danabr75-opengl 0.10.0
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- checksums.yaml +7 -0
- data/.autotest +29 -0
- data/.gemtest +0 -0
- data/.gitignore +6 -0
- data/.travis.yml +19 -0
- data/Gemfile +8 -0
- data/History.md +101 -0
- data/MIT-LICENSE +18 -0
- data/Manifest.txt +142 -0
- data/README.rdoc +105 -0
- data/Rakefile +170 -0
- data/danabr75-opengl.gemspec +32 -0
- data/examples/NeHe/NeHe.png +0 -0
- data/examples/NeHe/crate.png +0 -0
- data/examples/NeHe/glass.png +0 -0
- data/examples/NeHe/nehe_lesson02.rb +117 -0
- data/examples/NeHe/nehe_lesson03.rb +123 -0
- data/examples/NeHe/nehe_lesson04.rb +132 -0
- data/examples/NeHe/nehe_lesson05.rb +182 -0
- data/examples/NeHe/nehe_lesson06.rb +186 -0
- data/examples/NeHe/nehe_lesson07.rb +240 -0
- data/examples/NeHe/nehe_lesson08.rb +255 -0
- data/examples/NeHe/nehe_lesson09.rb +203 -0
- data/examples/NeHe/nehe_lesson11.rb +176 -0
- data/examples/NeHe/nehe_lesson12.rb +203 -0
- data/examples/NeHe/nehe_lesson16.rb +211 -0
- data/examples/NeHe/nehe_lesson19.rb +209 -0
- data/examples/NeHe/nehe_lesson36.rb +308 -0
- data/examples/NeHe/particle.png +0 -0
- data/examples/NeHe/star.png +0 -0
- data/examples/NeHe/tim.png +0 -0
- data/examples/OrangeBook/3Dlabs-License.txt +33 -0
- data/examples/OrangeBook/brick.frag +36 -0
- data/examples/OrangeBook/brick.rb +378 -0
- data/examples/OrangeBook/brick.vert +41 -0
- data/examples/OrangeBook/particle.frag +17 -0
- data/examples/OrangeBook/particle.rb +408 -0
- data/examples/OrangeBook/particle.vert +38 -0
- data/examples/README +16 -0
- data/examples/RedBook/aapoly.rb +143 -0
- data/examples/RedBook/aargb.rb +121 -0
- data/examples/RedBook/accanti.rb +164 -0
- data/examples/RedBook/accpersp.rb +217 -0
- data/examples/RedBook/alpha.rb +125 -0
- data/examples/RedBook/alpha3D.rb +160 -0
- data/examples/RedBook/bezcurve.rb +107 -0
- data/examples/RedBook/bezmesh.rb +139 -0
- data/examples/RedBook/checker.rb +126 -0
- data/examples/RedBook/clip.rb +97 -0
- data/examples/RedBook/colormat.rb +137 -0
- data/examples/RedBook/cube.rb +71 -0
- data/examples/RedBook/depthcue.rb +101 -0
- data/examples/RedBook/dof.rb +206 -0
- data/examples/RedBook/double.rb +107 -0
- data/examples/RedBook/drawf.rb +93 -0
- data/examples/RedBook/feedback.rb +147 -0
- data/examples/RedBook/fog.rb +168 -0
- data/examples/RedBook/font.rb +153 -0
- data/examples/RedBook/hello.rb +81 -0
- data/examples/RedBook/image.rb +139 -0
- data/examples/RedBook/jitter.rb +207 -0
- data/examples/RedBook/light.rb +157 -0
- data/examples/RedBook/lines.rb +130 -0
- data/examples/RedBook/list.rb +113 -0
- data/examples/RedBook/material.rb +276 -0
- data/examples/RedBook/mipmap.rb +158 -0
- data/examples/RedBook/model.rb +115 -0
- data/examples/RedBook/movelight.rb +134 -0
- data/examples/RedBook/pickdepth.rb +181 -0
- data/examples/RedBook/planet.rb +110 -0
- data/examples/RedBook/quadric.rb +160 -0
- data/examples/RedBook/robot.rb +117 -0
- data/examples/RedBook/select.rb +198 -0
- data/examples/RedBook/smooth.rb +97 -0
- data/examples/RedBook/stencil.rb +165 -0
- data/examples/RedBook/stroke.rb +169 -0
- data/examples/RedBook/surface.rb +168 -0
- data/examples/RedBook/teaambient.rb +134 -0
- data/examples/RedBook/teapots.rb +184 -0
- data/examples/RedBook/tess.rb +185 -0
- data/examples/RedBook/texbind.rb +149 -0
- data/examples/RedBook/texgen.rb +171 -0
- data/examples/RedBook/texturesurf.rb +130 -0
- data/examples/RedBook/varray.rb +161 -0
- data/examples/RedBook/wrap.rb +150 -0
- data/examples/misc/OGLBench.rb +338 -0
- data/examples/misc/anisotropic.rb +196 -0
- data/examples/misc/fbo_test.rb +357 -0
- data/examples/misc/font-glut.rb +47 -0
- data/examples/misc/glfwtest.rb +30 -0
- data/examples/misc/plane.rb +161 -0
- data/examples/misc/readpixel.rb +66 -0
- data/examples/misc/sdltest.rb +36 -0
- data/examples/misc/trislam.rb +829 -0
- data/ext/opengl/GL/gl.h +2115 -0
- data/ext/opengl/GL/glext.h +11770 -0
- data/ext/opengl/common.h +372 -0
- data/ext/opengl/conv.h +247 -0
- data/ext/opengl/extconf.rb +19 -0
- data/ext/opengl/fptr_struct.h +912 -0
- data/ext/opengl/funcdef.h +279 -0
- data/ext/opengl/gl-1.0-1.1.c +3345 -0
- data/ext/opengl/gl-1.2.c +155 -0
- data/ext/opengl/gl-1.3.c +447 -0
- data/ext/opengl/gl-1.4.c +346 -0
- data/ext/opengl/gl-1.5.c +225 -0
- data/ext/opengl/gl-2.0.c +665 -0
- data/ext/opengl/gl-2.1.c +57 -0
- data/ext/opengl/gl-3.0.c +502 -0
- data/ext/opengl/gl-enums.c +4853 -0
- data/ext/opengl/gl-enums.h +14528 -0
- data/ext/opengl/gl-error.c +110 -0
- data/ext/opengl/gl-error.h +25 -0
- data/ext/opengl/gl-ext-3dfx.c +27 -0
- data/ext/opengl/gl-ext-arb.c +880 -0
- data/ext/opengl/gl-ext-ati.c +41 -0
- data/ext/opengl/gl-ext-ext.c +885 -0
- data/ext/opengl/gl-ext-gremedy.c +41 -0
- data/ext/opengl/gl-ext-nv.c +679 -0
- data/ext/opengl/gl.c +265 -0
- data/ext/opengl/gl_buffer.c +202 -0
- data/ext/opengl/glimpl.c +187 -0
- data/ext/opengl/glimpl.h +47 -0
- data/ext/opengl/opengl.c +9 -0
- data/lib/gl.rb +1 -0
- data/lib/opengl.rb +79 -0
- data/lib/opengl/bindings_version.rb +4 -0
- data/lib/opengl/implementation.rb +38 -0
- data/lib/opengl/test_case.rb +86 -0
- data/test/dummy.xorg.conf +140 -0
- data/test/test_gl.rb +45 -0
- data/test/test_gl_10_11.rb +1363 -0
- data/test/test_gl_12.rb +71 -0
- data/test/test_gl_13.rb +221 -0
- data/test/test_gl_14.rb +218 -0
- data/test/test_gl_15.rb +258 -0
- data/test/test_gl_20.rb +417 -0
- data/test/test_gl_21.rb +436 -0
- data/test/test_gl_ext_arb.rb +508 -0
- data/test/test_gl_ext_ati.rb +28 -0
- data/test/test_gl_ext_ext.rb +608 -0
- data/test/test_gl_ext_gremedy.rb +29 -0
- data/test/test_gl_ext_nv.rb +349 -0
- data/test/test_glimpl.rb +23 -0
- data/test/test_opengl_buffer.rb +122 -0
- data/utils/README +6 -0
- data/utils/enumgen.rb +108 -0
- data/utils/extlistgen.rb +90 -0
- metadata +326 -0
data/test/test_gl_15.rb
ADDED
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#
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# Copyright (C) 2007 Jan Dvorak <jan.dvorak@kraxnet.cz>
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#
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# This program is distributed under the terms of the MIT license.
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# See the included MIT-LICENSE file for the terms of this license.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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# IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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# CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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#
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require 'opengl/test_case'
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class TestGl15 < OpenGL::TestCase
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def setup
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super
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supported? 1.5
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end
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def test_query
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queries = glGenQueries 2
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assert_equal 2, queries.length
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glBeginQuery GL_SAMPLES_PASSED, queries[1]
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assert glIsQuery(queries[1])
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glBegin GL_TRIANGLES do
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glVertex2i 0, 0
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glVertex2i 1, 0
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glVertex2i 1, 1
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end
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assert_equal queries[1], glGetQueryiv(GL_SAMPLES_PASSED, GL_CURRENT_QUERY)
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glEndQuery GL_SAMPLES_PASSED
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r = glGetQueryObjectiv queries[1], GL_QUERY_RESULT_AVAILABLE
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assert(r == GL_TRUE || r == GL_FALSE)
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if r == GL_TRUE
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assert_operator 0, :<=, glGetQueryObjectiv(queries[1], GL_QUERY_RESULT)[0]
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assert_operator 0, :<=, glGetQueryObjectuiv(queries[1], GL_QUERY_RESULT)[0]
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end
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glDeleteQueries queries
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refute glIsQuery queries[1]
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end
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def test_buffers
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buffers = glGenBuffers(2)
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glBindBuffer(GL_ARRAY_BUFFER, buffers[0])
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assert glIsBuffer buffers[0]
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data = [0, 1, 2, 3].pack("C*")
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data2 = [4, 5, 6, 7].pack("C*")
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glBufferData(GL_ARRAY_BUFFER, 4, data, GL_STREAM_READ)
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assert_equal data, glGetBufferSubData(GL_ARRAY_BUFFER, 0, 4)
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assert_equal GL_STREAM_READ, glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_USAGE)
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glBufferSubData(GL_ARRAY_BUFFER, 0, 4, data2)
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assert_equal data2, glGetBufferSubData(GL_ARRAY_BUFFER, 0, 4)
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assert_equal data2, glMapBuffer(GL_ARRAY_BUFFER, GL_READ_ONLY)
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r = glUnmapBuffer(GL_ARRAY_BUFFER)
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assert(r == true || r == false)
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glDeleteBuffers(buffers)
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refute glIsBuffer(buffers[0])
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# FIXME: GetBufferPointerv not yet implemented
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end
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def test_buffer_binding_element_array
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glEnableClientState(GL_VERTEX_ARRAY)
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va = [0, 0, 0, 1, 1, 1].pack("f*")
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glVertexPointer(2, GL_FLOAT, 0, va)
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#
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data = [0, 1, 2].pack("C*")
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buffers = glGenBuffers(1)
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffers[0])
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, 3, data, GL_DYNAMIC_DRAW)
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#
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feedback = glFeedbackBuffer(256, GL_3D)
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glRenderMode(GL_FEEDBACK)
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glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_BYTE, 0)
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glDrawRangeElements(GL_TRIANGLES, 0, 3, 3, GL_UNSIGNED_BYTE, 0)
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count = glRenderMode(GL_RENDER)
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assert_equal 22, count
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glDisableClientState(GL_VERTEX_ARRAY)
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glDeleteBuffers(buffers)
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end
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def test_buffer_binding_array_1
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glEnableClientState(GL_VERTEX_ARRAY)
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va = [0, 0, 0, 1, 1, 1].pack("f*")
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#
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buffers = glGenBuffers(1)
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glBindBuffer(GL_ARRAY_BUFFER, buffers[0])
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glBufferData(GL_ARRAY_BUFFER, 6*4, va, GL_DYNAMIC_DRAW)
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glVertexPointer(2, GL_FLOAT, 0, 0)
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assert_equal 0, glGetPointerv(GL_VERTEX_ARRAY_POINTER)
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#
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feedback = glFeedbackBuffer(256, GL_3D)
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glRenderMode(GL_FEEDBACK)
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glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_BYTE, [0, 1, 2].pack("f*"))
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count = glRenderMode(GL_RENDER)
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assert_equal 11, count
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glDeleteBuffers(buffers)
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glDisableClientState(GL_VERTEX_ARRAY)
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end
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def test_buffer_binding_array_2
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efa = [0].pack("C*")
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na = [0, 1, 0].pack("f*")
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ca = [1, 0, 1, 0].pack("f*")
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ta = [1, 0, 1, 0].pack("f*")
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buffers = glGenBuffers(4)
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# load data into buffers
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buffer_efa, buffer_na, buffer_ca, buffer_ta = buffers
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glBindBuffer(GL_ARRAY_BUFFER, buffer_efa)
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glBufferData(GL_ARRAY_BUFFER, 1, efa, GL_DYNAMIC_DRAW)
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glBindBuffer(GL_ARRAY_BUFFER, buffer_na)
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glBufferData(GL_ARRAY_BUFFER, 3*4, na, GL_DYNAMIC_DRAW)
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glBindBuffer(GL_ARRAY_BUFFER, buffer_ca)
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glBufferData(GL_ARRAY_BUFFER, 4*4, ca, GL_DYNAMIC_DRAW)
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glBindBuffer(GL_ARRAY_BUFFER, buffer_ta)
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glBufferData(GL_ARRAY_BUFFER, 4*4, ta, GL_DYNAMIC_DRAW)
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# load buffers into arrays
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glBindBuffer(GL_ARRAY_BUFFER, buffer_na)
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glEdgeFlagPointer(0, 0)
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assert_equal 0, glGetPointerv(GL_EDGE_FLAG_ARRAY_POINTER)
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glBindBuffer(GL_ARRAY_BUFFER, buffer_na)
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glNormalPointer(GL_FLOAT, 0, 0)
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assert_equal 0, glGetPointerv(GL_NORMAL_ARRAY_POINTER)
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glBindBuffer(GL_ARRAY_BUFFER, buffer_ca)
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glColorPointer(4, GL_FLOAT, 0, 0)
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assert_equal 0, glGetPointerv(GL_COLOR_ARRAY_POINTER)
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glBindBuffer(GL_ARRAY_BUFFER, buffer_ta)
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glTexCoordPointer(4, GL_FLOAT, 0, 0)
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assert_equal 0, glGetPointerv(GL_TEXTURE_COORD_ARRAY_POINTER)
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# not really testing index
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glIndexPointer(GL_INT, 2, 0)
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assert_equal 0, glGetPointerv(GL_INDEX_ARRAY_POINTER)
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# draw arrays
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glEnableClientState(GL_NORMAL_ARRAY)
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glEnableClientState(GL_COLOR_ARRAY)
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glEnableClientState(GL_TEXTURE_COORD_ARRAY)
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glEnableClientState(GL_EDGE_FLAG_ARRAY)
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glBegin(GL_TRIANGLES)
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glArrayElement(0)
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glEnd()
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assert_equal [0, 1, 0], glGetDoublev(GL_CURRENT_NORMAL)
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assert_equal [1, 0, 1, 0], glGetDoublev(GL_CURRENT_COLOR)
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assert_equal [1, 0, 1, 0], glGetDoublev(GL_CURRENT_TEXTURE_COORDS)
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assert_equal GL_FALSE, glGetBooleanv(GL_EDGE_FLAG)
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glDisableClientState(GL_EDGE_FLAG_ARRAY)
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glDisableClientState(GL_TEXTURE_COORD_ARRAY)
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glDisableClientState(GL_COLOR_ARRAY)
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glDisableClientState(GL_NORMAL_ARRAY)
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glDeleteBuffers(buffers)
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end
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def test_buffer_binding_array_3
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sc = [0, 1, 0].pack("f*")
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fc = [1].pack("f*")
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buffers = glGenBuffers(2)
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# load data into buffers
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buffer_sc, buffer_fc = buffers
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glBindBuffer(GL_ARRAY_BUFFER, buffer_sc)
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glBufferData(GL_ARRAY_BUFFER, 3*4, sc, GL_DYNAMIC_DRAW)
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glBindBuffer(GL_ARRAY_BUFFER, buffer_fc)
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glBufferData(GL_ARRAY_BUFFER, 1*4, fc, GL_DYNAMIC_DRAW)
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# load buffers into arrays
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glBindBuffer(GL_ARRAY_BUFFER, buffer_sc)
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212
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glSecondaryColorPointer(3, GL_FLOAT, 0, 0)
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assert_equal 0, glGetPointerv(GL_SECONDARY_COLOR_ARRAY_POINTER)
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glBindBuffer(GL_ARRAY_BUFFER, buffer_fc)
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glFogCoordPointer(GL_FLOAT, 0, 0)
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217
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assert_equal 0, glGetPointerv(GL_FOG_COORD_ARRAY_POINTER)
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218
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# draw arrays
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glEnableClientState(GL_SECONDARY_COLOR_ARRAY)
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glEnableClientState(GL_FOG_COORD_ARRAY)
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222
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glBegin(GL_TRIANGLES)
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glArrayElement(0)
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glEnd()
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+
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assert_equal [0, 1, 0, 1], glGetDoublev(GL_CURRENT_SECONDARY_COLOR)
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assert_equal 1, glGetDoublev(GL_CURRENT_FOG_COORD)
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+
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230
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glDisableClientState(GL_SECONDARY_COLOR_ARRAY)
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glDisableClientState(GL_FOG_COORD_ARRAY)
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232
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|
+
glDeleteBuffers(buffers)
|
234
|
+
end
|
235
|
+
|
236
|
+
def test_buffer_binding_array_4
|
237
|
+
va = [0, 0, 1, 0, 1, 1, 0, 0, 1, 0, 0, 1].pack("f*")
|
238
|
+
glVertexPointer(2, GL_FLOAT, 0, va)
|
239
|
+
|
240
|
+
glEnableClientState(GL_VERTEX_ARRAY)
|
241
|
+
|
242
|
+
buf = glFeedbackBuffer(256, GL_3D)
|
243
|
+
glRenderMode(GL_FEEDBACK)
|
244
|
+
|
245
|
+
data = [0, 1, 2, 3, 4, 5]
|
246
|
+
buffers = glGenBuffers(3)
|
247
|
+
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffers[0])
|
248
|
+
glBufferData(GL_ELEMENT_ARRAY_BUFFER, 6, data.pack("C*"), GL_DYNAMIC_DRAW)
|
249
|
+
|
250
|
+
glMultiDrawElements(GL_TRIANGLES, GL_UNSIGNED_BYTE, [3, 3], [0, 3])
|
251
|
+
|
252
|
+
count = glRenderMode(GL_RENDER)
|
253
|
+
assert_equal count, 2 * (3 * 3 + 2)
|
254
|
+
|
255
|
+
glDisableClientState(GL_VERTEX_ARRAY)
|
256
|
+
glDeleteBuffers(buffers)
|
257
|
+
end
|
258
|
+
end
|
data/test/test_gl_20.rb
ADDED
@@ -0,0 +1,417 @@
|
|
1
|
+
#
|
2
|
+
# Copyright (C) 2007 Jan Dvorak <jan.dvorak@kraxnet.cz>
|
3
|
+
#
|
4
|
+
# This program is distributed under the terms of the MIT license.
|
5
|
+
# See the included MIT-LICENSE file for the terms of this license.
|
6
|
+
#
|
7
|
+
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
8
|
+
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
9
|
+
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
10
|
+
# IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
11
|
+
# CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
12
|
+
# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
13
|
+
# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
14
|
+
#
|
15
|
+
|
16
|
+
require 'opengl/test_case'
|
17
|
+
|
18
|
+
class TestGl20 < OpenGL::TestCase
|
19
|
+
|
20
|
+
def setup
|
21
|
+
super
|
22
|
+
supported? 2.0
|
23
|
+
end
|
24
|
+
|
25
|
+
def test_glblendequationseparate
|
26
|
+
glBlendEquationSeparate(GL_MIN, GL_MAX)
|
27
|
+
assert_equal(GL_MIN, glGetIntegerv(GL_BLEND_EQUATION_RGB))
|
28
|
+
assert_equal(GL_MAX, glGetIntegerv(GL_BLEND_EQUATION_ALPHA))
|
29
|
+
glBlendEquationSeparate(GL_MAX, GL_MIN)
|
30
|
+
assert_equal(GL_MAX, glGetIntegerv(GL_BLEND_EQUATION_RGB))
|
31
|
+
assert_equal(GL_MIN, glGetIntegerv(GL_BLEND_EQUATION_ALPHA))
|
32
|
+
end
|
33
|
+
|
34
|
+
def test_stencilops
|
35
|
+
glStencilOpSeparate(GL_FRONT, GL_ZERO, GL_INCR, GL_DECR)
|
36
|
+
assert_equal(GL_ZERO, glGetIntegerv(GL_STENCIL_FAIL))
|
37
|
+
assert_equal(GL_INCR, glGetIntegerv(GL_STENCIL_PASS_DEPTH_FAIL))
|
38
|
+
assert_equal(GL_DECR, glGetIntegerv(GL_STENCIL_PASS_DEPTH_PASS))
|
39
|
+
glStencilOpSeparate(GL_FRONT, GL_INCR, GL_DECR, GL_ZERO)
|
40
|
+
assert_equal(GL_INCR, glGetIntegerv(GL_STENCIL_FAIL))
|
41
|
+
assert_equal(GL_DECR, glGetIntegerv(GL_STENCIL_PASS_DEPTH_FAIL))
|
42
|
+
assert_equal(GL_ZERO, glGetIntegerv(GL_STENCIL_PASS_DEPTH_PASS))
|
43
|
+
|
44
|
+
glStencilFuncSeparate(GL_FRONT, GL_LEQUAL, 1, 0)
|
45
|
+
assert_equal(GL_LEQUAL, glGetIntegerv(GL_STENCIL_FUNC))
|
46
|
+
assert_equal(1, glGetIntegerv(GL_STENCIL_REF))
|
47
|
+
assert_equal(0, glGetIntegerv(GL_STENCIL_VALUE_MASK))
|
48
|
+
glStencilFuncSeparate(GL_FRONT, GL_GEQUAL, 0, 1)
|
49
|
+
assert_equal(GL_GEQUAL, glGetIntegerv(GL_STENCIL_FUNC))
|
50
|
+
assert_equal(0, glGetIntegerv(GL_STENCIL_REF))
|
51
|
+
assert_equal(1, glGetIntegerv(GL_STENCIL_VALUE_MASK))
|
52
|
+
|
53
|
+
glStencilMaskSeparate(GL_FRONT, 1)
|
54
|
+
assert_equal(1, glGetIntegerv( GL_STENCIL_WRITEMASK))
|
55
|
+
glStencilMaskSeparate(GL_FRONT, 0)
|
56
|
+
assert_equal(0, glGetIntegerv(GL_STENCIL_WRITEMASK))
|
57
|
+
end
|
58
|
+
|
59
|
+
def test_gldrawbuf
|
60
|
+
glDrawBuffers([GL_FRONT_LEFT, GL_BACK_LEFT])
|
61
|
+
assert_equal(GL_FRONT_LEFT, glGetIntegerv(GL_DRAW_BUFFER0))
|
62
|
+
assert_equal(GL_BACK_LEFT, glGetIntegerv(GL_DRAW_BUFFER1))
|
63
|
+
end
|
64
|
+
|
65
|
+
def test_glvertexattrib
|
66
|
+
# 1
|
67
|
+
glVertexAttrib1d(1, 2.0)
|
68
|
+
assert_equal([2.0, 0.0, 0.0, 1.0], glGetVertexAttribdv(1, GL_CURRENT_VERTEX_ATTRIB))
|
69
|
+
glVertexAttrib1dv(1, [3.0])
|
70
|
+
assert_equal([3.0, 0.0, 0.0, 1.0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
71
|
+
glVertexAttrib1f(1, 2.0)
|
72
|
+
assert_equal([2, 0, 0, 1], glGetVertexAttribiv(1, GL_CURRENT_VERTEX_ATTRIB))
|
73
|
+
glVertexAttrib1fv(1, [3.0])
|
74
|
+
assert_equal([3.0, 0.0, 0.0, 1.0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
75
|
+
glVertexAttrib1s(1, 2)
|
76
|
+
assert_equal([2.0, 0.0, 0.0, 1.0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
77
|
+
glVertexAttrib1sv(1, [3])
|
78
|
+
assert_equal([3.0, 0.0, 0.0, 1.0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
79
|
+
# 2
|
80
|
+
glVertexAttrib2d(1, 2.0, 2.0)
|
81
|
+
assert_equal([2.0, 2.0, 0.0, 1.0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
82
|
+
glVertexAttrib2dv(1, [3.0, 3.0])
|
83
|
+
assert_equal([3.0, 3.0, 0.0, 1.0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
84
|
+
glVertexAttrib2f(1, 2.0, 2.0)
|
85
|
+
assert_equal([2.0, 2.0, 0.0, 1.0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
86
|
+
glVertexAttrib2fv(1, [3.0, 3.0])
|
87
|
+
assert_equal([3.0, 3.0, 0.0, 1.0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
88
|
+
glVertexAttrib2s(1, 2, 2)
|
89
|
+
assert_equal([2.0, 2.0, 0.0, 1.0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
90
|
+
glVertexAttrib2sv(1, [3, 3])
|
91
|
+
assert_equal([3.0, 3.0, 0.0, 1.0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
92
|
+
# 3
|
93
|
+
glVertexAttrib3d(1, 2.0, 2.0, 2.0)
|
94
|
+
assert_equal([2.0, 2.0, 2.0, 1.0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
95
|
+
glVertexAttrib3dv(1, [3.0, 3.0, 3.0])
|
96
|
+
assert_equal([3.0, 3.0, 3.0, 1.0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
97
|
+
glVertexAttrib3f(1, 2.0, 2.0, 2.0)
|
98
|
+
assert_equal([2.0, 2.0, 2.0, 1.0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
99
|
+
glVertexAttrib3fv(1, [3.0, 3.0, 3.0])
|
100
|
+
assert_equal([3.0, 3.0, 3.0, 1.0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
101
|
+
glVertexAttrib3s(1, 2, 2, 2)
|
102
|
+
assert_equal([2.0, 2.0, 2.0, 1.0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
103
|
+
glVertexAttrib3sv(1, [3, 3, 3])
|
104
|
+
assert_equal([3.0, 3.0, 3.0, 1.0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
105
|
+
# 4N
|
106
|
+
glVertexAttrib4Nbv(1, [2**7-1, 2**7-1, 2**7-1, 2**7-1])
|
107
|
+
assert_each_in_delta([1, 1, 1, 1], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
108
|
+
glVertexAttrib4Niv(1, [0, 0, 0, 0])
|
109
|
+
assert_each_in_delta([0, 0, 0, 0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
110
|
+
glVertexAttrib4Nsv(1, [2**15-1, 2**15-1, 2**15-1, 2**15-1])
|
111
|
+
assert_each_in_delta([1, 1, 1, 1], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
112
|
+
glVertexAttrib4Nub(1, 0, 0, 0, 0)
|
113
|
+
assert_each_in_delta([0, 0, 0, 0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
114
|
+
glVertexAttrib4Nubv(1, [2**8-1, 2**8-1, 2**8-1, 2**8-1])
|
115
|
+
assert_each_in_delta([1, 1, 1, 1], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
116
|
+
glVertexAttrib4Nuiv(1, [0, 0, 0, 0])
|
117
|
+
assert_each_in_delta([0, 0, 0, 0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
118
|
+
glVertexAttrib4Nusv(1, [2**16-1, 2**16-1, 2**16-1, 2**16-1])
|
119
|
+
assert_each_in_delta([1, 1, 1, 1], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
120
|
+
# 4
|
121
|
+
glVertexAttrib4bv(1, [0, 0, 0, 0])
|
122
|
+
assert_each_in_delta([0, 0, 0, 0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
123
|
+
glVertexAttrib4d(1, 1, 1, 1, 1)
|
124
|
+
assert_each_in_delta([1, 1, 1, 1], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
125
|
+
glVertexAttrib4dv(1, [0, 0, 0, 0])
|
126
|
+
assert_each_in_delta([0, 0, 0, 0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
127
|
+
glVertexAttrib4f(1, 1, 1, 1, 1)
|
128
|
+
assert_each_in_delta([1, 1, 1, 1], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
129
|
+
glVertexAttrib4fv(1, [0, 0, 0, 0])
|
130
|
+
assert_each_in_delta([0, 0, 0, 0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
131
|
+
glVertexAttrib4iv(1, [1, 1, 1, 1])
|
132
|
+
assert_each_in_delta([1, 1, 1, 1], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
133
|
+
glVertexAttrib4s(1, 0, 0, 0, 0)
|
134
|
+
assert_each_in_delta([0, 0, 0, 0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
135
|
+
glVertexAttrib4sv(1, [1, 1, 1, 1])
|
136
|
+
assert_each_in_delta([1, 1, 1, 1], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
137
|
+
glVertexAttrib4ubv(1, [0, 0, 0, 0])
|
138
|
+
assert_each_in_delta([0, 0, 0, 0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
139
|
+
glVertexAttrib4uiv(1, [1, 1, 1, 1])
|
140
|
+
assert_each_in_delta([1, 1, 1, 1], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
141
|
+
glVertexAttrib4usv(1, [0, 0, 0, 0])
|
142
|
+
assert_each_in_delta([0, 0, 0, 0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
143
|
+
end
|
144
|
+
|
145
|
+
def test_vertexattribpointer
|
146
|
+
vaa = [1, 1, 1, 1, 2, 2, 2, 2].pack("f*")
|
147
|
+
glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, 0, vaa)
|
148
|
+
assert_equal(glGetVertexAttribPointerv(1), vaa)
|
149
|
+
|
150
|
+
glEnableVertexAttribArray(1)
|
151
|
+
|
152
|
+
glBegin(GL_POINTS)
|
153
|
+
glArrayElement(1)
|
154
|
+
glEnd()
|
155
|
+
assert_equal([2, 2, 2, 2], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
156
|
+
|
157
|
+
glDisableVertexAttribArray(1)
|
158
|
+
end
|
159
|
+
|
160
|
+
def test_shaders
|
161
|
+
vertex_shader_source = <<-SHADER
|
162
|
+
#version 110
|
163
|
+
|
164
|
+
void main() {
|
165
|
+
gl_Position = ftransform();
|
166
|
+
}
|
167
|
+
SHADER
|
168
|
+
|
169
|
+
program = glCreateProgram
|
170
|
+
assert glIsProgram program
|
171
|
+
|
172
|
+
vs = glCreateShader GL_VERTEX_SHADER
|
173
|
+
assert glIsShader vs
|
174
|
+
|
175
|
+
glShaderSource vs, vertex_shader_source
|
176
|
+
assert_equal vertex_shader_source, glGetShaderSource(vs)
|
177
|
+
assert_equal GL_VERTEX_SHADER, glGetShaderiv(vs, GL_SHADER_TYPE)
|
178
|
+
|
179
|
+
glCompileShader vs
|
180
|
+
assert glGetShaderiv(vs, GL_COMPILE_STATUS)
|
181
|
+
|
182
|
+
vslog = glGetShaderInfoLog vs
|
183
|
+
assert_equal '', vslog
|
184
|
+
|
185
|
+
glAttachShader program, vs
|
186
|
+
assert_equal vs, glGetAttachedShaders(program)
|
187
|
+
|
188
|
+
glDetachShader program, vs
|
189
|
+
assert_nil glGetAttachedShaders program
|
190
|
+
|
191
|
+
glAttachShader program, vs
|
192
|
+
|
193
|
+
glLinkProgram program
|
194
|
+
assert glGetProgramiv(program, GL_LINK_STATUS)
|
195
|
+
|
196
|
+
glValidateProgram program
|
197
|
+
assert(glGetProgramiv(program, GL_VALIDATE_STATUS),
|
198
|
+
glGetProgramInfoLog(program))
|
199
|
+
|
200
|
+
prlog = glGetProgramInfoLog program
|
201
|
+
assert_equal '', prlog
|
202
|
+
|
203
|
+
glUseProgram program
|
204
|
+
assert_equal program, glGetIntegerv(GL_CURRENT_PROGRAM)
|
205
|
+
|
206
|
+
glUseProgram 0
|
207
|
+
|
208
|
+
glDetachShader program, vs
|
209
|
+
glDeleteShader vs
|
210
|
+
refute glIsShader vs
|
211
|
+
|
212
|
+
glDeleteProgram program
|
213
|
+
refute glIsProgram(program)
|
214
|
+
end
|
215
|
+
|
216
|
+
def test_shaders_2
|
217
|
+
vertex_shader_source = <<-SHADER
|
218
|
+
#version 110
|
219
|
+
attribute vec4 test;
|
220
|
+
|
221
|
+
uniform float testvec1;
|
222
|
+
uniform vec2 testvec2;
|
223
|
+
uniform vec3 testvec3;
|
224
|
+
uniform vec4 testvec4;
|
225
|
+
|
226
|
+
uniform int testivec1;
|
227
|
+
uniform ivec2 testivec2;
|
228
|
+
uniform ivec3 testivec3;
|
229
|
+
uniform ivec4 testivec4;
|
230
|
+
|
231
|
+
void main() {
|
232
|
+
gl_Position = ftransform() *
|
233
|
+
testvec1 * testvec2[0] * testvec3[0] * testvec4[0] *
|
234
|
+
float(testivec1) * float(testivec2[0]) * float(testivec3[0]) * float(testivec4[0]);
|
235
|
+
}
|
236
|
+
SHADER
|
237
|
+
|
238
|
+
program = glCreateProgram
|
239
|
+
|
240
|
+
vs = glCreateShader GL_VERTEX_SHADER
|
241
|
+
|
242
|
+
glShaderSource vs, vertex_shader_source
|
243
|
+
glCompileShader vs
|
244
|
+
|
245
|
+
assert glGetShaderiv(vs, GL_COMPILE_STATUS), glGetShaderInfoLog(vs)
|
246
|
+
|
247
|
+
glAttachShader program, vs
|
248
|
+
|
249
|
+
glBindAttribLocation program, 2, "test"
|
250
|
+
glLinkProgram program
|
251
|
+
|
252
|
+
glValidateProgram program
|
253
|
+
assert(glGetProgramiv(program, GL_VALIDATE_STATUS),
|
254
|
+
glGetProgramInfoLog(program))
|
255
|
+
|
256
|
+
assert glGetProgramiv(program, GL_LINK_STATUS)
|
257
|
+
|
258
|
+
glUseProgram program
|
259
|
+
|
260
|
+
test = glGetAttribLocation program, "test"
|
261
|
+
assert_equal(-1, test)
|
262
|
+
|
263
|
+
tv1l = glGetUniformLocation program, "testvec1"
|
264
|
+
refute_equal(-1, tv1l, "testvec1 missing!")
|
265
|
+
|
266
|
+
tv2l = glGetUniformLocation program, "testvec2"
|
267
|
+
refute_equal(-1, tv2l, "testvec2 missing!")
|
268
|
+
|
269
|
+
tv3l = glGetUniformLocation program, "testvec3"
|
270
|
+
refute_equal(-1, tv3l, "testvec3 missing!")
|
271
|
+
|
272
|
+
tv4l = glGetUniformLocation program, "testvec4"
|
273
|
+
refute_equal(-1, tv4l, "testvec4 missing!")
|
274
|
+
|
275
|
+
tv1il = glGetUniformLocation program, "testivec1"
|
276
|
+
refute_equal(-1, tv1il, "testivec1 missing!")
|
277
|
+
|
278
|
+
tv2il = glGetUniformLocation program, "testivec2"
|
279
|
+
refute_equal(-1, tv2il, "testivec2 missing!")
|
280
|
+
|
281
|
+
tv3il = glGetUniformLocation program, "testivec3"
|
282
|
+
refute_equal(-1, tv3il, "testivec3 missing!")
|
283
|
+
|
284
|
+
tv4il = glGetUniformLocation program, "testivec4"
|
285
|
+
refute_equal(-1, tv4il, "testivec4 missing!")
|
286
|
+
|
287
|
+
assert_equal [1, GL_FLOAT_VEC4, "gl_Vertex"], glGetActiveAttrib(program, 0)
|
288
|
+
assert_equal [1, GL_INT, "testivec1"], glGetActiveUniform(program, tv1il)
|
289
|
+
|
290
|
+
# f
|
291
|
+
glUniform1f(tv1l, 2.0)
|
292
|
+
assert_equal(2.0, glGetUniformfv(program, tv1l))
|
293
|
+
glUniform2f(tv2l, 2.0, 2.0)
|
294
|
+
assert_equal([2.0, 2.0], glGetUniformfv(program, tv2l))
|
295
|
+
glUniform3f(tv3l, 2.0, 2.0, 2.0)
|
296
|
+
assert_equal([2.0, 2.0, 2.0], glGetUniformfv(program, tv3l))
|
297
|
+
glUniform4f(tv4l, 2.0, 2.0, 2.0, 2.0)
|
298
|
+
assert_equal([2.0, 2.0, 2.0, 2.0], glGetUniformfv(program, tv4l))
|
299
|
+
# i
|
300
|
+
glUniform1i(tv1il, 3)
|
301
|
+
assert_equal(3, glGetUniformiv(program, tv1il))
|
302
|
+
glUniform2i(tv2il, 3, 3)
|
303
|
+
assert_equal([3, 3], glGetUniformiv(program, tv2il))
|
304
|
+
glUniform3i(tv3il, 3, 3, 3)
|
305
|
+
assert_equal([3, 3, 3], glGetUniformiv(program, tv3il))
|
306
|
+
glUniform4i(tv4il, 3, 3, 3, 3)
|
307
|
+
assert_equal([3, 3, 3, 3], glGetUniformiv(program, tv4il))
|
308
|
+
# fv
|
309
|
+
glUniform1fv(tv1l, [3.0])
|
310
|
+
assert_equal(3.0, glGetUniformfv(program, tv1l))
|
311
|
+
glUniform2fv(tv2l, [3.0, 3.0])
|
312
|
+
assert_equal([3.0, 3.0], glGetUniformfv(program, tv2l))
|
313
|
+
glUniform3fv(tv3l, [3.0, 3.0, 3.0])
|
314
|
+
assert_equal([3.0, 3.0, 3.0], glGetUniformfv(program, tv3l))
|
315
|
+
glUniform4fv(tv4l, [3.0, 3.0, 3.0, 3.0])
|
316
|
+
assert_equal([3.0, 3.0, 3.0, 3.0], glGetUniformfv(program, tv4l))
|
317
|
+
# iv
|
318
|
+
glUniform1iv(tv1il, [2])
|
319
|
+
assert_equal(2, glGetUniformiv(program, tv1il))
|
320
|
+
glUniform2iv(tv2il, [2, 2])
|
321
|
+
assert_equal([2, 2], glGetUniformiv(program, tv2il))
|
322
|
+
glUniform3iv(tv3il, [2, 2, 2])
|
323
|
+
assert_equal([2, 2, 2], glGetUniformiv(program, tv3il))
|
324
|
+
glUniform4iv(tv4il, [2, 2, 2, 2])
|
325
|
+
assert_equal([2, 2, 2, 2], glGetUniformiv(program, tv4il))
|
326
|
+
|
327
|
+
glDeleteShader(vs)
|
328
|
+
glDeleteProgram(program)
|
329
|
+
end
|
330
|
+
|
331
|
+
def test_shaders_3
|
332
|
+
vertex_shader_source = <<-SHADER
|
333
|
+
#version 110
|
334
|
+
|
335
|
+
uniform mat2 testmat2;
|
336
|
+
uniform mat3 testmat3;
|
337
|
+
uniform mat4 testmat4;
|
338
|
+
|
339
|
+
void main() {
|
340
|
+
gl_Position = ftransform() * testmat2[0][0] * testmat3[0][0] * testmat4[0][0];
|
341
|
+
}
|
342
|
+
SHADER
|
343
|
+
|
344
|
+
program = glCreateProgram
|
345
|
+
vs = glCreateShader GL_VERTEX_SHADER
|
346
|
+
|
347
|
+
glShaderSource vs, vertex_shader_source
|
348
|
+
glCompileShader vs
|
349
|
+
|
350
|
+
assert glGetShaderiv(vs, GL_COMPILE_STATUS), glGetShaderInfoLog(vs)
|
351
|
+
|
352
|
+
glAttachShader program, vs
|
353
|
+
|
354
|
+
glLinkProgram program
|
355
|
+
assert glGetProgramiv(program, GL_LINK_STATUS)
|
356
|
+
|
357
|
+
glValidateProgram program
|
358
|
+
assert(glGetProgramiv(program, GL_VALIDATE_STATUS),
|
359
|
+
glGetProgramInfoLog(program))
|
360
|
+
|
361
|
+
glUseProgram program
|
362
|
+
|
363
|
+
refute_equal(-1, glGetUniformLocation(program, "testmat2"),
|
364
|
+
"testmat2 missing!")
|
365
|
+
refute_equal(-1, glGetUniformLocation(program, "testmat3"),
|
366
|
+
"testmat3 missing!")
|
367
|
+
refute_equal(-1, glGetUniformLocation(program, "testmat4"),
|
368
|
+
"testmat4 missing!")
|
369
|
+
|
370
|
+
uniforms = Hash.new do |_, k| raise "invalid uniform #{k}" end
|
371
|
+
(0...glGetProgramiv(program, GL_ACTIVE_UNIFORMS)).each do |i|
|
372
|
+
uniform = glGetActiveUniform program, i
|
373
|
+
uniforms[uniform.last] = i
|
374
|
+
end
|
375
|
+
|
376
|
+
glUniformMatrix2fv(uniforms['testmat2'], GL_TRUE, [0, 1, 2, 3])
|
377
|
+
|
378
|
+
assert_each_in_delta([0, 2, 1, 3],
|
379
|
+
glGetUniformfv(program, uniforms['testmat2']))
|
380
|
+
|
381
|
+
glUniformMatrix3fv(uniforms['testmat3'], GL_TRUE,
|
382
|
+
[0, 1, 2, 3, 4, 5, 6, 7, 8])
|
383
|
+
|
384
|
+
assert_each_in_delta([0, 3, 6, 1, 4, 7, 2, 5, 8],
|
385
|
+
glGetUniformfv(program, uniforms['testmat3']))
|
386
|
+
|
387
|
+
glUniformMatrix4fv(uniforms['testmat4'], GL_TRUE,
|
388
|
+
[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15])
|
389
|
+
|
390
|
+
assert_each_in_delta([0, 4, 8, 12, 1, 5, 9, 13, 2, 6, 10, 14, 3, 7, 11, 15],
|
391
|
+
glGetUniformfv(program, uniforms['testmat4']))
|
392
|
+
ensure
|
393
|
+
glDeleteProgram program
|
394
|
+
end
|
395
|
+
|
396
|
+
def test_buffered_vertexattribpointer
|
397
|
+
vaa = [1, 1, 1, 1, 2, 2, 2, 2].pack("f*")
|
398
|
+
|
399
|
+
buffers = glGenBuffers(1)
|
400
|
+
|
401
|
+
glBindBuffer(GL_ARRAY_BUFFER, buffers[0])
|
402
|
+
glBufferData(GL_ARRAY_BUFFER, 8*4, vaa, GL_DYNAMIC_DRAW)
|
403
|
+
|
404
|
+
glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, 0, 0)
|
405
|
+
assert_equal(0, glGetVertexAttribPointerv(1))
|
406
|
+
|
407
|
+
glEnableVertexAttribArray(1)
|
408
|
+
|
409
|
+
glBegin(GL_POINTS)
|
410
|
+
glArrayElement(1)
|
411
|
+
glEnd()
|
412
|
+
assert_equal([2, 2, 2, 2], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
413
|
+
|
414
|
+
glDisableVertexAttribArray(1)
|
415
|
+
glDeleteBuffers(buffers)
|
416
|
+
end
|
417
|
+
end
|