danabr75-opengl 0.10.0

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Files changed (149) hide show
  1. checksums.yaml +7 -0
  2. data/.autotest +29 -0
  3. data/.gemtest +0 -0
  4. data/.gitignore +6 -0
  5. data/.travis.yml +19 -0
  6. data/Gemfile +8 -0
  7. data/History.md +101 -0
  8. data/MIT-LICENSE +18 -0
  9. data/Manifest.txt +142 -0
  10. data/README.rdoc +105 -0
  11. data/Rakefile +170 -0
  12. data/danabr75-opengl.gemspec +32 -0
  13. data/examples/NeHe/NeHe.png +0 -0
  14. data/examples/NeHe/crate.png +0 -0
  15. data/examples/NeHe/glass.png +0 -0
  16. data/examples/NeHe/nehe_lesson02.rb +117 -0
  17. data/examples/NeHe/nehe_lesson03.rb +123 -0
  18. data/examples/NeHe/nehe_lesson04.rb +132 -0
  19. data/examples/NeHe/nehe_lesson05.rb +182 -0
  20. data/examples/NeHe/nehe_lesson06.rb +186 -0
  21. data/examples/NeHe/nehe_lesson07.rb +240 -0
  22. data/examples/NeHe/nehe_lesson08.rb +255 -0
  23. data/examples/NeHe/nehe_lesson09.rb +203 -0
  24. data/examples/NeHe/nehe_lesson11.rb +176 -0
  25. data/examples/NeHe/nehe_lesson12.rb +203 -0
  26. data/examples/NeHe/nehe_lesson16.rb +211 -0
  27. data/examples/NeHe/nehe_lesson19.rb +209 -0
  28. data/examples/NeHe/nehe_lesson36.rb +308 -0
  29. data/examples/NeHe/particle.png +0 -0
  30. data/examples/NeHe/star.png +0 -0
  31. data/examples/NeHe/tim.png +0 -0
  32. data/examples/OrangeBook/3Dlabs-License.txt +33 -0
  33. data/examples/OrangeBook/brick.frag +36 -0
  34. data/examples/OrangeBook/brick.rb +378 -0
  35. data/examples/OrangeBook/brick.vert +41 -0
  36. data/examples/OrangeBook/particle.frag +17 -0
  37. data/examples/OrangeBook/particle.rb +408 -0
  38. data/examples/OrangeBook/particle.vert +38 -0
  39. data/examples/README +16 -0
  40. data/examples/RedBook/aapoly.rb +143 -0
  41. data/examples/RedBook/aargb.rb +121 -0
  42. data/examples/RedBook/accanti.rb +164 -0
  43. data/examples/RedBook/accpersp.rb +217 -0
  44. data/examples/RedBook/alpha.rb +125 -0
  45. data/examples/RedBook/alpha3D.rb +160 -0
  46. data/examples/RedBook/bezcurve.rb +107 -0
  47. data/examples/RedBook/bezmesh.rb +139 -0
  48. data/examples/RedBook/checker.rb +126 -0
  49. data/examples/RedBook/clip.rb +97 -0
  50. data/examples/RedBook/colormat.rb +137 -0
  51. data/examples/RedBook/cube.rb +71 -0
  52. data/examples/RedBook/depthcue.rb +101 -0
  53. data/examples/RedBook/dof.rb +206 -0
  54. data/examples/RedBook/double.rb +107 -0
  55. data/examples/RedBook/drawf.rb +93 -0
  56. data/examples/RedBook/feedback.rb +147 -0
  57. data/examples/RedBook/fog.rb +168 -0
  58. data/examples/RedBook/font.rb +153 -0
  59. data/examples/RedBook/hello.rb +81 -0
  60. data/examples/RedBook/image.rb +139 -0
  61. data/examples/RedBook/jitter.rb +207 -0
  62. data/examples/RedBook/light.rb +157 -0
  63. data/examples/RedBook/lines.rb +130 -0
  64. data/examples/RedBook/list.rb +113 -0
  65. data/examples/RedBook/material.rb +276 -0
  66. data/examples/RedBook/mipmap.rb +158 -0
  67. data/examples/RedBook/model.rb +115 -0
  68. data/examples/RedBook/movelight.rb +134 -0
  69. data/examples/RedBook/pickdepth.rb +181 -0
  70. data/examples/RedBook/planet.rb +110 -0
  71. data/examples/RedBook/quadric.rb +160 -0
  72. data/examples/RedBook/robot.rb +117 -0
  73. data/examples/RedBook/select.rb +198 -0
  74. data/examples/RedBook/smooth.rb +97 -0
  75. data/examples/RedBook/stencil.rb +165 -0
  76. data/examples/RedBook/stroke.rb +169 -0
  77. data/examples/RedBook/surface.rb +168 -0
  78. data/examples/RedBook/teaambient.rb +134 -0
  79. data/examples/RedBook/teapots.rb +184 -0
  80. data/examples/RedBook/tess.rb +185 -0
  81. data/examples/RedBook/texbind.rb +149 -0
  82. data/examples/RedBook/texgen.rb +171 -0
  83. data/examples/RedBook/texturesurf.rb +130 -0
  84. data/examples/RedBook/varray.rb +161 -0
  85. data/examples/RedBook/wrap.rb +150 -0
  86. data/examples/misc/OGLBench.rb +338 -0
  87. data/examples/misc/anisotropic.rb +196 -0
  88. data/examples/misc/fbo_test.rb +357 -0
  89. data/examples/misc/font-glut.rb +47 -0
  90. data/examples/misc/glfwtest.rb +30 -0
  91. data/examples/misc/plane.rb +161 -0
  92. data/examples/misc/readpixel.rb +66 -0
  93. data/examples/misc/sdltest.rb +36 -0
  94. data/examples/misc/trislam.rb +829 -0
  95. data/ext/opengl/GL/gl.h +2115 -0
  96. data/ext/opengl/GL/glext.h +11770 -0
  97. data/ext/opengl/common.h +372 -0
  98. data/ext/opengl/conv.h +247 -0
  99. data/ext/opengl/extconf.rb +19 -0
  100. data/ext/opengl/fptr_struct.h +912 -0
  101. data/ext/opengl/funcdef.h +279 -0
  102. data/ext/opengl/gl-1.0-1.1.c +3345 -0
  103. data/ext/opengl/gl-1.2.c +155 -0
  104. data/ext/opengl/gl-1.3.c +447 -0
  105. data/ext/opengl/gl-1.4.c +346 -0
  106. data/ext/opengl/gl-1.5.c +225 -0
  107. data/ext/opengl/gl-2.0.c +665 -0
  108. data/ext/opengl/gl-2.1.c +57 -0
  109. data/ext/opengl/gl-3.0.c +502 -0
  110. data/ext/opengl/gl-enums.c +4853 -0
  111. data/ext/opengl/gl-enums.h +14528 -0
  112. data/ext/opengl/gl-error.c +110 -0
  113. data/ext/opengl/gl-error.h +25 -0
  114. data/ext/opengl/gl-ext-3dfx.c +27 -0
  115. data/ext/opengl/gl-ext-arb.c +880 -0
  116. data/ext/opengl/gl-ext-ati.c +41 -0
  117. data/ext/opengl/gl-ext-ext.c +885 -0
  118. data/ext/opengl/gl-ext-gremedy.c +41 -0
  119. data/ext/opengl/gl-ext-nv.c +679 -0
  120. data/ext/opengl/gl.c +265 -0
  121. data/ext/opengl/gl_buffer.c +202 -0
  122. data/ext/opengl/glimpl.c +187 -0
  123. data/ext/opengl/glimpl.h +47 -0
  124. data/ext/opengl/opengl.c +9 -0
  125. data/lib/gl.rb +1 -0
  126. data/lib/opengl.rb +79 -0
  127. data/lib/opengl/bindings_version.rb +4 -0
  128. data/lib/opengl/implementation.rb +38 -0
  129. data/lib/opengl/test_case.rb +86 -0
  130. data/test/dummy.xorg.conf +140 -0
  131. data/test/test_gl.rb +45 -0
  132. data/test/test_gl_10_11.rb +1363 -0
  133. data/test/test_gl_12.rb +71 -0
  134. data/test/test_gl_13.rb +221 -0
  135. data/test/test_gl_14.rb +218 -0
  136. data/test/test_gl_15.rb +258 -0
  137. data/test/test_gl_20.rb +417 -0
  138. data/test/test_gl_21.rb +436 -0
  139. data/test/test_gl_ext_arb.rb +508 -0
  140. data/test/test_gl_ext_ati.rb +28 -0
  141. data/test/test_gl_ext_ext.rb +608 -0
  142. data/test/test_gl_ext_gremedy.rb +29 -0
  143. data/test/test_gl_ext_nv.rb +349 -0
  144. data/test/test_glimpl.rb +23 -0
  145. data/test/test_opengl_buffer.rb +122 -0
  146. data/utils/README +6 -0
  147. data/utils/enumgen.rb +108 -0
  148. data/utils/extlistgen.rb +90 -0
  149. metadata +326 -0
@@ -0,0 +1,2115 @@
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+ /*
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+ * Mesa 3-D graphics library
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+ *
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+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
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+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
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+ *
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+ * Permission is hereby granted, free of charge, to any person obtaining a
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+ * copy of this software and associated documentation files (the "Software"),
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+ * to deal in the Software without restriction, including without limitation
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+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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+ * and/or sell copies of the Software, and to permit persons to whom the
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+ * Software is furnished to do so, subject to the following conditions:
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+ *
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+ * The above copyright notice and this permission notice shall be included
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+ * in all copies or substantial portions of the Software.
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+ *
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+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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+ * OTHER DEALINGS IN THE SOFTWARE.
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+ */
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+
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+
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+ #ifndef __gl_h_
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+ #define __gl_h_
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+
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+ #if defined(USE_MGL_NAMESPACE)
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+ #include "gl_mangle.h"
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+ #endif
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+
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+
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+ /**********************************************************************
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+ * Begin system-specific stuff.
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+ */
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+
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+ #if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__)
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+ #define __WIN32__
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+ #endif
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+
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+ #if defined(__WIN32__) && !defined(__CYGWIN__)
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+ # if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
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+ # define GLAPI __declspec(dllexport)
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+ # elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
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+ # define GLAPI __declspec(dllimport)
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+ # else /* for use with static link lib build of Win32 edition only */
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+ # define GLAPI extern
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+ # endif /* _STATIC_MESA support */
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+ # if defined(__MINGW32__) && defined(GL_NO_STDCALL) || defined(UNDER_CE) /* The generated DLLs by MingW with STDCALL are not compatible with the ones done by Microsoft's compilers */
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+ # define GLAPIENTRY
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+ # else
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+ # define GLAPIENTRY __stdcall
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+ # endif
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+ #elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */
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+ # define GLAPI extern
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+ # define GLAPIENTRY __stdcall
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+ #elif (defined(__GNUC__) && __GNUC__ >= 4) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
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+ # define GLAPI __attribute__((visibility("default")))
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+ # define GLAPIENTRY
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+ #endif /* WIN32 && !CYGWIN */
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+
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+ /*
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+ * WINDOWS: Include windows.h here to define APIENTRY.
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+ * It is also useful when applications include this file by
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+ * including only glut.h, since glut.h depends on windows.h.
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+ * Applications needing to include windows.h with parms other
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+ * than "WIN32_LEAN_AND_MEAN" may include windows.h before
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+ * glut.h or gl.h.
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+ */
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+ #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
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+ #ifndef WIN32_LEAN_AND_MEAN
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+ #define WIN32_LEAN_AND_MEAN 1
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+ #endif
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+ #include <windows.h>
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+ #endif
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+
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+ #ifndef GLAPI
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+ #define GLAPI extern
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+ #endif
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+
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+ #ifndef GLAPIENTRY
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+ #define GLAPIENTRY
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+ #endif
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+
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+ #ifndef APIENTRY
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+ #define APIENTRY GLAPIENTRY
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+ #endif
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+
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+ /* "P" suffix to be used for a pointer to a function */
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+ #ifndef APIENTRYP
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+ #define APIENTRYP APIENTRY *
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+ #endif
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+
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+ #ifndef GLAPIENTRYP
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+ #define GLAPIENTRYP GLAPIENTRY *
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+ #endif
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+
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+ /*
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+ * End system-specific stuff.
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+ **********************************************************************/
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+
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+
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+
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+ #ifdef __cplusplus
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+ extern "C" {
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+ #endif
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+
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+
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+
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+ #define GL_VERSION_1_1 1
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+ #define GL_VERSION_1_2 1
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+ #define GL_VERSION_1_3 1
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+ #define GL_ARB_imaging 1
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+
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+
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+ /*
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+ * Datatypes
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+ */
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+ typedef unsigned int GLenum;
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+ typedef unsigned char GLboolean;
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+ typedef unsigned int GLbitfield;
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+ typedef void GLvoid;
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+ typedef signed char GLbyte; /* 1-byte signed */
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+ typedef short GLshort; /* 2-byte signed */
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+ typedef int GLint; /* 4-byte signed */
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+ typedef unsigned char GLubyte; /* 1-byte unsigned */
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+ typedef unsigned short GLushort; /* 2-byte unsigned */
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+ typedef unsigned int GLuint; /* 4-byte unsigned */
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+ typedef int GLsizei; /* 4-byte signed */
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+ typedef float GLfloat; /* single precision float */
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+ typedef float GLclampf; /* single precision float in [0,1] */
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+ typedef double GLdouble; /* double precision float */
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+ typedef double GLclampd; /* double precision float in [0,1] */
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+
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+
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+
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+ /*
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+ * Constants
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+ */
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+
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+ /* Boolean values */
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+ #define GL_FALSE 0
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+ #define GL_TRUE 1
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+
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+ /* Data types */
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+ #define GL_BYTE 0x1400
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+ #define GL_UNSIGNED_BYTE 0x1401
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+ #define GL_SHORT 0x1402
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+ #define GL_UNSIGNED_SHORT 0x1403
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+ #define GL_INT 0x1404
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+ #define GL_UNSIGNED_INT 0x1405
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+ #define GL_FLOAT 0x1406
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+ #define GL_2_BYTES 0x1407
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+ #define GL_3_BYTES 0x1408
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+ #define GL_4_BYTES 0x1409
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+ #define GL_DOUBLE 0x140A
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+
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+ /* Primitives */
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+ #define GL_POINTS 0x0000
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+ #define GL_LINES 0x0001
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+ #define GL_LINE_LOOP 0x0002
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+ #define GL_LINE_STRIP 0x0003
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+ #define GL_TRIANGLES 0x0004
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+ #define GL_TRIANGLE_STRIP 0x0005
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+ #define GL_TRIANGLE_FAN 0x0006
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+ #define GL_QUADS 0x0007
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+ #define GL_QUAD_STRIP 0x0008
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+ #define GL_POLYGON 0x0009
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+
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+ /* Vertex Arrays */
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+ #define GL_VERTEX_ARRAY 0x8074
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+ #define GL_NORMAL_ARRAY 0x8075
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+ #define GL_COLOR_ARRAY 0x8076
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+ #define GL_INDEX_ARRAY 0x8077
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+ #define GL_TEXTURE_COORD_ARRAY 0x8078
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+ #define GL_EDGE_FLAG_ARRAY 0x8079
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+ #define GL_VERTEX_ARRAY_SIZE 0x807A
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+ #define GL_VERTEX_ARRAY_TYPE 0x807B
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+ #define GL_VERTEX_ARRAY_STRIDE 0x807C
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+ #define GL_NORMAL_ARRAY_TYPE 0x807E
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+ #define GL_NORMAL_ARRAY_STRIDE 0x807F
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+ #define GL_COLOR_ARRAY_SIZE 0x8081
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+ #define GL_COLOR_ARRAY_TYPE 0x8082
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+ #define GL_COLOR_ARRAY_STRIDE 0x8083
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+ #define GL_INDEX_ARRAY_TYPE 0x8085
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+ #define GL_INDEX_ARRAY_STRIDE 0x8086
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+ #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
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+ #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
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+ #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
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+ #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
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+ #define GL_VERTEX_ARRAY_POINTER 0x808E
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+ #define GL_NORMAL_ARRAY_POINTER 0x808F
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+ #define GL_COLOR_ARRAY_POINTER 0x8090
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+ #define GL_INDEX_ARRAY_POINTER 0x8091
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+ #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
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+ #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
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+ #define GL_V2F 0x2A20
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+ #define GL_V3F 0x2A21
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+ #define GL_C4UB_V2F 0x2A22
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+ #define GL_C4UB_V3F 0x2A23
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+ #define GL_C3F_V3F 0x2A24
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+ #define GL_N3F_V3F 0x2A25
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+ #define GL_C4F_N3F_V3F 0x2A26
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+ #define GL_T2F_V3F 0x2A27
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+ #define GL_T4F_V4F 0x2A28
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+ #define GL_T2F_C4UB_V3F 0x2A29
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+ #define GL_T2F_C3F_V3F 0x2A2A
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+ #define GL_T2F_N3F_V3F 0x2A2B
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+ #define GL_T2F_C4F_N3F_V3F 0x2A2C
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+ #define GL_T4F_C4F_N3F_V4F 0x2A2D
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+
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+ /* Matrix Mode */
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+ #define GL_MATRIX_MODE 0x0BA0
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+ #define GL_MODELVIEW 0x1700
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+ #define GL_PROJECTION 0x1701
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+ #define GL_TEXTURE 0x1702
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+
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+ /* Points */
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+ #define GL_POINT_SMOOTH 0x0B10
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+ #define GL_POINT_SIZE 0x0B11
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+ #define GL_POINT_SIZE_GRANULARITY 0x0B13
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+ #define GL_POINT_SIZE_RANGE 0x0B12
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+
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+ /* Lines */
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+ #define GL_LINE_SMOOTH 0x0B20
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+ #define GL_LINE_STIPPLE 0x0B24
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+ #define GL_LINE_STIPPLE_PATTERN 0x0B25
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+ #define GL_LINE_STIPPLE_REPEAT 0x0B26
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+ #define GL_LINE_WIDTH 0x0B21
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+ #define GL_LINE_WIDTH_GRANULARITY 0x0B23
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+ #define GL_LINE_WIDTH_RANGE 0x0B22
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+
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+ /* Polygons */
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+ #define GL_POINT 0x1B00
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+ #define GL_LINE 0x1B01
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+ #define GL_FILL 0x1B02
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+ #define GL_CW 0x0900
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+ #define GL_CCW 0x0901
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+ #define GL_FRONT 0x0404
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+ #define GL_BACK 0x0405
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+ #define GL_POLYGON_MODE 0x0B40
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+ #define GL_POLYGON_SMOOTH 0x0B41
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+ #define GL_POLYGON_STIPPLE 0x0B42
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+ #define GL_EDGE_FLAG 0x0B43
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+ #define GL_CULL_FACE 0x0B44
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+ #define GL_CULL_FACE_MODE 0x0B45
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+ #define GL_FRONT_FACE 0x0B46
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+ #define GL_POLYGON_OFFSET_FACTOR 0x8038
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+ #define GL_POLYGON_OFFSET_UNITS 0x2A00
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+ #define GL_POLYGON_OFFSET_POINT 0x2A01
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+ #define GL_POLYGON_OFFSET_LINE 0x2A02
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+ #define GL_POLYGON_OFFSET_FILL 0x8037
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+
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+ /* Display Lists */
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+ #define GL_COMPILE 0x1300
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+ #define GL_COMPILE_AND_EXECUTE 0x1301
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+ #define GL_LIST_BASE 0x0B32
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+ #define GL_LIST_INDEX 0x0B33
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+ #define GL_LIST_MODE 0x0B30
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+
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+ /* Depth buffer */
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+ #define GL_NEVER 0x0200
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+ #define GL_LESS 0x0201
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+ #define GL_EQUAL 0x0202
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+ #define GL_LEQUAL 0x0203
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+ #define GL_GREATER 0x0204
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+ #define GL_NOTEQUAL 0x0205
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+ #define GL_GEQUAL 0x0206
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+ #define GL_ALWAYS 0x0207
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+ #define GL_DEPTH_TEST 0x0B71
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+ #define GL_DEPTH_BITS 0x0D56
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+ #define GL_DEPTH_CLEAR_VALUE 0x0B73
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+ #define GL_DEPTH_FUNC 0x0B74
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+ #define GL_DEPTH_RANGE 0x0B70
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+ #define GL_DEPTH_WRITEMASK 0x0B72
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+ #define GL_DEPTH_COMPONENT 0x1902
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+
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+ /* Lighting */
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+ #define GL_LIGHTING 0x0B50
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+ #define GL_LIGHT0 0x4000
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+ #define GL_LIGHT1 0x4001
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+ #define GL_LIGHT2 0x4002
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+ #define GL_LIGHT3 0x4003
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+ #define GL_LIGHT4 0x4004
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+ #define GL_LIGHT5 0x4005
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+ #define GL_LIGHT6 0x4006
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+ #define GL_LIGHT7 0x4007
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+ #define GL_SPOT_EXPONENT 0x1205
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+ #define GL_SPOT_CUTOFF 0x1206
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+ #define GL_CONSTANT_ATTENUATION 0x1207
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+ #define GL_LINEAR_ATTENUATION 0x1208
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+ #define GL_QUADRATIC_ATTENUATION 0x1209
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+ #define GL_AMBIENT 0x1200
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+ #define GL_DIFFUSE 0x1201
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+ #define GL_SPECULAR 0x1202
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+ #define GL_SHININESS 0x1601
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+ #define GL_EMISSION 0x1600
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+ #define GL_POSITION 0x1203
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+ #define GL_SPOT_DIRECTION 0x1204
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+ #define GL_AMBIENT_AND_DIFFUSE 0x1602
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+ #define GL_COLOR_INDEXES 0x1603
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+ #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
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+ #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
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+ #define GL_LIGHT_MODEL_AMBIENT 0x0B53
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+ #define GL_FRONT_AND_BACK 0x0408
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+ #define GL_SHADE_MODEL 0x0B54
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+ #define GL_FLAT 0x1D00
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+ #define GL_SMOOTH 0x1D01
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+ #define GL_COLOR_MATERIAL 0x0B57
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+ #define GL_COLOR_MATERIAL_FACE 0x0B55
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+ #define GL_COLOR_MATERIAL_PARAMETER 0x0B56
314
+ #define GL_NORMALIZE 0x0BA1
315
+
316
+ /* User clipping planes */
317
+ #define GL_CLIP_PLANE0 0x3000
318
+ #define GL_CLIP_PLANE1 0x3001
319
+ #define GL_CLIP_PLANE2 0x3002
320
+ #define GL_CLIP_PLANE3 0x3003
321
+ #define GL_CLIP_PLANE4 0x3004
322
+ #define GL_CLIP_PLANE5 0x3005
323
+
324
+ /* Accumulation buffer */
325
+ #define GL_ACCUM_RED_BITS 0x0D58
326
+ #define GL_ACCUM_GREEN_BITS 0x0D59
327
+ #define GL_ACCUM_BLUE_BITS 0x0D5A
328
+ #define GL_ACCUM_ALPHA_BITS 0x0D5B
329
+ #define GL_ACCUM_CLEAR_VALUE 0x0B80
330
+ #define GL_ACCUM 0x0100
331
+ #define GL_ADD 0x0104
332
+ #define GL_LOAD 0x0101
333
+ #define GL_MULT 0x0103
334
+ #define GL_RETURN 0x0102
335
+
336
+ /* Alpha testing */
337
+ #define GL_ALPHA_TEST 0x0BC0
338
+ #define GL_ALPHA_TEST_REF 0x0BC2
339
+ #define GL_ALPHA_TEST_FUNC 0x0BC1
340
+
341
+ /* Blending */
342
+ #define GL_BLEND 0x0BE2
343
+ #define GL_BLEND_SRC 0x0BE1
344
+ #define GL_BLEND_DST 0x0BE0
345
+ #define GL_ZERO 0
346
+ #define GL_ONE 1
347
+ #define GL_SRC_COLOR 0x0300
348
+ #define GL_ONE_MINUS_SRC_COLOR 0x0301
349
+ #define GL_SRC_ALPHA 0x0302
350
+ #define GL_ONE_MINUS_SRC_ALPHA 0x0303
351
+ #define GL_DST_ALPHA 0x0304
352
+ #define GL_ONE_MINUS_DST_ALPHA 0x0305
353
+ #define GL_DST_COLOR 0x0306
354
+ #define GL_ONE_MINUS_DST_COLOR 0x0307
355
+ #define GL_SRC_ALPHA_SATURATE 0x0308
356
+
357
+ /* Render Mode */
358
+ #define GL_FEEDBACK 0x1C01
359
+ #define GL_RENDER 0x1C00
360
+ #define GL_SELECT 0x1C02
361
+
362
+ /* Feedback */
363
+ #define GL_2D 0x0600
364
+ #define GL_3D 0x0601
365
+ #define GL_3D_COLOR 0x0602
366
+ #define GL_3D_COLOR_TEXTURE 0x0603
367
+ #define GL_4D_COLOR_TEXTURE 0x0604
368
+ #define GL_POINT_TOKEN 0x0701
369
+ #define GL_LINE_TOKEN 0x0702
370
+ #define GL_LINE_RESET_TOKEN 0x0707
371
+ #define GL_POLYGON_TOKEN 0x0703
372
+ #define GL_BITMAP_TOKEN 0x0704
373
+ #define GL_DRAW_PIXEL_TOKEN 0x0705
374
+ #define GL_COPY_PIXEL_TOKEN 0x0706
375
+ #define GL_PASS_THROUGH_TOKEN 0x0700
376
+ #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
377
+ #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
378
+ #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
379
+
380
+ /* Selection */
381
+ #define GL_SELECTION_BUFFER_POINTER 0x0DF3
382
+ #define GL_SELECTION_BUFFER_SIZE 0x0DF4
383
+
384
+ /* Fog */
385
+ #define GL_FOG 0x0B60
386
+ #define GL_FOG_MODE 0x0B65
387
+ #define GL_FOG_DENSITY 0x0B62
388
+ #define GL_FOG_COLOR 0x0B66
389
+ #define GL_FOG_INDEX 0x0B61
390
+ #define GL_FOG_START 0x0B63
391
+ #define GL_FOG_END 0x0B64
392
+ #define GL_LINEAR 0x2601
393
+ #define GL_EXP 0x0800
394
+ #define GL_EXP2 0x0801
395
+
396
+ /* Logic Ops */
397
+ #define GL_LOGIC_OP 0x0BF1
398
+ #define GL_INDEX_LOGIC_OP 0x0BF1
399
+ #define GL_COLOR_LOGIC_OP 0x0BF2
400
+ #define GL_LOGIC_OP_MODE 0x0BF0
401
+ #define GL_CLEAR 0x1500
402
+ #define GL_SET 0x150F
403
+ #define GL_COPY 0x1503
404
+ #define GL_COPY_INVERTED 0x150C
405
+ #define GL_NOOP 0x1505
406
+ #define GL_INVERT 0x150A
407
+ #define GL_AND 0x1501
408
+ #define GL_NAND 0x150E
409
+ #define GL_OR 0x1507
410
+ #define GL_NOR 0x1508
411
+ #define GL_XOR 0x1506
412
+ #define GL_EQUIV 0x1509
413
+ #define GL_AND_REVERSE 0x1502
414
+ #define GL_AND_INVERTED 0x1504
415
+ #define GL_OR_REVERSE 0x150B
416
+ #define GL_OR_INVERTED 0x150D
417
+
418
+ /* Stencil */
419
+ #define GL_STENCIL_BITS 0x0D57
420
+ #define GL_STENCIL_TEST 0x0B90
421
+ #define GL_STENCIL_CLEAR_VALUE 0x0B91
422
+ #define GL_STENCIL_FUNC 0x0B92
423
+ #define GL_STENCIL_VALUE_MASK 0x0B93
424
+ #define GL_STENCIL_FAIL 0x0B94
425
+ #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
426
+ #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
427
+ #define GL_STENCIL_REF 0x0B97
428
+ #define GL_STENCIL_WRITEMASK 0x0B98
429
+ #define GL_STENCIL_INDEX 0x1901
430
+ #define GL_KEEP 0x1E00
431
+ #define GL_REPLACE 0x1E01
432
+ #define GL_INCR 0x1E02
433
+ #define GL_DECR 0x1E03
434
+
435
+ /* Buffers, Pixel Drawing/Reading */
436
+ #define GL_NONE 0
437
+ #define GL_LEFT 0x0406
438
+ #define GL_RIGHT 0x0407
439
+ /*GL_FRONT 0x0404 */
440
+ /*GL_BACK 0x0405 */
441
+ /*GL_FRONT_AND_BACK 0x0408 */
442
+ #define GL_FRONT_LEFT 0x0400
443
+ #define GL_FRONT_RIGHT 0x0401
444
+ #define GL_BACK_LEFT 0x0402
445
+ #define GL_BACK_RIGHT 0x0403
446
+ #define GL_AUX0 0x0409
447
+ #define GL_AUX1 0x040A
448
+ #define GL_AUX2 0x040B
449
+ #define GL_AUX3 0x040C
450
+ #define GL_COLOR_INDEX 0x1900
451
+ #define GL_RED 0x1903
452
+ #define GL_GREEN 0x1904
453
+ #define GL_BLUE 0x1905
454
+ #define GL_ALPHA 0x1906
455
+ #define GL_LUMINANCE 0x1909
456
+ #define GL_LUMINANCE_ALPHA 0x190A
457
+ #define GL_ALPHA_BITS 0x0D55
458
+ #define GL_RED_BITS 0x0D52
459
+ #define GL_GREEN_BITS 0x0D53
460
+ #define GL_BLUE_BITS 0x0D54
461
+ #define GL_INDEX_BITS 0x0D51
462
+ #define GL_SUBPIXEL_BITS 0x0D50
463
+ #define GL_AUX_BUFFERS 0x0C00
464
+ #define GL_READ_BUFFER 0x0C02
465
+ #define GL_DRAW_BUFFER 0x0C01
466
+ #define GL_DOUBLEBUFFER 0x0C32
467
+ #define GL_STEREO 0x0C33
468
+ #define GL_BITMAP 0x1A00
469
+ #define GL_COLOR 0x1800
470
+ #define GL_DEPTH 0x1801
471
+ #define GL_STENCIL 0x1802
472
+ #define GL_DITHER 0x0BD0
473
+ #define GL_RGB 0x1907
474
+ #define GL_RGBA 0x1908
475
+
476
+ /* Implementation limits */
477
+ #define GL_MAX_LIST_NESTING 0x0B31
478
+ #define GL_MAX_EVAL_ORDER 0x0D30
479
+ #define GL_MAX_LIGHTS 0x0D31
480
+ #define GL_MAX_CLIP_PLANES 0x0D32
481
+ #define GL_MAX_TEXTURE_SIZE 0x0D33
482
+ #define GL_MAX_PIXEL_MAP_TABLE 0x0D34
483
+ #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
484
+ #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
485
+ #define GL_MAX_NAME_STACK_DEPTH 0x0D37
486
+ #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
487
+ #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
488
+ #define GL_MAX_VIEWPORT_DIMS 0x0D3A
489
+ #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
490
+
491
+ /* Gets */
492
+ #define GL_ATTRIB_STACK_DEPTH 0x0BB0
493
+ #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
494
+ #define GL_COLOR_CLEAR_VALUE 0x0C22
495
+ #define GL_COLOR_WRITEMASK 0x0C23
496
+ #define GL_CURRENT_INDEX 0x0B01
497
+ #define GL_CURRENT_COLOR 0x0B00
498
+ #define GL_CURRENT_NORMAL 0x0B02
499
+ #define GL_CURRENT_RASTER_COLOR 0x0B04
500
+ #define GL_CURRENT_RASTER_DISTANCE 0x0B09
501
+ #define GL_CURRENT_RASTER_INDEX 0x0B05
502
+ #define GL_CURRENT_RASTER_POSITION 0x0B07
503
+ #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
504
+ #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
505
+ #define GL_CURRENT_TEXTURE_COORDS 0x0B03
506
+ #define GL_INDEX_CLEAR_VALUE 0x0C20
507
+ #define GL_INDEX_MODE 0x0C30
508
+ #define GL_INDEX_WRITEMASK 0x0C21
509
+ #define GL_MODELVIEW_MATRIX 0x0BA6
510
+ #define GL_MODELVIEW_STACK_DEPTH 0x0BA3
511
+ #define GL_NAME_STACK_DEPTH 0x0D70
512
+ #define GL_PROJECTION_MATRIX 0x0BA7
513
+ #define GL_PROJECTION_STACK_DEPTH 0x0BA4
514
+ #define GL_RENDER_MODE 0x0C40
515
+ #define GL_RGBA_MODE 0x0C31
516
+ #define GL_TEXTURE_MATRIX 0x0BA8
517
+ #define GL_TEXTURE_STACK_DEPTH 0x0BA5
518
+ #define GL_VIEWPORT 0x0BA2
519
+
520
+ /* Evaluators */
521
+ #define GL_AUTO_NORMAL 0x0D80
522
+ #define GL_MAP1_COLOR_4 0x0D90
523
+ #define GL_MAP1_INDEX 0x0D91
524
+ #define GL_MAP1_NORMAL 0x0D92
525
+ #define GL_MAP1_TEXTURE_COORD_1 0x0D93
526
+ #define GL_MAP1_TEXTURE_COORD_2 0x0D94
527
+ #define GL_MAP1_TEXTURE_COORD_3 0x0D95
528
+ #define GL_MAP1_TEXTURE_COORD_4 0x0D96
529
+ #define GL_MAP1_VERTEX_3 0x0D97
530
+ #define GL_MAP1_VERTEX_4 0x0D98
531
+ #define GL_MAP2_COLOR_4 0x0DB0
532
+ #define GL_MAP2_INDEX 0x0DB1
533
+ #define GL_MAP2_NORMAL 0x0DB2
534
+ #define GL_MAP2_TEXTURE_COORD_1 0x0DB3
535
+ #define GL_MAP2_TEXTURE_COORD_2 0x0DB4
536
+ #define GL_MAP2_TEXTURE_COORD_3 0x0DB5
537
+ #define GL_MAP2_TEXTURE_COORD_4 0x0DB6
538
+ #define GL_MAP2_VERTEX_3 0x0DB7
539
+ #define GL_MAP2_VERTEX_4 0x0DB8
540
+ #define GL_MAP1_GRID_DOMAIN 0x0DD0
541
+ #define GL_MAP1_GRID_SEGMENTS 0x0DD1
542
+ #define GL_MAP2_GRID_DOMAIN 0x0DD2
543
+ #define GL_MAP2_GRID_SEGMENTS 0x0DD3
544
+ #define GL_COEFF 0x0A00
545
+ #define GL_ORDER 0x0A01
546
+ #define GL_DOMAIN 0x0A02
547
+
548
+ /* Hints */
549
+ #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
550
+ #define GL_POINT_SMOOTH_HINT 0x0C51
551
+ #define GL_LINE_SMOOTH_HINT 0x0C52
552
+ #define GL_POLYGON_SMOOTH_HINT 0x0C53
553
+ #define GL_FOG_HINT 0x0C54
554
+ #define GL_DONT_CARE 0x1100
555
+ #define GL_FASTEST 0x1101
556
+ #define GL_NICEST 0x1102
557
+
558
+ /* Scissor box */
559
+ #define GL_SCISSOR_BOX 0x0C10
560
+ #define GL_SCISSOR_TEST 0x0C11
561
+
562
+ /* Pixel Mode / Transfer */
563
+ #define GL_MAP_COLOR 0x0D10
564
+ #define GL_MAP_STENCIL 0x0D11
565
+ #define GL_INDEX_SHIFT 0x0D12
566
+ #define GL_INDEX_OFFSET 0x0D13
567
+ #define GL_RED_SCALE 0x0D14
568
+ #define GL_RED_BIAS 0x0D15
569
+ #define GL_GREEN_SCALE 0x0D18
570
+ #define GL_GREEN_BIAS 0x0D19
571
+ #define GL_BLUE_SCALE 0x0D1A
572
+ #define GL_BLUE_BIAS 0x0D1B
573
+ #define GL_ALPHA_SCALE 0x0D1C
574
+ #define GL_ALPHA_BIAS 0x0D1D
575
+ #define GL_DEPTH_SCALE 0x0D1E
576
+ #define GL_DEPTH_BIAS 0x0D1F
577
+ #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
578
+ #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
579
+ #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
580
+ #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
581
+ #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
582
+ #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
583
+ #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
584
+ #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
585
+ #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
586
+ #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
587
+ #define GL_PIXEL_MAP_S_TO_S 0x0C71
588
+ #define GL_PIXEL_MAP_I_TO_I 0x0C70
589
+ #define GL_PIXEL_MAP_I_TO_R 0x0C72
590
+ #define GL_PIXEL_MAP_I_TO_G 0x0C73
591
+ #define GL_PIXEL_MAP_I_TO_B 0x0C74
592
+ #define GL_PIXEL_MAP_I_TO_A 0x0C75
593
+ #define GL_PIXEL_MAP_R_TO_R 0x0C76
594
+ #define GL_PIXEL_MAP_G_TO_G 0x0C77
595
+ #define GL_PIXEL_MAP_B_TO_B 0x0C78
596
+ #define GL_PIXEL_MAP_A_TO_A 0x0C79
597
+ #define GL_PACK_ALIGNMENT 0x0D05
598
+ #define GL_PACK_LSB_FIRST 0x0D01
599
+ #define GL_PACK_ROW_LENGTH 0x0D02
600
+ #define GL_PACK_SKIP_PIXELS 0x0D04
601
+ #define GL_PACK_SKIP_ROWS 0x0D03
602
+ #define GL_PACK_SWAP_BYTES 0x0D00
603
+ #define GL_UNPACK_ALIGNMENT 0x0CF5
604
+ #define GL_UNPACK_LSB_FIRST 0x0CF1
605
+ #define GL_UNPACK_ROW_LENGTH 0x0CF2
606
+ #define GL_UNPACK_SKIP_PIXELS 0x0CF4
607
+ #define GL_UNPACK_SKIP_ROWS 0x0CF3
608
+ #define GL_UNPACK_SWAP_BYTES 0x0CF0
609
+ #define GL_ZOOM_X 0x0D16
610
+ #define GL_ZOOM_Y 0x0D17
611
+
612
+ /* Texture mapping */
613
+ #define GL_TEXTURE_ENV 0x2300
614
+ #define GL_TEXTURE_ENV_MODE 0x2200
615
+ #define GL_TEXTURE_1D 0x0DE0
616
+ #define GL_TEXTURE_2D 0x0DE1
617
+ #define GL_TEXTURE_WRAP_S 0x2802
618
+ #define GL_TEXTURE_WRAP_T 0x2803
619
+ #define GL_TEXTURE_MAG_FILTER 0x2800
620
+ #define GL_TEXTURE_MIN_FILTER 0x2801
621
+ #define GL_TEXTURE_ENV_COLOR 0x2201
622
+ #define GL_TEXTURE_GEN_S 0x0C60
623
+ #define GL_TEXTURE_GEN_T 0x0C61
624
+ #define GL_TEXTURE_GEN_R 0x0C62
625
+ #define GL_TEXTURE_GEN_Q 0x0C63
626
+ #define GL_TEXTURE_GEN_MODE 0x2500
627
+ #define GL_TEXTURE_BORDER_COLOR 0x1004
628
+ #define GL_TEXTURE_WIDTH 0x1000
629
+ #define GL_TEXTURE_HEIGHT 0x1001
630
+ #define GL_TEXTURE_BORDER 0x1005
631
+ #define GL_TEXTURE_COMPONENTS 0x1003
632
+ #define GL_TEXTURE_RED_SIZE 0x805C
633
+ #define GL_TEXTURE_GREEN_SIZE 0x805D
634
+ #define GL_TEXTURE_BLUE_SIZE 0x805E
635
+ #define GL_TEXTURE_ALPHA_SIZE 0x805F
636
+ #define GL_TEXTURE_LUMINANCE_SIZE 0x8060
637
+ #define GL_TEXTURE_INTENSITY_SIZE 0x8061
638
+ #define GL_NEAREST_MIPMAP_NEAREST 0x2700
639
+ #define GL_NEAREST_MIPMAP_LINEAR 0x2702
640
+ #define GL_LINEAR_MIPMAP_NEAREST 0x2701
641
+ #define GL_LINEAR_MIPMAP_LINEAR 0x2703
642
+ #define GL_OBJECT_LINEAR 0x2401
643
+ #define GL_OBJECT_PLANE 0x2501
644
+ #define GL_EYE_LINEAR 0x2400
645
+ #define GL_EYE_PLANE 0x2502
646
+ #define GL_SPHERE_MAP 0x2402
647
+ #define GL_DECAL 0x2101
648
+ #define GL_MODULATE 0x2100
649
+ #define GL_NEAREST 0x2600
650
+ #define GL_REPEAT 0x2901
651
+ #define GL_CLAMP 0x2900
652
+ #define GL_S 0x2000
653
+ #define GL_T 0x2001
654
+ #define GL_R 0x2002
655
+ #define GL_Q 0x2003
656
+
657
+ /* Utility */
658
+ #define GL_VENDOR 0x1F00
659
+ #define GL_RENDERER 0x1F01
660
+ #define GL_VERSION 0x1F02
661
+ #define GL_EXTENSIONS 0x1F03
662
+
663
+ /* Errors */
664
+ #define GL_NO_ERROR 0
665
+ #define GL_INVALID_ENUM 0x0500
666
+ #define GL_INVALID_VALUE 0x0501
667
+ #define GL_INVALID_OPERATION 0x0502
668
+ #define GL_STACK_OVERFLOW 0x0503
669
+ #define GL_STACK_UNDERFLOW 0x0504
670
+ #define GL_OUT_OF_MEMORY 0x0505
671
+
672
+ /* glPush/PopAttrib bits */
673
+ #define GL_CURRENT_BIT 0x00000001
674
+ #define GL_POINT_BIT 0x00000002
675
+ #define GL_LINE_BIT 0x00000004
676
+ #define GL_POLYGON_BIT 0x00000008
677
+ #define GL_POLYGON_STIPPLE_BIT 0x00000010
678
+ #define GL_PIXEL_MODE_BIT 0x00000020
679
+ #define GL_LIGHTING_BIT 0x00000040
680
+ #define GL_FOG_BIT 0x00000080
681
+ #define GL_DEPTH_BUFFER_BIT 0x00000100
682
+ #define GL_ACCUM_BUFFER_BIT 0x00000200
683
+ #define GL_STENCIL_BUFFER_BIT 0x00000400
684
+ #define GL_VIEWPORT_BIT 0x00000800
685
+ #define GL_TRANSFORM_BIT 0x00001000
686
+ #define GL_ENABLE_BIT 0x00002000
687
+ #define GL_COLOR_BUFFER_BIT 0x00004000
688
+ #define GL_HINT_BIT 0x00008000
689
+ #define GL_EVAL_BIT 0x00010000
690
+ #define GL_LIST_BIT 0x00020000
691
+ #define GL_TEXTURE_BIT 0x00040000
692
+ #define GL_SCISSOR_BIT 0x00080000
693
+ #define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
694
+
695
+
696
+ /* OpenGL 1.1 */
697
+ #define GL_PROXY_TEXTURE_1D 0x8063
698
+ #define GL_PROXY_TEXTURE_2D 0x8064
699
+ #define GL_TEXTURE_PRIORITY 0x8066
700
+ #define GL_TEXTURE_RESIDENT 0x8067
701
+ #define GL_TEXTURE_BINDING_1D 0x8068
702
+ #define GL_TEXTURE_BINDING_2D 0x8069
703
+ #define GL_TEXTURE_INTERNAL_FORMAT 0x1003
704
+ #define GL_ALPHA4 0x803B
705
+ #define GL_ALPHA8 0x803C
706
+ #define GL_ALPHA12 0x803D
707
+ #define GL_ALPHA16 0x803E
708
+ #define GL_LUMINANCE4 0x803F
709
+ #define GL_LUMINANCE8 0x8040
710
+ #define GL_LUMINANCE12 0x8041
711
+ #define GL_LUMINANCE16 0x8042
712
+ #define GL_LUMINANCE4_ALPHA4 0x8043
713
+ #define GL_LUMINANCE6_ALPHA2 0x8044
714
+ #define GL_LUMINANCE8_ALPHA8 0x8045
715
+ #define GL_LUMINANCE12_ALPHA4 0x8046
716
+ #define GL_LUMINANCE12_ALPHA12 0x8047
717
+ #define GL_LUMINANCE16_ALPHA16 0x8048
718
+ #define GL_INTENSITY 0x8049
719
+ #define GL_INTENSITY4 0x804A
720
+ #define GL_INTENSITY8 0x804B
721
+ #define GL_INTENSITY12 0x804C
722
+ #define GL_INTENSITY16 0x804D
723
+ #define GL_R3_G3_B2 0x2A10
724
+ #define GL_RGB4 0x804F
725
+ #define GL_RGB5 0x8050
726
+ #define GL_RGB8 0x8051
727
+ #define GL_RGB10 0x8052
728
+ #define GL_RGB12 0x8053
729
+ #define GL_RGB16 0x8054
730
+ #define GL_RGBA2 0x8055
731
+ #define GL_RGBA4 0x8056
732
+ #define GL_RGB5_A1 0x8057
733
+ #define GL_RGBA8 0x8058
734
+ #define GL_RGB10_A2 0x8059
735
+ #define GL_RGBA12 0x805A
736
+ #define GL_RGBA16 0x805B
737
+ #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
738
+ #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
739
+ #define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF
740
+ #define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
741
+
742
+
743
+
744
+ /*
745
+ * Miscellaneous
746
+ */
747
+
748
+ GLAPI void GLAPIENTRY glClearIndex( GLfloat c );
749
+
750
+ GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
751
+
752
+ GLAPI void GLAPIENTRY glClear( GLbitfield mask );
753
+
754
+ GLAPI void GLAPIENTRY glIndexMask( GLuint mask );
755
+
756
+ GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
757
+
758
+ GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref );
759
+
760
+ GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor );
761
+
762
+ GLAPI void GLAPIENTRY glLogicOp( GLenum opcode );
763
+
764
+ GLAPI void GLAPIENTRY glCullFace( GLenum mode );
765
+
766
+ GLAPI void GLAPIENTRY glFrontFace( GLenum mode );
767
+
768
+ GLAPI void GLAPIENTRY glPointSize( GLfloat size );
769
+
770
+ GLAPI void GLAPIENTRY glLineWidth( GLfloat width );
771
+
772
+ GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern );
773
+
774
+ GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode );
775
+
776
+ GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units );
777
+
778
+ GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask );
779
+
780
+ GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask );
781
+
782
+ GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag );
783
+
784
+ GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag );
785
+
786
+ GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height);
787
+
788
+ GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation );
789
+
790
+ GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation );
791
+
792
+ GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode );
793
+
794
+ GLAPI void GLAPIENTRY glReadBuffer( GLenum mode );
795
+
796
+ GLAPI void GLAPIENTRY glEnable( GLenum cap );
797
+
798
+ GLAPI void GLAPIENTRY glDisable( GLenum cap );
799
+
800
+ GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap );
801
+
802
+
803
+ GLAPI void GLAPIENTRY glEnableClientState( GLenum cap ); /* 1.1 */
804
+
805
+ GLAPI void GLAPIENTRY glDisableClientState( GLenum cap ); /* 1.1 */
806
+
807
+
808
+ GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params );
809
+
810
+ GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params );
811
+
812
+ GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params );
813
+
814
+ GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params );
815
+
816
+
817
+ GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask );
818
+
819
+ GLAPI void GLAPIENTRY glPopAttrib( void );
820
+
821
+
822
+ GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask ); /* 1.1 */
823
+
824
+ GLAPI void GLAPIENTRY glPopClientAttrib( void ); /* 1.1 */
825
+
826
+
827
+ GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode );
828
+
829
+ GLAPI GLenum GLAPIENTRY glGetError( void );
830
+
831
+ GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name );
832
+
833
+ GLAPI void GLAPIENTRY glFinish( void );
834
+
835
+ GLAPI void GLAPIENTRY glFlush( void );
836
+
837
+ GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode );
838
+
839
+
840
+ /*
841
+ * Depth Buffer
842
+ */
843
+
844
+ GLAPI void GLAPIENTRY glClearDepth( GLclampd depth );
845
+
846
+ GLAPI void GLAPIENTRY glDepthFunc( GLenum func );
847
+
848
+ GLAPI void GLAPIENTRY glDepthMask( GLboolean flag );
849
+
850
+ GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val );
851
+
852
+
853
+ /*
854
+ * Accumulation Buffer
855
+ */
856
+
857
+ GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
858
+
859
+ GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value );
860
+
861
+
862
+ /*
863
+ * Transformation
864
+ */
865
+
866
+ GLAPI void GLAPIENTRY glMatrixMode( GLenum mode );
867
+
868
+ GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right,
869
+ GLdouble bottom, GLdouble top,
870
+ GLdouble near_val, GLdouble far_val );
871
+
872
+ GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right,
873
+ GLdouble bottom, GLdouble top,
874
+ GLdouble near_val, GLdouble far_val );
875
+
876
+ GLAPI void GLAPIENTRY glViewport( GLint x, GLint y,
877
+ GLsizei width, GLsizei height );
878
+
879
+ GLAPI void GLAPIENTRY glPushMatrix( void );
880
+
881
+ GLAPI void GLAPIENTRY glPopMatrix( void );
882
+
883
+ GLAPI void GLAPIENTRY glLoadIdentity( void );
884
+
885
+ GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m );
886
+ GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m );
887
+
888
+ GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m );
889
+ GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m );
890
+
891
+ GLAPI void GLAPIENTRY glRotated( GLdouble angle,
892
+ GLdouble x, GLdouble y, GLdouble z );
893
+ GLAPI void GLAPIENTRY glRotatef( GLfloat angle,
894
+ GLfloat x, GLfloat y, GLfloat z );
895
+
896
+ GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z );
897
+ GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z );
898
+
899
+ GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z );
900
+ GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z );
901
+
902
+
903
+ /*
904
+ * Display Lists
905
+ */
906
+
907
+ GLAPI GLboolean GLAPIENTRY glIsList( GLuint list );
908
+
909
+ GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range );
910
+
911
+ GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range );
912
+
913
+ GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode );
914
+
915
+ GLAPI void GLAPIENTRY glEndList( void );
916
+
917
+ GLAPI void GLAPIENTRY glCallList( GLuint list );
918
+
919
+ GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type,
920
+ const GLvoid *lists );
921
+
922
+ GLAPI void GLAPIENTRY glListBase( GLuint base );
923
+
924
+
925
+ /*
926
+ * Drawing Functions
927
+ */
928
+
929
+ GLAPI void GLAPIENTRY glBegin( GLenum mode );
930
+
931
+ GLAPI void GLAPIENTRY glEnd( void );
932
+
933
+
934
+ GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y );
935
+ GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y );
936
+ GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y );
937
+ GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y );
938
+
939
+ GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z );
940
+ GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z );
941
+ GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z );
942
+ GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z );
943
+
944
+ GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
945
+ GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
946
+ GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w );
947
+ GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w );
948
+
949
+ GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v );
950
+ GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v );
951
+ GLAPI void GLAPIENTRY glVertex2iv( const GLint *v );
952
+ GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v );
953
+
954
+ GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v );
955
+ GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v );
956
+ GLAPI void GLAPIENTRY glVertex3iv( const GLint *v );
957
+ GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v );
958
+
959
+ GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v );
960
+ GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v );
961
+ GLAPI void GLAPIENTRY glVertex4iv( const GLint *v );
962
+ GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v );
963
+
964
+
965
+ GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz );
966
+ GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz );
967
+ GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz );
968
+ GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz );
969
+ GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz );
970
+
971
+ GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v );
972
+ GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v );
973
+ GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v );
974
+ GLAPI void GLAPIENTRY glNormal3iv( const GLint *v );
975
+ GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v );
976
+
977
+
978
+ GLAPI void GLAPIENTRY glIndexd( GLdouble c );
979
+ GLAPI void GLAPIENTRY glIndexf( GLfloat c );
980
+ GLAPI void GLAPIENTRY glIndexi( GLint c );
981
+ GLAPI void GLAPIENTRY glIndexs( GLshort c );
982
+ GLAPI void GLAPIENTRY glIndexub( GLubyte c ); /* 1.1 */
983
+
984
+ GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c );
985
+ GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c );
986
+ GLAPI void GLAPIENTRY glIndexiv( const GLint *c );
987
+ GLAPI void GLAPIENTRY glIndexsv( const GLshort *c );
988
+ GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c ); /* 1.1 */
989
+
990
+ GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue );
991
+ GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue );
992
+ GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue );
993
+ GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue );
994
+ GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue );
995
+ GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue );
996
+ GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue );
997
+ GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue );
998
+
999
+ GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green,
1000
+ GLbyte blue, GLbyte alpha );
1001
+ GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green,
1002
+ GLdouble blue, GLdouble alpha );
1003
+ GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green,
1004
+ GLfloat blue, GLfloat alpha );
1005
+ GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green,
1006
+ GLint blue, GLint alpha );
1007
+ GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green,
1008
+ GLshort blue, GLshort alpha );
1009
+ GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green,
1010
+ GLubyte blue, GLubyte alpha );
1011
+ GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green,
1012
+ GLuint blue, GLuint alpha );
1013
+ GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green,
1014
+ GLushort blue, GLushort alpha );
1015
+
1016
+
1017
+ GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v );
1018
+ GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v );
1019
+ GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v );
1020
+ GLAPI void GLAPIENTRY glColor3iv( const GLint *v );
1021
+ GLAPI void GLAPIENTRY glColor3sv( const GLshort *v );
1022
+ GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v );
1023
+ GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v );
1024
+ GLAPI void GLAPIENTRY glColor3usv( const GLushort *v );
1025
+
1026
+ GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v );
1027
+ GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v );
1028
+ GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v );
1029
+ GLAPI void GLAPIENTRY glColor4iv( const GLint *v );
1030
+ GLAPI void GLAPIENTRY glColor4sv( const GLshort *v );
1031
+ GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v );
1032
+ GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v );
1033
+ GLAPI void GLAPIENTRY glColor4usv( const GLushort *v );
1034
+
1035
+
1036
+ GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s );
1037
+ GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s );
1038
+ GLAPI void GLAPIENTRY glTexCoord1i( GLint s );
1039
+ GLAPI void GLAPIENTRY glTexCoord1s( GLshort s );
1040
+
1041
+ GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t );
1042
+ GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t );
1043
+ GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t );
1044
+ GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t );
1045
+
1046
+ GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r );
1047
+ GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r );
1048
+ GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r );
1049
+ GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r );
1050
+
1051
+ GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
1052
+ GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
1053
+ GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q );
1054
+ GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q );
1055
+
1056
+ GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v );
1057
+ GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v );
1058
+ GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v );
1059
+ GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v );
1060
+
1061
+ GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v );
1062
+ GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v );
1063
+ GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v );
1064
+ GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v );
1065
+
1066
+ GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v );
1067
+ GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v );
1068
+ GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v );
1069
+ GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v );
1070
+
1071
+ GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v );
1072
+ GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v );
1073
+ GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v );
1074
+ GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v );
1075
+
1076
+
1077
+ GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y );
1078
+ GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y );
1079
+ GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y );
1080
+ GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y );
1081
+
1082
+ GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z );
1083
+ GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z );
1084
+ GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z );
1085
+ GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z );
1086
+
1087
+ GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
1088
+ GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1089
+ GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w );
1090
+ GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w );
1091
+
1092
+ GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v );
1093
+ GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v );
1094
+ GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v );
1095
+ GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v );
1096
+
1097
+ GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v );
1098
+ GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v );
1099
+ GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v );
1100
+ GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v );
1101
+
1102
+ GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v );
1103
+ GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v );
1104
+ GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v );
1105
+ GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v );
1106
+
1107
+
1108
+ GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
1109
+ GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
1110
+ GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 );
1111
+ GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
1112
+
1113
+
1114
+ GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 );
1115
+ GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 );
1116
+ GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 );
1117
+ GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 );
1118
+
1119
+
1120
+ /*
1121
+ * Vertex Arrays (1.1)
1122
+ */
1123
+
1124
+ GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type,
1125
+ GLsizei stride, const GLvoid *ptr );
1126
+
1127
+ GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride,
1128
+ const GLvoid *ptr );
1129
+
1130
+ GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type,
1131
+ GLsizei stride, const GLvoid *ptr );
1132
+
1133
+ GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride,
1134
+ const GLvoid *ptr );
1135
+
1136
+ GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type,
1137
+ GLsizei stride, const GLvoid *ptr );
1138
+
1139
+ GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr );
1140
+
1141
+ GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params );
1142
+
1143
+ GLAPI void GLAPIENTRY glArrayElement( GLint i );
1144
+
1145
+ GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count );
1146
+
1147
+ GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count,
1148
+ GLenum type, const GLvoid *indices );
1149
+
1150
+ GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride,
1151
+ const GLvoid *pointer );
1152
+
1153
+ /*
1154
+ * Lighting
1155
+ */
1156
+
1157
+ GLAPI void GLAPIENTRY glShadeModel( GLenum mode );
1158
+
1159
+ GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param );
1160
+ GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param );
1161
+ GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname,
1162
+ const GLfloat *params );
1163
+ GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname,
1164
+ const GLint *params );
1165
+
1166
+ GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname,
1167
+ GLfloat *params );
1168
+ GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname,
1169
+ GLint *params );
1170
+
1171
+ GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param );
1172
+ GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param );
1173
+ GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params );
1174
+ GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params );
1175
+
1176
+ GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param );
1177
+ GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param );
1178
+ GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params );
1179
+ GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params );
1180
+
1181
+ GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
1182
+ GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params );
1183
+
1184
+ GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode );
1185
+
1186
+
1187
+ /*
1188
+ * Raster functions
1189
+ */
1190
+
1191
+ GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor );
1192
+
1193
+ GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param );
1194
+ GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param );
1195
+
1196
+ GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param );
1197
+ GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param );
1198
+
1199
+ GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize,
1200
+ const GLfloat *values );
1201
+ GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize,
1202
+ const GLuint *values );
1203
+ GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize,
1204
+ const GLushort *values );
1205
+
1206
+ GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values );
1207
+ GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values );
1208
+ GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values );
1209
+
1210
+ GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height,
1211
+ GLfloat xorig, GLfloat yorig,
1212
+ GLfloat xmove, GLfloat ymove,
1213
+ const GLubyte *bitmap );
1214
+
1215
+ GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y,
1216
+ GLsizei width, GLsizei height,
1217
+ GLenum format, GLenum type,
1218
+ GLvoid *pixels );
1219
+
1220
+ GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height,
1221
+ GLenum format, GLenum type,
1222
+ const GLvoid *pixels );
1223
+
1224
+ GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y,
1225
+ GLsizei width, GLsizei height,
1226
+ GLenum type );
1227
+
1228
+ /*
1229
+ * Stenciling
1230
+ */
1231
+
1232
+ GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask );
1233
+
1234
+ GLAPI void GLAPIENTRY glStencilMask( GLuint mask );
1235
+
1236
+ GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass );
1237
+
1238
+ GLAPI void GLAPIENTRY glClearStencil( GLint s );
1239
+
1240
+
1241
+
1242
+ /*
1243
+ * Texture mapping
1244
+ */
1245
+
1246
+ GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param );
1247
+ GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param );
1248
+ GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param );
1249
+
1250
+ GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params );
1251
+ GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
1252
+ GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params );
1253
+
1254
+ GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params );
1255
+ GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params );
1256
+ GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params );
1257
+
1258
+
1259
+ GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param );
1260
+ GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param );
1261
+
1262
+ GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params );
1263
+ GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params );
1264
+
1265
+ GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params );
1266
+ GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params );
1267
+
1268
+
1269
+ GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param );
1270
+ GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param );
1271
+
1272
+ GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname,
1273
+ const GLfloat *params );
1274
+ GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname,
1275
+ const GLint *params );
1276
+
1277
+ GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target,
1278
+ GLenum pname, GLfloat *params);
1279
+ GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target,
1280
+ GLenum pname, GLint *params );
1281
+
1282
+ GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level,
1283
+ GLenum pname, GLfloat *params );
1284
+ GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level,
1285
+ GLenum pname, GLint *params );
1286
+
1287
+
1288
+ GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level,
1289
+ GLint internalFormat,
1290
+ GLsizei width, GLint border,
1291
+ GLenum format, GLenum type,
1292
+ const GLvoid *pixels );
1293
+
1294
+ GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level,
1295
+ GLint internalFormat,
1296
+ GLsizei width, GLsizei height,
1297
+ GLint border, GLenum format, GLenum type,
1298
+ const GLvoid *pixels );
1299
+
1300
+ GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level,
1301
+ GLenum format, GLenum type,
1302
+ GLvoid *pixels );
1303
+
1304
+
1305
+ /* 1.1 functions */
1306
+
1307
+ GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures );
1308
+
1309
+ GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures);
1310
+
1311
+ GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture );
1312
+
1313
+ GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n,
1314
+ const GLuint *textures,
1315
+ const GLclampf *priorities );
1316
+
1317
+ GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n,
1318
+ const GLuint *textures,
1319
+ GLboolean *residences );
1320
+
1321
+ GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture );
1322
+
1323
+
1324
+ GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level,
1325
+ GLint xoffset,
1326
+ GLsizei width, GLenum format,
1327
+ GLenum type, const GLvoid *pixels );
1328
+
1329
+
1330
+ GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level,
1331
+ GLint xoffset, GLint yoffset,
1332
+ GLsizei width, GLsizei height,
1333
+ GLenum format, GLenum type,
1334
+ const GLvoid *pixels );
1335
+
1336
+
1337
+ GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level,
1338
+ GLenum internalformat,
1339
+ GLint x, GLint y,
1340
+ GLsizei width, GLint border );
1341
+
1342
+
1343
+ GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level,
1344
+ GLenum internalformat,
1345
+ GLint x, GLint y,
1346
+ GLsizei width, GLsizei height,
1347
+ GLint border );
1348
+
1349
+
1350
+ GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level,
1351
+ GLint xoffset, GLint x, GLint y,
1352
+ GLsizei width );
1353
+
1354
+
1355
+ GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level,
1356
+ GLint xoffset, GLint yoffset,
1357
+ GLint x, GLint y,
1358
+ GLsizei width, GLsizei height );
1359
+
1360
+
1361
+ /*
1362
+ * Evaluators
1363
+ */
1364
+
1365
+ GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2,
1366
+ GLint stride,
1367
+ GLint order, const GLdouble *points );
1368
+ GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2,
1369
+ GLint stride,
1370
+ GLint order, const GLfloat *points );
1371
+
1372
+ GLAPI void GLAPIENTRY glMap2d( GLenum target,
1373
+ GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
1374
+ GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
1375
+ const GLdouble *points );
1376
+ GLAPI void GLAPIENTRY glMap2f( GLenum target,
1377
+ GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
1378
+ GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
1379
+ const GLfloat *points );
1380
+
1381
+ GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v );
1382
+ GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v );
1383
+ GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v );
1384
+
1385
+ GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u );
1386
+ GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u );
1387
+
1388
+ GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u );
1389
+ GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u );
1390
+
1391
+ GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v );
1392
+ GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v );
1393
+
1394
+ GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u );
1395
+ GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u );
1396
+
1397
+ GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 );
1398
+ GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 );
1399
+
1400
+ GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2,
1401
+ GLint vn, GLdouble v1, GLdouble v2 );
1402
+ GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2,
1403
+ GLint vn, GLfloat v1, GLfloat v2 );
1404
+
1405
+ GLAPI void GLAPIENTRY glEvalPoint1( GLint i );
1406
+
1407
+ GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j );
1408
+
1409
+ GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 );
1410
+
1411
+ GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
1412
+
1413
+
1414
+ /*
1415
+ * Fog
1416
+ */
1417
+
1418
+ GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param );
1419
+
1420
+ GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param );
1421
+
1422
+ GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params );
1423
+
1424
+ GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params );
1425
+
1426
+
1427
+ /*
1428
+ * Selection and Feedback
1429
+ */
1430
+
1431
+ GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
1432
+
1433
+ GLAPI void GLAPIENTRY glPassThrough( GLfloat token );
1434
+
1435
+ GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer );
1436
+
1437
+ GLAPI void GLAPIENTRY glInitNames( void );
1438
+
1439
+ GLAPI void GLAPIENTRY glLoadName( GLuint name );
1440
+
1441
+ GLAPI void GLAPIENTRY glPushName( GLuint name );
1442
+
1443
+ GLAPI void GLAPIENTRY glPopName( void );
1444
+
1445
+
1446
+
1447
+ /*
1448
+ * OpenGL 1.2
1449
+ */
1450
+
1451
+ #define GL_RESCALE_NORMAL 0x803A
1452
+ #define GL_CLAMP_TO_EDGE 0x812F
1453
+ #define GL_MAX_ELEMENTS_VERTICES 0x80E8
1454
+ #define GL_MAX_ELEMENTS_INDICES 0x80E9
1455
+ #define GL_BGR 0x80E0
1456
+ #define GL_BGRA 0x80E1
1457
+ #define GL_UNSIGNED_BYTE_3_3_2 0x8032
1458
+ #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
1459
+ #define GL_UNSIGNED_SHORT_5_6_5 0x8363
1460
+ #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
1461
+ #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
1462
+ #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
1463
+ #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
1464
+ #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
1465
+ #define GL_UNSIGNED_INT_8_8_8_8 0x8035
1466
+ #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
1467
+ #define GL_UNSIGNED_INT_10_10_10_2 0x8036
1468
+ #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
1469
+ #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
1470
+ #define GL_SINGLE_COLOR 0x81F9
1471
+ #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
1472
+ #define GL_TEXTURE_MIN_LOD 0x813A
1473
+ #define GL_TEXTURE_MAX_LOD 0x813B
1474
+ #define GL_TEXTURE_BASE_LEVEL 0x813C
1475
+ #define GL_TEXTURE_MAX_LEVEL 0x813D
1476
+ #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
1477
+ #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
1478
+ #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
1479
+ #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
1480
+ #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
1481
+ #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
1482
+ #define GL_PACK_SKIP_IMAGES 0x806B
1483
+ #define GL_PACK_IMAGE_HEIGHT 0x806C
1484
+ #define GL_UNPACK_SKIP_IMAGES 0x806D
1485
+ #define GL_UNPACK_IMAGE_HEIGHT 0x806E
1486
+ #define GL_TEXTURE_3D 0x806F
1487
+ #define GL_PROXY_TEXTURE_3D 0x8070
1488
+ #define GL_TEXTURE_DEPTH 0x8071
1489
+ #define GL_TEXTURE_WRAP_R 0x8072
1490
+ #define GL_MAX_3D_TEXTURE_SIZE 0x8073
1491
+ #define GL_TEXTURE_BINDING_3D 0x806A
1492
+
1493
+ GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start,
1494
+ GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
1495
+
1496
+ GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level,
1497
+ GLint internalFormat,
1498
+ GLsizei width, GLsizei height,
1499
+ GLsizei depth, GLint border,
1500
+ GLenum format, GLenum type,
1501
+ const GLvoid *pixels );
1502
+
1503
+ GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level,
1504
+ GLint xoffset, GLint yoffset,
1505
+ GLint zoffset, GLsizei width,
1506
+ GLsizei height, GLsizei depth,
1507
+ GLenum format,
1508
+ GLenum type, const GLvoid *pixels);
1509
+
1510
+ GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level,
1511
+ GLint xoffset, GLint yoffset,
1512
+ GLint zoffset, GLint x,
1513
+ GLint y, GLsizei width,
1514
+ GLsizei height );
1515
+
1516
+ typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
1517
+ typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
1518
+ typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
1519
+ typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
1520
+
1521
+
1522
+ /*
1523
+ * GL_ARB_imaging
1524
+ */
1525
+
1526
+ #define GL_CONSTANT_COLOR 0x8001
1527
+ #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
1528
+ #define GL_CONSTANT_ALPHA 0x8003
1529
+ #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
1530
+ #define GL_COLOR_TABLE 0x80D0
1531
+ #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
1532
+ #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
1533
+ #define GL_PROXY_COLOR_TABLE 0x80D3
1534
+ #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
1535
+ #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
1536
+ #define GL_COLOR_TABLE_SCALE 0x80D6
1537
+ #define GL_COLOR_TABLE_BIAS 0x80D7
1538
+ #define GL_COLOR_TABLE_FORMAT 0x80D8
1539
+ #define GL_COLOR_TABLE_WIDTH 0x80D9
1540
+ #define GL_COLOR_TABLE_RED_SIZE 0x80DA
1541
+ #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
1542
+ #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
1543
+ #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
1544
+ #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
1545
+ #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
1546
+ #define GL_CONVOLUTION_1D 0x8010
1547
+ #define GL_CONVOLUTION_2D 0x8011
1548
+ #define GL_SEPARABLE_2D 0x8012
1549
+ #define GL_CONVOLUTION_BORDER_MODE 0x8013
1550
+ #define GL_CONVOLUTION_FILTER_SCALE 0x8014
1551
+ #define GL_CONVOLUTION_FILTER_BIAS 0x8015
1552
+ #define GL_REDUCE 0x8016
1553
+ #define GL_CONVOLUTION_FORMAT 0x8017
1554
+ #define GL_CONVOLUTION_WIDTH 0x8018
1555
+ #define GL_CONVOLUTION_HEIGHT 0x8019
1556
+ #define GL_MAX_CONVOLUTION_WIDTH 0x801A
1557
+ #define GL_MAX_CONVOLUTION_HEIGHT 0x801B
1558
+ #define GL_POST_CONVOLUTION_RED_SCALE 0x801C
1559
+ #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
1560
+ #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
1561
+ #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
1562
+ #define GL_POST_CONVOLUTION_RED_BIAS 0x8020
1563
+ #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
1564
+ #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
1565
+ #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
1566
+ #define GL_CONSTANT_BORDER 0x8151
1567
+ #define GL_REPLICATE_BORDER 0x8153
1568
+ #define GL_CONVOLUTION_BORDER_COLOR 0x8154
1569
+ #define GL_COLOR_MATRIX 0x80B1
1570
+ #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
1571
+ #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
1572
+ #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
1573
+ #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
1574
+ #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
1575
+ #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
1576
+ #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
1577
+ #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
1578
+ #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
1579
+ #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
1580
+ #define GL_HISTOGRAM 0x8024
1581
+ #define GL_PROXY_HISTOGRAM 0x8025
1582
+ #define GL_HISTOGRAM_WIDTH 0x8026
1583
+ #define GL_HISTOGRAM_FORMAT 0x8027
1584
+ #define GL_HISTOGRAM_RED_SIZE 0x8028
1585
+ #define GL_HISTOGRAM_GREEN_SIZE 0x8029
1586
+ #define GL_HISTOGRAM_BLUE_SIZE 0x802A
1587
+ #define GL_HISTOGRAM_ALPHA_SIZE 0x802B
1588
+ #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
1589
+ #define GL_HISTOGRAM_SINK 0x802D
1590
+ #define GL_MINMAX 0x802E
1591
+ #define GL_MINMAX_FORMAT 0x802F
1592
+ #define GL_MINMAX_SINK 0x8030
1593
+ #define GL_TABLE_TOO_LARGE 0x8031
1594
+ #define GL_BLEND_EQUATION 0x8009
1595
+ #define GL_MIN 0x8007
1596
+ #define GL_MAX 0x8008
1597
+ #define GL_FUNC_ADD 0x8006
1598
+ #define GL_FUNC_SUBTRACT 0x800A
1599
+ #define GL_FUNC_REVERSE_SUBTRACT 0x800B
1600
+ #define GL_BLEND_COLOR 0x8005
1601
+
1602
+
1603
+ GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat,
1604
+ GLsizei width, GLenum format,
1605
+ GLenum type, const GLvoid *table );
1606
+
1607
+ GLAPI void GLAPIENTRY glColorSubTable( GLenum target,
1608
+ GLsizei start, GLsizei count,
1609
+ GLenum format, GLenum type,
1610
+ const GLvoid *data );
1611
+
1612
+ GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname,
1613
+ const GLint *params);
1614
+
1615
+ GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname,
1616
+ const GLfloat *params);
1617
+
1618
+ GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start,
1619
+ GLint x, GLint y, GLsizei width );
1620
+
1621
+ GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat,
1622
+ GLint x, GLint y, GLsizei width );
1623
+
1624
+ GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format,
1625
+ GLenum type, GLvoid *table );
1626
+
1627
+ GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname,
1628
+ GLfloat *params );
1629
+
1630
+ GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname,
1631
+ GLint *params );
1632
+
1633
+ GLAPI void GLAPIENTRY glBlendEquation( GLenum mode );
1634
+
1635
+ GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green,
1636
+ GLclampf blue, GLclampf alpha );
1637
+
1638
+ GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width,
1639
+ GLenum internalformat, GLboolean sink );
1640
+
1641
+ GLAPI void GLAPIENTRY glResetHistogram( GLenum target );
1642
+
1643
+ GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset,
1644
+ GLenum format, GLenum type,
1645
+ GLvoid *values );
1646
+
1647
+ GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname,
1648
+ GLfloat *params );
1649
+
1650
+ GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname,
1651
+ GLint *params );
1652
+
1653
+ GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat,
1654
+ GLboolean sink );
1655
+
1656
+ GLAPI void GLAPIENTRY glResetMinmax( GLenum target );
1657
+
1658
+ GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset,
1659
+ GLenum format, GLenum types,
1660
+ GLvoid *values );
1661
+
1662
+ GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname,
1663
+ GLfloat *params );
1664
+
1665
+ GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname,
1666
+ GLint *params );
1667
+
1668
+ GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target,
1669
+ GLenum internalformat, GLsizei width, GLenum format, GLenum type,
1670
+ const GLvoid *image );
1671
+
1672
+ GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target,
1673
+ GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
1674
+ GLenum type, const GLvoid *image );
1675
+
1676
+ GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname,
1677
+ GLfloat params );
1678
+
1679
+ GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname,
1680
+ const GLfloat *params );
1681
+
1682
+ GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname,
1683
+ GLint params );
1684
+
1685
+ GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname,
1686
+ const GLint *params );
1687
+
1688
+ GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target,
1689
+ GLenum internalformat, GLint x, GLint y, GLsizei width );
1690
+
1691
+ GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target,
1692
+ GLenum internalformat, GLint x, GLint y, GLsizei width,
1693
+ GLsizei height);
1694
+
1695
+ GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format,
1696
+ GLenum type, GLvoid *image );
1697
+
1698
+ GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname,
1699
+ GLfloat *params );
1700
+
1701
+ GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname,
1702
+ GLint *params );
1703
+
1704
+ GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target,
1705
+ GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
1706
+ GLenum type, const GLvoid *row, const GLvoid *column );
1707
+
1708
+ GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format,
1709
+ GLenum type, GLvoid *row, GLvoid *column, GLvoid *span );
1710
+
1711
+
1712
+
1713
+
1714
+ /*
1715
+ * OpenGL 1.3
1716
+ */
1717
+
1718
+ /* multitexture */
1719
+ #define GL_TEXTURE0 0x84C0
1720
+ #define GL_TEXTURE1 0x84C1
1721
+ #define GL_TEXTURE2 0x84C2
1722
+ #define GL_TEXTURE3 0x84C3
1723
+ #define GL_TEXTURE4 0x84C4
1724
+ #define GL_TEXTURE5 0x84C5
1725
+ #define GL_TEXTURE6 0x84C6
1726
+ #define GL_TEXTURE7 0x84C7
1727
+ #define GL_TEXTURE8 0x84C8
1728
+ #define GL_TEXTURE9 0x84C9
1729
+ #define GL_TEXTURE10 0x84CA
1730
+ #define GL_TEXTURE11 0x84CB
1731
+ #define GL_TEXTURE12 0x84CC
1732
+ #define GL_TEXTURE13 0x84CD
1733
+ #define GL_TEXTURE14 0x84CE
1734
+ #define GL_TEXTURE15 0x84CF
1735
+ #define GL_TEXTURE16 0x84D0
1736
+ #define GL_TEXTURE17 0x84D1
1737
+ #define GL_TEXTURE18 0x84D2
1738
+ #define GL_TEXTURE19 0x84D3
1739
+ #define GL_TEXTURE20 0x84D4
1740
+ #define GL_TEXTURE21 0x84D5
1741
+ #define GL_TEXTURE22 0x84D6
1742
+ #define GL_TEXTURE23 0x84D7
1743
+ #define GL_TEXTURE24 0x84D8
1744
+ #define GL_TEXTURE25 0x84D9
1745
+ #define GL_TEXTURE26 0x84DA
1746
+ #define GL_TEXTURE27 0x84DB
1747
+ #define GL_TEXTURE28 0x84DC
1748
+ #define GL_TEXTURE29 0x84DD
1749
+ #define GL_TEXTURE30 0x84DE
1750
+ #define GL_TEXTURE31 0x84DF
1751
+ #define GL_ACTIVE_TEXTURE 0x84E0
1752
+ #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
1753
+ #define GL_MAX_TEXTURE_UNITS 0x84E2
1754
+ /* texture_cube_map */
1755
+ #define GL_NORMAL_MAP 0x8511
1756
+ #define GL_REFLECTION_MAP 0x8512
1757
+ #define GL_TEXTURE_CUBE_MAP 0x8513
1758
+ #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
1759
+ #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
1760
+ #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
1761
+ #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
1762
+ #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
1763
+ #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
1764
+ #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
1765
+ #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
1766
+ #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
1767
+ /* texture_compression */
1768
+ #define GL_COMPRESSED_ALPHA 0x84E9
1769
+ #define GL_COMPRESSED_LUMINANCE 0x84EA
1770
+ #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
1771
+ #define GL_COMPRESSED_INTENSITY 0x84EC
1772
+ #define GL_COMPRESSED_RGB 0x84ED
1773
+ #define GL_COMPRESSED_RGBA 0x84EE
1774
+ #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
1775
+ #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
1776
+ #define GL_TEXTURE_COMPRESSED 0x86A1
1777
+ #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
1778
+ #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
1779
+ /* multisample */
1780
+ #define GL_MULTISAMPLE 0x809D
1781
+ #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
1782
+ #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
1783
+ #define GL_SAMPLE_COVERAGE 0x80A0
1784
+ #define GL_SAMPLE_BUFFERS 0x80A8
1785
+ #define GL_SAMPLES 0x80A9
1786
+ #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
1787
+ #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
1788
+ #define GL_MULTISAMPLE_BIT 0x20000000
1789
+ /* transpose_matrix */
1790
+ #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
1791
+ #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
1792
+ #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
1793
+ #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
1794
+ /* texture_env_combine */
1795
+ #define GL_COMBINE 0x8570
1796
+ #define GL_COMBINE_RGB 0x8571
1797
+ #define GL_COMBINE_ALPHA 0x8572
1798
+ #define GL_SOURCE0_RGB 0x8580
1799
+ #define GL_SOURCE1_RGB 0x8581
1800
+ #define GL_SOURCE2_RGB 0x8582
1801
+ #define GL_SOURCE0_ALPHA 0x8588
1802
+ #define GL_SOURCE1_ALPHA 0x8589
1803
+ #define GL_SOURCE2_ALPHA 0x858A
1804
+ #define GL_OPERAND0_RGB 0x8590
1805
+ #define GL_OPERAND1_RGB 0x8591
1806
+ #define GL_OPERAND2_RGB 0x8592
1807
+ #define GL_OPERAND0_ALPHA 0x8598
1808
+ #define GL_OPERAND1_ALPHA 0x8599
1809
+ #define GL_OPERAND2_ALPHA 0x859A
1810
+ #define GL_RGB_SCALE 0x8573
1811
+ #define GL_ADD_SIGNED 0x8574
1812
+ #define GL_INTERPOLATE 0x8575
1813
+ #define GL_SUBTRACT 0x84E7
1814
+ #define GL_CONSTANT 0x8576
1815
+ #define GL_PRIMARY_COLOR 0x8577
1816
+ #define GL_PREVIOUS 0x8578
1817
+ /* texture_env_dot3 */
1818
+ #define GL_DOT3_RGB 0x86AE
1819
+ #define GL_DOT3_RGBA 0x86AF
1820
+ /* texture_border_clamp */
1821
+ #define GL_CLAMP_TO_BORDER 0x812D
1822
+
1823
+ GLAPI void GLAPIENTRY glActiveTexture( GLenum texture );
1824
+
1825
+ GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture );
1826
+
1827
+ GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data );
1828
+
1829
+ GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data );
1830
+
1831
+ GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data );
1832
+
1833
+ GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data );
1834
+
1835
+ GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data );
1836
+
1837
+ GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data );
1838
+
1839
+ GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img );
1840
+
1841
+ GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s );
1842
+
1843
+ GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v );
1844
+
1845
+ GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s );
1846
+
1847
+ GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v );
1848
+
1849
+ GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s );
1850
+
1851
+ GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v );
1852
+
1853
+ GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s );
1854
+
1855
+ GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v );
1856
+
1857
+ GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t );
1858
+
1859
+ GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v );
1860
+
1861
+ GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t );
1862
+
1863
+ GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v );
1864
+
1865
+ GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t );
1866
+
1867
+ GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v );
1868
+
1869
+ GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t );
1870
+
1871
+ GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v );
1872
+
1873
+ GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r );
1874
+
1875
+ GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v );
1876
+
1877
+ GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r );
1878
+
1879
+ GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v );
1880
+
1881
+ GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r );
1882
+
1883
+ GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v );
1884
+
1885
+ GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r );
1886
+
1887
+ GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v );
1888
+
1889
+ GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q );
1890
+
1891
+ GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v );
1892
+
1893
+ GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q );
1894
+
1895
+ GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v );
1896
+
1897
+ GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q );
1898
+
1899
+ GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v );
1900
+
1901
+ GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q );
1902
+
1903
+ GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v );
1904
+
1905
+
1906
+ GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] );
1907
+
1908
+ GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] );
1909
+
1910
+ GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] );
1911
+
1912
+ GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] );
1913
+
1914
+ GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert );
1915
+
1916
+
1917
+ typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
1918
+ typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
1919
+ typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
1920
+ typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
1921
+ typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
1922
+ typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
1923
+ typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
1924
+ typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
1925
+ typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img);
1926
+
1927
+
1928
+
1929
+ /*
1930
+ * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1)
1931
+ */
1932
+ #ifndef GL_ARB_multitexture
1933
+ #define GL_ARB_multitexture 1
1934
+
1935
+ #define GL_TEXTURE0_ARB 0x84C0
1936
+ #define GL_TEXTURE1_ARB 0x84C1
1937
+ #define GL_TEXTURE2_ARB 0x84C2
1938
+ #define GL_TEXTURE3_ARB 0x84C3
1939
+ #define GL_TEXTURE4_ARB 0x84C4
1940
+ #define GL_TEXTURE5_ARB 0x84C5
1941
+ #define GL_TEXTURE6_ARB 0x84C6
1942
+ #define GL_TEXTURE7_ARB 0x84C7
1943
+ #define GL_TEXTURE8_ARB 0x84C8
1944
+ #define GL_TEXTURE9_ARB 0x84C9
1945
+ #define GL_TEXTURE10_ARB 0x84CA
1946
+ #define GL_TEXTURE11_ARB 0x84CB
1947
+ #define GL_TEXTURE12_ARB 0x84CC
1948
+ #define GL_TEXTURE13_ARB 0x84CD
1949
+ #define GL_TEXTURE14_ARB 0x84CE
1950
+ #define GL_TEXTURE15_ARB 0x84CF
1951
+ #define GL_TEXTURE16_ARB 0x84D0
1952
+ #define GL_TEXTURE17_ARB 0x84D1
1953
+ #define GL_TEXTURE18_ARB 0x84D2
1954
+ #define GL_TEXTURE19_ARB 0x84D3
1955
+ #define GL_TEXTURE20_ARB 0x84D4
1956
+ #define GL_TEXTURE21_ARB 0x84D5
1957
+ #define GL_TEXTURE22_ARB 0x84D6
1958
+ #define GL_TEXTURE23_ARB 0x84D7
1959
+ #define GL_TEXTURE24_ARB 0x84D8
1960
+ #define GL_TEXTURE25_ARB 0x84D9
1961
+ #define GL_TEXTURE26_ARB 0x84DA
1962
+ #define GL_TEXTURE27_ARB 0x84DB
1963
+ #define GL_TEXTURE28_ARB 0x84DC
1964
+ #define GL_TEXTURE29_ARB 0x84DD
1965
+ #define GL_TEXTURE30_ARB 0x84DE
1966
+ #define GL_TEXTURE31_ARB 0x84DF
1967
+ #define GL_ACTIVE_TEXTURE_ARB 0x84E0
1968
+ #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
1969
+ #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
1970
+
1971
+ GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture);
1972
+ GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture);
1973
+ GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s);
1974
+ GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v);
1975
+ GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s);
1976
+ GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v);
1977
+ GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s);
1978
+ GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v);
1979
+ GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s);
1980
+ GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v);
1981
+ GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t);
1982
+ GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v);
1983
+ GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);
1984
+ GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v);
1985
+ GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t);
1986
+ GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v);
1987
+ GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t);
1988
+ GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v);
1989
+ GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r);
1990
+ GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v);
1991
+ GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r);
1992
+ GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v);
1993
+ GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r);
1994
+ GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v);
1995
+ GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r);
1996
+ GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v);
1997
+ GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
1998
+ GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v);
1999
+ GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
2000
+ GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v);
2001
+ GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q);
2002
+ GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v);
2003
+ GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
2004
+ GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v);
2005
+
2006
+ typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
2007
+ typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
2008
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
2009
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
2010
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
2011
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
2012
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
2013
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
2014
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
2015
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
2016
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
2017
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
2018
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
2019
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
2020
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
2021
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
2022
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
2023
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
2024
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
2025
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
2026
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
2027
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
2028
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
2029
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
2030
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
2031
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
2032
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
2033
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
2034
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
2035
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
2036
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
2037
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
2038
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
2039
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
2040
+
2041
+ #endif /* GL_ARB_multitexture */
2042
+
2043
+
2044
+
2045
+ /*
2046
+ * Define this token if you want "old-style" header file behaviour (extensions
2047
+ * defined in gl.h). Otherwise, extensions will be included from glext.h.
2048
+ */
2049
+ #if defined(GL_GLEXT_LEGACY)
2050
+
2051
+ /* All extensions that used to be here are now found in glext.h */
2052
+
2053
+ #else /* GL_GLEXT_LEGACY */
2054
+
2055
+ #include <GL/glext.h>
2056
+
2057
+ #endif /* GL_GLEXT_LEGACY */
2058
+
2059
+
2060
+
2061
+ /*
2062
+ * ???. GL_MESA_packed_depth_stencil
2063
+ * XXX obsolete
2064
+ */
2065
+ #ifndef GL_MESA_packed_depth_stencil
2066
+ #define GL_MESA_packed_depth_stencil 1
2067
+
2068
+ #define GL_DEPTH_STENCIL_MESA 0x8750
2069
+ #define GL_UNSIGNED_INT_24_8_MESA 0x8751
2070
+ #define GL_UNSIGNED_INT_8_24_REV_MESA 0x8752
2071
+ #define GL_UNSIGNED_SHORT_15_1_MESA 0x8753
2072
+ #define GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754
2073
+
2074
+ #endif /* GL_MESA_packed_depth_stencil */
2075
+
2076
+
2077
+ #ifndef GL_ATI_blend_equation_separate
2078
+ #define GL_ATI_blend_equation_separate 1
2079
+
2080
+ #define GL_ALPHA_BLEND_EQUATION_ATI 0x883D
2081
+
2082
+ GLAPI void GLAPIENTRY glBlendEquationSeparateATI( GLenum modeRGB, GLenum modeA );
2083
+ typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLenum modeA);
2084
+
2085
+ #endif /* GL_ATI_blend_equation_separate */
2086
+
2087
+
2088
+ /* GL_OES_EGL_image */
2089
+ #ifndef GL_OES_EGL_image
2090
+ typedef void* GLeglImageOES;
2091
+ #endif
2092
+
2093
+ #ifndef GL_OES_EGL_image
2094
+ #define GL_OES_EGL_image 1
2095
+ #ifdef GL_GLEXT_PROTOTYPES
2096
+ GLAPI void APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
2097
+ GLAPI void APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
2098
+ #endif
2099
+ typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
2100
+ typedef void (APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
2101
+ #endif
2102
+
2103
+
2104
+ /**
2105
+ ** NOTE!!!!! If you add new functions to this file, or update
2106
+ ** glext.h be sure to regenerate the gl_mangle.h file. See comments
2107
+ ** in that file for details.
2108
+ **/
2109
+
2110
+
2111
+ #ifdef __cplusplus
2112
+ }
2113
+ #endif
2114
+
2115
+ #endif /* __gl_h_ */