danabr75-opengl 0.10.0

Sign up to get free protection for your applications and to get access to all the features.
Files changed (149) hide show
  1. checksums.yaml +7 -0
  2. data/.autotest +29 -0
  3. data/.gemtest +0 -0
  4. data/.gitignore +6 -0
  5. data/.travis.yml +19 -0
  6. data/Gemfile +8 -0
  7. data/History.md +101 -0
  8. data/MIT-LICENSE +18 -0
  9. data/Manifest.txt +142 -0
  10. data/README.rdoc +105 -0
  11. data/Rakefile +170 -0
  12. data/danabr75-opengl.gemspec +32 -0
  13. data/examples/NeHe/NeHe.png +0 -0
  14. data/examples/NeHe/crate.png +0 -0
  15. data/examples/NeHe/glass.png +0 -0
  16. data/examples/NeHe/nehe_lesson02.rb +117 -0
  17. data/examples/NeHe/nehe_lesson03.rb +123 -0
  18. data/examples/NeHe/nehe_lesson04.rb +132 -0
  19. data/examples/NeHe/nehe_lesson05.rb +182 -0
  20. data/examples/NeHe/nehe_lesson06.rb +186 -0
  21. data/examples/NeHe/nehe_lesson07.rb +240 -0
  22. data/examples/NeHe/nehe_lesson08.rb +255 -0
  23. data/examples/NeHe/nehe_lesson09.rb +203 -0
  24. data/examples/NeHe/nehe_lesson11.rb +176 -0
  25. data/examples/NeHe/nehe_lesson12.rb +203 -0
  26. data/examples/NeHe/nehe_lesson16.rb +211 -0
  27. data/examples/NeHe/nehe_lesson19.rb +209 -0
  28. data/examples/NeHe/nehe_lesson36.rb +308 -0
  29. data/examples/NeHe/particle.png +0 -0
  30. data/examples/NeHe/star.png +0 -0
  31. data/examples/NeHe/tim.png +0 -0
  32. data/examples/OrangeBook/3Dlabs-License.txt +33 -0
  33. data/examples/OrangeBook/brick.frag +36 -0
  34. data/examples/OrangeBook/brick.rb +378 -0
  35. data/examples/OrangeBook/brick.vert +41 -0
  36. data/examples/OrangeBook/particle.frag +17 -0
  37. data/examples/OrangeBook/particle.rb +408 -0
  38. data/examples/OrangeBook/particle.vert +38 -0
  39. data/examples/README +16 -0
  40. data/examples/RedBook/aapoly.rb +143 -0
  41. data/examples/RedBook/aargb.rb +121 -0
  42. data/examples/RedBook/accanti.rb +164 -0
  43. data/examples/RedBook/accpersp.rb +217 -0
  44. data/examples/RedBook/alpha.rb +125 -0
  45. data/examples/RedBook/alpha3D.rb +160 -0
  46. data/examples/RedBook/bezcurve.rb +107 -0
  47. data/examples/RedBook/bezmesh.rb +139 -0
  48. data/examples/RedBook/checker.rb +126 -0
  49. data/examples/RedBook/clip.rb +97 -0
  50. data/examples/RedBook/colormat.rb +137 -0
  51. data/examples/RedBook/cube.rb +71 -0
  52. data/examples/RedBook/depthcue.rb +101 -0
  53. data/examples/RedBook/dof.rb +206 -0
  54. data/examples/RedBook/double.rb +107 -0
  55. data/examples/RedBook/drawf.rb +93 -0
  56. data/examples/RedBook/feedback.rb +147 -0
  57. data/examples/RedBook/fog.rb +168 -0
  58. data/examples/RedBook/font.rb +153 -0
  59. data/examples/RedBook/hello.rb +81 -0
  60. data/examples/RedBook/image.rb +139 -0
  61. data/examples/RedBook/jitter.rb +207 -0
  62. data/examples/RedBook/light.rb +157 -0
  63. data/examples/RedBook/lines.rb +130 -0
  64. data/examples/RedBook/list.rb +113 -0
  65. data/examples/RedBook/material.rb +276 -0
  66. data/examples/RedBook/mipmap.rb +158 -0
  67. data/examples/RedBook/model.rb +115 -0
  68. data/examples/RedBook/movelight.rb +134 -0
  69. data/examples/RedBook/pickdepth.rb +181 -0
  70. data/examples/RedBook/planet.rb +110 -0
  71. data/examples/RedBook/quadric.rb +160 -0
  72. data/examples/RedBook/robot.rb +117 -0
  73. data/examples/RedBook/select.rb +198 -0
  74. data/examples/RedBook/smooth.rb +97 -0
  75. data/examples/RedBook/stencil.rb +165 -0
  76. data/examples/RedBook/stroke.rb +169 -0
  77. data/examples/RedBook/surface.rb +168 -0
  78. data/examples/RedBook/teaambient.rb +134 -0
  79. data/examples/RedBook/teapots.rb +184 -0
  80. data/examples/RedBook/tess.rb +185 -0
  81. data/examples/RedBook/texbind.rb +149 -0
  82. data/examples/RedBook/texgen.rb +171 -0
  83. data/examples/RedBook/texturesurf.rb +130 -0
  84. data/examples/RedBook/varray.rb +161 -0
  85. data/examples/RedBook/wrap.rb +150 -0
  86. data/examples/misc/OGLBench.rb +338 -0
  87. data/examples/misc/anisotropic.rb +196 -0
  88. data/examples/misc/fbo_test.rb +357 -0
  89. data/examples/misc/font-glut.rb +47 -0
  90. data/examples/misc/glfwtest.rb +30 -0
  91. data/examples/misc/plane.rb +161 -0
  92. data/examples/misc/readpixel.rb +66 -0
  93. data/examples/misc/sdltest.rb +36 -0
  94. data/examples/misc/trislam.rb +829 -0
  95. data/ext/opengl/GL/gl.h +2115 -0
  96. data/ext/opengl/GL/glext.h +11770 -0
  97. data/ext/opengl/common.h +372 -0
  98. data/ext/opengl/conv.h +247 -0
  99. data/ext/opengl/extconf.rb +19 -0
  100. data/ext/opengl/fptr_struct.h +912 -0
  101. data/ext/opengl/funcdef.h +279 -0
  102. data/ext/opengl/gl-1.0-1.1.c +3345 -0
  103. data/ext/opengl/gl-1.2.c +155 -0
  104. data/ext/opengl/gl-1.3.c +447 -0
  105. data/ext/opengl/gl-1.4.c +346 -0
  106. data/ext/opengl/gl-1.5.c +225 -0
  107. data/ext/opengl/gl-2.0.c +665 -0
  108. data/ext/opengl/gl-2.1.c +57 -0
  109. data/ext/opengl/gl-3.0.c +502 -0
  110. data/ext/opengl/gl-enums.c +4853 -0
  111. data/ext/opengl/gl-enums.h +14528 -0
  112. data/ext/opengl/gl-error.c +110 -0
  113. data/ext/opengl/gl-error.h +25 -0
  114. data/ext/opengl/gl-ext-3dfx.c +27 -0
  115. data/ext/opengl/gl-ext-arb.c +880 -0
  116. data/ext/opengl/gl-ext-ati.c +41 -0
  117. data/ext/opengl/gl-ext-ext.c +885 -0
  118. data/ext/opengl/gl-ext-gremedy.c +41 -0
  119. data/ext/opengl/gl-ext-nv.c +679 -0
  120. data/ext/opengl/gl.c +265 -0
  121. data/ext/opengl/gl_buffer.c +202 -0
  122. data/ext/opengl/glimpl.c +187 -0
  123. data/ext/opengl/glimpl.h +47 -0
  124. data/ext/opengl/opengl.c +9 -0
  125. data/lib/gl.rb +1 -0
  126. data/lib/opengl.rb +79 -0
  127. data/lib/opengl/bindings_version.rb +4 -0
  128. data/lib/opengl/implementation.rb +38 -0
  129. data/lib/opengl/test_case.rb +86 -0
  130. data/test/dummy.xorg.conf +140 -0
  131. data/test/test_gl.rb +45 -0
  132. data/test/test_gl_10_11.rb +1363 -0
  133. data/test/test_gl_12.rb +71 -0
  134. data/test/test_gl_13.rb +221 -0
  135. data/test/test_gl_14.rb +218 -0
  136. data/test/test_gl_15.rb +258 -0
  137. data/test/test_gl_20.rb +417 -0
  138. data/test/test_gl_21.rb +436 -0
  139. data/test/test_gl_ext_arb.rb +508 -0
  140. data/test/test_gl_ext_ati.rb +28 -0
  141. data/test/test_gl_ext_ext.rb +608 -0
  142. data/test/test_gl_ext_gremedy.rb +29 -0
  143. data/test/test_gl_ext_nv.rb +349 -0
  144. data/test/test_glimpl.rb +23 -0
  145. data/test/test_opengl_buffer.rb +122 -0
  146. data/utils/README +6 -0
  147. data/utils/enumgen.rb +108 -0
  148. data/utils/extlistgen.rb +90 -0
  149. metadata +326 -0
@@ -0,0 +1,196 @@
1
+ #
2
+ # Copyright (C) 2007 Jan Dvorak <jan.dvorak@kraxnet.cz>
3
+ #
4
+ # This program is distributed under the terms of the MIT license.
5
+ # See the included MIT-LICENSE file for the terms of this license.
6
+ #
7
+ # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
8
+ # OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
9
+ # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
10
+ # IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
11
+ # CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
12
+ # TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
13
+ # SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
14
+ #
15
+
16
+ #
17
+ # Showcase for anisotropic texture filtering
18
+ #
19
+
20
+ require 'opengl'
21
+ require 'glu'
22
+ require 'glut'
23
+ include Gl,Glu,Glut
24
+
25
+ # extend Array class with new function
26
+ class Array
27
+ def rotate!
28
+ self << self.shift
29
+ end
30
+ end
31
+
32
+ class App
33
+ @@filters = [[GL_NEAREST,"None"],[GL_LINEAR_MIPMAP_NEAREST,"Bilinear"],[GL_LINEAR_MIPMAP_LINEAR,"Trilinear"]]
34
+ @@anisotropy = [1,2,4,8,16,32]
35
+ @@color_tint = ["Off","On"]
36
+
37
+ def checker_texture(size,divide,color_a,color_b)
38
+ strip_a = color_a * (size/divide)
39
+ strip_b = color_b * (size/divide)
40
+ line_strip_a = (strip_a + strip_b) * (size/2)
41
+ line_strip_b = (strip_b + strip_a) * (size/2)
42
+ (line_strip_a + line_strip_b) * (divide/2)
43
+ end
44
+
45
+ def printGlutBitmapFont(string, font, x,y, r,g,b)
46
+ glDisable(GL_TEXTURE_2D)
47
+ glColor3f(r, g, b)
48
+ glRasterPos2i(x, y)
49
+ string.each_byte do |x|
50
+ glutBitmapCharacter(font, x)
51
+ end
52
+ end
53
+
54
+ def ortho(w,h)
55
+ glMatrixMode(GL_PROJECTION)
56
+ glLoadIdentity()
57
+ gluOrtho2D(0,w,0,h)
58
+ glScalef(1,-1,1)
59
+ glTranslatef(0,-h,0)
60
+
61
+ glMatrixMode(GL_MODELVIEW)
62
+ glLoadIdentity()
63
+ end
64
+
65
+ def persp(w,h)
66
+ glMatrixMode(GL_PROJECTION)
67
+ glLoadIdentity
68
+ gluPerspective(90,w.to_f/h.to_f,1,100)
69
+
70
+ glMatrixMode(GL_MODELVIEW)
71
+ glLoadIdentity
72
+ end
73
+
74
+ def reshape(w,h)
75
+ @@w,@@h = w,h
76
+ glViewport(0, 0, w, h)
77
+ persp(w,h)
78
+ end
79
+
80
+ def initialize
81
+ if (not Gl.is_available?("GL_EXT_texture_filter_anisotropic"))
82
+ puts "This program needs GL_EXT_texture_filter_anisotropic extension"
83
+ exit
84
+ end
85
+ @@w,@@h = glutGet(GLUT_WINDOW_WIDTH),glutGet(GLUT_WINDOW_HEIGHT)
86
+
87
+ @t = glGenTextures(2)
88
+
89
+ # default checkerboard texture
90
+ glBindTexture(GL_TEXTURE_2D,@t[0])
91
+ data = checker_texture(64,4,[1,1,1],[0,0,0])
92
+ gluBuild2DMipmaps(GL_TEXTURE_2D,GL_RGBA,64,64,GL_RGB,GL_FLOAT,data.pack("f*"))
93
+
94
+ # second texture with color tinted mipmaps
95
+ glBindTexture(GL_TEXTURE_2D,@t[1])
96
+ data = checker_texture(64,4,[1,1,1],[0,0,0])
97
+ glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA,64,64,0,GL_RGB,GL_FLOAT,data.pack("f*"))
98
+ data = checker_texture(32,4,[1,0,0],[0,0,0])
99
+ glTexImage2D(GL_TEXTURE_2D,1,GL_RGBA,32,32,0,GL_RGB,GL_FLOAT,data.pack("f*"))
100
+ data = checker_texture(16,4,[0,1,0],[0,0,0])
101
+ glTexImage2D(GL_TEXTURE_2D,2,GL_RGBA,16,16,0,GL_RGB,GL_FLOAT,data.pack("f*"))
102
+ data = checker_texture(8,4,[0,0,1],[0,0,0])
103
+ glTexImage2D(GL_TEXTURE_2D,3,GL_RGBA,8,8,0,GL_RGB,GL_FLOAT,data.pack("f*"))
104
+ data = checker_texture(4,4,[1,1,0],[0,0,0])
105
+ glTexImage2D(GL_TEXTURE_2D,4,GL_RGBA,4,4,0,GL_RGB,GL_FLOAT,data.pack("f*"))
106
+ data = checker_texture(2,2,[1,0,1],[0,0,0])
107
+ glTexImage2D(GL_TEXTURE_2D,5,GL_RGBA,2,2,0,GL_RGB,GL_FLOAT,data.pack("f*"))
108
+ data = [0.5,0.5,0.5] # single pixel texture, just average it
109
+ glTexImage2D(GL_TEXTURE_2D,6,GL_RGBA,1,1,0,GL_RGB,GL_FLOAT,data.pack("f*"))
110
+ end
111
+
112
+ def display_text
113
+ ortho(@@w,@@h)
114
+ printGlutBitmapFont("Texture Filtering ('f'): #{@@filters[0][1]}", GLUT_BITMAP_9_BY_15, 20, 20, 1.0, 1.0, 1.0)
115
+ printGlutBitmapFont("Anisotropy factor ('a'): #{@@anisotropy[0]}x", GLUT_BITMAP_9_BY_15, 20, 40, 1.0, 1.0, 1.0)
116
+ printGlutBitmapFont("Colored Mipmaps ('c'): #{@@color_tint[0]}", GLUT_BITMAP_9_BY_15, 20, 60, 1.0, 1.0, 1.0)
117
+ persp(@@w,@@h)
118
+ end
119
+
120
+ def display_plane()
121
+ glEnable(GL_TEXTURE_2D)
122
+ t_repeat = 16
123
+ # x,y,z,u,v
124
+ quad = [[-4,-1,1, 0,t_repeat],[4,-1,1, t_repeat,t_repeat],[4,1,-8, t_repeat,0],[-4,1,-8, 0,0]]
125
+ glBegin(GL_QUADS)
126
+ quad.each do |v|
127
+ glTexCoord2f(v[3],v[4])
128
+ glVertex3f(v[0],v[1],v[2])
129
+ end
130
+ glEnd()
131
+ glDisable(GL_TEXTURE_2D)
132
+ end
133
+
134
+ def display
135
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
136
+
137
+ persp(@@w,@@h)
138
+
139
+ # move back from scene
140
+ glTranslatef(0,0,-2)
141
+
142
+ # set anisotropy
143
+ glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAX_ANISOTROPY_EXT,@@anisotropy[0])
144
+
145
+ # set color tint
146
+ if (@@color_tint[0] == "On")
147
+ glBindTexture(GL_TEXTURE_2D,@t[1])
148
+ else
149
+ glBindTexture(GL_TEXTURE_2D,@t[0])
150
+ end
151
+
152
+ # set filters
153
+ f = @@filters[0][0]
154
+ glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,f)
155
+
156
+ # draw scene
157
+ display_plane()
158
+ display_text()
159
+
160
+ sleep(0.001) # microsleep to avoid consuming all CPU time
161
+ glutSwapBuffers()
162
+ end
163
+
164
+ def idle
165
+ glutPostRedisplay()
166
+ end
167
+
168
+ def keyboard(key,x,y)
169
+ case (key)
170
+ when ?f
171
+ @@filters.rotate!
172
+ when ?a
173
+ max_anisotropy = glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT)
174
+ begin @@anisotropy.rotate! end until @@anisotropy[0]<=max_anisotropy
175
+ when ?c
176
+ @@color_tint.rotate!
177
+ when ?\e # Escape
178
+ exit(0)
179
+ end
180
+ glutPostRedisplay()
181
+ end
182
+ end
183
+
184
+ # main
185
+ glutInit()
186
+ glutInitDisplayMode(GLUT_RGBA | GLUT_DEPTH | GLUT_DOUBLE )
187
+ glutInitWindowPosition(150,50)
188
+ glutInitWindowSize(500,500)
189
+ glutCreateWindow($0)
190
+
191
+ app = App.new
192
+ glutReshapeFunc(app.method(:reshape).to_proc)
193
+ glutDisplayFunc(app.method(:display).to_proc)
194
+ glutIdleFunc(app.method(:idle).to_proc)
195
+ glutKeyboardFunc(app.method(:keyboard).to_proc)
196
+ glutMainLoop()
@@ -0,0 +1,357 @@
1
+ # ogl_bench v1.0 - Copyright 2007 - Graphcomp
2
+ # Bob Free bfree@graphcomp.com
3
+ # http://graphcomp.com/opengl
4
+
5
+ # This program is freely distributable without licensing fees
6
+ # and is provided without guarantee or warrantee expressed or
7
+ # implied. This program is -not- in the public domain.
8
+ #
9
+ # Conversion to ruby by Jan Dvorak <jan.dvorak@kraxnet.cz>
10
+
11
+ # Set up standard libs
12
+ require 'opengl'
13
+ require 'glu'
14
+ require 'glut'
15
+ include Gl,Glu,Glut
16
+
17
+ # Set up constants
18
+ PROGRAM = "OpenGL Benchmark - Ruby Bindings"
19
+ CYCLES = 1000
20
+
21
+ # Setup OpenGL Extensions
22
+ # (Not needed)
23
+
24
+ # Set up types
25
+ class Bench
26
+ attr_accessor :start,:secs
27
+ def initialize
28
+ @start = 0
29
+ @secs = 0
30
+ end
31
+ end
32
+
33
+ # Set up globals
34
+ $appBench = Bench.new
35
+ $frameBench = Bench.new
36
+ $textureBench = Bench.new
37
+ $teapotBench = Bench.new
38
+ $now = 0
39
+ $frames = 0
40
+
41
+ $idWindow = 0
42
+
43
+ $windowWidth = 512
44
+ $windowHeight = 512
45
+
46
+ $textureWidth = 128
47
+ $textureHeight = 128
48
+
49
+ $rotTeapotX = 0
50
+ $rotTeapotY = 0
51
+
52
+ $idTexture = 0
53
+ $idFrameBuffer = 0
54
+ $idRenderBuffer = 0
55
+ $idVertexProg = 0
56
+ $idFragProg = 0
57
+
58
+ $incY = 0.5
59
+ $rotY = 0.0
60
+
61
+ # Start benchmark
62
+ def startBench(pBench)
63
+ pBench.start = Time.now
64
+ # pBench.secs = 0.0
65
+ end
66
+
67
+ # Accumulate benchmark
68
+ def endBench(pBench)
69
+ $now = Time.now
70
+ pBench.secs += $now - pBench.start
71
+ end
72
+
73
+ # Print benchmark
74
+ def printBench
75
+ if ($frames==0 || $appBench.secs==0 || $frameBench.secs==0 ||
76
+ $textureBench.secs==0 || $teapotBench.secs==0)
77
+ puts "No measurable time has elapsed"
78
+ return
79
+ end
80
+
81
+ puts "FBO Texture Rendering FPS: #{$frames / $textureBench.secs}"
82
+ puts "Teapot Shader FPS: #{$frames / $teapotBench.secs}"
83
+
84
+ overhead = $frameBench.secs - ($textureBench.secs + $teapotBench.secs)
85
+ puts "Frame overhead secs/frame: #{overhead / $frames}"
86
+
87
+ overhead = $appBench.secs - $frameBench.secs
88
+ puts "OS/GLUT overhead secs/frame: #{overhead / $frames}"
89
+
90
+ puts "Overall FPS: #{$frames / $appBench.secs}"
91
+ puts ""
92
+ end
93
+
94
+ # Error handling
95
+ def error(errTitle, errMsg)
96
+ puts "#{errTitle}: #{errMsg}"
97
+ exit(0)
98
+ end
99
+
100
+ # Check OpenGL Version
101
+ def checkVersion
102
+ version = glGetString(GL_VERSION)
103
+ vendor = glGetString(GL_VENDOR)
104
+ renderer = glGetString(GL_RENDERER)
105
+ exts = glGetString(GL_EXTENSIONS)
106
+
107
+ puts PROGRAM
108
+ puts ""
109
+ puts "OpenGL: #{version}"
110
+ puts "Vendor: #{vendor}"
111
+ puts "Renderer: #{renderer}"
112
+ puts ""
113
+
114
+ if Gl.is_available?("GL_EXT_framebuffer_object") == false
115
+ error("Extension not available","EXT_framebuffer_object")
116
+ end
117
+ end
118
+
119
+ # Load Extension Procs
120
+ def initExtensions
121
+ # (Not needed)
122
+ end
123
+
124
+ # Initialize Vertex/Fragment Programs
125
+ def initProgs
126
+ # NOP Vertex shader
127
+ $vertexProg = <<-END_OF_PROGRAM
128
+ !!ARBvp1.0
129
+ TEMP vertexClip;
130
+ DP4 vertexClip.x, state.matrix.mvp.row[0], vertex.position;
131
+ DP4 vertexClip.y, state.matrix.mvp.row[1], vertex.position;
132
+ DP4 vertexClip.z, state.matrix.mvp.row[2], vertex.position;
133
+ DP4 vertexClip.w, state.matrix.mvp.row[3], vertex.position;
134
+ MOV result.position, vertexClip;
135
+ MOV result.color, vertex.color;
136
+ MOV result.texcoord[0], vertex.texcoord;
137
+ MOV result.texcoord[1], vertex.normal;
138
+ END
139
+ END_OF_PROGRAM
140
+
141
+ # Black Light Fragment shader
142
+ $fragProg = <<-END_OF_PROGRAM
143
+ !!ARBfp1.0
144
+ TEMP decal,color;
145
+ TEX decal, fragment.texcoord[0], texture[0], 2D;
146
+ MUL result.color, decal, fragment.texcoord[1];
147
+ END
148
+ END_OF_PROGRAM
149
+
150
+ $idVertexProg,$idFragProg = glGenProgramsARB(2)
151
+
152
+ glBindProgramARB(GL_VERTEX_PROGRAM_ARB, $idVertexProg)
153
+ glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, $vertexProg)
154
+
155
+ glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, $idFragProg)
156
+ glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, $fragProg)
157
+ end
158
+
159
+ # Terminate Vertex/Fragment Programs
160
+ def termProgs
161
+ glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0)
162
+ glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, 0)
163
+
164
+ glDeleteProgramsARB([$idVertexProg,$idFragProg])
165
+ end
166
+
167
+ # FBO Status handler
168
+ def statusFBO
169
+ stat = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT)
170
+ return if (stat==0 || stat == GL_FRAMEBUFFER_COMPLETE_EXT)
171
+ printf("FBO status: %04X\n", stat)
172
+ exit(0)
173
+ end
174
+
175
+ # Initialize Framebuffers
176
+ def initFBO
177
+ $idTexture = glGenTextures(1)[0]
178
+ $idFrameBuffer = glGenFramebuffersEXT(1)[0]
179
+ $idRenderBuffer = glGenRenderbuffersEXT(1)[0]
180
+
181
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, $idFrameBuffer)
182
+ glBindTexture(GL_TEXTURE_2D, $idTexture)
183
+
184
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, $textureWidth, $textureHeight,
185
+ 0, GL_RGBA, GL_UNSIGNED_BYTE, nil)
186
+
187
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
188
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)
189
+
190
+ glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
191
+ GL_TEXTURE_2D, $idTexture, 0)
192
+
193
+ glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, $idRenderBuffer)
194
+
195
+ glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT24,
196
+ $textureWidth, $textureHeight)
197
+
198
+ glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
199
+ GL_RENDERBUFFER_EXT, $idRenderBuffer)
200
+
201
+ statusFBO()
202
+ end
203
+
204
+ # FBO texture renderer
205
+ def renderFBO
206
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, $idFrameBuffer)
207
+
208
+ glLoadIdentity()
209
+ glTranslated(-0.75, -0.85, -2.5)
210
+
211
+ glRotated($rotTeapotX, 1.0, 0.0, 0.0)
212
+ $rotTeapotX += 0.5
213
+
214
+ glRotated($rotTeapotY, 0.0, 1.0, 0.0)
215
+ $rotTeapotY += 1.0
216
+
217
+ glClearColor(0, 0, 0, 0)
218
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
219
+ glColor3d(1.0, 1.0, 1.0)
220
+
221
+ glutWireTeapot(0.125)
222
+
223
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0)
224
+ end
225
+
226
+ # Terminate FBO objects
227
+ def termFBO
228
+ glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0)
229
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0)
230
+ glBindTexture(GL_TEXTURE_2D, 0)
231
+
232
+ glDeleteRenderbuffersEXT($idRenderBuffer)
233
+ glDeleteFramebuffersEXT($idFrameBuffer)
234
+ glDeleteTextures($idTexture)
235
+ end
236
+
237
+ # Resize Window
238
+ def resizeScene(width,height)
239
+ if (height==0)
240
+ height = 1
241
+ end
242
+
243
+ glViewport(0, 0, width, height)
244
+
245
+ glMatrixMode(GL_PROJECTION)
246
+ glLoadIdentity()
247
+ gluPerspective(45.0,width.to_f/height.to_f,0.1,100.0)
248
+
249
+ glMatrixMode(GL_MODELVIEW)
250
+
251
+ $windowWidth = width
252
+ $windowHeight = height
253
+ end
254
+
255
+ # Initialize OpenGL Environment
256
+ def init
257
+ checkVersion
258
+ initExtensions
259
+
260
+ resizeScene($windowWidth, $windowHeight)
261
+
262
+ initFBO
263
+ initProgs
264
+ end
265
+
266
+ # Terminate OpenGL Environment
267
+ def term
268
+ # Display benchmark
269
+ endBench($appBench)
270
+ printBench()
271
+
272
+ # Disable app
273
+ glutHideWindow()
274
+ glutKeyboardFunc(nil)
275
+ glutSpecialFunc(nil)
276
+ glutIdleFunc(nil)
277
+ glutReshapeFunc(nil)
278
+
279
+ # Release Framebuffers
280
+ termProgs()
281
+ termFBO()
282
+
283
+ # Now we can destroy window
284
+ glutDestroyWindow($idWindow)
285
+ exit(0)
286
+ end
287
+
288
+ # Frame handler
289
+ display = lambda do
290
+ # Run benchmark CYCLES times
291
+ $frames += 1
292
+ term() if ($frames > CYCLES)
293
+ startBench($frameBench)
294
+
295
+ # Render animated texture
296
+ startBench($textureBench)
297
+ renderFBO()
298
+ endBench($textureBench)
299
+
300
+ # Set up ModelView
301
+ glMatrixMode(GL_MODELVIEW)
302
+ glLoadIdentity()
303
+ glTranslatef(0.0,0.0,-5.0)
304
+ glRotated(0.0,1.0,0.0,0.0)
305
+ glRotated($rotY,0.0,1.0,0.0)
306
+ $rotY += $incY
307
+
308
+ # Set attributes
309
+ glEnable(GL_TEXTURE_2D)
310
+ glEnable(GL_DEPTH_TEST)
311
+ glTexEnvi(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_DECAL)
312
+
313
+ # Clear render buffer and set teapot color
314
+ glClearColor(0.2, 0.2, 0.2, 1.0)
315
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
316
+ glColor3d(0.9, 0.45, 0.0)
317
+
318
+ # Render the teapot using our shader
319
+ startBench($teapotBench)
320
+ glEnable(GL_VERTEX_PROGRAM_ARB)
321
+ glEnable(GL_FRAGMENT_PROGRAM_ARB)
322
+
323
+ glutSolidTeapot(1.0)
324
+
325
+ glDisable(GL_FRAGMENT_PROGRAM_ARB)
326
+ glDisable(GL_VERTEX_PROGRAM_ARB)
327
+ endBench($teapotBench)
328
+
329
+ # Double-buffer and done
330
+ glutSwapBuffers()
331
+ endBench($frameBench)
332
+ end
333
+
334
+ # Keyboard handler
335
+ keyPressed = lambda do |key,x,y|
336
+ term()
337
+ end
338
+
339
+
340
+
341
+ # Main app
342
+
343
+ glutInit()
344
+ glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH | GLUT_ALPHA)
345
+ glutInitWindowSize($windowWidth,$windowHeight)
346
+
347
+ $idWindow = glutCreateWindow(PROGRAM)
348
+
349
+ glutDisplayFunc(display)
350
+ glutIdleFunc(display)
351
+ #glutReshapeFunc(resizeScene)
352
+ glutKeyboardFunc(keyPressed)
353
+
354
+ init()
355
+ startBench($appBench)
356
+ glutMainLoop()
357
+ exit(0)