danabr75-opengl 0.10.0
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- checksums.yaml +7 -0
- data/.autotest +29 -0
- data/.gemtest +0 -0
- data/.gitignore +6 -0
- data/.travis.yml +19 -0
- data/Gemfile +8 -0
- data/History.md +101 -0
- data/MIT-LICENSE +18 -0
- data/Manifest.txt +142 -0
- data/README.rdoc +105 -0
- data/Rakefile +170 -0
- data/danabr75-opengl.gemspec +32 -0
- data/examples/NeHe/NeHe.png +0 -0
- data/examples/NeHe/crate.png +0 -0
- data/examples/NeHe/glass.png +0 -0
- data/examples/NeHe/nehe_lesson02.rb +117 -0
- data/examples/NeHe/nehe_lesson03.rb +123 -0
- data/examples/NeHe/nehe_lesson04.rb +132 -0
- data/examples/NeHe/nehe_lesson05.rb +182 -0
- data/examples/NeHe/nehe_lesson06.rb +186 -0
- data/examples/NeHe/nehe_lesson07.rb +240 -0
- data/examples/NeHe/nehe_lesson08.rb +255 -0
- data/examples/NeHe/nehe_lesson09.rb +203 -0
- data/examples/NeHe/nehe_lesson11.rb +176 -0
- data/examples/NeHe/nehe_lesson12.rb +203 -0
- data/examples/NeHe/nehe_lesson16.rb +211 -0
- data/examples/NeHe/nehe_lesson19.rb +209 -0
- data/examples/NeHe/nehe_lesson36.rb +308 -0
- data/examples/NeHe/particle.png +0 -0
- data/examples/NeHe/star.png +0 -0
- data/examples/NeHe/tim.png +0 -0
- data/examples/OrangeBook/3Dlabs-License.txt +33 -0
- data/examples/OrangeBook/brick.frag +36 -0
- data/examples/OrangeBook/brick.rb +378 -0
- data/examples/OrangeBook/brick.vert +41 -0
- data/examples/OrangeBook/particle.frag +17 -0
- data/examples/OrangeBook/particle.rb +408 -0
- data/examples/OrangeBook/particle.vert +38 -0
- data/examples/README +16 -0
- data/examples/RedBook/aapoly.rb +143 -0
- data/examples/RedBook/aargb.rb +121 -0
- data/examples/RedBook/accanti.rb +164 -0
- data/examples/RedBook/accpersp.rb +217 -0
- data/examples/RedBook/alpha.rb +125 -0
- data/examples/RedBook/alpha3D.rb +160 -0
- data/examples/RedBook/bezcurve.rb +107 -0
- data/examples/RedBook/bezmesh.rb +139 -0
- data/examples/RedBook/checker.rb +126 -0
- data/examples/RedBook/clip.rb +97 -0
- data/examples/RedBook/colormat.rb +137 -0
- data/examples/RedBook/cube.rb +71 -0
- data/examples/RedBook/depthcue.rb +101 -0
- data/examples/RedBook/dof.rb +206 -0
- data/examples/RedBook/double.rb +107 -0
- data/examples/RedBook/drawf.rb +93 -0
- data/examples/RedBook/feedback.rb +147 -0
- data/examples/RedBook/fog.rb +168 -0
- data/examples/RedBook/font.rb +153 -0
- data/examples/RedBook/hello.rb +81 -0
- data/examples/RedBook/image.rb +139 -0
- data/examples/RedBook/jitter.rb +207 -0
- data/examples/RedBook/light.rb +157 -0
- data/examples/RedBook/lines.rb +130 -0
- data/examples/RedBook/list.rb +113 -0
- data/examples/RedBook/material.rb +276 -0
- data/examples/RedBook/mipmap.rb +158 -0
- data/examples/RedBook/model.rb +115 -0
- data/examples/RedBook/movelight.rb +134 -0
- data/examples/RedBook/pickdepth.rb +181 -0
- data/examples/RedBook/planet.rb +110 -0
- data/examples/RedBook/quadric.rb +160 -0
- data/examples/RedBook/robot.rb +117 -0
- data/examples/RedBook/select.rb +198 -0
- data/examples/RedBook/smooth.rb +97 -0
- data/examples/RedBook/stencil.rb +165 -0
- data/examples/RedBook/stroke.rb +169 -0
- data/examples/RedBook/surface.rb +168 -0
- data/examples/RedBook/teaambient.rb +134 -0
- data/examples/RedBook/teapots.rb +184 -0
- data/examples/RedBook/tess.rb +185 -0
- data/examples/RedBook/texbind.rb +149 -0
- data/examples/RedBook/texgen.rb +171 -0
- data/examples/RedBook/texturesurf.rb +130 -0
- data/examples/RedBook/varray.rb +161 -0
- data/examples/RedBook/wrap.rb +150 -0
- data/examples/misc/OGLBench.rb +338 -0
- data/examples/misc/anisotropic.rb +196 -0
- data/examples/misc/fbo_test.rb +357 -0
- data/examples/misc/font-glut.rb +47 -0
- data/examples/misc/glfwtest.rb +30 -0
- data/examples/misc/plane.rb +161 -0
- data/examples/misc/readpixel.rb +66 -0
- data/examples/misc/sdltest.rb +36 -0
- data/examples/misc/trislam.rb +829 -0
- data/ext/opengl/GL/gl.h +2115 -0
- data/ext/opengl/GL/glext.h +11770 -0
- data/ext/opengl/common.h +372 -0
- data/ext/opengl/conv.h +247 -0
- data/ext/opengl/extconf.rb +19 -0
- data/ext/opengl/fptr_struct.h +912 -0
- data/ext/opengl/funcdef.h +279 -0
- data/ext/opengl/gl-1.0-1.1.c +3345 -0
- data/ext/opengl/gl-1.2.c +155 -0
- data/ext/opengl/gl-1.3.c +447 -0
- data/ext/opengl/gl-1.4.c +346 -0
- data/ext/opengl/gl-1.5.c +225 -0
- data/ext/opengl/gl-2.0.c +665 -0
- data/ext/opengl/gl-2.1.c +57 -0
- data/ext/opengl/gl-3.0.c +502 -0
- data/ext/opengl/gl-enums.c +4853 -0
- data/ext/opengl/gl-enums.h +14528 -0
- data/ext/opengl/gl-error.c +110 -0
- data/ext/opengl/gl-error.h +25 -0
- data/ext/opengl/gl-ext-3dfx.c +27 -0
- data/ext/opengl/gl-ext-arb.c +880 -0
- data/ext/opengl/gl-ext-ati.c +41 -0
- data/ext/opengl/gl-ext-ext.c +885 -0
- data/ext/opengl/gl-ext-gremedy.c +41 -0
- data/ext/opengl/gl-ext-nv.c +679 -0
- data/ext/opengl/gl.c +265 -0
- data/ext/opengl/gl_buffer.c +202 -0
- data/ext/opengl/glimpl.c +187 -0
- data/ext/opengl/glimpl.h +47 -0
- data/ext/opengl/opengl.c +9 -0
- data/lib/gl.rb +1 -0
- data/lib/opengl.rb +79 -0
- data/lib/opengl/bindings_version.rb +4 -0
- data/lib/opengl/implementation.rb +38 -0
- data/lib/opengl/test_case.rb +86 -0
- data/test/dummy.xorg.conf +140 -0
- data/test/test_gl.rb +45 -0
- data/test/test_gl_10_11.rb +1363 -0
- data/test/test_gl_12.rb +71 -0
- data/test/test_gl_13.rb +221 -0
- data/test/test_gl_14.rb +218 -0
- data/test/test_gl_15.rb +258 -0
- data/test/test_gl_20.rb +417 -0
- data/test/test_gl_21.rb +436 -0
- data/test/test_gl_ext_arb.rb +508 -0
- data/test/test_gl_ext_ati.rb +28 -0
- data/test/test_gl_ext_ext.rb +608 -0
- data/test/test_gl_ext_gremedy.rb +29 -0
- data/test/test_gl_ext_nv.rb +349 -0
- data/test/test_glimpl.rb +23 -0
- data/test/test_opengl_buffer.rb +122 -0
- data/utils/README +6 -0
- data/utils/enumgen.rb +108 -0
- data/utils/extlistgen.rb +90 -0
- metadata +326 -0
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#!/usr/bin/env ruby
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require 'opengl'
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require 'glu'
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require 'glut'
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require 'chunky_png'
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class Lesson07
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include Gl
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include Glu
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include Glut
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def initialize
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@textures = nil
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@xrot = 0.0
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@yrot = 0.0
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@x_speed = 0.0
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@y_speed = 0.0
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@z = 0.0
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@ambient = [0.5, 0.5, 0.5, 1.0]
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@diffuse = [1.0, 1.0, 1.0, 1.0]
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@light_position = [0.0, 0.0, 2.0, 1.0]
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@filter = 0
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@keys = []
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@lighting = false
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@fullscreen = false
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glutInit
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glutInitDisplayMode GLUT_RGB | GLUT_DOUBLE | GLUT_ALPHA | GLUT_DEPTH
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glutInitWindowSize 640, 480
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glutInitWindowPosition 0, 0
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@window = glutCreateWindow "NeHe Lesson 07 - ruby-opengl version"
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glutDisplayFunc :draw_gl_scene
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glutReshapeFunc :reshape
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glutIdleFunc :idle
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glutKeyboardFunc :keyboard
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reshape 640, 480
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load_texture
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init_gl
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glutMainLoop
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end
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def init_gl
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glEnable GL_TEXTURE_2D
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glShadeModel GL_SMOOTH
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glClearColor 0.0, 0.0, 0.0, 0.5
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glClearDepth 1.0
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glEnable GL_DEPTH_TEST
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glDepthFunc GL_LEQUAL
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glHint GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST
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glLightfv GL_LIGHT1, GL_AMBIENT, @ambient
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glLightfv GL_LIGHT1, GL_DIFFUSE, @diffuse
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glLightfv GL_LIGHT1, GL_POSITION, @light_position
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glEnable GL_LIGHT1
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true
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end
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def reshape width, height
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width = width.to_f
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height = height.to_f
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height = 1.0 if height.zero?
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glViewport 0, 0, width, height
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glMatrixMode GL_PROJECTION
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glLoadIdentity
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gluPerspective 45.0, width / height, 0.1, 100.0
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glMatrixMode GL_MODELVIEW
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glLoadIdentity
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true
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end
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def draw_gl_scene
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glClear GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT
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glLoadIdentity
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glTranslatef 0.0, 0.0, @z
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glRotatef @xrot, 1.0, 0.0, 0.0
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glRotatef @yrot, 0.0, 1.0, 0.0
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glBindTexture GL_TEXTURE_2D, @textures[@filter]
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glBegin GL_QUADS do
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# front face
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glNormal3f( 0.0, 0.0, 1.0)
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glTexCoord2f(0.0, 1.0)
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glVertex3f(-1.0, -1.0, 1.0)
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glTexCoord2f(1.0, 1.0)
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glVertex3f( 1.0, -1.0, 1.0)
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glTexCoord2f(1.0, 0.0)
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glVertex3f( 1.0, 1.0, 1.0)
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glTexCoord2f(0.0, 0.0)
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glVertex3f(-1.0, 1.0, 1.0)
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# back face
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glNormal3f( 0.0, 0.0, -1.0)
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glTexCoord2f(0.0, 1.0)
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glVertex3f(-1.0, -1.0, -1.0)
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glTexCoord2f(1.0, 1.0)
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glVertex3f(-1.0, 1.0, -1.0)
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glTexCoord2f(1.0, 0.0)
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glVertex3f( 1.0, 1.0, -1.0)
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glTexCoord2f(0.0, 0.0)
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glVertex3f( 1.0, -1.0, -1.0)
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# top face
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glNormal3f( 0.0, 1.0, 0.0)
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glTexCoord2f(0.0, 1.0)
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glVertex3f(-1.0, 1.0, -1.0)
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glTexCoord2f(1.0, 1.0)
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glVertex3f(-1.0, 1.0, 1.0)
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glTexCoord2f(1.0, 0.0)
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glVertex3f( 1.0, 1.0, 1.0)
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glTexCoord2f(0.0, 0.0)
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glVertex3f( 1.0, 1.0, -1.0)
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# bottom face
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glNormal3f( 0.0, -1.0, 0.0)
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glTexCoord2f(1.0, 1.0)
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glVertex3f(-1.0, -1.0, -1.0)
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glTexCoord2f(1.0, 0.0)
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glVertex3f( 1.0, -1.0, -1.0)
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glTexCoord2f(0.0, 0.0)
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glVertex3f( 1.0, -1.0, 1.0)
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glTexCoord2f(0.0, 1.0)
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glVertex3f(-1.0, -1.0, 1.0)
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# right face
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glNormal3f( 1.0, 0.0, 0.0)
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glTexCoord2f(1.0, 0.0)
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glVertex3f( 1.0, -1.0, -1.0)
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glTexCoord2f(0.0, 0.0)
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glVertex3f( 1.0, 1.0, -1.0)
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glTexCoord2f(0.0, 1.0)
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glVertex3f( 1.0, 1.0, 1.0)
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glTexCoord2f(1.0, 1.0)
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glVertex3f( 1.0, -1.0, 1.0)
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# left face
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glNormal3f(-1.0, 0.0, 0.0)
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glTexCoord2f(0.0, 0.0)
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glVertex3f(-1.0, -1.0, -1.0)
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glTexCoord2f(0.0, 1.0)
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glVertex3f(-1.0, -1.0, 1.0)
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glTexCoord2f(1.0, 1.0)
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glVertex3f(-1.0, 1.0, 1.0)
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glTexCoord2f(1.0, 0.0)
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glVertex3f(-1.0, 1.0, -1.0)
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end
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@xrot += @x_speed
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@yrot += @y_speed
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glutSwapBuffers
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end
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def idle
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glutPostRedisplay
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end
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def keyboard key, x, y
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case key
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when ?\e then
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glutDestroyWindow @window
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exit 0
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when 'l' then
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@lighting = !@lighting
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if @lighting then
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glEnable GL_LIGHTING
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puts "lights on"
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else
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glDisable GL_LIGHTING
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puts "lights off"
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end
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when 'f' then
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@filter += 1
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@filter %= 3
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puts "texture #{@filter}"
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when 'F' then
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@fullscreen = !@fullscreen
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if @fullscreen then
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glutFullScreen
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else
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glutPositionWindow 0, 0
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end
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when 'X' then @x_speed += 0.01
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when 'x' then @x_speed -= 0.01
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when 'Y' then @y_speed += 0.01
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when 'y' then @y_speed -= 0.01
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when 'Z' then @z += 1.0
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when 'z' then @z -= 1.0
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else
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puts key
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end
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glutPostRedisplay
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end
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def load_texture
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png = ChunkyPNG::Image.from_file(File.expand_path('../crate.png', __FILE__))
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height = png.height
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width = png.width
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image = png.to_rgba_stream
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@textures = glGenTextures 3
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glBindTexture GL_TEXTURE_2D, @textures[0]
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glTexParameteri GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST
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glTexParameteri GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST
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glTexImage2D GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, image
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glBindTexture GL_TEXTURE_2D, @textures[1]
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glTexParameteri GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR
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glTexParameteri GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR
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glTexImage2D GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, image
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glBindTexture GL_TEXTURE_2D, @textures[2]
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glTexParameteri GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR
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glTexParameteri GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST
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gluBuild2DMipmaps GL_TEXTURE_2D, GL_RGBA, width, height, GL_RGBA, GL_UNSIGNED_BYTE, image
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end
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end
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Lesson07.new
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#!/usr/bin/env ruby
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require 'opengl'
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require 'glu'
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require 'glut'
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require 'chunky_png'
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class Lesson08
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include Gl
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include Glu
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include Glut
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def initialize
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@textures = nil
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@xrot = 0.0
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@yrot = 0.0
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@x_speed = 0.0
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@y_speed = 0.0
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@z = 0.0
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@ambient = [0.5, 0.5, 0.5, 1.0]
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@diffuse = [1.0, 1.0, 1.0, 1.0]
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@light_position = [0.0, 0.0, 2.0, 1.0]
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@filter = 0
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@keys = []
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@lighting = false
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@blending = false
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@fullscreen = false
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glutInit
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glutInitDisplayMode GLUT_RGB | GLUT_DOUBLE | GLUT_ALPHA | GLUT_DEPTH
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glutInitWindowSize 640, 480
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glutInitWindowPosition 0, 0
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@window = glutCreateWindow "NeHe Lesson 08 - ruby-opengl version"
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glutDisplayFunc :draw_gl_scene
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glutReshapeFunc :reshape
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glutIdleFunc :idle
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glutKeyboardFunc :keyboard
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reshape 640, 480
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load_texture
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init_gl
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glutMainLoop
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end
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def init_gl
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glEnable GL_TEXTURE_2D
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glShadeModel GL_SMOOTH
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glClearColor 0.0, 0.0, 0.0, 0.5
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glClearDepth 1.0
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glEnable GL_DEPTH_TEST
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glDepthFunc GL_LEQUAL
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glColor4f 1.0, 1.0, 1.0, 0.5
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glBlendFunc GL_SRC_ALPHA, GL_ONE
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glHint GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST
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glLightfv GL_LIGHT1, GL_AMBIENT, @ambient
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glLightfv GL_LIGHT1, GL_DIFFUSE, @diffuse
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glLightfv GL_LIGHT1, GL_POSITION, @light_position
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glEnable GL_LIGHT1
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true
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end
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def reshape width, height
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width = width.to_f
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height = height.to_f
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height = 1.0 if height.zero?
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glViewport 0, 0, width, height
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glMatrixMode GL_PROJECTION
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glLoadIdentity
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gluPerspective 45.0, width / height, 0.1, 100.0
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glMatrixMode GL_MODELVIEW
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glLoadIdentity
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true
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end
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def draw_gl_scene
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glClear GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT
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glLoadIdentity
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glTranslatef 0.0, 0.0, @z
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glRotatef @xrot, 1.0, 0.0, 0.0
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glRotatef @yrot, 0.0, 1.0, 0.0
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glBindTexture GL_TEXTURE_2D, @textures[@filter]
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glBegin GL_QUADS do
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# front face
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glNormal3f( 0.0, 0.0, 1.0)
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glTexCoord2f(0.0, 1.0)
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glVertex3f(-1.0, -1.0, 1.0)
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glTexCoord2f(1.0, 1.0)
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glVertex3f( 1.0, -1.0, 1.0)
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glTexCoord2f(1.0, 0.0)
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glVertex3f( 1.0, 1.0, 1.0)
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glTexCoord2f(0.0, 0.0)
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glVertex3f(-1.0, 1.0, 1.0)
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# back face
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glNormal3f( 0.0, 0.0, -1.0)
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glTexCoord2f(0.0, 1.0)
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glVertex3f(-1.0, -1.0, -1.0)
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glTexCoord2f(1.0, 1.0)
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glVertex3f(-1.0, 1.0, -1.0)
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glTexCoord2f(1.0, 0.0)
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glVertex3f( 1.0, 1.0, -1.0)
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glTexCoord2f(0.0, 0.0)
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glVertex3f( 1.0, -1.0, -1.0)
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# top face
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glNormal3f( 0.0, 1.0, 0.0)
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glTexCoord2f(0.0, 1.0)
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glVertex3f(-1.0, 1.0, -1.0)
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glTexCoord2f(1.0, 1.0)
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glVertex3f(-1.0, 1.0, 1.0)
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glTexCoord2f(1.0, 0.0)
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glVertex3f( 1.0, 1.0, 1.0)
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glTexCoord2f(0.0, 0.0)
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glVertex3f( 1.0, 1.0, -1.0)
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# bottom face
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glNormal3f( 0.0, -1.0, 0.0)
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glTexCoord2f(1.0, 1.0)
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glVertex3f(-1.0, -1.0, -1.0)
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glTexCoord2f(1.0, 0.0)
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glVertex3f( 1.0, -1.0, -1.0)
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glTexCoord2f(0.0, 0.0)
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glVertex3f( 1.0, -1.0, 1.0)
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glTexCoord2f(0.0, 1.0)
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glVertex3f(-1.0, -1.0, 1.0)
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# right face
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glNormal3f( 1.0, 0.0, 0.0)
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glTexCoord2f(1.0, 0.0)
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glVertex3f( 1.0, -1.0, -1.0)
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glTexCoord2f(0.0, 0.0)
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glVertex3f( 1.0, 1.0, -1.0)
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glTexCoord2f(0.0, 1.0)
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glVertex3f( 1.0, 1.0, 1.0)
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glTexCoord2f(1.0, 1.0)
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glVertex3f( 1.0, -1.0, 1.0)
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# left face
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glNormal3f(-1.0, 0.0, 0.0)
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glTexCoord2f(0.0, 0.0)
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glVertex3f(-1.0, -1.0, -1.0)
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glTexCoord2f(0.0, 1.0)
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glVertex3f(-1.0, -1.0, 1.0)
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glTexCoord2f(1.0, 1.0)
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glVertex3f(-1.0, 1.0, 1.0)
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glTexCoord2f(1.0, 0.0)
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glVertex3f(-1.0, 1.0, -1.0)
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end
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@xrot += @x_speed
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@yrot += @y_speed
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glutSwapBuffers
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end
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def idle
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glutPostRedisplay
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end
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def keyboard key, x, y
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case key
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when ?\e then
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glutDestroyWindow @window
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exit 0
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when 'l' then
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@lighting = !@lighting
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if @lighting then
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glEnable GL_LIGHTING
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puts "lights on"
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else
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glDisable GL_LIGHTING
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puts "lights off"
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end
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when 'f' then
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@filter += 1
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@filter %= 3
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puts "texture #{@filter}"
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when 'F' then
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@fullscreen = !@fullscreen
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if @fullscreen then
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glutFullScreen
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else
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glutPositionWindow 0, 0
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end
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when 'B' then
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@blending = !@blending
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if @blending then
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glDisable GL_DEPTH_TEST
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glEnable GL_BLEND
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puts "blending on"
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else
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glDisable GL_BLEND
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glEnable GL_DEPTH_TEST
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puts "blending off"
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end
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when 'X' then @x_speed += 0.01
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when 'x' then @x_speed -= 0.01
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when 'Y' then @y_speed += 0.01
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when 'y' then @y_speed -= 0.01
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when 'Z' then @z += 1.0
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when 'z' then @z -= 1.0
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else
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puts key
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end
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glutPostRedisplay
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end
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def load_texture
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png = ChunkyPNG::Image.from_file(File.expand_path('../glass.png', __FILE__))
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height = png.height
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width = png.width
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image = png.to_rgba_stream
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@textures = glGenTextures 3
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glBindTexture GL_TEXTURE_2D, @textures[0]
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glTexParameteri GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST
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glTexParameteri GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST
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glTexImage2D GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, image
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glBindTexture GL_TEXTURE_2D, @textures[1]
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glTexParameteri GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR
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glTexParameteri GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR
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glTexImage2D GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, image
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glBindTexture GL_TEXTURE_2D, @textures[2]
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glTexParameteri GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR
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glTexParameteri GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST
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gluBuild2DMipmaps GL_TEXTURE_2D, GL_RGBA, width, height, GL_RGBA, GL_UNSIGNED_BYTE, image
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end
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end
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Lesson08.new
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