warp-lang 1.0.2__py3-none-macosx_10_13_universal2.whl → 1.1.0__py3-none-macosx_10_13_universal2.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.

Potentially problematic release.


This version of warp-lang might be problematic. Click here for more details.

Files changed (346) hide show
  1. warp/__init__.py +108 -97
  2. warp/__init__.pyi +1 -1
  3. warp/bin/libwarp-clang.dylib +0 -0
  4. warp/bin/libwarp.dylib +0 -0
  5. warp/build.py +115 -113
  6. warp/build_dll.py +383 -375
  7. warp/builtins.py +3425 -3354
  8. warp/codegen.py +2878 -2792
  9. warp/config.py +40 -36
  10. warp/constants.py +45 -45
  11. warp/context.py +5194 -5102
  12. warp/dlpack.py +442 -442
  13. warp/examples/__init__.py +16 -16
  14. warp/examples/assets/bear.usd +0 -0
  15. warp/examples/assets/bunny.usd +0 -0
  16. warp/examples/assets/cartpole.urdf +110 -110
  17. warp/examples/assets/crazyflie.usd +0 -0
  18. warp/examples/assets/cube.usd +0 -0
  19. warp/examples/assets/nv_ant.xml +92 -92
  20. warp/examples/assets/nv_humanoid.xml +183 -183
  21. warp/examples/assets/quadruped.urdf +267 -267
  22. warp/examples/assets/rocks.nvdb +0 -0
  23. warp/examples/assets/rocks.usd +0 -0
  24. warp/examples/assets/sphere.usd +0 -0
  25. warp/examples/benchmarks/benchmark_api.py +383 -383
  26. warp/examples/benchmarks/benchmark_cloth.py +278 -277
  27. warp/examples/benchmarks/benchmark_cloth_cupy.py +88 -88
  28. warp/examples/benchmarks/benchmark_cloth_jax.py +97 -100
  29. warp/examples/benchmarks/benchmark_cloth_numba.py +146 -142
  30. warp/examples/benchmarks/benchmark_cloth_numpy.py +77 -77
  31. warp/examples/benchmarks/benchmark_cloth_pytorch.py +86 -86
  32. warp/examples/benchmarks/benchmark_cloth_taichi.py +112 -112
  33. warp/examples/benchmarks/benchmark_cloth_warp.py +146 -146
  34. warp/examples/benchmarks/benchmark_launches.py +295 -295
  35. warp/examples/browse.py +29 -29
  36. warp/examples/core/example_dem.py +234 -219
  37. warp/examples/core/example_fluid.py +293 -267
  38. warp/examples/core/example_graph_capture.py +144 -126
  39. warp/examples/core/example_marching_cubes.py +188 -174
  40. warp/examples/core/example_mesh.py +174 -155
  41. warp/examples/core/example_mesh_intersect.py +205 -193
  42. warp/examples/core/example_nvdb.py +176 -170
  43. warp/examples/core/example_raycast.py +105 -90
  44. warp/examples/core/example_raymarch.py +199 -178
  45. warp/examples/core/example_render_opengl.py +185 -141
  46. warp/examples/core/example_sph.py +405 -387
  47. warp/examples/core/example_torch.py +222 -181
  48. warp/examples/core/example_wave.py +263 -248
  49. warp/examples/fem/bsr_utils.py +378 -380
  50. warp/examples/fem/example_apic_fluid.py +407 -389
  51. warp/examples/fem/example_convection_diffusion.py +182 -168
  52. warp/examples/fem/example_convection_diffusion_dg.py +219 -209
  53. warp/examples/fem/example_convection_diffusion_dg0.py +204 -194
  54. warp/examples/fem/example_deformed_geometry.py +177 -159
  55. warp/examples/fem/example_diffusion.py +201 -173
  56. warp/examples/fem/example_diffusion_3d.py +177 -152
  57. warp/examples/fem/example_diffusion_mgpu.py +221 -214
  58. warp/examples/fem/example_mixed_elasticity.py +244 -222
  59. warp/examples/fem/example_navier_stokes.py +259 -243
  60. warp/examples/fem/example_stokes.py +220 -192
  61. warp/examples/fem/example_stokes_transfer.py +265 -249
  62. warp/examples/fem/mesh_utils.py +133 -109
  63. warp/examples/fem/plot_utils.py +292 -287
  64. warp/examples/optim/example_bounce.py +260 -246
  65. warp/examples/optim/example_cloth_throw.py +222 -209
  66. warp/examples/optim/example_diffray.py +566 -536
  67. warp/examples/optim/example_drone.py +864 -835
  68. warp/examples/optim/example_inverse_kinematics.py +176 -168
  69. warp/examples/optim/example_inverse_kinematics_torch.py +185 -169
  70. warp/examples/optim/example_spring_cage.py +239 -231
  71. warp/examples/optim/example_trajectory.py +223 -199
  72. warp/examples/optim/example_walker.py +306 -293
  73. warp/examples/sim/example_cartpole.py +139 -129
  74. warp/examples/sim/example_cloth.py +196 -186
  75. warp/examples/sim/example_granular.py +124 -111
  76. warp/examples/sim/example_granular_collision_sdf.py +197 -186
  77. warp/examples/sim/example_jacobian_ik.py +236 -214
  78. warp/examples/sim/example_particle_chain.py +118 -105
  79. warp/examples/sim/example_quadruped.py +193 -180
  80. warp/examples/sim/example_rigid_chain.py +197 -187
  81. warp/examples/sim/example_rigid_contact.py +189 -177
  82. warp/examples/sim/example_rigid_force.py +127 -125
  83. warp/examples/sim/example_rigid_gyroscopic.py +109 -95
  84. warp/examples/sim/example_rigid_soft_contact.py +134 -122
  85. warp/examples/sim/example_soft_body.py +190 -177
  86. warp/fabric.py +337 -335
  87. warp/fem/__init__.py +60 -27
  88. warp/fem/cache.py +401 -388
  89. warp/fem/dirichlet.py +178 -179
  90. warp/fem/domain.py +262 -263
  91. warp/fem/field/__init__.py +100 -101
  92. warp/fem/field/field.py +148 -149
  93. warp/fem/field/nodal_field.py +298 -299
  94. warp/fem/field/restriction.py +22 -21
  95. warp/fem/field/test.py +180 -181
  96. warp/fem/field/trial.py +183 -183
  97. warp/fem/geometry/__init__.py +15 -19
  98. warp/fem/geometry/closest_point.py +69 -70
  99. warp/fem/geometry/deformed_geometry.py +270 -271
  100. warp/fem/geometry/element.py +744 -744
  101. warp/fem/geometry/geometry.py +184 -186
  102. warp/fem/geometry/grid_2d.py +380 -373
  103. warp/fem/geometry/grid_3d.py +441 -435
  104. warp/fem/geometry/hexmesh.py +953 -953
  105. warp/fem/geometry/partition.py +374 -376
  106. warp/fem/geometry/quadmesh_2d.py +532 -532
  107. warp/fem/geometry/tetmesh.py +840 -840
  108. warp/fem/geometry/trimesh_2d.py +577 -577
  109. warp/fem/integrate.py +1630 -1615
  110. warp/fem/operator.py +190 -191
  111. warp/fem/polynomial.py +214 -213
  112. warp/fem/quadrature/__init__.py +2 -2
  113. warp/fem/quadrature/pic_quadrature.py +243 -245
  114. warp/fem/quadrature/quadrature.py +295 -294
  115. warp/fem/space/__init__.py +294 -292
  116. warp/fem/space/basis_space.py +488 -489
  117. warp/fem/space/collocated_function_space.py +100 -105
  118. warp/fem/space/dof_mapper.py +236 -236
  119. warp/fem/space/function_space.py +148 -145
  120. warp/fem/space/grid_2d_function_space.py +267 -267
  121. warp/fem/space/grid_3d_function_space.py +305 -306
  122. warp/fem/space/hexmesh_function_space.py +350 -352
  123. warp/fem/space/partition.py +350 -350
  124. warp/fem/space/quadmesh_2d_function_space.py +368 -369
  125. warp/fem/space/restriction.py +158 -160
  126. warp/fem/space/shape/__init__.py +13 -15
  127. warp/fem/space/shape/cube_shape_function.py +738 -738
  128. warp/fem/space/shape/shape_function.py +102 -103
  129. warp/fem/space/shape/square_shape_function.py +611 -611
  130. warp/fem/space/shape/tet_shape_function.py +565 -567
  131. warp/fem/space/shape/triangle_shape_function.py +429 -429
  132. warp/fem/space/tetmesh_function_space.py +294 -292
  133. warp/fem/space/topology.py +297 -295
  134. warp/fem/space/trimesh_2d_function_space.py +223 -221
  135. warp/fem/types.py +77 -77
  136. warp/fem/utils.py +495 -495
  137. warp/jax.py +166 -141
  138. warp/jax_experimental.py +341 -339
  139. warp/native/array.h +1072 -1025
  140. warp/native/builtin.h +1560 -1560
  141. warp/native/bvh.cpp +398 -398
  142. warp/native/bvh.cu +525 -525
  143. warp/native/bvh.h +429 -429
  144. warp/native/clang/clang.cpp +495 -464
  145. warp/native/crt.cpp +31 -31
  146. warp/native/crt.h +334 -334
  147. warp/native/cuda_crt.h +1049 -1049
  148. warp/native/cuda_util.cpp +549 -540
  149. warp/native/cuda_util.h +288 -203
  150. warp/native/cutlass_gemm.cpp +34 -34
  151. warp/native/cutlass_gemm.cu +372 -372
  152. warp/native/error.cpp +66 -66
  153. warp/native/error.h +27 -27
  154. warp/native/fabric.h +228 -228
  155. warp/native/hashgrid.cpp +301 -278
  156. warp/native/hashgrid.cu +78 -77
  157. warp/native/hashgrid.h +227 -227
  158. warp/native/initializer_array.h +32 -32
  159. warp/native/intersect.h +1204 -1204
  160. warp/native/intersect_adj.h +365 -365
  161. warp/native/intersect_tri.h +322 -322
  162. warp/native/marching.cpp +2 -2
  163. warp/native/marching.cu +497 -497
  164. warp/native/marching.h +2 -2
  165. warp/native/mat.h +1498 -1498
  166. warp/native/matnn.h +333 -333
  167. warp/native/mesh.cpp +203 -203
  168. warp/native/mesh.cu +293 -293
  169. warp/native/mesh.h +1887 -1887
  170. warp/native/nanovdb/NanoVDB.h +4782 -4782
  171. warp/native/nanovdb/PNanoVDB.h +2553 -2553
  172. warp/native/nanovdb/PNanoVDBWrite.h +294 -294
  173. warp/native/noise.h +850 -850
  174. warp/native/quat.h +1084 -1084
  175. warp/native/rand.h +299 -299
  176. warp/native/range.h +108 -108
  177. warp/native/reduce.cpp +156 -156
  178. warp/native/reduce.cu +348 -348
  179. warp/native/runlength_encode.cpp +61 -61
  180. warp/native/runlength_encode.cu +46 -46
  181. warp/native/scan.cpp +30 -30
  182. warp/native/scan.cu +36 -36
  183. warp/native/scan.h +7 -7
  184. warp/native/solid_angle.h +442 -442
  185. warp/native/sort.cpp +94 -94
  186. warp/native/sort.cu +97 -97
  187. warp/native/sort.h +14 -14
  188. warp/native/sparse.cpp +337 -337
  189. warp/native/sparse.cu +544 -544
  190. warp/native/spatial.h +630 -630
  191. warp/native/svd.h +562 -562
  192. warp/native/temp_buffer.h +30 -30
  193. warp/native/vec.h +1132 -1132
  194. warp/native/volume.cpp +297 -297
  195. warp/native/volume.cu +32 -32
  196. warp/native/volume.h +538 -538
  197. warp/native/volume_builder.cu +425 -425
  198. warp/native/volume_builder.h +19 -19
  199. warp/native/warp.cpp +1057 -1052
  200. warp/native/warp.cu +2943 -2828
  201. warp/native/warp.h +313 -305
  202. warp/optim/__init__.py +9 -9
  203. warp/optim/adam.py +120 -120
  204. warp/optim/linear.py +1104 -939
  205. warp/optim/sgd.py +104 -92
  206. warp/render/__init__.py +10 -10
  207. warp/render/render_opengl.py +3217 -3204
  208. warp/render/render_usd.py +768 -749
  209. warp/render/utils.py +152 -150
  210. warp/sim/__init__.py +52 -59
  211. warp/sim/articulation.py +685 -685
  212. warp/sim/collide.py +1594 -1590
  213. warp/sim/import_mjcf.py +489 -481
  214. warp/sim/import_snu.py +220 -221
  215. warp/sim/import_urdf.py +536 -516
  216. warp/sim/import_usd.py +887 -881
  217. warp/sim/inertia.py +316 -317
  218. warp/sim/integrator.py +234 -233
  219. warp/sim/integrator_euler.py +1956 -1956
  220. warp/sim/integrator_featherstone.py +1910 -1991
  221. warp/sim/integrator_xpbd.py +3294 -3312
  222. warp/sim/model.py +4473 -4314
  223. warp/sim/particles.py +113 -112
  224. warp/sim/render.py +417 -403
  225. warp/sim/utils.py +413 -410
  226. warp/sparse.py +1227 -1227
  227. warp/stubs.py +2109 -2469
  228. warp/tape.py +1162 -225
  229. warp/tests/__init__.py +1 -1
  230. warp/tests/__main__.py +4 -4
  231. warp/tests/assets/torus.usda +105 -105
  232. warp/tests/aux_test_class_kernel.py +26 -26
  233. warp/tests/aux_test_compile_consts_dummy.py +10 -10
  234. warp/tests/aux_test_conditional_unequal_types_kernels.py +21 -21
  235. warp/tests/aux_test_dependent.py +22 -22
  236. warp/tests/aux_test_grad_customs.py +23 -23
  237. warp/tests/aux_test_reference.py +11 -11
  238. warp/tests/aux_test_reference_reference.py +10 -10
  239. warp/tests/aux_test_square.py +17 -17
  240. warp/tests/aux_test_unresolved_func.py +14 -14
  241. warp/tests/aux_test_unresolved_symbol.py +14 -14
  242. warp/tests/disabled_kinematics.py +239 -239
  243. warp/tests/run_coverage_serial.py +31 -31
  244. warp/tests/test_adam.py +157 -157
  245. warp/tests/test_arithmetic.py +1124 -1124
  246. warp/tests/test_array.py +2417 -2326
  247. warp/tests/test_array_reduce.py +150 -150
  248. warp/tests/test_async.py +668 -656
  249. warp/tests/test_atomic.py +141 -141
  250. warp/tests/test_bool.py +204 -149
  251. warp/tests/test_builtins_resolution.py +1292 -1292
  252. warp/tests/test_bvh.py +164 -171
  253. warp/tests/test_closest_point_edge_edge.py +228 -228
  254. warp/tests/test_codegen.py +566 -553
  255. warp/tests/test_compile_consts.py +97 -101
  256. warp/tests/test_conditional.py +246 -246
  257. warp/tests/test_copy.py +232 -215
  258. warp/tests/test_ctypes.py +632 -632
  259. warp/tests/test_dense.py +67 -67
  260. warp/tests/test_devices.py +91 -98
  261. warp/tests/test_dlpack.py +530 -529
  262. warp/tests/test_examples.py +400 -378
  263. warp/tests/test_fabricarray.py +955 -955
  264. warp/tests/test_fast_math.py +62 -54
  265. warp/tests/test_fem.py +1277 -1278
  266. warp/tests/test_fp16.py +130 -130
  267. warp/tests/test_func.py +338 -337
  268. warp/tests/test_generics.py +571 -571
  269. warp/tests/test_grad.py +746 -640
  270. warp/tests/test_grad_customs.py +333 -336
  271. warp/tests/test_hash_grid.py +210 -164
  272. warp/tests/test_import.py +39 -39
  273. warp/tests/test_indexedarray.py +1134 -1134
  274. warp/tests/test_intersect.py +67 -67
  275. warp/tests/test_jax.py +307 -307
  276. warp/tests/test_large.py +167 -164
  277. warp/tests/test_launch.py +354 -354
  278. warp/tests/test_lerp.py +261 -261
  279. warp/tests/test_linear_solvers.py +191 -171
  280. warp/tests/test_lvalue.py +421 -493
  281. warp/tests/test_marching_cubes.py +65 -65
  282. warp/tests/test_mat.py +1801 -1827
  283. warp/tests/test_mat_lite.py +115 -115
  284. warp/tests/test_mat_scalar_ops.py +2907 -2889
  285. warp/tests/test_math.py +126 -193
  286. warp/tests/test_matmul.py +500 -499
  287. warp/tests/test_matmul_lite.py +410 -410
  288. warp/tests/test_mempool.py +188 -190
  289. warp/tests/test_mesh.py +284 -324
  290. warp/tests/test_mesh_query_aabb.py +228 -241
  291. warp/tests/test_mesh_query_point.py +692 -702
  292. warp/tests/test_mesh_query_ray.py +292 -303
  293. warp/tests/test_mlp.py +276 -276
  294. warp/tests/test_model.py +110 -110
  295. warp/tests/test_modules_lite.py +39 -39
  296. warp/tests/test_multigpu.py +163 -163
  297. warp/tests/test_noise.py +248 -248
  298. warp/tests/test_operators.py +250 -250
  299. warp/tests/test_options.py +123 -125
  300. warp/tests/test_peer.py +133 -137
  301. warp/tests/test_pinned.py +78 -78
  302. warp/tests/test_print.py +54 -54
  303. warp/tests/test_quat.py +2086 -2086
  304. warp/tests/test_rand.py +288 -288
  305. warp/tests/test_reload.py +217 -217
  306. warp/tests/test_rounding.py +179 -179
  307. warp/tests/test_runlength_encode.py +190 -190
  308. warp/tests/test_sim_grad.py +243 -0
  309. warp/tests/test_sim_kinematics.py +91 -97
  310. warp/tests/test_smoothstep.py +168 -168
  311. warp/tests/test_snippet.py +305 -266
  312. warp/tests/test_sparse.py +468 -460
  313. warp/tests/test_spatial.py +2148 -2148
  314. warp/tests/test_streams.py +486 -473
  315. warp/tests/test_struct.py +710 -675
  316. warp/tests/test_tape.py +173 -148
  317. warp/tests/test_torch.py +743 -743
  318. warp/tests/test_transient_module.py +87 -87
  319. warp/tests/test_types.py +556 -659
  320. warp/tests/test_utils.py +490 -499
  321. warp/tests/test_vec.py +1264 -1268
  322. warp/tests/test_vec_lite.py +73 -73
  323. warp/tests/test_vec_scalar_ops.py +2099 -2099
  324. warp/tests/test_verify_fp.py +94 -94
  325. warp/tests/test_volume.py +737 -736
  326. warp/tests/test_volume_write.py +255 -265
  327. warp/tests/unittest_serial.py +37 -37
  328. warp/tests/unittest_suites.py +363 -359
  329. warp/tests/unittest_utils.py +603 -578
  330. warp/tests/unused_test_misc.py +71 -71
  331. warp/tests/walkthrough_debug.py +85 -85
  332. warp/thirdparty/appdirs.py +598 -598
  333. warp/thirdparty/dlpack.py +143 -143
  334. warp/thirdparty/unittest_parallel.py +566 -561
  335. warp/torch.py +321 -295
  336. warp/types.py +4504 -4450
  337. warp/utils.py +1008 -821
  338. {warp_lang-1.0.2.dist-info → warp_lang-1.1.0.dist-info}/LICENSE.md +126 -126
  339. {warp_lang-1.0.2.dist-info → warp_lang-1.1.0.dist-info}/METADATA +338 -400
  340. warp_lang-1.1.0.dist-info/RECORD +352 -0
  341. warp/examples/assets/cube.usda +0 -42
  342. warp/examples/assets/sphere.usda +0 -56
  343. warp/examples/assets/torus.usda +0 -105
  344. warp_lang-1.0.2.dist-info/RECORD +0 -352
  345. {warp_lang-1.0.2.dist-info → warp_lang-1.1.0.dist-info}/WHEEL +0 -0
  346. {warp_lang-1.0.2.dist-info → warp_lang-1.1.0.dist-info}/top_level.txt +0 -0
warp/sim/utils.py CHANGED
@@ -1,410 +1,413 @@
1
- import warp as wp
2
- import numpy as np
3
-
4
- from typing import Tuple, List
5
-
6
-
7
- @wp.func
8
- def velocity_at_point(qd: wp.spatial_vector, r: wp.vec3):
9
- """
10
- Returns the velocity of a point relative to the frame with the given spatial velocity.
11
-
12
- Args:
13
- qd (spatial_vector): The spatial velocity of the frame.
14
- r (vec3): The position of the point relative to the frame.
15
-
16
- Returns:
17
- vec3: The velocity of the point.
18
- """
19
- return wp.cross(wp.spatial_top(qd), r) + wp.spatial_bottom(qd)
20
-
21
-
22
- @wp.func
23
- def quat_twist(axis: wp.vec3, q: wp.quat):
24
- """
25
- Returns the twist around an axis.
26
- """
27
-
28
- # project imaginary part onto axis
29
- a = wp.vec3(q[0], q[1], q[2])
30
- proj = wp.dot(a, axis)
31
- a = proj * axis
32
- # if proj < 0.0:
33
- # # ensure twist points in same direction as axis
34
- # a = -a
35
- return wp.normalize(wp.quat(a[0], a[1], a[2], q[3]))
36
-
37
-
38
- @wp.func
39
- def quat_twist_angle(axis: wp.vec3, q: wp.quat):
40
- """
41
- Returns the angle of the twist around an axis.
42
- """
43
- return 2.0 * wp.acos(quat_twist(axis, q)[3])
44
-
45
-
46
- @wp.func
47
- def quat_decompose(q: wp.quat):
48
- """
49
- Decompose a quaternion into a sequence of 3 rotations around x,y',z' respectively, i.e.: q = q_z''q_y'q_x.
50
- """
51
-
52
- R = wp.mat33(
53
- wp.quat_rotate(q, wp.vec3(1.0, 0.0, 0.0)),
54
- wp.quat_rotate(q, wp.vec3(0.0, 1.0, 0.0)),
55
- wp.quat_rotate(q, wp.vec3(0.0, 0.0, 1.0)),
56
- )
57
-
58
- # https://www.sedris.org/wg8home/Documents/WG80485.pdf
59
- phi = wp.atan2(R[1, 2], R[2, 2])
60
- sinp = -R[0, 2]
61
- if wp.abs(sinp) >= 1.0:
62
- theta = wp.HALF_PI * wp.sign(sinp)
63
- else:
64
- theta = wp.asin(-R[0, 2])
65
- psi = wp.atan2(R[0, 1], R[0, 0])
66
-
67
- return -wp.vec3(phi, theta, psi)
68
-
69
-
70
- @wp.func
71
- def quat_to_rpy(q: wp.quat):
72
- """
73
- Convert a quaternion into Euler angles (roll, pitch, yaw)
74
- roll is rotation around x in radians (counterclockwise)
75
- pitch is rotation around y in radians (counterclockwise)
76
- yaw is rotation around z in radians (counterclockwise)
77
- """
78
- x = q[0]
79
- y = q[1]
80
- z = q[2]
81
- w = q[3]
82
- t0 = 2.0 * (w * x + y * z)
83
- t1 = 1.0 - 2.0 * (x * x + y * y)
84
- roll_x = wp.atan2(t0, t1)
85
-
86
- t2 = 2.0 * (w * y - z * x)
87
- t2 = wp.clamp(t2, -1.0, 1.0)
88
- pitch_y = wp.asin(t2)
89
-
90
- t3 = 2.0 * (w * z + x * y)
91
- t4 = 1.0 - 2.0 * (y * y + z * z)
92
- yaw_z = wp.atan2(t3, t4)
93
-
94
- return wp.vec3(roll_x, pitch_y, yaw_z)
95
-
96
-
97
- @wp.func
98
- def quat_to_euler(q: wp.quat, i: int, j: int, k: int) -> wp.vec3:
99
- """
100
- Convert a quaternion into Euler angles.
101
-
102
- :math:`i, j, k` are the indices in :math:`[0, 1, 2]` of the axes to use
103
- (:math:`i \\neq j, j \\neq k`).
104
-
105
- Reference: https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0276302
106
-
107
- Args:
108
- q (quat): The quaternion to convert
109
- i (int): The index of the first axis
110
- j (int): The index of the second axis
111
- k (int): The index of the third axis
112
-
113
- Returns:
114
- vec3: The Euler angles (in radians)
115
- """
116
- # i, j, k are actually assumed to follow 1-based indexing but
117
- # we want to be compatible with quat_from_euler
118
- i += 1
119
- j += 1
120
- k += 1
121
- not_proper = True
122
- if i == k:
123
- not_proper = False
124
- k = 6 - i - j # because i + j + k = 1 + 2 + 3 = 6
125
- e = float((i - j) * (j - k) * (k - i)) / 2.0 # Levi-Civita symbol
126
- a = q[0]
127
- b = q[i]
128
- c = q[j]
129
- d = q[k] * e
130
- if not_proper:
131
- a -= q[j]
132
- b += q[k] * e
133
- c += q[0]
134
- d -= q[i]
135
- t2 = wp.acos(2.0 * (a * a + b * b) / (a * a + b * b + c * c + d * d) - 1.0)
136
- tp = wp.atan2(b, a)
137
- tm = wp.atan2(d, c)
138
- t1 = 0.0
139
- t3 = 0.0
140
- if wp.abs(t2) < 1e-6:
141
- t3 = 2.0 * tp - t1
142
- elif wp.abs(t2 - wp.HALF_PI) < 1e-6:
143
- t3 = 2.0 * tm + t1
144
- else:
145
- t1 = tp - tm
146
- t3 = tp + tm
147
- if not_proper:
148
- t2 -= wp.HALF_PI
149
- t3 *= e
150
- return wp.vec3(t1, t2, t3)
151
-
152
-
153
- @wp.func
154
- def quat_from_euler(e: wp.vec3, i: int, j: int, k: int) -> wp.quat:
155
- """
156
- Convert Euler angles to a quaternion.
157
-
158
- :math:`i, j, k` are the indices in :math:`[0, 1, 2]` of the axes in which the Euler angles are provided
159
- (:math:`i \\neq j, j \\neq k`), e.g. (0, 1, 2) for Euler sequence XYZ.
160
-
161
- Args:
162
- e (vec3): The Euler angles (in radians)
163
- i (int): The index of the first axis
164
- j (int): The index of the second axis
165
- k (int): The index of the third axis
166
-
167
- Returns:
168
- quat: The quaternion
169
- """
170
- # Half angles
171
- half_e = e / 2.0
172
-
173
- # Precompute sines and cosines of half angles
174
- cr = wp.cos(half_e[i])
175
- sr = wp.sin(half_e[i])
176
- cp = wp.cos(half_e[j])
177
- sp = wp.sin(half_e[j])
178
- cy = wp.cos(half_e[k])
179
- sy = wp.sin(half_e[k])
180
-
181
- # Components of the quaternion based on the rotation sequence
182
- return wp.quat(
183
- (cy * sr * cp - sy * cr * sp),
184
- (cy * cr * sp + sy * sr * cp),
185
- (sy * cr * cp - cy * sr * sp),
186
- (cy * cr * cp + sy * sr * sp),
187
- )
188
-
189
-
190
- @wp.func
191
- def transform_twist(t: wp.transform, x: wp.spatial_vector):
192
- # Frank & Park definition 3.20, pg 100
193
-
194
- q = wp.transform_get_rotation(t)
195
- p = wp.transform_get_translation(t)
196
-
197
- w = wp.spatial_top(x)
198
- v = wp.spatial_bottom(x)
199
-
200
- w = wp.quat_rotate(q, w)
201
- v = wp.quat_rotate(q, v) + wp.cross(p, w)
202
-
203
- return wp.spatial_vector(w, v)
204
-
205
-
206
- @wp.func
207
- def transform_wrench(t: wp.transform, x: wp.spatial_vector):
208
- q = wp.transform_get_rotation(t)
209
- p = wp.transform_get_translation(t)
210
-
211
- w = wp.spatial_top(x)
212
- v = wp.spatial_bottom(x)
213
-
214
- v = wp.quat_rotate(q, v)
215
- w = wp.quat_rotate(q, w) + wp.cross(p, v)
216
-
217
- return wp.spatial_vector(w, v)
218
-
219
-
220
- @wp.func
221
- def transform_inertia(t: wp.transform, I: wp.spatial_matrix):
222
- """
223
- Computes adj_t^-T*I*adj_t^-1 (tensor change of coordinates).
224
- (Frank & Park, section 8.2.3, pg 290)
225
- """
226
-
227
- t_inv = wp.transform_inverse(t)
228
-
229
- q = wp.transform_get_rotation(t_inv)
230
- p = wp.transform_get_translation(t_inv)
231
-
232
- r1 = wp.quat_rotate(q, wp.vec3(1.0, 0.0, 0.0))
233
- r2 = wp.quat_rotate(q, wp.vec3(0.0, 1.0, 0.0))
234
- r3 = wp.quat_rotate(q, wp.vec3(0.0, 0.0, 1.0))
235
-
236
- R = wp.mat33(r1, r2, r3)
237
- S = wp.mul(wp.skew(p), R)
238
-
239
- T = wp.spatial_adjoint(R, S)
240
-
241
- return wp.mul(wp.mul(wp.transpose(T), I), T)
242
-
243
-
244
- @wp.func
245
- def boltzmann(a: float, b: float, alpha: float):
246
- e1 = wp.exp(alpha * a)
247
- e2 = wp.exp(alpha * b)
248
- return (a * e1 + b * e2) / (e1 + e2)
249
-
250
-
251
- @wp.func
252
- def smooth_max(a: float, b: float, eps: float):
253
- d = a - b
254
- return 0.5 * (a + b + wp.sqrt(d * d + eps))
255
-
256
-
257
- @wp.func
258
- def smooth_min(a: float, b: float, eps: float):
259
- d = a - b
260
- return 0.5 * (a + b - wp.sqrt(d * d + eps))
261
-
262
-
263
- @wp.func
264
- def leaky_max(a: float, b: float):
265
- return smooth_max(a, b, 1e-5)
266
-
267
-
268
- @wp.func
269
- def leaky_min(a: float, b: float):
270
- return smooth_min(a, b, 1e-5)
271
-
272
-
273
- @wp.func
274
- def vec_min(a: wp.vec3, b: wp.vec3):
275
- return wp.vec3(wp.min(a[0], b[0]), wp.min(a[1], b[1]), wp.min(a[2], b[2]))
276
-
277
-
278
- @wp.func
279
- def vec_max(a: wp.vec3, b: wp.vec3):
280
- return wp.vec3(wp.max(a[0], b[0]), wp.max(a[1], b[1]), wp.max(a[2], b[2]))
281
-
282
-
283
- @wp.func
284
- def vec_leaky_min(a: wp.vec3, b: wp.vec3):
285
- return wp.vec3(leaky_min(a[0], b[0]), leaky_min(a[1], b[1]), leaky_min(a[2], b[2]))
286
-
287
-
288
- @wp.func
289
- def vec_leaky_max(a: wp.vec3, b: wp.vec3):
290
- return wp.vec3(leaky_max(a[0], b[0]), leaky_max(a[1], b[1]), leaky_max(a[2], b[2]))
291
-
292
-
293
- @wp.func
294
- def vec_abs(a: wp.vec3):
295
- return wp.vec3(wp.abs(a[0]), wp.abs(a[1]), wp.abs(a[2]))
296
-
297
-
298
- def load_mesh(filename: str, method: str = None):
299
- """
300
- Loads a 3D triangular surface mesh from a file.
301
-
302
- Args:
303
- filename (str): The path to the 3D model file (obj, and other formats supported by the different methods) to load.
304
- method (str): The method to use for loading the mesh (default None). Can be either `"trimesh"`, `"meshio"`, `"pcu"`, or `"openmesh"`. If None, every method is tried and the first successful mesh import where the number of vertices is greater than 0 is returned.
305
-
306
- Returns:
307
- Tuple of (mesh_points, mesh_indices), where mesh_points is a Nx3 numpy array of vertex positions (float32),
308
- and mesh_indices is a Mx3 numpy array of vertex indices (int32) for the triangular faces.
309
- """
310
- import os
311
-
312
- if not os.path.exists(filename):
313
- raise ValueError(f"File not found: {filename}")
314
-
315
- def load_mesh_with_method(method):
316
- if method == "meshio":
317
- import meshio
318
-
319
- m = meshio.read(filename)
320
- mesh_points = np.array(m.points)
321
- mesh_indices = np.array(m.cells[0].data, dtype=np.int32)
322
- elif method == "openmesh":
323
- import openmesh
324
-
325
- m = openmesh.read_trimesh(filename)
326
- mesh_points = np.array(m.points())
327
- mesh_indices = np.array(m.face_vertex_indices(), dtype=np.int32)
328
- elif method == "pcu":
329
- import point_cloud_utils as pcu
330
-
331
- mesh_points, mesh_indices = pcu.load_mesh_vf(filename)
332
- mesh_indices = mesh_indices.flatten()
333
- else:
334
- import trimesh
335
-
336
- m = trimesh.load(filename)
337
- if hasattr(m, "geometry"):
338
- # multiple meshes are contained in a scene; combine to one mesh
339
- mesh_points = []
340
- mesh_indices = []
341
- index_offset = 0
342
- for geom in m.geometry.values():
343
- vertices = np.array(geom.vertices, dtype=np.float32)
344
- faces = np.array(geom.faces.flatten(), dtype=np.int32)
345
- mesh_points.append(vertices)
346
- mesh_indices.append(faces + index_offset)
347
- index_offset += len(vertices)
348
- mesh_points = np.concatenate(mesh_points, axis=0)
349
- mesh_indices = np.concatenate(mesh_indices)
350
- else:
351
- # a single mesh
352
- mesh_points = np.array(m.vertices, dtype=np.float32)
353
- mesh_indices = np.array(m.faces.flatten(), dtype=np.int32)
354
- return mesh_points, mesh_indices
355
-
356
- if method is None:
357
- methods = ["trimesh", "meshio", "pcu", "openmesh"]
358
- for method in methods:
359
- try:
360
- mesh = load_mesh_with_method(method)
361
- if mesh is not None and len(mesh[0]) > 0:
362
- return mesh
363
- except Exception:
364
- pass
365
- raise ValueError(f"Failed to load mesh using any of the methods: {methods}")
366
- else:
367
- mesh = load_mesh_with_method(method)
368
- if mesh is None or len(mesh[0]) == 0:
369
- raise ValueError(f"Failed to load mesh using method {method}")
370
- return mesh
371
-
372
-
373
- def visualize_meshes(
374
- meshes: List[Tuple[list, list]], num_cols=0, num_rows=0, titles=[], scale_axes=True, show_plot=True
375
- ):
376
- # render meshes in a grid with matplotlib
377
- import matplotlib.pyplot as plt
378
- from mpl_toolkits.mplot3d import Axes3D
379
-
380
- num_cols = min(num_cols, len(meshes))
381
- num_rows = min(num_rows, len(meshes))
382
- if num_cols and not num_rows:
383
- num_rows = int(np.ceil(len(meshes) / num_cols))
384
- elif num_rows and not num_cols:
385
- num_cols = int(np.ceil(len(meshes) / num_rows))
386
- else:
387
- num_cols = len(meshes)
388
- num_rows = 1
389
-
390
- vertices = [np.array(v).reshape((-1, 3)) for v, _ in meshes]
391
- faces = [np.array(f, dtype=np.int32).reshape((-1, 3)) for _, f in meshes]
392
- if scale_axes:
393
- ranges = np.array([v.max(axis=0) - v.min(axis=0) for v in vertices])
394
- max_range = ranges.max()
395
- mid_points = np.array([v.max(axis=0) + v.min(axis=0) for v in vertices]) * 0.5
396
-
397
- fig = plt.figure(figsize=(12, 6))
398
- for i, (vertices, faces) in enumerate(meshes):
399
- ax = fig.add_subplot(num_rows, num_cols, i + 1, projection="3d")
400
- if i < len(titles):
401
- ax.set_title(titles[i])
402
- ax.plot_trisurf(vertices[:, 0], vertices[:, 1], vertices[:, 2], triangles=faces, edgecolor="k")
403
- if scale_axes:
404
- mid = mid_points[i]
405
- ax.set_xlim(mid[0] - max_range, mid[0] + max_range)
406
- ax.set_ylim(mid[1] - max_range, mid[1] + max_range)
407
- ax.set_zlim(mid[2] - max_range, mid[2] + max_range)
408
- if show_plot:
409
- plt.show()
410
- return fig
1
+ from typing import List, Tuple
2
+
3
+ import numpy as np
4
+
5
+ import warp as wp
6
+
7
+
8
+ @wp.func
9
+ def velocity_at_point(qd: wp.spatial_vector, r: wp.vec3):
10
+ """
11
+ Returns the velocity of a point relative to the frame with the given spatial velocity.
12
+
13
+ Args:
14
+ qd (spatial_vector): The spatial velocity of the frame.
15
+ r (vec3): The position of the point relative to the frame.
16
+
17
+ Returns:
18
+ vec3: The velocity of the point.
19
+ """
20
+ return wp.cross(wp.spatial_top(qd), r) + wp.spatial_bottom(qd)
21
+
22
+
23
+ @wp.func
24
+ def quat_twist(axis: wp.vec3, q: wp.quat):
25
+ """
26
+ Returns the twist around an axis.
27
+ """
28
+
29
+ # project imaginary part onto axis
30
+ a = wp.vec3(q[0], q[1], q[2])
31
+ proj = wp.dot(a, axis)
32
+ a = proj * axis
33
+ # if proj < 0.0:
34
+ # # ensure twist points in same direction as axis
35
+ # a = -a
36
+ return wp.normalize(wp.quat(a[0], a[1], a[2], q[3]))
37
+
38
+
39
+ @wp.func
40
+ def quat_twist_angle(axis: wp.vec3, q: wp.quat):
41
+ """
42
+ Returns the angle of the twist around an axis.
43
+ """
44
+ return 2.0 * wp.acos(quat_twist(axis, q)[3])
45
+
46
+
47
+ @wp.func
48
+ def quat_decompose(q: wp.quat):
49
+ """
50
+ Decompose a quaternion into a sequence of 3 rotations around x,y',z' respectively, i.e.: q = q_z''q_y'q_x.
51
+ """
52
+
53
+ R = wp.mat33(
54
+ wp.quat_rotate(q, wp.vec3(1.0, 0.0, 0.0)),
55
+ wp.quat_rotate(q, wp.vec3(0.0, 1.0, 0.0)),
56
+ wp.quat_rotate(q, wp.vec3(0.0, 0.0, 1.0)),
57
+ )
58
+
59
+ # https://www.sedris.org/wg8home/Documents/WG80485.pdf
60
+ phi = wp.atan2(R[1, 2], R[2, 2])
61
+ sinp = -R[0, 2]
62
+ if wp.abs(sinp) >= 1.0:
63
+ theta = wp.HALF_PI * wp.sign(sinp)
64
+ else:
65
+ theta = wp.asin(-R[0, 2])
66
+ psi = wp.atan2(R[0, 1], R[0, 0])
67
+
68
+ return -wp.vec3(phi, theta, psi)
69
+
70
+
71
+ @wp.func
72
+ def quat_to_rpy(q: wp.quat):
73
+ """
74
+ Convert a quaternion into Euler angles (roll, pitch, yaw)
75
+ roll is rotation around x in radians (counterclockwise)
76
+ pitch is rotation around y in radians (counterclockwise)
77
+ yaw is rotation around z in radians (counterclockwise)
78
+ """
79
+ x = q[0]
80
+ y = q[1]
81
+ z = q[2]
82
+ w = q[3]
83
+ t0 = 2.0 * (w * x + y * z)
84
+ t1 = 1.0 - 2.0 * (x * x + y * y)
85
+ roll_x = wp.atan2(t0, t1)
86
+
87
+ t2 = 2.0 * (w * y - z * x)
88
+ t2 = wp.clamp(t2, -1.0, 1.0)
89
+ pitch_y = wp.asin(t2)
90
+
91
+ t3 = 2.0 * (w * z + x * y)
92
+ t4 = 1.0 - 2.0 * (y * y + z * z)
93
+ yaw_z = wp.atan2(t3, t4)
94
+
95
+ return wp.vec3(roll_x, pitch_y, yaw_z)
96
+
97
+
98
+ @wp.func
99
+ def quat_to_euler(q: wp.quat, i: int, j: int, k: int) -> wp.vec3:
100
+ """
101
+ Convert a quaternion into Euler angles.
102
+
103
+ :math:`i, j, k` are the indices in :math:`[0, 1, 2]` of the axes to use
104
+ (:math:`i \\neq j, j \\neq k`).
105
+
106
+ Reference: https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0276302
107
+
108
+ Args:
109
+ q (quat): The quaternion to convert
110
+ i (int): The index of the first axis
111
+ j (int): The index of the second axis
112
+ k (int): The index of the third axis
113
+
114
+ Returns:
115
+ vec3: The Euler angles (in radians)
116
+ """
117
+ # i, j, k are actually assumed to follow 1-based indexing but
118
+ # we want to be compatible with quat_from_euler
119
+ i += 1
120
+ j += 1
121
+ k += 1
122
+ not_proper = True
123
+ if i == k:
124
+ not_proper = False
125
+ k = 6 - i - j # because i + j + k = 1 + 2 + 3 = 6
126
+ e = float((i - j) * (j - k) * (k - i)) / 2.0 # Levi-Civita symbol
127
+ a = q[0]
128
+ b = q[i]
129
+ c = q[j]
130
+ d = q[k] * e
131
+ if not_proper:
132
+ a -= q[j]
133
+ b += q[k] * e
134
+ c += q[0]
135
+ d -= q[i]
136
+ t2 = wp.acos(2.0 * (a * a + b * b) / (a * a + b * b + c * c + d * d) - 1.0)
137
+ tp = wp.atan2(b, a)
138
+ tm = wp.atan2(d, c)
139
+ t1 = 0.0
140
+ t3 = 0.0
141
+ if wp.abs(t2) < 1e-6:
142
+ t3 = 2.0 * tp - t1
143
+ elif wp.abs(t2 - wp.HALF_PI) < 1e-6:
144
+ t3 = 2.0 * tm + t1
145
+ else:
146
+ t1 = tp - tm
147
+ t3 = tp + tm
148
+ if not_proper:
149
+ t2 -= wp.HALF_PI
150
+ t3 *= e
151
+ return wp.vec3(t1, t2, t3)
152
+
153
+
154
+ @wp.func
155
+ def quat_from_euler(e: wp.vec3, i: int, j: int, k: int) -> wp.quat:
156
+ """
157
+ Convert Euler angles to a quaternion.
158
+
159
+ :math:`i, j, k` are the indices in :math:`[0, 1, 2]` of the axes in which the Euler angles are provided
160
+ (:math:`i \\neq j, j \\neq k`), e.g. (0, 1, 2) for Euler sequence XYZ.
161
+
162
+ Args:
163
+ e (vec3): The Euler angles (in radians)
164
+ i (int): The index of the first axis
165
+ j (int): The index of the second axis
166
+ k (int): The index of the third axis
167
+
168
+ Returns:
169
+ quat: The quaternion
170
+ """
171
+ # Half angles
172
+ half_e = e / 2.0
173
+
174
+ # Precompute sines and cosines of half angles
175
+ cr = wp.cos(half_e[i])
176
+ sr = wp.sin(half_e[i])
177
+ cp = wp.cos(half_e[j])
178
+ sp = wp.sin(half_e[j])
179
+ cy = wp.cos(half_e[k])
180
+ sy = wp.sin(half_e[k])
181
+
182
+ # Components of the quaternion based on the rotation sequence
183
+ return wp.quat(
184
+ (cy * sr * cp - sy * cr * sp),
185
+ (cy * cr * sp + sy * sr * cp),
186
+ (sy * cr * cp - cy * sr * sp),
187
+ (cy * cr * cp + sy * sr * sp),
188
+ )
189
+
190
+
191
+ @wp.func
192
+ def transform_twist(t: wp.transform, x: wp.spatial_vector):
193
+ # Frank & Park definition 3.20, pg 100
194
+
195
+ q = wp.transform_get_rotation(t)
196
+ p = wp.transform_get_translation(t)
197
+
198
+ w = wp.spatial_top(x)
199
+ v = wp.spatial_bottom(x)
200
+
201
+ w = wp.quat_rotate(q, w)
202
+ v = wp.quat_rotate(q, v) + wp.cross(p, w)
203
+
204
+ return wp.spatial_vector(w, v)
205
+
206
+
207
+ @wp.func
208
+ def transform_wrench(t: wp.transform, x: wp.spatial_vector):
209
+ q = wp.transform_get_rotation(t)
210
+ p = wp.transform_get_translation(t)
211
+
212
+ w = wp.spatial_top(x)
213
+ v = wp.spatial_bottom(x)
214
+
215
+ v = wp.quat_rotate(q, v)
216
+ w = wp.quat_rotate(q, w) + wp.cross(p, v)
217
+
218
+ return wp.spatial_vector(w, v)
219
+
220
+
221
+ @wp.func
222
+ def transform_inertia(t: wp.transform, I: wp.spatial_matrix):
223
+ """
224
+ Computes adj_t^-T*I*adj_t^-1 (tensor change of coordinates).
225
+ (Frank & Park, section 8.2.3, pg 290)
226
+ """
227
+
228
+ t_inv = wp.transform_inverse(t)
229
+
230
+ q = wp.transform_get_rotation(t_inv)
231
+ p = wp.transform_get_translation(t_inv)
232
+
233
+ r1 = wp.quat_rotate(q, wp.vec3(1.0, 0.0, 0.0))
234
+ r2 = wp.quat_rotate(q, wp.vec3(0.0, 1.0, 0.0))
235
+ r3 = wp.quat_rotate(q, wp.vec3(0.0, 0.0, 1.0))
236
+
237
+ R = wp.mat33(r1, r2, r3)
238
+ S = wp.mul(wp.skew(p), R)
239
+
240
+ T = wp.spatial_adjoint(R, S)
241
+
242
+ return wp.mul(wp.mul(wp.transpose(T), I), T)
243
+
244
+
245
+ @wp.func
246
+ def boltzmann(a: float, b: float, alpha: float):
247
+ e1 = wp.exp(alpha * a)
248
+ e2 = wp.exp(alpha * b)
249
+ return (a * e1 + b * e2) / (e1 + e2)
250
+
251
+
252
+ @wp.func
253
+ def smooth_max(a: float, b: float, eps: float):
254
+ d = a - b
255
+ return 0.5 * (a + b + wp.sqrt(d * d + eps))
256
+
257
+
258
+ @wp.func
259
+ def smooth_min(a: float, b: float, eps: float):
260
+ d = a - b
261
+ return 0.5 * (a + b - wp.sqrt(d * d + eps))
262
+
263
+
264
+ @wp.func
265
+ def leaky_max(a: float, b: float):
266
+ return smooth_max(a, b, 1e-5)
267
+
268
+
269
+ @wp.func
270
+ def leaky_min(a: float, b: float):
271
+ return smooth_min(a, b, 1e-5)
272
+
273
+
274
+ @wp.func
275
+ def vec_min(a: wp.vec3, b: wp.vec3):
276
+ return wp.vec3(wp.min(a[0], b[0]), wp.min(a[1], b[1]), wp.min(a[2], b[2]))
277
+
278
+
279
+ @wp.func
280
+ def vec_max(a: wp.vec3, b: wp.vec3):
281
+ return wp.vec3(wp.max(a[0], b[0]), wp.max(a[1], b[1]), wp.max(a[2], b[2]))
282
+
283
+
284
+ @wp.func
285
+ def vec_leaky_min(a: wp.vec3, b: wp.vec3):
286
+ return wp.vec3(leaky_min(a[0], b[0]), leaky_min(a[1], b[1]), leaky_min(a[2], b[2]))
287
+
288
+
289
+ @wp.func
290
+ def vec_leaky_max(a: wp.vec3, b: wp.vec3):
291
+ return wp.vec3(leaky_max(a[0], b[0]), leaky_max(a[1], b[1]), leaky_max(a[2], b[2]))
292
+
293
+
294
+ @wp.func
295
+ def vec_abs(a: wp.vec3):
296
+ return wp.vec3(wp.abs(a[0]), wp.abs(a[1]), wp.abs(a[2]))
297
+
298
+
299
+ def load_mesh(filename: str, method: str = None):
300
+ """
301
+ Loads a 3D triangular surface mesh from a file.
302
+
303
+ Args:
304
+ filename (str): The path to the 3D model file (obj, and other formats supported by the different methods) to load.
305
+ method (str): The method to use for loading the mesh (default None). Can be either `"trimesh"`, `"meshio"`, `"pcu"`, or `"openmesh"`. If None, every method is tried and the first successful mesh import where the number of vertices is greater than 0 is returned.
306
+
307
+ Returns:
308
+ Tuple of (mesh_points, mesh_indices), where mesh_points is a Nx3 numpy array of vertex positions (float32),
309
+ and mesh_indices is a Mx3 numpy array of vertex indices (int32) for the triangular faces.
310
+ """
311
+ import os
312
+
313
+ if not os.path.exists(filename):
314
+ raise ValueError(f"File not found: {filename}")
315
+
316
+ def load_mesh_with_method(method):
317
+ if method == "meshio":
318
+ import meshio
319
+
320
+ m = meshio.read(filename)
321
+ mesh_points = np.array(m.points)
322
+ mesh_indices = np.array(m.cells[0].data, dtype=np.int32)
323
+ elif method == "openmesh":
324
+ import openmesh
325
+
326
+ m = openmesh.read_trimesh(filename)
327
+ mesh_points = np.array(m.points())
328
+ mesh_indices = np.array(m.face_vertex_indices(), dtype=np.int32)
329
+ elif method == "pcu":
330
+ import point_cloud_utils as pcu
331
+
332
+ mesh_points, mesh_indices = pcu.load_mesh_vf(filename)
333
+ mesh_indices = mesh_indices.flatten()
334
+ else:
335
+ import trimesh
336
+
337
+ m = trimesh.load(filename)
338
+ if hasattr(m, "geometry"):
339
+ # multiple meshes are contained in a scene; combine to one mesh
340
+ mesh_points = []
341
+ mesh_indices = []
342
+ index_offset = 0
343
+ for geom in m.geometry.values():
344
+ vertices = np.array(geom.vertices, dtype=np.float32)
345
+ faces = np.array(geom.faces.flatten(), dtype=np.int32)
346
+ mesh_points.append(vertices)
347
+ mesh_indices.append(faces + index_offset)
348
+ index_offset += len(vertices)
349
+ mesh_points = np.concatenate(mesh_points, axis=0)
350
+ mesh_indices = np.concatenate(mesh_indices)
351
+ else:
352
+ # a single mesh
353
+ mesh_points = np.array(m.vertices, dtype=np.float32)
354
+ mesh_indices = np.array(m.faces.flatten(), dtype=np.int32)
355
+ return mesh_points, mesh_indices
356
+
357
+ if method is None:
358
+ methods = ["trimesh", "meshio", "pcu", "openmesh"]
359
+ for method in methods:
360
+ try:
361
+ mesh = load_mesh_with_method(method)
362
+ if mesh is not None and len(mesh[0]) > 0:
363
+ return mesh
364
+ except Exception:
365
+ pass
366
+ raise ValueError(f"Failed to load mesh using any of the methods: {methods}")
367
+ else:
368
+ mesh = load_mesh_with_method(method)
369
+ if mesh is None or len(mesh[0]) == 0:
370
+ raise ValueError(f"Failed to load mesh using method {method}")
371
+ return mesh
372
+
373
+
374
+ def visualize_meshes(
375
+ meshes: List[Tuple[list, list]], num_cols=0, num_rows=0, titles=None, scale_axes=True, show_plot=True
376
+ ):
377
+ # render meshes in a grid with matplotlib
378
+ import matplotlib.pyplot as plt
379
+
380
+ if titles is None:
381
+ titles = []
382
+
383
+ num_cols = min(num_cols, len(meshes))
384
+ num_rows = min(num_rows, len(meshes))
385
+ if num_cols and not num_rows:
386
+ num_rows = int(np.ceil(len(meshes) / num_cols))
387
+ elif num_rows and not num_cols:
388
+ num_cols = int(np.ceil(len(meshes) / num_rows))
389
+ else:
390
+ num_cols = len(meshes)
391
+ num_rows = 1
392
+
393
+ vertices = [np.array(v).reshape((-1, 3)) for v, _ in meshes]
394
+ faces = [np.array(f, dtype=np.int32).reshape((-1, 3)) for _, f in meshes]
395
+ if scale_axes:
396
+ ranges = np.array([v.max(axis=0) - v.min(axis=0) for v in vertices])
397
+ max_range = ranges.max()
398
+ mid_points = np.array([v.max(axis=0) + v.min(axis=0) for v in vertices]) * 0.5
399
+
400
+ fig = plt.figure(figsize=(12, 6))
401
+ for i, (vertices, faces) in enumerate(meshes):
402
+ ax = fig.add_subplot(num_rows, num_cols, i + 1, projection="3d")
403
+ if i < len(titles):
404
+ ax.set_title(titles[i])
405
+ ax.plot_trisurf(vertices[:, 0], vertices[:, 1], vertices[:, 2], triangles=faces, edgecolor="k")
406
+ if scale_axes:
407
+ mid = mid_points[i]
408
+ ax.set_xlim(mid[0] - max_range, mid[0] + max_range)
409
+ ax.set_ylim(mid[1] - max_range, mid[1] + max_range)
410
+ ax.set_zlim(mid[2] - max_range, mid[2] + max_range)
411
+ if show_plot:
412
+ plt.show()
413
+ return fig