warp-lang 1.0.2__py3-none-macosx_10_13_universal2.whl → 1.1.0__py3-none-macosx_10_13_universal2.whl

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Files changed (346) hide show
  1. warp/__init__.py +108 -97
  2. warp/__init__.pyi +1 -1
  3. warp/bin/libwarp-clang.dylib +0 -0
  4. warp/bin/libwarp.dylib +0 -0
  5. warp/build.py +115 -113
  6. warp/build_dll.py +383 -375
  7. warp/builtins.py +3425 -3354
  8. warp/codegen.py +2878 -2792
  9. warp/config.py +40 -36
  10. warp/constants.py +45 -45
  11. warp/context.py +5194 -5102
  12. warp/dlpack.py +442 -442
  13. warp/examples/__init__.py +16 -16
  14. warp/examples/assets/bear.usd +0 -0
  15. warp/examples/assets/bunny.usd +0 -0
  16. warp/examples/assets/cartpole.urdf +110 -110
  17. warp/examples/assets/crazyflie.usd +0 -0
  18. warp/examples/assets/cube.usd +0 -0
  19. warp/examples/assets/nv_ant.xml +92 -92
  20. warp/examples/assets/nv_humanoid.xml +183 -183
  21. warp/examples/assets/quadruped.urdf +267 -267
  22. warp/examples/assets/rocks.nvdb +0 -0
  23. warp/examples/assets/rocks.usd +0 -0
  24. warp/examples/assets/sphere.usd +0 -0
  25. warp/examples/benchmarks/benchmark_api.py +383 -383
  26. warp/examples/benchmarks/benchmark_cloth.py +278 -277
  27. warp/examples/benchmarks/benchmark_cloth_cupy.py +88 -88
  28. warp/examples/benchmarks/benchmark_cloth_jax.py +97 -100
  29. warp/examples/benchmarks/benchmark_cloth_numba.py +146 -142
  30. warp/examples/benchmarks/benchmark_cloth_numpy.py +77 -77
  31. warp/examples/benchmarks/benchmark_cloth_pytorch.py +86 -86
  32. warp/examples/benchmarks/benchmark_cloth_taichi.py +112 -112
  33. warp/examples/benchmarks/benchmark_cloth_warp.py +146 -146
  34. warp/examples/benchmarks/benchmark_launches.py +295 -295
  35. warp/examples/browse.py +29 -29
  36. warp/examples/core/example_dem.py +234 -219
  37. warp/examples/core/example_fluid.py +293 -267
  38. warp/examples/core/example_graph_capture.py +144 -126
  39. warp/examples/core/example_marching_cubes.py +188 -174
  40. warp/examples/core/example_mesh.py +174 -155
  41. warp/examples/core/example_mesh_intersect.py +205 -193
  42. warp/examples/core/example_nvdb.py +176 -170
  43. warp/examples/core/example_raycast.py +105 -90
  44. warp/examples/core/example_raymarch.py +199 -178
  45. warp/examples/core/example_render_opengl.py +185 -141
  46. warp/examples/core/example_sph.py +405 -387
  47. warp/examples/core/example_torch.py +222 -181
  48. warp/examples/core/example_wave.py +263 -248
  49. warp/examples/fem/bsr_utils.py +378 -380
  50. warp/examples/fem/example_apic_fluid.py +407 -389
  51. warp/examples/fem/example_convection_diffusion.py +182 -168
  52. warp/examples/fem/example_convection_diffusion_dg.py +219 -209
  53. warp/examples/fem/example_convection_diffusion_dg0.py +204 -194
  54. warp/examples/fem/example_deformed_geometry.py +177 -159
  55. warp/examples/fem/example_diffusion.py +201 -173
  56. warp/examples/fem/example_diffusion_3d.py +177 -152
  57. warp/examples/fem/example_diffusion_mgpu.py +221 -214
  58. warp/examples/fem/example_mixed_elasticity.py +244 -222
  59. warp/examples/fem/example_navier_stokes.py +259 -243
  60. warp/examples/fem/example_stokes.py +220 -192
  61. warp/examples/fem/example_stokes_transfer.py +265 -249
  62. warp/examples/fem/mesh_utils.py +133 -109
  63. warp/examples/fem/plot_utils.py +292 -287
  64. warp/examples/optim/example_bounce.py +260 -246
  65. warp/examples/optim/example_cloth_throw.py +222 -209
  66. warp/examples/optim/example_diffray.py +566 -536
  67. warp/examples/optim/example_drone.py +864 -835
  68. warp/examples/optim/example_inverse_kinematics.py +176 -168
  69. warp/examples/optim/example_inverse_kinematics_torch.py +185 -169
  70. warp/examples/optim/example_spring_cage.py +239 -231
  71. warp/examples/optim/example_trajectory.py +223 -199
  72. warp/examples/optim/example_walker.py +306 -293
  73. warp/examples/sim/example_cartpole.py +139 -129
  74. warp/examples/sim/example_cloth.py +196 -186
  75. warp/examples/sim/example_granular.py +124 -111
  76. warp/examples/sim/example_granular_collision_sdf.py +197 -186
  77. warp/examples/sim/example_jacobian_ik.py +236 -214
  78. warp/examples/sim/example_particle_chain.py +118 -105
  79. warp/examples/sim/example_quadruped.py +193 -180
  80. warp/examples/sim/example_rigid_chain.py +197 -187
  81. warp/examples/sim/example_rigid_contact.py +189 -177
  82. warp/examples/sim/example_rigid_force.py +127 -125
  83. warp/examples/sim/example_rigid_gyroscopic.py +109 -95
  84. warp/examples/sim/example_rigid_soft_contact.py +134 -122
  85. warp/examples/sim/example_soft_body.py +190 -177
  86. warp/fabric.py +337 -335
  87. warp/fem/__init__.py +60 -27
  88. warp/fem/cache.py +401 -388
  89. warp/fem/dirichlet.py +178 -179
  90. warp/fem/domain.py +262 -263
  91. warp/fem/field/__init__.py +100 -101
  92. warp/fem/field/field.py +148 -149
  93. warp/fem/field/nodal_field.py +298 -299
  94. warp/fem/field/restriction.py +22 -21
  95. warp/fem/field/test.py +180 -181
  96. warp/fem/field/trial.py +183 -183
  97. warp/fem/geometry/__init__.py +15 -19
  98. warp/fem/geometry/closest_point.py +69 -70
  99. warp/fem/geometry/deformed_geometry.py +270 -271
  100. warp/fem/geometry/element.py +744 -744
  101. warp/fem/geometry/geometry.py +184 -186
  102. warp/fem/geometry/grid_2d.py +380 -373
  103. warp/fem/geometry/grid_3d.py +441 -435
  104. warp/fem/geometry/hexmesh.py +953 -953
  105. warp/fem/geometry/partition.py +374 -376
  106. warp/fem/geometry/quadmesh_2d.py +532 -532
  107. warp/fem/geometry/tetmesh.py +840 -840
  108. warp/fem/geometry/trimesh_2d.py +577 -577
  109. warp/fem/integrate.py +1630 -1615
  110. warp/fem/operator.py +190 -191
  111. warp/fem/polynomial.py +214 -213
  112. warp/fem/quadrature/__init__.py +2 -2
  113. warp/fem/quadrature/pic_quadrature.py +243 -245
  114. warp/fem/quadrature/quadrature.py +295 -294
  115. warp/fem/space/__init__.py +294 -292
  116. warp/fem/space/basis_space.py +488 -489
  117. warp/fem/space/collocated_function_space.py +100 -105
  118. warp/fem/space/dof_mapper.py +236 -236
  119. warp/fem/space/function_space.py +148 -145
  120. warp/fem/space/grid_2d_function_space.py +267 -267
  121. warp/fem/space/grid_3d_function_space.py +305 -306
  122. warp/fem/space/hexmesh_function_space.py +350 -352
  123. warp/fem/space/partition.py +350 -350
  124. warp/fem/space/quadmesh_2d_function_space.py +368 -369
  125. warp/fem/space/restriction.py +158 -160
  126. warp/fem/space/shape/__init__.py +13 -15
  127. warp/fem/space/shape/cube_shape_function.py +738 -738
  128. warp/fem/space/shape/shape_function.py +102 -103
  129. warp/fem/space/shape/square_shape_function.py +611 -611
  130. warp/fem/space/shape/tet_shape_function.py +565 -567
  131. warp/fem/space/shape/triangle_shape_function.py +429 -429
  132. warp/fem/space/tetmesh_function_space.py +294 -292
  133. warp/fem/space/topology.py +297 -295
  134. warp/fem/space/trimesh_2d_function_space.py +223 -221
  135. warp/fem/types.py +77 -77
  136. warp/fem/utils.py +495 -495
  137. warp/jax.py +166 -141
  138. warp/jax_experimental.py +341 -339
  139. warp/native/array.h +1072 -1025
  140. warp/native/builtin.h +1560 -1560
  141. warp/native/bvh.cpp +398 -398
  142. warp/native/bvh.cu +525 -525
  143. warp/native/bvh.h +429 -429
  144. warp/native/clang/clang.cpp +495 -464
  145. warp/native/crt.cpp +31 -31
  146. warp/native/crt.h +334 -334
  147. warp/native/cuda_crt.h +1049 -1049
  148. warp/native/cuda_util.cpp +549 -540
  149. warp/native/cuda_util.h +288 -203
  150. warp/native/cutlass_gemm.cpp +34 -34
  151. warp/native/cutlass_gemm.cu +372 -372
  152. warp/native/error.cpp +66 -66
  153. warp/native/error.h +27 -27
  154. warp/native/fabric.h +228 -228
  155. warp/native/hashgrid.cpp +301 -278
  156. warp/native/hashgrid.cu +78 -77
  157. warp/native/hashgrid.h +227 -227
  158. warp/native/initializer_array.h +32 -32
  159. warp/native/intersect.h +1204 -1204
  160. warp/native/intersect_adj.h +365 -365
  161. warp/native/intersect_tri.h +322 -322
  162. warp/native/marching.cpp +2 -2
  163. warp/native/marching.cu +497 -497
  164. warp/native/marching.h +2 -2
  165. warp/native/mat.h +1498 -1498
  166. warp/native/matnn.h +333 -333
  167. warp/native/mesh.cpp +203 -203
  168. warp/native/mesh.cu +293 -293
  169. warp/native/mesh.h +1887 -1887
  170. warp/native/nanovdb/NanoVDB.h +4782 -4782
  171. warp/native/nanovdb/PNanoVDB.h +2553 -2553
  172. warp/native/nanovdb/PNanoVDBWrite.h +294 -294
  173. warp/native/noise.h +850 -850
  174. warp/native/quat.h +1084 -1084
  175. warp/native/rand.h +299 -299
  176. warp/native/range.h +108 -108
  177. warp/native/reduce.cpp +156 -156
  178. warp/native/reduce.cu +348 -348
  179. warp/native/runlength_encode.cpp +61 -61
  180. warp/native/runlength_encode.cu +46 -46
  181. warp/native/scan.cpp +30 -30
  182. warp/native/scan.cu +36 -36
  183. warp/native/scan.h +7 -7
  184. warp/native/solid_angle.h +442 -442
  185. warp/native/sort.cpp +94 -94
  186. warp/native/sort.cu +97 -97
  187. warp/native/sort.h +14 -14
  188. warp/native/sparse.cpp +337 -337
  189. warp/native/sparse.cu +544 -544
  190. warp/native/spatial.h +630 -630
  191. warp/native/svd.h +562 -562
  192. warp/native/temp_buffer.h +30 -30
  193. warp/native/vec.h +1132 -1132
  194. warp/native/volume.cpp +297 -297
  195. warp/native/volume.cu +32 -32
  196. warp/native/volume.h +538 -538
  197. warp/native/volume_builder.cu +425 -425
  198. warp/native/volume_builder.h +19 -19
  199. warp/native/warp.cpp +1057 -1052
  200. warp/native/warp.cu +2943 -2828
  201. warp/native/warp.h +313 -305
  202. warp/optim/__init__.py +9 -9
  203. warp/optim/adam.py +120 -120
  204. warp/optim/linear.py +1104 -939
  205. warp/optim/sgd.py +104 -92
  206. warp/render/__init__.py +10 -10
  207. warp/render/render_opengl.py +3217 -3204
  208. warp/render/render_usd.py +768 -749
  209. warp/render/utils.py +152 -150
  210. warp/sim/__init__.py +52 -59
  211. warp/sim/articulation.py +685 -685
  212. warp/sim/collide.py +1594 -1590
  213. warp/sim/import_mjcf.py +489 -481
  214. warp/sim/import_snu.py +220 -221
  215. warp/sim/import_urdf.py +536 -516
  216. warp/sim/import_usd.py +887 -881
  217. warp/sim/inertia.py +316 -317
  218. warp/sim/integrator.py +234 -233
  219. warp/sim/integrator_euler.py +1956 -1956
  220. warp/sim/integrator_featherstone.py +1910 -1991
  221. warp/sim/integrator_xpbd.py +3294 -3312
  222. warp/sim/model.py +4473 -4314
  223. warp/sim/particles.py +113 -112
  224. warp/sim/render.py +417 -403
  225. warp/sim/utils.py +413 -410
  226. warp/sparse.py +1227 -1227
  227. warp/stubs.py +2109 -2469
  228. warp/tape.py +1162 -225
  229. warp/tests/__init__.py +1 -1
  230. warp/tests/__main__.py +4 -4
  231. warp/tests/assets/torus.usda +105 -105
  232. warp/tests/aux_test_class_kernel.py +26 -26
  233. warp/tests/aux_test_compile_consts_dummy.py +10 -10
  234. warp/tests/aux_test_conditional_unequal_types_kernels.py +21 -21
  235. warp/tests/aux_test_dependent.py +22 -22
  236. warp/tests/aux_test_grad_customs.py +23 -23
  237. warp/tests/aux_test_reference.py +11 -11
  238. warp/tests/aux_test_reference_reference.py +10 -10
  239. warp/tests/aux_test_square.py +17 -17
  240. warp/tests/aux_test_unresolved_func.py +14 -14
  241. warp/tests/aux_test_unresolved_symbol.py +14 -14
  242. warp/tests/disabled_kinematics.py +239 -239
  243. warp/tests/run_coverage_serial.py +31 -31
  244. warp/tests/test_adam.py +157 -157
  245. warp/tests/test_arithmetic.py +1124 -1124
  246. warp/tests/test_array.py +2417 -2326
  247. warp/tests/test_array_reduce.py +150 -150
  248. warp/tests/test_async.py +668 -656
  249. warp/tests/test_atomic.py +141 -141
  250. warp/tests/test_bool.py +204 -149
  251. warp/tests/test_builtins_resolution.py +1292 -1292
  252. warp/tests/test_bvh.py +164 -171
  253. warp/tests/test_closest_point_edge_edge.py +228 -228
  254. warp/tests/test_codegen.py +566 -553
  255. warp/tests/test_compile_consts.py +97 -101
  256. warp/tests/test_conditional.py +246 -246
  257. warp/tests/test_copy.py +232 -215
  258. warp/tests/test_ctypes.py +632 -632
  259. warp/tests/test_dense.py +67 -67
  260. warp/tests/test_devices.py +91 -98
  261. warp/tests/test_dlpack.py +530 -529
  262. warp/tests/test_examples.py +400 -378
  263. warp/tests/test_fabricarray.py +955 -955
  264. warp/tests/test_fast_math.py +62 -54
  265. warp/tests/test_fem.py +1277 -1278
  266. warp/tests/test_fp16.py +130 -130
  267. warp/tests/test_func.py +338 -337
  268. warp/tests/test_generics.py +571 -571
  269. warp/tests/test_grad.py +746 -640
  270. warp/tests/test_grad_customs.py +333 -336
  271. warp/tests/test_hash_grid.py +210 -164
  272. warp/tests/test_import.py +39 -39
  273. warp/tests/test_indexedarray.py +1134 -1134
  274. warp/tests/test_intersect.py +67 -67
  275. warp/tests/test_jax.py +307 -307
  276. warp/tests/test_large.py +167 -164
  277. warp/tests/test_launch.py +354 -354
  278. warp/tests/test_lerp.py +261 -261
  279. warp/tests/test_linear_solvers.py +191 -171
  280. warp/tests/test_lvalue.py +421 -493
  281. warp/tests/test_marching_cubes.py +65 -65
  282. warp/tests/test_mat.py +1801 -1827
  283. warp/tests/test_mat_lite.py +115 -115
  284. warp/tests/test_mat_scalar_ops.py +2907 -2889
  285. warp/tests/test_math.py +126 -193
  286. warp/tests/test_matmul.py +500 -499
  287. warp/tests/test_matmul_lite.py +410 -410
  288. warp/tests/test_mempool.py +188 -190
  289. warp/tests/test_mesh.py +284 -324
  290. warp/tests/test_mesh_query_aabb.py +228 -241
  291. warp/tests/test_mesh_query_point.py +692 -702
  292. warp/tests/test_mesh_query_ray.py +292 -303
  293. warp/tests/test_mlp.py +276 -276
  294. warp/tests/test_model.py +110 -110
  295. warp/tests/test_modules_lite.py +39 -39
  296. warp/tests/test_multigpu.py +163 -163
  297. warp/tests/test_noise.py +248 -248
  298. warp/tests/test_operators.py +250 -250
  299. warp/tests/test_options.py +123 -125
  300. warp/tests/test_peer.py +133 -137
  301. warp/tests/test_pinned.py +78 -78
  302. warp/tests/test_print.py +54 -54
  303. warp/tests/test_quat.py +2086 -2086
  304. warp/tests/test_rand.py +288 -288
  305. warp/tests/test_reload.py +217 -217
  306. warp/tests/test_rounding.py +179 -179
  307. warp/tests/test_runlength_encode.py +190 -190
  308. warp/tests/test_sim_grad.py +243 -0
  309. warp/tests/test_sim_kinematics.py +91 -97
  310. warp/tests/test_smoothstep.py +168 -168
  311. warp/tests/test_snippet.py +305 -266
  312. warp/tests/test_sparse.py +468 -460
  313. warp/tests/test_spatial.py +2148 -2148
  314. warp/tests/test_streams.py +486 -473
  315. warp/tests/test_struct.py +710 -675
  316. warp/tests/test_tape.py +173 -148
  317. warp/tests/test_torch.py +743 -743
  318. warp/tests/test_transient_module.py +87 -87
  319. warp/tests/test_types.py +556 -659
  320. warp/tests/test_utils.py +490 -499
  321. warp/tests/test_vec.py +1264 -1268
  322. warp/tests/test_vec_lite.py +73 -73
  323. warp/tests/test_vec_scalar_ops.py +2099 -2099
  324. warp/tests/test_verify_fp.py +94 -94
  325. warp/tests/test_volume.py +737 -736
  326. warp/tests/test_volume_write.py +255 -265
  327. warp/tests/unittest_serial.py +37 -37
  328. warp/tests/unittest_suites.py +363 -359
  329. warp/tests/unittest_utils.py +603 -578
  330. warp/tests/unused_test_misc.py +71 -71
  331. warp/tests/walkthrough_debug.py +85 -85
  332. warp/thirdparty/appdirs.py +598 -598
  333. warp/thirdparty/dlpack.py +143 -143
  334. warp/thirdparty/unittest_parallel.py +566 -561
  335. warp/torch.py +321 -295
  336. warp/types.py +4504 -4450
  337. warp/utils.py +1008 -821
  338. {warp_lang-1.0.2.dist-info → warp_lang-1.1.0.dist-info}/LICENSE.md +126 -126
  339. {warp_lang-1.0.2.dist-info → warp_lang-1.1.0.dist-info}/METADATA +338 -400
  340. warp_lang-1.1.0.dist-info/RECORD +352 -0
  341. warp/examples/assets/cube.usda +0 -42
  342. warp/examples/assets/sphere.usda +0 -56
  343. warp/examples/assets/torus.usda +0 -105
  344. warp_lang-1.0.2.dist-info/RECORD +0 -352
  345. {warp_lang-1.0.2.dist-info → warp_lang-1.1.0.dist-info}/WHEEL +0 -0
  346. {warp_lang-1.0.2.dist-info → warp_lang-1.1.0.dist-info}/top_level.txt +0 -0
warp/native/noise.h CHANGED
@@ -1,850 +1,850 @@
1
- /** Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
2
- * NVIDIA CORPORATION and its licensors retain all intellectual property
3
- * and proprietary rights in and to this software, related documentation
4
- * and any modifications thereto. Any use, reproduction, disclosure or
5
- * distribution of this software and related documentation without an express
6
- * license agreement from NVIDIA CORPORATION is strictly prohibited.
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- */
8
-
9
- #pragma once
10
-
11
- #ifndef M_PI_F
12
- #define M_PI_F 3.14159265358979323846f
13
- #endif
14
-
15
- namespace wp
16
- {
17
-
18
- inline CUDA_CALLABLE float smootherstep(float t)
19
- {
20
- return t * t * t * (t * (t * 6.f - 15.f) + 10.f);
21
- }
22
-
23
- inline CUDA_CALLABLE float smootherstep_gradient(float t)
24
- {
25
- return 30.f * t * t * (t * (t - 2.f) + 1.f);
26
- }
27
-
28
- inline CUDA_CALLABLE float smoothstep(float t)
29
- {
30
- return t * t * (3.f - t * 2.f);
31
- }
32
-
33
- inline CUDA_CALLABLE float smoothstep_gradient(float t)
34
- {
35
- return 6.f * t * (1.f - t);
36
- }
37
-
38
- inline CUDA_CALLABLE float interpolate(float a0, float a1, float t)
39
- {
40
- return (a1 - a0) * smootherstep(t) + a0;
41
- // return (a1 - a0) * smoothstep(t) + a0;
42
- // return (a1 - a0) * t + a0;
43
- }
44
-
45
- inline CUDA_CALLABLE float interpolate_gradient(float a0, float a1, float t, float d_a0, float d_a1, float d_t)
46
- {
47
- return (d_a1 - d_a0) * smootherstep(t) + (a1 - a0) * smootherstep_gradient(t) * d_t + d_a0;
48
- // return (d_a1 - d_a0) * smoothstep(t) + (a1 - a0) * smoothstep_gradient(t) * d_t + d_a0;
49
- // return (d_a1 - d_a0) * t + (a1 - a0) * d_t + d_a0;
50
- }
51
-
52
- inline CUDA_CALLABLE vec2 interpolate_gradient_2d(float a0, float a1, float t, vec2& d_a0, vec2& d_a1, vec2& d_t)
53
- {
54
- return (d_a1 - d_a0) * smootherstep(t) + (a1 - a0) * smootherstep_gradient(t) * d_t + d_a0;
55
- }
56
-
57
- inline CUDA_CALLABLE vec3 interpolate_gradient_3d(float a0, float a1, float t, vec3& d_a0, vec3& d_a1, vec3& d_t)
58
- {
59
- return (d_a1 - d_a0) * smootherstep(t) + (a1 - a0) * smootherstep_gradient(t) * d_t + d_a0;
60
- }
61
-
62
- inline CUDA_CALLABLE vec4 interpolate_gradient_4d(float a0, float a1, float t, vec4& d_a0, vec4& d_a1, vec4& d_t)
63
- {
64
- return (d_a1 - d_a0) * smootherstep(t) + (a1 - a0) * smootherstep_gradient(t) * d_t + d_a0;
65
- }
66
-
67
- inline CUDA_CALLABLE float random_gradient_1d(uint32 state, int ix)
68
- {
69
- const uint32 p1 = 73856093;
70
- uint32 idx = ix*p1 + state;
71
- return randf(idx, -1.f, 1.f);
72
- }
73
-
74
- inline CUDA_CALLABLE vec2 random_gradient_2d(uint32 state, int ix, int iy)
75
- {
76
- const uint32 p1 = 73856093;
77
- const uint32 p2 = 19349663;
78
- uint32 idx = ix*p1 ^ iy*p2 + state;
79
-
80
- return normalize(sample_unit_square(idx));
81
- }
82
-
83
- inline CUDA_CALLABLE vec3 random_gradient_3d(uint32 state, int ix, int iy, int iz)
84
- {
85
- const uint32 p1 = 73856093;
86
- const uint32 p2 = 19349663;
87
- const uint32 p3 = 53471161;
88
- uint32 idx = ix*p1 ^ iy*p2 ^ iz*p3 + state;
89
-
90
- return normalize(sample_unit_cube(idx));
91
- }
92
-
93
- inline CUDA_CALLABLE vec4 random_gradient_4d(uint32 state, int ix, int iy, int iz, int it)
94
- {
95
- const uint32 p1 = 73856093;
96
- const uint32 p2 = 19349663;
97
- const uint32 p3 = 53471161;
98
- const uint32 p4 = 10000019;
99
- uint32 idx = ix*p1 ^ iy*p2 ^ iz*p3 ^ it*p4 + state;
100
-
101
- return normalize(sample_unit_hypercube(idx));
102
- }
103
-
104
- inline CUDA_CALLABLE float dot_grid_gradient_1d(uint32 state, int ix, float dx)
105
- {
106
- float gradient = random_gradient_1d(state, ix);
107
- return dx*gradient;
108
- }
109
-
110
- inline CUDA_CALLABLE float dot_grid_gradient_2d(uint32 state, int ix, int iy, float dx, float dy)
111
- {
112
- vec2 gradient = random_gradient_2d(state, ix, iy);
113
- return (dx*gradient[0] + dy*gradient[1]);
114
- }
115
-
116
- inline CUDA_CALLABLE float dot_grid_gradient_3d(uint32 state, int ix, int iy, int iz, float dx, float dy, float dz)
117
- {
118
- vec3 gradient = random_gradient_3d(state, ix, iy, iz);
119
- return (dx*gradient[0] + dy*gradient[1] + dz*gradient[2]);
120
- }
121
-
122
- inline CUDA_CALLABLE float dot_grid_gradient_4d(uint32 state, int ix, int iy, int iz, int it, float dx, float dy, float dz, float dt)
123
- {
124
- vec4 gradient = random_gradient_4d(state, ix, iy, iz, it);
125
- return (dx*gradient[0] + dy*gradient[1] + dz*gradient[2] + dt*gradient[3]);
126
- }
127
-
128
- inline CUDA_CALLABLE float noise_1d(uint32 state, int x0, int x1, float dx)
129
- {
130
- //vX
131
- float v0 = dot_grid_gradient_1d(state, x0, dx);
132
- float v1 = dot_grid_gradient_1d(state, x1, dx-1.f);
133
-
134
- return interpolate(v0, v1, dx);
135
- }
136
-
137
- inline CUDA_CALLABLE float noise_1d_gradient(uint32 state, int x0, int x1, float dx)
138
- {
139
- float gradient_x0 = random_gradient_1d(state, x0);
140
- float v0 = dx * gradient_x0;
141
-
142
- float gradient_x1 = random_gradient_1d(state, x1);
143
- float v1 = (dx-1.f) * gradient_x1;
144
-
145
- return interpolate_gradient(v0, v1, dx, gradient_x0, gradient_x1, 1.f);
146
- }
147
-
148
- inline CUDA_CALLABLE float noise_2d(uint32 state, int x0, int y0, int x1, int y1, float dx, float dy)
149
- {
150
- //vXY
151
- float v00 = dot_grid_gradient_2d(state, x0, y0, dx, dy);
152
- float v10 = dot_grid_gradient_2d(state, x1, y0, dx-1.f, dy);
153
- float xi0 = interpolate(v00, v10, dx);
154
-
155
- float v01 = dot_grid_gradient_2d(state, x0, y1, dx, dy-1.f);
156
- float v11 = dot_grid_gradient_2d(state, x1, y1, dx-1.f, dy-1.f);
157
- float xi1 = interpolate(v01, v11, dx);
158
-
159
- return interpolate(xi0, xi1, dy);
160
- }
161
-
162
- inline CUDA_CALLABLE vec2 noise_2d_gradient(uint32 state, int x0, int y0, int x1, int y1, float dx, float dy)
163
- {
164
- vec2 d00 = vec2(dx, dy);
165
- vec2 gradient_v00 = random_gradient_2d(state, x0, y0);
166
- float v00 = dot(d00, gradient_v00);
167
-
168
- vec2 d10 = vec2(dx-1.f, dy);
169
- vec2 gradient_v10 = random_gradient_2d(state, x1, y0);
170
- float v10 = dot(d10, gradient_v10);
171
-
172
- vec2 d01 = vec2(dx, dy-1.f);
173
- vec2 gradient_v01 = random_gradient_2d(state, x0, y1);
174
- float v01 = dot(d01, gradient_v01);
175
-
176
- vec2 d11 = vec2(dx-1.f, dy-1.f);
177
- vec2 gradient_v11 = random_gradient_2d(state, x1, y1);
178
- float v11 = dot(d11, gradient_v11);
179
-
180
- vec2 dx_dt = vec2(1.f, 0.f);
181
-
182
- float xi0 = interpolate(v00, v10, dx);
183
- vec2 gradient_xi0 = interpolate_gradient_2d(v00, v10, dx, gradient_v00, gradient_v10, dx_dt);
184
-
185
- float xi1 = interpolate(v01, v11, dx);
186
- vec2 gradient_xi1 = interpolate_gradient_2d(v01, v11, dx, gradient_v01, gradient_v11, dx_dt);
187
-
188
- vec2 dy_dt = vec2(0.f, 1.f);
189
-
190
- vec2 gradient = interpolate_gradient_2d(xi0, xi1, dy, gradient_xi0, gradient_xi1, dy_dt);
191
-
192
- return gradient;
193
- }
194
-
195
- inline CUDA_CALLABLE float noise_3d(uint32 state, int x0, int y0, int z0, int x1, int y1, int z1, float dx, float dy, float dz)
196
- {
197
- //vXYZ
198
- float v000 = dot_grid_gradient_3d(state, x0, y0, z0, dx, dy, dz);
199
- float v100 = dot_grid_gradient_3d(state, x1, y0, z0, dx-1.f, dy, dz);
200
- float xi00 = interpolate(v000, v100, dx);
201
-
202
- float v010 = dot_grid_gradient_3d(state, x0, y1, z0, dx, dy-1.f, dz);
203
- float v110 = dot_grid_gradient_3d(state, x1, y1, z0, dx-1.f, dy-1.f, dz);
204
- float xi10 = interpolate(v010, v110, dx);
205
-
206
- float yi0 = interpolate(xi00, xi10, dy);
207
-
208
- float v001 = dot_grid_gradient_3d(state, x0, y0, z1, dx, dy, dz-1.f);
209
- float v101 = dot_grid_gradient_3d(state, x1, y0, z1, dx-1.f, dy, dz-1.f);
210
- float xi01 = interpolate(v001, v101, dx);
211
-
212
- float v011 = dot_grid_gradient_3d(state, x0, y1, z1, dx, dy-1.f, dz-1.f);
213
- float v111 = dot_grid_gradient_3d(state, x1, y1, z1, dx-1.f, dy-1.f, dz-1.f);
214
- float xi11 = interpolate(v011, v111, dx);
215
-
216
- float yi1 = interpolate(xi01, xi11, dy);
217
-
218
- return interpolate(yi0, yi1, dz);
219
- }
220
-
221
- inline CUDA_CALLABLE vec3 noise_3d_gradient(uint32 state, int x0, int y0, int z0, int x1, int y1, int z1, float dx, float dy, float dz)
222
- {
223
- vec3 d000 = vec3(dx, dy, dz);
224
- vec3 gradient_v000 = random_gradient_3d(state, x0, y0, z0);
225
- float v000 = dot(d000, gradient_v000);
226
-
227
- vec3 d100 = vec3(dx-1.f, dy, dz);
228
- vec3 gradient_v100 = random_gradient_3d(state, x1, y0, z0);
229
- float v100 = dot(d100, gradient_v100);
230
-
231
- vec3 d010 = vec3(dx, dy-1.f, dz);
232
- vec3 gradient_v010 = random_gradient_3d(state, x0, y1, z0);
233
- float v010 = dot(d010, gradient_v010);
234
-
235
- vec3 d110 = vec3(dx-1.f, dy-1.f, dz);
236
- vec3 gradient_v110 = random_gradient_3d(state, x1, y1, z0);
237
- float v110 = dot(d110, gradient_v110);
238
-
239
- vec3 d001 = vec3(dx, dy, dz-1.f);
240
- vec3 gradient_v001 = random_gradient_3d(state, x0, y0, z1);
241
- float v001 = dot(d001, gradient_v001);
242
-
243
- vec3 d101 = vec3(dx-1.f, dy, dz-1.f);
244
- vec3 gradient_v101 = random_gradient_3d(state, x1, y0, z1);
245
- float v101 = dot(d101, gradient_v101);
246
-
247
- vec3 d011 = vec3(dx, dy-1.f, dz-1.f);
248
- vec3 gradient_v011 = random_gradient_3d(state, x0, y1, z1);
249
- float v011 = dot(d011, gradient_v011);
250
-
251
- vec3 d111 = vec3(dx-1.f, dy-1.f, dz-1.f);
252
- vec3 gradient_v111 = random_gradient_3d(state, x1, y1, z1);
253
- float v111 = dot(d111, gradient_v111);
254
-
255
- vec3 dx_dt = vec3(1.f, 0.f, 0.f);
256
-
257
- float xi00 = interpolate(v000, v100, dx);
258
- vec3 gradient_xi00 = interpolate_gradient_3d(v000, v100, dx, gradient_v000, gradient_v100, dx_dt);
259
-
260
- float xi10 = interpolate(v010, v110, dx);
261
- vec3 gradient_xi10 = interpolate_gradient_3d(v010, v110, dx, gradient_v010, gradient_v110, dx_dt);
262
-
263
- float xi01 = interpolate(v001, v101, dx);
264
- vec3 gradient_xi01 = interpolate_gradient_3d(v001, v101, dx, gradient_v001, gradient_v101, dx_dt);
265
-
266
- float xi11 = interpolate(v011, v111, dx);
267
- vec3 gradient_xi11 = interpolate_gradient_3d(v011, v111, dx, gradient_v011, gradient_v111, dx_dt);
268
-
269
- vec3 dy_dt = vec3(0.f, 1.f, 0.f);
270
-
271
- float yi0 = interpolate(xi00, xi10, dy);
272
- vec3 gradient_yi0 = interpolate_gradient_3d(xi00, xi10, dy, gradient_xi00, gradient_xi10, dy_dt);
273
-
274
- float yi1 = interpolate(xi01, xi11, dy);
275
- vec3 gradient_yi1 = interpolate_gradient_3d(xi01, xi11, dy, gradient_xi01, gradient_xi11, dy_dt);
276
-
277
- vec3 dz_dt = vec3(0.f, 0.f, 1.f);
278
-
279
- vec3 gradient = interpolate_gradient_3d(yi0, yi1, dz, gradient_yi0, gradient_yi1, dz_dt);
280
-
281
- return gradient;
282
- }
283
-
284
- inline CUDA_CALLABLE float noise_4d(uint32 state, int x0, int y0, int z0, int t0, int x1, int y1, int z1, int t1, float dx, float dy, float dz, float dt)
285
- {
286
- //vXYZT
287
- float v0000 = dot_grid_gradient_4d(state, x0, y0, z0, t0, dx, dy, dz, dt);
288
- float v1000 = dot_grid_gradient_4d(state, x1, y0, z0, t0, dx-1.f, dy, dz, dt);
289
- float xi000 = interpolate(v0000, v1000, dx);
290
-
291
- float v0100 = dot_grid_gradient_4d(state, x0, y1, z0, t0, dx, dy-1.f, dz, dt);
292
- float v1100 = dot_grid_gradient_4d(state, x1, y1, z0, t0, dx-1.f, dy-1.f, dz, dt);
293
- float xi100 = interpolate(v0100, v1100, dx);
294
-
295
- float yi00 = interpolate(xi000, xi100, dy);
296
-
297
- float v0010 = dot_grid_gradient_4d(state, x0, y0, z1, t0, dx, dy, dz-1.f, dt);
298
- float v1010 = dot_grid_gradient_4d(state, x1, y0, z1, t0, dx-1.f, dy, dz-1.f, dt);
299
- float xi010 = interpolate(v0010, v1010, dx);
300
-
301
- float v0110 = dot_grid_gradient_4d(state, x0, y1, z1, t0, dx, dy-1.f, dz-1.f, dt);
302
- float v1110 = dot_grid_gradient_4d(state, x1, y1, z1, t0, dx-1.f, dy-1.f, dz-1.f, dt);
303
- float xi110 = interpolate(v0110, v1110, dx);
304
-
305
- float yi10 = interpolate(xi010, xi110, dy);
306
-
307
- float zi0 = interpolate(yi00, yi10, dz);
308
-
309
- float v0001 = dot_grid_gradient_4d(state, x0, y0, z0, t1, dx, dy, dz, dt-1.f);
310
- float v1001 = dot_grid_gradient_4d(state, x1, y0, z0, t1, dx-1.f, dy, dz, dt-1.f);
311
- float xi001 = interpolate(v0001, v1001, dx);
312
-
313
- float v0101 = dot_grid_gradient_4d(state, x0, y1, z0, t1, dx, dy-1.f, dz, dt-1.f);
314
- float v1101 = dot_grid_gradient_4d(state, x1, y1, z0, t1, dx-1.f, dy-1.f, dz, dt-1.f);
315
- float xi101 = interpolate(v0101, v1101, dx);
316
-
317
- float yi01 = interpolate(xi001, xi101, dy);
318
-
319
- float v0011 = dot_grid_gradient_4d(state, x0, y0, z1, t1, dx, dy, dz-1.f, dt-1.f);
320
- float v1011 = dot_grid_gradient_4d(state, x1, y0, z1, t1, dx-1.f, dy, dz-1.f, dt-1.f);
321
- float xi011 = interpolate(v0011, v1011, dx);
322
-
323
- float v0111 = dot_grid_gradient_4d(state, x0, y1, z1, t1, dx, dy-1.f, dz-1.f, dt-1.f);
324
- float v1111 = dot_grid_gradient_4d(state, x1, y1, z1, t1, dx-1.f, dy-1.f, dz-1.f, dt-1.f);
325
- float xi111 = interpolate(v0111, v1111, dx);
326
-
327
- float yi11 = interpolate(xi011, xi111, dy);
328
-
329
- float zi1 = interpolate(yi01, yi11, dz);
330
-
331
- return interpolate(zi0, zi1, dt);
332
- }
333
-
334
- inline CUDA_CALLABLE vec4 noise_4d_gradient(uint32 state, int x0, int y0, int z0, int t0, int x1, int y1, int z1, int t1, float dx, float dy, float dz, float dt)
335
- {
336
- vec4 d0000 = vec4(dx, dy, dz, dt);
337
- vec4 gradient_v0000 = random_gradient_4d(state, x0, y0, z0, t0);
338
- float v0000 = dot(d0000, gradient_v0000);
339
-
340
- vec4 d1000 = vec4(dx-1.f, dy, dz, dt);
341
- vec4 gradient_v1000 = random_gradient_4d(state, x1, y0, z0, t0);
342
- float v1000 = dot(d1000, gradient_v1000);
343
-
344
- vec4 d0100 = vec4(dx, dy-1.f, dz, dt);
345
- vec4 gradient_v0100 = random_gradient_4d(state, x0, y1, z0, t0);
346
- float v0100 = dot(d0100, gradient_v0100);
347
-
348
- vec4 d1100 = vec4(dx-1.f, dy-1.f, dz, dt);
349
- vec4 gradient_v1100 = random_gradient_4d(state, x1, y1, z0, t0);
350
- float v1100 = dot(d1100, gradient_v1100);
351
-
352
- vec4 d0010 = vec4(dx, dy, dz-1.f, dt);
353
- vec4 gradient_v0010 = random_gradient_4d(state, x0, y0, z1, t0);
354
- float v0010 = dot(d0010, gradient_v0010);
355
-
356
- vec4 d1010 = vec4(dx-1.f, dy, dz-1.f, dt);
357
- vec4 gradient_v1010 = random_gradient_4d(state, x1, y0, z1, t0);
358
- float v1010 = dot(d1010, gradient_v1010);
359
-
360
- vec4 d0110 = vec4(dx, dy-1.f, dz-1.f, dt);
361
- vec4 gradient_v0110 = random_gradient_4d(state, x0, y1, z1, t0);
362
- float v0110 = dot(d0110, gradient_v0110);
363
-
364
- vec4 d1110 = vec4(dx-1.f, dy-1.f, dz-1.f, dt);
365
- vec4 gradient_v1110 = random_gradient_4d(state, x1, y1, z1, t0);
366
- float v1110 = dot(d1110, gradient_v1110);
367
-
368
- vec4 d0001 = vec4(dx, dy, dz, dt-1.f);
369
- vec4 gradient_v0001 = random_gradient_4d(state, x0, y0, z0, t1);
370
- float v0001 = dot(d0001, gradient_v0001);
371
-
372
- vec4 d1001 = vec4(dx-1.f, dy, dz, dt-1.f);
373
- vec4 gradient_v1001 = random_gradient_4d(state, x1, y0, z0, t1);
374
- float v1001 = dot(d1001, gradient_v1001);
375
-
376
- vec4 d0101 = vec4(dx, dy-1.f, dz, dt-1.f);
377
- vec4 gradient_v0101 = random_gradient_4d(state, x0, y1, z0, t1);
378
- float v0101 = dot(d0101, gradient_v0101);
379
-
380
- vec4 d1101 = vec4(dx-1.f, dy-1.f, dz, dt-1.f);
381
- vec4 gradient_v1101 = random_gradient_4d(state, x1, y1, z0, t1);
382
- float v1101 = dot(d1101, gradient_v1101);
383
-
384
- vec4 d0011 = vec4(dx, dy, dz-1.f, dt-1.f);
385
- vec4 gradient_v0011 = random_gradient_4d(state, x0, y0, z1, t1);
386
- float v0011 = dot(d0011, gradient_v0011);
387
-
388
- vec4 d1011 = vec4(dx-1.f, dy, dz-1.f, dt-1.f);
389
- vec4 gradient_v1011 = random_gradient_4d(state, x1, y0, z1, t1);
390
- float v1011 = dot(d1011, gradient_v1011);
391
-
392
- vec4 d0111 = vec4(dx, dy-1.f, dz-1.f, dt-1.f);
393
- vec4 gradient_v0111 = random_gradient_4d(state, x0, y1, z1, t1);
394
- float v0111 = dot(d0111, gradient_v0111);
395
-
396
- vec4 d1111 = vec4(dx-1.f, dy-1.f, dz-1.f, dt-1.f);
397
- vec4 gradient_v1111 = random_gradient_4d(state, x1, y1, z1, t1);
398
- float v1111 = dot(d1111, gradient_v1111);
399
-
400
- vec4 dx_dt = vec4(1.f, 0.f, 0.f, 0.f);
401
-
402
- float xi000 = interpolate(v0000, v1000, dx);
403
- vec4 gradient_xi000 = interpolate_gradient_4d(v0000, v1000, dx, gradient_v0000, gradient_v1000, dx_dt);
404
-
405
- float xi100 = interpolate(v0100, v1100, dx);
406
- vec4 gradient_xi100 = interpolate_gradient_4d(v0100, v1100, dx, gradient_v0100, gradient_v1100, dx_dt);
407
-
408
- float xi010 = interpolate(v0010, v1010, dx);
409
- vec4 gradient_xi010 = interpolate_gradient_4d(v0010, v1010, dx, gradient_v0010, gradient_v1010, dx_dt);
410
-
411
- float xi110 = interpolate(v0110, v1110, dx);
412
- vec4 gradient_xi110 = interpolate_gradient_4d(v0110, v1110, dx, gradient_v0110, gradient_v1110, dx_dt);
413
-
414
- float xi001 = interpolate(v0001, v1001, dx);
415
- vec4 gradient_xi001 = interpolate_gradient_4d(v0001, v1001, dx, gradient_v0001, gradient_v1001, dx_dt);
416
-
417
- float xi101 = interpolate(v0101, v1101, dx);
418
- vec4 gradient_xi101 = interpolate_gradient_4d(v0101, v1101, dx, gradient_v0101, gradient_v1101, dx_dt);
419
-
420
- float xi011 = interpolate(v0011, v1011, dx);
421
- vec4 gradient_xi011 = interpolate_gradient_4d(v0011, v1011, dx, gradient_v0011, gradient_v1011, dx_dt);
422
-
423
- float xi111 = interpolate(v0111, v1111, dx);
424
- vec4 gradient_xi111 = interpolate_gradient_4d(v0111, v1111, dx, gradient_v0111, gradient_v1111, dx_dt);
425
-
426
- vec4 dy_dt = vec4(0.f, 1.f, 0.f, 0.f);
427
-
428
- float yi00 = interpolate(xi000, xi100, dy);
429
- vec4 gradient_yi00 = interpolate_gradient_4d(xi000, xi100, dy, gradient_xi000, gradient_xi100, dy_dt);
430
-
431
- float yi10 = interpolate(xi010, xi110, dy);
432
- vec4 gradient_yi10 = interpolate_gradient_4d(xi010, xi110, dy, gradient_xi010, gradient_xi110, dy_dt);
433
-
434
- float yi01 = interpolate(xi001, xi101, dy);
435
- vec4 gradient_yi01 = interpolate_gradient_4d(xi001, xi101, dy, gradient_xi001, gradient_xi101, dy_dt);
436
-
437
- float yi11 = interpolate(xi011, xi111, dy);
438
- vec4 gradient_yi11 = interpolate_gradient_4d(xi011, xi111, dy, gradient_xi011, gradient_xi111, dy_dt);
439
-
440
- vec4 dz_dt = vec4(0.f, 0.f, 1.f, 0.f);
441
-
442
- float zi0 = interpolate(yi00, yi10, dz);
443
- vec4 gradient_zi0 = interpolate_gradient_4d(yi00, yi10, dz, gradient_yi00, gradient_yi10, dz_dt);
444
-
445
- float zi1 = interpolate(yi01, yi11, dz);
446
- vec4 gradient_zi1 = interpolate_gradient_4d(yi01, yi11, dz, gradient_yi01, gradient_yi11, dz_dt);
447
-
448
- vec4 dt_dt = vec4(0.f, 0.f, 0.f, 1.f);
449
-
450
- vec4 gradient = interpolate_gradient_4d(zi0, zi1, dt, gradient_zi0, gradient_zi1, dt_dt);
451
-
452
- return gradient;
453
- }
454
-
455
- // non-periodic Perlin noise
456
-
457
- inline CUDA_CALLABLE float noise(uint32 state, float x)
458
- {
459
- float dx = x - floor(x);
460
-
461
- int x0 = (int)floor(x);
462
- int x1 = x0 + 1;
463
-
464
- return noise_1d(state, x0, x1, dx);
465
- }
466
-
467
- inline CUDA_CALLABLE void adj_noise(uint32 state, float x, uint32& adj_state, float& adj_x, const float adj_ret)
468
- {
469
- float dx = x - floor(x);
470
-
471
- int x0 = (int)floor(x);
472
- int x1 = x0 + 1;
473
-
474
- float gradient = noise_1d_gradient(state, x0, x1, dx);
475
- adj_x += gradient * adj_ret;
476
- }
477
-
478
- inline CUDA_CALLABLE float noise(uint32 state, const vec2& xy)
479
- {
480
- float dx = xy[0] - floor(xy[0]);
481
- float dy = xy[1] - floor(xy[1]);
482
-
483
- int x0 = (int)floor(xy[0]);
484
- int y0 = (int)floor(xy[1]);
485
-
486
- int x1 = x0 + 1;
487
- int y1 = y0 + 1;
488
-
489
- return noise_2d(state, x0, y0, x1, y1, dx, dy);
490
- }
491
-
492
- inline CUDA_CALLABLE void adj_noise(uint32 state, const vec2& xy, uint32& adj_state, vec2& adj_xy, const float adj_ret)
493
- {
494
- float dx = xy[0] - floor(xy[0]);
495
- float dy = xy[1] - floor(xy[1]);
496
-
497
- int x0 = (int)floor(xy[0]);
498
- int y0 = (int)floor(xy[1]);
499
-
500
- int x1 = x0 + 1;
501
- int y1 = y0 + 1;
502
-
503
- vec2 gradient = noise_2d_gradient(state, x0, y0, x1, y1, dx, dy);
504
-
505
- adj_xy[0] += gradient[0] * adj_ret;
506
- adj_xy[1] += gradient[1] * adj_ret;
507
- }
508
-
509
- inline CUDA_CALLABLE float noise(uint32 state, const vec3& xyz)
510
- {
511
- float dx = xyz[0] - floor(xyz[0]);
512
- float dy = xyz[1] - floor(xyz[1]);
513
- float dz = xyz[2] - floor(xyz[2]);
514
-
515
- int x0 = (int)floor(xyz[0]);
516
- int y0 = (int)floor(xyz[1]);
517
- int z0 = (int)floor(xyz[2]);
518
-
519
- int x1 = x0 + 1;
520
- int y1 = y0 + 1;
521
- int z1 = z0 + 1;
522
-
523
- return noise_3d(state, x0, y0, z0, x1, y1, z1, dx, dy, dz);
524
- }
525
-
526
- inline CUDA_CALLABLE void adj_noise(uint32 state, const vec3& xyz, uint32& adj_state, vec3& adj_xyz, const float adj_ret)
527
- {
528
- float dx = xyz[0] - floor(xyz[0]);
529
- float dy = xyz[1] - floor(xyz[1]);
530
- float dz = xyz[2] - floor(xyz[2]);
531
-
532
- int x0 = (int)floor(xyz[0]);
533
- int y0 = (int)floor(xyz[1]);
534
- int z0 = (int)floor(xyz[2]);
535
-
536
- int x1 = x0 + 1;
537
- int y1 = y0 + 1;
538
- int z1 = z0 + 1;
539
-
540
- vec3 gradient = noise_3d_gradient(state, x0, y0, z0, x1, y1, z1, dx, dy, dz);
541
- adj_xyz[0] += gradient[0] * adj_ret;
542
- adj_xyz[1] += gradient[1] * adj_ret;
543
- adj_xyz[2] += gradient[2] * adj_ret;
544
- }
545
-
546
- inline CUDA_CALLABLE float noise(uint32 state, const vec4& xyzt)
547
- {
548
- float dx = xyzt[0] - floor(xyzt[0]);
549
- float dy = xyzt[1] - floor(xyzt[1]);
550
- float dz = xyzt[2] - floor(xyzt[2]);
551
- float dt = xyzt[3] - floor(xyzt[3]);
552
-
553
- int x0 = (int)floor(xyzt[0]);
554
- int y0 = (int)floor(xyzt[1]);
555
- int z0 = (int)floor(xyzt[2]);
556
- int t0 = (int)floor(xyzt[3]);
557
-
558
- int x1 = x0 + 1;
559
- int y1 = y0 + 1;
560
- int z1 = z0 + 1;
561
- int t1 = t0 + 1;
562
-
563
- return noise_4d(state, x0, y0, z0, t0, x1, y1, z1, t1, dx, dy, dz, dt);
564
- }
565
-
566
- inline CUDA_CALLABLE void adj_noise(uint32 state, const vec4& xyzt, uint32& adj_state, vec4& adj_xyzt, const float adj_ret)
567
- {
568
- float dx = xyzt[0] - floor(xyzt[0]);
569
- float dy = xyzt[1] - floor(xyzt[1]);
570
- float dz = xyzt[2] - floor(xyzt[2]);
571
- float dt = xyzt[3] - floor(xyzt[3]);
572
-
573
- int x0 = (int)floor(xyzt[0]);
574
- int y0 = (int)floor(xyzt[1]);
575
- int z0 = (int)floor(xyzt[2]);
576
- int t0 = (int)floor(xyzt[3]);
577
-
578
- int x1 = x0 + 1;
579
- int y1 = y0 + 1;
580
- int z1 = z0 + 1;
581
- int t1 = t0 + 1;
582
-
583
- vec4 gradient = noise_4d_gradient(state, x0, y0, z0, t0, x1, y1, z1, t1, dx, dy, dz, dt);
584
-
585
- adj_xyzt[0] += gradient[0] * adj_ret;
586
- adj_xyzt[1] += gradient[1] * adj_ret;
587
- adj_xyzt[2] += gradient[2] * adj_ret;
588
- adj_xyzt[3] += gradient[3] * adj_ret;
589
- }
590
-
591
- // periodic Perlin noise
592
-
593
- inline CUDA_CALLABLE float pnoise(uint32 state, float x, int px)
594
- {
595
- float dx = x - floor(x);
596
-
597
- int x0 = mod(((int)floor(x)), px);
598
- int x1 = mod((x0 + 1), px);
599
-
600
- return noise_1d(state, x0, x1, dx);
601
- }
602
-
603
- inline CUDA_CALLABLE void adj_pnoise(uint32 state, float x, int px, uint32& adj_state, float& adj_x, int& adj_px, const float adj_ret)
604
- {
605
- float dx = x - floor(x);
606
-
607
- int x0 = mod(((int)floor(x)), px);
608
- int x1 = mod((x0 + 1), px);
609
-
610
- float gradient = noise_1d_gradient(state, x0, x1, dx);
611
- adj_x += gradient * adj_ret;
612
- }
613
-
614
- inline CUDA_CALLABLE float pnoise(uint32 state, const vec2& xy, int px, int py)
615
- {
616
- float dx = xy[0] - floor(xy[0]);
617
- float dy = xy[1] - floor(xy[1]);
618
-
619
- int x0 = mod(((int)floor(xy[0])), px);
620
- int y0 = mod(((int)floor(xy[1])), py);
621
-
622
- int x1 = mod((x0 + 1), px);
623
- int y1 = mod((y0 + 1), py);
624
-
625
- return noise_2d(state, x0, y0, x1, y1, dx, dy);
626
- }
627
-
628
- inline CUDA_CALLABLE void adj_pnoise(uint32 state, const vec2& xy, int px, int py, uint32& adj_state, vec2& adj_xy, int& adj_px, int& adj_py, const float adj_ret)
629
- {
630
- float dx = xy[0] - floor(xy[0]);
631
- float dy = xy[1] - floor(xy[1]);
632
-
633
- int x0 = mod(((int)floor(xy[0])), px);
634
- int y0 = mod(((int)floor(xy[1])), py);
635
-
636
- int x1 = mod((x0 + 1), px);
637
- int y1 = mod((y0 + 1), py);
638
-
639
- vec2 gradient = noise_2d_gradient(state, x0, y0, x1, y1, dx, dy);
640
-
641
- adj_xy[0] += gradient[0] * adj_ret;
642
- adj_xy[1] += gradient[1] * adj_ret;
643
- }
644
-
645
- inline CUDA_CALLABLE float pnoise(uint32 state, const vec3& xyz, int px, int py, int pz)
646
- {
647
- float dx = xyz[0] - floor(xyz[0]);
648
- float dy = xyz[1] - floor(xyz[1]);
649
- float dz = xyz[2] - floor(xyz[2]);
650
-
651
- int x0 = mod(((int)floor(xyz[0])), px);
652
- int y0 = mod(((int)floor(xyz[1])), py);
653
- int z0 = mod(((int)floor(xyz[2])), pz);
654
-
655
- int x1 = mod((x0 + 1), px);
656
- int y1 = mod((y0 + 1), py);
657
- int z1 = mod((z0 + 1), pz);
658
-
659
- return noise_3d(state, x0, y0, z0, x1, y1, z1, dx, dy, dz);
660
- }
661
-
662
- inline CUDA_CALLABLE void adj_pnoise(uint32 state, const vec3& xyz, int px, int py, int pz, uint32& adj_state, vec3& adj_xyz, int& adj_px, int& adj_py, int& adj_pz, const float adj_ret)
663
- {
664
- float dx = xyz[0] - floor(xyz[0]);
665
- float dy = xyz[1] - floor(xyz[1]);
666
- float dz = xyz[2] - floor(xyz[2]);
667
-
668
- int x0 = mod(((int)floor(xyz[0])), px);
669
- int y0 = mod(((int)floor(xyz[1])), py);
670
- int z0 = mod(((int)floor(xyz[2])), pz);
671
-
672
- int x1 = mod((x0 + 1), px);
673
- int y1 = mod((y0 + 1), py);
674
- int z1 = mod((z0 + 1), pz);
675
-
676
- vec3 gradient = noise_3d_gradient(state, x0, y0, z0, x1, y1, z1, dx, dy, dz);
677
- adj_xyz[0] += gradient[0] * adj_ret;
678
- adj_xyz[1] += gradient[1] * adj_ret;
679
- adj_xyz[2] += gradient[2] * adj_ret;
680
- }
681
-
682
- inline CUDA_CALLABLE float pnoise(uint32 state, const vec4& xyzt, int px, int py, int pz, int pt)
683
- {
684
- float dx = xyzt[0] - floor(xyzt[0]);
685
- float dy = xyzt[1] - floor(xyzt[1]);
686
- float dz = xyzt[2] - floor(xyzt[2]);
687
- float dt = xyzt[3] - floor(xyzt[3]);
688
-
689
- int x0 = mod(((int)floor(xyzt[0])), px);
690
- int y0 = mod(((int)floor(xyzt[1])), py);
691
- int z0 = mod(((int)floor(xyzt[2])), pz);
692
- int t0 = mod(((int)floor(xyzt[3])), pt);
693
-
694
- int x1 = mod((x0 + 1), px);
695
- int y1 = mod((y0 + 1), py);
696
- int z1 = mod((z0 + 1), pz);
697
- int t1 = mod((t0 + 1), pt);
698
-
699
- return noise_4d(state, x0, y0, z0, t0, x1, y1, z1, t1, dx, dy, dz, dt);
700
- }
701
-
702
- inline CUDA_CALLABLE void adj_pnoise(uint32 state, const vec4& xyzt, int px, int py, int pz, int pt, uint32& adj_state, vec4& adj_xyzt, int& adj_px, int& adj_py, int& adj_pz, int& adj_pt, const float adj_ret)
703
- {
704
- float dx = xyzt[0] - floor(xyzt[0]);
705
- float dy = xyzt[1] - floor(xyzt[1]);
706
- float dz = xyzt[2] - floor(xyzt[2]);
707
- float dt = xyzt[3] - floor(xyzt[3]);
708
-
709
- int x0 = mod(((int)floor(xyzt[0])), px);
710
- int y0 = mod(((int)floor(xyzt[1])), py);
711
- int z0 = mod(((int)floor(xyzt[2])), pz);
712
- int t0 = mod(((int)floor(xyzt[3])), pt);
713
-
714
- int x1 = mod((x0 + 1), px);
715
- int y1 = mod((y0 + 1), py);
716
- int z1 = mod((z0 + 1), pz);
717
- int t1 = mod((t0 + 1), pt);
718
-
719
- vec4 gradient = noise_4d_gradient(state, x0, y0, z0, t0, x1, y1, z1, t1, dx, dy, dz, dt);
720
-
721
- adj_xyzt[0] += gradient[0] * adj_ret;
722
- adj_xyzt[1] += gradient[1] * adj_ret;
723
- adj_xyzt[2] += gradient[2] * adj_ret;
724
- adj_xyzt[3] += gradient[3] * adj_ret;
725
- }
726
-
727
- // curl noise
728
-
729
- inline CUDA_CALLABLE vec2 curlnoise(uint32 state, const vec2& xy, const uint32 octaves, const float lacunarity, const float gain)
730
- {
731
- vec2 curl_sum = vec2(0.f);
732
- float freq = 1.f;
733
- float amplitude = 1.f;
734
-
735
- for (int i = 0; i < octaves; i++)
736
- {
737
- vec2 pt = freq * xy;
738
- float dx = pt[0] - floor(pt[0]);
739
- float dy = pt[1] - floor(pt[1]);
740
-
741
- int x0 = (int)floor(pt[0]);
742
- int y0 = (int)floor(pt[1]);
743
-
744
- int x1 = x0 + 1;
745
- int y1 = y0 + 1;
746
-
747
- vec2 grad_field = noise_2d_gradient(state, x0, y0, x1, y1, dx, dy);
748
- curl_sum += amplitude * grad_field;
749
-
750
- amplitude *= gain;
751
- freq *= lacunarity;
752
- }
753
- return vec2(-curl_sum[1], curl_sum[0]);
754
- }
755
- inline CUDA_CALLABLE void adj_curlnoise(uint32 state, const vec2& xy, const uint32 octaves, const float lacunarity, const float gain, uint32& adj_state, vec2& adj_xy, const uint32& adj_octaves, const float& adj_lacunarity, const float& adj_gain, const vec2& adj_ret) {}
756
-
757
- inline CUDA_CALLABLE vec3 curlnoise(uint32 state, const vec3& xyz, const uint32 octaves, const float lacunarity, const float gain)
758
- {
759
- vec3 curl_sum_1 = vec3(0.f);
760
- vec3 curl_sum_2 = vec3(0.f);
761
- vec3 curl_sum_3 = vec3(0.f);
762
-
763
- float freq = 1.f;
764
- float amplitude = 1.f;
765
-
766
- for(int i = 0; i < octaves; i++)
767
- {
768
- vec3 pt = freq * xyz;
769
- float dx = pt[0] - floor(pt[0]);
770
- float dy = pt[1] - floor(pt[1]);
771
- float dz = pt[2] - floor(pt[2]);
772
-
773
- int x0 = (int)floor(pt[0]);
774
- int y0 = (int)floor(pt[1]);
775
- int z0 = (int)floor(pt[2]);
776
-
777
- int x1 = x0 + 1;
778
- int y1 = y0 + 1;
779
- int z1 = z0 + 1;
780
-
781
- vec3 grad_field_1 = noise_3d_gradient(state, x0, y0, z0, x1, y1, z1, dx, dy, dz);
782
- state = rand_init(state, 10019689);
783
- vec3 grad_field_2 = noise_3d_gradient(state, x0, y0, z0, x1, y1, z1, dx, dy, dz);
784
- state = rand_init(state, 13112221);
785
- vec3 grad_field_3 = noise_3d_gradient(state, x0, y0, z0, x1, y1, z1, dx, dy, dz);
786
-
787
- curl_sum_1 += amplitude * grad_field_1;
788
- curl_sum_2 += amplitude * grad_field_2;
789
- curl_sum_3 += amplitude * grad_field_3;
790
-
791
- amplitude *= gain;
792
- freq *= lacunarity;
793
- }
794
-
795
- return vec3(
796
- curl_sum_3[1] - curl_sum_2[2],
797
- curl_sum_1[2] - curl_sum_3[0],
798
- curl_sum_2[0] - curl_sum_1[1]);
799
- }
800
- inline CUDA_CALLABLE void adj_curlnoise(uint32 state, const vec3& xyz, const uint32 octaves, const float lacunarity, const float gain, uint32& adj_state, vec3& adj_xyz, const uint32& adj_octaves, const float& adj_lacunarity, const float& adj_gain, vec3& adj_ret) {}
801
-
802
- inline CUDA_CALLABLE vec3 curlnoise(uint32 state, const vec4& xyzt, const uint32 octaves, const float lacunarity, const float gain)
803
- {
804
- vec4 curl_sum_1 = vec4(0.f);
805
- vec4 curl_sum_2 = vec4(0.f);
806
- vec4 curl_sum_3 = vec4(0.f);
807
-
808
- float freq = 1.f;
809
- float amplitude = 1.f;
810
-
811
- for(int i = 0; i < octaves; i++)
812
- {
813
- vec4 pt = freq * xyzt;
814
- float dx = pt[0] - floor(pt[0]);
815
- float dy = pt[1] - floor(pt[1]);
816
- float dz = pt[2] - floor(pt[2]);
817
- float dt = pt[3] - floor(pt[3]);
818
-
819
- int x0 = (int)floor(pt[0]);
820
- int y0 = (int)floor(pt[1]);
821
- int z0 = (int)floor(pt[2]);
822
- int t0 = (int)floor(pt[3]);
823
-
824
- int x1 = x0 + 1;
825
- int y1 = y0 + 1;
826
- int z1 = z0 + 1;
827
- int t1 = t0 + 1;
828
-
829
- vec4 grad_field_1 = noise_4d_gradient(state, x0, y0, z0, t0, x1, y1, z1, t1, dx, dy, dz, dt);
830
- state = rand_init(state, 10019689);
831
- vec4 grad_field_2 = noise_4d_gradient(state, x0, y0, z0, t0, x1, y1, z1, t1, dx, dy, dz, dt);
832
- state = rand_init(state, 13112221);
833
- vec4 grad_field_3 = noise_4d_gradient(state, x0, y0, z0, t0, x1, y1, z1, t1, dx, dy, dz, dt);
834
-
835
- curl_sum_1 += amplitude * grad_field_1;
836
- curl_sum_2 += amplitude * grad_field_2;
837
- curl_sum_3 += amplitude * grad_field_3;
838
-
839
- amplitude *= gain;
840
- freq *= lacunarity;
841
- }
842
-
843
- return vec3(
844
- curl_sum_3[1] - curl_sum_2[2],
845
- curl_sum_1[2] - curl_sum_3[0],
846
- curl_sum_2[0] - curl_sum_1[1]);
847
- }
848
- inline CUDA_CALLABLE void adj_curlnoise(uint32 state, const vec4& xyzt, const uint32 octaves, const float lacunarity, const float gain, uint32& adj_state, vec4& adj_xyzt, const uint32& adj_octaves, const float& adj_lacunarity, const float& adj_gain, const vec3& adj_ret) {}
849
-
850
- } // namespace wp
1
+ /** Copyright (c) 2022 NVIDIA CORPORATION. All rights reserved.
2
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
3
+ * and proprietary rights in and to this software, related documentation
4
+ * and any modifications thereto. Any use, reproduction, disclosure or
5
+ * distribution of this software and related documentation without an express
6
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
7
+ */
8
+
9
+ #pragma once
10
+
11
+ #ifndef M_PI_F
12
+ #define M_PI_F 3.14159265358979323846f
13
+ #endif
14
+
15
+ namespace wp
16
+ {
17
+
18
+ inline CUDA_CALLABLE float smootherstep(float t)
19
+ {
20
+ return t * t * t * (t * (t * 6.f - 15.f) + 10.f);
21
+ }
22
+
23
+ inline CUDA_CALLABLE float smootherstep_gradient(float t)
24
+ {
25
+ return 30.f * t * t * (t * (t - 2.f) + 1.f);
26
+ }
27
+
28
+ inline CUDA_CALLABLE float smoothstep(float t)
29
+ {
30
+ return t * t * (3.f - t * 2.f);
31
+ }
32
+
33
+ inline CUDA_CALLABLE float smoothstep_gradient(float t)
34
+ {
35
+ return 6.f * t * (1.f - t);
36
+ }
37
+
38
+ inline CUDA_CALLABLE float interpolate(float a0, float a1, float t)
39
+ {
40
+ return (a1 - a0) * smootherstep(t) + a0;
41
+ // return (a1 - a0) * smoothstep(t) + a0;
42
+ // return (a1 - a0) * t + a0;
43
+ }
44
+
45
+ inline CUDA_CALLABLE float interpolate_gradient(float a0, float a1, float t, float d_a0, float d_a1, float d_t)
46
+ {
47
+ return (d_a1 - d_a0) * smootherstep(t) + (a1 - a0) * smootherstep_gradient(t) * d_t + d_a0;
48
+ // return (d_a1 - d_a0) * smoothstep(t) + (a1 - a0) * smoothstep_gradient(t) * d_t + d_a0;
49
+ // return (d_a1 - d_a0) * t + (a1 - a0) * d_t + d_a0;
50
+ }
51
+
52
+ inline CUDA_CALLABLE vec2 interpolate_gradient_2d(float a0, float a1, float t, vec2& d_a0, vec2& d_a1, vec2& d_t)
53
+ {
54
+ return (d_a1 - d_a0) * smootherstep(t) + (a1 - a0) * smootherstep_gradient(t) * d_t + d_a0;
55
+ }
56
+
57
+ inline CUDA_CALLABLE vec3 interpolate_gradient_3d(float a0, float a1, float t, vec3& d_a0, vec3& d_a1, vec3& d_t)
58
+ {
59
+ return (d_a1 - d_a0) * smootherstep(t) + (a1 - a0) * smootherstep_gradient(t) * d_t + d_a0;
60
+ }
61
+
62
+ inline CUDA_CALLABLE vec4 interpolate_gradient_4d(float a0, float a1, float t, vec4& d_a0, vec4& d_a1, vec4& d_t)
63
+ {
64
+ return (d_a1 - d_a0) * smootherstep(t) + (a1 - a0) * smootherstep_gradient(t) * d_t + d_a0;
65
+ }
66
+
67
+ inline CUDA_CALLABLE float random_gradient_1d(uint32 state, int ix)
68
+ {
69
+ const uint32 p1 = 73856093;
70
+ uint32 idx = ix*p1 + state;
71
+ return randf(idx, -1.f, 1.f);
72
+ }
73
+
74
+ inline CUDA_CALLABLE vec2 random_gradient_2d(uint32 state, int ix, int iy)
75
+ {
76
+ const uint32 p1 = 73856093;
77
+ const uint32 p2 = 19349663;
78
+ uint32 idx = ix*p1 ^ iy*p2 + state;
79
+
80
+ return normalize(sample_unit_square(idx));
81
+ }
82
+
83
+ inline CUDA_CALLABLE vec3 random_gradient_3d(uint32 state, int ix, int iy, int iz)
84
+ {
85
+ const uint32 p1 = 73856093;
86
+ const uint32 p2 = 19349663;
87
+ const uint32 p3 = 53471161;
88
+ uint32 idx = ix*p1 ^ iy*p2 ^ iz*p3 + state;
89
+
90
+ return normalize(sample_unit_cube(idx));
91
+ }
92
+
93
+ inline CUDA_CALLABLE vec4 random_gradient_4d(uint32 state, int ix, int iy, int iz, int it)
94
+ {
95
+ const uint32 p1 = 73856093;
96
+ const uint32 p2 = 19349663;
97
+ const uint32 p3 = 53471161;
98
+ const uint32 p4 = 10000019;
99
+ uint32 idx = ix*p1 ^ iy*p2 ^ iz*p3 ^ it*p4 + state;
100
+
101
+ return normalize(sample_unit_hypercube(idx));
102
+ }
103
+
104
+ inline CUDA_CALLABLE float dot_grid_gradient_1d(uint32 state, int ix, float dx)
105
+ {
106
+ float gradient = random_gradient_1d(state, ix);
107
+ return dx*gradient;
108
+ }
109
+
110
+ inline CUDA_CALLABLE float dot_grid_gradient_2d(uint32 state, int ix, int iy, float dx, float dy)
111
+ {
112
+ vec2 gradient = random_gradient_2d(state, ix, iy);
113
+ return (dx*gradient[0] + dy*gradient[1]);
114
+ }
115
+
116
+ inline CUDA_CALLABLE float dot_grid_gradient_3d(uint32 state, int ix, int iy, int iz, float dx, float dy, float dz)
117
+ {
118
+ vec3 gradient = random_gradient_3d(state, ix, iy, iz);
119
+ return (dx*gradient[0] + dy*gradient[1] + dz*gradient[2]);
120
+ }
121
+
122
+ inline CUDA_CALLABLE float dot_grid_gradient_4d(uint32 state, int ix, int iy, int iz, int it, float dx, float dy, float dz, float dt)
123
+ {
124
+ vec4 gradient = random_gradient_4d(state, ix, iy, iz, it);
125
+ return (dx*gradient[0] + dy*gradient[1] + dz*gradient[2] + dt*gradient[3]);
126
+ }
127
+
128
+ inline CUDA_CALLABLE float noise_1d(uint32 state, int x0, int x1, float dx)
129
+ {
130
+ //vX
131
+ float v0 = dot_grid_gradient_1d(state, x0, dx);
132
+ float v1 = dot_grid_gradient_1d(state, x1, dx-1.f);
133
+
134
+ return interpolate(v0, v1, dx);
135
+ }
136
+
137
+ inline CUDA_CALLABLE float noise_1d_gradient(uint32 state, int x0, int x1, float dx)
138
+ {
139
+ float gradient_x0 = random_gradient_1d(state, x0);
140
+ float v0 = dx * gradient_x0;
141
+
142
+ float gradient_x1 = random_gradient_1d(state, x1);
143
+ float v1 = (dx-1.f) * gradient_x1;
144
+
145
+ return interpolate_gradient(v0, v1, dx, gradient_x0, gradient_x1, 1.f);
146
+ }
147
+
148
+ inline CUDA_CALLABLE float noise_2d(uint32 state, int x0, int y0, int x1, int y1, float dx, float dy)
149
+ {
150
+ //vXY
151
+ float v00 = dot_grid_gradient_2d(state, x0, y0, dx, dy);
152
+ float v10 = dot_grid_gradient_2d(state, x1, y0, dx-1.f, dy);
153
+ float xi0 = interpolate(v00, v10, dx);
154
+
155
+ float v01 = dot_grid_gradient_2d(state, x0, y1, dx, dy-1.f);
156
+ float v11 = dot_grid_gradient_2d(state, x1, y1, dx-1.f, dy-1.f);
157
+ float xi1 = interpolate(v01, v11, dx);
158
+
159
+ return interpolate(xi0, xi1, dy);
160
+ }
161
+
162
+ inline CUDA_CALLABLE vec2 noise_2d_gradient(uint32 state, int x0, int y0, int x1, int y1, float dx, float dy)
163
+ {
164
+ vec2 d00 = vec2(dx, dy);
165
+ vec2 gradient_v00 = random_gradient_2d(state, x0, y0);
166
+ float v00 = dot(d00, gradient_v00);
167
+
168
+ vec2 d10 = vec2(dx-1.f, dy);
169
+ vec2 gradient_v10 = random_gradient_2d(state, x1, y0);
170
+ float v10 = dot(d10, gradient_v10);
171
+
172
+ vec2 d01 = vec2(dx, dy-1.f);
173
+ vec2 gradient_v01 = random_gradient_2d(state, x0, y1);
174
+ float v01 = dot(d01, gradient_v01);
175
+
176
+ vec2 d11 = vec2(dx-1.f, dy-1.f);
177
+ vec2 gradient_v11 = random_gradient_2d(state, x1, y1);
178
+ float v11 = dot(d11, gradient_v11);
179
+
180
+ vec2 dx_dt = vec2(1.f, 0.f);
181
+
182
+ float xi0 = interpolate(v00, v10, dx);
183
+ vec2 gradient_xi0 = interpolate_gradient_2d(v00, v10, dx, gradient_v00, gradient_v10, dx_dt);
184
+
185
+ float xi1 = interpolate(v01, v11, dx);
186
+ vec2 gradient_xi1 = interpolate_gradient_2d(v01, v11, dx, gradient_v01, gradient_v11, dx_dt);
187
+
188
+ vec2 dy_dt = vec2(0.f, 1.f);
189
+
190
+ vec2 gradient = interpolate_gradient_2d(xi0, xi1, dy, gradient_xi0, gradient_xi1, dy_dt);
191
+
192
+ return gradient;
193
+ }
194
+
195
+ inline CUDA_CALLABLE float noise_3d(uint32 state, int x0, int y0, int z0, int x1, int y1, int z1, float dx, float dy, float dz)
196
+ {
197
+ //vXYZ
198
+ float v000 = dot_grid_gradient_3d(state, x0, y0, z0, dx, dy, dz);
199
+ float v100 = dot_grid_gradient_3d(state, x1, y0, z0, dx-1.f, dy, dz);
200
+ float xi00 = interpolate(v000, v100, dx);
201
+
202
+ float v010 = dot_grid_gradient_3d(state, x0, y1, z0, dx, dy-1.f, dz);
203
+ float v110 = dot_grid_gradient_3d(state, x1, y1, z0, dx-1.f, dy-1.f, dz);
204
+ float xi10 = interpolate(v010, v110, dx);
205
+
206
+ float yi0 = interpolate(xi00, xi10, dy);
207
+
208
+ float v001 = dot_grid_gradient_3d(state, x0, y0, z1, dx, dy, dz-1.f);
209
+ float v101 = dot_grid_gradient_3d(state, x1, y0, z1, dx-1.f, dy, dz-1.f);
210
+ float xi01 = interpolate(v001, v101, dx);
211
+
212
+ float v011 = dot_grid_gradient_3d(state, x0, y1, z1, dx, dy-1.f, dz-1.f);
213
+ float v111 = dot_grid_gradient_3d(state, x1, y1, z1, dx-1.f, dy-1.f, dz-1.f);
214
+ float xi11 = interpolate(v011, v111, dx);
215
+
216
+ float yi1 = interpolate(xi01, xi11, dy);
217
+
218
+ return interpolate(yi0, yi1, dz);
219
+ }
220
+
221
+ inline CUDA_CALLABLE vec3 noise_3d_gradient(uint32 state, int x0, int y0, int z0, int x1, int y1, int z1, float dx, float dy, float dz)
222
+ {
223
+ vec3 d000 = vec3(dx, dy, dz);
224
+ vec3 gradient_v000 = random_gradient_3d(state, x0, y0, z0);
225
+ float v000 = dot(d000, gradient_v000);
226
+
227
+ vec3 d100 = vec3(dx-1.f, dy, dz);
228
+ vec3 gradient_v100 = random_gradient_3d(state, x1, y0, z0);
229
+ float v100 = dot(d100, gradient_v100);
230
+
231
+ vec3 d010 = vec3(dx, dy-1.f, dz);
232
+ vec3 gradient_v010 = random_gradient_3d(state, x0, y1, z0);
233
+ float v010 = dot(d010, gradient_v010);
234
+
235
+ vec3 d110 = vec3(dx-1.f, dy-1.f, dz);
236
+ vec3 gradient_v110 = random_gradient_3d(state, x1, y1, z0);
237
+ float v110 = dot(d110, gradient_v110);
238
+
239
+ vec3 d001 = vec3(dx, dy, dz-1.f);
240
+ vec3 gradient_v001 = random_gradient_3d(state, x0, y0, z1);
241
+ float v001 = dot(d001, gradient_v001);
242
+
243
+ vec3 d101 = vec3(dx-1.f, dy, dz-1.f);
244
+ vec3 gradient_v101 = random_gradient_3d(state, x1, y0, z1);
245
+ float v101 = dot(d101, gradient_v101);
246
+
247
+ vec3 d011 = vec3(dx, dy-1.f, dz-1.f);
248
+ vec3 gradient_v011 = random_gradient_3d(state, x0, y1, z1);
249
+ float v011 = dot(d011, gradient_v011);
250
+
251
+ vec3 d111 = vec3(dx-1.f, dy-1.f, dz-1.f);
252
+ vec3 gradient_v111 = random_gradient_3d(state, x1, y1, z1);
253
+ float v111 = dot(d111, gradient_v111);
254
+
255
+ vec3 dx_dt = vec3(1.f, 0.f, 0.f);
256
+
257
+ float xi00 = interpolate(v000, v100, dx);
258
+ vec3 gradient_xi00 = interpolate_gradient_3d(v000, v100, dx, gradient_v000, gradient_v100, dx_dt);
259
+
260
+ float xi10 = interpolate(v010, v110, dx);
261
+ vec3 gradient_xi10 = interpolate_gradient_3d(v010, v110, dx, gradient_v010, gradient_v110, dx_dt);
262
+
263
+ float xi01 = interpolate(v001, v101, dx);
264
+ vec3 gradient_xi01 = interpolate_gradient_3d(v001, v101, dx, gradient_v001, gradient_v101, dx_dt);
265
+
266
+ float xi11 = interpolate(v011, v111, dx);
267
+ vec3 gradient_xi11 = interpolate_gradient_3d(v011, v111, dx, gradient_v011, gradient_v111, dx_dt);
268
+
269
+ vec3 dy_dt = vec3(0.f, 1.f, 0.f);
270
+
271
+ float yi0 = interpolate(xi00, xi10, dy);
272
+ vec3 gradient_yi0 = interpolate_gradient_3d(xi00, xi10, dy, gradient_xi00, gradient_xi10, dy_dt);
273
+
274
+ float yi1 = interpolate(xi01, xi11, dy);
275
+ vec3 gradient_yi1 = interpolate_gradient_3d(xi01, xi11, dy, gradient_xi01, gradient_xi11, dy_dt);
276
+
277
+ vec3 dz_dt = vec3(0.f, 0.f, 1.f);
278
+
279
+ vec3 gradient = interpolate_gradient_3d(yi0, yi1, dz, gradient_yi0, gradient_yi1, dz_dt);
280
+
281
+ return gradient;
282
+ }
283
+
284
+ inline CUDA_CALLABLE float noise_4d(uint32 state, int x0, int y0, int z0, int t0, int x1, int y1, int z1, int t1, float dx, float dy, float dz, float dt)
285
+ {
286
+ //vXYZT
287
+ float v0000 = dot_grid_gradient_4d(state, x0, y0, z0, t0, dx, dy, dz, dt);
288
+ float v1000 = dot_grid_gradient_4d(state, x1, y0, z0, t0, dx-1.f, dy, dz, dt);
289
+ float xi000 = interpolate(v0000, v1000, dx);
290
+
291
+ float v0100 = dot_grid_gradient_4d(state, x0, y1, z0, t0, dx, dy-1.f, dz, dt);
292
+ float v1100 = dot_grid_gradient_4d(state, x1, y1, z0, t0, dx-1.f, dy-1.f, dz, dt);
293
+ float xi100 = interpolate(v0100, v1100, dx);
294
+
295
+ float yi00 = interpolate(xi000, xi100, dy);
296
+
297
+ float v0010 = dot_grid_gradient_4d(state, x0, y0, z1, t0, dx, dy, dz-1.f, dt);
298
+ float v1010 = dot_grid_gradient_4d(state, x1, y0, z1, t0, dx-1.f, dy, dz-1.f, dt);
299
+ float xi010 = interpolate(v0010, v1010, dx);
300
+
301
+ float v0110 = dot_grid_gradient_4d(state, x0, y1, z1, t0, dx, dy-1.f, dz-1.f, dt);
302
+ float v1110 = dot_grid_gradient_4d(state, x1, y1, z1, t0, dx-1.f, dy-1.f, dz-1.f, dt);
303
+ float xi110 = interpolate(v0110, v1110, dx);
304
+
305
+ float yi10 = interpolate(xi010, xi110, dy);
306
+
307
+ float zi0 = interpolate(yi00, yi10, dz);
308
+
309
+ float v0001 = dot_grid_gradient_4d(state, x0, y0, z0, t1, dx, dy, dz, dt-1.f);
310
+ float v1001 = dot_grid_gradient_4d(state, x1, y0, z0, t1, dx-1.f, dy, dz, dt-1.f);
311
+ float xi001 = interpolate(v0001, v1001, dx);
312
+
313
+ float v0101 = dot_grid_gradient_4d(state, x0, y1, z0, t1, dx, dy-1.f, dz, dt-1.f);
314
+ float v1101 = dot_grid_gradient_4d(state, x1, y1, z0, t1, dx-1.f, dy-1.f, dz, dt-1.f);
315
+ float xi101 = interpolate(v0101, v1101, dx);
316
+
317
+ float yi01 = interpolate(xi001, xi101, dy);
318
+
319
+ float v0011 = dot_grid_gradient_4d(state, x0, y0, z1, t1, dx, dy, dz-1.f, dt-1.f);
320
+ float v1011 = dot_grid_gradient_4d(state, x1, y0, z1, t1, dx-1.f, dy, dz-1.f, dt-1.f);
321
+ float xi011 = interpolate(v0011, v1011, dx);
322
+
323
+ float v0111 = dot_grid_gradient_4d(state, x0, y1, z1, t1, dx, dy-1.f, dz-1.f, dt-1.f);
324
+ float v1111 = dot_grid_gradient_4d(state, x1, y1, z1, t1, dx-1.f, dy-1.f, dz-1.f, dt-1.f);
325
+ float xi111 = interpolate(v0111, v1111, dx);
326
+
327
+ float yi11 = interpolate(xi011, xi111, dy);
328
+
329
+ float zi1 = interpolate(yi01, yi11, dz);
330
+
331
+ return interpolate(zi0, zi1, dt);
332
+ }
333
+
334
+ inline CUDA_CALLABLE vec4 noise_4d_gradient(uint32 state, int x0, int y0, int z0, int t0, int x1, int y1, int z1, int t1, float dx, float dy, float dz, float dt)
335
+ {
336
+ vec4 d0000 = vec4(dx, dy, dz, dt);
337
+ vec4 gradient_v0000 = random_gradient_4d(state, x0, y0, z0, t0);
338
+ float v0000 = dot(d0000, gradient_v0000);
339
+
340
+ vec4 d1000 = vec4(dx-1.f, dy, dz, dt);
341
+ vec4 gradient_v1000 = random_gradient_4d(state, x1, y0, z0, t0);
342
+ float v1000 = dot(d1000, gradient_v1000);
343
+
344
+ vec4 d0100 = vec4(dx, dy-1.f, dz, dt);
345
+ vec4 gradient_v0100 = random_gradient_4d(state, x0, y1, z0, t0);
346
+ float v0100 = dot(d0100, gradient_v0100);
347
+
348
+ vec4 d1100 = vec4(dx-1.f, dy-1.f, dz, dt);
349
+ vec4 gradient_v1100 = random_gradient_4d(state, x1, y1, z0, t0);
350
+ float v1100 = dot(d1100, gradient_v1100);
351
+
352
+ vec4 d0010 = vec4(dx, dy, dz-1.f, dt);
353
+ vec4 gradient_v0010 = random_gradient_4d(state, x0, y0, z1, t0);
354
+ float v0010 = dot(d0010, gradient_v0010);
355
+
356
+ vec4 d1010 = vec4(dx-1.f, dy, dz-1.f, dt);
357
+ vec4 gradient_v1010 = random_gradient_4d(state, x1, y0, z1, t0);
358
+ float v1010 = dot(d1010, gradient_v1010);
359
+
360
+ vec4 d0110 = vec4(dx, dy-1.f, dz-1.f, dt);
361
+ vec4 gradient_v0110 = random_gradient_4d(state, x0, y1, z1, t0);
362
+ float v0110 = dot(d0110, gradient_v0110);
363
+
364
+ vec4 d1110 = vec4(dx-1.f, dy-1.f, dz-1.f, dt);
365
+ vec4 gradient_v1110 = random_gradient_4d(state, x1, y1, z1, t0);
366
+ float v1110 = dot(d1110, gradient_v1110);
367
+
368
+ vec4 d0001 = vec4(dx, dy, dz, dt-1.f);
369
+ vec4 gradient_v0001 = random_gradient_4d(state, x0, y0, z0, t1);
370
+ float v0001 = dot(d0001, gradient_v0001);
371
+
372
+ vec4 d1001 = vec4(dx-1.f, dy, dz, dt-1.f);
373
+ vec4 gradient_v1001 = random_gradient_4d(state, x1, y0, z0, t1);
374
+ float v1001 = dot(d1001, gradient_v1001);
375
+
376
+ vec4 d0101 = vec4(dx, dy-1.f, dz, dt-1.f);
377
+ vec4 gradient_v0101 = random_gradient_4d(state, x0, y1, z0, t1);
378
+ float v0101 = dot(d0101, gradient_v0101);
379
+
380
+ vec4 d1101 = vec4(dx-1.f, dy-1.f, dz, dt-1.f);
381
+ vec4 gradient_v1101 = random_gradient_4d(state, x1, y1, z0, t1);
382
+ float v1101 = dot(d1101, gradient_v1101);
383
+
384
+ vec4 d0011 = vec4(dx, dy, dz-1.f, dt-1.f);
385
+ vec4 gradient_v0011 = random_gradient_4d(state, x0, y0, z1, t1);
386
+ float v0011 = dot(d0011, gradient_v0011);
387
+
388
+ vec4 d1011 = vec4(dx-1.f, dy, dz-1.f, dt-1.f);
389
+ vec4 gradient_v1011 = random_gradient_4d(state, x1, y0, z1, t1);
390
+ float v1011 = dot(d1011, gradient_v1011);
391
+
392
+ vec4 d0111 = vec4(dx, dy-1.f, dz-1.f, dt-1.f);
393
+ vec4 gradient_v0111 = random_gradient_4d(state, x0, y1, z1, t1);
394
+ float v0111 = dot(d0111, gradient_v0111);
395
+
396
+ vec4 d1111 = vec4(dx-1.f, dy-1.f, dz-1.f, dt-1.f);
397
+ vec4 gradient_v1111 = random_gradient_4d(state, x1, y1, z1, t1);
398
+ float v1111 = dot(d1111, gradient_v1111);
399
+
400
+ vec4 dx_dt = vec4(1.f, 0.f, 0.f, 0.f);
401
+
402
+ float xi000 = interpolate(v0000, v1000, dx);
403
+ vec4 gradient_xi000 = interpolate_gradient_4d(v0000, v1000, dx, gradient_v0000, gradient_v1000, dx_dt);
404
+
405
+ float xi100 = interpolate(v0100, v1100, dx);
406
+ vec4 gradient_xi100 = interpolate_gradient_4d(v0100, v1100, dx, gradient_v0100, gradient_v1100, dx_dt);
407
+
408
+ float xi010 = interpolate(v0010, v1010, dx);
409
+ vec4 gradient_xi010 = interpolate_gradient_4d(v0010, v1010, dx, gradient_v0010, gradient_v1010, dx_dt);
410
+
411
+ float xi110 = interpolate(v0110, v1110, dx);
412
+ vec4 gradient_xi110 = interpolate_gradient_4d(v0110, v1110, dx, gradient_v0110, gradient_v1110, dx_dt);
413
+
414
+ float xi001 = interpolate(v0001, v1001, dx);
415
+ vec4 gradient_xi001 = interpolate_gradient_4d(v0001, v1001, dx, gradient_v0001, gradient_v1001, dx_dt);
416
+
417
+ float xi101 = interpolate(v0101, v1101, dx);
418
+ vec4 gradient_xi101 = interpolate_gradient_4d(v0101, v1101, dx, gradient_v0101, gradient_v1101, dx_dt);
419
+
420
+ float xi011 = interpolate(v0011, v1011, dx);
421
+ vec4 gradient_xi011 = interpolate_gradient_4d(v0011, v1011, dx, gradient_v0011, gradient_v1011, dx_dt);
422
+
423
+ float xi111 = interpolate(v0111, v1111, dx);
424
+ vec4 gradient_xi111 = interpolate_gradient_4d(v0111, v1111, dx, gradient_v0111, gradient_v1111, dx_dt);
425
+
426
+ vec4 dy_dt = vec4(0.f, 1.f, 0.f, 0.f);
427
+
428
+ float yi00 = interpolate(xi000, xi100, dy);
429
+ vec4 gradient_yi00 = interpolate_gradient_4d(xi000, xi100, dy, gradient_xi000, gradient_xi100, dy_dt);
430
+
431
+ float yi10 = interpolate(xi010, xi110, dy);
432
+ vec4 gradient_yi10 = interpolate_gradient_4d(xi010, xi110, dy, gradient_xi010, gradient_xi110, dy_dt);
433
+
434
+ float yi01 = interpolate(xi001, xi101, dy);
435
+ vec4 gradient_yi01 = interpolate_gradient_4d(xi001, xi101, dy, gradient_xi001, gradient_xi101, dy_dt);
436
+
437
+ float yi11 = interpolate(xi011, xi111, dy);
438
+ vec4 gradient_yi11 = interpolate_gradient_4d(xi011, xi111, dy, gradient_xi011, gradient_xi111, dy_dt);
439
+
440
+ vec4 dz_dt = vec4(0.f, 0.f, 1.f, 0.f);
441
+
442
+ float zi0 = interpolate(yi00, yi10, dz);
443
+ vec4 gradient_zi0 = interpolate_gradient_4d(yi00, yi10, dz, gradient_yi00, gradient_yi10, dz_dt);
444
+
445
+ float zi1 = interpolate(yi01, yi11, dz);
446
+ vec4 gradient_zi1 = interpolate_gradient_4d(yi01, yi11, dz, gradient_yi01, gradient_yi11, dz_dt);
447
+
448
+ vec4 dt_dt = vec4(0.f, 0.f, 0.f, 1.f);
449
+
450
+ vec4 gradient = interpolate_gradient_4d(zi0, zi1, dt, gradient_zi0, gradient_zi1, dt_dt);
451
+
452
+ return gradient;
453
+ }
454
+
455
+ // non-periodic Perlin noise
456
+
457
+ inline CUDA_CALLABLE float noise(uint32 state, float x)
458
+ {
459
+ float dx = x - floor(x);
460
+
461
+ int x0 = (int)floor(x);
462
+ int x1 = x0 + 1;
463
+
464
+ return noise_1d(state, x0, x1, dx);
465
+ }
466
+
467
+ inline CUDA_CALLABLE void adj_noise(uint32 state, float x, uint32& adj_state, float& adj_x, const float adj_ret)
468
+ {
469
+ float dx = x - floor(x);
470
+
471
+ int x0 = (int)floor(x);
472
+ int x1 = x0 + 1;
473
+
474
+ float gradient = noise_1d_gradient(state, x0, x1, dx);
475
+ adj_x += gradient * adj_ret;
476
+ }
477
+
478
+ inline CUDA_CALLABLE float noise(uint32 state, const vec2& xy)
479
+ {
480
+ float dx = xy[0] - floor(xy[0]);
481
+ float dy = xy[1] - floor(xy[1]);
482
+
483
+ int x0 = (int)floor(xy[0]);
484
+ int y0 = (int)floor(xy[1]);
485
+
486
+ int x1 = x0 + 1;
487
+ int y1 = y0 + 1;
488
+
489
+ return noise_2d(state, x0, y0, x1, y1, dx, dy);
490
+ }
491
+
492
+ inline CUDA_CALLABLE void adj_noise(uint32 state, const vec2& xy, uint32& adj_state, vec2& adj_xy, const float adj_ret)
493
+ {
494
+ float dx = xy[0] - floor(xy[0]);
495
+ float dy = xy[1] - floor(xy[1]);
496
+
497
+ int x0 = (int)floor(xy[0]);
498
+ int y0 = (int)floor(xy[1]);
499
+
500
+ int x1 = x0 + 1;
501
+ int y1 = y0 + 1;
502
+
503
+ vec2 gradient = noise_2d_gradient(state, x0, y0, x1, y1, dx, dy);
504
+
505
+ adj_xy[0] += gradient[0] * adj_ret;
506
+ adj_xy[1] += gradient[1] * adj_ret;
507
+ }
508
+
509
+ inline CUDA_CALLABLE float noise(uint32 state, const vec3& xyz)
510
+ {
511
+ float dx = xyz[0] - floor(xyz[0]);
512
+ float dy = xyz[1] - floor(xyz[1]);
513
+ float dz = xyz[2] - floor(xyz[2]);
514
+
515
+ int x0 = (int)floor(xyz[0]);
516
+ int y0 = (int)floor(xyz[1]);
517
+ int z0 = (int)floor(xyz[2]);
518
+
519
+ int x1 = x0 + 1;
520
+ int y1 = y0 + 1;
521
+ int z1 = z0 + 1;
522
+
523
+ return noise_3d(state, x0, y0, z0, x1, y1, z1, dx, dy, dz);
524
+ }
525
+
526
+ inline CUDA_CALLABLE void adj_noise(uint32 state, const vec3& xyz, uint32& adj_state, vec3& adj_xyz, const float adj_ret)
527
+ {
528
+ float dx = xyz[0] - floor(xyz[0]);
529
+ float dy = xyz[1] - floor(xyz[1]);
530
+ float dz = xyz[2] - floor(xyz[2]);
531
+
532
+ int x0 = (int)floor(xyz[0]);
533
+ int y0 = (int)floor(xyz[1]);
534
+ int z0 = (int)floor(xyz[2]);
535
+
536
+ int x1 = x0 + 1;
537
+ int y1 = y0 + 1;
538
+ int z1 = z0 + 1;
539
+
540
+ vec3 gradient = noise_3d_gradient(state, x0, y0, z0, x1, y1, z1, dx, dy, dz);
541
+ adj_xyz[0] += gradient[0] * adj_ret;
542
+ adj_xyz[1] += gradient[1] * adj_ret;
543
+ adj_xyz[2] += gradient[2] * adj_ret;
544
+ }
545
+
546
+ inline CUDA_CALLABLE float noise(uint32 state, const vec4& xyzt)
547
+ {
548
+ float dx = xyzt[0] - floor(xyzt[0]);
549
+ float dy = xyzt[1] - floor(xyzt[1]);
550
+ float dz = xyzt[2] - floor(xyzt[2]);
551
+ float dt = xyzt[3] - floor(xyzt[3]);
552
+
553
+ int x0 = (int)floor(xyzt[0]);
554
+ int y0 = (int)floor(xyzt[1]);
555
+ int z0 = (int)floor(xyzt[2]);
556
+ int t0 = (int)floor(xyzt[3]);
557
+
558
+ int x1 = x0 + 1;
559
+ int y1 = y0 + 1;
560
+ int z1 = z0 + 1;
561
+ int t1 = t0 + 1;
562
+
563
+ return noise_4d(state, x0, y0, z0, t0, x1, y1, z1, t1, dx, dy, dz, dt);
564
+ }
565
+
566
+ inline CUDA_CALLABLE void adj_noise(uint32 state, const vec4& xyzt, uint32& adj_state, vec4& adj_xyzt, const float adj_ret)
567
+ {
568
+ float dx = xyzt[0] - floor(xyzt[0]);
569
+ float dy = xyzt[1] - floor(xyzt[1]);
570
+ float dz = xyzt[2] - floor(xyzt[2]);
571
+ float dt = xyzt[3] - floor(xyzt[3]);
572
+
573
+ int x0 = (int)floor(xyzt[0]);
574
+ int y0 = (int)floor(xyzt[1]);
575
+ int z0 = (int)floor(xyzt[2]);
576
+ int t0 = (int)floor(xyzt[3]);
577
+
578
+ int x1 = x0 + 1;
579
+ int y1 = y0 + 1;
580
+ int z1 = z0 + 1;
581
+ int t1 = t0 + 1;
582
+
583
+ vec4 gradient = noise_4d_gradient(state, x0, y0, z0, t0, x1, y1, z1, t1, dx, dy, dz, dt);
584
+
585
+ adj_xyzt[0] += gradient[0] * adj_ret;
586
+ adj_xyzt[1] += gradient[1] * adj_ret;
587
+ adj_xyzt[2] += gradient[2] * adj_ret;
588
+ adj_xyzt[3] += gradient[3] * adj_ret;
589
+ }
590
+
591
+ // periodic Perlin noise
592
+
593
+ inline CUDA_CALLABLE float pnoise(uint32 state, float x, int px)
594
+ {
595
+ float dx = x - floor(x);
596
+
597
+ int x0 = mod(((int)floor(x)), px);
598
+ int x1 = mod((x0 + 1), px);
599
+
600
+ return noise_1d(state, x0, x1, dx);
601
+ }
602
+
603
+ inline CUDA_CALLABLE void adj_pnoise(uint32 state, float x, int px, uint32& adj_state, float& adj_x, int& adj_px, const float adj_ret)
604
+ {
605
+ float dx = x - floor(x);
606
+
607
+ int x0 = mod(((int)floor(x)), px);
608
+ int x1 = mod((x0 + 1), px);
609
+
610
+ float gradient = noise_1d_gradient(state, x0, x1, dx);
611
+ adj_x += gradient * adj_ret;
612
+ }
613
+
614
+ inline CUDA_CALLABLE float pnoise(uint32 state, const vec2& xy, int px, int py)
615
+ {
616
+ float dx = xy[0] - floor(xy[0]);
617
+ float dy = xy[1] - floor(xy[1]);
618
+
619
+ int x0 = mod(((int)floor(xy[0])), px);
620
+ int y0 = mod(((int)floor(xy[1])), py);
621
+
622
+ int x1 = mod((x0 + 1), px);
623
+ int y1 = mod((y0 + 1), py);
624
+
625
+ return noise_2d(state, x0, y0, x1, y1, dx, dy);
626
+ }
627
+
628
+ inline CUDA_CALLABLE void adj_pnoise(uint32 state, const vec2& xy, int px, int py, uint32& adj_state, vec2& adj_xy, int& adj_px, int& adj_py, const float adj_ret)
629
+ {
630
+ float dx = xy[0] - floor(xy[0]);
631
+ float dy = xy[1] - floor(xy[1]);
632
+
633
+ int x0 = mod(((int)floor(xy[0])), px);
634
+ int y0 = mod(((int)floor(xy[1])), py);
635
+
636
+ int x1 = mod((x0 + 1), px);
637
+ int y1 = mod((y0 + 1), py);
638
+
639
+ vec2 gradient = noise_2d_gradient(state, x0, y0, x1, y1, dx, dy);
640
+
641
+ adj_xy[0] += gradient[0] * adj_ret;
642
+ adj_xy[1] += gradient[1] * adj_ret;
643
+ }
644
+
645
+ inline CUDA_CALLABLE float pnoise(uint32 state, const vec3& xyz, int px, int py, int pz)
646
+ {
647
+ float dx = xyz[0] - floor(xyz[0]);
648
+ float dy = xyz[1] - floor(xyz[1]);
649
+ float dz = xyz[2] - floor(xyz[2]);
650
+
651
+ int x0 = mod(((int)floor(xyz[0])), px);
652
+ int y0 = mod(((int)floor(xyz[1])), py);
653
+ int z0 = mod(((int)floor(xyz[2])), pz);
654
+
655
+ int x1 = mod((x0 + 1), px);
656
+ int y1 = mod((y0 + 1), py);
657
+ int z1 = mod((z0 + 1), pz);
658
+
659
+ return noise_3d(state, x0, y0, z0, x1, y1, z1, dx, dy, dz);
660
+ }
661
+
662
+ inline CUDA_CALLABLE void adj_pnoise(uint32 state, const vec3& xyz, int px, int py, int pz, uint32& adj_state, vec3& adj_xyz, int& adj_px, int& adj_py, int& adj_pz, const float adj_ret)
663
+ {
664
+ float dx = xyz[0] - floor(xyz[0]);
665
+ float dy = xyz[1] - floor(xyz[1]);
666
+ float dz = xyz[2] - floor(xyz[2]);
667
+
668
+ int x0 = mod(((int)floor(xyz[0])), px);
669
+ int y0 = mod(((int)floor(xyz[1])), py);
670
+ int z0 = mod(((int)floor(xyz[2])), pz);
671
+
672
+ int x1 = mod((x0 + 1), px);
673
+ int y1 = mod((y0 + 1), py);
674
+ int z1 = mod((z0 + 1), pz);
675
+
676
+ vec3 gradient = noise_3d_gradient(state, x0, y0, z0, x1, y1, z1, dx, dy, dz);
677
+ adj_xyz[0] += gradient[0] * adj_ret;
678
+ adj_xyz[1] += gradient[1] * adj_ret;
679
+ adj_xyz[2] += gradient[2] * adj_ret;
680
+ }
681
+
682
+ inline CUDA_CALLABLE float pnoise(uint32 state, const vec4& xyzt, int px, int py, int pz, int pt)
683
+ {
684
+ float dx = xyzt[0] - floor(xyzt[0]);
685
+ float dy = xyzt[1] - floor(xyzt[1]);
686
+ float dz = xyzt[2] - floor(xyzt[2]);
687
+ float dt = xyzt[3] - floor(xyzt[3]);
688
+
689
+ int x0 = mod(((int)floor(xyzt[0])), px);
690
+ int y0 = mod(((int)floor(xyzt[1])), py);
691
+ int z0 = mod(((int)floor(xyzt[2])), pz);
692
+ int t0 = mod(((int)floor(xyzt[3])), pt);
693
+
694
+ int x1 = mod((x0 + 1), px);
695
+ int y1 = mod((y0 + 1), py);
696
+ int z1 = mod((z0 + 1), pz);
697
+ int t1 = mod((t0 + 1), pt);
698
+
699
+ return noise_4d(state, x0, y0, z0, t0, x1, y1, z1, t1, dx, dy, dz, dt);
700
+ }
701
+
702
+ inline CUDA_CALLABLE void adj_pnoise(uint32 state, const vec4& xyzt, int px, int py, int pz, int pt, uint32& adj_state, vec4& adj_xyzt, int& adj_px, int& adj_py, int& adj_pz, int& adj_pt, const float adj_ret)
703
+ {
704
+ float dx = xyzt[0] - floor(xyzt[0]);
705
+ float dy = xyzt[1] - floor(xyzt[1]);
706
+ float dz = xyzt[2] - floor(xyzt[2]);
707
+ float dt = xyzt[3] - floor(xyzt[3]);
708
+
709
+ int x0 = mod(((int)floor(xyzt[0])), px);
710
+ int y0 = mod(((int)floor(xyzt[1])), py);
711
+ int z0 = mod(((int)floor(xyzt[2])), pz);
712
+ int t0 = mod(((int)floor(xyzt[3])), pt);
713
+
714
+ int x1 = mod((x0 + 1), px);
715
+ int y1 = mod((y0 + 1), py);
716
+ int z1 = mod((z0 + 1), pz);
717
+ int t1 = mod((t0 + 1), pt);
718
+
719
+ vec4 gradient = noise_4d_gradient(state, x0, y0, z0, t0, x1, y1, z1, t1, dx, dy, dz, dt);
720
+
721
+ adj_xyzt[0] += gradient[0] * adj_ret;
722
+ adj_xyzt[1] += gradient[1] * adj_ret;
723
+ adj_xyzt[2] += gradient[2] * adj_ret;
724
+ adj_xyzt[3] += gradient[3] * adj_ret;
725
+ }
726
+
727
+ // curl noise
728
+
729
+ inline CUDA_CALLABLE vec2 curlnoise(uint32 state, const vec2& xy, const uint32 octaves, const float lacunarity, const float gain)
730
+ {
731
+ vec2 curl_sum = vec2(0.f);
732
+ float freq = 1.f;
733
+ float amplitude = 1.f;
734
+
735
+ for (int i = 0; i < octaves; i++)
736
+ {
737
+ vec2 pt = freq * xy;
738
+ float dx = pt[0] - floor(pt[0]);
739
+ float dy = pt[1] - floor(pt[1]);
740
+
741
+ int x0 = (int)floor(pt[0]);
742
+ int y0 = (int)floor(pt[1]);
743
+
744
+ int x1 = x0 + 1;
745
+ int y1 = y0 + 1;
746
+
747
+ vec2 grad_field = noise_2d_gradient(state, x0, y0, x1, y1, dx, dy);
748
+ curl_sum += amplitude * grad_field;
749
+
750
+ amplitude *= gain;
751
+ freq *= lacunarity;
752
+ }
753
+ return vec2(-curl_sum[1], curl_sum[0]);
754
+ }
755
+ inline CUDA_CALLABLE void adj_curlnoise(uint32 state, const vec2& xy, const uint32 octaves, const float lacunarity, const float gain, uint32& adj_state, vec2& adj_xy, const uint32& adj_octaves, const float& adj_lacunarity, const float& adj_gain, const vec2& adj_ret) {}
756
+
757
+ inline CUDA_CALLABLE vec3 curlnoise(uint32 state, const vec3& xyz, const uint32 octaves, const float lacunarity, const float gain)
758
+ {
759
+ vec3 curl_sum_1 = vec3(0.f);
760
+ vec3 curl_sum_2 = vec3(0.f);
761
+ vec3 curl_sum_3 = vec3(0.f);
762
+
763
+ float freq = 1.f;
764
+ float amplitude = 1.f;
765
+
766
+ for(int i = 0; i < octaves; i++)
767
+ {
768
+ vec3 pt = freq * xyz;
769
+ float dx = pt[0] - floor(pt[0]);
770
+ float dy = pt[1] - floor(pt[1]);
771
+ float dz = pt[2] - floor(pt[2]);
772
+
773
+ int x0 = (int)floor(pt[0]);
774
+ int y0 = (int)floor(pt[1]);
775
+ int z0 = (int)floor(pt[2]);
776
+
777
+ int x1 = x0 + 1;
778
+ int y1 = y0 + 1;
779
+ int z1 = z0 + 1;
780
+
781
+ vec3 grad_field_1 = noise_3d_gradient(state, x0, y0, z0, x1, y1, z1, dx, dy, dz);
782
+ state = rand_init(state, 10019689);
783
+ vec3 grad_field_2 = noise_3d_gradient(state, x0, y0, z0, x1, y1, z1, dx, dy, dz);
784
+ state = rand_init(state, 13112221);
785
+ vec3 grad_field_3 = noise_3d_gradient(state, x0, y0, z0, x1, y1, z1, dx, dy, dz);
786
+
787
+ curl_sum_1 += amplitude * grad_field_1;
788
+ curl_sum_2 += amplitude * grad_field_2;
789
+ curl_sum_3 += amplitude * grad_field_3;
790
+
791
+ amplitude *= gain;
792
+ freq *= lacunarity;
793
+ }
794
+
795
+ return vec3(
796
+ curl_sum_3[1] - curl_sum_2[2],
797
+ curl_sum_1[2] - curl_sum_3[0],
798
+ curl_sum_2[0] - curl_sum_1[1]);
799
+ }
800
+ inline CUDA_CALLABLE void adj_curlnoise(uint32 state, const vec3& xyz, const uint32 octaves, const float lacunarity, const float gain, uint32& adj_state, vec3& adj_xyz, const uint32& adj_octaves, const float& adj_lacunarity, const float& adj_gain, vec3& adj_ret) {}
801
+
802
+ inline CUDA_CALLABLE vec3 curlnoise(uint32 state, const vec4& xyzt, const uint32 octaves, const float lacunarity, const float gain)
803
+ {
804
+ vec4 curl_sum_1 = vec4(0.f);
805
+ vec4 curl_sum_2 = vec4(0.f);
806
+ vec4 curl_sum_3 = vec4(0.f);
807
+
808
+ float freq = 1.f;
809
+ float amplitude = 1.f;
810
+
811
+ for(int i = 0; i < octaves; i++)
812
+ {
813
+ vec4 pt = freq * xyzt;
814
+ float dx = pt[0] - floor(pt[0]);
815
+ float dy = pt[1] - floor(pt[1]);
816
+ float dz = pt[2] - floor(pt[2]);
817
+ float dt = pt[3] - floor(pt[3]);
818
+
819
+ int x0 = (int)floor(pt[0]);
820
+ int y0 = (int)floor(pt[1]);
821
+ int z0 = (int)floor(pt[2]);
822
+ int t0 = (int)floor(pt[3]);
823
+
824
+ int x1 = x0 + 1;
825
+ int y1 = y0 + 1;
826
+ int z1 = z0 + 1;
827
+ int t1 = t0 + 1;
828
+
829
+ vec4 grad_field_1 = noise_4d_gradient(state, x0, y0, z0, t0, x1, y1, z1, t1, dx, dy, dz, dt);
830
+ state = rand_init(state, 10019689);
831
+ vec4 grad_field_2 = noise_4d_gradient(state, x0, y0, z0, t0, x1, y1, z1, t1, dx, dy, dz, dt);
832
+ state = rand_init(state, 13112221);
833
+ vec4 grad_field_3 = noise_4d_gradient(state, x0, y0, z0, t0, x1, y1, z1, t1, dx, dy, dz, dt);
834
+
835
+ curl_sum_1 += amplitude * grad_field_1;
836
+ curl_sum_2 += amplitude * grad_field_2;
837
+ curl_sum_3 += amplitude * grad_field_3;
838
+
839
+ amplitude *= gain;
840
+ freq *= lacunarity;
841
+ }
842
+
843
+ return vec3(
844
+ curl_sum_3[1] - curl_sum_2[2],
845
+ curl_sum_1[2] - curl_sum_3[0],
846
+ curl_sum_2[0] - curl_sum_1[1]);
847
+ }
848
+ inline CUDA_CALLABLE void adj_curlnoise(uint32 state, const vec4& xyzt, const uint32 octaves, const float lacunarity, const float gain, uint32& adj_state, vec4& adj_xyzt, const uint32& adj_octaves, const float& adj_lacunarity, const float& adj_gain, const vec3& adj_ret) {}
849
+
850
+ } // namespace wp