python-microscopy 25.11.20__cp313-cp313-win_amd64.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- PYME/Acquire/ActionManager.py +450 -0
- PYME/Acquire/ExecTools.py +235 -0
- PYME/Acquire/Hardware/AAOptoelectronics/MDS.py +175 -0
- PYME/Acquire/Hardware/AAOptoelectronics/__init__.py +0 -0
- PYME/Acquire/Hardware/ARCoptix/__init__.py +0 -0
- PYME/Acquire/Hardware/ARCoptix/lcdriver.py +149 -0
- PYME/Acquire/Hardware/ARCoptix/lcserver32.py +123 -0
- PYME/Acquire/Hardware/AndorIXon/AndorCam.py +1095 -0
- PYME/Acquire/Hardware/AndorIXon/AndorControlFrame.py +312 -0
- PYME/Acquire/Hardware/AndorIXon/AndorIXon.py +737 -0
- PYME/Acquire/Hardware/AndorIXon/__init__.py +27 -0
- PYME/Acquire/Hardware/AndorNeo/AndorNeo.py +644 -0
- PYME/Acquire/Hardware/AndorNeo/AndorNeoControlFrame.py +161 -0
- PYME/Acquire/Hardware/AndorNeo/AndorZyla.py +761 -0
- PYME/Acquire/Hardware/AndorNeo/SDK3.py +307 -0
- PYME/Acquire/Hardware/AndorNeo/SDK3Cam.py +171 -0
- PYME/Acquire/Hardware/AndorNeo/ZylaControlPanel.py +105 -0
- PYME/Acquire/Hardware/AndorNeo/__init__.py +22 -0
- PYME/Acquire/Hardware/AndorNeo/parseAtdebug.py +46 -0
- PYME/Acquire/Hardware/AndorNeo/plotTimings.py +73 -0
- PYME/Acquire/Hardware/AndorNeo/testNeo.py +62 -0
- PYME/Acquire/Hardware/Camera.py +1199 -0
- PYME/Acquire/Hardware/CameraSkeleton.py +642 -0
- PYME/Acquire/Hardware/Coherent/OBIS.py +147 -0
- PYME/Acquire/Hardware/Coherent/Sapphire.py +162 -0
- PYME/Acquire/Hardware/Coherent/__init__.py +0 -0
- PYME/Acquire/Hardware/DMDGui.py +198 -0
- PYME/Acquire/Hardware/DigiData/DigiData.py +95 -0
- PYME/Acquire/Hardware/DigiData/DigiDataClient.py +30 -0
- PYME/Acquire/Hardware/DigiData/RemoteDigiData.py +51 -0
- PYME/Acquire/Hardware/DigiData/__init__.py +24 -0
- PYME/Acquire/Hardware/DigiData/axDD132x.py +348 -0
- PYME/Acquire/Hardware/EMCCDTheory.py +41 -0
- PYME/Acquire/Hardware/ExciterWheel.py +167 -0
- PYME/Acquire/Hardware/FilterWheel.py +184 -0
- PYME/Acquire/Hardware/FocCorr.py +106 -0
- PYME/Acquire/Hardware/FocCorrR.py +196 -0
- PYME/Acquire/Hardware/FrFilter.py +51 -0
- PYME/Acquire/Hardware/GCS/GCS_DLL.py +370 -0
- PYME/Acquire/Hardware/GCS/__init__.py +0 -0
- PYME/Acquire/Hardware/GCS/gcs.py +210 -0
- PYME/Acquire/Hardware/HamamatsuDCAM/HamamatsuDCAM.py +662 -0
- PYME/Acquire/Hardware/HamamatsuDCAM/HamamatsuORCA.py +602 -0
- PYME/Acquire/Hardware/HamamatsuDCAM/Hamamatsu_control_panel.py +54 -0
- PYME/Acquire/Hardware/HamamatsuDCAM/__init__.py +23 -0
- PYME/Acquire/Hardware/LaserControlFrame.py +160 -0
- PYME/Acquire/Hardware/MPBCommunications/MPBCW.py +132 -0
- PYME/Acquire/Hardware/MPBCommunications/__init__.py +0 -0
- PYME/Acquire/Hardware/Mercury/Mercury.py +269 -0
- PYME/Acquire/Hardware/Mercury/PI_Mercury_GCS_DLL.py +857 -0
- PYME/Acquire/Hardware/Mercury/__init__.py +22 -0
- PYME/Acquire/Hardware/Mercury/mercuryStepper.py +203 -0
- PYME/Acquire/Hardware/Mercury/mercuryStepperGCS.py +281 -0
- PYME/Acquire/Hardware/NikonTE2000.py +68 -0
- PYME/Acquire/Hardware/NikonTi.py +214 -0
- PYME/Acquire/Hardware/NikonTiGUI.py +81 -0
- PYME/Acquire/Hardware/OrielCornerstone.py +125 -0
- PYME/Acquire/Hardware/PM100USB.py +51 -0
- PYME/Acquire/Hardware/Piezos/__init__.py +22 -0
- PYME/Acquire/Hardware/Piezos/base_piezo.py +108 -0
- PYME/Acquire/Hardware/Piezos/offsetPiezo.py +162 -0
- PYME/Acquire/Hardware/Piezos/offsetPiezoREST.py +308 -0
- PYME/Acquire/Hardware/Piezos/piezo_c867.py +486 -0
- PYME/Acquire/Hardware/Piezos/piezo_e255.py +68 -0
- PYME/Acquire/Hardware/Piezos/piezo_e662.py +61 -0
- PYME/Acquire/Hardware/Piezos/piezo_e709.py +434 -0
- PYME/Acquire/Hardware/Piezos/piezo_e816.py +452 -0
- PYME/Acquire/Hardware/Piezos/piezo_e816_corr.py +70 -0
- PYME/Acquire/Hardware/Piezos/piezo_e816_dll.py +518 -0
- PYME/Acquire/Hardware/Piezos/piezo_e816b.py +70 -0
- PYME/Acquire/Hardware/Piezos/piezo_pipython_gcs.py +560 -0
- PYME/Acquire/Hardware/Piezos/piezo_test.py +55 -0
- PYME/Acquire/Hardware/Simulator/EmpiricalHist.py +273 -0
- PYME/Acquire/Hardware/Simulator/__init__.py +22 -0
- PYME/Acquire/Hardware/Simulator/dSimControl.py +961 -0
- PYME/Acquire/Hardware/Simulator/fakeCam.py +651 -0
- PYME/Acquire/Hardware/Simulator/fakePiezo.py +95 -0
- PYME/Acquire/Hardware/Simulator/fluor.py +336 -0
- PYME/Acquire/Hardware/Simulator/illuminate.cp313-win_amd64.dll.a +0 -0
- PYME/Acquire/Hardware/Simulator/illuminate.cp313-win_amd64.pyd +0 -0
- PYME/Acquire/Hardware/Simulator/illuminate.pyx +93 -0
- PYME/Acquire/Hardware/Simulator/lasersliders.py +90 -0
- PYME/Acquire/Hardware/Simulator/rend_im.py +446 -0
- PYME/Acquire/Hardware/Simulator/setup.py +69 -0
- PYME/Acquire/Hardware/Simulator/simcontrol.py +348 -0
- PYME/Acquire/Hardware/Simulator/simui_wx.py +794 -0
- PYME/Acquire/Hardware/Tango/__init__.py +0 -0
- PYME/Acquire/Hardware/Tango/marzhauser_tango.py +583 -0
- PYME/Acquire/Hardware/TiLightCrafter.py +388 -0
- PYME/Acquire/Hardware/__init__.py +22 -0
- PYME/Acquire/Hardware/aotf.py +271 -0
- PYME/Acquire/Hardware/arclampshutterpanel.py +71 -0
- PYME/Acquire/Hardware/cameraSoftwareBuffer.py +215 -0
- PYME/Acquire/Hardware/camera_noise.py +270 -0
- PYME/Acquire/Hardware/ccdAdjPanel.py +188 -0
- PYME/Acquire/Hardware/ccdCalibrator.py +161 -0
- PYME/Acquire/Hardware/cobaltLaser.py +108 -0
- PYME/Acquire/Hardware/cobaltLaser561.py +94 -0
- PYME/Acquire/Hardware/comports.py +26 -0
- PYME/Acquire/Hardware/driftTrackGUI.py +488 -0
- PYME/Acquire/Hardware/driftTracking.py +595 -0
- PYME/Acquire/Hardware/fakeShutters.py +52 -0
- PYME/Acquire/Hardware/focusKeys.py +204 -0
- PYME/Acquire/Hardware/focus_locks/__init__.py +0 -0
- PYME/Acquire/Hardware/focus_locks/reflection_focus_lock.py +684 -0
- PYME/Acquire/Hardware/frZStage.py +117 -0
- PYME/Acquire/Hardware/fw102.py +38 -0
- PYME/Acquire/Hardware/ids_peak_cam.py +561 -0
- PYME/Acquire/Hardware/ioslave.py +305 -0
- PYME/Acquire/Hardware/lasers.py +292 -0
- PYME/Acquire/Hardware/matchboxLaser.py +58 -0
- PYME/Acquire/Hardware/microscope_adapter.py +104 -0
- PYME/Acquire/Hardware/mpd_picosecond_delayer.py +395 -0
- PYME/Acquire/Hardware/multiview.py +287 -0
- PYME/Acquire/Hardware/olympusix81.py +59 -0
- PYME/Acquire/Hardware/pco/__init__.py +0 -0
- PYME/Acquire/Hardware/pco/pco_cam.py +348 -0
- PYME/Acquire/Hardware/pco/pco_edge_42_lt.py +34 -0
- PYME/Acquire/Hardware/pco/pco_sdk.py +1645 -0
- PYME/Acquire/Hardware/pco/pco_sdk_cam.py +518 -0
- PYME/Acquire/Hardware/pco/pco_sdk_cam_control_panel.py +54 -0
- PYME/Acquire/Hardware/phoxxLaser.py +199 -0
- PYME/Acquire/Hardware/phoxxLaserOLD.py +242 -0
- PYME/Acquire/Hardware/priorLumen.py +102 -0
- PYME/Acquire/Hardware/priorarclampshutter.py +52 -0
- PYME/Acquire/Hardware/setup.py +50 -0
- PYME/Acquire/Hardware/spacenav.py +148 -0
- PYME/Acquire/Hardware/splitter.py +394 -0
- PYME/Acquire/Hardware/thorlabsPiezo.py +98 -0
- PYME/Acquire/Hardware/thorlabs_cam.py +136 -0
- PYME/Acquire/Hardware/thorlabs_mff_flipper.py +400 -0
- PYME/Acquire/Hardware/toptica_ibeam.py +51 -0
- PYME/Acquire/Hardware/uc480/AndorControlFrame.py +308 -0
- PYME/Acquire/Hardware/uc480/__init__.py +27 -0
- PYME/Acquire/Hardware/uc480/uCam480.py +695 -0
- PYME/Acquire/Hardware/uc480/uc480.py +189 -0
- PYME/Acquire/Hardware/uc480/uc480Deprecated.py +87 -0
- PYME/Acquire/Hardware/uc480/uc480_h.py +767 -0
- PYME/Acquire/Hardware/uc480/uc480_h_gen.py +62 -0
- PYME/Acquire/Hardware/uc480/ucCamControlFrame.py +83 -0
- PYME/Acquire/Hardware/ueye.py +702 -0
- PYME/Acquire/PYMEAcquire.py +186 -0
- PYME/Acquire/Protocols/DMDMFM.py +74 -0
- PYME/Acquire/Protocols/__init__.py +22 -0
- PYME/Acquire/Protocols/darkCalibrate.py +56 -0
- PYME/Acquire/Protocols/dual671_470.py +45 -0
- PYME/Acquire/Protocols/dual671_488.py +46 -0
- PYME/Acquire/Protocols/gainCal.py +53 -0
- PYME/Acquire/Protocols/htsms-cal-psf.py +32 -0
- PYME/Acquire/Protocols/htsms-cal-registration.py +52 -0
- PYME/Acquire/Protocols/htsms-flow.py +29 -0
- PYME/Acquire/Protocols/htsms-staggered.py +31 -0
- PYME/Acquire/Protocols/htsms-tile.py +68 -0
- PYME/Acquire/Protocols/htsms-two-color.py +29 -0
- PYME/Acquire/Protocols/htsms-widefield.py +32 -0
- PYME/Acquire/Protocols/paint671.py +61 -0
- PYME/Acquire/Protocols/photoconversion.py +52 -0
- PYME/Acquire/Protocols/photoconversion2.py +55 -0
- PYME/Acquire/Protocols/prebleach488.py +70 -0
- PYME/Acquire/Protocols/prebleach490.py +69 -0
- PYME/Acquire/Protocols/prebleach561.py +72 -0
- PYME/Acquire/Protocols/prebleach561NeomEos2.py +70 -0
- PYME/Acquire/Protocols/prebleach561NeomEos2ND1.py +70 -0
- PYME/Acquire/Protocols/prebleach642.py +70 -0
- PYME/Acquire/Protocols/prebleach671.py +69 -0
- PYME/Acquire/Protocols/prebleach671ND1.py +58 -0
- PYME/Acquire/Protocols/prebleach671ND2.py +57 -0
- PYME/Acquire/Protocols/prebleach671Neo.py +69 -0
- PYME/Acquire/Protocols/recover671.py +62 -0
- PYME/Acquire/Protocols/sequence642_488.py +85 -0
- PYME/Acquire/Protocols/sequence642_561.py +87 -0
- PYME/Acquire/Protocols/shiftfield.py +198 -0
- PYME/Acquire/Protocols/simul488.py +59 -0
- PYME/Acquire/Protocols/simul642.py +63 -0
- PYME/Acquire/Protocols/simul642HTSMS.py +63 -0
- PYME/Acquire/Protocols/simulPA.py +37 -0
- PYME/Acquire/Protocols/simulSIM.py +76 -0
- PYME/Acquire/Protocols/simulStep.py +62 -0
- PYME/Acquire/Protocols/spdscan.py +178 -0
- PYME/Acquire/Protocols/standard470.py +45 -0
- PYME/Acquire/Protocols/standard488.py +47 -0
- PYME/Acquire/Protocols/standard671.py +48 -0
- PYME/Acquire/Protocols/standard671_no532.py +47 -0
- PYME/Acquire/Protocols/standardArclamp.py +46 -0
- PYME/Acquire/Protocols/strip_tile.py +204 -0
- PYME/Acquire/Protocols/tile.py +204 -0
- PYME/Acquire/Protocols/tile3D.py +192 -0
- PYME/Acquire/Protocols/tile671.py +190 -0
- PYME/Acquire/Protocols/tile_triggered.py +189 -0
- PYME/Acquire/Scripts/init.py +232 -0
- PYME/Acquire/Scripts/init_N1_Ti_Exeter_ZIx.py +374 -0
- PYME/Acquire/Scripts/init_N2_Ti_Zyla_lasers.py +290 -0
- PYME/Acquire/Scripts/init_Neo.py +266 -0
- PYME/Acquire/Scripts/init_NeoSim.py +159 -0
- PYME/Acquire/Scripts/init_TIRF.py +232 -0
- PYME/Acquire/Scripts/init_TIRF_Neo.py +242 -0
- PYME/Acquire/Scripts/init_TIRF_NeoO.py +241 -0
- PYME/Acquire/Scripts/init_TIRF_onecam.py +233 -0
- PYME/Acquire/Scripts/init_Ti.py +257 -0
- PYME/Acquire/Scripts/init_UOA_n.py +256 -0
- PYME/Acquire/Scripts/init_UOA_n2.py +246 -0
- PYME/Acquire/Scripts/init_Y1.py +249 -0
- PYME/Acquire/Scripts/init_Zyla.py +260 -0
- PYME/Acquire/Scripts/init_drift_tracking.py +80 -0
- PYME/Acquire/Scripts/init_emccd_basic.py +277 -0
- PYME/Acquire/Scripts/init_htsms.py +277 -0
- PYME/Acquire/Scripts/init_htsms_focus_lock.py +132 -0
- PYME/Acquire/Scripts/init_micrpi.py +45 -0
- PYME/Acquire/Scripts/init_orca.py +70 -0
- PYME/Acquire/Scripts/init_pco.py +49 -0
- PYME/Acquire/Scripts/init_rev.py +74 -0
- PYME/Acquire/Scripts/init_sim100.py +169 -0
- PYME/Acquire/Scripts/init_sim103.py +169 -0
- PYME/Acquire/Scripts/init_sim2.py +211 -0
- PYME/Acquire/Scripts/init_sim50.py +169 -0
- PYME/Acquire/Scripts/init_sim75.py +169 -0
- PYME/Acquire/Scripts/init_sim_drift_tracking.py +166 -0
- PYME/Acquire/Scripts/init_sim_htsms.py +224 -0
- PYME/Acquire/Scripts/init_sim_htsms_n.py +233 -0
- PYME/Acquire/Scripts/init_sim_main.py +229 -0
- PYME/Acquire/Scripts/init_sim_min.py +197 -0
- PYME/Acquire/Scripts/init_sim_rem.py +176 -0
- PYME/Acquire/Scripts/init_smi1.py +110 -0
- PYME/Acquire/Scripts/init_spectro.py +78 -0
- PYME/Acquire/Scripts/init_spim.py +116 -0
- PYME/Acquire/Scripts/init_thorcam.py +62 -0
- PYME/Acquire/Scripts/init_twophoton.py +112 -0
- PYME/Acquire/Scripts/init_uc480.py +262 -0
- PYME/Acquire/Scripts/init_ueye.py +261 -0
- PYME/Acquire/SpoolController.py +958 -0
- PYME/Acquire/Utils/MultiPointScanner.py +80 -0
- PYME/Acquire/Utils/__init__.py +13 -0
- PYME/Acquire/Utils/failsafe.py +157 -0
- PYME/Acquire/Utils/fastTiler.py +153 -0
- PYME/Acquire/Utils/pointScanner.py +496 -0
- PYME/Acquire/Utils/sarcSpacing.py +86 -0
- PYME/Acquire/Utils/strip_tiler.py +93 -0
- PYME/Acquire/Utils/tiler.py +464 -0
- PYME/Acquire/Utils/vibrationAnalysis.py +65 -0
- PYME/Acquire/__init__.py +44 -0
- PYME/Acquire/acquire_client.py +90 -0
- PYME/Acquire/acquire_server.py +316 -0
- PYME/Acquire/acquirebase.py +139 -0
- PYME/Acquire/acquiremainframe.py +716 -0
- PYME/Acquire/acquirewx.py +61 -0
- PYME/Acquire/acquisition_base.py +148 -0
- PYME/Acquire/actions.py +209 -0
- PYME/Acquire/autofocus.py +54 -0
- PYME/Acquire/eventLog.py +95 -0
- PYME/Acquire/event_loop.py +119 -0
- PYME/Acquire/frameWrangler.py +530 -0
- PYME/Acquire/htsms/__init__.py +8 -0
- PYME/Acquire/htsms/rule_ui.py +970 -0
- PYME/Acquire/htsms/rule_ui_v2.py +573 -0
- PYME/Acquire/htsms/tweeter.py +222 -0
- PYME/Acquire/microscope.py +1050 -0
- PYME/Acquire/positionTracker.py +181 -0
- PYME/Acquire/protocol.py +299 -0
- PYME/Acquire/protocol_acquisition.py +404 -0
- PYME/Acquire/sampleInformation.py +591 -0
- PYME/Acquire/sampleInformationDjangoDirect.py +446 -0
- PYME/Acquire/setup.py +52 -0
- PYME/Acquire/stackSettings.py +295 -0
- PYME/Acquire/stage_leveling.py +285 -0
- PYME/Acquire/ui/AnalysisSettingsUI.py +184 -0
- PYME/Acquire/ui/HDFSpoolFrame.py +584 -0
- PYME/Acquire/ui/__init__.py +0 -0
- PYME/Acquire/ui/actionUI.py +892 -0
- PYME/Acquire/ui/focus_lock_gui.py +149 -0
- PYME/Acquire/ui/intensity_trace.py +143 -0
- PYME/Acquire/ui/intsliders.py +222 -0
- PYME/Acquire/ui/lasersliders.py +329 -0
- PYME/Acquire/ui/mpd_picosecond_delay_panel.py +69 -0
- PYME/Acquire/ui/multiview_select.py +77 -0
- PYME/Acquire/ui/positionUI.py +519 -0
- PYME/Acquire/ui/preflight.py +58 -0
- PYME/Acquire/ui/scanner_panel.py +41 -0
- PYME/Acquire/ui/selectCameraPanel.py +46 -0
- PYME/Acquire/ui/seqdialog.py +501 -0
- PYME/Acquire/ui/splashScreen.py +175 -0
- PYME/Acquire/ui/spool_panel.py +830 -0
- PYME/Acquire/ui/tile_panel.py +556 -0
- PYME/Acquire/ui/tilesettingsui.py +91 -0
- PYME/Acquire/ui/voxelSizeDialog.py +149 -0
- PYME/Acquire/webui/__init__.py +36 -0
- PYME/Acquire/webui/ipy.py +361 -0
- PYME/Acquire/webui/static/css/pyme-bootstrap.css +9908 -0
- PYME/Acquire/webui/static/css/pymeacquire.css +85 -0
- PYME/Acquire/webui/static/js/pymeacquire.js +375 -0
- PYME/Acquire/webui/static/js/pzf.js +95 -0
- PYME/Acquire/webui/templates/PYMEAcquire.html +232 -0
- PYME/Acquire/webui/templates/login.html +84 -0
- PYME/Acquire/webui/templates/xtermpage.html +106 -0
- PYME/Acquire/xyztc.py +418 -0
- PYME/Acquire/zScanner.py +287 -0
- PYME/Analysis/BleachProfile/__init__.py +26 -0
- PYME/Analysis/BleachProfile/deMod.py +91 -0
- PYME/Analysis/BleachProfile/fitRecover.py +90 -0
- PYME/Analysis/BleachProfile/intensProf.py +519 -0
- PYME/Analysis/BleachProfile/kinModels.py +507 -0
- PYME/Analysis/BleachProfile/rawIntensity.py +227 -0
- PYME/Analysis/BleachProfile/rollins.py +555 -0
- PYME/Analysis/Colocalisation/__init__.py +27 -0
- PYME/Analysis/Colocalisation/colocScaleDep.py +126 -0
- PYME/Analysis/Colocalisation/correlationCoeffs.py +198 -0
- PYME/Analysis/Colocalisation/distColoc.py +110 -0
- PYME/Analysis/Colocalisation/edtColoc.py +191 -0
- PYME/Analysis/MetaData.py +278 -0
- PYME/Analysis/PSFEst/__init__.py +27 -0
- PYME/Analysis/PSFEst/dec.py +283 -0
- PYME/Analysis/PSFEst/extractImages.py +316 -0
- PYME/Analysis/PSFEst/fit_psf_zernikes.py +194 -0
- PYME/Analysis/PSFEst/psfQuality.py +225 -0
- PYME/Analysis/PSFGen/__init__.py +40 -0
- PYME/Analysis/PSFGen/fourier.py +138 -0
- PYME/Analysis/PSFGen/fourierHNA.py +1108 -0
- PYME/Analysis/PSFGen/fourierHNA2.py +979 -0
- PYME/Analysis/PSFGen/genCRBcurves.py +185 -0
- PYME/Analysis/PSFGen/nijboer_zernike.py +79 -0
- PYME/Analysis/PSFGen/ps_app.cp313-win_amd64.dll.a +0 -0
- PYME/Analysis/PSFGen/ps_app.cp313-win_amd64.pyd +0 -0
- PYME/Analysis/PSFGen/test_ps_app.py +24 -0
- PYME/Analysis/Tracking/__init__.py +3 -0
- PYME/Analysis/Tracking/msd.py +57 -0
- PYME/Analysis/Tracking/trackUtils.py +528 -0
- PYME/Analysis/Tracking/tracking.py +152 -0
- PYME/Analysis/__init__.py +30 -0
- PYME/Analysis/_fithelpers.py +161 -0
- PYME/Analysis/angleFilter.py +287 -0
- PYME/Analysis/annealThresh.py +157 -0
- PYME/Analysis/autoencoder_classifier.py +45 -0
- PYME/Analysis/binAvg.py +144 -0
- PYME/Analysis/composite.py +183 -0
- PYME/Analysis/cramerRao.py +259 -0
- PYME/Analysis/deTile.py +441 -0
- PYME/Analysis/density_filter.py +45 -0
- PYME/Analysis/distributed_pyramid.py +426 -0
- PYME/Analysis/fiducial_matching.py +220 -0
- PYME/Analysis/gen_sCMOS_maps.py +355 -0
- PYME/Analysis/graphing_filters.py +311 -0
- PYME/Analysis/implicitFilter.py +359 -0
- PYME/Analysis/keep_pairs.py +69 -0
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- PYME/recipes/vertical_recipe_display.py +373 -0
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- PYME/util/fProfile/html/404.html +60 -0
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- PYME/util/pymelauncher.py +47 -0
- PYME/util/shmarray/__init__.py +0 -0
- PYME/util/shmarray/shmTest.py +74 -0
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- python_microscopy-25.11.20.dist-info/WHEEL +4 -0
- python_microscopy-25.11.20.dist-info/entry_points.txt +18 -0
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# PointSpriteShaderProgram.py
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# Copyright Michael Graff
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# graff@hm.edu
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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import os
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from OpenGL.GL import *
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from PYME.LMVis.shader_programs.GLProgram import GLProgram
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from PYME.LMVis.shader_programs.shader_program import ShaderProgram
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#from PYME.LMVis.gl_texture import GaussTexture
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import numpy as np
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from PYME.LMVis.rendGauss import gaussKernel
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import warnings
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class GaussTexture:
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# specific texture id of this texture
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_texture_id = None
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def __init__(self):
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pass
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def bind_texture(self, uniform_location):
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"""
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This methods binds exactly one texture.
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Parameters
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----------
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uniform_location: int, defines the uniform location, use shader_program.get_uniform_location
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Returns
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-------
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"""
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glActiveTexture(GL_TEXTURE0)
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if self._texture_id is None:
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self.load_texture()
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else:
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glBindTexture(GL_TEXTURE_2D, self._texture_id)
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT)
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT)
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glUniform1i(uniform_location, 0)
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def create_texture(self, size=31, sigma=5, normalize_sum=False):
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"""
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This method create a gauss kernel texture and stores it on the graphics card.
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Parameters
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----------
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size size of the kernel
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sigma of the kernel
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Returns
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-------
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size correction factor is a factor that should be multiplied on the texture size.
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That way sprites don't appear smaller than opaque dots
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"""
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data = gaussKernel(size, sigma)
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index = next(x[0] for x in enumerate(data[size // 2, :]) if x[1] > 0.5)
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size_correction_factor = (float(size) / 2) / float(size // 2 - index)
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if normalize_sum:
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data /= data.sum()
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self._data = data
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return size_correction_factor
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def load_texture(self):
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size = self._data.shape[0]
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self._texture_id = glGenTextures(1)
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glBindTexture(GL_TEXTURE_2D, self._texture_id)
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, size, size, 0, GL_RED, GL_FLOAT, np.float16(self._data))
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def delete_texture(self):
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@staticmethod
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def enable_texture_2d():
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glEnable(GL_TEXTURE_2D)
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@staticmethod
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def disable_texture_2d():
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glDisable(GL_TEXTURE_2D)
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class PointSpriteShaderProgram(GLProgram):
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# This attribute holds an instance of a texture class
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_texture = None
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# This is the uniform location to pass to the fragment shader to locate the texture
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#_uniform_tex_2d_id = 0
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def __init__(self, **kwargs):
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GLProgram.__init__(self, vs_filename='pointsprites_vs.glsl', fs_filename='pointsprites_fs.glsl', **kwargs)
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self._texture = GaussTexture()
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self.size_factor = self._texture.create_texture()
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def get_size_factor(self):
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warnings.warn("use size_factor attribute instead", DeprecationWarning)
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return self.size_factor
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def __enter__(self):
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self._old_prog = glGetInteger(GL_CURRENT_PROGRAM)
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self.get_shader_program().use()
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self.set_clipping_uniforms()
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try:
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glEnable(GL_POINT_SPRITE)
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except:
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# deprecated for core profile
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pass
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glEnable(GL_PROGRAM_POINT_SIZE)
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glDisable(GL_DEPTH_TEST)
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glEnable(GL_BLEND)
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glBlendFunc(GL_SRC_ALPHA, GL_ONE)
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#glBlendEquation(GL_FUNC_ADD)
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#self._texture.enable_texture_2d()
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self._texture.bind_texture(self._shader_program.get_uniform_location(b'tex2D'))
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return self
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def __exit__(self, exc_type, exc_val, exc_tb):
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glUseProgram(self._old_prog)
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+
glDisable(GL_BLEND)
|
|
147
|
+
glDisable(GL_PROGRAM_POINT_SIZE)
|
|
148
|
+
try:
|
|
149
|
+
glDisable(GL_POINT_SPRITE)
|
|
150
|
+
except:
|
|
151
|
+
# deprecated for core profile
|
|
152
|
+
pass
|
|
153
|
+
glEnable(GL_DEPTH_TEST)
|
|
154
|
+
|
|
155
|
+
def __del__(self):
|
|
156
|
+
# self._texture.delete_texture()
|
|
157
|
+
pass
|
|
158
|
+
|
|
159
|
+
class BigPointSpriteShaderProgram(PointSpriteShaderProgram):
|
|
160
|
+
def __init__(self, **kwargs):
|
|
161
|
+
GLProgram.__init__(self, vs_filename='default_vs.glsl', fs_filename='bigpointsprites_fs.glsl', gs_filename='bigpoints_gs.glsl', **kwargs)
|
|
162
|
+
self._texture = GaussTexture()
|
|
163
|
+
self.size_factor = self._texture.create_texture()
|
|
@@ -0,0 +1,54 @@
|
|
|
1
|
+
#!/usr/bin/python
|
|
2
|
+
|
|
3
|
+
# ShaderProgramFactory.py
|
|
4
|
+
#
|
|
5
|
+
# Copyright Michael Graff
|
|
6
|
+
# graff@hm.edu
|
|
7
|
+
#
|
|
8
|
+
# This program is free software: you can redistribute it and/or modify
|
|
9
|
+
# it under the terms of the GNU General Public License as published by
|
|
10
|
+
# the Free Software Foundation, either version 3 of the License, or
|
|
11
|
+
# (at your option) any later version.
|
|
12
|
+
#
|
|
13
|
+
# This program is distributed in the hope that it will be useful,
|
|
14
|
+
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
15
|
+
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
16
|
+
# GNU General Public License for more details.
|
|
17
|
+
#
|
|
18
|
+
# You should have received a copy of the GNU General Public License
|
|
19
|
+
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
20
|
+
#
|
|
21
|
+
import logging
|
|
22
|
+
logger = logging.getLogger(__name__)
|
|
23
|
+
|
|
24
|
+
class ShaderProgramFactory(object):
|
|
25
|
+
def __init__(self):
|
|
26
|
+
pass
|
|
27
|
+
|
|
28
|
+
_programs = {}
|
|
29
|
+
|
|
30
|
+
@staticmethod
|
|
31
|
+
def get_program(class_name, context=None, window=None):
|
|
32
|
+
"""
|
|
33
|
+
|
|
34
|
+
Parameters
|
|
35
|
+
----------
|
|
36
|
+
class_name is the real class of the ShaderProgram
|
|
37
|
+
|
|
38
|
+
Returns
|
|
39
|
+
-------
|
|
40
|
+
object of the given class. If there's already an existing one. That one is returned.
|
|
41
|
+
"""
|
|
42
|
+
existing_program = ShaderProgramFactory._programs.get((class_name, context))
|
|
43
|
+
if existing_program:
|
|
44
|
+
return existing_program
|
|
45
|
+
else:
|
|
46
|
+
if context and window:
|
|
47
|
+
context.SetCurrent(window)
|
|
48
|
+
|
|
49
|
+
#print("Creating new shader program - max glsl version: {}".format(window.glsl_version))
|
|
50
|
+
new_program = class_name(max_glsl_version=getattr(window,'glsl_version', '120'))
|
|
51
|
+
|
|
52
|
+
ShaderProgramFactory._programs[(class_name, context)] = new_program
|
|
53
|
+
logger.debug("New shader program created: {}".format(class_name))
|
|
54
|
+
return new_program
|
|
@@ -0,0 +1,47 @@
|
|
|
1
|
+
#!/usr/bin/python
|
|
2
|
+
|
|
3
|
+
# WireFrameShaderProgram.py
|
|
4
|
+
#
|
|
5
|
+
# Copyright Michael Graff
|
|
6
|
+
# graff@hm.edu
|
|
7
|
+
#
|
|
8
|
+
# This program is free software: you can redistribute it and/or modify
|
|
9
|
+
# it under the terms of the GNU General Public License as published by
|
|
10
|
+
# the Free Software Foundation, either version 3 of the License, or
|
|
11
|
+
# (at your option) any later version.
|
|
12
|
+
#
|
|
13
|
+
# This program is distributed in the hope that it will be useful,
|
|
14
|
+
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
15
|
+
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
16
|
+
# GNU General Public License for more details.
|
|
17
|
+
#
|
|
18
|
+
# You should have received a copy of the GNU General Public License
|
|
19
|
+
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
20
|
+
#
|
|
21
|
+
import os
|
|
22
|
+
|
|
23
|
+
from PYME.LMVis.shader_programs.GLProgram import GLProgram
|
|
24
|
+
from OpenGL.GL import GL_VERTEX_SHADER, GL_FRAGMENT_SHADER, glPolygonMode, \
|
|
25
|
+
GL_FRONT_AND_BACK, GL_LINE, GL_FILL, glUseProgram, GL_BLEND,glDisable, glEnable, glDepthMask, GL_TRUE, GL_FALSE, \
|
|
26
|
+
GL_DEPTH_TEST, glBlendFunc, GL_SRC_ALPHA, GL_ONE, glGetInteger, GL_CURRENT_PROGRAM
|
|
27
|
+
from PYME.LMVis.shader_programs.shader_program import ShaderProgram
|
|
28
|
+
|
|
29
|
+
|
|
30
|
+
class TesselShaderProgram(GLProgram):
|
|
31
|
+
def __enter__(self):
|
|
32
|
+
self._old_prog = glGetInteger(GL_CURRENT_PROGRAM)
|
|
33
|
+
glBlendFunc(GL_SRC_ALPHA, GL_ONE)
|
|
34
|
+
glEnable(GL_BLEND)
|
|
35
|
+
glDepthMask(GL_TRUE)
|
|
36
|
+
glDisable(GL_DEPTH_TEST)
|
|
37
|
+
#glDepthFunc(GL_LEQUAL)
|
|
38
|
+
#glEnable(GL_POINT_SMOOTH)
|
|
39
|
+
self.get_shader_program().use()
|
|
40
|
+
self.set_clipping_uniforms()
|
|
41
|
+
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL)
|
|
42
|
+
|
|
43
|
+
return self
|
|
44
|
+
|
|
45
|
+
def __init__(self, **kwargs):
|
|
46
|
+
GLProgram.__init__(self, vs_filename='default_vs.glsl', fs_filename='tessel_fs.glsl', **kwargs)
|
|
47
|
+
|
|
@@ -0,0 +1,50 @@
|
|
|
1
|
+
#!/usr/bin/python
|
|
2
|
+
|
|
3
|
+
# WireFrameShaderProgram.py
|
|
4
|
+
#
|
|
5
|
+
# Copyright Michael Graff
|
|
6
|
+
# graff@hm.edu
|
|
7
|
+
#
|
|
8
|
+
# This program is free software: you can redistribute it and/or modify
|
|
9
|
+
# it under the terms of the GNU General Public License as published by
|
|
10
|
+
# the Free Software Foundation, either version 3 of the License, or
|
|
11
|
+
# (at your option) any later version.
|
|
12
|
+
#
|
|
13
|
+
# This program is distributed in the hope that it will be useful,
|
|
14
|
+
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
15
|
+
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
16
|
+
# GNU General Public License for more details.
|
|
17
|
+
#
|
|
18
|
+
# You should have received a copy of the GNU General Public License
|
|
19
|
+
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
20
|
+
#
|
|
21
|
+
import os
|
|
22
|
+
|
|
23
|
+
from PYME.LMVis.shader_programs.GLProgram import GLProgram
|
|
24
|
+
|
|
25
|
+
from OpenGL.GL import GL_VERTEX_SHADER, GL_FRAGMENT_SHADER, glPolygonMode, \
|
|
26
|
+
GL_FRONT_AND_BACK, GL_LINE, glUseProgram, GL_BLEND,glDisable, glEnable, glDepthMask, GL_TRUE, GL_FALSE, GL_DEPTH_TEST, \
|
|
27
|
+
glBlendFunc, GL_SRC_ALPHA, GL_ONE, glGetInteger, GL_CURRENT_PROGRAM
|
|
28
|
+
from PYME.LMVis.shader_programs.shader_program import ShaderProgram
|
|
29
|
+
|
|
30
|
+
|
|
31
|
+
class WireFrameShaderProgram(GLProgram):
|
|
32
|
+
def __exit__(self, exc_type, exc_val, exc_tb):
|
|
33
|
+
glUseProgram(self._old_prog)
|
|
34
|
+
pass
|
|
35
|
+
|
|
36
|
+
def __enter__(self):
|
|
37
|
+
self._old_prog = glGetInteger(GL_CURRENT_PROGRAM)
|
|
38
|
+
glBlendFunc(GL_SRC_ALPHA, GL_ONE)
|
|
39
|
+
glEnable(GL_BLEND)
|
|
40
|
+
glDepthMask(GL_TRUE)
|
|
41
|
+
glDisable(GL_DEPTH_TEST)
|
|
42
|
+
self.get_shader_program().use()
|
|
43
|
+
self.set_clipping_uniforms()
|
|
44
|
+
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)
|
|
45
|
+
|
|
46
|
+
return self
|
|
47
|
+
|
|
48
|
+
def __init__(self, **kwargs):
|
|
49
|
+
GLProgram.__init__(self, vs_filename='default_vs.glsl', fs_filename='default_fs.glsl', **kwargs)
|
|
50
|
+
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
#!/usr/bin/python
|
|
2
|
+
|
|
3
|
+
# __init__.py
|
|
4
|
+
#
|
|
5
|
+
# Copyright Michael Graff
|
|
6
|
+
# graff@hm.edu
|
|
7
|
+
#
|
|
8
|
+
# This program is free software: you can redistribute it and/or modify
|
|
9
|
+
# it under the terms of the GNU General Public License as published by
|
|
10
|
+
# the Free Software Foundation, either version 3 of the License, or
|
|
11
|
+
# (at your option) any later version.
|
|
12
|
+
#
|
|
13
|
+
# This program is distributed in the hope that it will be useful,
|
|
14
|
+
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
15
|
+
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
16
|
+
# GNU General Public License for more details.
|
|
17
|
+
#
|
|
18
|
+
# You should have received a copy of the GNU General Public License
|
|
19
|
+
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
20
|
+
#
|
|
@@ -0,0 +1,23 @@
|
|
|
1
|
+
import os
|
|
2
|
+
from PYME.LMVis.shader_programs.GLProgram import GLProgram
|
|
3
|
+
from OpenGL.GL import *
|
|
4
|
+
from PYME.LMVis.shader_programs.shader_program import ShaderProgram
|
|
5
|
+
|
|
6
|
+
class OITCompositorProgram(GLProgram):
|
|
7
|
+
def __init__(self, **kwargs):
|
|
8
|
+
GLProgram.__init__(self, **kwargs)
|
|
9
|
+
shader_path = os.path.join(os.path.dirname(__file__), "shaders")
|
|
10
|
+
shader_program = ShaderProgram(shader_path, **kwargs)
|
|
11
|
+
shader_program.add_shader("compose_vs.glsl", GL_VERTEX_SHADER)
|
|
12
|
+
shader_program.add_shader("compose_fs.glsl", GL_FRAGMENT_SHADER)
|
|
13
|
+
shader_program.link()
|
|
14
|
+
self.set_shader_program(shader_program)
|
|
15
|
+
|
|
16
|
+
def __enter__(self):
|
|
17
|
+
self._old_prog = glGetInteger(GL_CURRENT_PROGRAM)
|
|
18
|
+
self.get_shader_program().use()
|
|
19
|
+
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL)
|
|
20
|
+
return self
|
|
21
|
+
|
|
22
|
+
def __exit__(self, exc_type, exc_val, exc_tb):
|
|
23
|
+
glUseProgram(self._old_prog)
|
|
@@ -0,0 +1,84 @@
|
|
|
1
|
+
#!/usr/bin/python
|
|
2
|
+
|
|
3
|
+
##################
|
|
4
|
+
# gl_shaderLoader.py
|
|
5
|
+
#
|
|
6
|
+
# Copyright Michael Graff
|
|
7
|
+
# graff@hm.edu
|
|
8
|
+
#
|
|
9
|
+
# This program is free software: you can redistribute it and/or modify
|
|
10
|
+
# it under the terms of the GNU General Public License as published by
|
|
11
|
+
# the Free Software Foundation, either version 3 of the License, or
|
|
12
|
+
# (at your option) any later version.
|
|
13
|
+
#
|
|
14
|
+
# This program is distributed in the hope that it will be useful,
|
|
15
|
+
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
16
|
+
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
17
|
+
# GNU General Public License for more details.
|
|
18
|
+
#
|
|
19
|
+
# You should have received a copy of the GNU General Public License
|
|
20
|
+
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
21
|
+
#
|
|
22
|
+
##################
|
|
23
|
+
|
|
24
|
+
import os
|
|
25
|
+
|
|
26
|
+
|
|
27
|
+
class ShaderLoader(object):
|
|
28
|
+
"""
|
|
29
|
+
This class is used to load shader source code and deliver it to programs that need it.
|
|
30
|
+
|
|
31
|
+
|
|
32
|
+
It could be used to read any text based file. But this would be confusing and should't be done.
|
|
33
|
+
"""
|
|
34
|
+
|
|
35
|
+
# The source code of the most frequent shader that has been read using this instance.
|
|
36
|
+
# Don't access it directly, but use the given getter
|
|
37
|
+
_code = 0
|
|
38
|
+
|
|
39
|
+
def __init__(self):
|
|
40
|
+
pass
|
|
41
|
+
|
|
42
|
+
def read_file(self, path):
|
|
43
|
+
"""
|
|
44
|
+
Read a shader source file.
|
|
45
|
+
:param path: the directory and the filename as the shader is saved on the disk
|
|
46
|
+
it can be relative or absolute
|
|
47
|
+
:return: a string representing the source code of the shader
|
|
48
|
+
"""
|
|
49
|
+
try:
|
|
50
|
+
with open(path, 'r') as f:
|
|
51
|
+
self._code = f.read()
|
|
52
|
+
return self._code
|
|
53
|
+
except IOError as e:
|
|
54
|
+
message = "File {} could not be read properly in folder: {}".format(path, os.getcwd())
|
|
55
|
+
raise GLShaderLoadException(e.errno, e.strerror, message)
|
|
56
|
+
|
|
57
|
+
def read_file_with_path(self, path, file_name):
|
|
58
|
+
"""
|
|
59
|
+
Read a shader source file.
|
|
60
|
+
:param path: the directory on the disk, including the last '/'
|
|
61
|
+
it can be relative or absolute
|
|
62
|
+
:param file_name: the filename of the shader source
|
|
63
|
+
:return: a string representing the source code of the shader
|
|
64
|
+
"""
|
|
65
|
+
return self.read_file(os.path.join(path, file_name))
|
|
66
|
+
|
|
67
|
+
def get_code(self):
|
|
68
|
+
return self._code
|
|
69
|
+
|
|
70
|
+
def __del__(self):
|
|
71
|
+
self._code = None
|
|
72
|
+
|
|
73
|
+
|
|
74
|
+
class GLShaderLoadException(Exception):
|
|
75
|
+
"""
|
|
76
|
+
This class is used if an error in the ShaderLoader occurs
|
|
77
|
+
You usually only pass the text message to the constructor and raise the exception
|
|
78
|
+
"""
|
|
79
|
+
def __init__(self, *args, **kwargs):
|
|
80
|
+
Exception.__init__(self, *args, **kwargs)
|
|
81
|
+
|
|
82
|
+
if __name__ == '__main__':
|
|
83
|
+
s = ShaderLoader()
|
|
84
|
+
print(s.read_file_with_path("./shaders/", "pointsprites_fs.glsl"))
|
|
@@ -0,0 +1,168 @@
|
|
|
1
|
+
#!/usr/bin/python
|
|
2
|
+
|
|
3
|
+
##################
|
|
4
|
+
# ShaderProgram.py
|
|
5
|
+
#
|
|
6
|
+
# Copyright Michael Graff
|
|
7
|
+
# graff@hm.edu
|
|
8
|
+
#
|
|
9
|
+
# This program is free software: you can redistribute it and/or modify
|
|
10
|
+
# it under the terms of the GNU General Public License as published by
|
|
11
|
+
# the Free Software Foundation, either version 3 of the License, or
|
|
12
|
+
# (at your option) any later version.
|
|
13
|
+
#
|
|
14
|
+
# This program is distributed in the hope that it will be useful,
|
|
15
|
+
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
16
|
+
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
17
|
+
# GNU General Public License for more details.
|
|
18
|
+
#
|
|
19
|
+
# You should have received a copy of the GNU General Public License
|
|
20
|
+
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
21
|
+
#
|
|
22
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##################
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from OpenGL.GL import *
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from PYME.LMVis.shader_programs.shader_loader import GLShaderLoadException
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class ShaderProgram(object):
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"""
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This class handles all OpenGl-PROGRAM related stuff
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This includes loading and adding shaders, compiling them
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and handling or raising exceptions.
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"""
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# that's the actual OpenGL program handle
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_program = 0
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# that's the path where the shader files are saved
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_shader_path = None
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_shaders = set()
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def __init__(self, shader_path="./shaders/", max_glsl_version='120'):
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"""
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:param shader_path: the folder that contains the shader sources
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ending with a '/'
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It can be relative or absolute.
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:raises GLProgramException if glUseProgram is not successful
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"""
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if not glUseProgram:
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raise GLProgramException('Missing Shader Objects!')
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self._shader_path = shader_path
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self._max_glsl_version = max_glsl_version
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self._program = glCreateProgram()
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self._vs_glsl_version = 'None'
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if self._program == 0:
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raise RuntimeError('glCreateProgram failed')
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def add_shader(self, shader_name, shader_type):
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"""
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This method adds a new shader module to the program.
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:param shader_name: the filename of the shader that should be loaded
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keep in mind that the shader_path was set in __init__
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:param shader_type: defines the stage the shader should be added
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e.g. GL_VERTEX_SHADER, GL_FRAGMENT_SHADER
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:return: nothing
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:raises: GLShaderLoadException if the shader could not be loaded
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:raises: GLProgramException if the shader could not be compiled
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"""
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shader = glCreateShader(shader_type)
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code, vers = read_shader(shader_name, self._shader_path, max_glsl_version=self._max_glsl_version)
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glShaderSource(shader, code)
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glCompileShader(shader)
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is_compiled = glGetShaderiv(shader, GL_COMPILE_STATUS)
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if is_compiled != 1:
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error_log = glGetShaderInfoLog(shader)
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exception = GLProgramException("Shader " + shader_name + " didn't compile correctly", error_log)
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glDeleteShader(shader)
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raise exception
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glAttachShader(self._program, shader)
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if shader_type == GL_VERTEX_SHADER:
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# store the version of the vertex shader (so we can see if we need to set modelview matrix etc ...)
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self._vs_glsl_version = vers
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self._shaders.add(shader)
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# def get_program(self):
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# """
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# Returns the real handle
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# :return: the real handle to the OpenGL-program used by the OpenGL-Context
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# """
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# return self._program
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def link(self):
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glLinkProgram(self._program)
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def get_uniform_location(self, uniform_name):
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return glGetUniformLocation(self._program, uniform_name)
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def use(self):
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try:
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glUseProgram(self._program)
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except GLError:
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exception = GLProgramException(glGetProgramInfoLog(self._program))
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raise exception
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def __del__(self):
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# shaders seem to have been deleted already, since it throws errors
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# for shader in self._shaders:
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# glDeleteShader(shader)
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# glDeleteProgram(self._program)
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pass
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import re
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import os
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vers_re = re.compile('#version\s+(\d+)\s*')
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def read_shader(shader_name, path, max_glsl_version='120'):
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"""
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This method reads a given shader within a given file path
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:param shader_name: the name of the shader file
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:param path: the path where the shader is stored on disk
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:return: a string representing the shader
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:raises: GLShaderLoadException if the shader could not be loaded
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"""
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import re
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fn = os.path.join(path, shader_name)
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with open(fn, 'r') as f:
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code = f.read()
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# we can store multiple versions of the same shader in one file
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# demarcarted by their initial #version statements
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shaders = ['#version' + s for s in code.split('#version') if not len(s) == 0]
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#print(shaders)
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#parse the version statements to get an actual version number for each shader
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shader_versions = [vers_re.match(s.split('\n')[0]).group(1) for s in shaders]
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#print(shader_versions)
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#find the highest version number that is less than or equal to the max_glsl_version
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max_version = '100'
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max_shader = None
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for s, v in zip(shaders, shader_versions):
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if v <= max_glsl_version and v > max_version:
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max_version = v
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max_shader = s
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if max_shader is None:
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raise GLShaderLoadException(0, 'No shader found with version <= %s' % max_glsl_version, 'No shader found with version <= %s' % max_glsl_version)
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return max_shader, max_version
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class GLProgramException(IOError):
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"""
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This class is used if an error in the OpenGLProgramHandler occurs
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You usually only pass the text message to the constructor and raise the exception
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"""
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def __init__(self, *args, **kwargs):
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Exception.__init__(self, *args, **kwargs)
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#version 330 core
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// Like the flatpoints shader, but using texture coordinates rather than point coordinates
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in float visibility;
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in vec4 frontColor;
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in vec2 texCoord;
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layout(location = 0) out vec4 FragColor;
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void main() {
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//gl_FragColor = vec4(1.0, 1.0, 0.0, 1.0);
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if (visibility < .5) discard;
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vec2 circ_coord = 2.0 * texCoord - 1.0;
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if (dot(circ_coord, circ_coord) > 1) discard;
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FragColor = frontColor;
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}
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#version 330 core
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// convert points to quads by using a geometry shader
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uniform float point_size_vp;
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uniform vec2 viewport_size;
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layout (points) in;
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layout (triangle_strip, max_vertices = 4) out;
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in vec4 FrontColor[];
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in float vis[];
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out vec4 frontColor;
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out vec2 texCoord;
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out float visibility;
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void main(){
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float half_size = point_size_vp / 2.0;
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float aspect_ratio = viewport_size.x / viewport_size.y;
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vec4 position = gl_in[0].gl_Position;
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// pass through colour and visibility
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frontColor = FrontColor[0];
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visibility = vis[0];
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gl_Position = position + vec4(-half_size, -half_size*aspect_ratio, 0.0, 0.0); // 1:bottom-left
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texCoord = vec2(0.0, 0.0);
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EmitVertex();
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gl_Position = position + vec4( half_size, -half_size*aspect_ratio, 0.0, 0.0); // 2:bottom-right
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texCoord = vec2(1.0, 0.0);
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EmitVertex();
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gl_Position = position + vec4(-half_size, half_size*aspect_ratio, 0.0, 0.0); // 3:top-left
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texCoord = vec2(0.0, 1.0);
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EmitVertex();
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gl_Position = position + vec4( half_size, half_size*aspect_ratio, 0.0, 0.0); // 4:top-right
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texCoord = vec2(1.0, 1.0);
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EmitVertex();
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EndPrimitive();
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}
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#version 330
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// This fragmentshader takes the given color and displays it.
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// It's transparency is determined by a submitted texture. That way the brightness is decreasing with the distance to the \
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// center of the point.
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uniform sampler2D tex2D;
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in vec4 frontColor;
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in float visibility;
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in vec2 texCoord;
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layout (location = 0) out vec4 fragColor;
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void main()
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{
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if (visibility <0.5) discard;
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float alpha = frontColor.a * texture(tex2D, texCoord).x;
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fragColor = vec4(frontColor.xyz, alpha);
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}
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