python-microscopy 25.11.20__cp313-cp313-win_amd64.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1278) hide show
  1. PYME/Acquire/ActionManager.py +450 -0
  2. PYME/Acquire/ExecTools.py +235 -0
  3. PYME/Acquire/Hardware/AAOptoelectronics/MDS.py +175 -0
  4. PYME/Acquire/Hardware/AAOptoelectronics/__init__.py +0 -0
  5. PYME/Acquire/Hardware/ARCoptix/__init__.py +0 -0
  6. PYME/Acquire/Hardware/ARCoptix/lcdriver.py +149 -0
  7. PYME/Acquire/Hardware/ARCoptix/lcserver32.py +123 -0
  8. PYME/Acquire/Hardware/AndorIXon/AndorCam.py +1095 -0
  9. PYME/Acquire/Hardware/AndorIXon/AndorControlFrame.py +312 -0
  10. PYME/Acquire/Hardware/AndorIXon/AndorIXon.py +737 -0
  11. PYME/Acquire/Hardware/AndorIXon/__init__.py +27 -0
  12. PYME/Acquire/Hardware/AndorNeo/AndorNeo.py +644 -0
  13. PYME/Acquire/Hardware/AndorNeo/AndorNeoControlFrame.py +161 -0
  14. PYME/Acquire/Hardware/AndorNeo/AndorZyla.py +761 -0
  15. PYME/Acquire/Hardware/AndorNeo/SDK3.py +307 -0
  16. PYME/Acquire/Hardware/AndorNeo/SDK3Cam.py +171 -0
  17. PYME/Acquire/Hardware/AndorNeo/ZylaControlPanel.py +105 -0
  18. PYME/Acquire/Hardware/AndorNeo/__init__.py +22 -0
  19. PYME/Acquire/Hardware/AndorNeo/parseAtdebug.py +46 -0
  20. PYME/Acquire/Hardware/AndorNeo/plotTimings.py +73 -0
  21. PYME/Acquire/Hardware/AndorNeo/testNeo.py +62 -0
  22. PYME/Acquire/Hardware/Camera.py +1199 -0
  23. PYME/Acquire/Hardware/CameraSkeleton.py +642 -0
  24. PYME/Acquire/Hardware/Coherent/OBIS.py +147 -0
  25. PYME/Acquire/Hardware/Coherent/Sapphire.py +162 -0
  26. PYME/Acquire/Hardware/Coherent/__init__.py +0 -0
  27. PYME/Acquire/Hardware/DMDGui.py +198 -0
  28. PYME/Acquire/Hardware/DigiData/DigiData.py +95 -0
  29. PYME/Acquire/Hardware/DigiData/DigiDataClient.py +30 -0
  30. PYME/Acquire/Hardware/DigiData/RemoteDigiData.py +51 -0
  31. PYME/Acquire/Hardware/DigiData/__init__.py +24 -0
  32. PYME/Acquire/Hardware/DigiData/axDD132x.py +348 -0
  33. PYME/Acquire/Hardware/EMCCDTheory.py +41 -0
  34. PYME/Acquire/Hardware/ExciterWheel.py +167 -0
  35. PYME/Acquire/Hardware/FilterWheel.py +184 -0
  36. PYME/Acquire/Hardware/FocCorr.py +106 -0
  37. PYME/Acquire/Hardware/FocCorrR.py +196 -0
  38. PYME/Acquire/Hardware/FrFilter.py +51 -0
  39. PYME/Acquire/Hardware/GCS/GCS_DLL.py +370 -0
  40. PYME/Acquire/Hardware/GCS/__init__.py +0 -0
  41. PYME/Acquire/Hardware/GCS/gcs.py +210 -0
  42. PYME/Acquire/Hardware/HamamatsuDCAM/HamamatsuDCAM.py +662 -0
  43. PYME/Acquire/Hardware/HamamatsuDCAM/HamamatsuORCA.py +602 -0
  44. PYME/Acquire/Hardware/HamamatsuDCAM/Hamamatsu_control_panel.py +54 -0
  45. PYME/Acquire/Hardware/HamamatsuDCAM/__init__.py +23 -0
  46. PYME/Acquire/Hardware/LaserControlFrame.py +160 -0
  47. PYME/Acquire/Hardware/MPBCommunications/MPBCW.py +132 -0
  48. PYME/Acquire/Hardware/MPBCommunications/__init__.py +0 -0
  49. PYME/Acquire/Hardware/Mercury/Mercury.py +269 -0
  50. PYME/Acquire/Hardware/Mercury/PI_Mercury_GCS_DLL.py +857 -0
  51. PYME/Acquire/Hardware/Mercury/__init__.py +22 -0
  52. PYME/Acquire/Hardware/Mercury/mercuryStepper.py +203 -0
  53. PYME/Acquire/Hardware/Mercury/mercuryStepperGCS.py +281 -0
  54. PYME/Acquire/Hardware/NikonTE2000.py +68 -0
  55. PYME/Acquire/Hardware/NikonTi.py +214 -0
  56. PYME/Acquire/Hardware/NikonTiGUI.py +81 -0
  57. PYME/Acquire/Hardware/OrielCornerstone.py +125 -0
  58. PYME/Acquire/Hardware/PM100USB.py +51 -0
  59. PYME/Acquire/Hardware/Piezos/__init__.py +22 -0
  60. PYME/Acquire/Hardware/Piezos/base_piezo.py +108 -0
  61. PYME/Acquire/Hardware/Piezos/offsetPiezo.py +162 -0
  62. PYME/Acquire/Hardware/Piezos/offsetPiezoREST.py +308 -0
  63. PYME/Acquire/Hardware/Piezos/piezo_c867.py +486 -0
  64. PYME/Acquire/Hardware/Piezos/piezo_e255.py +68 -0
  65. PYME/Acquire/Hardware/Piezos/piezo_e662.py +61 -0
  66. PYME/Acquire/Hardware/Piezos/piezo_e709.py +434 -0
  67. PYME/Acquire/Hardware/Piezos/piezo_e816.py +452 -0
  68. PYME/Acquire/Hardware/Piezos/piezo_e816_corr.py +70 -0
  69. PYME/Acquire/Hardware/Piezos/piezo_e816_dll.py +518 -0
  70. PYME/Acquire/Hardware/Piezos/piezo_e816b.py +70 -0
  71. PYME/Acquire/Hardware/Piezos/piezo_pipython_gcs.py +560 -0
  72. PYME/Acquire/Hardware/Piezos/piezo_test.py +55 -0
  73. PYME/Acquire/Hardware/Simulator/EmpiricalHist.py +273 -0
  74. PYME/Acquire/Hardware/Simulator/__init__.py +22 -0
  75. PYME/Acquire/Hardware/Simulator/dSimControl.py +961 -0
  76. PYME/Acquire/Hardware/Simulator/fakeCam.py +651 -0
  77. PYME/Acquire/Hardware/Simulator/fakePiezo.py +95 -0
  78. PYME/Acquire/Hardware/Simulator/fluor.py +336 -0
  79. PYME/Acquire/Hardware/Simulator/illuminate.cp313-win_amd64.dll.a +0 -0
  80. PYME/Acquire/Hardware/Simulator/illuminate.cp313-win_amd64.pyd +0 -0
  81. PYME/Acquire/Hardware/Simulator/illuminate.pyx +93 -0
  82. PYME/Acquire/Hardware/Simulator/lasersliders.py +90 -0
  83. PYME/Acquire/Hardware/Simulator/rend_im.py +446 -0
  84. PYME/Acquire/Hardware/Simulator/setup.py +69 -0
  85. PYME/Acquire/Hardware/Simulator/simcontrol.py +348 -0
  86. PYME/Acquire/Hardware/Simulator/simui_wx.py +794 -0
  87. PYME/Acquire/Hardware/Tango/__init__.py +0 -0
  88. PYME/Acquire/Hardware/Tango/marzhauser_tango.py +583 -0
  89. PYME/Acquire/Hardware/TiLightCrafter.py +388 -0
  90. PYME/Acquire/Hardware/__init__.py +22 -0
  91. PYME/Acquire/Hardware/aotf.py +271 -0
  92. PYME/Acquire/Hardware/arclampshutterpanel.py +71 -0
  93. PYME/Acquire/Hardware/cameraSoftwareBuffer.py +215 -0
  94. PYME/Acquire/Hardware/camera_noise.py +270 -0
  95. PYME/Acquire/Hardware/ccdAdjPanel.py +188 -0
  96. PYME/Acquire/Hardware/ccdCalibrator.py +161 -0
  97. PYME/Acquire/Hardware/cobaltLaser.py +108 -0
  98. PYME/Acquire/Hardware/cobaltLaser561.py +94 -0
  99. PYME/Acquire/Hardware/comports.py +26 -0
  100. PYME/Acquire/Hardware/driftTrackGUI.py +488 -0
  101. PYME/Acquire/Hardware/driftTracking.py +595 -0
  102. PYME/Acquire/Hardware/fakeShutters.py +52 -0
  103. PYME/Acquire/Hardware/focusKeys.py +204 -0
  104. PYME/Acquire/Hardware/focus_locks/__init__.py +0 -0
  105. PYME/Acquire/Hardware/focus_locks/reflection_focus_lock.py +684 -0
  106. PYME/Acquire/Hardware/frZStage.py +117 -0
  107. PYME/Acquire/Hardware/fw102.py +38 -0
  108. PYME/Acquire/Hardware/ids_peak_cam.py +561 -0
  109. PYME/Acquire/Hardware/ioslave.py +305 -0
  110. PYME/Acquire/Hardware/lasers.py +292 -0
  111. PYME/Acquire/Hardware/matchboxLaser.py +58 -0
  112. PYME/Acquire/Hardware/microscope_adapter.py +104 -0
  113. PYME/Acquire/Hardware/mpd_picosecond_delayer.py +395 -0
  114. PYME/Acquire/Hardware/multiview.py +287 -0
  115. PYME/Acquire/Hardware/olympusix81.py +59 -0
  116. PYME/Acquire/Hardware/pco/__init__.py +0 -0
  117. PYME/Acquire/Hardware/pco/pco_cam.py +348 -0
  118. PYME/Acquire/Hardware/pco/pco_edge_42_lt.py +34 -0
  119. PYME/Acquire/Hardware/pco/pco_sdk.py +1645 -0
  120. PYME/Acquire/Hardware/pco/pco_sdk_cam.py +518 -0
  121. PYME/Acquire/Hardware/pco/pco_sdk_cam_control_panel.py +54 -0
  122. PYME/Acquire/Hardware/phoxxLaser.py +199 -0
  123. PYME/Acquire/Hardware/phoxxLaserOLD.py +242 -0
  124. PYME/Acquire/Hardware/priorLumen.py +102 -0
  125. PYME/Acquire/Hardware/priorarclampshutter.py +52 -0
  126. PYME/Acquire/Hardware/setup.py +50 -0
  127. PYME/Acquire/Hardware/spacenav.py +148 -0
  128. PYME/Acquire/Hardware/splitter.py +394 -0
  129. PYME/Acquire/Hardware/thorlabsPiezo.py +98 -0
  130. PYME/Acquire/Hardware/thorlabs_cam.py +136 -0
  131. PYME/Acquire/Hardware/thorlabs_mff_flipper.py +400 -0
  132. PYME/Acquire/Hardware/toptica_ibeam.py +51 -0
  133. PYME/Acquire/Hardware/uc480/AndorControlFrame.py +308 -0
  134. PYME/Acquire/Hardware/uc480/__init__.py +27 -0
  135. PYME/Acquire/Hardware/uc480/uCam480.py +695 -0
  136. PYME/Acquire/Hardware/uc480/uc480.py +189 -0
  137. PYME/Acquire/Hardware/uc480/uc480Deprecated.py +87 -0
  138. PYME/Acquire/Hardware/uc480/uc480_h.py +767 -0
  139. PYME/Acquire/Hardware/uc480/uc480_h_gen.py +62 -0
  140. PYME/Acquire/Hardware/uc480/ucCamControlFrame.py +83 -0
  141. PYME/Acquire/Hardware/ueye.py +702 -0
  142. PYME/Acquire/PYMEAcquire.py +186 -0
  143. PYME/Acquire/Protocols/DMDMFM.py +74 -0
  144. PYME/Acquire/Protocols/__init__.py +22 -0
  145. PYME/Acquire/Protocols/darkCalibrate.py +56 -0
  146. PYME/Acquire/Protocols/dual671_470.py +45 -0
  147. PYME/Acquire/Protocols/dual671_488.py +46 -0
  148. PYME/Acquire/Protocols/gainCal.py +53 -0
  149. PYME/Acquire/Protocols/htsms-cal-psf.py +32 -0
  150. PYME/Acquire/Protocols/htsms-cal-registration.py +52 -0
  151. PYME/Acquire/Protocols/htsms-flow.py +29 -0
  152. PYME/Acquire/Protocols/htsms-staggered.py +31 -0
  153. PYME/Acquire/Protocols/htsms-tile.py +68 -0
  154. PYME/Acquire/Protocols/htsms-two-color.py +29 -0
  155. PYME/Acquire/Protocols/htsms-widefield.py +32 -0
  156. PYME/Acquire/Protocols/paint671.py +61 -0
  157. PYME/Acquire/Protocols/photoconversion.py +52 -0
  158. PYME/Acquire/Protocols/photoconversion2.py +55 -0
  159. PYME/Acquire/Protocols/prebleach488.py +70 -0
  160. PYME/Acquire/Protocols/prebleach490.py +69 -0
  161. PYME/Acquire/Protocols/prebleach561.py +72 -0
  162. PYME/Acquire/Protocols/prebleach561NeomEos2.py +70 -0
  163. PYME/Acquire/Protocols/prebleach561NeomEos2ND1.py +70 -0
  164. PYME/Acquire/Protocols/prebleach642.py +70 -0
  165. PYME/Acquire/Protocols/prebleach671.py +69 -0
  166. PYME/Acquire/Protocols/prebleach671ND1.py +58 -0
  167. PYME/Acquire/Protocols/prebleach671ND2.py +57 -0
  168. PYME/Acquire/Protocols/prebleach671Neo.py +69 -0
  169. PYME/Acquire/Protocols/recover671.py +62 -0
  170. PYME/Acquire/Protocols/sequence642_488.py +85 -0
  171. PYME/Acquire/Protocols/sequence642_561.py +87 -0
  172. PYME/Acquire/Protocols/shiftfield.py +198 -0
  173. PYME/Acquire/Protocols/simul488.py +59 -0
  174. PYME/Acquire/Protocols/simul642.py +63 -0
  175. PYME/Acquire/Protocols/simul642HTSMS.py +63 -0
  176. PYME/Acquire/Protocols/simulPA.py +37 -0
  177. PYME/Acquire/Protocols/simulSIM.py +76 -0
  178. PYME/Acquire/Protocols/simulStep.py +62 -0
  179. PYME/Acquire/Protocols/spdscan.py +178 -0
  180. PYME/Acquire/Protocols/standard470.py +45 -0
  181. PYME/Acquire/Protocols/standard488.py +47 -0
  182. PYME/Acquire/Protocols/standard671.py +48 -0
  183. PYME/Acquire/Protocols/standard671_no532.py +47 -0
  184. PYME/Acquire/Protocols/standardArclamp.py +46 -0
  185. PYME/Acquire/Protocols/strip_tile.py +204 -0
  186. PYME/Acquire/Protocols/tile.py +204 -0
  187. PYME/Acquire/Protocols/tile3D.py +192 -0
  188. PYME/Acquire/Protocols/tile671.py +190 -0
  189. PYME/Acquire/Protocols/tile_triggered.py +189 -0
  190. PYME/Acquire/Scripts/init.py +232 -0
  191. PYME/Acquire/Scripts/init_N1_Ti_Exeter_ZIx.py +374 -0
  192. PYME/Acquire/Scripts/init_N2_Ti_Zyla_lasers.py +290 -0
  193. PYME/Acquire/Scripts/init_Neo.py +266 -0
  194. PYME/Acquire/Scripts/init_NeoSim.py +159 -0
  195. PYME/Acquire/Scripts/init_TIRF.py +232 -0
  196. PYME/Acquire/Scripts/init_TIRF_Neo.py +242 -0
  197. PYME/Acquire/Scripts/init_TIRF_NeoO.py +241 -0
  198. PYME/Acquire/Scripts/init_TIRF_onecam.py +233 -0
  199. PYME/Acquire/Scripts/init_Ti.py +257 -0
  200. PYME/Acquire/Scripts/init_UOA_n.py +256 -0
  201. PYME/Acquire/Scripts/init_UOA_n2.py +246 -0
  202. PYME/Acquire/Scripts/init_Y1.py +249 -0
  203. PYME/Acquire/Scripts/init_Zyla.py +260 -0
  204. PYME/Acquire/Scripts/init_drift_tracking.py +80 -0
  205. PYME/Acquire/Scripts/init_emccd_basic.py +277 -0
  206. PYME/Acquire/Scripts/init_htsms.py +277 -0
  207. PYME/Acquire/Scripts/init_htsms_focus_lock.py +132 -0
  208. PYME/Acquire/Scripts/init_micrpi.py +45 -0
  209. PYME/Acquire/Scripts/init_orca.py +70 -0
  210. PYME/Acquire/Scripts/init_pco.py +49 -0
  211. PYME/Acquire/Scripts/init_rev.py +74 -0
  212. PYME/Acquire/Scripts/init_sim100.py +169 -0
  213. PYME/Acquire/Scripts/init_sim103.py +169 -0
  214. PYME/Acquire/Scripts/init_sim2.py +211 -0
  215. PYME/Acquire/Scripts/init_sim50.py +169 -0
  216. PYME/Acquire/Scripts/init_sim75.py +169 -0
  217. PYME/Acquire/Scripts/init_sim_drift_tracking.py +166 -0
  218. PYME/Acquire/Scripts/init_sim_htsms.py +224 -0
  219. PYME/Acquire/Scripts/init_sim_htsms_n.py +233 -0
  220. PYME/Acquire/Scripts/init_sim_main.py +229 -0
  221. PYME/Acquire/Scripts/init_sim_min.py +197 -0
  222. PYME/Acquire/Scripts/init_sim_rem.py +176 -0
  223. PYME/Acquire/Scripts/init_smi1.py +110 -0
  224. PYME/Acquire/Scripts/init_spectro.py +78 -0
  225. PYME/Acquire/Scripts/init_spim.py +116 -0
  226. PYME/Acquire/Scripts/init_thorcam.py +62 -0
  227. PYME/Acquire/Scripts/init_twophoton.py +112 -0
  228. PYME/Acquire/Scripts/init_uc480.py +262 -0
  229. PYME/Acquire/Scripts/init_ueye.py +261 -0
  230. PYME/Acquire/SpoolController.py +958 -0
  231. PYME/Acquire/Utils/MultiPointScanner.py +80 -0
  232. PYME/Acquire/Utils/__init__.py +13 -0
  233. PYME/Acquire/Utils/failsafe.py +157 -0
  234. PYME/Acquire/Utils/fastTiler.py +153 -0
  235. PYME/Acquire/Utils/pointScanner.py +496 -0
  236. PYME/Acquire/Utils/sarcSpacing.py +86 -0
  237. PYME/Acquire/Utils/strip_tiler.py +93 -0
  238. PYME/Acquire/Utils/tiler.py +464 -0
  239. PYME/Acquire/Utils/vibrationAnalysis.py +65 -0
  240. PYME/Acquire/__init__.py +44 -0
  241. PYME/Acquire/acquire_client.py +90 -0
  242. PYME/Acquire/acquire_server.py +316 -0
  243. PYME/Acquire/acquirebase.py +139 -0
  244. PYME/Acquire/acquiremainframe.py +716 -0
  245. PYME/Acquire/acquirewx.py +61 -0
  246. PYME/Acquire/acquisition_base.py +148 -0
  247. PYME/Acquire/actions.py +209 -0
  248. PYME/Acquire/autofocus.py +54 -0
  249. PYME/Acquire/eventLog.py +95 -0
  250. PYME/Acquire/event_loop.py +119 -0
  251. PYME/Acquire/frameWrangler.py +530 -0
  252. PYME/Acquire/htsms/__init__.py +8 -0
  253. PYME/Acquire/htsms/rule_ui.py +970 -0
  254. PYME/Acquire/htsms/rule_ui_v2.py +573 -0
  255. PYME/Acquire/htsms/tweeter.py +222 -0
  256. PYME/Acquire/microscope.py +1050 -0
  257. PYME/Acquire/positionTracker.py +181 -0
  258. PYME/Acquire/protocol.py +299 -0
  259. PYME/Acquire/protocol_acquisition.py +404 -0
  260. PYME/Acquire/sampleInformation.py +591 -0
  261. PYME/Acquire/sampleInformationDjangoDirect.py +446 -0
  262. PYME/Acquire/setup.py +52 -0
  263. PYME/Acquire/stackSettings.py +295 -0
  264. PYME/Acquire/stage_leveling.py +285 -0
  265. PYME/Acquire/ui/AnalysisSettingsUI.py +184 -0
  266. PYME/Acquire/ui/HDFSpoolFrame.py +584 -0
  267. PYME/Acquire/ui/__init__.py +0 -0
  268. PYME/Acquire/ui/actionUI.py +892 -0
  269. PYME/Acquire/ui/focus_lock_gui.py +149 -0
  270. PYME/Acquire/ui/intensity_trace.py +143 -0
  271. PYME/Acquire/ui/intsliders.py +222 -0
  272. PYME/Acquire/ui/lasersliders.py +329 -0
  273. PYME/Acquire/ui/mpd_picosecond_delay_panel.py +69 -0
  274. PYME/Acquire/ui/multiview_select.py +77 -0
  275. PYME/Acquire/ui/positionUI.py +519 -0
  276. PYME/Acquire/ui/preflight.py +58 -0
  277. PYME/Acquire/ui/scanner_panel.py +41 -0
  278. PYME/Acquire/ui/selectCameraPanel.py +46 -0
  279. PYME/Acquire/ui/seqdialog.py +501 -0
  280. PYME/Acquire/ui/splashScreen.py +175 -0
  281. PYME/Acquire/ui/spool_panel.py +830 -0
  282. PYME/Acquire/ui/tile_panel.py +556 -0
  283. PYME/Acquire/ui/tilesettingsui.py +91 -0
  284. PYME/Acquire/ui/voxelSizeDialog.py +149 -0
  285. PYME/Acquire/webui/__init__.py +36 -0
  286. PYME/Acquire/webui/ipy.py +361 -0
  287. PYME/Acquire/webui/static/css/pyme-bootstrap.css +9908 -0
  288. PYME/Acquire/webui/static/css/pymeacquire.css +85 -0
  289. PYME/Acquire/webui/static/js/pymeacquire.js +375 -0
  290. PYME/Acquire/webui/static/js/pzf.js +95 -0
  291. PYME/Acquire/webui/templates/PYMEAcquire.html +232 -0
  292. PYME/Acquire/webui/templates/login.html +84 -0
  293. PYME/Acquire/webui/templates/xtermpage.html +106 -0
  294. PYME/Acquire/xyztc.py +418 -0
  295. PYME/Acquire/zScanner.py +287 -0
  296. PYME/Analysis/BleachProfile/__init__.py +26 -0
  297. PYME/Analysis/BleachProfile/deMod.py +91 -0
  298. PYME/Analysis/BleachProfile/fitRecover.py +90 -0
  299. PYME/Analysis/BleachProfile/intensProf.py +519 -0
  300. PYME/Analysis/BleachProfile/kinModels.py +507 -0
  301. PYME/Analysis/BleachProfile/rawIntensity.py +227 -0
  302. PYME/Analysis/BleachProfile/rollins.py +555 -0
  303. PYME/Analysis/Colocalisation/__init__.py +27 -0
  304. PYME/Analysis/Colocalisation/colocScaleDep.py +126 -0
  305. PYME/Analysis/Colocalisation/correlationCoeffs.py +198 -0
  306. PYME/Analysis/Colocalisation/distColoc.py +110 -0
  307. PYME/Analysis/Colocalisation/edtColoc.py +191 -0
  308. PYME/Analysis/MetaData.py +278 -0
  309. PYME/Analysis/PSFEst/__init__.py +27 -0
  310. PYME/Analysis/PSFEst/dec.py +283 -0
  311. PYME/Analysis/PSFEst/extractImages.py +316 -0
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@@ -0,0 +1,163 @@
1
+ #!/usr/bin/python
2
+
3
+ # PointSpriteShaderProgram.py
4
+ #
5
+ # Copyright Michael Graff
6
+ # graff@hm.edu
7
+ #
8
+ # This program is free software: you can redistribute it and/or modify
9
+ # it under the terms of the GNU General Public License as published by
10
+ # the Free Software Foundation, either version 3 of the License, or
11
+ # (at your option) any later version.
12
+ #
13
+ # This program is distributed in the hope that it will be useful,
14
+ # but WITHOUT ANY WARRANTY; without even the implied warranty of
15
+ # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16
+ # GNU General Public License for more details.
17
+ #
18
+ # You should have received a copy of the GNU General Public License
19
+ # along with this program. If not, see <http://www.gnu.org/licenses/>.
20
+ #
21
+ import os
22
+
23
+ from OpenGL.GL import *
24
+ from PYME.LMVis.shader_programs.GLProgram import GLProgram
25
+ from PYME.LMVis.shader_programs.shader_program import ShaderProgram
26
+ #from PYME.LMVis.gl_texture import GaussTexture
27
+
28
+ import numpy as np
29
+ from PYME.LMVis.rendGauss import gaussKernel
30
+
31
+ import warnings
32
+
33
+ class GaussTexture:
34
+
35
+ # specific texture id of this texture
36
+ _texture_id = None
37
+
38
+ def __init__(self):
39
+ pass
40
+
41
+ def bind_texture(self, uniform_location):
42
+ """
43
+ This methods binds exactly one texture.
44
+ Parameters
45
+ ----------
46
+ uniform_location: int, defines the uniform location, use shader_program.get_uniform_location
47
+
48
+ Returns
49
+ -------
50
+
51
+ """
52
+ glActiveTexture(GL_TEXTURE0)
53
+ if self._texture_id is None:
54
+ self.load_texture()
55
+ else:
56
+ glBindTexture(GL_TEXTURE_2D, self._texture_id)
57
+
58
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
59
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)
60
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT)
61
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT)
62
+ glUniform1i(uniform_location, 0)
63
+
64
+ def create_texture(self, size=31, sigma=5, normalize_sum=False):
65
+ """
66
+ This method create a gauss kernel texture and stores it on the graphics card.
67
+ The max amplitude of the kernel is 1.
68
+ Parameters
69
+ ----------
70
+ size size of the kernel
71
+ sigma of the kernel
72
+
73
+ Returns
74
+ -------
75
+ size correction factor is a factor that should be multiplied on the texture size.
76
+ That way sprites don't appear smaller than opaque dots
77
+ """
78
+ data = gaussKernel(size, sigma)
79
+ # index of the first element that is bigger than 0.5
80
+ index = next(x[0] for x in enumerate(data[size // 2, :]) if x[1] > 0.5)
81
+ size_correction_factor = (float(size) / 2) / float(size // 2 - index)
82
+
83
+ if normalize_sum:
84
+ data /= data.sum()
85
+
86
+ self._data = data
87
+ return size_correction_factor
88
+
89
+ def load_texture(self):
90
+ size = self._data.shape[0]
91
+ self._texture_id = glGenTextures(1)
92
+ glBindTexture(GL_TEXTURE_2D, self._texture_id)
93
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, size, size, 0, GL_RED, GL_FLOAT, np.float16(self._data))
94
+
95
+ def delete_texture(self):
96
+ glDeleteTextures(1, self._texture_id)
97
+
98
+ @staticmethod
99
+ def enable_texture_2d():
100
+ glEnable(GL_TEXTURE_2D)
101
+
102
+ @staticmethod
103
+ def disable_texture_2d():
104
+ glDisable(GL_TEXTURE_2D)
105
+
106
+
107
+
108
+ class PointSpriteShaderProgram(GLProgram):
109
+ # This attribute holds an instance of a texture class
110
+ _texture = None
111
+ # This is the uniform location to pass to the fragment shader to locate the texture
112
+ #_uniform_tex_2d_id = 0
113
+
114
+ def __init__(self, **kwargs):
115
+ GLProgram.__init__(self, vs_filename='pointsprites_vs.glsl', fs_filename='pointsprites_fs.glsl', **kwargs)
116
+ self._texture = GaussTexture()
117
+ self.size_factor = self._texture.create_texture()
118
+
119
+
120
+ def get_size_factor(self):
121
+ warnings.warn("use size_factor attribute instead", DeprecationWarning)
122
+ return self.size_factor
123
+
124
+ def __enter__(self):
125
+ self._old_prog = glGetInteger(GL_CURRENT_PROGRAM)
126
+ self.get_shader_program().use()
127
+ self.set_clipping_uniforms()
128
+
129
+ try:
130
+ glEnable(GL_POINT_SPRITE)
131
+ except:
132
+ # deprecated for core profile
133
+ pass
134
+ glEnable(GL_PROGRAM_POINT_SIZE)
135
+ glDisable(GL_DEPTH_TEST)
136
+ glEnable(GL_BLEND)
137
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE)
138
+ #glBlendEquation(GL_FUNC_ADD)
139
+ #self._texture.enable_texture_2d()
140
+ self._texture.bind_texture(self._shader_program.get_uniform_location(b'tex2D'))
141
+
142
+ return self
143
+
144
+ def __exit__(self, exc_type, exc_val, exc_tb):
145
+ glUseProgram(self._old_prog)
146
+ glDisable(GL_BLEND)
147
+ glDisable(GL_PROGRAM_POINT_SIZE)
148
+ try:
149
+ glDisable(GL_POINT_SPRITE)
150
+ except:
151
+ # deprecated for core profile
152
+ pass
153
+ glEnable(GL_DEPTH_TEST)
154
+
155
+ def __del__(self):
156
+ # self._texture.delete_texture()
157
+ pass
158
+
159
+ class BigPointSpriteShaderProgram(PointSpriteShaderProgram):
160
+ def __init__(self, **kwargs):
161
+ GLProgram.__init__(self, vs_filename='default_vs.glsl', fs_filename='bigpointsprites_fs.glsl', gs_filename='bigpoints_gs.glsl', **kwargs)
162
+ self._texture = GaussTexture()
163
+ self.size_factor = self._texture.create_texture()
@@ -0,0 +1,54 @@
1
+ #!/usr/bin/python
2
+
3
+ # ShaderProgramFactory.py
4
+ #
5
+ # Copyright Michael Graff
6
+ # graff@hm.edu
7
+ #
8
+ # This program is free software: you can redistribute it and/or modify
9
+ # it under the terms of the GNU General Public License as published by
10
+ # the Free Software Foundation, either version 3 of the License, or
11
+ # (at your option) any later version.
12
+ #
13
+ # This program is distributed in the hope that it will be useful,
14
+ # but WITHOUT ANY WARRANTY; without even the implied warranty of
15
+ # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16
+ # GNU General Public License for more details.
17
+ #
18
+ # You should have received a copy of the GNU General Public License
19
+ # along with this program. If not, see <http://www.gnu.org/licenses/>.
20
+ #
21
+ import logging
22
+ logger = logging.getLogger(__name__)
23
+
24
+ class ShaderProgramFactory(object):
25
+ def __init__(self):
26
+ pass
27
+
28
+ _programs = {}
29
+
30
+ @staticmethod
31
+ def get_program(class_name, context=None, window=None):
32
+ """
33
+
34
+ Parameters
35
+ ----------
36
+ class_name is the real class of the ShaderProgram
37
+
38
+ Returns
39
+ -------
40
+ object of the given class. If there's already an existing one. That one is returned.
41
+ """
42
+ existing_program = ShaderProgramFactory._programs.get((class_name, context))
43
+ if existing_program:
44
+ return existing_program
45
+ else:
46
+ if context and window:
47
+ context.SetCurrent(window)
48
+
49
+ #print("Creating new shader program - max glsl version: {}".format(window.glsl_version))
50
+ new_program = class_name(max_glsl_version=getattr(window,'glsl_version', '120'))
51
+
52
+ ShaderProgramFactory._programs[(class_name, context)] = new_program
53
+ logger.debug("New shader program created: {}".format(class_name))
54
+ return new_program
@@ -0,0 +1,47 @@
1
+ #!/usr/bin/python
2
+
3
+ # WireFrameShaderProgram.py
4
+ #
5
+ # Copyright Michael Graff
6
+ # graff@hm.edu
7
+ #
8
+ # This program is free software: you can redistribute it and/or modify
9
+ # it under the terms of the GNU General Public License as published by
10
+ # the Free Software Foundation, either version 3 of the License, or
11
+ # (at your option) any later version.
12
+ #
13
+ # This program is distributed in the hope that it will be useful,
14
+ # but WITHOUT ANY WARRANTY; without even the implied warranty of
15
+ # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16
+ # GNU General Public License for more details.
17
+ #
18
+ # You should have received a copy of the GNU General Public License
19
+ # along with this program. If not, see <http://www.gnu.org/licenses/>.
20
+ #
21
+ import os
22
+
23
+ from PYME.LMVis.shader_programs.GLProgram import GLProgram
24
+ from OpenGL.GL import GL_VERTEX_SHADER, GL_FRAGMENT_SHADER, glPolygonMode, \
25
+ GL_FRONT_AND_BACK, GL_LINE, GL_FILL, glUseProgram, GL_BLEND,glDisable, glEnable, glDepthMask, GL_TRUE, GL_FALSE, \
26
+ GL_DEPTH_TEST, glBlendFunc, GL_SRC_ALPHA, GL_ONE, glGetInteger, GL_CURRENT_PROGRAM
27
+ from PYME.LMVis.shader_programs.shader_program import ShaderProgram
28
+
29
+
30
+ class TesselShaderProgram(GLProgram):
31
+ def __enter__(self):
32
+ self._old_prog = glGetInteger(GL_CURRENT_PROGRAM)
33
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE)
34
+ glEnable(GL_BLEND)
35
+ glDepthMask(GL_TRUE)
36
+ glDisable(GL_DEPTH_TEST)
37
+ #glDepthFunc(GL_LEQUAL)
38
+ #glEnable(GL_POINT_SMOOTH)
39
+ self.get_shader_program().use()
40
+ self.set_clipping_uniforms()
41
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL)
42
+
43
+ return self
44
+
45
+ def __init__(self, **kwargs):
46
+ GLProgram.__init__(self, vs_filename='default_vs.glsl', fs_filename='tessel_fs.glsl', **kwargs)
47
+
@@ -0,0 +1,50 @@
1
+ #!/usr/bin/python
2
+
3
+ # WireFrameShaderProgram.py
4
+ #
5
+ # Copyright Michael Graff
6
+ # graff@hm.edu
7
+ #
8
+ # This program is free software: you can redistribute it and/or modify
9
+ # it under the terms of the GNU General Public License as published by
10
+ # the Free Software Foundation, either version 3 of the License, or
11
+ # (at your option) any later version.
12
+ #
13
+ # This program is distributed in the hope that it will be useful,
14
+ # but WITHOUT ANY WARRANTY; without even the implied warranty of
15
+ # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16
+ # GNU General Public License for more details.
17
+ #
18
+ # You should have received a copy of the GNU General Public License
19
+ # along with this program. If not, see <http://www.gnu.org/licenses/>.
20
+ #
21
+ import os
22
+
23
+ from PYME.LMVis.shader_programs.GLProgram import GLProgram
24
+
25
+ from OpenGL.GL import GL_VERTEX_SHADER, GL_FRAGMENT_SHADER, glPolygonMode, \
26
+ GL_FRONT_AND_BACK, GL_LINE, glUseProgram, GL_BLEND,glDisable, glEnable, glDepthMask, GL_TRUE, GL_FALSE, GL_DEPTH_TEST, \
27
+ glBlendFunc, GL_SRC_ALPHA, GL_ONE, glGetInteger, GL_CURRENT_PROGRAM
28
+ from PYME.LMVis.shader_programs.shader_program import ShaderProgram
29
+
30
+
31
+ class WireFrameShaderProgram(GLProgram):
32
+ def __exit__(self, exc_type, exc_val, exc_tb):
33
+ glUseProgram(self._old_prog)
34
+ pass
35
+
36
+ def __enter__(self):
37
+ self._old_prog = glGetInteger(GL_CURRENT_PROGRAM)
38
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE)
39
+ glEnable(GL_BLEND)
40
+ glDepthMask(GL_TRUE)
41
+ glDisable(GL_DEPTH_TEST)
42
+ self.get_shader_program().use()
43
+ self.set_clipping_uniforms()
44
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)
45
+
46
+ return self
47
+
48
+ def __init__(self, **kwargs):
49
+ GLProgram.__init__(self, vs_filename='default_vs.glsl', fs_filename='default_fs.glsl', **kwargs)
50
+
@@ -0,0 +1,20 @@
1
+ #!/usr/bin/python
2
+
3
+ # __init__.py
4
+ #
5
+ # Copyright Michael Graff
6
+ # graff@hm.edu
7
+ #
8
+ # This program is free software: you can redistribute it and/or modify
9
+ # it under the terms of the GNU General Public License as published by
10
+ # the Free Software Foundation, either version 3 of the License, or
11
+ # (at your option) any later version.
12
+ #
13
+ # This program is distributed in the hope that it will be useful,
14
+ # but WITHOUT ANY WARRANTY; without even the implied warranty of
15
+ # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16
+ # GNU General Public License for more details.
17
+ #
18
+ # You should have received a copy of the GNU General Public License
19
+ # along with this program. If not, see <http://www.gnu.org/licenses/>.
20
+ #
@@ -0,0 +1,23 @@
1
+ import os
2
+ from PYME.LMVis.shader_programs.GLProgram import GLProgram
3
+ from OpenGL.GL import *
4
+ from PYME.LMVis.shader_programs.shader_program import ShaderProgram
5
+
6
+ class OITCompositorProgram(GLProgram):
7
+ def __init__(self, **kwargs):
8
+ GLProgram.__init__(self, **kwargs)
9
+ shader_path = os.path.join(os.path.dirname(__file__), "shaders")
10
+ shader_program = ShaderProgram(shader_path, **kwargs)
11
+ shader_program.add_shader("compose_vs.glsl", GL_VERTEX_SHADER)
12
+ shader_program.add_shader("compose_fs.glsl", GL_FRAGMENT_SHADER)
13
+ shader_program.link()
14
+ self.set_shader_program(shader_program)
15
+
16
+ def __enter__(self):
17
+ self._old_prog = glGetInteger(GL_CURRENT_PROGRAM)
18
+ self.get_shader_program().use()
19
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL)
20
+ return self
21
+
22
+ def __exit__(self, exc_type, exc_val, exc_tb):
23
+ glUseProgram(self._old_prog)
@@ -0,0 +1,84 @@
1
+ #!/usr/bin/python
2
+
3
+ ##################
4
+ # gl_shaderLoader.py
5
+ #
6
+ # Copyright Michael Graff
7
+ # graff@hm.edu
8
+ #
9
+ # This program is free software: you can redistribute it and/or modify
10
+ # it under the terms of the GNU General Public License as published by
11
+ # the Free Software Foundation, either version 3 of the License, or
12
+ # (at your option) any later version.
13
+ #
14
+ # This program is distributed in the hope that it will be useful,
15
+ # but WITHOUT ANY WARRANTY; without even the implied warranty of
16
+ # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17
+ # GNU General Public License for more details.
18
+ #
19
+ # You should have received a copy of the GNU General Public License
20
+ # along with this program. If not, see <http://www.gnu.org/licenses/>.
21
+ #
22
+ ##################
23
+
24
+ import os
25
+
26
+
27
+ class ShaderLoader(object):
28
+ """
29
+ This class is used to load shader source code and deliver it to programs that need it.
30
+
31
+
32
+ It could be used to read any text based file. But this would be confusing and should't be done.
33
+ """
34
+
35
+ # The source code of the most frequent shader that has been read using this instance.
36
+ # Don't access it directly, but use the given getter
37
+ _code = 0
38
+
39
+ def __init__(self):
40
+ pass
41
+
42
+ def read_file(self, path):
43
+ """
44
+ Read a shader source file.
45
+ :param path: the directory and the filename as the shader is saved on the disk
46
+ it can be relative or absolute
47
+ :return: a string representing the source code of the shader
48
+ """
49
+ try:
50
+ with open(path, 'r') as f:
51
+ self._code = f.read()
52
+ return self._code
53
+ except IOError as e:
54
+ message = "File {} could not be read properly in folder: {}".format(path, os.getcwd())
55
+ raise GLShaderLoadException(e.errno, e.strerror, message)
56
+
57
+ def read_file_with_path(self, path, file_name):
58
+ """
59
+ Read a shader source file.
60
+ :param path: the directory on the disk, including the last '/'
61
+ it can be relative or absolute
62
+ :param file_name: the filename of the shader source
63
+ :return: a string representing the source code of the shader
64
+ """
65
+ return self.read_file(os.path.join(path, file_name))
66
+
67
+ def get_code(self):
68
+ return self._code
69
+
70
+ def __del__(self):
71
+ self._code = None
72
+
73
+
74
+ class GLShaderLoadException(Exception):
75
+ """
76
+ This class is used if an error in the ShaderLoader occurs
77
+ You usually only pass the text message to the constructor and raise the exception
78
+ """
79
+ def __init__(self, *args, **kwargs):
80
+ Exception.__init__(self, *args, **kwargs)
81
+
82
+ if __name__ == '__main__':
83
+ s = ShaderLoader()
84
+ print(s.read_file_with_path("./shaders/", "pointsprites_fs.glsl"))
@@ -0,0 +1,168 @@
1
+ #!/usr/bin/python
2
+
3
+ ##################
4
+ # ShaderProgram.py
5
+ #
6
+ # Copyright Michael Graff
7
+ # graff@hm.edu
8
+ #
9
+ # This program is free software: you can redistribute it and/or modify
10
+ # it under the terms of the GNU General Public License as published by
11
+ # the Free Software Foundation, either version 3 of the License, or
12
+ # (at your option) any later version.
13
+ #
14
+ # This program is distributed in the hope that it will be useful,
15
+ # but WITHOUT ANY WARRANTY; without even the implied warranty of
16
+ # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17
+ # GNU General Public License for more details.
18
+ #
19
+ # You should have received a copy of the GNU General Public License
20
+ # along with this program. If not, see <http://www.gnu.org/licenses/>.
21
+ #
22
+ ##################
23
+
24
+ from OpenGL.GL import *
25
+
26
+ from PYME.LMVis.shader_programs.shader_loader import GLShaderLoadException
27
+
28
+
29
+ class ShaderProgram(object):
30
+ """
31
+ This class handles all OpenGl-PROGRAM related stuff
32
+
33
+ This includes loading and adding shaders, compiling them
34
+ and handling or raising exceptions.
35
+
36
+ """
37
+
38
+ # that's the actual OpenGL program handle
39
+ _program = 0
40
+ # that's the path where the shader files are saved
41
+ _shader_path = None
42
+
43
+ _shaders = set()
44
+
45
+ def __init__(self, shader_path="./shaders/", max_glsl_version='120'):
46
+ """
47
+
48
+ :param shader_path: the folder that contains the shader sources
49
+ ending with a '/'
50
+ It can be relative or absolute.
51
+ :raises GLProgramException if glUseProgram is not successful
52
+ """
53
+ if not glUseProgram:
54
+ raise GLProgramException('Missing Shader Objects!')
55
+ self._shader_path = shader_path
56
+ self._max_glsl_version = max_glsl_version
57
+ self._program = glCreateProgram()
58
+
59
+ self._vs_glsl_version = 'None'
60
+
61
+ if self._program == 0:
62
+ raise RuntimeError('glCreateProgram failed')
63
+
64
+ def add_shader(self, shader_name, shader_type):
65
+ """
66
+ This method adds a new shader module to the program.
67
+
68
+ :param shader_name: the filename of the shader that should be loaded
69
+ keep in mind that the shader_path was set in __init__
70
+ :param shader_type: defines the stage the shader should be added
71
+ e.g. GL_VERTEX_SHADER, GL_FRAGMENT_SHADER
72
+ :return: nothing
73
+
74
+ :raises: GLShaderLoadException if the shader could not be loaded
75
+ :raises: GLProgramException if the shader could not be compiled
76
+
77
+ """
78
+ shader = glCreateShader(shader_type)
79
+ code, vers = read_shader(shader_name, self._shader_path, max_glsl_version=self._max_glsl_version)
80
+ glShaderSource(shader, code)
81
+ glCompileShader(shader)
82
+ is_compiled = glGetShaderiv(shader, GL_COMPILE_STATUS)
83
+ if is_compiled != 1:
84
+ error_log = glGetShaderInfoLog(shader)
85
+ exception = GLProgramException("Shader " + shader_name + " didn't compile correctly", error_log)
86
+ glDeleteShader(shader)
87
+ raise exception
88
+ glAttachShader(self._program, shader)
89
+ if shader_type == GL_VERTEX_SHADER:
90
+ # store the version of the vertex shader (so we can see if we need to set modelview matrix etc ...)
91
+ self._vs_glsl_version = vers
92
+
93
+ self._shaders.add(shader)
94
+
95
+ # def get_program(self):
96
+ # """
97
+ # Returns the real handle
98
+ # :return: the real handle to the OpenGL-program used by the OpenGL-Context
99
+ # """
100
+ # return self._program
101
+
102
+ def link(self):
103
+ glLinkProgram(self._program)
104
+
105
+ def get_uniform_location(self, uniform_name):
106
+ return glGetUniformLocation(self._program, uniform_name)
107
+
108
+ def use(self):
109
+ try:
110
+ glUseProgram(self._program)
111
+ except GLError:
112
+ exception = GLProgramException(glGetProgramInfoLog(self._program))
113
+ raise exception
114
+
115
+ def __del__(self):
116
+ # shaders seem to have been deleted already, since it throws errors
117
+ # for shader in self._shaders:
118
+ # glDeleteShader(shader)
119
+ # glDeleteProgram(self._program)
120
+ pass
121
+
122
+ import re
123
+ import os
124
+ vers_re = re.compile('#version\s+(\d+)\s*')
125
+
126
+ def read_shader(shader_name, path, max_glsl_version='120'):
127
+ """
128
+ This method reads a given shader within a given file path
129
+
130
+ :param shader_name: the name of the shader file
131
+ :param path: the path where the shader is stored on disk
132
+ :return: a string representing the shader
133
+ :raises: GLShaderLoadException if the shader could not be loaded
134
+ """
135
+ import re
136
+ fn = os.path.join(path, shader_name)
137
+ with open(fn, 'r') as f:
138
+ code = f.read()
139
+
140
+ # we can store multiple versions of the same shader in one file
141
+ # demarcarted by their initial #version statements
142
+ shaders = ['#version' + s for s in code.split('#version') if not len(s) == 0]
143
+ #print(shaders)
144
+ #parse the version statements to get an actual version number for each shader
145
+ shader_versions = [vers_re.match(s.split('\n')[0]).group(1) for s in shaders]
146
+ #print(shader_versions)
147
+
148
+ #find the highest version number that is less than or equal to the max_glsl_version
149
+ max_version = '100'
150
+ max_shader = None
151
+ for s, v in zip(shaders, shader_versions):
152
+ if v <= max_glsl_version and v > max_version:
153
+ max_version = v
154
+ max_shader = s
155
+
156
+ if max_shader is None:
157
+ raise GLShaderLoadException(0, 'No shader found with version <= %s' % max_glsl_version, 'No shader found with version <= %s' % max_glsl_version)
158
+
159
+ return max_shader, max_version
160
+
161
+
162
+ class GLProgramException(IOError):
163
+ """
164
+ This class is used if an error in the OpenGLProgramHandler occurs
165
+ You usually only pass the text message to the constructor and raise the exception
166
+ """
167
+ def __init__(self, *args, **kwargs):
168
+ Exception.__init__(self, *args, **kwargs)
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1
+ #version 330 core
2
+ // Like the flatpoints shader, but using texture coordinates rather than point coordinates
3
+ in float visibility;
4
+ in vec4 frontColor;
5
+ in vec2 texCoord;
6
+
7
+ layout(location = 0) out vec4 FragColor;
8
+
9
+ void main() {
10
+ //gl_FragColor = vec4(1.0, 1.0, 0.0, 1.0);
11
+ if (visibility < .5) discard;
12
+
13
+ vec2 circ_coord = 2.0 * texCoord - 1.0;
14
+ if (dot(circ_coord, circ_coord) > 1) discard;
15
+ FragColor = frontColor;
16
+ }
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1
+ #version 330 core
2
+ // convert points to quads by using a geometry shader
3
+
4
+ uniform float point_size_vp;
5
+ uniform vec2 viewport_size;
6
+
7
+ layout (points) in;
8
+ layout (triangle_strip, max_vertices = 4) out;
9
+
10
+ in vec4 FrontColor[];
11
+ in float vis[];
12
+
13
+ out vec4 frontColor;
14
+ out vec2 texCoord;
15
+ out float visibility;
16
+
17
+ void main(){
18
+ float half_size = point_size_vp / 2.0;
19
+ float aspect_ratio = viewport_size.x / viewport_size.y;
20
+ vec4 position = gl_in[0].gl_Position;
21
+
22
+ // pass through colour and visibility
23
+ frontColor = FrontColor[0];
24
+ visibility = vis[0];
25
+
26
+ gl_Position = position + vec4(-half_size, -half_size*aspect_ratio, 0.0, 0.0); // 1:bottom-left
27
+ texCoord = vec2(0.0, 0.0);
28
+ EmitVertex();
29
+ gl_Position = position + vec4( half_size, -half_size*aspect_ratio, 0.0, 0.0); // 2:bottom-right
30
+ texCoord = vec2(1.0, 0.0);
31
+ EmitVertex();
32
+ gl_Position = position + vec4(-half_size, half_size*aspect_ratio, 0.0, 0.0); // 3:top-left
33
+ texCoord = vec2(0.0, 1.0);
34
+ EmitVertex();
35
+ gl_Position = position + vec4( half_size, half_size*aspect_ratio, 0.0, 0.0); // 4:top-right
36
+ texCoord = vec2(1.0, 1.0);
37
+ EmitVertex();
38
+ EndPrimitive();
39
+
40
+ }
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1
+ #version 330
2
+
3
+ // This fragmentshader takes the given color and displays it.
4
+ // It's transparency is determined by a submitted texture. That way the brightness is decreasing with the distance to the \
5
+ // center of the point.
6
+
7
+ uniform sampler2D tex2D;
8
+
9
+ in vec4 frontColor;
10
+ in float visibility;
11
+ in vec2 texCoord;
12
+
13
+ layout (location = 0) out vec4 fragColor;
14
+
15
+ void main()
16
+ {
17
+ if (visibility <0.5) discard;
18
+ float alpha = frontColor.a * texture(tex2D, texCoord).x;
19
+ fragColor = vec4(frontColor.xyz, alpha);
20
+ }