python-microscopy 25.11.20__cp313-cp313-win_amd64.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1278) hide show
  1. PYME/Acquire/ActionManager.py +450 -0
  2. PYME/Acquire/ExecTools.py +235 -0
  3. PYME/Acquire/Hardware/AAOptoelectronics/MDS.py +175 -0
  4. PYME/Acquire/Hardware/AAOptoelectronics/__init__.py +0 -0
  5. PYME/Acquire/Hardware/ARCoptix/__init__.py +0 -0
  6. PYME/Acquire/Hardware/ARCoptix/lcdriver.py +149 -0
  7. PYME/Acquire/Hardware/ARCoptix/lcserver32.py +123 -0
  8. PYME/Acquire/Hardware/AndorIXon/AndorCam.py +1095 -0
  9. PYME/Acquire/Hardware/AndorIXon/AndorControlFrame.py +312 -0
  10. PYME/Acquire/Hardware/AndorIXon/AndorIXon.py +737 -0
  11. PYME/Acquire/Hardware/AndorIXon/__init__.py +27 -0
  12. PYME/Acquire/Hardware/AndorNeo/AndorNeo.py +644 -0
  13. PYME/Acquire/Hardware/AndorNeo/AndorNeoControlFrame.py +161 -0
  14. PYME/Acquire/Hardware/AndorNeo/AndorZyla.py +761 -0
  15. PYME/Acquire/Hardware/AndorNeo/SDK3.py +307 -0
  16. PYME/Acquire/Hardware/AndorNeo/SDK3Cam.py +171 -0
  17. PYME/Acquire/Hardware/AndorNeo/ZylaControlPanel.py +105 -0
  18. PYME/Acquire/Hardware/AndorNeo/__init__.py +22 -0
  19. PYME/Acquire/Hardware/AndorNeo/parseAtdebug.py +46 -0
  20. PYME/Acquire/Hardware/AndorNeo/plotTimings.py +73 -0
  21. PYME/Acquire/Hardware/AndorNeo/testNeo.py +62 -0
  22. PYME/Acquire/Hardware/Camera.py +1199 -0
  23. PYME/Acquire/Hardware/CameraSkeleton.py +642 -0
  24. PYME/Acquire/Hardware/Coherent/OBIS.py +147 -0
  25. PYME/Acquire/Hardware/Coherent/Sapphire.py +162 -0
  26. PYME/Acquire/Hardware/Coherent/__init__.py +0 -0
  27. PYME/Acquire/Hardware/DMDGui.py +198 -0
  28. PYME/Acquire/Hardware/DigiData/DigiData.py +95 -0
  29. PYME/Acquire/Hardware/DigiData/DigiDataClient.py +30 -0
  30. PYME/Acquire/Hardware/DigiData/RemoteDigiData.py +51 -0
  31. PYME/Acquire/Hardware/DigiData/__init__.py +24 -0
  32. PYME/Acquire/Hardware/DigiData/axDD132x.py +348 -0
  33. PYME/Acquire/Hardware/EMCCDTheory.py +41 -0
  34. PYME/Acquire/Hardware/ExciterWheel.py +167 -0
  35. PYME/Acquire/Hardware/FilterWheel.py +184 -0
  36. PYME/Acquire/Hardware/FocCorr.py +106 -0
  37. PYME/Acquire/Hardware/FocCorrR.py +196 -0
  38. PYME/Acquire/Hardware/FrFilter.py +51 -0
  39. PYME/Acquire/Hardware/GCS/GCS_DLL.py +370 -0
  40. PYME/Acquire/Hardware/GCS/__init__.py +0 -0
  41. PYME/Acquire/Hardware/GCS/gcs.py +210 -0
  42. PYME/Acquire/Hardware/HamamatsuDCAM/HamamatsuDCAM.py +662 -0
  43. PYME/Acquire/Hardware/HamamatsuDCAM/HamamatsuORCA.py +602 -0
  44. PYME/Acquire/Hardware/HamamatsuDCAM/Hamamatsu_control_panel.py +54 -0
  45. PYME/Acquire/Hardware/HamamatsuDCAM/__init__.py +23 -0
  46. PYME/Acquire/Hardware/LaserControlFrame.py +160 -0
  47. PYME/Acquire/Hardware/MPBCommunications/MPBCW.py +132 -0
  48. PYME/Acquire/Hardware/MPBCommunications/__init__.py +0 -0
  49. PYME/Acquire/Hardware/Mercury/Mercury.py +269 -0
  50. PYME/Acquire/Hardware/Mercury/PI_Mercury_GCS_DLL.py +857 -0
  51. PYME/Acquire/Hardware/Mercury/__init__.py +22 -0
  52. PYME/Acquire/Hardware/Mercury/mercuryStepper.py +203 -0
  53. PYME/Acquire/Hardware/Mercury/mercuryStepperGCS.py +281 -0
  54. PYME/Acquire/Hardware/NikonTE2000.py +68 -0
  55. PYME/Acquire/Hardware/NikonTi.py +214 -0
  56. PYME/Acquire/Hardware/NikonTiGUI.py +81 -0
  57. PYME/Acquire/Hardware/OrielCornerstone.py +125 -0
  58. PYME/Acquire/Hardware/PM100USB.py +51 -0
  59. PYME/Acquire/Hardware/Piezos/__init__.py +22 -0
  60. PYME/Acquire/Hardware/Piezos/base_piezo.py +108 -0
  61. PYME/Acquire/Hardware/Piezos/offsetPiezo.py +162 -0
  62. PYME/Acquire/Hardware/Piezos/offsetPiezoREST.py +308 -0
  63. PYME/Acquire/Hardware/Piezos/piezo_c867.py +486 -0
  64. PYME/Acquire/Hardware/Piezos/piezo_e255.py +68 -0
  65. PYME/Acquire/Hardware/Piezos/piezo_e662.py +61 -0
  66. PYME/Acquire/Hardware/Piezos/piezo_e709.py +434 -0
  67. PYME/Acquire/Hardware/Piezos/piezo_e816.py +452 -0
  68. PYME/Acquire/Hardware/Piezos/piezo_e816_corr.py +70 -0
  69. PYME/Acquire/Hardware/Piezos/piezo_e816_dll.py +518 -0
  70. PYME/Acquire/Hardware/Piezos/piezo_e816b.py +70 -0
  71. PYME/Acquire/Hardware/Piezos/piezo_pipython_gcs.py +560 -0
  72. PYME/Acquire/Hardware/Piezos/piezo_test.py +55 -0
  73. PYME/Acquire/Hardware/Simulator/EmpiricalHist.py +273 -0
  74. PYME/Acquire/Hardware/Simulator/__init__.py +22 -0
  75. PYME/Acquire/Hardware/Simulator/dSimControl.py +961 -0
  76. PYME/Acquire/Hardware/Simulator/fakeCam.py +651 -0
  77. PYME/Acquire/Hardware/Simulator/fakePiezo.py +95 -0
  78. PYME/Acquire/Hardware/Simulator/fluor.py +336 -0
  79. PYME/Acquire/Hardware/Simulator/illuminate.cp313-win_amd64.dll.a +0 -0
  80. PYME/Acquire/Hardware/Simulator/illuminate.cp313-win_amd64.pyd +0 -0
  81. PYME/Acquire/Hardware/Simulator/illuminate.pyx +93 -0
  82. PYME/Acquire/Hardware/Simulator/lasersliders.py +90 -0
  83. PYME/Acquire/Hardware/Simulator/rend_im.py +446 -0
  84. PYME/Acquire/Hardware/Simulator/setup.py +69 -0
  85. PYME/Acquire/Hardware/Simulator/simcontrol.py +348 -0
  86. PYME/Acquire/Hardware/Simulator/simui_wx.py +794 -0
  87. PYME/Acquire/Hardware/Tango/__init__.py +0 -0
  88. PYME/Acquire/Hardware/Tango/marzhauser_tango.py +583 -0
  89. PYME/Acquire/Hardware/TiLightCrafter.py +388 -0
  90. PYME/Acquire/Hardware/__init__.py +22 -0
  91. PYME/Acquire/Hardware/aotf.py +271 -0
  92. PYME/Acquire/Hardware/arclampshutterpanel.py +71 -0
  93. PYME/Acquire/Hardware/cameraSoftwareBuffer.py +215 -0
  94. PYME/Acquire/Hardware/camera_noise.py +270 -0
  95. PYME/Acquire/Hardware/ccdAdjPanel.py +188 -0
  96. PYME/Acquire/Hardware/ccdCalibrator.py +161 -0
  97. PYME/Acquire/Hardware/cobaltLaser.py +108 -0
  98. PYME/Acquire/Hardware/cobaltLaser561.py +94 -0
  99. PYME/Acquire/Hardware/comports.py +26 -0
  100. PYME/Acquire/Hardware/driftTrackGUI.py +488 -0
  101. PYME/Acquire/Hardware/driftTracking.py +595 -0
  102. PYME/Acquire/Hardware/fakeShutters.py +52 -0
  103. PYME/Acquire/Hardware/focusKeys.py +204 -0
  104. PYME/Acquire/Hardware/focus_locks/__init__.py +0 -0
  105. PYME/Acquire/Hardware/focus_locks/reflection_focus_lock.py +684 -0
  106. PYME/Acquire/Hardware/frZStage.py +117 -0
  107. PYME/Acquire/Hardware/fw102.py +38 -0
  108. PYME/Acquire/Hardware/ids_peak_cam.py +561 -0
  109. PYME/Acquire/Hardware/ioslave.py +305 -0
  110. PYME/Acquire/Hardware/lasers.py +292 -0
  111. PYME/Acquire/Hardware/matchboxLaser.py +58 -0
  112. PYME/Acquire/Hardware/microscope_adapter.py +104 -0
  113. PYME/Acquire/Hardware/mpd_picosecond_delayer.py +395 -0
  114. PYME/Acquire/Hardware/multiview.py +287 -0
  115. PYME/Acquire/Hardware/olympusix81.py +59 -0
  116. PYME/Acquire/Hardware/pco/__init__.py +0 -0
  117. PYME/Acquire/Hardware/pco/pco_cam.py +348 -0
  118. PYME/Acquire/Hardware/pco/pco_edge_42_lt.py +34 -0
  119. PYME/Acquire/Hardware/pco/pco_sdk.py +1645 -0
  120. PYME/Acquire/Hardware/pco/pco_sdk_cam.py +518 -0
  121. PYME/Acquire/Hardware/pco/pco_sdk_cam_control_panel.py +54 -0
  122. PYME/Acquire/Hardware/phoxxLaser.py +199 -0
  123. PYME/Acquire/Hardware/phoxxLaserOLD.py +242 -0
  124. PYME/Acquire/Hardware/priorLumen.py +102 -0
  125. PYME/Acquire/Hardware/priorarclampshutter.py +52 -0
  126. PYME/Acquire/Hardware/setup.py +50 -0
  127. PYME/Acquire/Hardware/spacenav.py +148 -0
  128. PYME/Acquire/Hardware/splitter.py +394 -0
  129. PYME/Acquire/Hardware/thorlabsPiezo.py +98 -0
  130. PYME/Acquire/Hardware/thorlabs_cam.py +136 -0
  131. PYME/Acquire/Hardware/thorlabs_mff_flipper.py +400 -0
  132. PYME/Acquire/Hardware/toptica_ibeam.py +51 -0
  133. PYME/Acquire/Hardware/uc480/AndorControlFrame.py +308 -0
  134. PYME/Acquire/Hardware/uc480/__init__.py +27 -0
  135. PYME/Acquire/Hardware/uc480/uCam480.py +695 -0
  136. PYME/Acquire/Hardware/uc480/uc480.py +189 -0
  137. PYME/Acquire/Hardware/uc480/uc480Deprecated.py +87 -0
  138. PYME/Acquire/Hardware/uc480/uc480_h.py +767 -0
  139. PYME/Acquire/Hardware/uc480/uc480_h_gen.py +62 -0
  140. PYME/Acquire/Hardware/uc480/ucCamControlFrame.py +83 -0
  141. PYME/Acquire/Hardware/ueye.py +702 -0
  142. PYME/Acquire/PYMEAcquire.py +186 -0
  143. PYME/Acquire/Protocols/DMDMFM.py +74 -0
  144. PYME/Acquire/Protocols/__init__.py +22 -0
  145. PYME/Acquire/Protocols/darkCalibrate.py +56 -0
  146. PYME/Acquire/Protocols/dual671_470.py +45 -0
  147. PYME/Acquire/Protocols/dual671_488.py +46 -0
  148. PYME/Acquire/Protocols/gainCal.py +53 -0
  149. PYME/Acquire/Protocols/htsms-cal-psf.py +32 -0
  150. PYME/Acquire/Protocols/htsms-cal-registration.py +52 -0
  151. PYME/Acquire/Protocols/htsms-flow.py +29 -0
  152. PYME/Acquire/Protocols/htsms-staggered.py +31 -0
  153. PYME/Acquire/Protocols/htsms-tile.py +68 -0
  154. PYME/Acquire/Protocols/htsms-two-color.py +29 -0
  155. PYME/Acquire/Protocols/htsms-widefield.py +32 -0
  156. PYME/Acquire/Protocols/paint671.py +61 -0
  157. PYME/Acquire/Protocols/photoconversion.py +52 -0
  158. PYME/Acquire/Protocols/photoconversion2.py +55 -0
  159. PYME/Acquire/Protocols/prebleach488.py +70 -0
  160. PYME/Acquire/Protocols/prebleach490.py +69 -0
  161. PYME/Acquire/Protocols/prebleach561.py +72 -0
  162. PYME/Acquire/Protocols/prebleach561NeomEos2.py +70 -0
  163. PYME/Acquire/Protocols/prebleach561NeomEos2ND1.py +70 -0
  164. PYME/Acquire/Protocols/prebleach642.py +70 -0
  165. PYME/Acquire/Protocols/prebleach671.py +69 -0
  166. PYME/Acquire/Protocols/prebleach671ND1.py +58 -0
  167. PYME/Acquire/Protocols/prebleach671ND2.py +57 -0
  168. PYME/Acquire/Protocols/prebleach671Neo.py +69 -0
  169. PYME/Acquire/Protocols/recover671.py +62 -0
  170. PYME/Acquire/Protocols/sequence642_488.py +85 -0
  171. PYME/Acquire/Protocols/sequence642_561.py +87 -0
  172. PYME/Acquire/Protocols/shiftfield.py +198 -0
  173. PYME/Acquire/Protocols/simul488.py +59 -0
  174. PYME/Acquire/Protocols/simul642.py +63 -0
  175. PYME/Acquire/Protocols/simul642HTSMS.py +63 -0
  176. PYME/Acquire/Protocols/simulPA.py +37 -0
  177. PYME/Acquire/Protocols/simulSIM.py +76 -0
  178. PYME/Acquire/Protocols/simulStep.py +62 -0
  179. PYME/Acquire/Protocols/spdscan.py +178 -0
  180. PYME/Acquire/Protocols/standard470.py +45 -0
  181. PYME/Acquire/Protocols/standard488.py +47 -0
  182. PYME/Acquire/Protocols/standard671.py +48 -0
  183. PYME/Acquire/Protocols/standard671_no532.py +47 -0
  184. PYME/Acquire/Protocols/standardArclamp.py +46 -0
  185. PYME/Acquire/Protocols/strip_tile.py +204 -0
  186. PYME/Acquire/Protocols/tile.py +204 -0
  187. PYME/Acquire/Protocols/tile3D.py +192 -0
  188. PYME/Acquire/Protocols/tile671.py +190 -0
  189. PYME/Acquire/Protocols/tile_triggered.py +189 -0
  190. PYME/Acquire/Scripts/init.py +232 -0
  191. PYME/Acquire/Scripts/init_N1_Ti_Exeter_ZIx.py +374 -0
  192. PYME/Acquire/Scripts/init_N2_Ti_Zyla_lasers.py +290 -0
  193. PYME/Acquire/Scripts/init_Neo.py +266 -0
  194. PYME/Acquire/Scripts/init_NeoSim.py +159 -0
  195. PYME/Acquire/Scripts/init_TIRF.py +232 -0
  196. PYME/Acquire/Scripts/init_TIRF_Neo.py +242 -0
  197. PYME/Acquire/Scripts/init_TIRF_NeoO.py +241 -0
  198. PYME/Acquire/Scripts/init_TIRF_onecam.py +233 -0
  199. PYME/Acquire/Scripts/init_Ti.py +257 -0
  200. PYME/Acquire/Scripts/init_UOA_n.py +256 -0
  201. PYME/Acquire/Scripts/init_UOA_n2.py +246 -0
  202. PYME/Acquire/Scripts/init_Y1.py +249 -0
  203. PYME/Acquire/Scripts/init_Zyla.py +260 -0
  204. PYME/Acquire/Scripts/init_drift_tracking.py +80 -0
  205. PYME/Acquire/Scripts/init_emccd_basic.py +277 -0
  206. PYME/Acquire/Scripts/init_htsms.py +277 -0
  207. PYME/Acquire/Scripts/init_htsms_focus_lock.py +132 -0
  208. PYME/Acquire/Scripts/init_micrpi.py +45 -0
  209. PYME/Acquire/Scripts/init_orca.py +70 -0
  210. PYME/Acquire/Scripts/init_pco.py +49 -0
  211. PYME/Acquire/Scripts/init_rev.py +74 -0
  212. PYME/Acquire/Scripts/init_sim100.py +169 -0
  213. PYME/Acquire/Scripts/init_sim103.py +169 -0
  214. PYME/Acquire/Scripts/init_sim2.py +211 -0
  215. PYME/Acquire/Scripts/init_sim50.py +169 -0
  216. PYME/Acquire/Scripts/init_sim75.py +169 -0
  217. PYME/Acquire/Scripts/init_sim_drift_tracking.py +166 -0
  218. PYME/Acquire/Scripts/init_sim_htsms.py +224 -0
  219. PYME/Acquire/Scripts/init_sim_htsms_n.py +233 -0
  220. PYME/Acquire/Scripts/init_sim_main.py +229 -0
  221. PYME/Acquire/Scripts/init_sim_min.py +197 -0
  222. PYME/Acquire/Scripts/init_sim_rem.py +176 -0
  223. PYME/Acquire/Scripts/init_smi1.py +110 -0
  224. PYME/Acquire/Scripts/init_spectro.py +78 -0
  225. PYME/Acquire/Scripts/init_spim.py +116 -0
  226. PYME/Acquire/Scripts/init_thorcam.py +62 -0
  227. PYME/Acquire/Scripts/init_twophoton.py +112 -0
  228. PYME/Acquire/Scripts/init_uc480.py +262 -0
  229. PYME/Acquire/Scripts/init_ueye.py +261 -0
  230. PYME/Acquire/SpoolController.py +958 -0
  231. PYME/Acquire/Utils/MultiPointScanner.py +80 -0
  232. PYME/Acquire/Utils/__init__.py +13 -0
  233. PYME/Acquire/Utils/failsafe.py +157 -0
  234. PYME/Acquire/Utils/fastTiler.py +153 -0
  235. PYME/Acquire/Utils/pointScanner.py +496 -0
  236. PYME/Acquire/Utils/sarcSpacing.py +86 -0
  237. PYME/Acquire/Utils/strip_tiler.py +93 -0
  238. PYME/Acquire/Utils/tiler.py +464 -0
  239. PYME/Acquire/Utils/vibrationAnalysis.py +65 -0
  240. PYME/Acquire/__init__.py +44 -0
  241. PYME/Acquire/acquire_client.py +90 -0
  242. PYME/Acquire/acquire_server.py +316 -0
  243. PYME/Acquire/acquirebase.py +139 -0
  244. PYME/Acquire/acquiremainframe.py +716 -0
  245. PYME/Acquire/acquirewx.py +61 -0
  246. PYME/Acquire/acquisition_base.py +148 -0
  247. PYME/Acquire/actions.py +209 -0
  248. PYME/Acquire/autofocus.py +54 -0
  249. PYME/Acquire/eventLog.py +95 -0
  250. PYME/Acquire/event_loop.py +119 -0
  251. PYME/Acquire/frameWrangler.py +530 -0
  252. PYME/Acquire/htsms/__init__.py +8 -0
  253. PYME/Acquire/htsms/rule_ui.py +970 -0
  254. PYME/Acquire/htsms/rule_ui_v2.py +573 -0
  255. PYME/Acquire/htsms/tweeter.py +222 -0
  256. PYME/Acquire/microscope.py +1050 -0
  257. PYME/Acquire/positionTracker.py +181 -0
  258. PYME/Acquire/protocol.py +299 -0
  259. PYME/Acquire/protocol_acquisition.py +404 -0
  260. PYME/Acquire/sampleInformation.py +591 -0
  261. PYME/Acquire/sampleInformationDjangoDirect.py +446 -0
  262. PYME/Acquire/setup.py +52 -0
  263. PYME/Acquire/stackSettings.py +295 -0
  264. PYME/Acquire/stage_leveling.py +285 -0
  265. PYME/Acquire/ui/AnalysisSettingsUI.py +184 -0
  266. PYME/Acquire/ui/HDFSpoolFrame.py +584 -0
  267. PYME/Acquire/ui/__init__.py +0 -0
  268. PYME/Acquire/ui/actionUI.py +892 -0
  269. PYME/Acquire/ui/focus_lock_gui.py +149 -0
  270. PYME/Acquire/ui/intensity_trace.py +143 -0
  271. PYME/Acquire/ui/intsliders.py +222 -0
  272. PYME/Acquire/ui/lasersliders.py +329 -0
  273. PYME/Acquire/ui/mpd_picosecond_delay_panel.py +69 -0
  274. PYME/Acquire/ui/multiview_select.py +77 -0
  275. PYME/Acquire/ui/positionUI.py +519 -0
  276. PYME/Acquire/ui/preflight.py +58 -0
  277. PYME/Acquire/ui/scanner_panel.py +41 -0
  278. PYME/Acquire/ui/selectCameraPanel.py +46 -0
  279. PYME/Acquire/ui/seqdialog.py +501 -0
  280. PYME/Acquire/ui/splashScreen.py +175 -0
  281. PYME/Acquire/ui/spool_panel.py +830 -0
  282. PYME/Acquire/ui/tile_panel.py +556 -0
  283. PYME/Acquire/ui/tilesettingsui.py +91 -0
  284. PYME/Acquire/ui/voxelSizeDialog.py +149 -0
  285. PYME/Acquire/webui/__init__.py +36 -0
  286. PYME/Acquire/webui/ipy.py +361 -0
  287. PYME/Acquire/webui/static/css/pyme-bootstrap.css +9908 -0
  288. PYME/Acquire/webui/static/css/pymeacquire.css +85 -0
  289. PYME/Acquire/webui/static/js/pymeacquire.js +375 -0
  290. PYME/Acquire/webui/static/js/pzf.js +95 -0
  291. PYME/Acquire/webui/templates/PYMEAcquire.html +232 -0
  292. PYME/Acquire/webui/templates/login.html +84 -0
  293. PYME/Acquire/webui/templates/xtermpage.html +106 -0
  294. PYME/Acquire/xyztc.py +418 -0
  295. PYME/Acquire/zScanner.py +287 -0
  296. PYME/Analysis/BleachProfile/__init__.py +26 -0
  297. PYME/Analysis/BleachProfile/deMod.py +91 -0
  298. PYME/Analysis/BleachProfile/fitRecover.py +90 -0
  299. PYME/Analysis/BleachProfile/intensProf.py +519 -0
  300. PYME/Analysis/BleachProfile/kinModels.py +507 -0
  301. PYME/Analysis/BleachProfile/rawIntensity.py +227 -0
  302. PYME/Analysis/BleachProfile/rollins.py +555 -0
  303. PYME/Analysis/Colocalisation/__init__.py +27 -0
  304. PYME/Analysis/Colocalisation/colocScaleDep.py +126 -0
  305. PYME/Analysis/Colocalisation/correlationCoeffs.py +198 -0
  306. PYME/Analysis/Colocalisation/distColoc.py +110 -0
  307. PYME/Analysis/Colocalisation/edtColoc.py +191 -0
  308. PYME/Analysis/MetaData.py +278 -0
  309. PYME/Analysis/PSFEst/__init__.py +27 -0
  310. PYME/Analysis/PSFEst/dec.py +283 -0
  311. PYME/Analysis/PSFEst/extractImages.py +316 -0
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@@ -0,0 +1,1157 @@
1
+ #!/usr/bin/python
2
+
3
+ ##################
4
+ # gl_render3D.py
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+ #
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+ # Copyright David Baddeley, Michael Graff
7
+ # graff@hm.edu
8
+ #
9
+ # This program is free software: you can redistribute it and/or modify
10
+ # it under the terms of the GNU General Public License as published by
11
+ # the Free Software Foundation, either version 3 of the License, or
12
+ # (at your option) any later version.
13
+ #
14
+ # This program is distributed in the hope that it will be useful,
15
+ # but WITHOUT ANY WARRANTY; without even the implied warranty of
16
+ # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17
+ # GNU General Public License for more details.
18
+ #
19
+ # You should have received a copy of the GNU General Public License
20
+ # along with this program. If not, see <http://www.gnu.org/licenses/>.
21
+ #
22
+ ##################
23
+ from math import floor
24
+ import time
25
+
26
+ import numpy
27
+ import numpy as np
28
+ import wx
29
+ import wx.glcanvas
30
+ import PYME.LMVis.mv_math as mm
31
+ from OpenGL import GL, GLU
32
+ #from OpenGL import GLU
33
+
34
+ from PYME.LMVis.layers import AxesOverlayLayer, LUTOverlayLayer, ScaleBarOverlayLayer, SelectionOverlayLayer
35
+ #QuadTreeRenderLayer, VertexRenderLayer, , ShadedPointRenderLayer, \
36
+ #TetrahedraRenderLayer
37
+
38
+ from PYME.LMVis.gl_offScreenHandler import OffScreenHandler
39
+ from wx.glcanvas import GLCanvas
40
+
41
+ from PYME.LMVis.shader_programs.ShaderProgramFactory import ShaderProgramFactory
42
+ from PYME.LMVis.shader_programs.DefaultShaderProgram import DefaultShaderProgram
43
+
44
+ from PYME import config
45
+ from PYME.LMVis.views import View
46
+
47
+ try:
48
+ from PYME.Analysis.points.gen3DTriangs import gen3DTriangs, gen3DBlobs
49
+ except:
50
+ pass
51
+
52
+ try:
53
+ # location in Python 2.7 and 3.1
54
+ from weakref import WeakSet
55
+ except ImportError:
56
+ # separately installed py 2.6 compatibility
57
+ from weakrefset import WeakSet
58
+
59
+ # import time
60
+
61
+ from warnings import warn
62
+ import logging
63
+ logger = logging.getLogger(__name__)
64
+
65
+ import sys
66
+
67
+ # if sys.platform == 'darwin':
68
+ # # osx gives us LOTS of scroll events
69
+ # # ajust the mag in smaller increments
70
+ # ZOOM_FACTOR = 1.1
71
+ # else:
72
+ # ZOOM_FACTOR = 2.0
73
+ ZOOM_FACTOR = config.get('pymevis-zoom-factor', 1.1)
74
+
75
+ # import statusLog
76
+
77
+ name = 'ball_glut'
78
+
79
+ from . import views
80
+ from PYME.contrib import dispatch
81
+ from PYME.ui import selection
82
+
83
+ class SelectionSettings(selection.Selection):
84
+ def __init__(self):
85
+ selection.Selection.__init__(self)
86
+ self.colour = [1, 1, 0]
87
+ self.show = False
88
+
89
+ class LMGLShaderCanvas(GLCanvas):
90
+ LUTOverlayLayer = None
91
+ AxesOverlayLayer = None
92
+ ScaleBarOverlayLayer = None
93
+ ScaleBoxOverlayLayer = None
94
+ _is_initialized = False
95
+
96
+ _stencil_shader = None
97
+
98
+ core_profile=True
99
+
100
+ def __init__(self, parent, show_lut=True, display_mode='2D', view=None):
101
+ print("New Canvas")
102
+ attribute_list = [wx.glcanvas.WX_GL_RGBA, wx.glcanvas.WX_GL_STENCIL_SIZE, 8, wx.glcanvas.WX_GL_DOUBLEBUFFER, wx.glcanvas.WX_GL_CORE_PROFILE]
103
+ self._num_antialias_samples = int(config.get('VisGUI-antialias_samples', 4))
104
+ if self._num_antialias_samples > 0:
105
+ attribute_list.extend([wx.glcanvas.WX_GL_SAMPLE_BUFFERS, 1, wx.glcanvas.WX_GL_SAMPLES, self._num_antialias_samples])
106
+
107
+ GLCanvas.__init__(self, parent, -1, attribList=attribute_list)
108
+ self.Bind(wx.EVT_PAINT, self.OnPaint)
109
+ self.Bind(wx.EVT_SIZE, self.OnSize)
110
+ self.Bind(wx.EVT_MOUSEWHEEL, self.OnWheel)
111
+ self.Bind(wx.EVT_LEFT_DOWN, self.OnLeftDown)
112
+ self.Bind(wx.EVT_LEFT_UP, self.OnLeftUp)
113
+ self.Bind(wx.EVT_MIDDLE_DOWN, self.OnMiddleDown)
114
+ self.Bind(wx.EVT_MIDDLE_UP, self.OnMiddleUp)
115
+ self.Bind(wx.EVT_RIGHT_DOWN, self.OnMiddleDown)
116
+ self.Bind(wx.EVT_RIGHT_UP, self.OnMiddleUp)
117
+ self.Bind(wx.EVT_MOTION, self.OnMouseMove)
118
+ self.Bind(wx.EVT_KEY_DOWN, self.OnKeyPress)
119
+ # wx.EVT_MOVE(self, self.OnMove)
120
+ try:
121
+ self.gl_context = wx.glcanvas.GLContext(self)
122
+ except:
123
+ logger.exception('Error creating OpenGL context, try modifying the number of anti-aliasing samples using the "VisGUI-antialias_samples" config setting (0 to disable antialiasing)')
124
+ raise
125
+
126
+ self.displayMode = display_mode # 3DPersp' #one of 3DPersp, 3DOrtho, 2D
127
+
128
+ self.parent = parent
129
+
130
+ self._scaleBarLength = 1000
131
+ self.clear_colour = [0,0,0,1.0]
132
+
133
+ self.LUTDraw = show_lut
134
+
135
+ self.zmin = -10
136
+ self.zmax = 10
137
+
138
+ self.angup = 0
139
+ self.angright = 0
140
+
141
+ if view is None:
142
+ self.view = views.View()
143
+ else:
144
+ self.view = view
145
+
146
+ self.sx = 100
147
+ self.sy = 100
148
+
149
+ self.zc_o = 0
150
+
151
+ self.stereo = False
152
+
153
+ self.eye_dist = .01
154
+
155
+ self.dragging = False
156
+ self.panning = False
157
+
158
+ self.selectionSettings = SelectionSettings()
159
+ self.selectionDragging = False
160
+
161
+ self.layers = []
162
+ self.overlays = []
163
+ self.underlays = [] #draw these before data (assuming depth-testing is disabled)
164
+
165
+ self.wantViewChangeNotification = WeakSet()
166
+ self.pointSelectionCallbacks = []
167
+
168
+ self.on_screen = True
169
+ self.view_port_size = (self.Size[0], self.Size[1])
170
+
171
+ self._old_bbox = None
172
+
173
+ self.layer_added = dispatch.Signal()
174
+
175
+ self._stencil_vao = None
176
+ self._stencil_vbo = None
177
+
178
+ self._stencil_size = (None,None)
179
+
180
+ @property
181
+ def xc(self):
182
+ warn('Use view.translation[0] instead', DeprecationWarning, stacklevel=2)
183
+ return self.view.translation[0]
184
+
185
+ @property
186
+ def yc(self):
187
+ warn('Use view.translation[1] instead', DeprecationWarning, stacklevel=2)
188
+ return self.view.translation[1]
189
+
190
+ @property
191
+ def zc(self):
192
+ warn('Use view.translation[2] instead', DeprecationWarning, stacklevel=2)
193
+ return self.view.translation[2]
194
+
195
+ @property
196
+ def scale(self):
197
+ warn('Use view.scale instead', DeprecationWarning, stacklevel=2)
198
+ return self.view.scale
199
+
200
+ @property
201
+ def bounds(self):
202
+ return self.view.clipping
203
+
204
+ @property
205
+ def scaleBarLength(self):
206
+ return self._scaleBarLength
207
+
208
+ @scaleBarLength.setter
209
+ def scaleBarLength(self, value):
210
+ self._scaleBarLength = value
211
+ self.ScaleBarOverlayLayer.set_scale_bar_length(value)
212
+
213
+ def OnPaint(self, events):
214
+ if not self.IsShown():
215
+ print('ns')
216
+ return
217
+
218
+ #wx.PaintDC(self)
219
+ #self.gl_context.SetCurrent(self)
220
+ self.SetCurrent(self.gl_context)
221
+
222
+ if not self._is_initialized:
223
+ self.initialize()
224
+ else:
225
+ self.OnDraw()
226
+ return
227
+
228
+ @property
229
+ def bbox(self):
230
+ """ Bounding box in format [x0,y0,z0, x1, y1, z1]
231
+
232
+ Calculated as the spanning box of all visible layers
233
+ """
234
+
235
+ bb = np.zeros(6)
236
+ bb[:3] = 1e12
237
+ bb[3:] = -1e12
238
+
239
+ nLayers = 0
240
+
241
+ for l in self.layers:
242
+ # if getattr(l, 'visible', True):
243
+ if True:
244
+ bbl = l.bbox
245
+
246
+ if not bbl is None:
247
+ bb[:3] = np.minimum(bb[:3], bbl[:3])
248
+ bb[3:] = np.maximum(bb[3:], bbl[3:])
249
+ nLayers += 1
250
+
251
+ if nLayers > 0:
252
+ #print('bbox: %s' % bb)
253
+ if not self._old_bbox is None and not np.allclose(self._old_bbox, bb):
254
+ #bbox has changed - update our cliping region
255
+ self.bounds['x'] = [bb[0]-1, bb[3]+1]
256
+ self.bounds['y'] = [bb[1]-1, bb[4]+1]
257
+ self.bounds['z'] = [bb[2]-1, bb[5]+1]
258
+ self._old_bbox = bb
259
+ return bb
260
+ else:
261
+ return None
262
+
263
+
264
+ def initialize(self):
265
+ from .layers.ScaleBoxOverlayLayer import ScaleBoxOverlayLayer
266
+ self.InitGL()
267
+ self.ScaleBarOverlayLayer = ScaleBarOverlayLayer()
268
+ self.ScaleBoxOverlayLayer = ScaleBoxOverlayLayer()
269
+
270
+ self.LUTOverlayLayer = LUTOverlayLayer()
271
+ self.AxesOverlayLayer = AxesOverlayLayer()
272
+
273
+ self.overlays.append(SelectionOverlayLayer(self.selectionSettings,))
274
+ self.underlays.append(self.ScaleBoxOverlayLayer)
275
+
276
+ self._is_initialized = True
277
+
278
+ def OnSize(self, event):
279
+ self.view_port_size = (self.Size[0], self.Size[1])
280
+ if self._is_initialized:
281
+ self.OnDraw()
282
+ self.Refresh()
283
+
284
+ #self.interlace_stencil()
285
+
286
+ def OnMove(self, event):
287
+ self.Refresh()
288
+
289
+ def add_layer(self, layer, connect=True):
290
+ self.layers.append(layer)
291
+ if connect:
292
+ layer.on_update.connect(self.refresh)
293
+
294
+ self.layer_added.send(self)
295
+
296
+ def get_session_info(self):
297
+ return {'layers': [l.serialise() for l in self.layers],
298
+ 'view': self.view.to_json()}
299
+
300
+ def setOverlayMessage(self, message=''):
301
+ # self.messageOverlay.set_message(message)
302
+ # if self._is_initialized:
303
+ # self.Refresh()
304
+ pass
305
+
306
+ def interlace_stencil(self):
307
+ window_width = self.view_port_size[0]
308
+ window_height = self.view_port_size[1]
309
+
310
+ #high dpi screens
311
+ sc = self.content_scale_factor
312
+
313
+ #print('scale factor:', sc)
314
+
315
+ # setting screen-corresponding geometry
316
+ GL.glViewport(0, 0, int(sc*window_width), int(sc*window_height))
317
+
318
+ with self.stencil_shader as sp:
319
+
320
+ #mv = np.eye(4)
321
+ proj = mm.ortho(0, window_width -1, 0, window_height - 1, -1000, 1000)
322
+
323
+ sp.set_modelviewprojectionmatrix(proj)
324
+
325
+
326
+ # clearing and configuring stencil drawing
327
+ if self.on_screen:
328
+ GL.glDrawBuffer(GL.GL_BACK)
329
+
330
+ GL.glEnable(GL.GL_STENCIL_TEST)
331
+ GL.glClearStencil(0)
332
+ GL.glClear(GL.GL_STENCIL_BUFFER_BIT)
333
+ GL.glStencilOp(GL.GL_REPLACE, GL.GL_REPLACE, GL.GL_REPLACE) # colorbuffer is copied to stencil
334
+ GL.glDisable(GL.GL_DEPTH_TEST)
335
+ GL.glStencilFunc(GL.GL_ALWAYS, 1, 1) # to avoid interaction with stencil content
336
+
337
+ # drawing stencil pattern
338
+ #GL.glColor4f(1, 1, 1, 0) # alfa is 0 not to interfere with alpha tests
339
+
340
+ if self._stencil_size != (window_width, window_height):
341
+ self._stencil_size = (window_width, window_height)
342
+ start = self.ScreenPosition[1] % 2
343
+
344
+ # TODO - cache for a given screen size???
345
+ verts = np.hstack([[0, y, 0, window_width, y, 0] for y in range(start, int(window_height), 2)]).astype('f')
346
+ # alfa is 0 not to interfere with alpha tests
347
+ cols = np.hstack([[1, 1, 1, 0] for y in range(start, int(window_height), 2)]).astype('f')
348
+
349
+ if self._stencil_vao is None:
350
+ self._stencil_vao = GL.glGenVertexArrays(1)
351
+ self._stencil_vbo = GL.glGenBuffers(3)
352
+
353
+ GL.glBindVertexArray(self._stencil_vao)
354
+ GL.glBindBuffer(GL.GL_ARRAY_BUFFER, self._stencil_vbo[0])
355
+ GL.glBufferData(GL.GL_ARRAY_BUFFER, verts, GL.GL_STATIC_DRAW)
356
+ GL.glVertexAttribPointer(0, 3, GL.GL_FLOAT, GL.GL_FALSE, 0, None)
357
+ GL.glEnableVertexAttribArray(0)
358
+ GL.glBindBuffer(GL.GL_ARRAY_BUFFER, self._stencil_vbo[1])
359
+ GL.glBufferData(GL.GL_ARRAY_BUFFER, 0*verts, GL.GL_STATIC_DRAW)
360
+ GL.glVertexAttribPointer(1, 3, GL.GL_FLOAT, GL.GL_FALSE, 0, None)
361
+ GL.glEnableVertexAttribArray(1)
362
+ GL.glBindBuffer(GL.GL_ARRAY_BUFFER, self._stencil_vbo[2])
363
+ GL.glBufferData(GL.GL_ARRAY_BUFFER, cols, GL.GL_STATIC_DRAW)
364
+ GL.glVertexAttribPointer(2, 4, GL.GL_FLOAT, GL.GL_FALSE, 0, None)
365
+ GL.glEnableVertexAttribArray(2)
366
+
367
+ self._stencil_count = len(verts)//3
368
+ else:
369
+ GL.glBindVertexArray(self._stencil_vao)
370
+
371
+ GL.glDrawArrays(GL.GL_LINES, 0, self._stencil_count)
372
+
373
+ GL.glStencilOp(GL.GL_KEEP, GL.GL_KEEP, GL.GL_KEEP) # // disabling changes in stencil buffer
374
+ GL.glFlush()
375
+
376
+ # print 'is'
377
+
378
+ @property
379
+ def _stereo_views(self):
380
+ if self.displayMode == '2D':
381
+ return ['2D']
382
+ elif self.stereo:
383
+ return ['left', 'right']
384
+ else:
385
+ return ['centre']
386
+
387
+ def OnDraw(self):
388
+ t0 = time.time()
389
+ self.SetCurrent(self.gl_context)
390
+ self.interlace_stencil()
391
+ GL.glEnable(GL.GL_DEPTH_TEST)
392
+
393
+ GL.glClearColor(*self.clear_colour)
394
+ GL.glClear(GL.GL_COLOR_BUFFER_BIT)
395
+
396
+ #aspect ratio of window
397
+ ys = float(self.view_port_size[1]) / float(self.view_port_size[0])
398
+
399
+ for stereo_view in self._stereo_views:
400
+ if stereo_view == 'left':
401
+ eye = -self.eye_dist
402
+ GL.glStencilFunc(GL.GL_NOTEQUAL, 1, 1)
403
+ elif stereo_view == 'right':
404
+ eye = +self.eye_dist
405
+ GL.glStencilFunc(GL.GL_EQUAL, 1, 1)
406
+ else:
407
+ eye = 0
408
+
409
+ GL.glClear(GL.GL_DEPTH_BUFFER_BIT)
410
+
411
+
412
+ #proj = glm.mat4(1.0)
413
+ # GL.glMatrixMode(GL.GL_MODELVIEW)
414
+ # GL.glLoadIdentity()
415
+ # GL.glMatrixMode(GL.GL_PROJECTION)
416
+ # GL.glLoadIdentity()
417
+
418
+ if self.displayMode == '3DPersp':
419
+ # our object will be be scaled to fit a 2x2x2 box at z=10 - see translate and scale calls below
420
+ #GL.glFrustum(-1 + eye, 1 + eye, ys, -ys, 8.5, 11.5)
421
+ proj = mm.frustum(-1 + eye, 1 + eye, ys, -ys, 8.5, 11.5)
422
+ else:
423
+ proj = mm.ortho(-1, 1, ys, -ys, -1000, 1000)
424
+ #GL.glOrtho(-1, 1, ys, -ys, -1000, 1000)
425
+
426
+ self.proj = proj
427
+
428
+ #GL.glMatrixMode(GL.GL_MODELVIEW)
429
+
430
+ self.mv = np.eye(4)#glm.mat4(1.0)
431
+
432
+ #stereo offset
433
+ self.mv = mm.translate(self.mv, eye, 0, 0) #glm.translate(self.mv, glm.vec3(eye, 0.0, 0.0))
434
+ #GL.glTranslatef(eye, 0.0, 0.0)
435
+
436
+ # move our object to be centred at -10
437
+ if self.displayMode == '3DPersp':
438
+ #GL.glTranslatef(0, 0, -10)
439
+ self.mv = mm.translate(self.mv, 0, 0, -10)
440
+
441
+ if not self.displayMode == '2D':
442
+ self.AxesOverlayLayer.render(self)
443
+
444
+ # scale object to fit a 2x2x2 box
445
+ #GL.glScalef(self.view.scale, self.view.scale, self.view.scale)
446
+ self.mv = mm.scale(self.mv, self.view.scale, self.view.scale, self.view.scale)
447
+
448
+ #GL.glPushMatrix()
449
+ _mv = self.mv
450
+
451
+ try:
452
+ # rotate object
453
+ #GL.glMultMatrixf(self.object_rotation_matrix)
454
+ self.mv = np.dot(self.mv, self.object_rotation_matrix.T)
455
+ #GL.glTranslatef(-self.view.translation[0], -self.view.translation[1], -self.view.translation[2])
456
+ self.mv = mm.translate(self.mv, *(-self.view.translation))
457
+
458
+ self.mvp = np.dot(proj, self.mv)
459
+
460
+ for l in self.underlays:
461
+ l.render(self)
462
+
463
+
464
+ oit_layers = [] #layers which support order independent transparency - render these all together
465
+ for l in self.layers:
466
+ if hasattr(l, 'engine') and (getattr(l.engine, 'use_oit', lambda l: False)(l) or getattr(l.engine, 'oit', False)):
467
+ #defer rendering
468
+ oit_layers.append(l)
469
+ else:
470
+ l.render(self)
471
+
472
+ if len(oit_layers) > 0:
473
+ self.render_oit_layers(oit_layers)
474
+
475
+
476
+ for o in self.overlays:
477
+ o.render(self)
478
+ finally:
479
+ self.mv = _mv
480
+ #GL.glPopMatrix()
481
+
482
+ self.mvp = np.dot(proj, self.mv)
483
+ #scale bar gets drawn without the rotation
484
+ self.ScaleBarOverlayLayer.render(self)
485
+
486
+ if self.LUTDraw:
487
+ # set us up to draw in pixel coordinates
488
+ #GL.glMatrixMode(GL.GL_PROJECTION)
489
+ #GL.glLoadIdentity()
490
+ #GL.glOrtho(0, self.Size[0], self.Size[1], 0, -1000, 1000)
491
+ proj = mm.ortho(0, self.Size[0], self.Size[1], 0, -1000, 1000)
492
+ self.mvp = proj
493
+
494
+ #GL.glMatrixMode(GL.GL_MODELVIEW)
495
+ #GL.glLoadIdentity()
496
+
497
+ self.LUTOverlayLayer.render(self)
498
+
499
+ GL.glFlush()
500
+
501
+ self.SwapBuffers()
502
+
503
+ #logger.debug('Frame rendered in: %3.4fs' % (time.time() - t0))
504
+
505
+ @property
506
+ def normal_matrix(self):
507
+ return np.linalg.inv(np.array(self.mv)[:3,:3].T)
508
+
509
+ def init_oit(self):
510
+ self._fb = GL.glGenFramebuffers(1)
511
+ GL.glBindFramebuffer(GL.GL_FRAMEBUFFER, self._fb)
512
+
513
+ self._accumT = GL.glGenTextures(1)
514
+ GL.glBindTexture(GL.GL_TEXTURE_2D, self._accumT)
515
+
516
+ self._revealT = GL.glGenTextures(1)
517
+ GL.glBindTexture(GL.GL_TEXTURE_2D, self._revealT)
518
+
519
+ self._db = GL.glGenRenderbuffers(1)
520
+ GL.glBindRenderbuffer(GL.GL_RENDERBUFFER, self._db)
521
+
522
+ GL.glBindFramebuffer(GL.GL_FRAMEBUFFER, 0)
523
+
524
+ def cleanup_oit(self):
525
+ GL.glDeleteFramebuffers(1, self._fb)
526
+ GL.glDeleteTextures(1, self._accumT)
527
+ GL.glDeleteTextures(1, self._revealT)
528
+ GL.glDeleteRenderbuffers(1, self._db)
529
+
530
+ def resize_gl_oit(self, w, h):
531
+ #print('resize_gl')
532
+ self._oit_w = w
533
+ self._oit_h = h
534
+
535
+ # fix scaling error
536
+ # TODO - should this check be on wx, or OpenGL (or potentially python)
537
+ # TODO - do we need to do anything differnt on win?
538
+ sc = self.content_scale_factor
539
+
540
+ #sc = 1
541
+
542
+ w = int(sc*w)
543
+ h = int(sc*h)
544
+
545
+ GL.glViewport(0, 0, w, h)
546
+ #self._accumdata = np.zeros([4,w,h], 'f')
547
+
548
+ #print('bind fb')
549
+ GL.glBindFramebuffer(GL.GL_FRAMEBUFFER, self._fb)
550
+
551
+ #print('bind accum texture')
552
+ GL.glBindTexture(GL.GL_TEXTURE_2D, self._accumT)
553
+ GL.glTexImage2D(GL.GL_TEXTURE_2D, 0, GL.GL_RGBA32F, w, h, 0, GL.GL_RGBA, GL.GL_FLOAT, None)
554
+
555
+ GL.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR)
556
+ GL.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR)
557
+ GL.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_S, GL.GL_CLAMP_TO_EDGE)
558
+ GL.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_T, GL.GL_CLAMP_TO_EDGE)
559
+
560
+ #print('framebuffer texture')
561
+ GL.glFramebufferTexture2D(GL.GL_FRAMEBUFFER, GL.GL_COLOR_ATTACHMENT0, GL.GL_TEXTURE_2D, self._accumT, 0)
562
+
563
+ #print('bind reveal texture')
564
+ GL.glBindTexture(GL.GL_TEXTURE_2D, self._revealT)
565
+ GL.glTexImage2D(GL.GL_TEXTURE_2D, 0, GL.GL_R32F, w, h, 0, GL.GL_RED, GL.GL_FLOAT, None)
566
+
567
+ GL.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR)
568
+ GL.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR)
569
+ GL.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_S, GL.GL_CLAMP_TO_EDGE)
570
+ GL.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_T, GL.GL_CLAMP_TO_EDGE)
571
+
572
+ GL.glFramebufferTexture2D(GL.GL_FRAMEBUFFER, GL.GL_COLOR_ATTACHMENT1, GL.GL_TEXTURE_2D, self._revealT, 0)
573
+
574
+ GL.glBindTexture(GL.GL_TEXTURE_2D, 0)
575
+
576
+ #print('bind render buffer')
577
+ GL.glBindRenderbuffer(GL.GL_RENDERBUFFER, self._db)
578
+ GL.glRenderbufferStorage(GL.GL_RENDERBUFFER, GL.GL_DEPTH_COMPONENT, w, h)
579
+ GL.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER, GL.GL_DEPTH_ATTACHMENT, GL.GL_RENDERBUFFER, self._db)
580
+ GL.glBindRenderbuffer(GL.GL_RENDERBUFFER, 0)
581
+
582
+ GL.glBindFramebuffer(GL.GL_FRAMEBUFFER, 0)
583
+
584
+ def render_oit_layers(self, layers):
585
+ # initialise OIT if not already done
586
+ if not hasattr(self, '_fb'):
587
+ self.init_oit()
588
+
589
+ # reallocate OIT textures if window has changed size
590
+ w, h = self.view_port_size
591
+ if not ((getattr(self, '_oit_w', None) == w) and (getattr(self,'_oit_h', None) == h)):
592
+ self.resize_gl_oit(w, h)
593
+
594
+
595
+ # draw to an offscreen framebuffer
596
+ current_fb = GL.glGetIntegerv(GL.GL_DRAW_FRAMEBUFFER_BINDING) #keep a reference to the current framebuffer so we can restore after we're done
597
+ GL.glBindFramebuffer(GL.GL_FRAMEBUFFER, self._fb) #bind our offscreen framebuffer
598
+
599
+ #clear the offscreen framebuffer
600
+
601
+ #glClearBufferfv(GL.GL_COLOR, 0, (0., 0., 0., 1.))
602
+ #glClearBufferfv(GL.GL_COLOR, 1, (1., 0., 0., 0.))
603
+ GL.glClearColor(0.0, 0.0, 0.0, 1.0)
604
+ GL.glClearDepth(1.0)
605
+ GL.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT)
606
+
607
+ #Copy depth buffer from opaque stuff rendered previously
608
+ GL.glBindFramebuffer(GL.GL_DRAW_FRAMEBUFFER, self._fb)
609
+ GL.glBindFramebuffer(GL.GL_READ_FRAMEBUFFER, 0)
610
+ GL.glBlitFramebuffer(0, 0, self._oit_w, self._oit_h,
611
+ 0, 0, self._oit_w, self._oit_h,
612
+ GL.GL_DEPTH_BUFFER_BIT, GL.GL_NEAREST)
613
+ GL.glBindFramebuffer(GL.GL_FRAMEBUFFER, self._fb)
614
+
615
+ #glDrawBuffer(GL.GL_COLOR_ATTACHMENT0)
616
+ #glClear(GL.GL_COLOR_BUFFER_BIT) #| GL.GL_DEPTH_BUFFER_BIT)
617
+
618
+ #clear the second colour attachment buffer
619
+ GL.glDrawBuffers(1, [GL.GL_COLOR_ATTACHMENT1, ])
620
+ GL.glClearColor(1.0, 0.0, 0.0, 1.0)
621
+ GL.glClear(GL.GL_COLOR_BUFFER_BIT)
622
+
623
+ GL.glDrawBuffers(2, [GL.GL_COLOR_ATTACHMENT0, GL.GL_COLOR_ATTACHMENT1])
624
+
625
+ #draw the OIT layers
626
+ for l in layers:
627
+ l.render(self)
628
+
629
+ # set the framebuffer back
630
+ GL.glBindFramebuffer(GL.GL_FRAMEBUFFER, current_fb)
631
+
632
+ #now do the compositing pass
633
+ with self.composite_shader as c:
634
+ # bind our pre-rendered textures
635
+
636
+ GL.glActiveTexture(GL.GL_TEXTURE0)
637
+ #GL.glEnable(GL.GL_TEXTURE_2D)
638
+ GL.glBindTexture(GL.GL_TEXTURE_2D, self._accumT)
639
+ self._acc_buf = GL.glGetTexImage(GL.GL_TEXTURE_2D, 0, GL.GL_RGBA, GL.GL_FLOAT)
640
+ GL.glUniform1i(c.get_uniform_location('accum_t'), 0)
641
+
642
+ GL.glActiveTexture(GL.GL_TEXTURE1)
643
+ #GL.glEnable(GL.GL_TEXTURE_2D)
644
+ GL.glBindTexture(GL.GL_TEXTURE_2D, self._revealT)
645
+ self._reveal_buf = GL.glGetTexImage(GL.GL_TEXTURE_2D, 0, GL.GL_RED, GL.GL_FLOAT)
646
+ GL.glUniform1i(c.get_uniform_location('reveal_t'), 1)
647
+
648
+ GL.glEnable(GL.GL_BLEND)
649
+ GL.glBlendFunc(GL.GL_ONE_MINUS_SRC_ALPHA, GL.GL_SRC_ALPHA)
650
+
651
+ # Draw triangles to display texture on
652
+ #GL.glColor4f(1., 1., 1., 1.)
653
+
654
+ vao = GL.glGenVertexArrays(1)
655
+ vbo = GL.glGenBuffers(1)
656
+ GL.glBindVertexArray(vao)
657
+ GL.glBindBuffer(GL.GL_ARRAY_BUFFER, vbo)
658
+ # GL.glBufferData(GL.GL_ARRAY_BUFFER, numpy.array([-1, -1, 0,
659
+ # 1, -1, 0,
660
+ # 1, 1, 0,
661
+ # -1, 1, 0], 'f'), GL.GL_STATIC_DRAW)
662
+ GL.glBufferData(GL.GL_ARRAY_BUFFER, numpy.array([-1, -1, 0,
663
+ 1, -1, 0,
664
+ 1, 1, 0,
665
+ 1, 1, 0,
666
+ -1, 1, 0,
667
+ -1, -1, 0], 'f'), GL.GL_STATIC_DRAW)
668
+ GL.glVertexAttribPointer(0, 3, GL.GL_FLOAT, GL.GL_FALSE, 0, None)
669
+ GL.glEnableVertexAttribArray(0)
670
+
671
+ #GL.glDrawArrays(GL.GL_TRIANGLE_STRIP, 0, 4)
672
+ GL.glDrawArrays(GL.GL_TRIANGLES, 0, 6)
673
+
674
+ GL.glBindBuffer(GL.GL_ARRAY_BUFFER, 0)
675
+ GL.glBindVertexArray(0)
676
+ GL.glDeleteBuffers(1, [vbo, ])
677
+ GL.glDeleteVertexArrays(1, [vao, ])
678
+
679
+ # GL.glBegin(GL.GL_QUADS)
680
+ # GL.glTexCoord2f(0., 0.) # lower left corner of image */
681
+ # GL.glVertex3f(-1, -1, 0.0)
682
+ # GL.glTexCoord2f(1., 0.) # lower right corner of image */
683
+ # GL.glVertex3f(1, -1, 0.0)
684
+ # GL.glTexCoord2f(1.0, 1.0) # upper right corner of image */
685
+ # GL.glVertex3f(1, 1, 0.0)
686
+ # GL.glTexCoord2f(0.0, 1.0) # upper left corner of image */
687
+ # GL.glVertex3f(-1, 1, 0.0)
688
+ # GL.glEnd()
689
+
690
+ #unbind our textures
691
+ GL.glActiveTexture(GL.GL_TEXTURE0)
692
+ GL.glBindTexture(GL.GL_TEXTURE_2D, 0)
693
+ #GL.glDisable(GL.GL_TEXTURE_2D)
694
+
695
+ GL.glActiveTexture(GL.GL_TEXTURE1)
696
+ GL.glBindTexture(GL.GL_TEXTURE_2D, 0)
697
+ #GL.glDisable(GL.GL_TEXTURE_2D)
698
+
699
+ @property
700
+ def composite_shader(self):
701
+ from PYME.LMVis.shader_programs.ShaderProgramFactory import ShaderProgramFactory
702
+ from PYME.LMVis.shader_programs.oit_compositor import OITCompositorProgram
703
+ if not hasattr(self, '_composite_shader'):
704
+ self._composite_shader = ShaderProgramFactory.get_program(OITCompositorProgram, self.gl_context, self)
705
+
706
+ return self._composite_shader
707
+
708
+ @property
709
+ def object_rotation_matrix(self):
710
+ """
711
+ The transformation matrix used to map coordinates in real space to our 3D view space. Currently implements
712
+ rotation, defined by 3 vectors (up, right, and back). Does not include scaling or projection.
713
+
714
+ Returns
715
+ -------
716
+ a 4x4 matrix describing the rotation of the points within our 3D world
717
+
718
+ """
719
+ if not self.displayMode == '2D':
720
+ return numpy.array(
721
+ [numpy.hstack((self.view.vec_right, 0)), numpy.hstack((self.view.vec_up, 0)), numpy.hstack((self.view.vec_back, 0)),
722
+ [0, 0, 0, 1]], 'f')
723
+ else:
724
+ return numpy.eye(4, dtype='f')
725
+
726
+ def InitGL(self):
727
+ print('OpenGL - Version: {}'.format(GL.glGetString(GL.GL_VERSION)))
728
+ self.glsl_version = GL.glGetString(GL.GL_SHADING_LANGUAGE_VERSION).decode().replace('.', '')
729
+ print('Shader - Version: {}'.format(self.glsl_version))
730
+
731
+ #supported_glsl_versions = [GL.glGetStringi(GL.GL_SHADING_LANGUAGE_VERSION, i) for i in range(GL.glGetIntegerv(GL.GL_NUM_SHADING_LANGUAGE_VERSIONS))]
732
+ #print('Supported GLSL versions: {}'.format(supported_glsl_versions))
733
+
734
+ max_samples = GL.glGetInteger(GL.GL_MAX_SAMPLES)
735
+ n_samples = GL.glGetInteger(GL.GL_SAMPLES)
736
+ print('GL.GL_MAX_SAMPLES: %d, GL.GL_SAMPLES: %d' % (max_samples, n_samples))
737
+
738
+ if (max_samples >= 4) and (n_samples < 4):
739
+ logger.info('Your machine supports OpenGL antialiasing, but antialiasing disabled - enable by setting the "VisGUI-antialias_samples" PYME config setting to 4 or higher')
740
+
741
+ GL.glEnable(GL.GL_DEPTH_TEST)
742
+ #GL.glEnable(GL.GL_NORMALIZE)
743
+ GL.glEnable(GL.GL_MULTISAMPLE)
744
+
745
+ #GL.glLoadIdentity()
746
+ #GL.glOrtho(self.xmin, self.xmax, self.ymin, self.ymax, self.zmin, self.zmax)
747
+ GL.glClearColor(0.0, 0.0, 0.0, 1.0)
748
+ GL.glClearDepth(1.0)
749
+
750
+ #GL.glEnableClientState(GL.GL_VERTEX_ARRAY)
751
+ #GL.glEnableClientState(GL.GL_COLOR_ARRAY)
752
+ #GL.glEnableClientState(GL.GL_NORMAL_ARRAY)
753
+ GL.glEnable(GL.GL_BLEND)
754
+ GL.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA)
755
+ #GL.glEnable(GL.GL_POINT_SMOOTH)
756
+
757
+ self.ResetView()
758
+
759
+ @property
760
+ def stencil_shader(self):
761
+ if self._stencil_shader is None:
762
+ self._stencil_shader =ShaderProgramFactory.get_program(DefaultShaderProgram, self.gl_context, self)
763
+ return self._stencil_shader
764
+
765
+ def ResetView(self):
766
+ self.view.vec_up = numpy.array([0, 1, 0])
767
+ self.view.vec_right = numpy.array([1, 0, 0])
768
+ self.view.vec_back = numpy.array([0, 0, 1])
769
+
770
+ self.Refresh()
771
+
772
+ @property
773
+ def xmin(self):
774
+ return self.view.translation[0] - 0.5 * self.pixelsize * self.view_port_size[0]
775
+
776
+ @property
777
+ def xmax(self):
778
+ return self.view.translation[0] + 0.5 * self.pixelsize * self.view_port_size[0]
779
+
780
+ @property
781
+ def ymin(self):
782
+ return self.view.translation[1] - 0.5 * self.pixelsize * self.view_port_size[1]
783
+
784
+ @property
785
+ def ymax(self):
786
+ return self.view.translation[1] + 0.5 * self.pixelsize * self.view_port_size[1]
787
+
788
+ @property
789
+ def pixelsize(self):
790
+ return 2. / (self.view.scale * self.view_port_size[0])
791
+
792
+ @property
793
+ def content_scale_factor(self):
794
+ # version-safe way to get the content scale factor for high DPI screens
795
+ vmajor,vminor = wx.VERSION[:2]
796
+ if vmajor >= 4 and vminor >=1: # 4.1 or later
797
+ sc = self.GetContentScaleFactor()
798
+ else:
799
+ sc = 1
800
+ return sc
801
+
802
+ def _view_changed(self):
803
+ """Notify anyone who is synced to our view"""
804
+ for callback in self.wantViewChangeNotification:
805
+ if callback:
806
+ callback.Refresh()
807
+
808
+ def setView(self, xmin, xmax, ymin, ymax):
809
+
810
+ self.view.translation[0] = (xmin + xmax) / 2.0
811
+ self.view.translation[1] = (ymin + ymax) / 2.0
812
+ self.view.translation[2] = self.zc_o # 0#z.mean()
813
+
814
+ self.view.scale = 2. / (xmax - xmin)
815
+
816
+ self.Refresh()
817
+ if 'OnGLViewChanged' in dir(self.parent):
818
+ self.parent.OnGLViewChanged()
819
+
820
+ self._view_changed()
821
+
822
+ def moveView(self, dx, dy, dz=0):
823
+ return self.pan(dx, dy, dz)
824
+
825
+ def pan(self, dx, dy, dz=0):
826
+ self.view.translation[0] += dx
827
+ self.view.translation[1] += dy
828
+ self.view.translation[2] += dz
829
+
830
+ self.Refresh()
831
+ self._view_changed()
832
+
833
+ def OnWheel(self, event):
834
+ rot = event.GetWheelRotation()
835
+ xp, yp = self._ScreenCoordinatesToNm(event.GetX(), event.GetY())
836
+
837
+ dx, dy = (xp - self.view.translation[0]), (yp - self.view.translation[1])
838
+ dx_, dy_, dz_, c_ = numpy.dot(self.object_rotation_matrix, [dx, dy, 0, 0])
839
+ xp_, yp_, zp_ = (self.view.translation[0] + dx_), (self.view.translation[1] + dy_), (self.view.translation[2] + dz_)
840
+
841
+ if event.MiddleIsDown():
842
+ self.WheelFocus(rot, xp_, yp_, zp_)
843
+ else:
844
+ self.WheelZoom(rot, xp_, yp_, zp_)
845
+
846
+ def WheelZoom(self, rot, xp, yp, zp=0):
847
+ dx = xp - self.view.translation[0]
848
+ dy = yp - self.view.translation[1]
849
+ dz = zp - self.view.translation[2]
850
+
851
+ if rot > 0:
852
+ # zoom out
853
+ self.view.scale *= ZOOM_FACTOR
854
+
855
+ self.view.translation[0] += dx * (1. - 1. / ZOOM_FACTOR)
856
+ self.view.translation[1] += dy * (1. - 1. / ZOOM_FACTOR)
857
+ self.view.translation[2] += dz * (1. - 1. / ZOOM_FACTOR)
858
+
859
+ if rot < 0:
860
+ # zoom in
861
+ self.view.scale /= ZOOM_FACTOR
862
+
863
+ self.view.translation[0] += dx * (1. - ZOOM_FACTOR)
864
+ self.view.translation[1] += dy * (1. - ZOOM_FACTOR)
865
+ self.view.translation[2] += dz * (1. - ZOOM_FACTOR)
866
+
867
+ self.Refresh()
868
+ self._view_changed()
869
+
870
+ def WheelFocus(self, rot, xp, yp, zp=0):
871
+ if rot > 0:
872
+ self.view.translation[2] -= 1.
873
+
874
+ if rot < 0:
875
+ self.view.translation[2] += 1.
876
+
877
+ self.Refresh()
878
+ self._view_changed()
879
+
880
+ def OnLeftDown(self, event):
881
+ if not self.displayMode == '2D':
882
+ # dragging the mouse rotates the object
883
+ self.xDragStart = event.GetX()
884
+ self.yDragStart = event.GetY()
885
+
886
+ self.angyst = self.angup
887
+ self.angxst = self.angright
888
+
889
+ self.dragging = True
890
+ else: # 2D
891
+ # dragging the mouse sets an ROI
892
+ xp, yp = self._ScreenCoordinatesToNm(event.GetX(), event.GetY())
893
+
894
+ self.selectionDragging = True
895
+ self.selectionSettings.show = True
896
+
897
+ self.selectionSettings.start = (xp, yp, None)
898
+ self.selectionSettings.finish = (xp, yp, None)
899
+ self.selectionSettings.trace.clear()
900
+ self.selectionSettings.trace.append((xp, yp))
901
+
902
+ event.Skip()
903
+
904
+ def OnLeftUp(self, event):
905
+ self.dragging = False
906
+
907
+ if self.selectionDragging:
908
+ xp, yp = self._ScreenCoordinatesToNm(event.GetX(), event.GetY())
909
+
910
+ self.selectionSettings.finish = (xp, yp, None)
911
+ self.selectionSettings.trace.append((xp, yp))
912
+ self.selectionDragging = False
913
+
914
+ self.Refresh()
915
+ self.Update()
916
+
917
+ event.Skip()
918
+
919
+ def OnMiddleDown(self, event):
920
+ self.xDragStart = event.GetX()
921
+ self.yDragStart = event.GetY()
922
+
923
+ self.panning = True
924
+ event.Skip()
925
+
926
+ def OnMiddleUp(self, event):
927
+ self.panning = False
928
+ event.Skip()
929
+
930
+ def _ScreenCoordinatesToNm(self, x, y):
931
+ # FIXME!!!
932
+ sc = self.content_scale_factor
933
+ x_ = self.pixelsize * (x - 0.5 * float(self.view_port_size[0])) + self.view.translation[0]
934
+ y_ = self.pixelsize * (y - 0.5 * float(self.view_port_size[1])) + self.view.translation[1]
935
+ # print x_, y_
936
+ return x_, y_
937
+
938
+ def OnMouseMove(self, event):
939
+ x = event.GetX()
940
+ y = event.GetY()
941
+
942
+ if self.selectionDragging:
943
+ sx, sy = self._ScreenCoordinatesToNm(x, y)
944
+ self.selectionSettings.finish = (sx, sy, None)
945
+ self.selectionSettings.trace.append((sx, sy))
946
+ self.Refresh()
947
+ event.Skip()
948
+
949
+ elif self.dragging:
950
+ angx = numpy.pi * (x - self.xDragStart) / 180
951
+ angy = numpy.pi * (y - self.yDragStart) / 180
952
+
953
+ r_mat1 = numpy.matrix(
954
+ [[numpy.cos(angx), 0, numpy.sin(angx)], [0, 1, 0], [-numpy.sin(angx), 0, numpy.cos(angx)]])
955
+ r_mat = r_mat1 * numpy.matrix(
956
+ [[1, 0, 0], [0, numpy.cos(angy), numpy.sin(angy)], [0, -numpy.sin(angy), numpy.cos(angy)]])
957
+
958
+ vec_right_n = numpy.array(r_mat * numpy.matrix(self.view.vec_right).T).squeeze()
959
+ vec_up_n = numpy.array(r_mat * numpy.matrix(self.view.vec_up).T).squeeze()
960
+ vec_back_n = numpy.array(r_mat * numpy.matrix(self.view.vec_back).T).squeeze()
961
+
962
+ self.view.vec_right = vec_right_n
963
+
964
+ self.view.vec_up = vec_up_n
965
+ self.view.vec_back = vec_back_n
966
+
967
+ self.xDragStart = x
968
+ self.yDragStart = y
969
+
970
+ self.Refresh()
971
+ event.Skip()
972
+
973
+ elif self.panning:
974
+ dx = self.pixelsize * (x - self.xDragStart)
975
+ dy = self.pixelsize * (y - self.yDragStart)
976
+
977
+ dx_, dy_, dz_, c_ = numpy.dot(self.object_rotation_matrix, [dx, dy, 0, 0])
978
+
979
+ self.xDragStart = x
980
+ self.yDragStart = y
981
+
982
+ self.pan(-dx_, -dy_, -dz_)
983
+
984
+ event.Skip()
985
+
986
+ def OnKeyPress(self, event):
987
+ # print event.GetKeyCode()
988
+ if event.GetKeyCode() == 83: # S - toggle stereo
989
+ self.stereo = not self.stereo
990
+ self.Refresh()
991
+ elif event.GetKeyCode() == 67: # C - centre
992
+ self.recenter_bbox()
993
+ self.Refresh()
994
+
995
+ elif event.GetKeyCode() == 91: # [ decrease eye separation
996
+ self.eye_dist /= 1.5
997
+ self.Refresh()
998
+
999
+ elif event.GetKeyCode() == 93: # ] increase eye separation
1000
+ self.eye_dist *= 1.5
1001
+ self.Refresh()
1002
+
1003
+ elif event.GetKeyCode() == 82: # R reset view
1004
+ self.ResetView()
1005
+ self.Refresh()
1006
+
1007
+ elif event.GetKeyCode() == 314: # left
1008
+ pos = numpy.array([self.view.translation[0], self.view.translation[1], self.view.translation[2]], 'f')
1009
+ pos -= 300 * self.view.vec_right
1010
+ self.view.translation[0], self.view.translation[1], self.view.translation[2] = pos
1011
+ # print 'l'
1012
+ self.Refresh()
1013
+
1014
+ elif event.GetKeyCode() == 315: # up
1015
+ pos = numpy.array([self.view.translation[0], self.view.translation[1], self.view.translation[2]])
1016
+ pos -= 300 * self.view.vec_back
1017
+ self.view.translation[0], self.view.translation[1], self.view.translation[2] = pos
1018
+ self.Refresh()
1019
+
1020
+ elif event.GetKeyCode() == 316: # right
1021
+ pos = numpy.array([self.view.translation[0], self.view.translation[1], self.view.translation[2]])
1022
+ pos += 300 * self.view.vec_right
1023
+ self.view.translation[0], self.view.translation[1], self.view.translation[2] = pos
1024
+ self.Refresh()
1025
+
1026
+ elif event.GetKeyCode() == 317: # down
1027
+ pos = numpy.array([self.view.translation[0], self.view.translation[1], self.view.translation[2]])
1028
+ pos += 300 * self.view.vec_back
1029
+ self.view.translation[0], self.view.translation[1], self.view.translation[2] = pos
1030
+ self.Refresh()
1031
+
1032
+ else:
1033
+ event.Skip()
1034
+
1035
+ def getSnapshot(self, mode=GL.GL_RGB):
1036
+ # GL.glBindFramebuffer(GL.GL_READ_FRAMEBUFFER, 0)
1037
+ # width, height = self.view_port_size[0], self.view_port_size[1]
1038
+ # snap = GL.glReadPixelsf(0, 0, width, height, mode)
1039
+ # snap = snap.ravel().reshape(width, height, -1, order='F')
1040
+ #
1041
+ # if mode == GL.GL_LUMINANCE:
1042
+ # # snap.strides = (4, 4 * snap.shape[0])
1043
+ # pass
1044
+ # elif mode == GL.GL_RGB:
1045
+ # snap.strides = (12, 12 * snap.shape[0], 4)
1046
+ # else:
1047
+ # raise RuntimeError('{} is not a supported format.'.format(mode))
1048
+ # img.show()
1049
+ self.on_screen = False
1050
+ sc = self.content_scale_factor
1051
+ view_port_size = (int(self.view_port_size[0]*sc), int(self.view_port_size[1]*sc))
1052
+ off_screen_handler = OffScreenHandler(view_port_size, mode, self._num_antialias_samples)
1053
+ with off_screen_handler:
1054
+ self.OnDraw()
1055
+ snap = off_screen_handler.get_snap()
1056
+ self.on_screen = True
1057
+ return (255*np.asarray(snap)).astype('uint8')
1058
+
1059
+ def getIm(self, pixel_size=None, mode=GL.GL_RGB, image_bounds=None):
1060
+ if ((pixel_size is None) or (abs(1 - pixel_size) < 0.001) and image_bounds is None): # use current pixel size
1061
+ return self.getSnapshot(mode=mode)
1062
+ else:
1063
+ # set size before moving the view, since self.setView includes a self.Refresh() call
1064
+ old_view = self.get_view()
1065
+ old_size = self.view_port_size
1066
+
1067
+ try:
1068
+ if image_bounds is None:
1069
+ # for snapshots, just scale the viewport by the ratio of desired and current pixel sizes
1070
+ # as this works well with 3D rotated (and perspective) views
1071
+ # NOTE: rounding to the nearest pixel causes the pixel size to be inexact, and images produced this way should NOT
1072
+ # be used for quantification.
1073
+ sc = pixel_size/self.pixelsize
1074
+ self.view_port_size = (int(old_size[0]/sc), int(old_size[1]/sc))
1075
+
1076
+ else:
1077
+ # legacy fallback for CurrentRenderer
1078
+ # NOTE - does not work for 3D views - strictly 2D only
1079
+ x0, y0, x1, y1, z0, z1 = image_bounds.bounds
1080
+
1081
+
1082
+ self.view_port_size = (int((x1 - x0) / pixel_size),
1083
+ int((y1 - y0) / pixel_size))
1084
+ logging.debug('viewport size %s' % (self.view_port_size,))
1085
+
1086
+ self.setView(x0, x0 + self.view_port_size[0]*pixel_size,
1087
+ y0, y0 + self.view_port_size[1]*pixel_size)
1088
+
1089
+ #enforce top-down view (2D)
1090
+ self.view.top()
1091
+
1092
+ print(pixel_size, self.pixelsize)
1093
+ assert(self.pixelsize == pixel_size)
1094
+
1095
+ snap = self.getSnapshot(mode=mode)
1096
+
1097
+ finally:
1098
+ self.view_port_size = old_size
1099
+ self.set_view(old_view)
1100
+ return snap
1101
+
1102
+ def recenter(self, x, y):
1103
+ self.view.translation[0] = x.mean()
1104
+ self.view.translation[1] = y.mean()
1105
+ self.view.translation[2] = 0 # z.mean()
1106
+
1107
+ self.sx = x.max() - x.min()
1108
+ self.sy = y.max() - y.min()
1109
+ self.sz = 0 # z.max() - z.min()
1110
+
1111
+ self.view.scale = 2. / (max(self.sx, self.sy))
1112
+
1113
+ def recenter_bbox(self):
1114
+ bb = self.bbox
1115
+ if bb is None:
1116
+ return
1117
+
1118
+ #print('recenter, bbox:', bb)
1119
+
1120
+ centre = 0.5*(bb[:3] + bb[3:])
1121
+
1122
+ self.view.translation[0], self.view.translation[1], self.view.translation[2] = centre
1123
+
1124
+ def fit_bbox(self):
1125
+ bb = self.bbox
1126
+ if bb is None:
1127
+ return
1128
+
1129
+ sz = (bb[3:] - bb[:3])
1130
+
1131
+ self.view.scale = 1.5/max(np.abs(sz))
1132
+ self.recenter_bbox()
1133
+
1134
+ def set_view(self, view):
1135
+ self.view=view
1136
+ self.Refresh()
1137
+
1138
+ def get_view(self, view_id='id'):
1139
+ view = View.copy(self.view)
1140
+ view.view_id = view_id
1141
+ return view
1142
+
1143
+ def refresh(self, *args, **kwargs):
1144
+ bb = self.bbox #force an update of our bounding box
1145
+ self.Refresh()
1146
+
1147
+
1148
+
1149
+
1150
+ def showGLFrame():
1151
+ f = wx.Frame(None, size=(800, 800))
1152
+ #sizer = wx.BoxSizer(wx.VERTICAL)
1153
+ c = LMGLShaderCanvas(f)
1154
+ #sizer.Add(c, 1, wx.EXPAND, 0)
1155
+ #f.SetSizer(sizer)
1156
+ f.Show()
1157
+ return c