python-microscopy 25.11.20__cp313-cp313-win_amd64.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1278) hide show
  1. PYME/Acquire/ActionManager.py +450 -0
  2. PYME/Acquire/ExecTools.py +235 -0
  3. PYME/Acquire/Hardware/AAOptoelectronics/MDS.py +175 -0
  4. PYME/Acquire/Hardware/AAOptoelectronics/__init__.py +0 -0
  5. PYME/Acquire/Hardware/ARCoptix/__init__.py +0 -0
  6. PYME/Acquire/Hardware/ARCoptix/lcdriver.py +149 -0
  7. PYME/Acquire/Hardware/ARCoptix/lcserver32.py +123 -0
  8. PYME/Acquire/Hardware/AndorIXon/AndorCam.py +1095 -0
  9. PYME/Acquire/Hardware/AndorIXon/AndorControlFrame.py +312 -0
  10. PYME/Acquire/Hardware/AndorIXon/AndorIXon.py +737 -0
  11. PYME/Acquire/Hardware/AndorIXon/__init__.py +27 -0
  12. PYME/Acquire/Hardware/AndorNeo/AndorNeo.py +644 -0
  13. PYME/Acquire/Hardware/AndorNeo/AndorNeoControlFrame.py +161 -0
  14. PYME/Acquire/Hardware/AndorNeo/AndorZyla.py +761 -0
  15. PYME/Acquire/Hardware/AndorNeo/SDK3.py +307 -0
  16. PYME/Acquire/Hardware/AndorNeo/SDK3Cam.py +171 -0
  17. PYME/Acquire/Hardware/AndorNeo/ZylaControlPanel.py +105 -0
  18. PYME/Acquire/Hardware/AndorNeo/__init__.py +22 -0
  19. PYME/Acquire/Hardware/AndorNeo/parseAtdebug.py +46 -0
  20. PYME/Acquire/Hardware/AndorNeo/plotTimings.py +73 -0
  21. PYME/Acquire/Hardware/AndorNeo/testNeo.py +62 -0
  22. PYME/Acquire/Hardware/Camera.py +1199 -0
  23. PYME/Acquire/Hardware/CameraSkeleton.py +642 -0
  24. PYME/Acquire/Hardware/Coherent/OBIS.py +147 -0
  25. PYME/Acquire/Hardware/Coherent/Sapphire.py +162 -0
  26. PYME/Acquire/Hardware/Coherent/__init__.py +0 -0
  27. PYME/Acquire/Hardware/DMDGui.py +198 -0
  28. PYME/Acquire/Hardware/DigiData/DigiData.py +95 -0
  29. PYME/Acquire/Hardware/DigiData/DigiDataClient.py +30 -0
  30. PYME/Acquire/Hardware/DigiData/RemoteDigiData.py +51 -0
  31. PYME/Acquire/Hardware/DigiData/__init__.py +24 -0
  32. PYME/Acquire/Hardware/DigiData/axDD132x.py +348 -0
  33. PYME/Acquire/Hardware/EMCCDTheory.py +41 -0
  34. PYME/Acquire/Hardware/ExciterWheel.py +167 -0
  35. PYME/Acquire/Hardware/FilterWheel.py +184 -0
  36. PYME/Acquire/Hardware/FocCorr.py +106 -0
  37. PYME/Acquire/Hardware/FocCorrR.py +196 -0
  38. PYME/Acquire/Hardware/FrFilter.py +51 -0
  39. PYME/Acquire/Hardware/GCS/GCS_DLL.py +370 -0
  40. PYME/Acquire/Hardware/GCS/__init__.py +0 -0
  41. PYME/Acquire/Hardware/GCS/gcs.py +210 -0
  42. PYME/Acquire/Hardware/HamamatsuDCAM/HamamatsuDCAM.py +662 -0
  43. PYME/Acquire/Hardware/HamamatsuDCAM/HamamatsuORCA.py +602 -0
  44. PYME/Acquire/Hardware/HamamatsuDCAM/Hamamatsu_control_panel.py +54 -0
  45. PYME/Acquire/Hardware/HamamatsuDCAM/__init__.py +23 -0
  46. PYME/Acquire/Hardware/LaserControlFrame.py +160 -0
  47. PYME/Acquire/Hardware/MPBCommunications/MPBCW.py +132 -0
  48. PYME/Acquire/Hardware/MPBCommunications/__init__.py +0 -0
  49. PYME/Acquire/Hardware/Mercury/Mercury.py +269 -0
  50. PYME/Acquire/Hardware/Mercury/PI_Mercury_GCS_DLL.py +857 -0
  51. PYME/Acquire/Hardware/Mercury/__init__.py +22 -0
  52. PYME/Acquire/Hardware/Mercury/mercuryStepper.py +203 -0
  53. PYME/Acquire/Hardware/Mercury/mercuryStepperGCS.py +281 -0
  54. PYME/Acquire/Hardware/NikonTE2000.py +68 -0
  55. PYME/Acquire/Hardware/NikonTi.py +214 -0
  56. PYME/Acquire/Hardware/NikonTiGUI.py +81 -0
  57. PYME/Acquire/Hardware/OrielCornerstone.py +125 -0
  58. PYME/Acquire/Hardware/PM100USB.py +51 -0
  59. PYME/Acquire/Hardware/Piezos/__init__.py +22 -0
  60. PYME/Acquire/Hardware/Piezos/base_piezo.py +108 -0
  61. PYME/Acquire/Hardware/Piezos/offsetPiezo.py +162 -0
  62. PYME/Acquire/Hardware/Piezos/offsetPiezoREST.py +308 -0
  63. PYME/Acquire/Hardware/Piezos/piezo_c867.py +486 -0
  64. PYME/Acquire/Hardware/Piezos/piezo_e255.py +68 -0
  65. PYME/Acquire/Hardware/Piezos/piezo_e662.py +61 -0
  66. PYME/Acquire/Hardware/Piezos/piezo_e709.py +434 -0
  67. PYME/Acquire/Hardware/Piezos/piezo_e816.py +452 -0
  68. PYME/Acquire/Hardware/Piezos/piezo_e816_corr.py +70 -0
  69. PYME/Acquire/Hardware/Piezos/piezo_e816_dll.py +518 -0
  70. PYME/Acquire/Hardware/Piezos/piezo_e816b.py +70 -0
  71. PYME/Acquire/Hardware/Piezos/piezo_pipython_gcs.py +560 -0
  72. PYME/Acquire/Hardware/Piezos/piezo_test.py +55 -0
  73. PYME/Acquire/Hardware/Simulator/EmpiricalHist.py +273 -0
  74. PYME/Acquire/Hardware/Simulator/__init__.py +22 -0
  75. PYME/Acquire/Hardware/Simulator/dSimControl.py +961 -0
  76. PYME/Acquire/Hardware/Simulator/fakeCam.py +651 -0
  77. PYME/Acquire/Hardware/Simulator/fakePiezo.py +95 -0
  78. PYME/Acquire/Hardware/Simulator/fluor.py +336 -0
  79. PYME/Acquire/Hardware/Simulator/illuminate.cp313-win_amd64.dll.a +0 -0
  80. PYME/Acquire/Hardware/Simulator/illuminate.cp313-win_amd64.pyd +0 -0
  81. PYME/Acquire/Hardware/Simulator/illuminate.pyx +93 -0
  82. PYME/Acquire/Hardware/Simulator/lasersliders.py +90 -0
  83. PYME/Acquire/Hardware/Simulator/rend_im.py +446 -0
  84. PYME/Acquire/Hardware/Simulator/setup.py +69 -0
  85. PYME/Acquire/Hardware/Simulator/simcontrol.py +348 -0
  86. PYME/Acquire/Hardware/Simulator/simui_wx.py +794 -0
  87. PYME/Acquire/Hardware/Tango/__init__.py +0 -0
  88. PYME/Acquire/Hardware/Tango/marzhauser_tango.py +583 -0
  89. PYME/Acquire/Hardware/TiLightCrafter.py +388 -0
  90. PYME/Acquire/Hardware/__init__.py +22 -0
  91. PYME/Acquire/Hardware/aotf.py +271 -0
  92. PYME/Acquire/Hardware/arclampshutterpanel.py +71 -0
  93. PYME/Acquire/Hardware/cameraSoftwareBuffer.py +215 -0
  94. PYME/Acquire/Hardware/camera_noise.py +270 -0
  95. PYME/Acquire/Hardware/ccdAdjPanel.py +188 -0
  96. PYME/Acquire/Hardware/ccdCalibrator.py +161 -0
  97. PYME/Acquire/Hardware/cobaltLaser.py +108 -0
  98. PYME/Acquire/Hardware/cobaltLaser561.py +94 -0
  99. PYME/Acquire/Hardware/comports.py +26 -0
  100. PYME/Acquire/Hardware/driftTrackGUI.py +488 -0
  101. PYME/Acquire/Hardware/driftTracking.py +595 -0
  102. PYME/Acquire/Hardware/fakeShutters.py +52 -0
  103. PYME/Acquire/Hardware/focusKeys.py +204 -0
  104. PYME/Acquire/Hardware/focus_locks/__init__.py +0 -0
  105. PYME/Acquire/Hardware/focus_locks/reflection_focus_lock.py +684 -0
  106. PYME/Acquire/Hardware/frZStage.py +117 -0
  107. PYME/Acquire/Hardware/fw102.py +38 -0
  108. PYME/Acquire/Hardware/ids_peak_cam.py +561 -0
  109. PYME/Acquire/Hardware/ioslave.py +305 -0
  110. PYME/Acquire/Hardware/lasers.py +292 -0
  111. PYME/Acquire/Hardware/matchboxLaser.py +58 -0
  112. PYME/Acquire/Hardware/microscope_adapter.py +104 -0
  113. PYME/Acquire/Hardware/mpd_picosecond_delayer.py +395 -0
  114. PYME/Acquire/Hardware/multiview.py +287 -0
  115. PYME/Acquire/Hardware/olympusix81.py +59 -0
  116. PYME/Acquire/Hardware/pco/__init__.py +0 -0
  117. PYME/Acquire/Hardware/pco/pco_cam.py +348 -0
  118. PYME/Acquire/Hardware/pco/pco_edge_42_lt.py +34 -0
  119. PYME/Acquire/Hardware/pco/pco_sdk.py +1645 -0
  120. PYME/Acquire/Hardware/pco/pco_sdk_cam.py +518 -0
  121. PYME/Acquire/Hardware/pco/pco_sdk_cam_control_panel.py +54 -0
  122. PYME/Acquire/Hardware/phoxxLaser.py +199 -0
  123. PYME/Acquire/Hardware/phoxxLaserOLD.py +242 -0
  124. PYME/Acquire/Hardware/priorLumen.py +102 -0
  125. PYME/Acquire/Hardware/priorarclampshutter.py +52 -0
  126. PYME/Acquire/Hardware/setup.py +50 -0
  127. PYME/Acquire/Hardware/spacenav.py +148 -0
  128. PYME/Acquire/Hardware/splitter.py +394 -0
  129. PYME/Acquire/Hardware/thorlabsPiezo.py +98 -0
  130. PYME/Acquire/Hardware/thorlabs_cam.py +136 -0
  131. PYME/Acquire/Hardware/thorlabs_mff_flipper.py +400 -0
  132. PYME/Acquire/Hardware/toptica_ibeam.py +51 -0
  133. PYME/Acquire/Hardware/uc480/AndorControlFrame.py +308 -0
  134. PYME/Acquire/Hardware/uc480/__init__.py +27 -0
  135. PYME/Acquire/Hardware/uc480/uCam480.py +695 -0
  136. PYME/Acquire/Hardware/uc480/uc480.py +189 -0
  137. PYME/Acquire/Hardware/uc480/uc480Deprecated.py +87 -0
  138. PYME/Acquire/Hardware/uc480/uc480_h.py +767 -0
  139. PYME/Acquire/Hardware/uc480/uc480_h_gen.py +62 -0
  140. PYME/Acquire/Hardware/uc480/ucCamControlFrame.py +83 -0
  141. PYME/Acquire/Hardware/ueye.py +702 -0
  142. PYME/Acquire/PYMEAcquire.py +186 -0
  143. PYME/Acquire/Protocols/DMDMFM.py +74 -0
  144. PYME/Acquire/Protocols/__init__.py +22 -0
  145. PYME/Acquire/Protocols/darkCalibrate.py +56 -0
  146. PYME/Acquire/Protocols/dual671_470.py +45 -0
  147. PYME/Acquire/Protocols/dual671_488.py +46 -0
  148. PYME/Acquire/Protocols/gainCal.py +53 -0
  149. PYME/Acquire/Protocols/htsms-cal-psf.py +32 -0
  150. PYME/Acquire/Protocols/htsms-cal-registration.py +52 -0
  151. PYME/Acquire/Protocols/htsms-flow.py +29 -0
  152. PYME/Acquire/Protocols/htsms-staggered.py +31 -0
  153. PYME/Acquire/Protocols/htsms-tile.py +68 -0
  154. PYME/Acquire/Protocols/htsms-two-color.py +29 -0
  155. PYME/Acquire/Protocols/htsms-widefield.py +32 -0
  156. PYME/Acquire/Protocols/paint671.py +61 -0
  157. PYME/Acquire/Protocols/photoconversion.py +52 -0
  158. PYME/Acquire/Protocols/photoconversion2.py +55 -0
  159. PYME/Acquire/Protocols/prebleach488.py +70 -0
  160. PYME/Acquire/Protocols/prebleach490.py +69 -0
  161. PYME/Acquire/Protocols/prebleach561.py +72 -0
  162. PYME/Acquire/Protocols/prebleach561NeomEos2.py +70 -0
  163. PYME/Acquire/Protocols/prebleach561NeomEos2ND1.py +70 -0
  164. PYME/Acquire/Protocols/prebleach642.py +70 -0
  165. PYME/Acquire/Protocols/prebleach671.py +69 -0
  166. PYME/Acquire/Protocols/prebleach671ND1.py +58 -0
  167. PYME/Acquire/Protocols/prebleach671ND2.py +57 -0
  168. PYME/Acquire/Protocols/prebleach671Neo.py +69 -0
  169. PYME/Acquire/Protocols/recover671.py +62 -0
  170. PYME/Acquire/Protocols/sequence642_488.py +85 -0
  171. PYME/Acquire/Protocols/sequence642_561.py +87 -0
  172. PYME/Acquire/Protocols/shiftfield.py +198 -0
  173. PYME/Acquire/Protocols/simul488.py +59 -0
  174. PYME/Acquire/Protocols/simul642.py +63 -0
  175. PYME/Acquire/Protocols/simul642HTSMS.py +63 -0
  176. PYME/Acquire/Protocols/simulPA.py +37 -0
  177. PYME/Acquire/Protocols/simulSIM.py +76 -0
  178. PYME/Acquire/Protocols/simulStep.py +62 -0
  179. PYME/Acquire/Protocols/spdscan.py +178 -0
  180. PYME/Acquire/Protocols/standard470.py +45 -0
  181. PYME/Acquire/Protocols/standard488.py +47 -0
  182. PYME/Acquire/Protocols/standard671.py +48 -0
  183. PYME/Acquire/Protocols/standard671_no532.py +47 -0
  184. PYME/Acquire/Protocols/standardArclamp.py +46 -0
  185. PYME/Acquire/Protocols/strip_tile.py +204 -0
  186. PYME/Acquire/Protocols/tile.py +204 -0
  187. PYME/Acquire/Protocols/tile3D.py +192 -0
  188. PYME/Acquire/Protocols/tile671.py +190 -0
  189. PYME/Acquire/Protocols/tile_triggered.py +189 -0
  190. PYME/Acquire/Scripts/init.py +232 -0
  191. PYME/Acquire/Scripts/init_N1_Ti_Exeter_ZIx.py +374 -0
  192. PYME/Acquire/Scripts/init_N2_Ti_Zyla_lasers.py +290 -0
  193. PYME/Acquire/Scripts/init_Neo.py +266 -0
  194. PYME/Acquire/Scripts/init_NeoSim.py +159 -0
  195. PYME/Acquire/Scripts/init_TIRF.py +232 -0
  196. PYME/Acquire/Scripts/init_TIRF_Neo.py +242 -0
  197. PYME/Acquire/Scripts/init_TIRF_NeoO.py +241 -0
  198. PYME/Acquire/Scripts/init_TIRF_onecam.py +233 -0
  199. PYME/Acquire/Scripts/init_Ti.py +257 -0
  200. PYME/Acquire/Scripts/init_UOA_n.py +256 -0
  201. PYME/Acquire/Scripts/init_UOA_n2.py +246 -0
  202. PYME/Acquire/Scripts/init_Y1.py +249 -0
  203. PYME/Acquire/Scripts/init_Zyla.py +260 -0
  204. PYME/Acquire/Scripts/init_drift_tracking.py +80 -0
  205. PYME/Acquire/Scripts/init_emccd_basic.py +277 -0
  206. PYME/Acquire/Scripts/init_htsms.py +277 -0
  207. PYME/Acquire/Scripts/init_htsms_focus_lock.py +132 -0
  208. PYME/Acquire/Scripts/init_micrpi.py +45 -0
  209. PYME/Acquire/Scripts/init_orca.py +70 -0
  210. PYME/Acquire/Scripts/init_pco.py +49 -0
  211. PYME/Acquire/Scripts/init_rev.py +74 -0
  212. PYME/Acquire/Scripts/init_sim100.py +169 -0
  213. PYME/Acquire/Scripts/init_sim103.py +169 -0
  214. PYME/Acquire/Scripts/init_sim2.py +211 -0
  215. PYME/Acquire/Scripts/init_sim50.py +169 -0
  216. PYME/Acquire/Scripts/init_sim75.py +169 -0
  217. PYME/Acquire/Scripts/init_sim_drift_tracking.py +166 -0
  218. PYME/Acquire/Scripts/init_sim_htsms.py +224 -0
  219. PYME/Acquire/Scripts/init_sim_htsms_n.py +233 -0
  220. PYME/Acquire/Scripts/init_sim_main.py +229 -0
  221. PYME/Acquire/Scripts/init_sim_min.py +197 -0
  222. PYME/Acquire/Scripts/init_sim_rem.py +176 -0
  223. PYME/Acquire/Scripts/init_smi1.py +110 -0
  224. PYME/Acquire/Scripts/init_spectro.py +78 -0
  225. PYME/Acquire/Scripts/init_spim.py +116 -0
  226. PYME/Acquire/Scripts/init_thorcam.py +62 -0
  227. PYME/Acquire/Scripts/init_twophoton.py +112 -0
  228. PYME/Acquire/Scripts/init_uc480.py +262 -0
  229. PYME/Acquire/Scripts/init_ueye.py +261 -0
  230. PYME/Acquire/SpoolController.py +958 -0
  231. PYME/Acquire/Utils/MultiPointScanner.py +80 -0
  232. PYME/Acquire/Utils/__init__.py +13 -0
  233. PYME/Acquire/Utils/failsafe.py +157 -0
  234. PYME/Acquire/Utils/fastTiler.py +153 -0
  235. PYME/Acquire/Utils/pointScanner.py +496 -0
  236. PYME/Acquire/Utils/sarcSpacing.py +86 -0
  237. PYME/Acquire/Utils/strip_tiler.py +93 -0
  238. PYME/Acquire/Utils/tiler.py +464 -0
  239. PYME/Acquire/Utils/vibrationAnalysis.py +65 -0
  240. PYME/Acquire/__init__.py +44 -0
  241. PYME/Acquire/acquire_client.py +90 -0
  242. PYME/Acquire/acquire_server.py +316 -0
  243. PYME/Acquire/acquirebase.py +139 -0
  244. PYME/Acquire/acquiremainframe.py +716 -0
  245. PYME/Acquire/acquirewx.py +61 -0
  246. PYME/Acquire/acquisition_base.py +148 -0
  247. PYME/Acquire/actions.py +209 -0
  248. PYME/Acquire/autofocus.py +54 -0
  249. PYME/Acquire/eventLog.py +95 -0
  250. PYME/Acquire/event_loop.py +119 -0
  251. PYME/Acquire/frameWrangler.py +530 -0
  252. PYME/Acquire/htsms/__init__.py +8 -0
  253. PYME/Acquire/htsms/rule_ui.py +970 -0
  254. PYME/Acquire/htsms/rule_ui_v2.py +573 -0
  255. PYME/Acquire/htsms/tweeter.py +222 -0
  256. PYME/Acquire/microscope.py +1050 -0
  257. PYME/Acquire/positionTracker.py +181 -0
  258. PYME/Acquire/protocol.py +299 -0
  259. PYME/Acquire/protocol_acquisition.py +404 -0
  260. PYME/Acquire/sampleInformation.py +591 -0
  261. PYME/Acquire/sampleInformationDjangoDirect.py +446 -0
  262. PYME/Acquire/setup.py +52 -0
  263. PYME/Acquire/stackSettings.py +295 -0
  264. PYME/Acquire/stage_leveling.py +285 -0
  265. PYME/Acquire/ui/AnalysisSettingsUI.py +184 -0
  266. PYME/Acquire/ui/HDFSpoolFrame.py +584 -0
  267. PYME/Acquire/ui/__init__.py +0 -0
  268. PYME/Acquire/ui/actionUI.py +892 -0
  269. PYME/Acquire/ui/focus_lock_gui.py +149 -0
  270. PYME/Acquire/ui/intensity_trace.py +143 -0
  271. PYME/Acquire/ui/intsliders.py +222 -0
  272. PYME/Acquire/ui/lasersliders.py +329 -0
  273. PYME/Acquire/ui/mpd_picosecond_delay_panel.py +69 -0
  274. PYME/Acquire/ui/multiview_select.py +77 -0
  275. PYME/Acquire/ui/positionUI.py +519 -0
  276. PYME/Acquire/ui/preflight.py +58 -0
  277. PYME/Acquire/ui/scanner_panel.py +41 -0
  278. PYME/Acquire/ui/selectCameraPanel.py +46 -0
  279. PYME/Acquire/ui/seqdialog.py +501 -0
  280. PYME/Acquire/ui/splashScreen.py +175 -0
  281. PYME/Acquire/ui/spool_panel.py +830 -0
  282. PYME/Acquire/ui/tile_panel.py +556 -0
  283. PYME/Acquire/ui/tilesettingsui.py +91 -0
  284. PYME/Acquire/ui/voxelSizeDialog.py +149 -0
  285. PYME/Acquire/webui/__init__.py +36 -0
  286. PYME/Acquire/webui/ipy.py +361 -0
  287. PYME/Acquire/webui/static/css/pyme-bootstrap.css +9908 -0
  288. PYME/Acquire/webui/static/css/pymeacquire.css +85 -0
  289. PYME/Acquire/webui/static/js/pymeacquire.js +375 -0
  290. PYME/Acquire/webui/static/js/pzf.js +95 -0
  291. PYME/Acquire/webui/templates/PYMEAcquire.html +232 -0
  292. PYME/Acquire/webui/templates/login.html +84 -0
  293. PYME/Acquire/webui/templates/xtermpage.html +106 -0
  294. PYME/Acquire/xyztc.py +418 -0
  295. PYME/Acquire/zScanner.py +287 -0
  296. PYME/Analysis/BleachProfile/__init__.py +26 -0
  297. PYME/Analysis/BleachProfile/deMod.py +91 -0
  298. PYME/Analysis/BleachProfile/fitRecover.py +90 -0
  299. PYME/Analysis/BleachProfile/intensProf.py +519 -0
  300. PYME/Analysis/BleachProfile/kinModels.py +507 -0
  301. PYME/Analysis/BleachProfile/rawIntensity.py +227 -0
  302. PYME/Analysis/BleachProfile/rollins.py +555 -0
  303. PYME/Analysis/Colocalisation/__init__.py +27 -0
  304. PYME/Analysis/Colocalisation/colocScaleDep.py +126 -0
  305. PYME/Analysis/Colocalisation/correlationCoeffs.py +198 -0
  306. PYME/Analysis/Colocalisation/distColoc.py +110 -0
  307. PYME/Analysis/Colocalisation/edtColoc.py +191 -0
  308. PYME/Analysis/MetaData.py +278 -0
  309. PYME/Analysis/PSFEst/__init__.py +27 -0
  310. PYME/Analysis/PSFEst/dec.py +283 -0
  311. PYME/Analysis/PSFEst/extractImages.py +316 -0
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@@ -0,0 +1,1453 @@
1
+ #!/usr/bin/python
2
+
3
+ ##################
4
+ # gl_render3D.py
5
+ #
6
+ # Copyright David Baddeley, 209
7
+ # d.baddeley@auckland.ac.nz
8
+ #
9
+ # This program is free software: you can redistribute it and/or modify
10
+ # it under the terms of the GNU General Public License as published by
11
+ # the Free Software Foundation, either version 3 of the License, or
12
+ # (at your option) any later version.
13
+ #
14
+ # This program is distributed in the hope that it will be useful,
15
+ # but WITHOUT ANY WARRANTY; without even the implied warranty of
16
+ # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17
+ # GNU General Public License for more details.
18
+ #
19
+ # You should have received a copy of the GNU General Public License
20
+ # along with this program. If not, see <http://www.gnu.org/licenses/>.
21
+ #
22
+ ##################
23
+
24
+ import numpy
25
+ import numpy as np
26
+ # import pylab
27
+ #import matplotlib.cm
28
+ from PYME.misc.colormaps import cm
29
+ import wx
30
+ import wx.glcanvas
31
+ from OpenGL import GLUT
32
+ from OpenGL.GL import *
33
+ from OpenGL.GLU import *
34
+ from six.moves import xrange
35
+ from wx.glcanvas import GLCanvas
36
+
37
+ #from PYME.LMVis.tests.gl_test_objects import NineCollections
38
+
39
+ try:
40
+ from PYME.Analysis.points.gen3DTriangs import gen3DTriangs, gen3DBlobs, testObj
41
+ except:
42
+ pass
43
+
44
+ try:
45
+ # location in Python 2.7 and 3.1
46
+ from weakref import WeakSet
47
+ except ImportError:
48
+ # separately installed py 2.6 compatibility
49
+ from weakrefset import WeakSet
50
+
51
+ # import time
52
+
53
+ import sys
54
+ if sys.platform == 'darwin':
55
+ # osx gives us LOTS of scroll events
56
+ # ajust the mag in smaller increments
57
+ ZOOM_FACTOR = 1.1
58
+ else:
59
+ ZOOM_FACTOR = 2.0
60
+
61
+ # import statusLog
62
+
63
+ name = 'ball_glut'
64
+
65
+
66
+
67
+
68
+ class cmap_mult:
69
+ def __init__(self, gains, zeros):
70
+ self.gains = gains
71
+ self.zeros = zeros
72
+
73
+ def __call__(self, cvals):
74
+ return numpy.minimum(numpy.vstack((self.gains[0]*cvals - self.zeros[0], self.gains[1]*cvals - self.zeros[1],
75
+ self.gains[2]*cvals - self.zeros[2], 1 + 0*cvals)), 1).astype('f').T
76
+
77
+ cm_hot = cmap_mult(8.0*numpy.ones(3)/3, [0, 3.0/8, 6.0/8])
78
+ cm_grey = cmap_mult(numpy.ones(3), [0, 0, 0])
79
+
80
+
81
+ class RenderLayer(object):
82
+ drawModes = {'triang': GL_TRIANGLES, 'quads': GL_QUADS, 'edges': GL_LINES, 'points': GL_POINTS,
83
+ 'wireframe': GL_TRIANGLES, 'tracks': GL_LINE_STRIP}
84
+
85
+ def __init__(self, vertices, normals, colours, cmap, clim, mode='triang', pointsize=5, alpha=1):
86
+ self.verts = vertices
87
+ self.normals = normals
88
+ self.cols = colours
89
+
90
+ self.cmap = cmap
91
+ self.clim = clim
92
+ self.alpha = alpha
93
+
94
+ cs_ = ((self.cols - self.clim[0])/(self.clim[1] - self.clim[0]))
95
+ cs = self.cmap(cs_)
96
+ cs[:, 3] = self.alpha
97
+
98
+ self.cs = cs.ravel().reshape(len(self.cols), 4)
99
+
100
+ self.mode = mode
101
+ self.pointSize = pointsize
102
+
103
+ def render(self, glcanvas=None):
104
+ # with default_shader:
105
+ if self.mode in ['points']:
106
+ glDisable(GL_LIGHTING)
107
+ #glDisable(GL_DEPTH_TEST)
108
+ #glPointSize(self.pointSize*self.scale*(self.xmax - self.xmin))
109
+
110
+ glEnable(GL_POINT_SMOOTH)
111
+ if glcanvas:
112
+ if self.pointSize == 0:
113
+ glPointSize(1 / glcanvas.pixelsize)
114
+ else:
115
+ glPointSize(self.pointSize/glcanvas.pixelsize)
116
+ else:
117
+ glPointSize(self.pointSize)
118
+ else:
119
+ glEnable(GL_LIGHTING)
120
+ pass
121
+
122
+ if self.mode in ['wireframe']:
123
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)
124
+ else:
125
+ glPolygonMode(GL_FRONT, GL_FILL)
126
+
127
+ nVertices = self.verts.shape[0]
128
+
129
+ self.vs_ = glVertexPointerf(self.verts)
130
+ self.n_ = glNormalPointerf(self.normals)
131
+ self.c_ = glColorPointerf(self.cs)
132
+
133
+ glPushMatrix ()
134
+ glColor4f(0,0.5,0, 1)
135
+
136
+ glDrawArrays(self.drawModes[self.mode], 0, nVertices)
137
+
138
+ glPopMatrix()
139
+
140
+
141
+ class TrackLayer(RenderLayer):
142
+ def __init__(self, vertices, colours, cmap, clim, clumpSizes, clumpStarts, alpha=1):
143
+ self.verts = vertices
144
+ self.cols = colours
145
+ self.clumpSizes = clumpSizes
146
+ self.clumpStarts = clumpStarts
147
+
148
+ self.cmap = cmap
149
+ self.clim = clim
150
+ self.alpha = alpha
151
+
152
+ cs_ = ((self.cols - self.clim[0])/(self.clim[1] - self.clim[0]))
153
+ cs = self.cmap(cs_)
154
+ cs[:,3] = self.alpha
155
+
156
+ self.cs = cs.ravel().reshape(len(self.cols), 4)
157
+
158
+ def render(self, glcanvas=None):
159
+ glDisable(GL_LIGHTING)
160
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)
161
+
162
+ self.vs_ = glVertexPointerf(self.verts)
163
+ #self.n_ = glNormalPointerf(self.normals)
164
+ self.c_ = glColorPointerf(self.cs)
165
+
166
+ glPushMatrix ()
167
+ glColor4f(0,0.5,0, 1)
168
+
169
+ for i, cl in enumerate(self.clumpSizes):
170
+ if cl > 0:
171
+ glDrawArrays(self.drawModes['tracks'], self.clumpStarts[i], cl)
172
+
173
+ glPopMatrix()
174
+
175
+
176
+ class SelectionSettings(object):
177
+ def __init__(self):
178
+ self.start = (0,0)
179
+ self.finish = (0,0)
180
+ self.colour = [1,1,0]
181
+ self.show = False
182
+
183
+
184
+ class SelectionOverlay(object):
185
+
186
+ def __init__(self, selectionSettings):
187
+ self.selectionSettings = selectionSettings
188
+
189
+ def render(self, glcanvas):
190
+ if self.selectionSettings.show:
191
+ glDisable(GL_LIGHTING)
192
+ x0, y0 = self.selectionSettings.start
193
+ x1, y1 = self.selectionSettings.finish
194
+
195
+ glColor3fv(self.selectionSettings.colour)
196
+ glBegin(GL_LINE_LOOP)
197
+ glVertex3f(x0, y0, glcanvas.zc)
198
+ glVertex3f(x1, y0, glcanvas.zc)
199
+ glVertex3f(x1, y1, glcanvas.zc)
200
+ glVertex3f(x0, y1, glcanvas.zc)
201
+ glEnd()
202
+
203
+
204
+ class MessageOverlay(object):
205
+ def __init__(self, message = '', x=-.7, y=0):
206
+ self.message = message
207
+ self.x = x
208
+ self.y = y
209
+
210
+ def set_message(self, message):
211
+ self.message = message
212
+
213
+ def render(self, glcanvas):
214
+ if not self.message == '':
215
+ glDisable(GL_LIGHTING)
216
+ glPushMatrix()
217
+ glLoadIdentity()
218
+
219
+ glOrtho(-1, 1, -1, 1, -1, 1)
220
+ # def glut_print(x, y, font, text, r, g, b, a):
221
+
222
+ # blending = False
223
+ # if glIsEnabled(GL_BLEND):
224
+ # blending = True
225
+
226
+ # glEnable(GL_BLEND)
227
+ glColor3f(1, 1, 1)
228
+ glRasterPos2f(self.x, self.y)
229
+ # on windows we must have a glutInit call
230
+ # on mac this seems not absolutely vital
231
+ GLUT.glutInit()
232
+ for ch in self.message:
233
+ GLUT.glutBitmapCharacter(GLUT.GLUT_BITMAP_9_BY_15, ctypes.c_int(ord(ch)))
234
+
235
+ # GLUT.glutBitmapString(GLUT.GLUT_BITMAP_9_BY_15, ctypes.c_char_p(self.message))
236
+
237
+ # if not blending:
238
+ # glDisable(GL_BLEND)
239
+
240
+ glPopMatrix()
241
+ glEnable(GL_LIGHTING)
242
+
243
+
244
+
245
+ class LMGLCanvas(GLCanvas):
246
+ defaultProgram = None
247
+ LUTOverlayLayer = None
248
+ AxesOverlayLayer = None
249
+ ScaleBarOverlayLayer = None
250
+ _is_initialized = False
251
+
252
+ def __init__(self, parent):
253
+ attriblist = [wx.glcanvas.WX_GL_RGBA,wx.glcanvas.WX_GL_STENCIL_SIZE,8, wx.glcanvas.WX_GL_DOUBLEBUFFER, 16]
254
+ GLCanvas.__init__(self, parent,-1, attribList = attriblist)
255
+ wx.EVT_PAINT(self, self.OnPaint)
256
+ wx.EVT_SIZE(self, self.OnSize)
257
+ wx.EVT_MOUSEWHEEL(self, self.OnWheel)
258
+ wx.EVT_LEFT_DOWN(self, self.OnLeftDown)
259
+ wx.EVT_LEFT_UP(self, self.OnLeftUp)
260
+ wx.EVT_MIDDLE_DOWN(self, self.OnMiddleDown)
261
+ wx.EVT_MIDDLE_UP(self, self.OnMiddleUp)
262
+ wx.EVT_RIGHT_DOWN(self, self.OnMiddleDown)
263
+ wx.EVT_RIGHT_UP(self, self.OnMiddleUp)
264
+ wx.EVT_MOTION(self, self.OnMouseMove)
265
+ wx.EVT_KEY_DOWN(self, self.OnKeyPress)
266
+ #wx.EVT_MOVE(self, self.OnMove)
267
+ self.gl_context = wx.glcanvas.GLContext(self)
268
+
269
+ self.nVertices = 0
270
+ self.IScale = [1.0, 1.0, 1.0]
271
+ self.zeroPt = [0, 1.0/3, 2.0/3]
272
+ self.cmap = cm.hsv
273
+ self.clim = [0,1]
274
+ self.alim = [0,1]
275
+
276
+ self.displayMode = '2D'#3DPersp' #one of 3DPersp, 3DOrtho, 2D
277
+
278
+ self.wireframe = False
279
+
280
+ self.parent = parent
281
+
282
+ self.pointSize=5 #default point size = 5nm
283
+
284
+ #self.pixelsize = 5./800
285
+
286
+ #self.xmin =0
287
+ #self.xmax = self.pixelsize*self.Size[0]
288
+ #self.ymin = 0
289
+ #self.ymax = self.pixelsize*self.Size[1]
290
+
291
+ self.scaleBarLength = 1000
292
+
293
+ self.scaleBarOffset = (10, 10) #pixels from corner
294
+ self.scaleBarDepth = 10.0 #pixels
295
+ self.scaleBarColour = [1,1,0]
296
+
297
+ self.centreCross=False
298
+
299
+ self.LUTDraw = True
300
+
301
+ self.mode = 'triang'
302
+
303
+ self.colouring = 'area'
304
+
305
+ self.drawModes = {'triang':GL_TRIANGLES, 'quads':GL_QUADS, 'edges':GL_LINES, 'points':GL_POINTS}
306
+
307
+ self.c = numpy.array([1,1,1])
308
+ self.a = numpy.array([1,1,1])
309
+ self.zmin = -10
310
+ self.zmax = 10
311
+
312
+ self.angup = 0
313
+ self.angright = 0
314
+
315
+ self.vecUp = numpy.array([0,1,0])
316
+ self.vecRight = numpy.array([1,0,0])
317
+ self.vecBack = numpy.array([0,0,1])
318
+
319
+ self.xc = 0
320
+ self.yc = 0
321
+ self.zc = 0
322
+
323
+ self.zc_o = 0
324
+
325
+ self.sx = 100
326
+ self.sy = 100
327
+
328
+ self.scale = 1
329
+ self.stereo = False
330
+
331
+ self.eye_dist = .01
332
+
333
+ self.dragging = False
334
+ self.panning = False
335
+
336
+ self.edgeThreshold = 20
337
+
338
+ self.selectionSettings = SelectionSettings()
339
+ self.selectionDragging = False
340
+
341
+ self.layers = []
342
+ self.overlays = []
343
+
344
+ self.messageOverlay = MessageOverlay()
345
+ self.overlays.append(self.messageOverlay)
346
+ self.wantViewChangeNotification = WeakSet()
347
+ self.pointSelectionCallbacks = []
348
+
349
+ return
350
+
351
+ def OnPaint(self, event):
352
+ if not self.IsShown():
353
+ print('ns')
354
+ return
355
+ #wx.PaintDC(self)
356
+ # print self.GetContext()
357
+ self.gl_context.SetCurrent(self)
358
+ self.SetCurrent(self.gl_context)
359
+
360
+ if not self._is_initialized:
361
+ self.InitGL()
362
+
363
+ self.overlays.append(SelectionOverlay(self.selectionSettings))
364
+
365
+ self._is_initialized = True
366
+ else:
367
+ self.OnDraw()
368
+ return
369
+
370
+ def OnSize(self, event):
371
+ #self.SetCurrent(self.gl_context)
372
+ #glViewport(0,0, self.Size[0], self.Size[1])
373
+
374
+ #self.xmax = self.xmin + self.Size[0]*self.pixelsize
375
+ #self.ymax = self.ymin + self.Size[1]*self.pixelsize
376
+ if self._is_initialized:
377
+ self.OnDraw()
378
+ self.Refresh()
379
+
380
+ #self.interlace_stencil()
381
+
382
+ def OnMove(self, event):
383
+ self.Refresh()
384
+
385
+ def setOverlayMessage(self, message=''):
386
+ self.messageOverlay.set_message(message)
387
+ if self._is_initialized:
388
+ self.Refresh()
389
+
390
+ def interlace_stencil(self):
391
+ WindowWidth = self.Size[0]
392
+ WindowHeight = self.Size[1]
393
+ # setting screen-corresponding geometry
394
+ glViewport(0,0,WindowWidth,WindowHeight)
395
+ glMatrixMode(GL_MODELVIEW)
396
+ glLoadIdentity()
397
+ glMatrixMode (GL_PROJECTION)
398
+ glLoadIdentity()
399
+ gluOrtho2D(0.0,WindowWidth-1,0.0,WindowHeight-1)
400
+ glMatrixMode(GL_MODELVIEW)
401
+ glLoadIdentity()
402
+
403
+ #clearing and configuring stencil drawing
404
+ glDrawBuffer(GL_BACK)
405
+ glEnable(GL_STENCIL_TEST)
406
+ glClearStencil(0)
407
+ glClear(GL_STENCIL_BUFFER_BIT)
408
+ glStencilOp (GL_REPLACE, GL_REPLACE, GL_REPLACE) # colorbuffer is copied to stencil
409
+ glDisable(GL_DEPTH_TEST)
410
+ glStencilFunc(GL_ALWAYS,1,1) # to avoid interaction with stencil content
411
+
412
+ # drawing stencil pattern
413
+ glColor4f(1,1,1,0) # alfa is 0 not to interfere with alpha tests
414
+
415
+ start = self.ScreenPosition[1] % 2
416
+ #print start
417
+
418
+ for y in range(start, WindowHeight, 2):
419
+ glLineWidth(1)
420
+ glBegin(GL_LINES)
421
+ glVertex2f(0,y)
422
+ glVertex2f(WindowWidth,y)
423
+ glEnd()
424
+
425
+ glStencilOp (GL_KEEP, GL_KEEP, GL_KEEP)# // disabling changes in stencil buffer
426
+ glFlush()
427
+
428
+ #print 'is'
429
+
430
+
431
+ def OnDraw(self):
432
+ self.interlace_stencil()
433
+ glEnable(GL_DEPTH_TEST)
434
+ glClear(GL_COLOR_BUFFER_BIT)
435
+
436
+ #print 'od'
437
+
438
+ if self.displayMode == '2D':
439
+ views = ['2D']
440
+ elif self.stereo:
441
+ views = ['left', 'right']
442
+ else:
443
+ views = ['centre']
444
+
445
+ for view in views:
446
+ if view == 'left':
447
+ eye = -self.eye_dist
448
+ glStencilFunc(GL_NOTEQUAL,1,1)
449
+ elif view == 'right':
450
+ eye = +self.eye_dist
451
+ glStencilFunc(GL_EQUAL,1,1)
452
+ else:
453
+ eye = 0
454
+
455
+ glClear(GL_DEPTH_BUFFER_BIT)
456
+ glMatrixMode(GL_MODELVIEW)
457
+ glLoadIdentity()
458
+ glMatrixMode(GL_PROJECTION)
459
+ glLoadIdentity()
460
+
461
+ ys = float(self.Size[1])/float(self.Size[0])
462
+
463
+ if self.displayMode == '3DPersp':
464
+ glFrustum(-1 + eye,1 + eye,-ys,ys,8.5,11.5)
465
+ else:
466
+ glOrtho(-1,1,-ys,ys,-1000,1000)
467
+
468
+ glMatrixMode(GL_MODELVIEW)
469
+ glTranslatef(eye,0.0,0.0)
470
+
471
+ self.setupLights()
472
+
473
+ glTranslatef(0, 0, -10)
474
+
475
+ if not self.displayMode == '2D':
476
+ self.drawAxes(self.object_rotation_matrix, ys)
477
+
478
+ glScalef(self.scale, self.scale, self.scale)
479
+
480
+ glPushMatrix()
481
+ #rotate object
482
+ glMultMatrixf(self.object_rotation_matrix)
483
+
484
+ glTranslatef(-self.xc, -self.yc, -self.zc)
485
+
486
+ for l in self.layers:
487
+ l.render(self)
488
+
489
+ for o in self.overlays:
490
+ o.render(self)
491
+
492
+ glPopMatrix()
493
+
494
+ self.drawScaleBar()
495
+ self.drawLUT()
496
+
497
+ glFlush()
498
+
499
+ self.SwapBuffers()
500
+
501
+ return
502
+
503
+ @property
504
+ def object_rotation_matrix(self):
505
+ """
506
+ The transformation matrix used to map coordinates in real space to our 3D view space. Currently implements
507
+ rotation, defined by 3 vectors (up, right, and back). Does not include scaling or projection.
508
+
509
+ Returns
510
+ -------
511
+ a 4x4 matrix describing the rotation of the pints within our 3D world
512
+
513
+ """
514
+ if not self.displayMode == '2D':
515
+ return numpy.array([numpy.hstack((self.vecRight, 0)), numpy.hstack((self.vecUp, 0)), numpy.hstack((self.vecBack, 0)), [0,0,0, 1]])
516
+ else:
517
+ return numpy.eye(4)
518
+
519
+ def setupLights(self):
520
+ # set viewing projection
521
+ light_diffuse = [0.8, 0.8, 0.8, 1.0]
522
+ # light_diffuse = [1., 1., 1., 1.0]
523
+ light_position = [2.0, 2.00, 2.0, 0.0]
524
+
525
+ glLightModelfv(GL_LIGHT_MODEL_AMBIENT, [0.5, 0.5, 0.5, 1.0]);
526
+ glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE)
527
+
528
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse)
529
+ glLightfv(GL_LIGHT0, GL_SPECULAR, [0.3,0.3,0.3,1.0])
530
+ glLightfv(GL_LIGHT0, GL_POSITION, light_position)
531
+
532
+ glEnable(GL_LIGHTING)
533
+ glEnable(GL_LIGHT0)
534
+
535
+ def InitGL(self):
536
+ # GLUT.glutInitContextVersion(3,2) #; /* or later versions, core was introduced only with 3.2 */
537
+ # GLUT.glutInitContextProfile(GLUT.GLUT_CORE_PROFILE)#;
538
+
539
+ # # set viewing projection
540
+ # light_diffuse = [0.5, 0.5, 0.5, 1.0]
541
+ # #light_diffuse = [1., 1., 1., 1.0]
542
+ # light_position = [2.0, 2.00, 2.0, 0.0]
543
+ #
544
+ # #glLightModelfv(GL_LIGHT_MODEL_AMBIENT, [0.5, 0.5, 0.5, 1.0]);
545
+ # glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE)
546
+ #
547
+ # glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse)
548
+ # glLightfv(GL_LIGHT0, GL_SPECULAR, [0.3,0.3,0.3,1.0])
549
+ # glLightfv(GL_LIGHT0, GL_POSITION, light_position)
550
+ #
551
+ # glEnable(GL_LIGHTING)
552
+ # glEnable(GL_LIGHT0)
553
+ glEnable(GL_DEPTH_TEST)
554
+ glEnable(GL_NORMALIZE)
555
+ #glEnable(GL_STENCIL)
556
+
557
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, [0.3, 0.3, 0.3, 1])
558
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, 50)
559
+
560
+
561
+ glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE)
562
+ glEnable(GL_COLOR_MATERIAL)
563
+
564
+ glShadeModel(GL_SMOOTH)
565
+
566
+ glLoadIdentity()
567
+ glOrtho(self.xmin,self.xmax,self.ymin,self.ymax,self.zmin,self.zmax)
568
+ glClearColor(0.0, 0.0, 0.0, 1.0)
569
+ glClearDepth(1.0)
570
+
571
+
572
+ glEnableClientState(GL_VERTEX_ARRAY)
573
+ glEnableClientState(GL_COLOR_ARRAY)
574
+ glEnableClientState(GL_NORMAL_ARRAY)
575
+ glEnable (GL_BLEND)
576
+ glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
577
+ #glBlendFunc (GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
578
+ glEnable(GL_POINT_SMOOTH)
579
+
580
+ #self.vs = glVertexPointerf(numpy.array([[5, 5],[10000, 10000], [10000, 5]]).astype('f'))
581
+ #self.cs = glColorPointerf(numpy.ones((3,3)).astype('f'))
582
+
583
+ #self.nVertices = 3
584
+
585
+ #to = test_obj()
586
+ #print('OpenGL version: %s' % glGetString(GL_VERSION))
587
+
588
+ #self.setBlob(to[0], to[1], to[2], smScale=[1e3,1e3,1e3])
589
+ #self.setTriang(to[0], to[1], to[2])
590
+ #self.setPoints(to[0], to[1], to[2], to[2])
591
+ self.ResetView()
592
+
593
+ #glMatrixMode(GL_PROJECTION)
594
+ #glLoadIdentity()
595
+ #gluPerspective(40.0, 1.0, 1.0, 30.0)
596
+
597
+ #glMatrixMode(GL_MODELVIEW)
598
+ #glLoadIdentity()
599
+ #gluLookAt(0.0, 0.0, 10.0,
600
+ # 0.0, 0.0, 0.0,
601
+ # 0.0, 1.0, 0.0)
602
+ return
603
+
604
+ def drawAxes(self,trafMatrix, ys=1.0):
605
+ glDisable(GL_LIGHTING)
606
+ glPushMatrix ()
607
+
608
+ glTranslatef(.9, .1 - ys, 0)
609
+ glScalef(.1, .1, .1)
610
+ glLineWidth(3)
611
+ glMultMatrixf(trafMatrix)
612
+
613
+ glColor3fv([1,.5,.5])
614
+ glBegin(GL_LINES)
615
+ glVertex3f(0,0,0)
616
+ glVertex3f(1,0,0)
617
+ glEnd()
618
+
619
+ glColor3fv([.5,1,.5])
620
+ glBegin(GL_LINES)
621
+ glVertex3f(0,0,0)
622
+ glVertex3f(0,1,0)
623
+ glEnd()
624
+
625
+ glColor3fv([.5,.5,1])
626
+ glBegin(GL_LINES)
627
+ glVertex3f(0,0,0)
628
+ glVertex3f(0,0,1)
629
+ glEnd()
630
+
631
+ glLineWidth(1)
632
+
633
+ glPopMatrix ()
634
+ glEnable(GL_LIGHTING)
635
+
636
+ def setBlob3D(self, x,y,z, sizeCutoff=1000., zrescale=1, smooth=False, smScale=[10,10,10], recenter=True):
637
+ #center data
638
+ x = x #- x.mean()
639
+ y = y #- y.mean()
640
+ z = z #- z.mean()
641
+
642
+ if recenter:
643
+ self.xc = x.mean()
644
+ self.yc = y.mean()
645
+ self.zc = z.mean()
646
+
647
+ P, A, N = gen3DBlobs(x,y,z/zrescale, sizeCutoff, smooth, smScale)
648
+ P[:,2] = P[:,2]*zrescale
649
+
650
+ self.sx = x.max() - x.min()
651
+ self.sy = y.max() - y.min()
652
+ self.sz = z.max() - z.min()
653
+
654
+ self.c = A
655
+ self.a = self.c
656
+ vs = P
657
+
658
+ self.SetCurrent(self.gl_context)
659
+
660
+ self.layers.append(RenderLayer(vs, N, self.c, self.cmap, [self.c.min(), self.c.max()]))
661
+
662
+ def setBlobs(self, objects, sizeCutoff):
663
+ from PYME.Analysis.points import gen3DTriangs
664
+
665
+ vs, self.c = gen3DTriangs.blobify2D(objects, sizeCutoff)
666
+
667
+ #vs = vs.ravel()
668
+ #self.vs_ = glVertexPointerf(vs)
669
+
670
+ #cs = numpy.minimum(numpy.vstack((self.IScale[0]*c,self.IScale[1]*c,self.IScale[2]*c)), 1).astype('f')
671
+ #cs = cs.T.ravel().reshape(len(c), 3)
672
+ #cs_ = glColorPointerf(cs)
673
+
674
+ #self.mode = 'triang'
675
+
676
+ #self.nVertices = vs.shape[0]
677
+ #self.setColour(self.IScale, self.zeroPt)
678
+ #self.setCLim((0, len(objects)))
679
+ N = vs.shape[0]
680
+
681
+ vs = np.vstack([vs, 0*vs[:,0]])
682
+
683
+ self.SetCurrent(self.gl_context)
684
+ self.layers.append(RenderLayer(vs, N, self.c, self.cmap, [self.c.min(), self.c.max()]))
685
+
686
+ def setTriang3D(self, x,y,z, c = None, sizeCutoff=1000., zrescale=1, internalCull = True, wireframe=False, alpha=1,
687
+ recenter=True):
688
+
689
+ #center data
690
+ x = x #- x.mean()
691
+ y = y #- y.mean()
692
+ z = z #- z.mean()
693
+
694
+ if recenter:
695
+ self.xc = x.mean()
696
+ self.yc = y.mean()
697
+ self.zc = z.mean()
698
+
699
+ self.sx = x.max() - x.min()
700
+ self.sy = y.max() - y.min()
701
+ self.sz = z.max() - z.min()
702
+
703
+ P, A, N = gen3DTriangs(x,y,z/zrescale, sizeCutoff, internalCull=internalCull)
704
+ P[:,2] = P[:,2]*zrescale
705
+
706
+ self.scale = 2./(x.max() - x.min())
707
+
708
+
709
+
710
+ self.vecUp = numpy.array([0,1,0])
711
+ self.vecRight = numpy.array([1,0,0])
712
+ self.vecBack = numpy.array([0,0,1])
713
+
714
+ if c == 'z':
715
+ self.c = P[:,2]
716
+ else:
717
+ self.c = 1./A
718
+
719
+ #self.a = 1./A
720
+ self.a = 0.5*numpy.ones_like(A)
721
+ vs = P
722
+
723
+ self.SetCurrent(self.gl_context)
724
+
725
+ if wireframe:
726
+ mode = 'wireframe'
727
+ else:
728
+ mode = 'triang'
729
+
730
+ self.layers.append(RenderLayer(vs, N, self.c, self.cmap, [self.c.min(), self.c.max()], mode=mode, alpha = alpha))
731
+ self.Refresh()
732
+
733
+ def setTriang(self, T, c = None, sizeCutoff=1000., zrescale=1, internalCull = True, wireframe=False, alpha=1, recenter=True):
734
+ #center data
735
+ #x = x #- x.mean()
736
+ #y = y #- y.mean()
737
+ x = T.x
738
+ y = T.y
739
+ xs = x[T.triangles]
740
+ ys = y[T.triangles]
741
+ zs = np.zeros_like(xs) #- z.mean()
742
+
743
+ if recenter:
744
+ self.xc = x.mean()
745
+ self.yc = y.mean()
746
+ self.zc = 0#z.mean()
747
+
748
+ self.sx = x.max() - x.min()
749
+ self.sy = y.max() - y.min()
750
+ self.sz = 0#z.max() - z.min()
751
+
752
+ self.scale = 2./(max(self.sx, self.sy))
753
+
754
+ if c is None:
755
+ a = numpy.vstack((xs[:,0] - xs[:,1], ys[:,0] - ys[:,1])).T
756
+ b = numpy.vstack((xs[:,0] - xs[:,2], ys[:,0] - ys[:,2])).T
757
+ b2 = numpy.vstack((xs[:,1] - xs[:,2], ys[:,1] - ys[:,2])).T
758
+
759
+ c = numpy.median([(b * b).sum(1), (a * a).sum(1), (b2 * b2).sum(1)], 0)
760
+ c = 1.0/(c + 1)
761
+
762
+ self.c = numpy.vstack((c,c,c)).T.ravel()
763
+
764
+ vs = numpy.vstack((xs.ravel(), ys.ravel(), zs.ravel()))
765
+ vs = vs.T.ravel().reshape(len(xs.ravel()), 3)
766
+
767
+ N = -0.69*numpy.ones_like(vs)
768
+
769
+
770
+ self.vecUp = numpy.array([0,1,0])
771
+ self.vecRight = numpy.array([1,0,0])
772
+ self.vecBack = numpy.array([0,0,1])
773
+
774
+ #if c == 'z':
775
+ # self.c = P[:,2]
776
+ #else:
777
+ # self.c = 1./A
778
+
779
+ #self.a = 1./A
780
+ #self.a = alpha*numpy.ones_like(c)
781
+ #vs = P
782
+
783
+ self.SetCurrent(self.gl_context)
784
+
785
+ if wireframe:
786
+ mode = 'wireframe'
787
+ else:
788
+ mode = 'triang'
789
+
790
+ self.layers.append(RenderLayer(vs, N, self.c, self.cmap, self.clim, mode=mode, alpha = alpha))
791
+ self.Refresh()
792
+
793
+ def setTriangEdges(self, T):
794
+ self.setTriang(T, wireframe=True)
795
+
796
+
797
+ def setQuads(self, qt, maxDepth = 100, mdscale=False):
798
+ lvs = qt.getLeaves(maxDepth)
799
+
800
+ xs = numpy.zeros((len(lvs), 4))
801
+ ys = numpy.zeros((len(lvs), 4))
802
+ c = numpy.zeros(len(lvs))
803
+
804
+ i = 0
805
+
806
+ maxdepth = 0
807
+ for l in lvs:
808
+ xs[i, :] = [l.x0, l.x1, l.x1, l.x0]
809
+ ys[i, :] = [l.y0, l.y0, l.y1, l.y1]
810
+ c[i] = float(l.numRecords)*2**(2*l.depth)
811
+ i +=1
812
+ maxdepth = max(maxdepth, l.depth)
813
+
814
+ if not mdscale:
815
+ c = c/(2**(2*maxdepth))
816
+
817
+ self.c = numpy.vstack((c,c,c,c)).T.ravel()
818
+
819
+ vs = numpy.vstack((xs.ravel(), ys.ravel(), 0*xs.ravel()))
820
+ vs = vs.T.ravel().reshape(len(xs.ravel()), 3)
821
+ N = -0.69 * numpy.ones_like(vs)
822
+ #vs_ = glVertexPointerf(vs)
823
+
824
+ mode = 'quads'
825
+
826
+ self.SetCurrent(self.gl_context)
827
+ self.layers.append(RenderLayer(vs, N, self.c, self.cmap, self.clim, mode=mode, alpha=1))
828
+ self.Refresh()
829
+
830
+ #self.nVertices = vs.shape[0]
831
+ #self.setColour(self.IScale, self.zeroPt)
832
+
833
+ def setPoints3D(self, x, y, z, c = None, a = None, recenter=False, alpha=1.0, mode='points'):#, clim=None):
834
+ # center data
835
+ x = x # - x.mean()
836
+ y = y # - y.mean()
837
+ z = z # - z.mean()
838
+
839
+ if recenter:
840
+ self.xc = x.mean()
841
+ self.yc = y.mean()
842
+
843
+ self.zc = z.mean()
844
+ self.zc_o = 1.0*self.zc
845
+
846
+ if c is None:
847
+ self.c = numpy.ones(x.shape).ravel()
848
+ else:
849
+ self.c = c
850
+
851
+ if a:
852
+ self.a = a
853
+ else:
854
+ self.a = numpy.ones(x.shape).ravel()
855
+
856
+ #if clim == None:
857
+ # clim = [self.c.min(), self.c.max()]
858
+
859
+ self.sx = x.max() - x.min()
860
+ self.sy = y.max() - y.min()
861
+ self.sz = z.max() - z.min()
862
+
863
+ self.SetCurrent(self.gl_context)
864
+ vs = numpy.vstack((x.ravel(), y.ravel(), z.ravel()))
865
+ vs = vs.T.ravel().reshape(len(x.ravel()), 3)
866
+
867
+ self.layers.append(RenderLayer(vs, -0.69*numpy.ones(vs.shape), self.c, self.cmap, self.clim, mode,
868
+ pointsize=self.pointSize, alpha=alpha))
869
+ self.Refresh()
870
+
871
+ def setPoints(self, x, y, c = None, a = None, recenter=True, alpha=1.0):
872
+ """Set 2D points"""
873
+ self.setPoints3D(x, y, 0*x, c, a, recenter, alpha)
874
+
875
+ def setTracks3D(self, x, y, z, ci, c = None):
876
+ NClumps = int(ci.max())
877
+
878
+ clist = [[] for i in xrange(NClumps)]
879
+ for i, cl_i in enumerate(ci):
880
+ clist[int(cl_i-1)].append(i)
881
+
882
+
883
+ clumpSizes = [len(cl_i) for cl_i in clist]
884
+ clumpStarts = numpy.cumsum([0,] + clumpSizes)
885
+
886
+ I = numpy.hstack([numpy.array(cl) for cl in clist])
887
+
888
+ if c is None:
889
+ self.c = numpy.ones(x.shape).ravel()
890
+ else:
891
+ self.c = numpy.array(c)[I]
892
+
893
+ x = x[I]
894
+ y = y[I]
895
+ z = z[I]
896
+ ci = ci[I]
897
+
898
+ #there may be a different number of points in each clump; generate a lookup
899
+ #table for clump numbers so we can index into our list of results to get
900
+ #all the points within a certain range of clumps
901
+
902
+ vs = numpy.vstack((x.ravel(), y.ravel(), z.ravel()))
903
+ vs = vs.T.ravel().reshape(len(x.ravel()), 3)
904
+
905
+ #self.layers.append(TrackLayer(vs, -0.69*numpy.ones(vs.shape), self.c, self.cmap, [self.c.min(), self.c.max()], mode='tracks'))
906
+ self.layers.append(TrackLayer(vs, self.c, self.cmap, self.clim, clumpSizes, clumpStarts))
907
+
908
+ self.Refresh()
909
+
910
+ def setTracks(self, x, y, ci, c = None):
911
+ self.setTracks3D(x, y, np.zeros_like(x), ci, c)
912
+
913
+
914
+
915
+ def ResetView(self):
916
+ #self.xc = self.sx/2
917
+ #self.yc = self.sy/2
918
+ #self.zc = 0
919
+
920
+ self.vecUp = numpy.array([0,1,0])
921
+ self.vecRight = numpy.array([1,0,0])
922
+ self.vecBack = numpy.array([0,0,1])
923
+
924
+
925
+ #self.scale = 2./(self.sx)
926
+
927
+ self.Refresh()
928
+
929
+
930
+
931
+ def setColour(self, IScale=None, zeroPt=None):
932
+ #self.IScale = IScale
933
+ #self.zeroPt = zeroPt
934
+
935
+ #cs = numpy.minimum(numpy.vstack((IScale[0]*self.c - zeroPt[0],IScale[1]*self.c - zeroPt[1],IScale[2]*self.c - zeroPt[2])), 1).astype('f')
936
+ #cs_ = ((self.c - self.clim[0])/(self.clim[1] - self.clim[0]))
937
+ #csa_ = ((self.a - self.alim[0])/(self.alim[1] - self.alim[0]))
938
+ #csa_ = numpy.minimum(csa_, 1.)
939
+ #csa_ = numpy.maximum(csa_, 0.)
940
+ #cs = self.cmap(cs_)
941
+ #cs[:,3] = csa_
942
+ #print cs.shape
943
+ #print cs.shape
944
+ #print cs.strides
945
+ #cs = cs[:, :3] #if we have an alpha component chuck it
946
+ #cs = cs.ravel().reshape(len(self.c), 4)
947
+ #self.cs_ = glColorPointerf(cs)
948
+
949
+ self.Refresh()
950
+
951
+ def setCMap(self, cmap):
952
+ self.cmap = cmap
953
+ self.setColour()
954
+
955
+ def setCLim(self, clim, alim=None):
956
+ self.clim = clim
957
+ if alim is None:
958
+ self.alim = clim
959
+ else:
960
+ self.alim = alim
961
+ self.setColour()
962
+
963
+ @property
964
+ def xmin(self):
965
+ return self.xc - 0.5*self.pixelsize*self.Size[0]
966
+
967
+ @property
968
+ def xmax(self):
969
+ return self.xc + 0.5*self.pixelsize*self.Size[0]
970
+
971
+ @property
972
+ def ymin(self):
973
+ return self.yc - 0.5*self.pixelsize*self.Size[1]
974
+
975
+ @property
976
+ def ymax(self):
977
+ return self.yc + 0.5*self.pixelsize*self.Size[1]
978
+
979
+ @property
980
+ def pixelsize(self):
981
+ return 2./(self.scale*self.Size[0])
982
+
983
+ def setView(self, xmin, xmax, ymin, ymax):
984
+ #self.xmin = xmin
985
+ #self.xmax = xmax
986
+ #self.ymin = ymin
987
+ #self.ymax = ymax
988
+
989
+ self.xc = (xmin + xmax)/2.0
990
+ self.yc = (ymin + ymax)/2.0
991
+ self.zc = self.zc_o# 0#z.mean()
992
+
993
+ self.scale = 2./(xmax - xmin)
994
+
995
+
996
+ self.Refresh()
997
+ if 'OnGLViewChanged' in dir(self.parent):
998
+ self.parent.OnGLViewChanged()
999
+
1000
+ for callback in self.wantViewChangeNotification:
1001
+ callback.Refresh()
1002
+
1003
+ def moveView(self, dx, dy, dz=0):
1004
+ return self.pan(dx, dy, dz)
1005
+
1006
+ def pan(self, dx, dy, dz=0):
1007
+ #self.setView(self.xmin + dx, self.xmax + dx, self.ymin + dy, self.ymax + dy)
1008
+ self.xc += dx
1009
+ self.yc += dy
1010
+ self.zc += dz
1011
+
1012
+ self.Refresh()
1013
+
1014
+ for callback in self.wantViewChangeNotification:
1015
+ callback.Refresh()
1016
+
1017
+ def drawScaleBar(self):
1018
+ if not self.scaleBarLength is None:
1019
+ view_size_x = self.xmax - self.xmin
1020
+ view_size_y = self.ymax - self.ymin
1021
+
1022
+ sb_ur_x = -self.xc + self.xmax - self.scaleBarOffset[0]*view_size_x/self.Size[0]
1023
+ sb_ur_y = - self.yc + self.ymax - self.scaleBarOffset[1]*view_size_y/self.Size[1]
1024
+ sb_depth = self.scaleBarDepth*view_size_y/self.Size[1]
1025
+
1026
+ glDisable(GL_LIGHTING)
1027
+
1028
+ glColor3fv(self.scaleBarColour)
1029
+ glBegin(GL_POLYGON)
1030
+ glVertex3f(sb_ur_x, sb_ur_y, 0)
1031
+ glVertex3f(sb_ur_x, sb_ur_y - sb_depth, 0)
1032
+ glVertex3f(sb_ur_x - self.scaleBarLength, sb_ur_y - sb_depth, 0)
1033
+ glVertex3f(sb_ur_x - self.scaleBarLength, sb_ur_y, 0)
1034
+ glEnd()
1035
+
1036
+ def drawLUT(self):
1037
+ if self.LUTDraw:
1038
+ mx = self.c.max()
1039
+
1040
+ view_size_x = self.xmax - self.xmin
1041
+ view_size_y = self.ymax - self.ymin
1042
+
1043
+ lb_ur_x = -self.xc + self.xmax - self.scaleBarOffset[0]*view_size_x/self.Size[0]
1044
+ lb_ur_y = .4*view_size_y #- #3*self.scaleBarOffset[1]*view_size_y/self.Size[1]
1045
+
1046
+ lb_lr_y = -.4*view_size_y #self.ymin #+ 3*self.scaleBarOffset[1]*view_size_y/self.Size[1]
1047
+ lb_width = 2*self.scaleBarDepth*view_size_x/self.Size[0]
1048
+ lb_ul_x = lb_ur_x - lb_width
1049
+
1050
+ lb_len = lb_ur_y - lb_lr_y
1051
+
1052
+ #sc = mx*numpy.array(self.IScale)
1053
+ #zp = numpy.array(self.zeroPt)
1054
+ #sc = mx
1055
+ glDisable(GL_LIGHTING)
1056
+
1057
+ glBegin(GL_QUAD_STRIP)
1058
+
1059
+ for i in numpy.arange(0,1, .01):
1060
+ #glColor3fv(i*sc - zp)
1061
+ #glColor3fv(self.cmap((i*mx - self.clim[0])/(self.clim[1] - self.clim[0]))[:3])
1062
+ glColor3fv(self.cmap(i)[:3])
1063
+ glVertex2f(lb_ul_x, lb_lr_y + i*lb_len)
1064
+ glVertex2f(lb_ur_x, lb_lr_y + i*lb_len)
1065
+
1066
+ glEnd()
1067
+
1068
+ glBegin(GL_LINE_LOOP)
1069
+ glColor3f(.5,.5,0)
1070
+ glVertex2f(lb_ul_x, lb_lr_y)
1071
+ glVertex2f(lb_ur_x, lb_lr_y)
1072
+ glVertex2f(lb_ur_x, lb_ur_y)
1073
+ glVertex2f(lb_ul_x, lb_ur_y)
1074
+ glEnd()
1075
+
1076
+
1077
+ def OnWheel(self, event):
1078
+ rot = event.GetWheelRotation()
1079
+ #view_size_x = self.xmax - self.xmin
1080
+ #view_size_y = self.ymax - self.ymin
1081
+
1082
+ #get translated coordinates
1083
+ #xp = 1*(event.GetX() - self.Size[0]/2)/float(self.Size[0])
1084
+ #yp = 1*(self.Size[1]/2 - event.GetY())/float(self.Size[1])
1085
+
1086
+ #x, y = event.GetX(), event.GetY()
1087
+ xp, yp = self._ScreenCoordinatesToNm(event.GetX(), event.GetY())
1088
+
1089
+ dx, dy = (xp - self.xc), (yp - self.yc)
1090
+
1091
+ dx_, dy_, dz_, c_ = numpy.dot(self.object_rotation_matrix, [dx, dy, 0, 0])
1092
+
1093
+ xp_, yp_, zp_ = (self.xc + dx_), (self.yc + dy_), (self.zc + dz_)
1094
+
1095
+ #print xp
1096
+ #print yp
1097
+ if event.MiddleIsDown():
1098
+ self.WheelFocus(rot, xp_, yp_, zp_)
1099
+ else:
1100
+ self.WheelZoom(rot, xp_, yp_, zp_)
1101
+
1102
+
1103
+
1104
+
1105
+ def WheelZoom(self, rot, xp, yp, zp=0):
1106
+ dx = xp - self.xc
1107
+ dy = yp - self.yc
1108
+ dz = zp - self.zc
1109
+
1110
+ if rot > 0:
1111
+ #zoom out
1112
+ self.scale *=ZOOM_FACTOR
1113
+
1114
+ self.xc += dx*(1.- 1./ZOOM_FACTOR)
1115
+ self.yc += dy*(1.- 1./ZOOM_FACTOR)
1116
+ self.zc += dz*(1.- 1./ZOOM_FACTOR)
1117
+
1118
+ if rot < 0:
1119
+ #zoom in
1120
+ self.scale /=ZOOM_FACTOR
1121
+
1122
+ self.xc += dx*(1.- ZOOM_FACTOR)
1123
+ self.yc += dy*(1.- ZOOM_FACTOR)
1124
+ self.zc += dz*(1.- ZOOM_FACTOR)
1125
+
1126
+ self.Refresh()
1127
+
1128
+ for callback in self.wantViewChangeNotification:
1129
+ callback.Refresh()
1130
+
1131
+ def WheelFocus(self, rot, xp, yp, zp = 0):
1132
+ if rot > 0:
1133
+ #zoom out
1134
+ self.zc -= 1.
1135
+
1136
+ if rot < 0:
1137
+ #zoom in
1138
+ self.zc +=1.
1139
+
1140
+ self.Refresh()
1141
+
1142
+ for callback in self.wantViewChangeNotification:
1143
+ callback.Refresh()
1144
+
1145
+
1146
+
1147
+ def OnLeftDown(self, event):
1148
+ if not self.displayMode == '2D':
1149
+ #dragging the mouse rotates the object
1150
+ self.xDragStart = event.GetX()
1151
+ self.yDragStart = event.GetY()
1152
+
1153
+ self.angyst = self.angup
1154
+ self.angxst = self.angright
1155
+
1156
+ self.dragging = True
1157
+ else: #2D
1158
+ #dragging the mouse sets an ROI
1159
+ xp, yp = self._ScreenCoordinatesToNm(event.GetX(), event.GetY())
1160
+ if True:#self.vp is None:
1161
+ self.selectionDragging = True
1162
+ self.selectionSettings.show = True
1163
+
1164
+ self.selectionSettings.start = (xp, yp)
1165
+ self.selectionSettings.finish = (xp, yp)
1166
+ else:
1167
+ self.vp.xp = xp/self.vpVoxSize
1168
+ self.vp.yp = yp/self.vpVoxSize
1169
+
1170
+ self.Refresh()
1171
+ self.Update()
1172
+
1173
+ event.Skip()
1174
+
1175
+ def OnLeftUp(self, event):
1176
+ self.dragging=False
1177
+
1178
+ if self.selectionDragging:
1179
+ xp, yp = self._ScreenCoordinatesToNm(event.GetX(), event.GetY())
1180
+
1181
+ self.selectionSettings.finish = (xp, yp)
1182
+ self.selectionDragging=False
1183
+
1184
+ self.Refresh()
1185
+ self.Update()
1186
+
1187
+ event.Skip()
1188
+
1189
+ def OnMiddleDown(self, event):
1190
+ self.xDragStart = event.GetX()
1191
+ self.yDragStart = event.GetY()
1192
+
1193
+ self.panning = True
1194
+ event.Skip()
1195
+
1196
+ def OnMiddleUp(self, event):
1197
+ self.panning=False
1198
+ event.Skip()
1199
+
1200
+ def _ScreenCoordinatesToNm(self, x, y):
1201
+ #FIXME!!!
1202
+ x_ = self.pixelsize*(x - 0.5*float(self.Size[0])) + self.xc
1203
+ y_ = -self.pixelsize*(y - 0.5*float(self.Size[1])) + self.yc
1204
+ #print x_, y_
1205
+ return x_, y_
1206
+
1207
+ def OnMouseMove(self, event):
1208
+ x = event.GetX()
1209
+ y = event.GetY()
1210
+
1211
+ if self.selectionDragging:
1212
+ self.selectionSettings.finish = self._ScreenCoordinatesToNm(x, y)
1213
+
1214
+ self.Refresh()
1215
+ event.Skip()
1216
+
1217
+ elif self.dragging:
1218
+ #self.angup = self.angyst + x - self.xDragStart
1219
+ #self.angright = self.angxst + y - self.yDragStart
1220
+
1221
+ angx = numpy.pi*(x - self.xDragStart)/180
1222
+ angy = -numpy.pi*(y - self.yDragStart)/180
1223
+
1224
+ #vecRightN = numpy.cos(angx) * self.vecRight + numpy.sin(angx) * self.vecBack
1225
+ #vecBackN = numpy.cos(angx) * self.vecBack - numpy.sin(angx) * self.vecRight
1226
+ rMat1 = numpy.matrix([[numpy.cos(angx), 0, numpy.sin(angx)], [0,1,0], [-numpy.sin(angx), 0, numpy.cos(angx)]])
1227
+ rMat = rMat1*numpy.matrix([[1,0,0],[0,numpy.cos(angy), numpy.sin(angy)], [0,-numpy.sin(angy), numpy.cos(angy)]])
1228
+
1229
+ vecRightN = numpy.array(rMat*numpy.matrix(self.vecRight).T).squeeze()
1230
+ vecUpN = numpy.array(rMat*numpy.matrix(self.vecUp).T).squeeze()
1231
+ vecBackN = numpy.array(rMat*numpy.matrix(self.vecBack).T).squeeze()
1232
+
1233
+ self.vecRight = vecRightN
1234
+ #self.vecBack = vecBackN
1235
+
1236
+ #vecUpN = numpy.cos(angy) * self.vecUp + numpy.sin(angy) * self.vecBack
1237
+ #vecBackN = numpy.cos(angy) * self.vecBack - numpy.sin(angy) * self.vecUp
1238
+
1239
+ self.vecUp = vecUpN
1240
+ self.vecBack = vecBackN
1241
+
1242
+ #print self.vecUp, self.vecRight, self.vecBack
1243
+
1244
+ self.xDragStart = x
1245
+ self.yDragStart = y
1246
+
1247
+ self.Refresh()
1248
+ event.Skip()
1249
+
1250
+ elif self.panning:
1251
+ #x = event.GetX()
1252
+ #y = event.GetY()
1253
+
1254
+ dx = self.pixelsize*(x - self.xDragStart)
1255
+ dy = -self.pixelsize*(y - self.yDragStart)
1256
+
1257
+ #print dx
1258
+
1259
+ dx_, dy_, dz_, c_ = numpy.dot(self.object_rotation_matrix, [dx, dy, 0, 0])
1260
+
1261
+ #self.xc -= dx_
1262
+ #self.yc -= dy_
1263
+ #self.zc -= dz_
1264
+
1265
+ self.xDragStart = x
1266
+ self.yDragStart = y
1267
+
1268
+ self.pan(-dx_, -dy_, -dz_)
1269
+
1270
+ #self.Refresh()
1271
+
1272
+ #for callback in self.wantViewChangeNotification:
1273
+ # callback.Refresh()
1274
+
1275
+ event.Skip()
1276
+
1277
+ def OnKeyPress(self, event):
1278
+ # print event.GetKeyCode()
1279
+ if event.GetKeyCode() == 83: # S - toggle stereo
1280
+ self.stereo = not self.stereo
1281
+ self.Refresh()
1282
+ elif event.GetKeyCode() == 67: # C - centre
1283
+ self.xc = self.sx/2
1284
+ self.yc = self.sy/2
1285
+ self.zc = self.sz/2
1286
+ self.Refresh()
1287
+
1288
+ elif event.GetKeyCode() == 91: # [ decrease eye separation
1289
+ self.eye_dist /= 1.5
1290
+ self.Refresh()
1291
+
1292
+ elif event.GetKeyCode() == 93: # ] increase eye separation
1293
+ self.eye_dist *= 1.5
1294
+ self.Refresh()
1295
+
1296
+ elif event.GetKeyCode() == 82: # R reset view
1297
+ self.ResetView()
1298
+ self.Refresh()
1299
+
1300
+ elif event.GetKeyCode() == 314: # left
1301
+ pos = numpy.array([self.xc, self.yc, self.zc], 'f')
1302
+ pos -= 300*self.vecRight
1303
+ self.xc, self.yc, self.zc = pos
1304
+ # print 'l'
1305
+ self.Refresh()
1306
+
1307
+ elif event.GetKeyCode() == 315: # up
1308
+ pos = numpy.array([self.xc, self.yc, self.zc])
1309
+ pos -= 300*self.vecBack
1310
+ self.xc, self.yc, self.zc = pos
1311
+ self.Refresh()
1312
+
1313
+ elif event.GetKeyCode() == 316: # right
1314
+ pos = numpy.array([self.xc, self.yc, self.zc])
1315
+ pos += 300*self.vecRight
1316
+ self.xc, self.yc, self.zc = pos
1317
+ self.Refresh()
1318
+
1319
+ elif event.GetKeyCode() == 317: # down
1320
+ pos = numpy.array([self.xc, self.yc, self.zc])
1321
+ pos += 300*self.vecBack
1322
+ self.xc, self.yc, self.zc = pos
1323
+ self.Refresh()
1324
+
1325
+ else:
1326
+ event.Skip()
1327
+
1328
+ def getSnapshot(self, mode = GL_LUMINANCE):
1329
+ snap = glReadPixelsf(0,0,self.Size[0],self.Size[1], mode)
1330
+
1331
+ #snap = snap.ravel().reshape(self.Size[0], self.Size[1], -1, order='F')
1332
+
1333
+ if mode == GL_LUMINANCE:
1334
+ snap.strides = (4, 4*snap.shape[0])
1335
+ else: #GL_RGB
1336
+ snap.strides = (12,12*snap.shape[0], 4)
1337
+
1338
+ return snap
1339
+
1340
+ def getIm(self, pixelSize=None):
1341
+ #FIXME - this is copied from 2D code and is currently broken.
1342
+ if pixelSize is None: #use current pixel size
1343
+ self.OnDraw()
1344
+ return self.getSnapshot(GL_RGB)
1345
+ else:
1346
+ #status = statusLog.StatusLogger('Tiling image ...')
1347
+ #save a copy of the viewport
1348
+ minx, maxx, miny, maxy = (self.xmin, self.xmax, self.ymin, self.ymax)
1349
+ #and scalebar and LUT settings
1350
+ lutD = self.LUTDraw
1351
+ self.LUTDraw = False
1352
+
1353
+ scaleB = self.scaleBarLength
1354
+ self.scaleBarLength = None
1355
+
1356
+ sx, sy = self.Size
1357
+ dx, dy = (maxx - minx, maxy-miny)
1358
+
1359
+ #print dx
1360
+ #print dy
1361
+
1362
+ nx = numpy.ceil(dx/pixelSize) #number of x pixels
1363
+ ny = numpy.ceil(dy/pixelSize) # " " y "
1364
+
1365
+ #print nx
1366
+ #print ny
1367
+
1368
+ sxn = pixelSize*sx
1369
+ syn = pixelSize*sy
1370
+
1371
+ #print sxn
1372
+ #print syn
1373
+
1374
+ #initialise array to hold tiled image
1375
+ h = numpy.zeros((nx,ny))
1376
+
1377
+ #do the tiling
1378
+ for x0 in numpy.arange(minx, maxx, sxn):
1379
+ self.xmin = x0
1380
+ self.xmax = x0 + sxn
1381
+
1382
+ #print x0
1383
+
1384
+ xp = numpy.floor((x0 - minx)/pixelSize)
1385
+ xd = min(xp+sx, nx) - xp
1386
+
1387
+ #print 'xp = %3.2f, xd = %3.2f' %(xp, xd)
1388
+
1389
+ for y0 in numpy.arange(miny, maxy, syn):
1390
+ status.setStatus('Tiling Image at %3.2f, %3.2f' %(x0, y0))
1391
+ self.ymin = y0
1392
+ self.ymax = y0 + syn
1393
+
1394
+ yp = numpy.floor((y0 - miny)/pixelSize)
1395
+ yd = min(yp+sy, ny) - yp
1396
+
1397
+ self.OnDraw()
1398
+ tile = self.getSnapshot(GL_RGB)[:,:,0].squeeze()
1399
+
1400
+ #print tile.shape
1401
+ #print h[xp:(xp + xd), yp:(yp + yd)].shape
1402
+ #print tile[:xd, :yd].shape
1403
+ #print syn
1404
+
1405
+ h[xp:(xp + xd), yp:(yp + yd)] = tile[:xd, :yd]
1406
+ #h[xp:(xp + xd), yp:(yp + yd)] = y0 #tile[:xd, :yd]
1407
+
1408
+
1409
+
1410
+ #restore viewport
1411
+ self.xmin, self.xmax, self.ymin, self.ymax = (minx, maxx, miny, maxy)
1412
+ self.LUTDraw = lutD
1413
+ self.scaleBarLength = scaleB
1414
+
1415
+ self.Refresh()
1416
+ self.Update()
1417
+ return h
1418
+
1419
+
1420
+ def showGLFrame():
1421
+ f = wx.Frame(None, size=(800, 800))
1422
+ c = LMGLCanvas(f)
1423
+ f.Show()
1424
+ return c
1425
+
1426
+
1427
+ class TestApp(wx.App):
1428
+ def __init__(self, *args):
1429
+ wx.App.__init__(self, *args)
1430
+
1431
+ def OnInit(self):
1432
+ # wx.InitAllImageHandlers()
1433
+ frame = wx.Frame(None, -1, 'ball_wx', wx.DefaultPosition, wx.Size(800, 800))
1434
+ canvas = LMGLCanvas(frame)
1435
+ canvas.gl_context.SetCurrent(canvas)
1436
+ # glcontext = wx.glcanvas.GLContext(canvas)
1437
+ # glcontext.SetCurrent(canvas)
1438
+ to = NineCollections()
1439
+ canvas.displayMode = '3D'
1440
+ canvas.setPoints3D(to.x, to.y, to.z)
1441
+ # canvas.setTriang3D(to.x, to.y, to.z, sizeCutoff=6e3, alpha=0.5)
1442
+ canvas.setTriang3D(to.x, to.y, to.z, sizeCutoff=6e3, wireframe=False)
1443
+ canvas.Refresh()
1444
+ frame.Show()
1445
+ self.SetTopWindow(frame)
1446
+ return True
1447
+
1448
+ def main():
1449
+ app = TestApp()
1450
+ app.MainLoop()
1451
+
1452
+ if __name__ == '__main__':
1453
+ main()