pymomentum-cpu 0.1.82.post0__cp313-cp313-macosx_14_0_arm64.whl

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Files changed (512) hide show
  1. include/axel/BoundingBox.h +58 -0
  2. include/axel/Bvh.h +708 -0
  3. include/axel/BvhBase.h +75 -0
  4. include/axel/BvhCommon.h +43 -0
  5. include/axel/BvhEmbree.h +86 -0
  6. include/axel/BvhFactory.h +34 -0
  7. include/axel/Checks.h +21 -0
  8. include/axel/DualContouring.h +79 -0
  9. include/axel/KdTree.h +199 -0
  10. include/axel/Log.h +22 -0
  11. include/axel/MeshToSdf.h +123 -0
  12. include/axel/Profile.h +64 -0
  13. include/axel/Ray.h +45 -0
  14. include/axel/SignedDistanceField.h +248 -0
  15. include/axel/SimdKdTree.h +515 -0
  16. include/axel/TriBvh.h +157 -0
  17. include/axel/TriBvhEmbree.h +57 -0
  18. include/axel/common/Constants.h +27 -0
  19. include/axel/common/Types.h +21 -0
  20. include/axel/common/VectorizationTypes.h +58 -0
  21. include/axel/math/BoundingBoxUtils.h +54 -0
  22. include/axel/math/ContinuousCollisionDetection.h +48 -0
  23. include/axel/math/CoplanarityCheck.h +30 -0
  24. include/axel/math/EdgeEdgeDistance.h +31 -0
  25. include/axel/math/MeshHoleFilling.h +117 -0
  26. include/axel/math/PointTriangleProjection.h +34 -0
  27. include/axel/math/PointTriangleProjectionDefinitions.h +209 -0
  28. include/axel/math/RayTriangleIntersection.h +36 -0
  29. include/momentum/character/blend_shape.h +91 -0
  30. include/momentum/character/blend_shape_base.h +70 -0
  31. include/momentum/character/blend_shape_skinning.h +96 -0
  32. include/momentum/character/character.h +272 -0
  33. include/momentum/character/character_state.h +108 -0
  34. include/momentum/character/character_utility.h +128 -0
  35. include/momentum/character/collision_geometry.h +80 -0
  36. include/momentum/character/collision_geometry_state.h +130 -0
  37. include/momentum/character/fwd.h +262 -0
  38. include/momentum/character/inverse_parameter_transform.h +58 -0
  39. include/momentum/character/joint.h +82 -0
  40. include/momentum/character/joint_state.h +241 -0
  41. include/momentum/character/linear_skinning.h +139 -0
  42. include/momentum/character/locator.h +82 -0
  43. include/momentum/character/locator_state.h +43 -0
  44. include/momentum/character/marker.h +48 -0
  45. include/momentum/character/mesh_state.h +71 -0
  46. include/momentum/character/parameter_limits.h +144 -0
  47. include/momentum/character/parameter_transform.h +250 -0
  48. include/momentum/character/pose_shape.h +65 -0
  49. include/momentum/character/skeleton.h +85 -0
  50. include/momentum/character/skeleton_state.h +181 -0
  51. include/momentum/character/skeleton_utility.h +38 -0
  52. include/momentum/character/skin_weights.h +67 -0
  53. include/momentum/character/skinned_locator.h +80 -0
  54. include/momentum/character/types.h +202 -0
  55. include/momentum/character_sequence_solver/fwd.h +200 -0
  56. include/momentum/character_sequence_solver/model_parameters_sequence_error_function.h +65 -0
  57. include/momentum/character_sequence_solver/multipose_solver.h +65 -0
  58. include/momentum/character_sequence_solver/multipose_solver_function.h +82 -0
  59. include/momentum/character_sequence_solver/sequence_error_function.h +104 -0
  60. include/momentum/character_sequence_solver/sequence_solver.h +144 -0
  61. include/momentum/character_sequence_solver/sequence_solver_function.h +134 -0
  62. include/momentum/character_sequence_solver/state_sequence_error_function.h +109 -0
  63. include/momentum/character_sequence_solver/vertex_sequence_error_function.h +123 -0
  64. include/momentum/character_solver/aim_error_function.h +112 -0
  65. include/momentum/character_solver/collision_error_function.h +92 -0
  66. include/momentum/character_solver/collision_error_function_stateless.h +75 -0
  67. include/momentum/character_solver/constraint_error_function-inl.h +324 -0
  68. include/momentum/character_solver/constraint_error_function.h +248 -0
  69. include/momentum/character_solver/distance_error_function.h +77 -0
  70. include/momentum/character_solver/error_function_utils.h +60 -0
  71. include/momentum/character_solver/fixed_axis_error_function.h +139 -0
  72. include/momentum/character_solver/fwd.h +924 -0
  73. include/momentum/character_solver/gauss_newton_solver_qr.h +64 -0
  74. include/momentum/character_solver/limit_error_function.h +57 -0
  75. include/momentum/character_solver/model_parameters_error_function.h +64 -0
  76. include/momentum/character_solver/normal_error_function.h +73 -0
  77. include/momentum/character_solver/orientation_error_function.h +74 -0
  78. include/momentum/character_solver/plane_error_function.h +102 -0
  79. include/momentum/character_solver/point_triangle_vertex_error_function.h +141 -0
  80. include/momentum/character_solver/pose_prior_error_function.h +80 -0
  81. include/momentum/character_solver/position_error_function.h +75 -0
  82. include/momentum/character_solver/projection_error_function.h +93 -0
  83. include/momentum/character_solver/simd_collision_error_function.h +99 -0
  84. include/momentum/character_solver/simd_normal_error_function.h +157 -0
  85. include/momentum/character_solver/simd_plane_error_function.h +164 -0
  86. include/momentum/character_solver/simd_position_error_function.h +165 -0
  87. include/momentum/character_solver/skeleton_error_function.h +151 -0
  88. include/momentum/character_solver/skeleton_solver_function.h +94 -0
  89. include/momentum/character_solver/skinned_locator_error_function.h +166 -0
  90. include/momentum/character_solver/skinned_locator_triangle_error_function.h +146 -0
  91. include/momentum/character_solver/skinning_weight_iterator.h +80 -0
  92. include/momentum/character_solver/state_error_function.h +94 -0
  93. include/momentum/character_solver/transform_pose.h +80 -0
  94. include/momentum/character_solver/trust_region_qr.h +80 -0
  95. include/momentum/character_solver/vertex_error_function.h +155 -0
  96. include/momentum/character_solver/vertex_projection_error_function.h +117 -0
  97. include/momentum/character_solver/vertex_vertex_distance_error_function.h +147 -0
  98. include/momentum/common/aligned.h +155 -0
  99. include/momentum/common/checks.h +27 -0
  100. include/momentum/common/exception.h +70 -0
  101. include/momentum/common/filesystem.h +20 -0
  102. include/momentum/common/fwd.h +27 -0
  103. include/momentum/common/log.h +173 -0
  104. include/momentum/common/log_channel.h +17 -0
  105. include/momentum/common/memory.h +71 -0
  106. include/momentum/common/profile.h +79 -0
  107. include/momentum/common/progress_bar.h +37 -0
  108. include/momentum/common/string.h +52 -0
  109. include/momentum/diff_ik/ceres_utility.h +73 -0
  110. include/momentum/diff_ik/fully_differentiable_body_ik.h +58 -0
  111. include/momentum/diff_ik/fully_differentiable_distance_error_function.h +69 -0
  112. include/momentum/diff_ik/fully_differentiable_motion_error_function.h +46 -0
  113. include/momentum/diff_ik/fully_differentiable_orientation_error_function.h +114 -0
  114. include/momentum/diff_ik/fully_differentiable_pose_prior_error_function.h +76 -0
  115. include/momentum/diff_ik/fully_differentiable_position_error_function.h +138 -0
  116. include/momentum/diff_ik/fully_differentiable_projection_error_function.h +65 -0
  117. include/momentum/diff_ik/fully_differentiable_skeleton_error_function.h +160 -0
  118. include/momentum/diff_ik/fully_differentiable_state_error_function.h +54 -0
  119. include/momentum/diff_ik/fwd.h +385 -0
  120. include/momentum/diff_ik/union_error_function.h +67 -0
  121. include/momentum/gui/rerun/eigen_adapters.h +70 -0
  122. include/momentum/gui/rerun/logger.h +102 -0
  123. include/momentum/gui/rerun/logging_redirect.h +27 -0
  124. include/momentum/io/character_io.h +56 -0
  125. include/momentum/io/common/gsl_utils.h +50 -0
  126. include/momentum/io/common/stream_utils.h +65 -0
  127. include/momentum/io/fbx/fbx_io.h +109 -0
  128. include/momentum/io/fbx/fbx_memory_stream.h +66 -0
  129. include/momentum/io/fbx/openfbx_loader.h +49 -0
  130. include/momentum/io/fbx/polygon_data.h +60 -0
  131. include/momentum/io/gltf/gltf_builder.h +132 -0
  132. include/momentum/io/gltf/gltf_file_format.h +19 -0
  133. include/momentum/io/gltf/gltf_io.h +148 -0
  134. include/momentum/io/gltf/utils/accessor_utils.h +299 -0
  135. include/momentum/io/gltf/utils/coordinate_utils.h +60 -0
  136. include/momentum/io/gltf/utils/json_utils.h +102 -0
  137. include/momentum/io/legacy_json/legacy_json_io.h +70 -0
  138. include/momentum/io/marker/c3d_io.h +30 -0
  139. include/momentum/io/marker/conversions.h +57 -0
  140. include/momentum/io/marker/coordinate_system.h +30 -0
  141. include/momentum/io/marker/marker_io.h +56 -0
  142. include/momentum/io/marker/trc_io.h +27 -0
  143. include/momentum/io/motion/mmo_io.h +97 -0
  144. include/momentum/io/shape/blend_shape_io.h +70 -0
  145. include/momentum/io/shape/pose_shape_io.h +21 -0
  146. include/momentum/io/skeleton/locator_io.h +41 -0
  147. include/momentum/io/skeleton/mppca_io.h +26 -0
  148. include/momentum/io/skeleton/parameter_limits_io.h +25 -0
  149. include/momentum/io/skeleton/parameter_transform_io.h +41 -0
  150. include/momentum/io/skeleton/parameters_io.h +20 -0
  151. include/momentum/io/urdf/urdf_io.h +26 -0
  152. include/momentum/io/usd/usd_io.h +36 -0
  153. include/momentum/marker_tracking/app_utils.h +62 -0
  154. include/momentum/marker_tracking/marker_tracker.h +213 -0
  155. include/momentum/marker_tracking/process_markers.h +58 -0
  156. include/momentum/marker_tracking/tracker_utils.h +90 -0
  157. include/momentum/math/constants.h +82 -0
  158. include/momentum/math/covariance_matrix.h +84 -0
  159. include/momentum/math/fmt_eigen.h +23 -0
  160. include/momentum/math/fwd.h +132 -0
  161. include/momentum/math/generalized_loss.h +61 -0
  162. include/momentum/math/intersection.h +32 -0
  163. include/momentum/math/mesh.h +84 -0
  164. include/momentum/math/mppca.h +67 -0
  165. include/momentum/math/online_householder_qr.h +516 -0
  166. include/momentum/math/random-inl.h +404 -0
  167. include/momentum/math/random.h +310 -0
  168. include/momentum/math/simd_generalized_loss.h +40 -0
  169. include/momentum/math/transform.h +229 -0
  170. include/momentum/math/types.h +461 -0
  171. include/momentum/math/utility.h +251 -0
  172. include/momentum/rasterizer/camera.h +453 -0
  173. include/momentum/rasterizer/fwd.h +102 -0
  174. include/momentum/rasterizer/geometry.h +83 -0
  175. include/momentum/rasterizer/image.h +18 -0
  176. include/momentum/rasterizer/rasterizer.h +583 -0
  177. include/momentum/rasterizer/tensor.h +140 -0
  178. include/momentum/rasterizer/utility.h +268 -0
  179. include/momentum/simd/simd.h +221 -0
  180. include/momentum/solver/fwd.h +131 -0
  181. include/momentum/solver/gauss_newton_solver.h +136 -0
  182. include/momentum/solver/gradient_descent_solver.h +65 -0
  183. include/momentum/solver/solver.h +155 -0
  184. include/momentum/solver/solver_function.h +126 -0
  185. include/momentum/solver/subset_gauss_newton_solver.h +109 -0
  186. include/rerun/archetypes/annotation_context.hpp +157 -0
  187. include/rerun/archetypes/arrows2d.hpp +271 -0
  188. include/rerun/archetypes/arrows3d.hpp +257 -0
  189. include/rerun/archetypes/asset3d.hpp +262 -0
  190. include/rerun/archetypes/asset_video.hpp +275 -0
  191. include/rerun/archetypes/bar_chart.hpp +261 -0
  192. include/rerun/archetypes/boxes2d.hpp +293 -0
  193. include/rerun/archetypes/boxes3d.hpp +369 -0
  194. include/rerun/archetypes/capsules3d.hpp +333 -0
  195. include/rerun/archetypes/clear.hpp +180 -0
  196. include/rerun/archetypes/depth_image.hpp +425 -0
  197. include/rerun/archetypes/ellipsoids3d.hpp +384 -0
  198. include/rerun/archetypes/encoded_image.hpp +250 -0
  199. include/rerun/archetypes/geo_line_strings.hpp +166 -0
  200. include/rerun/archetypes/geo_points.hpp +177 -0
  201. include/rerun/archetypes/graph_edges.hpp +152 -0
  202. include/rerun/archetypes/graph_nodes.hpp +206 -0
  203. include/rerun/archetypes/image.hpp +434 -0
  204. include/rerun/archetypes/instance_poses3d.hpp +221 -0
  205. include/rerun/archetypes/line_strips2d.hpp +289 -0
  206. include/rerun/archetypes/line_strips3d.hpp +270 -0
  207. include/rerun/archetypes/mesh3d.hpp +387 -0
  208. include/rerun/archetypes/pinhole.hpp +385 -0
  209. include/rerun/archetypes/points2d.hpp +333 -0
  210. include/rerun/archetypes/points3d.hpp +369 -0
  211. include/rerun/archetypes/recording_properties.hpp +132 -0
  212. include/rerun/archetypes/scalar.hpp +170 -0
  213. include/rerun/archetypes/scalars.hpp +153 -0
  214. include/rerun/archetypes/segmentation_image.hpp +305 -0
  215. include/rerun/archetypes/series_line.hpp +274 -0
  216. include/rerun/archetypes/series_lines.hpp +271 -0
  217. include/rerun/archetypes/series_point.hpp +265 -0
  218. include/rerun/archetypes/series_points.hpp +251 -0
  219. include/rerun/archetypes/tensor.hpp +213 -0
  220. include/rerun/archetypes/text_document.hpp +200 -0
  221. include/rerun/archetypes/text_log.hpp +211 -0
  222. include/rerun/archetypes/transform3d.hpp +925 -0
  223. include/rerun/archetypes/video_frame_reference.hpp +295 -0
  224. include/rerun/archetypes/view_coordinates.hpp +393 -0
  225. include/rerun/archetypes.hpp +43 -0
  226. include/rerun/arrow_utils.hpp +32 -0
  227. include/rerun/as_components.hpp +90 -0
  228. include/rerun/blueprint/archetypes/background.hpp +113 -0
  229. include/rerun/blueprint/archetypes/container_blueprint.hpp +259 -0
  230. include/rerun/blueprint/archetypes/dataframe_query.hpp +178 -0
  231. include/rerun/blueprint/archetypes/entity_behavior.hpp +130 -0
  232. include/rerun/blueprint/archetypes/force_center.hpp +115 -0
  233. include/rerun/blueprint/archetypes/force_collision_radius.hpp +141 -0
  234. include/rerun/blueprint/archetypes/force_link.hpp +136 -0
  235. include/rerun/blueprint/archetypes/force_many_body.hpp +124 -0
  236. include/rerun/blueprint/archetypes/force_position.hpp +132 -0
  237. include/rerun/blueprint/archetypes/line_grid3d.hpp +178 -0
  238. include/rerun/blueprint/archetypes/map_background.hpp +104 -0
  239. include/rerun/blueprint/archetypes/map_zoom.hpp +103 -0
  240. include/rerun/blueprint/archetypes/near_clip_plane.hpp +109 -0
  241. include/rerun/blueprint/archetypes/panel_blueprint.hpp +95 -0
  242. include/rerun/blueprint/archetypes/plot_legend.hpp +118 -0
  243. include/rerun/blueprint/archetypes/scalar_axis.hpp +116 -0
  244. include/rerun/blueprint/archetypes/tensor_scalar_mapping.hpp +146 -0
  245. include/rerun/blueprint/archetypes/tensor_slice_selection.hpp +167 -0
  246. include/rerun/blueprint/archetypes/tensor_view_fit.hpp +95 -0
  247. include/rerun/blueprint/archetypes/view_blueprint.hpp +170 -0
  248. include/rerun/blueprint/archetypes/view_contents.hpp +142 -0
  249. include/rerun/blueprint/archetypes/viewport_blueprint.hpp +200 -0
  250. include/rerun/blueprint/archetypes/visible_time_ranges.hpp +116 -0
  251. include/rerun/blueprint/archetypes/visual_bounds2d.hpp +109 -0
  252. include/rerun/blueprint/archetypes/visualizer_overrides.hpp +113 -0
  253. include/rerun/blueprint/archetypes.hpp +29 -0
  254. include/rerun/blueprint/components/active_tab.hpp +82 -0
  255. include/rerun/blueprint/components/apply_latest_at.hpp +79 -0
  256. include/rerun/blueprint/components/auto_layout.hpp +77 -0
  257. include/rerun/blueprint/components/auto_views.hpp +77 -0
  258. include/rerun/blueprint/components/background_kind.hpp +66 -0
  259. include/rerun/blueprint/components/column_share.hpp +78 -0
  260. include/rerun/blueprint/components/component_column_selector.hpp +81 -0
  261. include/rerun/blueprint/components/container_kind.hpp +65 -0
  262. include/rerun/blueprint/components/corner2d.hpp +64 -0
  263. include/rerun/blueprint/components/enabled.hpp +77 -0
  264. include/rerun/blueprint/components/filter_by_range.hpp +74 -0
  265. include/rerun/blueprint/components/filter_is_not_null.hpp +77 -0
  266. include/rerun/blueprint/components/force_distance.hpp +82 -0
  267. include/rerun/blueprint/components/force_iterations.hpp +82 -0
  268. include/rerun/blueprint/components/force_strength.hpp +82 -0
  269. include/rerun/blueprint/components/grid_columns.hpp +78 -0
  270. include/rerun/blueprint/components/grid_spacing.hpp +78 -0
  271. include/rerun/blueprint/components/included_content.hpp +86 -0
  272. include/rerun/blueprint/components/lock_range_during_zoom.hpp +82 -0
  273. include/rerun/blueprint/components/map_provider.hpp +64 -0
  274. include/rerun/blueprint/components/near_clip_plane.hpp +82 -0
  275. include/rerun/blueprint/components/panel_state.hpp +61 -0
  276. include/rerun/blueprint/components/query_expression.hpp +89 -0
  277. include/rerun/blueprint/components/root_container.hpp +77 -0
  278. include/rerun/blueprint/components/row_share.hpp +78 -0
  279. include/rerun/blueprint/components/selected_columns.hpp +76 -0
  280. include/rerun/blueprint/components/tensor_dimension_index_slider.hpp +90 -0
  281. include/rerun/blueprint/components/timeline_name.hpp +76 -0
  282. include/rerun/blueprint/components/view_class.hpp +76 -0
  283. include/rerun/blueprint/components/view_fit.hpp +61 -0
  284. include/rerun/blueprint/components/view_maximized.hpp +79 -0
  285. include/rerun/blueprint/components/view_origin.hpp +81 -0
  286. include/rerun/blueprint/components/viewer_recommendation_hash.hpp +82 -0
  287. include/rerun/blueprint/components/visible_time_range.hpp +77 -0
  288. include/rerun/blueprint/components/visual_bounds2d.hpp +74 -0
  289. include/rerun/blueprint/components/visualizer_override.hpp +86 -0
  290. include/rerun/blueprint/components/zoom_level.hpp +78 -0
  291. include/rerun/blueprint/components.hpp +41 -0
  292. include/rerun/blueprint/datatypes/component_column_selector.hpp +61 -0
  293. include/rerun/blueprint/datatypes/filter_by_range.hpp +59 -0
  294. include/rerun/blueprint/datatypes/filter_is_not_null.hpp +61 -0
  295. include/rerun/blueprint/datatypes/selected_columns.hpp +62 -0
  296. include/rerun/blueprint/datatypes/tensor_dimension_index_slider.hpp +63 -0
  297. include/rerun/blueprint/datatypes.hpp +9 -0
  298. include/rerun/c/arrow_c_data_interface.h +111 -0
  299. include/rerun/c/compiler_utils.h +10 -0
  300. include/rerun/c/rerun.h +627 -0
  301. include/rerun/c/sdk_info.h +28 -0
  302. include/rerun/collection.hpp +496 -0
  303. include/rerun/collection_adapter.hpp +43 -0
  304. include/rerun/collection_adapter_builtins.hpp +138 -0
  305. include/rerun/compiler_utils.hpp +61 -0
  306. include/rerun/component_batch.hpp +163 -0
  307. include/rerun/component_column.hpp +111 -0
  308. include/rerun/component_descriptor.hpp +142 -0
  309. include/rerun/component_type.hpp +35 -0
  310. include/rerun/components/aggregation_policy.hpp +76 -0
  311. include/rerun/components/albedo_factor.hpp +74 -0
  312. include/rerun/components/annotation_context.hpp +102 -0
  313. include/rerun/components/axis_length.hpp +74 -0
  314. include/rerun/components/blob.hpp +73 -0
  315. include/rerun/components/class_id.hpp +71 -0
  316. include/rerun/components/clear_is_recursive.hpp +75 -0
  317. include/rerun/components/color.hpp +99 -0
  318. include/rerun/components/colormap.hpp +99 -0
  319. include/rerun/components/depth_meter.hpp +84 -0
  320. include/rerun/components/draw_order.hpp +79 -0
  321. include/rerun/components/entity_path.hpp +83 -0
  322. include/rerun/components/fill_mode.hpp +72 -0
  323. include/rerun/components/fill_ratio.hpp +79 -0
  324. include/rerun/components/gamma_correction.hpp +80 -0
  325. include/rerun/components/geo_line_string.hpp +63 -0
  326. include/rerun/components/graph_edge.hpp +75 -0
  327. include/rerun/components/graph_node.hpp +79 -0
  328. include/rerun/components/graph_type.hpp +57 -0
  329. include/rerun/components/half_size2d.hpp +91 -0
  330. include/rerun/components/half_size3d.hpp +95 -0
  331. include/rerun/components/image_buffer.hpp +86 -0
  332. include/rerun/components/image_format.hpp +84 -0
  333. include/rerun/components/image_plane_distance.hpp +77 -0
  334. include/rerun/components/interactive.hpp +76 -0
  335. include/rerun/components/keypoint_id.hpp +74 -0
  336. include/rerun/components/lat_lon.hpp +89 -0
  337. include/rerun/components/length.hpp +77 -0
  338. include/rerun/components/line_strip2d.hpp +73 -0
  339. include/rerun/components/line_strip3d.hpp +73 -0
  340. include/rerun/components/magnification_filter.hpp +63 -0
  341. include/rerun/components/marker_shape.hpp +82 -0
  342. include/rerun/components/marker_size.hpp +74 -0
  343. include/rerun/components/media_type.hpp +157 -0
  344. include/rerun/components/name.hpp +83 -0
  345. include/rerun/components/opacity.hpp +77 -0
  346. include/rerun/components/pinhole_projection.hpp +94 -0
  347. include/rerun/components/plane3d.hpp +75 -0
  348. include/rerun/components/pose_rotation_axis_angle.hpp +73 -0
  349. include/rerun/components/pose_rotation_quat.hpp +71 -0
  350. include/rerun/components/pose_scale3d.hpp +102 -0
  351. include/rerun/components/pose_transform_mat3x3.hpp +87 -0
  352. include/rerun/components/pose_translation3d.hpp +96 -0
  353. include/rerun/components/position2d.hpp +86 -0
  354. include/rerun/components/position3d.hpp +90 -0
  355. include/rerun/components/radius.hpp +98 -0
  356. include/rerun/components/range1d.hpp +75 -0
  357. include/rerun/components/resolution.hpp +88 -0
  358. include/rerun/components/rotation_axis_angle.hpp +72 -0
  359. include/rerun/components/rotation_quat.hpp +71 -0
  360. include/rerun/components/scalar.hpp +76 -0
  361. include/rerun/components/scale3d.hpp +102 -0
  362. include/rerun/components/series_visible.hpp +76 -0
  363. include/rerun/components/show_labels.hpp +79 -0
  364. include/rerun/components/stroke_width.hpp +74 -0
  365. include/rerun/components/tensor_data.hpp +94 -0
  366. include/rerun/components/tensor_dimension_index_selection.hpp +77 -0
  367. include/rerun/components/tensor_height_dimension.hpp +71 -0
  368. include/rerun/components/tensor_width_dimension.hpp +71 -0
  369. include/rerun/components/texcoord2d.hpp +101 -0
  370. include/rerun/components/text.hpp +83 -0
  371. include/rerun/components/text_log_level.hpp +110 -0
  372. include/rerun/components/timestamp.hpp +76 -0
  373. include/rerun/components/transform_mat3x3.hpp +92 -0
  374. include/rerun/components/transform_relation.hpp +66 -0
  375. include/rerun/components/translation3d.hpp +96 -0
  376. include/rerun/components/triangle_indices.hpp +85 -0
  377. include/rerun/components/value_range.hpp +78 -0
  378. include/rerun/components/vector2d.hpp +92 -0
  379. include/rerun/components/vector3d.hpp +96 -0
  380. include/rerun/components/video_timestamp.hpp +120 -0
  381. include/rerun/components/view_coordinates.hpp +346 -0
  382. include/rerun/components/visible.hpp +74 -0
  383. include/rerun/components.hpp +77 -0
  384. include/rerun/config.hpp +52 -0
  385. include/rerun/datatypes/angle.hpp +76 -0
  386. include/rerun/datatypes/annotation_info.hpp +76 -0
  387. include/rerun/datatypes/blob.hpp +67 -0
  388. include/rerun/datatypes/bool.hpp +57 -0
  389. include/rerun/datatypes/channel_datatype.hpp +87 -0
  390. include/rerun/datatypes/class_description.hpp +92 -0
  391. include/rerun/datatypes/class_description_map_elem.hpp +69 -0
  392. include/rerun/datatypes/class_id.hpp +62 -0
  393. include/rerun/datatypes/color_model.hpp +68 -0
  394. include/rerun/datatypes/dvec2d.hpp +76 -0
  395. include/rerun/datatypes/entity_path.hpp +60 -0
  396. include/rerun/datatypes/float32.hpp +62 -0
  397. include/rerun/datatypes/float64.hpp +62 -0
  398. include/rerun/datatypes/image_format.hpp +107 -0
  399. include/rerun/datatypes/keypoint_id.hpp +63 -0
  400. include/rerun/datatypes/keypoint_pair.hpp +65 -0
  401. include/rerun/datatypes/mat3x3.hpp +105 -0
  402. include/rerun/datatypes/mat4x4.hpp +119 -0
  403. include/rerun/datatypes/pixel_format.hpp +142 -0
  404. include/rerun/datatypes/plane3d.hpp +60 -0
  405. include/rerun/datatypes/quaternion.hpp +110 -0
  406. include/rerun/datatypes/range1d.hpp +59 -0
  407. include/rerun/datatypes/range2d.hpp +55 -0
  408. include/rerun/datatypes/rgba32.hpp +94 -0
  409. include/rerun/datatypes/rotation_axis_angle.hpp +67 -0
  410. include/rerun/datatypes/tensor_buffer.hpp +529 -0
  411. include/rerun/datatypes/tensor_data.hpp +100 -0
  412. include/rerun/datatypes/tensor_dimension_index_selection.hpp +58 -0
  413. include/rerun/datatypes/tensor_dimension_selection.hpp +56 -0
  414. include/rerun/datatypes/time_int.hpp +62 -0
  415. include/rerun/datatypes/time_range.hpp +55 -0
  416. include/rerun/datatypes/time_range_boundary.hpp +175 -0
  417. include/rerun/datatypes/uint16.hpp +62 -0
  418. include/rerun/datatypes/uint32.hpp +62 -0
  419. include/rerun/datatypes/uint64.hpp +62 -0
  420. include/rerun/datatypes/utf8.hpp +76 -0
  421. include/rerun/datatypes/utf8pair.hpp +62 -0
  422. include/rerun/datatypes/uuid.hpp +60 -0
  423. include/rerun/datatypes/uvec2d.hpp +76 -0
  424. include/rerun/datatypes/uvec3d.hpp +80 -0
  425. include/rerun/datatypes/uvec4d.hpp +59 -0
  426. include/rerun/datatypes/vec2d.hpp +76 -0
  427. include/rerun/datatypes/vec3d.hpp +80 -0
  428. include/rerun/datatypes/vec4d.hpp +84 -0
  429. include/rerun/datatypes/video_timestamp.hpp +67 -0
  430. include/rerun/datatypes/view_coordinates.hpp +87 -0
  431. include/rerun/datatypes/visible_time_range.hpp +57 -0
  432. include/rerun/datatypes.hpp +51 -0
  433. include/rerun/demo_utils.hpp +75 -0
  434. include/rerun/entity_path.hpp +20 -0
  435. include/rerun/error.hpp +180 -0
  436. include/rerun/half.hpp +10 -0
  437. include/rerun/image_utils.hpp +187 -0
  438. include/rerun/indicator_component.hpp +59 -0
  439. include/rerun/loggable.hpp +54 -0
  440. include/rerun/recording_stream.hpp +960 -0
  441. include/rerun/rerun_sdk_export.hpp +25 -0
  442. include/rerun/result.hpp +86 -0
  443. include/rerun/rotation3d.hpp +33 -0
  444. include/rerun/sdk_info.hpp +20 -0
  445. include/rerun/spawn.hpp +21 -0
  446. include/rerun/spawn_options.hpp +57 -0
  447. include/rerun/string_utils.hpp +16 -0
  448. include/rerun/third_party/cxxopts.hpp +2198 -0
  449. include/rerun/time_column.hpp +288 -0
  450. include/rerun/timeline.hpp +38 -0
  451. include/rerun/type_traits.hpp +40 -0
  452. include/rerun.hpp +86 -0
  453. lib/cmake/axel/axel-config.cmake +45 -0
  454. lib/cmake/axel/axelTargets-release.cmake +19 -0
  455. lib/cmake/axel/axelTargets.cmake +108 -0
  456. lib/cmake/momentum/Findre2.cmake +52 -0
  457. lib/cmake/momentum/momentum-config.cmake +67 -0
  458. lib/cmake/momentum/momentumTargets-release.cmake +259 -0
  459. lib/cmake/momentum/momentumTargets.cmake +377 -0
  460. lib/cmake/rerun_sdk/rerun_sdkConfig.cmake +70 -0
  461. lib/cmake/rerun_sdk/rerun_sdkConfigVersion.cmake +83 -0
  462. lib/cmake/rerun_sdk/rerun_sdkTargets-release.cmake +19 -0
  463. lib/cmake/rerun_sdk/rerun_sdkTargets.cmake +108 -0
  464. lib/libarrow.a +0 -0
  465. lib/libarrow_bundled_dependencies.a +0 -0
  466. lib/libaxel.a +0 -0
  467. lib/libmomentum_app_utils.a +0 -0
  468. lib/libmomentum_character.a +0 -0
  469. lib/libmomentum_character_sequence_solver.a +0 -0
  470. lib/libmomentum_character_solver.a +0 -0
  471. lib/libmomentum_common.a +0 -0
  472. lib/libmomentum_diff_ik.a +0 -0
  473. lib/libmomentum_io.a +0 -0
  474. lib/libmomentum_io_common.a +0 -0
  475. lib/libmomentum_io_fbx.a +0 -0
  476. lib/libmomentum_io_gltf.a +0 -0
  477. lib/libmomentum_io_legacy_json.a +0 -0
  478. lib/libmomentum_io_marker.a +0 -0
  479. lib/libmomentum_io_motion.a +0 -0
  480. lib/libmomentum_io_shape.a +0 -0
  481. lib/libmomentum_io_skeleton.a +0 -0
  482. lib/libmomentum_io_urdf.a +0 -0
  483. lib/libmomentum_marker_tracker.a +0 -0
  484. lib/libmomentum_math.a +0 -0
  485. lib/libmomentum_online_qr.a +0 -0
  486. lib/libmomentum_process_markers.a +0 -0
  487. lib/libmomentum_rerun.a +0 -0
  488. lib/libmomentum_simd_constraints.a +0 -0
  489. lib/libmomentum_simd_generalized_loss.a +0 -0
  490. lib/libmomentum_skeleton.a +0 -0
  491. lib/libmomentum_solver.a +0 -0
  492. lib/librerun_c__macos_arm64.a +0 -0
  493. lib/librerun_sdk.a +0 -0
  494. pymomentum/axel.cpython-313-darwin.so +0 -0
  495. pymomentum/backend/__init__.py +16 -0
  496. pymomentum/backend/skel_state_backend.py +614 -0
  497. pymomentum/backend/trs_backend.py +871 -0
  498. pymomentum/backend/utils.py +224 -0
  499. pymomentum/geometry.cpython-313-darwin.so +0 -0
  500. pymomentum/marker_tracking.cpython-313-darwin.so +0 -0
  501. pymomentum/quaternion.py +740 -0
  502. pymomentum/skel_state.py +514 -0
  503. pymomentum/solver.cpython-313-darwin.so +0 -0
  504. pymomentum/solver2.cpython-313-darwin.so +0 -0
  505. pymomentum/torch/character.py +856 -0
  506. pymomentum/torch/parameter_limits.py +494 -0
  507. pymomentum/torch/utility.py +20 -0
  508. pymomentum/trs.py +535 -0
  509. pymomentum_cpu-0.1.82.post0.dist-info/METADATA +121 -0
  510. pymomentum_cpu-0.1.82.post0.dist-info/RECORD +512 -0
  511. pymomentum_cpu-0.1.82.post0.dist-info/WHEEL +5 -0
  512. pymomentum_cpu-0.1.82.post0.dist-info/licenses/LICENSE +21 -0
@@ -0,0 +1,275 @@
1
+ // DO NOT EDIT! This file was auto-generated by crates/build/re_types_builder/src/codegen/cpp/mod.rs
2
+ // Based on "crates/store/re_types/definitions/rerun/archetypes/asset_video.fbs".
3
+
4
+ #pragma once
5
+
6
+ #include "../collection.hpp"
7
+ #include "../component_batch.hpp"
8
+ #include "../component_column.hpp"
9
+ #include "../components/blob.hpp"
10
+ #include "../components/media_type.hpp"
11
+ #include "../indicator_component.hpp"
12
+ #include "../result.hpp"
13
+
14
+ #include <chrono>
15
+ #include <cstdint>
16
+ #include <filesystem>
17
+ #include <optional>
18
+ #include <utility>
19
+ #include <vector>
20
+
21
+ namespace rerun::archetypes {
22
+ /// **Archetype**: A video binary.
23
+ ///
24
+ /// Only MP4 containers with AV1 are generally supported,
25
+ /// though the web viewer supports more video codecs, depending on browser.
26
+ ///
27
+ /// See <https://rerun.io/docs/reference/video> for details of what is and isn't supported.
28
+ ///
29
+ /// In order to display a video, you also need to log a `archetypes::VideoFrameReference` for each frame.
30
+ ///
31
+ /// ## Examples
32
+ ///
33
+ /// ### Video with automatically determined frames
34
+ /// ![image](https://static.rerun.io/video_manual_frames/320a44e1e06b8b3a3161ecbbeae3e04d1ccb9589/full.png)
35
+ ///
36
+ /// ```cpp
37
+ /// #include <rerun.hpp>
38
+ ///
39
+ /// #include <iostream>
40
+ ///
41
+ /// using namespace std::chrono_literals;
42
+ ///
43
+ /// int main(int argc, char* argv[]) {
44
+ /// if (argc <2) {
45
+ /// // TODO(#7354): Only mp4 is supported for now.
46
+ /// std::cerr <<"Usage: " <<argv[0] <<" <path_to_video.[mp4]>" <<std::endl;
47
+ /// return 1;
48
+ /// }
49
+ ///
50
+ /// const auto path = argv[1];
51
+ ///
52
+ /// const auto rec = rerun::RecordingStream("rerun_example_asset_video_auto_frames");
53
+ /// rec.spawn().exit_on_failure();
54
+ ///
55
+ /// // Log video asset which is referred to by frame references.
56
+ /// auto video_asset = rerun::AssetVideo::from_file(path).value_or_throw();
57
+ /// rec.log_static("video", video_asset);
58
+ ///
59
+ /// // Send automatically determined video frame timestamps.
60
+ /// std::vector<std::chrono::nanoseconds> frame_timestamps_ns =
61
+ /// video_asset.read_frame_timestamps_nanos().value_or_throw();
62
+ /// // Note timeline values don't have to be the same as the video timestamps.
63
+ /// auto time_column =
64
+ /// rerun::TimeColumn::from_durations("video_time", rerun::borrow(frame_timestamps_ns));
65
+ ///
66
+ /// std::vector<rerun::components::VideoTimestamp> video_timestamps(frame_timestamps_ns.size());
67
+ /// for (size_t i = 0; i <frame_timestamps_ns.size(); i++) {
68
+ /// video_timestamps[i] = rerun::components::VideoTimestamp(frame_timestamps_ns[i]);
69
+ /// }
70
+ /// auto video_frame_reference_indicators =
71
+ /// rerun::ComponentColumn::from_indicators<rerun::VideoFrameReference>(
72
+ /// static_cast<uint32_t>(video_timestamps.size())
73
+ /// );
74
+ ///
75
+ /// rec.send_columns(
76
+ /// "video",
77
+ /// time_column,
78
+ /// rerun::VideoFrameReference().with_many_timestamp(rerun::borrow(video_timestamps)).columns()
79
+ /// );
80
+ /// }
81
+ /// ```
82
+ ///
83
+ /// ### Demonstrates manual use of video frame references
84
+ /// ![image](https://static.rerun.io/video_manual_frames/9f41c00f84a98cc3f26875fba7c1d2fa2bad7151/full.png)
85
+ ///
86
+ /// ```cpp
87
+ /// #include <rerun.hpp>
88
+ ///
89
+ /// #include <iostream>
90
+ ///
91
+ /// using namespace std::chrono_literals;
92
+ ///
93
+ /// int main(int argc, char* argv[]) {
94
+ /// if (argc <2) {
95
+ /// // TODO(#7354): Only mp4 is supported for now.
96
+ /// std::cerr <<"Usage: " <<argv[0] <<" <path_to_video.[mp4]>" <<std::endl;
97
+ /// return 1;
98
+ /// }
99
+ ///
100
+ /// const auto path = argv[1];
101
+ ///
102
+ /// const auto rec = rerun::RecordingStream("rerun_example_asset_video_manual_frames");
103
+ /// rec.spawn().exit_on_failure();
104
+ ///
105
+ /// // Log video asset which is referred to by frame references.
106
+ /// rec.log_static("video_asset", rerun::AssetVideo::from_file(path).value_or_throw());
107
+ ///
108
+ /// // Create two entities, showing the same video frozen at different times.
109
+ /// rec.log("frame_1s", rerun::VideoFrameReference(1.0s).with_video_reference("video_asset"));
110
+ /// rec.log("frame_2s", rerun::VideoFrameReference(2.0s).with_video_reference("video_asset"));
111
+ ///
112
+ /// // TODO(#5520): log blueprint once supported
113
+ /// }
114
+ /// ```
115
+ struct AssetVideo {
116
+ /// The asset's bytes.
117
+ std::optional<ComponentBatch> blob;
118
+
119
+ /// The Media Type of the asset.
120
+ ///
121
+ /// Supported values:
122
+ /// * `video/mp4`
123
+ ///
124
+ /// If omitted, the viewer will try to guess from the data blob.
125
+ /// If it cannot guess, it won't be able to render the asset.
126
+ std::optional<ComponentBatch> media_type;
127
+
128
+ public:
129
+ static constexpr const char IndicatorComponentName[] =
130
+ "rerun.components.AssetVideoIndicator";
131
+
132
+ /// Indicator component, used to identify the archetype when converting to a list of components.
133
+ using IndicatorComponent = rerun::components::IndicatorComponent<IndicatorComponentName>;
134
+ /// The name of the archetype as used in `ComponentDescriptor`s.
135
+ static constexpr const char ArchetypeName[] = "rerun.archetypes.AssetVideo";
136
+
137
+ /// `ComponentDescriptor` for the `blob` field.
138
+ static constexpr auto Descriptor_blob = ComponentDescriptor(
139
+ ArchetypeName, "blob", Loggable<rerun::components::Blob>::Descriptor.component_name
140
+ );
141
+ /// `ComponentDescriptor` for the `media_type` field.
142
+ static constexpr auto Descriptor_media_type = ComponentDescriptor(
143
+ ArchetypeName, "media_type",
144
+ Loggable<rerun::components::MediaType>::Descriptor.component_name
145
+ );
146
+
147
+ public: // START of extensions from asset_video_ext.cpp:
148
+ /// Creates a new `AssetVideo` from the file contents at `path`.
149
+ ///
150
+ /// The `MediaType` will be guessed from the file extension.
151
+ ///
152
+ /// If no `MediaType` can be guessed at the moment, the Rerun Viewer will try to guess one
153
+ /// from the data at render-time. If it can't, rendering will fail with an error.
154
+ static Result<AssetVideo> from_file(const std::filesystem::path& path);
155
+
156
+ /// Creates a new `AssetVideo` from the given `bytes`.
157
+ ///
158
+ /// If no `MediaType` is specified, the Rerun Viewer will try to guess one from the data
159
+ /// at render-time. If it can't, rendering will fail with an error.
160
+ static AssetVideo from_bytes(
161
+ rerun::Collection<uint8_t> bytes,
162
+ std::optional<rerun::components::MediaType> media_type = {}
163
+ ) {
164
+ AssetVideo asset = AssetVideo(std::move(bytes));
165
+ // TODO(jan): we could try and guess using magic bytes here, like rust does.
166
+ if (media_type.has_value()) {
167
+ return std::move(asset).with_media_type(media_type.value());
168
+ }
169
+ return asset;
170
+ }
171
+
172
+ /// Determines the presentation timestamps of all frames inside the video.
173
+ ///
174
+ /// Returned timestamps are in nanoseconds since start and are guaranteed to be monotonically increasing.
175
+ Result<std::vector<std::chrono::nanoseconds>> read_frame_timestamps_nanos() const;
176
+
177
+ /// DEPRECATED: Use `read_frame_timestamps_nanos` instead.
178
+ [[deprecated("Renamed to `read_frame_timestamps_nanos`"
179
+ )]] Result<std::vector<std::chrono::nanoseconds>>
180
+ read_frame_timestamps_ns() const {
181
+ return read_frame_timestamps_nanos();
182
+ }
183
+
184
+ // END of extensions from asset_video_ext.cpp, start of generated code:
185
+
186
+ public:
187
+ AssetVideo() = default;
188
+ AssetVideo(AssetVideo&& other) = default;
189
+ AssetVideo(const AssetVideo& other) = default;
190
+ AssetVideo& operator=(const AssetVideo& other) = default;
191
+ AssetVideo& operator=(AssetVideo&& other) = default;
192
+
193
+ explicit AssetVideo(rerun::components::Blob _blob)
194
+ : blob(ComponentBatch::from_loggable(std::move(_blob), Descriptor_blob).value_or_throw()
195
+ ) {}
196
+
197
+ /// Update only some specific fields of a `AssetVideo`.
198
+ static AssetVideo update_fields() {
199
+ return AssetVideo();
200
+ }
201
+
202
+ /// Clear all the fields of a `AssetVideo`.
203
+ static AssetVideo clear_fields();
204
+
205
+ /// The asset's bytes.
206
+ AssetVideo with_blob(const rerun::components::Blob& _blob) && {
207
+ blob = ComponentBatch::from_loggable(_blob, Descriptor_blob).value_or_throw();
208
+ return std::move(*this);
209
+ }
210
+
211
+ /// This method makes it possible to pack multiple `blob` in a single component batch.
212
+ ///
213
+ /// This only makes sense when used in conjunction with `columns`. `with_blob` should
214
+ /// be used when logging a single row's worth of data.
215
+ AssetVideo with_many_blob(const Collection<rerun::components::Blob>& _blob) && {
216
+ blob = ComponentBatch::from_loggable(_blob, Descriptor_blob).value_or_throw();
217
+ return std::move(*this);
218
+ }
219
+
220
+ /// The Media Type of the asset.
221
+ ///
222
+ /// Supported values:
223
+ /// * `video/mp4`
224
+ ///
225
+ /// If omitted, the viewer will try to guess from the data blob.
226
+ /// If it cannot guess, it won't be able to render the asset.
227
+ AssetVideo with_media_type(const rerun::components::MediaType& _media_type) && {
228
+ media_type =
229
+ ComponentBatch::from_loggable(_media_type, Descriptor_media_type).value_or_throw();
230
+ return std::move(*this);
231
+ }
232
+
233
+ /// This method makes it possible to pack multiple `media_type` in a single component batch.
234
+ ///
235
+ /// This only makes sense when used in conjunction with `columns`. `with_media_type` should
236
+ /// be used when logging a single row's worth of data.
237
+ AssetVideo with_many_media_type(const Collection<rerun::components::MediaType>& _media_type
238
+ ) && {
239
+ media_type =
240
+ ComponentBatch::from_loggable(_media_type, Descriptor_media_type).value_or_throw();
241
+ return std::move(*this);
242
+ }
243
+
244
+ /// Partitions the component data into multiple sub-batches.
245
+ ///
246
+ /// Specifically, this transforms the existing `ComponentBatch` data into `ComponentColumn`s
247
+ /// instead, via `ComponentBatch::partitioned`.
248
+ ///
249
+ /// This makes it possible to use `RecordingStream::send_columns` to send columnar data directly into Rerun.
250
+ ///
251
+ /// The specified `lengths` must sum to the total length of the component batch.
252
+ Collection<ComponentColumn> columns(const Collection<uint32_t>& lengths_);
253
+
254
+ /// Partitions the component data into unit-length sub-batches.
255
+ ///
256
+ /// This is semantically similar to calling `columns` with `std::vector<uint32_t>(n, 1)`,
257
+ /// where `n` is automatically guessed.
258
+ Collection<ComponentColumn> columns();
259
+ };
260
+
261
+ } // namespace rerun::archetypes
262
+
263
+ namespace rerun {
264
+ /// \private
265
+ template <typename T>
266
+ struct AsComponents;
267
+
268
+ /// \private
269
+ template <>
270
+ struct AsComponents<archetypes::AssetVideo> {
271
+ /// Serialize all set component batches.
272
+ static Result<Collection<ComponentBatch>> as_batches(const archetypes::AssetVideo& archetype
273
+ );
274
+ };
275
+ } // namespace rerun
@@ -0,0 +1,261 @@
1
+ // DO NOT EDIT! This file was auto-generated by crates/build/re_types_builder/src/codegen/cpp/mod.rs
2
+ // Based on "crates/store/re_types/definitions/rerun/archetypes/bar_chart.fbs".
3
+
4
+ #pragma once
5
+
6
+ #include "../collection.hpp"
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+ #include "../component_batch.hpp"
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+ #include "../component_column.hpp"
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+ #include "../components/color.hpp"
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+ #include "../components/tensor_data.hpp"
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+ #include "../indicator_component.hpp"
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+ #include "../result.hpp"
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+
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+ #include <cstdint>
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+ #include <optional>
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+ #include <utility>
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+ #include <vector>
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+
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+ namespace rerun::archetypes {
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+ /// **Archetype**: A bar chart.
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+ ///
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+ /// The x values will be the indices of the array, and the bar heights will be the provided values.
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+ ///
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+ /// ## Example
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+ ///
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+ /// ### Simple bar chart
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+ /// ![image](https://static.rerun.io/barchart_simple/cf6014b18265edfcaa562c06526c0716b296b193/full.png)
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+ ///
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+ /// ```cpp
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+ /// #include <rerun.hpp>
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+ ///
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+ /// int main() {
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+ /// const auto rec = rerun::RecordingStream("rerun_example_bar_chart");
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+ /// rec.spawn().exit_on_failure();
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+ ///
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+ /// rec.log("bar_chart", rerun::BarChart::i64({8, 4, 0, 9, 1, 4, 1, 6, 9, 0}));
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+ /// }
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+ /// ```
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+ struct BarChart {
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+ /// The values. Should always be a 1-dimensional tensor (i.e. a vector).
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+ std::optional<ComponentBatch> values;
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+
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+ /// The color of the bar chart
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+ std::optional<ComponentBatch> color;
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+
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+ public:
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+ static constexpr const char IndicatorComponentName[] = "rerun.components.BarChartIndicator";
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+
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+ /// Indicator component, used to identify the archetype when converting to a list of components.
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+ using IndicatorComponent = rerun::components::IndicatorComponent<IndicatorComponentName>;
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+ /// The name of the archetype as used in `ComponentDescriptor`s.
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+ static constexpr const char ArchetypeName[] = "rerun.archetypes.BarChart";
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+
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+ /// `ComponentDescriptor` for the `values` field.
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+ static constexpr auto Descriptor_values = ComponentDescriptor(
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+ ArchetypeName, "values",
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+ Loggable<rerun::components::TensorData>::Descriptor.component_name
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+ );
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+ /// `ComponentDescriptor` for the `color` field.
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+ static constexpr auto Descriptor_color = ComponentDescriptor(
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+ ArchetypeName, "color", Loggable<rerun::components::Color>::Descriptor.component_name
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+ );
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+
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+ public: // START of extensions from bar_chart_ext.cpp:
65
+ BarChart(rerun::datatypes::TensorBuffer buffer) {
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+ // Forwarding like this can spuriously fail, since the move might be evaluated before `num_elems`:
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+ //BarChart(rerun::components::TensorData({buffer.num_elems()}, std::move(buffer)));
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+
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+ auto num_elems = buffer.num_elems();
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+ *this = std::move(*this).with_values(
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+ rerun::components::TensorData({num_elems}, std::move(buffer))
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+ );
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+ }
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+
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+ // --------------------------------------------------------------------
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+ // Implicit constructors:
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+
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+ /// Construct a `BarChart` from a `Collection<uint8_t>`.
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+ BarChart(Collection<uint8_t> u8)
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+ : BarChart(rerun::datatypes::TensorBuffer::u8(std::move(u8))) {}
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+
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+ /// Construct a `BarChart` from a `Collection<uint16_t>`.
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+ BarChart(Collection<uint16_t> u16)
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+ : BarChart(rerun::datatypes::TensorBuffer::u16(std::move(u16))) {}
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+
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+ /// Construct a `BarChart` from a `Collection<uint32_t>`.
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+ BarChart(Collection<uint32_t> u32)
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+ : BarChart(rerun::datatypes::TensorBuffer::u32(std::move(u32))) {}
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+
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+ /// Construct a `BarChart` from a `Collection<uint64_t>`.
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+ BarChart(Collection<uint64_t> u64)
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+ : BarChart(rerun::datatypes::TensorBuffer::u64(std::move(u64))) {}
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+
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+ /// Construct a `BarChart` from a `Collection<int8_t>`.
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+ BarChart(Collection<int8_t> i8)
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+ : BarChart(rerun::datatypes::TensorBuffer::i8(std::move(i8))) {}
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+
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+ /// Construct a `BarChart` from a `Collection<int16_t>`.
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+ BarChart(Collection<int16_t> i16)
100
+ : BarChart(rerun::datatypes::TensorBuffer::i16(std::move(i16))) {}
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+
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+ /// Construct a `BarChart` from a `Collection<int32_t>`.
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+ BarChart(Collection<int32_t> i32)
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+ : BarChart(rerun::datatypes::TensorBuffer::i32(std::move(i32))) {}
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+
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+ /// Construct a `BarChart` from a `Collection<int64_t>`.
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+ BarChart(Collection<int64_t> i64)
108
+ : BarChart(rerun::datatypes::TensorBuffer::i64(std::move(i64))) {}
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+
110
+ /// Construct aBarChart` from a `Collection<half>`.
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+ BarChart(Collection<rerun::half> f16)
112
+ : BarChart(rerun::datatypes::TensorBuffer::f16(std::move(f16))) {}
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+
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+ /// Construct a `BarChart` from a `Collection<float>`.
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+ BarChart(Collection<float> f32)
116
+ : BarChart(rerun::datatypes::TensorBuffer::f32(std::move(f32))) {}
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+
118
+ /// Construct a `BarChart` from a `Collection<double>`.
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+ BarChart(Collection<double> f64)
120
+ : BarChart(rerun::datatypes::TensorBuffer::f64(std::move(f64))) {}
121
+
122
+ // --------------------------------------------------------------------
123
+ // Explicit static constructors:
124
+
125
+ /// Construct a `BarChart` from a `Collection<uint8_t>`.
126
+ static BarChart u8(Collection<uint8_t> u8) {
127
+ return BarChart(std::move(u8));
128
+ }
129
+
130
+ /// Construct a `BarChart` from a `Collection<uint16_t>`.
131
+ static BarChart u16(Collection<uint16_t> u16) {
132
+ return BarChart(std::move(u16));
133
+ }
134
+
135
+ /// Construct a `BarChart` from a `Collection<uint32_t>`.
136
+ static BarChart u32(Collection<uint32_t> u32) {
137
+ return BarChart(std::move(u32));
138
+ }
139
+
140
+ /// Construct a `BarChart` from a `Collection<uint64_t>`.
141
+ static BarChart u64(Collection<uint64_t> u64) {
142
+ return BarChart(std::move(u64));
143
+ }
144
+
145
+ /// Construct a `BarChart` from a `Collection<int8_t>`.
146
+ static BarChart i8(Collection<int8_t> i8) {
147
+ return BarChart(std::move(i8));
148
+ }
149
+
150
+ /// Construct a `BarChart` from a `Collection<int16_t>`.
151
+ static BarChart i16(Collection<int16_t> i16) {
152
+ return BarChart(std::move(i16));
153
+ }
154
+
155
+ /// Construct a `BarChart` from a `Collection<int32_t>`.
156
+ static BarChart i32(Collection<int32_t> i32) {
157
+ return BarChart(std::move(i32));
158
+ }
159
+
160
+ /// Construct a `BarChart` from a `Collection<int64_t>`.
161
+ static BarChart i64(Collection<int64_t> i64) {
162
+ return BarChart(std::move(i64));
163
+ }
164
+
165
+ /// Construct a `BarChart` from a `Collection<half>`.
166
+ static BarChart f16(Collection<rerun::half> f16) {
167
+ return BarChart(std::move(f16));
168
+ }
169
+
170
+ /// Construct a `BarChart` from a `Collection<float>`.
171
+ static BarChart f32(Collection<float> f32) {
172
+ return BarChart(std::move(f32));
173
+ }
174
+
175
+ /// Construct a `BarChart` from a `Collection<double>`.
176
+ static BarChart f64(Collection<double> f64) {
177
+ return BarChart(std::move(f64));
178
+ }
179
+
180
+ // END of extensions from bar_chart_ext.cpp, start of generated code:
181
+
182
+ public:
183
+ BarChart() = default;
184
+ BarChart(BarChart&& other) = default;
185
+ BarChart(const BarChart& other) = default;
186
+ BarChart& operator=(const BarChart& other) = default;
187
+ BarChart& operator=(BarChart&& other) = default;
188
+
189
+ explicit BarChart(rerun::components::TensorData _values)
190
+ : values(ComponentBatch::from_loggable(std::move(_values), Descriptor_values)
191
+ .value_or_throw()) {}
192
+
193
+ /// Update only some specific fields of a `BarChart`.
194
+ static BarChart update_fields() {
195
+ return BarChart();
196
+ }
197
+
198
+ /// Clear all the fields of a `BarChart`.
199
+ static BarChart clear_fields();
200
+
201
+ /// The values. Should always be a 1-dimensional tensor (i.e. a vector).
202
+ BarChart with_values(const rerun::components::TensorData& _values) && {
203
+ values = ComponentBatch::from_loggable(_values, Descriptor_values).value_or_throw();
204
+ return std::move(*this);
205
+ }
206
+
207
+ /// This method makes it possible to pack multiple `values` in a single component batch.
208
+ ///
209
+ /// This only makes sense when used in conjunction with `columns`. `with_values` should
210
+ /// be used when logging a single row's worth of data.
211
+ BarChart with_many_values(const Collection<rerun::components::TensorData>& _values) && {
212
+ values = ComponentBatch::from_loggable(_values, Descriptor_values).value_or_throw();
213
+ return std::move(*this);
214
+ }
215
+
216
+ /// The color of the bar chart
217
+ BarChart with_color(const rerun::components::Color& _color) && {
218
+ color = ComponentBatch::from_loggable(_color, Descriptor_color).value_or_throw();
219
+ return std::move(*this);
220
+ }
221
+
222
+ /// This method makes it possible to pack multiple `color` in a single component batch.
223
+ ///
224
+ /// This only makes sense when used in conjunction with `columns`. `with_color` should
225
+ /// be used when logging a single row's worth of data.
226
+ BarChart with_many_color(const Collection<rerun::components::Color>& _color) && {
227
+ color = ComponentBatch::from_loggable(_color, Descriptor_color).value_or_throw();
228
+ return std::move(*this);
229
+ }
230
+
231
+ /// Partitions the component data into multiple sub-batches.
232
+ ///
233
+ /// Specifically, this transforms the existing `ComponentBatch` data into `ComponentColumn`s
234
+ /// instead, via `ComponentBatch::partitioned`.
235
+ ///
236
+ /// This makes it possible to use `RecordingStream::send_columns` to send columnar data directly into Rerun.
237
+ ///
238
+ /// The specified `lengths` must sum to the total length of the component batch.
239
+ Collection<ComponentColumn> columns(const Collection<uint32_t>& lengths_);
240
+
241
+ /// Partitions the component data into unit-length sub-batches.
242
+ ///
243
+ /// This is semantically similar to calling `columns` with `std::vector<uint32_t>(n, 1)`,
244
+ /// where `n` is automatically guessed.
245
+ Collection<ComponentColumn> columns();
246
+ };
247
+
248
+ } // namespace rerun::archetypes
249
+
250
+ namespace rerun {
251
+ /// \private
252
+ template <typename T>
253
+ struct AsComponents;
254
+
255
+ /// \private
256
+ template <>
257
+ struct AsComponents<archetypes::BarChart> {
258
+ /// Serialize all set component batches.
259
+ static Result<Collection<ComponentBatch>> as_batches(const archetypes::BarChart& archetype);
260
+ };
261
+ } // namespace rerun