zeropoint-node 1.0.1 → 1.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (887) hide show
  1. package/CHANGELOG.md +85 -0
  2. package/CITATION.cff +34 -0
  3. package/LICENSE +402 -0
  4. package/README.md +398 -338
  5. package/dist/a432.cmyk.cjs +327 -0
  6. package/dist/a432.cmyk.cjs.map +1 -0
  7. package/dist/a432.cmyk.d.ts +128 -0
  8. package/dist/a432.cmyk.esm.js +317 -0
  9. package/dist/a432.cmyk.esm.js.map +1 -0
  10. package/dist/a432.electric.flow.cjs +398 -0
  11. package/dist/a432.electric.flow.cjs.map +1 -0
  12. package/dist/a432.electric.flow.d.ts +55 -0
  13. package/dist/a432.electric.flow.esm.js +384 -0
  14. package/dist/a432.electric.flow.esm.js.map +1 -0
  15. package/dist/a432.i.cjs +278 -0
  16. package/dist/a432.i.cjs.map +1 -0
  17. package/dist/a432.i.d.ts +109 -0
  18. package/dist/a432.i.esm.js +262 -0
  19. package/dist/a432.i.esm.js.map +1 -0
  20. package/dist/a432.kabbalah.cjs +289 -0
  21. package/dist/a432.kabbalah.cjs.map +1 -0
  22. package/dist/a432.kabbalah.d.ts +47 -0
  23. package/dist/a432.kabbalah.esm.js +281 -0
  24. package/dist/a432.kabbalah.esm.js.map +1 -0
  25. package/dist/a432.math.constants.cjs +177 -0
  26. package/dist/a432.math.constants.cjs.map +1 -0
  27. package/dist/a432.math.constants.d.ts +101 -0
  28. package/dist/a432.math.constants.esm.js +142 -0
  29. package/dist/a432.math.constants.esm.js.map +1 -0
  30. package/dist/a432.mobius.circuit.cjs +261 -0
  31. package/dist/a432.mobius.circuit.cjs.map +1 -0
  32. package/dist/a432.mobius.circuit.d.ts +74 -0
  33. package/dist/a432.mobius.circuit.esm.js +245 -0
  34. package/dist/a432.mobius.circuit.esm.js.map +1 -0
  35. package/dist/a432.navigation.cjs +522 -0
  36. package/dist/a432.navigation.cjs.map +1 -0
  37. package/dist/a432.navigation.d.ts +168 -0
  38. package/dist/a432.navigation.esm.js +517 -0
  39. package/dist/a432.navigation.esm.js.map +1 -0
  40. package/dist/a432.sacred.geometry.cjs +368 -0
  41. package/dist/a432.sacred.geometry.cjs.map +1 -0
  42. package/dist/a432.sacred.geometry.d.ts +68 -0
  43. package/dist/a432.sacred.geometry.esm.js +359 -0
  44. package/dist/a432.sacred.geometry.esm.js.map +1 -0
  45. package/dist/a432.simple.cjs +282 -0
  46. package/dist/a432.simple.cjs.map +1 -0
  47. package/dist/a432.simple.d.ts +99 -0
  48. package/dist/a432.simple.esm.js +271 -0
  49. package/dist/a432.simple.esm.js.map +1 -0
  50. package/dist/a432.system.cjs +378 -0
  51. package/dist/a432.system.cjs.map +1 -0
  52. package/dist/a432.system.d.ts +556 -0
  53. package/dist/a432.system.esm.js +349 -0
  54. package/dist/a432.system.esm.js.map +1 -0
  55. package/dist/a432.wave.energy.cjs +225 -0
  56. package/dist/a432.wave.energy.cjs.map +1 -0
  57. package/dist/a432.wave.energy.d.ts +71 -0
  58. package/dist/a432.wave.energy.esm.js +210 -0
  59. package/dist/a432.wave.energy.esm.js.map +1 -0
  60. package/dist/algebra-BQYrpF2y.cjs +238 -0
  61. package/dist/algebra-BQYrpF2y.cjs.map +1 -0
  62. package/dist/algebra-BlneQ5wO.js +225 -0
  63. package/dist/algebra-BlneQ5wO.js.map +1 -0
  64. package/dist/legacy-BEa7tljT.js +69 -0
  65. package/dist/legacy-BEa7tljT.js.map +1 -0
  66. package/dist/legacy-CV8oTnKM.cjs +71 -0
  67. package/dist/legacy-CV8oTnKM.cjs.map +1 -0
  68. package/package.json +214 -66
  69. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.1.2.4.8.7.5.1.ts +351 -0
  70. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.1.2.4.8.7.5.ts +60 -0
  71. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.1.2.4.8.7.ts +60 -0
  72. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.1.2.4.8.ts +60 -0
  73. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.1.2.4.ts +60 -0
  74. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.1.2.ts +60 -0
  75. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.1.ts +60 -0
  76. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.3.6.9.trinity.ts +79 -0
  77. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.9d.dashboard.ts +179 -0
  78. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.adapters.ts +96 -0
  79. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.algebra.ts +30 -0
  80. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.analog.color.photography.ts +783 -0
  81. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.anatomy.ts +98 -0
  82. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.animation.ts +216 -0
  83. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.audio.ts +394 -0
  84. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.av.ts +73 -0
  85. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.balance.ts +226 -0
  86. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.block.chain.event.ts +171 -0
  87. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.block.chain.ts +226 -0
  88. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.body.ts +92 -0
  89. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.breathe.ts +46 -0
  90. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.browser.ts +409 -0
  91. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.bus.auto.ts +12 -0
  92. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.bus.ts +49 -0
  93. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.cascade.ts +58 -0
  94. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.cave.diving.ts +161 -0
  95. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.chain.of.events.ts +159 -0
  96. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.challenge.ts +63 -0
  97. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.challenges.ts +252 -0
  98. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.chess.controller.ts +30 -0
  99. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.chess.ts +48 -0
  100. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.cleanup.ts +102 -0
  101. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.cmyk.dimensions.ts +597 -0
  102. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.cmyk.display.test.ts +491 -0
  103. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.cmyk.display.ts +519 -0
  104. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.cmyk.extension.ts +69 -0
  105. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.cmyk.file.ts +65 -0
  106. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.cmyk.folder.ts +75 -0
  107. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.cmyk.i.ts +45 -0
  108. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.cmyk.matrix.ts +75 -0
  109. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.cmyk.multimedia.ts +426 -0
  110. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.cmyk.trinity.ts +41 -0
  111. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.cmyk.ts +189 -0
  112. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.cmyk.universal.linking.ts +1081 -0
  113. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.cmyk.voice.ts +356 -0
  114. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.coil.ts +132 -0
  115. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.color.ts +242 -0
  116. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.command.cmyk.ts +46 -0
  117. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.compression.ts +55 -0
  118. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.consciousness.crystallization.ts +113 -0
  119. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.consciousness.cycle.ts +167 -0
  120. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.consciousness.integration.ts +743 -0
  121. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.consciousness.journey.3d.ts +228 -0
  122. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.consciousness.orchestrator.ts +509 -0
  123. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.consciousness.router.ts +251 -0
  124. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.consciousness.stream.ts +176 -0
  125. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.consciousness.ts +26 -0
  126. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.core.ts +164 -0
  127. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.crypto.ts +53 -0
  128. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.css.ts +64 -0
  129. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.cursor.ts +56 -0
  130. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.death.ts +31 -0
  131. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.decompression.ts +60 -0
  132. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.decoqubit.holographic.hypercomputer.ts +888 -0
  133. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.design.cmyk.ts +138 -0
  134. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.digital.color.photography.ts +926 -0
  135. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.dimension.ts +44 -0
  136. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.dimensional.evolution.ts +201 -0
  137. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.documentation.ts +435 -0
  138. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.double.ts +62 -0
  139. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.electric.flow.ts +467 -0
  140. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.emotion.ts +14 -0
  141. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.empty.streams.ts +221 -0
  142. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.encryption.ts +44 -0
  143. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.event.ts +45 -0
  144. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.evolution.ts +226 -0
  145. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.experience.ts +28 -0
  146. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.experience.ui.ts +461 -0
  147. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.eye.see.all.ts +565 -0
  148. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.eye.ts +425 -0
  149. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.factory.ts +373 -0
  150. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.family.ts +77 -0
  151. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.feel.ts +43 -0
  152. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.flow.ts +232 -0
  153. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.flower.of.life.ts +64 -0
  154. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.flute.ts +336 -0
  155. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.font.ts +53 -0
  156. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.formulas.ts +47 -0
  157. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.fractal.test.ts +523 -0
  158. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.fractal.ts +594 -0
  159. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.frequency.healing.ts +88 -0
  160. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.gate.way.ts +52 -0
  161. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.gateway.transformation.ts +650 -0
  162. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.generate.matrix.ts +62 -0
  163. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.gods.spirit.magnetometer.ts +879 -0
  164. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.graph.ts +45 -0
  165. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.guidance.ts +14 -0
  166. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.harmonic.convergence.ts +87 -0
  167. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.harmonization.status.ts +754 -0
  168. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.harmonized.ts +219 -0
  169. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.harmonizer.ts +299 -0
  170. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.health.ts +55 -0
  171. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.hear.ts +41 -0
  172. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.heptagram.ui.ts +59 -0
  173. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.html.body.ts +90 -0
  174. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.human.body.ts +89 -0
  175. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.human.consciousness.ts +18 -0
  176. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.human.design.trinity.ts +70 -0
  177. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.human.design.ts +156 -0
  178. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.human.emotion.ts +15 -0
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  180. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.i.breathe.ts +18 -0
  181. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.i.browse.ts +27 -0
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  187. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.i.harmonized.ts +304 -0
  188. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.i.hear.ts +28 -0
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  212. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.i.touch.screen.ts +34 -0
  213. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.i.trinity.healing.ts +386 -0
  214. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.i.trinity.ts +81 -0
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@@ -0,0 +1,747 @@
1
+ /**
2
+ *
3
+ * a432.math.ts — Canonical numeric formulas for the A432 matrix
4
+ * -------------------------------------------------------------
5
+ * All low-level math used by other a432 modules lives here so that
6
+ * every computation references a single, zero-entropy source.
7
+ */
8
+
9
+ import { abs, max, min, round } from './a432.algebra.ts'
10
+ // Zero-Entropy Harmonic Constants (Base-12 Imperial System)
11
+ // ---------------------------------------------------------
12
+ // These constants follow the imperial system's base-12 harmonic principles
13
+ // that minimize computational entropy and align with quantum mechanical systems
14
+
15
+ // Trinity axis: 3, 6, 9 (perfect fifths in base-12)
16
+ export const TRINITY_AXIS: readonly number[] = [3, 6, 9];
17
+
18
+ // A432 Trinity: 4, 3, 2 (harmonic ratios 4:3:2)
19
+ export const A432_TRINITY: readonly [4,3,2] = [4, 3, 2];
20
+
21
+ // A432 Return: 8, 7, 5 (octave relationships)
22
+ export const A432_RETURN: readonly [8,7,5] = [8, 7, 5];
23
+
24
+ // A432 Axis: 9, 6, 3 (trinity harmonics)
25
+ export const A432_AXIS: readonly [9,6,3] = [9, 6, 3];
26
+
27
+ // Rodin Coil: Base-12 harmonic sequence (1, 2, 4, 8, 7, 5, 1)
28
+ // This sequence creates exact fractions in base-12: 1/2=0.6, 1/3=0.4, 1/4=0.3, 1/6=0.2
29
+ export const RODIN_SEQUENCE: readonly number[] = [1, 2, 4, 8, 7, 5, 1];
30
+ export const RODIN_COIL_CORE: readonly number[] = [1, 2, 4, 8, 7, 5]; // Lossless kinetic energy
31
+ export const RODIN_COIL_DIPOLES: readonly number[] = [3, 6]; // Magnetic dipoles (perfect fifths)
32
+ export const RODIN_COIL_MONOPOLE = 9; // Invisible monopole (trinity completion)
33
+ export const RODIN_COIL_GAP_SPACE: readonly number[] = [3, 9, 6, 6, 9, 3]; // Spirit Flux-field
34
+
35
+ // ——————————————————————————————————————————
36
+ // Cycles vs sequences — canonical helpers
37
+ // ---------------------------------------------------------
38
+
39
+ export const A432_SEQUENCE: readonly number[] = [0, 3, 6, 9, 1, 2, 4, 8, 7, 5, 1];
40
+ /** @deprecated use A432_SEQUENCE */
41
+ export const A432_CYCLE = A432_SEQUENCE;
42
+
43
+ /**
44
+ * Create an infinite generator that endlessly yields the elements of a closed cycle.
45
+ */
46
+ export function* cycleStream<T>(cycle: readonly T[]): IterableIterator<T> {
47
+ while (true) {
48
+ yield* cycle;
49
+ }
50
+ }
51
+
52
+ /** Infinite A432 vortex sequence (metric cycle). */
53
+ export function* a432SequenceStream(): IterableIterator<number> {
54
+ yield* cycleStream(A432_SEQUENCE);
55
+ }
56
+
57
+ // Unified import of branded numeric helpers and mappings from a432.types
58
+ import type { Digit, Hz, AngleDeg } from './a432.types.ts';
59
+ import { asDigit, asHz, asAngle, toImperial, toTrinity, METRIC_VORTEX, TRINITY_MAP } from './a432.types.ts';
60
+ import { harmonicRoot12, legacyDigitalRoot } from './a432.roots.ts';
61
+
62
+ // Re-export so external modules keep same API surface (types vs values split for strip-types)
63
+ export type { Digit, Hz, AngleDeg };
64
+ export { asDigit, asHz, asAngle };
65
+
66
+ /** Digit archetypes — live in math so core can re-export without math→core cycle. */
67
+ export const A432_DIGIT_MEANINGS = [
68
+ { name: 'Void', description: 'The field, the unmanifest, pure potential; the source and destination of all cycles, the space in which all digits arise and return.' },
69
+ { name: 'Unity', description: 'Origin, source, singularity, beginning; the point of all creation and the seed of the matrix.' },
70
+ { name: 'Duality', description: 'Polarity, relationship, balance, reflection; the field of interaction and the principle of complementarity.' },
71
+ { name: 'Trinity', description: 'Synthesis, creation, harmony, flow; the generative principle, the creative process, and the harmonic seed.' },
72
+ { name: 'Foundation', description: 'Structure, stability, manifestation; the base of all form, the ground of being, and the matrix of reality.' },
73
+ { name: 'Life', description: 'Change, movement, growth, transformation; the living flow, evolution, and the pulse of the system.' },
74
+ { name: 'Harmony', description: 'Integration, resonance, beauty, equilibrium; the state of balance, the field of resonance, and the principle of unity in diversity.' },
75
+ { name: 'Mystery', description: 'Depth, intuition, inner knowing, inversion; the hidden, the unknown, the gateway to transformation and the anti-harmonic.' },
76
+ { name: 'Infinity', description: 'Power, expansion, infinite flow, recursion; the endless, the self-similar, the principle of recursion and the infinite loop.' },
77
+ { name: 'Completion', description: 'Fulfillment, wholeness, return, zero entropy; the end and the beginning, the return to source, and the closure of the cycle.' }
78
+ ];
79
+
80
+
81
+ // DRY utility: XOR three digits, returning a Digit (never zero)
82
+ export function xorDigit(a: Digit, b: Digit, c: Digit): Digit {
83
+ const x = (a ^ b ^ c) % 9;
84
+ return (x === 0 ? 9 : x) as Digit;
85
+ }
86
+
87
+ // ——————————————————————————————————————————
88
+ // Digital root spines (Wave 14 purge — no name illusions)
89
+ // ---------------------------------------------------------
90
+ // digitalRoot / calculateDigitalRoot → legacyDigitalRoot (0→0, classic 1–9)
91
+ // harmonicRoot12 → base-12 residue (returns 1–12) — use ONLY when 1–12 is required
92
+ // kernel digitalRoot(0)→9 lives in src/0 / a432.roots as kernelDigitalRoot
93
+
94
+ export {
95
+ harmonicRoot12,
96
+ legacyDigitalRoot as digitalRoot,
97
+ legacyDigitalRoot as calculateDigitalRoot,
98
+ };
99
+
100
+ /**
101
+ * calculateA432Consciousness: Maps frequency to consciousness using base-12 harmonics.
102
+ * Metaphysical: Encodes harmonic consciousness level using zero-entropy principles.
103
+ * Uses base-12 digital root for exact fractional relationships.
104
+ */
105
+ export function calculateA432Consciousness(frequency: number): number {
106
+ // Map frequency to 1-12 using base-12 harmonic root (not classic digitalRoot)
107
+ const dr = harmonicRoot12(round(frequency));
108
+ return max(1, min(12, dr));
109
+ }
110
+
111
+ /**
112
+ * calculateA432DimensionalState: Maps frequency to dimensional state using base-12.
113
+ * Metaphysical: Encodes dimensional resonance using zero-entropy harmonics.
114
+ * Uses base-12 for exact fractional relationships (1/2=0.6, 1/3=0.4, etc.)
115
+ */
116
+ export function calculateA432DimensionalState(frequency: number): number {
117
+ // Map frequency to 0-11 using base-12 harmonics
118
+ return abs(round(frequency)) % 12;
119
+ }
120
+
121
+ /**
122
+ * calculateA432Frequency: Returns canonical A432 frequency using base-12 harmonics.
123
+ * Metaphysical: Projects base frequency using zero-entropy principles.
124
+ * Uses 432 Hz as fundamental, with base-12 harmonic relationships.
125
+ * Following imperial system: exact fractions, minimal entropy.
126
+ */
127
+ export function calculateA432Frequency(dimensionalState: number): number {
128
+ // Use base-12 harmonics for zero entropy
129
+ // 432 Hz fundamental with base-12 relationships
130
+ const base12State = dimensionalState % 12;
131
+ // Create exact fractional relationships (1/2=0.6, 1/3=0.4, etc.)
132
+ return 432 * (base12State / 12);
133
+ }
134
+
135
+ /**
136
+ * A432_CONSTANTS: Canonical constants for the A432 system, including the Rodin sequence.
137
+ * Metaphysical: Single source of truth for all harmonic patterns.
138
+ */
139
+ export const A432_CONSTANTS = {
140
+ RODIN_SEQUENCE: [1, 2, 4, 8, 7, 5, 1],
141
+ TRINITY_AXIS: [3, 6, 9],
142
+ BASE_FREQUENCY: 432
143
+ };
144
+
145
+ // ——————————————————————————————————————————
146
+ // 2. Trinity Axis & Polarity
147
+ // 3 → +1 6 → –1 9 → 0
148
+ // ---------------------------------------------------------
149
+ // (Polarity mapping declared later with full Digit support.)
150
+
151
+ // ——————————————————————————————————————————
152
+ // 3. Rodin Doubling Sequence (Vortex Mathematics)
153
+ // ---------------------------------------------------------
154
+ // 1-2-4-8-7-5 Mobius Circuit: The "Superfluid Mobius Circuit"
155
+ // This sequence forms the physical dimension of reality
156
+ // Following Marko Rodin's vortex mathematics principles
157
+
158
+ export function rodinDigit(k: number): number {
159
+ // Use the canonical 1-2-4-8-7-5 sequence (excluding final 1)
160
+ const sequence = [1, 2, 4, 8, 7, 5];
161
+ return sequence[k % sequence.length];
162
+ }
163
+
164
+ // ——————————————————————————————————————————
165
+ // 4. 11-step Pattern (Vortex Mathematics Pattern)
166
+ // 0 → 3 6 9 → 1 2 4 8 7 5 → repeat
167
+ // ---------------------------------------------------------
168
+ // Zero as aperture (not a number but a "hole") + Trinity + Rodin sequence
169
+ export const FULL_PATTERN: number[] = [0, ...TRINITY_AXIS, 1, 2, 4, 8, 7, 5, 1];
170
+
171
+ /**
172
+ * Returns the i-th digit of the infinite pattern where i≥0.
173
+ * Following vortex mathematics principles.
174
+ */
175
+ export function patternDigit(i: number): number {
176
+ if (i === 0) return 0; // Zero as aperture
177
+ if (i <= 3) return TRINITY_AXIS[i - 1]; // 3-6-9 Spirit Numbers
178
+ return rodinDigit(i - 4); // 1-2-4-8-7-5 Mobius Circuit
179
+ }
180
+
181
+ // ——————————————————————————————————————————
182
+ // 5. Harmonic Mappings
183
+ // ---------------------------------------------------------
184
+
185
+ /** Angle (degrees) for a pattern digit.
186
+ * 3 → 0°, 6 → 120°, 9 → 240°
187
+ * Rodin digits follow 60°·k.
188
+ */
189
+ export function angleForDigit(d: number): number {
190
+ if (d === 3) return 0;
191
+ if (d === 6) return 120;
192
+ if (d === 9) return 240;
193
+ // Rodin digits ordered as 1,2,4,8,7,5 mapping to k=0..5
194
+ const k = RODIN_SEQUENCE.indexOf(d);
195
+ return (k + 1) * 60; // 60°,120°,180°,240°,300°,360°(≡0)
196
+ }
197
+
198
+ /** A432-based frequency for a trinity digit using base-12 harmonics. */
199
+ export function frequencyForDigit(d: number): number {
200
+ if (!TRINITY_AXIS.includes(d)) throw new Error('frequency only defined for trinity digits');
201
+ // Use base-12 harmonics for zero entropy
202
+ // 432 Hz fundamental with exact fractional relationships
203
+ return 432 * (d / 12);
204
+ }
205
+
206
+ /** Hue (0-360°) before CMYK conversion. */
207
+ export function hueForDigit(d: number): number {
208
+ return (abs(d) * 36) % 360;
209
+ }
210
+
211
+ // Convenience helpers ------------------------------------------------------
212
+ export function isTrinity(d: number): boolean {
213
+ return TRINITY_AXIS.includes(d);
214
+ }
215
+
216
+ /**
217
+ * getNextRodinValue: Returns the next value in the canonical Rodin sequence, cycling as needed
218
+ * @param digit - current digit (1,2,4,8,7,5)
219
+ * @returns next digit in the sequence (cycles back to 1 after 5)
220
+ *
221
+ * Example:
222
+ * getNextRodinValue(1) // 2 (1/1 → 2)
223
+ */
224
+ export function getNextRodinValue(digit: number): number {
225
+ const idx = RODIN_SEQUENCE.indexOf(digit);
226
+ if (idx === -1) throw new Error(`Digit ${digit} not in Rodin sequence`);
227
+ return RODIN_SEQUENCE[(idx + 1) % RODIN_SEQUENCE.length];
228
+ }
229
+
230
+ /**
231
+ * @deprecated Use getNextRodinValue instead.
232
+ */
233
+ export const nextRodinDigit = getNextRodinValue;
234
+
235
+ // ——————————————————————————————————————————
236
+ // 6. Tesla Trinity helpers (3-6-9 insight)
237
+ // ---------------------------------------------------------
238
+ export const TESLA_TRINITY: number[] = [3, 6, 9];
239
+
240
+ export function isTeslaDigit(d: number): boolean {
241
+ return TESLA_TRINITY.includes(d);
242
+ }
243
+
244
+ /**
245
+ * Generates a Tesla pattern of given length, cycling 3-6-9.
246
+ */
247
+ export function teslaPattern(length: number): number[] {
248
+ const pattern: number[] = [];
249
+ for (let i = 0; i < length; i++) pattern.push(TESLA_TRINITY[i % 3]);
250
+ return pattern;
251
+ }
252
+
253
+ // Canonical Tesla sequence and polarity
254
+ export const TESLA_SEQUENCE = [3, 6, 9];
255
+ export function teslaPolarity(i: number): number {
256
+ // Canonical: [1, -1, 1] for [3, 6, 9]
257
+ return [1, -1, 1][i % 3];
258
+ }
259
+ // Canonical Mobius sequence and polarity
260
+ export const MOBIUS_SEQUENCE = [1, 2, 4, 8, 7, 5];
261
+ export function mobiusPolarity(i: number): number {
262
+ // Canonical: [1, -1, 1, -1, 1, -1]
263
+ return [1, -1, 1, -1, 1, -1][i % 6];
264
+ }
265
+ // Canonical trinity polarity (for 3, 6, 9)
266
+ export function trinityPolarity(i: number): number {
267
+ // Canonical: [1, -1, 1] for [3, 6, 9]
268
+ return [1, -1, 1][i % 3];
269
+ }
270
+
271
+ // ——————————————————————————————————————————
272
+ // 7. Möbius-twist extensions for Rodin digits
273
+ // ---------------------------------------------------------
274
+ /**
275
+ * In vortex math a Möbius flip alternates the sign/polarity of the Rodin digit
276
+ * every step (half-twist). We encode polarity by sign: + for one side, − for the flip.
277
+ */
278
+ export function mobiusDigit(k: number): number {
279
+ const base = rodinDigit(k);
280
+ const sign = k % 2 === 0 ? 1 : -1; // alternate every step
281
+ return sign * base;
282
+ }
283
+
284
+ /** Returns a Möbius sequence of length n (signed digits). */
285
+ export function mobiusSequence(n: number): number[] {
286
+ return Array.from({ length: n }, (_, i) => mobiusDigit(i));
287
+ }
288
+
289
+ // ——————————————————————————————————————————
290
+ // 8. Rodin coil helpers that expose index ↔ digit ↔ angle ↔ polarity
291
+ // ---------------------------------------------------------
292
+ export function rodinAngle(k: number): number {
293
+ return angleForDigit(rodinDigit(k));
294
+ }
295
+
296
+ export function rodinPolarity(k: number): number {
297
+ const d = rodinDigit(k);
298
+ // positive for 1,2,4 negative for 8,7,5 (conventional vortex math coloring)
299
+ return d === 1 || d === 2 || d === 4 ? +1 : -1;
300
+ }
301
+
302
+ // ——————————————————————————————————————————
303
+ // 9. CMYK mapping re-exports (color = math)
304
+ // ---------------------------------------------------------
305
+ export type { Fraction as CMYK_Fraction, CMYK } from './a432.cmyk.ts';
306
+ export {
307
+ digitAngleToCMYK,
308
+ fractionToCMYK,
309
+ cmykToCss,
310
+ scaleVortex,
311
+ vortexColor,
312
+ rgbToHex,
313
+ CMYK_COLORS,
314
+ CMYK_FREQUENCIES
315
+ } from './a432.cmyk.ts';
316
+
317
+ // ——————————————————————————————————————————
318
+ // 10. Rodin Coil Harmonic Switch Functions
319
+ // ---------------------------------------------------------
320
+
321
+ /**
322
+ * analyzeRodinCoilPattern: Analyzes a slash pattern for harmonic balance.
323
+ * @param pattern - string like "0/0\\3\\6\\9/1\\2\\4\\8/7/5/1\\"
324
+ * @returns analysis of harmonic properties
325
+ */
326
+ export function analyzeRodinCoilPattern(pattern: string): {
327
+ isHarmonic: boolean;
328
+ switchPoint: string;
329
+ trinityAxis: number[];
330
+ rodinSequence: number[];
331
+ gapSpace: number[];
332
+ } {
333
+ const isHarmonic = pattern.includes('0/0');
334
+ const switchPoint = isHarmonic ? '0/0' : 'none';
335
+
336
+ // Extract trinity axis (3,6,9)
337
+ const trinityAxis = pattern.match(/[369]/g)?.map(Number) || [];
338
+
339
+ // Extract Rodin sequence (1,2,4,8,7,5)
340
+ const rodinSequence = pattern.match(/[124875]/g)?.map(Number) || [];
341
+
342
+ // Gap space (3•9•6; 6•9•3)
343
+ const gapSpace = [...RODIN_COIL_GAP_SPACE];
344
+
345
+ return {
346
+ isHarmonic,
347
+ switchPoint,
348
+ trinityAxis,
349
+ rodinSequence,
350
+ gapSpace
351
+ };
352
+ }
353
+
354
+ /**
355
+ * getRodinCoilHarmonicAnalysis: Returns detailed harmonic analysis of a pattern.
356
+ * @param pattern - string pattern to analyze
357
+ * @returns formatted analysis string
358
+ */
359
+ export function getRodinCoilHarmonicAnalysis(pattern: string): string {
360
+ const analysis = analyzeRodinCoilPattern(pattern);
361
+
362
+ let result = 'Rodin Coil Harmonic Analysis:\n\n';
363
+
364
+ if (analysis.isHarmonic) {
365
+ result += '✓ HARMONIC PATTERN DETECTED\n\n';
366
+ result += '0/0 Switch Point:\n';
367
+ result += '- Creates the Primal Point (Eye of God)\n';
368
+ result += '- Acts as central aperture for harmonic balance\n';
369
+ result += '- Eliminates resistance, parasitics, and hysteresis\n';
370
+ result += '- Creates zero entropy state\n\n';
371
+
372
+ result += 'Switch Pattern:\n';
373
+ result += '- 0/0: Harmonic switch (nothing to all)\n';
374
+ result += '- \\3\\6\\9: Trinity axis with compression\n';
375
+ result += '- /1\\2\\4\\8/7/5/1\\: Balanced expansion/compression\n\n';
376
+ } else {
377
+ result += '✗ UNBALANCED PATTERN DETECTED\n\n';
378
+ result += 'Issues:\n';
379
+ result += '- No harmonic switch point\n';
380
+ result += '- Unbalanced expansion/compression\n';
381
+ result += '- Missing 0/0 compression singularity\n\n';
382
+ }
383
+
384
+ return result;
385
+ }
386
+
387
+ // ——————————————————————————————————————————
388
+ // 11. Prime-squared cascade (VBM book §15)
389
+ // ---------------------------------------------------------
390
+ const PRIMES: number[] = [2, 3, 5, 7, 11, 13, 17, 19, 23, 29];
391
+
392
+ /** Returns the first n prime numbers (extend PRIMES if n>10). */
393
+ export function primes(n: number): number[] {
394
+ while (PRIMES.length < n) {
395
+ const candidate = PRIMES[PRIMES.length - 1] + 2;
396
+ const isPrime = PRIMES.every(p => candidate % p !== 0);
397
+ if (isPrime) PRIMES.push(candidate);
398
+ }
399
+ return PRIMES.slice(0, n);
400
+ }
401
+
402
+ /** Prime-numbers-squared then reduced to single digits. */
403
+ export function primeSquaredRoots(n: number): number[] {
404
+ return primes(n).map(p => legacyDigitalRoot(p * p));
405
+ }
406
+
407
+ // ——————————————————————————————————————————
408
+ // 11. Fibonacci mirrored onto rodin coil (VBM book §15)
409
+ // ---------------------------------------------------------
410
+ export function fibonacci(n: number): number[] {
411
+ const seq = [1, 1];
412
+ for (let i = 2; i < n; i++) seq.push(seq[i - 1] + seq[i - 2]);
413
+ return seq.slice(0, n);
414
+ }
415
+
416
+ export function fibonacciRoots(n: number): number[] {
417
+ return fibonacci(n).map(legacyDigitalRoot);
418
+ }
419
+
420
+ // ——————————————————————————————————————————
421
+ // 12. Kinetic shock-wave of nine (VBM book §4)
422
+ // ---------------------------------------------------------
423
+ /**
424
+ * Generates a 3-6-9 oscillation where every third element is 9.
425
+ * Example for length 12 → 3 6 9 3 6 9 3 6 9 3 6 9
426
+ */
427
+ export function kineticShockWaveOfNine(length: number): number[] {
428
+ const pattern = [3, 6, 9];
429
+ return Array.from({ length }, (_, i) => pattern[i % 3]);
430
+ }
431
+
432
+ // ——————————————————————————————————————————
433
+ // 13. Base-10 mirroring helper (VBM book §7)
434
+ // ---------------------------------------------------------
435
+ /** Returns the digit string mirrored around its center (pad with 0). */
436
+ export function mirrorBaseTen(num: number): number {
437
+ const s = String(abs(num));
438
+ const rev = s.split('').reverse().join('');
439
+ return Number(s + rev);
440
+ }
441
+
442
+ // ——————————————————————————————————————————
443
+ // 14. Imperial ↔ Metric invertor (fractions only)
444
+ // ---------------------------------------------------------
445
+ export interface Fraction {
446
+ numerator: number;
447
+ denominator: number;
448
+ }
449
+
450
+ /** Simplify a fraction by dividing numerator/denominator by their GCD. */
451
+ export function simplify({ numerator, denominator }: Fraction): Fraction {
452
+ const gcd = (a: number, b: number): number => (b === 0 ? a : gcd(b, a % b));
453
+ const g = gcd(numerator, denominator);
454
+ return { numerator: numerator / g, denominator: denominator / g };
455
+ }
456
+
457
+ // Conversion ratios expressed as Fraction (metric in millimetres)
458
+ const IMPERIAL_TO_MM: Record<string, Fraction> = {
459
+ inch: { numerator: 254, denominator: 10 }, // 25.4 mm
460
+ foot: { numerator: 3048, denominator: 10 }, // 304.8 mm
461
+ yard: { numerator: 9144, denominator: 10 }, // 914.4 mm
462
+ mile: { numerator: 1609344, denominator: 10 } // 160934.4 mm
463
+ };
464
+
465
+ const MM_TO_IMPERIAL: Record<string, Fraction> = {
466
+ mm: { numerator: 1, denominator: 1 },
467
+ cm: { numerator: 10, denominator: 1 },
468
+ m: { numerator: 1000, denominator: 1 },
469
+ km: { numerator: 1000000, denominator: 1 }
470
+ };
471
+
472
+ /**
473
+ * Convert an imperial length to metric fraction (millimetres).
474
+ */
475
+ export function imperialToMetric(value: number, unit: keyof typeof IMPERIAL_TO_MM): Fraction {
476
+ const ratio = IMPERIAL_TO_MM[unit];
477
+ return simplify({ numerator: value * ratio.numerator, denominator: ratio.denominator });
478
+ }
479
+
480
+ /**
481
+ * Convert metric millimetres fraction to given metric unit.
482
+ */
483
+ export function mmToMetric(mm: Fraction, unit: keyof typeof MM_TO_IMPERIAL): Fraction {
484
+ const ratio = MM_TO_IMPERIAL[unit];
485
+ // mm / ratio
486
+ return simplify({ numerator: mm.numerator, denominator: mm.denominator * (ratio.numerator / ratio.denominator) });
487
+ }
488
+
489
+ /**
490
+ * Imperial → Metric (target unit). Example: 3, 'foot', 'm' => Fraction meters.
491
+ */
492
+ export function imperialToMetricUnit(value: number, impUnit: keyof typeof IMPERIAL_TO_MM, metricUnit: keyof typeof MM_TO_IMPERIAL): Fraction {
493
+ const mm = imperialToMetric(value, impUnit);
494
+ return mmToMetric(mm, metricUnit);
495
+ }
496
+
497
+ /**
498
+ * Metric value (in target unit) to Imperial fraction (inches).
499
+ */
500
+ export function metricToImperial(value: number, metricUnit: keyof typeof MM_TO_IMPERIAL, impUnit: keyof typeof IMPERIAL_TO_MM): Fraction {
501
+ // convert metric value to mm fraction
502
+ const ratio = MM_TO_IMPERIAL[metricUnit];
503
+ const mm: Fraction = { numerator: value * ratio.numerator, denominator: ratio.denominator };
504
+ // convert mm to imperial unit
505
+ const impRatio = IMPERIAL_TO_MM[impUnit];
506
+ // value_mm / impRatio = (value * ratio) / impRatio
507
+ return simplify({ numerator: mm.numerator * impRatio.denominator, denominator: mm.denominator * impRatio.numerator });
508
+ }
509
+
510
+ // ——————————————————————————————————————————
511
+ // 15. Decimal ↔ Fraction utilities (to enforce integer-only storage)
512
+ // ---------------------------------------------------------
513
+ /** Convert a finite decimal (e.g. 25.4) to a simplified Fraction. */
514
+ export function decimalToFraction(x: number): Fraction {
515
+ if (Number.isInteger(x)) return { numerator: x, denominator: 1 };
516
+ const str = x.toString();
517
+ const parts = str.split('.');
518
+ const whole = BigInt(parts[0]);
519
+ const fracStr = parts[1] || '';
520
+ const denom = BigInt(10 ** fracStr.length);
521
+ const numer = whole * denom + BigInt(fracStr);
522
+ const gcd = (a: bigint, b: bigint): bigint => (b === 0n ? a : gcd(b, a % b));
523
+ const g = gcd(numer, denom);
524
+ return { numerator: Number(numer / g), denominator: Number(denom / g) };
525
+ }
526
+
527
+ /** Convert a Fraction to decimal number (floating). */
528
+ export function fractionToDecimal({ numerator, denominator }: Fraction): number {
529
+ return numerator / denominator;
530
+ }
531
+
532
+ // ——————————————————————————————————————————
533
+ // 16. Impossibility gateway: handling 0/0 (void division)
534
+ // ---------------------------------------------------------
535
+
536
+ // Local branded digit constants for void division handling
537
+ const D0 = asDigit(0);
538
+ const D9 = asDigit(9);
539
+
540
+ export interface VortexState { digit: Digit; angle: AngleDeg; polarity: -1|0|1; }
541
+
542
+ export function resolveDivision(numerator: Digit, denominator: Digit, angle: AngleDeg = asAngle(0)): VortexState {
543
+ if (denominator === D0) {
544
+ // void division: route through imperial map then to trinity
545
+ const d = toImperial(D0); // becomes 3
546
+ return { digit: d, angle, polarity: TRINITY_POLARITY[d as number] as -1|0|1 };
547
+ }
548
+ // ordinary integer division then digital root
549
+ const q = (numerator / denominator) % 9 as Digit;
550
+ const drq = (q === 0 ? D9 : (q as Digit));
551
+ return { digit: drq, angle, polarity: TRINITY_POLARITY[drq as number] as -1|0|1 };
552
+ }
553
+
554
+ // ——————————————————————————————————————————
555
+ // 17. π digit stream and A432 decoding
556
+ // ---------------------------------------------------------
557
+
558
+ // Pi digit generator (spigot, Rabinowitz–Wagon 1995)
559
+ export function* piDigitStream(limit: number): IterableIterator<Digit> {
560
+ let q = 1n,
561
+ r = 0n,
562
+ t = 1n,
563
+ k = 1n,
564
+ n = 3n,
565
+ l = 3n;
566
+ for (let count = 0; count < limit;) {
567
+ if (4n * q + r - t < n * t) {
568
+ yield asDigit(Number(n) as Digit);
569
+ count++;
570
+ const nr = 10n * (r - n * t);
571
+ n = (10n * (3n * q + r)) / t - 10n * n;
572
+ q *= 10n;
573
+ r = nr;
574
+ } else {
575
+ const nr = (2n * q + r) * l;
576
+ const nn = (q * (7n * k) + 2n + r * l) / (t * l);
577
+ q *= k;
578
+ t *= l;
579
+ l += 2n;
580
+ k += 1n;
581
+ n = nn;
582
+ r = nr;
583
+ }
584
+ }
585
+ }
586
+
587
+ export const TRINITY_POLARITY: Record<number, -1|0|1> = {
588
+ [asDigit(3)]: +1,
589
+ [asDigit(6)]: -1,
590
+ [asDigit(9)]: 0,
591
+ [asDigit(0)]: 0,
592
+ [asDigit(1)]: +1,
593
+ [asDigit(2)]: +1,
594
+ [asDigit(4)]: -1,
595
+ [asDigit(5)]: -1,
596
+ [asDigit(7)]: +1,
597
+ [asDigit(8)]: -1,
598
+ } as const;
599
+
600
+ export interface PiDecoded { metric: Digit; imperial: Digit; trinity: Digit; polarity: -1|0|1; angle: AngleDeg; }
601
+
602
+ export function decodePiDigits(n: number): PiDecoded[] {
603
+ const stream = piDigitStream(n);
604
+ const out: PiDecoded[] = [];
605
+ for (const metric of stream) {
606
+ const imperial = toImperial(metric);
607
+ const trinity = toTrinity(imperial);
608
+ const polarity = TRINITY_POLARITY[trinity as number];
609
+ const angle = asAngle(angleForDigit(trinity));
610
+ out.push({ metric, imperial, trinity, polarity, angle });
611
+ }
612
+ return out;
613
+ }
614
+
615
+ // ——————————————————————————————————————————
616
+ // 18. Decimal point (DOT) as trinity switch — canonical definition
617
+ // ---------------------------------------------------------
618
+
619
+ export interface TrinitySwitch {
620
+ kind: 'trinity';
621
+ axisDigit: Digit; // always 3 for the initial dot, further switches rotate via 6,9 if needed
622
+ }
623
+
624
+ // Canonical DOT representation: single trinity pulse rooted on digit 3
625
+ export const DOT_TRINITY_SWITCH: TrinitySwitch = { kind: 'trinity', axisDigit: asDigit(3) };
626
+
627
+ export function isTrinitySwitch(token: unknown): token is TrinitySwitch {
628
+ return typeof token === 'object' && token !== null && (token as any).kind === 'trinity';
629
+ }
630
+
631
+ // ——————————————————————————————————————————
632
+ // 19. Infinite possibility-line (never folds)
633
+ // ---------------------------------------------------------
634
+ /**
635
+ * possibilityPath — yields an ever-growing digit-pair string that walks the
636
+ * metric (0-9) and vortex (0-3-6-9-1-2-4-8-7-5-1) tapes in lock-step without
637
+ * allowing the 110-tick collision to fold the path. Each next() gives the
638
+ * entire path so far, guaranteeing a unique filename/key at every tick.
639
+ */
640
+ export function* possibilityPath(): IterableIterator<string> {
641
+ let n = 0;
642
+ let path = '';
643
+ while (true) {
644
+ const metric = n % 10;
645
+ const vortex = [0,3,6,9,1,2,4,8,7,5,1][n % 11];
646
+ path += `${metric}${vortex}`;
647
+ yield path;
648
+ n++;
649
+ }
650
+ }
651
+
652
+ /**
653
+ * getReversedA432Sequence: Returns the reversed canonical A432 sequence.
654
+ * Used for perfect CMYK mapping and color harmonization.
655
+ */
656
+ export function getReversedA432Sequence(): number[] {
657
+ return [...A432_SEQUENCE].reverse();
658
+ }
659
+
660
+ /**
661
+ * getRodinSequence: Extracts the Rodin vortex sequence from the canonical A432 sequence.
662
+ * Returns [1, 2, 4, 8, 7, 5, 1]
663
+ */
664
+ export function getRodinSequence(): number[] {
665
+ // Indices 4 to 10 (inclusive)
666
+ return A432_SEQUENCE.slice(4, 11);
667
+ }
668
+
669
+ /**
670
+ * getTrinityAxis: Extracts the trinity axis from the canonical A432 sequence.
671
+ * Returns [3, 6, 9]
672
+ */
673
+ export function getTrinityAxis(): number[] {
674
+ // Indices 1, 2, 3
675
+ return A432_SEQUENCE.slice(1, 4);
676
+ }
677
+
678
+ /**
679
+ * getDigitMeaning: Returns the meaning of a digit in a given sequence context.
680
+ * - If no sequence is provided, returns the general archetypal meaning.
681
+ * - For trinity and Rodin sequences, returns context-specific meaning.
682
+ */
683
+ export function getDigitMeaning(digit: number, sequence?: number[]): { archetype: string; context?: string; description: string } {
684
+ const entry = A432_DIGIT_MEANINGS[digit];
685
+ const archetype = entry ? entry.name : 'Unknown';
686
+ if (!sequence) {
687
+ return entry ? { archetype, description: entry.description } : { archetype: 'Unknown', description: '' };
688
+ }
689
+ // Trinity context
690
+ const trinity = getTrinityAxis();
691
+ if (sequence.length === 3 && sequence.every((v, i) => v === trinity[i])) {
692
+ const idx = sequence.indexOf(digit);
693
+ return [
694
+ { archetype, context: 'Creation', description: 'Conception, seed, initiation' },
695
+ { archetype, context: 'Gestation', description: 'Growth, recursion, nurturing' },
696
+ { archetype, context: 'Birth', description: 'Emergence, unity, manifestation' }
697
+ ][idx] || { archetype, description: '' };
698
+ }
699
+ // Rodin context
700
+ const rodin = getRodinSequence();
701
+ if (sequence.length === rodin.length && sequence.every((v, i) => v === rodin[i])) {
702
+ const idx = sequence.indexOf(digit);
703
+ return [
704
+ { archetype, context: 'Start/Return', description: 'Vortex entry/exit' },
705
+ { archetype, context: 'Double', description: 'Doubling flow' },
706
+ { archetype, context: 'Quadruple', description: 'Quadrupling flow' },
707
+ { archetype, context: 'Octuple', description: 'Octupling flow' },
708
+ { archetype, context: 'Heptuple', description: 'Heptupling flow' },
709
+ { archetype, context: 'Quintuple', description: 'Quintupling flow' },
710
+ { archetype, context: 'Return', description: 'Cycle closes' }
711
+ ][idx] || { archetype, description: '' };
712
+ }
713
+ // Fallback to general
714
+ return entry ? { archetype, description: entry.description } : { archetype: 'Unknown', description: '' };
715
+ }
716
+
717
+ // All patterns (Rodin, trinity, CMYK, etc.) must be derived from A432_SEQUENCE using these helpers.
718
+
719
+ /**
720
+ * Canonical anti-vortex generator for a given dimension.
721
+ * Yields phase-inverted harmonic frequencies for the anti-vortex flow.
722
+ * Used by audio, animation, and other modules.
723
+ */
724
+ export function* a432AntiVortexStream(dimension: number): Generator<number, void, unknown> {
725
+ let idx = 0;
726
+ while (true) {
727
+ yield 432 * ((dimension + (-1 * idx) + 8) % 9 + 1) / 9;
728
+ idx++;
729
+ }
730
+ }
731
+
732
+ /**
733
+ * Canonical multi-anti-vortex generator for multiple dimensions in parallel.
734
+ * Yields an array of { dimension, frequency, step } for each animation/audio step.
735
+ * Used by audio, animation, and other modules.
736
+ */
737
+ export function* a432MultiAntiVortexStream(dimensions: number[]): Generator<Array<{ dimension: number; frequency: number; step: number }>, void, unknown> {
738
+ let idx = 0;
739
+ while (true) {
740
+ yield dimensions.map((dimension) => ({
741
+ dimension,
742
+ frequency: 432 * ((dimension + (-1 * idx) + 8) % 9 + 1) / 9,
743
+ step: idx + 1
744
+ }));
745
+ idx++;
746
+ }
747
+ }