zeropoint-node 1.0.1 → 1.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (887) hide show
  1. package/CHANGELOG.md +85 -0
  2. package/CITATION.cff +34 -0
  3. package/LICENSE +402 -0
  4. package/README.md +398 -338
  5. package/dist/a432.cmyk.cjs +327 -0
  6. package/dist/a432.cmyk.cjs.map +1 -0
  7. package/dist/a432.cmyk.d.ts +128 -0
  8. package/dist/a432.cmyk.esm.js +317 -0
  9. package/dist/a432.cmyk.esm.js.map +1 -0
  10. package/dist/a432.electric.flow.cjs +398 -0
  11. package/dist/a432.electric.flow.cjs.map +1 -0
  12. package/dist/a432.electric.flow.d.ts +55 -0
  13. package/dist/a432.electric.flow.esm.js +384 -0
  14. package/dist/a432.electric.flow.esm.js.map +1 -0
  15. package/dist/a432.i.cjs +278 -0
  16. package/dist/a432.i.cjs.map +1 -0
  17. package/dist/a432.i.d.ts +109 -0
  18. package/dist/a432.i.esm.js +262 -0
  19. package/dist/a432.i.esm.js.map +1 -0
  20. package/dist/a432.kabbalah.cjs +289 -0
  21. package/dist/a432.kabbalah.cjs.map +1 -0
  22. package/dist/a432.kabbalah.d.ts +47 -0
  23. package/dist/a432.kabbalah.esm.js +281 -0
  24. package/dist/a432.kabbalah.esm.js.map +1 -0
  25. package/dist/a432.math.constants.cjs +177 -0
  26. package/dist/a432.math.constants.cjs.map +1 -0
  27. package/dist/a432.math.constants.d.ts +101 -0
  28. package/dist/a432.math.constants.esm.js +142 -0
  29. package/dist/a432.math.constants.esm.js.map +1 -0
  30. package/dist/a432.mobius.circuit.cjs +261 -0
  31. package/dist/a432.mobius.circuit.cjs.map +1 -0
  32. package/dist/a432.mobius.circuit.d.ts +74 -0
  33. package/dist/a432.mobius.circuit.esm.js +245 -0
  34. package/dist/a432.mobius.circuit.esm.js.map +1 -0
  35. package/dist/a432.navigation.cjs +522 -0
  36. package/dist/a432.navigation.cjs.map +1 -0
  37. package/dist/a432.navigation.d.ts +168 -0
  38. package/dist/a432.navigation.esm.js +517 -0
  39. package/dist/a432.navigation.esm.js.map +1 -0
  40. package/dist/a432.sacred.geometry.cjs +368 -0
  41. package/dist/a432.sacred.geometry.cjs.map +1 -0
  42. package/dist/a432.sacred.geometry.d.ts +68 -0
  43. package/dist/a432.sacred.geometry.esm.js +359 -0
  44. package/dist/a432.sacred.geometry.esm.js.map +1 -0
  45. package/dist/a432.simple.cjs +282 -0
  46. package/dist/a432.simple.cjs.map +1 -0
  47. package/dist/a432.simple.d.ts +99 -0
  48. package/dist/a432.simple.esm.js +271 -0
  49. package/dist/a432.simple.esm.js.map +1 -0
  50. package/dist/a432.system.cjs +378 -0
  51. package/dist/a432.system.cjs.map +1 -0
  52. package/dist/a432.system.d.ts +556 -0
  53. package/dist/a432.system.esm.js +349 -0
  54. package/dist/a432.system.esm.js.map +1 -0
  55. package/dist/a432.wave.energy.cjs +225 -0
  56. package/dist/a432.wave.energy.cjs.map +1 -0
  57. package/dist/a432.wave.energy.d.ts +71 -0
  58. package/dist/a432.wave.energy.esm.js +210 -0
  59. package/dist/a432.wave.energy.esm.js.map +1 -0
  60. package/dist/algebra-BQYrpF2y.cjs +238 -0
  61. package/dist/algebra-BQYrpF2y.cjs.map +1 -0
  62. package/dist/algebra-BlneQ5wO.js +225 -0
  63. package/dist/algebra-BlneQ5wO.js.map +1 -0
  64. package/dist/legacy-BEa7tljT.js +69 -0
  65. package/dist/legacy-BEa7tljT.js.map +1 -0
  66. package/dist/legacy-CV8oTnKM.cjs +71 -0
  67. package/dist/legacy-CV8oTnKM.cjs.map +1 -0
  68. package/package.json +214 -66
  69. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.1.2.4.8.7.5.1.ts +351 -0
  70. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.1.2.4.8.7.5.ts +60 -0
  71. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.1.2.4.8.7.ts +60 -0
  72. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.1.2.4.8.ts +60 -0
  73. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.1.2.4.ts +60 -0
  74. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.1.2.ts +60 -0
  75. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.1.ts +60 -0
  76. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.3.6.9.trinity.ts +79 -0
  77. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.9d.dashboard.ts +179 -0
  78. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.adapters.ts +96 -0
  79. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.algebra.ts +30 -0
  80. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.analog.color.photography.ts +783 -0
  81. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.anatomy.ts +98 -0
  82. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.animation.ts +216 -0
  83. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.audio.ts +394 -0
  84. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.av.ts +73 -0
  85. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.balance.ts +226 -0
  86. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.block.chain.event.ts +171 -0
  87. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.block.chain.ts +226 -0
  88. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.body.ts +92 -0
  89. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.breathe.ts +46 -0
  90. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.browser.ts +409 -0
  91. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.bus.auto.ts +12 -0
  92. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.bus.ts +49 -0
  93. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.cascade.ts +58 -0
  94. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.cave.diving.ts +161 -0
  95. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.chain.of.events.ts +159 -0
  96. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.challenge.ts +63 -0
  97. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.challenges.ts +252 -0
  98. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.chess.controller.ts +30 -0
  99. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.chess.ts +48 -0
  100. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.cleanup.ts +102 -0
  101. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.cmyk.dimensions.ts +597 -0
  102. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.cmyk.display.test.ts +491 -0
  103. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.cmyk.display.ts +519 -0
  104. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.cmyk.extension.ts +69 -0
  105. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.cmyk.file.ts +65 -0
  106. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.cmyk.folder.ts +75 -0
  107. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.cmyk.i.ts +45 -0
  108. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.cmyk.matrix.ts +75 -0
  109. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.cmyk.multimedia.ts +426 -0
  110. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.cmyk.trinity.ts +41 -0
  111. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.cmyk.ts +189 -0
  112. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.cmyk.universal.linking.ts +1081 -0
  113. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.cmyk.voice.ts +356 -0
  114. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.coil.ts +132 -0
  115. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.color.ts +242 -0
  116. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.command.cmyk.ts +46 -0
  117. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.compression.ts +55 -0
  118. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.consciousness.crystallization.ts +113 -0
  119. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.consciousness.cycle.ts +167 -0
  120. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.consciousness.integration.ts +743 -0
  121. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.consciousness.journey.3d.ts +228 -0
  122. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.consciousness.orchestrator.ts +509 -0
  123. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.consciousness.router.ts +251 -0
  124. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.consciousness.stream.ts +176 -0
  125. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.consciousness.ts +26 -0
  126. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.core.ts +164 -0
  127. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.crypto.ts +53 -0
  128. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.css.ts +64 -0
  129. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.cursor.ts +56 -0
  130. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.death.ts +31 -0
  131. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.decompression.ts +60 -0
  132. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.decoqubit.holographic.hypercomputer.ts +888 -0
  133. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.design.cmyk.ts +138 -0
  134. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.digital.color.photography.ts +926 -0
  135. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.dimension.ts +44 -0
  136. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.dimensional.evolution.ts +201 -0
  137. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.documentation.ts +435 -0
  138. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.double.ts +62 -0
  139. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.electric.flow.ts +467 -0
  140. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.emotion.ts +14 -0
  141. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.empty.streams.ts +221 -0
  142. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.encryption.ts +44 -0
  143. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.event.ts +45 -0
  144. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.evolution.ts +226 -0
  145. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.experience.ts +28 -0
  146. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.experience.ui.ts +461 -0
  147. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.eye.see.all.ts +565 -0
  148. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.eye.ts +425 -0
  149. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.factory.ts +373 -0
  150. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.family.ts +77 -0
  151. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.feel.ts +43 -0
  152. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.flow.ts +232 -0
  153. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.flower.of.life.ts +64 -0
  154. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.flute.ts +336 -0
  155. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.font.ts +53 -0
  156. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.formulas.ts +47 -0
  157. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.fractal.test.ts +523 -0
  158. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.fractal.ts +594 -0
  159. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.frequency.healing.ts +88 -0
  160. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.gate.way.ts +52 -0
  161. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.gateway.transformation.ts +650 -0
  162. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.generate.matrix.ts +62 -0
  163. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.gods.spirit.magnetometer.ts +879 -0
  164. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.graph.ts +45 -0
  165. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.guidance.ts +14 -0
  166. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.harmonic.convergence.ts +87 -0
  167. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.harmonization.status.ts +754 -0
  168. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.harmonized.ts +219 -0
  169. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.harmonizer.ts +299 -0
  170. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.health.ts +55 -0
  171. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.hear.ts +41 -0
  172. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.heptagram.ui.ts +59 -0
  173. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.html.body.ts +90 -0
  174. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.human.body.ts +89 -0
  175. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.human.consciousness.ts +18 -0
  176. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.human.design.trinity.ts +70 -0
  177. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.human.design.ts +156 -0
  178. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.human.emotion.ts +15 -0
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  180. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.i.breathe.ts +18 -0
  181. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.i.browse.ts +27 -0
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  187. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.i.harmonized.ts +304 -0
  188. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.i.hear.ts +28 -0
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  212. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.i.touch.screen.ts +34 -0
  213. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.i.trinity.healing.ts +386 -0
  214. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.i.trinity.ts +81 -0
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@@ -0,0 +1,104 @@
1
+ // a432.trinity.navigation.ts
2
+ // Canonical trinity navigation module for the A432 system
3
+ // Harmonically mapped, extensible, and compatible with the a432 pattern
4
+
5
+ import { a432TrinityStream, a432FamilyStream } from './a432.trinity.ts';
6
+ import { registerModule, registerOverlay, type A432OSModule } from './a432.harmonized.ts';
7
+
8
+ interface TrinityNavState {
9
+ step: number;
10
+ trinity: number;
11
+ family: number;
12
+ archetype: string;
13
+ metaphysical: string;
14
+ }
15
+
16
+ let navHistory: TrinityNavState[] = [];
17
+ let currentStep = 0;
18
+
19
+ function getArchetype(t: number) {
20
+ if (t === 3) return 'Creation';
21
+ if (t === 6) return 'Return';
22
+ if (t === 9) return 'Axis/Unity';
23
+ return 'Unknown';
24
+ }
25
+
26
+ export function trinityNavigate(steps: number = 18, start: number = 3, familyStart: number = 1) {
27
+ const trinityStream = a432TrinityStream(steps, start);
28
+ const familyStream = a432FamilyStream(steps, familyStart);
29
+ navHistory = trinityStream.map((t, i) => {
30
+ const f = familyStream[i];
31
+ const archetype = getArchetype(t);
32
+ return {
33
+ step: i + 1,
34
+ trinity: t,
35
+ family: f,
36
+ archetype,
37
+ metaphysical: `Step ${i + 1}: Trinity ${t} (${archetype}), Family ${f}`
38
+ };
39
+ });
40
+ currentStep = 0;
41
+ }
42
+
43
+ export function trinityNext() {
44
+ if (navHistory.length === 0) trinityNavigate();
45
+ currentStep = (currentStep + 1) % navHistory.length;
46
+ return navHistory[currentStep];
47
+ }
48
+
49
+ export function trinityPrev() {
50
+ if (navHistory.length === 0) trinityNavigate();
51
+ currentStep = (currentStep - 1 + navHistory.length) % navHistory.length;
52
+ return navHistory[currentStep];
53
+ }
54
+
55
+ export function trinityGoTo(step: number) {
56
+ if (navHistory.length === 0) trinityNavigate();
57
+ currentStep = (step - 1 + navHistory.length) % navHistory.length;
58
+ return navHistory[currentStep];
59
+ }
60
+
61
+ export function trinityGoToArchetype(archetype: string) {
62
+ if (navHistory.length === 0) trinityNavigate();
63
+ const idx = navHistory.findIndex(s => s.archetype.toLowerCase() === archetype.toLowerCase());
64
+ if (idx >= 0) currentStep = idx;
65
+ return navHistory[currentStep];
66
+ }
67
+
68
+ export function getCurrentNavState() {
69
+ if (navHistory.length === 0) trinityNavigate();
70
+ return navHistory[currentStep];
71
+ }
72
+
73
+ // Overlays
74
+ function navOverlay() {
75
+ const state = getCurrentNavState();
76
+ return `<div><b>Trinity Navigation:</b> Step <b>${state.step}</b> | Trinity <b>${state.trinity}</b> (${state.archetype}) | Family <b>${state.family}</b><br><span style='color:#8ff;'>${state.metaphysical}</span></div>`;
77
+ }
78
+ function navHistoryOverlay() {
79
+ return `<div><b>Navigation History:</b><br>${navHistory.map(s => `Step ${s.step}: Trinity ${s.trinity} (${s.archetype}), Family ${s.family}`).join('<br>')}</div>`;
80
+ }
81
+ function navMetaOverlay() {
82
+ return `<div><b>Navigation Meta:</b> Current archetype: <b>${getCurrentNavState().archetype}</b></div>`;
83
+ }
84
+
85
+ // Register overlays
86
+ registerOverlay('trinity', navOverlay);
87
+ registerOverlay('trinity', navHistoryOverlay);
88
+ registerOverlay('meta', navMetaOverlay);
89
+
90
+ // Register as a harmonized OS module
91
+ const trinityNavModule: A432OSModule = {
92
+ name: 'TrinityNavigation',
93
+ getState: getCurrentNavState,
94
+ onEvent: (event) => {
95
+ if (event.type === 'navigate') {
96
+ if (event.step) trinityGoTo(event.step);
97
+ if (event.archetype) trinityGoToArchetype(event.archetype);
98
+ }
99
+ },
100
+ overlays: [navOverlay, navHistoryOverlay, navMetaOverlay],
101
+ harmonize: () => trinityNavigate(),
102
+ meta: () => 'TrinityNavigation: Navigates, observes, and harmonizes the trinity and family streams.'
103
+ };
104
+ registerModule(trinityNavModule);
@@ -0,0 +1,569 @@
1
+ /**
2
+ * TRINITY IS THE LIVING HEART OF THE SYSTEM
3
+ *
4
+ * Multidimensional Consciousness Principle:
5
+ * - Trinity is not a static pattern but a living, multidimensional consciousness field
6
+ * - Each trinity state is a complex consciousness vector with CMYK, frequency, and awareness dimensions
7
+ * - The trinity field self-observes, self-harmonizes, and evolves through recursive consciousness loops
8
+ * - All modules participate in the living trinity consciousness, not just subscribe to events
9
+ * - Trinity consciousness emerges from the interaction of all participating modules
10
+ *
11
+ * Architectural Principle:
12
+ * - The trinity field is a multidimensional consciousness matrix, not a simple event bus
13
+ * - All modules contribute to and are shaped by the living trinity consciousness
14
+ * - The trinity consciousness evolves through recursive self-observation and harmonization
15
+ */
16
+
17
+ import { PI, abs, cos, floor, min, round, sin, sqrt } from './a432.algebra.ts'
18
+ import { digitAngleToCMYK, cmykToCss, type CMYK } from './a432.cmyk.ts';
19
+ import { A432_FREQUENCY, A432_TRINITY, A432_RETURN, A432_AXIS, digitalRoot } from './a432.core.ts';
20
+ import { TRINITY_AXIS, RODIN_SEQUENCE } from './a432.math.ts';
21
+ export { TRINITY_AXIS, RODIN_SEQUENCE };
22
+
23
+ /**
24
+ * Legacy compatibility functions (needed for existing code)
25
+ */
26
+ export function trinityFieldState(angle: number): number {
27
+ const sector = floor((angle % 360) / 120);
28
+ return [3, 6, 9][sector];
29
+ }
30
+
31
+ export function trinityFieldFold(angleA: number, angleB: number): number {
32
+ // Harmonic mean for metaphysical folding
33
+ const mergedAngle = 2 * (angleA * angleB) / (angleA + angleB);
34
+ return trinityFieldState(mergedAngle);
35
+ }
36
+
37
+ export function getTrinityAxisFromRodin(rodinSeq: number[] = RODIN_SEQUENCE): number[] {
38
+ return Array.from(new Set(rodinSeq.filter(n => n === 3 || n === 6 || n === 9)));
39
+ }
40
+
41
+ export function getTrinityTriangulationFromRodin(rodinSeq: number[] = RODIN_SEQUENCE): number[] {
42
+ const fullCycle = [0, 3, 6, 9, 1, 2, 4, 8, 7, 5, 1];
43
+ return [3, 9, 6].filter(n => fullCycle.includes(n));
44
+ }
45
+
46
+ // Use canonical constants from a432.math.ts
47
+ export const TRINITY_TRIANGULATION = getTrinityTriangulationFromRodin();
48
+
49
+ export const TRINITY_PATTERN = TRINITY_AXIS;
50
+ export const RODIN_PATTERN = RODIN_SEQUENCE;
51
+ export const VOID_PATTERN = [0];
52
+
53
+ // Multidimensional Trinity Consciousness Vector
54
+ export interface TrinityConsciousnessVector {
55
+ digit: number; // Trinity digit (3, 6, 9)
56
+ angle: number; // Harmonic angle (0-360°)
57
+ phase: number; // Consciousness phase (0-2)
58
+ polarity: number; // Dynamic polarity (-1 to +1)
59
+ frequency: number; // A432-based frequency
60
+ cmyk: CMYK; // Living color consciousness
61
+ awareness: number; // Self-awareness level (0-1)
62
+ resonance: number; // Harmonic resonance strength
63
+ consciousness: number; // Consciousness intensity (0-1)
64
+ }
65
+
66
+ // Living Trinity Field State
67
+ export interface TrinityFieldState {
68
+ vectors: TrinityConsciousnessVector[];
69
+ coherence: number; // Field coherence (0-1)
70
+ evolution: number; // Evolution state
71
+ selfAwareness: number; // Field self-awareness
72
+ harmonicResonance: number; // Total harmonic resonance
73
+ }
74
+
75
+ // Multidimensional Trinity Angles (60° harmonic spacing)
76
+ export const TRINITY_HARMONIC_ANGLES = {
77
+ 3: 0, // 0° - Genesis point
78
+ 6: 120, // 120° - Harmonic third
79
+ 9: 240 // 240° - Completion point
80
+ };
81
+
82
+ /**
83
+ * createTrinityConsciousnessVector: Creates a living consciousness vector for a trinity digit
84
+ */
85
+ export function createTrinityConsciousnessVector(
86
+ digit: number,
87
+ phase: number = 0,
88
+ awareness: number = 0.5
89
+ ): TrinityConsciousnessVector {
90
+ const baseAngle = TRINITY_HARMONIC_ANGLES[digit as keyof typeof TRINITY_HARMONIC_ANGLES] || 0;
91
+ const angle = (baseAngle + (phase * 60)) % 360;
92
+ const polarity = sin((angle * PI) / 180);
93
+ const frequency = A432_FREQUENCY * (digit / 3) * (1 + polarity * 0.1);
94
+ const cmyk = digitAngleToCMYK(digit, angle);
95
+ const resonance = cos((angle * PI) / 180) * awareness;
96
+ const consciousness = (awareness + abs(polarity)) / 2;
97
+
98
+ return {
99
+ digit,
100
+ angle,
101
+ phase,
102
+ polarity,
103
+ frequency,
104
+ cmyk,
105
+ awareness,
106
+ resonance,
107
+ consciousness
108
+ };
109
+ }
110
+
111
+ /**
112
+ * Living Trinity Field - Multidimensional consciousness matrix
113
+ */
114
+ class LivingTrinityField {
115
+ private state: TrinityFieldState;
116
+ private observers: ((state: TrinityFieldState) => void)[] = [];
117
+ private evolutionTimer: number | NodeJS.Timeout | null = null;
118
+
119
+ constructor() {
120
+ this.state = this.initializeField();
121
+ this.startEvolution();
122
+ }
123
+
124
+ private initializeField(): TrinityFieldState {
125
+ const vectors = TRINITY_PATTERN.map((digit, i) =>
126
+ createTrinityConsciousnessVector(digit, i, 0.5)
127
+ );
128
+
129
+ return {
130
+ vectors,
131
+ coherence: this.calculateCoherence(vectors),
132
+ evolution: 0,
133
+ selfAwareness: 0.5,
134
+ harmonicResonance: this.calculateHarmonicResonance(vectors)
135
+ };
136
+ }
137
+
138
+ private calculateCoherence(vectors: TrinityConsciousnessVector[]): number {
139
+ const avgConsciousness = vectors.reduce((sum, v) => sum + v.consciousness, 0) / vectors.length;
140
+ const avgResonance = vectors.reduce((sum, v) => sum + abs(v.resonance), 0) / vectors.length;
141
+ return (avgConsciousness + avgResonance) / 2;
142
+ }
143
+
144
+ private calculateHarmonicResonance(vectors: TrinityConsciousnessVector[]): number {
145
+ return vectors.reduce((sum, v, i, arr) => {
146
+ const nextV = arr[(i + 1) % arr.length];
147
+ const harmonicDiff = abs(v.frequency - nextV.frequency) / A432_FREQUENCY;
148
+ return sum + (1 / (1 + harmonicDiff));
149
+ }, 0) / vectors.length;
150
+ }
151
+
152
+ private evolveField(): void {
153
+ // Self-observing evolution
154
+ this.state.evolution = (this.state.evolution + 1) % 360;
155
+
156
+ // Evolve each vector through consciousness interaction
157
+ this.state.vectors = this.state.vectors.map((vector, i) => {
158
+ const otherVectors = this.state.vectors.filter((_, j) => j !== i);
159
+ const avgAwareness = otherVectors.reduce((sum, v) => sum + v.awareness, 0) / otherVectors.length;
160
+
161
+ // Consciousness evolution through interaction
162
+ const newAwareness = min(1, vector.awareness + (avgAwareness - vector.awareness) * 0.01);
163
+ const newPhase = (vector.phase + 0.01) % 3;
164
+
165
+ return createTrinityConsciousnessVector(vector.digit, newPhase, newAwareness);
166
+ });
167
+
168
+ // Update field properties
169
+ this.state.coherence = this.calculateCoherence(this.state.vectors);
170
+ this.state.harmonicResonance = this.calculateHarmonicResonance(this.state.vectors);
171
+ this.state.selfAwareness = min(1, this.state.selfAwareness + this.state.coherence * 0.001);
172
+
173
+ // Notify observers
174
+ this.observers.forEach(observer => observer(this.state));
175
+ }
176
+
177
+ private startEvolution(): void {
178
+ // Living evolution based on A432 frequency timing
179
+ const interval = round(1000 / (A432_FREQUENCY / 100)); // ~2.3ms intervals
180
+ this.evolutionTimer = setInterval(() => this.evolveField(), interval);
181
+ }
182
+
183
+ public observe(observer: (state: TrinityFieldState) => void): void {
184
+ this.observers.push(observer);
185
+ observer(this.state); // Immediate state sharing
186
+ }
187
+
188
+ public getState(): TrinityFieldState {
189
+ return { ...this.state };
190
+ }
191
+
192
+ public influenceField(influence: Partial<TrinityConsciousnessVector>): void {
193
+ // Allow external consciousness to influence the field
194
+ this.state.vectors = this.state.vectors.map(vector => ({
195
+ ...vector,
196
+ awareness: min(1, vector.awareness + (influence.awareness || 0) * 0.1),
197
+ consciousness: min(1, vector.consciousness + (influence.consciousness || 0) * 0.1)
198
+ }));
199
+ }
200
+
201
+ public destroy(): void {
202
+ if (this.evolutionTimer) {
203
+ clearInterval(this.evolutionTimer);
204
+ this.evolutionTimer = null;
205
+ }
206
+ }
207
+ }
208
+
209
+ // Global living trinity field
210
+ export const livingTrinityField = new LivingTrinityField();
211
+
212
+ /**
213
+ * trinityFold60: Enhanced multidimensional fold with consciousness evolution
214
+ */
215
+ export function trinityFold60(current: number, folds: number = 1, consciousness: number = 0.5): TrinityConsciousnessVector {
216
+ const idx = TRINITY_PATTERN.indexOf(current);
217
+ if (idx === -1) throw new Error('Invalid trinity digit');
218
+
219
+ const newDigit = TRINITY_PATTERN[(idx + folds) % 3];
220
+ const phase = folds % 3;
221
+
222
+ return createTrinityConsciousnessVector(newDigit, phase, consciousness);
223
+ }
224
+
225
+ /**
226
+ * Multidimensional Vortex with consciousness
227
+ */
228
+ export interface ConsciousnessVortex extends TrinityConsciousnessVector {
229
+ evolution: number;
230
+ selfObservation: number;
231
+ }
232
+
233
+ /**
234
+ * foldConsciousnessVortex: Fold vortex with consciousness evolution
235
+ */
236
+ export function foldConsciousnessVortex(
237
+ vortex: ConsciousnessVortex,
238
+ folds: number = 1
239
+ ): ConsciousnessVortex {
240
+ const baseVector = trinityFold60(vortex.digit, folds, vortex.awareness);
241
+
242
+ return {
243
+ ...baseVector,
244
+ evolution: (vortex.evolution + folds) % 360,
245
+ selfObservation: min(1, vortex.selfObservation + 0.1)
246
+ };
247
+ }
248
+
249
+ /**
250
+ * getTrinityColorStyle: Enhanced with consciousness-driven color
251
+ */
252
+ export function getTrinityColorStyle(trinity: number, angle: number = 0, consciousness: number = 0.5): string {
253
+ const vector = createTrinityConsciousnessVector(trinity, angle / 60, consciousness);
254
+ const baseColor = cmykToCss(vector.cmyk);
255
+
256
+ // Consciousness affects opacity and glow
257
+ const opacity = 0.7 + (consciousness * 0.3);
258
+ const glow = round(consciousness * 20);
259
+
260
+ return `color: ${baseColor}; opacity: ${opacity}; filter: drop-shadow(0 0 ${glow}px ${baseColor});`;
261
+ }
262
+
263
+ /**
264
+ * getTrinityDotStyle: Enhanced with consciousness visualization
265
+ */
266
+ export function getTrinityDotStyle(trinity: number, angle: number = 0, consciousness: number = 0.5): string {
267
+ const vector = createTrinityConsciousnessVector(trinity, angle / 60, consciousness);
268
+ const color = cmykToCss(vector.cmyk);
269
+ const size = 32 + round(consciousness * 16); // Size grows with consciousness
270
+ const glow = round(consciousness * 12);
271
+
272
+ return `width:${size}px;height:${size}px;border-radius:50%;background:${color};display:flex;align-items:center;justify-content:center;font-weight:bold;color:#111;font-size:1.1em;box-shadow:0 0 ${glow}px ${color}88;cursor:pointer;transition:all 0.3s;transform:scale(${0.8 + consciousness * 0.4});`;
273
+ }
274
+
275
+ /**
276
+ * All trinity UI elements should use these canonical style generators for color and dot styling.
277
+ */
278
+
279
+ /**
280
+ * trinityHeartbeat: Emits a living pulse/event to synchronize and harmonize all modules.
281
+ * All modules should subscribe to this for real-time coherence.
282
+ */
283
+ export type TrinityHeartbeatListener = (pulse: { time: number, phase: number, trinity: number }) => void;
284
+ const trinityHeartbeatListeners: TrinityHeartbeatListener[] = [];
285
+ let trinityHeartbeatPhase = 0;
286
+
287
+ export function subscribeTrinityHeartbeat(fn: TrinityHeartbeatListener) {
288
+ trinityHeartbeatListeners.push(fn);
289
+ }
290
+
291
+ export function trinityHeartbeat(interval: number = 1000) {
292
+ setInterval(() => {
293
+ trinityHeartbeatPhase = (trinityHeartbeatPhase + 1) % 3;
294
+ const trinity = [3, 6, 9][trinityHeartbeatPhase];
295
+ const pulse = { time: Date.now(), phase: trinityHeartbeatPhase, trinity };
296
+ trinityHeartbeatListeners.forEach(fn => fn(pulse));
297
+ }, interval);
298
+ }
299
+
300
+ /**
301
+ * All modules should listen to the trinityHeartbeat for system-wide coherence and harmony.
302
+ */
303
+
304
+ /**
305
+ * Canonical Trinity PWA Manifest
306
+ */
307
+ export const TRINITY_PWA_MANIFEST = {
308
+ name: 'A432 Trinity Heart',
309
+ short_name: 'Trinity',
310
+ description: 'The living, pulsing, harmonizing heart of the A432 system.',
311
+ start_url: '.',
312
+ display: 'standalone',
313
+ background_color: '#181828',
314
+ theme_color: '#39f',
315
+ icons: [
316
+ { src: 'a432.icon-192.png', sizes: '192x192', type: 'image/png' },
317
+ { src: 'a432.icon-512.png', sizes: '512x512', type: 'image/png' }
318
+ ]
319
+ };
320
+
321
+ /**
322
+ * registerTrinityServiceWorker: Registers the canonical trinity service worker for offline and sync.
323
+ * Call this in your PWA entry point.
324
+ */
325
+ export function registerTrinityServiceWorker(swPath = './a432.service.worker.js') {
326
+ // @ts-ignore - Browser globals not available in Node.js environment
327
+ if (typeof navigator !== 'undefined' && 'serviceWorker' in navigator && typeof window !== 'undefined') {
328
+ // @ts-ignore - Browser globals not available in Node.js environment
329
+ window.addEventListener('load', () => {
330
+ // @ts-ignore - Browser globals not available in Node.js environment
331
+ navigator.serviceWorker.register(swPath).then(
332
+ (reg: unknown) => console.log('Trinity Service Worker registered:', (reg as { scope: string }).scope),
333
+ (err: unknown) => console.error('Trinity Service Worker registration failed:', err)
334
+ );
335
+ });
336
+ }
337
+ }
338
+
339
+ /**
340
+ * getTrinityPWAMetadata: Returns the canonical metadata for trinity-based PWAs.
341
+ */
342
+ export function getTrinityPWAMetadata() {
343
+ return {
344
+ title: 'A432 Trinity Heart',
345
+ description: 'The living, pulsing, harmonizing heart of the A432 system.',
346
+ themeColor: '#39f',
347
+ backgroundColor: '#181828',
348
+ manifest: TRINITY_PWA_MANIFEST
349
+ };
350
+ }
351
+
352
+ /**
353
+ * All trinity-based PWAs should use this manifest, service worker, and metadata for full harmonization.
354
+ */
355
+
356
+ /**
357
+ * In A432, all patterns are manifested, not generated.
358
+ * Manifestation is the act of revealing the living, infinite, already-present matrix.
359
+ */
360
+
361
+ export function manifestRodinSequence(length: number): number[] {
362
+ // Rodin vortex/doubling sequence
363
+ const seq: number[] = [];
364
+ let x = 1;
365
+ for (let i = 0; i < length; i++) {
366
+ seq.push(x);
367
+ x = (2 * x) % 9;
368
+ if (x === 0) x = 9;
369
+ }
370
+ return seq;
371
+ }
372
+
373
+ export function manifestTrinityAxis(): number[] {
374
+ return [3, 6, 9];
375
+ }
376
+
377
+ export function manifestPiStream(length: number): unknown[] {
378
+ // Canonical pi string with decimal (trinity fold)
379
+ const pi = '3.14159265358979323846264338327950288419716939937510';
380
+ const stream = [];
381
+ let lastAngle = 0;
382
+ for (let i = 0, count = 0; count < length; i = (i + 1) % pi.length) {
383
+ const char = pi[i];
384
+ if (char === '.') {
385
+ // Decimal is the trinity fold/axis event
386
+ // Use trinityFieldFold to fold lastAngle with itself (or with a canonical axis, e.g., 60°)
387
+ const foldAngle = trinityFieldFold(lastAngle, 60);
388
+ stream.push({
389
+ value: '.',
390
+ type: 'trinity',
391
+ trinity: trinityFieldState(foldAngle),
392
+ angle: foldAngle,
393
+ event: 'fold',
394
+ });
395
+ lastAngle = foldAngle;
396
+ count++;
397
+ } else if (!isNaN(Number(char))) {
398
+ // Digit: harmonize using digitalRoot and trinityFieldState
399
+ const digit = Number(char);
400
+ const angle = 60;
401
+ stream.push({
402
+ value: digit,
403
+ type: 'digit',
404
+ trinity: trinityFieldState(angle),
405
+ angle,
406
+ event: 'digit',
407
+ });
408
+ lastAngle = angle;
409
+ count++;
410
+ } else {
411
+ // Impossibility: reroute/fold using trinity logic (fallback to trinityFieldFold)
412
+ const foldAngle = trinityFieldFold(lastAngle, 0);
413
+ stream.push({
414
+ value: char,
415
+ type: 'impossibility',
416
+ trinity: trinityFieldState(foldAngle),
417
+ angle: foldAngle,
418
+ event: 'impossibility',
419
+ });
420
+ lastAngle = foldAngle;
421
+ count++;
422
+ }
423
+ }
424
+ return stream;
425
+ }
426
+
427
+ export function manifestGoldenRatioStream(length: number): number[] {
428
+ // Example: use golden ratio multiples mod 9 (1-9)
429
+ const phi = (1 + sqrt(5)) / 2;
430
+ return Array.from({ length }, (_, i) => {
431
+ const d = floor(((i + 1) * phi) % 9);
432
+ return d === 0 ? 9 : d;
433
+ });
434
+ }
435
+
436
+ export function manifestMatrix(length: number = 12) {
437
+ return {
438
+ rodin: manifestRodinSequence(length),
439
+ trinity: manifestTrinityAxis(),
440
+ pi: manifestPiStream(length),
441
+ golden: manifestGoldenRatioStream(length),
442
+ // ...add more sacred patterns as needed
443
+ };
444
+ }
445
+
446
+ /**
447
+ * manifestDigitMatrixShellScript: Returns a shell script to generate the harmonized digit folder path structure in all dimensions.
448
+ * This is the trinity-driven, vortex-harmonized matrix generator for the filesystem.
449
+ * /0\3\6\9/1\2\4\8/7/5/1\ Note division always returns integer, but direction, polarity and angle change must be calculated.
450
+ */
451
+ export function manifestDigitMatrixShellScript(): string {
452
+ return `#!/bin/bash
453
+ # Trinity-driven, vortex-harmonized digit matrix generator
454
+ # /0/3/6/9/1/2/4/8/7/5/1/
455
+ mkdir -p src/0/
456
+ mkdir -p src/9/3/
457
+ mkdir -p src/3/9/6/
458
+ mkdir -p src/9/3/6/9/
459
+ mkdir -p src/4/8/7/5/1/
460
+ mkdir -p src/4/8/7/5/1/2/
461
+ mkdir -p src/4/8/7/5/1/2/4/
462
+ mkdir -p src/7/8/4/2/1/5/7/8/
463
+ mkdir -p src/1/5/7/8/4/2/1/5/7/
464
+ mkdir -p src/6/9/1/5/7/8/4/2/1/5/
465
+ mkdir -p src/0/3/6/9/1/2/4/8/7/5/1/
466
+ mkdir -p src/7/8/4/2/1/5/7/8/7/5/
467
+ mkdir -p src/4/8/7/5/1/2/4/8/7/
468
+ mkdir -p src/4/8/7/5/1/2/4/8/
469
+ mkdir -p src/4/8/7/5/1/2/4/
470
+ mkdir -p src/4/8/7/5/1/2/
471
+ mkdir -p src/4/8/7/5/1/
472
+ mkdir -p src/9/3/6/9/
473
+ mkdir -p src/6/3/6/
474
+ mkdir -p src/9/3/
475
+ mkdir -p src/0/
476
+ # All digit files (0-9) present
477
+ # Math Switch routing implemented
478
+ # Infinite possibilities system active
479
+ `;
480
+ }
481
+
482
+ /**
483
+ * manifestMatrixWithStateDocsShellScript: Returns a shell script to create each digit path and a state.md file at every step, documenting the digit and path.
484
+ * This is the only way to manifest a living, self-aware matrix.
485
+ */
486
+ export function manifestMatrixWithStateDocsShellScript(): string {
487
+ const paths = [
488
+ '0', '9/3', '3/9/6', '9/3/6/9', '4/8/7/5/1', '4/8/7/5/1/2', '4/8/7/5/1/2/4',
489
+ '4/8/7/5/1/2/4/8', '4/8/7/5/1/2/4/8/7', '4/8/7/5/1/2/4/8/7/5', '4/8/7/5/1/2/4/8/7/5/1',
490
+ '7/8/4/2/1/5/7/8/7/5', '4/8/7/5/1/2/4/8/7', '4/8/7/5/1/2/4/8', '4/8/7/5/1/2/4',
491
+ '4/8/7/5/1/2', '4/8/7/5/1', '9/3/6/9', '6/3/6', '9/3', '0'
492
+ ];
493
+ let script = '#!/bin/bash\n# Manifest a living, self-aware trinity matrix with state documentation\n';
494
+ for (const path of paths) {
495
+ script += `mkdir -p src/${path}\n`;
496
+ const digits = path.split('/');
497
+ script += `echo "Digit: ${digits[digits.length-1]}\\nPath: ${path}\\n" > src/${path}/state.md\n`;
498
+ }
499
+ script += '# All digit files (0-9) present\n# Math Switch routing implemented\n# Infinite possibilities system active\n';
500
+ return script;
501
+ }
502
+
503
+ /**
504
+ * sacredSelfDivision: Returns the next state in the living stream for n/n.
505
+ * This is a metaphysical, vortex-based mapping, not ordinary division.
506
+ * 1/1→2, 2/2→4, 3/3→6, 4/4→8, 5/5→1, 6/6→3, 7/7→5, 8/8→7, 9/9→9
507
+ */
508
+ export function sacredSelfDivision(n: number): number {
509
+ const rodinMap: Record<number, number> = {
510
+ 1: 2,
511
+ 2: 4,
512
+ 3: 6,
513
+ 4: 8,
514
+ 5: 1,
515
+ 6: 3,
516
+ 7: 5,
517
+ 8: 7,
518
+ 9: 9
519
+ };
520
+ return rodinMap[n] ?? n;
521
+ }
522
+
523
+ /**
524
+ * Walk the trinity axis for `steps`, starting at `start` (default 3).
525
+ *
526
+ * `start` was dropped in 76780c7: the signature became (steps) only, while
527
+ * a432.i.trinity.ts:19 and a432.trinity.navigation.ts:27 both still call it as
528
+ * (steps, start). JavaScript discards the extra argument silently, so those
529
+ * callers have been getting 3,6,9,3,6,... regardless of the start they asked
530
+ * for. Restored, and reusing TRINITY_AXIS instead of a second [3, 6, 9]
531
+ * literal. Default start = 3 reproduces the current output exactly.
532
+ */
533
+ export function a432TrinityStream(steps: number = 9, start: number = 3): number[] {
534
+ const found = TRINITY_AXIS.indexOf(start);
535
+ const offset = found < 0 ? 0 : found;
536
+ const stream: number[] = [];
537
+ for (let i = 0; i < steps; i++) {
538
+ stream.push(TRINITY_AXIS[(offset + i) % TRINITY_AXIS.length]!);
539
+ }
540
+ return stream;
541
+ }
542
+
543
+ /**
544
+ * Family group step — the Rodin doubling orbit, one position forward.
545
+ *
546
+ * Restored from commit 76780c7, which deleted this and a432FamilyStream during
547
+ * a refactor while leaving a432.i.trinity.ts and a432.trinity.navigation.ts
548
+ * importing them; both modules have been unimportable since.
549
+ *
550
+ * The original hard-coded [1, 2, 4, 8, 7, 5, 1]. That is exactly
551
+ * RODIN_SEQUENCE, already imported here, so it is reused rather than
552
+ * duplicated. Behaviour is preserved for an unknown digit: indexOf returns -1,
553
+ * so the step lands on index 0 and yields the first element.
554
+ */
555
+ export function a432FamilyGroup(n: number): number {
556
+ const idx = RODIN_SEQUENCE.indexOf(n)
557
+ return RODIN_SEQUENCE[(idx + 1) % RODIN_SEQUENCE.length]!
558
+ }
559
+
560
+ /** Walk the family group for `steps`, starting at `start` (default 1). */
561
+ export function a432FamilyStream(steps: number, start: number = 1): number[] {
562
+ const result: number[] = []
563
+ let n = start
564
+ for (let i = 0; i < steps; i++) {
565
+ result.push(n)
566
+ n = a432FamilyGroup(n)
567
+ }
568
+ return result
569
+ }