x_ite 8.11.7 → 8.11.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1264) hide show
  1. package/README.md +4 -0
  2. package/dist/assets/components/Annotation.js +13 -13
  3. package/dist/assets/components/Annotation.min.js +1 -1
  4. package/dist/assets/components/CADGeometry.js +13 -13
  5. package/dist/assets/components/CADGeometry.min.js +1 -1
  6. package/dist/assets/components/CubeMapTexturing.js +25 -25
  7. package/dist/assets/components/CubeMapTexturing.min.js +1 -1
  8. package/dist/assets/components/DIS.js +13 -13
  9. package/dist/assets/components/DIS.min.js +1 -1
  10. package/dist/assets/components/EventUtilities.js +9 -9
  11. package/dist/assets/components/EventUtilities.min.js +1 -1
  12. package/dist/assets/components/Geometry2D.js +19 -19
  13. package/dist/assets/components/Geometry2D.min.js +1 -1
  14. package/dist/assets/components/Geospatial.js +33 -33
  15. package/dist/assets/components/Geospatial.min.js +1 -1
  16. package/dist/assets/components/HAnim.js +23 -23
  17. package/dist/assets/components/HAnim.min.js +1 -1
  18. package/dist/assets/components/KeyDeviceSensor.js +8 -8
  19. package/dist/assets/components/KeyDeviceSensor.min.js +1 -1
  20. package/dist/assets/components/Layout.js +26 -26
  21. package/dist/assets/components/Layout.min.js +1 -1
  22. package/dist/assets/components/NURBS.js +24 -24
  23. package/dist/assets/components/NURBS.min.js +1 -1
  24. package/dist/assets/components/ParticleSystems.js +23 -23
  25. package/dist/assets/components/ParticleSystems.min.js +1 -1
  26. package/dist/assets/components/Picking.js +18 -18
  27. package/dist/assets/components/Picking.min.js +1 -1
  28. package/dist/assets/components/RigidBodyPhysics.js +19 -19
  29. package/dist/assets/components/RigidBodyPhysics.min.js +1 -1
  30. package/dist/assets/components/Scripting.js +37 -37
  31. package/dist/assets/components/Scripting.min.js +1 -1
  32. package/dist/assets/components/Text.js +24 -24
  33. package/dist/assets/components/Text.min.js +1 -1
  34. package/dist/assets/components/TextureProjector.js +14 -14
  35. package/dist/assets/components/TextureProjector.min.js +1 -1
  36. package/dist/assets/components/Texturing3D.js +30 -30
  37. package/dist/assets/components/Texturing3D.min.js +1 -1
  38. package/dist/assets/components/VolumeRendering.js +18 -18
  39. package/dist/assets/components/VolumeRendering.min.js +1 -1
  40. package/dist/assets/components/X_ITE.js +9 -9
  41. package/dist/assets/components/X_ITE.min.js +1 -1
  42. package/dist/x_ite.css +1 -1
  43. package/dist/x_ite.js +154 -145
  44. package/dist/x_ite.min.js +1 -1
  45. package/dist/x_ite.zip +0 -0
  46. package/package.json +16 -13
  47. package/.github/workflows/pages-deploy.yml +0 -64
  48. package/.vscode/launch.json +0 -15
  49. package/.vscode/settings.json +0 -44
  50. package/.vscode/tasks.json +0 -31
  51. package/Makefile +0 -82
  52. package/build/bin/bump.pl +0 -21
  53. package/build/bin/tests.pl +0 -203
  54. package/build/bin/version.pl +0 -157
  55. package/build/docs/components.js +0 -218
  56. package/build/docs/glTF-samples.pl +0 -151
  57. package/build/docs/nodes.pl +0 -434
  58. package/build/docs/tags.pl +0 -28
  59. package/build/src/nodes.pl +0 -41
  60. package/docs/Gemfile +0 -19
  61. package/docs/LICENSE +0 -21
  62. package/docs/README.md +0 -46
  63. package/docs/_config.yml +0 -203
  64. package/docs/_data/assets/cross_origin.yml +0 -62
  65. package/docs/_data/assets/self_host.yml +0 -51
  66. package/docs/_data/contact.yml +0 -30
  67. package/docs/_data/locales/bg-BG.yml +0 -83
  68. package/docs/_data/locales/de-DE.yml +0 -82
  69. package/docs/_data/locales/en.yml +0 -93
  70. package/docs/_data/locales/es-ES.yml +0 -79
  71. package/docs/_data/locales/fr-FR.yml +0 -79
  72. package/docs/_data/locales/hu-HU.yml +0 -81
  73. package/docs/_data/locales/id-ID.yml +0 -79
  74. package/docs/_data/locales/ko-KR.yml +0 -86
  75. package/docs/_data/locales/my-MM.yml +0 -79
  76. package/docs/_data/locales/pt-BR.yml +0 -79
  77. package/docs/_data/locales/ru-RU.yml +0 -79
  78. package/docs/_data/locales/tr-TR.yml +0 -79
  79. package/docs/_data/locales/uk-UA.yml +0 -79
  80. package/docs/_data/locales/vi-VN.yml +0 -77
  81. package/docs/_data/locales/zh-CN.yml +0 -85
  82. package/docs/_data/nav/components-CADGeometry.yml +0 -14
  83. package/docs/_data/nav/components-Core.yml +0 -16
  84. package/docs/_data/nav/components-CubeMapTexturing.yml +0 -8
  85. package/docs/_data/nav/components-DIS.yml +0 -14
  86. package/docs/_data/nav/components-EnvironmentalEffects.yml +0 -12
  87. package/docs/_data/nav/components-EnvironmentalSensor.yml +0 -8
  88. package/docs/_data/nav/components-EventUtilities.yml +0 -16
  89. package/docs/_data/nav/components-Followers.yml +0 -30
  90. package/docs/_data/nav/components-Geometry2D.yml +0 -18
  91. package/docs/_data/nav/components-Geometry3D.yml +0 -16
  92. package/docs/_data/nav/components-Geospatial.yml +0 -24
  93. package/docs/_data/nav/components-Grouping.yml +0 -10
  94. package/docs/_data/nav/components-HAnim.yml +0 -14
  95. package/docs/_data/nav/components-Interpolation.yml +0 -28
  96. package/docs/_data/nav/components-KeyDeviceSensor.yml +0 -6
  97. package/docs/_data/nav/components-Layering.yml +0 -8
  98. package/docs/_data/nav/components-Layout.yml +0 -12
  99. package/docs/_data/nav/components-Lighting.yml +0 -10
  100. package/docs/_data/nav/components-NURBS.yml +0 -30
  101. package/docs/_data/nav/components-Navigation.yml +0 -16
  102. package/docs/_data/nav/components-Networking.yml +0 -8
  103. package/docs/_data/nav/components-ParticleSystems.yml +0 -22
  104. package/docs/_data/nav/components-Picking.yml +0 -12
  105. package/docs/_data/nav/components-PointingDeviceSensor.yml +0 -10
  106. package/docs/_data/nav/components-Rendering.yml +0 -30
  107. package/docs/_data/nav/components-RigidBodyPhysics.yml +0 -30
  108. package/docs/_data/nav/components-Scripting.yml +0 -4
  109. package/docs/_data/nav/components-Shaders.yml +0 -18
  110. package/docs/_data/nav/components-Shape.yml +0 -22
  111. package/docs/_data/nav/components-Sound.yml +0 -44
  112. package/docs/_data/nav/components-Text.yml +0 -6
  113. package/docs/_data/nav/components-TextureProjector.yml +0 -6
  114. package/docs/_data/nav/components-Texturing.yml +0 -22
  115. package/docs/_data/nav/components-Texturing3D.yml +0 -18
  116. package/docs/_data/nav/components-Time.yml +0 -4
  117. package/docs/_data/nav/components-VolumeRendering.yml +0 -28
  118. package/docs/_data/nav/components-X_ITE.yml +0 -4
  119. package/docs/_data/nav/main.yml +0 -26
  120. package/docs/_data/nav/reference.yml +0 -18
  121. package/docs/_data/nav/tutorials-animation-sensors-and-geometry.yml +0 -18
  122. package/docs/_data/nav/tutorials-basic.yml +0 -6
  123. package/docs/_data/nav/tutorials-optimize-your-scene.yml +0 -6
  124. package/docs/_data/nav/tutorials-scripts-and-prototypes.yml +0 -12
  125. package/docs/_data/nav/tutorials-shapes-geometry-and-appearance.yml +0 -16
  126. package/docs/_data/nav/tutorials-textures-lights-and-environment.yml +0 -20
  127. package/docs/_data/share.yml +0 -27
  128. package/docs/_includes/nav.html +0 -19
  129. package/docs/_includes/scripts.html +0 -3
  130. package/docs/_layouts/compress.html +0 -11
  131. package/docs/_layouts/redirect-page.html +0 -6
  132. package/docs/_layouts/wide.html +0 -52
  133. package/docs/_layouts/wrap.html +0 -4
  134. package/docs/_layouts/x_ite.html +0 -8
  135. package/docs/_plugins/no_date.rb +0 -11
  136. package/docs/_plugins/posts-lastmod-hook.rb +0 -14
  137. package/docs/_posts/accessing-the-external-browser.md +0 -312
  138. package/docs/_posts/browser-support.md +0 -53
  139. package/docs/_posts/components/CADGeometry/CADAssembly.md +0 -126
  140. package/docs/_posts/components/CADGeometry/CADFace.md +0 -113
  141. package/docs/_posts/components/CADGeometry/CADLayer.md +0 -126
  142. package/docs/_posts/components/CADGeometry/CADPart.md +0 -164
  143. package/docs/_posts/components/CADGeometry/IndexedQuadSet.md +0 -154
  144. package/docs/_posts/components/CADGeometry/QuadSet.md +0 -145
  145. package/docs/_posts/components/Core/MetadataBoolean.md +0 -83
  146. package/docs/_posts/components/Core/MetadataDouble.md +0 -84
  147. package/docs/_posts/components/Core/MetadataFloat.md +0 -84
  148. package/docs/_posts/components/Core/MetadataInteger.md +0 -83
  149. package/docs/_posts/components/Core/MetadataSet.md +0 -80
  150. package/docs/_posts/components/Core/MetadataString.md +0 -83
  151. package/docs/_posts/components/Core/WorldInfo.md +0 -65
  152. package/docs/_posts/components/CubeMapTexturing/ComposedCubeMapTexture.md +0 -123
  153. package/docs/_posts/components/CubeMapTexturing/GeneratedCubeMapTexture.md +0 -82
  154. package/docs/_posts/components/CubeMapTexturing/ImageCubeMapTexture.md +0 -112
  155. package/docs/_posts/components/DIS/DISEntityManager.md +0 -98
  156. package/docs/_posts/components/DIS/DISEntityTypeMapping.md +0 -131
  157. package/docs/_posts/components/DIS/EspduTransform.md +0 -566
  158. package/docs/_posts/components/DIS/ReceiverPdu.md +0 -235
  159. package/docs/_posts/components/DIS/SignalPdu.md +0 -239
  160. package/docs/_posts/components/DIS/TransmitterPdu.md +0 -299
  161. package/docs/_posts/components/EnvironmentalEffects/Background.md +0 -230
  162. package/docs/_posts/components/EnvironmentalEffects/Fog.md +0 -118
  163. package/docs/_posts/components/EnvironmentalEffects/FogCoordinate.md +0 -44
  164. package/docs/_posts/components/EnvironmentalEffects/LocalFog.md +0 -91
  165. package/docs/_posts/components/EnvironmentalEffects/TextureBackground.md +0 -194
  166. package/docs/_posts/components/EnvironmentalSensor/ProximitySensor.md +0 -118
  167. package/docs/_posts/components/EnvironmentalSensor/TransformSensor.md +0 -115
  168. package/docs/_posts/components/EnvironmentalSensor/VisibilitySensor.md +0 -89
  169. package/docs/_posts/components/EventUtilities/BooleanFilter.md +0 -75
  170. package/docs/_posts/components/EventUtilities/BooleanSequencer.md +0 -115
  171. package/docs/_posts/components/EventUtilities/BooleanToggle.md +0 -67
  172. package/docs/_posts/components/EventUtilities/BooleanTrigger.md +0 -64
  173. package/docs/_posts/components/EventUtilities/IntegerSequencer.md +0 -119
  174. package/docs/_posts/components/EventUtilities/IntegerTrigger.md +0 -76
  175. package/docs/_posts/components/EventUtilities/TimeTrigger.md +0 -68
  176. package/docs/_posts/components/Followers/ColorChaser.md +0 -101
  177. package/docs/_posts/components/Followers/ColorDamper.md +0 -105
  178. package/docs/_posts/components/Followers/CoordinateChaser.md +0 -100
  179. package/docs/_posts/components/Followers/CoordinateDamper.md +0 -100
  180. package/docs/_posts/components/Followers/OrientationChaser.md +0 -96
  181. package/docs/_posts/components/Followers/OrientationDamper.md +0 -100
  182. package/docs/_posts/components/Followers/PositionChaser.md +0 -96
  183. package/docs/_posts/components/Followers/PositionChaser2D.md +0 -96
  184. package/docs/_posts/components/Followers/PositionDamper.md +0 -100
  185. package/docs/_posts/components/Followers/PositionDamper2D.md +0 -100
  186. package/docs/_posts/components/Followers/ScalarChaser.md +0 -100
  187. package/docs/_posts/components/Followers/ScalarDamper.md +0 -100
  188. package/docs/_posts/components/Followers/TexCoordChaser2D.md +0 -96
  189. package/docs/_posts/components/Followers/TexCoordDamper2D.md +0 -100
  190. package/docs/_posts/components/Geometry2D/Arc2D.md +0 -96
  191. package/docs/_posts/components/Geometry2D/ArcClose2D.md +0 -115
  192. package/docs/_posts/components/Geometry2D/Circle2D.md +0 -66
  193. package/docs/_posts/components/Geometry2D/Disk2D.md +0 -93
  194. package/docs/_posts/components/Geometry2D/Polyline2D.md +0 -69
  195. package/docs/_posts/components/Geometry2D/Polypoint2D.md +0 -62
  196. package/docs/_posts/components/Geometry2D/Rectangle2D.md +0 -77
  197. package/docs/_posts/components/Geometry2D/TriangleSet2D.md +0 -77
  198. package/docs/_posts/components/Geometry3D/Box.md +0 -79
  199. package/docs/_posts/components/Geometry3D/Cone.md +0 -98
  200. package/docs/_posts/components/Geometry3D/Cylinder.md +0 -102
  201. package/docs/_posts/components/Geometry3D/ElevationGrid.md +0 -206
  202. package/docs/_posts/components/Geometry3D/Extrusion.md +0 -222
  203. package/docs/_posts/components/Geometry3D/IndexedFaceSet.md +0 -260
  204. package/docs/_posts/components/Geometry3D/Sphere.md +0 -78
  205. package/docs/_posts/components/Geospatial/GeoCoordinate.md +0 -81
  206. package/docs/_posts/components/Geospatial/GeoElevationGrid.md +0 -225
  207. package/docs/_posts/components/Geospatial/GeoLOD.md +0 -184
  208. package/docs/_posts/components/Geospatial/GeoLocation.md +0 -148
  209. package/docs/_posts/components/Geospatial/GeoMetadata.md +0 -117
  210. package/docs/_posts/components/Geospatial/GeoOrigin.md +0 -84
  211. package/docs/_posts/components/Geospatial/GeoPositionInterpolator.md +0 -141
  212. package/docs/_posts/components/Geospatial/GeoProximitySensor.md +0 -158
  213. package/docs/_posts/components/Geospatial/GeoTouchSensor.md +0 -153
  214. package/docs/_posts/components/Geospatial/GeoTransform.md +0 -182
  215. package/docs/_posts/components/Geospatial/GeoViewpoint.md +0 -214
  216. package/docs/_posts/components/Grouping/Group.md +0 -108
  217. package/docs/_posts/components/Grouping/StaticGroup.md +0 -103
  218. package/docs/_posts/components/Grouping/Switch.md +0 -125
  219. package/docs/_posts/components/Grouping/Transform.md +0 -160
  220. package/docs/_posts/components/HAnim/HAnimDisplacer.md +0 -108
  221. package/docs/_posts/components/HAnim/HAnimHumanoid.md +0 -351
  222. package/docs/_posts/components/HAnim/HAnimJoint.md +0 -256
  223. package/docs/_posts/components/HAnim/HAnimMotion.md +0 -186
  224. package/docs/_posts/components/HAnim/HAnimSegment.md +0 -172
  225. package/docs/_posts/components/HAnim/HAnimSite.md +0 -176
  226. package/docs/_posts/components/Interpolation/ColorInterpolator.md +0 -103
  227. package/docs/_posts/components/Interpolation/CoordinateInterpolator.md +0 -102
  228. package/docs/_posts/components/Interpolation/CoordinateInterpolator2D.md +0 -102
  229. package/docs/_posts/components/Interpolation/EaseInEaseOut.md +0 -91
  230. package/docs/_posts/components/Interpolation/NormalInterpolator.md +0 -98
  231. package/docs/_posts/components/Interpolation/OrientationInterpolator.md +0 -102
  232. package/docs/_posts/components/Interpolation/PositionInterpolator.md +0 -102
  233. package/docs/_posts/components/Interpolation/PositionInterpolator2D.md +0 -106
  234. package/docs/_posts/components/Interpolation/ScalarInterpolator.md +0 -102
  235. package/docs/_posts/components/Interpolation/SplinePositionInterpolator.md +0 -118
  236. package/docs/_posts/components/Interpolation/SplinePositionInterpolator2D.md +0 -118
  237. package/docs/_posts/components/Interpolation/SplineScalarInterpolator.md +0 -122
  238. package/docs/_posts/components/Interpolation/SquadOrientationInterpolator.md +0 -102
  239. package/docs/_posts/components/KeyDeviceSensor/KeySensor.md +0 -120
  240. package/docs/_posts/components/KeyDeviceSensor/StringSensor.md +0 -92
  241. package/docs/_posts/components/Layering/Layer.md +0 -92
  242. package/docs/_posts/components/Layering/LayerSet.md +0 -84
  243. package/docs/_posts/components/Layering/Viewport.md +0 -113
  244. package/docs/_posts/components/Layout/Layout.md +0 -118
  245. package/docs/_posts/components/Layout/LayoutGroup.md +0 -118
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  247. package/docs/_posts/components/Layout/ScreenFontStyle.md +0 -164
  248. package/docs/_posts/components/Layout/ScreenGroup.md +0 -104
  249. package/docs/_posts/components/Lighting/DirectionalLight.md +0 -108
  250. package/docs/_posts/components/Lighting/EnvironmentLight.md +0 -87
  251. package/docs/_posts/components/Lighting/PointLight.md +0 -115
  252. package/docs/_posts/components/Lighting/SpotLight.md +0 -145
  253. package/docs/_posts/components/NURBS/Contour2D.md +0 -65
  254. package/docs/_posts/components/NURBS/ContourPolyline2D.md +0 -50
  255. package/docs/_posts/components/NURBS/CoordinateDouble.md +0 -51
  256. package/docs/_posts/components/NURBS/NurbsCurve.md +0 -75
  257. package/docs/_posts/components/NURBS/NurbsCurve2D.md +0 -70
  258. package/docs/_posts/components/NURBS/NurbsOrientationInterpolator.md +0 -86
  259. package/docs/_posts/components/NURBS/NurbsPatchSurface.md +0 -112
  260. package/docs/_posts/components/NURBS/NurbsPositionInterpolator.md +0 -86
  261. package/docs/_posts/components/NURBS/NurbsSet.md +0 -117
  262. package/docs/_posts/components/NURBS/NurbsSurfaceInterpolator.md +0 -110
  263. package/docs/_posts/components/NURBS/NurbsSweptSurface.md +0 -86
  264. package/docs/_posts/components/NURBS/NurbsSwungSurface.md +0 -76
  265. package/docs/_posts/components/NURBS/NurbsTextureCoordinate.md +0 -81
  266. package/docs/_posts/components/NURBS/NurbsTrimmedSurface.md +0 -124
  267. package/docs/_posts/components/Navigation/Billboard.md +0 -121
  268. package/docs/_posts/components/Navigation/Collision.md +0 -156
  269. package/docs/_posts/components/Navigation/LOD.md +0 -146
  270. package/docs/_posts/components/Navigation/NavigationInfo.md +0 -170
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  272. package/docs/_posts/components/Navigation/Viewpoint.md +0 -213
  273. package/docs/_posts/components/Navigation/ViewpointGroup.md +0 -91
  274. package/docs/_posts/components/Networking/Anchor.md +0 -160
  275. package/docs/_posts/components/Networking/Inline.md +0 -161
  276. package/docs/_posts/components/Networking/LoadSensor.md +0 -123
  277. package/docs/_posts/components/ParticleSystems/BoundedPhysicsModel.md +0 -62
  278. package/docs/_posts/components/ParticleSystems/ConeEmitter.md +0 -95
  279. package/docs/_posts/components/ParticleSystems/ExplosionEmitter.md +0 -83
  280. package/docs/_posts/components/ParticleSystems/ForcePhysicsModel.md +0 -65
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  286. package/docs/_posts/components/ParticleSystems/WindPhysicsModel.md +0 -72
  287. package/docs/_posts/components/Picking/LinePickSensor.md +0 -151
  288. package/docs/_posts/components/Picking/PickableGroup.md +0 -128
  289. package/docs/_posts/components/Picking/PointPickSensor.md +0 -133
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  292. package/docs/_posts/components/PointingDeviceSensor/CylinderSensor.md +0 -147
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  310. package/docs/_posts/components/RigidBodyPhysics/BallJoint.md +0 -90
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  317. package/docs/_posts/components/RigidBodyPhysics/DoubleAxisHingeJoint.md +0 -164
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  325. package/docs/_posts/components/Shaders/ComposedShader.md +0 -94
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1
- ---
2
- title: Animating Transforms
3
- date: 2022-11-28
4
- nav: tutorials-animation-sensors-and-geometry
5
- categories: [Tutorials]
6
- tags: [Animating, Transforms]
7
- ---
8
- ## Motivation
9
-
10
- An animation changes something over time:
11
-
12
- - position - a car driving
13
- - orientation - an airplane banking
14
- - color - seasons changing
15
-
16
- Animation requires control over time:
17
-
18
- - When to start and stop
19
- - How fast to go
20
-
21
- ## Controlling time
22
-
23
- - A [TimeSensor](../components/time/timesensor) node is similar to a stop watch
24
- - You control the start and stop time
25
- - The sensor generates time events while it is running
26
- - To animate, route time events into other nodes
27
-
28
- ## Using absolute time
29
-
30
- - A [TimeSensor](../components/time/timesensor) node generates absolute and fractional time events
31
- - Absolute time events give the wall-clock time
32
- - Absolute time is measured in seconds since 12:00am January 1, 1970!
33
- - Useful for triggering events at specific dates and times
34
-
35
- ## Using fractional time
36
-
37
- - Fractional time events give a number from 0.0 to 1.0
38
- - When the sensor starts, it outputs a 0.0
39
- - At the end of a cycle, it outputs a 1.0
40
- - The number of seconds between 0.0 and 1.0 is controlled by the cycle interval
41
- - The sensor can loop forever, or run through only one cycle and stop
42
-
43
- ## Syntax: TimeSensor
44
-
45
- - A [TimeSensor](../components/time/timesensor) node generates events based upon time
46
- - *startTime* and *stopTime* - when to run
47
- - *cycleInterval* - how long a cycle is
48
- - *loop* - whether or not to repeat cycles
49
-
50
- ### XML Encoding
51
-
52
- ```xml
53
- <TimeSensor
54
- cycleInterval='1.0'
55
- loop='false'
56
- startTime='0.0'
57
- stopTime='0.0'/>
58
- ```
59
-
60
- ### Classic Encoding
61
-
62
- ```js
63
- TimeSensor {
64
- cycleInterval 1.0
65
- loop FALSE
66
- startTime 0.0
67
- stopTime 0.0
68
- }
69
- ```
70
-
71
- ## Using timers
72
-
73
- To create a continuously running timer:
74
-
75
- - *loop* **TRUE**
76
- - *stopTime* \<= *startTime*
77
-
78
- When stop time \<= start time, stop time is ignored
79
-
80
- To run until the stop time:
81
-
82
- - *loop* **TRUE**
83
- - *stopTime* \> *startTime*
84
-
85
- To run one cycle then stop:
86
-
87
- - *loop* **FALSE**
88
- - *stopTime* \<= *startTime*
89
-
90
- The *set\_startTime* input event:
91
-
92
- - Sets when the timer should start
93
-
94
- The *set\_stopTime* input event:
95
-
96
- - Sets when the timer should stop
97
-
98
- ## Using timer outputs
99
-
100
- The isActive output event:
101
-
102
- - Outputs TRUE at timer start
103
- - Outputs FALSE at timer stop
104
-
105
- The time output event:
106
-
107
- - Outputs the absolute time
108
-
109
- The fraction\_changed output event:
110
-
111
- - Outputs values from 0.0 to 1.0 during a cycle
112
- - Resets to 0.0 at the start of each cycle
113
-
114
- ## A sample time sensor
115
-
116
- ### XML Encoding
117
-
118
- ```xml
119
- <Shape>
120
- <Appearance>
121
- <Material DEF='Monolith1Facade'
122
- diffuseColor='0.2 0.2 0.2'/>
123
- </Appearance>
124
- <Box size='2.0 4.0 0.3'/>
125
- </Shape>
126
- <TimeSensor DEF='Monolith1Timer'
127
- cycleInterval='4.0'
128
- loop='false'
129
- startTime='0.0'
130
- stopTime='0.1'/>
131
-
132
- <ROUTE fromNode='Monolith1Touch' fromField='touchTime' toNode='Monolith1Timer' toField='set_startTime'/>
133
- <ROUTE fromNode='Monolith1Timer' fromField='fraction_changed' toNode='Monolith1Facade' toField='set_transparency'/>
134
- ```
135
-
136
- ### Classic Encoding
137
-
138
- ```js
139
- Shape {
140
- appearance Appearance {
141
- material DEF Monolith1Facade Material {
142
- diffuseColor 0.2 0.2 0.2
143
- }
144
- }
145
- geometry Box { size 2.0 4.0 0.3 }
146
- }
147
- DEF Monolith1Timer TimeSensor {
148
- cycleInterval 4.0
149
- loop FALSE
150
- startTime 0.0
151
- stopTime 0.1
152
- }
153
-
154
- ROUTE Monolith1Touch.touchTime TO Monolith1Timer.set_startTime
155
- ROUTE Monolith1Timer.fraction_changed TO Monolith1Facade.set_transparency
156
- ```
157
-
158
- ## Converting time to position
159
-
160
- To animate the position of a shape you provide:
161
-
162
- - A list of key positions for a movement path
163
- - A time at which to be at each position
164
-
165
- An interpolatorsolator node converts an input time to an output position
166
-
167
- - When a time is in between two key positions, the interpolatorsolator computes an intermediate position
168
-
169
- ## Interpolating positions
170
-
171
- Each key position along a path has:
172
-
173
- - A key value (such as a position)
174
- - A key fractional time
175
-
176
- Interpolation fills in values between your key values:
177
-
178
- | Fractional Time | Position |
179
- |-----------------|---------------|
180
- | 0.0 | 0.0 0.0 0.0 |
181
- | *0.1* | *0.4 0.1 0.0* |
182
- | *0.2* | *0.8 0.2 0.0* |
183
- | *...* | *...* |
184
- | 0.5 | 4.0 1.0 0.0 |
185
- | *...* | *...* |
186
-
187
- ## Syntax: PositionInterpolator
188
-
189
- A [PositionInterpolator](../components/interpolation/positioninterpolator) node describes a position path
190
-
191
- - *key* - key fractional times
192
- - *keyValue* - key positions
193
-
194
- ### XML Encoding
195
-
196
- ```xml
197
- <PositionInterpolator
198
- key='0.0, ...'
199
- keyValue='0.0 0.0 0.0, ...'/>
200
- ```
201
-
202
- ### Classic Encoding
203
-
204
- ```js
205
- PositionInterpolator {
206
- key [ 0.0, ... ]
207
- keyValue [ 0.0 0.0 0.0, ... ]
208
- }
209
- ```
210
-
211
- Typically route into a [Transform](../components/grouping/transform) node's *set\_translation* input
212
-
213
- ## Using position interpolatorsolator inputs and outputs
214
-
215
- The *set\_fraction* input:
216
-
217
- - Sets the current fractional time along the key path
218
-
219
- The *value\_changed* output:
220
-
221
- - Outputs the position along the path each time the fraction is set
222
-
223
- ## A sample using position interpolatorsolators
224
-
225
- ### XML Encoding
226
-
227
- ```xml
228
- <Transform DEF='Particle1'
229
- <Shape><!-- ... --></Shape>
230
- </Transform>
231
-
232
- <TimeSensor DEF='Timer1'
233
- cycleInterval='12.0'
234
- loop='true'
235
- startTime='0.0'
236
- stopTime='-1.0'/>
237
-
238
- <PositionInterpolator DEF='Position1'
239
- key='0.0, ...'
240
- keyValue='0.0 0.0 0.0, ...'/>
241
-
242
- <ROUTE fromNode='Timer1' fromField='fraction_changed' toNode='Position1' toField='set_fraction'/>
243
- <ROUTE fromNode='Position1' fromField='value_changed' toNode='Particle1' toField='set_translation'/>
244
- ```
245
-
246
- ### Classic Encoding
247
-
248
- ```js
249
- DEF Particle1 Transform {
250
- children [
251
- Shape { ... }
252
- ]
253
- }
254
-
255
- DEF Timer1 TimeSensor {
256
- cycleInterval 12.0
257
- loop TRUE
258
- startTime 0.0
259
- stopTime -1.0
260
- }
261
-
262
- DEF Position1 PositionInterpolator {
263
- key [ 0.0, ... ]
264
- keyValue [ 0.0 0.0 0.0, ... ]
265
- }
266
-
267
- ROUTE Timer1.fraction_changed TO Position1.set_fraction
268
- ROUTE Position1.value_changed TO Particle1.set_translation
269
- ```
270
-
271
- ## Using other types of interpolatorsolators
272
-
273
- | | |
274
- |----------------------|-----------------------------|
275
- | Animate position | [PositionInterpolator][] |
276
- | Animate rotation | [OrientationInterpolator][] |
277
- | Animate scale | [PositionInterpolator][] |
278
- | Animate color | [ColorInterpolator][] |
279
- | Animate transparency | [ScalarInterpolator][] |
280
-
281
- [PositionInterpolator]: https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/interpolators.html#PositionInterpolator
282
- [OrientationInterpolator]: https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/interpolators.html#OrientationInterpolator
283
- [ColorInterpolator]: https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/interpolators.html#ColorInterpolator
284
- [ScalarInterpolator]: https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/interpolators.html#ScalarInterpolator
285
-
286
- ## Syntax: OrientationInterpolator
287
-
288
- A [OrientationInterpolator](../components/interpolation/orientationinterpolator) node describes an orientation path
289
-
290
- - *key* - key fractional times
291
- - *keyValue* - key rotations (axis and angle)
292
-
293
- ### XML Encoding
294
-
295
- ```xml
296
- <OrientationInterpolator
297
- key='0.0, ...'
298
- keyValue='0.0 1.0 0.0 0.0, ...'/>
299
- ```
300
-
301
- ### Classic Encoding
302
-
303
- ```js
304
- OrientationInterpolator {
305
- key [ 0.0, ... ]
306
- keyValue [ 0.0 1.0 0.0 0.0, ... ]
307
- }
308
- ```
309
-
310
- Typically route into a [Transform](../components/grouping/transform) node's *set\_rotation* input
311
-
312
- ## Syntax: ColorInterpolator
313
-
314
- [ColorInterpolator](../components/interpolation/colorinterpolator) node describes a color path
315
-
316
- - *key* - key fractional times
317
- - *keyValue* - key colors (red, green, blue)
318
-
319
- ### XML Encoding
320
-
321
- ```xml
322
- <ColorInterpolator
323
- key='0.0, ...'
324
- keyValue='1.0 1.0 0.0, ...'/>
325
- ```
326
-
327
- ### Classic Encoding
328
-
329
- ```js
330
- ColorInterpolator {
331
- key [ 0.0, ... ]
332
- keyValue [ 1.0 1.0 0.0, ... ]
333
- }
334
- ```
335
-
336
- Typically route into a [Material](../components/shape/material) node's *set\_diffuseColor* or *set\_emissiveColor* inputs
337
-
338
- ## Syntax: ScalarInterpolator
339
-
340
- [ScalarInterpolator](../components/interpolation/scalarinterpolator) node describes a scalar path
341
-
342
- - *key* - key fractional times
343
- - *keyValue* - key scalars (used for anything)
344
-
345
- ### XML Encoding
346
-
347
- ```xml
348
- <ScalarInterpolator
349
- key='0.0, ...'
350
- keyValue='4.5, ...'/>
351
- ```
352
-
353
- ### Classic Encoding
354
-
355
- ```js
356
- ScalarInterpolator {
357
- key [ 0.0, ... ]
358
- keyValue [ 4.5, ... ]
359
- }
360
- ```
361
-
362
- Often route into a [Material](../components/shape/material) node's *set\_transparency* input
363
-
364
- ## Summary
365
-
366
- The [TimeSensor](../components/time/timesensor) node's fields control:
367
-
368
- - Timer start and stop times
369
- - The cycle interval
370
- - Whether the timer loops or not
371
-
372
- The sensor outputs:
373
-
374
- - true/false on *isActive* at start and stop
375
- - absolute time on time while running
376
- - fractional time on *fraction\_changed* while running
377
-
378
- Interpolators use key times and values and compute intermediate values
379
-
380
- All interpolatorsolators have:
381
-
382
- - a *set\_fraction* input to set the fractional time
383
- - a *value\_changed* output to send new values
384
-
385
- Some interpolatorsolators are:
386
-
387
- - The [PositionInterpolator](../components/interpolation/positioninterpolator) node converts times to positions (or scales)
388
- - The [OrientationInterpolator](../components/interpolation/orientationinterpolator) node converts times to rotations
389
- - The [ColorInterpolator](../components/interpolation/colorinterpolator) node converts times to colors
390
- - The [ScalarInterpolator](../components/interpolation/scalarinterpolator) node converts times to scalars (such as transparencies)
@@ -1,312 +0,0 @@
1
- ---
2
- title: Basic Nodes
3
- date: 2022-11-28
4
- nav: tutorials-basic
5
- categories: [Tutorials]
6
- tags: [Basic, Nodes]
7
- ---
8
- ## Overview
9
-
10
- X3D is capable of representing static and animated objects and it can have hyperlinks to other media such as sound, movies, and image. X\_ITE is a browsers for X3D and available for many different platforms as well as Titania is an authoring tools for the creation X3D files. For programmers there is an JavaScript API interface to access X3D nodes and commonly used 3D application programmer interface features.
11
-
12
- ## Let The Games Begin…
13
-
14
- A X3D file has four basic elements:
15
-
16
- 1. A header which tells the browser that the file is X3D and which version also. A header line is mandatory.
17
- 2. Comments are preceded by a #.
18
- 3. Nodes: Most everything else are nodes. Nodes generally contain:
19
- 1. The type of node (required). Nodes always are in Capital letters.
20
- 2. A set of curly braces {.....} (required)
21
- 3. A number of fields, all or some of which are optional. Note that there is no mandatory ordering of fields.
22
- 4. Fields which that can have multiple values require braces \[...\]. Fields always start with lowerCase letters.
23
- 4. Routes: Theses are connections between field where events are send. Events are generated from output fields (if it changes) and received by input fields.
24
-
25
- Here is a typical X3D Classic Encoded file with a single node:
26
-
27
- ### XML Encoding
28
-
29
- ```xml
30
- <?xml version="1.0" encoding="UTF-8"?>
31
- <X3D profile='Full' version='{{ site.x3d_latest_version }}' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='http://www.web3d.org/specifications/x3d-{{ site.x3d_latest_version }}.xsd'>
32
- <Scene>
33
- <PlaneSensor DEF='Sensor'
34
- offset='0 2 0'/>
35
- <Transform DEF='XForm'
36
- translation='0 2 0'>
37
- <Shape>
38
- <Sphere/>
39
- </Shape>
40
- </Transform>
41
- <ROUTE fromNode='Sensor' fromField='translation_changed' toNode='XForm' toField='set_translation'/>
42
- </Scene>
43
- </X3D>
44
- ```
45
-
46
- ### Classic Encoding
47
-
48
- ```js
49
- #X3D V{{ site.x3d_latest_version }} utf8
50
-
51
- # A sample file with a simple scene
52
-
53
- DEF Sensor PlaneSensor {
54
- offset 0 2 0
55
- }
56
-
57
- DEF XForm Transform {
58
- translation 0 2 0
59
- children [
60
- Shape {
61
- geometry Sphere {}
62
- }
63
- ]
64
- }
65
-
66
- # Make a connection between the PlaneSensor and the Transform
67
-
68
- ROUTE Sensor.translation_changed TO XForm.set_translation
69
- ```
70
-
71
- Be careful! X3D is a case sensitive language.
72
-
73
- ## Key Concept
74
-
75
- Now we can start to add information to the file. The first node to deal with is the [WorldInfo](../components/core/worldinfo) node. This node contains general information about the world, such as a *title* for the world. [WorldInfo](../components/core/worldinfo) can also contain an *info* field, which contain other information about the file such as copyright information. You can put what you like in it. A sample [WorldInfo](../components/core/worldinfo) node is shown below:
76
-
77
- ### XML Encoding
78
-
79
- ```xml
80
- <WorldInfo
81
- title='Tutorial'
82
- info='"Basic Nodes", "https://create3000.github.io/x_ite/"'/>
83
- ```
84
-
85
- ### Classic Encoding
86
-
87
- ```js
88
- WorldInfo {
89
- title "Tutorial"
90
- info [
91
- "Basic Nodes"
92
- "https://create3000.github.io/x_ite/"
93
- ]
94
- }
95
- ```
96
-
97
- You can have multiple strings in the *info* field, by putting them all inside square brackets. The *title* must not have square brackets, as it is only a single string.
98
-
99
- ## Shape
100
-
101
- A [Shape](../components/shape/shape) node is the node to specify material and geometry properties. We add a Shape node to the world now, as shown below.
102
-
103
- ### XML Encoding
104
-
105
- ```xml
106
- <Shape>
107
- <Appearance>
108
- <Material/>
109
- </Appearance>
110
- <Box/>
111
- </Shape>
112
- ```
113
-
114
- ### Classic Encoding
115
-
116
- ```js
117
- Shape {
118
- appearance Appearance {
119
- material Material { }
120
- }
121
- geometry Box { }
122
- }
123
- ```
124
-
125
- ## Geometry Nodes
126
-
127
- There are a lot geometry nodes defined in X3D. The basic geometry nodes are:
128
-
129
- - [Box](../components/geometry3d/box)
130
- - [Cone](../components/geometry3d/cone)
131
- - [Cylinder](../components/geometry3d/cylinder)
132
- - [ElevationGrid](../components/geometry3d/elevationgrid)
133
- - [Extrusion](../components/geometry3d/extrusion)
134
- - [IndexedFaceSet](../components/geometry3d/indexedfaceset)
135
- - [Sphere](../components/geometry3d/sphere)
136
- - [Text](../components/text/text)
137
-
138
- The most important to define various geometries is probably the [IndexedFaceSet](../components/geometry3d/indexedfaceset) node.
139
-
140
- ## Transform
141
-
142
- In order to make our world any use at all, we need to be able to transform objects. X3D has three types of transformations we can apply to objects. These are *translation, rotation, and scale.* These are used in a [Transform](../components/grouping/transform) node. A Transform node doesn't have to have all three in it. You can just have a *rotation,* for instance. The transformations within a Transform apply to the children of the node. This is called nesting, where a node can have any number of child nodes. The syntax for this is shown in the example below, along with the syntax for a Transform node.
143
-
144
- ### XML Encoding
145
-
146
- ```xml
147
- <Transform
148
- translation='1 1 1'
149
- rotation='0 1 0 0.78'
150
- scale='2 1 2'/>
151
- <Shape USE='House'/>
152
- </Transform>
153
- ```
154
-
155
- ### Classic Encoding
156
-
157
- ```js
158
- Transform {
159
- translation 1 1 1
160
- rotation 0 1 0 0.78
161
- scale 2 1 2
162
- children [
163
- USE House
164
- ]
165
- }
166
- ```
167
-
168
- A Transform node can have another Transform nested inside it as a child, which allows you to do sequences of transformations. Remember, the order of transformations matters. A rotation followed by a translation is not the same as a translation followed by a rotation. Within a single Transform node, the transformations are carried out in strict order: scale, then rotate, the translate. So, if you want a translation followed by a rotation, you need to nest Transform nodes inside one another.
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- ## Anchor
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- In X3D, you navigate between pages the same way as in HTML. You have an object that, when the user clicks on it, links to another page. Exactly what you're all used to. In X3D, this is done with the [Anchor](../components/networking/anchor) node.
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- ### XML Encoding
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- ```xml
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- <Anchor
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- url='"next-page.html"'
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- description='Look forward'>
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- <Transform USE='ButtonWithText'/>
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- </Anchor>
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- ```
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- ### Classic Encoding
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- ```js
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- Anchor {
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- url "next-page.html"
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- description "Look forward"
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- children [
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- USE ButtonWithText
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- ]
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- }
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- ```
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- The Anchor node is activated whenever one of its children is clicked, and opens up the page specified in *url.* The description field is a piece of text that appears somewhere in the browser when the mouse is over the hyperlink, just as in HTML.
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- There are a couple of extra fields not shown above. One of these is *parameter* field, which can take extra information, such as a window name.
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- ### XML Encoding
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- ```xml
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- parameter='"target=_blank"'
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- ```
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- ### Classic Encoding
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-
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- ```js
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- parameter [ "target=_blank" ]
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- ```
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-
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- ## Background
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- There are two ways we can change the background of our scene. One is to specify colors for the [Background](../components/environmentaleffects/background), and the other is to provide images to be mapped onto the background. Both of these are implemented with the Background node. First of all, I'll describe how to add color to the background of your scene.
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- ### XML Encoding
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- ```xml
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- <Background
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- skyColor='0.5 0.5 0.5'/>
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- ```
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-
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- ### Classic Encoding
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-
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- ```js
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- Background {
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- skyColor [0.5 0.5 0.5]
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- }
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- ```
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- This will display a gray background. You can also make the background transparent by setting the *transparency* field to some value.
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- ## Viewpoint
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- To give the world camera another position or orientation there is a [Viewpoint](../components/navigation/viewpoint) node. The viewpoint node can be placed anywhere within the scene graph.
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-
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- ### XML Encoding
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-
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- ```xml
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- <Viewpoint DEF='LookAtHouse'
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- position='0 2 10'
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- orientation='0 1 0 3.14'/>
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- ```
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-
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- ### Classic Encoding
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-
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- ```js
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- DEF LookAtHouse Viewpoint {
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- position 0 2 10
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- orientation 0 1 0 3.14
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- }
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- ```
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-
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- Beside the Viewpoint node there is also an [OrthoViewpoint](../components/navigation/orthoviewpoint) node to define an orthographic camera.
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- If you define more than once viewpoint in an X3D file, the first viewpoint defined will be bound if the world is loaded. To bind one of the other viewpoints send a *set\_bind* event with the value TRUE to the viewpoint. You must use a [Script](../components/scripting/script) node for that or use a Anchor node with the name of the viewpoint in the *url* field preceded by '#'.
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- ### XML Encoding
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-
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- ```xml
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- <Anchor
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- url='"#LookAtHouse"'/>
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- ```
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-
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- ### Classic Encoding
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-
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- ```js
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- Anchor {
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- url "#LookAtHouse"
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- }
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- ```
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-
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- ## Lighting in X3D
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- The first thing to mention is the way that the X3D lighting model works. All lights have the following fields: *color, ambientIntensity,* and *intensity.* Each light has an intensity, which a value between 0 and 1 corresponding to its brightness. It also has an ambient intensity, also between 0 and 1, which is how much light it contributes to the general ambient light in the scene. Because of this, the more lights in the scene, the brighter the ambient illumination, which makes sense. Ambient light is light that shines on every surface in the scene, simulating light scattered from other objects. Each light also has a *color* field associated with it, which is the color of the light it emits. The direct light emitted by a light source is calculated by *intensity × color.* The ambient light contributed to the scene is *ambientIntensity × color.* Each light source also has an area of effect, so as to keep X3D worlds enclosed and scalable. The method of doing this varies between the different types.
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- When using Gouraud shading browsers calculate lighting by working it out for each corner of a face, and interpolating the shading between these vertices. By default, X3D worlds will have the user's headlight ON. Remember to turn it off if you feel it necessary. Use a [NavigationInfo](../components/navigation/navigationinfo) node to do that.
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-
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- ### XML Encoding
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-
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- ```xml
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- <NavigationInfo
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- headlight='false'/>
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- ```
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-
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- ### Classic Encoding
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-
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- ```js
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- NavigationInfo {
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- headlight FALSE
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- }
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- ```
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-
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- There are three different light nodes that can be used within a scene.
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- - [DirectionalLight](../components/lighting/directionallight)
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- - [PointLight](../components/lighting/pointlight)
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- - [SpotLight](../components/lighting/spotlight)
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-
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- You can place any light node within a grouping node (e.g. [Group](../components/grouping/group), [Transform](../components/grouping/transform), [Switch](../components/grouping/switch)) and set the global field to **FALSE** to define a local light.
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- ## Grouping Nodes
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-
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- The following nodes are the most important grouping nodes (there are much more in X3D) which means that they can contain other nodes in their children field.
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-
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- - [Anchor](../components/networking/anchor)
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- - [Billboard](../components/navigation/billboard)
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- - [Collision](../components/navigation/collision)
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- - [Group](../components/grouping/group)
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- - [LOD](../components/navigation/lod)
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- - [Switch](../components/grouping/switch)
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- - [Transform](../components/grouping/transform)