x_ite 8.11.7 → 8.11.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +4 -0
- package/dist/assets/components/Annotation.js +13 -13
- package/dist/assets/components/Annotation.min.js +1 -1
- package/dist/assets/components/CADGeometry.js +13 -13
- package/dist/assets/components/CADGeometry.min.js +1 -1
- package/dist/assets/components/CubeMapTexturing.js +25 -25
- package/dist/assets/components/CubeMapTexturing.min.js +1 -1
- package/dist/assets/components/DIS.js +13 -13
- package/dist/assets/components/DIS.min.js +1 -1
- package/dist/assets/components/EventUtilities.js +9 -9
- package/dist/assets/components/EventUtilities.min.js +1 -1
- package/dist/assets/components/Geometry2D.js +19 -19
- package/dist/assets/components/Geometry2D.min.js +1 -1
- package/dist/assets/components/Geospatial.js +33 -33
- package/dist/assets/components/Geospatial.min.js +1 -1
- package/dist/assets/components/HAnim.js +23 -23
- package/dist/assets/components/HAnim.min.js +1 -1
- package/dist/assets/components/KeyDeviceSensor.js +8 -8
- package/dist/assets/components/KeyDeviceSensor.min.js +1 -1
- package/dist/assets/components/Layout.js +26 -26
- package/dist/assets/components/Layout.min.js +1 -1
- package/dist/assets/components/NURBS.js +24 -24
- package/dist/assets/components/NURBS.min.js +1 -1
- package/dist/assets/components/ParticleSystems.js +23 -23
- package/dist/assets/components/ParticleSystems.min.js +1 -1
- package/dist/assets/components/Picking.js +18 -18
- package/dist/assets/components/Picking.min.js +1 -1
- package/dist/assets/components/RigidBodyPhysics.js +19 -19
- package/dist/assets/components/RigidBodyPhysics.min.js +1 -1
- package/dist/assets/components/Scripting.js +37 -37
- package/dist/assets/components/Scripting.min.js +1 -1
- package/dist/assets/components/Text.js +24 -24
- package/dist/assets/components/Text.min.js +1 -1
- package/dist/assets/components/TextureProjector.js +14 -14
- package/dist/assets/components/TextureProjector.min.js +1 -1
- package/dist/assets/components/Texturing3D.js +30 -30
- package/dist/assets/components/Texturing3D.min.js +1 -1
- package/dist/assets/components/VolumeRendering.js +18 -18
- package/dist/assets/components/VolumeRendering.min.js +1 -1
- package/dist/assets/components/X_ITE.js +9 -9
- package/dist/assets/components/X_ITE.min.js +1 -1
- package/dist/x_ite.css +1 -1
- package/dist/x_ite.js +154 -145
- package/dist/x_ite.min.js +1 -1
- package/dist/x_ite.zip +0 -0
- package/package.json +16 -13
- package/.github/workflows/pages-deploy.yml +0 -64
- package/.vscode/launch.json +0 -15
- package/.vscode/settings.json +0 -44
- package/.vscode/tasks.json +0 -31
- package/Makefile +0 -82
- package/build/bin/bump.pl +0 -21
- package/build/bin/tests.pl +0 -203
- package/build/bin/version.pl +0 -157
- package/build/docs/components.js +0 -218
- package/build/docs/glTF-samples.pl +0 -151
- package/build/docs/nodes.pl +0 -434
- package/build/docs/tags.pl +0 -28
- package/build/src/nodes.pl +0 -41
- package/docs/Gemfile +0 -19
- package/docs/LICENSE +0 -21
- package/docs/README.md +0 -46
- package/docs/_config.yml +0 -203
- package/docs/_data/assets/cross_origin.yml +0 -62
- package/docs/_data/assets/self_host.yml +0 -51
- package/docs/_data/contact.yml +0 -30
- package/docs/_data/locales/bg-BG.yml +0 -83
- package/docs/_data/locales/de-DE.yml +0 -82
- package/docs/_data/locales/en.yml +0 -93
- package/docs/_data/locales/es-ES.yml +0 -79
- package/docs/_data/locales/fr-FR.yml +0 -79
- package/docs/_data/locales/hu-HU.yml +0 -81
- package/docs/_data/locales/id-ID.yml +0 -79
- package/docs/_data/locales/ko-KR.yml +0 -86
- package/docs/_data/locales/my-MM.yml +0 -79
- package/docs/_data/locales/pt-BR.yml +0 -79
- package/docs/_data/locales/ru-RU.yml +0 -79
- package/docs/_data/locales/tr-TR.yml +0 -79
- package/docs/_data/locales/uk-UA.yml +0 -79
- package/docs/_data/locales/vi-VN.yml +0 -77
- package/docs/_data/locales/zh-CN.yml +0 -85
- package/docs/_data/nav/components-CADGeometry.yml +0 -14
- package/docs/_data/nav/components-Core.yml +0 -16
- package/docs/_data/nav/components-CubeMapTexturing.yml +0 -8
- package/docs/_data/nav/components-DIS.yml +0 -14
- package/docs/_data/nav/components-EnvironmentalEffects.yml +0 -12
- package/docs/_data/nav/components-EnvironmentalSensor.yml +0 -8
- package/docs/_data/nav/components-EventUtilities.yml +0 -16
- package/docs/_data/nav/components-Followers.yml +0 -30
- package/docs/_data/nav/components-Geometry2D.yml +0 -18
- package/docs/_data/nav/components-Geometry3D.yml +0 -16
- package/docs/_data/nav/components-Geospatial.yml +0 -24
- package/docs/_data/nav/components-Grouping.yml +0 -10
- package/docs/_data/nav/components-HAnim.yml +0 -14
- package/docs/_data/nav/components-Interpolation.yml +0 -28
- package/docs/_data/nav/components-KeyDeviceSensor.yml +0 -6
- package/docs/_data/nav/components-Layering.yml +0 -8
- package/docs/_data/nav/components-Layout.yml +0 -12
- package/docs/_data/nav/components-Lighting.yml +0 -10
- package/docs/_data/nav/components-NURBS.yml +0 -30
- package/docs/_data/nav/components-Navigation.yml +0 -16
- package/docs/_data/nav/components-Networking.yml +0 -8
- package/docs/_data/nav/components-ParticleSystems.yml +0 -22
- package/docs/_data/nav/components-Picking.yml +0 -12
- package/docs/_data/nav/components-PointingDeviceSensor.yml +0 -10
- package/docs/_data/nav/components-Rendering.yml +0 -30
- package/docs/_data/nav/components-RigidBodyPhysics.yml +0 -30
- package/docs/_data/nav/components-Scripting.yml +0 -4
- package/docs/_data/nav/components-Shaders.yml +0 -18
- package/docs/_data/nav/components-Shape.yml +0 -22
- package/docs/_data/nav/components-Sound.yml +0 -44
- package/docs/_data/nav/components-Text.yml +0 -6
- package/docs/_data/nav/components-TextureProjector.yml +0 -6
- package/docs/_data/nav/components-Texturing.yml +0 -22
- package/docs/_data/nav/components-Texturing3D.yml +0 -18
- package/docs/_data/nav/components-Time.yml +0 -4
- package/docs/_data/nav/components-VolumeRendering.yml +0 -28
- package/docs/_data/nav/components-X_ITE.yml +0 -4
- package/docs/_data/nav/main.yml +0 -26
- package/docs/_data/nav/reference.yml +0 -18
- package/docs/_data/nav/tutorials-animation-sensors-and-geometry.yml +0 -18
- package/docs/_data/nav/tutorials-basic.yml +0 -6
- package/docs/_data/nav/tutorials-optimize-your-scene.yml +0 -6
- package/docs/_data/nav/tutorials-scripts-and-prototypes.yml +0 -12
- package/docs/_data/nav/tutorials-shapes-geometry-and-appearance.yml +0 -16
- package/docs/_data/nav/tutorials-textures-lights-and-environment.yml +0 -20
- package/docs/_data/share.yml +0 -27
- package/docs/_includes/nav.html +0 -19
- package/docs/_includes/scripts.html +0 -3
- package/docs/_layouts/compress.html +0 -11
- package/docs/_layouts/redirect-page.html +0 -6
- package/docs/_layouts/wide.html +0 -52
- package/docs/_layouts/wrap.html +0 -4
- package/docs/_layouts/x_ite.html +0 -8
- package/docs/_plugins/no_date.rb +0 -11
- package/docs/_plugins/posts-lastmod-hook.rb +0 -14
- package/docs/_posts/accessing-the-external-browser.md +0 -312
- package/docs/_posts/browser-support.md +0 -53
- package/docs/_posts/components/CADGeometry/CADAssembly.md +0 -126
- package/docs/_posts/components/CADGeometry/CADFace.md +0 -113
- package/docs/_posts/components/CADGeometry/CADLayer.md +0 -126
- package/docs/_posts/components/CADGeometry/CADPart.md +0 -164
- package/docs/_posts/components/CADGeometry/IndexedQuadSet.md +0 -154
- package/docs/_posts/components/CADGeometry/QuadSet.md +0 -145
- package/docs/_posts/components/Core/MetadataBoolean.md +0 -83
- package/docs/_posts/components/Core/MetadataDouble.md +0 -84
- package/docs/_posts/components/Core/MetadataFloat.md +0 -84
- package/docs/_posts/components/Core/MetadataInteger.md +0 -83
- package/docs/_posts/components/Core/MetadataSet.md +0 -80
- package/docs/_posts/components/Core/MetadataString.md +0 -83
- package/docs/_posts/components/Core/WorldInfo.md +0 -65
- package/docs/_posts/components/CubeMapTexturing/ComposedCubeMapTexture.md +0 -123
- package/docs/_posts/components/CubeMapTexturing/GeneratedCubeMapTexture.md +0 -82
- package/docs/_posts/components/CubeMapTexturing/ImageCubeMapTexture.md +0 -112
- package/docs/_posts/components/DIS/DISEntityManager.md +0 -98
- package/docs/_posts/components/DIS/DISEntityTypeMapping.md +0 -131
- package/docs/_posts/components/DIS/EspduTransform.md +0 -566
- package/docs/_posts/components/DIS/ReceiverPdu.md +0 -235
- package/docs/_posts/components/DIS/SignalPdu.md +0 -239
- package/docs/_posts/components/DIS/TransmitterPdu.md +0 -299
- package/docs/_posts/components/EnvironmentalEffects/Background.md +0 -230
- package/docs/_posts/components/EnvironmentalEffects/Fog.md +0 -118
- package/docs/_posts/components/EnvironmentalEffects/FogCoordinate.md +0 -44
- package/docs/_posts/components/EnvironmentalEffects/LocalFog.md +0 -91
- package/docs/_posts/components/EnvironmentalEffects/TextureBackground.md +0 -194
- package/docs/_posts/components/EnvironmentalSensor/ProximitySensor.md +0 -118
- package/docs/_posts/components/EnvironmentalSensor/TransformSensor.md +0 -115
- package/docs/_posts/components/EnvironmentalSensor/VisibilitySensor.md +0 -89
- package/docs/_posts/components/EventUtilities/BooleanFilter.md +0 -75
- package/docs/_posts/components/EventUtilities/BooleanSequencer.md +0 -115
- package/docs/_posts/components/EventUtilities/BooleanToggle.md +0 -67
- package/docs/_posts/components/EventUtilities/BooleanTrigger.md +0 -64
- package/docs/_posts/components/EventUtilities/IntegerSequencer.md +0 -119
- package/docs/_posts/components/EventUtilities/IntegerTrigger.md +0 -76
- package/docs/_posts/components/EventUtilities/TimeTrigger.md +0 -68
- package/docs/_posts/components/Followers/ColorChaser.md +0 -101
- package/docs/_posts/components/Followers/ColorDamper.md +0 -105
- package/docs/_posts/components/Followers/CoordinateChaser.md +0 -100
- package/docs/_posts/components/Followers/CoordinateDamper.md +0 -100
- package/docs/_posts/components/Followers/OrientationChaser.md +0 -96
- package/docs/_posts/components/Followers/OrientationDamper.md +0 -100
- package/docs/_posts/components/Followers/PositionChaser.md +0 -96
- package/docs/_posts/components/Followers/PositionChaser2D.md +0 -96
- package/docs/_posts/components/Followers/PositionDamper.md +0 -100
- package/docs/_posts/components/Followers/PositionDamper2D.md +0 -100
- package/docs/_posts/components/Followers/ScalarChaser.md +0 -100
- package/docs/_posts/components/Followers/ScalarDamper.md +0 -100
- package/docs/_posts/components/Followers/TexCoordChaser2D.md +0 -96
- package/docs/_posts/components/Followers/TexCoordDamper2D.md +0 -100
- package/docs/_posts/components/Geometry2D/Arc2D.md +0 -96
- package/docs/_posts/components/Geometry2D/ArcClose2D.md +0 -115
- package/docs/_posts/components/Geometry2D/Circle2D.md +0 -66
- package/docs/_posts/components/Geometry2D/Disk2D.md +0 -93
- package/docs/_posts/components/Geometry2D/Polyline2D.md +0 -69
- package/docs/_posts/components/Geometry2D/Polypoint2D.md +0 -62
- package/docs/_posts/components/Geometry2D/Rectangle2D.md +0 -77
- package/docs/_posts/components/Geometry2D/TriangleSet2D.md +0 -77
- package/docs/_posts/components/Geometry3D/Box.md +0 -79
- package/docs/_posts/components/Geometry3D/Cone.md +0 -98
- package/docs/_posts/components/Geometry3D/Cylinder.md +0 -102
- package/docs/_posts/components/Geometry3D/ElevationGrid.md +0 -206
- package/docs/_posts/components/Geometry3D/Extrusion.md +0 -222
- package/docs/_posts/components/Geometry3D/IndexedFaceSet.md +0 -260
- package/docs/_posts/components/Geometry3D/Sphere.md +0 -78
- package/docs/_posts/components/Geospatial/GeoCoordinate.md +0 -81
- package/docs/_posts/components/Geospatial/GeoElevationGrid.md +0 -225
- package/docs/_posts/components/Geospatial/GeoLOD.md +0 -184
- package/docs/_posts/components/Geospatial/GeoLocation.md +0 -148
- package/docs/_posts/components/Geospatial/GeoMetadata.md +0 -117
- package/docs/_posts/components/Geospatial/GeoOrigin.md +0 -84
- package/docs/_posts/components/Geospatial/GeoPositionInterpolator.md +0 -141
- package/docs/_posts/components/Geospatial/GeoProximitySensor.md +0 -158
- package/docs/_posts/components/Geospatial/GeoTouchSensor.md +0 -153
- package/docs/_posts/components/Geospatial/GeoTransform.md +0 -182
- package/docs/_posts/components/Geospatial/GeoViewpoint.md +0 -214
- package/docs/_posts/components/Grouping/Group.md +0 -108
- package/docs/_posts/components/Grouping/StaticGroup.md +0 -103
- package/docs/_posts/components/Grouping/Switch.md +0 -125
- package/docs/_posts/components/Grouping/Transform.md +0 -160
- package/docs/_posts/components/HAnim/HAnimDisplacer.md +0 -108
- package/docs/_posts/components/HAnim/HAnimHumanoid.md +0 -351
- package/docs/_posts/components/HAnim/HAnimJoint.md +0 -256
- package/docs/_posts/components/HAnim/HAnimMotion.md +0 -186
- package/docs/_posts/components/HAnim/HAnimSegment.md +0 -172
- package/docs/_posts/components/HAnim/HAnimSite.md +0 -176
- package/docs/_posts/components/Interpolation/ColorInterpolator.md +0 -103
- package/docs/_posts/components/Interpolation/CoordinateInterpolator.md +0 -102
- package/docs/_posts/components/Interpolation/CoordinateInterpolator2D.md +0 -102
- package/docs/_posts/components/Interpolation/EaseInEaseOut.md +0 -91
- package/docs/_posts/components/Interpolation/NormalInterpolator.md +0 -98
- package/docs/_posts/components/Interpolation/OrientationInterpolator.md +0 -102
- package/docs/_posts/components/Interpolation/PositionInterpolator.md +0 -102
- package/docs/_posts/components/Interpolation/PositionInterpolator2D.md +0 -106
- package/docs/_posts/components/Interpolation/ScalarInterpolator.md +0 -102
- package/docs/_posts/components/Interpolation/SplinePositionInterpolator.md +0 -118
- package/docs/_posts/components/Interpolation/SplinePositionInterpolator2D.md +0 -118
- package/docs/_posts/components/Interpolation/SplineScalarInterpolator.md +0 -122
- package/docs/_posts/components/Interpolation/SquadOrientationInterpolator.md +0 -102
- package/docs/_posts/components/KeyDeviceSensor/KeySensor.md +0 -120
- package/docs/_posts/components/KeyDeviceSensor/StringSensor.md +0 -92
- package/docs/_posts/components/Layering/Layer.md +0 -92
- package/docs/_posts/components/Layering/LayerSet.md +0 -84
- package/docs/_posts/components/Layering/Viewport.md +0 -113
- package/docs/_posts/components/Layout/Layout.md +0 -118
- package/docs/_posts/components/Layout/LayoutGroup.md +0 -118
- package/docs/_posts/components/Layout/LayoutLayer.md +0 -99
- package/docs/_posts/components/Layout/ScreenFontStyle.md +0 -164
- package/docs/_posts/components/Layout/ScreenGroup.md +0 -104
- package/docs/_posts/components/Lighting/DirectionalLight.md +0 -108
- package/docs/_posts/components/Lighting/EnvironmentLight.md +0 -87
- package/docs/_posts/components/Lighting/PointLight.md +0 -115
- package/docs/_posts/components/Lighting/SpotLight.md +0 -145
- package/docs/_posts/components/NURBS/Contour2D.md +0 -65
- package/docs/_posts/components/NURBS/ContourPolyline2D.md +0 -50
- package/docs/_posts/components/NURBS/CoordinateDouble.md +0 -51
- package/docs/_posts/components/NURBS/NurbsCurve.md +0 -75
- package/docs/_posts/components/NURBS/NurbsCurve2D.md +0 -70
- package/docs/_posts/components/NURBS/NurbsOrientationInterpolator.md +0 -86
- package/docs/_posts/components/NURBS/NurbsPatchSurface.md +0 -112
- package/docs/_posts/components/NURBS/NurbsPositionInterpolator.md +0 -86
- package/docs/_posts/components/NURBS/NurbsSet.md +0 -117
- package/docs/_posts/components/NURBS/NurbsSurfaceInterpolator.md +0 -110
- package/docs/_posts/components/NURBS/NurbsSweptSurface.md +0 -86
- package/docs/_posts/components/NURBS/NurbsSwungSurface.md +0 -76
- package/docs/_posts/components/NURBS/NurbsTextureCoordinate.md +0 -81
- package/docs/_posts/components/NURBS/NurbsTrimmedSurface.md +0 -124
- package/docs/_posts/components/Navigation/Billboard.md +0 -121
- package/docs/_posts/components/Navigation/Collision.md +0 -156
- package/docs/_posts/components/Navigation/LOD.md +0 -146
- package/docs/_posts/components/Navigation/NavigationInfo.md +0 -170
- package/docs/_posts/components/Navigation/OrthoViewpoint.md +0 -209
- package/docs/_posts/components/Navigation/Viewpoint.md +0 -213
- package/docs/_posts/components/Navigation/ViewpointGroup.md +0 -91
- package/docs/_posts/components/Networking/Anchor.md +0 -160
- package/docs/_posts/components/Networking/Inline.md +0 -161
- package/docs/_posts/components/Networking/LoadSensor.md +0 -123
- package/docs/_posts/components/ParticleSystems/BoundedPhysicsModel.md +0 -62
- package/docs/_posts/components/ParticleSystems/ConeEmitter.md +0 -95
- package/docs/_posts/components/ParticleSystems/ExplosionEmitter.md +0 -83
- package/docs/_posts/components/ParticleSystems/ForcePhysicsModel.md +0 -65
- package/docs/_posts/components/ParticleSystems/ParticleSystem.md +0 -249
- package/docs/_posts/components/ParticleSystems/PointEmitter.md +0 -87
- package/docs/_posts/components/ParticleSystems/PolylineEmitter.md +0 -106
- package/docs/_posts/components/ParticleSystems/SurfaceEmitter.md +0 -101
- package/docs/_posts/components/ParticleSystems/VolumeEmitter.md +0 -109
- package/docs/_posts/components/ParticleSystems/WindPhysicsModel.md +0 -72
- package/docs/_posts/components/Picking/LinePickSensor.md +0 -151
- package/docs/_posts/components/Picking/PickableGroup.md +0 -128
- package/docs/_posts/components/Picking/PointPickSensor.md +0 -133
- package/docs/_posts/components/Picking/PrimitivePickSensor.md +0 -126
- package/docs/_posts/components/Picking/VolumePickSensor.md +0 -124
- package/docs/_posts/components/PointingDeviceSensor/CylinderSensor.md +0 -147
- package/docs/_posts/components/PointingDeviceSensor/PlaneSensor.md +0 -137
- package/docs/_posts/components/PointingDeviceSensor/SphereSensor.md +0 -111
- package/docs/_posts/components/PointingDeviceSensor/TouchSensor.md +0 -121
- package/docs/_posts/components/Rendering/ClipPlane.md +0 -72
- package/docs/_posts/components/Rendering/Color.md +0 -56
- package/docs/_posts/components/Rendering/ColorRGBA.md +0 -65
- package/docs/_posts/components/Rendering/Coordinate.md +0 -49
- package/docs/_posts/components/Rendering/IndexedLineSet.md +0 -156
- package/docs/_posts/components/Rendering/IndexedTriangleFanSet.md +0 -149
- package/docs/_posts/components/Rendering/IndexedTriangleSet.md +0 -149
- package/docs/_posts/components/Rendering/IndexedTriangleStripSet.md +0 -141
- package/docs/_posts/components/Rendering/LineSet.md +0 -97
- package/docs/_posts/components/Rendering/Normal.md +0 -63
- package/docs/_posts/components/Rendering/PointSet.md +0 -89
- package/docs/_posts/components/Rendering/TriangleFanSet.md +0 -137
- package/docs/_posts/components/Rendering/TriangleSet.md +0 -133
- package/docs/_posts/components/Rendering/TriangleStripSet.md +0 -141
- package/docs/_posts/components/RigidBodyPhysics/BallJoint.md +0 -90
- package/docs/_posts/components/RigidBodyPhysics/CollidableOffset.md +0 -115
- package/docs/_posts/components/RigidBodyPhysics/CollidableShape.md +0 -118
- package/docs/_posts/components/RigidBodyPhysics/CollisionCollection.md +0 -95
- package/docs/_posts/components/RigidBodyPhysics/CollisionSensor.md +0 -74
- package/docs/_posts/components/RigidBodyPhysics/CollisionSpace.md +0 -106
- package/docs/_posts/components/RigidBodyPhysics/Contact.md +0 -121
- package/docs/_posts/components/RigidBodyPhysics/DoubleAxisHingeJoint.md +0 -164
- package/docs/_posts/components/RigidBodyPhysics/MotorJoint.md +0 -235
- package/docs/_posts/components/RigidBodyPhysics/RigidBody.md +0 -185
- package/docs/_posts/components/RigidBodyPhysics/RigidBodyCollection.md +0 -136
- package/docs/_posts/components/RigidBodyPhysics/SingleAxisHingeJoint.md +0 -118
- package/docs/_posts/components/RigidBodyPhysics/SliderJoint.md +0 -118
- package/docs/_posts/components/RigidBodyPhysics/UniversalJoint.md +0 -127
- package/docs/_posts/components/Scripting/Script.md +0 -139
- package/docs/_posts/components/Shaders/ComposedShader.md +0 -94
- package/docs/_posts/components/Shaders/FloatVertexAttribute.md +0 -74
- package/docs/_posts/components/Shaders/Matrix3VertexAttribute.md +0 -62
- package/docs/_posts/components/Shaders/Matrix4VertexAttribute.md +0 -62
- package/docs/_posts/components/Shaders/PackagedShader.md +0 -137
- package/docs/_posts/components/Shaders/ProgramShader.md +0 -91
- package/docs/_posts/components/Shaders/ShaderPart.md +0 -127
- package/docs/_posts/components/Shaders/ShaderProgram.md +0 -121
- package/docs/_posts/components/Shape/AcousticProperties.md +0 -80
- package/docs/_posts/components/Shape/Appearance.md +0 -130
- package/docs/_posts/components/Shape/FillProperties.md +0 -74
- package/docs/_posts/components/Shape/LineProperties.md +0 -71
- package/docs/_posts/components/Shape/Material.md +0 -235
- package/docs/_posts/components/Shape/PhysicalMaterial.md +0 -189
- package/docs/_posts/components/Shape/PointProperties.md +0 -83
- package/docs/_posts/components/Shape/Shape.md +0 -107
- package/docs/_posts/components/Shape/TwoSidedMaterial.md +0 -148
- package/docs/_posts/components/Shape/UnlitMaterial.md +0 -119
- package/docs/_posts/components/Sound/Analyser.md +0 -205
- package/docs/_posts/components/Sound/AudioClip.md +0 -223
- package/docs/_posts/components/Sound/AudioDestination.md +0 -128
- package/docs/_posts/components/Sound/BiquadFilter.md +0 -213
- package/docs/_posts/components/Sound/BufferAudioSource.md +0 -284
- package/docs/_posts/components/Sound/ChannelMerger.md +0 -108
- package/docs/_posts/components/Sound/ChannelSelector.md +0 -112
- package/docs/_posts/components/Sound/ChannelSplitter.md +0 -116
- package/docs/_posts/components/Sound/Convolver.md +0 -190
- package/docs/_posts/components/Sound/Delay.md +0 -185
- package/docs/_posts/components/Sound/DynamicsCompressor.md +0 -201
- package/docs/_posts/components/Sound/Gain.md +0 -177
- package/docs/_posts/components/Sound/ListenerPointSource.md +0 -171
- package/docs/_posts/components/Sound/MicrophoneSource.md +0 -145
- package/docs/_posts/components/Sound/OscillatorSource.md +0 -153
- package/docs/_posts/components/Sound/PeriodicWave.md +0 -83
- package/docs/_posts/components/Sound/Sound.md +0 -139
- package/docs/_posts/components/Sound/SpatialSound.md +0 -187
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title: SliderJoint
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date: 2023-01-07
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nav: components-RigidBodyPhysics
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categories: [components, RigidBodyPhysics]
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tags: [SliderJoint, RigidBodyPhysics]
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---
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## Overview
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SliderJoint constrains all movement between body1 and body2 along a single axis. Contains two RigidBody nodes (containerField values body1, body2).
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The SliderJoint node belongs to the **RigidBodyPhysics** component and its default container field is *joints.* It is available from X3D version 3.2 or higher.
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## Hierarchy
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Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
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### MFString [in, out] **forceOutput** "NONE" <small>["ALL", "NONE", ...]</small>
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*forceOutput* controls which output fields are generated for the next frame. Values are ALL, NONE, or exact names of output fields updated at start of next frame.
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#### Hint
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### SFFloat [in, out] **maxSeparation** 1 <small>[0,∞)</small>
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*sliderForce* value is used to apply a force (specified in force base units) along the axis of the slider in equal and opposite directions to the two bodies. A positive value applies a force such that the two bodies accelerate away from each other, while a negative value applies a force such that the two bodies accelerate toward each other.
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### SFFloat [out] **separation** <small class="red">not supported</small>
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*separation* indicates final *separation* distance between the two bodies.
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#### Warning
|
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- It is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
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90
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### SFFloat [out] **separationRate** <small class="red">not supported</small>
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*separationRate* indicates change in separation distance over time between the two bodies.
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#### Warning
|
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95
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- It is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
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### SFNode [in, out] **body1** NULL <small>[RigidBody]</small>
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The *body1* and body2 fields indicate the two RigidBody nodes connected by this joint.
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### SFNode [in, out] **body2** NULL <small>[RigidBody]</small>
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The body1 and *body2* fields indicate the two RigidBody nodes connected by this joint.
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## Advisories
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### Hint
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- RigidBodyPhysics component, level 2.
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## Example
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<x3d-canvas src="https://create3000.github.io/media/examples/RigidBodyPhysics/SliderJoint/SliderJoint.x3d" update="auto"></x3d-canvas>
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## See Also
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- [X3D Specification of SliderJoint node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rigidBodyPhysics.html#SliderJoint){:target="_blank"}
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---
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title: UniversalJoint
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date: 2023-01-07
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nav: components-RigidBodyPhysics
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categories: [components, RigidBodyPhysics]
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tags: [UniversalJoint, RigidBodyPhysics]
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---
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<style>
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.post h3 {
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</style>
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## Overview
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UniversalJoint is like a BallJoint that constrains an extra degree of rotational freedom. Contains two RigidBody nodes (containerField values body1, body2).
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The UniversalJoint node belongs to the **RigidBodyPhysics** component and its default container field is *joints.* It is available from X3D version 3.2 or higher.
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## Hierarchy
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```
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+ X3DNode
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+ X3DRigidJointNode
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+ UniversalJoint
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```
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## Fields
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### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
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Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
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#### Hint
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- [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
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### MFString [in, out] **forceOutput** "NONE" <small>["ALL", "NONE", ...]</small>
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*forceOutput* controls which output fields are generated for the next frame. Values are ALL, NONE, or exact names of output fields updated at start of next frame.
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-
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### SFVec3f [in, out] **anchorPoint** 0 0 0 <small>(-∞,∞)</small>
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*anchorPoint* is joint center, specified in world coordinates.
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### SFVec3f [in, out] **axis1** 0 0 0 <small>(-∞,∞)</small>
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48
|
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*axis1* defines axis vector of joint connection to body1.
|
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|
-
|
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50
|
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#### Hint
|
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51
|
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|
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- 0 0 0 means motor disabled about this axis.
|
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|
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54
|
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### SFVec3f [in, out] **axis2** 0 0 0 <small>(-∞,∞)</small>
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56
|
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*axis2* defines axis vector of joint connection to body2.
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#### Hint
|
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|
-
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60
|
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- 0 0 0 means motor disabled about this axis.
|
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61
|
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62
|
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### SFFloat [in, out] **stop1Bounce** 0 <small>[0,1]</small>
|
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63
|
-
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64
|
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*stop1Bounce* is velocity factor for bounce back once stop point is reached.
|
|
65
|
-
|
|
66
|
-
#### Hint
|
|
67
|
-
|
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68
|
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- 0 means no bounce, 1 means return velocity matches.
|
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|
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|
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### SFFloat [in, out] **stop2Bounce** 0 <small>[0,1]</small>
|
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71
|
-
|
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72
|
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*stop2Bounce* is velocity factor for bounce back once stop point is reached.
|
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|
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74
|
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#### Hint
|
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75
|
-
|
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76
|
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- 0 means no bounce, 1 means return velocity matches.
|
|
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|
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|
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### SFFloat [in, out] **stop1ErrorCorrection** 0.8 <small>[0,1]</small>
|
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|
|
80
|
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*stop1ErrorCorrection* is fraction of error correction performed during time step once stop point is reached.
|
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|
-
|
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82
|
-
#### Hint
|
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83
|
-
|
|
84
|
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- 0 means no error correction, 1 means all error corrected in single step.
|
|
85
|
-
|
|
86
|
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### SFFloat [in, out] **stop2ErrorCorrection** 0.8 <small>[0,1]</small>
|
|
87
|
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|
|
88
|
-
*stop2ErrorCorrection* is fraction of error correction performed during time step once stop point is reached.
|
|
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|
-
|
|
90
|
-
#### Hint
|
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|
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|
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92
|
-
- 0 means no error correction, 1 means all error corrected in single step.
|
|
93
|
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|
|
94
|
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### SFVec3f [out] **body1Axis**
|
|
95
|
-
|
|
96
|
-
Output field *body1Axis*.
|
|
97
|
-
|
|
98
|
-
### SFVec3f [out] **body2Axis**
|
|
99
|
-
|
|
100
|
-
Output field *body2Axis*.
|
|
101
|
-
|
|
102
|
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### SFVec3f [out] **body1AnchorPoint**
|
|
103
|
-
|
|
104
|
-
Output field *body1AnchorPoint*.
|
|
105
|
-
|
|
106
|
-
### SFVec3f [out] **body2AnchorPoint**
|
|
107
|
-
|
|
108
|
-
Output field *body2AnchorPoint*.
|
|
109
|
-
|
|
110
|
-
### SFNode [in, out] **body1** NULL <small>[RigidBody]</small>
|
|
111
|
-
|
|
112
|
-
The *body1* and body2 fields indicate the two RigidBody nodes connected by this joint.
|
|
113
|
-
|
|
114
|
-
### SFNode [in, out] **body2** NULL <small>[RigidBody]</small>
|
|
115
|
-
|
|
116
|
-
The body1 and *body2* fields indicate the two RigidBody nodes connected by this joint.
|
|
117
|
-
|
|
118
|
-
## Advisories
|
|
119
|
-
|
|
120
|
-
### Hints
|
|
121
|
-
|
|
122
|
-
- Useful in combination with BallJoint.
|
|
123
|
-
- RigidBodyPhysics component, level 2.
|
|
124
|
-
|
|
125
|
-
## See Also
|
|
126
|
-
|
|
127
|
-
- [X3D Specification of UniversalJoint node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rigidBodyPhysics.html#UniversalJoint){:target="_blank"}
|
|
@@ -1,139 +0,0 @@
|
|
|
1
|
-
---
|
|
2
|
-
title: Script
|
|
3
|
-
date: 2023-01-07
|
|
4
|
-
nav: components-Scripting
|
|
5
|
-
categories: [components, Scripting]
|
|
6
|
-
tags: [Script, Scripting]
|
|
7
|
-
---
|
|
8
|
-
<style>
|
|
9
|
-
.post h3 {
|
|
10
|
-
word-spacing: 0.2em;
|
|
11
|
-
}
|
|
12
|
-
</style>
|
|
13
|
-
|
|
14
|
-
## Overview
|
|
15
|
-
|
|
16
|
-
Script contains author-programmed event behaviors for a scene. Define the script input-output event interface by including \<field/\> elements. Scripting code is embedded in a child CDATA node or (deprecated) in the url field. Optionally supported programming languages are ECMAScript (JavaScript) and Java (via url to a myNode.class file).
|
|
17
|
-
|
|
18
|
-
The Script node belongs to the **Scripting** component and its default container field is *children.* It is available from X3D version 2.0 or higher.
|
|
19
|
-
|
|
20
|
-
## Hierarchy
|
|
21
|
-
|
|
22
|
-
```
|
|
23
|
-
+ X3DNode
|
|
24
|
-
+ X3DChildNode
|
|
25
|
-
+ X3DScriptNode (X3DURLObject)*
|
|
26
|
-
+ Script
|
|
27
|
-
```
|
|
28
|
-
|
|
29
|
-
<small>\* Derived from multiple interfaces.</small>
|
|
30
|
-
|
|
31
|
-
## Fields
|
|
32
|
-
|
|
33
|
-
### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
|
|
34
|
-
|
|
35
|
-
Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
|
|
36
|
-
|
|
37
|
-
#### Hint
|
|
38
|
-
|
|
39
|
-
- [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
|
|
40
|
-
|
|
41
|
-
### SFString [in, out] **description** ""
|
|
42
|
-
|
|
43
|
-
Author-provided prose that describes intended purpose of the url asset.
|
|
44
|
-
|
|
45
|
-
#### Hint
|
|
46
|
-
|
|
47
|
-
- Many XML tools substitute XML character references for special characters automatically if needed within an attribute value (such as &#38; for & ampersand character, or &#34; for " quotation-mark character).
|
|
48
|
-
|
|
49
|
-
### SFBool [in, out] **load** TRUE
|
|
50
|
-
|
|
51
|
-
*load*=true means *load* immediately, *load*=false means defer loading or else unload a previously loaded scene.
|
|
52
|
-
|
|
53
|
-
#### Hints
|
|
54
|
-
|
|
55
|
-
- Allows author to design when Inline loading occurs via user interaction, event chains or scripting.
|
|
56
|
-
- Use a separate LoadSensor node to detect when loading is complete.
|
|
57
|
-
|
|
58
|
-
### MFString [in, out] **url** [ ] <small>[URI]</small>
|
|
59
|
-
|
|
60
|
-
List of address links for runnable script files.
|
|
61
|
-
|
|
62
|
-
#### Hints
|
|
63
|
-
|
|
64
|
-
- Embedded ecmascript: source can also be contained in the sourceCode pseudo-field without escape characters, equivalent to last entry in the *url* list, when using other API codebases and file encodings.
|
|
65
|
-
- Browsers are not required to support any particular scripting language, but ECMAScript (JavaScript) is widely supported.
|
|
66
|
-
- Equivalent script code written in multiple programming languages can be provided for portability, the first runnable version is chosen at run time.
|
|
67
|
-
- [X3D Scene Authoring Hints, Scripts](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Scripts){:target="_blank"}
|
|
68
|
-
- If both *url* field and CDATA section are provided simultaneously, the *url* field is processed first. This approach allows utilization of update modifications or live queries in external scripts, while still providing reliable script source as a fallback alternative within the model itself.
|
|
69
|
-
- [X3D XML Encoding, 4.3.13 Encapsulating Script node code](https://www.web3d.org/documents/specifications/19776-1/V3.3/Part01/concepts.html#EncapsulatingScriptNodeCode){:target="_blank"}
|
|
70
|
-
- MFString arrays can have multiple values, so separate each individual string by quote marks "https://www.web3d.org" "https://www.web3d.org/about" "etc."
|
|
71
|
-
- Alternative XML encoding for quotation mark " is &quot; (which is an example of a character entity).
|
|
72
|
-
- Can replace embedded blank(s) in *url* queries with %20 for each blank character.
|
|
73
|
-
- [X3D Scene Authoring Hints, urls](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#urls){:target="_blank"}
|
|
74
|
-
|
|
75
|
-
#### Warnings
|
|
76
|
-
|
|
77
|
-
- Source code can be placed in *url* attribute but may be unparsable due to escaping of special characters and elimination of line breaks (causing comments to nullify follow-on code). Use contained CDATA section instead for embedding source code.
|
|
78
|
-
- Strictly match directory and filename capitalization for http links! This is important for portability. Some operating systems are forgiving of capitalization mismatches, but http/https *url* addresses and paths in Unix-based operating systems are all case sensitive and intolerant of uppercase/lowercase mismatches.
|
|
79
|
-
|
|
80
|
-
### SFTime [in, out] **autoRefresh** 0 <small>[0,∞)</small>
|
|
81
|
-
|
|
82
|
-
*autoRefresh* defines interval in seconds before automatic reload of current url asset is performed.
|
|
83
|
-
|
|
84
|
-
#### Hints
|
|
85
|
-
|
|
86
|
-
- If preceding file loading fails or load field is false, no refresh is performed.
|
|
87
|
-
- Repeated refresh attempts to reload currently loaded entry of url list. If that fails, the browser retries other entries in the url list.
|
|
88
|
-
|
|
89
|
-
#### Warning
|
|
90
|
-
|
|
91
|
-
- Automatically reloading content has security considerations and needs to be considered carefully.
|
|
92
|
-
|
|
93
|
-
### SFTime [in, out] **autoRefreshTimeLimit** 3600 <small>[0,∞)</small>
|
|
94
|
-
|
|
95
|
-
*autoRefreshTimeLimit* defines maximum duration that automatic refresh activity can occur.
|
|
96
|
-
|
|
97
|
-
#### Hint
|
|
98
|
-
|
|
99
|
-
- Automatic refresh is different than query and response timeouts performed by a networking library while sequentially attempting to retrieve addressed content from a url list.
|
|
100
|
-
|
|
101
|
-
#### Warning
|
|
102
|
-
|
|
103
|
-
- Automatically reloading content has security considerations and needs to be considered carefully.
|
|
104
|
-
|
|
105
|
-
### SFBool [ ] **directOutput** FALSE
|
|
106
|
-
|
|
107
|
-
Set *directOutput* true if Script has field reference(s) of type SFNode/MFNode, and also uses direct access to modify attributes of a referenced node in the Scene.
|
|
108
|
-
|
|
109
|
-
#### Hints
|
|
110
|
-
|
|
111
|
-
- Set *directOutput* true if Script dynamically establishes or breaks ROUTEs.
|
|
112
|
-
- *directOutput* is a browser hint to avoid overoptimizing referenced nodes, since a Script might directly change attribute values in referenced SFNode/MFNode fields, without a ROUTE connecting output events.
|
|
113
|
-
- *directOutput* false means Script cannot modify referenced nodes or change ROUTEs.
|
|
114
|
-
|
|
115
|
-
### SFBool [ ] **mustEvaluate** FALSE
|
|
116
|
-
|
|
117
|
-
If *mustEvaluate* false, then the X3D player may delay sending input events to Script until output events are needed. If *mustEvaluate* true, then Script must receive input events immediately without any event-aggregation delays.
|
|
118
|
-
|
|
119
|
-
#### Hint
|
|
120
|
-
|
|
121
|
-
- Set *mustEvaluate* true when sending/receiving values via the network.
|
|
122
|
-
|
|
123
|
-
## Advisories
|
|
124
|
-
|
|
125
|
-
### Hints
|
|
126
|
-
|
|
127
|
-
- Insert an XML Character Data (CDATA) block within the Script node to contain source code embedded within an X3D scene, avoiding the need for escape characters.
|
|
128
|
-
- A contained XML Character Data (CDATA) block for source code protects whitespace, line breaks, and literal characters (such as & for ampersand character, \< for less-than-sign character, and \> for greater-than-sign character) from unintended escape-character modifications by XML parsers.
|
|
129
|
-
- [X3D Scene Authoring Hints, Scripts](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Scripts){:target="_blank"}
|
|
130
|
-
- [Apply `containerField='watchList'` when parent node is LoadSensor.ECMAScript-262 specification](http://www.ecma-international.org/publications/standards/Ecma-262.htm){:target="_blank"}
|
|
131
|
-
- Embedded ecmascript: source can also be contained in the sourceCode pseudo-field without escape characters, equivalent to last entry in the url list, when using other API codebases and file encodings.
|
|
132
|
-
|
|
133
|
-
### Warning
|
|
134
|
-
|
|
135
|
-
- Strict order is required for contained constructs: first field declarations (if any), then IS/connect statements (if any), and finally CDATA source-code block.
|
|
136
|
-
|
|
137
|
-
## See Also
|
|
138
|
-
|
|
139
|
-
- [X3D Specification of Script node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/scripting.html#Script){:target="_blank"}
|
|
@@ -1,94 +0,0 @@
|
|
|
1
|
-
---
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title: ComposedShader
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date: 2023-01-07
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nav: components-Shaders
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categories: [components, Shaders]
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tags: [ComposedShader, Shaders]
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---
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<style>
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.post h3 {
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word-spacing: 0.2em;
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}
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</style>
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## Overview
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ComposedShader defines a shader where the individual source files are assembled from contained ShaderPart program sections. All access to shading capabilities is defined through a single interface that applies to all parts.
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The ComposedShader node belongs to the **Shaders** component and its default container field is *shaders.* It is available from X3D version 3.0 or higher.
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## Hierarchy
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```
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+ X3DNode
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+ X3DAppearanceChildNode
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+ X3DShaderNode
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+ ComposedShader (X3DProgrammableShaderObject)*
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```
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<small>\* Derived from multiple interfaces.</small>
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## Fields
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### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
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Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
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#### Hint
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- [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
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### SFBool [in] **activate**
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*activate* forces the shader to *activate* the contained objects.
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#### Warning
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- It is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
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### SFBool [out] **isSelected**
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*isSelected* indicates this shader instance is selected for use by browser
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#### Warning
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- It is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
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### SFBool [out] **isValid**
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*isValid* indicates whether current shader objects can be run as a shader program.
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#### Warning
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- It is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
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### SFString [ ] **language** "" <small>["Cg"|"GLSL"|"HLSL"|...]</small>
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The *language* field indicates to the X3D player which shading *language* is used. The *language* field may be used to optionally determine the *language* type if no MIME-type information is available.
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#### Hint
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- Recognized values include "Cg" "GLSL" "HLSL".
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### MFNode [in, out] **parts** [ ] <small>[ShaderPart]</small>
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ComposedShader can contain multiple ShaderPart nodes in the *parts* field.
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## Advisories
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### Hints
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- ComposedShader contains field declarations and then corresponding IS/connect statements (if any), followed by \<ShaderPart `containerField='parts'/>` nodes.
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- Apply default `containerField='shaders'` when parent node is Appearance.
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### Warning
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- ComposedShader does not contain CDATA section of plain-text source code. All source programs are contained in child ShaderPart nodes.
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## Example
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<x3d-canvas src="https://create3000.github.io/media/examples/Shaders/ComposedShader/ComposedShader.x3d" update="auto"></x3d-canvas>
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## See Also
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- [X3D Specification of ComposedShader node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/shaders.html#ComposedShader){:target="_blank"}
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---
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title: FloatVertexAttribute
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date: 2023-01-07
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nav: components-Shaders
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categories: [components, Shaders]
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tags: [FloatVertexAttribute, Shaders]
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---
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<style>
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.post h3 {
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word-spacing: 0.2em;
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}
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</style>
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## Overview
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FloatVertexAttribute defines a set of per-vertex single-precision floating-point attributes.
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The FloatVertexAttribute node belongs to the **Shaders** component and its default container field is *attrib.* It is available from X3D version 3.0 or higher.
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## Hierarchy
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```
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+ X3DNode
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+ X3DGeometricPropertyNode
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+ X3DVertexAttributeNode
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+ FloatVertexAttribute
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```
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## Fields
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### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
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Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
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#### Hint
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- [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
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### SFString [ ] **name** ""
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Required *name* for this particular VertexAttribute instance.
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#### Hints
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- Well-defined names can simplify design and debugging through improved author understanding.
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- [X3D Scene Authoring Hints, Naming Conventions](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions){:target="_blank"}
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#### Warning
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- *name* is not specified if this instance is a USE node.
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### SFInt32 [ ] **numComponents** 4 <small>[1..4]</small>
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*numComponents* pecifies how many consecutive floating-point values should be grouped together per vertex.
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#### Hint
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- The length of the value field shall be a multiple of *numComponents*.
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### MFFloat [in, out] **value** [ ] <small>(-∞,∞)</small>
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*value* specifies an arbitrary collection of floating-point values that will be passed to the shader as per-vertex information.
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#### Hint
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- The length of the *value* field shall be a multiple of numComponents.
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## Example
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<x3d-canvas src="https://create3000.github.io/media/examples/Shaders/FloatVertexAttribute/FloatVertexAttribute.x3d" update="auto"></x3d-canvas>
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## See Also
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- [X3D Specification of FloatVertexAttribute node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/shaders.html#FloatVertexAttribute){:target="_blank"}
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---
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title: Matrix3VertexAttribute
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date: 2023-01-07
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nav: components-Shaders
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categories: [components, Shaders]
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tags: [Matrix3VertexAttribute, Shaders]
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---
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<style>
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.post h3 {
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word-spacing: 0.2em;
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}
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</style>
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## Overview
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Matrix3VertexAttribute defines a set of per-vertex 3x3 matrix attributes.
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The Matrix3VertexAttribute node belongs to the **Shaders** component and its default container field is *attrib.* It is available from X3D version 3.0 or higher.
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## Hierarchy
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```
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+ X3DNode
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+ X3DGeometricPropertyNode
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+ X3DVertexAttributeNode
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+ Matrix3VertexAttribute
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```
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## Fields
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### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
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Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
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#### Hint
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- [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
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### SFString [ ] **name** ""
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Required *name* for this particular VertexAttribute instance.
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#### Hints
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- Well-defined names can simplify design and debugging through improved author understanding.
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- [X3D Scene Authoring Hints, Naming Conventions](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions){:target="_blank"}
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#### Warning
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- *name* is not specified if this instance is a USE node.
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### MFMatrix3f [in, out] **value** [ ] <small>(-∞,∞)</small>
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*value* specifies an arbitrary collection of matrix values that will be passed to the shader as per-vertex information.
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#### Hint
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- The length of the *value* field shall be a multiple of numComponents.
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## See Also
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- [X3D Specification of Matrix3VertexAttribute node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/shaders.html#Matrix3VertexAttribute){:target="_blank"}
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---
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title: Matrix4VertexAttribute
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date: 2023-01-07
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nav: components-Shaders
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categories: [components, Shaders]
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tags: [Matrix4VertexAttribute, Shaders]
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---
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<style>
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.post h3 {
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word-spacing: 0.2em;
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}
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</style>
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## Overview
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Matrix4VertexAttribute defines a set of per-vertex 4x4 matrix attributes.
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The Matrix4VertexAttribute node belongs to the **Shaders** component and its default container field is *attrib.* It is available from X3D version 3.0 or higher.
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## Hierarchy
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```
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+ X3DNode
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+ X3DGeometricPropertyNode
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+ X3DVertexAttributeNode
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+ Matrix4VertexAttribute
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```
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## Fields
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### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
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Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
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#### Hint
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- [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
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### SFString [ ] **name** ""
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Required *name* for this particular VertexAttribute instance.
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#### Hints
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44
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45
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- Well-defined names can simplify design and debugging through improved author understanding.
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46
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-
- [X3D Scene Authoring Hints, Naming Conventions](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions){:target="_blank"}
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#### Warning
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- *name* is not specified if this instance is a USE node.
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### MFMatrix4f [in, out] **value** [ ] <small>(-∞,∞)</small>
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53
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*value* specifies an arbitrary collection of matrix values that will be passed to the shader as per-vertex information.
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#### Hint
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57
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- The length of the *value* field shall be a multiple of numComponents.
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## See Also
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61
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- [X3D Specification of Matrix4VertexAttribute node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/shaders.html#Matrix4VertexAttribute){:target="_blank"}
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