x_ite 8.11.7 → 8.11.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1264) hide show
  1. package/README.md +4 -0
  2. package/dist/assets/components/Annotation.js +13 -13
  3. package/dist/assets/components/Annotation.min.js +1 -1
  4. package/dist/assets/components/CADGeometry.js +13 -13
  5. package/dist/assets/components/CADGeometry.min.js +1 -1
  6. package/dist/assets/components/CubeMapTexturing.js +25 -25
  7. package/dist/assets/components/CubeMapTexturing.min.js +1 -1
  8. package/dist/assets/components/DIS.js +13 -13
  9. package/dist/assets/components/DIS.min.js +1 -1
  10. package/dist/assets/components/EventUtilities.js +9 -9
  11. package/dist/assets/components/EventUtilities.min.js +1 -1
  12. package/dist/assets/components/Geometry2D.js +19 -19
  13. package/dist/assets/components/Geometry2D.min.js +1 -1
  14. package/dist/assets/components/Geospatial.js +33 -33
  15. package/dist/assets/components/Geospatial.min.js +1 -1
  16. package/dist/assets/components/HAnim.js +23 -23
  17. package/dist/assets/components/HAnim.min.js +1 -1
  18. package/dist/assets/components/KeyDeviceSensor.js +8 -8
  19. package/dist/assets/components/KeyDeviceSensor.min.js +1 -1
  20. package/dist/assets/components/Layout.js +26 -26
  21. package/dist/assets/components/Layout.min.js +1 -1
  22. package/dist/assets/components/NURBS.js +24 -24
  23. package/dist/assets/components/NURBS.min.js +1 -1
  24. package/dist/assets/components/ParticleSystems.js +23 -23
  25. package/dist/assets/components/ParticleSystems.min.js +1 -1
  26. package/dist/assets/components/Picking.js +18 -18
  27. package/dist/assets/components/Picking.min.js +1 -1
  28. package/dist/assets/components/RigidBodyPhysics.js +19 -19
  29. package/dist/assets/components/RigidBodyPhysics.min.js +1 -1
  30. package/dist/assets/components/Scripting.js +37 -37
  31. package/dist/assets/components/Scripting.min.js +1 -1
  32. package/dist/assets/components/Text.js +24 -24
  33. package/dist/assets/components/Text.min.js +1 -1
  34. package/dist/assets/components/TextureProjector.js +14 -14
  35. package/dist/assets/components/TextureProjector.min.js +1 -1
  36. package/dist/assets/components/Texturing3D.js +30 -30
  37. package/dist/assets/components/Texturing3D.min.js +1 -1
  38. package/dist/assets/components/VolumeRendering.js +18 -18
  39. package/dist/assets/components/VolumeRendering.min.js +1 -1
  40. package/dist/assets/components/X_ITE.js +9 -9
  41. package/dist/assets/components/X_ITE.min.js +1 -1
  42. package/dist/x_ite.css +1 -1
  43. package/dist/x_ite.js +154 -145
  44. package/dist/x_ite.min.js +1 -1
  45. package/dist/x_ite.zip +0 -0
  46. package/package.json +16 -13
  47. package/.github/workflows/pages-deploy.yml +0 -64
  48. package/.vscode/launch.json +0 -15
  49. package/.vscode/settings.json +0 -44
  50. package/.vscode/tasks.json +0 -31
  51. package/Makefile +0 -82
  52. package/build/bin/bump.pl +0 -21
  53. package/build/bin/tests.pl +0 -203
  54. package/build/bin/version.pl +0 -157
  55. package/build/docs/components.js +0 -218
  56. package/build/docs/glTF-samples.pl +0 -151
  57. package/build/docs/nodes.pl +0 -434
  58. package/build/docs/tags.pl +0 -28
  59. package/build/src/nodes.pl +0 -41
  60. package/docs/Gemfile +0 -19
  61. package/docs/LICENSE +0 -21
  62. package/docs/README.md +0 -46
  63. package/docs/_config.yml +0 -203
  64. package/docs/_data/assets/cross_origin.yml +0 -62
  65. package/docs/_data/assets/self_host.yml +0 -51
  66. package/docs/_data/contact.yml +0 -30
  67. package/docs/_data/locales/bg-BG.yml +0 -83
  68. package/docs/_data/locales/de-DE.yml +0 -82
  69. package/docs/_data/locales/en.yml +0 -93
  70. package/docs/_data/locales/es-ES.yml +0 -79
  71. package/docs/_data/locales/fr-FR.yml +0 -79
  72. package/docs/_data/locales/hu-HU.yml +0 -81
  73. package/docs/_data/locales/id-ID.yml +0 -79
  74. package/docs/_data/locales/ko-KR.yml +0 -86
  75. package/docs/_data/locales/my-MM.yml +0 -79
  76. package/docs/_data/locales/pt-BR.yml +0 -79
  77. package/docs/_data/locales/ru-RU.yml +0 -79
  78. package/docs/_data/locales/tr-TR.yml +0 -79
  79. package/docs/_data/locales/uk-UA.yml +0 -79
  80. package/docs/_data/locales/vi-VN.yml +0 -77
  81. package/docs/_data/locales/zh-CN.yml +0 -85
  82. package/docs/_data/nav/components-CADGeometry.yml +0 -14
  83. package/docs/_data/nav/components-Core.yml +0 -16
  84. package/docs/_data/nav/components-CubeMapTexturing.yml +0 -8
  85. package/docs/_data/nav/components-DIS.yml +0 -14
  86. package/docs/_data/nav/components-EnvironmentalEffects.yml +0 -12
  87. package/docs/_data/nav/components-EnvironmentalSensor.yml +0 -8
  88. package/docs/_data/nav/components-EventUtilities.yml +0 -16
  89. package/docs/_data/nav/components-Followers.yml +0 -30
  90. package/docs/_data/nav/components-Geometry2D.yml +0 -18
  91. package/docs/_data/nav/components-Geometry3D.yml +0 -16
  92. package/docs/_data/nav/components-Geospatial.yml +0 -24
  93. package/docs/_data/nav/components-Grouping.yml +0 -10
  94. package/docs/_data/nav/components-HAnim.yml +0 -14
  95. package/docs/_data/nav/components-Interpolation.yml +0 -28
  96. package/docs/_data/nav/components-KeyDeviceSensor.yml +0 -6
  97. package/docs/_data/nav/components-Layering.yml +0 -8
  98. package/docs/_data/nav/components-Layout.yml +0 -12
  99. package/docs/_data/nav/components-Lighting.yml +0 -10
  100. package/docs/_data/nav/components-NURBS.yml +0 -30
  101. package/docs/_data/nav/components-Navigation.yml +0 -16
  102. package/docs/_data/nav/components-Networking.yml +0 -8
  103. package/docs/_data/nav/components-ParticleSystems.yml +0 -22
  104. package/docs/_data/nav/components-Picking.yml +0 -12
  105. package/docs/_data/nav/components-PointingDeviceSensor.yml +0 -10
  106. package/docs/_data/nav/components-Rendering.yml +0 -30
  107. package/docs/_data/nav/components-RigidBodyPhysics.yml +0 -30
  108. package/docs/_data/nav/components-Scripting.yml +0 -4
  109. package/docs/_data/nav/components-Shaders.yml +0 -18
  110. package/docs/_data/nav/components-Shape.yml +0 -22
  111. package/docs/_data/nav/components-Sound.yml +0 -44
  112. package/docs/_data/nav/components-Text.yml +0 -6
  113. package/docs/_data/nav/components-TextureProjector.yml +0 -6
  114. package/docs/_data/nav/components-Texturing.yml +0 -22
  115. package/docs/_data/nav/components-Texturing3D.yml +0 -18
  116. package/docs/_data/nav/components-Time.yml +0 -4
  117. package/docs/_data/nav/components-VolumeRendering.yml +0 -28
  118. package/docs/_data/nav/components-X_ITE.yml +0 -4
  119. package/docs/_data/nav/main.yml +0 -26
  120. package/docs/_data/nav/reference.yml +0 -18
  121. package/docs/_data/nav/tutorials-animation-sensors-and-geometry.yml +0 -18
  122. package/docs/_data/nav/tutorials-basic.yml +0 -6
  123. package/docs/_data/nav/tutorials-optimize-your-scene.yml +0 -6
  124. package/docs/_data/nav/tutorials-scripts-and-prototypes.yml +0 -12
  125. package/docs/_data/nav/tutorials-shapes-geometry-and-appearance.yml +0 -16
  126. package/docs/_data/nav/tutorials-textures-lights-and-environment.yml +0 -20
  127. package/docs/_data/share.yml +0 -27
  128. package/docs/_includes/nav.html +0 -19
  129. package/docs/_includes/scripts.html +0 -3
  130. package/docs/_layouts/compress.html +0 -11
  131. package/docs/_layouts/redirect-page.html +0 -6
  132. package/docs/_layouts/wide.html +0 -52
  133. package/docs/_layouts/wrap.html +0 -4
  134. package/docs/_layouts/x_ite.html +0 -8
  135. package/docs/_plugins/no_date.rb +0 -11
  136. package/docs/_plugins/posts-lastmod-hook.rb +0 -14
  137. package/docs/_posts/accessing-the-external-browser.md +0 -312
  138. package/docs/_posts/browser-support.md +0 -53
  139. package/docs/_posts/components/CADGeometry/CADAssembly.md +0 -126
  140. package/docs/_posts/components/CADGeometry/CADFace.md +0 -113
  141. package/docs/_posts/components/CADGeometry/CADLayer.md +0 -126
  142. package/docs/_posts/components/CADGeometry/CADPart.md +0 -164
  143. package/docs/_posts/components/CADGeometry/IndexedQuadSet.md +0 -154
  144. package/docs/_posts/components/CADGeometry/QuadSet.md +0 -145
  145. package/docs/_posts/components/Core/MetadataBoolean.md +0 -83
  146. package/docs/_posts/components/Core/MetadataDouble.md +0 -84
  147. package/docs/_posts/components/Core/MetadataFloat.md +0 -84
  148. package/docs/_posts/components/Core/MetadataInteger.md +0 -83
  149. package/docs/_posts/components/Core/MetadataSet.md +0 -80
  150. package/docs/_posts/components/Core/MetadataString.md +0 -83
  151. package/docs/_posts/components/Core/WorldInfo.md +0 -65
  152. package/docs/_posts/components/CubeMapTexturing/ComposedCubeMapTexture.md +0 -123
  153. package/docs/_posts/components/CubeMapTexturing/GeneratedCubeMapTexture.md +0 -82
  154. package/docs/_posts/components/CubeMapTexturing/ImageCubeMapTexture.md +0 -112
  155. package/docs/_posts/components/DIS/DISEntityManager.md +0 -98
  156. package/docs/_posts/components/DIS/DISEntityTypeMapping.md +0 -131
  157. package/docs/_posts/components/DIS/EspduTransform.md +0 -566
  158. package/docs/_posts/components/DIS/ReceiverPdu.md +0 -235
  159. package/docs/_posts/components/DIS/SignalPdu.md +0 -239
  160. package/docs/_posts/components/DIS/TransmitterPdu.md +0 -299
  161. package/docs/_posts/components/EnvironmentalEffects/Background.md +0 -230
  162. package/docs/_posts/components/EnvironmentalEffects/Fog.md +0 -118
  163. package/docs/_posts/components/EnvironmentalEffects/FogCoordinate.md +0 -44
  164. package/docs/_posts/components/EnvironmentalEffects/LocalFog.md +0 -91
  165. package/docs/_posts/components/EnvironmentalEffects/TextureBackground.md +0 -194
  166. package/docs/_posts/components/EnvironmentalSensor/ProximitySensor.md +0 -118
  167. package/docs/_posts/components/EnvironmentalSensor/TransformSensor.md +0 -115
  168. package/docs/_posts/components/EnvironmentalSensor/VisibilitySensor.md +0 -89
  169. package/docs/_posts/components/EventUtilities/BooleanFilter.md +0 -75
  170. package/docs/_posts/components/EventUtilities/BooleanSequencer.md +0 -115
  171. package/docs/_posts/components/EventUtilities/BooleanToggle.md +0 -67
  172. package/docs/_posts/components/EventUtilities/BooleanTrigger.md +0 -64
  173. package/docs/_posts/components/EventUtilities/IntegerSequencer.md +0 -119
  174. package/docs/_posts/components/EventUtilities/IntegerTrigger.md +0 -76
  175. package/docs/_posts/components/EventUtilities/TimeTrigger.md +0 -68
  176. package/docs/_posts/components/Followers/ColorChaser.md +0 -101
  177. package/docs/_posts/components/Followers/ColorDamper.md +0 -105
  178. package/docs/_posts/components/Followers/CoordinateChaser.md +0 -100
  179. package/docs/_posts/components/Followers/CoordinateDamper.md +0 -100
  180. package/docs/_posts/components/Followers/OrientationChaser.md +0 -96
  181. package/docs/_posts/components/Followers/OrientationDamper.md +0 -100
  182. package/docs/_posts/components/Followers/PositionChaser.md +0 -96
  183. package/docs/_posts/components/Followers/PositionChaser2D.md +0 -96
  184. package/docs/_posts/components/Followers/PositionDamper.md +0 -100
  185. package/docs/_posts/components/Followers/PositionDamper2D.md +0 -100
  186. package/docs/_posts/components/Followers/ScalarChaser.md +0 -100
  187. package/docs/_posts/components/Followers/ScalarDamper.md +0 -100
  188. package/docs/_posts/components/Followers/TexCoordChaser2D.md +0 -96
  189. package/docs/_posts/components/Followers/TexCoordDamper2D.md +0 -100
  190. package/docs/_posts/components/Geometry2D/Arc2D.md +0 -96
  191. package/docs/_posts/components/Geometry2D/ArcClose2D.md +0 -115
  192. package/docs/_posts/components/Geometry2D/Circle2D.md +0 -66
  193. package/docs/_posts/components/Geometry2D/Disk2D.md +0 -93
  194. package/docs/_posts/components/Geometry2D/Polyline2D.md +0 -69
  195. package/docs/_posts/components/Geometry2D/Polypoint2D.md +0 -62
  196. package/docs/_posts/components/Geometry2D/Rectangle2D.md +0 -77
  197. package/docs/_posts/components/Geometry2D/TriangleSet2D.md +0 -77
  198. package/docs/_posts/components/Geometry3D/Box.md +0 -79
  199. package/docs/_posts/components/Geometry3D/Cone.md +0 -98
  200. package/docs/_posts/components/Geometry3D/Cylinder.md +0 -102
  201. package/docs/_posts/components/Geometry3D/ElevationGrid.md +0 -206
  202. package/docs/_posts/components/Geometry3D/Extrusion.md +0 -222
  203. package/docs/_posts/components/Geometry3D/IndexedFaceSet.md +0 -260
  204. package/docs/_posts/components/Geometry3D/Sphere.md +0 -78
  205. package/docs/_posts/components/Geospatial/GeoCoordinate.md +0 -81
  206. package/docs/_posts/components/Geospatial/GeoElevationGrid.md +0 -225
  207. package/docs/_posts/components/Geospatial/GeoLOD.md +0 -184
  208. package/docs/_posts/components/Geospatial/GeoLocation.md +0 -148
  209. package/docs/_posts/components/Geospatial/GeoMetadata.md +0 -117
  210. package/docs/_posts/components/Geospatial/GeoOrigin.md +0 -84
  211. package/docs/_posts/components/Geospatial/GeoPositionInterpolator.md +0 -141
  212. package/docs/_posts/components/Geospatial/GeoProximitySensor.md +0 -158
  213. package/docs/_posts/components/Geospatial/GeoTouchSensor.md +0 -153
  214. package/docs/_posts/components/Geospatial/GeoTransform.md +0 -182
  215. package/docs/_posts/components/Geospatial/GeoViewpoint.md +0 -214
  216. package/docs/_posts/components/Grouping/Group.md +0 -108
  217. package/docs/_posts/components/Grouping/StaticGroup.md +0 -103
  218. package/docs/_posts/components/Grouping/Switch.md +0 -125
  219. package/docs/_posts/components/Grouping/Transform.md +0 -160
  220. package/docs/_posts/components/HAnim/HAnimDisplacer.md +0 -108
  221. package/docs/_posts/components/HAnim/HAnimHumanoid.md +0 -351
  222. package/docs/_posts/components/HAnim/HAnimJoint.md +0 -256
  223. package/docs/_posts/components/HAnim/HAnimMotion.md +0 -186
  224. package/docs/_posts/components/HAnim/HAnimSegment.md +0 -172
  225. package/docs/_posts/components/HAnim/HAnimSite.md +0 -176
  226. package/docs/_posts/components/Interpolation/ColorInterpolator.md +0 -103
  227. package/docs/_posts/components/Interpolation/CoordinateInterpolator.md +0 -102
  228. package/docs/_posts/components/Interpolation/CoordinateInterpolator2D.md +0 -102
  229. package/docs/_posts/components/Interpolation/EaseInEaseOut.md +0 -91
  230. package/docs/_posts/components/Interpolation/NormalInterpolator.md +0 -98
  231. package/docs/_posts/components/Interpolation/OrientationInterpolator.md +0 -102
  232. package/docs/_posts/components/Interpolation/PositionInterpolator.md +0 -102
  233. package/docs/_posts/components/Interpolation/PositionInterpolator2D.md +0 -106
  234. package/docs/_posts/components/Interpolation/ScalarInterpolator.md +0 -102
  235. package/docs/_posts/components/Interpolation/SplinePositionInterpolator.md +0 -118
  236. package/docs/_posts/components/Interpolation/SplinePositionInterpolator2D.md +0 -118
  237. package/docs/_posts/components/Interpolation/SplineScalarInterpolator.md +0 -122
  238. package/docs/_posts/components/Interpolation/SquadOrientationInterpolator.md +0 -102
  239. package/docs/_posts/components/KeyDeviceSensor/KeySensor.md +0 -120
  240. package/docs/_posts/components/KeyDeviceSensor/StringSensor.md +0 -92
  241. package/docs/_posts/components/Layering/Layer.md +0 -92
  242. package/docs/_posts/components/Layering/LayerSet.md +0 -84
  243. package/docs/_posts/components/Layering/Viewport.md +0 -113
  244. package/docs/_posts/components/Layout/Layout.md +0 -118
  245. package/docs/_posts/components/Layout/LayoutGroup.md +0 -118
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  247. package/docs/_posts/components/Layout/ScreenFontStyle.md +0 -164
  248. package/docs/_posts/components/Layout/ScreenGroup.md +0 -104
  249. package/docs/_posts/components/Lighting/DirectionalLight.md +0 -108
  250. package/docs/_posts/components/Lighting/EnvironmentLight.md +0 -87
  251. package/docs/_posts/components/Lighting/PointLight.md +0 -115
  252. package/docs/_posts/components/Lighting/SpotLight.md +0 -145
  253. package/docs/_posts/components/NURBS/Contour2D.md +0 -65
  254. package/docs/_posts/components/NURBS/ContourPolyline2D.md +0 -50
  255. package/docs/_posts/components/NURBS/CoordinateDouble.md +0 -51
  256. package/docs/_posts/components/NURBS/NurbsCurve.md +0 -75
  257. package/docs/_posts/components/NURBS/NurbsCurve2D.md +0 -70
  258. package/docs/_posts/components/NURBS/NurbsOrientationInterpolator.md +0 -86
  259. package/docs/_posts/components/NURBS/NurbsPatchSurface.md +0 -112
  260. package/docs/_posts/components/NURBS/NurbsPositionInterpolator.md +0 -86
  261. package/docs/_posts/components/NURBS/NurbsSet.md +0 -117
  262. package/docs/_posts/components/NURBS/NurbsSurfaceInterpolator.md +0 -110
  263. package/docs/_posts/components/NURBS/NurbsSweptSurface.md +0 -86
  264. package/docs/_posts/components/NURBS/NurbsSwungSurface.md +0 -76
  265. package/docs/_posts/components/NURBS/NurbsTextureCoordinate.md +0 -81
  266. package/docs/_posts/components/NURBS/NurbsTrimmedSurface.md +0 -124
  267. package/docs/_posts/components/Navigation/Billboard.md +0 -121
  268. package/docs/_posts/components/Navigation/Collision.md +0 -156
  269. package/docs/_posts/components/Navigation/LOD.md +0 -146
  270. package/docs/_posts/components/Navigation/NavigationInfo.md +0 -170
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  272. package/docs/_posts/components/Navigation/Viewpoint.md +0 -213
  273. package/docs/_posts/components/Navigation/ViewpointGroup.md +0 -91
  274. package/docs/_posts/components/Networking/Anchor.md +0 -160
  275. package/docs/_posts/components/Networking/Inline.md +0 -161
  276. package/docs/_posts/components/Networking/LoadSensor.md +0 -123
  277. package/docs/_posts/components/ParticleSystems/BoundedPhysicsModel.md +0 -62
  278. package/docs/_posts/components/ParticleSystems/ConeEmitter.md +0 -95
  279. package/docs/_posts/components/ParticleSystems/ExplosionEmitter.md +0 -83
  280. package/docs/_posts/components/ParticleSystems/ForcePhysicsModel.md +0 -65
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  286. package/docs/_posts/components/ParticleSystems/WindPhysicsModel.md +0 -72
  287. package/docs/_posts/components/Picking/LinePickSensor.md +0 -151
  288. package/docs/_posts/components/Picking/PickableGroup.md +0 -128
  289. package/docs/_posts/components/Picking/PointPickSensor.md +0 -133
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  292. package/docs/_posts/components/PointingDeviceSensor/CylinderSensor.md +0 -147
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  310. package/docs/_posts/components/RigidBodyPhysics/BallJoint.md +0 -90
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  317. package/docs/_posts/components/RigidBodyPhysics/DoubleAxisHingeJoint.md +0 -164
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  325. package/docs/_posts/components/Shaders/ComposedShader.md +0 -94
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  1235. package/src/x_ite/Parser/PLYBParser.js +0 -222
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  1238. package/src/x_ite/Parser/SVGParser.js +0 -2762
  1239. package/src/x_ite/Parser/VRMLParser.js +0 -2548
  1240. package/src/x_ite/Parser/X3DOptimizer.js +0 -220
  1241. package/src/x_ite/Parser/X3DParser.js +0 -152
  1242. package/src/x_ite/Parser/XMLParser.js +0 -1189
  1243. package/src/x_ite/Prototype/ExternProtoDeclarationArray.js +0 -70
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  1252. package/src/x_ite/Rendering/TraverseType.js +0 -60
  1253. package/src/x_ite/Rendering/VertexArray.js +0 -95
  1254. package/src/x_ite/Rendering/X3DRenderObject.js +0 -1144
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  1257. package/src/x_ite/Routing/X3DRoutingContext.js +0 -116
  1258. package/src/x_ite/X3D.js +0 -250
  1259. package/src/x_ite/X3DCanvasElement.js +0 -126
  1260. package/src/x_ite.css +0 -587
  1261. package/src/x_ite.html +0 -470
  1262. package/src/x_ite.js +0 -60
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@@ -1,344 +0,0 @@
1
- ---
2
- title: Glossary
3
- date: 2022-11-28
4
- nav: main
5
- categories: []
6
- tags: [Glossary]
7
- ---
8
- ## Overview
9
-
10
- X3D technologies contain long lists of jargon and abbreviations that are used in documentation and coding. This glossary provides definitions of words and abbreviations you need to know to successfully understand and build for the web.
11
-
12
- ## A
13
-
14
- ### API
15
-
16
- Application Programming Interface. X3D includes a set of browser API function calls that provide an interface for controlling viewpoints, backgrounds, navigation information, and more.
17
-
18
- ### attenuate
19
-
20
- To become less intense; to become fainter. The PointLight and SpotLight nodes have *attenuation* fields that allow you to specify how the light drops off as distance from the light source increases.
21
-
22
- ### authoring tool
23
-
24
- A software application, such as Titania, used by content creators to build X3D worlds. The application has a graphical user interface so that the scene designer does not, in most cases, need to work directly with the X3D file.
25
-
26
- ### avatar
27
-
28
- Geometry within the scene that represents the user. The location of the avatar corresponds to the user's viewing position.
29
-
30
- ## B
31
-
32
- ### backface culling
33
-
34
- Process of eliminating the polygonal faces whose normals point away from the viewer. These faces don't need to be drawn because they aren't visible.
35
-
36
- ### behaviors
37
-
38
- A general term for the ability in X3D to animate objects an to specify interactions among objects through output events, input events, routes, sensors, and scripts. Behaviors enable an author to specify how an object acts and reacts, not just how it looks.
39
-
40
- ### billboard
41
-
42
- The Billboard node, which usually contains a 2D surface that rotates around a specified axis so that it always faces the viewpoint. This node commonly uses 2D textures as a substitute for more complex 3D objects to improve performance. The Billboard node can also specify screen-aligned objects.
43
-
44
- ### bind
45
-
46
- To activate a Background, Viewpoint, or NavigationInfo node (referred to as *bindable* nodes). To specify a new bindable node, use the *bind* event with value TRUE. Only one bindable node of each type can be bound at a time. The browser maintains a stack for each type of bindable node.
47
-
48
- ### bindings
49
-
50
- A library of API function calls that use a particular programming language.
51
-
52
- ### Boolean
53
-
54
- A value that is either TRUE or FALSE.
55
-
56
- ### bounding box
57
-
58
- The smallest rectangular box that encloses a graphical object.
59
-
60
- ## C
61
-
62
- ### clamping
63
-
64
- Limiting values to a certain range; in texture mapping, indicates that a texture should not be repeated. When a texture is clamped, the last row of pixels is repeated as much as necessary to fill the face of an object.
65
-
66
- ### clones
67
-
68
- Multiple references to the same node within a file. A name for the node is defined with DEF. Subsequent references to the same node refer to it through the word USE plus the name of the node. Changes to the named node are reflected in all clones of that node.
69
-
70
- ### collision proxy
71
-
72
- A simplified geometry used in place of the actual geometry to speed up collision testing.
73
-
74
- ### coplanar
75
-
76
- Existing in the same plane. A set of points if a single plane passes through all of them.
77
-
78
- ### crease angle
79
-
80
- A tolerance angle, in radians, that determines whether edges should be faceted or smooth-shaded. If the angle between the normals for two adjacent faces is less than or equal to the specified value for the *creaseAngle* field of certain geometry nodes, the edge between the two faces is smooth-shaded. If the angle between the normals for two adjacent faces is greater than the specified *creaseAngle*, the edge between the two adjacent faces is faceted.
81
-
82
- ### culling
83
-
84
- Selecting objects to be ignored during rendering. Most browsers cull the view before they draw anything in the scene so that they don't waste time computing information about objects that aren't currently in view.
85
-
86
- ### cumulative
87
-
88
- Adding the the previous value. In X3D, transformations accumulate from parent to child (that is, they add to each other).
89
-
90
- ## D
91
-
92
- ### default
93
-
94
- Build-in value used when you do not explicitly specify a value.
95
-
96
- ### drag sensor
97
-
98
- Sensor that generates events when the user moves a pointing device while holding down the device's button.
99
-
100
- ## E
101
-
102
- ### event
103
-
104
- An indication that something has happened. Outgoing events send their values to incoming events, which receive values. The connection between two events is called a *route*.
105
-
106
- ## F
107
-
108
- ### flat shading
109
-
110
- The simplest shading algorithm, called flat shading, consists of using an illumination model to determine the corresponding intensity value for the incident light, then shade the entire polygon according to this value. Flat shading is also known as constant shading or constant intensity shading. Its main advantage is that it is easy it implement. Flat shading produces satisfactory results under the following conditions: 1. The subject is illuminated by ambient light and there are no surface textures or shadows. 2. In the case of curved objects, when the surface changes gradually and the light source and viewer are far from the surface. 3. In general, when there are large numbers of plane surfaces. Figure shows three cases of flat shading of a conical surface. The more polygons, the better the rendering. With flat shading, each triangle of a mesh is filled with a single color.
111
-
112
- ### field
113
-
114
- A data element contained in a node. Each field has a name and a value of a particular type.
115
-
116
- ### field of view
117
-
118
- An angle, in radians, that together with the *orientation* and *position* of the viewpoint determines which parts of the scene are visible in the window at a given time.
119
-
120
- ### flipbook animation
121
-
122
- An animation created by displaying a series of texture maps onto a piece of geometry.
123
-
124
- ## G
125
-
126
- ### Gouraud shading
127
-
128
- A method of interpolating colors for sophisticated shading of an object. The colors assigned to each vertex are interpolated linearly between the vertices and across each face of the polygon to achieve smooth gradations of color.
129
-
130
- ## I
131
-
132
- ### index
133
-
134
- A number associated with an element in a list. Indexed lists in X3D start with 0. In an IndexedFaceSet, for example, each vertex has an associated index (the first point listed has the index 0, the second point has index 1, and so on). The faces of the polygon are formed by connecting the indices in the order specified.
135
-
136
- ### interpolator
137
-
138
- A node that uses a mathematical formual to »fill in« the values between two specified values, transitioning smoothly from one to the other. The values can be color, position, size, orientation, or normal values.
139
-
140
- ## J
141
-
142
- ### JPEG
143
-
144
- Joint Photographic Experts Group. JPEG is a form of lossy image compression designed by this group. X3D browsers must support JPEG compression.
145
-
146
- ## K
147
-
148
- ### keyframes
149
-
150
- Key poses at particular points in time, used to create an animation sequence. The animation defines the keyframes and then uses interpolators to create in-between values to transition smoothly from one keyframe to the next.
151
-
152
- ## L
153
-
154
- ### light
155
-
156
- A lighting node (a DirectionalLight, PointLight, or SpotLight node). In X3D, lighting node describes how part of the scene should be lit, but it does not specify geometry for the light itself.
157
-
158
- ### lighting equation
159
-
160
- A formula for calculation how objects are shaded. This equation combines the color of the object with the color of the lights in the scene. It does not compute the shadows that would be cast by opaque objects between the light and the object being lit.
161
-
162
- ### linked
163
-
164
- Also *hyperlinked.* In X3D objects can be linked to other X3D worlds or to HTML documents using the Anchor node. The user clicks a specified piece of geometry to load the new X3D world or the HTML document. Sound an movie files can also be linked.
165
-
166
- ### local coordinate system
167
-
168
- The coordinate system defined by an object's Transform node (but before any of its parent Transform nodes are applied).
169
-
170
- ### LOD
171
-
172
- Level of Detail. An LOD node specifies alternative representations for an object in a scene, with varying level of complexity, and is used to enhance performance.
173
-
174
- ### lossy
175
-
176
- Refers to image compression techniques where some information from the original image is lost during compression. Reconstructing an image that was processed from the original, uncompressed file. By contrast, with *loosless* compression techniques, there is an exact match between the original data and the data reconstructed from the compressed original.
177
-
178
- ## M
179
-
180
- ### marker
181
-
182
- A screen-aligned icon that is linked to other documents.
183
-
184
- ### MPEG
185
-
186
- Motion Picture Experts Group. MPEG refers to the standard video format designed by this group. X3D browsers must support the MPEG format for movies.
187
-
188
- ### multiple-valued
189
-
190
- A field that can contain more than one value of a particular type. Multiple-valued fields have names begin with MF. SF indicates a single-valued field.
191
-
192
- ## N
193
-
194
- ### name
195
-
196
- A character string assigned to a node with DEF. Naming a node allows you to refer to the same node multiple times in a file without re-creating the node itself.
197
-
198
- ### nesting
199
-
200
- Adding a node as the child of another node of the same type. For example, Transform nodes can be nested, in which case their transformations have a cumulative effect.
201
-
202
- ### node
203
-
204
- The basic unit of an X3D file. A node contains data for the scene in the form of *fields.* Some nodes also contain *events* (outgoing, incoming, or both).
205
-
206
- ### normal vector
207
-
208
- A directional line perpendicular to a surface, with length 1. A vector starts at the origin and passes through the given point.
209
-
210
- ## O
211
-
212
- ### origin
213
-
214
- The point (0, 0, 0), where all simple geometry nodes are initially created.
215
-
216
- ## P
217
-
218
- ### panorama
219
-
220
- Distant scenery, such as mountains and clouds, that does not translate or scale with respect the the viewer. The panorama is specified in the Background node.
221
-
222
- ### performance LOD
223
-
224
- An LOD node that does not specify explicit ranges for use of its *levels.* Instead, the browser chooses the appropriate level to maintain an acceptable interactive frame rate.
225
-
226
- ### Phong shading
227
-
228
- Phong shading refers to an interpolation technique for surface shading in 3D computer graphics. It is also called Phong interpolation or normal-vector interpolation shading. Specifically, it interpolates surface normals across rasterized polygons and computes pixel colors based on the interpolated normals and a reflection model. Phong shading improves upon Gouraud shading and provides a better approximation of the shading of a smooth surface.
229
-
230
- ### piecewise linear
231
-
232
- Composed of straight-line segments (as pposed to being composed of actual curves). In the Extrusion node, the *crossSection* an *spine* paths are both piecwiese linear.
233
-
234
- ### planar
235
-
236
- Indicates that all of a polygon's vertices are in the same plane.
237
-
238
- ### PNG
239
-
240
- Portable Network Graphics Specification. A standard format for lossless bitmapped image files. X3D browsers must support the PNG format.
241
-
242
- ### properties
243
-
244
- Surface attributes of a shape, which include color, smoothness, shininess, and texture. Properties are defined in an Appearance node. Nodes commonly used to specify an object's appearance are Material, ImageTexture, MovieTexture, and PixelTexture.
245
-
246
- ### prototype
247
-
248
- A template for a new node type, which defines the fields and events that form the interface to the node. A prototype is defined as combination of standard (previously defined) nodes.
249
-
250
- ### proxy server
251
-
252
- A computer that routes packets between an internal computer network and the outside world. The proxy server is security measure, since it prevents direct interaction between the internal and external networks.
253
-
254
- ## R
255
-
256
- ### RGB
257
-
258
- A color system that uses red, green, and blue color components to describe a color.
259
-
260
- ### right-handed
261
-
262
- Used to describe a coordinate system in which if the *+x* axis points to the right, and the *+y* axis points up, the *+z* axis points toward the viewer (out of the screen).
263
-
264
- ### route
265
-
266
- Connection from an outgoing event to an incoming event of the same type.
267
-
268
- ## S
269
-
270
- ### scene
271
-
272
- The collection of 3D objects defined in an X3D file; also referred to as a *world,* especially if it is large and immersive.
273
-
274
- ### script
275
-
276
- A program, written in a language such as JavaScript, or Java, that is contained in the Script node. A script receives incoming events, process them, and generates outgoing events. It is useful in controlling animations, binding viewpoints, backgrounds, and navigation information, and in manipulating the scene hierarchy.
277
-
278
- ### sensor
279
-
280
- A node that monitors a particular type of event, processes the input, and generates output events. Some sensors process user input from a pointing device such as a mouse, trackball or touch screen, and generate events. Other sensors respond to the passage of time (TimeSensor) and the location of the viewpoint in the scene (ProxymitySensor).
281
-
282
- ### server
283
-
284
- A computer connected to the Internet and dedicated to providing data over the Web.
285
-
286
- ### shading
287
-
288
- Shading refers to the application of a reflection model over the surface of an object. To use the lighting and reflectance model to shade facets of a polygonal mesh — that is, to assign intensities to pixels to give the impression of opaque surfaces rather than wireframes.
289
-
290
- ### shape
291
-
292
- The combination of geometry an appearance properties that describe a 3D object in an X3D scene.
293
-
294
- ### siblings
295
-
296
- Nodes that are children of the same parent node.
297
-
298
- ### stack
299
-
300
- A list of nodes, ordered from bottom to top, with the most recently added node on top. The usual analogy is to compare a stack to a nested collection of cafeteria trays in spring-loaded container. When a tray is removed from the top of the stack, the springs at the bottom of the container *pop* the remaining trays up to fill the emptied space. When a tray is added to the top of the stack, the others are *pushed* down.
301
-
302
- ## T
303
-
304
- ### texture map
305
-
306
- A 2D image that is applied to a surface. Also referred to as a *texture.* It can be an JPEG or PNG format.
307
-
308
- ### transformations
309
-
310
- Geometric changes that affect the coordinate system in which an object is drawn, by translating, rotating, and scaling the coordinates, as well as by changing the center of rotation and scaling for an object and changing the rotational orientation for scaling the object.
311
-
312
- ### translating
313
-
314
- Moving an object in any or all directions (*x, y, z*).
315
-
316
- ### transparency
317
-
318
- Degree to which light passes through an object. Transparency is specified in the Material node. Some textures also contain a transparency element.
319
-
320
- ## U
321
-
322
- ### UTF-8
323
-
324
- The 8-bit character encoding scheme used by X3D. An acronym within an acronym; 8-bit USC Transformation Format (UTF). USC stands for Universal Coded Character Set. The ISO/IEC 10646 standard specifies the Universal Multiple-Octet Coded Character Set. This character set is used for the representation, transmission, interchange, processing, storage, input, and presentation of the written form of the language of the world, as well as additionally symbols.
325
-
326
- ## V
327
-
328
- ### vertex-based
329
-
330
- Refers to shapes that are defined as a series of *x, y, z* coordinates, one for each vertex of the polygon. For example, IndexedFaceSet is a vertex-based node.
331
-
332
- ### viewpoint
333
-
334
- The position, orientation, and »lens angle« that defines how the user sees the scene.
335
-
336
- ## W
337
-
338
- ### white space
339
-
340
- Extra space between characters in the X3D file, created by tabs, spaces, and newlines. Commas are also treated as white space. White space adds to the readability of your files but makes them larger and thus require more transmission time. When you compress a file with *GZip,* unnecessry white space is automatically eliminated.
341
-
342
- ### world coordinate system
343
-
344
- The coordinate system for the entire scene, which is the accumulation of all transformation specified in the scene.
@@ -1,61 +0,0 @@
1
- ---
2
- title: How to Configure Your Web-Server
3
- date: 2022-11-28
4
- nav: main
5
- categories: []
6
- tags: [Configure, Web-Server]
7
- ---
8
- ## X3D MIME Types and File Extensions
9
-
10
- The MIME Type is used to indicate the media type of a file that is to be displayed over the Internet. The web server typically uses the file extension as the indicator of the media type of the file. The MIME type is the key that a web browser uses to correctly interpret the bytes in a file so it is critical that the MIME type correctly reflect the media and encoding of the file.
11
-
12
- For X3D developers this means they need to be aware of X3D file types and be able to set MIME Types on their own web server/host.
13
-
14
- The base MIME type for X3D files is: model/x3d. Each file format has its own modifier. XML is +xml, JSON is +json, Classic VRML is +vrml. The following table summarizes the file extension, MIME type, and X3D encoding:
15
-
16
- | X3D Encoding | File Extension | MIME Type |
17
- |--------------|----------------|------------------|
18
- | XML | .x3d, .x3dz | model/x3d+xml |
19
- | JSON | .x3dj, .x3djz | model/x3d+json |
20
- | Classic VRML | .x3dv, .x3dvz | model/x3d+vrml |
21
- | Binary | .x3db, .x3dbz | model/x3d+binary |
22
- | VRML | .wrl, .wrz | model/vrml |
23
-
24
- The standard mechanism for indicating gzipped files is for the web server to set a special header field called »Content-Encoding«. This field indicates if the content has been encoding beyond that present in the media. This is the field that is used to indicate that the file has been compressed with gzip. When the web browser detects this field, it is responsible for gunzipping the file prior to passing it to the X3D browser.
25
-
26
- If the file is gzipped, then the content-encoding value is »gzip« with the appropriate Classic VRML or X3D Binary extension. So gzip .x3dvz and gzip .x3dbz.
27
-
28
- The simplest way to set your server to correctly display X3D files is to add the following to your document root's .htaccess file:
29
-
30
- ```xml
31
- <IfModule mod_mime.c>
32
- # Add X3D mime types.
33
- AddType model/x3d+xml .x3d
34
- AddType model/x3d+xml .x3dz
35
- AddType model/x3d+json .x3dj
36
- AddType model/x3d+json .x3djz
37
- AddType model/x3d+vrml .x3dv
38
- AddType model/x3d+vrml .x3dvz
39
- AddType model/x3d+binary .x3db
40
- AddType model/x3d+binary .x3dbz
41
- AddType model/vrml .wrl
42
- AddType model/vrml .wrz
43
- AddEncoding gzip .x3dz
44
- AddEncoding gzip .x3djz
45
- AddEncoding gzip .x3dvz
46
- AddEncoding gzip .x3dbz
47
- AddEncoding gzip .wrz
48
- </IfModule>
49
- ```
50
-
51
- Because X3D files are pure text you can compress them on the fly. This can reduce the file size up to a factor of ten:
52
-
53
- ```xml
54
- <IfModule mod_deflate.c>
55
- # Compress X3D on the fly.
56
- AddOutputFilterByType DEFLATE model/x3d+xml
57
- AddOutputFilterByType DEFLATE model/x3d+json
58
- AddOutputFilterByType DEFLATE model/x3d+vrml
59
- AddOutputFilterByType DEFLATE model/vrml
60
- </IfModule>
61
- ```
@@ -1,188 +0,0 @@
1
- ---
2
- title: Free Online X3D File Format Converter
3
- date: 2023-02-21
4
- categories: [Laboratory]
5
- tags: [X3D, File, Format, Converter]
6
- x_ite: true
7
- ---
8
- <style>
9
- #drop-zone {
10
- box-sizing: border-box;
11
- border: 8px dashed lightskyblue;
12
- }
13
-
14
- #drop-zone .center {
15
- padding: 3rem;
16
- text-align: center;
17
- font-size: 200%;
18
- font-weight: bold;
19
- margin: 0;
20
- background: aliceblue;
21
- }
22
-
23
- #convert-files,
24
- #converting-files {
25
- display: none;
26
- }
27
-
28
- #drop-zone x3d-canvas,
29
- #drop-zone input[type=file] {
30
- display: none;
31
- }
32
-
33
- #drop-zone a {
34
- border: none;
35
- }
36
-
37
- #drop-zone select {
38
- color: unset;
39
- position: relative;
40
- top: -6px;
41
- }
42
- </style>
43
-
44
- <script defer src="https://create3000.github.io/media/laboratory/l-system/FileSaver.js-2.0.0/dist/FileSaver.min.js"></script>
45
- <script defer>
46
- $(() =>
47
- {
48
- $("#drop-zone") .on ("dragover", event =>
49
- {
50
- event .stopPropagation ();
51
- event .preventDefault ();
52
-
53
- event .originalEvent .dataTransfer .dropEffect = "copy";
54
- });
55
-
56
- $("#drop-zone") .on ("drop", event =>
57
- {
58
- event .stopPropagation ();
59
- event .preventDefault ();
60
-
61
- read (event .originalEvent .dataTransfer .files);
62
- });
63
-
64
- $("#open-files a") .on ("click", event =>
65
- {
66
- const input = $("<input></input>")
67
- .attr ("type", "file")
68
- .appendTo ($("#open-files"));
69
-
70
- input .on ("change", event =>
71
- {
72
- read (event .target .files);
73
- input .remove ();
74
- });
75
-
76
- input .trigger ("click");
77
- return false;
78
- });
79
-
80
- function read (files)
81
- {
82
- read .files = [... files];
83
-
84
- $("#open-files") .hide ();
85
- $("#convert-files") .show ();
86
- }
87
-
88
- $("#convert-files a") .on ("click", event =>
89
- {
90
- $("#convert-files") .hide ();
91
- $("#converting-files") .show ();
92
-
93
- convert ($("#drop-zone select") .val (), read .files);
94
-
95
- return false;
96
- });
97
-
98
- const formats = {
99
- "XML": ["model/x3d+xml", ".x3d", "toXMLString"],
100
- "VRML": ["model/x3d+vrml", ".x3dv", "toVRMLString"],
101
- "JSON": ["model/x3d+json", ".x3dj", "toJSONString"],
102
- };
103
-
104
- async function convert (encoding, files)
105
- {
106
- const [mimeType, extension, toString] = formats [encoding];
107
-
108
- for (const file of files)
109
- {
110
- try
111
- {
112
- const
113
- Browser = X3D .createBrowser () .browser,
114
- url = URL .createObjectURL (file);
115
-
116
- Browser .endUpdate ();
117
- Browser .setBrowserOption ("PrimitiveQuality", "HIGH");
118
- Browser .setBrowserOption ("TextureQuality", "HIGH");
119
-
120
- await Browser .loadURL (new X3D .MFString (url));
121
-
122
- Browser .currentScene .setMetaData ("converter", `${Browser .name} V${Browser .version}, ${Browser .providerUrl}`);
123
- Browser .currentScene .setMetaData ("converted", new Date () .toUTCString ());
124
-
125
- link (mimeType, file .name .replace (/\.[^.]+$/, "") + extension, Browser .currentScene [toString] ());
126
- }
127
- catch (error)
128
- {
129
- console .error (error);
130
- }
131
- }
132
-
133
- $("#converting-files") .hide ();
134
- $("#open-files") .show ();
135
- }
136
-
137
- function link (mimeType, name, x3dSyntax)
138
- {
139
- const a = $("<a></a>")
140
- .text (name)
141
- .attr ("href", "#")
142
- .on ("click", download .bind (null, mimeType, name, x3dSyntax));
143
-
144
- $("<li></li>") .append (a) .appendTo ($("#download-links"));
145
- }
146
-
147
- function download (mimeType, name, x3dSyntax)
148
- {
149
- const blob = new Blob ([x3dSyntax], { type: `${mimeType};charset=utf-8` });
150
-
151
- saveAs (blob, name);
152
-
153
- return false;
154
- }
155
- });
156
- </script>
157
-
158
- ## Upload and Convert
159
-
160
- Convert **X3D, VRML, glTF (GLB), OBJ, STL, PLY,** and **SVG** to an X3D format of your choice.
161
-
162
- <div id="drop-zone">
163
- <p id="open-files" class="center">
164
- <a href="#">Choose a file</a> or drag it here.
165
- <input type="file" />
166
- </p>
167
- <p id="convert-files" class="center">
168
- <a href="#">Convert file to ...</a>
169
- <select>
170
- <option value="XML" selected>X3D XML Encoding</option>
171
- <option value="VRML">X3D VRML Encoding</option>
172
- <option value="JSON">X3D JSON Encoding</option>
173
- </select>
174
- </p>
175
- <p id="converting-files" class="center">
176
- Converting files ...
177
- </p>
178
- </div>
179
-
180
- ### Converted Files
181
-
182
- Your converted files will appear here.
183
-
184
- <ul id="download-links"></ul>
185
-
186
- ## Command Line Tool
187
-
188
- If you are looking for a command line tool to convert files, have a look at [x3d-tidy](https://www.npmjs.com/package/x3d-tidy){:target="_blank"}. It is a [Node](https://nodejs.org/) program and it can be run via `npx x3d-tidy`.