x_ite 8.11.7 → 8.11.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +4 -0
- package/dist/assets/components/Annotation.js +13 -13
- package/dist/assets/components/Annotation.min.js +1 -1
- package/dist/assets/components/CADGeometry.js +13 -13
- package/dist/assets/components/CADGeometry.min.js +1 -1
- package/dist/assets/components/CubeMapTexturing.js +25 -25
- package/dist/assets/components/CubeMapTexturing.min.js +1 -1
- package/dist/assets/components/DIS.js +13 -13
- package/dist/assets/components/DIS.min.js +1 -1
- package/dist/assets/components/EventUtilities.js +9 -9
- package/dist/assets/components/EventUtilities.min.js +1 -1
- package/dist/assets/components/Geometry2D.js +19 -19
- package/dist/assets/components/Geometry2D.min.js +1 -1
- package/dist/assets/components/Geospatial.js +33 -33
- package/dist/assets/components/Geospatial.min.js +1 -1
- package/dist/assets/components/HAnim.js +23 -23
- package/dist/assets/components/HAnim.min.js +1 -1
- package/dist/assets/components/KeyDeviceSensor.js +8 -8
- package/dist/assets/components/KeyDeviceSensor.min.js +1 -1
- package/dist/assets/components/Layout.js +26 -26
- package/dist/assets/components/Layout.min.js +1 -1
- package/dist/assets/components/NURBS.js +24 -24
- package/dist/assets/components/NURBS.min.js +1 -1
- package/dist/assets/components/ParticleSystems.js +23 -23
- package/dist/assets/components/ParticleSystems.min.js +1 -1
- package/dist/assets/components/Picking.js +18 -18
- package/dist/assets/components/Picking.min.js +1 -1
- package/dist/assets/components/RigidBodyPhysics.js +19 -19
- package/dist/assets/components/RigidBodyPhysics.min.js +1 -1
- package/dist/assets/components/Scripting.js +37 -37
- package/dist/assets/components/Scripting.min.js +1 -1
- package/dist/assets/components/Text.js +24 -24
- package/dist/assets/components/Text.min.js +1 -1
- package/dist/assets/components/TextureProjector.js +14 -14
- package/dist/assets/components/TextureProjector.min.js +1 -1
- package/dist/assets/components/Texturing3D.js +30 -30
- package/dist/assets/components/Texturing3D.min.js +1 -1
- package/dist/assets/components/VolumeRendering.js +18 -18
- package/dist/assets/components/VolumeRendering.min.js +1 -1
- package/dist/assets/components/X_ITE.js +9 -9
- package/dist/assets/components/X_ITE.min.js +1 -1
- package/dist/x_ite.css +1 -1
- package/dist/x_ite.js +154 -145
- package/dist/x_ite.min.js +1 -1
- package/dist/x_ite.zip +0 -0
- package/package.json +16 -13
- package/.github/workflows/pages-deploy.yml +0 -64
- package/.vscode/launch.json +0 -15
- package/.vscode/settings.json +0 -44
- package/.vscode/tasks.json +0 -31
- package/Makefile +0 -82
- package/build/bin/bump.pl +0 -21
- package/build/bin/tests.pl +0 -203
- package/build/bin/version.pl +0 -157
- package/build/docs/components.js +0 -218
- package/build/docs/glTF-samples.pl +0 -151
- package/build/docs/nodes.pl +0 -434
- package/build/docs/tags.pl +0 -28
- package/build/src/nodes.pl +0 -41
- package/docs/Gemfile +0 -19
- package/docs/LICENSE +0 -21
- package/docs/README.md +0 -46
- package/docs/_config.yml +0 -203
- package/docs/_data/assets/cross_origin.yml +0 -62
- package/docs/_data/assets/self_host.yml +0 -51
- package/docs/_data/contact.yml +0 -30
- package/docs/_data/locales/bg-BG.yml +0 -83
- package/docs/_data/locales/de-DE.yml +0 -82
- package/docs/_data/locales/en.yml +0 -93
- package/docs/_data/locales/es-ES.yml +0 -79
- package/docs/_data/locales/fr-FR.yml +0 -79
- package/docs/_data/locales/hu-HU.yml +0 -81
- package/docs/_data/locales/id-ID.yml +0 -79
- package/docs/_data/locales/ko-KR.yml +0 -86
- package/docs/_data/locales/my-MM.yml +0 -79
- package/docs/_data/locales/pt-BR.yml +0 -79
- package/docs/_data/locales/ru-RU.yml +0 -79
- package/docs/_data/locales/tr-TR.yml +0 -79
- package/docs/_data/locales/uk-UA.yml +0 -79
- package/docs/_data/locales/vi-VN.yml +0 -77
- package/docs/_data/locales/zh-CN.yml +0 -85
- package/docs/_data/nav/components-CADGeometry.yml +0 -14
- package/docs/_data/nav/components-Core.yml +0 -16
- package/docs/_data/nav/components-CubeMapTexturing.yml +0 -8
- package/docs/_data/nav/components-DIS.yml +0 -14
- package/docs/_data/nav/components-EnvironmentalEffects.yml +0 -12
- package/docs/_data/nav/components-EnvironmentalSensor.yml +0 -8
- package/docs/_data/nav/components-EventUtilities.yml +0 -16
- package/docs/_data/nav/components-Followers.yml +0 -30
- package/docs/_data/nav/components-Geometry2D.yml +0 -18
- package/docs/_data/nav/components-Geometry3D.yml +0 -16
- package/docs/_data/nav/components-Geospatial.yml +0 -24
- package/docs/_data/nav/components-Grouping.yml +0 -10
- package/docs/_data/nav/components-HAnim.yml +0 -14
- package/docs/_data/nav/components-Interpolation.yml +0 -28
- package/docs/_data/nav/components-KeyDeviceSensor.yml +0 -6
- package/docs/_data/nav/components-Layering.yml +0 -8
- package/docs/_data/nav/components-Layout.yml +0 -12
- package/docs/_data/nav/components-Lighting.yml +0 -10
- package/docs/_data/nav/components-NURBS.yml +0 -30
- package/docs/_data/nav/components-Navigation.yml +0 -16
- package/docs/_data/nav/components-Networking.yml +0 -8
- package/docs/_data/nav/components-ParticleSystems.yml +0 -22
- package/docs/_data/nav/components-Picking.yml +0 -12
- package/docs/_data/nav/components-PointingDeviceSensor.yml +0 -10
- package/docs/_data/nav/components-Rendering.yml +0 -30
- package/docs/_data/nav/components-RigidBodyPhysics.yml +0 -30
- package/docs/_data/nav/components-Scripting.yml +0 -4
- package/docs/_data/nav/components-Shaders.yml +0 -18
- package/docs/_data/nav/components-Shape.yml +0 -22
- package/docs/_data/nav/components-Sound.yml +0 -44
- package/docs/_data/nav/components-Text.yml +0 -6
- package/docs/_data/nav/components-TextureProjector.yml +0 -6
- package/docs/_data/nav/components-Texturing.yml +0 -22
- package/docs/_data/nav/components-Texturing3D.yml +0 -18
- package/docs/_data/nav/components-Time.yml +0 -4
- package/docs/_data/nav/components-VolumeRendering.yml +0 -28
- package/docs/_data/nav/components-X_ITE.yml +0 -4
- package/docs/_data/nav/main.yml +0 -26
- package/docs/_data/nav/reference.yml +0 -18
- package/docs/_data/nav/tutorials-animation-sensors-and-geometry.yml +0 -18
- package/docs/_data/nav/tutorials-basic.yml +0 -6
- package/docs/_data/nav/tutorials-optimize-your-scene.yml +0 -6
- package/docs/_data/nav/tutorials-scripts-and-prototypes.yml +0 -12
- package/docs/_data/nav/tutorials-shapes-geometry-and-appearance.yml +0 -16
- package/docs/_data/nav/tutorials-textures-lights-and-environment.yml +0 -20
- package/docs/_data/share.yml +0 -27
- package/docs/_includes/nav.html +0 -19
- package/docs/_includes/scripts.html +0 -3
- package/docs/_layouts/compress.html +0 -11
- package/docs/_layouts/redirect-page.html +0 -6
- package/docs/_layouts/wide.html +0 -52
- package/docs/_layouts/wrap.html +0 -4
- package/docs/_layouts/x_ite.html +0 -8
- package/docs/_plugins/no_date.rb +0 -11
- package/docs/_plugins/posts-lastmod-hook.rb +0 -14
- package/docs/_posts/accessing-the-external-browser.md +0 -312
- package/docs/_posts/browser-support.md +0 -53
- package/docs/_posts/components/CADGeometry/CADAssembly.md +0 -126
- package/docs/_posts/components/CADGeometry/CADFace.md +0 -113
- package/docs/_posts/components/CADGeometry/CADLayer.md +0 -126
- package/docs/_posts/components/CADGeometry/CADPart.md +0 -164
- package/docs/_posts/components/CADGeometry/IndexedQuadSet.md +0 -154
- package/docs/_posts/components/CADGeometry/QuadSet.md +0 -145
- package/docs/_posts/components/Core/MetadataBoolean.md +0 -83
- package/docs/_posts/components/Core/MetadataDouble.md +0 -84
- package/docs/_posts/components/Core/MetadataFloat.md +0 -84
- package/docs/_posts/components/Core/MetadataInteger.md +0 -83
- package/docs/_posts/components/Core/MetadataSet.md +0 -80
- package/docs/_posts/components/Core/MetadataString.md +0 -83
- package/docs/_posts/components/Core/WorldInfo.md +0 -65
- package/docs/_posts/components/CubeMapTexturing/ComposedCubeMapTexture.md +0 -123
- package/docs/_posts/components/CubeMapTexturing/GeneratedCubeMapTexture.md +0 -82
- package/docs/_posts/components/CubeMapTexturing/ImageCubeMapTexture.md +0 -112
- package/docs/_posts/components/DIS/DISEntityManager.md +0 -98
- package/docs/_posts/components/DIS/DISEntityTypeMapping.md +0 -131
- package/docs/_posts/components/DIS/EspduTransform.md +0 -566
- package/docs/_posts/components/DIS/ReceiverPdu.md +0 -235
- package/docs/_posts/components/DIS/SignalPdu.md +0 -239
- package/docs/_posts/components/DIS/TransmitterPdu.md +0 -299
- package/docs/_posts/components/EnvironmentalEffects/Background.md +0 -230
- package/docs/_posts/components/EnvironmentalEffects/Fog.md +0 -118
- package/docs/_posts/components/EnvironmentalEffects/FogCoordinate.md +0 -44
- package/docs/_posts/components/EnvironmentalEffects/LocalFog.md +0 -91
- package/docs/_posts/components/EnvironmentalEffects/TextureBackground.md +0 -194
- package/docs/_posts/components/EnvironmentalSensor/ProximitySensor.md +0 -118
- package/docs/_posts/components/EnvironmentalSensor/TransformSensor.md +0 -115
- package/docs/_posts/components/EnvironmentalSensor/VisibilitySensor.md +0 -89
- package/docs/_posts/components/EventUtilities/BooleanFilter.md +0 -75
- package/docs/_posts/components/EventUtilities/BooleanSequencer.md +0 -115
- package/docs/_posts/components/EventUtilities/BooleanToggle.md +0 -67
- package/docs/_posts/components/EventUtilities/BooleanTrigger.md +0 -64
- package/docs/_posts/components/EventUtilities/IntegerSequencer.md +0 -119
- package/docs/_posts/components/EventUtilities/IntegerTrigger.md +0 -76
- package/docs/_posts/components/EventUtilities/TimeTrigger.md +0 -68
- package/docs/_posts/components/Followers/ColorChaser.md +0 -101
- package/docs/_posts/components/Followers/ColorDamper.md +0 -105
- package/docs/_posts/components/Followers/CoordinateChaser.md +0 -100
- package/docs/_posts/components/Followers/CoordinateDamper.md +0 -100
- package/docs/_posts/components/Followers/OrientationChaser.md +0 -96
- package/docs/_posts/components/Followers/OrientationDamper.md +0 -100
- package/docs/_posts/components/Followers/PositionChaser.md +0 -96
- package/docs/_posts/components/Followers/PositionChaser2D.md +0 -96
- package/docs/_posts/components/Followers/PositionDamper.md +0 -100
- package/docs/_posts/components/Followers/PositionDamper2D.md +0 -100
- package/docs/_posts/components/Followers/ScalarChaser.md +0 -100
- package/docs/_posts/components/Followers/ScalarDamper.md +0 -100
- package/docs/_posts/components/Followers/TexCoordChaser2D.md +0 -96
- package/docs/_posts/components/Followers/TexCoordDamper2D.md +0 -100
- package/docs/_posts/components/Geometry2D/Arc2D.md +0 -96
- package/docs/_posts/components/Geometry2D/ArcClose2D.md +0 -115
- package/docs/_posts/components/Geometry2D/Circle2D.md +0 -66
- package/docs/_posts/components/Geometry2D/Disk2D.md +0 -93
- package/docs/_posts/components/Geometry2D/Polyline2D.md +0 -69
- package/docs/_posts/components/Geometry2D/Polypoint2D.md +0 -62
- package/docs/_posts/components/Geometry2D/Rectangle2D.md +0 -77
- package/docs/_posts/components/Geometry2D/TriangleSet2D.md +0 -77
- package/docs/_posts/components/Geometry3D/Box.md +0 -79
- package/docs/_posts/components/Geometry3D/Cone.md +0 -98
- package/docs/_posts/components/Geometry3D/Cylinder.md +0 -102
- package/docs/_posts/components/Geometry3D/ElevationGrid.md +0 -206
- package/docs/_posts/components/Geometry3D/Extrusion.md +0 -222
- package/docs/_posts/components/Geometry3D/IndexedFaceSet.md +0 -260
- package/docs/_posts/components/Geometry3D/Sphere.md +0 -78
- package/docs/_posts/components/Geospatial/GeoCoordinate.md +0 -81
- package/docs/_posts/components/Geospatial/GeoElevationGrid.md +0 -225
- package/docs/_posts/components/Geospatial/GeoLOD.md +0 -184
- package/docs/_posts/components/Geospatial/GeoLocation.md +0 -148
- package/docs/_posts/components/Geospatial/GeoMetadata.md +0 -117
- package/docs/_posts/components/Geospatial/GeoOrigin.md +0 -84
- package/docs/_posts/components/Geospatial/GeoPositionInterpolator.md +0 -141
- package/docs/_posts/components/Geospatial/GeoProximitySensor.md +0 -158
- package/docs/_posts/components/Geospatial/GeoTouchSensor.md +0 -153
- package/docs/_posts/components/Geospatial/GeoTransform.md +0 -182
- package/docs/_posts/components/Geospatial/GeoViewpoint.md +0 -214
- package/docs/_posts/components/Grouping/Group.md +0 -108
- package/docs/_posts/components/Grouping/StaticGroup.md +0 -103
- package/docs/_posts/components/Grouping/Switch.md +0 -125
- package/docs/_posts/components/Grouping/Transform.md +0 -160
- package/docs/_posts/components/HAnim/HAnimDisplacer.md +0 -108
- package/docs/_posts/components/HAnim/HAnimHumanoid.md +0 -351
- package/docs/_posts/components/HAnim/HAnimJoint.md +0 -256
- package/docs/_posts/components/HAnim/HAnimMotion.md +0 -186
- package/docs/_posts/components/HAnim/HAnimSegment.md +0 -172
- package/docs/_posts/components/HAnim/HAnimSite.md +0 -176
- package/docs/_posts/components/Interpolation/ColorInterpolator.md +0 -103
- package/docs/_posts/components/Interpolation/CoordinateInterpolator.md +0 -102
- package/docs/_posts/components/Interpolation/CoordinateInterpolator2D.md +0 -102
- package/docs/_posts/components/Interpolation/EaseInEaseOut.md +0 -91
- package/docs/_posts/components/Interpolation/NormalInterpolator.md +0 -98
- package/docs/_posts/components/Interpolation/OrientationInterpolator.md +0 -102
- package/docs/_posts/components/Interpolation/PositionInterpolator.md +0 -102
- package/docs/_posts/components/Interpolation/PositionInterpolator2D.md +0 -106
- package/docs/_posts/components/Interpolation/ScalarInterpolator.md +0 -102
- package/docs/_posts/components/Interpolation/SplinePositionInterpolator.md +0 -118
- package/docs/_posts/components/Interpolation/SplinePositionInterpolator2D.md +0 -118
- package/docs/_posts/components/Interpolation/SplineScalarInterpolator.md +0 -122
- package/docs/_posts/components/Interpolation/SquadOrientationInterpolator.md +0 -102
- package/docs/_posts/components/KeyDeviceSensor/KeySensor.md +0 -120
- package/docs/_posts/components/KeyDeviceSensor/StringSensor.md +0 -92
- package/docs/_posts/components/Layering/Layer.md +0 -92
- package/docs/_posts/components/Layering/LayerSet.md +0 -84
- package/docs/_posts/components/Layering/Viewport.md +0 -113
- package/docs/_posts/components/Layout/Layout.md +0 -118
- package/docs/_posts/components/Layout/LayoutGroup.md +0 -118
- package/docs/_posts/components/Layout/LayoutLayer.md +0 -99
- package/docs/_posts/components/Layout/ScreenFontStyle.md +0 -164
- package/docs/_posts/components/Layout/ScreenGroup.md +0 -104
- package/docs/_posts/components/Lighting/DirectionalLight.md +0 -108
- package/docs/_posts/components/Lighting/EnvironmentLight.md +0 -87
- package/docs/_posts/components/Lighting/PointLight.md +0 -115
- package/docs/_posts/components/Lighting/SpotLight.md +0 -145
- package/docs/_posts/components/NURBS/Contour2D.md +0 -65
- package/docs/_posts/components/NURBS/ContourPolyline2D.md +0 -50
- package/docs/_posts/components/NURBS/CoordinateDouble.md +0 -51
- package/docs/_posts/components/NURBS/NurbsCurve.md +0 -75
- package/docs/_posts/components/NURBS/NurbsCurve2D.md +0 -70
- package/docs/_posts/components/NURBS/NurbsOrientationInterpolator.md +0 -86
- package/docs/_posts/components/NURBS/NurbsPatchSurface.md +0 -112
- package/docs/_posts/components/NURBS/NurbsPositionInterpolator.md +0 -86
- package/docs/_posts/components/NURBS/NurbsSet.md +0 -117
- package/docs/_posts/components/NURBS/NurbsSurfaceInterpolator.md +0 -110
- package/docs/_posts/components/NURBS/NurbsSweptSurface.md +0 -86
- package/docs/_posts/components/NURBS/NurbsSwungSurface.md +0 -76
- package/docs/_posts/components/NURBS/NurbsTextureCoordinate.md +0 -81
- package/docs/_posts/components/NURBS/NurbsTrimmedSurface.md +0 -124
- package/docs/_posts/components/Navigation/Billboard.md +0 -121
- package/docs/_posts/components/Navigation/Collision.md +0 -156
- package/docs/_posts/components/Navigation/LOD.md +0 -146
- package/docs/_posts/components/Navigation/NavigationInfo.md +0 -170
- package/docs/_posts/components/Navigation/OrthoViewpoint.md +0 -209
- package/docs/_posts/components/Navigation/Viewpoint.md +0 -213
- package/docs/_posts/components/Navigation/ViewpointGroup.md +0 -91
- package/docs/_posts/components/Networking/Anchor.md +0 -160
- package/docs/_posts/components/Networking/Inline.md +0 -161
- package/docs/_posts/components/Networking/LoadSensor.md +0 -123
- package/docs/_posts/components/ParticleSystems/BoundedPhysicsModel.md +0 -62
- package/docs/_posts/components/ParticleSystems/ConeEmitter.md +0 -95
- package/docs/_posts/components/ParticleSystems/ExplosionEmitter.md +0 -83
- package/docs/_posts/components/ParticleSystems/ForcePhysicsModel.md +0 -65
- package/docs/_posts/components/ParticleSystems/ParticleSystem.md +0 -249
- package/docs/_posts/components/ParticleSystems/PointEmitter.md +0 -87
- package/docs/_posts/components/ParticleSystems/PolylineEmitter.md +0 -106
- package/docs/_posts/components/ParticleSystems/SurfaceEmitter.md +0 -101
- package/docs/_posts/components/ParticleSystems/VolumeEmitter.md +0 -109
- package/docs/_posts/components/ParticleSystems/WindPhysicsModel.md +0 -72
- package/docs/_posts/components/Picking/LinePickSensor.md +0 -151
- package/docs/_posts/components/Picking/PickableGroup.md +0 -128
- package/docs/_posts/components/Picking/PointPickSensor.md +0 -133
- package/docs/_posts/components/Picking/PrimitivePickSensor.md +0 -126
- package/docs/_posts/components/Picking/VolumePickSensor.md +0 -124
- package/docs/_posts/components/PointingDeviceSensor/CylinderSensor.md +0 -147
- package/docs/_posts/components/PointingDeviceSensor/PlaneSensor.md +0 -137
- package/docs/_posts/components/PointingDeviceSensor/SphereSensor.md +0 -111
- package/docs/_posts/components/PointingDeviceSensor/TouchSensor.md +0 -121
- package/docs/_posts/components/Rendering/ClipPlane.md +0 -72
- package/docs/_posts/components/Rendering/Color.md +0 -56
- package/docs/_posts/components/Rendering/ColorRGBA.md +0 -65
- package/docs/_posts/components/Rendering/Coordinate.md +0 -49
- package/docs/_posts/components/Rendering/IndexedLineSet.md +0 -156
- package/docs/_posts/components/Rendering/IndexedTriangleFanSet.md +0 -149
- package/docs/_posts/components/Rendering/IndexedTriangleSet.md +0 -149
- package/docs/_posts/components/Rendering/IndexedTriangleStripSet.md +0 -141
- package/docs/_posts/components/Rendering/LineSet.md +0 -97
- package/docs/_posts/components/Rendering/Normal.md +0 -63
- package/docs/_posts/components/Rendering/PointSet.md +0 -89
- package/docs/_posts/components/Rendering/TriangleFanSet.md +0 -137
- package/docs/_posts/components/Rendering/TriangleSet.md +0 -133
- package/docs/_posts/components/Rendering/TriangleStripSet.md +0 -141
- package/docs/_posts/components/RigidBodyPhysics/BallJoint.md +0 -90
- package/docs/_posts/components/RigidBodyPhysics/CollidableOffset.md +0 -115
- package/docs/_posts/components/RigidBodyPhysics/CollidableShape.md +0 -118
- package/docs/_posts/components/RigidBodyPhysics/CollisionCollection.md +0 -95
- package/docs/_posts/components/RigidBodyPhysics/CollisionSensor.md +0 -74
- package/docs/_posts/components/RigidBodyPhysics/CollisionSpace.md +0 -106
- package/docs/_posts/components/RigidBodyPhysics/Contact.md +0 -121
- package/docs/_posts/components/RigidBodyPhysics/DoubleAxisHingeJoint.md +0 -164
- package/docs/_posts/components/RigidBodyPhysics/MotorJoint.md +0 -235
- package/docs/_posts/components/RigidBodyPhysics/RigidBody.md +0 -185
- package/docs/_posts/components/RigidBodyPhysics/RigidBodyCollection.md +0 -136
- package/docs/_posts/components/RigidBodyPhysics/SingleAxisHingeJoint.md +0 -118
- package/docs/_posts/components/RigidBodyPhysics/SliderJoint.md +0 -118
- package/docs/_posts/components/RigidBodyPhysics/UniversalJoint.md +0 -127
- package/docs/_posts/components/Scripting/Script.md +0 -139
- package/docs/_posts/components/Shaders/ComposedShader.md +0 -94
- package/docs/_posts/components/Shaders/FloatVertexAttribute.md +0 -74
- package/docs/_posts/components/Shaders/Matrix3VertexAttribute.md +0 -62
- package/docs/_posts/components/Shaders/Matrix4VertexAttribute.md +0 -62
- package/docs/_posts/components/Shaders/PackagedShader.md +0 -137
- package/docs/_posts/components/Shaders/ProgramShader.md +0 -91
- package/docs/_posts/components/Shaders/ShaderPart.md +0 -127
- package/docs/_posts/components/Shaders/ShaderProgram.md +0 -121
- package/docs/_posts/components/Shape/AcousticProperties.md +0 -80
- package/docs/_posts/components/Shape/Appearance.md +0 -130
- package/docs/_posts/components/Shape/FillProperties.md +0 -74
- package/docs/_posts/components/Shape/LineProperties.md +0 -71
- package/docs/_posts/components/Shape/Material.md +0 -235
- package/docs/_posts/components/Shape/PhysicalMaterial.md +0 -189
- package/docs/_posts/components/Shape/PointProperties.md +0 -83
- package/docs/_posts/components/Shape/Shape.md +0 -107
- package/docs/_posts/components/Shape/TwoSidedMaterial.md +0 -148
- package/docs/_posts/components/Shape/UnlitMaterial.md +0 -119
- package/docs/_posts/components/Sound/Analyser.md +0 -205
- package/docs/_posts/components/Sound/AudioClip.md +0 -223
- package/docs/_posts/components/Sound/AudioDestination.md +0 -128
- package/docs/_posts/components/Sound/BiquadFilter.md +0 -213
- package/docs/_posts/components/Sound/BufferAudioSource.md +0 -284
- package/docs/_posts/components/Sound/ChannelMerger.md +0 -108
- package/docs/_posts/components/Sound/ChannelSelector.md +0 -112
- package/docs/_posts/components/Sound/ChannelSplitter.md +0 -116
- package/docs/_posts/components/Sound/Convolver.md +0 -190
- package/docs/_posts/components/Sound/Delay.md +0 -185
- package/docs/_posts/components/Sound/DynamicsCompressor.md +0 -201
- package/docs/_posts/components/Sound/Gain.md +0 -177
- package/docs/_posts/components/Sound/ListenerPointSource.md +0 -171
- package/docs/_posts/components/Sound/MicrophoneSource.md +0 -145
- package/docs/_posts/components/Sound/OscillatorSource.md +0 -153
- package/docs/_posts/components/Sound/PeriodicWave.md +0 -83
- package/docs/_posts/components/Sound/Sound.md +0 -139
- package/docs/_posts/components/Sound/SpatialSound.md +0 -187
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---
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title: Cone
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date: 2023-01-07
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nav: components-Geometry3D
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categories: [components, Geometry3D]
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tags: [Cone, Geometry3D]
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---
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<style>
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.post h3 {
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## Overview
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Cone is a geometry node.
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The Cone node belongs to the **Geometry3D** component and its default container field is *geometry.* It is available from X3D version 2.0 or higher.
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## Hierarchy
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+ Cone
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Whether to draw sides (other inside faces are not drawn).
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Whether to draw *bottom* (other inside faces are not drawn).
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- [X3D Specification of Cone node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/geometry3D.html#Cone){:target="_blank"}
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---
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title: Cylinder
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date: 2023-01-07
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nav: components-Geometry3D
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categories: [components, Geometry3D]
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## Overview
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Cylinder is a geometry node.
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The Cylinder node belongs to the **Geometry3D** component and its default container field is *geometry.* It is available from X3D version 2.0 or higher.
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## Hierarchy
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Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
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- [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
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Whether to draw *top* (inside faces are never drawn).
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Whether to draw sides (inside faces are never drawn).
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### SFBool [in, out] **bottom** TRUE
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Whether to draw *bottom* (inside faces are never drawn).
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### SFFloat [ ] **height** 2 <small>(0,∞)</small>
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Size in meters.
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#### Hint
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### SFFloat [ ] **radius** 1 <small>(0,∞)</small>
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Size in meters.
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#### Hint
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- For size animation, modify the scale of a parent/ancestor Transform node instead.
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#### Warning
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- Simple-geometry dimensions are initializeOnly and cannot be changed after initial creation, avoiding the need for potentially expensive tessellation at run time.
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### SFBool [ ] **solid** TRUE
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Setting *solid* true means draw only one side of polygons (backface culling on), setting *solid* false means draw both sides of polygons (backface culling off).
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#### Hints
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- Mnemonic "this geometry is *solid* like a brick" (you don't render the inside of a brick).
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#### Warnings
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- *solid* false not supported in VRML97.
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## Advisories
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### Hints
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- [Cylinder](https://en.wikipedia.org/wiki/Cylinder){:target="_blank"}
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- Insert a Shape node before adding geometry or Appearance.
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## Example
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<x3d-canvas src="https://create3000.github.io/media/examples/Geometry3D/Cylinder/Cylinder.x3d" update="auto"></x3d-canvas>
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## See Also
|
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- [X3D Specification of Cylinder node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/geometry3D.html#Cylinder){:target="_blank"}
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@@ -1,206 +0,0 @@
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---
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title: ElevationGrid
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date: 2023-01-07
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nav: components-Geometry3D
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categories: [components, Geometry3D]
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tags: [ElevationGrid, Geometry3D]
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---
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<style>
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.post h3 {
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word-spacing: 0.2em;
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}
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</style>
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|
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## Overview
|
|
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|
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ElevationGrid is a geometry node defining a rectangular height field, with default values for a 1m by 1m square at height 0. Vertices corresponding to ElevationGrid height values define quadrilaterals, which are placed above or below a flat surface.
|
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The ElevationGrid node belongs to the **Geometry3D** component and its default container field is *geometry.* It is available from X3D version 2.0 or higher.
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|
|
20
|
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## Hierarchy
|
|
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|
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```
|
|
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|
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+ X3DNode
|
|
24
|
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+ X3DGeometryNode
|
|
25
|
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+ ElevationGrid
|
|
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|
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```
|
|
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|
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|
|
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|
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## Fields
|
|
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|
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### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
|
|
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|
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|
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Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
|
|
33
|
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|
|
34
|
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#### Hint
|
|
35
|
-
|
|
36
|
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- [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
|
|
37
|
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|
|
38
|
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### MFFloat [in] **set_height** <small>(-∞,∞)</small>
|
|
39
|
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|
|
40
|
-
Grid array of *height* vertices with upward direction along +Y axis, with xDimension rows and zDimension columns.
|
|
41
|
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|
|
42
|
-
#### Hint
|
|
43
|
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|
|
44
|
-
- *height* array values are given in row-major order from left to right along X axis, then back to front along Z axis.
|
|
45
|
-
|
|
46
|
-
#### Warning
|
|
47
|
-
|
|
48
|
-
- It is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
|
|
49
|
-
|
|
50
|
-
### SFInt32 [ ] **xDimension** 0 <small>[0,∞)</small>
|
|
51
|
-
|
|
52
|
-
Number of elements in the height array along X direction.
|
|
53
|
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|
|
54
|
-
#### Hint
|
|
55
|
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|
|
56
|
-
- Total horizontal x-axis distance equals (*xDimension*-1) * xSpacing.
|
|
57
|
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|
|
58
|
-
#### Warning
|
|
59
|
-
|
|
60
|
-
- *xDimension* \< 2 means that ElevationGrid contains no quadrilaterals.
|
|
61
|
-
|
|
62
|
-
### SFInt32 [ ] **zDimension** 0 <small>[0,∞)</small>
|
|
63
|
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|
|
64
|
-
Number of elements in the height array along Z direction.
|
|
65
|
-
|
|
66
|
-
#### Hint
|
|
67
|
-
|
|
68
|
-
- Total horizontal z-axis distance equals (*zDimension*-1) * zSpacing.
|
|
69
|
-
|
|
70
|
-
#### Warning
|
|
71
|
-
|
|
72
|
-
- *zDimension* \< 2 means that ElevationGrid contains no quadrilaterals.
|
|
73
|
-
|
|
74
|
-
### SFFloat [ ] **xSpacing** 1 <small>(0,∞)</small>
|
|
75
|
-
|
|
76
|
-
Meters distance between grid-array vertices along X direction.
|
|
77
|
-
|
|
78
|
-
#### Hint
|
|
79
|
-
|
|
80
|
-
- Total horizontal x-axis distance equals (xDimension-1) * *xSpacing*.
|
|
81
|
-
|
|
82
|
-
### SFFloat [ ] **zSpacing** 1 <small>(0,∞)</small>
|
|
83
|
-
|
|
84
|
-
Meters distance between grid-array vertices along Z direction.
|
|
85
|
-
|
|
86
|
-
#### Hint
|
|
87
|
-
|
|
88
|
-
- Total lateral z-axis distance equals (zDimension-1) * *zSpacing*.
|
|
89
|
-
|
|
90
|
-
### SFBool [ ] **solid** TRUE
|
|
91
|
-
|
|
92
|
-
Setting *solid* true means draw only one side of polygons (backface culling on), setting *solid* false means draw both sides of polygons (backface culling off).
|
|
93
|
-
|
|
94
|
-
#### Hints
|
|
95
|
-
|
|
96
|
-
- Mnemonic "this geometry is *solid* like a brick" (you don't render the inside of a brick).
|
|
97
|
-
- If in doubt, use *solid*='false' for maximum visibility.
|
|
98
|
-
- (X3D version 4.0 draft) accessType relaxed to inputOutput in order to support animation and visualization.
|
|
99
|
-
|
|
100
|
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#### Warning
|
|
101
|
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|
|
102
|
-
- Default value true can completely hide geometry if viewed from wrong side!
|
|
103
|
-
|
|
104
|
-
### SFBool [ ] **ccw** TRUE
|
|
105
|
-
|
|
106
|
-
*ccw* defines clockwise/counterclockwise ordering of vertex coordinates, which in turn defines front/back orientation of polygon normals according to Right-Hand Rule (RHR).
|
|
107
|
-
|
|
108
|
-
#### Hints
|
|
109
|
-
|
|
110
|
-
- A good debugging technique for problematic polygons is to try changing the value of *ccw*, which can reverse solid effects (single-sided backface culling) and normal-vector direction.
|
|
111
|
-
- [Clockwise](https://en.wikipedia.org/wiki/Clockwise){:target="_blank"}
|
|
112
|
-
|
|
113
|
-
#### Warning
|
|
114
|
-
|
|
115
|
-
- Consistent and correct ordering of left-handed or right-handed point sequences is important throughout the coord array of point values.
|
|
116
|
-
|
|
117
|
-
### SFFloat [ ] **creaseAngle** 0 <small>[0,∞)</small>
|
|
118
|
-
|
|
119
|
-
*creaseAngle* defines angle (in radians) for determining whether adjacent polygons are drawn with sharp edges or smooth shading. If angle between normals of two adjacent polygons is less than *creaseAngle*, smooth shading is rendered across the shared line segment.
|
|
120
|
-
|
|
121
|
-
#### Hints
|
|
122
|
-
|
|
123
|
-
- *creaseAngle*=0 means render all edges sharply, *creaseAngle*=3.14159 means render all edges smoothly.
|
|
124
|
-
- [Radian units for angular measure](https://en.wikipedia.org/wiki/Radian){:target="_blank"}
|
|
125
|
-
|
|
126
|
-
### SFBool [ ] **colorPerVertex** TRUE
|
|
127
|
-
|
|
128
|
-
Whether Color node color values are applied to each point vertex (true) or per quadrilateral (false).
|
|
129
|
-
|
|
130
|
-
#### Hint
|
|
131
|
-
|
|
132
|
-
- [X3D Scene Authoring Hints, Color](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color){:target="_blank"}
|
|
133
|
-
|
|
134
|
-
### SFBool [ ] **normalPerVertex** TRUE
|
|
135
|
-
|
|
136
|
-
Whether Normal node vector values are applied to each point vertex (true) or per quadrilateral (false).
|
|
137
|
-
|
|
138
|
-
#### Hint
|
|
139
|
-
|
|
140
|
-
- If no child Normal node is provided, the X3D browser shall automatically generate normals, using creaseAngle to determine smoothed shading across shared vertices.
|
|
141
|
-
|
|
142
|
-
### MFNode [in, out] **attrib** [ ] <small>[X3DVertexAttributeNode]</small>
|
|
143
|
-
|
|
144
|
-
Single contained FloatVertexAttribute node that can specify list of per-vertex attribute information for programmable shaders.
|
|
145
|
-
|
|
146
|
-
#### Hint
|
|
147
|
-
|
|
148
|
-
- [X3D Architecture 32.2.2.4 Per-vertex attributes](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/shaders.html#Pervertexattributes){:target="_blank"}
|
|
149
|
-
|
|
150
|
-
### SFNode [in, out] **fogCoord** NULL <small>[FogCoordinate]</small>
|
|
151
|
-
|
|
152
|
-
Single contained FogCoordinate node that can specify depth parameters for fog in corresponding geometry.
|
|
153
|
-
|
|
154
|
-
### SFNode [in, out] **color** NULL <small>[X3DColorNode]</small>
|
|
155
|
-
|
|
156
|
-
Single contained Color or ColorRGBA node that can specify *color* values applied to corresponding vertices according to colorPerVertex field.
|
|
157
|
-
|
|
158
|
-
### SFNode [in, out] **texCoord** NULL <small>[X3DTextureCoordinateNode]</small>
|
|
159
|
-
|
|
160
|
-
Single contained TextureCoordinate, TextureCoordinateGenerator or MultiTextureCoordinate node that can specify coordinates for texture mapping onto corresponding geometry.
|
|
161
|
-
|
|
162
|
-
### SFNode [in, out] **normal** NULL <small>[X3DNormalNode]</small>
|
|
163
|
-
|
|
164
|
-
Single contained Normal node that can specify perpendicular vectors for corresponding vertices to support rendering computations, applied according to the normalPerVertex field.
|
|
165
|
-
|
|
166
|
-
#### Hint
|
|
167
|
-
|
|
168
|
-
- Useful for special effects. Normal vector computation by 3D graphics hardware is quite fast so adding normals to a scene is typically unnecessary.
|
|
169
|
-
|
|
170
|
-
#### Warning
|
|
171
|
-
|
|
172
|
-
- *normal* vectors increase file size, typically doubling geometry definitions.
|
|
173
|
-
|
|
174
|
-
### MFFloat [ ] **height** [ ] <small>(-∞,∞)</small>
|
|
175
|
-
|
|
176
|
-
Grid array of *height* vertices with upward direction along +Y axis, with xDimension rows and zDimension columns.
|
|
177
|
-
|
|
178
|
-
#### Hint
|
|
179
|
-
|
|
180
|
-
- *height* array values are given in row-major order from left to right along X axis, then back to front along Z axis.
|
|
181
|
-
|
|
182
|
-
#### Warning
|
|
183
|
-
|
|
184
|
-
- *height* array values are not retained or available at run time since a browser is permitted to condense geometry.
|
|
185
|
-
|
|
186
|
-
## Advisories
|
|
187
|
-
|
|
188
|
-
### Hints
|
|
189
|
-
|
|
190
|
-
- The height array defines (xDimension-1)*(zDimension-1) quadrilaterals.
|
|
191
|
-
- Positive direction for normal of each triangle is on same side of the quadrilateral. Triangles are defined either counterclockwise or clockwise depending on value of ccw field.
|
|
192
|
-
- ElevationGrid can contain Color or ColorRGBA, Normal and TextureCoordinate nodes.
|
|
193
|
-
- Insert a Shape node before adding geometry or Appearance.
|
|
194
|
-
- For advanced extensibility, authors can substitute a type-matched ProtoInstance node (with correct containerField value) for contained node content.
|
|
195
|
-
|
|
196
|
-
### Warning
|
|
197
|
-
|
|
198
|
-
- Generated quadrilaterals can be nonplanar. Tessellation splits quadrilaterals into triangles along seam starting at initial vertex of the quadrilateral and proceeding to opposite vertex.
|
|
199
|
-
|
|
200
|
-
## Example
|
|
201
|
-
|
|
202
|
-
<x3d-canvas src="https://create3000.github.io/media/examples/Geometry3D/ElevationGrid/ElevationGrid.x3d" update="auto"></x3d-canvas>
|
|
203
|
-
|
|
204
|
-
## See Also
|
|
205
|
-
|
|
206
|
-
- [X3D Specification of ElevationGrid node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/geometry3D.html#ElevationGrid){:target="_blank"}
|
|
@@ -1,222 +0,0 @@
|
|
|
1
|
-
---
|
|
2
|
-
title: Extrusion
|
|
3
|
-
date: 2023-01-07
|
|
4
|
-
nav: components-Geometry3D
|
|
5
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categories: [components, Geometry3D]
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tags: [Extrusion, Geometry3D]
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---
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<style>
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.post h3 {
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word-spacing: 0.2em;
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}
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</style>
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## Overview
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Extrusion is a geometry node that sequentially stretches a 2D cross section along a 3D-spine path in the local coordinate system, creating an outer hull. Scaling and rotating the crossSection 2D outline at each control point can modify the outer hull of the Extrusion to produce a wide variety of interesting shapes.
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The Extrusion node belongs to the **Geometry3D** component and its default container field is *geometry.* It is available from X3D version 2.0 or higher.
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## Hierarchy
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```
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+ X3DNode
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+ X3DGeometryNode
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+ Extrusion
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```
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## Fields
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### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
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Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
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#### Hint
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- [X3D Architecture 7.2.4 Metadata](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata){:target="_blank"}
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### MFVec2f [in] **set_crossSection** <small>(-∞,∞)</small>
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The *crossSection* array defines a silhouette outline of the outer Extrusion surface. *crossSection* is an ordered set of 2D points that draw a piecewise-linear curve which is extruded to form a series of connected vertices.
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#### Warnings
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- If the order of *crossSection* point definition does not match clockwise/counterclockwise setting of ccw field, then self-intersecting, impossible or inverted geometry can result!
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- It is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
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### MFRotation [in] **set_orientation** <small>[-1,1] or (-∞,∞)</small>
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The *orientation* array is a list of axis-angle 4-tuple values applied at each spine-aligned cross-section plane.
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#### Hints
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- If the *orientation* array contains a single 4-tuple value, it is applied at all spine-aligned crossSection planes.
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- Number of values must all match for 3-tuple spine points, 2-tuple scale values, and 4-tuple *orientation* values.
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#### Warning
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- It is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
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### MFVec2f [in] **set_scale** <small>(0,∞)</small>
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*scale* is a list of 2D-*scale* parameters applied at each spine-aligned cross-section plane.
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#### Hint
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- Number of values must all match for 3-tuple spine points, 2-tuple *scale* values, and 4-tuple orientation values.
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#### Warnings
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- Zero or negative *scale* values not allowed.
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- It is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
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### MFVec3f [in] **set_spine** <small>(-∞,∞)</small>
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The *spine* array defines a center-line sequence of 3D points that define a piecewise-linear curve forming a series of connected vertices. The *spine* is set of points along which a 2D crossSection is extruded, scaled and oriented.
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#### Hints
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- The *spine* array can be open or closed (closed means that endpoints are coincident).
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- Number of values must all match for 3-tuple *spine* points, 2-tuple scale values, and 4-tuple orientation values.
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#### Warnings
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- Special care is needed if creating loops or spirals since self-intersecting, impossible or inverted geometry can result!
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- It is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
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### SFBool [ ] **beginCap** TRUE
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Whether beginning cap is drawn (similar to Cylinder top cap).
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#### Warning
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- Since this field has accessType initializeOnly, the value cannot be changed after initial creation.
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### SFBool [ ] **endCap** TRUE
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Whether end cap is drawn (similar to Cylinder bottom cap).
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#### Warning
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- Since this field has accessType initializeOnly, the value cannot be changed after initial creation.
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### SFBool [ ] **solid** TRUE
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Setting *solid* true means draw only one side of polygons (backface culling on), setting *solid* false means draw both sides of polygons (backface culling off).
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#### Hints
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- Mnemonic "this geometry is *solid* like a brick" (you don't render the inside of a brick).
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- If in doubt, use *solid*='false' for maximum visibility.
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- (X3D version 4.0 draft) accessType relaxed to inputOutput in order to support animation and visualization.
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#### Warning
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- Default value true can completely hide geometry if viewed from wrong side!
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### SFBool [ ] **ccw** TRUE
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The *ccw* field indicates counterclockwise ordering of vertex-coordinates orientation.
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#### Hints
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- A good debugging technique for problematic polygons is to try changing the value of *ccw*, which can reverse solid effects (single-sided backface culling) and normal-vector direction.
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- [Clockwise](https://en.wikipedia.org/wiki/Clockwise){:target="_blank"}
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#### Warning
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- Consistent and correct ordering of left-handed or right-handed point sequences is important throughout the coord array of point values.
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### SFBool [ ] **convex** TRUE
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The *convex* field is a hint to renderers whether all polygons in a shape are *convex* (true), or possibly concave (false). A *convex* polygon is planar, does not intersect itself, and has all interior angles \< 180 degrees.
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#### Hints
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- Concave is the opposite of *convex*.
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- Select *convex*=false (i.e. concave) and solid=false (i.e. two-sided display) for greatest visibility of geometry.
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- [*convex* polygon](https://en.wikipedia.org/wiki/Convex_polygon){:target="_blank"}
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- [Tessellation](https://en.wikipedia.org/wiki/Tessellation){:target="_blank"}
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#### Warning
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- Concave or inverted geometry may be invisible when using default value *convex*=true, since some renderers use more-efficient algorithms to perform tessellation that may inadvertently fail on concave geometry.
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### SFFloat [ ] **creaseAngle** 0 <small>[0,∞)</small>
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*creaseAngle* defines angle (in radians) where adjacent polygons are drawn with sharp edges or smooth shading. If angle between normals of two adjacent polygons is less than *creaseAngle*, smooth shading is rendered across the shared line segment.
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#### Hints
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- *creaseAngle*=0 means render all edges sharply, *creaseAngle*=3.14159 means render all edges smoothly.
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- [Radian units for angular measure](https://en.wikipedia.org/wiki/Radian){:target="_blank"}
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### MFVec2f [ ] **crossSection** [ 1 1, 1 -1, -1 -1, -1 1, 1 1 ] <small>(-∞,∞)</small>
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The *crossSection* array defines a silhouette outline of the outer Extrusion surface. *crossSection* is an ordered set of 2D points that draw a piecewise-linear curve which is extruded to form a series of connected vertices.
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#### Hints
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- The *crossSection* array can be open or closed (closed means that endpoints are coincident).
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- Number of values must all match for 3-tuple spine points, 2-tuple scale values, and 4-tuple orientation values.
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#### Warnings
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- If the order of *crossSection* point definition does not match clockwise/counterclockwise setting of ccw field, then self-intersecting, impossible or inverted geometry can result!
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- Avoid self-intersecting polygon line segments, otherwise defined geometry is irregular and rendering results are undefined (especially for end caps).
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### MFRotation [ ] **orientation** 0 0 1 0 <small>[-1,1] or (-∞,∞)</small>
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The *orientation* array is a list of axis-angle 4-tuple values applied at each spine-aligned cross-section plane.
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#### Hints
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- If the *orientation* array contains a single 4-tuple value, it is applied at all spine-aligned crossSection planes.
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- Number of values must all match for 3-tuple spine points, 2-tuple scale values, and 4-tuple *orientation* values.
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### MFVec2f [ ] **scale** 1 1 <small>(0,∞)</small>
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*scale* is a list of 2D-*scale* parameters applied at each spine-aligned cross-section plane.
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#### Hints
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- Number of values must all match for 3-tuple spine points, 2-tuple *scale* values, and 4-tuple orientation values.
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- If the *scale* array contains one value, it is applied at all spine-aligned crossSection planes.
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#### Warning
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- Zero or negative *scale* values not allowed.
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### MFVec3f [ ] **spine** [ 0 0 0, 0 1 0 ] <small>(-∞,∞)</small>
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The *spine* array defines a center-line sequence of 3D points that define a piecewise-linear curve forming a series of connected vertices. The *spine* is set of points along which a 2D crossSection is extruded, scaled and oriented.
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#### Hints
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- The *spine* array can be open or closed (closed means that endpoints are coincident).
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- Number of values must all match for 3-tuple *spine* points, 2-tuple scale values, and 4-tuple orientation values.
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- If a *spine* is closed (or nearly closed) then the inner diameter usually needs to be greater than the corresponding crossSection width.
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#### Warnings
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- Special care is needed if creating loops or spirals since self-intersecting, impossible or inverted geometry can result!
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- Ensure that *spine* segments have non-zero length and are not coincident with each other.
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## Advisories
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### Hints
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- [Extrusion](https://en.wikipedia.org/wiki/Extrusion){:target="_blank"}
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- Insert a Shape node before adding geometry or Appearance.
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### Warning
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- Take care to avoid defining parameter combinations that create self-intersecting, impossible or inverted geometry.
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## Example
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<x3d-canvas src="https://create3000.github.io/media/examples/Geometry3D/Extrusion/Extrusion.x3d" update="auto"></x3d-canvas>
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## See Also
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- [X3D Specification of Extrusion node](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/geometry3D.html#Extrusion){:target="_blank"}
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