wizz-method 2.2.0 → 2.3.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +62 -62
- package/SECURITY.md +15 -16
- package/THIRD-PARTY-NOTICES.md +49 -49
- package/package.json +1 -1
- package/src/bmm-skills/1-analysis/wizz-agent-analyst/customize.toml +1 -1
- package/src/bmm-skills/2-plan-workflows/wizz-agent-pm/customize.toml +1 -1
- package/src/bmm-skills/2-plan-workflows/wizz-agent-ux-designer/customize.toml +1 -1
- package/src/bmm-skills/3-solutioning/wizz-agent-architect/customize.toml +1 -1
- package/src/bmm-skills/4-implementation/wizz-agent-dev/customize.toml +1 -1
- package/src/core-skills/_shared/handoff-protocol.md +72 -71
- package/src/core-skills/wizz-review-adversarial-general/SKILL.md +1 -1
- package/src/modules/lowticket/skills/wizz-lowticket-funil/references/copy-das-paginas.md +39 -39
- package/src/modules/lowticket/skills/wizz-lowticket-funil/references/mapa-do-funil.md +23 -23
- package/src/modules/lowticket/skills/wizz-lowticket-metodologia/CATALOGO.md +72 -72
- package/src/modules/lowticket/skills/wizz-lowticket-metodologia/knowledge/01-principios.md +10 -10
- package/src/modules/lowticket/skills/wizz-lowticket-metodologia/knowledge/02-diagnostico-funil.md +50 -50
- package/src/modules/lowticket/skills/wizz-lowticket-metodologia/knowledge/03-campanha-bidcap.md +68 -68
- package/src/modules/lowticket/skills/wizz-lowticket-metodologia/knowledge/04-criativos.md +44 -44
- package/src/modules/lowticket/skills/wizz-lowticket-metodologia/knowledge/04a-criativos-ia.md +77 -77
- package/src/modules/lowticket/skills/wizz-lowticket-metodologia/knowledge/04b-criativos-formatos.md +121 -121
- package/src/modules/lowticket/skills/wizz-lowticket-metodologia/knowledge/05-oferta.md +35 -35
- package/src/modules/lowticket/skills/wizz-lowticket-metodologia/knowledge/06-pagina-vendas.md +122 -122
- package/src/modules/lowticket/skills/wizz-lowticket-metodologia/knowledge/06a-instagram.md +93 -93
- package/src/modules/lowticket/skills/wizz-lowticket-metodologia/knowledge/06b-player-vsl.md +57 -57
- package/src/modules/lowticket/skills/wizz-lowticket-metodologia/knowledge/07-funil-upsell.md +83 -83
- package/src/modules/lowticket/skills/wizz-lowticket-metodologia/knowledge/07a-copy-humanizacao.md +61 -61
- package/src/modules/lowticket/skills/wizz-lowticket-metodologia/knowledge/08-pesquisa-publico.md +11 -11
- package/src/modules/lowticket/skills/wizz-lowticket-metodologia/knowledge/09-especialista-coproducao.md +26 -26
- package/src/modules/lowticket/skills/wizz-lowticket-metodologia/knowledge/10-levantar-caixa.md +29 -29
- package/src/modules/lowticket/skills/wizz-lowticket-metodologia/knowledge/11-checklist-roi.md +22 -22
- package/src/modules/lowticket/skills/wizz-lowticket-metodologia/knowledge/12-mineracao-ofertas.md +80 -80
- package/src/modules/lowticket/skills/wizz-lowticket-metodologia/knowledge/12a-mineracao-veredito.md +72 -72
- package/src/modules/lowticket/skills/wizz-lowticket-metodologia/knowledge/12b-fabrica-de-ofertas.md +63 -63
- package/src/modules/lowticket/skills/wizz-lowticket-metodologia/knowledge/12c-anatomia-low-ticket.md +71 -71
- package/src/modules/lowticket/skills/wizz-lowticket-metodologia/knowledge/13-benchmarks-vsl.md +6 -6
- package/src/modules/lowticket/skills/wizz-lowticket-metodologia/knowledge/14-vocabulario.md +53 -51
- package/src/modules/lowticket/skills/wizz-lowticket-metodologia/knowledge/15-como-estender.md +26 -26
- package/src/modules/lowticket/skills/wizz-lowticket-metodologia/knowledge/17-rastreamento.md +76 -76
- package/src/modules/lowticket/skills/wizz-lowticket-metodologia/knowledge/18-copy-desejo-oferta.md +149 -149
- package/src/modules/lowticket/skills/wizz-lowticket-metodologia/knowledge/INDEX.md +45 -45
- package/src/modules/lowticket/skills/wizz-lowticket-metodologia/knowledge/guardrails.md +45 -45
- package/src/modules/lowticket/skills/wizz-lowticket-metodologia/knowledge/pontos-em-aberto.md +64 -66
- package/src/modules/lowticket/skills/wizz-lowticket-minerador/references/rubrica.md +63 -63
- package/src/modules/lowticket/skills/wizz-lowticket-pagina/references/metas-e-medicao.md +23 -23
- package/src/modules/lowticket/skills/wizz-lowticket-pagina/references/padroes-de-codigo.md +50 -50
- package/src/modules/lowticket/skills/wizz-lowticket-trafego/references/formato-do-diagnostico.md +9 -9
- package/src/modules/lowticket/skills/wizz-lowticket-trafego/references/reguas.md +42 -42
- package/src/modules/wizz/README.md +27 -27
- package/src/modules/wizz/_shared/cerebro.md +37 -37
- package/src/modules/wizz/_shared/communication-rules.md +15 -15
- package/src/modules/wizz/_shared/despacho-barato.md +6 -6
- package/src/modules/wizz/_shared/encerramento.md +23 -23
- package/src/modules/wizz/_shared/model-ladder.md +29 -29
- package/src/modules/wizz/_shared/planning-gate.md +30 -30
- package/src/modules/wizz/_shared/token-economy.md +28 -28
- package/src/modules/wizz/_shared/video-pipeline.md +42 -42
- package/src/modules/wizz/agents/wizz-ads/SKILL.md +16 -16
- package/src/modules/wizz/agents/wizz-ads/customize.toml +21 -21
- package/src/modules/wizz/agents/wizz-copy/SKILL.md +18 -18
- package/src/modules/wizz/agents/wizz-copy/customize.toml +24 -24
- package/src/modules/wizz/agents/wizz-designer/SKILL.md +24 -24
- package/src/modules/wizz/agents/wizz-designer/customize.toml +29 -29
- package/src/modules/wizz/agents/wizz-growth/SKILL.md +20 -20
- package/src/modules/wizz/agents/wizz-growth/customize.toml +34 -34
- package/src/modules/wizz/agents/wizz-maestro/SKILL.md +63 -63
- package/src/modules/wizz/agents/wizz-maestro/customize.toml +38 -38
- package/src/modules/wizz/agents/wizz-memoria/SKILL.md +19 -19
- package/src/modules/wizz/agents/wizz-memoria/customize.toml +24 -24
- package/src/modules/wizz/agents/wizz-qa/SKILL.md +22 -22
- package/src/modules/wizz/agents/wizz-qa/customize.toml +29 -29
- package/src/modules/wizz/agents/wizz-seo/SKILL.md +19 -19
- package/src/modules/wizz/agents/wizz-seo/customize.toml +27 -27
- package/src/modules/wizz/agents/wizz-social/SKILL.md +53 -53
- package/src/modules/wizz/agents/wizz-social/customize.toml +37 -37
- package/src/modules/wizz/agents/wizz-social/knowledge/analise-imagem-referencia.md +20 -20
- package/src/modules/wizz/agents/wizz-social/knowledge/biblioteca-prompts-imagem.md +71 -71
- package/src/modules/wizz/agents/wizz-social/knowledge/blueprint-roteiro-viral.md +196 -196
- package/src/modules/wizz/agents/wizz-social/knowledge/legenda-instagram.md +32 -32
- package/src/modules/wizz/agents/wizz-social/knowledge/prompts-imagem-video.md +48 -48
- package/src/modules/wizz/module.yaml +28 -28
- package/src/modules/wizz/overrides/wizz-agent-analyst.toml +17 -17
- package/src/modules/wizz/overrides/wizz-agent-architect.toml +21 -21
- package/src/modules/wizz/overrides/wizz-agent-dev.toml +20 -20
- package/src/modules/wizz/overrides/wizz-agent-pm.toml +11 -11
- package/src/modules/wizz/overrides/wizz-agent-tech-writer.toml +14 -14
- package/src/modules/wizz/overrides/wizz-agent-ux-designer.toml +14 -14
- package/src/modules/wizz/subagents/codex/wizz-exec-haiku.toml +17 -17
- package/src/modules/wizz/subagents/codex/wizz-exec-opus.toml +19 -19
- package/src/modules/wizz/subagents/codex/wizz-exec-review.toml +18 -18
- package/src/modules/wizz/subagents/codex/wizz-exec-sonnet.toml +18 -18
- package/src/modules/wizz/subagents/gemini/wizz-exec-haiku.md +17 -17
- package/src/modules/wizz/subagents/gemini/wizz-exec-opus.md +19 -19
- package/src/modules/wizz/subagents/gemini/wizz-exec-review.md +18 -18
- package/src/modules/wizz/subagents/gemini/wizz-exec-sonnet.md +18 -18
- package/src/modules/wizz/subagents/opencode/wizz-exec-haiku.md +17 -17
- package/src/modules/wizz/subagents/opencode/wizz-exec-opus.md +19 -19
- package/src/modules/wizz/subagents/opencode/wizz-exec-review.md +18 -18
- package/src/modules/wizz/subagents/opencode/wizz-exec-sonnet.md +18 -18
- package/src/modules/wizz/subagents/spec.yaml +84 -83
- package/src/modules/wizz/subagents/wizz-exec-haiku.md +17 -17
- package/src/modules/wizz/subagents/wizz-exec-opus.md +19 -19
- package/src/modules/wizz/subagents/wizz-exec-review.md +18 -18
- package/src/modules/wizz/subagents/wizz-exec-sonnet.md +18 -18
- package/src/skills-lib/cerebro/SKILL.md +61 -61
- package/src/skills-lib/cerebro/references/comandos-pesquisa-e-memoria.md +46 -46
- package/src/skills-lib/cerebro/references/comandos-rotina-e-captura.md +65 -65
- package/src/skills-lib/cerebro/references/comandos-sessao.md +74 -74
- package/src/skills-lib/ctc-align/SKILL.md +37 -37
- package/src/skills-lib/find-skills/SKILL.md +19 -19
- package/src/skills-lib/pesquisa-de-publico-do-piva/README.md +33 -33
- package/src/skills-lib/pesquisa-de-publico-do-piva/SKILL.md +42 -42
- package/src/skills-lib/pesquisa-de-publico-do-piva/prompts.md +20 -20
- package/src/skills-lib/references/premium-agency-rules.md +63 -63
- package/src/skills-lib/security-audit-pentest/SKILL.md +31 -31
- package/src/skills-lib/security-audit-pentest/references/stage-1-validacao-entrada.md +37 -37
- package/src/skills-lib/security-audit-pentest/references/stage-2-autorizacao.md +61 -61
- package/src/skills-lib/security-audit-pentest/references/stage-3-abuso-volume.md +37 -37
- package/src/skills-lib/security-audit-pentest/references/stage-4-vazamento-resposta.md +52 -52
- package/src/skills-lib/site-launch-kit/SKILL.md +42 -42
- package/src/skills-lib/site-launch-kit/references/01-cta-principal.md +20 -20
- package/src/skills-lib/site-launch-kit/references/02-barra-fixa-mobile.md +24 -24
- package/src/skills-lib/site-launch-kit/references/03-tempo-de-resposta.md +21 -21
- package/src/skills-lib/site-launch-kit/references/04-prova-social.md +22 -22
- package/src/skills-lib/site-launch-kit/references/05-faq-decisao.md +28 -28
- package/src/skills-lib/site-launch-kit/references/06-imagens-reais.md +27 -27
- package/src/skills-lib/site-launch-kit/references/07-endereco-como-chegar.md +25 -25
- package/src/skills-lib/site-launch-kit/references/08-titles.md +30 -30
- package/src/skills-lib/site-launch-kit/references/09-open-graph.md +23 -23
- package/src/skills-lib/site-launch-kit/references/10-breadcrumbs.md +23 -23
- package/src/skills-lib/site-launch-kit/references/11-alt-text.md +28 -28
- package/src/skills-lib/site-launch-kit/references/12-schema-local.md +22 -22
- package/src/skills-lib/site-launch-kit/references/13-robots-sitemap.md +26 -26
- package/src/skills-lib/site-launch-kit/references/14-privacidade-termos.md +27 -27
- package/src/skills-lib/site-launch-kit/references/15-medicao.md +23 -23
- package/src/skills-lib/wizz-ai-product-design/SKILL.md +70 -70
- package/src/skills-lib/wizz-auth-and-secrets/SKILL.md +78 -78
- package/src/skills-lib/wizz-caching-and-queues/SKILL.md +40 -40
- package/src/skills-lib/wizz-cloud-and-infra/SKILL.md +22 -22
- package/src/skills-lib/wizz-database-and-deps/SKILL.md +52 -52
- package/src/skills-lib/wizz-database-scaling/SKILL.md +31 -31
- package/src/skills-lib/wizz-desktop-security/SKILL.md +49 -49
- package/src/skills-lib/wizz-implementation-planner/SKILL.md +56 -56
- package/src/skills-lib/wizz-implementation-planner/references/folder-structure-and-dependencies.md +14 -14
- package/src/skills-lib/wizz-implementation-planner/references/implementation-phases.md +15 -15
- package/src/skills-lib/wizz-implementation-planner/references/implementation-types.md +9 -9
- package/src/skills-lib/wizz-implementation-planner/references/motion-path-implementation.md +19 -19
- package/src/skills-lib/wizz-implementation-planner/references/performance-plan.md +27 -27
- package/src/skills-lib/wizz-infrastructure/SKILL.md +21 -21
- package/src/skills-lib/wizz-inicio-de-projeto/SKILL.md +63 -63
- package/src/skills-lib/wizz-inicio-de-projeto/references/implementacao-api-forms.md +27 -27
- package/src/skills-lib/wizz-inicio-de-projeto/references/padroes-arquiteturais-e-pastas.md +31 -31
- package/src/skills-lib/wizz-inicio-de-projeto/references/seguranca-e-regras-codigo.md +21 -21
- package/src/skills-lib/wizz-launch-readiness/SKILL.md +61 -61
- package/src/skills-lib/wizz-launch-readiness/references/01-tecnico-build.md +16 -16
- package/src/skills-lib/wizz-launch-readiness/references/02-seguranca.md +16 -16
- package/src/skills-lib/wizz-launch-readiness/references/03-seo-descoberta.md +16 -16
- package/src/skills-lib/wizz-launch-readiness/references/04-analytics-medicao.md +15 -15
- package/src/skills-lib/wizz-launch-readiness/references/05-conteudo-prova-social.md +15 -15
- package/src/skills-lib/wizz-launch-readiness/references/06-legal-lgpd.md +15 -15
- package/src/skills-lib/wizz-launch-readiness/references/07-infra-deploy-rollback.md +16 -16
- package/src/skills-lib/wizz-launch-readiness/references/08-fusao-priorizacao.md +19 -19
- package/src/skills-lib/wizz-launch-readiness/references/09-persistencia-project-context.md +26 -26
- package/src/skills-lib/wizz-motion-3d-director/SKILL.md +70 -70
- package/src/skills-lib/wizz-motion-3d-director/references/image-to-video-workflow.md +34 -35
- package/src/skills-lib/wizz-motion-3d-director/references/motion-paths.md +70 -70
- package/src/skills-lib/wizz-motion-3d-director/references/performance-and-handoff.md +17 -17
- package/src/skills-lib/wizz-offer-forge/README.md +9 -9
- package/src/skills-lib/wizz-offer-forge/SKILL.md +64 -64
- package/src/skills-lib/wizz-offer-forge/references/empilhamento-valor.md +17 -17
- package/src/skills-lib/wizz-offer-forge/references/garantia-reversa.md +16 -16
- package/src/skills-lib/wizz-offer-forge/references/mecanismo-unico.md +19 -19
- package/src/skills-lib/wizz-offer-forge/references/ponte-trafego.md +17 -17
- package/src/skills-lib/wizz-premium-landing-ui-researcher/SKILL.md +36 -36
- package/src/skills-lib/wizz-premium-landing-ui-researcher/references/audit-protocol.md +81 -82
- package/src/skills-lib/wizz-premium-landing-ui-researcher/references/component-sources.md +105 -105
- package/src/skills-lib/wizz-premium-landing-ui-researcher/references/core-goal.md +39 -39
- package/src/skills-lib/wizz-premium-landing-ui-researcher/references/dashboard-and-portfolio-modes.md +49 -50
- package/src/skills-lib/wizz-premium-landing-ui-researcher/references/handoffs.md +33 -34
- package/src/skills-lib/wizz-premium-landing-ui-researcher/references/landing-page-strategy.md +141 -142
- package/src/skills-lib/wizz-premium-landing-ui-researcher/references/mandatory-process.md +24 -24
- package/src/skills-lib/wizz-premium-landing-ui-researcher/references/output-format-and-quality.md +73 -73
- package/src/skills-lib/wizz-premium-landing-ui-researcher/references/prompt-templates.md +4 -4
- package/src/skills-lib/wizz-premium-landing-ui-researcher/references/site-levels.md +282 -283
- package/src/skills-lib/wizz-premium-landing-ui-researcher/references/source-first-protocol.md +39 -39
- package/src/skills-lib/wizz-premium-landing-ui-researcher/references/source-links.md +8 -8
- package/src/skills-lib/wizz-premium-landing-ui-researcher/references/stack-and-visual-direction.md +63 -64
- package/src/skills-lib/wizz-router/SKILL.md +38 -38
- package/src/skills-lib/wizz-router/references/auditoria-360.md +12 -12
- package/src/skills-lib/wizz-router/references/routing-table-flat.md +80 -80
- package/src/skills-lib/wizz-tracking-audit/SKILL.md +48 -48
- package/src/skills-lib/wizz-tracking-audit/references/modo-diagnostico.md +43 -43
- package/src/skills-lib/wizz-tracking-audit/references/modo-implantacao.md +59 -59
- package/src/skills-lib/wizz-tracking-audit/references/utm-e-atribuicao.md +35 -35
- package/src/skills-lib/wizz-web-security/SKILL.md +35 -35
- package/src/skills-lib/wizz-web-security/references/checklist-deploy.md +50 -50
- package/src/skills-lib/wizz-web-security/references/headers-rate-limit-cors.md +33 -33
- package/src/skills-lib/wizz-web-security/references/owasp-top5-detalhado.md +36 -36
- package/tools/hooks/session-rules.js +14 -11
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1. **Paste the 7 tables** (or whichever ran, if any was marked `ITEM DOES NOT APPLY`).
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2. **Dedup by cross-origin.** The same problem can show up in two areas (e.g., a domain pointing to the wrong environment appears in area 03 and area 07). Keep a single row, citing both source areas.
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3. **Sort by severity first** (🔴 at the top, 🟢 at the bottom), and within the same severity, by estimated fix effort (lowest effort first): resolve first whatever is closest to go-live.
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4. **Group by fix owner.** Several 🔴 findings going to the same owner (e.g., 3 findings for `site-launch-kit`) form a single block in the delivery, to become a single dispatch.
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5. **Count pending items separately.** MANUAL VERIFICATION PENDING is not a severity: it's "can't be known yet". List it separately, with what's needed to turn it into a real verdict.
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##
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## Final table
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```
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| # | Area | Item | Severity | Owner | Estimated effort |
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```
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Followed by:
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**
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**Today's blockers (🔴):** a short list, only what literally prevents go-live. If the list has more than 5 items, that's already a signal to the project owner that the launch probably needs to be postponed — say so explicitly.
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**
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**Recommendation:** one of three, never decided by the skill alone, is a reading of the numbers:
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- **GO:** zero 🔴, few 🟠 documented as acceptable by the project owner.
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- **GO WITH CAVEATS:** zero 🔴, but 🟠 relevant enough to explicitly warn before the owner decides.
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- **NO-GO:** any open 🔴.
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The recommendation is an objective reading of the table (severity count), not a guess. Explain the criterion used (e.g., "NO-GO because there are 2 open 🔴 findings: X and Y") instead of just stating the label.
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## Cutoff rule
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Don't soften the count to reach a more comfortable "GO". If there's an open 🔴, the recommendation is NO-GO, even if the launch deadline is tight: tightening the deadline is the project owner's decision, not the skill's.
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@@ -1,48 +1,48 @@
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#
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# Step 09 · Persistence in project-context.md
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The audit's result doesn't stay only in the conversation: a summary persists in the project's `project-context.md`, so any agent (or human) who opens the project later knows, without re-asking, whether it has already been through a launch audit and how it went.
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##
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## Locate the file
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Same fail-open pattern used by the router and the maestro: `grep -m1 '^stage:' {project-root}/**/project-context.md`.
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- **
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- **
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- **Found the file:** proceed to "Write the section" below.
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- **Not found:** don't block delivering the diagnosis because of this. Note that there's no `project-context.md` to persist the result to, offer to run `wizz-generate-project-context` first (creates the file and the `stage:` field), and deliver the diagnosis normally even without persisting.
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##
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## Write the section
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The section lives under the heading `## Launch Readiness Audit`. It is REPLACED on every new round, not an accumulated changelog: `project-context.md` exists to stay lean ("lean, LLM-optimized" is the template's own stated goal), so what matters to an agent reading it later is the CURRENT state, not the history of old rounds. If you find a section under that heading already existing, delete the old content and write the new one in its place; don't accumulate.
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Exact section template:
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```markdown
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##
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## Launch Readiness Audit
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Latest round: {{YYYY-MM-DD}}. Result of the `wizz-launch-readiness` skill; replaces the previous round (not a history).
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**
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**Summary:** 🔴 {{n_blocking}} blocking · 🟠 {{n_high}} high · 🟡 {{n_medium}} medium · 🟢 {{n_ok}} ok
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**
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**Recommendation:** {{GO | GO WITH CAVEATS | NO-GO}}
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**
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- {{item 1,
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- {{item 2,
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**Open blockers (🔴):**
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- {{item 1, one line}}
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- {{item 2, one line}}
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_If there's no open blocker, write "No open blockers." instead of the list._
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**
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**Full diagnosis** (the 7 per-area tables) was delivered in the session on {{YYYY-MM-DD}}; this section is the persisted summary, not the full text.
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```
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Insert the section after `## Estado do Projeto` and before `## Technology Stack & Versions`, following the order already used by the template (`project-context-template.md`). If the file has a different order because it's already been hand-edited, insert it right after `## Estado do Projeto`.
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##
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## Updating the stage (stage:)
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The `stage:` field in the frontmatter (`prototype|mvp|production|maintenance`) reflects the project's real moment, and the audit may reveal that it's outdated:
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- **
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- **
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- **
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- **GO or GO WITH CAVEATS recommendation, and the user confirms they're launching now:** propose updating `stage: mvp` → `stage: production` in the frontmatter. Propose, don't edit it on your own: ask first ("should I update the project's stage to `production`?"), because this field drives other agents' behavior (router, maestro), and changing it without notice is a silent mutation of shared configuration.
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- **NO-GO recommendation:** don't suggest changing `stage:`. The project stays at whatever stage it was already at.
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- **Stage is already `production`:** don't touch it; the audit is being used for a new batch/feature, not for the project's debut (see the stage gate in `SKILL.md`).
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##
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## Cutoff rule
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-
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Don't write the section with invented numbers. The summary must match exactly the final table from step 08 (merge): same count, same recommendation. If step 08 didn't run (e.g., the user asked for just one isolated area), don't write the full section: log only that area's finding with the same date, making clear it's not a complete round across the 7 areas.
|
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@@ -5,134 +5,134 @@ description: Direction system for premium motion, 3D, image-to-video, WebGL, sha
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# Motion / 3D Director
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+
This skill is responsible for **motion direction, 3D, image-to-video, video hero, WebGL, shaders, scroll effects, React Three Fiber, Spline, Unicorn Studio, and visual performance**.
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Its first job isn't to implement — it's to **decide** the best visual path before a single line of Three.js is written.
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---
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##
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## Goal
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Deliver the best possible visual result balancing **impact, performance, execution time, and perceived value**.
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The master rule: **never automatically assume 3D needs to be built from scratch in Three.js.** Before any technical recommendation, decide between four paths:
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1. **3D
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2. **Image-to-video /
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3. **Hybrid motion** (
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4. **
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1. **Real 3D in the browser** (R3F/Three.js).
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+
2. **Image-to-video / cinematic video** (pre-rendered, lightweight, controlled).
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3. **Hybrid motion** (video + animated UI — the recommended path for most high-end sites).
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4. **Premium 2D motion** (Framer Motion + scroll effects, no 3D).
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The choice is strategic. Getting the path wrong wastes budget, kills performance, and pushes the site toward "tech demo" instead of "premium brand". Full detail on each path (when to use, stack, examples) is in `references/motion-paths.md` — load it after knowing which path applies.
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---
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##
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## When to use (first step: confirm the trigger)
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Trigger when the user says, or the project indicates:
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- "
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- "motion
|
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- "I want 3D" / "3D hero" / "video hero" / "image-to-video";
|
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+
- "cinematic motion" / "scroll effects" / "WebGL" / "shader" / "particles";
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- "Spline" / "Unicorn Studio" / "React Three Fiber" / "Three.js";
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- "
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- "
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- "
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- "
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- "high-end site" / "Signature 3D Experience";
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- "I want to make a splash" / "I want something next-level" / "I want a premium site with animations";
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- "I want to turn an image into a video" / "I want to use my logo as the hero";
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- "I don't have an image, but I want something 3D".
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-
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Also use automatically when `wizz-premium-landing-ui-researcher` classifies the project as:
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- **3D High-End Site**;
|
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- **3D High-End Site —
|
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+
- **3D High-End Site — Signature 3D Experience mode**.
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## Skip when
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-
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+
Skip this skill when:
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|
-
-
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-
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- The project's level is **Basic Site** or **Intermediate Site** — there's no motion path decision to make; `wizz-premium-landing-ui-researcher` handles it alone with light 2D motion.
|
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+
- The level is **Advanced Site** and the user hasn't requested any 3D/video element — Advanced works fine with premium 2D motion and the path decision is trivial.
|
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+
- The user doesn't have a brief yet (run `wizz-decision-maker` first — without a feeling, hero object, and three-second memory, any motion direction becomes a guess).
|
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54
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|
---
|
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##
|
|
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|
+
## Main rule
|
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-
|
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|
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Before recommending any implementation, decide between the four paths considering:
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-
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-
-
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-
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|
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- the site's goal; the audience; the visual level (from `wizz-premium-landing-ui-researcher`); the hero object (from the brief); the feeling (from the brief); the three-second memory (from the brief);
|
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- whether a logo exists; whether an image exists; whether a mockup exists; whether a product exists;
|
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- whether real interaction is needed; mobile performance; implementation time; desired impact; maintenance cost.
|
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-
|
|
64
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+
The decision comes **before** any stack. Stack is a consequence of the path. **Load `references/motion-paths.md`** for the detail on each of the four paths before recommending one.
|
|
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65
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|
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66
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---
|
|
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## Signature 3D Experience
|
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-
|
|
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+
When the project is **3D High-End Site — Signature 3D Experience mode**, this skill should pursue the highest possible level of visual impact without sacrificing performance.
|
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-
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|
72
|
+
Goal:
|
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|
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>
|
|
74
|
+
> Wow. This isn't an ordinary landing page.
|
|
75
75
|
|
|
76
|
-
|
|
76
|
+
It should feel: original; rare; cinematic; technical; premium; sophisticated; memorable; impossible to mistake for a template.
|
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|
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|
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**Motion Budget
|
|
78
|
+
**Motion Budget and the Signature Motion Checklist (Hero / Scroll / Background / Components) live in `wizz-premium-landing-ui-researcher`** — the `## Motion & Interaction Complexity Ladder` section. Don't duplicate it here. Consult it there when building the site plan and use it as input for this skill's path decision.
|
|
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|
80
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-
|
|
80
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+
What **this skill** decides for Signature 3D:
|
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-
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|
-
-
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-
-
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|
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|
-
- performance plan
|
|
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|
-
- handoff
|
|
82
|
+
- which of the four paths to use (in most cases: **hybrid motion**);
|
|
83
|
+
- what the base asset is (logo? abstract signature object? atmospheric scene?);
|
|
84
|
+
- image and video prompts — see `references/image-to-video-workflow.md`;
|
|
85
|
+
- the complete performance plan;
|
|
86
|
+
- handoff to `wizz-implementation-planner`.
|
|
87
87
|
|
|
88
88
|
---
|
|
89
89
|
|
|
90
90
|
## Performance Requirements + Handoff
|
|
91
91
|
|
|
92
|
-
|
|
92
|
+
Every 3D, video, or advanced motion plan needs a mobile fallback, poster image, `prefers-reduced-motion`, lazy load, and must respect Core Web Vitals. At the end, always deliver the handoff block for `wizz-implementation-planner` (motion path, assets, expected files, stack, notes). Full requirements list + targets (LCP/CLS/INP) + exact handoff template in `references/performance-and-handoff.md`.
|
|
93
93
|
|
|
94
94
|
---
|
|
95
95
|
|
|
96
|
-
##
|
|
97
|
-
|
|
98
|
-
|
|
99
|
-
|
|
100
|
-
1. **
|
|
101
|
-
2. **
|
|
102
|
-
3. **
|
|
103
|
-
4. **
|
|
104
|
-
5. **
|
|
105
|
-
6. **
|
|
106
|
-
7. **
|
|
107
|
-
8. **
|
|
108
|
-
9. **
|
|
109
|
-
10. **
|
|
110
|
-
11. **
|
|
96
|
+
## Required output
|
|
97
|
+
|
|
98
|
+
When this skill is triggered, deliver:
|
|
99
|
+
|
|
100
|
+
1. **Motion diagnosis** — reading of the brief, level, context.
|
|
101
|
+
2. **Visual level** — confirm it (3D High-End or Signature 3D).
|
|
102
|
+
3. **Recommended path** — real 3D / image-to-video / hybrid motion / premium 2D motion.
|
|
103
|
+
4. **Justification** — why this path for this project.
|
|
104
|
+
5. **Recommended base asset** — logo / image / video / mockup / abstract symbol / signature object / visual prompt.
|
|
105
|
+
6. **What the user needs to send** — missing assets or pending decisions.
|
|
106
|
+
7. **Base image prompt** — filled in based on the brief (template in `references/image-to-video-workflow.md`).
|
|
107
|
+
8. **Video / image-to-video prompt** — filled in (template in `references/image-to-video-workflow.md`).
|
|
108
|
+
9. **Camera, light, duration, loop behavior direction**.
|
|
109
|
+
10. **Site implementation plan** — where it goes, how, with what fallback.
|
|
110
|
+
11. **Mobile fallback**.
|
|
111
111
|
12. **Performance notes** (Core Web Vitals, lazy load, reduced motion).
|
|
112
|
-
13. **
|
|
113
|
-
14. **Handoff
|
|
112
|
+
13. **What to avoid** (web3 template, neon, cheap sci-fi, gratuitous 3D).
|
|
113
|
+
14. **Handoff to `wizz-implementation-planner`** (template in `references/performance-and-handoff.md`).
|
|
114
114
|
|
|
115
115
|
---
|
|
116
116
|
|
|
117
|
-
##
|
|
117
|
+
## Final rule
|
|
118
118
|
|
|
119
|
-
|
|
119
|
+
The goal is a **premium result, not gratuitous complexity**. Always choose the path that delivers the most impact with the least risk.
|
|
120
120
|
|
|
121
|
-
**
|
|
121
|
+
**Order of preference when there's no need for real interaction:**
|
|
122
122
|
|
|
123
123
|
1. Hybrid motion
|
|
124
124
|
2. Image-to-video
|
|
125
|
-
3.
|
|
126
|
-
4. 3D
|
|
125
|
+
3. Premium 2D motion
|
|
126
|
+
4. Real 3D
|
|
127
127
|
|
|
128
|
-
3D
|
|
128
|
+
Real 3D only when the interaction justifies it. If the object doesn't need to react to the user, real 3D wastes budget, performance, and time — and the cinematic video usually looks more expensive.
|
|
129
129
|
|
|
130
130
|
---
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## Reference map —
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## Reference map — load each file when needed
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- `references/motion-paths.md` —
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- `references/image-to-video-workflow.md` —
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- `references/performance-and-handoff.md` —
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- `references/motion-paths.md` — the four paths in detail: when to use, recommended stack, examples, when to avoid. **Load before recommending a path.**
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- `references/image-to-video-workflow.md` — the complete flow (4 steps) + prompt templates (base image and image-to-video) with filled-in examples. **Load when the chosen path is image-to-video or hybrid motion.**
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- `references/performance-and-handoff.md` — the full list of performance requirements + targets, and the exact handoff block template. **Load when closing out this skill's output.**
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No content was lost in this split — every rule, example, and template above lives in full in its `references/` file.
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# Image-to-Video Workflow —
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# Image-to-Video Workflow — complete flow + prompts
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Load when the chosen path is image-to-video or hybrid motion. Covers: when to choose this path, the 4 steps (hero concept, base asset choice including logo usage rules, base image prompt, image-to-video prompt), with templates and filled-in examples for both prompts.
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## Image-to-Video Workflow
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Use this workflow when the project needs a high-end cinematic visual **without real-time 3D interaction**.
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###
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### When to choose image-to-video
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Choose it when:
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- the hero needs to look expensive;
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- the scene can be pre-rendered;
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- the site needs to perform well;
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- the user wants strong visual impact;
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- real 3D would be overkill;
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- the hero is more atmospheric than interactive;
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- the user wants to turn an image into a video;
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- the user has a logo, mockup, image, or visual product;
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- or the user doesn't have an image yet, but the brand needs a signature object.
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###
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### Step 1 — Define the hero concept
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Define: hero object; feeling; three-second memory; camera; lighting; atmosphere; color logic; duration; loop behavior; desktop format; mobile format.
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If there's no image, ask:
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>
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> Do you have a logo, symbol, image, product, screenshot, mockup, or dashboard that could become the hero visual?
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If the user says no:
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> I'll create an abstract visual hero direction based on the brand, the feeling, and the hero object defined in the brief.
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###
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### Step 2 — Choose the base asset
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Options: brand logo; brand symbol; product; dashboard; mockup; interface screenshot; abstract signature object; monolith; particle cluster; atmospheric scene; prompt-generated image.
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**
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**Using the logo.** The logo can be used as a visual base, but **not automatically**.
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Use the logo when: it has a strong symbol; it's simple; it's recognizable; it can become a 3D object; it reinforces the brand; it has interesting geometry; the site is for authority/portfolio; the goal is brand memorability.
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Don't use the logo when: it's too typographic; it's generic; it has no strong symbol; it feels too institutional; the brief's hero object is stronger; distorting the logo would hurt the brand.
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If using the logo: create a 3D / glass / metal / crystal / particle version; keep it legible; don't distort the brand; use cinematic light; animate with slow camera motion; export video/poster.
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**
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**When there's no logo or strong image**, propose: an abstract signature object; a futuristic monolith; a particle sphere; a crystalline cluster; a dark glass shape; a fictional cinematic dashboard; an atmospheric scene; a conceptual symbol based on the feeling.
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Never get stuck due to lack of an image.
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###
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### Step 3 — Base image prompt
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Always deliver a base image prompt when recommending image-to-video or hybrid motion.
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**Template:**
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4K, clean composition, suitable for image-to-video animation and website hero.
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```
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**
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**Filled-in example:**
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```
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Create a cinematic hero image for a premium technology studio website.
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4K, clean background, suitable for image-to-video animation.
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```
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###
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### Step 4 — Image-to-video prompt
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Always deliver a video prompt.
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**Template:**
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WebM and MP4, desktop crop, mobile crop, poster frame included.
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```
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**
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**Filled-in example:**
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```
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Animate this image into a cinematic website hero loop.
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Output:
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WebM and MP4, 16:9 desktop crop and 9:16 mobile crop, poster frame included.
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```
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