warscript 0.0.1-dev.ec4cf89 → 0.0.1-dev.eda504c
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/attributes.d.ts +6 -0
- package/attributes.lua +17 -1
- package/config.d.ts +5 -0
- package/config.lua +10 -0
- package/core/types/effect.d.ts +14 -6
- package/core/types/effect.lua +131 -35
- package/core/types/frame.d.ts +6 -0
- package/core/types/frame.lua +115 -22
- package/core/types/player.lua +3 -1
- package/core/types/playerCamera.d.ts +2 -0
- package/core/types/playerCamera.lua +123 -5
- package/core/types/sound.d.ts +17 -24
- package/core/types/sound.lua +99 -24
- package/core/types/tileCell.d.ts +9 -0
- package/core/types/tileCell.lua +92 -0
- package/core/types/timer.d.ts +9 -8
- package/core/types/timer.lua +45 -23
- package/core/util.d.ts +1 -1
- package/core/util.lua +18 -1
- package/decl/native.d.ts +846 -790
- package/engine/behavior.d.ts +7 -2
- package/engine/behavior.lua +112 -33
- package/engine/behaviour/ability/always-enabled.d.ts +7 -0
- package/engine/behaviour/ability/always-enabled.lua +31 -0
- package/engine/behaviour/ability/apply-buff.d.ts +8 -5
- package/engine/behaviour/ability/apply-buff.lua +32 -0
- package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
- package/engine/behaviour/ability/damage.d.ts +9 -3
- package/engine/behaviour/ability/damage.lua +26 -38
- package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
- package/engine/behaviour/ability/emulate-impact.lua +43 -0
- package/engine/behaviour/ability/instant-impact.d.ts +2 -2
- package/engine/behaviour/ability/instant-impact.lua +4 -19
- package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
- package/engine/behaviour/ability/on-command-impact.lua +25 -0
- package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
- package/engine/behaviour/ability/remove-buffs.lua +28 -0
- package/engine/behaviour/ability/restore-mana.d.ts +1 -1
- package/engine/behaviour/ability/restore-mana.lua +6 -6
- package/engine/behaviour/ability.d.ts +20 -4
- package/engine/behaviour/ability.lua +111 -47
- package/engine/behaviour/unit/stun-immunity.d.ts +7 -3
- package/engine/behaviour/unit/stun-immunity.lua +52 -27
- package/engine/behaviour/unit.d.ts +39 -0
- package/engine/behaviour/unit.lua +210 -4
- package/engine/buff.d.ts +85 -46
- package/engine/buff.lua +373 -229
- package/engine/internal/ability.d.ts +23 -14
- package/engine/internal/ability.lua +129 -85
- package/engine/internal/item/ability.lua +162 -4
- package/engine/internal/item+owner.lua +12 -6
- package/engine/internal/item.d.ts +20 -19
- package/engine/internal/item.lua +191 -74
- package/engine/internal/mechanics/ability-duration.lua +1 -1
- package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
- package/engine/internal/misc/ability-disable-counter.lua +13 -0
- package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
- package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
- package/engine/internal/misc/frame-coordinates.d.ts +2 -0
- package/engine/internal/misc/frame-coordinates.lua +21 -0
- package/engine/internal/misc/get-terrain-z.d.ts +2 -0
- package/engine/internal/misc/get-terrain-z.lua +11 -0
- package/engine/internal/misc/player-local-handle.d.ts +2 -0
- package/engine/internal/misc/player-local-handle.lua +5 -0
- package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
- package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
- package/engine/internal/object-data/evasion-probability.d.ts +2 -0
- package/engine/internal/object-data/evasion-probability.lua +16 -0
- package/engine/internal/unit/ability.d.ts +45 -1
- package/engine/internal/unit/ability.lua +128 -17
- package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
- package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
- package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
- package/engine/internal/unit/add-item-to-slot.lua +52 -0
- package/engine/internal/unit/allowed-targets.d.ts +1 -1
- package/engine/internal/unit/allowed-targets.lua +9 -1
- package/engine/internal/unit/bonus.d.ts +6 -2
- package/engine/internal/unit/bonus.lua +23 -1
- package/engine/internal/unit/ignore-events-items.d.ts +2 -0
- package/engine/internal/unit/ignore-events-items.lua +5 -0
- package/engine/internal/unit/item.d.ts +24 -0
- package/engine/internal/unit/item.lua +78 -0
- package/engine/internal/unit/main-selected.d.ts +13 -0
- package/engine/internal/unit/main-selected.lua +51 -0
- package/engine/internal/unit/order.d.ts +20 -0
- package/engine/internal/unit/order.lua +136 -0
- package/engine/internal/unit+ability.lua +12 -3
- package/engine/internal/unit+damage.d.ts +2 -11
- package/engine/internal/unit+damage.lua +10 -14
- package/engine/internal/unit+spellSteal.lua +1 -2
- package/engine/internal/unit-missile-launch.lua +60 -13
- package/engine/internal/unit.d.ts +58 -18
- package/engine/internal/unit.lua +399 -161
- package/engine/internal/utility.lua +12 -0
- package/engine/lightning.d.ts +12 -5
- package/engine/lightning.lua +48 -14
- package/engine/local-client.d.ts +7 -2
- package/engine/local-client.lua +82 -0
- package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
- package/engine/object-data/auxiliary/animation-name.lua +16 -0
- package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
- package/engine/object-data/auxiliary/armor-type.lua +46 -0
- package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
- package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
- package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
- package/engine/object-data/auxiliary/attack-type.lua +42 -0
- package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
- package/engine/object-data/auxiliary/movement-type.lua +22 -0
- package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
- package/engine/object-data/auxiliary/sound-eax.lua +2 -0
- package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
- package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
- package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
- package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
- package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
- package/engine/object-data/entry/ability-type/berserk.lua +13 -0
- package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
- package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
- package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
- package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
- package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
- package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
- package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
- package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
- package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
- package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
- package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
- package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
- package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
- package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
- package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
- package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
- package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
- package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
- package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
- package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
- package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
- package/engine/object-data/entry/ability-type/web.d.ts +12 -0
- package/engine/object-data/entry/ability-type/web.lua +52 -0
- package/engine/object-data/entry/ability-type.d.ts +19 -17
- package/engine/object-data/entry/ability-type.lua +93 -36
- package/engine/object-data/entry/buff-type/applicable.lua +18 -37
- package/engine/object-data/entry/buff-type.d.ts +6 -12
- package/engine/object-data/entry/buff-type.lua +13 -29
- package/engine/object-data/entry/destructible-type.d.ts +1 -1
- package/engine/object-data/entry/item-type.d.ts +15 -1
- package/engine/object-data/entry/item-type.lua +93 -2
- package/engine/object-data/entry/lightning-type.d.ts +1 -1
- package/engine/object-data/entry/sound-preset.d.ts +33 -0
- package/engine/object-data/entry/sound-preset.lua +140 -0
- package/engine/object-data/entry/unit-type.d.ts +21 -5
- package/engine/object-data/entry/unit-type.lua +214 -93
- package/engine/object-data/entry/upgrade.d.ts +1 -1
- package/engine/object-data/entry/upgrade.lua +4 -4
- package/engine/object-data/entry.d.ts +16 -14
- package/engine/object-data/entry.lua +60 -32
- package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
- package/engine/object-field/ability.d.ts +28 -5
- package/engine/object-field/ability.lua +59 -5
- package/engine/object-field/unit.d.ts +57 -3
- package/engine/object-field/unit.lua +207 -7
- package/engine/object-field.d.ts +17 -6
- package/engine/object-field.lua +190 -90
- package/engine/random.d.ts +9 -0
- package/engine/random.lua +13 -0
- package/engine/standard/entries/buff-type.d.ts +3 -0
- package/engine/standard/entries/buff-type.lua +3 -0
- package/engine/standard/entries/sound-preset.d.ts +10 -0
- package/engine/standard/entries/sound-preset.lua +10 -0
- package/engine/standard/fields/ability.d.ts +2 -0
- package/engine/standard/fields/ability.lua +2 -0
- package/engine/standard/fields/unit.d.ts +4 -0
- package/engine/standard/fields/unit.lua +7 -0
- package/engine/text-tag.d.ts +36 -2
- package/engine/text-tag.lua +249 -10
- package/engine/unit.d.ts +4 -0
- package/engine/unit.lua +4 -0
- package/index.d.ts +1 -0
- package/index.lua +1 -0
- package/net/socket.d.ts +7 -1
- package/net/socket.lua +45 -4
- package/network.d.ts +1 -0
- package/network.lua +3 -2
- package/objutil/buff.lua +3 -4
- package/objutil/unit.lua +8 -0
- package/package.json +2 -2
- package/patch-lua.d.ts +0 -0
- package/patch-lua.lua +10 -0
- package/patch-lualib.lua +1 -1
- package/utility/arrays.d.ts +10 -1
- package/utility/arrays.lua +45 -3
- package/utility/callback-array.d.ts +17 -0
- package/utility/callback-array.lua +61 -0
- package/utility/functions.d.ts +8 -0
- package/utility/functions.lua +13 -0
- package/utility/lazy.d.ts +2 -0
- package/utility/lazy.lua +14 -0
- package/utility/linked-set.d.ts +12 -2
- package/utility/linked-set.lua +10 -3
- package/utility/lua-maps.d.ts +15 -2
- package/utility/lua-maps.lua +53 -2
- package/utility/lua-sets.d.ts +2 -0
- package/utility/lua-sets.lua +7 -0
- package/utility/reflection.lua +11 -7
- package/utility/types.d.ts +4 -0
- package/core/types/order.d.ts +0 -25
- package/core/types/order.lua +0 -55
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local ____lualib = require("lualib_bundle")
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local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
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local ____exports = {}
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local ____attributes = require("attributes")
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local attribute = ____attributes.attribute
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local ____unit = require("engine.internal.unit")
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local Unit = ____unit.Unit
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local ____game = require("core.game")
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local elapsedTime = ____game.elapsedTime
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local getUnitCurrentOrder = GetUnitCurrentOrder
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local issueImmediateOrderById = IssueImmediateOrderById
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local issuePointOrderById = IssuePointOrderById
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local issueTargetOrderById = IssueTargetOrderById
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local unitLastOrderTypeAttribute = attribute()
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local unitLastOrderIdAttribute = attribute()
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local unitLastOrderStartTimeAttribute = attribute()
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local unitLastOrderStartXAttribute = attribute()
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local unitLastOrderStartYAttribute = attribute()
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local unitLastOrderTargetXAttribute = attribute()
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local unitLastOrderTargetYAttribute = attribute()
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local unitLastOrderTargetAttribute = attribute()
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Unit.onImmediateOrder:addListener(
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4,
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function(unit, orderId)
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unit[unitLastOrderTypeAttribute] = 0
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unit[unitLastOrderIdAttribute] = orderId
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unit[unitLastOrderStartTimeAttribute] = elapsedTime()
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unit[unitLastOrderStartXAttribute] = unit.x
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unit[unitLastOrderStartYAttribute] = unit.y
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unit[unitLastOrderTargetXAttribute] = nil
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unit[unitLastOrderTargetYAttribute] = nil
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unit[unitLastOrderTargetAttribute] = nil
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end
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)
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Unit.onPointOrder:addListener(
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4,
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function(unit, orderId, x, y)
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unit[unitLastOrderTypeAttribute] = 1
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unit[unitLastOrderIdAttribute] = orderId
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unit[unitLastOrderStartTimeAttribute] = elapsedTime()
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unit[unitLastOrderStartXAttribute] = unit.x
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unit[unitLastOrderStartYAttribute] = unit.y
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unit[unitLastOrderTargetXAttribute] = x
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unit[unitLastOrderTargetYAttribute] = y
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unit[unitLastOrderTargetAttribute] = nil
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end
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)
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Unit.onTargetOrder:addListener(
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function(unit, orderId, target)
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unit[unitLastOrderTypeAttribute] = 2
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unit[unitLastOrderIdAttribute] = orderId
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unit[unitLastOrderStartTimeAttribute] = elapsedTime()
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unit[unitLastOrderStartXAttribute] = unit.x
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unit[unitLastOrderStartYAttribute] = unit.y
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unit[unitLastOrderTargetXAttribute] = target.x
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unit[unitLastOrderTargetYAttribute] = target.y
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unit[unitLastOrderTargetAttribute] = target
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end
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)
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local function toUndefinedIfCurrentOrderDoesNotMatchLast(unit, value)
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local currentOrderId = getUnitCurrentOrder(unit.handle)
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local lastOrderId = unit[unitLastOrderIdAttribute]
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local ____temp_0
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if currentOrderId == lastOrderId or currentOrderId == orderId("patrolAI") and lastOrderId == orderId("patrol") then
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____temp_0 = value
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else
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end
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return ____temp_0
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end
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__TS__ObjectDefineProperty(
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Unit.prototype,
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{get = function(self)
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return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTypeAttribute]) or 0
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end}
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)
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__TS__ObjectDefineProperty(
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Unit.prototype,
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{get = function(self)
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return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderIdAttribute]) or 0
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end}
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__TS__ObjectDefineProperty(
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Unit.prototype,
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{get = function(self)
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return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderStartTimeAttribute]) or 0
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end}
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__TS__ObjectDefineProperty(
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Unit.prototype,
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return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderStartXAttribute]) or 0
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end}
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__TS__ObjectDefineProperty(
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return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderStartYAttribute]) or 0
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end}
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__TS__ObjectDefineProperty(
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{get = function(self)
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return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTargetXAttribute]) or 0
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end}
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__TS__ObjectDefineProperty(
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return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTargetYAttribute]) or 0
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end}
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__TS__ObjectDefineProperty(
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return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTargetAttribute])
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end}
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local issueOrderByType = {
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[0] = issueImmediateOrderById,
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[1] = issuePointOrderById,
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[2] = function(unitHandle, orderId, widget) return issueTargetOrderById(unitHandle, orderId, widget.handle) end
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}
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Unit.prototype.issueOrder = function(self, orderType, orderId, xOrTarget, y)
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return issueOrderByType[orderType](self.handle, orderId, xOrTarget, y)
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end
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return ____exports
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local Event = ____event.Event
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local abilityGainedEvent = createDispatchingEvent(
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@@ -40,7 +40,16 @@ ItemAbility.onCreate:addListener(
|
|
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40
40
|
end
|
|
41
41
|
end
|
|
42
42
|
)
|
|
43
|
-
|
|
43
|
+
ItemAbility.destroyEvent:addListener(
|
|
44
|
+
4,
|
|
45
|
+
function(ability)
|
|
46
|
+
local unit = ability.owner.owner
|
|
47
|
+
if unit ~= nil then
|
|
48
|
+
Event.invoke(abilityLostEvent, unit, ability)
|
|
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|
+
end
|
|
50
|
+
end
|
|
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|
+
)
|
|
52
|
+
Unit.itemPickedUpEvent:addListener(
|
|
44
53
|
0,
|
|
45
54
|
function(unit, item)
|
|
46
55
|
for ____, ability in ipairs(item.abilities) do
|
|
@@ -48,7 +57,7 @@ Unit.onItemPickup:addListener(
|
|
|
48
57
|
end
|
|
49
58
|
end
|
|
50
59
|
)
|
|
51
|
-
Unit.
|
|
60
|
+
Unit.itemDroppedEvent:addListener(
|
|
52
61
|
4,
|
|
53
62
|
function(unit, item)
|
|
54
63
|
for ____, ability in ipairs(item.abilities) do
|
|
@@ -1,15 +1,6 @@
|
|
|
1
1
|
/** @noSelfInFile */
|
|
2
2
|
import { Widget } from "../../core/types/widget";
|
|
3
|
-
|
|
4
|
-
export declare namespace AttackType {
|
|
5
|
-
const SPELL: jattacktype;
|
|
6
|
-
const NORMAL: jattacktype;
|
|
7
|
-
const PIERCE: jattacktype;
|
|
8
|
-
const SIEGE: jattacktype;
|
|
9
|
-
const MAGIC: jattacktype;
|
|
10
|
-
const CHAOS: jattacktype;
|
|
11
|
-
const HERO: jattacktype;
|
|
12
|
-
}
|
|
3
|
+
import { AttackType } from "../object-data/auxiliary/attack-type";
|
|
13
4
|
export type DamageType = jdamagetype;
|
|
14
5
|
export declare namespace DamageType {
|
|
15
6
|
const UNKNOWN: jdamagetype;
|
|
@@ -64,6 +55,6 @@ export declare namespace WeaponType {
|
|
|
64
55
|
}
|
|
65
56
|
declare module "./unit" {
|
|
66
57
|
interface Unit {
|
|
67
|
-
damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType): boolean;
|
|
58
|
+
damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType, metadata?: unknown): boolean;
|
|
68
59
|
}
|
|
69
60
|
}
|
|
@@ -7,21 +7,14 @@ local ____player = require("core.types.player")
|
|
|
7
7
|
local Player = ____player.Player
|
|
8
8
|
local ____dummy = require("objutil.dummy")
|
|
9
9
|
local dummyUnitId = ____dummy.dummyUnitId
|
|
10
|
+
local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
|
|
11
|
+
local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
|
|
12
|
+
local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage-metadata-by-target")
|
|
13
|
+
local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
|
|
10
14
|
local createUnit = CreateUnit
|
|
11
15
|
local getOwningPlayer = GetOwningPlayer
|
|
12
16
|
local showUnit = ShowUnit
|
|
13
17
|
local unitDamageTarget = UnitDamageTarget
|
|
14
|
-
____exports.AttackType = {}
|
|
15
|
-
local AttackType = ____exports.AttackType
|
|
16
|
-
do
|
|
17
|
-
AttackType.SPELL = ATTACK_TYPE_NORMAL
|
|
18
|
-
AttackType.NORMAL = ATTACK_TYPE_MELEE
|
|
19
|
-
AttackType.PIERCE = ATTACK_TYPE_PIERCE
|
|
20
|
-
AttackType.SIEGE = ATTACK_TYPE_SIEGE
|
|
21
|
-
AttackType.MAGIC = ATTACK_TYPE_MAGIC
|
|
22
|
-
AttackType.CHAOS = ATTACK_TYPE_CHAOS
|
|
23
|
-
AttackType.HERO = ATTACK_TYPE_HERO
|
|
24
|
-
end
|
|
25
18
|
____exports.DamageType = {}
|
|
26
19
|
local DamageType = ____exports.DamageType
|
|
27
20
|
do
|
|
@@ -88,7 +81,7 @@ for ____, player in ipairs(Player.all) do
|
|
|
88
81
|
showUnit(dummy, false)
|
|
89
82
|
dummies[player] = dummy
|
|
90
83
|
end
|
|
91
|
-
Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType)
|
|
84
|
+
Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, attackType, damageType, weaponType, metadata)
|
|
92
85
|
if attack == nil then
|
|
93
86
|
attack = false
|
|
94
87
|
end
|
|
@@ -96,7 +89,7 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
|
|
|
96
89
|
ranged = false
|
|
97
90
|
end
|
|
98
91
|
if attackType == nil then
|
|
99
|
-
attackType =
|
|
92
|
+
attackType = 0
|
|
100
93
|
end
|
|
101
94
|
if damageType == nil then
|
|
102
95
|
damageType = ____exports.DamageType.MAGIC
|
|
@@ -109,13 +102,16 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
|
|
|
109
102
|
if not getOwningPlayer(handle) then
|
|
110
103
|
handle = dummies[__TS__InstanceOf(target, Unit) and target.owner or (self._owner or Player.neutralAggressive)]
|
|
111
104
|
end
|
|
105
|
+
if __TS__InstanceOf(target, Unit) then
|
|
106
|
+
damageMetadataByTarget[target] = metadata
|
|
107
|
+
end
|
|
112
108
|
return unitDamageTarget(
|
|
113
109
|
handle,
|
|
114
110
|
targetHandle,
|
|
115
111
|
amount,
|
|
116
112
|
attack,
|
|
117
113
|
ranged,
|
|
118
|
-
attackType,
|
|
114
|
+
attackTypeToNative(attackType),
|
|
119
115
|
damageType,
|
|
120
116
|
weaponType
|
|
121
117
|
)
|
|
@@ -6,7 +6,6 @@ local ____exports = {}
|
|
|
6
6
|
local ____unit = require("engine.internal.unit")
|
|
7
7
|
local Unit = ____unit.Unit
|
|
8
8
|
local ____unit_2Bdamage = require("engine.internal.unit+damage")
|
|
9
|
-
local AttackType = ____unit_2Bdamage.AttackType
|
|
10
9
|
local DamageType = ____unit_2Bdamage.DamageType
|
|
11
10
|
local ____event = require("event")
|
|
12
11
|
local Event = ____event.Event
|
|
@@ -33,7 +32,7 @@ local spellStealEventStack = {}
|
|
|
33
32
|
Unit.onDamaging:addListener(function(source, target, event)
|
|
34
33
|
if event.amount == 0 and source ~= nil then
|
|
35
34
|
local count = countByUnit[source] or 0
|
|
36
|
-
if count > 0 and event.attackType ==
|
|
35
|
+
if count > 0 and event.attackType == 0 then
|
|
37
36
|
if event.damageType == DamageType.UNKNOWN then
|
|
38
37
|
spellStealEventStack[#spellStealEventStack + 1] = {
|
|
39
38
|
sourceBuffIds = source.buffIds,
|
|
@@ -7,26 +7,73 @@ local ____event = require("event")
|
|
|
7
7
|
local Event = ____event.Event
|
|
8
8
|
local ____timer = require("core.types.timer")
|
|
9
9
|
local Timer = ____timer.Timer
|
|
10
|
+
local ____lua_2Dsets = require("utility.lua-sets")
|
|
11
|
+
local luaSetOf = ____lua_2Dsets.luaSetOf
|
|
12
|
+
local ____attributes = require("attributes")
|
|
13
|
+
local attribute = ____attributes.attribute
|
|
14
|
+
local ____linked_2Dset = require("utility.linked-set")
|
|
15
|
+
local LinkedSet = ____linked_2Dset.LinkedSet
|
|
10
16
|
local autoAttackFinishEvent = __TS__New(Event)
|
|
11
17
|
rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
|
|
12
|
-
local
|
|
13
|
-
local
|
|
14
|
-
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
|
|
18
|
+
local units = __TS__New(LinkedSet)
|
|
19
|
+
local targetAttribute = attribute()
|
|
20
|
+
local impactDelayAttribute = attribute()
|
|
21
|
+
local passedTimeAttribute = attribute()
|
|
22
|
+
local instantOrderIds = luaSetOf(
|
|
23
|
+
orderId("avatar"),
|
|
24
|
+
orderId("berserk"),
|
|
25
|
+
orderId("divineshield"),
|
|
26
|
+
orderId("immolation"),
|
|
27
|
+
orderId("moveslot0"),
|
|
28
|
+
orderId("moveslot1"),
|
|
29
|
+
orderId("moveslot2"),
|
|
30
|
+
orderId("moveslot3"),
|
|
31
|
+
orderId("moveslot4"),
|
|
32
|
+
orderId("moveslot5"),
|
|
33
|
+
orderId("unavatar"),
|
|
34
|
+
orderId("undivineshield"),
|
|
35
|
+
orderId("unimmolation")
|
|
36
|
+
)
|
|
37
|
+
local function reset(source, orderId)
|
|
38
|
+
if not (instantOrderIds[orderId] ~= nil) and units:remove(source) then
|
|
39
|
+
source[targetAttribute] = nil
|
|
40
|
+
source[impactDelayAttribute] = nil
|
|
41
|
+
source[passedTimeAttribute] = nil
|
|
18
42
|
end
|
|
19
43
|
end
|
|
20
44
|
Unit.onImmediateOrder:addListener(reset)
|
|
21
45
|
Unit.onPointOrder:addListener(reset)
|
|
22
46
|
Unit.onTargetOrder:addListener(reset)
|
|
23
|
-
local
|
|
24
|
-
|
|
25
|
-
|
|
47
|
+
local timerPeriod = 1 / 64
|
|
48
|
+
local function invokeEvent(unit)
|
|
49
|
+
units:remove(unit)
|
|
50
|
+
local target = unit[targetAttribute]
|
|
51
|
+
unit[targetAttribute] = nil
|
|
52
|
+
unit[impactDelayAttribute] = nil
|
|
53
|
+
unit[passedTimeAttribute] = nil
|
|
54
|
+
Event.invoke(autoAttackFinishEvent, unit, target)
|
|
26
55
|
end
|
|
27
|
-
|
|
28
|
-
local
|
|
29
|
-
|
|
30
|
-
|
|
56
|
+
local function checkUnit(unit)
|
|
57
|
+
local passedTime = unit[passedTimeAttribute] + timerPeriod
|
|
58
|
+
if passedTime >= unit[impactDelayAttribute] then
|
|
59
|
+
invokeEvent(unit)
|
|
60
|
+
else
|
|
61
|
+
unit[passedTimeAttribute] = passedTime
|
|
62
|
+
end
|
|
63
|
+
end
|
|
64
|
+
Timer.onPeriod[timerPeriod]:addListener(function()
|
|
65
|
+
units:forEach(checkUnit)
|
|
31
66
|
end)
|
|
67
|
+
Unit.autoAttackStartEvent:addListener(
|
|
68
|
+
999999,
|
|
69
|
+
function(source, target)
|
|
70
|
+
if source[targetAttribute] ~= nil then
|
|
71
|
+
invokeEvent(source)
|
|
72
|
+
end
|
|
73
|
+
source[targetAttribute] = target
|
|
74
|
+
source[impactDelayAttribute] = (source:chooseWeapon(target) or source.firstWeapon).impactDelay
|
|
75
|
+
source[passedTimeAttribute] = -timerPeriod
|
|
76
|
+
units:add(source)
|
|
77
|
+
end
|
|
78
|
+
)
|
|
32
79
|
return ____exports
|
|
@@ -11,6 +11,10 @@ import { Ability, UnitAbility } from "./ability";
|
|
|
11
11
|
import { Widget } from "../../core/types/widget";
|
|
12
12
|
import type { UnitTypeId } from "../object-data/entry/unit-type";
|
|
13
13
|
import { CombatClassification, CombatClassifications } from "../object-data/auxiliary/combat-classification";
|
|
14
|
+
import { MovementType } from "../object-data/auxiliary/movement-type";
|
|
15
|
+
import { UnitAttribute } from "../object-data/auxiliary/unit-attribute";
|
|
16
|
+
import { AttackType } from "../object-data/auxiliary/attack-type";
|
|
17
|
+
import { AttributesHolder } from "../../attributes";
|
|
14
18
|
export type UnitClassification = junittype;
|
|
15
19
|
export declare namespace UnitClassification {
|
|
16
20
|
const STRUCTURE: junittype;
|
|
@@ -19,6 +23,7 @@ export declare namespace UnitClassification {
|
|
|
19
23
|
const GROUND: junittype;
|
|
20
24
|
const SUMMONED: junittype;
|
|
21
25
|
const MECHANICAL: junittype;
|
|
26
|
+
const WORKER: junittype;
|
|
22
27
|
const ANCIENT: junittype;
|
|
23
28
|
const SUICIDAL: junittype;
|
|
24
29
|
const TAUREN: junittype;
|
|
@@ -36,14 +41,18 @@ type AbilityDispatcherTable<T extends any[] = []> = {
|
|
|
36
41
|
readonly [id: number]: Event<[Unit, Ability, ...T]>;
|
|
37
42
|
};
|
|
38
43
|
type AbilityEventDispatcher<T extends any[] = []> = Event<[Unit, Ability, ...T]> & AbilityDispatcherTable<T>;
|
|
39
|
-
export interface DamagingEvent {
|
|
44
|
+
export interface DamagingEvent extends AttributesHolder {
|
|
40
45
|
amount: number;
|
|
41
|
-
attackType:
|
|
46
|
+
attackType: AttackType;
|
|
42
47
|
damageType: jdamagetype;
|
|
43
48
|
weaponType: jweapontype;
|
|
49
|
+
metadata: unknown;
|
|
44
50
|
readonly isAttack: boolean;
|
|
51
|
+
readonly originalAmount: number;
|
|
52
|
+
readonly originalMetadata: unknown;
|
|
53
|
+
preventRetaliation(this: DamagingEvent): void;
|
|
45
54
|
}
|
|
46
|
-
export type DamageEvent = DamagingEvent & {
|
|
55
|
+
export type DamageEvent = Omit<DamagingEvent, "preventRetaliation"> & {
|
|
47
56
|
preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
|
|
48
57
|
};
|
|
49
58
|
export type AttackDamageEvent = DamagingEvent & {
|
|
@@ -71,10 +80,14 @@ export declare class UnitWeapon {
|
|
|
71
80
|
readonly unit: Unit;
|
|
72
81
|
readonly index: 0 | 1;
|
|
73
82
|
constructor(unit: Unit, index: 0 | 1);
|
|
83
|
+
get isEnabled(): boolean;
|
|
84
|
+
set isEnabled(isEnabled: boolean);
|
|
74
85
|
get cooldown(): number;
|
|
75
86
|
set cooldown(cooldown: number);
|
|
76
87
|
get damage(): [minimumDamage: number, maximumDamage: number];
|
|
77
88
|
set damage([minimumDamage, maximumDamage]: [number, number]);
|
|
89
|
+
get allowedTargetCombatClassifications(): CombatClassifications;
|
|
90
|
+
set allowedTargetCombatClassifications(allowedTargetCombatClassifications: CombatClassifications);
|
|
78
91
|
get damageBase(): number;
|
|
79
92
|
set damageBase(damageBase: number);
|
|
80
93
|
get damageDiceCount(): number;
|
|
@@ -93,20 +106,29 @@ export declare class UnitWeapon {
|
|
|
93
106
|
set missileSpeed(missileSpeed: number);
|
|
94
107
|
}
|
|
95
108
|
declare const enum UnitPropertyKey {
|
|
96
|
-
|
|
97
|
-
|
|
98
|
-
|
|
99
|
-
|
|
100
|
-
|
|
101
|
-
|
|
109
|
+
SYNC_ID = 100,
|
|
110
|
+
IS_PAUSED = 101,
|
|
111
|
+
STUN_COUNTER = 102,
|
|
112
|
+
DELAY_HEALTH_CHECKS_COUNTER = 103,
|
|
113
|
+
DELAY_HEALTH_CHECKS_HEALTH_BONUS = 104,
|
|
114
|
+
PREVENT_DEATH_HEALTH_BONUS = 105,
|
|
115
|
+
IS_TEAM_GLOW_HIDDEN = 106,
|
|
116
|
+
LAST_X = 107,
|
|
117
|
+
LAST_Y = 108
|
|
102
118
|
}
|
|
119
|
+
export type UnitSyncId = number & {
|
|
120
|
+
readonly __unitSyncId: unique symbol;
|
|
121
|
+
};
|
|
103
122
|
export declare class Unit extends Handle<junit> {
|
|
123
|
+
readonly syncId: UnitSyncId;
|
|
104
124
|
private [UnitPropertyKey.IS_PAUSED]?;
|
|
105
125
|
private [UnitPropertyKey.STUN_COUNTER]?;
|
|
106
126
|
private [UnitPropertyKey.DELAY_HEALTH_CHECKS_COUNTER]?;
|
|
107
127
|
private [UnitPropertyKey.DELAY_HEALTH_CHECKS_HEALTH_BONUS]?;
|
|
108
128
|
private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
|
|
109
129
|
private [UnitPropertyKey.IS_TEAM_GLOW_HIDDEN]?;
|
|
130
|
+
private [UnitPropertyKey.LAST_X]?;
|
|
131
|
+
private [UnitPropertyKey.LAST_Y]?;
|
|
110
132
|
private _owner?;
|
|
111
133
|
private _timeScale?;
|
|
112
134
|
private events?;
|
|
@@ -127,6 +149,7 @@ export declare class Unit extends Handle<junit> {
|
|
|
127
149
|
get isAlive(): boolean;
|
|
128
150
|
get isDead(): boolean;
|
|
129
151
|
get isIllusion(): boolean;
|
|
152
|
+
get isStunned(): boolean;
|
|
130
153
|
get combatClassifications(): CombatClassifications;
|
|
131
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set combatClassifications(combatClassifications: CombatClassifications);
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hasCombatClassification(combatClassification: CombatClassification): boolean;
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@@ -139,16 +162,19 @@ export declare class Unit extends Handle<junit> {
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isInRangeOf(unit: Unit, range: number): boolean;
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isAllyOf(unit: Unit): boolean;
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isEnemyOf(unit: Unit): boolean;
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playAnimation(animation: string, rarity?: jraritycontrol): void;
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-
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playAnimation(...parameters: [animation: number] | [animation: string, rarity?: jraritycontrol]): void;
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resetAnimation(): void;
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queueAnimation(animation: string): void;
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get weapons(): [UnitWeapon, UnitWeapon];
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get firstWeapon(): UnitWeapon;
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get secondWeapon(): UnitWeapon;
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+
chooseWeapon(target: Unit): UnitWeapon | undefined;
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get level(): number;
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set level(v: number);
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get xp(): number;
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set xp(v: number);
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get primaryAttribute(): UnitAttribute;
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set primaryAttribute(primaryAttribute: UnitAttribute);
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get strengthBase(): number;
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set strengthBase(strengthBase: number);
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get strengthBonus(): number;
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@@ -223,6 +249,8 @@ export declare class Unit extends Handle<junit> {
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set timeScale(v: number);
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get collisionSize(): number;
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get pathingCollisionRange(): number;
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+
get movementType(): MovementType;
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+
set movementType(movementType: MovementType);
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set pathing(v: boolean);
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isSelected(player: Player): boolean;
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explode(): void;
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@@ -240,17 +268,18 @@ export declare class Unit extends Handle<junit> {
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dropItemTarget(item: Item, target: Widget): boolean;
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dropItemSlot(item: Item, slot: number): boolean;
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270
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itemInSlot(slot: number): Item | null;
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addAbility(abilityId: number): UnitAbility |
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+
addAbility(abilityId: number): UnitAbility | undefined;
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makeAbilityPermanent(abilityId: number, permanent: true): boolean;
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273
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setAbilityLevel(abilityId: number, level: number): number;
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274
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getAbilityLevel(abilityId: number): number;
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247
275
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hasAbility(abilityId: number): boolean;
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248
|
-
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|
249
|
-
removeAbility(
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|
276
|
+
getAbility(abilityId: number): UnitAbility | undefined;
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|
277
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+
removeAbility(abilityTypeId: number): boolean;
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250
278
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hideAbility(abilityId: number, flag: boolean): void;
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251
279
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getAbilityRemainingCooldown(abilityId: number): number;
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252
280
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startAbilityCooldown(abilityId: number, cooldown: number): void;
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253
281
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endAbilityCooldown(abilityId: number): void;
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|
282
|
+
interruptMovement(): void;
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|
254
283
|
interruptAttack(): void;
|
|
255
284
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interruptCast(abilityId: number): void;
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|
256
285
|
getDistanceTo(target: Unit | Vec2): number;
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|
@@ -273,6 +302,7 @@ export declare class Unit extends Handle<junit> {
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273
302
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get onUnitInRange(): Record<number, Event<[Unit]>>;
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274
303
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get onManaEqual(): Record<number, Event<[Unit, number]>>;
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|
275
304
|
get manaEvent(): Record<Operator, Record<number, Event<[Unit]>>>;
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|
305
|
+
get targetAcquiredEvent(): Event;
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|
276
306
|
get onSelect(): Event;
|
|
277
307
|
get onDeselect(): Event;
|
|
278
308
|
get onImmediateOrder(): Event<[number]>;
|
|
@@ -287,7 +317,7 @@ export declare class Unit extends Handle<junit> {
|
|
|
287
317
|
static getInRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
|
|
288
318
|
static getInCollisionRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
|
|
289
319
|
static getInSector(pos: Vec2, range: number, offsetAngle: number, centralAngle: number): Unit[];
|
|
290
|
-
static getSelectionOf(player: Player): Unit[];
|
|
320
|
+
static getSelectionOf(player: Player, target?: Unit[]): Unit[];
|
|
291
321
|
static readonly deathEvent: UnitTriggerEvent<[Unit]>;
|
|
292
322
|
static readonly onDecay: UnitTriggerEvent<[]>;
|
|
293
323
|
static readonly onResurrect: InitializingEvent<[Unit], void>;
|
|
@@ -322,9 +352,18 @@ export declare class Unit extends Handle<junit> {
|
|
|
322
352
|
static readonly autoAttackStartEvent: UnitTriggerEvent<[Unit]>;
|
|
323
353
|
static readonly onDamaging: Event<[source: Unit | undefined, target: Unit, event: DamagingEvent]>;
|
|
324
354
|
static readonly onDamage: InitializingEvent<[source: Unit | undefined, target: Unit, event: DamageEvent], jtrigger>;
|
|
325
|
-
static
|
|
326
|
-
static
|
|
327
|
-
static
|
|
355
|
+
static itemDroppedEvent: UnitTriggerEvent<[Item]>;
|
|
356
|
+
static itemPickedUpEvent: UnitTriggerEvent<[Item]>;
|
|
357
|
+
static itemUsedEvent: UnitTriggerEvent<[Item]>;
|
|
358
|
+
static itemStackedEvent: UnitTriggerEvent<[target: Item, source: Item]>;
|
|
359
|
+
static get itemChargesChangedEvent(): Event<[unit: Unit, item: Item]>;
|
|
360
|
+
static get itemUseOrderEvent(): Event<[unit: Unit, item: Item]>;
|
|
361
|
+
static get itemMoveOrderEvent(): Event<[
|
|
362
|
+
unit: Unit,
|
|
363
|
+
item: Item,
|
|
364
|
+
slotFrom: 0 | 1 | 2 | 3 | 4 | 5,
|
|
365
|
+
slotTo: 0 | 1 | 2 | 3 | 4 | 5
|
|
366
|
+
]>;
|
|
328
367
|
static get onCreate(): EventDispatcher<[Unit], [Unit]>;
|
|
329
368
|
static get destroyEvent(): EventDispatcher<[Unit], [Unit]>;
|
|
330
369
|
getField(field: junitintegerfield | junitrealfield): number;
|
|
@@ -335,5 +374,6 @@ export declare class Unit extends Handle<junit> {
|
|
|
335
374
|
setField(field: junitbooleanfield, value: boolean): boolean;
|
|
336
375
|
setField(field: junitstringfield, value: string): boolean;
|
|
337
376
|
toString(): string;
|
|
377
|
+
static getBySyncId(syncId: UnitSyncId): Unit | undefined;
|
|
338
378
|
}
|
|
339
379
|
export {};
|