warscript 0.0.1-dev.ec4cf89 → 0.0.1-dev.eda504c

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (207) hide show
  1. package/attributes.d.ts +6 -0
  2. package/attributes.lua +17 -1
  3. package/config.d.ts +5 -0
  4. package/config.lua +10 -0
  5. package/core/types/effect.d.ts +14 -6
  6. package/core/types/effect.lua +131 -35
  7. package/core/types/frame.d.ts +6 -0
  8. package/core/types/frame.lua +115 -22
  9. package/core/types/player.lua +3 -1
  10. package/core/types/playerCamera.d.ts +2 -0
  11. package/core/types/playerCamera.lua +123 -5
  12. package/core/types/sound.d.ts +17 -24
  13. package/core/types/sound.lua +99 -24
  14. package/core/types/tileCell.d.ts +9 -0
  15. package/core/types/tileCell.lua +92 -0
  16. package/core/types/timer.d.ts +9 -8
  17. package/core/types/timer.lua +45 -23
  18. package/core/util.d.ts +1 -1
  19. package/core/util.lua +18 -1
  20. package/decl/native.d.ts +846 -790
  21. package/engine/behavior.d.ts +7 -2
  22. package/engine/behavior.lua +112 -33
  23. package/engine/behaviour/ability/always-enabled.d.ts +7 -0
  24. package/engine/behaviour/ability/always-enabled.lua +31 -0
  25. package/engine/behaviour/ability/apply-buff.d.ts +8 -5
  26. package/engine/behaviour/ability/apply-buff.lua +32 -0
  27. package/engine/behaviour/ability/apply-unit-behavior.lua +1 -0
  28. package/engine/behaviour/ability/damage.d.ts +9 -3
  29. package/engine/behaviour/ability/damage.lua +26 -38
  30. package/engine/behaviour/ability/emulate-impact.d.ts +6 -0
  31. package/engine/behaviour/ability/emulate-impact.lua +43 -0
  32. package/engine/behaviour/ability/instant-impact.d.ts +2 -2
  33. package/engine/behaviour/ability/instant-impact.lua +4 -19
  34. package/engine/behaviour/ability/on-command-impact.d.ts +8 -0
  35. package/engine/behaviour/ability/on-command-impact.lua +25 -0
  36. package/engine/behaviour/ability/remove-buffs.d.ts +16 -0
  37. package/engine/behaviour/ability/remove-buffs.lua +28 -0
  38. package/engine/behaviour/ability/restore-mana.d.ts +1 -1
  39. package/engine/behaviour/ability/restore-mana.lua +6 -6
  40. package/engine/behaviour/ability.d.ts +20 -4
  41. package/engine/behaviour/ability.lua +111 -47
  42. package/engine/behaviour/unit/stun-immunity.d.ts +7 -3
  43. package/engine/behaviour/unit/stun-immunity.lua +52 -27
  44. package/engine/behaviour/unit.d.ts +39 -0
  45. package/engine/behaviour/unit.lua +210 -4
  46. package/engine/buff.d.ts +85 -46
  47. package/engine/buff.lua +373 -229
  48. package/engine/internal/ability.d.ts +23 -14
  49. package/engine/internal/ability.lua +129 -85
  50. package/engine/internal/item/ability.lua +162 -4
  51. package/engine/internal/item+owner.lua +12 -6
  52. package/engine/internal/item.d.ts +20 -19
  53. package/engine/internal/item.lua +191 -74
  54. package/engine/internal/mechanics/ability-duration.lua +1 -1
  55. package/engine/internal/misc/ability-disable-counter.d.ts +2 -0
  56. package/engine/internal/misc/ability-disable-counter.lua +13 -0
  57. package/engine/internal/misc/damage-metadata-by-target.d.ts +2 -0
  58. package/engine/internal/misc/damage-metadata-by-target.lua +5 -0
  59. package/engine/internal/misc/frame-coordinates.d.ts +2 -0
  60. package/engine/internal/misc/frame-coordinates.lua +21 -0
  61. package/engine/internal/misc/get-terrain-z.d.ts +2 -0
  62. package/engine/internal/misc/get-terrain-z.lua +11 -0
  63. package/engine/internal/misc/player-local-handle.d.ts +2 -0
  64. package/engine/internal/misc/player-local-handle.lua +5 -0
  65. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +1 -1
  66. package/engine/internal/object-data/auto-attack-speed-increase.lua +2 -0
  67. package/engine/internal/object-data/evasion-probability.d.ts +2 -0
  68. package/engine/internal/object-data/evasion-probability.lua +16 -0
  69. package/engine/internal/unit/ability.d.ts +45 -1
  70. package/engine/internal/unit/ability.lua +128 -17
  71. package/engine/internal/unit/add-item-to-slot-init.d.ts +2 -0
  72. package/engine/internal/unit/add-item-to-slot-init.lua +23 -0
  73. package/engine/internal/unit/add-item-to-slot.d.ts +2 -0
  74. package/engine/internal/unit/add-item-to-slot.lua +52 -0
  75. package/engine/internal/unit/allowed-targets.d.ts +1 -1
  76. package/engine/internal/unit/allowed-targets.lua +9 -1
  77. package/engine/internal/unit/bonus.d.ts +6 -2
  78. package/engine/internal/unit/bonus.lua +23 -1
  79. package/engine/internal/unit/ignore-events-items.d.ts +2 -0
  80. package/engine/internal/unit/ignore-events-items.lua +5 -0
  81. package/engine/internal/unit/item.d.ts +24 -0
  82. package/engine/internal/unit/item.lua +78 -0
  83. package/engine/internal/unit/main-selected.d.ts +13 -0
  84. package/engine/internal/unit/main-selected.lua +51 -0
  85. package/engine/internal/unit/order.d.ts +20 -0
  86. package/engine/internal/unit/order.lua +136 -0
  87. package/engine/internal/unit+ability.lua +12 -3
  88. package/engine/internal/unit+damage.d.ts +2 -11
  89. package/engine/internal/unit+damage.lua +10 -14
  90. package/engine/internal/unit+spellSteal.lua +1 -2
  91. package/engine/internal/unit-missile-launch.lua +60 -13
  92. package/engine/internal/unit.d.ts +58 -18
  93. package/engine/internal/unit.lua +399 -161
  94. package/engine/internal/utility.lua +12 -0
  95. package/engine/lightning.d.ts +12 -5
  96. package/engine/lightning.lua +48 -14
  97. package/engine/local-client.d.ts +7 -2
  98. package/engine/local-client.lua +82 -0
  99. package/engine/object-data/auxiliary/animation-name.d.ts +1 -0
  100. package/engine/object-data/auxiliary/animation-name.lua +16 -0
  101. package/engine/object-data/auxiliary/armor-type.d.ts +11 -0
  102. package/engine/object-data/auxiliary/armor-type.lua +46 -0
  103. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -2
  104. package/engine/object-data/auxiliary/attachment-preset.lua +4 -3
  105. package/engine/object-data/auxiliary/attack-type.d.ts +7 -8
  106. package/engine/object-data/auxiliary/attack-type.lua +42 -0
  107. package/engine/object-data/auxiliary/movement-type.d.ts +7 -7
  108. package/engine/object-data/auxiliary/movement-type.lua +22 -0
  109. package/engine/object-data/auxiliary/sound-eax.d.ts +10 -0
  110. package/engine/object-data/auxiliary/sound-eax.lua +2 -0
  111. package/engine/object-data/auxiliary/sound-preset-name.d.ts +5 -1
  112. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +1 -1
  113. package/engine/object-data/auxiliary/unit-attribute.d.ts +6 -0
  114. package/engine/object-data/auxiliary/unit-attribute.lua +9 -0
  115. package/engine/object-data/entry/ability-type/berserk.d.ts +2 -0
  116. package/engine/object-data/entry/ability-type/berserk.lua +13 -0
  117. package/engine/object-data/entry/ability-type/blank-configurable.lua +12 -1
  118. package/engine/object-data/entry/ability-type/carrion-swarm.d.ts +14 -0
  119. package/engine/object-data/entry/ability-type/carrion-swarm.lua +65 -0
  120. package/engine/object-data/entry/ability-type/disease-cloud.lua +2 -2
  121. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +2 -2
  122. package/engine/object-data/entry/ability-type/ensnare.d.ts +12 -0
  123. package/engine/object-data/entry/ability-type/ensnare.lua +52 -0
  124. package/engine/object-data/entry/ability-type/feral-spirit.lua +2 -2
  125. package/engine/object-data/entry/ability-type/permanent-invisibility.d.ts +8 -0
  126. package/engine/object-data/entry/ability-type/permanent-invisibility.lua +26 -0
  127. package/engine/object-data/entry/ability-type/phase-shift.d.ts +10 -0
  128. package/engine/object-data/entry/ability-type/phase-shift.lua +39 -0
  129. package/engine/object-data/entry/ability-type/phoenix-morph.lua +4 -4
  130. package/engine/object-data/entry/ability-type/raise-dead.d.ts +17 -0
  131. package/engine/object-data/entry/ability-type/raise-dead.lua +78 -0
  132. package/engine/object-data/entry/ability-type/shock-wave.d.ts +4 -0
  133. package/engine/object-data/entry/ability-type/shock-wave.lua +26 -0
  134. package/engine/object-data/entry/ability-type/slow-poison.d.ts +10 -0
  135. package/engine/object-data/entry/ability-type/slow-poison.lua +58 -0
  136. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +2 -2
  137. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +2 -2
  138. package/engine/object-data/entry/ability-type/web.d.ts +12 -0
  139. package/engine/object-data/entry/ability-type/web.lua +52 -0
  140. package/engine/object-data/entry/ability-type.d.ts +19 -17
  141. package/engine/object-data/entry/ability-type.lua +93 -36
  142. package/engine/object-data/entry/buff-type/applicable.lua +18 -37
  143. package/engine/object-data/entry/buff-type.d.ts +6 -12
  144. package/engine/object-data/entry/buff-type.lua +13 -29
  145. package/engine/object-data/entry/destructible-type.d.ts +1 -1
  146. package/engine/object-data/entry/item-type.d.ts +15 -1
  147. package/engine/object-data/entry/item-type.lua +93 -2
  148. package/engine/object-data/entry/lightning-type.d.ts +1 -1
  149. package/engine/object-data/entry/sound-preset.d.ts +33 -0
  150. package/engine/object-data/entry/sound-preset.lua +140 -0
  151. package/engine/object-data/entry/unit-type.d.ts +21 -5
  152. package/engine/object-data/entry/unit-type.lua +214 -93
  153. package/engine/object-data/entry/upgrade.d.ts +1 -1
  154. package/engine/object-data/entry/upgrade.lua +4 -4
  155. package/engine/object-data/entry.d.ts +16 -14
  156. package/engine/object-data/entry.lua +60 -32
  157. package/engine/object-data/utility/object-data-entry-id-generator.lua +7 -0
  158. package/engine/object-field/ability.d.ts +28 -5
  159. package/engine/object-field/ability.lua +59 -5
  160. package/engine/object-field/unit.d.ts +57 -3
  161. package/engine/object-field/unit.lua +207 -7
  162. package/engine/object-field.d.ts +17 -6
  163. package/engine/object-field.lua +190 -90
  164. package/engine/random.d.ts +9 -0
  165. package/engine/random.lua +13 -0
  166. package/engine/standard/entries/buff-type.d.ts +3 -0
  167. package/engine/standard/entries/buff-type.lua +3 -0
  168. package/engine/standard/entries/sound-preset.d.ts +10 -0
  169. package/engine/standard/entries/sound-preset.lua +10 -0
  170. package/engine/standard/fields/ability.d.ts +2 -0
  171. package/engine/standard/fields/ability.lua +2 -0
  172. package/engine/standard/fields/unit.d.ts +4 -0
  173. package/engine/standard/fields/unit.lua +7 -0
  174. package/engine/text-tag.d.ts +36 -2
  175. package/engine/text-tag.lua +249 -10
  176. package/engine/unit.d.ts +4 -0
  177. package/engine/unit.lua +4 -0
  178. package/index.d.ts +1 -0
  179. package/index.lua +1 -0
  180. package/net/socket.d.ts +7 -1
  181. package/net/socket.lua +45 -4
  182. package/network.d.ts +1 -0
  183. package/network.lua +3 -2
  184. package/objutil/buff.lua +3 -4
  185. package/objutil/unit.lua +8 -0
  186. package/package.json +2 -2
  187. package/patch-lua.d.ts +0 -0
  188. package/patch-lua.lua +10 -0
  189. package/patch-lualib.lua +1 -1
  190. package/utility/arrays.d.ts +10 -1
  191. package/utility/arrays.lua +45 -3
  192. package/utility/callback-array.d.ts +17 -0
  193. package/utility/callback-array.lua +61 -0
  194. package/utility/functions.d.ts +8 -0
  195. package/utility/functions.lua +13 -0
  196. package/utility/lazy.d.ts +2 -0
  197. package/utility/lazy.lua +14 -0
  198. package/utility/linked-set.d.ts +12 -2
  199. package/utility/linked-set.lua +10 -3
  200. package/utility/lua-maps.d.ts +15 -2
  201. package/utility/lua-maps.lua +53 -2
  202. package/utility/lua-sets.d.ts +2 -0
  203. package/utility/lua-sets.lua +7 -0
  204. package/utility/reflection.lua +11 -7
  205. package/utility/types.d.ts +4 -0
  206. package/core/types/order.d.ts +0 -25
  207. package/core/types/order.lua +0 -55
@@ -3,7 +3,7 @@ import { Ability } from "../ability";
3
3
  import { Destructable } from "../../../core/types/destructable";
4
4
  import { Item } from "../item";
5
5
  import { Widget } from "../../../core/types/widget";
6
- import { DispatchingEvent } from "../../../event";
6
+ import { DispatchingEvent, Event } from "../../../event";
7
7
  declare module "../unit" {
8
8
  namespace Unit {
9
9
  const abilityCastingStartEvent: DispatchingEvent<[Unit, Ability]>;
@@ -141,3 +141,47 @@ declare module "../unit" {
141
141
  const abilityStopEvent: DispatchingEvent<[Unit, Ability]>;
142
142
  }
143
143
  }
144
+ declare module "../unit" {
145
+ namespace Unit {
146
+ const abilityCommandEvent: {
147
+ readonly [abilityTypeId: number]: {
148
+ readonly [orderTypeStringId: string]: Event<[Unit, Ability, string]>;
149
+ };
150
+ };
151
+ }
152
+ }
153
+ declare module "../unit" {
154
+ namespace Unit {
155
+ const abilityImpactEvent: DispatchingEvent<[Unit, Ability]>;
156
+ }
157
+ }
158
+ declare module "../unit" {
159
+ namespace Unit {
160
+ const abilityWidgetTargetImpactEvent: DispatchingEvent<[Unit, Ability, Widget]>;
161
+ }
162
+ }
163
+ declare module "../unit" {
164
+ namespace Unit {
165
+ const abilityUnitTargetImpactEvent: DispatchingEvent<[Unit, Ability, Unit]>;
166
+ }
167
+ }
168
+ declare module "../unit" {
169
+ namespace Unit {
170
+ const abilityItemTargetImpactEvent: DispatchingEvent<[Unit, Ability, Item]>;
171
+ }
172
+ }
173
+ declare module "../unit" {
174
+ namespace Unit {
175
+ const abilityDestructibleTargetImpactEvent: DispatchingEvent<[Unit, Ability, Destructable]>;
176
+ }
177
+ }
178
+ declare module "../unit" {
179
+ namespace Unit {
180
+ const abilityPointTargetImpactEvent: DispatchingEvent<[Unit, Ability, number, number]>;
181
+ }
182
+ }
183
+ declare module "../unit" {
184
+ namespace Unit {
185
+ const abilityNoTargetImpactEvent: DispatchingEvent<[Unit, Ability]>;
186
+ }
187
+ }
@@ -15,8 +15,22 @@ local UnitTriggerEvent = ____unit.UnitTriggerEvent
15
15
  local ____event = require("event")
16
16
  local createDispatchingEvent = ____event.createDispatchingEvent
17
17
  local DependentInitializingEvent = ____event.DependentInitializingEvent
18
+ local Event = ____event.Event
19
+ local InitializingEvent = ____event.InitializingEvent
18
20
  local ____preconditions = require("utility.preconditions")
19
21
  local checkNotNull = ____preconditions.checkNotNull
22
+ local ____lazy = require("utility.lazy")
23
+ local lazyRecord = ____lazy.lazyRecord
24
+ local ____timer = require("core.types.timer")
25
+ local consumeZeroTimerCallback = ____timer.consumeZeroTimerCallback
26
+ local Timer = ____timer.Timer
27
+ local ____lua_2Dsets = require("utility.lua-sets")
28
+ local luaSetOf = ____lua_2Dsets.luaSetOf
29
+ local ____attributes = require("attributes")
30
+ local attribute = ____attributes.attribute
31
+ local eventInvoke = Event.invoke
32
+ local condition = Condition
33
+ local createTrigger = CreateTrigger
20
34
  local getItemAbility = BlzGetItemAbility
21
35
  local getSpellAbility = GetSpellAbility
22
36
  local getSpellAbilityId = GetSpellAbilityId
@@ -26,11 +40,10 @@ local getSpellTargetUnit = GetSpellTargetUnit
26
40
  local getSpellTargetX = GetSpellTargetX
27
41
  local getSpellTargetY = GetSpellTargetY
28
42
  local getTriggerUnit = GetTriggerUnit
29
- local getUnitAbility = BlzGetUnitAbility
30
- local unitAddAbility = UnitAddAbility
43
+ local triggerAddCondition = TriggerAddCondition
44
+ local triggerRegisterCommandEvent = TriggerRegisterCommandEvent
31
45
  local unitInventorySize = UnitInventorySize
32
46
  local unitItemInSlot = UnitItemInSlot
33
- local unitRemoveAbility = UnitRemoveAbility
34
47
  local function retrieveAbility(unit, ability, abilityId)
35
48
  if ability == nil then
36
49
  return __TS__New(
@@ -39,17 +52,6 @@ local function retrieveAbility(unit, ability, abilityId)
39
52
  Unit:of(unit)
40
53
  )
41
54
  end
42
- if not unitAddAbility(unit, abilityId) then
43
- if getUnitAbility(unit, abilityId) == ability then
44
- return UnitAbility:of(
45
- ability,
46
- abilityId,
47
- Unit:of(unit)
48
- )
49
- end
50
- else
51
- unitRemoveAbility(unit, abilityId)
52
- end
53
55
  for i = 0, unitInventorySize(unit) - 1 do
54
56
  local item = unitItemInSlot(unit, i)
55
57
  if getItemAbility(item, abilityId) == ability then
@@ -350,20 +352,129 @@ rawset(
350
352
  extractAbilityTypeId
351
353
  )
352
354
  )
355
+ local internalAbilityChannelingFinishEvent = __TS__New(UnitTriggerEvent, EVENT_PLAYER_UNIT_SPELL_FINISH, collectUnitAbilityEventParameters)
353
356
  rawset(
354
357
  Unit,
355
358
  "abilityChannelingFinishEvent",
359
+ createDispatchingEvent(internalAbilityChannelingFinishEvent, extractAbilityTypeId)
360
+ )
361
+ local internalAbilityStopEvent = __TS__New(UnitTriggerEvent, EVENT_PLAYER_UNIT_SPELL_ENDCAST, collectUnitAbilityEventParameters)
362
+ rawset(
363
+ Unit,
364
+ "abilityStopEvent",
365
+ createDispatchingEvent(internalAbilityStopEvent, extractAbilityTypeId)
366
+ )
367
+ rawset(
368
+ Unit,
369
+ "abilityCommandEvent",
370
+ lazyRecord(function(abilityTypeId)
371
+ return lazyRecord(function(orderTypeStringId)
372
+ return __TS__New(
373
+ InitializingEvent,
374
+ function(event)
375
+ local trigger = createTrigger()
376
+ triggerRegisterCommandEvent(trigger, abilityTypeId, orderTypeStringId)
377
+ triggerAddCondition(
378
+ trigger,
379
+ condition(function()
380
+ local unit = Unit:of(getTriggerUnit())
381
+ if unit ~= nil then
382
+ local ability = unit:getAbility(abilityTypeId)
383
+ if ability ~= nil then
384
+ eventInvoke(event, unit, ability, orderTypeStringId)
385
+ end
386
+ end
387
+ end)
388
+ )
389
+ end
390
+ )
391
+ end)
392
+ end)
393
+ )
394
+ local internalAbilityImpactEvent = __TS__New(Event)
395
+ local impactCallbackIdAttribute = attribute()
396
+ local function invokeImpactEvent(unit, ability, ...)
397
+ ability[impactCallbackIdAttribute] = nil
398
+ eventInvoke(internalAbilityImpactEvent, unit, ability, ...)
399
+ end
400
+ internalAbilityChannelingStartEvent:addListener(
401
+ 999999,
402
+ function(unit, ability, ...)
403
+ ability[impactCallbackIdAttribute] = Timer:run(invokeImpactEvent, unit, ability, ...)
404
+ end
405
+ )
406
+ local function consumeImpactCallback(_, ability)
407
+ local impactCallbackId = ability[impactCallbackIdAttribute]
408
+ if impactCallbackId ~= nil then
409
+ consumeZeroTimerCallback(impactCallbackId)
410
+ end
411
+ end
412
+ internalAbilityChannelingFinishEvent:addListener(999999, consumeImpactCallback)
413
+ internalAbilityStopEvent:addListener(999999, consumeImpactCallback)
414
+ rawset(
415
+ Unit,
416
+ "abilityImpactEvent",
356
417
  createDispatchingEvent(
357
- __TS__New(UnitTriggerEvent, EVENT_PLAYER_UNIT_SPELL_FINISH, collectUnitAbilityEventParameters),
418
+ createCommonEvent(internalAbilityImpactEvent),
358
419
  extractAbilityTypeId
359
420
  )
360
421
  )
361
422
  rawset(
362
423
  Unit,
363
- "abilityStopEvent",
424
+ "abilityWidgetTargetImpactEvent",
425
+ createDispatchingEvent(
426
+ createWidgetTargetEvent(internalAbilityImpactEvent),
427
+ extractAbilityTypeId
428
+ )
429
+ )
430
+ rawset(
431
+ Unit,
432
+ "abilityUnitTargetImpactEvent",
364
433
  createDispatchingEvent(
365
- __TS__New(UnitTriggerEvent, EVENT_PLAYER_UNIT_SPELL_ENDCAST, collectUnitAbilityEventParameters),
434
+ createUnitTargetEvent(internalAbilityImpactEvent),
366
435
  extractAbilityTypeId
367
436
  )
368
437
  )
438
+ rawset(
439
+ Unit,
440
+ "abilityItemTargetImpactEvent",
441
+ createDispatchingEvent(
442
+ createItemTargetEvent(internalAbilityImpactEvent),
443
+ extractAbilityTypeId
444
+ )
445
+ )
446
+ rawset(
447
+ Unit,
448
+ "abilityDestructibleTargetImpactEvent",
449
+ createDispatchingEvent(
450
+ createDestructibleTargetEvent(internalAbilityImpactEvent),
451
+ extractAbilityTypeId
452
+ )
453
+ )
454
+ rawset(
455
+ Unit,
456
+ "abilityPointTargetImpactEvent",
457
+ createDispatchingEvent(
458
+ createPointTargetEvent(internalAbilityImpactEvent),
459
+ extractAbilityTypeId
460
+ )
461
+ )
462
+ rawset(
463
+ Unit,
464
+ "abilityNoTargetImpactEvent",
465
+ createDispatchingEvent(
466
+ createNoTargetEvent(internalAbilityImpactEvent),
467
+ extractAbilityTypeId
468
+ )
469
+ )
470
+ local spellEffectOnlyAbilityTypeIds = luaSetOf(fourCC("AAns"))
471
+ internalAbilityChannelingStartEvent:addListener(
472
+ -999999,
473
+ function(unit, ability)
474
+ if spellEffectOnlyAbilityTypeIds[ability.parentTypeId] ~= nil then
475
+ eventInvoke(internalAbilityChannelingFinishEvent, unit, ability)
476
+ eventInvoke(internalAbilityStopEvent, unit, ability)
477
+ end
478
+ end
479
+ )
369
480
  return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,23 @@
1
+ local ____exports = {}
2
+ local ____unit = require("engine.internal.unit")
3
+ local Unit = ____unit.Unit
4
+ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
5
+ local fillerItems = ____add_2Ditem_2Dto_2Dslot.fillerItems
6
+ local unitsWithFillerItems = ____add_2Ditem_2Dto_2Dslot.unitsWithFillerItems
7
+ local setItemVisible = SetItemVisible
8
+ local unitRemoveItem = UnitRemoveItem
9
+ Unit.itemPickedUpEvent:addListener(
10
+ 4,
11
+ function(unit)
12
+ local handle = unit.handle
13
+ if unitsWithFillerItems[handle] ~= nil then
14
+ for previousSlot = 1, 6 do
15
+ local fillerItem = fillerItems[previousSlot]
16
+ unitRemoveItem(handle, fillerItem)
17
+ setItemVisible(fillerItem, false)
18
+ end
19
+ unitsWithFillerItems[handle] = nil
20
+ end
21
+ end
22
+ )
23
+ return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,52 @@
1
+ local ____exports = {}
2
+ local ____blank = require("engine.object-data.entry.item-type.blank")
3
+ local BlankItemType = ____blank.BlankItemType
4
+ local ____arrays = require("utility.arrays")
5
+ local array = ____arrays.array
6
+ local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
7
+ local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
8
+ local setItemVisible = SetItemVisible
9
+ local unitAddItem = UnitAddItem
10
+ local unitItemInSlot = UnitItemInSlot
11
+ local unitRemoveItem = UnitRemoveItem
12
+ ---
13
+ -- @internal For use by internal systems only.
14
+ ____exports.SLOT_FILLER_ITEM_TYPE_ID = compiletime(function()
15
+ local itemType = BlankItemType:create()
16
+ itemType.name = "[Warscript/Dummy] Slot Filler"
17
+ return itemType.id
18
+ end)
19
+ ---
20
+ -- @internal For use by internal systems only.
21
+ ____exports.fillerItems = array(
22
+ 6,
23
+ function()
24
+ local item = CreateItem(____exports.SLOT_FILLER_ITEM_TYPE_ID, 0, 0)
25
+ setItemVisible(item, false)
26
+ ignoreEventsItems[item] = true
27
+ return item
28
+ end
29
+ )
30
+ ---
31
+ -- @internal For use by internal systems only.
32
+ ____exports.unitsWithFillerItems = {}
33
+ ---
34
+ -- @internal For use by internal systems only.
35
+ ____exports.unitAddItemToSlot = function(unit, item, slot)
36
+ for previousSlot = 0, slot - 1 do
37
+ if unitItemInSlot(unit, previousSlot) == nil then
38
+ unitAddItem(unit, ____exports.fillerItems[previousSlot + 1])
39
+ ____exports.unitsWithFillerItems[unit] = true
40
+ end
41
+ end
42
+ unitAddItem(unit, item)
43
+ if ____exports.unitsWithFillerItems[unit] ~= nil then
44
+ for previousSlot = 0, slot - 1 do
45
+ local fillerItem = ____exports.fillerItems[previousSlot + 1]
46
+ unitRemoveItem(unit, fillerItem)
47
+ setItemVisible(fillerItem, false)
48
+ end
49
+ ____exports.unitsWithFillerItems[unit] = nil
50
+ end
51
+ end
52
+ return ____exports
@@ -2,7 +2,7 @@
2
2
  import { CombatClassifications } from "../../object-data/auxiliary/combat-classification";
3
3
  declare module "../unit" {
4
4
  interface Unit {
5
- isAllowedTarget(this: Unit, source: Unit, allowedTargetCombatClassifications: CombatClassifications): boolean;
5
+ isAllowedTarget(this: Unit, source: Unit, allowedTargetCombatClassifications?: CombatClassifications): boolean;
6
6
  }
7
7
  }
8
8
  declare module "../unit" {
@@ -5,7 +5,15 @@ local initializeFilterTargetState = ____combat_2Dclassification.initializeFilter
5
5
  local ____unit = require("engine.internal.unit")
6
6
  local Unit = ____unit.Unit
7
7
  Unit.prototype.isAllowedTarget = function(self, source, allowedTargetCombatClassifications)
8
- initializeFilterTargetState(source, allowedTargetCombatClassifications)
8
+ if allowedTargetCombatClassifications ~= nil then
9
+ initializeFilterTargetState(source, allowedTargetCombatClassifications)
10
+ return filterTarget(self)
11
+ end
12
+ initializeFilterTargetState(source, source.firstWeapon.allowedTargetCombatClassifications)
13
+ if filterTarget(self) then
14
+ return true
15
+ end
16
+ initializeFilterTargetState(source, source.secondWeapon.allowedTargetCombatClassifications)
9
17
  return filterTarget(self)
10
18
  end
11
19
  Unit.getAllowedTargetsInRange = function(source, allowedTargetCombatClassifications, x, y, range)
@@ -8,8 +8,10 @@ export type UnitBonusId<Brand extends string = any> = number & {
8
8
  export type UnitArmorBonusId = UnitBonusId<"armor">;
9
9
  export type UnitAttackSpeedFactorBonusId = UnitBonusId<"attackSpeedFactor">;
10
10
  export type UnitMovementSpeedFactorBonusId = UnitBonusId<"movementSpeedFactor">;
11
- export type UnitDamageBonusId = UnitBonusId<"damage">;
11
+ export type UnitAutoAttackDamageBonusId = UnitBonusId<"autoAttackDamage">;
12
+ export type UnitDamageFactorBonusId = UnitBonusId<"damageFactor">;
12
13
  export type UnitReceivedDamageFactorBonusId = UnitBonusId<"receivedDamageFactor">;
14
+ export type UnitEvasionProbabilityBonusId = UnitBonusId<"evasionProbability">;
13
15
  export type UnitBonusType<Id extends UnitBonusId = UnitBonusId> = ({
14
16
  abilityTypeId: AbilityTypeId;
15
17
  field: jabilityintegerlevelfield;
@@ -30,8 +32,10 @@ export declare namespace UnitBonusType {
30
32
  const ARMOR: UnitBonusType<UnitArmorBonusId>;
31
33
  const ATTACK_SPEED_FACTOR: UnitBonusType<UnitAttackSpeedFactorBonusId>;
32
34
  const MOVEMENT_SPEED_FACTOR: UnitBonusType<UnitAttackSpeedFactorBonusId>;
33
- const DAMAGE: UnitBonusType<UnitDamageBonusId>;
35
+ const AUTO_ATTACK_DAMAGE: UnitBonusType<UnitAutoAttackDamageBonusId>;
36
+ const DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
34
37
  const RECEIVED_DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
38
+ const EVASION_PROBABILITY: UnitBonusType<UnitEvasionProbabilityBonusId>;
35
39
  }
36
40
  export declare const addUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, value: number) => Id;
37
41
  export declare const removeUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => boolean;
@@ -21,7 +21,18 @@ local AUTO_ATTACK_DAMAGE_INCREASE_DUMMY_ABILITY_TYPE_ID = ____auto_2Dattack_2Dda
21
21
  local ____movement_2Dspeed_2Dincrease_2Dfactor = require("engine.internal.object-data.movement-speed-increase-factor")
22
22
  local MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_ABILITY_FIELD
23
23
  local MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID = ____movement_2Dspeed_2Dincrease_2Dfactor.MOVEMENT_SPEED_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID
24
+ local ____evasion_2Dprobability = require("engine.internal.object-data.evasion-probability")
25
+ local EVASION_PROBABILITY_ABILITY_FIELD = ____evasion_2Dprobability.EVASION_PROBABILITY_ABILITY_FIELD
26
+ local EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID = ____evasion_2Dprobability.EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID
27
+ local damageFactorByUnit = {}
24
28
  local receivedDamageFactorByUnit = {}
29
+ local function atLeastOnceProbability(array)
30
+ local oppositeEventProbability = 1
31
+ for i = 1, #array do
32
+ oppositeEventProbability = oppositeEventProbability * (1 - array[i])
33
+ end
34
+ return 1 - oppositeEventProbability
35
+ end
25
36
  ____exports.UnitBonusType = {}
26
37
  local UnitBonusType = ____exports.UnitBonusType
27
38
  do
@@ -46,14 +57,22 @@ do
46
57
  reduce = sum,
47
58
  initialValue = 0
48
59
  }
49
- UnitBonusType.DAMAGE = {
60
+ UnitBonusType.AUTO_ATTACK_DAMAGE = {
50
61
  abilityTypeId = AUTO_ATTACK_DAMAGE_INCREASE_DUMMY_ABILITY_TYPE_ID,
51
62
  field = AUTO_ATTACK_DAMAGE_INCREASE_ABILITY_FIELD,
52
63
  integer = false,
53
64
  reduce = sum,
54
65
  initialValue = 0
55
66
  }
67
+ UnitBonusType.DAMAGE_FACTOR = {reduce = product, valueByUnit = damageFactorByUnit, initialValue = 1}
56
68
  UnitBonusType.RECEIVED_DAMAGE_FACTOR = {reduce = product, valueByUnit = receivedDamageFactorByUnit, initialValue = 1}
69
+ UnitBonusType.EVASION_PROBABILITY = {
70
+ abilityTypeId = EVASION_PROBABILITY_DUMMY_ABILITY_TYPE_ID,
71
+ field = EVASION_PROBABILITY_ABILITY_FIELD,
72
+ integer = false,
73
+ reduce = atLeastOnceProbability,
74
+ initialValue = 0
75
+ }
57
76
  end
58
77
  local bonusesByUnitByBonusType = {}
59
78
  local nextId = 1
@@ -180,6 +199,9 @@ end
180
199
  Unit.onDamage:addListener(
181
200
  4,
182
201
  function(source, target, event)
202
+ if source ~= nil and damageFactorByUnit[source] ~= nil then
203
+ event.amount = event.amount * damageFactorByUnit[source]
204
+ end
183
205
  if receivedDamageFactorByUnit[target] ~= nil then
184
206
  event.amount = event.amount * receivedDamageFactorByUnit[target]
185
207
  end
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,5 @@
1
+ local ____exports = {}
2
+ ---
3
+ -- @internal For use by internal systems only.
4
+ ____exports.ignoreEventsItems = {}
5
+ return ____exports
@@ -0,0 +1,24 @@
1
+ /** @noSelfInFile */
2
+ import { Item } from "../item";
3
+ export interface UnitItems extends ReadonlyArray<Item | undefined> {
4
+ readonly length: 0 | 1 | 2 | 3 | 4 | 5 | 6;
5
+ [0]: Item | undefined;
6
+ [1]: Item | undefined;
7
+ [2]: Item | undefined;
8
+ [3]: Item | undefined;
9
+ [4]: Item | undefined;
10
+ [5]: Item | undefined;
11
+ }
12
+ export declare class UnitItems {
13
+ constructor(handle: junit);
14
+ findSlot(item: Item): 0 | 1 | 2 | 3 | 4 | 5 | undefined;
15
+ protected __newindex(slot: number, item: Item | undefined): void;
16
+ protected __index(key: string | number): unknown;
17
+ protected __len(): number;
18
+ protected __ipairs(): LuaIterator<LuaMultiReturn<[number, Item | undefined]>, junit>;
19
+ }
20
+ declare module "../unit" {
21
+ interface Unit {
22
+ readonly items: UnitItems;
23
+ }
24
+ }
@@ -0,0 +1,78 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__New = ____lualib.__TS__New
4
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
5
+ local ____exports = {}
6
+ local ____item = require("engine.internal.item")
7
+ local Item = ____item.Item
8
+ local ____unit = require("engine.internal.unit")
9
+ local Unit = ____unit.Unit
10
+ local ____utility = require("engine.internal.utility")
11
+ local findUnitItemSlot = ____utility.findUnitItemSlot
12
+ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
13
+ local unitAddItemToSlot = ____add_2Ditem_2Dto_2Dslot.unitAddItemToSlot
14
+ local rawset = _G.rawset
15
+ local ____type = _G.type
16
+ local isItemPowerup = IsItemPowerup
17
+ local setItemBooleanField = BlzSetItemBooleanField
18
+ local unitInventorySize = UnitInventorySize
19
+ local unitItemInSlot = UnitItemInSlot
20
+ local unitRemoveItemFromSlot = UnitRemoveItemFromSlot
21
+ local handleByUnitItems = setmetatable({}, {__mode = "k"})
22
+ local function unitItemsNext(handle, index)
23
+ local slot = index & 7
24
+ if index >> 3 == slot then
25
+ return nil, nil
26
+ end
27
+ return index + 1, Item:of(unitItemInSlot(handle, slot))
28
+ end
29
+ ____exports.UnitItems = __TS__Class()
30
+ local UnitItems = ____exports.UnitItems
31
+ UnitItems.name = "UnitItems"
32
+ function UnitItems.prototype.____constructor(self, handle)
33
+ handleByUnitItems[self] = handle
34
+ end
35
+ function UnitItems.prototype.findSlot(self, item)
36
+ return findUnitItemSlot(handleByUnitItems[self], item.handle)
37
+ end
38
+ function UnitItems.prototype.__newindex(self, slot, item)
39
+ local handle = handleByUnitItems[self]
40
+ if slot < 1 or slot > unitInventorySize(handle) then
41
+ return
42
+ end
43
+ unitRemoveItemFromSlot(handle, slot - 1)
44
+ if item ~= nil then
45
+ local itemHandle = item.handle
46
+ local isPowerup = isItemPowerup(itemHandle)
47
+ if isPowerup then
48
+ setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
49
+ end
50
+ unitAddItemToSlot(handle, itemHandle, slot - 1)
51
+ if isPowerup then
52
+ setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
53
+ end
54
+ end
55
+ end
56
+ function UnitItems.prototype.__index(self, key)
57
+ if ____type(key) == "number" then
58
+ return Item:of(unitItemInSlot(handleByUnitItems[self], key - 1))
59
+ end
60
+ return rawget(____exports.UnitItems.prototype, key)
61
+ end
62
+ function UnitItems.prototype.__len(self)
63
+ return unitInventorySize(handleByUnitItems[self])
64
+ end
65
+ function UnitItems.prototype.__ipairs(self)
66
+ local handle = handleByUnitItems[self]
67
+ return unitItemsNext, handle, unitInventorySize(handle) << 3
68
+ end
69
+ __TS__ObjectDefineProperty(
70
+ Unit.prototype,
71
+ "items",
72
+ {get = function(self)
73
+ local items = __TS__New(____exports.UnitItems, self.handle)
74
+ rawset(self, "items", items)
75
+ return items
76
+ end}
77
+ )
78
+ return ____exports
@@ -0,0 +1,13 @@
1
+ /** @noSelfInFile */
2
+ import { Player } from "../../../core/types/player";
3
+ import { Event } from "../../../event";
4
+ declare module "../unit" {
5
+ namespace Unit {
6
+ const mainSelectedUnitChangeEvent: Event<[Player]>;
7
+ }
8
+ }
9
+ declare module "../unit" {
10
+ namespace Unit {
11
+ const getMainSelectedOf: (player: Player) => Unit | undefined;
12
+ }
13
+ }
@@ -0,0 +1,51 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__New = ____lualib.__TS__New
3
+ local ____exports = {}
4
+ local ____player = require("core.types.player")
5
+ local Player = ____player.Player
6
+ local ____math = require("math")
7
+ local MAXIMUM_INTEGER = ____math.MAXIMUM_INTEGER
8
+ local MINIMUM_INTEGER = ____math.MINIMUM_INTEGER
9
+ local ____local_2Dclient = require("engine.local-client")
10
+ local LocalClient = ____local_2Dclient.LocalClient
11
+ local ____unit = require("engine.internal.unit")
12
+ local Unit = ____unit.Unit
13
+ local ____event = require("event")
14
+ local Event = ____event.Event
15
+ local mainSelectedUnitChangeEvent = __TS__New(Event)
16
+ rawset(Unit, "mainSelectedUnitChangeEvent", mainSelectedUnitChangeEvent)
17
+ local mainSelectedUnitByPlayer = {}
18
+ local syncSlider = BlzCreateFrameByType(
19
+ "SLIDER",
20
+ "UnitSyncId",
21
+ BlzGetOriginFrame(ORIGIN_FRAME_WORLD_FRAME, 0),
22
+ "",
23
+ 0
24
+ )
25
+ BlzFrameSetMinMaxValue(syncSlider, MINIMUM_INTEGER, MAXIMUM_INTEGER)
26
+ LocalClient.mainSelectedUnitChangeEvent:addListener(function()
27
+ local ____opt_0 = LocalClient.mainSelectedUnit
28
+ local syncId = ____opt_0 and ____opt_0.syncId
29
+ BlzFrameSetValue(syncSlider, syncId or 0)
30
+ end)
31
+ local trg = CreateTrigger()
32
+ BlzTriggerRegisterFrameEvent(trg, syncSlider, FRAMEEVENT_SLIDER_VALUE_CHANGED)
33
+ TriggerAddAction(
34
+ trg,
35
+ function()
36
+ local player = Player:of(GetTriggerPlayer())
37
+ local mainSelectedUnit = Unit:getBySyncId(BlzGetTriggerFrameValue())
38
+ if mainSelectedUnit ~= mainSelectedUnitByPlayer[player] then
39
+ mainSelectedUnitByPlayer[player] = mainSelectedUnit
40
+ Event.invoke(mainSelectedUnitChangeEvent, player)
41
+ end
42
+ end
43
+ )
44
+ rawset(
45
+ Unit,
46
+ "getMainSelectedOf",
47
+ function(player)
48
+ return mainSelectedUnitByPlayer[player]
49
+ end
50
+ )
51
+ return ____exports
@@ -0,0 +1,20 @@
1
+ /** @noSelfInFile */
2
+ import { Widget } from "../../../core/types/widget";
3
+ export declare const enum OrderType {
4
+ IMMEDIATE = 0,
5
+ POINT = 1,
6
+ TARGET = 2
7
+ }
8
+ declare module "../unit" {
9
+ interface Unit {
10
+ readonly currentOrderType: OrderType;
11
+ readonly currentOrderId: number;
12
+ readonly currentOrderStartTime: number;
13
+ readonly currentOrderStartX: number;
14
+ readonly currentOrderStartY: number;
15
+ readonly currentOrderTargetX: number;
16
+ readonly currentOrderTargetY: number;
17
+ readonly currentOrderTarget?: Widget;
18
+ issueOrder(...order: [orderType: OrderType.IMMEDIATE, orderId: number] | [orderType: OrderType.POINT, orderId: number, x: number, y: number] | [orderType: OrderType.TARGET, orderId: number, target: Widget]): boolean;
19
+ }
20
+ }