warscript 0.0.1-dev.9c98c3a → 0.0.1-dev.9d07b64

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (345) hide show
  1. package/core/dummy.lua +4 -2
  2. package/core/types/effect.d.ts +11 -1
  3. package/core/types/effect.lua +43 -77
  4. package/core/types/frame.d.ts +16 -2
  5. package/core/types/frame.lua +128 -67
  6. package/core/types/handle.lua +9 -9
  7. package/core/types/item.d.ts +1 -0
  8. package/core/types/item.lua +1 -0
  9. package/core/types/player.d.ts +18 -1
  10. package/core/types/player.lua +73 -25
  11. package/core/types/playerColor.lua +4 -3
  12. package/core/types/sound.d.ts +1 -1
  13. package/core/types/sound.lua +14 -9
  14. package/core/types/tileCell.d.ts +9 -3
  15. package/core/types/tileCell.lua +16 -0
  16. package/core/types/unit.d.ts +5 -0
  17. package/core/types/unit.lua +5 -0
  18. package/core/util.d.ts +3 -1
  19. package/core/util.lua +109 -3
  20. package/decl/native.d.ts +705 -7
  21. package/destroyable.d.ts +1 -0
  22. package/destroyable.lua +9 -0
  23. package/engine/ability-type-extended-tooltip.d.ts +8 -0
  24. package/engine/ability-type-extended-tooltip.lua +44 -0
  25. package/engine/behavior.d.ts +10 -2
  26. package/engine/behavior.lua +157 -76
  27. package/engine/behaviour/ability/apply-buff.lua +4 -4
  28. package/engine/behaviour/ability/apply-unit-behavior.lua +5 -0
  29. package/engine/behaviour/ability/damage.d.ts +4 -0
  30. package/engine/behaviour/ability/damage.lua +19 -15
  31. package/engine/behaviour/ability/emulate-impact.lua +5 -4
  32. package/engine/behaviour/ability/on-command-impact.d.ts +1 -0
  33. package/engine/behaviour/ability/on-command-impact.lua +1 -0
  34. package/engine/behaviour/ability/remove-buffs.d.ts +9 -0
  35. package/engine/behaviour/ability/remove-buffs.lua +21 -0
  36. package/engine/behaviour/ability.d.ts +13 -6
  37. package/engine/behaviour/ability.lua +102 -9
  38. package/engine/behaviour/unit/stun-immunity.d.ts +7 -5
  39. package/engine/behaviour/unit/stun-immunity.lua +6 -5
  40. package/engine/behaviour/unit.d.ts +8 -3
  41. package/engine/behaviour/unit.lua +102 -24
  42. package/engine/buff.d.ts +112 -54
  43. package/engine/buff.lua +559 -280
  44. package/engine/index.d.ts +2 -1
  45. package/engine/internal/ability.d.ts +7 -0
  46. package/engine/internal/ability.lua +65 -36
  47. package/engine/internal/item/fields.d.ts +12 -0
  48. package/engine/internal/item/fields.lua +33 -0
  49. package/engine/internal/item/owner-cache.d.ts +5 -0
  50. package/engine/internal/item/owner-cache.lua +4 -0
  51. package/engine/internal/item+owner.d.ts +2 -0
  52. package/engine/internal/item+owner.lua +27 -4
  53. package/engine/internal/item.d.ts +20 -5
  54. package/engine/internal/item.lua +146 -57
  55. package/engine/internal/mechanics/cast-ability.lua +6 -3
  56. package/engine/internal/misc/unit-ability-level-natives.lua +12 -0
  57. package/engine/internal/object-data/armor-bonus.d.ts +2 -0
  58. package/engine/internal/object-data/attribute-bonus.lua +2 -2
  59. package/engine/internal/object-data/health-bonus.d.ts +2 -0
  60. package/engine/internal/object-data/health-bonus.lua +16 -0
  61. package/engine/internal/object-data/health-regeneration-rate-increase.d.ts +2 -0
  62. package/engine/internal/object-data/health-regeneration-rate-increase.lua +48 -0
  63. package/engine/internal/object-data/mana-bonus.d.ts +2 -0
  64. package/engine/internal/object-data/mana-bonus.lua +16 -0
  65. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.d.ts +2 -0
  66. package/engine/internal/object-data/mana-regeneration-rate-increase-factor.lua +16 -0
  67. package/engine/internal/object-data/returned-melee-damage-factor.d.ts +2 -0
  68. package/engine/internal/object-data/returned-melee-damage-factor.lua +21 -0
  69. package/engine/internal/unit/add-item-to-slot-init.lua +3 -14
  70. package/engine/internal/unit/add-item-to-slot.lua +53 -12
  71. package/engine/internal/unit/appearance.d.ts +15 -0
  72. package/engine/internal/unit/appearance.lua +85 -0
  73. package/engine/internal/unit/attributes.d.ts +17 -0
  74. package/engine/internal/unit/attributes.lua +46 -0
  75. package/engine/internal/unit/bonus.d.ts +17 -0
  76. package/engine/internal/unit/bonus.lua +113 -8
  77. package/engine/internal/unit/buff.d.ts +2 -2
  78. package/engine/internal/unit/buff.lua +34 -19
  79. package/engine/internal/unit/equipment-inventory.d.ts +44 -0
  80. package/engine/internal/unit/equipment-inventory.lua +233 -0
  81. package/engine/internal/unit/expiration-timer.lua +1 -1
  82. package/engine/internal/unit/extended-inventory.d.ts +25 -0
  83. package/engine/internal/unit/extended-inventory.lua +99 -0
  84. package/engine/internal/unit/fly-height.d.ts +7 -0
  85. package/engine/internal/unit/fly-height.lua +20 -0
  86. package/engine/internal/unit/ignore-events-items.lua +10 -1
  87. package/engine/internal/unit/interrupts.d.ts +12 -0
  88. package/engine/internal/unit/interrupts.lua +28 -0
  89. package/engine/internal/unit/{item.d.ts → inventory.d.ts} +7 -3
  90. package/engine/internal/unit/inventory.lua +87 -0
  91. package/engine/internal/unit/item-container.d.ts +25 -0
  92. package/engine/internal/unit/item-container.lua +11 -0
  93. package/engine/internal/unit/item-order-events.d.ts +17 -0
  94. package/engine/internal/unit/item-order-events.lua +67 -0
  95. package/engine/internal/unit/item-slot.d.ts +27 -0
  96. package/engine/internal/unit/item-slot.lua +92 -0
  97. package/engine/internal/unit/main-selected.lua +12 -27
  98. package/engine/internal/unit/order.d.ts +3 -3
  99. package/engine/internal/unit/order.lua +10 -10
  100. package/engine/internal/unit/range-event.d.ts +12 -0
  101. package/engine/internal/unit/range-event.lua +90 -0
  102. package/engine/internal/unit/scale.d.ts +7 -0
  103. package/engine/internal/unit/scale.lua +20 -0
  104. package/engine/internal/unit+ability.d.ts +2 -1
  105. package/engine/internal/unit+ability.lua +63 -2
  106. package/engine/internal/unit+bonus.lua +3 -3
  107. package/engine/internal/unit+damage.d.ts +9 -0
  108. package/engine/internal/unit+damage.lua +33 -0
  109. package/engine/internal/unit+rally.lua +9 -31
  110. package/engine/internal/unit-missile-data.lua +58 -32
  111. package/engine/internal/unit-missile-launch.lua +29 -19
  112. package/engine/internal/unit.d.ts +15 -29
  113. package/engine/internal/unit.lua +192 -272
  114. package/engine/local-client.d.ts +28 -0
  115. package/engine/local-client.lua +324 -54
  116. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -0
  117. package/engine/object-data/auxiliary/attachment-preset.lua +7 -0
  118. package/engine/object-data/auxiliary/equipment-slot.d.ts +12 -0
  119. package/engine/object-data/auxiliary/equipment-slot.lua +2 -0
  120. package/engine/object-data/auxiliary/equipment-type.d.ts +12 -0
  121. package/engine/object-data/auxiliary/equipment-type.lua +26 -0
  122. package/engine/object-data/auxiliary/health-regeneration-type.d.ts +8 -0
  123. package/engine/object-data/auxiliary/health-regeneration-type.lua +2 -0
  124. package/engine/object-data/auxiliary/item-class.d.ts +11 -0
  125. package/engine/object-data/auxiliary/item-class.lua +2 -0
  126. package/engine/object-data/auxiliary/item-tag.d.ts +12 -0
  127. package/engine/object-data/auxiliary/item-tag.lua +2 -0
  128. package/engine/object-data/auxiliary/order-type.d.ts +939 -0
  129. package/engine/object-data/auxiliary/order-type.lua +2 -0
  130. package/engine/object-data/auxiliary/sound-set-name.d.ts +14 -3
  131. package/engine/object-data/auxiliary/unit-attribute.lua +1 -1
  132. package/engine/object-data/entry/ability-type/apprehend.d.ts +22 -0
  133. package/engine/object-data/entry/ability-type/apprehend.lua +66 -0
  134. package/engine/object-data/entry/ability-type/armor-bonus.d.ts +8 -0
  135. package/engine/object-data/entry/ability-type/{armor-increase.lua → armor-bonus.lua} +9 -9
  136. package/engine/object-data/entry/ability-type/aura-of-blight.d.ts +13 -0
  137. package/engine/object-data/entry/ability-type/aura-of-blight.lua +39 -0
  138. package/engine/object-data/entry/ability-type/banshee.d.ts +8 -0
  139. package/engine/object-data/entry/ability-type/banshee.lua +13 -0
  140. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.d.ts +12 -0
  141. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.lua +27 -0
  142. package/engine/object-data/entry/ability-type/banshees-wail.d.ts +31 -0
  143. package/engine/object-data/entry/ability-type/banshees-wail.lua +117 -0
  144. package/engine/object-data/entry/ability-type/battering-ram.d.ts +33 -0
  145. package/engine/object-data/entry/ability-type/battering-ram.lua +130 -0
  146. package/engine/object-data/entry/ability-type/blank-configurable.lua +2 -2
  147. package/engine/object-data/entry/ability-type/blank-passive-with-cooldown.d.ts +23 -0
  148. package/engine/object-data/entry/ability-type/blank-passive-with-cooldown.lua +112 -0
  149. package/engine/object-data/entry/ability-type/blank-passive.d.ts +4 -0
  150. package/engine/object-data/entry/ability-type/blank-passive.lua +27 -7
  151. package/engine/object-data/entry/ability-type/breath-of-fire.d.ts +11 -0
  152. package/engine/object-data/entry/ability-type/breath-of-fire.lua +27 -0
  153. package/engine/object-data/entry/ability-type/channel.d.ts +2 -2
  154. package/engine/object-data/entry/ability-type/channel.lua +3 -3
  155. package/engine/object-data/entry/ability-type/cleansing-fire.d.ts +27 -0
  156. package/engine/object-data/entry/ability-type/cleansing-fire.lua +104 -0
  157. package/engine/object-data/entry/ability-type/consecration.d.ts +15 -0
  158. package/engine/object-data/entry/ability-type/consecration.lua +52 -0
  159. package/engine/object-data/entry/ability-type/cooldown-reduction.d.ts +12 -0
  160. package/engine/object-data/entry/ability-type/cooldown-reduction.lua +39 -0
  161. package/engine/object-data/entry/ability-type/critical-strike-system.d.ts +18 -0
  162. package/engine/object-data/entry/ability-type/critical-strike-system.lua +65 -0
  163. package/engine/object-data/entry/ability-type/deathseeker-arrows.d.ts +21 -0
  164. package/engine/object-data/entry/ability-type/deathseeker-arrows.lua +78 -0
  165. package/engine/object-data/entry/ability-type/equipment-inventory-interface.d.ts +8 -0
  166. package/engine/object-data/entry/ability-type/equipment-inventory-interface.lua +13 -0
  167. package/engine/object-data/entry/ability-type/equipment-inventory.d.ts +13 -0
  168. package/engine/object-data/entry/ability-type/equipment-inventory.lua +27 -0
  169. package/engine/object-data/entry/ability-type/equipment.d.ts +13 -0
  170. package/engine/object-data/entry/ability-type/equipment.lua +27 -0
  171. package/engine/object-data/entry/ability-type/exhume-corpses.d.ts +14 -0
  172. package/engine/object-data/entry/ability-type/exhume-corpses.lua +40 -0
  173. package/engine/object-data/entry/ability-type/firebolt.d.ts +7 -0
  174. package/engine/object-data/entry/ability-type/firebolt.lua +13 -0
  175. package/engine/object-data/entry/ability-type/flame-strike.d.ts +25 -0
  176. package/engine/object-data/entry/ability-type/flame-strike.lua +92 -0
  177. package/engine/object-data/entry/ability-type/grant-talent-point.d.ts +8 -0
  178. package/engine/object-data/entry/ability-type/grant-talent-point.lua +13 -0
  179. package/engine/object-data/entry/ability-type/grim-conviction.d.ts +36 -0
  180. package/engine/object-data/entry/ability-type/grim-conviction.lua +131 -0
  181. package/engine/object-data/entry/ability-type/grit.d.ts +18 -0
  182. package/engine/object-data/entry/ability-type/grit.lua +65 -0
  183. package/engine/object-data/entry/ability-type/guiding-hand.d.ts +27 -0
  184. package/engine/object-data/entry/ability-type/guiding-hand.lua +104 -0
  185. package/engine/object-data/entry/ability-type/headsplitter.d.ts +27 -0
  186. package/engine/object-data/entry/ability-type/headsplitter.lua +104 -0
  187. package/engine/object-data/entry/ability-type/{armor-increase.d.ts → healing-modifier.d.ts} +4 -3
  188. package/engine/object-data/entry/ability-type/healing-modifier.lua +26 -0
  189. package/engine/object-data/entry/ability-type/healing-ward-aura.d.ts +13 -0
  190. package/engine/object-data/entry/ability-type/healing-ward-aura.lua +39 -0
  191. package/engine/object-data/entry/ability-type/health-bonus.d.ts +8 -0
  192. package/engine/object-data/entry/ability-type/health-bonus.lua +26 -0
  193. package/engine/object-data/entry/ability-type/heroic-slash.d.ts +18 -0
  194. package/engine/object-data/entry/ability-type/heroic-slash.lua +65 -0
  195. package/engine/object-data/entry/ability-type/holy-wrath.d.ts +30 -0
  196. package/engine/object-data/entry/ability-type/holy-wrath.lua +117 -0
  197. package/engine/object-data/entry/ability-type/inspire-courage.d.ts +18 -0
  198. package/engine/object-data/entry/ability-type/inspire-courage.lua +65 -0
  199. package/engine/object-data/entry/ability-type/item-life-regeneration.d.ts +10 -0
  200. package/engine/object-data/entry/ability-type/item-life-regeneration.lua +26 -0
  201. package/engine/object-data/entry/ability-type/life-drain.d.ts +37 -0
  202. package/engine/object-data/entry/ability-type/life-drain.lua +144 -0
  203. package/engine/object-data/entry/ability-type/lights-mercy.d.ts +27 -0
  204. package/engine/object-data/entry/ability-type/lights-mercy.lua +104 -0
  205. package/engine/object-data/entry/ability-type/mana-bonus.d.ts +8 -0
  206. package/engine/object-data/entry/ability-type/mana-bonus.lua +26 -0
  207. package/engine/object-data/entry/ability-type/mana-efficiency.d.ts +12 -0
  208. package/engine/object-data/entry/ability-type/mana-efficiency.lua +39 -0
  209. package/engine/object-data/entry/ability-type/mana-regeneration.d.ts +8 -0
  210. package/engine/object-data/entry/ability-type/mana-regeneration.lua +26 -0
  211. package/engine/object-data/entry/ability-type/mind-control.d.ts +21 -0
  212. package/engine/object-data/entry/ability-type/mind-control.lua +78 -0
  213. package/engine/object-data/entry/ability-type/on-attack-cast-spell.d.ts +21 -0
  214. package/engine/object-data/entry/ability-type/on-attack-cast-spell.lua +52 -0
  215. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.d.ts +19 -0
  216. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.lua +65 -0
  217. package/engine/object-data/entry/ability-type/on-hit-cast-spell.d.ts +15 -0
  218. package/engine/object-data/entry/ability-type/on-hit-cast-spell.lua +26 -0
  219. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.d.ts +6 -0
  220. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.lua +12 -0
  221. package/engine/object-data/entry/ability-type/provoke.d.ts +21 -0
  222. package/engine/object-data/entry/ability-type/provoke.lua +66 -0
  223. package/engine/object-data/entry/ability-type/rain-of-fire.d.ts +7 -0
  224. package/engine/object-data/entry/ability-type/rain-of-fire.lua +13 -0
  225. package/engine/object-data/entry/ability-type/raise-the-banner.d.ts +9 -0
  226. package/engine/object-data/entry/ability-type/raise-the-banner.lua +26 -0
  227. package/engine/object-data/entry/ability-type/reincarnation.d.ts +8 -0
  228. package/engine/object-data/entry/ability-type/reincarnation.lua +26 -0
  229. package/engine/object-data/entry/ability-type/resolve.d.ts +12 -0
  230. package/engine/object-data/entry/ability-type/resolve.lua +39 -0
  231. package/engine/object-data/entry/ability-type/righteous-fury.d.ts +33 -0
  232. package/engine/object-data/entry/ability-type/righteous-fury.lua +130 -0
  233. package/engine/object-data/entry/ability-type/sacred-aura.d.ts +27 -0
  234. package/engine/object-data/entry/ability-type/sacred-aura.lua +104 -0
  235. package/engine/object-data/entry/ability-type/soul-burn.d.ts +22 -0
  236. package/engine/object-data/entry/ability-type/soul-burn.lua +79 -0
  237. package/engine/object-data/entry/ability-type/soul-lantern.d.ts +30 -0
  238. package/engine/object-data/entry/ability-type/soul-lantern.lua +117 -0
  239. package/engine/object-data/entry/ability-type/spell-amp.d.ts +15 -0
  240. package/engine/object-data/entry/ability-type/spell-amp.lua +52 -0
  241. package/engine/object-data/entry/ability-type/spell-critical-strike.d.ts +12 -0
  242. package/engine/object-data/entry/ability-type/spell-critical-strike.lua +39 -0
  243. package/engine/object-data/entry/ability-type/spell-vamp.d.ts +12 -0
  244. package/engine/object-data/entry/ability-type/spell-vamp.lua +39 -0
  245. package/engine/object-data/entry/ability-type/stackable-evasion.d.ts +9 -0
  246. package/engine/object-data/entry/ability-type/stackable-evasion.lua +13 -0
  247. package/engine/object-data/entry/ability-type/stackable-hardened-skin.d.ts +21 -0
  248. package/engine/object-data/entry/ability-type/stackable-hardened-skin.lua +78 -0
  249. package/engine/object-data/entry/ability-type/stackable-life-steal.d.ts +9 -0
  250. package/engine/object-data/entry/ability-type/stackable-life-steal.lua +26 -0
  251. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.d.ts +9 -0
  252. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.lua +13 -0
  253. package/engine/object-data/entry/ability-type/stackable-thorn-shield.d.ts +9 -0
  254. package/engine/object-data/entry/ability-type/stackable-thorn-shield.lua +13 -0
  255. package/engine/object-data/entry/ability-type/stat-details.d.ts +12 -0
  256. package/engine/object-data/entry/ability-type/stat-details.lua +27 -0
  257. package/engine/object-data/entry/ability-type/surge-of-light.d.ts +33 -0
  258. package/engine/object-data/entry/ability-type/surge-of-light.lua +130 -0
  259. package/engine/object-data/entry/ability-type/sweeping-strike.d.ts +57 -0
  260. package/engine/object-data/entry/ability-type/sweeping-strike.lua +234 -0
  261. package/engine/object-data/entry/ability-type/talents.d.ts +12 -0
  262. package/engine/object-data/entry/ability-type/talents.lua +27 -0
  263. package/engine/object-data/entry/ability-type/unyielding-guard.d.ts +30 -0
  264. package/engine/object-data/entry/ability-type/unyielding-guard.lua +117 -0
  265. package/engine/object-data/entry/ability-type/valiant-charge.d.ts +27 -0
  266. package/engine/object-data/entry/ability-type/valiant-charge.lua +104 -0
  267. package/engine/object-data/entry/ability-type/warcry.d.ts +9 -0
  268. package/engine/object-data/entry/ability-type/warcry.lua +26 -0
  269. package/engine/object-data/entry/ability-type/withering-fire.d.ts +21 -0
  270. package/engine/object-data/entry/ability-type/withering-fire.lua +78 -0
  271. package/engine/object-data/entry/ability-type.d.ts +33 -8
  272. package/engine/object-data/entry/ability-type.lua +286 -11
  273. package/engine/object-data/entry/buff-type/applicable.lua +122 -111
  274. package/engine/object-data/entry/buff-type.d.ts +6 -2
  275. package/engine/object-data/entry/buff-type.lua +26 -0
  276. package/engine/object-data/entry/destructible-type.d.ts +32 -2
  277. package/engine/object-data/entry/destructible-type.lua +181 -0
  278. package/engine/object-data/entry/item-type.d.ts +18 -3
  279. package/engine/object-data/entry/item-type.lua +84 -0
  280. package/engine/object-data/entry/lightning-type.d.ts +6 -8
  281. package/engine/object-data/entry/lightning-type.lua +1 -1
  282. package/engine/object-data/entry/sound-preset.d.ts +2 -2
  283. package/engine/object-data/entry/unit-type.d.ts +61 -2
  284. package/engine/object-data/entry/unit-type.lua +444 -52
  285. package/engine/object-data/entry/upgrade.d.ts +2 -2
  286. package/engine/object-data/entry.d.ts +6 -1
  287. package/engine/object-data/entry.lua +8 -0
  288. package/engine/object-field/ability.lua +2 -2
  289. package/engine/object-field/item.d.ts +22 -0
  290. package/engine/object-field/item.lua +118 -0
  291. package/engine/object-field/unit.d.ts +20 -5
  292. package/engine/object-field/unit.lua +61 -0
  293. package/engine/object-field.d.ts +10 -2
  294. package/engine/object-field.lua +268 -123
  295. package/engine/random.d.ts +1 -0
  296. package/engine/random.lua +8 -0
  297. package/engine/standard/entries/ability-type.d.ts +3102 -7
  298. package/engine/standard/entries/ability-type.lua +0 -6
  299. package/engine/standard/entries/buff-type.d.ts +45 -0
  300. package/engine/standard/entries/buff-type.lua +43 -0
  301. package/engine/standard/entries/item-type.d.ts +1299 -0
  302. package/engine/standard/entries/item-type.lua +2 -0
  303. package/engine/standard/entries/lightning-type.d.ts +42 -15
  304. package/engine/standard/entries/lightning-type.lua +0 -14
  305. package/engine/standard/entries/unit-type.d.ts +5 -0
  306. package/engine/standard/entries/unit-type.lua +5 -0
  307. package/engine/standard/fields/ability.d.ts +4 -4
  308. package/engine/standard/fields/ability.lua +4 -4
  309. package/engine/standard/fields/item.d.ts +4 -0
  310. package/engine/standard/fields/item.lua +6 -0
  311. package/engine/standard/fields/unit.d.ts +11 -3
  312. package/engine/standard/fields/unit.lua +15 -2
  313. package/engine/synchronization.d.ts +11 -0
  314. package/engine/synchronization.lua +77 -0
  315. package/engine/text-tag.lua +2 -1
  316. package/engine/unit.d.ts +10 -1
  317. package/engine/unit.lua +10 -1
  318. package/event.d.ts +1 -1
  319. package/lualib_bundle.lua +1 -1
  320. package/math.d.ts +2 -0
  321. package/math.lua +14 -0
  322. package/net/socket.lua +1 -1
  323. package/network.lua +25 -1
  324. package/objutil/buff.lua +10 -8
  325. package/objutil/object.lua +1 -1
  326. package/operation.d.ts +8 -1
  327. package/operation.lua +38 -18
  328. package/package.json +3 -23
  329. package/patch-lua.lua +15 -0
  330. package/utility/arrays.d.ts +7 -1
  331. package/utility/arrays.lua +17 -0
  332. package/utility/linked-map.d.ts +35 -0
  333. package/utility/linked-map.lua +107 -0
  334. package/utility/linked-set.d.ts +3 -1
  335. package/utility/linked-set.lua +27 -0
  336. package/utility/random.d.ts +102 -0
  337. package/utility/random.lua +273 -0
  338. package/utility/records.lua +20 -1
  339. package/utility/unordered-map.d.ts +27 -0
  340. package/utility/unordered-map.lua +99 -0
  341. package/engine/internal/unit/item.lua +0 -78
  342. /package/engine/internal/{object-data/armor-increase.d.ts → misc/unit-ability-level-natives.d.ts} +0 -0
  343. /package/engine/internal/object-data/{armor-increase.lua → armor-bonus.lua} +0 -0
  344. /package/engine/object-data/entry/ability-type/{attribute-increase.d.ts → attribute-bonus.d.ts} +0 -0
  345. /package/engine/object-data/entry/ability-type/{attribute-increase.lua → attribute-bonus.lua} +0 -0
@@ -31,6 +31,10 @@ local ____armor_2Dtype = require("engine.object-data.auxiliary.armor-type")
31
31
  local armorTypeToString = ____armor_2Dtype.armorTypeToString
32
32
  local stringToArmorType = ____armor_2Dtype.stringToArmorType
33
33
  local getOrCreateUnitTypeWeapons
34
+ --- Bit of the `udea` (death type) field: the corpse can be raised.
35
+ local DEATH_TYPE_RAISABLE = 1
36
+ --- Bit of the `udea` (death type) field: the corpse decays.
37
+ local DEATH_TYPE_DECAYABLE = 2
34
38
  ____exports.UnitTypeWeapon = __TS__Class()
35
39
  local UnitTypeWeapon = ____exports.UnitTypeWeapon
36
40
  UnitTypeWeapon.name = "UnitTypeWeapon"
@@ -216,21 +220,21 @@ __TS__SetDescriptor(
216
220
  )
217
221
  __TS__SetDescriptor(
218
222
  UnitTypeWeapon.prototype,
219
- "missileModelPath",
223
+ "missileArc",
220
224
  {
221
225
  get = function(self)
222
226
  local ____self_15 = self.unitType
223
- return ____self_15.getStringField(
227
+ return ____self_15.getNumberField(
224
228
  ____self_15,
225
- ("ua" .. tostring(self.index)) .. "m"
229
+ "uma" .. tostring(self.index)
226
230
  )
227
231
  end,
228
- set = function(self, missileModelPath)
232
+ set = function(self, missileArc)
229
233
  local ____self_16 = self.unitType
230
- ____self_16.setStringField(
234
+ ____self_16.setNumberField(
231
235
  ____self_16,
232
- ("ua" .. tostring(self.index)) .. "m",
233
- missileModelPath
236
+ "uma" .. tostring(self.index),
237
+ missileArc
234
238
  )
235
239
  end
236
240
  },
@@ -238,21 +242,21 @@ __TS__SetDescriptor(
238
242
  )
239
243
  __TS__SetDescriptor(
240
244
  UnitTypeWeapon.prototype,
241
- "range",
245
+ "missileModelPath",
242
246
  {
243
247
  get = function(self)
244
248
  local ____self_17 = self.unitType
245
- return ____self_17.getNumberField(
249
+ return ____self_17.getStringField(
246
250
  ____self_17,
247
- ("ua" .. tostring(self.index)) .. "r"
251
+ ("ua" .. tostring(self.index)) .. "m"
248
252
  )
249
253
  end,
250
- set = function(self, range)
254
+ set = function(self, missileModelPath)
251
255
  local ____self_18 = self.unitType
252
- ____self_18.setNumberField(
256
+ ____self_18.setStringField(
253
257
  ____self_18,
254
- ("ua" .. tostring(self.index)) .. "r",
255
- range
258
+ ("ua" .. tostring(self.index)) .. "m",
259
+ missileModelPath
256
260
  )
257
261
  end
258
262
  },
@@ -260,21 +264,21 @@ __TS__SetDescriptor(
260
264
  )
261
265
  __TS__SetDescriptor(
262
266
  UnitTypeWeapon.prototype,
263
- "soundType",
267
+ "missileModelPathSD",
264
268
  {
265
269
  get = function(self)
266
270
  local ____self_19 = self.unitType
267
271
  return ____self_19.getStringField(
268
272
  ____self_19,
269
- "ucs" .. tostring(self.index)
273
+ ("ua" .. tostring(self.index)) .. "m:sd"
270
274
  )
271
275
  end,
272
- set = function(self, soundType)
276
+ set = function(self, missileModelPathSD)
273
277
  local ____self_20 = self.unitType
274
278
  ____self_20.setStringField(
275
279
  ____self_20,
276
- "ucs" .. tostring(self.index),
277
- soundType
280
+ ("ua" .. tostring(self.index)) .. "m:sd",
281
+ missileModelPathSD
278
282
  )
279
283
  end
280
284
  },
@@ -282,21 +286,21 @@ __TS__SetDescriptor(
282
286
  )
283
287
  __TS__SetDescriptor(
284
288
  UnitTypeWeapon.prototype,
285
- "soundTypeSD",
289
+ "missileModelPathHD",
286
290
  {
287
291
  get = function(self)
288
292
  local ____self_21 = self.unitType
289
293
  return ____self_21.getStringField(
290
294
  ____self_21,
291
- ("ucs" .. tostring(self.index)) .. ":sd"
295
+ ("ua" .. tostring(self.index)) .. "m:hd"
292
296
  )
293
297
  end,
294
- set = function(self, soundTypeSD)
298
+ set = function(self, missileModelPathHD)
295
299
  local ____self_22 = self.unitType
296
300
  ____self_22.setStringField(
297
301
  ____self_22,
298
- ("ucs" .. tostring(self.index)) .. ":sd",
299
- soundTypeSD
302
+ ("ua" .. tostring(self.index)) .. "m:hd",
303
+ missileModelPathHD
300
304
  )
301
305
  end
302
306
  },
@@ -304,25 +308,157 @@ __TS__SetDescriptor(
304
308
  )
305
309
  __TS__SetDescriptor(
306
310
  UnitTypeWeapon.prototype,
307
- "soundTypeHD",
311
+ "missileModelPathDE",
308
312
  {
309
313
  get = function(self)
310
314
  local ____self_23 = self.unitType
311
315
  return ____self_23.getStringField(
312
316
  ____self_23,
313
- ("ucs" .. tostring(self.index)) .. ":hd"
317
+ ("ua" .. tostring(self.index)) .. "m:de"
314
318
  )
315
319
  end,
316
- set = function(self, soundTypeHD)
320
+ set = function(self, missileModelPathDE)
317
321
  local ____self_24 = self.unitType
318
322
  ____self_24.setStringField(
319
323
  ____self_24,
324
+ ("ua" .. tostring(self.index)) .. "m:de",
325
+ missileModelPathDE
326
+ )
327
+ end
328
+ },
329
+ true
330
+ )
331
+ __TS__SetDescriptor(
332
+ UnitTypeWeapon.prototype,
333
+ "missileSpeed",
334
+ {
335
+ get = function(self)
336
+ local ____self_25 = self.unitType
337
+ return ____self_25.getNumberField(
338
+ ____self_25,
339
+ ("ua" .. tostring(self.index)) .. "z"
340
+ )
341
+ end,
342
+ set = function(self, missileSpeed)
343
+ local ____self_26 = self.unitType
344
+ ____self_26.setNumberField(
345
+ ____self_26,
346
+ ("ua" .. tostring(self.index)) .. "z",
347
+ missileSpeed
348
+ )
349
+ end
350
+ },
351
+ true
352
+ )
353
+ __TS__SetDescriptor(
354
+ UnitTypeWeapon.prototype,
355
+ "range",
356
+ {
357
+ get = function(self)
358
+ local ____self_27 = self.unitType
359
+ return ____self_27.getNumberField(
360
+ ____self_27,
361
+ ("ua" .. tostring(self.index)) .. "r"
362
+ )
363
+ end,
364
+ set = function(self, range)
365
+ local ____self_28 = self.unitType
366
+ ____self_28.setNumberField(
367
+ ____self_28,
368
+ ("ua" .. tostring(self.index)) .. "r",
369
+ range
370
+ )
371
+ end
372
+ },
373
+ true
374
+ )
375
+ __TS__SetDescriptor(
376
+ UnitTypeWeapon.prototype,
377
+ "soundType",
378
+ {
379
+ get = function(self)
380
+ local ____self_29 = self.unitType
381
+ return ____self_29.getStringField(
382
+ ____self_29,
383
+ "ucs" .. tostring(self.index)
384
+ )
385
+ end,
386
+ set = function(self, soundType)
387
+ local ____self_30 = self.unitType
388
+ ____self_30.setStringField(
389
+ ____self_30,
390
+ "ucs" .. tostring(self.index),
391
+ soundType
392
+ )
393
+ end
394
+ },
395
+ true
396
+ )
397
+ __TS__SetDescriptor(
398
+ UnitTypeWeapon.prototype,
399
+ "soundTypeSD",
400
+ {
401
+ get = function(self)
402
+ local ____self_31 = self.unitType
403
+ return ____self_31.getStringField(
404
+ ____self_31,
405
+ ("ucs" .. tostring(self.index)) .. ":sd"
406
+ )
407
+ end,
408
+ set = function(self, soundTypeSD)
409
+ local ____self_32 = self.unitType
410
+ ____self_32.setStringField(
411
+ ____self_32,
412
+ ("ucs" .. tostring(self.index)) .. ":sd",
413
+ soundTypeSD
414
+ )
415
+ end
416
+ },
417
+ true
418
+ )
419
+ __TS__SetDescriptor(
420
+ UnitTypeWeapon.prototype,
421
+ "soundTypeHD",
422
+ {
423
+ get = function(self)
424
+ local ____self_33 = self.unitType
425
+ return ____self_33.getStringField(
426
+ ____self_33,
427
+ ("ucs" .. tostring(self.index)) .. ":hd"
428
+ )
429
+ end,
430
+ set = function(self, soundTypeHD)
431
+ local ____self_34 = self.unitType
432
+ ____self_34.setStringField(
433
+ ____self_34,
320
434
  ("ucs" .. tostring(self.index)) .. ":hd",
321
435
  soundTypeHD
322
436
  )
323
437
  end
324
438
  },
325
439
  true
440
+ )
441
+ __TS__SetDescriptor(
442
+ UnitTypeWeapon.prototype,
443
+ "soundTypeDE",
444
+ {
445
+ get = function(self)
446
+ local ____self_35 = self.unitType
447
+ return ____self_35.getStringField(
448
+ ____self_35,
449
+ ("ucs" .. tostring(self.index)) .. ":de"
450
+ )
451
+ end,
452
+ set = function(self, soundTypeDE)
453
+ local ____self_36 = self.unitType
454
+ ____self_36.setStringField(
455
+ ____self_36,
456
+ ("ucs" .. tostring(self.index)) .. ":de",
457
+ soundTypeDE
458
+ )
459
+ end
460
+ },
461
+ true
326
462
  );
327
463
  (function(self)
328
464
  local unitTypeWeaponsByUnitTypeId = {}
@@ -348,6 +484,36 @@ end
348
484
  function UnitType.getObjectData(self, map)
349
485
  return map.objects.unit
350
486
  end
487
+ function UnitType.prototype.emptyPortraitForModel(self, portraitField)
488
+ if not self.isPortraitModelPathSet and WarscriptConfig.AUTOMATICALLY_SET_UNIT_TYPE_PORTRAIT_MODEL_PATH then
489
+ self:setStringField(portraitField, "")
490
+ if self.autoEmptiedPortraitFields == nil then
491
+ self.autoEmptiedPortraitFields = {}
492
+ end
493
+ self.autoEmptiedPortraitFields[portraitField] = true
494
+ end
495
+ end
496
+ function UnitType.prototype.setPortraitModelPathField(self, portraitField, portraitModelPath)
497
+ local autoEmptiedPortraitFields = self.autoEmptiedPortraitFields
498
+ if autoEmptiedPortraitFields ~= nil then
499
+ if portraitField == "upor" then
500
+ for field in pairs(autoEmptiedPortraitFields) do
501
+ if field ~= portraitField then
502
+ self.object:setField(field, nil)
503
+ end
504
+ end
505
+ self.autoEmptiedPortraitFields = nil
506
+ else
507
+ autoEmptiedPortraitFields[portraitField] = nil
508
+ end
509
+ end
510
+ self:setStringField(portraitField, portraitModelPath)
511
+ self.isPortraitModelPathSet = true
512
+ end
513
+ function UnitType.prototype.setDeathTypeFlag(self, flag, value)
514
+ local deathType = self:getNumberField("udea")
515
+ self:setNumberField("udea", value and deathType | flag or deathType & ~flag)
516
+ end
351
517
  UnitType.idGenerator = __TS__New(
352
518
  ObjectDataEntryIdGenerator,
353
519
  fourCC("x000")
@@ -472,6 +638,32 @@ __TS__SetDescriptor(
472
638
  },
473
639
  true
474
640
  )
641
+ __TS__SetDescriptor(
642
+ UnitType.prototype,
643
+ "isDecayable",
644
+ {
645
+ get = function(self)
646
+ return self:getNumberField("udea") & DEATH_TYPE_DECAYABLE ~= 0
647
+ end,
648
+ set = function(self, isDecayable)
649
+ self:setDeathTypeFlag(DEATH_TYPE_DECAYABLE, isDecayable)
650
+ end
651
+ },
652
+ true
653
+ )
654
+ __TS__SetDescriptor(
655
+ UnitType.prototype,
656
+ "isRaisable",
657
+ {
658
+ get = function(self)
659
+ return self:getNumberField("udea") & DEATH_TYPE_RAISABLE ~= 0
660
+ end,
661
+ set = function(self, isRaisable)
662
+ self:setDeathTypeFlag(DEATH_TYPE_RAISABLE, isRaisable)
663
+ end
664
+ },
665
+ true
666
+ )
475
667
  __TS__SetDescriptor(
476
668
  UnitType.prototype,
477
669
  "iconPath",
@@ -511,6 +703,19 @@ __TS__SetDescriptor(
511
703
  },
512
704
  true
513
705
  )
706
+ __TS__SetDescriptor(
707
+ UnitType.prototype,
708
+ "iconPathDE",
709
+ {
710
+ get = function(self)
711
+ return self:getStringField("uico:de")
712
+ end,
713
+ set = function(self, iconPathDE)
714
+ self:setStringField("uico:de", iconPathDE)
715
+ end
716
+ },
717
+ true
718
+ )
514
719
  __TS__SetDescriptor(
515
720
  UnitType.prototype,
516
721
  "isMissileScalingEnabled",
@@ -615,6 +820,19 @@ __TS__SetDescriptor(
615
820
  },
616
821
  true
617
822
  )
823
+ __TS__SetDescriptor(
824
+ UnitType.prototype,
825
+ "missileLaunchOffsetZDE",
826
+ {
827
+ get = function(self)
828
+ return self:getNumberField("ulpz:de")
829
+ end,
830
+ set = function(self, missileLaunchOffsetZDE)
831
+ self:setNumberField("ulpz:de", missileLaunchOffsetZDE)
832
+ end
833
+ },
834
+ true
835
+ )
618
836
  __TS__SetDescriptor(
619
837
  UnitType.prototype,
620
838
  "missileLaunchSwimmingOffsetZ",
@@ -654,6 +872,19 @@ __TS__SetDescriptor(
654
872
  },
655
873
  true
656
874
  )
875
+ __TS__SetDescriptor(
876
+ UnitType.prototype,
877
+ "missileLaunchSwimmingOffsetZDE",
878
+ {
879
+ get = function(self)
880
+ return self:getNumberField("ulsz:de")
881
+ end,
882
+ set = function(self, missileLaunchSwimmingOffsetZDE)
883
+ self:setNumberField("ulsz:de", missileLaunchSwimmingOffsetZDE)
884
+ end
885
+ },
886
+ true
887
+ )
657
888
  __TS__SetDescriptor(
658
889
  UnitType.prototype,
659
890
  "missileLaunchVisualOffsetX",
@@ -693,6 +924,19 @@ __TS__SetDescriptor(
693
924
  },
694
925
  true
695
926
  )
927
+ __TS__SetDescriptor(
928
+ UnitType.prototype,
929
+ "missileLaunchVisualOffsetXDE",
930
+ {
931
+ get = function(self)
932
+ return self:getNumberField("projectileVisOffsetX:de")
933
+ end,
934
+ set = function(self, missileLaunchVisualOffsetXDE)
935
+ self:setNumberField("projectileVisOffsetX:de", missileLaunchVisualOffsetXDE)
936
+ end
937
+ },
938
+ true
939
+ )
696
940
  __TS__SetDescriptor(
697
941
  UnitType.prototype,
698
942
  "missileLaunchVisualOffsetY",
@@ -732,6 +976,19 @@ __TS__SetDescriptor(
732
976
  },
733
977
  true
734
978
  )
979
+ __TS__SetDescriptor(
980
+ UnitType.prototype,
981
+ "missileLaunchVisualOffsetYDE",
982
+ {
983
+ get = function(self)
984
+ return self:getNumberField("projectileVisOffsetY:de")
985
+ end,
986
+ set = function(self, missileLaunchVisualOffsetYDE)
987
+ self:setNumberField("projectileVisOffsetY:de", missileLaunchVisualOffsetYDE)
988
+ end
989
+ },
990
+ true
991
+ )
735
992
  __TS__SetDescriptor(
736
993
  UnitType.prototype,
737
994
  "missileImpactOffsetZ",
@@ -771,6 +1028,19 @@ __TS__SetDescriptor(
771
1028
  },
772
1029
  true
773
1030
  )
1031
+ __TS__SetDescriptor(
1032
+ UnitType.prototype,
1033
+ "missileImpactOffsetZDE",
1034
+ {
1035
+ get = function(self)
1036
+ return self:getNumberField("uimz:de")
1037
+ end,
1038
+ set = function(self, missileImpactOffsetZDE)
1039
+ self:setNumberField("uimz:de", missileImpactOffsetZDE)
1040
+ end
1041
+ },
1042
+ true
1043
+ )
774
1044
  __TS__SetDescriptor(
775
1045
  UnitType.prototype,
776
1046
  "missileImpactSwimmingOffsetZ",
@@ -810,6 +1080,19 @@ __TS__SetDescriptor(
810
1080
  },
811
1081
  true
812
1082
  )
1083
+ __TS__SetDescriptor(
1084
+ UnitType.prototype,
1085
+ "missileImpactSwimmingOffsetZDE",
1086
+ {
1087
+ get = function(self)
1088
+ return self:getNumberField("uisz:de")
1089
+ end,
1090
+ set = function(self, missileImpactSwimmingOffsetZDE)
1091
+ self:setNumberField("uisz:de", missileImpactSwimmingOffsetZDE)
1092
+ end
1093
+ },
1094
+ true
1095
+ )
813
1096
  __TS__SetDescriptor(
814
1097
  UnitType.prototype,
815
1098
  "modelPath",
@@ -819,9 +1102,7 @@ __TS__SetDescriptor(
819
1102
  end,
820
1103
  set = function(self, modelPath)
821
1104
  self:setStringField("umdl", modelPath)
822
- if not self.isPortraitModelPathSet and WarscriptConfig.AUTOMATICALLY_SET_UNIT_TYPE_PORTRAIT_MODEL_PATH then
823
- self:setStringField("upor", "")
824
- end
1105
+ self:emptyPortraitForModel("upor")
825
1106
  end
826
1107
  },
827
1108
  true
@@ -835,9 +1116,7 @@ __TS__SetDescriptor(
835
1116
  end,
836
1117
  set = function(self, modelPathSD)
837
1118
  self:setStringField("umdl:sd", modelPathSD)
838
- if not self.isPortraitModelPathSet and WarscriptConfig.AUTOMATICALLY_SET_UNIT_TYPE_PORTRAIT_MODEL_PATH then
839
- self:setStringField("upor:sd", "")
840
- end
1119
+ self:emptyPortraitForModel("upor:sd")
841
1120
  end
842
1121
  },
843
1122
  true
@@ -851,9 +1130,21 @@ __TS__SetDescriptor(
851
1130
  end,
852
1131
  set = function(self, modelPathHD)
853
1132
  self:setStringField("umdl:hd", modelPathHD)
854
- if not self.isPortraitModelPathSet and WarscriptConfig.AUTOMATICALLY_SET_UNIT_TYPE_PORTRAIT_MODEL_PATH then
855
- self:setStringField("upor:hd", "")
856
- end
1133
+ self:emptyPortraitForModel("upor:hd")
1134
+ end
1135
+ },
1136
+ true
1137
+ )
1138
+ __TS__SetDescriptor(
1139
+ UnitType.prototype,
1140
+ "modelPathDE",
1141
+ {
1142
+ get = function(self)
1143
+ return self:getStringField("umdl:de")
1144
+ end,
1145
+ set = function(self, modelPathDE)
1146
+ self:setStringField("umdl:de", modelPathDE)
1147
+ self:emptyPortraitForModel("upor:de")
857
1148
  end
858
1149
  },
859
1150
  true
@@ -866,8 +1157,7 @@ __TS__SetDescriptor(
866
1157
  return self:getStringField("upor")
867
1158
  end,
868
1159
  set = function(self, portraitModelPath)
869
- self:setStringField("upor", portraitModelPath)
870
- self.isPortraitModelPathSet = true
1160
+ self:setPortraitModelPathField("upor", portraitModelPath)
871
1161
  end
872
1162
  },
873
1163
  true
@@ -880,8 +1170,7 @@ __TS__SetDescriptor(
880
1170
  return self:getStringField("upor:sd")
881
1171
  end,
882
1172
  set = function(self, portraitModelPathSD)
883
- self:setStringField("upor:sd", portraitModelPathSD)
884
- self.isPortraitModelPathSet = true
1173
+ self:setPortraitModelPathField("upor:sd", portraitModelPathSD)
885
1174
  end
886
1175
  },
887
1176
  true
@@ -894,8 +1183,20 @@ __TS__SetDescriptor(
894
1183
  return self:getStringField("upor:hd")
895
1184
  end,
896
1185
  set = function(self, portraitModelPathHD)
897
- self:setStringField("upor:hd", portraitModelPathHD)
898
- self.isPortraitModelPathSet = true
1186
+ self:setPortraitModelPathField("upor:hd", portraitModelPathHD)
1187
+ end
1188
+ },
1189
+ true
1190
+ )
1191
+ __TS__SetDescriptor(
1192
+ UnitType.prototype,
1193
+ "portraitModelPathDE",
1194
+ {
1195
+ get = function(self)
1196
+ return self:getStringField("upor:de")
1197
+ end,
1198
+ set = function(self, portraitModelPathDE)
1199
+ self:setPortraitModelPathField("upor:de", portraitModelPathDE)
899
1200
  end
900
1201
  },
901
1202
  true
@@ -939,6 +1240,19 @@ __TS__SetDescriptor(
939
1240
  },
940
1241
  true
941
1242
  )
1243
+ __TS__SetDescriptor(
1244
+ UnitType.prototype,
1245
+ "runSpeedDE",
1246
+ {
1247
+ get = function(self)
1248
+ return self:getNumberField("urun:de")
1249
+ end,
1250
+ set = function(self, runSpeedDE)
1251
+ self:setNumberField("urun:de", runSpeedDE)
1252
+ end
1253
+ },
1254
+ true
1255
+ )
942
1256
  __TS__SetDescriptor(
943
1257
  UnitType.prototype,
944
1258
  "selectionCircleHeight",
@@ -991,6 +1305,19 @@ __TS__SetDescriptor(
991
1305
  },
992
1306
  true
993
1307
  )
1308
+ __TS__SetDescriptor(
1309
+ UnitType.prototype,
1310
+ "selectionCircleScaleDE",
1311
+ {
1312
+ get = function(self)
1313
+ return self:getNumberField("ussc:de")
1314
+ end,
1315
+ set = function(self, selectionCircleScaleDE)
1316
+ self:setNumberField("ussc:de", selectionCircleScaleDE)
1317
+ end
1318
+ },
1319
+ true
1320
+ )
994
1321
  __TS__SetDescriptor(
995
1322
  UnitType.prototype,
996
1323
  "scale",
@@ -1030,6 +1357,19 @@ __TS__SetDescriptor(
1030
1357
  },
1031
1358
  true
1032
1359
  )
1360
+ __TS__SetDescriptor(
1361
+ UnitType.prototype,
1362
+ "scaleDE",
1363
+ {
1364
+ get = function(self)
1365
+ return self:getNumberField("usca:de")
1366
+ end,
1367
+ set = function(self, scaleDE)
1368
+ self:setNumberField("usca:de", scaleDE)
1369
+ end
1370
+ },
1371
+ true
1372
+ )
1033
1373
  __TS__SetDescriptor(
1034
1374
  UnitType.prototype,
1035
1375
  "scoreScreenIconPath",
@@ -1069,6 +1409,19 @@ __TS__SetDescriptor(
1069
1409
  },
1070
1410
  true
1071
1411
  )
1412
+ __TS__SetDescriptor(
1413
+ UnitType.prototype,
1414
+ "scoreScreenIconPathDE",
1415
+ {
1416
+ get = function(self)
1417
+ return self:getStringField("ussi:de")
1418
+ end,
1419
+ set = function(self, scoreScreenIconPathDE)
1420
+ self:setStringField("ussi:de", scoreScreenIconPathDE)
1421
+ end
1422
+ },
1423
+ true
1424
+ )
1072
1425
  __TS__SetDescriptor(
1073
1426
  UnitType.prototype,
1074
1427
  "specialEffectModelPath",
@@ -1108,6 +1461,19 @@ __TS__SetDescriptor(
1108
1461
  },
1109
1462
  true
1110
1463
  )
1464
+ __TS__SetDescriptor(
1465
+ UnitType.prototype,
1466
+ "specialEffectModelPathDE",
1467
+ {
1468
+ get = function(self)
1469
+ return self:getStringField("uspa:de")
1470
+ end,
1471
+ set = function(self, specialEffectModelPathDE)
1472
+ self:setStringField("uspa:de", specialEffectModelPathDE)
1473
+ end
1474
+ },
1475
+ true
1476
+ )
1111
1477
  __TS__SetDescriptor(
1112
1478
  UnitType.prototype,
1113
1479
  "shadowImageHeight",
@@ -1199,6 +1565,19 @@ __TS__SetDescriptor(
1199
1565
  },
1200
1566
  true
1201
1567
  )
1568
+ __TS__SetDescriptor(
1569
+ UnitType.prototype,
1570
+ "walkSpeedDE",
1571
+ {
1572
+ get = function(self)
1573
+ return self:getNumberField("uwal:de")
1574
+ end,
1575
+ set = function(self, walkSpeedDE)
1576
+ self:setNumberField("uwal:de", walkSpeedDE)
1577
+ end
1578
+ },
1579
+ true
1580
+ )
1202
1581
  __TS__SetDescriptor(
1203
1582
  UnitType.prototype,
1204
1583
  "armor",
@@ -1251,6 +1630,19 @@ __TS__SetDescriptor(
1251
1630
  },
1252
1631
  true
1253
1632
  )
1633
+ __TS__SetDescriptor(
1634
+ UnitType.prototype,
1635
+ "armorSoundTypeDE",
1636
+ {
1637
+ get = function(self)
1638
+ return self:getStringField("uarm:de")
1639
+ end,
1640
+ set = function(self, armorSoundTypeDE)
1641
+ self:setStringField("uarm:de", armorSoundTypeDE)
1642
+ end
1643
+ },
1644
+ true
1645
+ )
1254
1646
  __TS__SetDescriptor(
1255
1647
  UnitType.prototype,
1256
1648
  "armorType",
@@ -1680,11 +2072,11 @@ __TS__SetDescriptor(
1680
2072
  implementReadonlyNumberIndexSupplier(
1681
2073
  ____exports.UnitType,
1682
2074
  function(id)
1683
- local ____class_25 = __TS__Class()
1684
- ____class_25.name = ____class_25.name
1685
- __TS__ClassExtends(____class_25, ____exports.UnitType)
1686
- ____class_25.BASE_ID = id
1687
- return ____class_25
2075
+ local ____class_37 = __TS__Class()
2076
+ ____class_37.name = ____class_37.name
2077
+ __TS__ClassExtends(____class_37, ____exports.UnitType)
2078
+ ____class_37.BASE_ID = id
2079
+ return ____class_37
1688
2080
  end
1689
2081
  )
1690
2082
  ____exports.HeroUnitType = __TS__Class()
@@ -1745,11 +2137,11 @@ __TS__SetDescriptor(
1745
2137
  implementReadonlyNumberIndexSupplier(
1746
2138
  ____exports.HeroUnitType,
1747
2139
  function(id)
1748
- local ____class_26 = __TS__Class()
1749
- ____class_26.name = ____class_26.name
1750
- __TS__ClassExtends(____class_26, ____exports.HeroUnitType)
1751
- ____class_26.BASE_ID = id
1752
- return ____class_26
2140
+ local ____class_38 = __TS__Class()
2141
+ ____class_38.name = ____class_38.name
2142
+ __TS__ClassExtends(____class_38, ____exports.HeroUnitType)
2143
+ ____class_38.BASE_ID = id
2144
+ return ____class_38
1753
2145
  end
1754
2146
  )
1755
2147
  return ____exports