warscript 0.0.1-dev.459629d → 0.0.1-dev.45a73a4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (254) hide show
  1. package/core/dummy.lua +4 -2
  2. package/core/types/effect.d.ts +11 -1
  3. package/core/types/effect.lua +43 -77
  4. package/core/types/frame.d.ts +15 -2
  5. package/core/types/frame.lua +16 -30
  6. package/core/types/handle.lua +3 -0
  7. package/core/types/player.d.ts +1 -0
  8. package/core/types/player.lua +6 -2
  9. package/core/types/playerColor.lua +4 -3
  10. package/core/types/sound.d.ts +1 -1
  11. package/core/types/sound.lua +13 -8
  12. package/core/types/tileCell.d.ts +7 -2
  13. package/core/types/tileCell.lua +11 -0
  14. package/core/types/unit.d.ts +5 -0
  15. package/core/types/unit.lua +5 -0
  16. package/core/util.d.ts +3 -1
  17. package/core/util.lua +109 -3
  18. package/decl/native.d.ts +705 -7
  19. package/engine/ability-type-extended-tooltip.d.ts +8 -0
  20. package/engine/ability-type-extended-tooltip.lua +44 -0
  21. package/engine/behaviour/ability/apply-unit-behavior.lua +5 -0
  22. package/engine/behaviour/ability/damage.d.ts +1 -0
  23. package/engine/behaviour/ability/damage.lua +12 -14
  24. package/engine/behaviour/ability/emulate-impact.lua +1 -1
  25. package/engine/behaviour/ability/on-command-impact.d.ts +1 -0
  26. package/engine/behaviour/ability/on-command-impact.lua +1 -0
  27. package/engine/behaviour/ability.d.ts +2 -0
  28. package/engine/behaviour/ability.lua +25 -0
  29. package/engine/behaviour/unit.d.ts +1 -0
  30. package/engine/behaviour/unit.lua +1 -0
  31. package/engine/buff.d.ts +12 -10
  32. package/engine/buff.lua +64 -16
  33. package/engine/index.d.ts +2 -1
  34. package/engine/internal/ability.d.ts +7 -0
  35. package/engine/internal/ability.lua +60 -31
  36. package/engine/internal/item/owner-cache.d.ts +5 -0
  37. package/engine/internal/item/owner-cache.lua +4 -0
  38. package/engine/internal/item+owner.d.ts +2 -0
  39. package/engine/internal/item+owner.lua +27 -4
  40. package/engine/internal/item.d.ts +17 -1
  41. package/engine/internal/item.lua +115 -23
  42. package/engine/internal/misc/unit-ability-level-natives.d.ts +2 -0
  43. package/engine/internal/misc/unit-ability-level-natives.lua +12 -0
  44. package/engine/internal/object-data/health-regeneration-rate-increase.d.ts +2 -0
  45. package/engine/internal/object-data/health-regeneration-rate-increase.lua +48 -0
  46. package/engine/internal/unit/add-item-to-slot-init.lua +3 -14
  47. package/engine/internal/unit/add-item-to-slot.lua +53 -12
  48. package/engine/internal/unit/appearance.d.ts +15 -0
  49. package/engine/internal/unit/appearance.lua +85 -0
  50. package/engine/internal/unit/bonus.d.ts +8 -0
  51. package/engine/internal/unit/bonus.lua +69 -5
  52. package/engine/internal/unit/buff.d.ts +2 -2
  53. package/engine/internal/unit/buff.lua +34 -19
  54. package/engine/internal/unit/equipment-inventory.d.ts +44 -0
  55. package/engine/internal/unit/equipment-inventory.lua +233 -0
  56. package/engine/internal/unit/expiration-timer.lua +1 -1
  57. package/engine/internal/unit/extended-inventory.d.ts +25 -0
  58. package/engine/internal/unit/extended-inventory.lua +99 -0
  59. package/engine/internal/unit/ignore-events-items.lua +10 -1
  60. package/engine/internal/unit/{item.d.ts → inventory.d.ts} +7 -3
  61. package/engine/internal/unit/inventory.lua +87 -0
  62. package/engine/internal/unit/item-container.d.ts +25 -0
  63. package/engine/internal/unit/item-container.lua +11 -0
  64. package/engine/internal/unit/item-order-events.d.ts +17 -0
  65. package/engine/internal/unit/item-order-events.lua +67 -0
  66. package/engine/internal/unit/item-slot.d.ts +27 -0
  67. package/engine/internal/unit/item-slot.lua +92 -0
  68. package/engine/internal/unit/order.d.ts +3 -3
  69. package/engine/internal/unit/order.lua +10 -10
  70. package/engine/internal/unit+ability.d.ts +2 -1
  71. package/engine/internal/unit+ability.lua +63 -2
  72. package/engine/internal/unit+damage.d.ts +9 -0
  73. package/engine/internal/unit+damage.lua +33 -0
  74. package/engine/internal/unit+rally.lua +9 -31
  75. package/engine/internal/unit-missile-data.lua +58 -32
  76. package/engine/internal/unit-missile-launch.lua +13 -13
  77. package/engine/internal/unit.d.ts +2 -10
  78. package/engine/internal/unit.lua +50 -100
  79. package/engine/local-client.d.ts +21 -0
  80. package/engine/local-client.lua +242 -57
  81. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -0
  82. package/engine/object-data/auxiliary/attachment-preset.lua +7 -0
  83. package/engine/object-data/auxiliary/equipment-slot.d.ts +12 -0
  84. package/engine/object-data/auxiliary/equipment-slot.lua +2 -0
  85. package/engine/object-data/auxiliary/equipment-type.d.ts +12 -0
  86. package/engine/object-data/auxiliary/equipment-type.lua +26 -0
  87. package/engine/object-data/auxiliary/item-class.d.ts +11 -0
  88. package/engine/object-data/auxiliary/item-class.lua +2 -0
  89. package/engine/object-data/auxiliary/item-tag.d.ts +12 -0
  90. package/engine/object-data/auxiliary/item-tag.lua +2 -0
  91. package/engine/object-data/auxiliary/order-type.d.ts +939 -0
  92. package/engine/object-data/auxiliary/order-type.lua +2 -0
  93. package/engine/object-data/auxiliary/sound-set-name.d.ts +14 -3
  94. package/engine/object-data/entry/ability-type/apprehend.d.ts +22 -0
  95. package/engine/object-data/entry/ability-type/apprehend.lua +66 -0
  96. package/engine/object-data/entry/ability-type/aura-of-blight.d.ts +13 -0
  97. package/engine/object-data/entry/ability-type/aura-of-blight.lua +39 -0
  98. package/engine/object-data/entry/ability-type/banshee.d.ts +8 -0
  99. package/engine/object-data/entry/ability-type/banshee.lua +13 -0
  100. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.d.ts +12 -0
  101. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.lua +27 -0
  102. package/engine/object-data/entry/ability-type/banshees-wail.d.ts +31 -0
  103. package/engine/object-data/entry/ability-type/banshees-wail.lua +117 -0
  104. package/engine/object-data/entry/ability-type/battering-ram.d.ts +33 -0
  105. package/engine/object-data/entry/ability-type/battering-ram.lua +130 -0
  106. package/engine/object-data/entry/ability-type/blank-passive-with-cooldown.d.ts +23 -0
  107. package/engine/object-data/entry/ability-type/blank-passive-with-cooldown.lua +112 -0
  108. package/engine/object-data/entry/ability-type/blank-passive.d.ts +4 -0
  109. package/engine/object-data/entry/ability-type/blank-passive.lua +27 -7
  110. package/engine/object-data/entry/ability-type/breath-of-fire.d.ts +11 -0
  111. package/engine/object-data/entry/ability-type/breath-of-fire.lua +27 -0
  112. package/engine/object-data/entry/ability-type/cleansing-fire.d.ts +27 -0
  113. package/engine/object-data/entry/ability-type/cleansing-fire.lua +104 -0
  114. package/engine/object-data/entry/ability-type/consecration.d.ts +15 -0
  115. package/engine/object-data/entry/ability-type/consecration.lua +52 -0
  116. package/engine/object-data/entry/ability-type/cooldown-reduction.d.ts +12 -0
  117. package/engine/object-data/entry/ability-type/cooldown-reduction.lua +39 -0
  118. package/engine/object-data/entry/ability-type/critical-strike-system.d.ts +18 -0
  119. package/engine/object-data/entry/ability-type/critical-strike-system.lua +65 -0
  120. package/engine/object-data/entry/ability-type/deathseeker-arrows.d.ts +21 -0
  121. package/engine/object-data/entry/ability-type/deathseeker-arrows.lua +78 -0
  122. package/engine/object-data/entry/ability-type/equipment-inventory-interface.d.ts +8 -0
  123. package/engine/object-data/entry/ability-type/equipment-inventory-interface.lua +13 -0
  124. package/engine/object-data/entry/ability-type/equipment-inventory.d.ts +13 -0
  125. package/engine/object-data/entry/ability-type/equipment-inventory.lua +27 -0
  126. package/engine/object-data/entry/ability-type/equipment.d.ts +13 -0
  127. package/engine/object-data/entry/ability-type/equipment.lua +27 -0
  128. package/engine/object-data/entry/ability-type/exhume-corpses.d.ts +14 -0
  129. package/engine/object-data/entry/ability-type/exhume-corpses.lua +40 -0
  130. package/engine/object-data/entry/ability-type/firebolt.d.ts +7 -0
  131. package/engine/object-data/entry/ability-type/firebolt.lua +13 -0
  132. package/engine/object-data/entry/ability-type/flame-strike.d.ts +25 -0
  133. package/engine/object-data/entry/ability-type/flame-strike.lua +92 -0
  134. package/engine/object-data/entry/ability-type/grant-talent-point.d.ts +8 -0
  135. package/engine/object-data/entry/ability-type/grant-talent-point.lua +13 -0
  136. package/engine/object-data/entry/ability-type/grim-conviction.d.ts +36 -0
  137. package/engine/object-data/entry/ability-type/grim-conviction.lua +131 -0
  138. package/engine/object-data/entry/ability-type/grit.d.ts +18 -0
  139. package/engine/object-data/entry/ability-type/grit.lua +65 -0
  140. package/engine/object-data/entry/ability-type/guiding-hand.d.ts +27 -0
  141. package/engine/object-data/entry/ability-type/guiding-hand.lua +104 -0
  142. package/engine/object-data/entry/ability-type/headsplitter.d.ts +27 -0
  143. package/engine/object-data/entry/ability-type/headsplitter.lua +104 -0
  144. package/engine/object-data/entry/ability-type/healing-modifier.d.ts +9 -0
  145. package/engine/object-data/entry/ability-type/healing-modifier.lua +26 -0
  146. package/engine/object-data/entry/ability-type/healing-ward-aura.d.ts +13 -0
  147. package/engine/object-data/entry/ability-type/healing-ward-aura.lua +39 -0
  148. package/engine/object-data/entry/ability-type/heroic-slash.d.ts +18 -0
  149. package/engine/object-data/entry/ability-type/heroic-slash.lua +65 -0
  150. package/engine/object-data/entry/ability-type/holy-wrath.d.ts +30 -0
  151. package/engine/object-data/entry/ability-type/holy-wrath.lua +117 -0
  152. package/engine/object-data/entry/ability-type/inspire-courage.d.ts +18 -0
  153. package/engine/object-data/entry/ability-type/inspire-courage.lua +65 -0
  154. package/engine/object-data/entry/ability-type/item-life-regeneration.d.ts +10 -0
  155. package/engine/object-data/entry/ability-type/item-life-regeneration.lua +26 -0
  156. package/engine/object-data/entry/ability-type/life-drain.d.ts +37 -0
  157. package/engine/object-data/entry/ability-type/life-drain.lua +144 -0
  158. package/engine/object-data/entry/ability-type/lights-mercy.d.ts +27 -0
  159. package/engine/object-data/entry/ability-type/lights-mercy.lua +104 -0
  160. package/engine/object-data/entry/ability-type/mana-efficiency.d.ts +12 -0
  161. package/engine/object-data/entry/ability-type/mana-efficiency.lua +39 -0
  162. package/engine/object-data/entry/ability-type/mind-control.d.ts +21 -0
  163. package/engine/object-data/entry/ability-type/mind-control.lua +78 -0
  164. package/engine/object-data/entry/ability-type/on-attack-cast-spell.d.ts +21 -0
  165. package/engine/object-data/entry/ability-type/on-attack-cast-spell.lua +52 -0
  166. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.d.ts +19 -0
  167. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.lua +65 -0
  168. package/engine/object-data/entry/ability-type/on-hit-cast-spell.d.ts +15 -0
  169. package/engine/object-data/entry/ability-type/on-hit-cast-spell.lua +26 -0
  170. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.d.ts +6 -0
  171. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.lua +12 -0
  172. package/engine/object-data/entry/ability-type/provoke.d.ts +21 -0
  173. package/engine/object-data/entry/ability-type/provoke.lua +66 -0
  174. package/engine/object-data/entry/ability-type/rain-of-fire.d.ts +7 -0
  175. package/engine/object-data/entry/ability-type/rain-of-fire.lua +13 -0
  176. package/engine/object-data/entry/ability-type/raise-the-banner.d.ts +9 -0
  177. package/engine/object-data/entry/ability-type/raise-the-banner.lua +26 -0
  178. package/engine/object-data/entry/ability-type/resolve.d.ts +12 -0
  179. package/engine/object-data/entry/ability-type/resolve.lua +39 -0
  180. package/engine/object-data/entry/ability-type/righteous-fury.d.ts +33 -0
  181. package/engine/object-data/entry/ability-type/righteous-fury.lua +130 -0
  182. package/engine/object-data/entry/ability-type/sacred-aura.d.ts +27 -0
  183. package/engine/object-data/entry/ability-type/sacred-aura.lua +104 -0
  184. package/engine/object-data/entry/ability-type/soul-burn.d.ts +22 -0
  185. package/engine/object-data/entry/ability-type/soul-burn.lua +79 -0
  186. package/engine/object-data/entry/ability-type/soul-lantern.d.ts +30 -0
  187. package/engine/object-data/entry/ability-type/soul-lantern.lua +117 -0
  188. package/engine/object-data/entry/ability-type/spell-amp.d.ts +15 -0
  189. package/engine/object-data/entry/ability-type/spell-amp.lua +52 -0
  190. package/engine/object-data/entry/ability-type/spell-critical-strike.d.ts +12 -0
  191. package/engine/object-data/entry/ability-type/spell-critical-strike.lua +39 -0
  192. package/engine/object-data/entry/ability-type/spell-vamp.d.ts +12 -0
  193. package/engine/object-data/entry/ability-type/spell-vamp.lua +39 -0
  194. package/engine/object-data/entry/ability-type/stackable-evasion.d.ts +9 -0
  195. package/engine/object-data/entry/ability-type/stackable-evasion.lua +13 -0
  196. package/engine/object-data/entry/ability-type/stackable-hardened-skin.d.ts +21 -0
  197. package/engine/object-data/entry/ability-type/stackable-hardened-skin.lua +78 -0
  198. package/engine/object-data/entry/ability-type/stackable-life-steal.d.ts +9 -0
  199. package/engine/object-data/entry/ability-type/stackable-life-steal.lua +26 -0
  200. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.d.ts +9 -0
  201. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.lua +13 -0
  202. package/engine/object-data/entry/ability-type/stackable-thorn-shield.d.ts +9 -0
  203. package/engine/object-data/entry/ability-type/stackable-thorn-shield.lua +13 -0
  204. package/engine/object-data/entry/ability-type/stat-details.d.ts +12 -0
  205. package/engine/object-data/entry/ability-type/stat-details.lua +27 -0
  206. package/engine/object-data/entry/ability-type/surge-of-light.d.ts +33 -0
  207. package/engine/object-data/entry/ability-type/surge-of-light.lua +130 -0
  208. package/engine/object-data/entry/ability-type/sweeping-strike.d.ts +57 -0
  209. package/engine/object-data/entry/ability-type/sweeping-strike.lua +234 -0
  210. package/engine/object-data/entry/ability-type/talents.d.ts +12 -0
  211. package/engine/object-data/entry/ability-type/talents.lua +27 -0
  212. package/engine/object-data/entry/ability-type/unyielding-guard.d.ts +30 -0
  213. package/engine/object-data/entry/ability-type/unyielding-guard.lua +117 -0
  214. package/engine/object-data/entry/ability-type/valiant-charge.d.ts +27 -0
  215. package/engine/object-data/entry/ability-type/valiant-charge.lua +104 -0
  216. package/engine/object-data/entry/ability-type/warcry.d.ts +9 -0
  217. package/engine/object-data/entry/ability-type/warcry.lua +26 -0
  218. package/engine/object-data/entry/ability-type/withering-fire.d.ts +21 -0
  219. package/engine/object-data/entry/ability-type/withering-fire.lua +78 -0
  220. package/engine/object-data/entry/ability-type.d.ts +29 -6
  221. package/engine/object-data/entry/ability-type.lua +240 -45
  222. package/engine/object-data/entry/buff-type.d.ts +6 -2
  223. package/engine/object-data/entry/buff-type.lua +26 -0
  224. package/engine/object-data/entry/destructible-type.d.ts +6 -2
  225. package/engine/object-data/entry/destructible-type.lua +26 -0
  226. package/engine/object-data/entry/item-type.d.ts +18 -3
  227. package/engine/object-data/entry/item-type.lua +84 -0
  228. package/engine/object-data/entry/lightning-type.d.ts +6 -8
  229. package/engine/object-data/entry/lightning-type.lua +1 -1
  230. package/engine/object-data/entry/sound-preset.d.ts +2 -2
  231. package/engine/object-data/entry/unit-type.d.ts +47 -2
  232. package/engine/object-data/entry/unit-type.lua +383 -49
  233. package/engine/object-data/entry/upgrade.d.ts +2 -2
  234. package/engine/object-data/entry.d.ts +6 -1
  235. package/engine/object-data/entry.lua +8 -0
  236. package/engine/random.lua +1 -1
  237. package/engine/standard/entries/ability-type.d.ts +3102 -7
  238. package/engine/standard/entries/ability-type.lua +0 -6
  239. package/engine/standard/entries/buff-type.d.ts +45 -0
  240. package/engine/standard/entries/buff-type.lua +43 -0
  241. package/engine/standard/entries/item-type.d.ts +1299 -0
  242. package/engine/standard/entries/item-type.lua +2 -0
  243. package/engine/standard/entries/lightning-type.d.ts +42 -15
  244. package/engine/standard/entries/lightning-type.lua +0 -14
  245. package/engine/standard/entries/unit-type.d.ts +5 -0
  246. package/engine/standard/entries/unit-type.lua +5 -0
  247. package/engine/unit.d.ts +5 -1
  248. package/engine/unit.lua +5 -1
  249. package/event.d.ts +1 -1
  250. package/objutil/buff.lua +1 -1
  251. package/package.json +2 -22
  252. package/utility/arrays.d.ts +7 -1
  253. package/utility/arrays.lua +17 -0
  254. package/engine/internal/unit/item.lua +0 -78
@@ -0,0 +1,87 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__New = ____lualib.__TS__New
4
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
5
+ local ____exports = {}
6
+ local ____item = require("engine.internal.item")
7
+ local Item = ____item.Item
8
+ local ____unit = require("engine.internal.unit")
9
+ local Unit = ____unit.Unit
10
+ local ____utility = require("engine.internal.utility")
11
+ local findUnitItemSlot = ____utility.findUnitItemSlot
12
+ local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
13
+ local unitAddItemToSlot = ____add_2Ditem_2Dto_2Dslot.unitAddItemToSlot
14
+ local rawset = _G.rawset
15
+ local ____type = _G.type
16
+ local isItemPowerup = IsItemPowerup
17
+ local setItemBooleanField = BlzSetItemBooleanField
18
+ local unitHasItem = UnitHasItem
19
+ local unitInventorySize = UnitInventorySize
20
+ local unitItemInSlot = UnitItemInSlot
21
+ local unitRemoveItem = UnitRemoveItem
22
+ local unitRemoveItemFromSlot = UnitRemoveItemFromSlot
23
+ local handleByUnitInventory = setmetatable({}, {__mode = "k"})
24
+ local function unitInventoryNext(handle, slot)
25
+ if slot >= unitInventorySize(handle) then
26
+ return nil, nil
27
+ end
28
+ return slot + 1, Item:of(unitItemInSlot(handle, slot))
29
+ end
30
+ --- A live, zero-based view of a unit's (regular) inventory.
31
+ ____exports.UnitInventory = __TS__Class()
32
+ local UnitInventory = ____exports.UnitInventory
33
+ UnitInventory.name = "UnitInventory"
34
+ function UnitInventory.prototype.____constructor(self, handle)
35
+ handleByUnitInventory[self] = handle
36
+ end
37
+ function UnitInventory.prototype.has(self, item)
38
+ return unitHasItem(handleByUnitInventory[self], item.handle)
39
+ end
40
+ function UnitInventory.prototype.findSlot(self, item)
41
+ return findUnitItemSlot(handleByUnitInventory[self], item.handle)
42
+ end
43
+ function UnitInventory.prototype.isSlotEmpty(self, slot)
44
+ return unitItemInSlot(handleByUnitInventory[self], slot) == nil
45
+ end
46
+ function UnitInventory.prototype.__newindex(self, slot, item)
47
+ local handle = handleByUnitInventory[self]
48
+ if slot < 1 or slot > unitInventorySize(handle) then
49
+ return
50
+ end
51
+ unitRemoveItemFromSlot(handle, slot - 1)
52
+ if item ~= nil then
53
+ local itemHandle = item.handle
54
+ unitRemoveItem(handle, itemHandle)
55
+ local isPowerup = isItemPowerup(itemHandle)
56
+ if isPowerup then
57
+ setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
58
+ end
59
+ unitAddItemToSlot(handle, itemHandle, slot - 1)
60
+ if isPowerup then
61
+ setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
62
+ end
63
+ end
64
+ end
65
+ function UnitInventory.prototype.__index(self, key)
66
+ if ____type(key) == "number" then
67
+ return Item:of(unitItemInSlot(handleByUnitInventory[self], key - 1))
68
+ end
69
+ return rawget(____exports.UnitInventory.prototype, key)
70
+ end
71
+ function UnitInventory.prototype.__len(self)
72
+ return unitInventorySize(handleByUnitInventory[self])
73
+ end
74
+ function UnitInventory.prototype.__ipairs(self)
75
+ local handle = handleByUnitInventory[self]
76
+ return unitInventoryNext, handle, 0
77
+ end
78
+ __TS__ObjectDefineProperty(
79
+ Unit.prototype,
80
+ "inventory",
81
+ {get = function(self)
82
+ local inventory = __TS__New(____exports.UnitInventory, self.handle)
83
+ rawset(self, "inventory", inventory)
84
+ return inventory
85
+ end}
86
+ )
87
+ return ____exports
@@ -0,0 +1,25 @@
1
+ /** @noSelfInFile */
2
+ import type { Item } from "../item";
3
+ /** Which of a unit's item containers a slot belongs to. */
4
+ export declare const enum UnitItemContainerType {
5
+ INVENTORY = 0,
6
+ EXTENDED_INVENTORY = 1,
7
+ EQUIPMENT_INVENTORY = 2
8
+ }
9
+ export declare const UNIT_INVENTORY_SLOT_COUNT = 6;
10
+ export declare const UNIT_EXTENDED_INVENTORY_SLOT_COUNT = 30;
11
+ export declare const UNIT_EQUIPMENT_INVENTORY_SLOT_COUNT: number;
12
+ /**
13
+ * The API shared by all live views of a unit's item containers: {@link UnitInventory},
14
+ * {@link UnitExtendedInventory} and {@link UnitEquipmentInventory}.
15
+ *
16
+ * Slots are zero-based. Reading `container[slot]` returns the item in the slot, if any; assigning
17
+ * `container[slot] = item` drops whatever the slot held and places the item there (picking it up from
18
+ * wherever it is first), and assigning `undefined` just drops the slot's item.
19
+ */
20
+ export interface UnitItemContainer extends ReadonlyArray<Item | undefined> {
21
+ readonly length: number;
22
+ has(item: Item): boolean;
23
+ findSlot(item: Item): number | undefined;
24
+ isSlotEmpty(slot: number): boolean;
25
+ }
@@ -0,0 +1,11 @@
1
+ local ____exports = {}
2
+ local unitHasItem = UnitHasItem
3
+ local unitHasItemBagged = UnitHasItemBagged
4
+ local unitHasItemEquipped = UnitHasItemEquipped
5
+ ____exports.UNIT_INVENTORY_SLOT_COUNT = 6
6
+ ____exports.UNIT_EXTENDED_INVENTORY_SLOT_COUNT = 30
7
+ ____exports.UNIT_EQUIPMENT_INVENTORY_SLOT_COUNT = bj_MAX_EQUIPMENT_INVENTORY
8
+ ---
9
+ -- @internal For use by internal systems only.
10
+ ____exports.unitOwnsItem = function(unitHandle, itemHandle) return unitHasItem(unitHandle, itemHandle) or unitHasItemBagged(unitHandle, itemHandle) or unitHasItemEquipped(unitHandle, itemHandle) end
11
+ return ____exports
@@ -0,0 +1,17 @@
1
+ /** @noSelfInFile */
2
+ import { Item } from "../item";
3
+ import { Event } from "../../../event";
4
+ import { UnitItemSlot } from "./item-slot";
5
+ declare module "../unit" {
6
+ namespace Unit {
7
+ /** A unit was ordered to use the item in a slot of any of its item containers. */
8
+ const itemUseOrderEvent: Event<[unit: Unit, item: Item]>;
9
+ /** A unit was ordered to move an item between slots of its item containers. */
10
+ const itemMoveOrderEvent: Event<[
11
+ unit: Unit,
12
+ item: Item,
13
+ slotFrom: UnitItemSlot,
14
+ slotTo: UnitItemSlot
15
+ ]>;
16
+ }
17
+ }
@@ -0,0 +1,67 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__New = ____lualib.__TS__New
3
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
4
+ local ____exports = {}
5
+ local ____unit = require("engine.internal.unit")
6
+ local Unit = ____unit.Unit
7
+ local ____event = require("event")
8
+ local Event = ____event.Event
9
+ local ____item_2Dslot = require("engine.internal.unit.item-slot")
10
+ local UnitItemSlot = ____item_2Dslot.UnitItemSlot
11
+ local invoke = Event.invoke
12
+ __TS__ObjectDefineProperty(
13
+ Unit,
14
+ "itemUseOrderEvent",
15
+ {get = function(self)
16
+ local event = __TS__New(Event)
17
+ local function addListeners(firstOrderType, lastOrderType, containerType)
18
+ for orderType = firstOrderType, lastOrderType do
19
+ local slot = UnitItemSlot:get(containerType, orderType - firstOrderType)
20
+ local function listener(unit)
21
+ local item = slot:getItem(unit)
22
+ if item ~= nil then
23
+ invoke(event, unit, item)
24
+ end
25
+ end
26
+ Unit.onImmediateOrder[orderType]:addListener(listener)
27
+ Unit.onTargetOrder[orderType]:addListener(listener)
28
+ Unit.onPointOrder[orderType]:addListener(listener)
29
+ end
30
+ end
31
+ addListeners(852008, 852013, 0)
32
+ addListeners(852771, 852800, 1)
33
+ addListeners(852801, 852809, 2)
34
+ rawset(Unit, "itemUseOrderEvent", event)
35
+ return event
36
+ end}
37
+ )
38
+ __TS__ObjectDefineProperty(
39
+ Unit,
40
+ "itemMoveOrderEvent",
41
+ {get = function(self)
42
+ local event = __TS__New(Event)
43
+ local function addListeners(firstOrderType, lastOrderType, containerType)
44
+ for orderType = firstOrderType, lastOrderType do
45
+ local slotTo = UnitItemSlot:get(containerType, orderType - firstOrderType)
46
+ Unit.onTargetOrder[orderType]:addListener(function(unit, item)
47
+ local slotFrom = UnitItemSlot:find(unit, item)
48
+ if slotFrom ~= nil then
49
+ invoke(
50
+ event,
51
+ unit,
52
+ item,
53
+ slotFrom,
54
+ slotTo
55
+ )
56
+ end
57
+ end)
58
+ end
59
+ end
60
+ addListeners(852002, 852007, 0)
61
+ addListeners(852714, 852743, 1)
62
+ addListeners(852744, 852752, 2)
63
+ rawset(Unit, "itemMoveOrderEvent", event)
64
+ return event
65
+ end}
66
+ )
67
+ return ____exports
@@ -0,0 +1,27 @@
1
+ /** @noSelfInFile */
2
+ import { Item } from "../item";
3
+ import { Unit } from "../unit";
4
+ import { EquipmentSlot } from "../../object-data/auxiliary/equipment-slot";
5
+ import { UNIT_EQUIPMENT_INVENTORY_SLOT_COUNT, UNIT_EXTENDED_INVENTORY_SLOT_COUNT, UNIT_INVENTORY_SLOT_COUNT, UnitItemContainerType } from "./item-container";
6
+ export { UNIT_EQUIPMENT_INVENTORY_SLOT_COUNT, UNIT_EXTENDED_INVENTORY_SLOT_COUNT, UNIT_INVENTORY_SLOT_COUNT, UnitItemContainerType, };
7
+ /**
8
+ * A slot of one of a unit's item containers (the inventory, the extended inventory or the equipment inventory).
9
+ *
10
+ * There is exactly one instance per (container type, index) pair, so slots can be compared by identity.
11
+ */
12
+ export declare class UnitItemSlot {
13
+ readonly containerType: UnitItemContainerType;
14
+ readonly index: number;
15
+ private static readonly inventorySlots;
16
+ private static readonly extendedInventorySlots;
17
+ private static readonly equipmentInventorySlots;
18
+ private constructor();
19
+ static inventory(index: 0 | 1 | 2 | 3 | 4 | 5): UnitItemSlot;
20
+ static extendedInventory(index: number): UnitItemSlot;
21
+ static equipmentInventory(slot: EquipmentSlot): UnitItemSlot;
22
+ static get(containerType: UnitItemContainerType, index: number): UnitItemSlot;
23
+ /** Returns the slot the item currently occupies in the unit's inventory, extended inventory or equipment inventory, if any. */
24
+ static find(unit: Readonly<Unit>, item: Item): UnitItemSlot | undefined;
25
+ getItem(unit: Readonly<Unit>): Item | undefined;
26
+ private static readonly slotsByContainerType;
27
+ }
@@ -0,0 +1,92 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__New = ____lualib.__TS__New
4
+ local ____exports = {}
5
+ local itemInSlotByContainerType
6
+ local ____item = require("engine.internal.item")
7
+ local Item = ____item.Item
8
+ local ____item_2Dcontainer = require("engine.internal.unit.item-container")
9
+ local UNIT_EQUIPMENT_INVENTORY_SLOT_COUNT = ____item_2Dcontainer.UNIT_EQUIPMENT_INVENTORY_SLOT_COUNT
10
+ local UNIT_EXTENDED_INVENTORY_SLOT_COUNT = ____item_2Dcontainer.UNIT_EXTENDED_INVENTORY_SLOT_COUNT
11
+ local UNIT_INVENTORY_SLOT_COUNT = ____item_2Dcontainer.UNIT_INVENTORY_SLOT_COUNT
12
+ ____exports.UNIT_EQUIPMENT_INVENTORY_SLOT_COUNT = UNIT_EQUIPMENT_INVENTORY_SLOT_COUNT
13
+ ____exports.UNIT_EXTENDED_INVENTORY_SLOT_COUNT = UNIT_EXTENDED_INVENTORY_SLOT_COUNT
14
+ ____exports.UNIT_INVENTORY_SLOT_COUNT = UNIT_INVENTORY_SLOT_COUNT
15
+ local convertLoadoutSlot = ConvertLoadoutSlot
16
+ local unitExtendedInventorySize = UnitExtendedInventorySize
17
+ local unitInventorySize = UnitInventorySize
18
+ local unitItemInBagSlot = UnitItemInBagSlot
19
+ local unitItemInEquipmentSlot = UnitItemInEquipmentSlot
20
+ local unitItemInSlot = UnitItemInSlot
21
+ --- A slot of one of a unit's item containers (the inventory, the extended inventory or the equipment inventory).
22
+ --
23
+ -- There is exactly one instance per (container type, index) pair, so slots can be compared by identity.
24
+ ____exports.UnitItemSlot = __TS__Class()
25
+ local UnitItemSlot = ____exports.UnitItemSlot
26
+ UnitItemSlot.name = "UnitItemSlot"
27
+ function UnitItemSlot.prototype.____constructor(self, containerType, index)
28
+ self.containerType = containerType
29
+ self.index = index
30
+ end
31
+ function UnitItemSlot.inventory(self, index)
32
+ return ____exports.UnitItemSlot.inventorySlots[index + 1]
33
+ end
34
+ function UnitItemSlot.extendedInventory(self, index)
35
+ return ____exports.UnitItemSlot.extendedInventorySlots[index + 1]
36
+ end
37
+ function UnitItemSlot.equipmentInventory(self, slot)
38
+ return ____exports.UnitItemSlot.equipmentInventorySlots[slot + 1]
39
+ end
40
+ function UnitItemSlot.get(self, containerType, index)
41
+ return ____exports.UnitItemSlot.slotsByContainerType[containerType][index + 1]
42
+ end
43
+ function UnitItemSlot.find(self, unit, item)
44
+ local unitHandle = unit.handle
45
+ local itemHandle = item.handle
46
+ for index = 0, unitInventorySize(unitHandle) - 1 do
47
+ if unitItemInSlot(unitHandle, index) == itemHandle then
48
+ return ____exports.UnitItemSlot.inventorySlots[index + 1]
49
+ end
50
+ end
51
+ for index = 0, unitExtendedInventorySize(unitHandle) - 1 do
52
+ if unitItemInBagSlot(unitHandle, index) == itemHandle then
53
+ return ____exports.UnitItemSlot.extendedInventorySlots[index + 1]
54
+ end
55
+ end
56
+ for index = 0, UNIT_EQUIPMENT_INVENTORY_SLOT_COUNT - 1 do
57
+ if unitItemInEquipmentSlot(
58
+ unitHandle,
59
+ convertLoadoutSlot(index)
60
+ ) == itemHandle then
61
+ return ____exports.UnitItemSlot.equipmentInventorySlots[index + 1]
62
+ end
63
+ end
64
+ return nil
65
+ end
66
+ function UnitItemSlot.prototype.getItem(self, unit)
67
+ return Item:of(itemInSlotByContainerType[self.containerType](unit.handle, self.index))
68
+ end
69
+ UnitItemSlot.inventorySlots = {}
70
+ UnitItemSlot.extendedInventorySlots = {}
71
+ UnitItemSlot.equipmentInventorySlots = {};
72
+ (function(self)
73
+ for index = 0, UNIT_INVENTORY_SLOT_COUNT - 1 do
74
+ ____exports.UnitItemSlot.inventorySlots[index + 1] = __TS__New(____exports.UnitItemSlot, 0, index)
75
+ end
76
+ for index = 0, UNIT_EXTENDED_INVENTORY_SLOT_COUNT - 1 do
77
+ ____exports.UnitItemSlot.extendedInventorySlots[index + 1] = __TS__New(____exports.UnitItemSlot, 1, index)
78
+ end
79
+ for index = 0, UNIT_EQUIPMENT_INVENTORY_SLOT_COUNT - 1 do
80
+ ____exports.UnitItemSlot.equipmentInventorySlots[index + 1] = __TS__New(____exports.UnitItemSlot, 2, index)
81
+ end
82
+ end)(UnitItemSlot)
83
+ UnitItemSlot.slotsByContainerType = {[0] = ____exports.UnitItemSlot.inventorySlots, [1] = ____exports.UnitItemSlot.extendedInventorySlots, [2] = ____exports.UnitItemSlot.equipmentInventorySlots}
84
+ itemInSlotByContainerType = {
85
+ [0] = unitItemInSlot,
86
+ [1] = unitItemInBagSlot,
87
+ [2] = function(unitHandle, index) return unitItemInEquipmentSlot(
88
+ unitHandle,
89
+ convertLoadoutSlot(index)
90
+ ) end
91
+ }
92
+ return ____exports
@@ -1,13 +1,13 @@
1
1
  /** @noSelfInFile */
2
2
  import { Widget } from "../../../core/types/widget";
3
- export declare const enum OrderType {
3
+ export declare const enum OrderKind {
4
4
  IMMEDIATE = 0,
5
5
  POINT = 1,
6
6
  TARGET = 2
7
7
  }
8
8
  declare module "../unit" {
9
9
  interface Unit {
10
- readonly currentOrderType: OrderType;
10
+ readonly currentOrderKind: OrderKind;
11
11
  readonly currentOrderId: number;
12
12
  readonly currentOrderStartTime: number;
13
13
  readonly currentOrderStartX: number;
@@ -15,6 +15,6 @@ declare module "../unit" {
15
15
  readonly currentOrderTargetX: number;
16
16
  readonly currentOrderTargetY: number;
17
17
  readonly currentOrderTarget?: Widget;
18
- issueOrder(...order: [orderType: OrderType.IMMEDIATE, orderId: number] | [orderType: OrderType.POINT, orderId: number, x: number, y: number] | [orderType: OrderType.TARGET, orderId: number, target: Widget]): boolean;
18
+ issueOrder(...order: [orderType: OrderKind.IMMEDIATE, orderId: number] | [orderType: OrderKind.POINT, orderId: number, x: number, y: number] | [orderType: OrderKind.TARGET, orderId: number, target: Widget]): boolean;
19
19
  }
20
20
  }
@@ -11,7 +11,7 @@ local getUnitCurrentOrder = GetUnitCurrentOrder
11
11
  local issueImmediateOrderById = IssueImmediateOrderById
12
12
  local issuePointOrderById = IssuePointOrderById
13
13
  local issueTargetOrderById = IssueTargetOrderById
14
- local unitLastOrderTypeAttribute = attribute()
14
+ local unitLastOrderKindAttribute = attribute()
15
15
  local unitLastOrderIdAttribute = attribute()
16
16
  local unitLastOrderStartTimeAttribute = attribute()
17
17
  local unitLastOrderStartXAttribute = attribute()
@@ -22,7 +22,7 @@ local unitLastOrderTargetAttribute = attribute()
22
22
  Unit.onImmediateOrder:addListener(
23
23
  4,
24
24
  function(unit, orderId)
25
- unit[unitLastOrderTypeAttribute] = 0
25
+ unit[unitLastOrderKindAttribute] = 0
26
26
  unit[unitLastOrderIdAttribute] = orderId
27
27
  unit[unitLastOrderStartTimeAttribute] = elapsedTime()
28
28
  unit[unitLastOrderStartXAttribute] = unit.x
@@ -35,7 +35,7 @@ Unit.onImmediateOrder:addListener(
35
35
  Unit.onPointOrder:addListener(
36
36
  4,
37
37
  function(unit, orderId, x, y)
38
- unit[unitLastOrderTypeAttribute] = 1
38
+ unit[unitLastOrderKindAttribute] = 1
39
39
  unit[unitLastOrderIdAttribute] = orderId
40
40
  unit[unitLastOrderStartTimeAttribute] = elapsedTime()
41
41
  unit[unitLastOrderStartXAttribute] = unit.x
@@ -48,7 +48,7 @@ Unit.onPointOrder:addListener(
48
48
  Unit.onTargetOrder:addListener(
49
49
  4,
50
50
  function(unit, orderId, target)
51
- unit[unitLastOrderTypeAttribute] = 2
51
+ unit[unitLastOrderKindAttribute] = 2
52
52
  unit[unitLastOrderIdAttribute] = orderId
53
53
  unit[unitLastOrderStartTimeAttribute] = elapsedTime()
54
54
  unit[unitLastOrderStartXAttribute] = unit.x
@@ -62,7 +62,7 @@ local function toUndefinedIfCurrentOrderDoesNotMatchLast(unit, value)
62
62
  local currentOrderId = getUnitCurrentOrder(unit.handle)
63
63
  local lastOrderId = unit[unitLastOrderIdAttribute]
64
64
  local ____temp_0
65
- if currentOrderId == lastOrderId or currentOrderId == orderId("patrolAI") and lastOrderId == orderId("patrol") then
65
+ if currentOrderId == lastOrderId or currentOrderId == 851991 and lastOrderId == 851990 then
66
66
  ____temp_0 = value
67
67
  else
68
68
  ____temp_0 = nil
@@ -71,9 +71,9 @@ local function toUndefinedIfCurrentOrderDoesNotMatchLast(unit, value)
71
71
  end
72
72
  __TS__ObjectDefineProperty(
73
73
  Unit.prototype,
74
- "currentOrderType",
74
+ "currentOrderKind",
75
75
  {get = function(self)
76
- return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTypeAttribute]) or 0
76
+ return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderKindAttribute]) or 0
77
77
  end}
78
78
  )
79
79
  __TS__ObjectDefineProperty(
@@ -125,12 +125,12 @@ __TS__ObjectDefineProperty(
125
125
  return toUndefinedIfCurrentOrderDoesNotMatchLast(self, self[unitLastOrderTargetAttribute])
126
126
  end}
127
127
  )
128
- local issueOrderByType = {
128
+ local issueOrderByKind = {
129
129
  [0] = issueImmediateOrderById,
130
130
  [1] = issuePointOrderById,
131
131
  [2] = function(unitHandle, orderId, widget) return issueTargetOrderById(unitHandle, orderId, widget.handle) end
132
132
  }
133
- Unit.prototype.issueOrder = function(self, orderType, orderId, xOrTarget, y)
134
- return issueOrderByType[orderType](self.handle, orderId, xOrTarget, y)
133
+ Unit.prototype.issueOrder = function(self, orderKind, orderId, xOrTarget, y)
134
+ return issueOrderByKind[orderKind](self.handle, orderId, xOrTarget, y)
135
135
  end
136
136
  return ____exports
@@ -1,9 +1,10 @@
1
1
  /** @noSelfInFile */
2
- import { Ability } from "./ability";
2
+ import { Ability, UnitAbility } from "./ability";
3
3
  import { DispatchingEvent } from "../../event";
4
4
  declare module "./unit" {
5
5
  namespace Unit {
6
6
  const abilityGainedEvent: DispatchingEvent<[Unit, Ability]>;
7
7
  const abilityLostEvent: DispatchingEvent<[Unit, Ability]>;
8
+ const abilityLevelChangedEvent: DispatchingEvent<[Unit, UnitAbility]>;
8
9
  }
9
10
  }
@@ -9,6 +9,10 @@ local Unit = ____unit.Unit
9
9
  local ____event = require("event")
10
10
  local createDispatchingEvent = ____event.createDispatchingEvent
11
11
  local Event = ____event.Event
12
+ local ____unit_2Dability_2Dlevel_2Dnatives = require("engine.internal.misc.unit-ability-level-natives")
13
+ local rawDecUnitAbilityLevel = ____unit_2Dability_2Dlevel_2Dnatives.rawDecUnitAbilityLevel
14
+ local rawIncUnitAbilityLevel = ____unit_2Dability_2Dlevel_2Dnatives.rawIncUnitAbilityLevel
15
+ local rawSetUnitAbilityLevel = ____unit_2Dability_2Dlevel_2Dnatives.rawSetUnitAbilityLevel
12
16
  local abilityGainedEvent = createDispatchingEvent(
13
17
  __TS__New(Event),
14
18
  function(unit, ability) return ability.typeId end
@@ -19,6 +23,63 @@ local abilityLostEvent = createDispatchingEvent(
19
23
  function(unit, ability) return ability.typeId end
20
24
  )
21
25
  rawset(Unit, "abilityLostEvent", abilityLostEvent)
26
+ local abilityLevelChangedEvent = createDispatchingEvent(
27
+ __TS__New(Event),
28
+ function(unit, ability) return ability.typeId end
29
+ )
30
+ rawset(Unit, "abilityLevelChangedEvent", abilityLevelChangedEvent)
31
+ local getUnitAbilityLevel = GetUnitAbilityLevel
32
+ local function invokeAbilityLevelChangedEvent(unitHandle, abilityTypeId)
33
+ local unit = Unit:of(unitHandle)
34
+ if unit ~= nil then
35
+ local ability = unit:getAbility(abilityTypeId)
36
+ if ability ~= nil then
37
+ Event.invoke(abilityLevelChangedEvent, unit, ability)
38
+ end
39
+ end
40
+ end
41
+ local function invokeAbilityLevelChangedEventIfChanged(unitHandle, abilityTypeId, previousLevel)
42
+ if previousLevel ~= 0 then
43
+ local level = getUnitAbilityLevel(unitHandle, abilityTypeId)
44
+ if level ~= 0 and level ~= previousLevel then
45
+ invokeAbilityLevelChangedEvent(unitHandle, abilityTypeId)
46
+ end
47
+ end
48
+ end
49
+ _G.SetUnitAbilityLevel = function(whichUnit, abilcode, level)
50
+ local previousLevel = getUnitAbilityLevel(whichUnit, abilcode)
51
+ local result = rawSetUnitAbilityLevel(whichUnit, abilcode, level)
52
+ invokeAbilityLevelChangedEventIfChanged(whichUnit, abilcode, previousLevel)
53
+ return result
54
+ end
55
+ _G.IncUnitAbilityLevel = function(whichUnit, abilcode)
56
+ local previousLevel = getUnitAbilityLevel(whichUnit, abilcode)
57
+ local result = rawIncUnitAbilityLevel(whichUnit, abilcode)
58
+ invokeAbilityLevelChangedEventIfChanged(whichUnit, abilcode, previousLevel)
59
+ return result
60
+ end
61
+ _G.DecUnitAbilityLevel = function(whichUnit, abilcode)
62
+ local previousLevel = getUnitAbilityLevel(whichUnit, abilcode)
63
+ local result = rawDecUnitAbilityLevel(whichUnit, abilcode)
64
+ invokeAbilityLevelChangedEventIfChanged(whichUnit, abilcode, previousLevel)
65
+ return result
66
+ end
67
+ local heroSkillTrigger = CreateTrigger()
68
+ TriggerRegisterAnyUnitEventBJ(heroSkillTrigger, EVENT_PLAYER_HERO_SKILL)
69
+ TriggerAddCondition(
70
+ heroSkillTrigger,
71
+ Condition(function()
72
+ if GetLearnedSkillLevel() > 1 then
73
+ local unitHandle = GetTriggerUnit()
74
+ if unitHandle ~= nil then
75
+ invokeAbilityLevelChangedEvent(
76
+ unitHandle,
77
+ GetLearnedSkill()
78
+ )
79
+ end
80
+ end
81
+ end)
82
+ )
22
83
  UnitAbility.onCreate:addListener(
23
84
  0,
24
85
  function(ability)
@@ -50,7 +111,7 @@ ItemAbility.destroyEvent:addListener(
50
111
  end
51
112
  )
52
113
  Unit.itemPickedUpEvent:addListener(
53
- 0,
114
+ -999999,
54
115
  function(unit, item)
55
116
  for ____, ability in ipairs(item.abilities) do
56
117
  Event.invoke(abilityGainedEvent, unit, ability)
@@ -58,7 +119,7 @@ Unit.itemPickedUpEvent:addListener(
58
119
  end
59
120
  )
60
121
  Unit.itemDroppedEvent:addListener(
61
- 4,
122
+ 999999,
62
123
  function(unit, item)
63
124
  for ____, ability in ipairs(item.abilities) do
64
125
  Event.invoke(abilityLostEvent, unit, ability)
@@ -1,6 +1,8 @@
1
1
  /** @noSelfInFile */
2
+ import "./unit/allowed-targets";
2
3
  import { Widget } from "../../core/types/widget";
3
4
  import { AttackType } from "../object-data/auxiliary/attack-type";
5
+ import { CombatClassifications } from "../object-data/auxiliary/combat-classification";
4
6
  export type DamageType = jdamagetype;
5
7
  export declare namespace DamageType {
6
8
  const UNKNOWN: jdamagetype;
@@ -56,5 +58,12 @@ export declare namespace WeaponType {
56
58
  declare module "./unit" {
57
59
  interface Unit {
58
60
  damageTarget(target: Widget, amount: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType, metadata?: unknown): boolean;
61
+ /**
62
+ * Deals amount to each allowed unit in collision range of (x, y).
63
+ * A positive maximumDamage caps the total requested damage, shared equally
64
+ * between the targets. Zero or omitted means unlimited; damage mitigation
65
+ * and damage-event modifiers are applied afterward by damageTarget.
66
+ */
67
+ damageArea(x: number, y: number, range: number, allowedTargetCombatClassifications: CombatClassifications, amount: number, maximumDamage?: number, attack?: boolean, ranged?: boolean, attackType?: AttackType, damageType?: DamageType, weaponType?: WeaponType, metadata?: unknown): void;
59
68
  }
60
69
  }
@@ -3,6 +3,7 @@ local __TS__InstanceOf = ____lualib.__TS__InstanceOf
3
3
  local ____exports = {}
4
4
  local ____unit = require("engine.internal.unit")
5
5
  local Unit = ____unit.Unit
6
+ require("engine.internal.unit.allowed-targets")
6
7
  local ____player = require("core.types.player")
7
8
  local Player = ____player.Player
8
9
  local ____dummy = require("objutil.dummy")
@@ -11,6 +12,8 @@ local ____attack_2Dtype = require("engine.object-data.auxiliary.attack-type")
11
12
  local attackTypeToNative = ____attack_2Dtype.attackTypeToNative
12
13
  local ____damage_2Dmetadata_2Dby_2Dtarget = require("engine.internal.misc.damage-metadata-by-target")
13
14
  local damageMetadataByTarget = ____damage_2Dmetadata_2Dby_2Dtarget.damageMetadataByTarget
15
+ local ____math = require("math")
16
+ local min = ____math.min
14
17
  local createUnit = CreateUnit
15
18
  local getOwningPlayer = GetOwningPlayer
16
19
  local showUnit = ShowUnit
@@ -116,4 +119,34 @@ Unit.prototype.damageTarget = function(self, target, amount, attack, ranged, att
116
119
  weaponType
117
120
  )
118
121
  end
122
+ Unit.prototype.damageArea = function(self, x, y, range, allowedTargetCombatClassifications, amount, maximumDamage, attack, ranged, attackType, damageType, weaponType, metadata)
123
+ if maximumDamage == nil then
124
+ maximumDamage = 0
125
+ end
126
+ local targets = Unit.getAllowedTargetsInCollisionRange(
127
+ self,
128
+ allowedTargetCombatClassifications,
129
+ x,
130
+ y,
131
+ range
132
+ )
133
+ if #targets == 0 then
134
+ return
135
+ end
136
+ if maximumDamage > 0 then
137
+ amount = min(amount, maximumDamage / #targets)
138
+ end
139
+ for ____, target in ipairs(targets) do
140
+ self:damageTarget(
141
+ target,
142
+ amount,
143
+ attack,
144
+ ranged,
145
+ attackType,
146
+ damageType,
147
+ weaponType,
148
+ metadata
149
+ )
150
+ end
151
+ end
119
152
  return ____exports