warscript 0.0.1-dev.459629d → 0.0.1-dev.45a73a4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (254) hide show
  1. package/core/dummy.lua +4 -2
  2. package/core/types/effect.d.ts +11 -1
  3. package/core/types/effect.lua +43 -77
  4. package/core/types/frame.d.ts +15 -2
  5. package/core/types/frame.lua +16 -30
  6. package/core/types/handle.lua +3 -0
  7. package/core/types/player.d.ts +1 -0
  8. package/core/types/player.lua +6 -2
  9. package/core/types/playerColor.lua +4 -3
  10. package/core/types/sound.d.ts +1 -1
  11. package/core/types/sound.lua +13 -8
  12. package/core/types/tileCell.d.ts +7 -2
  13. package/core/types/tileCell.lua +11 -0
  14. package/core/types/unit.d.ts +5 -0
  15. package/core/types/unit.lua +5 -0
  16. package/core/util.d.ts +3 -1
  17. package/core/util.lua +109 -3
  18. package/decl/native.d.ts +705 -7
  19. package/engine/ability-type-extended-tooltip.d.ts +8 -0
  20. package/engine/ability-type-extended-tooltip.lua +44 -0
  21. package/engine/behaviour/ability/apply-unit-behavior.lua +5 -0
  22. package/engine/behaviour/ability/damage.d.ts +1 -0
  23. package/engine/behaviour/ability/damage.lua +12 -14
  24. package/engine/behaviour/ability/emulate-impact.lua +1 -1
  25. package/engine/behaviour/ability/on-command-impact.d.ts +1 -0
  26. package/engine/behaviour/ability/on-command-impact.lua +1 -0
  27. package/engine/behaviour/ability.d.ts +2 -0
  28. package/engine/behaviour/ability.lua +25 -0
  29. package/engine/behaviour/unit.d.ts +1 -0
  30. package/engine/behaviour/unit.lua +1 -0
  31. package/engine/buff.d.ts +12 -10
  32. package/engine/buff.lua +64 -16
  33. package/engine/index.d.ts +2 -1
  34. package/engine/internal/ability.d.ts +7 -0
  35. package/engine/internal/ability.lua +60 -31
  36. package/engine/internal/item/owner-cache.d.ts +5 -0
  37. package/engine/internal/item/owner-cache.lua +4 -0
  38. package/engine/internal/item+owner.d.ts +2 -0
  39. package/engine/internal/item+owner.lua +27 -4
  40. package/engine/internal/item.d.ts +17 -1
  41. package/engine/internal/item.lua +115 -23
  42. package/engine/internal/misc/unit-ability-level-natives.d.ts +2 -0
  43. package/engine/internal/misc/unit-ability-level-natives.lua +12 -0
  44. package/engine/internal/object-data/health-regeneration-rate-increase.d.ts +2 -0
  45. package/engine/internal/object-data/health-regeneration-rate-increase.lua +48 -0
  46. package/engine/internal/unit/add-item-to-slot-init.lua +3 -14
  47. package/engine/internal/unit/add-item-to-slot.lua +53 -12
  48. package/engine/internal/unit/appearance.d.ts +15 -0
  49. package/engine/internal/unit/appearance.lua +85 -0
  50. package/engine/internal/unit/bonus.d.ts +8 -0
  51. package/engine/internal/unit/bonus.lua +69 -5
  52. package/engine/internal/unit/buff.d.ts +2 -2
  53. package/engine/internal/unit/buff.lua +34 -19
  54. package/engine/internal/unit/equipment-inventory.d.ts +44 -0
  55. package/engine/internal/unit/equipment-inventory.lua +233 -0
  56. package/engine/internal/unit/expiration-timer.lua +1 -1
  57. package/engine/internal/unit/extended-inventory.d.ts +25 -0
  58. package/engine/internal/unit/extended-inventory.lua +99 -0
  59. package/engine/internal/unit/ignore-events-items.lua +10 -1
  60. package/engine/internal/unit/{item.d.ts → inventory.d.ts} +7 -3
  61. package/engine/internal/unit/inventory.lua +87 -0
  62. package/engine/internal/unit/item-container.d.ts +25 -0
  63. package/engine/internal/unit/item-container.lua +11 -0
  64. package/engine/internal/unit/item-order-events.d.ts +17 -0
  65. package/engine/internal/unit/item-order-events.lua +67 -0
  66. package/engine/internal/unit/item-slot.d.ts +27 -0
  67. package/engine/internal/unit/item-slot.lua +92 -0
  68. package/engine/internal/unit/order.d.ts +3 -3
  69. package/engine/internal/unit/order.lua +10 -10
  70. package/engine/internal/unit+ability.d.ts +2 -1
  71. package/engine/internal/unit+ability.lua +63 -2
  72. package/engine/internal/unit+damage.d.ts +9 -0
  73. package/engine/internal/unit+damage.lua +33 -0
  74. package/engine/internal/unit+rally.lua +9 -31
  75. package/engine/internal/unit-missile-data.lua +58 -32
  76. package/engine/internal/unit-missile-launch.lua +13 -13
  77. package/engine/internal/unit.d.ts +2 -10
  78. package/engine/internal/unit.lua +50 -100
  79. package/engine/local-client.d.ts +21 -0
  80. package/engine/local-client.lua +242 -57
  81. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -0
  82. package/engine/object-data/auxiliary/attachment-preset.lua +7 -0
  83. package/engine/object-data/auxiliary/equipment-slot.d.ts +12 -0
  84. package/engine/object-data/auxiliary/equipment-slot.lua +2 -0
  85. package/engine/object-data/auxiliary/equipment-type.d.ts +12 -0
  86. package/engine/object-data/auxiliary/equipment-type.lua +26 -0
  87. package/engine/object-data/auxiliary/item-class.d.ts +11 -0
  88. package/engine/object-data/auxiliary/item-class.lua +2 -0
  89. package/engine/object-data/auxiliary/item-tag.d.ts +12 -0
  90. package/engine/object-data/auxiliary/item-tag.lua +2 -0
  91. package/engine/object-data/auxiliary/order-type.d.ts +939 -0
  92. package/engine/object-data/auxiliary/order-type.lua +2 -0
  93. package/engine/object-data/auxiliary/sound-set-name.d.ts +14 -3
  94. package/engine/object-data/entry/ability-type/apprehend.d.ts +22 -0
  95. package/engine/object-data/entry/ability-type/apprehend.lua +66 -0
  96. package/engine/object-data/entry/ability-type/aura-of-blight.d.ts +13 -0
  97. package/engine/object-data/entry/ability-type/aura-of-blight.lua +39 -0
  98. package/engine/object-data/entry/ability-type/banshee.d.ts +8 -0
  99. package/engine/object-data/entry/ability-type/banshee.lua +13 -0
  100. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.d.ts +12 -0
  101. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.lua +27 -0
  102. package/engine/object-data/entry/ability-type/banshees-wail.d.ts +31 -0
  103. package/engine/object-data/entry/ability-type/banshees-wail.lua +117 -0
  104. package/engine/object-data/entry/ability-type/battering-ram.d.ts +33 -0
  105. package/engine/object-data/entry/ability-type/battering-ram.lua +130 -0
  106. package/engine/object-data/entry/ability-type/blank-passive-with-cooldown.d.ts +23 -0
  107. package/engine/object-data/entry/ability-type/blank-passive-with-cooldown.lua +112 -0
  108. package/engine/object-data/entry/ability-type/blank-passive.d.ts +4 -0
  109. package/engine/object-data/entry/ability-type/blank-passive.lua +27 -7
  110. package/engine/object-data/entry/ability-type/breath-of-fire.d.ts +11 -0
  111. package/engine/object-data/entry/ability-type/breath-of-fire.lua +27 -0
  112. package/engine/object-data/entry/ability-type/cleansing-fire.d.ts +27 -0
  113. package/engine/object-data/entry/ability-type/cleansing-fire.lua +104 -0
  114. package/engine/object-data/entry/ability-type/consecration.d.ts +15 -0
  115. package/engine/object-data/entry/ability-type/consecration.lua +52 -0
  116. package/engine/object-data/entry/ability-type/cooldown-reduction.d.ts +12 -0
  117. package/engine/object-data/entry/ability-type/cooldown-reduction.lua +39 -0
  118. package/engine/object-data/entry/ability-type/critical-strike-system.d.ts +18 -0
  119. package/engine/object-data/entry/ability-type/critical-strike-system.lua +65 -0
  120. package/engine/object-data/entry/ability-type/deathseeker-arrows.d.ts +21 -0
  121. package/engine/object-data/entry/ability-type/deathseeker-arrows.lua +78 -0
  122. package/engine/object-data/entry/ability-type/equipment-inventory-interface.d.ts +8 -0
  123. package/engine/object-data/entry/ability-type/equipment-inventory-interface.lua +13 -0
  124. package/engine/object-data/entry/ability-type/equipment-inventory.d.ts +13 -0
  125. package/engine/object-data/entry/ability-type/equipment-inventory.lua +27 -0
  126. package/engine/object-data/entry/ability-type/equipment.d.ts +13 -0
  127. package/engine/object-data/entry/ability-type/equipment.lua +27 -0
  128. package/engine/object-data/entry/ability-type/exhume-corpses.d.ts +14 -0
  129. package/engine/object-data/entry/ability-type/exhume-corpses.lua +40 -0
  130. package/engine/object-data/entry/ability-type/firebolt.d.ts +7 -0
  131. package/engine/object-data/entry/ability-type/firebolt.lua +13 -0
  132. package/engine/object-data/entry/ability-type/flame-strike.d.ts +25 -0
  133. package/engine/object-data/entry/ability-type/flame-strike.lua +92 -0
  134. package/engine/object-data/entry/ability-type/grant-talent-point.d.ts +8 -0
  135. package/engine/object-data/entry/ability-type/grant-talent-point.lua +13 -0
  136. package/engine/object-data/entry/ability-type/grim-conviction.d.ts +36 -0
  137. package/engine/object-data/entry/ability-type/grim-conviction.lua +131 -0
  138. package/engine/object-data/entry/ability-type/grit.d.ts +18 -0
  139. package/engine/object-data/entry/ability-type/grit.lua +65 -0
  140. package/engine/object-data/entry/ability-type/guiding-hand.d.ts +27 -0
  141. package/engine/object-data/entry/ability-type/guiding-hand.lua +104 -0
  142. package/engine/object-data/entry/ability-type/headsplitter.d.ts +27 -0
  143. package/engine/object-data/entry/ability-type/headsplitter.lua +104 -0
  144. package/engine/object-data/entry/ability-type/healing-modifier.d.ts +9 -0
  145. package/engine/object-data/entry/ability-type/healing-modifier.lua +26 -0
  146. package/engine/object-data/entry/ability-type/healing-ward-aura.d.ts +13 -0
  147. package/engine/object-data/entry/ability-type/healing-ward-aura.lua +39 -0
  148. package/engine/object-data/entry/ability-type/heroic-slash.d.ts +18 -0
  149. package/engine/object-data/entry/ability-type/heroic-slash.lua +65 -0
  150. package/engine/object-data/entry/ability-type/holy-wrath.d.ts +30 -0
  151. package/engine/object-data/entry/ability-type/holy-wrath.lua +117 -0
  152. package/engine/object-data/entry/ability-type/inspire-courage.d.ts +18 -0
  153. package/engine/object-data/entry/ability-type/inspire-courage.lua +65 -0
  154. package/engine/object-data/entry/ability-type/item-life-regeneration.d.ts +10 -0
  155. package/engine/object-data/entry/ability-type/item-life-regeneration.lua +26 -0
  156. package/engine/object-data/entry/ability-type/life-drain.d.ts +37 -0
  157. package/engine/object-data/entry/ability-type/life-drain.lua +144 -0
  158. package/engine/object-data/entry/ability-type/lights-mercy.d.ts +27 -0
  159. package/engine/object-data/entry/ability-type/lights-mercy.lua +104 -0
  160. package/engine/object-data/entry/ability-type/mana-efficiency.d.ts +12 -0
  161. package/engine/object-data/entry/ability-type/mana-efficiency.lua +39 -0
  162. package/engine/object-data/entry/ability-type/mind-control.d.ts +21 -0
  163. package/engine/object-data/entry/ability-type/mind-control.lua +78 -0
  164. package/engine/object-data/entry/ability-type/on-attack-cast-spell.d.ts +21 -0
  165. package/engine/object-data/entry/ability-type/on-attack-cast-spell.lua +52 -0
  166. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.d.ts +19 -0
  167. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.lua +65 -0
  168. package/engine/object-data/entry/ability-type/on-hit-cast-spell.d.ts +15 -0
  169. package/engine/object-data/entry/ability-type/on-hit-cast-spell.lua +26 -0
  170. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.d.ts +6 -0
  171. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.lua +12 -0
  172. package/engine/object-data/entry/ability-type/provoke.d.ts +21 -0
  173. package/engine/object-data/entry/ability-type/provoke.lua +66 -0
  174. package/engine/object-data/entry/ability-type/rain-of-fire.d.ts +7 -0
  175. package/engine/object-data/entry/ability-type/rain-of-fire.lua +13 -0
  176. package/engine/object-data/entry/ability-type/raise-the-banner.d.ts +9 -0
  177. package/engine/object-data/entry/ability-type/raise-the-banner.lua +26 -0
  178. package/engine/object-data/entry/ability-type/resolve.d.ts +12 -0
  179. package/engine/object-data/entry/ability-type/resolve.lua +39 -0
  180. package/engine/object-data/entry/ability-type/righteous-fury.d.ts +33 -0
  181. package/engine/object-data/entry/ability-type/righteous-fury.lua +130 -0
  182. package/engine/object-data/entry/ability-type/sacred-aura.d.ts +27 -0
  183. package/engine/object-data/entry/ability-type/sacred-aura.lua +104 -0
  184. package/engine/object-data/entry/ability-type/soul-burn.d.ts +22 -0
  185. package/engine/object-data/entry/ability-type/soul-burn.lua +79 -0
  186. package/engine/object-data/entry/ability-type/soul-lantern.d.ts +30 -0
  187. package/engine/object-data/entry/ability-type/soul-lantern.lua +117 -0
  188. package/engine/object-data/entry/ability-type/spell-amp.d.ts +15 -0
  189. package/engine/object-data/entry/ability-type/spell-amp.lua +52 -0
  190. package/engine/object-data/entry/ability-type/spell-critical-strike.d.ts +12 -0
  191. package/engine/object-data/entry/ability-type/spell-critical-strike.lua +39 -0
  192. package/engine/object-data/entry/ability-type/spell-vamp.d.ts +12 -0
  193. package/engine/object-data/entry/ability-type/spell-vamp.lua +39 -0
  194. package/engine/object-data/entry/ability-type/stackable-evasion.d.ts +9 -0
  195. package/engine/object-data/entry/ability-type/stackable-evasion.lua +13 -0
  196. package/engine/object-data/entry/ability-type/stackable-hardened-skin.d.ts +21 -0
  197. package/engine/object-data/entry/ability-type/stackable-hardened-skin.lua +78 -0
  198. package/engine/object-data/entry/ability-type/stackable-life-steal.d.ts +9 -0
  199. package/engine/object-data/entry/ability-type/stackable-life-steal.lua +26 -0
  200. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.d.ts +9 -0
  201. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.lua +13 -0
  202. package/engine/object-data/entry/ability-type/stackable-thorn-shield.d.ts +9 -0
  203. package/engine/object-data/entry/ability-type/stackable-thorn-shield.lua +13 -0
  204. package/engine/object-data/entry/ability-type/stat-details.d.ts +12 -0
  205. package/engine/object-data/entry/ability-type/stat-details.lua +27 -0
  206. package/engine/object-data/entry/ability-type/surge-of-light.d.ts +33 -0
  207. package/engine/object-data/entry/ability-type/surge-of-light.lua +130 -0
  208. package/engine/object-data/entry/ability-type/sweeping-strike.d.ts +57 -0
  209. package/engine/object-data/entry/ability-type/sweeping-strike.lua +234 -0
  210. package/engine/object-data/entry/ability-type/talents.d.ts +12 -0
  211. package/engine/object-data/entry/ability-type/talents.lua +27 -0
  212. package/engine/object-data/entry/ability-type/unyielding-guard.d.ts +30 -0
  213. package/engine/object-data/entry/ability-type/unyielding-guard.lua +117 -0
  214. package/engine/object-data/entry/ability-type/valiant-charge.d.ts +27 -0
  215. package/engine/object-data/entry/ability-type/valiant-charge.lua +104 -0
  216. package/engine/object-data/entry/ability-type/warcry.d.ts +9 -0
  217. package/engine/object-data/entry/ability-type/warcry.lua +26 -0
  218. package/engine/object-data/entry/ability-type/withering-fire.d.ts +21 -0
  219. package/engine/object-data/entry/ability-type/withering-fire.lua +78 -0
  220. package/engine/object-data/entry/ability-type.d.ts +29 -6
  221. package/engine/object-data/entry/ability-type.lua +240 -45
  222. package/engine/object-data/entry/buff-type.d.ts +6 -2
  223. package/engine/object-data/entry/buff-type.lua +26 -0
  224. package/engine/object-data/entry/destructible-type.d.ts +6 -2
  225. package/engine/object-data/entry/destructible-type.lua +26 -0
  226. package/engine/object-data/entry/item-type.d.ts +18 -3
  227. package/engine/object-data/entry/item-type.lua +84 -0
  228. package/engine/object-data/entry/lightning-type.d.ts +6 -8
  229. package/engine/object-data/entry/lightning-type.lua +1 -1
  230. package/engine/object-data/entry/sound-preset.d.ts +2 -2
  231. package/engine/object-data/entry/unit-type.d.ts +47 -2
  232. package/engine/object-data/entry/unit-type.lua +383 -49
  233. package/engine/object-data/entry/upgrade.d.ts +2 -2
  234. package/engine/object-data/entry.d.ts +6 -1
  235. package/engine/object-data/entry.lua +8 -0
  236. package/engine/random.lua +1 -1
  237. package/engine/standard/entries/ability-type.d.ts +3102 -7
  238. package/engine/standard/entries/ability-type.lua +0 -6
  239. package/engine/standard/entries/buff-type.d.ts +45 -0
  240. package/engine/standard/entries/buff-type.lua +43 -0
  241. package/engine/standard/entries/item-type.d.ts +1299 -0
  242. package/engine/standard/entries/item-type.lua +2 -0
  243. package/engine/standard/entries/lightning-type.d.ts +42 -15
  244. package/engine/standard/entries/lightning-type.lua +0 -14
  245. package/engine/standard/entries/unit-type.d.ts +5 -0
  246. package/engine/standard/entries/unit-type.lua +5 -0
  247. package/engine/unit.d.ts +5 -1
  248. package/engine/unit.lua +5 -1
  249. package/event.d.ts +1 -1
  250. package/objutil/buff.lua +1 -1
  251. package/package.json +2 -22
  252. package/utility/arrays.d.ts +7 -1
  253. package/utility/arrays.lua +17 -0
  254. package/engine/internal/unit/item.lua +0 -78
@@ -0,0 +1,8 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityTypeId } from "./object-data/entry/ability-type";
3
+ /**
4
+ * The ability type's own extended tooltip for the level, unaffected by local display
5
+ * overrides (see {@link overrideAbilityTypeExtendedTooltipLocally}). Use it instead of
6
+ * `BlzGetAbilityExtendedTooltip` wherever the type's tooltip serves as a template.
7
+ */
8
+ export declare const getAbilityTypeExtendedTooltip: (abilityTypeId: AbilityTypeId, level: number) => string;
@@ -0,0 +1,44 @@
1
+ local ____exports = {}
2
+ local getAbilityExtendedTooltip = BlzGetAbilityExtendedTooltip
3
+ local setAbilityExtendedTooltip = BlzSetAbilityExtendedTooltip
4
+ local originalTooltipByLevelByAbilityTypeId = {}
5
+ local overriddenTooltipByLevelByAbilityTypeId = {}
6
+ --- The ability type's own extended tooltip for the level, unaffected by local display
7
+ -- overrides (see {@link overrideAbilityTypeExtendedTooltipLocally}). Use it instead of
8
+ -- `BlzGetAbilityExtendedTooltip` wherever the type's tooltip serves as a template.
9
+ ____exports.getAbilityTypeExtendedTooltip = function(abilityTypeId, level)
10
+ local ____opt_0 = originalTooltipByLevelByAbilityTypeId[abilityTypeId]
11
+ return ____opt_0 and ____opt_0[level] or getAbilityExtendedTooltip(abilityTypeId, level)
12
+ end
13
+ --- Replaces the displayed extended tooltip of every ability of the type for the local
14
+ -- player only; `undefined` restores the type's own tooltip. The value is async: never
15
+ -- feed it back into synchronous logic.
16
+ --
17
+ -- @internal For use by internal systems only.
18
+ ____exports.overrideAbilityTypeExtendedTooltipLocally = function(abilityTypeId, level, tooltip)
19
+ local overriddenTooltipByLevel = overriddenTooltipByLevelByAbilityTypeId[abilityTypeId]
20
+ if (overriddenTooltipByLevel and overriddenTooltipByLevel[level]) == tooltip then
21
+ return
22
+ end
23
+ local originalTooltipByLevel = originalTooltipByLevelByAbilityTypeId[abilityTypeId]
24
+ if originalTooltipByLevel == nil then
25
+ originalTooltipByLevel = {}
26
+ originalTooltipByLevelByAbilityTypeId[abilityTypeId] = originalTooltipByLevel
27
+ end
28
+ local originalTooltip = originalTooltipByLevel[level]
29
+ if originalTooltip == nil then
30
+ originalTooltip = getAbilityExtendedTooltip(abilityTypeId, level)
31
+ originalTooltipByLevel[level] = originalTooltip
32
+ end
33
+ if overriddenTooltipByLevel == nil then
34
+ overriddenTooltipByLevel = {}
35
+ overriddenTooltipByLevelByAbilityTypeId[abilityTypeId] = overriddenTooltipByLevel
36
+ end
37
+ if tooltip == nil then
38
+ overriddenTooltipByLevel[level] = nil
39
+ else
40
+ overriddenTooltipByLevel[level] = tooltip
41
+ end
42
+ setAbilityExtendedTooltip(abilityTypeId, tooltip or originalTooltip, level)
43
+ end
44
+ return ____exports
@@ -7,6 +7,8 @@ local __TS__New = ____lualib.__TS__New
7
7
  local ____exports = {}
8
8
  local ____ability = require("engine.behaviour.ability")
9
9
  local AbilityBehavior = ____ability.AbilityBehavior
10
+ local ____unit = require("engine.internal.unit")
11
+ local Unit = ____unit.Unit
10
12
  local ____ability = require("engine.object-field.ability")
11
13
  local AbilityField = ____ability.AbilityField
12
14
  local AbilityLevelField = ____ability.AbilityLevelField
@@ -56,4 +58,7 @@ end)
56
58
  AbilityLevelField.valueChangeEvent:addListener(function(ability)
57
59
  ____exports.ApplyUnitBehaviorAbilityBehavior:forAll(ability, "update")
58
60
  end)
61
+ Unit.abilityLevelChangedEvent:addListener(function(_, ability)
62
+ ____exports.ApplyUnitBehaviorAbilityBehavior:forAll(ability, "update")
63
+ end)
59
64
  return ____exports
@@ -5,6 +5,7 @@ import { Unit } from "../../internal/unit";
5
5
  import { AbilityDependentValue } from "../../object-field/ability";
6
6
  import { Widget } from "../../../core/types/widget";
7
7
  import { DamageType, WeaponType } from "../../internal/unit+damage";
8
+ import "../../internal/unit+damage";
8
9
  import { CombatClassifications } from "../../object-data/auxiliary/combat-classification";
9
10
  import { AttackType } from "../../object-data/auxiliary/attack-type";
10
11
  export type DamageAbilityBehaviorParameters = {
@@ -4,11 +4,10 @@ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
4
  local ____exports = {}
5
5
  local ____ability = require("engine.behaviour.ability")
6
6
  local AbilityBehavior = ____ability.AbilityBehavior
7
- local ____unit = require("engine.internal.unit")
8
- local Unit = ____unit.Unit
9
7
  local ____ability = require("engine.standard.fields.ability")
10
8
  local ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD = ____ability.ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD
11
9
  local AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD = ____ability.AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD
10
+ require("engine.internal.unit+damage")
12
11
  ____exports.DamageAbilityBehavior = __TS__Class()
13
12
  local DamageAbilityBehavior = ____exports.DamageAbilityBehavior
14
13
  DamageAbilityBehavior.name = "DamageAbilityBehavior"
@@ -82,21 +81,20 @@ function DamageAreaAbilityBehavior.prototype.____constructor(self, ability, dama
82
81
  end
83
82
  function DamageAreaAbilityBehavior.prototype.damageArea(self, caster, x, y)
84
83
  local parameters = self.parameters
85
- local targets = Unit.getAllowedTargetsInCollisionRange(
86
- caster,
87
- self:resolveCurrentAbilityDependentValue(parameters and parameters.allowedTargetCombatClassifications or ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD),
84
+ caster:damageArea(
88
85
  x,
89
86
  y,
90
- self:resolveCurrentAbilityDependentValue(parameters and parameters.areaOfEffect or AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD)
87
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.areaOfEffect or AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD),
88
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.allowedTargetCombatClassifications or ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD),
89
+ self.precalculatedDamage or self:calculateDamage(caster),
90
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.maximumDamage or 0),
91
+ nil,
92
+ nil,
93
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.attackType),
94
+ parameters and parameters.damageType,
95
+ parameters and parameters.weaponType,
96
+ self:resolveCurrentAbilityDependentValue(parameters and parameters.metadata)
91
97
  )
92
- local damage = self.precalculatedDamage or self:calculateDamage(caster)
93
- local maximumDamage = self:resolveCurrentAbilityDependentValue(parameters and parameters.maximumDamage or 0)
94
- if maximumDamage ~= 0 and damage > maximumDamage then
95
- damage = maximumDamage / #targets
96
- end
97
- for ____, target in ipairs(targets) do
98
- self:damageTarget(caster, target, damage)
99
- end
100
98
  end
101
99
  ____exports.DamageSelfAreaAbilityBehavior = __TS__Class()
102
100
  local DamageSelfAreaAbilityBehavior = ____exports.DamageSelfAreaAbilityBehavior
@@ -31,7 +31,7 @@ function EmulateImpactAbilityBehavior.prototype.emulateImpact(self, caster)
31
31
  if cooldown == 0 then
32
32
  self.ability:interruptCast()
33
33
  else
34
- self.ability.cooldownRemaining = cooldown
34
+ self.ability:startCooldown(cooldown)
35
35
  end
36
36
  self:flashCasterEffect(caster)
37
37
  local soundPresetId = self.ability:getField(ABILITY_SF_EFFECT_SOUND)
@@ -1,5 +1,6 @@
1
1
  /** @noSelfInFile */
2
2
  import { Unit } from "../../internal/unit";
3
+ import "../../internal/unit/item-order-events";
3
4
  import { EmulateImpactAbilityBehavior } from "./emulate-impact";
4
5
  import { Ability } from "../../internal/ability";
5
6
  export declare class OnCommandImpactAbilityBehavior extends EmulateImpactAbilityBehavior {
@@ -4,6 +4,7 @@ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
4
  local ____exports = {}
5
5
  local ____unit = require("engine.internal.unit")
6
6
  local Unit = ____unit.Unit
7
+ require("engine.internal.unit.item-order-events")
7
8
  local ____emulate_2Dimpact = require("engine.behaviour.ability.emulate-impact")
8
9
  local EmulateImpactAbilityBehavior = ____emulate_2Dimpact.EmulateImpactAbilityBehavior
9
10
  ____exports.OnCommandImpactAbilityBehavior = __TS__Class()
@@ -2,6 +2,7 @@
2
2
  import { Behavior } from "../behavior";
3
3
  import { Unit } from "../internal/unit";
4
4
  import "../internal/unit/ability";
5
+ import "../internal/unit+ability";
5
6
  import { Ability } from "../internal/ability";
6
7
  import { AbilityTypeId } from "../object-data/entry/ability-type";
7
8
  import { Widget } from "../../core/types/widget";
@@ -26,6 +27,7 @@ export declare abstract class AbilityBehavior<Parameters extends {
26
27
  get unit(): Unit | undefined;
27
28
  protected resolveCurrentAbilityDependentValue<T extends boolean | number | string>(value: AbilityDependentValue<T>): T;
28
29
  protected resolveCurrentAbilityDependentValue<T extends boolean | number | string>(value?: AbilityDependentValue<T>): T | undefined;
30
+ protected getDuration(widget: Widget): number;
29
31
  flashCasterEffect(widget: Widget, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
30
32
  flashTargetEffect(widget: Widget, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
31
33
  flashAreaEffect(x: number, y: number, ...parametersOrDuration: [parameters?: EffectParameters] | [duration?: number, parameters?: EffectParameters]): void;
@@ -9,7 +9,9 @@ local ____behavior = require("engine.behavior")
9
9
  local Behavior = ____behavior.Behavior
10
10
  local ____unit = require("engine.internal.unit")
11
11
  local Unit = ____unit.Unit
12
+ local UnitClassification = ____unit.UnitClassification
12
13
  require("engine.internal.unit.ability")
14
+ require("engine.internal.unit+ability")
13
15
  local ____ability = require("engine.internal.ability")
14
16
  local Ability = ____ability.Ability
15
17
  local ____effect = require("core.types.effect")
@@ -18,6 +20,8 @@ local ____ability = require("engine.standard.fields.ability")
18
20
  local AREA_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.AREA_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
19
21
  local CASTER_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD = ____ability.CASTER_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD
20
22
  local CASTER_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.CASTER_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
23
+ local DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD = ____ability.DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD
24
+ local DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD = ____ability.DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD
21
25
  local EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
22
26
  local MISSILE_ARC_ABILITY_FLOAT_FIELD = ____ability.MISSILE_ARC_ABILITY_FLOAT_FIELD
23
27
  local MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD = ____ability.MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD
@@ -113,6 +117,14 @@ end
113
117
  function AbilityBehavior.prototype.resolveCurrentAbilityDependentValue(self, value)
114
118
  return resolveCurrentAbilityDependentValue(self.ability, value)
115
119
  end
120
+ function AbilityBehavior.prototype.getDuration(self, widget)
121
+ if __TS__InstanceOf(widget, Unit) then
122
+ if widget.isHero or widget:getField(UNIT_IF_LEVEL) >= 6 or widget:hasClassification(UnitClassification.RESISTANT) then
123
+ return self:resolveCurrentAbilityDependentValue(DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD)
124
+ end
125
+ end
126
+ return self:resolveCurrentAbilityDependentValue(DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD)
127
+ end
116
128
  function AbilityBehavior.prototype.flashCasterEffect(self, widget, ...)
117
129
  local attachmentPoint = CASTER_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD:getValue(self.ability)
118
130
  Effect:flash(
@@ -317,6 +329,19 @@ end)
317
329
  AbilityLevelField.valueChangeEvent:addListener(function(ability, field)
318
330
  ____exports.AbilityBehavior:forAll(ability, checkBehaviorOnValueChange, field)
319
331
  end)
332
+ local function checkBehaviorOnLevelChange(behavior)
333
+ local subscribedValues = subscribedValuesByAbilityBehavior[behavior]
334
+ if subscribedValues ~= nil then
335
+ for value in pairs(subscribedValues) do
336
+ if __TS__InstanceOf(value, AbilityLevelField) then
337
+ behavior:onValueChange(value)
338
+ end
339
+ end
340
+ end
341
+ end
342
+ Unit.abilityLevelChangedEvent:addListener(function(_, ability)
343
+ ____exports.AbilityBehavior:forAll(ability, checkBehaviorOnLevelChange)
344
+ end)
320
345
  Ability.onCreate:addListener(function(ability)
321
346
  local createBehaviorFunctions = createBehaviorFunctionsByAbilityTypeId[ability.typeId]
322
347
  if createBehaviorFunctions ~= nil then
@@ -2,6 +2,7 @@
2
2
  import { Behavior, BehaviorPriority } from "../behavior";
3
3
  import { Ability } from "../internal/ability";
4
4
  import { DamageEvent, DamagingEvent, Unit } from "../internal/unit";
5
+ import "../internal/unit/equipment-inventory";
5
6
  import "../internal/unit+ability";
6
7
  import "../internal/unit-missile-launch";
7
8
  import { Item } from "../internal/item";
@@ -8,6 +8,7 @@ local ____behavior = require("engine.behavior")
8
8
  local Behavior = ____behavior.Behavior
9
9
  local ____unit = require("engine.internal.unit")
10
10
  local Unit = ____unit.Unit
11
+ require("engine.internal.unit.equipment-inventory")
11
12
  require("engine.internal.unit+ability")
12
13
  require("engine.internal.unit-missile-launch")
13
14
  local ____linked_2Dset = require("utility.linked-set")
package/engine/buff.d.ts CHANGED
@@ -23,6 +23,13 @@ export type BuffPolarityParameterType = EnumParameterValueType<BuffPolarity>;
23
23
  export type BuffResistanceTypeParameterType = EnumParameterValueType<BuffResistanceType>;
24
24
  export declare class BuffUniqueGroup {
25
25
  }
26
+ export type BuffAbilityParameters = {
27
+ readonly fields?: [AbilityNumberField | AbilityNumberLevelField, NumberParameterValueType][];
28
+ /** Default `true`. */
29
+ readonly isButtonVisible?: boolean;
30
+ /** Default is the level of the source ability or 0 if it is absent. */
31
+ readonly level?: number;
32
+ };
26
33
  export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
27
34
  spellStealPriority?: number;
28
35
  level?: number;
@@ -30,16 +37,7 @@ export type BuffParameters<T extends Buff<any> = Buff> = Buff extends T ? {
30
37
  learnLevelMinimum?: number;
31
38
  source?: Unit;
32
39
  behaviorConstructors?: (new (unit: Unit) => UnitBehavior)[];
33
- abilityTypeIds?: Record<AbilityTypeId, {
34
- readonly fields?: [
35
- AbilityNumberField | AbilityNumberLevelField,
36
- NumberParameterValueType
37
- ][];
38
- /** Default `true`. */
39
- readonly isButtonVisible?: boolean;
40
- /** Default is the level of the source ability or 0 if it is absent. */
41
- readonly level?: number;
42
- }>;
40
+ abilityTypeIds?: Partial<Record<AbilityTypeId, BuffAbilityParameters>>;
43
41
  damageUponDeathAllowedTargetCombatClassifications?: CombatClassifications | AbilityCombatClassificationsLevelField;
44
42
  damageUponDeath?: NumberParameterValueType;
45
43
  damageUponDeathRange?: NumberParameterValueType;
@@ -314,10 +312,14 @@ export declare class Buff<AdditionalParameters extends Prohibit<Record<string, a
314
312
  ]): void;
315
313
  private flash;
316
314
  expire(): void;
315
+ /** Dispels this buff, invoking onDispel before removing it. */
316
+ dispel(source?: Unit): void;
317
317
  protected onCreate(): void;
318
318
  protected onDestroy(): Destructor;
319
319
  static apply<T extends Buff<any>, Args extends any[]>(this: BuffConstructor<T, Args>, ...args: Args): T | undefined;
320
320
  static getByTypeId<T extends Buff<any>, Args extends any[]>(this: BuffConstructor<T, Args>, unit: Unit, typeId: ApplicableBuffTypeId): T | undefined;
321
+ /** Called for dispelling, never for a direct destroy() or replacement. */
322
+ onDispel(source: Unit | undefined): void;
321
323
  onExpiration(): void;
322
324
  onDeath(source: Unit | undefined): void;
323
325
  onDamageDealt(target: Unit, event: DamageEvent): void;
package/engine/buff.lua CHANGED
@@ -254,6 +254,10 @@ local function destroyBuff(buff)
254
254
  buff:destroy()
255
255
  end
256
256
  local function expireBuff(buff)
257
+ if buff.isDestroyed or buff[100] ~= 1 then
258
+ return
259
+ end
260
+ buff[100] = 2
257
261
  local remainingDamageOverDuration = buff[113] or 0
258
262
  local remainingHealingOverDuration = buff[113] or 0
259
263
  if remainingDamageOverDuration ~= 0 or remainingHealingOverDuration ~= 0 then
@@ -482,7 +486,7 @@ function Buff.prototype.____constructor(self, _unit, typeIdOrTypeIds, polarityOr
482
486
  self._abilityTypeIds = abilityTypeIds
483
487
  end
484
488
  for ____, abilityTypeId in ipairs(sortedKeysUnnested(parametersAbilityTypeIds)) do
485
- local abilityParameters = parametersAbilityTypeIds[abilityTypeId]
489
+ local abilityParameters = checkNotNull(parametersAbilityTypeIds[abilityTypeId])
486
490
  local addedAbility = _unit:addAbility(abilityTypeId)
487
491
  if addedAbility ~= nil then
488
492
  _unit:makeAbilityPermanent(abilityTypeId, true)
@@ -591,6 +595,20 @@ end
591
595
  function Buff.prototype.expire(self)
592
596
  expireBuff(self)
593
597
  end
598
+ function Buff.prototype.dispel(self, source)
599
+ if self.isDestroyed or self[100] ~= 1 then
600
+ return
601
+ end
602
+ self[100] = 2
603
+ do
604
+ pcall(function()
605
+ self:onDispel(source)
606
+ end)
607
+ do
608
+ self:destroy()
609
+ end
610
+ end
611
+ end
594
612
  function Buff.prototype.onCreate(self)
595
613
  end
596
614
  function Buff.prototype.onDestroy(self)
@@ -681,6 +699,8 @@ function Buff.getByTypeId(self, unit, typeId)
681
699
  end
682
700
  return nil
683
701
  end
702
+ function Buff.prototype.onDispel(self, source)
703
+ end
684
704
  function Buff.prototype.onExpiration(self)
685
705
  local unit = self.unit
686
706
  if self[120] ~= nil then
@@ -1473,35 +1493,40 @@ __TS__SetDescriptor(
1473
1493
  Buff.createdEvent = buffCreatedEvent
1474
1494
  Buff.beingDestroyedEvent = buffBeingDestroyedEvent;
1475
1495
  (function(self)
1476
- local function destroyBuffIfNeeded(buff)
1477
- if getUnitAbility(buff[101].handle, buff.typeId) ~= buff.handle and buff[100] == 1 then
1478
- buff:destroy()
1496
+ local function destroyBuffIfNeeded(buff, isDispel, source)
1497
+ local currentHandle = getUnitAbility(buff[101].handle, buff.typeId)
1498
+ if currentHandle ~= buff.handle and buff[100] == 1 then
1499
+ if isDispel and currentHandle == nil and buff.unit.isAlive and buff.resistanceType == 1 and (buff._timer == nil or buff.remainingDuration > 0) then
1500
+ buff:dispel(source)
1501
+ else
1502
+ buff:destroy()
1503
+ end
1479
1504
  end
1480
1505
  end
1481
- ____exports.checkBuff = function(unit, buffTypeId)
1506
+ ____exports.checkBuff = function(unit, buffTypeId, isDispel, source)
1482
1507
  local buffByTypeId = buffByTypeIdByUnit[unit]
1483
1508
  if buffByTypeId ~= nil then
1484
1509
  local buff = buffByTypeId[buffTypeId]
1485
1510
  if buff ~= nil then
1486
- destroyBuffIfNeeded(buff)
1511
+ destroyBuffIfNeeded(buff, isDispel, source)
1487
1512
  end
1488
1513
  end
1489
1514
  end
1490
- ____exports.checkBuffs = function(unit)
1491
- ____exports.Buff:forAll(unit, destroyBuffIfNeeded)
1515
+ ____exports.checkBuffs = function(unit, isDispel, source)
1516
+ ____exports.Buff:forAll(unit, destroyBuffIfNeeded, isDispel, source)
1492
1517
  end
1493
1518
  Unit.abilityChannelingStartEvent:addListener(
1494
1519
  0,
1495
1520
  function(caster)
1496
- ____exports.checkBuffs(caster)
1497
- Timer:run(____exports.checkBuffs, caster)
1521
+ ____exports.checkBuffs(caster, true, caster)
1522
+ Timer:run(____exports.checkBuffs, caster, true, caster)
1498
1523
  end
1499
1524
  )
1500
1525
  Unit.abilityUnitTargetChannelingStartEvent:addListener(
1501
1526
  0,
1502
1527
  function(caster, ability, target)
1503
- ____exports.checkBuffs(target)
1504
- Timer:run(____exports.checkBuffs, target)
1528
+ ____exports.checkBuffs(target, true, caster)
1529
+ Timer:run(____exports.checkBuffs, target, true, caster)
1505
1530
  end
1506
1531
  )
1507
1532
  Unit.abilityPointTargetChannelingStartEvent:addListener(
@@ -1512,17 +1537,40 @@ Buff.beingDestroyedEvent = buffBeingDestroyedEvent;
1512
1537
  y,
1513
1538
  ability:getField(ABILITY_RLF_AREA_OF_EFFECT)
1514
1539
  )
1515
- forEach(units, ____exports.checkBuffs)
1516
- Timer:run(forEach, units, ____exports.checkBuffs)
1540
+ forEach(units, ____exports.checkBuffs, true, caster)
1541
+ Timer:run(
1542
+ forEach,
1543
+ units,
1544
+ ____exports.checkBuffs,
1545
+ true,
1546
+ caster
1547
+ )
1548
+ end
1549
+ )
1550
+ Unit.abilityNoTargetChannelingStartEvent:addListener(
1551
+ 0,
1552
+ function(caster, ability)
1553
+ local radius = ability:getField(ABILITY_RLF_AREA_OF_EFFECT)
1554
+ if radius > 0 then
1555
+ local units = Unit:getInCollisionRange(caster.x, caster.y, radius)
1556
+ forEach(units, ____exports.checkBuffs, true, caster)
1557
+ Timer:run(
1558
+ forEach,
1559
+ units,
1560
+ ____exports.checkBuffs,
1561
+ true,
1562
+ caster
1563
+ )
1564
+ end
1517
1565
  end
1518
1566
  )
1519
1567
  Unit.onDamage:addListener(
1520
1568
  0,
1521
1569
  function(source, target)
1522
1570
  if source ~= nil then
1523
- ____exports.checkBuffs(source)
1571
+ Timer:run(____exports.checkBuffs, source, false)
1524
1572
  end
1525
- ____exports.checkBuffs(target)
1573
+ Timer:run(____exports.checkBuffs, target, false)
1526
1574
  end
1527
1575
  )
1528
1576
  buffCreatedEvent:addListener(function(buff)
package/engine/index.d.ts CHANGED
@@ -1,5 +1,6 @@
1
1
  /** @noSelfInFile */
2
2
  export declare const enum GraphicsMode {
3
3
  SD = 0,
4
- HD = 1
4
+ HD = 1,
5
+ DE = 2
5
6
  }
@@ -37,6 +37,7 @@ export declare abstract class Ability extends Handle<jability> {
37
37
  abstract get level(): number;
38
38
  abstract get cooldownRemaining(): number;
39
39
  abstract set cooldownRemaining(cooldownRemaining: number);
40
+ abstract startCooldown(cooldown: number): void;
40
41
  abstract interruptCast(): void;
41
42
  static get onCreate(): Event<[Ability]>;
42
43
  static get destroyEvent(): Event<[Ability]>;
@@ -50,6 +51,7 @@ export declare class UnrecognizedAbility extends Ability {
50
51
  get level(): number;
51
52
  get cooldownRemaining(): number;
52
53
  set cooldownRemaining(_: number);
54
+ startCooldown(_: number): void;
53
55
  interruptCast(): void;
54
56
  }
55
57
  export declare class UnitAbility extends Ability {
@@ -64,8 +66,12 @@ export declare class UnitAbility extends Ability {
64
66
  get isDisabled(): boolean;
65
67
  get level(): number;
66
68
  set level(v: number);
69
+ /** Uses the native percentage scale. */
70
+ get cooldownRemainingPercent(): number;
71
+ set cooldownRemainingPercent(percent: number);
67
72
  get cooldownRemaining(): number;
68
73
  set cooldownRemaining(cooldownRemaining: number);
74
+ startCooldown(cooldown: number): void;
69
75
  interruptCast(): void;
70
76
  protected onDestroy(): HandleDestructor;
71
77
  static get onCreate(): Event<[UnitAbility]>;
@@ -93,6 +99,7 @@ export declare class ItemAbility extends Ability {
93
99
  get level(): number;
94
100
  get cooldownRemaining(): number;
95
101
  set cooldownRemaining(cooldownRemaining: number);
102
+ startCooldown(cooldown: number): void;
96
103
  interruptCast(): void;
97
104
  protected onDestroy(): HandleDestructor;
98
105
  static get onCreate(): Event<[ItemAbility]>;
@@ -14,29 +14,34 @@ local abilityActionDummy = ____ability.abilityActionDummy
14
14
  local doAbilityAction = ____ability.doAbilityAction
15
15
  local doAbilityActionForceDummy = ____ability.doAbilityActionForceDummy
16
16
  local startItemCooldown = ____ability.startItemCooldown
17
- local getUnitAbilityLevel = GetUnitAbilityLevel
18
- local setUnitAbilityLevel = SetUnitAbilityLevel
19
- local setAbilityIntegerField = BlzSetAbilityIntegerField
20
- local setAbilityRealField = BlzSetAbilityRealField
21
- local setAbilityBooleanField = BlzSetAbilityBooleanField
22
- local setAbilityStringField = BlzSetAbilityStringField
23
- local setAbilityIntegerLevelField = BlzSetAbilityIntegerLevelField
24
- local setAbilityRealLevelField = BlzSetAbilityRealLevelField
25
- local setAbilityBooleanLevelField = BlzSetAbilityBooleanLevelField
26
- local setAbilityStringLevelField = BlzSetAbilityStringLevelField
27
- local getAbilityIntegerField = BlzGetAbilityIntegerField
28
- local getAbilityRealField = BlzGetAbilityRealField
17
+ local ____unit_2Dability_2Dlevel_2Dnatives = require("engine.internal.misc.unit-ability-level-natives")
18
+ local rawSetUnitAbilityLevel = ____unit_2Dability_2Dlevel_2Dnatives.rawSetUnitAbilityLevel
29
19
  local getAbilityBooleanField = BlzGetAbilityBooleanField
30
- local getAbilityStringField = BlzGetAbilityStringField
20
+ local getAbilityBooleanLevelField = BlzGetAbilityBooleanLevelField
21
+ local getAbilityIntegerField = BlzGetAbilityIntegerField
31
22
  local getAbilityIntegerLevelField = BlzGetAbilityIntegerLevelField
23
+ local getAbilityRealField = BlzGetAbilityRealField
32
24
  local getAbilityRealLevelField = BlzGetAbilityRealLevelField
33
- local getAbilityBooleanLevelField = BlzGetAbilityBooleanLevelField
25
+ local getAbilityStringField = BlzGetAbilityStringField
34
26
  local getAbilityStringLevelField = BlzGetAbilityStringLevelField
27
+ local getHandleId = GetHandleId
28
+ local getUnitAbilityCooldownPercent = BlzGetUnitAbilityCooldownPercent
35
29
  local getUnitAbilityCooldownRemaining = BlzGetUnitAbilityCooldownRemaining
30
+ local getUnitAbilityLevel = GetUnitAbilityLevel
31
+ local order2orderId = _G.OrderId
32
+ local setAbilityBooleanField = BlzSetAbilityBooleanField
33
+ local setAbilityBooleanLevelField = BlzSetAbilityBooleanLevelField
34
+ local setAbilityIntegerField = BlzSetAbilityIntegerField
35
+ local setAbilityIntegerLevelField = BlzSetAbilityIntegerLevelField
36
+ local setAbilityRealField = BlzSetAbilityRealField
37
+ local setAbilityRealLevelField = BlzSetAbilityRealLevelField
38
+ local setAbilityStringField = BlzSetAbilityStringField
39
+ local setAbilityStringLevelField = BlzSetAbilityStringLevelField
40
+ local setUnitAbilityCooldownPercent = BlzSetUnitAbilityCooldownPercent
41
+ local setUnitAbilityCooldownRemaining = BlzSetUnitAbilityCooldownRemaining
36
42
  local startUnitAbilityCooldown = BlzStartUnitAbilityCooldown
37
- local getHandleId = GetHandleId
38
- local unitHideAbility = BlzUnitHideAbility
39
43
  local unitDisableAbility = BlzUnitDisableAbility
44
+ local unitHideAbility = BlzUnitHideAbility
40
45
  local match = string.match
41
46
  local ____type = _G.type
42
47
  local ____tostring = _G.tostring
@@ -213,7 +218,6 @@ local levelRefreshFields = {
213
218
  [fourCC("Neg1")] = true
214
219
  }
215
220
  local levelsField = ABILITY_IF_LEVELS
216
- local order2orderId = _G.OrderId
217
221
  local orderIdFieldByParentTypeId = {
218
222
  [fourCC("ANcl")] = ABILITY_SLF_BASE_ORDER_ID_NCL6,
219
223
  [fourCC("Aspb")] = ABILITY_SLF_BASE_ORDER_ID_SPB5,
@@ -286,8 +290,8 @@ function Ability.prototype.setField(self, field, levelOrValue, value)
286
290
  local levels = getAbilityIntegerField(ability, levelsField)
287
291
  setAbilityIntegerField(ability, levelsField, levels + 1)
288
292
  local level = getUnitAbilityLevel(unit, typeId)
289
- setUnitAbilityLevel(unit, typeId, levels + 1)
290
- setUnitAbilityLevel(unit, typeId, level)
293
+ rawSetUnitAbilityLevel(unit, typeId, levels + 1)
294
+ rawSetUnitAbilityLevel(unit, typeId, level)
291
295
  setAbilityIntegerField(ability, levelsField, levels)
292
296
  end
293
297
  return success
@@ -369,6 +373,8 @@ function UnrecognizedAbility.prototype.____constructor(self, typeId, owner)
369
373
  UnrecognizedAbility.____super.prototype.____constructor(self, nil, typeId)
370
374
  self.owner = owner
371
375
  end
376
+ function UnrecognizedAbility.prototype.startCooldown(self, _)
377
+ end
372
378
  function UnrecognizedAbility.prototype.interruptCast(self)
373
379
  end
374
380
  __TS__SetDescriptor(
@@ -420,6 +426,9 @@ function UnitAbility.prototype.decrementDisableCounter(self)
420
426
  unitHideAbility(unit, typeId, true)
421
427
  self.d = (self.d or 0) - 1
422
428
  end
429
+ function UnitAbility.prototype.startCooldown(self, cooldown)
430
+ startUnitAbilityCooldown(self.u, self.typeId, cooldown)
431
+ end
423
432
  function UnitAbility.prototype.interruptCast(self)
424
433
  self.owner:interruptCast(self.typeId)
425
434
  end
@@ -445,7 +454,20 @@ __TS__SetDescriptor(
445
454
  return getUnitAbilityLevel(self.u, self.typeId) - 1
446
455
  end,
447
456
  set = function(self, v)
448
- setUnitAbilityLevel(self.u, self.typeId, v + 1)
457
+ SetUnitAbilityLevel(self.u, self.typeId, v + 1)
458
+ end
459
+ },
460
+ true
461
+ )
462
+ __TS__SetDescriptor(
463
+ UnitAbility.prototype,
464
+ "cooldownRemainingPercent",
465
+ {
466
+ get = function(self)
467
+ return getUnitAbilityCooldownPercent(self.u, self.typeId)
468
+ end,
469
+ set = function(self, percent)
470
+ setUnitAbilityCooldownPercent(self.u, self.typeId, percent)
449
471
  end
450
472
  },
451
473
  true
@@ -458,7 +480,7 @@ __TS__SetDescriptor(
458
480
  return getUnitAbilityCooldownRemaining(self.u, self.typeId)
459
481
  end,
460
482
  set = function(self, cooldownRemaining)
461
- startUnitAbilityCooldown(self.u, self.typeId, cooldownRemaining)
483
+ setUnitAbilityCooldownRemaining(self.u, self.typeId, cooldownRemaining)
462
484
  end
463
485
  },
464
486
  true
@@ -513,11 +535,18 @@ function ItemAbility.prototype.setField(self, field, levelOrValue, value)
513
535
  value
514
536
  )
515
537
  end
538
+ function ItemAbility.prototype.startCooldown(self, cooldown)
539
+ local item = self.owner
540
+ local ____startItemCooldown_4 = startItemCooldown
541
+ local ____item_handle_3 = item.handle
542
+ local ____opt_1 = item.owner
543
+ ____startItemCooldown_4(____item_handle_3, ____opt_1 and ____opt_1.handle, cooldown)
544
+ end
516
545
  function ItemAbility.prototype.interruptCast(self)
517
546
  local item = self.owner
518
547
  local itemHandle = item.handle
519
- local ____opt_1 = item.owner
520
- local itemOwnerHandle = ____opt_1 and ____opt_1.handle
548
+ local ____opt_5 = item.owner
549
+ local itemOwnerHandle = ____opt_5 and ____opt_5.handle
521
550
  local cooldownRemaining = doAbilityActionForceDummy(itemHandle, itemOwnerHandle, getAbilityCooldown, self.typeId)
522
551
  if cooldownRemaining == 0 then
523
552
  startItemCooldown(itemHandle, itemOwnerHandle, 0.015625)
@@ -543,17 +572,17 @@ __TS__SetDescriptor(
543
572
  {
544
573
  get = function(self)
545
574
  local item = self.owner
546
- local ____doAbilityActionForceDummy_6 = doAbilityActionForceDummy
547
- local ____item_handle_5 = item.handle
548
- local ____opt_3 = item.owner
549
- return ____doAbilityActionForceDummy_6(____item_handle_5, ____opt_3 and ____opt_3.handle, getAbilityCooldown, self.typeId)
575
+ local ____doAbilityActionForceDummy_10 = doAbilityActionForceDummy
576
+ local ____item_handle_9 = item.handle
577
+ local ____opt_7 = item.owner
578
+ return ____doAbilityActionForceDummy_10(____item_handle_9, ____opt_7 and ____opt_7.handle, getAbilityCooldown, self.typeId)
550
579
  end,
551
580
  set = function(self, cooldownRemaining)
552
581
  local item = self.owner
553
- local ____startItemCooldown_10 = startItemCooldown
554
- local ____item_handle_9 = item.handle
555
- local ____opt_7 = item.owner
556
- ____startItemCooldown_10(____item_handle_9, ____opt_7 and ____opt_7.handle, cooldownRemaining)
582
+ local ____startItemCooldown_14 = startItemCooldown
583
+ local ____item_handle_13 = item.handle
584
+ local ____opt_11 = item.owner
585
+ ____startItemCooldown_14(____item_handle_13, ____opt_11 and ____opt_11.handle, cooldownRemaining)
557
586
  end
558
587
  },
559
588
  true
@@ -0,0 +1,5 @@
1
+ /** @noSelfInFile */
2
+ import type { Item } from "../item";
3
+ import type { Unit } from "../unit";
4
+ /** The last unit known (from item events) to carry each item; validated against the engine on read. */
5
+ export declare const ownerByItem: LuaMap<Item, Unit>;
@@ -0,0 +1,4 @@
1
+ local ____exports = {}
2
+ --- The last unit known (from item events) to carry each item; validated against the engine on read.
3
+ ____exports.ownerByItem = setmetatable({}, {__mode = "kv"})
4
+ return ____exports