warscript 0.0.1-dev.459629d → 0.0.1-dev.45a73a4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (254) hide show
  1. package/core/dummy.lua +4 -2
  2. package/core/types/effect.d.ts +11 -1
  3. package/core/types/effect.lua +43 -77
  4. package/core/types/frame.d.ts +15 -2
  5. package/core/types/frame.lua +16 -30
  6. package/core/types/handle.lua +3 -0
  7. package/core/types/player.d.ts +1 -0
  8. package/core/types/player.lua +6 -2
  9. package/core/types/playerColor.lua +4 -3
  10. package/core/types/sound.d.ts +1 -1
  11. package/core/types/sound.lua +13 -8
  12. package/core/types/tileCell.d.ts +7 -2
  13. package/core/types/tileCell.lua +11 -0
  14. package/core/types/unit.d.ts +5 -0
  15. package/core/types/unit.lua +5 -0
  16. package/core/util.d.ts +3 -1
  17. package/core/util.lua +109 -3
  18. package/decl/native.d.ts +705 -7
  19. package/engine/ability-type-extended-tooltip.d.ts +8 -0
  20. package/engine/ability-type-extended-tooltip.lua +44 -0
  21. package/engine/behaviour/ability/apply-unit-behavior.lua +5 -0
  22. package/engine/behaviour/ability/damage.d.ts +1 -0
  23. package/engine/behaviour/ability/damage.lua +12 -14
  24. package/engine/behaviour/ability/emulate-impact.lua +1 -1
  25. package/engine/behaviour/ability/on-command-impact.d.ts +1 -0
  26. package/engine/behaviour/ability/on-command-impact.lua +1 -0
  27. package/engine/behaviour/ability.d.ts +2 -0
  28. package/engine/behaviour/ability.lua +25 -0
  29. package/engine/behaviour/unit.d.ts +1 -0
  30. package/engine/behaviour/unit.lua +1 -0
  31. package/engine/buff.d.ts +12 -10
  32. package/engine/buff.lua +64 -16
  33. package/engine/index.d.ts +2 -1
  34. package/engine/internal/ability.d.ts +7 -0
  35. package/engine/internal/ability.lua +60 -31
  36. package/engine/internal/item/owner-cache.d.ts +5 -0
  37. package/engine/internal/item/owner-cache.lua +4 -0
  38. package/engine/internal/item+owner.d.ts +2 -0
  39. package/engine/internal/item+owner.lua +27 -4
  40. package/engine/internal/item.d.ts +17 -1
  41. package/engine/internal/item.lua +115 -23
  42. package/engine/internal/misc/unit-ability-level-natives.d.ts +2 -0
  43. package/engine/internal/misc/unit-ability-level-natives.lua +12 -0
  44. package/engine/internal/object-data/health-regeneration-rate-increase.d.ts +2 -0
  45. package/engine/internal/object-data/health-regeneration-rate-increase.lua +48 -0
  46. package/engine/internal/unit/add-item-to-slot-init.lua +3 -14
  47. package/engine/internal/unit/add-item-to-slot.lua +53 -12
  48. package/engine/internal/unit/appearance.d.ts +15 -0
  49. package/engine/internal/unit/appearance.lua +85 -0
  50. package/engine/internal/unit/bonus.d.ts +8 -0
  51. package/engine/internal/unit/bonus.lua +69 -5
  52. package/engine/internal/unit/buff.d.ts +2 -2
  53. package/engine/internal/unit/buff.lua +34 -19
  54. package/engine/internal/unit/equipment-inventory.d.ts +44 -0
  55. package/engine/internal/unit/equipment-inventory.lua +233 -0
  56. package/engine/internal/unit/expiration-timer.lua +1 -1
  57. package/engine/internal/unit/extended-inventory.d.ts +25 -0
  58. package/engine/internal/unit/extended-inventory.lua +99 -0
  59. package/engine/internal/unit/ignore-events-items.lua +10 -1
  60. package/engine/internal/unit/{item.d.ts → inventory.d.ts} +7 -3
  61. package/engine/internal/unit/inventory.lua +87 -0
  62. package/engine/internal/unit/item-container.d.ts +25 -0
  63. package/engine/internal/unit/item-container.lua +11 -0
  64. package/engine/internal/unit/item-order-events.d.ts +17 -0
  65. package/engine/internal/unit/item-order-events.lua +67 -0
  66. package/engine/internal/unit/item-slot.d.ts +27 -0
  67. package/engine/internal/unit/item-slot.lua +92 -0
  68. package/engine/internal/unit/order.d.ts +3 -3
  69. package/engine/internal/unit/order.lua +10 -10
  70. package/engine/internal/unit+ability.d.ts +2 -1
  71. package/engine/internal/unit+ability.lua +63 -2
  72. package/engine/internal/unit+damage.d.ts +9 -0
  73. package/engine/internal/unit+damage.lua +33 -0
  74. package/engine/internal/unit+rally.lua +9 -31
  75. package/engine/internal/unit-missile-data.lua +58 -32
  76. package/engine/internal/unit-missile-launch.lua +13 -13
  77. package/engine/internal/unit.d.ts +2 -10
  78. package/engine/internal/unit.lua +50 -100
  79. package/engine/local-client.d.ts +21 -0
  80. package/engine/local-client.lua +242 -57
  81. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -0
  82. package/engine/object-data/auxiliary/attachment-preset.lua +7 -0
  83. package/engine/object-data/auxiliary/equipment-slot.d.ts +12 -0
  84. package/engine/object-data/auxiliary/equipment-slot.lua +2 -0
  85. package/engine/object-data/auxiliary/equipment-type.d.ts +12 -0
  86. package/engine/object-data/auxiliary/equipment-type.lua +26 -0
  87. package/engine/object-data/auxiliary/item-class.d.ts +11 -0
  88. package/engine/object-data/auxiliary/item-class.lua +2 -0
  89. package/engine/object-data/auxiliary/item-tag.d.ts +12 -0
  90. package/engine/object-data/auxiliary/item-tag.lua +2 -0
  91. package/engine/object-data/auxiliary/order-type.d.ts +939 -0
  92. package/engine/object-data/auxiliary/order-type.lua +2 -0
  93. package/engine/object-data/auxiliary/sound-set-name.d.ts +14 -3
  94. package/engine/object-data/entry/ability-type/apprehend.d.ts +22 -0
  95. package/engine/object-data/entry/ability-type/apprehend.lua +66 -0
  96. package/engine/object-data/entry/ability-type/aura-of-blight.d.ts +13 -0
  97. package/engine/object-data/entry/ability-type/aura-of-blight.lua +39 -0
  98. package/engine/object-data/entry/ability-type/banshee.d.ts +8 -0
  99. package/engine/object-data/entry/ability-type/banshee.lua +13 -0
  100. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.d.ts +12 -0
  101. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.lua +27 -0
  102. package/engine/object-data/entry/ability-type/banshees-wail.d.ts +31 -0
  103. package/engine/object-data/entry/ability-type/banshees-wail.lua +117 -0
  104. package/engine/object-data/entry/ability-type/battering-ram.d.ts +33 -0
  105. package/engine/object-data/entry/ability-type/battering-ram.lua +130 -0
  106. package/engine/object-data/entry/ability-type/blank-passive-with-cooldown.d.ts +23 -0
  107. package/engine/object-data/entry/ability-type/blank-passive-with-cooldown.lua +112 -0
  108. package/engine/object-data/entry/ability-type/blank-passive.d.ts +4 -0
  109. package/engine/object-data/entry/ability-type/blank-passive.lua +27 -7
  110. package/engine/object-data/entry/ability-type/breath-of-fire.d.ts +11 -0
  111. package/engine/object-data/entry/ability-type/breath-of-fire.lua +27 -0
  112. package/engine/object-data/entry/ability-type/cleansing-fire.d.ts +27 -0
  113. package/engine/object-data/entry/ability-type/cleansing-fire.lua +104 -0
  114. package/engine/object-data/entry/ability-type/consecration.d.ts +15 -0
  115. package/engine/object-data/entry/ability-type/consecration.lua +52 -0
  116. package/engine/object-data/entry/ability-type/cooldown-reduction.d.ts +12 -0
  117. package/engine/object-data/entry/ability-type/cooldown-reduction.lua +39 -0
  118. package/engine/object-data/entry/ability-type/critical-strike-system.d.ts +18 -0
  119. package/engine/object-data/entry/ability-type/critical-strike-system.lua +65 -0
  120. package/engine/object-data/entry/ability-type/deathseeker-arrows.d.ts +21 -0
  121. package/engine/object-data/entry/ability-type/deathseeker-arrows.lua +78 -0
  122. package/engine/object-data/entry/ability-type/equipment-inventory-interface.d.ts +8 -0
  123. package/engine/object-data/entry/ability-type/equipment-inventory-interface.lua +13 -0
  124. package/engine/object-data/entry/ability-type/equipment-inventory.d.ts +13 -0
  125. package/engine/object-data/entry/ability-type/equipment-inventory.lua +27 -0
  126. package/engine/object-data/entry/ability-type/equipment.d.ts +13 -0
  127. package/engine/object-data/entry/ability-type/equipment.lua +27 -0
  128. package/engine/object-data/entry/ability-type/exhume-corpses.d.ts +14 -0
  129. package/engine/object-data/entry/ability-type/exhume-corpses.lua +40 -0
  130. package/engine/object-data/entry/ability-type/firebolt.d.ts +7 -0
  131. package/engine/object-data/entry/ability-type/firebolt.lua +13 -0
  132. package/engine/object-data/entry/ability-type/flame-strike.d.ts +25 -0
  133. package/engine/object-data/entry/ability-type/flame-strike.lua +92 -0
  134. package/engine/object-data/entry/ability-type/grant-talent-point.d.ts +8 -0
  135. package/engine/object-data/entry/ability-type/grant-talent-point.lua +13 -0
  136. package/engine/object-data/entry/ability-type/grim-conviction.d.ts +36 -0
  137. package/engine/object-data/entry/ability-type/grim-conviction.lua +131 -0
  138. package/engine/object-data/entry/ability-type/grit.d.ts +18 -0
  139. package/engine/object-data/entry/ability-type/grit.lua +65 -0
  140. package/engine/object-data/entry/ability-type/guiding-hand.d.ts +27 -0
  141. package/engine/object-data/entry/ability-type/guiding-hand.lua +104 -0
  142. package/engine/object-data/entry/ability-type/headsplitter.d.ts +27 -0
  143. package/engine/object-data/entry/ability-type/headsplitter.lua +104 -0
  144. package/engine/object-data/entry/ability-type/healing-modifier.d.ts +9 -0
  145. package/engine/object-data/entry/ability-type/healing-modifier.lua +26 -0
  146. package/engine/object-data/entry/ability-type/healing-ward-aura.d.ts +13 -0
  147. package/engine/object-data/entry/ability-type/healing-ward-aura.lua +39 -0
  148. package/engine/object-data/entry/ability-type/heroic-slash.d.ts +18 -0
  149. package/engine/object-data/entry/ability-type/heroic-slash.lua +65 -0
  150. package/engine/object-data/entry/ability-type/holy-wrath.d.ts +30 -0
  151. package/engine/object-data/entry/ability-type/holy-wrath.lua +117 -0
  152. package/engine/object-data/entry/ability-type/inspire-courage.d.ts +18 -0
  153. package/engine/object-data/entry/ability-type/inspire-courage.lua +65 -0
  154. package/engine/object-data/entry/ability-type/item-life-regeneration.d.ts +10 -0
  155. package/engine/object-data/entry/ability-type/item-life-regeneration.lua +26 -0
  156. package/engine/object-data/entry/ability-type/life-drain.d.ts +37 -0
  157. package/engine/object-data/entry/ability-type/life-drain.lua +144 -0
  158. package/engine/object-data/entry/ability-type/lights-mercy.d.ts +27 -0
  159. package/engine/object-data/entry/ability-type/lights-mercy.lua +104 -0
  160. package/engine/object-data/entry/ability-type/mana-efficiency.d.ts +12 -0
  161. package/engine/object-data/entry/ability-type/mana-efficiency.lua +39 -0
  162. package/engine/object-data/entry/ability-type/mind-control.d.ts +21 -0
  163. package/engine/object-data/entry/ability-type/mind-control.lua +78 -0
  164. package/engine/object-data/entry/ability-type/on-attack-cast-spell.d.ts +21 -0
  165. package/engine/object-data/entry/ability-type/on-attack-cast-spell.lua +52 -0
  166. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.d.ts +19 -0
  167. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.lua +65 -0
  168. package/engine/object-data/entry/ability-type/on-hit-cast-spell.d.ts +15 -0
  169. package/engine/object-data/entry/ability-type/on-hit-cast-spell.lua +26 -0
  170. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.d.ts +6 -0
  171. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.lua +12 -0
  172. package/engine/object-data/entry/ability-type/provoke.d.ts +21 -0
  173. package/engine/object-data/entry/ability-type/provoke.lua +66 -0
  174. package/engine/object-data/entry/ability-type/rain-of-fire.d.ts +7 -0
  175. package/engine/object-data/entry/ability-type/rain-of-fire.lua +13 -0
  176. package/engine/object-data/entry/ability-type/raise-the-banner.d.ts +9 -0
  177. package/engine/object-data/entry/ability-type/raise-the-banner.lua +26 -0
  178. package/engine/object-data/entry/ability-type/resolve.d.ts +12 -0
  179. package/engine/object-data/entry/ability-type/resolve.lua +39 -0
  180. package/engine/object-data/entry/ability-type/righteous-fury.d.ts +33 -0
  181. package/engine/object-data/entry/ability-type/righteous-fury.lua +130 -0
  182. package/engine/object-data/entry/ability-type/sacred-aura.d.ts +27 -0
  183. package/engine/object-data/entry/ability-type/sacred-aura.lua +104 -0
  184. package/engine/object-data/entry/ability-type/soul-burn.d.ts +22 -0
  185. package/engine/object-data/entry/ability-type/soul-burn.lua +79 -0
  186. package/engine/object-data/entry/ability-type/soul-lantern.d.ts +30 -0
  187. package/engine/object-data/entry/ability-type/soul-lantern.lua +117 -0
  188. package/engine/object-data/entry/ability-type/spell-amp.d.ts +15 -0
  189. package/engine/object-data/entry/ability-type/spell-amp.lua +52 -0
  190. package/engine/object-data/entry/ability-type/spell-critical-strike.d.ts +12 -0
  191. package/engine/object-data/entry/ability-type/spell-critical-strike.lua +39 -0
  192. package/engine/object-data/entry/ability-type/spell-vamp.d.ts +12 -0
  193. package/engine/object-data/entry/ability-type/spell-vamp.lua +39 -0
  194. package/engine/object-data/entry/ability-type/stackable-evasion.d.ts +9 -0
  195. package/engine/object-data/entry/ability-type/stackable-evasion.lua +13 -0
  196. package/engine/object-data/entry/ability-type/stackable-hardened-skin.d.ts +21 -0
  197. package/engine/object-data/entry/ability-type/stackable-hardened-skin.lua +78 -0
  198. package/engine/object-data/entry/ability-type/stackable-life-steal.d.ts +9 -0
  199. package/engine/object-data/entry/ability-type/stackable-life-steal.lua +26 -0
  200. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.d.ts +9 -0
  201. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.lua +13 -0
  202. package/engine/object-data/entry/ability-type/stackable-thorn-shield.d.ts +9 -0
  203. package/engine/object-data/entry/ability-type/stackable-thorn-shield.lua +13 -0
  204. package/engine/object-data/entry/ability-type/stat-details.d.ts +12 -0
  205. package/engine/object-data/entry/ability-type/stat-details.lua +27 -0
  206. package/engine/object-data/entry/ability-type/surge-of-light.d.ts +33 -0
  207. package/engine/object-data/entry/ability-type/surge-of-light.lua +130 -0
  208. package/engine/object-data/entry/ability-type/sweeping-strike.d.ts +57 -0
  209. package/engine/object-data/entry/ability-type/sweeping-strike.lua +234 -0
  210. package/engine/object-data/entry/ability-type/talents.d.ts +12 -0
  211. package/engine/object-data/entry/ability-type/talents.lua +27 -0
  212. package/engine/object-data/entry/ability-type/unyielding-guard.d.ts +30 -0
  213. package/engine/object-data/entry/ability-type/unyielding-guard.lua +117 -0
  214. package/engine/object-data/entry/ability-type/valiant-charge.d.ts +27 -0
  215. package/engine/object-data/entry/ability-type/valiant-charge.lua +104 -0
  216. package/engine/object-data/entry/ability-type/warcry.d.ts +9 -0
  217. package/engine/object-data/entry/ability-type/warcry.lua +26 -0
  218. package/engine/object-data/entry/ability-type/withering-fire.d.ts +21 -0
  219. package/engine/object-data/entry/ability-type/withering-fire.lua +78 -0
  220. package/engine/object-data/entry/ability-type.d.ts +29 -6
  221. package/engine/object-data/entry/ability-type.lua +240 -45
  222. package/engine/object-data/entry/buff-type.d.ts +6 -2
  223. package/engine/object-data/entry/buff-type.lua +26 -0
  224. package/engine/object-data/entry/destructible-type.d.ts +6 -2
  225. package/engine/object-data/entry/destructible-type.lua +26 -0
  226. package/engine/object-data/entry/item-type.d.ts +18 -3
  227. package/engine/object-data/entry/item-type.lua +84 -0
  228. package/engine/object-data/entry/lightning-type.d.ts +6 -8
  229. package/engine/object-data/entry/lightning-type.lua +1 -1
  230. package/engine/object-data/entry/sound-preset.d.ts +2 -2
  231. package/engine/object-data/entry/unit-type.d.ts +47 -2
  232. package/engine/object-data/entry/unit-type.lua +383 -49
  233. package/engine/object-data/entry/upgrade.d.ts +2 -2
  234. package/engine/object-data/entry.d.ts +6 -1
  235. package/engine/object-data/entry.lua +8 -0
  236. package/engine/random.lua +1 -1
  237. package/engine/standard/entries/ability-type.d.ts +3102 -7
  238. package/engine/standard/entries/ability-type.lua +0 -6
  239. package/engine/standard/entries/buff-type.d.ts +45 -0
  240. package/engine/standard/entries/buff-type.lua +43 -0
  241. package/engine/standard/entries/item-type.d.ts +1299 -0
  242. package/engine/standard/entries/item-type.lua +2 -0
  243. package/engine/standard/entries/lightning-type.d.ts +42 -15
  244. package/engine/standard/entries/lightning-type.lua +0 -14
  245. package/engine/standard/entries/unit-type.d.ts +5 -0
  246. package/engine/standard/entries/unit-type.lua +5 -0
  247. package/engine/unit.d.ts +5 -1
  248. package/engine/unit.lua +5 -1
  249. package/event.d.ts +1 -1
  250. package/objutil/buff.lua +1 -1
  251. package/package.json +2 -22
  252. package/utility/arrays.d.ts +7 -1
  253. package/utility/arrays.lua +17 -0
  254. package/engine/internal/unit/item.lua +0 -78
@@ -1,7 +1,9 @@
1
1
  /** @noSelfInFile */
2
2
  import { Unit } from "./unit";
3
+ import "./unit/equipment-inventory";
3
4
  declare module "./item" {
4
5
  interface Item {
6
+ /** The unit carrying the item in any of its inventories (regular, extended or equipment), if any. */
5
7
  readonly owner?: Unit;
6
8
  }
7
9
  }
@@ -5,15 +5,33 @@ local ____item = require("engine.internal.item")
5
5
  local Item = ____item.Item
6
6
  local ____unit = require("engine.internal.unit")
7
7
  local Unit = ____unit.Unit
8
- local ownerByItem = setmetatable({}, {__mode = "kv"})
8
+ require("engine.internal.unit.equipment-inventory")
9
+ local ____owner_2Dcache = require("engine.internal.item.owner-cache")
10
+ local ownerByItem = ____owner_2Dcache.ownerByItem
11
+ local ____item_2Dcontainer = require("engine.internal.unit.item-container")
12
+ local unitOwnsItem = ____item_2Dcontainer.unitOwnsItem
9
13
  Unit.itemPickedUpEvent:addListener(
10
- 4,
14
+ 999999,
11
15
  function(unit, item)
12
16
  ownerByItem[item] = unit
13
17
  end
14
18
  )
19
+ Unit.itemEquippedEvent:addListener(
20
+ 999999,
21
+ function(unit, item)
22
+ ownerByItem[item] = unit
23
+ end
24
+ )
25
+ Unit.itemUnequippedEvent:addListener(
26
+ 999999,
27
+ function(unit, item)
28
+ if not unitOwnsItem(unit.handle, item.handle) then
29
+ ownerByItem[item] = nil
30
+ end
31
+ end
32
+ )
15
33
  Unit.itemDroppedEvent:addListener(
16
- 4,
34
+ 999999,
17
35
  function(unit, item)
18
36
  ownerByItem[item] = nil
19
37
  end
@@ -22,7 +40,12 @@ __TS__ObjectDefineProperty(
22
40
  Item.prototype,
23
41
  "owner",
24
42
  {get = function(self)
25
- return ownerByItem[self]
43
+ local owner = ownerByItem[self]
44
+ if owner ~= nil and not unitOwnsItem(owner.handle, self.handle) then
45
+ ownerByItem[self] = nil
46
+ return nil
47
+ end
48
+ return owner
26
49
  end}
27
50
  )
28
51
  return ____exports
@@ -2,6 +2,9 @@
2
2
  import { Handle, HandleDestructor } from "../../core/types/handle";
3
3
  import { Color } from "../../core/types/color";
4
4
  import { Event } from "../../event";
5
+ import { PlayerColor } from "../../core/types/playerColor";
6
+ import { EquipmentType } from "../object-data/auxiliary/equipment-type";
7
+ import { ItemTag } from "../object-data/auxiliary/item-tag";
5
8
  import { ReadonlyRect } from "../../core/types/rect";
6
9
  import { ItemAbility } from "./ability";
7
10
  import { AbilityTypeId } from "../object-data/entry/ability-type";
@@ -9,14 +12,27 @@ import type { ItemTypeId } from "../object-data/entry/item-type";
9
12
  type DefenseType = 0 | 1 | 2 | 3 | 4 | 5;
10
13
  declare const enum ItemPropertyKey {
11
14
  ABILITIES = 100,
12
- DEATH_TRIGGER = 101
15
+ DEATH_TRIGGER = 101,
16
+ COLOR = 102
13
17
  }
14
18
  export declare class Item extends Handle<jitem> {
15
19
  private readonly [ItemPropertyKey.ABILITIES];
16
20
  private readonly [ItemPropertyKey.DEATH_TRIGGER];
21
+ private [ItemPropertyKey.COLOR]?;
17
22
  constructor(handle: jitem);
18
23
  protected onDestroy(): HandleDestructor;
19
24
  static create<T extends Item>(this: typeof Item & (new (handle: jitem) => T), id: number, x: number, y: number, skinId?: number): T;
25
+ /** Whether the item is owned by a unit, i.e. carried in any of its inventories (regular, extended or equipment). */
26
+ get isOwned(): boolean;
27
+ /** Whether the item is carried in a unit's (regular) inventory, as opposed to its extended or equipment inventory. */
28
+ get isInInventory(): boolean;
29
+ get isInExtendedInventory(): boolean;
30
+ get isInEquipmentInventory(): boolean;
31
+ get equipmentType(): EquipmentType;
32
+ get tag(): ItemTag;
33
+ get color(): PlayerColor;
34
+ set color(color: PlayerColor);
35
+ static getRandomTypeId(level: number, equipmentType?: EquipmentType | undefined, tag?: ItemTag, itemType?: jitemtype): ItemTypeId | undefined;
20
36
  get typeId(): ItemTypeId;
21
37
  set skinId(v: number);
22
38
  get skinId(): number;
@@ -13,6 +13,8 @@ local ____color = require("core.types.color")
13
13
  local Color = ____color.Color
14
14
  local ____event = require("event")
15
15
  local Event = ____event.Event
16
+ local ____playerColor = require("core.types.playerColor")
17
+ local PlayerColor = ____playerColor.PlayerColor
16
18
  local ____rect = require("core.types.rect")
17
19
  local Rect = ____rect.Rect
18
20
  local ____ability = require("engine.internal.ability")
@@ -29,41 +31,53 @@ local ____vec2 = require("math.vec2")
29
31
  local distance = ____vec2.distance
30
32
  local ____timer = require("core.types.timer")
31
33
  local Timer = ____timer.Timer
32
- local createTrigger = CreateTrigger
33
- local triggerAddCondition = TriggerAddCondition
34
- local triggerRegisterDeathEvent = TriggerRegisterDeathEvent
34
+ local chooseRandomItemExWithFilter = ChooseRandomItemExWithFilter
35
35
  local condition = Condition
36
+ local convertEquipmentType = ConvertEquipmentType
37
+ local convertItemTag = ConvertItemTag
38
+ local createTrigger = CreateTrigger
36
39
  local destroyTrigger = DestroyTrigger
37
- local itemAddAbility = BlzItemAddAbility
38
- local itemRemoveAbility = BlzItemRemoveAbility
39
- local getItemAbility = BlzGetItemAbility
40
- local isItemPowerup = IsItemPowerup
41
- local getItemAbilityByIndex = BlzGetItemAbilityByIndex
42
- local getAbilityId = BlzGetAbilityId
43
- local getWidgetLife = GetWidgetLife
44
- local removeItem = RemoveItem
45
- local getHandleId = GetHandleId
46
- local setRect = SetRect
47
40
  local enumItemsInRect = EnumItemsInRect
41
+ local getAbilityId = BlzGetAbilityId
48
42
  local getEnumItem = GetEnumItem
43
+ local getHandleId = GetHandleId
44
+ local getItemAbility = BlzGetItemAbility
45
+ local getItemAbilityByIndex = BlzGetItemAbilityByIndex
46
+ local getItemBooleanField = BlzGetItemBooleanField
47
+ local getItemCharges = GetItemCharges
48
+ local getItemEquipmentType = GetItemEquipmentType
49
+ local getItemIntegerField = BlzGetItemIntegerField
50
+ local getItemTag = GetItemTag
49
51
  local getItemTypeId = GetItemTypeId
50
52
  local getItemX = GetItemX
51
53
  local getItemY = GetItemY
52
- local getItemCharges = GetItemCharges
54
+ local getManipulatedItem = GetManipulatedItem
55
+ local getTriggerWidget = GetTriggerWidget
56
+ local getWidgetLife = GetWidgetLife
57
+ local isItemEquipped = IsItemEquipped
58
+ local isItemInBag = IsItemInBag
59
+ local isItemOwned = IsItemOwned
60
+ local isItemPawnable = IsItemPawnable
61
+ local isItemPowerup = IsItemPowerup
62
+ local itemAddAbility = BlzItemAddAbility
63
+ local itemRemoveAbility = BlzItemRemoveAbility
64
+ local loadItemHandle = LoadItemHandle
65
+ local removeItem = RemoveItem
66
+ local saveWidgetHandle = SaveWidgetHandle
67
+ local setItemBooleanField = BlzSetItemBooleanField
53
68
  local setItemCharges = SetItemCharges
69
+ local setItemColor = SetItemColor
70
+ local setItemDropOnDeath = SetItemDropOnDeath
71
+ local setItemDroppable = SetItemDroppable
72
+ local setItemPawnable = SetItemPawnable
73
+ local setRect = SetRect
74
+ local triggerAddCondition = TriggerAddCondition
75
+ local triggerRegisterDeathEvent = TriggerRegisterDeathEvent
54
76
  local unitRemoveAbility = UnitRemoveAbility
55
77
  local unitRemoveItem = UnitRemoveItem
56
78
  local unitUseItem = UnitUseItem
57
79
  local unitUseItemPoint = UnitUseItemPoint
58
80
  local unitUseItemTarget = UnitUseItemTarget
59
- local setItemDropOnDeath = SetItemDropOnDeath
60
- local setItemDroppable = SetItemDroppable
61
- local getItemIntegerField = BlzGetItemIntegerField
62
- local setItemBooleanField = BlzSetItemBooleanField
63
- local getItemBooleanField = BlzGetItemBooleanField
64
- local getTriggerWidget = GetTriggerWidget
65
- local saveWidgetHandle = SaveWidgetHandle
66
- local loadItemHandle = LoadItemHandle
67
81
  local tableRemove = table.remove
68
82
  local itemChargesChangeEvent = __TS__New(Event)
69
83
  local itemDeathEvent = __TS__New(Event)
@@ -193,6 +207,21 @@ end
193
207
  function Item.create(self, id, x, y, skinId)
194
208
  return self:of(BlzCreateItemWithSkin(id, x, y, skinId or id))
195
209
  end
210
+ function Item.getRandomTypeId(self, level, equipmentType, tag, itemType)
211
+ if tag == nil then
212
+ tag = 8
213
+ end
214
+ if itemType == nil then
215
+ itemType = ITEM_TYPE_ANY
216
+ end
217
+ local id = chooseRandomItemExWithFilter(
218
+ itemType,
219
+ level,
220
+ convertEquipmentType(equipmentType or 9),
221
+ convertItemTag(tag)
222
+ )
223
+ return id ~= 0 and id or nil
224
+ end
196
225
  function Item.prototype.consumeCharge(self)
197
226
  return self:consumeCharges(1)
198
227
  end
@@ -277,6 +306,70 @@ function Item.getInRect(self, rect)
277
306
  enumItemsInRect(rect.handle, nil, collectIntoTarget)
278
307
  return targetCollection
279
308
  end
309
+ __TS__SetDescriptor(
310
+ Item.prototype,
311
+ "isOwned",
312
+ {get = function(self)
313
+ local handle = self.handle
314
+ return isItemOwned(handle) or isItemInBag(handle) or isItemEquipped(handle)
315
+ end},
316
+ true
317
+ )
318
+ __TS__SetDescriptor(
319
+ Item.prototype,
320
+ "isInInventory",
321
+ {get = function(self)
322
+ local handle = self.handle
323
+ return isItemOwned(handle) and not isItemInBag(handle) and not isItemEquipped(handle)
324
+ end},
325
+ true
326
+ )
327
+ __TS__SetDescriptor(
328
+ Item.prototype,
329
+ "isInExtendedInventory",
330
+ {get = function(self)
331
+ return isItemInBag(self.handle)
332
+ end},
333
+ true
334
+ )
335
+ __TS__SetDescriptor(
336
+ Item.prototype,
337
+ "isInEquipmentInventory",
338
+ {get = function(self)
339
+ return isItemEquipped(self.handle)
340
+ end},
341
+ true
342
+ )
343
+ __TS__SetDescriptor(
344
+ Item.prototype,
345
+ "equipmentType",
346
+ {get = function(self)
347
+ return getHandleId(getItemEquipmentType(self.handle))
348
+ end},
349
+ true
350
+ )
351
+ __TS__SetDescriptor(
352
+ Item.prototype,
353
+ "tag",
354
+ {get = function(self)
355
+ return getHandleId(getItemTag(self.handle))
356
+ end},
357
+ true
358
+ )
359
+ __TS__SetDescriptor(
360
+ Item.prototype,
361
+ "color",
362
+ {
363
+ get = function(self)
364
+ return self[102] or PlayerColor.red
365
+ end,
366
+ set = function(self, color)
367
+ setItemColor(self.handle, color.handle)
368
+ self[102] = color
369
+ end
370
+ },
371
+ true
372
+ )
280
373
  __TS__SetDescriptor(
281
374
  Item.prototype,
282
375
  "typeId",
@@ -670,7 +763,6 @@ __TS__ObjectDefineProperty(
670
763
  )
671
764
  Item.deathEvent = itemDeathEvent
672
765
  Item.chargesChangedEvent = itemChargesChangeEvent
673
- local getManipulatedItem = GetManipulatedItem
674
766
  local trigger = CreateTrigger()
675
767
  TriggerRegisterAnyUnitEventBJ(trigger, EVENT_PLAYER_UNIT_PICKUP_ITEM)
676
768
  TriggerAddAction(
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,12 @@
1
+ local ____exports = {}
2
+ ---
3
+ -- @internal The original natives, captured before `unit+ability` wraps them to report
4
+ -- ability level changes. For internal level juggling that must not be reported.
5
+ ____exports.rawSetUnitAbilityLevel = SetUnitAbilityLevel
6
+ ---
7
+ -- @internal
8
+ ____exports.rawIncUnitAbilityLevel = IncUnitAbilityLevel
9
+ ---
10
+ -- @internal
11
+ ____exports.rawDecUnitAbilityLevel = DecUnitAbilityLevel
12
+ return ____exports
@@ -0,0 +1,2 @@
1
+ /** @noSelfInFile */
2
+ export {};
@@ -0,0 +1,48 @@
1
+ local ____exports = {}
2
+ local ____healing_2Dward_2Daura = require("engine.object-data.entry.ability-type.healing-ward-aura")
3
+ local HealingWardAuraAbilityType = ____healing_2Dward_2Daura.HealingWardAuraAbilityType
4
+ local ____item_2Dlife_2Dregeneration = require("engine.object-data.entry.ability-type.item-life-regeneration")
5
+ local ItemLifeRegenerationAbilityType = ____item_2Dlife_2Dregeneration.ItemLifeRegenerationAbilityType
6
+ local ____combat_2Dclassification = require("engine.object-data.auxiliary.combat-classification")
7
+ local combatClassificationsOf = ____combat_2Dclassification.combatClassificationsOf
8
+ local function createHealthRegenerationDummyAbilityType(healthRegeneration)
9
+ local abilityType = ItemLifeRegenerationAbilityType:create()
10
+ abilityType.isInternal = true
11
+ abilityType.isButtonVisible = false
12
+ abilityType.healthRegeneration = healthRegeneration
13
+ return abilityType.id
14
+ end
15
+ ---
16
+ -- @internal For use by internal systems. The ability at index `i` regenerates `2^i` hit
17
+ -- points per second; together they compose any value from 0 to 1023.
18
+ ____exports.HEALTH_REGENERATION_RATE_INCREASE_DUMMY_ABILITY_TYPE_IDS = compiletime(function()
19
+ local abilityTypeIds = {}
20
+ for i = 0, 9 do
21
+ abilityTypeIds[i + 1] = createHealthRegenerationDummyAbilityType(1 << i)
22
+ end
23
+ return abilityTypeIds
24
+ end)
25
+ ---
26
+ -- @internal For use by internal systems.
27
+ ____exports.HEALTH_REGENERATION_RATE_DECREASE_DUMMY_VALUE = -1024
28
+ ---
29
+ -- @internal For use by internal systems. Shifts negative values into the positive range.
30
+ ____exports.HEALTH_REGENERATION_RATE_DECREASE_DUMMY_ABILITY_TYPE_ID = compiletime(function() return createHealthRegenerationDummyAbilityType(____exports.HEALTH_REGENERATION_RATE_DECREASE_DUMMY_VALUE) end)
31
+ ---
32
+ -- @internal For use by internal systems. Holds the fractional remainder; being an aura,
33
+ -- it accepts field writes but applies with the usual aura delay.
34
+ ____exports.FRACTIONAL_HEALTH_REGENERATION_RATE_INCREASE_DUMMY_ABILITY_TYPE_ID = compiletime(function()
35
+ local abilityType = HealingWardAuraAbilityType:create()
36
+ abilityType.isInternal = true
37
+ abilityType.isButtonVisible = false
38
+ abilityType.healthRegeneration = 0
39
+ abilityType.isHealthRegenerationPercentage = false
40
+ abilityType.allowedTargetCombatClassifications = combatClassificationsOf(4096)
41
+ abilityType.buffTypeIds = {}
42
+ abilityType.targetEffectPresets = {}
43
+ return abilityType.id
44
+ end)
45
+ ---
46
+ -- @internal For use by internal systems.
47
+ ____exports.FRACTIONAL_HEALTH_REGENERATION_RATE_INCREASE_ABILITY_FIELD = ABILITY_RLF_AMOUNT_OF_HIT_POINTS_REGENERATED
48
+ return ____exports
@@ -2,22 +2,11 @@ local ____exports = {}
2
2
  local ____unit = require("engine.internal.unit")
3
3
  local Unit = ____unit.Unit
4
4
  local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
5
- local fillerItems = ____add_2Ditem_2Dto_2Dslot.fillerItems
6
- local unitsWithFillerItems = ____add_2Ditem_2Dto_2Dslot.unitsWithFillerItems
7
- local setItemVisible = SetItemVisible
8
- local unitRemoveItem = UnitRemoveItem
5
+ local unitRemoveFillerItems = ____add_2Ditem_2Dto_2Dslot.unitRemoveFillerItems
9
6
  Unit.itemPickedUpEvent:addListener(
10
- 4,
7
+ 999999,
11
8
  function(unit)
12
- local handle = unit.handle
13
- if unitsWithFillerItems[handle] ~= nil then
14
- for previousSlot = 1, 6 do
15
- local fillerItem = fillerItems[previousSlot]
16
- unitRemoveItem(handle, fillerItem)
17
- setItemVisible(fillerItem, false)
18
- end
19
- unitsWithFillerItems[handle] = nil
20
- end
9
+ unitRemoveFillerItems(unit.handle)
21
10
  end
22
11
  )
23
12
  return ____exports
@@ -4,9 +4,14 @@ local BlankItemType = ____blank.BlankItemType
4
4
  local ____arrays = require("utility.arrays")
5
5
  local array = ____arrays.array
6
6
  local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
7
- local ignoreEventsItems = ____ignore_2Devents_2Ditems.ignoreEventsItems
7
+ local ignoreEventsItemTypeIds = ____ignore_2Devents_2Ditems.ignoreEventsItemTypeIds
8
+ local ____item_2Dcontainer = require("engine.internal.unit.item-container")
9
+ local UNIT_EXTENDED_INVENTORY_SLOT_COUNT = ____item_2Dcontainer.UNIT_EXTENDED_INVENTORY_SLOT_COUNT
10
+ local UNIT_INVENTORY_SLOT_COUNT = ____item_2Dcontainer.UNIT_INVENTORY_SLOT_COUNT
8
11
  local setItemVisible = SetItemVisible
9
12
  local unitAddItem = UnitAddItem
13
+ local unitInventorySize = UnitInventorySize
14
+ local unitItemInBagSlot = UnitItemInBagSlot
10
15
  local unitItemInSlot = UnitItemInSlot
11
16
  local unitRemoveItem = UnitRemoveItem
12
17
  ---
@@ -16,14 +21,15 @@ ____exports.SLOT_FILLER_ITEM_TYPE_ID = compiletime(function()
16
21
  itemType.name = "[Warscript/Dummy] Slot Filler"
17
22
  return itemType.id
18
23
  end)
19
- ---
24
+ ignoreEventsItemTypeIds[____exports.SLOT_FILLER_ITEM_TYPE_ID] = true
25
+ --- Enough fillers to occupy every regular and extended inventory slot that precedes the last extended one.
26
+ --
20
27
  -- @internal For use by internal systems only.
21
28
  ____exports.fillerItems = array(
22
- 6,
29
+ UNIT_INVENTORY_SLOT_COUNT + UNIT_EXTENDED_INVENTORY_SLOT_COUNT,
23
30
  function()
24
31
  local item = CreateItem(____exports.SLOT_FILLER_ITEM_TYPE_ID, 0, 0)
25
32
  setItemVisible(item, false)
26
- ignoreEventsItems[item] = true
27
33
  return item
28
34
  end
29
35
  )
@@ -32,21 +38,56 @@ ____exports.fillerItems = array(
32
38
  ____exports.unitsWithFillerItems = {}
33
39
  ---
34
40
  -- @internal For use by internal systems only.
35
- ____exports.unitAddItemToSlot = function(unit, item, slot)
36
- for previousSlot = 0, slot - 1 do
37
- if unitItemInSlot(unit, previousSlot) == nil then
38
- unitAddItem(unit, ____exports.fillerItems[previousSlot + 1])
39
- ____exports.unitsWithFillerItems[unit] = true
41
+ ____exports.unitRemoveFillerItems = function(unit)
42
+ if ____exports.unitsWithFillerItems[unit] ~= nil then
43
+ for ____, fillerItem in ipairs(____exports.fillerItems) do
44
+ unitRemoveItem(unit, fillerItem)
45
+ setItemVisible(fillerItem, false)
46
+ end
47
+ ____exports.unitsWithFillerItems[unit] = nil
48
+ end
49
+ end
50
+ --- Adds an item to a unit so that it lands in a specific slot of its regular or extended inventory.
51
+ --
52
+ -- The engine fills slots in order (the regular inventory first, then the extended one), so every empty slot
53
+ -- preceding the target is temporarily occupied by a filler item. Unlike `moveslot` orders, this works
54
+ -- regardless of whether the unit can currently act.
55
+ --
56
+ -- @internal For use by internal systems only.
57
+ ____exports.unitAddItemToSlot = function(unit, item, slot, containerType)
58
+ if containerType == nil then
59
+ containerType = 0
60
+ end
61
+ local fillerCount = 0
62
+ local function fillEmptySlots(slotCount, itemInSlot)
63
+ for precedingSlot = 0, slotCount - 1 do
64
+ if itemInSlot(unit, precedingSlot) == nil then
65
+ unitAddItem(unit, ____exports.fillerItems[fillerCount + 1])
66
+ fillerCount = fillerCount + 1
67
+ end
40
68
  end
41
69
  end
42
- unitAddItem(unit, item)
70
+ if containerType == 0 then
71
+ fillEmptySlots(slot, unitItemInSlot)
72
+ else
73
+ fillEmptySlots(
74
+ unitInventorySize(unit),
75
+ unitItemInSlot
76
+ )
77
+ fillEmptySlots(slot, unitItemInBagSlot)
78
+ end
79
+ if fillerCount > 0 then
80
+ ____exports.unitsWithFillerItems[unit] = true
81
+ end
82
+ local result = unitAddItem(unit, item)
43
83
  if ____exports.unitsWithFillerItems[unit] ~= nil then
44
- for previousSlot = 0, slot - 1 do
45
- local fillerItem = ____exports.fillerItems[previousSlot + 1]
84
+ for fillerIndex = 0, fillerCount - 1 do
85
+ local fillerItem = ____exports.fillerItems[fillerIndex + 1]
46
86
  unitRemoveItem(unit, fillerItem)
47
87
  setItemVisible(fillerItem, false)
48
88
  end
49
89
  ____exports.unitsWithFillerItems[unit] = nil
50
90
  end
91
+ return result
51
92
  end
52
93
  return ____exports
@@ -0,0 +1,15 @@
1
+ /** @noSelfInFile */
2
+ declare module "../unit" {
3
+ interface Unit {
4
+ getAnimationDuration(this: Unit, animation: string | number): number;
5
+ setAurasEnabled(this: Unit, enabled: boolean, affectsUI?: boolean): void;
6
+ isHeroGlowAllowed: boolean;
7
+ maximumFlyHeight: number;
8
+ showsAirToGroundIndicator: boolean;
9
+ alwaysDisplaysHealth: boolean;
10
+ }
11
+ interface UnitWeapon {
12
+ resetAttack(this: UnitWeapon): void;
13
+ }
14
+ }
15
+ export {};
@@ -0,0 +1,85 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
3
+ local ____exports = {}
4
+ local ____unit = require("engine.internal.unit")
5
+ local Unit = ____unit.Unit
6
+ local UnitWeapon = ____unit.UnitWeapon
7
+ local allowHeroGlowOnUnit = AllowHeroGlowOnUnit
8
+ local disallowHeroGlowOnUnit = DisallowHeroGlowOnUnit
9
+ local getUnitAnimationDuration = BlzGetUnitAnimationDuration
10
+ local getUnitAnimationDurationByIndex = BlzGetUnitAnimationDurationByIndex
11
+ local getUnitBooleanField = BlzGetUnitBooleanField
12
+ local getUnitRealField = BlzGetUnitRealField
13
+ local heroGlowIsAllowedOnUnit = HeroGlowIsAllowedOnUnit
14
+ local resetUnitAttack = BlzResetUnitAttack
15
+ local setUnitBooleanField = BlzSetUnitBooleanField
16
+ local setUnitRealField = BlzSetUnitRealField
17
+ local unitEnableAuras = BlzUnitEnableAuras
18
+ Unit.prototype.getAnimationDuration = function(self, animation)
19
+ if type(animation) == "number" then
20
+ return getUnitAnimationDurationByIndex(self.handle, animation)
21
+ end
22
+ return getUnitAnimationDuration(self.handle, animation)
23
+ end
24
+ Unit.prototype.setAurasEnabled = function(self, enabled, affectsUI)
25
+ if affectsUI == nil then
26
+ affectsUI = true
27
+ end
28
+ unitEnableAuras(self.handle, enabled, affectsUI)
29
+ end
30
+ __TS__ObjectDefineProperty(
31
+ Unit.prototype,
32
+ "isHeroGlowAllowed",
33
+ {
34
+ get = function(self)
35
+ return heroGlowIsAllowedOnUnit(self.handle)
36
+ end,
37
+ set = function(self, allowed)
38
+ if allowed then
39
+ allowHeroGlowOnUnit(self.handle)
40
+ else
41
+ disallowHeroGlowOnUnit(self.handle)
42
+ end
43
+ end
44
+ }
45
+ )
46
+ __TS__ObjectDefineProperty(
47
+ Unit.prototype,
48
+ "maximumFlyHeight",
49
+ {
50
+ get = function(self)
51
+ return getUnitRealField(self.handle, UNIT_RF_FLY_MAX_HEIGHT)
52
+ end,
53
+ set = function(self, height)
54
+ setUnitRealField(self.handle, UNIT_RF_FLY_MAX_HEIGHT, height)
55
+ end
56
+ }
57
+ )
58
+ __TS__ObjectDefineProperty(
59
+ Unit.prototype,
60
+ "showsAirToGroundIndicator",
61
+ {
62
+ get = function(self)
63
+ return getUnitBooleanField(self.handle, UNIT_BF_SHOW_AIR_TO_GROUND)
64
+ end,
65
+ set = function(self, show)
66
+ setUnitBooleanField(self.handle, UNIT_BF_SHOW_AIR_TO_GROUND, show)
67
+ end
68
+ }
69
+ )
70
+ __TS__ObjectDefineProperty(
71
+ Unit.prototype,
72
+ "alwaysDisplaysHealth",
73
+ {
74
+ get = function(self)
75
+ return getUnitBooleanField(self.handle, UNIT_BF_FORCE_DISPLAY_HP)
76
+ end,
77
+ set = function(self, show)
78
+ setUnitBooleanField(self.handle, UNIT_BF_FORCE_DISPLAY_HP, show)
79
+ end
80
+ }
81
+ )
82
+ UnitWeapon.prototype.resetAttack = function(self)
83
+ resetUnitAttack(self.unit.handle, self.index)
84
+ end
85
+ return ____exports
@@ -15,6 +15,7 @@ export type UnitDamageFactorBonusId = UnitBonusId<"damageFactor">;
15
15
  export type UnitReceivedDamageFactorBonusId = UnitBonusId<"receivedDamageFactor">;
16
16
  export type UnitEvasionProbabilityBonusId = UnitBonusId<"evasionProbability">;
17
17
  export type UnitManaRegenerationRateFactorBonusId = UnitBonusId<"manaRegenerationRateFactor">;
18
+ export type UnitHealthRegenerationRateBonusId = UnitBonusId<"healthRegenerationRate">;
18
19
  export type UnitBonusType<Id extends UnitBonusId = UnitBonusId> = ({
19
20
  abilityTypeId: AbilityTypeId;
20
21
  field: jabilityintegerlevelfield;
@@ -26,6 +27,11 @@ export type UnitBonusType<Id extends UnitBonusId = UnitBonusId> = ({
26
27
  } | {
27
28
  abilityTypeId?: undefined;
28
29
  valueByUnit: LuaMap<Unit, number>;
30
+ apply?: undefined;
31
+ } | {
32
+ abilityTypeId?: undefined;
33
+ valueByUnit?: undefined;
34
+ apply: (this: void, unitHandle: junit, value: number) => void;
29
35
  }) & {
30
36
  reduce: (this: void, array: number[]) => number;
31
37
  initialValue: number;
@@ -42,6 +48,8 @@ export declare namespace UnitBonusType {
42
48
  const RECEIVED_DAMAGE_FACTOR: UnitBonusType<UnitReceivedDamageFactorBonusId>;
43
49
  const EVASION_PROBABILITY: UnitBonusType<UnitEvasionProbabilityBonusId>;
44
50
  const MANA_REGENERATION_RATE_FACTOR: UnitBonusType<UnitManaRegenerationRateFactorBonusId>;
51
+ /** Supported range: -1000 to 1000; the total is clamped to it. */
52
+ const HEALTH_REGENERATION_RATE: UnitBonusType<UnitHealthRegenerationRateBonusId>;
45
53
  }
46
54
  export declare const addUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, value: number) => Id;
47
55
  export declare const removeUnitBonus: <Id extends UnitBonusId>(unit: Unit, bonusType: UnitBonusType<Id>, id: Id) => boolean;