warscript 0.0.1-dev.459629d → 0.0.1-dev.45a73a4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (254) hide show
  1. package/core/dummy.lua +4 -2
  2. package/core/types/effect.d.ts +11 -1
  3. package/core/types/effect.lua +43 -77
  4. package/core/types/frame.d.ts +15 -2
  5. package/core/types/frame.lua +16 -30
  6. package/core/types/handle.lua +3 -0
  7. package/core/types/player.d.ts +1 -0
  8. package/core/types/player.lua +6 -2
  9. package/core/types/playerColor.lua +4 -3
  10. package/core/types/sound.d.ts +1 -1
  11. package/core/types/sound.lua +13 -8
  12. package/core/types/tileCell.d.ts +7 -2
  13. package/core/types/tileCell.lua +11 -0
  14. package/core/types/unit.d.ts +5 -0
  15. package/core/types/unit.lua +5 -0
  16. package/core/util.d.ts +3 -1
  17. package/core/util.lua +109 -3
  18. package/decl/native.d.ts +705 -7
  19. package/engine/ability-type-extended-tooltip.d.ts +8 -0
  20. package/engine/ability-type-extended-tooltip.lua +44 -0
  21. package/engine/behaviour/ability/apply-unit-behavior.lua +5 -0
  22. package/engine/behaviour/ability/damage.d.ts +1 -0
  23. package/engine/behaviour/ability/damage.lua +12 -14
  24. package/engine/behaviour/ability/emulate-impact.lua +1 -1
  25. package/engine/behaviour/ability/on-command-impact.d.ts +1 -0
  26. package/engine/behaviour/ability/on-command-impact.lua +1 -0
  27. package/engine/behaviour/ability.d.ts +2 -0
  28. package/engine/behaviour/ability.lua +25 -0
  29. package/engine/behaviour/unit.d.ts +1 -0
  30. package/engine/behaviour/unit.lua +1 -0
  31. package/engine/buff.d.ts +12 -10
  32. package/engine/buff.lua +64 -16
  33. package/engine/index.d.ts +2 -1
  34. package/engine/internal/ability.d.ts +7 -0
  35. package/engine/internal/ability.lua +60 -31
  36. package/engine/internal/item/owner-cache.d.ts +5 -0
  37. package/engine/internal/item/owner-cache.lua +4 -0
  38. package/engine/internal/item+owner.d.ts +2 -0
  39. package/engine/internal/item+owner.lua +27 -4
  40. package/engine/internal/item.d.ts +17 -1
  41. package/engine/internal/item.lua +115 -23
  42. package/engine/internal/misc/unit-ability-level-natives.d.ts +2 -0
  43. package/engine/internal/misc/unit-ability-level-natives.lua +12 -0
  44. package/engine/internal/object-data/health-regeneration-rate-increase.d.ts +2 -0
  45. package/engine/internal/object-data/health-regeneration-rate-increase.lua +48 -0
  46. package/engine/internal/unit/add-item-to-slot-init.lua +3 -14
  47. package/engine/internal/unit/add-item-to-slot.lua +53 -12
  48. package/engine/internal/unit/appearance.d.ts +15 -0
  49. package/engine/internal/unit/appearance.lua +85 -0
  50. package/engine/internal/unit/bonus.d.ts +8 -0
  51. package/engine/internal/unit/bonus.lua +69 -5
  52. package/engine/internal/unit/buff.d.ts +2 -2
  53. package/engine/internal/unit/buff.lua +34 -19
  54. package/engine/internal/unit/equipment-inventory.d.ts +44 -0
  55. package/engine/internal/unit/equipment-inventory.lua +233 -0
  56. package/engine/internal/unit/expiration-timer.lua +1 -1
  57. package/engine/internal/unit/extended-inventory.d.ts +25 -0
  58. package/engine/internal/unit/extended-inventory.lua +99 -0
  59. package/engine/internal/unit/ignore-events-items.lua +10 -1
  60. package/engine/internal/unit/{item.d.ts → inventory.d.ts} +7 -3
  61. package/engine/internal/unit/inventory.lua +87 -0
  62. package/engine/internal/unit/item-container.d.ts +25 -0
  63. package/engine/internal/unit/item-container.lua +11 -0
  64. package/engine/internal/unit/item-order-events.d.ts +17 -0
  65. package/engine/internal/unit/item-order-events.lua +67 -0
  66. package/engine/internal/unit/item-slot.d.ts +27 -0
  67. package/engine/internal/unit/item-slot.lua +92 -0
  68. package/engine/internal/unit/order.d.ts +3 -3
  69. package/engine/internal/unit/order.lua +10 -10
  70. package/engine/internal/unit+ability.d.ts +2 -1
  71. package/engine/internal/unit+ability.lua +63 -2
  72. package/engine/internal/unit+damage.d.ts +9 -0
  73. package/engine/internal/unit+damage.lua +33 -0
  74. package/engine/internal/unit+rally.lua +9 -31
  75. package/engine/internal/unit-missile-data.lua +58 -32
  76. package/engine/internal/unit-missile-launch.lua +13 -13
  77. package/engine/internal/unit.d.ts +2 -10
  78. package/engine/internal/unit.lua +50 -100
  79. package/engine/local-client.d.ts +21 -0
  80. package/engine/local-client.lua +242 -57
  81. package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -0
  82. package/engine/object-data/auxiliary/attachment-preset.lua +7 -0
  83. package/engine/object-data/auxiliary/equipment-slot.d.ts +12 -0
  84. package/engine/object-data/auxiliary/equipment-slot.lua +2 -0
  85. package/engine/object-data/auxiliary/equipment-type.d.ts +12 -0
  86. package/engine/object-data/auxiliary/equipment-type.lua +26 -0
  87. package/engine/object-data/auxiliary/item-class.d.ts +11 -0
  88. package/engine/object-data/auxiliary/item-class.lua +2 -0
  89. package/engine/object-data/auxiliary/item-tag.d.ts +12 -0
  90. package/engine/object-data/auxiliary/item-tag.lua +2 -0
  91. package/engine/object-data/auxiliary/order-type.d.ts +939 -0
  92. package/engine/object-data/auxiliary/order-type.lua +2 -0
  93. package/engine/object-data/auxiliary/sound-set-name.d.ts +14 -3
  94. package/engine/object-data/entry/ability-type/apprehend.d.ts +22 -0
  95. package/engine/object-data/entry/ability-type/apprehend.lua +66 -0
  96. package/engine/object-data/entry/ability-type/aura-of-blight.d.ts +13 -0
  97. package/engine/object-data/entry/ability-type/aura-of-blight.lua +39 -0
  98. package/engine/object-data/entry/ability-type/banshee.d.ts +8 -0
  99. package/engine/object-data/entry/ability-type/banshee.lua +13 -0
  100. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.d.ts +12 -0
  101. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.lua +27 -0
  102. package/engine/object-data/entry/ability-type/banshees-wail.d.ts +31 -0
  103. package/engine/object-data/entry/ability-type/banshees-wail.lua +117 -0
  104. package/engine/object-data/entry/ability-type/battering-ram.d.ts +33 -0
  105. package/engine/object-data/entry/ability-type/battering-ram.lua +130 -0
  106. package/engine/object-data/entry/ability-type/blank-passive-with-cooldown.d.ts +23 -0
  107. package/engine/object-data/entry/ability-type/blank-passive-with-cooldown.lua +112 -0
  108. package/engine/object-data/entry/ability-type/blank-passive.d.ts +4 -0
  109. package/engine/object-data/entry/ability-type/blank-passive.lua +27 -7
  110. package/engine/object-data/entry/ability-type/breath-of-fire.d.ts +11 -0
  111. package/engine/object-data/entry/ability-type/breath-of-fire.lua +27 -0
  112. package/engine/object-data/entry/ability-type/cleansing-fire.d.ts +27 -0
  113. package/engine/object-data/entry/ability-type/cleansing-fire.lua +104 -0
  114. package/engine/object-data/entry/ability-type/consecration.d.ts +15 -0
  115. package/engine/object-data/entry/ability-type/consecration.lua +52 -0
  116. package/engine/object-data/entry/ability-type/cooldown-reduction.d.ts +12 -0
  117. package/engine/object-data/entry/ability-type/cooldown-reduction.lua +39 -0
  118. package/engine/object-data/entry/ability-type/critical-strike-system.d.ts +18 -0
  119. package/engine/object-data/entry/ability-type/critical-strike-system.lua +65 -0
  120. package/engine/object-data/entry/ability-type/deathseeker-arrows.d.ts +21 -0
  121. package/engine/object-data/entry/ability-type/deathseeker-arrows.lua +78 -0
  122. package/engine/object-data/entry/ability-type/equipment-inventory-interface.d.ts +8 -0
  123. package/engine/object-data/entry/ability-type/equipment-inventory-interface.lua +13 -0
  124. package/engine/object-data/entry/ability-type/equipment-inventory.d.ts +13 -0
  125. package/engine/object-data/entry/ability-type/equipment-inventory.lua +27 -0
  126. package/engine/object-data/entry/ability-type/equipment.d.ts +13 -0
  127. package/engine/object-data/entry/ability-type/equipment.lua +27 -0
  128. package/engine/object-data/entry/ability-type/exhume-corpses.d.ts +14 -0
  129. package/engine/object-data/entry/ability-type/exhume-corpses.lua +40 -0
  130. package/engine/object-data/entry/ability-type/firebolt.d.ts +7 -0
  131. package/engine/object-data/entry/ability-type/firebolt.lua +13 -0
  132. package/engine/object-data/entry/ability-type/flame-strike.d.ts +25 -0
  133. package/engine/object-data/entry/ability-type/flame-strike.lua +92 -0
  134. package/engine/object-data/entry/ability-type/grant-talent-point.d.ts +8 -0
  135. package/engine/object-data/entry/ability-type/grant-talent-point.lua +13 -0
  136. package/engine/object-data/entry/ability-type/grim-conviction.d.ts +36 -0
  137. package/engine/object-data/entry/ability-type/grim-conviction.lua +131 -0
  138. package/engine/object-data/entry/ability-type/grit.d.ts +18 -0
  139. package/engine/object-data/entry/ability-type/grit.lua +65 -0
  140. package/engine/object-data/entry/ability-type/guiding-hand.d.ts +27 -0
  141. package/engine/object-data/entry/ability-type/guiding-hand.lua +104 -0
  142. package/engine/object-data/entry/ability-type/headsplitter.d.ts +27 -0
  143. package/engine/object-data/entry/ability-type/headsplitter.lua +104 -0
  144. package/engine/object-data/entry/ability-type/healing-modifier.d.ts +9 -0
  145. package/engine/object-data/entry/ability-type/healing-modifier.lua +26 -0
  146. package/engine/object-data/entry/ability-type/healing-ward-aura.d.ts +13 -0
  147. package/engine/object-data/entry/ability-type/healing-ward-aura.lua +39 -0
  148. package/engine/object-data/entry/ability-type/heroic-slash.d.ts +18 -0
  149. package/engine/object-data/entry/ability-type/heroic-slash.lua +65 -0
  150. package/engine/object-data/entry/ability-type/holy-wrath.d.ts +30 -0
  151. package/engine/object-data/entry/ability-type/holy-wrath.lua +117 -0
  152. package/engine/object-data/entry/ability-type/inspire-courage.d.ts +18 -0
  153. package/engine/object-data/entry/ability-type/inspire-courage.lua +65 -0
  154. package/engine/object-data/entry/ability-type/item-life-regeneration.d.ts +10 -0
  155. package/engine/object-data/entry/ability-type/item-life-regeneration.lua +26 -0
  156. package/engine/object-data/entry/ability-type/life-drain.d.ts +37 -0
  157. package/engine/object-data/entry/ability-type/life-drain.lua +144 -0
  158. package/engine/object-data/entry/ability-type/lights-mercy.d.ts +27 -0
  159. package/engine/object-data/entry/ability-type/lights-mercy.lua +104 -0
  160. package/engine/object-data/entry/ability-type/mana-efficiency.d.ts +12 -0
  161. package/engine/object-data/entry/ability-type/mana-efficiency.lua +39 -0
  162. package/engine/object-data/entry/ability-type/mind-control.d.ts +21 -0
  163. package/engine/object-data/entry/ability-type/mind-control.lua +78 -0
  164. package/engine/object-data/entry/ability-type/on-attack-cast-spell.d.ts +21 -0
  165. package/engine/object-data/entry/ability-type/on-attack-cast-spell.lua +52 -0
  166. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.d.ts +19 -0
  167. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.lua +65 -0
  168. package/engine/object-data/entry/ability-type/on-hit-cast-spell.d.ts +15 -0
  169. package/engine/object-data/entry/ability-type/on-hit-cast-spell.lua +26 -0
  170. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.d.ts +6 -0
  171. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.lua +12 -0
  172. package/engine/object-data/entry/ability-type/provoke.d.ts +21 -0
  173. package/engine/object-data/entry/ability-type/provoke.lua +66 -0
  174. package/engine/object-data/entry/ability-type/rain-of-fire.d.ts +7 -0
  175. package/engine/object-data/entry/ability-type/rain-of-fire.lua +13 -0
  176. package/engine/object-data/entry/ability-type/raise-the-banner.d.ts +9 -0
  177. package/engine/object-data/entry/ability-type/raise-the-banner.lua +26 -0
  178. package/engine/object-data/entry/ability-type/resolve.d.ts +12 -0
  179. package/engine/object-data/entry/ability-type/resolve.lua +39 -0
  180. package/engine/object-data/entry/ability-type/righteous-fury.d.ts +33 -0
  181. package/engine/object-data/entry/ability-type/righteous-fury.lua +130 -0
  182. package/engine/object-data/entry/ability-type/sacred-aura.d.ts +27 -0
  183. package/engine/object-data/entry/ability-type/sacred-aura.lua +104 -0
  184. package/engine/object-data/entry/ability-type/soul-burn.d.ts +22 -0
  185. package/engine/object-data/entry/ability-type/soul-burn.lua +79 -0
  186. package/engine/object-data/entry/ability-type/soul-lantern.d.ts +30 -0
  187. package/engine/object-data/entry/ability-type/soul-lantern.lua +117 -0
  188. package/engine/object-data/entry/ability-type/spell-amp.d.ts +15 -0
  189. package/engine/object-data/entry/ability-type/spell-amp.lua +52 -0
  190. package/engine/object-data/entry/ability-type/spell-critical-strike.d.ts +12 -0
  191. package/engine/object-data/entry/ability-type/spell-critical-strike.lua +39 -0
  192. package/engine/object-data/entry/ability-type/spell-vamp.d.ts +12 -0
  193. package/engine/object-data/entry/ability-type/spell-vamp.lua +39 -0
  194. package/engine/object-data/entry/ability-type/stackable-evasion.d.ts +9 -0
  195. package/engine/object-data/entry/ability-type/stackable-evasion.lua +13 -0
  196. package/engine/object-data/entry/ability-type/stackable-hardened-skin.d.ts +21 -0
  197. package/engine/object-data/entry/ability-type/stackable-hardened-skin.lua +78 -0
  198. package/engine/object-data/entry/ability-type/stackable-life-steal.d.ts +9 -0
  199. package/engine/object-data/entry/ability-type/stackable-life-steal.lua +26 -0
  200. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.d.ts +9 -0
  201. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.lua +13 -0
  202. package/engine/object-data/entry/ability-type/stackable-thorn-shield.d.ts +9 -0
  203. package/engine/object-data/entry/ability-type/stackable-thorn-shield.lua +13 -0
  204. package/engine/object-data/entry/ability-type/stat-details.d.ts +12 -0
  205. package/engine/object-data/entry/ability-type/stat-details.lua +27 -0
  206. package/engine/object-data/entry/ability-type/surge-of-light.d.ts +33 -0
  207. package/engine/object-data/entry/ability-type/surge-of-light.lua +130 -0
  208. package/engine/object-data/entry/ability-type/sweeping-strike.d.ts +57 -0
  209. package/engine/object-data/entry/ability-type/sweeping-strike.lua +234 -0
  210. package/engine/object-data/entry/ability-type/talents.d.ts +12 -0
  211. package/engine/object-data/entry/ability-type/talents.lua +27 -0
  212. package/engine/object-data/entry/ability-type/unyielding-guard.d.ts +30 -0
  213. package/engine/object-data/entry/ability-type/unyielding-guard.lua +117 -0
  214. package/engine/object-data/entry/ability-type/valiant-charge.d.ts +27 -0
  215. package/engine/object-data/entry/ability-type/valiant-charge.lua +104 -0
  216. package/engine/object-data/entry/ability-type/warcry.d.ts +9 -0
  217. package/engine/object-data/entry/ability-type/warcry.lua +26 -0
  218. package/engine/object-data/entry/ability-type/withering-fire.d.ts +21 -0
  219. package/engine/object-data/entry/ability-type/withering-fire.lua +78 -0
  220. package/engine/object-data/entry/ability-type.d.ts +29 -6
  221. package/engine/object-data/entry/ability-type.lua +240 -45
  222. package/engine/object-data/entry/buff-type.d.ts +6 -2
  223. package/engine/object-data/entry/buff-type.lua +26 -0
  224. package/engine/object-data/entry/destructible-type.d.ts +6 -2
  225. package/engine/object-data/entry/destructible-type.lua +26 -0
  226. package/engine/object-data/entry/item-type.d.ts +18 -3
  227. package/engine/object-data/entry/item-type.lua +84 -0
  228. package/engine/object-data/entry/lightning-type.d.ts +6 -8
  229. package/engine/object-data/entry/lightning-type.lua +1 -1
  230. package/engine/object-data/entry/sound-preset.d.ts +2 -2
  231. package/engine/object-data/entry/unit-type.d.ts +47 -2
  232. package/engine/object-data/entry/unit-type.lua +383 -49
  233. package/engine/object-data/entry/upgrade.d.ts +2 -2
  234. package/engine/object-data/entry.d.ts +6 -1
  235. package/engine/object-data/entry.lua +8 -0
  236. package/engine/random.lua +1 -1
  237. package/engine/standard/entries/ability-type.d.ts +3102 -7
  238. package/engine/standard/entries/ability-type.lua +0 -6
  239. package/engine/standard/entries/buff-type.d.ts +45 -0
  240. package/engine/standard/entries/buff-type.lua +43 -0
  241. package/engine/standard/entries/item-type.d.ts +1299 -0
  242. package/engine/standard/entries/item-type.lua +2 -0
  243. package/engine/standard/entries/lightning-type.d.ts +42 -15
  244. package/engine/standard/entries/lightning-type.lua +0 -14
  245. package/engine/standard/entries/unit-type.d.ts +5 -0
  246. package/engine/standard/entries/unit-type.lua +5 -0
  247. package/engine/unit.d.ts +5 -1
  248. package/engine/unit.lua +5 -1
  249. package/event.d.ts +1 -1
  250. package/objutil/buff.lua +1 -1
  251. package/package.json +2 -22
  252. package/utility/arrays.d.ts +7 -1
  253. package/utility/arrays.lua +17 -0
  254. package/engine/internal/unit/item.lua +0 -78
@@ -3,6 +3,7 @@ local __TS__Class = ____lualib.__TS__Class
3
3
  local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
4
  local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
5
  local __TS__InstanceOf = ____lualib.__TS__InstanceOf
6
+ local __TS__ArraySome = ____lualib.__TS__ArraySome
6
7
  local ____exports = {}
7
8
  local ____unit = require("engine.internal.unit")
8
9
  local Unit = ____unit.Unit
@@ -18,8 +19,10 @@ local array = ____arrays.array
18
19
  local map = ____arrays.map
19
20
  local mapIndexed = ____arrays.mapIndexed
20
21
  local ____attachment_2Dpreset = require("engine.object-data.auxiliary.attachment-preset")
22
+ local attachmentPointToNodeFQN = ____attachment_2Dpreset.attachmentPointToNodeFQN
21
23
  local extractAttachmentPresetInputModelPath = ____attachment_2Dpreset.extractAttachmentPresetInputModelPath
22
24
  local extractAttachmentPresetInputNodeFQN = ____attachment_2Dpreset.extractAttachmentPresetInputNodeFQN
25
+ local splitAttachmentNodeFQN = ____attachment_2Dpreset.splitAttachmentNodeFQN
23
26
  local toEffectPreset = ____attachment_2Dpreset.toEffectPreset
24
27
  local ____combat_2Dclassification = require("engine.object-data.auxiliary.combat-classification")
25
28
  local combatClassificationsToStringArray = ____combat_2Dclassification.combatClassificationsToStringArray
@@ -40,12 +43,17 @@ local Sound3D = ____sound.Sound3D
40
43
  local SoundSettings = ____sound.SoundSettings
41
44
  local ____lua_2Dsets = require("utility.lua-sets")
42
45
  local luaSetOf = ____lua_2Dsets.luaSetOf
46
+ local ____local_2Dclient = require("engine.local-client")
47
+ local LocalClient = ____local_2Dclient.LocalClient
43
48
  local castAnimationFQNByAbilityTypeId = {}
44
49
  local isButtonVisibleFalseAbilityTypes = {}
45
50
  local casterCastingEffectPresetsByAbilityTypeId = {}
46
51
  local casterChannelingEffectPresetsByAbilityTypeId = {}
47
52
  local targetCastingEffectPresetsByAbilityTypeId = {}
48
53
  local targetChannelingEffectPresetsByAbilityTypeId = {}
54
+ local targetChannelingEffectPresetsSDByAbilityTypeId = {}
55
+ local targetChannelingEffectPresetsHDByAbilityTypeId = {}
56
+ local targetChannelingEffectPresetsDEByAbilityTypeId = {}
49
57
  local targetEffectSoundPresetByAbilityTypeId = {}
50
58
  ____exports.AbilityType = __TS__Class()
51
59
  local AbilityType = ____exports.AbilityType
@@ -166,6 +174,45 @@ __TS__SetDescriptor(
166
174
  },
167
175
  true
168
176
  )
177
+ __TS__SetDescriptor(
178
+ AbilityType.prototype,
179
+ "effectModelPathsSD",
180
+ {
181
+ get = function(self)
182
+ return self:getStringsField("aeat:sd")
183
+ end,
184
+ set = function(self, effectModelPathsSD)
185
+ self:setStringsField("aeat:sd", effectModelPathsSD)
186
+ end
187
+ },
188
+ true
189
+ )
190
+ __TS__SetDescriptor(
191
+ AbilityType.prototype,
192
+ "effectModelPathsHD",
193
+ {
194
+ get = function(self)
195
+ return self:getStringsField("aeat:hd")
196
+ end,
197
+ set = function(self, effectModelPathsHD)
198
+ self:setStringsField("aeat:hd", effectModelPathsHD)
199
+ end
200
+ },
201
+ true
202
+ )
203
+ __TS__SetDescriptor(
204
+ AbilityType.prototype,
205
+ "effectModelPathsDE",
206
+ {
207
+ get = function(self)
208
+ return self:getStringsField("aeat:de")
209
+ end,
210
+ set = function(self, effectModelPathsDE)
211
+ self:setStringsField("aeat:de", effectModelPathsDE)
212
+ end
213
+ },
214
+ true
215
+ )
169
216
  __TS__SetDescriptor(
170
217
  AbilityType.prototype,
171
218
  "iconPath",
@@ -205,6 +252,19 @@ __TS__SetDescriptor(
205
252
  },
206
253
  true
207
254
  )
255
+ __TS__SetDescriptor(
256
+ AbilityType.prototype,
257
+ "iconPathDE",
258
+ {
259
+ get = function(self)
260
+ return self:getStringField("aart:de")
261
+ end,
262
+ set = function(self, iconPathDE)
263
+ self:setStringField("aart:de", iconPathDE)
264
+ end
265
+ },
266
+ true
267
+ )
208
268
  __TS__SetDescriptor(
209
269
  AbilityType.prototype,
210
270
  "isButtonVisible",
@@ -327,6 +387,19 @@ __TS__SetDescriptor(
327
387
  },
328
388
  true
329
389
  )
390
+ __TS__SetDescriptor(
391
+ AbilityType.prototype,
392
+ "missileModelPathDE",
393
+ {
394
+ get = function(self)
395
+ return self:getStringField("amat:de")
396
+ end,
397
+ set = function(self, missileModelPathDE)
398
+ self:setStringField("amat:de", missileModelPathDE)
399
+ end
400
+ },
401
+ true
402
+ )
330
403
  __TS__SetDescriptor(
331
404
  AbilityType.prototype,
332
405
  "missileMovementArc",
@@ -355,13 +428,30 @@ __TS__SetDescriptor(
355
428
  )
356
429
  __TS__SetDescriptor(
357
430
  AbilityType.prototype,
358
- "specialAttachmentPreset",
431
+ "specialEffectModelPaths",
359
432
  {
360
433
  get = function(self)
361
- return self:getAttachmentPresetField("asat", "aspt")
434
+ return self:getStringsField("asat")
362
435
  end,
363
- set = function(self, specialAttachmentPreset)
364
- self:setAttachmentPresetField("asat", "aspt", specialAttachmentPreset)
436
+ set = function(self, specialEffectModelPaths)
437
+ self:setStringsField("asat", specialEffectModelPaths)
438
+ end
439
+ },
440
+ true
441
+ )
442
+ __TS__SetDescriptor(
443
+ AbilityType.prototype,
444
+ "specialEffectAttachmentPoint",
445
+ {
446
+ get = function(self)
447
+ local nodeName, nodeQualifiers = splitAttachmentNodeFQN(self:getStringField("aspt"))
448
+ return {nodeName = nodeName, nodeQualifiers = nodeQualifiers}
449
+ end,
450
+ set = function(self, specialEffectAttachmentPoint)
451
+ self:setStringField(
452
+ "aspt",
453
+ attachmentPointToNodeFQN(specialEffectAttachmentPoint)
454
+ )
365
455
  end
366
456
  },
367
457
  true
@@ -392,6 +482,45 @@ __TS__SetDescriptor(
392
482
  },
393
483
  true
394
484
  )
485
+ __TS__SetDescriptor(
486
+ AbilityType.prototype,
487
+ "targetChannelingEffectPresetsSD",
488
+ {
489
+ get = function(self)
490
+ return targetChannelingEffectPresetsSDByAbilityTypeId[self.id] or self.targetChannelingEffectPresets
491
+ end,
492
+ set = function(self, targetChannelingEffectPresetsSD)
493
+ targetChannelingEffectPresetsSDByAbilityTypeId[self.id] = map(targetChannelingEffectPresetsSD, toEffectPreset)
494
+ end
495
+ },
496
+ true
497
+ )
498
+ __TS__SetDescriptor(
499
+ AbilityType.prototype,
500
+ "targetChannelingEffectPresetsHD",
501
+ {
502
+ get = function(self)
503
+ return targetChannelingEffectPresetsHDByAbilityTypeId[self.id] or self.targetChannelingEffectPresets
504
+ end,
505
+ set = function(self, targetChannelingEffectPresetsHD)
506
+ targetChannelingEffectPresetsHDByAbilityTypeId[self.id] = map(targetChannelingEffectPresetsHD, toEffectPreset)
507
+ end
508
+ },
509
+ true
510
+ )
511
+ __TS__SetDescriptor(
512
+ AbilityType.prototype,
513
+ "targetChannelingEffectPresetsDE",
514
+ {
515
+ get = function(self)
516
+ return targetChannelingEffectPresetsDEByAbilityTypeId[self.id] or self.targetChannelingEffectPresets
517
+ end,
518
+ set = function(self, targetChannelingEffectPresetsDE)
519
+ targetChannelingEffectPresetsDEByAbilityTypeId[self.id] = map(targetChannelingEffectPresetsDE, toEffectPreset)
520
+ end
521
+ },
522
+ true
523
+ )
395
524
  __TS__SetDescriptor(
396
525
  AbilityType.prototype,
397
526
  "targetEffectPresets",
@@ -473,6 +602,33 @@ __TS__SetDescriptor(
473
602
  },
474
603
  true
475
604
  )
605
+ __TS__SetDescriptor(
606
+ AbilityType.prototype,
607
+ "targetEffectPresetsDE",
608
+ {
609
+ get = function(self)
610
+ return self:getAttachmentPresetListField(
611
+ "atat:de",
612
+ array(
613
+ 6,
614
+ function(i) return ("ata" .. tostring(i)) .. ":de" end
615
+ )
616
+ )
617
+ end,
618
+ set = function(self, targetEffectPresetsDE)
619
+ self:setAttachmentPresetListField(
620
+ "atat:de",
621
+ array(
622
+ 6,
623
+ function(i) return ("ata" .. tostring(i)) .. ":de" end
624
+ ),
625
+ "atac:de",
626
+ targetEffectPresetsDE
627
+ )
628
+ end
629
+ },
630
+ true
631
+ )
476
632
  __TS__SetDescriptor(
477
633
  AbilityType.prototype,
478
634
  "turnOffButtonPositionX",
@@ -1113,58 +1269,97 @@ local function handleAbilityChannelingStartEvent(caster, ability)
1113
1269
  end
1114
1270
  casterChannelingEffectsByCaster[caster] = effects
1115
1271
  end
1116
- local targetChannelingEffectModelPathsByAbilityTypeId = postcompile(function()
1117
- return mapValues(
1118
- targetChannelingEffectPresetsByAbilityTypeId,
1119
- function(targetChannelingEffectPresets) return map(targetChannelingEffectPresets, extractAttachmentPresetInputModelPath) end
1120
- )
1121
- end)
1122
- local targetChannelingEffectAttachmentPointsByAbilityTypeId = postcompile(function()
1123
- return mapValues(
1124
- targetChannelingEffectPresetsByAbilityTypeId,
1125
- function(targetChannelingEffectPresets) return map(targetChannelingEffectPresets, extractAttachmentPresetInputNodeFQN) end
1126
- )
1127
- end)
1128
- local targetChannelingEffectParametersByAbilityTypeId = postcompile(function()
1129
- return mapValues(
1130
- targetChannelingEffectPresetsByAbilityTypeId,
1131
- function(targetChannelingEffectPresets) return map(targetChannelingEffectPresets, "parameters") end
1132
- )
1272
+ local targetChannelingEffectsDataByAbilityTypeId = postcompile(function()
1273
+ local function toData(presets)
1274
+ if presets == nil then
1275
+ return nil
1276
+ end
1277
+ local attachmentPoints = map(presets, extractAttachmentPresetInputNodeFQN)
1278
+ local parameters = map(presets, "parameters")
1279
+ return {
1280
+ modelPaths = map(presets, extractAttachmentPresetInputModelPath),
1281
+ attachmentPoints = __TS__ArraySome(
1282
+ attachmentPoints,
1283
+ function(____, attachmentPoint) return attachmentPoint ~= "" end
1284
+ ) and attachmentPoints or nil,
1285
+ parameters = __TS__ArraySome(
1286
+ presets,
1287
+ function(____, preset) return preset.parameters ~= nil end
1288
+ ) and parameters or nil
1289
+ }
1290
+ end
1291
+ local abilityTypeIds = {}
1292
+ for ____, presetsByAbilityTypeId in ipairs({targetChannelingEffectPresetsByAbilityTypeId, targetChannelingEffectPresetsSDByAbilityTypeId, targetChannelingEffectPresetsHDByAbilityTypeId, targetChannelingEffectPresetsDEByAbilityTypeId}) do
1293
+ for abilityTypeId in pairs(presetsByAbilityTypeId) do
1294
+ abilityTypeIds[abilityTypeId] = true
1295
+ end
1296
+ end
1297
+ local result = {}
1298
+ for abilityTypeId in pairs(abilityTypeIds) do
1299
+ local presets = targetChannelingEffectPresetsByAbilityTypeId[abilityTypeId]
1300
+ local presetsSD = targetChannelingEffectPresetsSDByAbilityTypeId[abilityTypeId]
1301
+ local presetsHD = targetChannelingEffectPresetsHDByAbilityTypeId[abilityTypeId]
1302
+ local presetsDE = targetChannelingEffectPresetsDEByAbilityTypeId[abilityTypeId]
1303
+ local ____math_max_8 = math.max
1304
+ local ____opt_0 = presetsSD or presets
1305
+ local ____temp_6 = ____opt_0 and #____opt_0 or 0
1306
+ local ____opt_2 = presetsHD or presets
1307
+ local ____temp_7 = ____opt_2 and #____opt_2 or 0
1308
+ local ____opt_4 = presetsDE or presets
1309
+ result[abilityTypeId] = {
1310
+ effectCount = ____math_max_8(____temp_6, ____temp_7, ____opt_4 and #____opt_4 or 0),
1311
+ data = toData(presets),
1312
+ dataSD = toData(presetsSD),
1313
+ dataHD = toData(presetsHD),
1314
+ dataDE = toData(presetsDE)
1315
+ }
1316
+ end
1317
+ return result
1133
1318
  end)
1134
1319
  local targetChannelingEffectsByCaster = {}
1135
- local function handleAbilityWidgetTargetChannelingStartEvent(caster, ability, target)
1136
- local effectModelPaths = targetChannelingEffectModelPathsByAbilityTypeId[ability.typeId]
1137
- local attachmentPoints = targetChannelingEffectAttachmentPointsByAbilityTypeId[ability.typeId]
1138
- local parameters = targetChannelingEffectParametersByAbilityTypeId[ability.typeId]
1320
+ local function createTargetChannelingEffects(caster, abilityTypeId, xOrWidget, y)
1321
+ local effectsData = targetChannelingEffectsDataByAbilityTypeId[abilityTypeId]
1322
+ if effectsData == nil then
1323
+ return
1324
+ end
1325
+ local graphicsMode = LocalClient.graphicsMode
1326
+ local ____temp_10
1327
+ if graphicsMode == 0 then
1328
+ ____temp_10 = effectsData.dataSD
1329
+ else
1330
+ local ____temp_9
1331
+ if graphicsMode == 1 then
1332
+ ____temp_9 = effectsData.dataHD
1333
+ else
1334
+ ____temp_9 = effectsData.dataDE
1335
+ end
1336
+ ____temp_10 = ____temp_9
1337
+ end
1338
+ local data = ____temp_10 or effectsData.data
1339
+ local modelPaths = data and data.modelPaths
1340
+ local attachmentPoints = data and data.attachmentPoints
1341
+ local parameters = data and data.parameters
1139
1342
  local effects = {}
1140
- if effectModelPaths ~= nil then
1141
- for i = 1, #effectModelPaths do
1142
- local effectModelPath = effectModelPaths[i]
1343
+ for i = 1, effectsData.effectCount do
1344
+ local effectModelPath = modelPaths and modelPaths[i] or ""
1345
+ local effectParameters = parameters and parameters[i]
1346
+ if type(xOrWidget) == "number" then
1347
+ effects[i] = Effect:create(effectModelPath, xOrWidget, y, effectParameters)
1348
+ else
1143
1349
  local attachmentPoint = attachmentPoints and attachmentPoints[i]
1144
1350
  if attachmentPoint == nil or attachmentPoint == "" then
1145
1351
  attachmentPoint = "origin"
1146
1352
  end
1147
- effects[i] = Effect:create(effectModelPath, target, attachmentPoint, parameters and parameters[i])
1353
+ effects[i] = Effect:create(effectModelPath, xOrWidget, attachmentPoint, effectParameters)
1148
1354
  end
1149
1355
  end
1150
1356
  targetChannelingEffectsByCaster[caster] = effects
1151
1357
  end
1358
+ local function handleAbilityWidgetTargetChannelingStartEvent(caster, ability, target)
1359
+ createTargetChannelingEffects(caster, ability.typeId, target)
1360
+ end
1152
1361
  local function handleAbilityPointTargetChannelingStartEvent(caster, ability, x, y)
1153
- local effectModelPaths = targetChannelingEffectModelPathsByAbilityTypeId[ability.typeId]
1154
- local attachmentPoints = targetChannelingEffectAttachmentPointsByAbilityTypeId[ability.typeId]
1155
- local parameters = targetChannelingEffectParametersByAbilityTypeId[ability.typeId]
1156
- local effects = {}
1157
- if effectModelPaths ~= nil then
1158
- for i = 1, #effectModelPaths do
1159
- local effectModelPath = effectModelPaths[i]
1160
- local attachmentPoint = attachmentPoints and attachmentPoints[i]
1161
- if attachmentPoint == nil or attachmentPoint == "" then
1162
- attachmentPoint = "origin"
1163
- end
1164
- effects[i] = Effect:create(effectModelPath, x, y, parameters and parameters[i])
1165
- end
1166
- end
1167
- targetChannelingEffectsByCaster[caster] = effects
1362
+ createTargetChannelingEffects(caster, ability.typeId, x, y)
1168
1363
  end
1169
1364
  local function handleAbilityStopChannelingEvent(caster)
1170
1365
  local casterEffects = casterChannelingEffectsByCaster[caster]
@@ -1187,7 +1382,7 @@ for abilityTypeId in pairs(casterChannelingEffectModelPathsByAbilityTypeId) do
1187
1382
  Unit.abilityChannelingFinishEvent[abilityTypeId]:addListener(4, handleAbilityStopChannelingEvent)
1188
1383
  Unit.abilityStopEvent[abilityTypeId]:addListener(4, handleAbilityStopChannelingEvent)
1189
1384
  end
1190
- for abilityTypeId in pairs(targetChannelingEffectModelPathsByAbilityTypeId) do
1385
+ for abilityTypeId in pairs(targetChannelingEffectsDataByAbilityTypeId) do
1191
1386
  Unit.abilityWidgetTargetChannelingStartEvent[abilityTypeId]:addListener(4, handleAbilityWidgetTargetChannelingStartEvent)
1192
1387
  Unit.abilityPointTargetChannelingStartEvent[abilityTypeId]:addListener(4, handleAbilityPointTargetChannelingStartEvent)
1193
1388
  Unit.abilityChannelingFinishEvent[abilityTypeId]:addListener(4, handleAbilityStopChannelingEvent)
@@ -3,9 +3,9 @@ import { TupleOf } from "../../../utility/types";
3
3
  import { AttachmentPreset, AttachmentPresetInput } from "../auxiliary/attachment-preset";
4
4
  import { Race } from "../auxiliary/race";
5
5
  import { SoundPresetName } from "../auxiliary/sound-preset-name";
6
- import { ObjectDataEntry, ObjectDataEntryConstructor, ObjectDataEntryId } from "../entry";
6
+ import { ObjectDataEntry, ObjectDataEntryConstructor, CustomObjectDataEntryId } from "../entry";
7
7
  import { LightningTypeId } from "./lightning-type";
8
- export type BuffTypeId = ObjectDataEntryId & number & {
8
+ export type BuffTypeId = CustomObjectDataEntryId & number & {
9
9
  readonly __buffTypeId: unique symbol;
10
10
  };
11
11
  export type StandardBuffTypeId = BuffTypeId & {
@@ -24,6 +24,8 @@ export declare abstract class BuffType<Id extends BuffTypeId = BuffTypeId> exten
24
24
  set iconPathSD(iconPathSD: string);
25
25
  get iconPathHD(): string;
26
26
  set iconPathHD(iconPathHD: string);
27
+ get iconPathDE(): string;
28
+ set iconPathDE(iconPathDE: string);
27
29
  get isMissileHoming(): boolean;
28
30
  set isMissileHoming(isMissileHoming: boolean);
29
31
  get lightningTypeIds(): LightningTypeId[];
@@ -34,6 +36,8 @@ export declare abstract class BuffType<Id extends BuffTypeId = BuffTypeId> exten
34
36
  set missileModelPathSD(missileModelPathSD: string);
35
37
  get missileModelPathHD(): string;
36
38
  set missileModelPathHD(missileModelPathHD: string);
39
+ get missileModelPathDE(): string;
40
+ set missileModelPathDE(missileModelPathDE: string);
37
41
  get missileMovementArc(): number;
38
42
  set missileMovementArc(missileMovementArc: number);
39
43
  get missileMovementSpeed(): number;
@@ -78,6 +78,19 @@ __TS__SetDescriptor(
78
78
  },
79
79
  true
80
80
  )
81
+ __TS__SetDescriptor(
82
+ BuffType.prototype,
83
+ "iconPathDE",
84
+ {
85
+ get = function(self)
86
+ return self:getStringField("fart:de")
87
+ end,
88
+ set = function(self, iconPathDE)
89
+ self:setStringField("fart:de", iconPathDE)
90
+ end
91
+ },
92
+ true
93
+ )
81
94
  __TS__SetDescriptor(
82
95
  BuffType.prototype,
83
96
  "isMissileHoming",
@@ -143,6 +156,19 @@ __TS__SetDescriptor(
143
156
  },
144
157
  true
145
158
  )
159
+ __TS__SetDescriptor(
160
+ BuffType.prototype,
161
+ "missileModelPathDE",
162
+ {
163
+ get = function(self)
164
+ return self:getStringField("fmat:de")
165
+ end,
166
+ set = function(self, missileModelPathDE)
167
+ self:setStringField("fmat:de", missileModelPathDE)
168
+ end
169
+ },
170
+ true
171
+ )
146
172
  __TS__SetDescriptor(
147
173
  BuffType.prototype,
148
174
  "missileMovementArc",
@@ -1,8 +1,8 @@
1
1
  /** @noSelfInFile */
2
2
  import { ArmorSoundType } from "../auxiliary/armor-sound-type";
3
3
  import { CombatClassifications } from "../auxiliary/combat-classification";
4
- import { ObjectDataEntry, ObjectDataEntryConstructor, ObjectDataEntryId } from "../entry";
5
- export type DestructibleTypeId = ObjectDataEntryId & number & {
4
+ import { ObjectDataEntry, ObjectDataEntryConstructor, CustomObjectDataEntryId } from "../entry";
5
+ export type DestructibleTypeId = CustomObjectDataEntryId & number & {
6
6
  readonly __destructibleTypeId: unique symbol;
7
7
  };
8
8
  export type StandardDestructibleTypeId = DestructibleTypeId & {
@@ -23,6 +23,8 @@ export declare abstract class DestructibleType extends ObjectDataEntry<Destructi
23
23
  set modelPathSD(modelPathSD: string);
24
24
  get modelPathHD(): string;
25
25
  set modelPathHD(modelPathHD: string);
26
+ get modelPathDE(): string;
27
+ set modelPathDE(modelPathDE: string);
26
28
  get occlusionHeight(): number;
27
29
  set occlusionHeight(occlusionHeight: number);
28
30
  get armorSoundType(): ArmorSoundType;
@@ -31,6 +33,8 @@ export declare abstract class DestructibleType extends ObjectDataEntry<Destructi
31
33
  set armorSoundTypeSD(armorSoundTypeSD: ArmorSoundType);
32
34
  get armorSoundTypeHD(): ArmorSoundType;
33
35
  set armorSoundTypeHD(armorSoundTypeHD: ArmorSoundType);
36
+ get armorSoundTypeDE(): ArmorSoundType;
37
+ set armorSoundTypeDE(armorSoundTypeDE: ArmorSoundType);
34
38
  get combatClassifications(): CombatClassifications;
35
39
  set combatClassifications(combatClassifications: CombatClassifications);
36
40
  get cliffHeight(): number;
@@ -92,6 +92,19 @@ __TS__SetDescriptor(
92
92
  },
93
93
  true
94
94
  )
95
+ __TS__SetDescriptor(
96
+ DestructibleType.prototype,
97
+ "modelPathDE",
98
+ {
99
+ get = function(self)
100
+ return self:getStringField("bfil:de")
101
+ end,
102
+ set = function(self, modelPathDE)
103
+ self:setStringField("bfil:de", modelPathDE)
104
+ end
105
+ },
106
+ true
107
+ )
95
108
  __TS__SetDescriptor(
96
109
  DestructibleType.prototype,
97
110
  "occlusionHeight",
@@ -144,6 +157,19 @@ __TS__SetDescriptor(
144
157
  },
145
158
  true
146
159
  )
160
+ __TS__SetDescriptor(
161
+ DestructibleType.prototype,
162
+ "armorSoundTypeDE",
163
+ {
164
+ get = function(self)
165
+ return self:getStringField("barm:de")
166
+ end,
167
+ set = function(self, armorSoundTypeDE)
168
+ self:setStringField("barm:de", armorSoundTypeDE)
169
+ end
170
+ },
171
+ true
172
+ )
147
173
  __TS__SetDescriptor(
148
174
  DestructibleType.prototype,
149
175
  "combatClassifications",
@@ -1,10 +1,13 @@
1
1
  /** @noSelfInFile */
2
2
  import { ArmorSoundType } from "../auxiliary/armor-sound-type";
3
- import { ObjectDataEntry, ObjectDataEntryId } from "../entry";
3
+ import { EquipmentType } from "../auxiliary/equipment-type";
4
+ import { ItemClass } from "../auxiliary/item-class";
5
+ import { ObjectDataEntry, CustomObjectDataEntryId } from "../entry";
4
6
  import type { AbilityTypeId } from "./ability-type";
5
- export type ItemTypeId = ObjectDataEntryId & number & {
7
+ import { StandardItemTypeId } from "../../standard/entries/item-type";
8
+ export type ItemTypeId = (CustomObjectDataEntryId & number & {
6
9
  readonly __itemTypeId: unique symbol;
7
- };
10
+ }) | StandardItemTypeId;
8
11
  export declare class ItemType extends ObjectDataEntry<ItemTypeId> {
9
12
  private static readonly idGenerator;
10
13
  protected static generateId(): number;
@@ -17,24 +20,32 @@ export declare class ItemType extends ObjectDataEntry<ItemTypeId> {
17
20
  set iconPathSD(iconPathSD: string);
18
21
  get iconPathHD(): string;
19
22
  set iconPathHD(iconPathHD: string);
23
+ get iconPathDE(): string;
24
+ set iconPathDE(iconPathDE: string);
20
25
  get modelPath(): string;
21
26
  set modelPath(modelPath: string);
22
27
  get modelPathSD(): string;
23
28
  set modelPathSD(modelPathSD: string);
24
29
  get modelPathHD(): string;
25
30
  set modelPathHD(modelPathHD: string);
31
+ get modelPathDE(): string;
32
+ set modelPathDE(modelPathDE: string);
26
33
  get scale(): number;
27
34
  set scale(scale: number);
28
35
  get scaleSD(): number;
29
36
  set scaleSD(scaleSD: number);
30
37
  get scaleHD(): number;
31
38
  set scaleHD(scaleHD: number);
39
+ get scaleDE(): number;
40
+ set scaleDE(scaleDE: number);
32
41
  get armorSoundType(): ArmorSoundType;
33
42
  set armorSoundType(armorSoundType: ArmorSoundType);
34
43
  get armorSoundTypeSD(): ArmorSoundType;
35
44
  set armorSoundTypeSD(armorSoundTypeSD: ArmorSoundType);
36
45
  get armorSoundTypeHD(): ArmorSoundType;
37
46
  set armorSoundTypeHD(armorSoundTypeHD: ArmorSoundType);
47
+ get armorSoundTypeDE(): ArmorSoundType;
48
+ set armorSoundTypeDE(armorSoundTypeDE: ArmorSoundType);
38
49
  get description(): string;
39
50
  set description(description: string);
40
51
  get hotkey(): string;
@@ -51,6 +62,10 @@ export declare class ItemType extends ObjectDataEntry<ItemTypeId> {
51
62
  set goldCost(goldCost: number);
52
63
  get lumberCost(): number;
53
64
  set lumberCost(lumberCost: number);
65
+ get itemClass(): ItemClass;
66
+ set itemClass(itemClass: ItemClass);
67
+ get equipmentType(): EquipmentType;
68
+ set equipmentType(equipmentType: EquipmentType);
54
69
  get activelyUsed(): boolean;
55
70
  set activelyUsed(activelyUsed: boolean);
56
71
  get perishable(): boolean;