warscript 0.0.1-dev.459629d → 0.0.1-dev.45a73a4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/core/dummy.lua +4 -2
- package/core/types/effect.d.ts +11 -1
- package/core/types/effect.lua +43 -77
- package/core/types/frame.d.ts +15 -2
- package/core/types/frame.lua +16 -30
- package/core/types/handle.lua +3 -0
- package/core/types/player.d.ts +1 -0
- package/core/types/player.lua +6 -2
- package/core/types/playerColor.lua +4 -3
- package/core/types/sound.d.ts +1 -1
- package/core/types/sound.lua +13 -8
- package/core/types/tileCell.d.ts +7 -2
- package/core/types/tileCell.lua +11 -0
- package/core/types/unit.d.ts +5 -0
- package/core/types/unit.lua +5 -0
- package/core/util.d.ts +3 -1
- package/core/util.lua +109 -3
- package/decl/native.d.ts +705 -7
- package/engine/ability-type-extended-tooltip.d.ts +8 -0
- package/engine/ability-type-extended-tooltip.lua +44 -0
- package/engine/behaviour/ability/apply-unit-behavior.lua +5 -0
- package/engine/behaviour/ability/damage.d.ts +1 -0
- package/engine/behaviour/ability/damage.lua +12 -14
- package/engine/behaviour/ability/emulate-impact.lua +1 -1
- package/engine/behaviour/ability/on-command-impact.d.ts +1 -0
- package/engine/behaviour/ability/on-command-impact.lua +1 -0
- package/engine/behaviour/ability.d.ts +2 -0
- package/engine/behaviour/ability.lua +25 -0
- package/engine/behaviour/unit.d.ts +1 -0
- package/engine/behaviour/unit.lua +1 -0
- package/engine/buff.d.ts +12 -10
- package/engine/buff.lua +64 -16
- package/engine/index.d.ts +2 -1
- package/engine/internal/ability.d.ts +7 -0
- package/engine/internal/ability.lua +60 -31
- package/engine/internal/item/owner-cache.d.ts +5 -0
- package/engine/internal/item/owner-cache.lua +4 -0
- package/engine/internal/item+owner.d.ts +2 -0
- package/engine/internal/item+owner.lua +27 -4
- package/engine/internal/item.d.ts +17 -1
- package/engine/internal/item.lua +115 -23
- package/engine/internal/misc/unit-ability-level-natives.d.ts +2 -0
- package/engine/internal/misc/unit-ability-level-natives.lua +12 -0
- package/engine/internal/object-data/health-regeneration-rate-increase.d.ts +2 -0
- package/engine/internal/object-data/health-regeneration-rate-increase.lua +48 -0
- package/engine/internal/unit/add-item-to-slot-init.lua +3 -14
- package/engine/internal/unit/add-item-to-slot.lua +53 -12
- package/engine/internal/unit/appearance.d.ts +15 -0
- package/engine/internal/unit/appearance.lua +85 -0
- package/engine/internal/unit/bonus.d.ts +8 -0
- package/engine/internal/unit/bonus.lua +69 -5
- package/engine/internal/unit/buff.d.ts +2 -2
- package/engine/internal/unit/buff.lua +34 -19
- package/engine/internal/unit/equipment-inventory.d.ts +44 -0
- package/engine/internal/unit/equipment-inventory.lua +233 -0
- package/engine/internal/unit/expiration-timer.lua +1 -1
- package/engine/internal/unit/extended-inventory.d.ts +25 -0
- package/engine/internal/unit/extended-inventory.lua +99 -0
- package/engine/internal/unit/ignore-events-items.lua +10 -1
- package/engine/internal/unit/{item.d.ts → inventory.d.ts} +7 -3
- package/engine/internal/unit/inventory.lua +87 -0
- package/engine/internal/unit/item-container.d.ts +25 -0
- package/engine/internal/unit/item-container.lua +11 -0
- package/engine/internal/unit/item-order-events.d.ts +17 -0
- package/engine/internal/unit/item-order-events.lua +67 -0
- package/engine/internal/unit/item-slot.d.ts +27 -0
- package/engine/internal/unit/item-slot.lua +92 -0
- package/engine/internal/unit/order.d.ts +3 -3
- package/engine/internal/unit/order.lua +10 -10
- package/engine/internal/unit+ability.d.ts +2 -1
- package/engine/internal/unit+ability.lua +63 -2
- package/engine/internal/unit+damage.d.ts +9 -0
- package/engine/internal/unit+damage.lua +33 -0
- package/engine/internal/unit+rally.lua +9 -31
- package/engine/internal/unit-missile-data.lua +58 -32
- package/engine/internal/unit-missile-launch.lua +13 -13
- package/engine/internal/unit.d.ts +2 -10
- package/engine/internal/unit.lua +50 -100
- package/engine/local-client.d.ts +21 -0
- package/engine/local-client.lua +242 -57
- package/engine/object-data/auxiliary/attachment-preset.d.ts +7 -0
- package/engine/object-data/auxiliary/attachment-preset.lua +7 -0
- package/engine/object-data/auxiliary/equipment-slot.d.ts +12 -0
- package/engine/object-data/auxiliary/equipment-slot.lua +2 -0
- package/engine/object-data/auxiliary/equipment-type.d.ts +12 -0
- package/engine/object-data/auxiliary/equipment-type.lua +26 -0
- package/engine/object-data/auxiliary/item-class.d.ts +11 -0
- package/engine/object-data/auxiliary/item-class.lua +2 -0
- package/engine/object-data/auxiliary/item-tag.d.ts +12 -0
- package/engine/object-data/auxiliary/item-tag.lua +2 -0
- package/engine/object-data/auxiliary/order-type.d.ts +939 -0
- package/engine/object-data/auxiliary/order-type.lua +2 -0
- package/engine/object-data/auxiliary/sound-set-name.d.ts +14 -3
- package/engine/object-data/entry/ability-type/apprehend.d.ts +22 -0
- package/engine/object-data/entry/ability-type/apprehend.lua +66 -0
- package/engine/object-data/entry/ability-type/aura-of-blight.d.ts +13 -0
- package/engine/object-data/entry/ability-type/aura-of-blight.lua +39 -0
- package/engine/object-data/entry/ability-type/banshee.d.ts +8 -0
- package/engine/object-data/entry/ability-type/banshee.lua +13 -0
- package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.d.ts +12 -0
- package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.lua +27 -0
- package/engine/object-data/entry/ability-type/banshees-wail.d.ts +31 -0
- package/engine/object-data/entry/ability-type/banshees-wail.lua +117 -0
- package/engine/object-data/entry/ability-type/battering-ram.d.ts +33 -0
- package/engine/object-data/entry/ability-type/battering-ram.lua +130 -0
- package/engine/object-data/entry/ability-type/blank-passive-with-cooldown.d.ts +23 -0
- package/engine/object-data/entry/ability-type/blank-passive-with-cooldown.lua +112 -0
- package/engine/object-data/entry/ability-type/blank-passive.d.ts +4 -0
- package/engine/object-data/entry/ability-type/blank-passive.lua +27 -7
- package/engine/object-data/entry/ability-type/breath-of-fire.d.ts +11 -0
- package/engine/object-data/entry/ability-type/breath-of-fire.lua +27 -0
- package/engine/object-data/entry/ability-type/cleansing-fire.d.ts +27 -0
- package/engine/object-data/entry/ability-type/cleansing-fire.lua +104 -0
- package/engine/object-data/entry/ability-type/consecration.d.ts +15 -0
- package/engine/object-data/entry/ability-type/consecration.lua +52 -0
- package/engine/object-data/entry/ability-type/cooldown-reduction.d.ts +12 -0
- package/engine/object-data/entry/ability-type/cooldown-reduction.lua +39 -0
- package/engine/object-data/entry/ability-type/critical-strike-system.d.ts +18 -0
- package/engine/object-data/entry/ability-type/critical-strike-system.lua +65 -0
- package/engine/object-data/entry/ability-type/deathseeker-arrows.d.ts +21 -0
- package/engine/object-data/entry/ability-type/deathseeker-arrows.lua +78 -0
- package/engine/object-data/entry/ability-type/equipment-inventory-interface.d.ts +8 -0
- package/engine/object-data/entry/ability-type/equipment-inventory-interface.lua +13 -0
- package/engine/object-data/entry/ability-type/equipment-inventory.d.ts +13 -0
- package/engine/object-data/entry/ability-type/equipment-inventory.lua +27 -0
- package/engine/object-data/entry/ability-type/equipment.d.ts +13 -0
- package/engine/object-data/entry/ability-type/equipment.lua +27 -0
- package/engine/object-data/entry/ability-type/exhume-corpses.d.ts +14 -0
- package/engine/object-data/entry/ability-type/exhume-corpses.lua +40 -0
- package/engine/object-data/entry/ability-type/firebolt.d.ts +7 -0
- package/engine/object-data/entry/ability-type/firebolt.lua +13 -0
- package/engine/object-data/entry/ability-type/flame-strike.d.ts +25 -0
- package/engine/object-data/entry/ability-type/flame-strike.lua +92 -0
- package/engine/object-data/entry/ability-type/grant-talent-point.d.ts +8 -0
- package/engine/object-data/entry/ability-type/grant-talent-point.lua +13 -0
- package/engine/object-data/entry/ability-type/grim-conviction.d.ts +36 -0
- package/engine/object-data/entry/ability-type/grim-conviction.lua +131 -0
- package/engine/object-data/entry/ability-type/grit.d.ts +18 -0
- package/engine/object-data/entry/ability-type/grit.lua +65 -0
- package/engine/object-data/entry/ability-type/guiding-hand.d.ts +27 -0
- package/engine/object-data/entry/ability-type/guiding-hand.lua +104 -0
- package/engine/object-data/entry/ability-type/headsplitter.d.ts +27 -0
- package/engine/object-data/entry/ability-type/headsplitter.lua +104 -0
- package/engine/object-data/entry/ability-type/healing-modifier.d.ts +9 -0
- package/engine/object-data/entry/ability-type/healing-modifier.lua +26 -0
- package/engine/object-data/entry/ability-type/healing-ward-aura.d.ts +13 -0
- package/engine/object-data/entry/ability-type/healing-ward-aura.lua +39 -0
- package/engine/object-data/entry/ability-type/heroic-slash.d.ts +18 -0
- package/engine/object-data/entry/ability-type/heroic-slash.lua +65 -0
- package/engine/object-data/entry/ability-type/holy-wrath.d.ts +30 -0
- package/engine/object-data/entry/ability-type/holy-wrath.lua +117 -0
- package/engine/object-data/entry/ability-type/inspire-courage.d.ts +18 -0
- package/engine/object-data/entry/ability-type/inspire-courage.lua +65 -0
- package/engine/object-data/entry/ability-type/item-life-regeneration.d.ts +10 -0
- package/engine/object-data/entry/ability-type/item-life-regeneration.lua +26 -0
- package/engine/object-data/entry/ability-type/life-drain.d.ts +37 -0
- package/engine/object-data/entry/ability-type/life-drain.lua +144 -0
- package/engine/object-data/entry/ability-type/lights-mercy.d.ts +27 -0
- package/engine/object-data/entry/ability-type/lights-mercy.lua +104 -0
- package/engine/object-data/entry/ability-type/mana-efficiency.d.ts +12 -0
- package/engine/object-data/entry/ability-type/mana-efficiency.lua +39 -0
- package/engine/object-data/entry/ability-type/mind-control.d.ts +21 -0
- package/engine/object-data/entry/ability-type/mind-control.lua +78 -0
- package/engine/object-data/entry/ability-type/on-attack-cast-spell.d.ts +21 -0
- package/engine/object-data/entry/ability-type/on-attack-cast-spell.lua +52 -0
- package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.d.ts +19 -0
- package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.lua +65 -0
- package/engine/object-data/entry/ability-type/on-hit-cast-spell.d.ts +15 -0
- package/engine/object-data/entry/ability-type/on-hit-cast-spell.lua +26 -0
- package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.d.ts +6 -0
- package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.lua +12 -0
- package/engine/object-data/entry/ability-type/provoke.d.ts +21 -0
- package/engine/object-data/entry/ability-type/provoke.lua +66 -0
- package/engine/object-data/entry/ability-type/rain-of-fire.d.ts +7 -0
- package/engine/object-data/entry/ability-type/rain-of-fire.lua +13 -0
- package/engine/object-data/entry/ability-type/raise-the-banner.d.ts +9 -0
- package/engine/object-data/entry/ability-type/raise-the-banner.lua +26 -0
- package/engine/object-data/entry/ability-type/resolve.d.ts +12 -0
- package/engine/object-data/entry/ability-type/resolve.lua +39 -0
- package/engine/object-data/entry/ability-type/righteous-fury.d.ts +33 -0
- package/engine/object-data/entry/ability-type/righteous-fury.lua +130 -0
- package/engine/object-data/entry/ability-type/sacred-aura.d.ts +27 -0
- package/engine/object-data/entry/ability-type/sacred-aura.lua +104 -0
- package/engine/object-data/entry/ability-type/soul-burn.d.ts +22 -0
- package/engine/object-data/entry/ability-type/soul-burn.lua +79 -0
- package/engine/object-data/entry/ability-type/soul-lantern.d.ts +30 -0
- package/engine/object-data/entry/ability-type/soul-lantern.lua +117 -0
- package/engine/object-data/entry/ability-type/spell-amp.d.ts +15 -0
- package/engine/object-data/entry/ability-type/spell-amp.lua +52 -0
- package/engine/object-data/entry/ability-type/spell-critical-strike.d.ts +12 -0
- package/engine/object-data/entry/ability-type/spell-critical-strike.lua +39 -0
- package/engine/object-data/entry/ability-type/spell-vamp.d.ts +12 -0
- package/engine/object-data/entry/ability-type/spell-vamp.lua +39 -0
- package/engine/object-data/entry/ability-type/stackable-evasion.d.ts +9 -0
- package/engine/object-data/entry/ability-type/stackable-evasion.lua +13 -0
- package/engine/object-data/entry/ability-type/stackable-hardened-skin.d.ts +21 -0
- package/engine/object-data/entry/ability-type/stackable-hardened-skin.lua +78 -0
- package/engine/object-data/entry/ability-type/stackable-life-steal.d.ts +9 -0
- package/engine/object-data/entry/ability-type/stackable-life-steal.lua +26 -0
- package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.d.ts +9 -0
- package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.lua +13 -0
- package/engine/object-data/entry/ability-type/stackable-thorn-shield.d.ts +9 -0
- package/engine/object-data/entry/ability-type/stackable-thorn-shield.lua +13 -0
- package/engine/object-data/entry/ability-type/stat-details.d.ts +12 -0
- package/engine/object-data/entry/ability-type/stat-details.lua +27 -0
- package/engine/object-data/entry/ability-type/surge-of-light.d.ts +33 -0
- package/engine/object-data/entry/ability-type/surge-of-light.lua +130 -0
- package/engine/object-data/entry/ability-type/sweeping-strike.d.ts +57 -0
- package/engine/object-data/entry/ability-type/sweeping-strike.lua +234 -0
- package/engine/object-data/entry/ability-type/talents.d.ts +12 -0
- package/engine/object-data/entry/ability-type/talents.lua +27 -0
- package/engine/object-data/entry/ability-type/unyielding-guard.d.ts +30 -0
- package/engine/object-data/entry/ability-type/unyielding-guard.lua +117 -0
- package/engine/object-data/entry/ability-type/valiant-charge.d.ts +27 -0
- package/engine/object-data/entry/ability-type/valiant-charge.lua +104 -0
- package/engine/object-data/entry/ability-type/warcry.d.ts +9 -0
- package/engine/object-data/entry/ability-type/warcry.lua +26 -0
- package/engine/object-data/entry/ability-type/withering-fire.d.ts +21 -0
- package/engine/object-data/entry/ability-type/withering-fire.lua +78 -0
- package/engine/object-data/entry/ability-type.d.ts +29 -6
- package/engine/object-data/entry/ability-type.lua +240 -45
- package/engine/object-data/entry/buff-type.d.ts +6 -2
- package/engine/object-data/entry/buff-type.lua +26 -0
- package/engine/object-data/entry/destructible-type.d.ts +6 -2
- package/engine/object-data/entry/destructible-type.lua +26 -0
- package/engine/object-data/entry/item-type.d.ts +18 -3
- package/engine/object-data/entry/item-type.lua +84 -0
- package/engine/object-data/entry/lightning-type.d.ts +6 -8
- package/engine/object-data/entry/lightning-type.lua +1 -1
- package/engine/object-data/entry/sound-preset.d.ts +2 -2
- package/engine/object-data/entry/unit-type.d.ts +47 -2
- package/engine/object-data/entry/unit-type.lua +383 -49
- package/engine/object-data/entry/upgrade.d.ts +2 -2
- package/engine/object-data/entry.d.ts +6 -1
- package/engine/object-data/entry.lua +8 -0
- package/engine/random.lua +1 -1
- package/engine/standard/entries/ability-type.d.ts +3102 -7
- package/engine/standard/entries/ability-type.lua +0 -6
- package/engine/standard/entries/buff-type.d.ts +45 -0
- package/engine/standard/entries/buff-type.lua +43 -0
- package/engine/standard/entries/item-type.d.ts +1299 -0
- package/engine/standard/entries/item-type.lua +2 -0
- package/engine/standard/entries/lightning-type.d.ts +42 -15
- package/engine/standard/entries/lightning-type.lua +0 -14
- package/engine/standard/entries/unit-type.d.ts +5 -0
- package/engine/standard/entries/unit-type.lua +5 -0
- package/engine/unit.d.ts +5 -1
- package/engine/unit.lua +5 -1
- package/event.d.ts +1 -1
- package/objutil/buff.lua +1 -1
- package/package.json +2 -22
- package/utility/arrays.d.ts +7 -1
- package/utility/arrays.lua +17 -0
- package/engine/internal/unit/item.lua +0 -78
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local ____exports = {}
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local applyAbilityBonus, applyHealthRegenerationRateBonus
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local ____unit = require("engine.internal.unit")
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local Unit = ____unit.Unit
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local ____armor_2Dbonus = require("engine.internal.object-data.armor-bonus")
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local ARMOR_BONUS_DUMMY_ABILITY_TYPE_ID = ____armor_2Dbonus.ARMOR_BONUS_DUMMY_ABILITY_TYPE_ID
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local ____utility = require("engine.internal.utility")
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local addInternalAbility = ____utility.addInternalAbility
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local ____unit_2Dability_2Dlevel_2Dnatives = require("engine.internal.misc.unit-ability-level-natives")
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local rawSetUnitAbilityLevel = ____unit_2Dability_2Dlevel_2Dnatives.rawSetUnitAbilityLevel
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local ____arrays = require("utility.arrays")
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local ____mana_2Dregeneration_2Drate_2Dincrease_2Dfactor = require("engine.internal.object-data.mana-regeneration-rate-increase-factor")
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local MANA_REGENERATION_RATE_INCREASE_FACTOR_ABILITY_FIELD = ____mana_2Dregeneration_2Drate_2Dincrease_2Dfactor.MANA_REGENERATION_RATE_INCREASE_FACTOR_ABILITY_FIELD
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local MANA_REGENERATION_RATE_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID = ____mana_2Dregeneration_2Drate_2Dincrease_2Dfactor.MANA_REGENERATION_RATE_INCREASE_FACTOR_DUMMY_ABILITY_TYPE_ID
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local ____health_2Dregeneration_2Drate_2Dincrease = require("engine.internal.object-data.health-regeneration-rate-increase")
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local FRACTIONAL_HEALTH_REGENERATION_RATE_INCREASE_ABILITY_FIELD = ____health_2Dregeneration_2Drate_2Dincrease.FRACTIONAL_HEALTH_REGENERATION_RATE_INCREASE_ABILITY_FIELD
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local FRACTIONAL_HEALTH_REGENERATION_RATE_INCREASE_DUMMY_ABILITY_TYPE_ID = ____health_2Dregeneration_2Drate_2Dincrease.FRACTIONAL_HEALTH_REGENERATION_RATE_INCREASE_DUMMY_ABILITY_TYPE_ID
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local HEALTH_REGENERATION_RATE_DECREASE_DUMMY_ABILITY_TYPE_ID = ____health_2Dregeneration_2Drate_2Dincrease.HEALTH_REGENERATION_RATE_DECREASE_DUMMY_ABILITY_TYPE_ID
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local HEALTH_REGENERATION_RATE_DECREASE_DUMMY_VALUE = ____health_2Dregeneration_2Drate_2Dincrease.HEALTH_REGENERATION_RATE_DECREASE_DUMMY_VALUE
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local HEALTH_REGENERATION_RATE_INCREASE_DUMMY_ABILITY_TYPE_IDS = ____health_2Dregeneration_2Drate_2Dincrease.HEALTH_REGENERATION_RATE_INCREASE_DUMMY_ABILITY_TYPE_IDS
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local damageFactorByUnit = {}
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local receivedDamageFactorByUnit = {}
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local function atLeastOnceProbability(array)
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}
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UnitBonusType.HEALTH_REGENERATION_RATE = {
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apply = function(unitHandle, value) return applyHealthRegenerationRateBonus(unitHandle, value) end,
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reduce = sum,
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initialValue = 0
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}
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end
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local bonusesByUnitByBonusType = {}
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local nextId = 1
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local ceil = math.ceil
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local floor = math.floor
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local max = math.max
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local min = math.min
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local function processUnitBonus(unit, bonusType, bonusesArray)
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129
|
local unitHandle = unit.handle
|
|
111
130
|
local totalValue = bonusType.reduce(bonusesArray)
|
|
112
131
|
local abilityTypeId = bonusType.abilityTypeId
|
|
113
132
|
if abilityTypeId == nil then
|
|
114
133
|
local valueByUnit = bonusType.valueByUnit
|
|
115
|
-
if
|
|
134
|
+
if valueByUnit == nil then
|
|
135
|
+
bonusType.apply(unitHandle, totalValue)
|
|
136
|
+
elseif totalValue == bonusType.initialValue then
|
|
116
137
|
valueByUnit[unit] = nil
|
|
117
138
|
else
|
|
118
139
|
valueByUnit[unit] = totalValue
|
|
119
140
|
end
|
|
120
141
|
return
|
|
121
142
|
end
|
|
122
|
-
|
|
143
|
+
applyAbilityBonus(
|
|
144
|
+
unitHandle,
|
|
145
|
+
abilityTypeId,
|
|
146
|
+
bonusType.field,
|
|
147
|
+
bonusType.integer,
|
|
148
|
+
totalValue,
|
|
149
|
+
bonusType.initialValue
|
|
150
|
+
)
|
|
151
|
+
end
|
|
152
|
+
applyAbilityBonus = function(unitHandle, abilityTypeId, field, integer, value, initialValue)
|
|
153
|
+
if value == initialValue then
|
|
123
154
|
UnitRemoveAbility(unitHandle, abilityTypeId)
|
|
124
155
|
return
|
|
125
156
|
end
|
|
126
157
|
local abilityHandle = checkNotNull(addInternalAbility(unitHandle, abilityTypeId))
|
|
127
|
-
check((
|
|
158
|
+
check((integer and BlzSetAbilityIntegerLevelField or BlzSetAbilityRealLevelField)(abilityHandle, field, 0, value))
|
|
128
159
|
BlzSetAbilityIntegerField(abilityHandle, ABILITY_IF_LEVELS, 2)
|
|
129
|
-
|
|
130
|
-
|
|
160
|
+
rawSetUnitAbilityLevel(unitHandle, abilityTypeId, 2)
|
|
161
|
+
rawSetUnitAbilityLevel(unitHandle, abilityTypeId, 1)
|
|
131
162
|
BlzSetAbilityIntegerField(abilityHandle, ABILITY_IF_LEVELS, 1)
|
|
132
163
|
end
|
|
164
|
+
local function setInternalAbilityPresence(unitHandle, abilityTypeId, present)
|
|
165
|
+
if present then
|
|
166
|
+
addInternalAbility(unitHandle, abilityTypeId)
|
|
167
|
+
else
|
|
168
|
+
UnitRemoveAbility(unitHandle, abilityTypeId)
|
|
169
|
+
end
|
|
170
|
+
end
|
|
171
|
+
local MINIMUM_HEALTH_REGENERATION_RATE_BONUS = -1000
|
|
172
|
+
local MAXIMUM_HEALTH_REGENERATION_RATE_BONUS = 1000
|
|
173
|
+
applyHealthRegenerationRateBonus = function(unitHandle, value)
|
|
174
|
+
value = max(
|
|
175
|
+
MINIMUM_HEALTH_REGENERATION_RATE_BONUS,
|
|
176
|
+
min(value, MAXIMUM_HEALTH_REGENERATION_RATE_BONUS)
|
|
177
|
+
)
|
|
178
|
+
local integerValue = value < 0 and ceil(value) or floor(value)
|
|
179
|
+
local remainder = integerValue
|
|
180
|
+
setInternalAbilityPresence(unitHandle, HEALTH_REGENERATION_RATE_DECREASE_DUMMY_ABILITY_TYPE_ID, remainder < 0)
|
|
181
|
+
if remainder < 0 then
|
|
182
|
+
remainder = remainder - HEALTH_REGENERATION_RATE_DECREASE_DUMMY_VALUE
|
|
183
|
+
end
|
|
184
|
+
for ____, abilityTypeId in ipairs(HEALTH_REGENERATION_RATE_INCREASE_DUMMY_ABILITY_TYPE_IDS) do
|
|
185
|
+
setInternalAbilityPresence(unitHandle, abilityTypeId, remainder % 2 == 1)
|
|
186
|
+
remainder = floor(remainder / 2)
|
|
187
|
+
end
|
|
188
|
+
applyAbilityBonus(
|
|
189
|
+
unitHandle,
|
|
190
|
+
FRACTIONAL_HEALTH_REGENERATION_RATE_INCREASE_DUMMY_ABILITY_TYPE_ID,
|
|
191
|
+
FRACTIONAL_HEALTH_REGENERATION_RATE_INCREASE_ABILITY_FIELD,
|
|
192
|
+
false,
|
|
193
|
+
value - integerValue,
|
|
194
|
+
0
|
|
195
|
+
)
|
|
196
|
+
end
|
|
133
197
|
____exports.addUnitBonus = function(unit, bonusType, value)
|
|
134
198
|
local bonusesByUnit = bonusesByUnitByBonusType[bonusType]
|
|
135
199
|
if bonusesByUnit == nil then
|
|
@@ -32,7 +32,7 @@ declare module "../unit" {
|
|
|
32
32
|
* @param includeAuras Whether to remove aura buffs. Default `true`.
|
|
33
33
|
* @param autoDispel Unknown. Default `false`.
|
|
34
34
|
*/
|
|
35
|
-
removeBuffs(polarity?: BuffPolarity, resistanceType?: BuffResistanceType, includeExpirationTimers?: boolean, includeAuras?: boolean, autoDispel?: boolean):
|
|
36
|
-
removeBuffs(buffTypeIds: number[]):
|
|
35
|
+
removeBuffs(polarity?: BuffPolarity, resistanceType?: BuffResistanceType, includeExpirationTimers?: boolean, includeAuras?: boolean, autoDispel?: boolean): number;
|
|
36
|
+
removeBuffs(buffTypeIds: number[]): number;
|
|
37
37
|
}
|
|
38
38
|
}
|
|
@@ -1,7 +1,3 @@
|
|
|
1
|
-
local ____lualib = require("lualib_bundle")
|
|
2
|
-
local __TS__SparseArrayNew = ____lualib.__TS__SparseArrayNew
|
|
3
|
-
local __TS__SparseArrayPush = ____lualib.__TS__SparseArrayPush
|
|
4
|
-
local __TS__SparseArraySpread = ____lualib.__TS__SparseArraySpread
|
|
5
1
|
local ____exports = {}
|
|
6
2
|
local ____buff = require("engine.buff")
|
|
7
3
|
local checkBuff = ____buff.checkBuff
|
|
@@ -19,7 +15,7 @@ Unit.prototype.hasBuff = function(self, buffTypeId)
|
|
|
19
15
|
end
|
|
20
16
|
Unit.prototype.removeBuff = function(self, buffTypeId)
|
|
21
17
|
if removeBuff(self.handle, buffTypeId) then
|
|
22
|
-
checkBuff(self, buffTypeId)
|
|
18
|
+
checkBuff(self, buffTypeId, false)
|
|
23
19
|
return true
|
|
24
20
|
end
|
|
25
21
|
return false
|
|
@@ -46,36 +42,55 @@ Unit.prototype.countBuffs = function(self, polarity, resistanceType, includeExpi
|
|
|
46
42
|
)
|
|
47
43
|
end
|
|
48
44
|
Unit.prototype.removeBuffs = function(self, polarityOrBuffTypeIds, resistanceType, includeExpirationTimers, includeAuras, autoDispel)
|
|
45
|
+
local handle = self.handle
|
|
46
|
+
local cnt
|
|
49
47
|
if type(polarityOrBuffTypeIds) == "table" then
|
|
50
|
-
|
|
48
|
+
cnt = 0
|
|
51
49
|
for i = 1, #polarityOrBuffTypeIds do
|
|
52
|
-
unitRemoveAbility(handle, polarityOrBuffTypeIds[i])
|
|
50
|
+
cnt = cnt + (unitRemoveAbility(handle, polarityOrBuffTypeIds[i]) and 1 or 0)
|
|
53
51
|
end
|
|
54
52
|
else
|
|
55
|
-
local
|
|
56
|
-
|
|
57
|
-
|
|
58
|
-
|
|
59
|
-
(resistanceType or 0) & 1 ~= 0,
|
|
60
|
-
(resistanceType or 0) & 2 ~= 0
|
|
61
|
-
)
|
|
53
|
+
local positive = (polarityOrBuffTypeIds or 3) & 1 ~= 0
|
|
54
|
+
local negative = (polarityOrBuffTypeIds or 3) & 2 ~= 0
|
|
55
|
+
local magic = (resistanceType or 0) & 1 ~= 0
|
|
56
|
+
local physical = (resistanceType or 0) & 2 ~= 0
|
|
62
57
|
local ____includeExpirationTimers_0 = includeExpirationTimers
|
|
63
58
|
if ____includeExpirationTimers_0 == nil then
|
|
64
59
|
____includeExpirationTimers_0 = true
|
|
65
60
|
end
|
|
66
|
-
|
|
61
|
+
includeExpirationTimers = ____includeExpirationTimers_0
|
|
67
62
|
local ____includeAuras_1 = includeAuras
|
|
68
63
|
if ____includeAuras_1 == nil then
|
|
69
64
|
____includeAuras_1 = true
|
|
70
65
|
end
|
|
71
|
-
|
|
66
|
+
includeAuras = ____includeAuras_1
|
|
72
67
|
local ____autoDispel_2 = autoDispel
|
|
73
68
|
if ____autoDispel_2 == nil then
|
|
74
69
|
____autoDispel_2 = false
|
|
75
70
|
end
|
|
76
|
-
|
|
77
|
-
|
|
71
|
+
autoDispel = ____autoDispel_2
|
|
72
|
+
cnt = unitCountBuffsEx(
|
|
73
|
+
handle,
|
|
74
|
+
positive,
|
|
75
|
+
negative,
|
|
76
|
+
magic,
|
|
77
|
+
physical,
|
|
78
|
+
includeExpirationTimers,
|
|
79
|
+
includeAuras,
|
|
80
|
+
autoDispel
|
|
81
|
+
)
|
|
82
|
+
unitRemoveBuffsEx(
|
|
83
|
+
handle,
|
|
84
|
+
positive,
|
|
85
|
+
negative,
|
|
86
|
+
magic,
|
|
87
|
+
physical,
|
|
88
|
+
includeExpirationTimers,
|
|
89
|
+
includeAuras,
|
|
90
|
+
autoDispel
|
|
91
|
+
)
|
|
78
92
|
end
|
|
79
|
-
checkBuffs(self)
|
|
93
|
+
checkBuffs(self, false)
|
|
94
|
+
return cnt
|
|
80
95
|
end
|
|
81
96
|
return ____exports
|
|
@@ -0,0 +1,44 @@
|
|
|
1
|
+
/** @noSelfInFile */
|
|
2
|
+
import { Item } from "../item";
|
|
3
|
+
import { EquipmentSlot } from "../../object-data/auxiliary/equipment-slot";
|
|
4
|
+
import { EquipmentType } from "../../object-data/auxiliary/equipment-type";
|
|
5
|
+
import type { UnitItemContainer } from "./item-container";
|
|
6
|
+
export interface UnitEquipmentInventory extends UnitItemContainer {
|
|
7
|
+
}
|
|
8
|
+
/**
|
|
9
|
+
* A live view of a unit's equipment inventory, indexed by {@link EquipmentSlot}.
|
|
10
|
+
*
|
|
11
|
+
* Equipment slots are typed, so the engine picks the slot itself when equipping: slot assignment frees
|
|
12
|
+
* the requested slot and then equips the item. The only type with two slots is the ring; equipping into
|
|
13
|
+
* ALTERNATE_RING temporarily occupies RING with a filler ring, mirroring the regular inventory's approach.
|
|
14
|
+
*/
|
|
15
|
+
export declare class UnitEquipmentInventory {
|
|
16
|
+
constructor(handle: junit);
|
|
17
|
+
equip(item: Item): boolean;
|
|
18
|
+
unequip(item: Item): void;
|
|
19
|
+
unequipSlot(slot: EquipmentSlot): Item | undefined;
|
|
20
|
+
has(item: Item): boolean;
|
|
21
|
+
hasAny(): boolean;
|
|
22
|
+
isSlotEmpty(slot: EquipmentSlot): boolean;
|
|
23
|
+
hasType(type: EquipmentType): boolean;
|
|
24
|
+
canEquipType(type: EquipmentType): boolean;
|
|
25
|
+
findSlot(item: Item): EquipmentSlot | undefined;
|
|
26
|
+
protected __newindex(slot: number, item: Item | undefined): void;
|
|
27
|
+
protected __index(key: string | number): unknown;
|
|
28
|
+
protected __len(): number;
|
|
29
|
+
protected __ipairs(): LuaIterator<LuaMultiReturn<[number, Item | undefined]>, junit>;
|
|
30
|
+
}
|
|
31
|
+
declare module "../unit" {
|
|
32
|
+
interface Unit {
|
|
33
|
+
readonly equipmentInventory: UnitEquipmentInventory;
|
|
34
|
+
}
|
|
35
|
+
namespace Unit {
|
|
36
|
+
const itemEquippedEvent: UnitTriggerEvent<[item: Item]>;
|
|
37
|
+
const itemUnequippedEvent: UnitTriggerEvent<[item: Item]>;
|
|
38
|
+
let itemStackedEvent: UnitTriggerEvent<[
|
|
39
|
+
target: Item,
|
|
40
|
+
source: Item,
|
|
41
|
+
previousTargetCharges: number
|
|
42
|
+
]>;
|
|
43
|
+
}
|
|
44
|
+
}
|
|
@@ -0,0 +1,233 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local __TS__Class = ____lualib.__TS__Class
|
|
3
|
+
local __TS__New = ____lualib.__TS__New
|
|
4
|
+
local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
|
|
5
|
+
local ____exports = {}
|
|
6
|
+
local ____unit = require("engine.internal.unit")
|
|
7
|
+
local Unit = ____unit.Unit
|
|
8
|
+
local UnitTriggerEvent = ____unit.UnitTriggerEvent
|
|
9
|
+
local ____item = require("engine.internal.item")
|
|
10
|
+
local Item = ____item.Item
|
|
11
|
+
local ____event = require("event")
|
|
12
|
+
local IgnoreEvent = ____event.IgnoreEvent
|
|
13
|
+
local ____dummy = require("objutil.dummy")
|
|
14
|
+
local dummyUnitId = ____dummy.dummyUnitId
|
|
15
|
+
local ____ignore_2Devents_2Ditems = require("engine.internal.unit.ignore-events-items")
|
|
16
|
+
local ignoreEventsItemTypeIds = ____ignore_2Devents_2Ditems.ignoreEventsItemTypeIds
|
|
17
|
+
local isItemIgnoredInEvents = ____ignore_2Devents_2Ditems.isItemIgnoredInEvents
|
|
18
|
+
local ____blank = require("engine.object-data.entry.item-type.blank")
|
|
19
|
+
local BlankItemType = ____blank.BlankItemType
|
|
20
|
+
local convertEquipmentType = ConvertEquipmentType
|
|
21
|
+
local convertLoadoutSlot = ConvertLoadoutSlot
|
|
22
|
+
local getEquippedItem = GetEquippedItem
|
|
23
|
+
local getStackingItemSource = BlzGetStackingItemSource
|
|
24
|
+
local getStackingItemTarget = BlzGetStackingItemTarget
|
|
25
|
+
local getStackingItemTargetPreviousCharges = BlzGetStackingItemTargetPreviousCharges
|
|
26
|
+
local getTriggerUnit = GetTriggerUnit
|
|
27
|
+
local getUnequippedItem = GetUnequippedItem
|
|
28
|
+
local getUnitTypeId = GetUnitTypeId
|
|
29
|
+
local unitCanEquipItemOfEquipmentType = UnitCanEquipItemOfEquipmentType
|
|
30
|
+
local unitEquipItem = UnitEquipItem
|
|
31
|
+
local unitHasAnyItemEquiped = UnitHasAnyItemEquiped
|
|
32
|
+
local unitHasItemEquipmentOfType = UnitHasItemEquipmentOfType
|
|
33
|
+
local unitHasItemEquipped = UnitHasItemEquipped
|
|
34
|
+
local unitHasLoadoutSlotEmpty = UnitHasLoadoutSlotEmpty
|
|
35
|
+
local unitItemInEquipmentSlot = UnitItemInEquipmentSlot
|
|
36
|
+
local setItemVisible = SetItemVisible
|
|
37
|
+
local unitAddItem = UnitAddItem
|
|
38
|
+
local unitRemoveItem = UnitRemoveItem
|
|
39
|
+
local unitUnequipItem = UnitUnequipItem
|
|
40
|
+
local unitUnequipItemFromSlot = UnitUnequipItemFromSlot
|
|
41
|
+
local ____rawget = _G.rawget
|
|
42
|
+
local rawset = _G.rawset
|
|
43
|
+
local ____type = _G.type
|
|
44
|
+
local EQUIPMENT_INVENTORY_SLOT_COUNT = bj_MAX_EQUIPMENT_INVENTORY
|
|
45
|
+
---
|
|
46
|
+
-- @internal For use by internal systems only.
|
|
47
|
+
____exports.RING_FILLER_ITEM_TYPE_ID = compiletime(function()
|
|
48
|
+
local itemType = BlankItemType:create()
|
|
49
|
+
itemType.name = "[Warscript/Dummy] Ring Filler"
|
|
50
|
+
itemType.itemClass = "Equipment"
|
|
51
|
+
itemType.equipmentType = 5
|
|
52
|
+
return itemType.id
|
|
53
|
+
end)
|
|
54
|
+
ignoreEventsItemTypeIds[____exports.RING_FILLER_ITEM_TYPE_ID] = true
|
|
55
|
+
--- Occupies the RING slot while a ring is being equipped into ALTERNATE_RING, since the engine fills the
|
|
56
|
+
-- RING slot first.
|
|
57
|
+
local ringFillerItem = (function()
|
|
58
|
+
local item = CreateItem(____exports.RING_FILLER_ITEM_TYPE_ID, 0, 0)
|
|
59
|
+
setItemVisible(item, false)
|
|
60
|
+
return item
|
|
61
|
+
end)()
|
|
62
|
+
--- Equips an item the unit may not be carrying yet; the engine picks the slot.
|
|
63
|
+
local function unitEquip(unit, item)
|
|
64
|
+
return unitEquipItem(unit, item) or unitAddItem(unit, item) and unitEquipItem(unit, item)
|
|
65
|
+
end
|
|
66
|
+
local handleByUnitEquipmentInventory = setmetatable({}, {__mode = "k"})
|
|
67
|
+
local function unitEquipmentInventoryNext(handle, slot)
|
|
68
|
+
if slot >= EQUIPMENT_INVENTORY_SLOT_COUNT then
|
|
69
|
+
return nil, nil
|
|
70
|
+
end
|
|
71
|
+
return slot + 1, Item:of(unitItemInEquipmentSlot(
|
|
72
|
+
handle,
|
|
73
|
+
convertLoadoutSlot(slot)
|
|
74
|
+
))
|
|
75
|
+
end
|
|
76
|
+
--- A live view of a unit's equipment inventory, indexed by {@link EquipmentSlot}.
|
|
77
|
+
--
|
|
78
|
+
-- Equipment slots are typed, so the engine picks the slot itself when equipping: slot assignment frees
|
|
79
|
+
-- the requested slot and then equips the item. The only type with two slots is the ring; equipping into
|
|
80
|
+
-- ALTERNATE_RING temporarily occupies RING with a filler ring, mirroring the regular inventory's approach.
|
|
81
|
+
____exports.UnitEquipmentInventory = __TS__Class()
|
|
82
|
+
local UnitEquipmentInventory = ____exports.UnitEquipmentInventory
|
|
83
|
+
UnitEquipmentInventory.name = "UnitEquipmentInventory"
|
|
84
|
+
function UnitEquipmentInventory.prototype.____constructor(self, handle)
|
|
85
|
+
handleByUnitEquipmentInventory[self] = handle
|
|
86
|
+
end
|
|
87
|
+
function UnitEquipmentInventory.prototype.equip(self, item)
|
|
88
|
+
return unitEquipItem(handleByUnitEquipmentInventory[self], item.handle)
|
|
89
|
+
end
|
|
90
|
+
function UnitEquipmentInventory.prototype.unequip(self, item)
|
|
91
|
+
unitUnequipItem(handleByUnitEquipmentInventory[self], item.handle)
|
|
92
|
+
end
|
|
93
|
+
function UnitEquipmentInventory.prototype.unequipSlot(self, slot)
|
|
94
|
+
return Item:of(unitUnequipItemFromSlot(
|
|
95
|
+
handleByUnitEquipmentInventory[self],
|
|
96
|
+
convertLoadoutSlot(slot)
|
|
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|
+
))
|
|
98
|
+
end
|
|
99
|
+
function UnitEquipmentInventory.prototype.has(self, item)
|
|
100
|
+
return unitHasItemEquipped(handleByUnitEquipmentInventory[self], item.handle)
|
|
101
|
+
end
|
|
102
|
+
function UnitEquipmentInventory.prototype.hasAny(self)
|
|
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|
+
return unitHasAnyItemEquiped(handleByUnitEquipmentInventory[self])
|
|
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|
+
end
|
|
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|
+
function UnitEquipmentInventory.prototype.isSlotEmpty(self, slot)
|
|
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|
+
return unitHasLoadoutSlotEmpty(
|
|
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|
+
handleByUnitEquipmentInventory[self],
|
|
108
|
+
convertLoadoutSlot(slot)
|
|
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|
+
)
|
|
110
|
+
end
|
|
111
|
+
function UnitEquipmentInventory.prototype.hasType(self, ____type)
|
|
112
|
+
return unitHasItemEquipmentOfType(
|
|
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|
+
handleByUnitEquipmentInventory[self],
|
|
114
|
+
convertEquipmentType(____type)
|
|
115
|
+
)
|
|
116
|
+
end
|
|
117
|
+
function UnitEquipmentInventory.prototype.canEquipType(self, ____type)
|
|
118
|
+
return unitCanEquipItemOfEquipmentType(
|
|
119
|
+
handleByUnitEquipmentInventory[self],
|
|
120
|
+
convertEquipmentType(____type)
|
|
121
|
+
)
|
|
122
|
+
end
|
|
123
|
+
function UnitEquipmentInventory.prototype.findSlot(self, item)
|
|
124
|
+
local handle = handleByUnitEquipmentInventory[self]
|
|
125
|
+
for slot = 0, EQUIPMENT_INVENTORY_SLOT_COUNT - 1 do
|
|
126
|
+
if unitItemInEquipmentSlot(
|
|
127
|
+
handle,
|
|
128
|
+
convertLoadoutSlot(slot)
|
|
129
|
+
) == item.handle then
|
|
130
|
+
return slot
|
|
131
|
+
end
|
|
132
|
+
end
|
|
133
|
+
return nil
|
|
134
|
+
end
|
|
135
|
+
function UnitEquipmentInventory.prototype.__newindex(self, slot, item)
|
|
136
|
+
local handle = handleByUnitEquipmentInventory[self]
|
|
137
|
+
if slot < 1 or slot > EQUIPMENT_INVENTORY_SLOT_COUNT then
|
|
138
|
+
return
|
|
139
|
+
end
|
|
140
|
+
local loadoutSlot = convertLoadoutSlot(slot - 1)
|
|
141
|
+
local previousItem = unitItemInEquipmentSlot(handle, loadoutSlot)
|
|
142
|
+
if previousItem ~= nil and previousItem ~= (item and item.handle) then
|
|
143
|
+
unitUnequipItemFromSlot(handle, loadoutSlot)
|
|
144
|
+
unitRemoveItem(handle, previousItem)
|
|
145
|
+
end
|
|
146
|
+
if item ~= nil then
|
|
147
|
+
local itemHandle = item.handle
|
|
148
|
+
local ringLoadoutSlot = convertLoadoutSlot(4)
|
|
149
|
+
if slot - 1 == 5 and unitHasLoadoutSlotEmpty(handle, ringLoadoutSlot) then
|
|
150
|
+
unitEquip(handle, ringFillerItem)
|
|
151
|
+
unitEquip(handle, itemHandle)
|
|
152
|
+
unitUnequipItemFromSlot(handle, ringLoadoutSlot)
|
|
153
|
+
unitRemoveItem(handle, ringFillerItem)
|
|
154
|
+
setItemVisible(ringFillerItem, false)
|
|
155
|
+
else
|
|
156
|
+
unitEquip(handle, itemHandle)
|
|
157
|
+
end
|
|
158
|
+
end
|
|
159
|
+
end
|
|
160
|
+
function UnitEquipmentInventory.prototype.__index(self, key)
|
|
161
|
+
if ____type(key) == "number" then
|
|
162
|
+
return Item:of(unitItemInEquipmentSlot(
|
|
163
|
+
handleByUnitEquipmentInventory[self],
|
|
164
|
+
convertLoadoutSlot(key - 1)
|
|
165
|
+
))
|
|
166
|
+
end
|
|
167
|
+
return ____rawget(____exports.UnitEquipmentInventory.prototype, key)
|
|
168
|
+
end
|
|
169
|
+
function UnitEquipmentInventory.prototype.__len(self)
|
|
170
|
+
return EQUIPMENT_INVENTORY_SLOT_COUNT
|
|
171
|
+
end
|
|
172
|
+
function UnitEquipmentInventory.prototype.__ipairs(self)
|
|
173
|
+
return unitEquipmentInventoryNext, handleByUnitEquipmentInventory[self], 0
|
|
174
|
+
end
|
|
175
|
+
__TS__ObjectDefineProperty(
|
|
176
|
+
Unit.prototype,
|
|
177
|
+
"equipmentInventory",
|
|
178
|
+
{get = function(self)
|
|
179
|
+
local equipmentInventory = __TS__New(____exports.UnitEquipmentInventory, self.handle)
|
|
180
|
+
rawset(self, "equipmentInventory", equipmentInventory)
|
|
181
|
+
return equipmentInventory
|
|
182
|
+
end}
|
|
183
|
+
)
|
|
184
|
+
rawset(
|
|
185
|
+
Unit,
|
|
186
|
+
"itemEquippedEvent",
|
|
187
|
+
__TS__New(
|
|
188
|
+
UnitTriggerEvent,
|
|
189
|
+
EVENT_PLAYER_UNIT_EQUIP_ITEM,
|
|
190
|
+
function()
|
|
191
|
+
local unit = getTriggerUnit()
|
|
192
|
+
local item = getEquippedItem()
|
|
193
|
+
if getUnitTypeId(unit) ~= dummyUnitId and not isItemIgnoredInEvents(item) then
|
|
194
|
+
return Unit:of(unit), Item:of(item)
|
|
195
|
+
end
|
|
196
|
+
return IgnoreEvent
|
|
197
|
+
end
|
|
198
|
+
)
|
|
199
|
+
)
|
|
200
|
+
rawset(
|
|
201
|
+
Unit,
|
|
202
|
+
"itemUnequippedEvent",
|
|
203
|
+
__TS__New(
|
|
204
|
+
UnitTriggerEvent,
|
|
205
|
+
EVENT_PLAYER_UNIT_UNEQUIP_ITEM,
|
|
206
|
+
function()
|
|
207
|
+
local unit = getTriggerUnit()
|
|
208
|
+
local item = getUnequippedItem()
|
|
209
|
+
if getUnitTypeId(unit) ~= dummyUnitId and not isItemIgnoredInEvents(item) then
|
|
210
|
+
return Unit:of(unit), Item:of(item)
|
|
211
|
+
end
|
|
212
|
+
return IgnoreEvent
|
|
213
|
+
end
|
|
214
|
+
)
|
|
215
|
+
)
|
|
216
|
+
rawset(
|
|
217
|
+
Unit,
|
|
218
|
+
"itemStackedEvent",
|
|
219
|
+
__TS__New(
|
|
220
|
+
UnitTriggerEvent,
|
|
221
|
+
EVENT_PLAYER_UNIT_STACK_ITEM,
|
|
222
|
+
function()
|
|
223
|
+
local unit = getTriggerUnit()
|
|
224
|
+
local target = getStackingItemTarget()
|
|
225
|
+
local source = getStackingItemSource()
|
|
226
|
+
if getUnitTypeId(unit) ~= dummyUnitId and not isItemIgnoredInEvents(target) and not isItemIgnoredInEvents(source) then
|
|
227
|
+
return Unit:of(unit), Item:of(target), Item:of(source), getStackingItemTargetPreviousCharges()
|
|
228
|
+
end
|
|
229
|
+
return IgnoreEvent
|
|
230
|
+
end
|
|
231
|
+
)
|
|
232
|
+
)
|
|
233
|
+
return ____exports
|
|
@@ -29,7 +29,7 @@ Unit.prototype.removeExpirationTimer = function(self)
|
|
|
29
29
|
cancelTimedLife(handle)
|
|
30
30
|
setWidgetLife(handle, life)
|
|
31
31
|
end
|
|
32
|
-
Unit.onImmediateOrder[
|
|
32
|
+
Unit.onImmediateOrder[852482]:addListener(
|
|
33
33
|
4,
|
|
34
34
|
function(unit)
|
|
35
35
|
unitRemoveAbility(unit.handle, dummyPhoenixMorphAbilityTypeId)
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
/** @noSelfInFile */
|
|
2
|
+
import { Item } from "../item";
|
|
3
|
+
import type { UnitItemContainer } from "./item-container";
|
|
4
|
+
export interface UnitExtendedInventory extends UnitItemContainer {
|
|
5
|
+
}
|
|
6
|
+
/**
|
|
7
|
+
* A live, zero-based view of a unit's extended inventory.
|
|
8
|
+
*
|
|
9
|
+
* Slot assignment works like the regular inventory's, see {@link unitAddItemToSlot}.
|
|
10
|
+
*/
|
|
11
|
+
export declare class UnitExtendedInventory {
|
|
12
|
+
constructor(handle: junit);
|
|
13
|
+
has(item: Item): boolean;
|
|
14
|
+
findSlot(item: Item): number | undefined;
|
|
15
|
+
isSlotEmpty(slot: number): boolean;
|
|
16
|
+
protected __newindex(slot: number, item: Item | undefined): void;
|
|
17
|
+
protected __index(key: string | number): unknown;
|
|
18
|
+
protected __len(): number;
|
|
19
|
+
protected __ipairs(): LuaIterator<LuaMultiReturn<[number, Item | undefined]>, junit>;
|
|
20
|
+
}
|
|
21
|
+
declare module "../unit" {
|
|
22
|
+
interface Unit {
|
|
23
|
+
readonly extendedInventory: UnitExtendedInventory;
|
|
24
|
+
}
|
|
25
|
+
}
|
|
@@ -0,0 +1,99 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local __TS__Class = ____lualib.__TS__Class
|
|
3
|
+
local __TS__New = ____lualib.__TS__New
|
|
4
|
+
local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
|
|
5
|
+
local ____exports = {}
|
|
6
|
+
local ____item = require("engine.internal.item")
|
|
7
|
+
local Item = ____item.Item
|
|
8
|
+
local ____unit = require("engine.internal.unit")
|
|
9
|
+
local Unit = ____unit.Unit
|
|
10
|
+
local ____item_2Dcontainer = require("engine.internal.unit.item-container")
|
|
11
|
+
local unitOwnsItem = ____item_2Dcontainer.unitOwnsItem
|
|
12
|
+
local ____add_2Ditem_2Dto_2Dslot = require("engine.internal.unit.add-item-to-slot")
|
|
13
|
+
local unitAddItemToSlot = ____add_2Ditem_2Dto_2Dslot.unitAddItemToSlot
|
|
14
|
+
local unitExtendedInventorySize = UnitExtendedInventorySize
|
|
15
|
+
local unitHasItemBagged = UnitHasItemBagged
|
|
16
|
+
local unitItemInBagSlot = UnitItemInBagSlot
|
|
17
|
+
local unitRemoveItem = UnitRemoveItem
|
|
18
|
+
local isItemPowerup = IsItemPowerup
|
|
19
|
+
local setItemBooleanField = BlzSetItemBooleanField
|
|
20
|
+
local ____rawget = _G.rawget
|
|
21
|
+
local rawset = _G.rawset
|
|
22
|
+
local ____type = _G.type
|
|
23
|
+
local handleByUnitExtendedInventory = setmetatable({}, {__mode = "k"})
|
|
24
|
+
local function unitExtendedInventoryNext(handle, slot)
|
|
25
|
+
if slot >= unitExtendedInventorySize(handle) then
|
|
26
|
+
return nil, nil
|
|
27
|
+
end
|
|
28
|
+
return slot + 1, Item:of(unitItemInBagSlot(handle, slot))
|
|
29
|
+
end
|
|
30
|
+
--- A live, zero-based view of a unit's extended inventory.
|
|
31
|
+
--
|
|
32
|
+
-- Slot assignment works like the regular inventory's, see {@link unitAddItemToSlot}.
|
|
33
|
+
____exports.UnitExtendedInventory = __TS__Class()
|
|
34
|
+
local UnitExtendedInventory = ____exports.UnitExtendedInventory
|
|
35
|
+
UnitExtendedInventory.name = "UnitExtendedInventory"
|
|
36
|
+
function UnitExtendedInventory.prototype.____constructor(self, handle)
|
|
37
|
+
handleByUnitExtendedInventory[self] = handle
|
|
38
|
+
end
|
|
39
|
+
function UnitExtendedInventory.prototype.has(self, item)
|
|
40
|
+
return unitHasItemBagged(handleByUnitExtendedInventory[self], item.handle)
|
|
41
|
+
end
|
|
42
|
+
function UnitExtendedInventory.prototype.findSlot(self, item)
|
|
43
|
+
local handle = handleByUnitExtendedInventory[self]
|
|
44
|
+
for slot = 0, unitExtendedInventorySize(handle) - 1 do
|
|
45
|
+
if unitItemInBagSlot(handle, slot) == item.handle then
|
|
46
|
+
return slot
|
|
47
|
+
end
|
|
48
|
+
end
|
|
49
|
+
return nil
|
|
50
|
+
end
|
|
51
|
+
function UnitExtendedInventory.prototype.isSlotEmpty(self, slot)
|
|
52
|
+
return unitItemInBagSlot(handleByUnitExtendedInventory[self], slot) == nil
|
|
53
|
+
end
|
|
54
|
+
function UnitExtendedInventory.prototype.__newindex(self, slot, item)
|
|
55
|
+
local handle = handleByUnitExtendedInventory[self]
|
|
56
|
+
if slot < 1 or slot > unitExtendedInventorySize(handle) then
|
|
57
|
+
return
|
|
58
|
+
end
|
|
59
|
+
local previousItem = unitItemInBagSlot(handle, slot - 1)
|
|
60
|
+
if previousItem ~= nil and previousItem ~= (item and item.handle) then
|
|
61
|
+
unitRemoveItem(handle, previousItem)
|
|
62
|
+
end
|
|
63
|
+
if item ~= nil then
|
|
64
|
+
local itemHandle = item.handle
|
|
65
|
+
if unitOwnsItem(handle, itemHandle) then
|
|
66
|
+
unitRemoveItem(handle, itemHandle)
|
|
67
|
+
end
|
|
68
|
+
local isPowerup = isItemPowerup(itemHandle)
|
|
69
|
+
if isPowerup then
|
|
70
|
+
setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, false)
|
|
71
|
+
end
|
|
72
|
+
unitAddItemToSlot(handle, itemHandle, slot - 1, 1)
|
|
73
|
+
if isPowerup then
|
|
74
|
+
setItemBooleanField(itemHandle, ITEM_BF_USE_AUTOMATICALLY_WHEN_ACQUIRED, true)
|
|
75
|
+
end
|
|
76
|
+
end
|
|
77
|
+
end
|
|
78
|
+
function UnitExtendedInventory.prototype.__index(self, key)
|
|
79
|
+
if ____type(key) == "number" then
|
|
80
|
+
return Item:of(unitItemInBagSlot(handleByUnitExtendedInventory[self], key - 1))
|
|
81
|
+
end
|
|
82
|
+
return ____rawget(____exports.UnitExtendedInventory.prototype, key)
|
|
83
|
+
end
|
|
84
|
+
function UnitExtendedInventory.prototype.__len(self)
|
|
85
|
+
return unitExtendedInventorySize(handleByUnitExtendedInventory[self])
|
|
86
|
+
end
|
|
87
|
+
function UnitExtendedInventory.prototype.__ipairs(self)
|
|
88
|
+
return unitExtendedInventoryNext, handleByUnitExtendedInventory[self], 0
|
|
89
|
+
end
|
|
90
|
+
__TS__ObjectDefineProperty(
|
|
91
|
+
Unit.prototype,
|
|
92
|
+
"extendedInventory",
|
|
93
|
+
{get = function(self)
|
|
94
|
+
local extendedInventory = __TS__New(____exports.UnitExtendedInventory, self.handle)
|
|
95
|
+
rawset(self, "extendedInventory", extendedInventory)
|
|
96
|
+
return extendedInventory
|
|
97
|
+
end}
|
|
98
|
+
)
|
|
99
|
+
return ____exports
|
|
@@ -1,5 +1,14 @@
|
|
|
1
1
|
local ____exports = {}
|
|
2
|
-
|
|
2
|
+
local getItemTypeId = GetItemTypeId
|
|
3
|
+
--- Items that are temporarily excluded from item events (e.g. while an internal system juggles them).
|
|
4
|
+
--
|
|
3
5
|
-- @internal For use by internal systems only.
|
|
4
6
|
____exports.ignoreEventsItems = {}
|
|
7
|
+
--- Item types that are always excluded from item events (technical items such as slot fillers).
|
|
8
|
+
--
|
|
9
|
+
-- @internal For use by internal systems only.
|
|
10
|
+
____exports.ignoreEventsItemTypeIds = {}
|
|
11
|
+
---
|
|
12
|
+
-- @internal For use by internal systems only.
|
|
13
|
+
____exports.isItemIgnoredInEvents = function(item) return item ~= nil and (____exports.ignoreEventsItems[item] ~= nil or ____exports.ignoreEventsItemTypeIds[getItemTypeId(item)] ~= nil) end
|
|
5
14
|
return ____exports
|
|
@@ -1,6 +1,7 @@
|
|
|
1
1
|
/** @noSelfInFile */
|
|
2
2
|
import { Item } from "../item";
|
|
3
|
-
|
|
3
|
+
import type { UnitItemContainer } from "./item-container";
|
|
4
|
+
export interface UnitInventory extends UnitItemContainer {
|
|
4
5
|
readonly length: 0 | 1 | 2 | 3 | 4 | 5 | 6;
|
|
5
6
|
[0]: Item | undefined;
|
|
6
7
|
[1]: Item | undefined;
|
|
@@ -9,9 +10,12 @@ export interface UnitItems extends ReadonlyArray<Item | undefined> {
|
|
|
9
10
|
[4]: Item | undefined;
|
|
10
11
|
[5]: Item | undefined;
|
|
11
12
|
}
|
|
12
|
-
|
|
13
|
+
/** A live, zero-based view of a unit's (regular) inventory. */
|
|
14
|
+
export declare class UnitInventory {
|
|
13
15
|
constructor(handle: junit);
|
|
16
|
+
has(item: Item): boolean;
|
|
14
17
|
findSlot(item: Item): 0 | 1 | 2 | 3 | 4 | 5 | undefined;
|
|
18
|
+
isSlotEmpty(slot: 0 | 1 | 2 | 3 | 4 | 5): boolean;
|
|
15
19
|
protected __newindex(slot: number, item: Item | undefined): void;
|
|
16
20
|
protected __index(key: string | number): unknown;
|
|
17
21
|
protected __len(): number;
|
|
@@ -19,6 +23,6 @@ export declare class UnitItems {
|
|
|
19
23
|
}
|
|
20
24
|
declare module "../unit" {
|
|
21
25
|
interface Unit {
|
|
22
|
-
readonly
|
|
26
|
+
readonly inventory: UnitInventory;
|
|
23
27
|
}
|
|
24
28
|
}
|