vislite 0.5.2-alpha.1 → 0.5.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (191) hide show
  1. package/.editorconfig +18 -18
  2. package/AUTHORS.txt +6 -6
  3. package/CHANGELOG +143 -137
  4. package/LICENSE +20 -20
  5. package/README.md +69 -69
  6. package/lib/Buffer/index.umd.js +36 -36
  7. package/lib/Buffer/index.umd.min.js +2 -2
  8. package/lib/Canvas/index.umd.js +650 -650
  9. package/lib/Canvas/index.umd.min.js +2 -2
  10. package/lib/Cardinal/index.umd.js +91 -91
  11. package/lib/Cardinal/index.umd.min.js +2 -2
  12. package/lib/Eoap/index.umd.js +34 -34
  13. package/lib/Eoap/index.umd.min.js +2 -2
  14. package/lib/Geometry/index.umd.js +142 -142
  15. package/lib/Geometry/index.umd.min.js +2 -2
  16. package/lib/Hermite/index.umd.js +36 -36
  17. package/lib/Hermite/index.umd.min.js +2 -2
  18. package/lib/Matrix4/index.umd.js +119 -119
  19. package/lib/Matrix4/index.umd.min.js +2 -2
  20. package/lib/Mercator/index.umd.js +20 -20
  21. package/lib/Mercator/index.umd.min.js +2 -2
  22. package/lib/OralCanvas/index.es.js +598 -598
  23. package/lib/OralCanvas/index.es.min.js +2 -2
  24. package/lib/OralWebGL/index.es.js +532 -532
  25. package/lib/OralWebGL/index.es.min.js +3 -3
  26. package/lib/SVG/index.umd.js +470 -405
  27. package/lib/SVG/index.umd.min.js +3 -3
  28. package/lib/Shader/index.umd.js +69 -69
  29. package/lib/Shader/index.umd.min.js +3 -3
  30. package/lib/Texture/index.umd.js +53 -53
  31. package/lib/Texture/index.umd.min.js +2 -2
  32. package/lib/TreeLayout/index.umd.js +363 -363
  33. package/lib/TreeLayout/index.umd.min.js +2 -2
  34. package/lib/WebGL/index.umd.js +579 -579
  35. package/lib/WebGL/index.umd.min.js +3 -3
  36. package/lib/animation/index.umd.js +72 -72
  37. package/lib/animation/index.umd.min.js +2 -2
  38. package/lib/formatColor/index.umd.js +40 -40
  39. package/lib/formatColor/index.umd.min.js +2 -2
  40. package/lib/getLoopColors/index.umd.js +36 -36
  41. package/lib/getLoopColors/index.umd.min.js +2 -2
  42. package/lib/getWebGLContext/index.umd.js +44 -44
  43. package/lib/getWebGLContext/index.umd.min.js +2 -2
  44. package/lib/index.umd.js +2744 -2662
  45. package/lib/index.umd.min.js +3 -3
  46. package/lib/move/index.umd.js +27 -0
  47. package/lib/move/index.umd.min.js +11 -0
  48. package/lib/resizeObserver/index.umd.js +29 -29
  49. package/lib/resizeObserver/index.umd.min.js +2 -2
  50. package/lib/rotate/index.umd.js +8 -8
  51. package/lib/rotate/index.umd.min.js +2 -2
  52. package/lib/ruler/index.umd.js +126 -126
  53. package/lib/ruler/index.umd.min.js +2 -2
  54. package/lib/scale/index.umd.js +26 -0
  55. package/lib/scale/index.umd.min.js +11 -0
  56. package/lib/throttle/index.umd.js +49 -49
  57. package/lib/throttle/index.umd.min.js +2 -2
  58. package/lib/viewHandler/index.umd.js +120 -120
  59. package/lib/viewHandler/index.umd.min.js +2 -2
  60. package/miniprogram/ui-canvas/index.js +107 -107
  61. package/miniprogram/ui-canvas/index.json +4 -4
  62. package/miniprogram/ui-canvas/index.wxml +4 -4
  63. package/miniprogram/ui-canvas/index.wxss +5 -5
  64. package/package/Buffer/index.ts +2 -2
  65. package/package/Canvas/index.ts +2 -2
  66. package/package/Cardinal/index.ts +2 -2
  67. package/package/Eoap/index.ts +2 -2
  68. package/package/Geometry/index.ts +2 -2
  69. package/package/Hermite/index.ts +2 -2
  70. package/package/Matrix4/index.ts +2 -2
  71. package/package/Mercator/index.ts +2 -2
  72. package/package/OralCanvas/index.ts +2 -2
  73. package/package/OralWebGL/index.ts +2 -2
  74. package/package/SVG/index.ts +2 -2
  75. package/package/Shader/index.ts +39 -39
  76. package/package/Texture/index.ts +2 -2
  77. package/package/TreeLayout/index.ts +2 -2
  78. package/package/WebGL/index.ts +2 -2
  79. package/package/animation/index.ts +2 -2
  80. package/package/formatColor/index.ts +2 -2
  81. package/package/getLoopColors/index.ts +2 -2
  82. package/package/getWebGLContext/index.ts +39 -39
  83. package/package/index.ts +76 -72
  84. package/package/move/index.ts +3 -0
  85. package/package/resizeObserver/index.ts +2 -2
  86. package/package/rotate/index.ts +2 -2
  87. package/package/ruler/index.ts +2 -2
  88. package/package/scale/index.ts +3 -0
  89. package/package/throttle/index.ts +2 -2
  90. package/package/viewHandler/index.ts +2 -2
  91. package/package.json +66 -66
  92. package/src/Canvas.ts +67 -67
  93. package/src/Eoap.ts +66 -66
  94. package/src/Geometry.ts +82 -82
  95. package/src/Matrix4/index.ts +76 -76
  96. package/src/Matrix4/move.ts +12 -12
  97. package/src/Matrix4/rotate.ts +15 -15
  98. package/src/Matrix4/scale.ts +11 -11
  99. package/src/Matrix4/transform.ts +64 -64
  100. package/src/Mercator.ts +27 -27
  101. package/src/SVG.ts +24 -24
  102. package/src/TreeLayout/index.ts +186 -186
  103. package/src/WebGL.ts +66 -66
  104. package/src/animation.ts +98 -98
  105. package/src/common/assemble.ts +22 -22
  106. package/src/common/canvas/arc.ts +50 -50
  107. package/src/common/canvas/config.ts +158 -158
  108. package/src/common/canvas/gradient.ts +29 -29
  109. package/src/common/canvas/index.ts +168 -168
  110. package/src/common/canvas/painter.ts +426 -426
  111. package/src/common/canvas/texts.ts +18 -18
  112. package/src/common/geometry/prism-horizontal.ts +33 -33
  113. package/src/common/geometry/prism-vertical.ts +40 -40
  114. package/src/common/geometry/sphere-fragment.ts +39 -39
  115. package/src/common/geometry/tool/circle.ts +11 -11
  116. package/src/common/mergeOption.ts +6 -6
  117. package/src/common/setStyle.ts +5 -5
  118. package/src/common/svg/config.ts +186 -174
  119. package/src/common/svg/gradient.ts +63 -0
  120. package/src/common/svg/index.ts +356 -344
  121. package/src/common/svg/tool.ts +44 -44
  122. package/src/common/tree/index.ts +25 -25
  123. package/src/common/tree/toInnerTree.ts +56 -56
  124. package/src/common/tree/toPlainTree.ts +131 -131
  125. package/src/common/webgl/buffer.ts +79 -79
  126. package/src/common/webgl/doDraw.ts +108 -108
  127. package/src/common/webgl/getColorFactory.ts +26 -26
  128. package/src/common/webgl/getShader.ts +48 -48
  129. package/src/common/webgl/getTexture.ts +11 -11
  130. package/src/common/webgl/getWebGLContext.ts +27 -27
  131. package/src/common/webgl/index.ts +223 -223
  132. package/src/common/webgl/shader.ts +75 -75
  133. package/src/common/webgl/texture.ts +96 -96
  134. package/src/formatColor.ts +44 -44
  135. package/src/getLoopColors.ts +42 -42
  136. package/src/interpolation/Cardinal.ts +110 -110
  137. package/src/interpolation/Hermite.ts +65 -65
  138. package/src/move.ts +8 -0
  139. package/src/resizeObserver.ts +36 -36
  140. package/src/rotate.ts +7 -7
  141. package/src/ruler.ts +188 -188
  142. package/src/scale.ts +7 -0
  143. package/src/shader/fsColor.c +7 -7
  144. package/src/shader/fsColors.c +7 -7
  145. package/src/shader/fsCube.c +8 -8
  146. package/src/shader/fsImage.c +8 -8
  147. package/src/shader/vsColor.c +17 -17
  148. package/src/shader/vsColors.c +13 -13
  149. package/src/shader/vsCube.c +13 -13
  150. package/src/shader/vsImage.c +13 -13
  151. package/src/throttle.ts +51 -51
  152. package/src/viewHandler.ts +158 -158
  153. package/types/Buffer.d.ts +23 -23
  154. package/types/Canvas.d.ts +300 -300
  155. package/types/CanvasConfig.d.ts +106 -106
  156. package/types/CanvasOption.d.ts +7 -7
  157. package/types/Cardinal.d.ts +13 -13
  158. package/types/Geometry.d.ts +40 -40
  159. package/types/GeometryOption.d.ts +11 -11
  160. package/types/GeometryResult.d.ts +18 -18
  161. package/types/Gradient.d.ts +14 -14
  162. package/types/Hermite.d.ts +18 -18
  163. package/types/Map.d.ts +9 -9
  164. package/types/Matrix4.d.ts +42 -42
  165. package/types/Object3D.d.ts +114 -114
  166. package/types/SVG.d.ts +238 -215
  167. package/types/SVGConfig.d.ts +76 -76
  168. package/types/Scene3D.d.ts +6 -6
  169. package/types/Shader.d.ts +21 -21
  170. package/types/Texture.d.ts +16 -16
  171. package/types/Tree.d.ts +69 -69
  172. package/types/TreeConfig.d.ts +24 -24
  173. package/types/TreeLayout.d.ts +54 -54
  174. package/types/TreeOption.d.ts +48 -48
  175. package/types/WebGL.d.ts +38 -38
  176. package/types/WebGLOption.d.ts +7 -7
  177. package/types/animation.d.ts +6 -6
  178. package/types/formatColor.d.ts +2 -2
  179. package/types/getLoopColors.d.ts +2 -2
  180. package/types/getWebGLContext.d.ts +2 -2
  181. package/types/index.d.ts +175 -169
  182. package/types/move.d.ts +3 -0
  183. package/types/painterConfig.d.ts +2 -2
  184. package/types/resizeObserver.d.ts +2 -2
  185. package/types/rotate.d.ts +2 -2
  186. package/types/ruler.d.ts +7 -7
  187. package/types/scale.d.ts +3 -0
  188. package/types/throttle.d.ts +4 -4
  189. package/types/throttleOption.d.ts +21 -21
  190. package/types/viewHandler.d.ts +13 -13
  191. package/uni-app/ui-canvas.vue +226 -226
@@ -1,19 +1,19 @@
1
- export default function (painter: CanvasRenderingContext2D, contents: string, width: number, height: number, doback: (content: string, top: number) => void) {
2
-
3
- let lineNumber = 0, content = ""
4
- for (let i = 0; i < contents.length; i++) {
5
- if (painter.measureText(content + contents[i]).width > width || /\n$/.test(content)) {
6
- lineNumber += 1
7
- doback(content, (lineNumber - 0.5) * height)
8
-
9
- content = contents[i]
10
- } else if (i == contents.length - 1) {
11
- lineNumber += 1
12
- doback(content + contents[i], (lineNumber - 0.5) * height)
13
- } else {
14
- content += contents[i]
15
- }
16
- }
17
-
18
- return lineNumber * height
1
+ export default function (painter: CanvasRenderingContext2D, contents: string, width: number, height: number, doback: (content: string, top: number) => void) {
2
+
3
+ let lineNumber = 0, content = ""
4
+ for (let i = 0; i < contents.length; i++) {
5
+ if (painter.measureText(content + contents[i]).width > width || /\n$/.test(content)) {
6
+ lineNumber += 1
7
+ doback(content, (lineNumber - 0.5) * height)
8
+
9
+ content = contents[i]
10
+ } else if (i == contents.length - 1) {
11
+ lineNumber += 1
12
+ doback(content + contents[i], (lineNumber - 0.5) * height)
13
+ } else {
14
+ content += contents[i]
15
+ }
16
+ }
17
+
18
+ return lineNumber * height
19
19
  }
@@ -1,33 +1,33 @@
1
- import rotate from '../../rotate'
2
-
3
- // 棱柱水平部分
4
-
5
- export default function (normal: boolean, x: number, y: number, z: number, radius: number, num: number, d: number) {
6
-
7
- let beginX: number, beginZ: number
8
- if (num == 4) {
9
- let temp = radius / 1.414
10
- beginX = x + temp
11
- beginZ = z + temp
12
-
13
- } else {
14
- beginX = x + radius
15
- beginZ = z
16
- }
17
-
18
- let point = [beginX, beginZ], points = [], deg = Math.PI * 2 / num
19
- for (let i = 0; i < num; i++) {
20
-
21
- points.push(x, y, z)
22
- if (normal) points.push(0, d, 0)
23
-
24
- points.push(point[0], y, point[1])
25
- if (normal) points.push(0, d, 0)
26
-
27
- point = rotate(x, z, deg * (i + 1), beginX, beginZ)
28
- points.push(point[0], y, point[1])
29
- if (normal) points.push(0, d, 0)
30
- }
31
-
32
- return points
33
- }
1
+ import rotate from '../../rotate'
2
+
3
+ // 棱柱水平部分
4
+
5
+ export default function (normal: boolean, x: number, y: number, z: number, radius: number, num: number, d: number) {
6
+
7
+ let beginX: number, beginZ: number
8
+ if (num == 4) {
9
+ let temp = radius / 1.414
10
+ beginX = x + temp
11
+ beginZ = z + temp
12
+
13
+ } else {
14
+ beginX = x + radius
15
+ beginZ = z
16
+ }
17
+
18
+ let point = [beginX, beginZ], points = [], deg = Math.PI * 2 / num
19
+ for (let i = 0; i < num; i++) {
20
+
21
+ points.push(x, y, z)
22
+ if (normal) points.push(0, d, 0)
23
+
24
+ points.push(point[0], y, point[1])
25
+ if (normal) points.push(0, d, 0)
26
+
27
+ point = rotate(x, z, deg * (i + 1), beginX, beginZ)
28
+ points.push(point[0], y, point[1])
29
+ if (normal) points.push(0, d, 0)
30
+ }
31
+
32
+ return points
33
+ }
@@ -1,40 +1,40 @@
1
- import rotate from '../../rotate'
2
-
3
- // 棱柱垂直部分
4
-
5
- export default function (normal: boolean, x: number, y: number, z: number, radius: number, height: number, num: number) {
6
- let points = []
7
- let beginPosition: [number, number]
8
-
9
- if (num == 4) {
10
- beginPosition = rotate(x, z, Math.PI * 0.25, x - radius, z)
11
- } else {
12
- beginPosition = [x + radius, z]
13
- }
14
-
15
- let deg = Math.PI * 2 / num, degHalf = Math.PI * 2 / (num * 2)
16
-
17
- let endPosition: [number, number], normalPosition = []
18
- for (let i = 0; i < num; i++) {
19
-
20
- endPosition = rotate(x, z, deg, ...beginPosition)
21
-
22
- if (normal) {
23
- let halfPosition = rotate(x, z, degHalf, ...beginPosition)
24
- normalPosition = [halfPosition[0], 0, halfPosition[1]]
25
- }
26
-
27
- points.push(beginPosition[0], y, beginPosition[1], ...normalPosition)
28
- points.push(beginPosition[0], y + height, beginPosition[1], ...normalPosition)
29
- points.push(endPosition[0], y + height, endPosition[1], ...normalPosition)
30
-
31
- points.push(beginPosition[0], y, beginPosition[1], ...normalPosition)
32
- points.push(endPosition[0], y, endPosition[1], ...normalPosition)
33
- points.push(endPosition[0], y + height, endPosition[1], ...normalPosition)
34
-
35
-
36
- beginPosition = endPosition
37
- }
38
-
39
- return points
40
- }
1
+ import rotate from '../../rotate'
2
+
3
+ // 棱柱垂直部分
4
+
5
+ export default function (normal: boolean, x: number, y: number, z: number, radius: number, height: number, num: number) {
6
+ let points = []
7
+ let beginPosition: [number, number]
8
+
9
+ if (num == 4) {
10
+ beginPosition = rotate(x, z, Math.PI * 0.25, x - radius, z)
11
+ } else {
12
+ beginPosition = [x + radius, z]
13
+ }
14
+
15
+ let deg = Math.PI * 2 / num, degHalf = Math.PI * 2 / (num * 2)
16
+
17
+ let endPosition: [number, number], normalPosition = []
18
+ for (let i = 0; i < num; i++) {
19
+
20
+ endPosition = rotate(x, z, deg, ...beginPosition)
21
+
22
+ if (normal) {
23
+ let halfPosition = rotate(x, z, degHalf, ...beginPosition)
24
+ normalPosition = [halfPosition[0], 0, halfPosition[1]]
25
+ }
26
+
27
+ points.push(beginPosition[0], y, beginPosition[1], ...normalPosition)
28
+ points.push(beginPosition[0], y + height, beginPosition[1], ...normalPosition)
29
+ points.push(endPosition[0], y + height, endPosition[1], ...normalPosition)
30
+
31
+ points.push(beginPosition[0], y, beginPosition[1], ...normalPosition)
32
+ points.push(endPosition[0], y, endPosition[1], ...normalPosition)
33
+ points.push(endPosition[0], y + height, endPosition[1], ...normalPosition)
34
+
35
+
36
+ beginPosition = endPosition
37
+ }
38
+
39
+ return points
40
+ }
@@ -1,39 +1,39 @@
1
- import rotate from '../../rotate'
2
-
3
- // 球体中的一瓣子
4
-
5
- export default function (normal: boolean, cx: number, cy: number, cz: number, radius: number, num: number, index: number) {
6
- let points = [cx, cy + radius, cz], deg = Math.PI * 2 / num, point: [number, number]
7
-
8
- if (normal) points.push(0, radius, 0)
9
-
10
- let copy2 = () => {
11
- points.push(...points.slice(points.length - (normal ? 12 : 6)))
12
- }
13
-
14
- for (let i = 1; i < num * 0.5; i++) {
15
- point = rotate(cx, cy, deg * i, cx, cy + radius)
16
-
17
- if (i > 1) copy2()
18
-
19
- // 第一个点
20
- let point1 = rotate(cx, cz, deg * index, point[0], cz)
21
- points.push(point1[0], point[1], point1[1])
22
-
23
- if (normal) points.push(point1[0] - cx, point[1] - cy, point1[1] - cz)
24
-
25
- if (i > 1) copy2()
26
-
27
- // 下一个点
28
- let point2 = rotate(cx, cz, deg * (index + 1), point[0], cz)
29
- points.push(point2[0], point[1], point2[1])
30
-
31
- if (normal) points.push(point2[0] - cx, point2[1] - cy, point2[1] - cz)
32
- }
33
- copy2()
34
- points.push(cx, cy - radius, cz)
35
-
36
- if (normal) points.push(0, - radius, 0)
37
-
38
- return points
39
- }
1
+ import rotate from '../../rotate'
2
+
3
+ // 球体中的一瓣子
4
+
5
+ export default function (normal: boolean, cx: number, cy: number, cz: number, radius: number, num: number, index: number) {
6
+ let points = [cx, cy + radius, cz], deg = Math.PI * 2 / num, point: [number, number]
7
+
8
+ if (normal) points.push(0, radius, 0)
9
+
10
+ let copy2 = () => {
11
+ points.push(...points.slice(points.length - (normal ? 12 : 6)))
12
+ }
13
+
14
+ for (let i = 1; i < num * 0.5; i++) {
15
+ point = rotate(cx, cy, deg * i, cx, cy + radius)
16
+
17
+ if (i > 1) copy2()
18
+
19
+ // 第一个点
20
+ let point1 = rotate(cx, cz, deg * index, point[0], cz)
21
+ points.push(point1[0], point[1], point1[1])
22
+
23
+ if (normal) points.push(point1[0] - cx, point[1] - cy, point1[1] - cz)
24
+
25
+ if (i > 1) copy2()
26
+
27
+ // 下一个点
28
+ let point2 = rotate(cx, cz, deg * (index + 1), point[0], cz)
29
+ points.push(point2[0], point[1], point2[1])
30
+
31
+ if (normal) points.push(point2[0] - cx, point2[1] - cy, point2[1] - cz)
32
+ }
33
+ copy2()
34
+ points.push(cx, cy - radius, cz)
35
+
36
+ if (normal) points.push(0, - radius, 0)
37
+
38
+ return points
39
+ }
@@ -1,12 +1,12 @@
1
- // 计算切割份数
2
- export let splitNum = function (precision: number, radius: number) {
3
-
4
- // 根据切割弧度得出切割块数目
5
- let num = Math.ceil(Math.PI * 2 /
6
-
7
- // 为了满足最小精度而得出的切割弧度
8
- Math.asin(precision / radius) * 2)
9
-
10
- return (isNaN(num) || num < 12) ? 12 : num
11
-
1
+ // 计算切割份数
2
+ export let splitNum = function (precision: number, radius: number) {
3
+
4
+ // 根据切割弧度得出切割块数目
5
+ let num = Math.ceil(Math.PI * 2 /
6
+
7
+ // 为了满足最小精度而得出的切割弧度
8
+ Math.asin(precision / radius) * 2)
9
+
10
+ return (isNaN(num) || num < 12) ? 12 : num
11
+
12
12
  }
@@ -1,7 +1,7 @@
1
- export default function (option: any, defaultOption: any) {
2
- for (let key in option) {
3
- defaultOption[key] = option[key]
4
- }
5
-
6
- return defaultOption
1
+ export default function (option: any, defaultOption: any) {
2
+ for (let key in option) {
3
+ defaultOption[key] = option[key]
4
+ }
5
+
6
+ return defaultOption
7
7
  }
@@ -1,6 +1,6 @@
1
- // 修改样式
2
- export default function (el: HTMLElement | SVGElement, styles: any) {
3
- for (let key in styles) {
4
- el.style[key] = styles[key]
5
- }
1
+ // 修改样式
2
+ export default function (el: HTMLElement | SVGElement, styles: any) {
3
+ for (let key in styles) {
4
+ el.style[key] = styles[key]
5
+ }
6
6
  }