vislite 0.5.2-alpha.1 → 0.5.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (191) hide show
  1. package/.editorconfig +18 -18
  2. package/AUTHORS.txt +6 -6
  3. package/CHANGELOG +143 -137
  4. package/LICENSE +20 -20
  5. package/README.md +69 -69
  6. package/lib/Buffer/index.umd.js +36 -36
  7. package/lib/Buffer/index.umd.min.js +2 -2
  8. package/lib/Canvas/index.umd.js +650 -650
  9. package/lib/Canvas/index.umd.min.js +2 -2
  10. package/lib/Cardinal/index.umd.js +91 -91
  11. package/lib/Cardinal/index.umd.min.js +2 -2
  12. package/lib/Eoap/index.umd.js +34 -34
  13. package/lib/Eoap/index.umd.min.js +2 -2
  14. package/lib/Geometry/index.umd.js +142 -142
  15. package/lib/Geometry/index.umd.min.js +2 -2
  16. package/lib/Hermite/index.umd.js +36 -36
  17. package/lib/Hermite/index.umd.min.js +2 -2
  18. package/lib/Matrix4/index.umd.js +119 -119
  19. package/lib/Matrix4/index.umd.min.js +2 -2
  20. package/lib/Mercator/index.umd.js +20 -20
  21. package/lib/Mercator/index.umd.min.js +2 -2
  22. package/lib/OralCanvas/index.es.js +598 -598
  23. package/lib/OralCanvas/index.es.min.js +2 -2
  24. package/lib/OralWebGL/index.es.js +532 -532
  25. package/lib/OralWebGL/index.es.min.js +3 -3
  26. package/lib/SVG/index.umd.js +470 -405
  27. package/lib/SVG/index.umd.min.js +3 -3
  28. package/lib/Shader/index.umd.js +69 -69
  29. package/lib/Shader/index.umd.min.js +3 -3
  30. package/lib/Texture/index.umd.js +53 -53
  31. package/lib/Texture/index.umd.min.js +2 -2
  32. package/lib/TreeLayout/index.umd.js +363 -363
  33. package/lib/TreeLayout/index.umd.min.js +2 -2
  34. package/lib/WebGL/index.umd.js +579 -579
  35. package/lib/WebGL/index.umd.min.js +3 -3
  36. package/lib/animation/index.umd.js +72 -72
  37. package/lib/animation/index.umd.min.js +2 -2
  38. package/lib/formatColor/index.umd.js +40 -40
  39. package/lib/formatColor/index.umd.min.js +2 -2
  40. package/lib/getLoopColors/index.umd.js +36 -36
  41. package/lib/getLoopColors/index.umd.min.js +2 -2
  42. package/lib/getWebGLContext/index.umd.js +44 -44
  43. package/lib/getWebGLContext/index.umd.min.js +2 -2
  44. package/lib/index.umd.js +2744 -2662
  45. package/lib/index.umd.min.js +3 -3
  46. package/lib/move/index.umd.js +27 -0
  47. package/lib/move/index.umd.min.js +11 -0
  48. package/lib/resizeObserver/index.umd.js +29 -29
  49. package/lib/resizeObserver/index.umd.min.js +2 -2
  50. package/lib/rotate/index.umd.js +8 -8
  51. package/lib/rotate/index.umd.min.js +2 -2
  52. package/lib/ruler/index.umd.js +126 -126
  53. package/lib/ruler/index.umd.min.js +2 -2
  54. package/lib/scale/index.umd.js +26 -0
  55. package/lib/scale/index.umd.min.js +11 -0
  56. package/lib/throttle/index.umd.js +49 -49
  57. package/lib/throttle/index.umd.min.js +2 -2
  58. package/lib/viewHandler/index.umd.js +120 -120
  59. package/lib/viewHandler/index.umd.min.js +2 -2
  60. package/miniprogram/ui-canvas/index.js +107 -107
  61. package/miniprogram/ui-canvas/index.json +4 -4
  62. package/miniprogram/ui-canvas/index.wxml +4 -4
  63. package/miniprogram/ui-canvas/index.wxss +5 -5
  64. package/package/Buffer/index.ts +2 -2
  65. package/package/Canvas/index.ts +2 -2
  66. package/package/Cardinal/index.ts +2 -2
  67. package/package/Eoap/index.ts +2 -2
  68. package/package/Geometry/index.ts +2 -2
  69. package/package/Hermite/index.ts +2 -2
  70. package/package/Matrix4/index.ts +2 -2
  71. package/package/Mercator/index.ts +2 -2
  72. package/package/OralCanvas/index.ts +2 -2
  73. package/package/OralWebGL/index.ts +2 -2
  74. package/package/SVG/index.ts +2 -2
  75. package/package/Shader/index.ts +39 -39
  76. package/package/Texture/index.ts +2 -2
  77. package/package/TreeLayout/index.ts +2 -2
  78. package/package/WebGL/index.ts +2 -2
  79. package/package/animation/index.ts +2 -2
  80. package/package/formatColor/index.ts +2 -2
  81. package/package/getLoopColors/index.ts +2 -2
  82. package/package/getWebGLContext/index.ts +39 -39
  83. package/package/index.ts +76 -72
  84. package/package/move/index.ts +3 -0
  85. package/package/resizeObserver/index.ts +2 -2
  86. package/package/rotate/index.ts +2 -2
  87. package/package/ruler/index.ts +2 -2
  88. package/package/scale/index.ts +3 -0
  89. package/package/throttle/index.ts +2 -2
  90. package/package/viewHandler/index.ts +2 -2
  91. package/package.json +66 -66
  92. package/src/Canvas.ts +67 -67
  93. package/src/Eoap.ts +66 -66
  94. package/src/Geometry.ts +82 -82
  95. package/src/Matrix4/index.ts +76 -76
  96. package/src/Matrix4/move.ts +12 -12
  97. package/src/Matrix4/rotate.ts +15 -15
  98. package/src/Matrix4/scale.ts +11 -11
  99. package/src/Matrix4/transform.ts +64 -64
  100. package/src/Mercator.ts +27 -27
  101. package/src/SVG.ts +24 -24
  102. package/src/TreeLayout/index.ts +186 -186
  103. package/src/WebGL.ts +66 -66
  104. package/src/animation.ts +98 -98
  105. package/src/common/assemble.ts +22 -22
  106. package/src/common/canvas/arc.ts +50 -50
  107. package/src/common/canvas/config.ts +158 -158
  108. package/src/common/canvas/gradient.ts +29 -29
  109. package/src/common/canvas/index.ts +168 -168
  110. package/src/common/canvas/painter.ts +426 -426
  111. package/src/common/canvas/texts.ts +18 -18
  112. package/src/common/geometry/prism-horizontal.ts +33 -33
  113. package/src/common/geometry/prism-vertical.ts +40 -40
  114. package/src/common/geometry/sphere-fragment.ts +39 -39
  115. package/src/common/geometry/tool/circle.ts +11 -11
  116. package/src/common/mergeOption.ts +6 -6
  117. package/src/common/setStyle.ts +5 -5
  118. package/src/common/svg/config.ts +186 -174
  119. package/src/common/svg/gradient.ts +63 -0
  120. package/src/common/svg/index.ts +356 -344
  121. package/src/common/svg/tool.ts +44 -44
  122. package/src/common/tree/index.ts +25 -25
  123. package/src/common/tree/toInnerTree.ts +56 -56
  124. package/src/common/tree/toPlainTree.ts +131 -131
  125. package/src/common/webgl/buffer.ts +79 -79
  126. package/src/common/webgl/doDraw.ts +108 -108
  127. package/src/common/webgl/getColorFactory.ts +26 -26
  128. package/src/common/webgl/getShader.ts +48 -48
  129. package/src/common/webgl/getTexture.ts +11 -11
  130. package/src/common/webgl/getWebGLContext.ts +27 -27
  131. package/src/common/webgl/index.ts +223 -223
  132. package/src/common/webgl/shader.ts +75 -75
  133. package/src/common/webgl/texture.ts +96 -96
  134. package/src/formatColor.ts +44 -44
  135. package/src/getLoopColors.ts +42 -42
  136. package/src/interpolation/Cardinal.ts +110 -110
  137. package/src/interpolation/Hermite.ts +65 -65
  138. package/src/move.ts +8 -0
  139. package/src/resizeObserver.ts +36 -36
  140. package/src/rotate.ts +7 -7
  141. package/src/ruler.ts +188 -188
  142. package/src/scale.ts +7 -0
  143. package/src/shader/fsColor.c +7 -7
  144. package/src/shader/fsColors.c +7 -7
  145. package/src/shader/fsCube.c +8 -8
  146. package/src/shader/fsImage.c +8 -8
  147. package/src/shader/vsColor.c +17 -17
  148. package/src/shader/vsColors.c +13 -13
  149. package/src/shader/vsCube.c +13 -13
  150. package/src/shader/vsImage.c +13 -13
  151. package/src/throttle.ts +51 -51
  152. package/src/viewHandler.ts +158 -158
  153. package/types/Buffer.d.ts +23 -23
  154. package/types/Canvas.d.ts +300 -300
  155. package/types/CanvasConfig.d.ts +106 -106
  156. package/types/CanvasOption.d.ts +7 -7
  157. package/types/Cardinal.d.ts +13 -13
  158. package/types/Geometry.d.ts +40 -40
  159. package/types/GeometryOption.d.ts +11 -11
  160. package/types/GeometryResult.d.ts +18 -18
  161. package/types/Gradient.d.ts +14 -14
  162. package/types/Hermite.d.ts +18 -18
  163. package/types/Map.d.ts +9 -9
  164. package/types/Matrix4.d.ts +42 -42
  165. package/types/Object3D.d.ts +114 -114
  166. package/types/SVG.d.ts +238 -215
  167. package/types/SVGConfig.d.ts +76 -76
  168. package/types/Scene3D.d.ts +6 -6
  169. package/types/Shader.d.ts +21 -21
  170. package/types/Texture.d.ts +16 -16
  171. package/types/Tree.d.ts +69 -69
  172. package/types/TreeConfig.d.ts +24 -24
  173. package/types/TreeLayout.d.ts +54 -54
  174. package/types/TreeOption.d.ts +48 -48
  175. package/types/WebGL.d.ts +38 -38
  176. package/types/WebGLOption.d.ts +7 -7
  177. package/types/animation.d.ts +6 -6
  178. package/types/formatColor.d.ts +2 -2
  179. package/types/getLoopColors.d.ts +2 -2
  180. package/types/getWebGLContext.d.ts +2 -2
  181. package/types/index.d.ts +175 -169
  182. package/types/move.d.ts +3 -0
  183. package/types/painterConfig.d.ts +2 -2
  184. package/types/resizeObserver.d.ts +2 -2
  185. package/types/rotate.d.ts +2 -2
  186. package/types/ruler.d.ts +7 -7
  187. package/types/scale.d.ts +3 -0
  188. package/types/throttle.d.ts +4 -4
  189. package/types/throttleOption.d.ts +21 -21
  190. package/types/viewHandler.d.ts +13 -13
  191. package/uni-app/ui-canvas.vue +226 -226
package/src/WebGL.ts CHANGED
@@ -1,67 +1,67 @@
1
- import type WebGLOptionType from '../types/WebGLOption'
2
- import type WebGLType from '../types/WebGL'
3
-
4
- import OralWebGL from './common/webgl/index'
5
- import mergeOption from './common/mergeOption'
6
-
7
- class WebGL extends OralWebGL implements WebGLType {
8
- constructor(el: HTMLElement | null, option: WebGLOptionType = {}) {
9
- if (!el) {
10
- throw new Error("VISLite WebGL:The mount point requires an HTMLElement type but encountered null.")
11
- }
12
-
13
- option = mergeOption(option, {
14
- region: true
15
- })
16
-
17
- let width = el.clientWidth, height = el.clientHeight
18
-
19
- let ViewCanvas: HTMLCanvasElement, RegionCanvas: HTMLCanvasElement
20
-
21
- let _el = el as any
22
-
23
- // 如果已经初始化过了
24
- if (_el._vislite_canvas_) {
25
- ViewCanvas = _el._vislite_canvas_[0]
26
- RegionCanvas = _el._vislite_canvas_[1]
27
- }
28
-
29
- // 否则就初始化
30
- else {
31
-
32
- if (option.region) {
33
-
34
- RegionCanvas = document.createElement('canvas')
35
- el.appendChild(RegionCanvas)
36
-
37
- RegionCanvas.style.position = 'absolute'
38
- RegionCanvas.style.zIndex = "-1"
39
- RegionCanvas.style.opacity = "0"
40
-
41
- }
42
-
43
- ViewCanvas = document.createElement('canvas')
44
- el.appendChild(ViewCanvas)
45
-
46
- _el._vislite_canvas_ = [ViewCanvas, RegionCanvas]
47
-
48
- el.setAttribute('vislite', 'WebGL')
49
- }
50
-
51
- // 设置画布大小
52
- for (let canvas of [ViewCanvas, RegionCanvas]) {
53
-
54
- if (canvas) {
55
- canvas.style.width = width + "px"
56
- canvas.setAttribute('width', width + "")
57
-
58
- canvas.style.height = height + "px"
59
- canvas.setAttribute('height', height + "")
60
- }
61
- }
62
-
63
- super(ViewCanvas, RegionCanvas)
64
- }
65
- }
66
-
1
+ import type WebGLOptionType from '../types/WebGLOption'
2
+ import type WebGLType from '../types/WebGL'
3
+
4
+ import OralWebGL from './common/webgl/index'
5
+ import mergeOption from './common/mergeOption'
6
+
7
+ class WebGL extends OralWebGL implements WebGLType {
8
+ constructor(el: HTMLElement | null, option: WebGLOptionType = {}) {
9
+ if (!el) {
10
+ throw new Error("VISLite WebGL:The mount point requires an HTMLElement type but encountered null.")
11
+ }
12
+
13
+ option = mergeOption(option, {
14
+ region: true
15
+ })
16
+
17
+ let width = el.clientWidth, height = el.clientHeight
18
+
19
+ let ViewCanvas: HTMLCanvasElement, RegionCanvas: HTMLCanvasElement
20
+
21
+ let _el = el as any
22
+
23
+ // 如果已经初始化过了
24
+ if (_el._vislite_canvas_) {
25
+ ViewCanvas = _el._vislite_canvas_[0]
26
+ RegionCanvas = _el._vislite_canvas_[1]
27
+ }
28
+
29
+ // 否则就初始化
30
+ else {
31
+
32
+ if (option.region) {
33
+
34
+ RegionCanvas = document.createElement('canvas')
35
+ el.appendChild(RegionCanvas)
36
+
37
+ RegionCanvas.style.position = 'absolute'
38
+ RegionCanvas.style.zIndex = "-1"
39
+ RegionCanvas.style.opacity = "0"
40
+
41
+ }
42
+
43
+ ViewCanvas = document.createElement('canvas')
44
+ el.appendChild(ViewCanvas)
45
+
46
+ _el._vislite_canvas_ = [ViewCanvas, RegionCanvas]
47
+
48
+ el.setAttribute('vislite', 'WebGL')
49
+ }
50
+
51
+ // 设置画布大小
52
+ for (let canvas of [ViewCanvas, RegionCanvas]) {
53
+
54
+ if (canvas) {
55
+ canvas.style.width = width + "px"
56
+ canvas.setAttribute('width', width + "")
57
+
58
+ canvas.style.height = height + "px"
59
+ canvas.setAttribute('height', height + "")
60
+ }
61
+ }
62
+
63
+ super(ViewCanvas, RegionCanvas)
64
+ }
65
+ }
66
+
67
67
  export default WebGL
package/src/animation.ts CHANGED
@@ -1,99 +1,99 @@
1
- //当前正在运动的动画的tick函数堆栈
2
- let $timers: any[] = []
3
- //唯一定时器的定时间隔
4
- let $interval = 13
5
- //定时器ID
6
- let $timerId: any
7
-
8
- /**
9
- * 动画轮播
10
- * @param {function} doback 轮询函数,有一个形参deep,0-1,表示执行进度
11
- * @param {number} duration 动画时长,可选
12
- * @param {function} callback 动画结束回调,可选,有一个形参deep,0-1,表示执行进度
13
- *
14
- * @returns {function} 返回一个函数,调用该函数,可以提前结束动画
15
- */
16
- export default function (doback: (deep: number) => void, duration: number = 400, callback: (deep: number) => void = () => { }): Function {
17
-
18
- let clock = {
19
- //把tick函数推入堆栈
20
- "timer": function (tick: (deep: number) => void, duration: number, callback: (deep: number) => void) {
21
- if (!tick) {
22
- throw new Error('Tick is required!')
23
- }
24
- let id = new Date().valueOf() + "_" + (Math.random() * 1000).toFixed(0)
25
- $timers.push({
26
- "id": id,
27
- "createTime": new Date(),
28
- "tick": tick,
29
- "duration": duration,
30
- "callback": callback
31
- });
32
- clock.start()
33
- return id
34
- },
35
-
36
- //开启唯一的定时器timerId
37
- "start": function () {
38
- if (!$timerId) {
39
- $timerId = setInterval(clock.tick, $interval)
40
- }
41
- },
42
-
43
- //被定时器调用,遍历timers堆栈
44
- "tick": function () {
45
- let createTime: Date, flag: number, tick: (deep: number) => void, callback: (deep: number) => void, timer: any, duration: number, passTime: number,
46
- timers: any[] = $timers
47
- $timers = []
48
- $timers.length = 0
49
- for (flag = 0; flag < timers.length; flag++) {
50
- //初始化数据
51
- timer = timers[flag]
52
- createTime = timer.createTime
53
- tick = timer.tick
54
- duration = timer.duration
55
- callback = timer.callback
56
-
57
- //执行
58
- passTime = (+new Date().valueOf() - createTime.valueOf()) / duration
59
- passTime = passTime > 1 ? 1 : passTime
60
- tick(passTime)
61
- if (passTime < 1 && timer.id) {
62
- //动画没有结束再添加
63
- $timers.push(timer)
64
- } else {
65
- callback(passTime)
66
- }
67
- }
68
- if ($timers.length <= 0) {
69
- clock.stop()
70
- }
71
- },
72
-
73
- //停止定时器,重置timerId=null
74
- "stop": function () {
75
- if ($timerId) {
76
- clearInterval($timerId)
77
- $timerId = null
78
- }
79
- }
80
- }
81
-
82
- let id = clock.timer(function (deep: number) {
83
- //其中deep为0-1,表示改变的程度
84
- doback(deep)
85
- }, duration, callback)
86
-
87
- // 返回一个函数
88
- // 用于在动画结束前结束动画
89
- return function () {
90
- let i: string
91
- for (i in $timers) {
92
- if ($timers[i].id == id) {
93
- $timers[i].id = void 0
94
- return
95
- }
96
- }
97
- }
98
-
1
+ //当前正在运动的动画的tick函数堆栈
2
+ let $timers: any[] = []
3
+ //唯一定时器的定时间隔
4
+ let $interval = 13
5
+ //定时器ID
6
+ let $timerId: any
7
+
8
+ /**
9
+ * 动画轮播
10
+ * @param {function} doback 轮询函数,有一个形参deep,0-1,表示执行进度
11
+ * @param {number} duration 动画时长,可选
12
+ * @param {function} callback 动画结束回调,可选,有一个形参deep,0-1,表示执行进度
13
+ *
14
+ * @returns {function} 返回一个函数,调用该函数,可以提前结束动画
15
+ */
16
+ export default function (doback: (deep: number) => void, duration: number = 400, callback: (deep: number) => void = () => { }): Function {
17
+
18
+ let clock = {
19
+ //把tick函数推入堆栈
20
+ "timer": function (tick: (deep: number) => void, duration: number, callback: (deep: number) => void) {
21
+ if (!tick) {
22
+ throw new Error('Tick is required!')
23
+ }
24
+ let id = new Date().valueOf() + "_" + (Math.random() * 1000).toFixed(0)
25
+ $timers.push({
26
+ "id": id,
27
+ "createTime": new Date(),
28
+ "tick": tick,
29
+ "duration": duration,
30
+ "callback": callback
31
+ });
32
+ clock.start()
33
+ return id
34
+ },
35
+
36
+ //开启唯一的定时器timerId
37
+ "start": function () {
38
+ if (!$timerId) {
39
+ $timerId = setInterval(clock.tick, $interval)
40
+ }
41
+ },
42
+
43
+ //被定时器调用,遍历timers堆栈
44
+ "tick": function () {
45
+ let createTime: Date, flag: number, tick: (deep: number) => void, callback: (deep: number) => void, timer: any, duration: number, passTime: number,
46
+ timers: any[] = $timers
47
+ $timers = []
48
+ $timers.length = 0
49
+ for (flag = 0; flag < timers.length; flag++) {
50
+ //初始化数据
51
+ timer = timers[flag]
52
+ createTime = timer.createTime
53
+ tick = timer.tick
54
+ duration = timer.duration
55
+ callback = timer.callback
56
+
57
+ //执行
58
+ passTime = (+new Date().valueOf() - createTime.valueOf()) / duration
59
+ passTime = passTime > 1 ? 1 : passTime
60
+ tick(passTime)
61
+ if (passTime < 1 && timer.id) {
62
+ //动画没有结束再添加
63
+ $timers.push(timer)
64
+ } else {
65
+ callback(passTime)
66
+ }
67
+ }
68
+ if ($timers.length <= 0) {
69
+ clock.stop()
70
+ }
71
+ },
72
+
73
+ //停止定时器,重置timerId=null
74
+ "stop": function () {
75
+ if ($timerId) {
76
+ clearInterval($timerId)
77
+ $timerId = null
78
+ }
79
+ }
80
+ }
81
+
82
+ let id = clock.timer(function (deep: number) {
83
+ //其中deep为0-1,表示改变的程度
84
+ doback(deep)
85
+ }, duration, callback)
86
+
87
+ // 返回一个函数
88
+ // 用于在动画结束前结束动画
89
+ return function () {
90
+ let i: string
91
+ for (i in $timers) {
92
+ if ($timers[i].id == id) {
93
+ $timers[i].id = void 0
94
+ return
95
+ }
96
+ }
97
+ }
98
+
99
99
  }
@@ -1,23 +1,23 @@
1
- export default function (begin: number, end: number, step: number, count: number) {
2
- let val = []
3
- for (let index = 0; index < count; index++) val[index] = begin
4
-
5
- // 非常类似进制数,每次调用都+1
6
- return function () {
7
- for (let i = 0; i < count; i++) {
8
-
9
- // 如果当前位可以进1
10
- if (val[i] + step < end) {
11
- val[i] = +(val[i] + step).toFixed(7)
12
- break
13
- }
14
-
15
- // 如果当前位不可以,那当前位归0,尝试下一位
16
- else if (i < count - 1) {
17
- val[i] = begin
18
- }
19
- }
20
-
21
- return val
22
- }
1
+ export default function (begin: number, end: number, step: number, count: number) {
2
+ let val = []
3
+ for (let index = 0; index < count; index++) val[index] = begin
4
+
5
+ // 非常类似进制数,每次调用都+1
6
+ return function () {
7
+ for (let i = 0; i < count; i++) {
8
+
9
+ // 如果当前位可以进1
10
+ if (val[i] + step < end) {
11
+ val[i] = +(val[i] + step).toFixed(7)
12
+ break
13
+ }
14
+
15
+ // 如果当前位不可以,那当前位归0,尝试下一位
16
+ else if (i < count - 1) {
17
+ val[i] = begin
18
+ }
19
+ }
20
+
21
+ return val
22
+ }
23
23
  }
@@ -1,50 +1,50 @@
1
-
2
- // 点(x,y)围绕中心(cx,cy)旋转deg度
3
-
4
- let rotate = function (cx: number, cy: number, deg: number, x: number, y: number) {
5
- let cos = Math.cos(deg), sin = Math.sin(deg)
6
- return [
7
- +((x - cx) * cos - (y - cy) * sin + cx).toFixed(7),
8
- +((x - cx) * sin + (y - cy) * cos + cy).toFixed(7)
9
- ]
10
- }
11
-
12
- // r1和r2,内半径和外半径
13
- // beginA起点弧度,rotateA旋转弧度式
14
-
15
- export default function (beginA: number, rotateA: number, cx: number, cy: number, r1: number, r2: number, doback: Function) {
16
-
17
- // 保证逆时针也是可以的
18
- if (rotateA < 0) {
19
- beginA += rotateA
20
- rotateA *= -1
21
- }
22
-
23
- let temp: number[] = [], p: number[]
24
-
25
- // 内部
26
- p = rotate(0, 0, beginA, r1, 0)
27
- temp[0] = p[0]
28
- temp[1] = p[1]
29
- p = rotate(0, 0, rotateA, p[0], p[1])
30
- temp[2] = p[0]
31
- temp[3] = p[1]
32
-
33
- // 外部
34
- p = rotate(0, 0, beginA, r2, 0)
35
- temp[4] = p[0]
36
- temp[5] = p[1]
37
- p = rotate(0, 0, rotateA, p[0], p[1])
38
- temp[6] = p[0]
39
- temp[7] = p[1]
40
-
41
- doback(
42
- beginA, beginA + rotateA,
43
- temp[0] + cx, temp[1] + cy,
44
- temp[4] + cx, temp[5] + cy,
45
- temp[2] + cx, temp[3] + cy,
46
- temp[6] + cx, temp[7] + cy,
47
- (r2 - r1) * 0.5
48
- )
49
-
50
- }
1
+
2
+ // 点(x,y)围绕中心(cx,cy)旋转deg度
3
+
4
+ let rotate = function (cx: number, cy: number, deg: number, x: number, y: number) {
5
+ let cos = Math.cos(deg), sin = Math.sin(deg)
6
+ return [
7
+ +((x - cx) * cos - (y - cy) * sin + cx).toFixed(7),
8
+ +((x - cx) * sin + (y - cy) * cos + cy).toFixed(7)
9
+ ]
10
+ }
11
+
12
+ // r1和r2,内半径和外半径
13
+ // beginA起点弧度,rotateA旋转弧度式
14
+
15
+ export default function (beginA: number, rotateA: number, cx: number, cy: number, r1: number, r2: number, doback: Function) {
16
+
17
+ // 保证逆时针也是可以的
18
+ if (rotateA < 0) {
19
+ beginA += rotateA
20
+ rotateA *= -1
21
+ }
22
+
23
+ let temp: number[] = [], p: number[]
24
+
25
+ // 内部
26
+ p = rotate(0, 0, beginA, r1, 0)
27
+ temp[0] = p[0]
28
+ temp[1] = p[1]
29
+ p = rotate(0, 0, rotateA, p[0], p[1])
30
+ temp[2] = p[0]
31
+ temp[3] = p[1]
32
+
33
+ // 外部
34
+ p = rotate(0, 0, beginA, r2, 0)
35
+ temp[4] = p[0]
36
+ temp[5] = p[1]
37
+ p = rotate(0, 0, rotateA, p[0], p[1])
38
+ temp[6] = p[0]
39
+ temp[7] = p[1]
40
+
41
+ doback(
42
+ beginA, beginA + rotateA,
43
+ temp[0] + cx, temp[1] + cy,
44
+ temp[4] + cx, temp[5] + cy,
45
+ temp[2] + cx, temp[3] + cy,
46
+ temp[6] + cx, temp[7] + cy,
47
+ (r2 - r1) * 0.5
48
+ )
49
+
50
+ }