vislite 0.5.2-alpha.1 → 0.5.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (191) hide show
  1. package/.editorconfig +18 -18
  2. package/AUTHORS.txt +6 -6
  3. package/CHANGELOG +143 -137
  4. package/LICENSE +20 -20
  5. package/README.md +69 -69
  6. package/lib/Buffer/index.umd.js +36 -36
  7. package/lib/Buffer/index.umd.min.js +2 -2
  8. package/lib/Canvas/index.umd.js +650 -650
  9. package/lib/Canvas/index.umd.min.js +2 -2
  10. package/lib/Cardinal/index.umd.js +91 -91
  11. package/lib/Cardinal/index.umd.min.js +2 -2
  12. package/lib/Eoap/index.umd.js +34 -34
  13. package/lib/Eoap/index.umd.min.js +2 -2
  14. package/lib/Geometry/index.umd.js +142 -142
  15. package/lib/Geometry/index.umd.min.js +2 -2
  16. package/lib/Hermite/index.umd.js +36 -36
  17. package/lib/Hermite/index.umd.min.js +2 -2
  18. package/lib/Matrix4/index.umd.js +119 -119
  19. package/lib/Matrix4/index.umd.min.js +2 -2
  20. package/lib/Mercator/index.umd.js +20 -20
  21. package/lib/Mercator/index.umd.min.js +2 -2
  22. package/lib/OralCanvas/index.es.js +598 -598
  23. package/lib/OralCanvas/index.es.min.js +2 -2
  24. package/lib/OralWebGL/index.es.js +532 -532
  25. package/lib/OralWebGL/index.es.min.js +3 -3
  26. package/lib/SVG/index.umd.js +470 -405
  27. package/lib/SVG/index.umd.min.js +3 -3
  28. package/lib/Shader/index.umd.js +69 -69
  29. package/lib/Shader/index.umd.min.js +3 -3
  30. package/lib/Texture/index.umd.js +53 -53
  31. package/lib/Texture/index.umd.min.js +2 -2
  32. package/lib/TreeLayout/index.umd.js +363 -363
  33. package/lib/TreeLayout/index.umd.min.js +2 -2
  34. package/lib/WebGL/index.umd.js +579 -579
  35. package/lib/WebGL/index.umd.min.js +3 -3
  36. package/lib/animation/index.umd.js +72 -72
  37. package/lib/animation/index.umd.min.js +2 -2
  38. package/lib/formatColor/index.umd.js +40 -40
  39. package/lib/formatColor/index.umd.min.js +2 -2
  40. package/lib/getLoopColors/index.umd.js +36 -36
  41. package/lib/getLoopColors/index.umd.min.js +2 -2
  42. package/lib/getWebGLContext/index.umd.js +44 -44
  43. package/lib/getWebGLContext/index.umd.min.js +2 -2
  44. package/lib/index.umd.js +2744 -2662
  45. package/lib/index.umd.min.js +3 -3
  46. package/lib/move/index.umd.js +27 -0
  47. package/lib/move/index.umd.min.js +11 -0
  48. package/lib/resizeObserver/index.umd.js +29 -29
  49. package/lib/resizeObserver/index.umd.min.js +2 -2
  50. package/lib/rotate/index.umd.js +8 -8
  51. package/lib/rotate/index.umd.min.js +2 -2
  52. package/lib/ruler/index.umd.js +126 -126
  53. package/lib/ruler/index.umd.min.js +2 -2
  54. package/lib/scale/index.umd.js +26 -0
  55. package/lib/scale/index.umd.min.js +11 -0
  56. package/lib/throttle/index.umd.js +49 -49
  57. package/lib/throttle/index.umd.min.js +2 -2
  58. package/lib/viewHandler/index.umd.js +120 -120
  59. package/lib/viewHandler/index.umd.min.js +2 -2
  60. package/miniprogram/ui-canvas/index.js +107 -107
  61. package/miniprogram/ui-canvas/index.json +4 -4
  62. package/miniprogram/ui-canvas/index.wxml +4 -4
  63. package/miniprogram/ui-canvas/index.wxss +5 -5
  64. package/package/Buffer/index.ts +2 -2
  65. package/package/Canvas/index.ts +2 -2
  66. package/package/Cardinal/index.ts +2 -2
  67. package/package/Eoap/index.ts +2 -2
  68. package/package/Geometry/index.ts +2 -2
  69. package/package/Hermite/index.ts +2 -2
  70. package/package/Matrix4/index.ts +2 -2
  71. package/package/Mercator/index.ts +2 -2
  72. package/package/OralCanvas/index.ts +2 -2
  73. package/package/OralWebGL/index.ts +2 -2
  74. package/package/SVG/index.ts +2 -2
  75. package/package/Shader/index.ts +39 -39
  76. package/package/Texture/index.ts +2 -2
  77. package/package/TreeLayout/index.ts +2 -2
  78. package/package/WebGL/index.ts +2 -2
  79. package/package/animation/index.ts +2 -2
  80. package/package/formatColor/index.ts +2 -2
  81. package/package/getLoopColors/index.ts +2 -2
  82. package/package/getWebGLContext/index.ts +39 -39
  83. package/package/index.ts +76 -72
  84. package/package/move/index.ts +3 -0
  85. package/package/resizeObserver/index.ts +2 -2
  86. package/package/rotate/index.ts +2 -2
  87. package/package/ruler/index.ts +2 -2
  88. package/package/scale/index.ts +3 -0
  89. package/package/throttle/index.ts +2 -2
  90. package/package/viewHandler/index.ts +2 -2
  91. package/package.json +66 -66
  92. package/src/Canvas.ts +67 -67
  93. package/src/Eoap.ts +66 -66
  94. package/src/Geometry.ts +82 -82
  95. package/src/Matrix4/index.ts +76 -76
  96. package/src/Matrix4/move.ts +12 -12
  97. package/src/Matrix4/rotate.ts +15 -15
  98. package/src/Matrix4/scale.ts +11 -11
  99. package/src/Matrix4/transform.ts +64 -64
  100. package/src/Mercator.ts +27 -27
  101. package/src/SVG.ts +24 -24
  102. package/src/TreeLayout/index.ts +186 -186
  103. package/src/WebGL.ts +66 -66
  104. package/src/animation.ts +98 -98
  105. package/src/common/assemble.ts +22 -22
  106. package/src/common/canvas/arc.ts +50 -50
  107. package/src/common/canvas/config.ts +158 -158
  108. package/src/common/canvas/gradient.ts +29 -29
  109. package/src/common/canvas/index.ts +168 -168
  110. package/src/common/canvas/painter.ts +426 -426
  111. package/src/common/canvas/texts.ts +18 -18
  112. package/src/common/geometry/prism-horizontal.ts +33 -33
  113. package/src/common/geometry/prism-vertical.ts +40 -40
  114. package/src/common/geometry/sphere-fragment.ts +39 -39
  115. package/src/common/geometry/tool/circle.ts +11 -11
  116. package/src/common/mergeOption.ts +6 -6
  117. package/src/common/setStyle.ts +5 -5
  118. package/src/common/svg/config.ts +186 -174
  119. package/src/common/svg/gradient.ts +63 -0
  120. package/src/common/svg/index.ts +356 -344
  121. package/src/common/svg/tool.ts +44 -44
  122. package/src/common/tree/index.ts +25 -25
  123. package/src/common/tree/toInnerTree.ts +56 -56
  124. package/src/common/tree/toPlainTree.ts +131 -131
  125. package/src/common/webgl/buffer.ts +79 -79
  126. package/src/common/webgl/doDraw.ts +108 -108
  127. package/src/common/webgl/getColorFactory.ts +26 -26
  128. package/src/common/webgl/getShader.ts +48 -48
  129. package/src/common/webgl/getTexture.ts +11 -11
  130. package/src/common/webgl/getWebGLContext.ts +27 -27
  131. package/src/common/webgl/index.ts +223 -223
  132. package/src/common/webgl/shader.ts +75 -75
  133. package/src/common/webgl/texture.ts +96 -96
  134. package/src/formatColor.ts +44 -44
  135. package/src/getLoopColors.ts +42 -42
  136. package/src/interpolation/Cardinal.ts +110 -110
  137. package/src/interpolation/Hermite.ts +65 -65
  138. package/src/move.ts +8 -0
  139. package/src/resizeObserver.ts +36 -36
  140. package/src/rotate.ts +7 -7
  141. package/src/ruler.ts +188 -188
  142. package/src/scale.ts +7 -0
  143. package/src/shader/fsColor.c +7 -7
  144. package/src/shader/fsColors.c +7 -7
  145. package/src/shader/fsCube.c +8 -8
  146. package/src/shader/fsImage.c +8 -8
  147. package/src/shader/vsColor.c +17 -17
  148. package/src/shader/vsColors.c +13 -13
  149. package/src/shader/vsCube.c +13 -13
  150. package/src/shader/vsImage.c +13 -13
  151. package/src/throttle.ts +51 -51
  152. package/src/viewHandler.ts +158 -158
  153. package/types/Buffer.d.ts +23 -23
  154. package/types/Canvas.d.ts +300 -300
  155. package/types/CanvasConfig.d.ts +106 -106
  156. package/types/CanvasOption.d.ts +7 -7
  157. package/types/Cardinal.d.ts +13 -13
  158. package/types/Geometry.d.ts +40 -40
  159. package/types/GeometryOption.d.ts +11 -11
  160. package/types/GeometryResult.d.ts +18 -18
  161. package/types/Gradient.d.ts +14 -14
  162. package/types/Hermite.d.ts +18 -18
  163. package/types/Map.d.ts +9 -9
  164. package/types/Matrix4.d.ts +42 -42
  165. package/types/Object3D.d.ts +114 -114
  166. package/types/SVG.d.ts +238 -215
  167. package/types/SVGConfig.d.ts +76 -76
  168. package/types/Scene3D.d.ts +6 -6
  169. package/types/Shader.d.ts +21 -21
  170. package/types/Texture.d.ts +16 -16
  171. package/types/Tree.d.ts +69 -69
  172. package/types/TreeConfig.d.ts +24 -24
  173. package/types/TreeLayout.d.ts +54 -54
  174. package/types/TreeOption.d.ts +48 -48
  175. package/types/WebGL.d.ts +38 -38
  176. package/types/WebGLOption.d.ts +7 -7
  177. package/types/animation.d.ts +6 -6
  178. package/types/formatColor.d.ts +2 -2
  179. package/types/getLoopColors.d.ts +2 -2
  180. package/types/getWebGLContext.d.ts +2 -2
  181. package/types/index.d.ts +175 -169
  182. package/types/move.d.ts +3 -0
  183. package/types/painterConfig.d.ts +2 -2
  184. package/types/resizeObserver.d.ts +2 -2
  185. package/types/rotate.d.ts +2 -2
  186. package/types/ruler.d.ts +7 -7
  187. package/types/scale.d.ts +3 -0
  188. package/types/throttle.d.ts +4 -4
  189. package/types/throttleOption.d.ts +21 -21
  190. package/types/viewHandler.d.ts +13 -13
  191. package/uni-app/ui-canvas.vue +226 -226
package/src/Canvas.ts CHANGED
@@ -1,68 +1,68 @@
1
- import type CanvasType from '../types/Canvas'
2
- import type CanvasOptionType from '../types/CanvasOption'
3
-
4
- import OralCanvas from './common/canvas/index'
5
- import mergeOption from './common/mergeOption'
6
-
7
- class Canvas extends OralCanvas implements CanvasType {
8
- private __canvas: HTMLCanvasElement
9
- constructor(el: HTMLElement | null, option: CanvasOptionType = {}) {
10
- if (!el) {
11
- throw new Error("VISLite Canvas:The mount point requires an HTMLElement type but encountered null.")
12
- }
13
-
14
- option = mergeOption(option, {
15
- region: true
16
- })
17
-
18
- let width = el.clientWidth, height = el.clientHeight
19
-
20
- let ViewCanvas: HTMLCanvasElement, RegionCanvas: HTMLCanvasElement
21
-
22
- let _el = el as any
23
-
24
- // 如果已经初始化过了
25
- if (_el._vislite_canvas_) {
26
- ViewCanvas = _el._vislite_canvas_[0]
27
- RegionCanvas = _el._vislite_canvas_[1]
28
- }
29
-
30
- // 否则就初始化
31
- else {
32
- ViewCanvas = document.createElement('canvas')
33
- el.appendChild(ViewCanvas)
34
-
35
- if (option.region) {
36
- RegionCanvas = document.createElement('canvas')
37
- }
38
-
39
- _el._vislite_canvas_ = [ViewCanvas, RegionCanvas]
40
-
41
- el.setAttribute('vislite', 'Canvas')
42
- }
43
-
44
- // 设置画布大小
45
- for (let canvas of [ViewCanvas, RegionCanvas]) {
46
-
47
- if (canvas) {
48
- canvas.style.width = width + "px"
49
- canvas.setAttribute('width', width + "")
50
-
51
- canvas.style.height = height + "px"
52
- canvas.setAttribute('height', height + "")
53
- }
54
- }
55
-
56
- super(ViewCanvas, RegionCanvas)
57
-
58
- this.__canvas = ViewCanvas
59
- }
60
-
61
- toDataURL(): Promise<string> {
62
- return new Promise(resolve => {
63
- resolve(this.__canvas.toDataURL())
64
- })
65
- }
66
- }
67
-
1
+ import type CanvasType from '../types/Canvas'
2
+ import type CanvasOptionType from '../types/CanvasOption'
3
+
4
+ import OralCanvas from './common/canvas/index'
5
+ import mergeOption from './common/mergeOption'
6
+
7
+ class Canvas extends OralCanvas implements CanvasType {
8
+ private __canvas: HTMLCanvasElement
9
+ constructor(el: HTMLElement | null, option: CanvasOptionType = {}) {
10
+ if (!el) {
11
+ throw new Error("VISLite Canvas:The mount point requires an HTMLElement type but encountered null.")
12
+ }
13
+
14
+ option = mergeOption(option, {
15
+ region: true
16
+ })
17
+
18
+ let width = el.clientWidth, height = el.clientHeight
19
+
20
+ let ViewCanvas: HTMLCanvasElement, RegionCanvas: HTMLCanvasElement
21
+
22
+ let _el = el as any
23
+
24
+ // 如果已经初始化过了
25
+ if (_el._vislite_canvas_) {
26
+ ViewCanvas = _el._vislite_canvas_[0]
27
+ RegionCanvas = _el._vislite_canvas_[1]
28
+ }
29
+
30
+ // 否则就初始化
31
+ else {
32
+ ViewCanvas = document.createElement('canvas')
33
+ el.appendChild(ViewCanvas)
34
+
35
+ if (option.region) {
36
+ RegionCanvas = document.createElement('canvas')
37
+ }
38
+
39
+ _el._vislite_canvas_ = [ViewCanvas, RegionCanvas]
40
+
41
+ el.setAttribute('vislite', 'Canvas')
42
+ }
43
+
44
+ // 设置画布大小
45
+ for (let canvas of [ViewCanvas, RegionCanvas]) {
46
+
47
+ if (canvas) {
48
+ canvas.style.width = width + "px"
49
+ canvas.setAttribute('width', width + "")
50
+
51
+ canvas.style.height = height + "px"
52
+ canvas.setAttribute('height', height + "")
53
+ }
54
+ }
55
+
56
+ super(ViewCanvas, RegionCanvas)
57
+
58
+ this.__canvas = ViewCanvas
59
+ }
60
+
61
+ toDataURL(): Promise<string> {
62
+ return new Promise(resolve => {
63
+ resolve(this.__canvas.toDataURL())
64
+ })
65
+ }
66
+ }
67
+
68
68
  export default Canvas
package/src/Eoap.ts CHANGED
@@ -1,66 +1,66 @@
1
- import type MapType from '../types/Map'
2
-
3
- // 围绕X轴旋转
4
- let rotateX = function (deg: number, x: number, y: number, z: number) {
5
- let cos = Math.cos(deg), sin = Math.sin(deg)
6
- return [x, y * cos - z * sin, y * sin + z * cos]
7
- }
8
-
9
- // 围绕Y轴旋转
10
- let rotateY = function (deg: number, x: number, y: number, z: number) {
11
- let cos = Math.cos(deg), sin = Math.sin(deg)
12
- return [z * sin + x * cos, y, z * cos - x * sin]
13
- }
14
-
15
- // 围绕Z轴旋转
16
- let rotateZ = function (deg: number, x: number, y: number, z: number) {
17
- let cos = Math.cos(deg), sin = Math.sin(deg)
18
- return [x * cos - y * sin, x * sin + y * cos, z]
19
- }
20
-
21
- /* 等角斜方位投影 */
22
- class Eoap implements MapType {
23
- readonly name: string = 'Eoap'
24
-
25
- private __scale: number // 缩放比例
26
- private __center: number[] // 投影中心经纬度
27
-
28
- constructor(scale: number = 7, center: number[] = [107, 36]) {
29
- this.__scale = scale
30
- this.__center = center
31
- }
32
-
33
- use(λ: number, φ: number): [number, number, number] {
34
- /**
35
- * 通过旋转的方法
36
- * 先旋转出点的位置
37
- * 然后根据把地心到旋转中心的这条射线变成OZ这条射线的变换应用到初始化点上
38
- * 这样求的的点的x,y就是最终结果
39
- *
40
- * 计算过程:
41
- * 1.初始化点的位置是p(x,0,0),其中x的值是地球半径除以缩放倍速
42
- * 2.根据点的纬度对p进行旋转,旋转后得到的p的坐标纬度就是目标纬度
43
- * 3.同样的对此刻的p进行经度的旋转,这样就获取了极点作为中心点的坐标
44
- * 4.接着想象一下为了让旋转中心移动到极点需要进行旋转的经纬度是多少,记为lo和la
45
- * 5.然后再对p进行经度度旋转lo获得新的p
46
- * 6.然后再对p进行纬度旋转la获得新的p
47
- * 7.旋转结束
48
- *
49
- * 特别注意:第5和第6步顺序一定不可以调换,原因来自经纬度定义上
50
- * 【除了经度为0的位置,不然纬度的旋转会改变原来的经度值,反过来不会】
51
- *
52
- */
53
- let p = rotateY((360 - φ) / 180 * Math.PI, 100 * this.__scale, 0, 0)
54
- p = rotateZ(λ / 180 * Math.PI, p[0], p[1], p[2])
55
- p = rotateZ((90 - this.__center[0]) / 180 * Math.PI, p[0], p[1], p[2])
56
- p = rotateX((90 - this.__center[1]) / 180 * Math.PI, p[0], p[1], p[2])
57
-
58
- return [
59
- -p[0], // 加-号是因为浏览器坐标和地图不一样
60
- p[1],
61
- p[2]
62
- ]
63
- }
64
- }
65
-
66
- export default Eoap
1
+ import type MapType from '../types/Map'
2
+
3
+ // 围绕X轴旋转
4
+ let rotateX = function (deg: number, x: number, y: number, z: number) {
5
+ let cos = Math.cos(deg), sin = Math.sin(deg)
6
+ return [x, y * cos - z * sin, y * sin + z * cos]
7
+ }
8
+
9
+ // 围绕Y轴旋转
10
+ let rotateY = function (deg: number, x: number, y: number, z: number) {
11
+ let cos = Math.cos(deg), sin = Math.sin(deg)
12
+ return [z * sin + x * cos, y, z * cos - x * sin]
13
+ }
14
+
15
+ // 围绕Z轴旋转
16
+ let rotateZ = function (deg: number, x: number, y: number, z: number) {
17
+ let cos = Math.cos(deg), sin = Math.sin(deg)
18
+ return [x * cos - y * sin, x * sin + y * cos, z]
19
+ }
20
+
21
+ /* 等角斜方位投影 */
22
+ class Eoap implements MapType {
23
+ readonly name: string = 'Eoap'
24
+
25
+ private __scale: number // 缩放比例
26
+ private __center: number[] // 投影中心经纬度
27
+
28
+ constructor(scale: number = 7, center: number[] = [107, 36]) {
29
+ this.__scale = scale
30
+ this.__center = center
31
+ }
32
+
33
+ use(λ: number, φ: number): [number, number, number] {
34
+ /**
35
+ * 通过旋转的方法
36
+ * 先旋转出点的位置
37
+ * 然后根据把地心到旋转中心的这条射线变成OZ这条射线的变换应用到初始化点上
38
+ * 这样求的的点的x,y就是最终结果
39
+ *
40
+ * 计算过程:
41
+ * 1.初始化点的位置是p(x,0,0),其中x的值是地球半径除以缩放倍速
42
+ * 2.根据点的纬度对p进行旋转,旋转后得到的p的坐标纬度就是目标纬度
43
+ * 3.同样的对此刻的p进行经度的旋转,这样就获取了极点作为中心点的坐标
44
+ * 4.接着想象一下为了让旋转中心移动到极点需要进行旋转的经纬度是多少,记为lo和la
45
+ * 5.然后再对p进行经度度旋转lo获得新的p
46
+ * 6.然后再对p进行纬度旋转la获得新的p
47
+ * 7.旋转结束
48
+ *
49
+ * 特别注意:第5和第6步顺序一定不可以调换,原因来自经纬度定义上
50
+ * 【除了经度为0的位置,不然纬度的旋转会改变原来的经度值,反过来不会】
51
+ *
52
+ */
53
+ let p = rotateY((360 - φ) / 180 * Math.PI, 100 * this.__scale, 0, 0)
54
+ p = rotateZ(λ / 180 * Math.PI, p[0], p[1], p[2])
55
+ p = rotateZ((90 - this.__center[0]) / 180 * Math.PI, p[0], p[1], p[2])
56
+ p = rotateX((90 - this.__center[1]) / 180 * Math.PI, p[0], p[1], p[2])
57
+
58
+ return [
59
+ -p[0], // 加-号是因为浏览器坐标和地图不一样
60
+ p[1],
61
+ p[2]
62
+ ]
63
+ }
64
+ }
65
+
66
+ export default Eoap
package/src/Geometry.ts CHANGED
@@ -1,83 +1,83 @@
1
- import type GeometryType from "../types/Geometry"
2
- import type GeometryOptionType from "../types/GeometryOption"
3
- import type GeometryResultType from "../types/GeometryResult"
4
-
5
- import { splitNum } from './common/geometry/tool/circle'
6
- import prismHorizontal from './common/geometry/prism-horizontal'
7
- import prismVertical from './common/geometry/prism-vertical'
8
- import sphereFragment from './common/geometry/sphere-fragment'
9
- import mergeOption from './common/mergeOption'
10
-
11
- class Geometry implements GeometryType {
12
- readonly name: string = 'Geometry'
13
-
14
- private __option: GeometryOptionType
15
-
16
- constructor(option: GeometryOptionType = {}) {
17
- this.__option = mergeOption(option, {
18
- precision: 0.1, // 精度
19
- normal: false, // 是否需要法向量
20
- })
21
- }
22
-
23
- config(option: GeometryOptionType) {
24
- for (let key in option) {
25
- this.__option[key] = option[key]
26
- }
27
- return this
28
- }
29
-
30
- // 圆柱体
31
- cylinder(x: number, y: number, z: number, radius: number, height: number): Array<GeometryResultType> {
32
-
33
- // 求解出需要切割多少份比较合理
34
- let num = splitNum(this.__option.precision, radius)
35
- return this.prism(x, y, z, radius, height, num)
36
- }
37
-
38
- // 棱柱体
39
- prism(x: number, y: number, z: number, radius: number, height: number, num: number): Array<GeometryResultType> {
40
-
41
- let result = [{
42
- points: [],
43
- length: 0,
44
- method: "TRIANGLES" as const
45
- }]
46
-
47
- // 绘制底部的盖子
48
- result[0].points.push(...prismHorizontal(this.__option.normal, x, y, z, radius, num, height > 0 ? -1 : 1))
49
-
50
- // 绘制顶部的盖子
51
- result[0].points.push(...prismHorizontal(this.__option.normal, x, y + height, z, radius, num, height > 0 ? 1 : -1))
52
-
53
- // 绘制侧边部分
54
- result[0].points.push(...prismVertical(this.__option.normal, x, y, z, radius, height, num))
55
-
56
- result[0].length = 12 * num
57
- return result
58
- }
59
-
60
- // 球体
61
- sphere(cx: number, cy: number, cz: number, radius: number): Array<GeometryResultType> {
62
-
63
- // 求解出需要切割多少份比较合理
64
- let num = splitNum(this.__option.precision, radius)
65
-
66
- // 然后一瓣瓣的绘制
67
- let result = [{
68
- points: [],
69
- length: 0,
70
- method: "TRIANGLES" as const
71
- }]
72
- for (let i = 0; i < num; i++) {
73
- result[0].points.push(...sphereFragment(this.__option.normal, cx, cy, cz, radius, num, i))
74
- }
75
-
76
- result[0].length = result[0].points.length / (this.__option.normal ? 6 : 3)
77
-
78
- return result
79
- }
80
-
81
- }
82
-
1
+ import type GeometryType from "../types/Geometry"
2
+ import type GeometryOptionType from "../types/GeometryOption"
3
+ import type GeometryResultType from "../types/GeometryResult"
4
+
5
+ import { splitNum } from './common/geometry/tool/circle'
6
+ import prismHorizontal from './common/geometry/prism-horizontal'
7
+ import prismVertical from './common/geometry/prism-vertical'
8
+ import sphereFragment from './common/geometry/sphere-fragment'
9
+ import mergeOption from './common/mergeOption'
10
+
11
+ class Geometry implements GeometryType {
12
+ readonly name: string = 'Geometry'
13
+
14
+ private __option: GeometryOptionType
15
+
16
+ constructor(option: GeometryOptionType = {}) {
17
+ this.__option = mergeOption(option, {
18
+ precision: 0.1, // 精度
19
+ normal: false, // 是否需要法向量
20
+ })
21
+ }
22
+
23
+ config(option: GeometryOptionType) {
24
+ for (let key in option) {
25
+ this.__option[key] = option[key]
26
+ }
27
+ return this
28
+ }
29
+
30
+ // 圆柱体
31
+ cylinder(x: number, y: number, z: number, radius: number, height: number): Array<GeometryResultType> {
32
+
33
+ // 求解出需要切割多少份比较合理
34
+ let num = splitNum(this.__option.precision, radius)
35
+ return this.prism(x, y, z, radius, height, num)
36
+ }
37
+
38
+ // 棱柱体
39
+ prism(x: number, y: number, z: number, radius: number, height: number, num: number): Array<GeometryResultType> {
40
+
41
+ let result = [{
42
+ points: [],
43
+ length: 0,
44
+ method: "TRIANGLES" as const
45
+ }]
46
+
47
+ // 绘制底部的盖子
48
+ result[0].points.push(...prismHorizontal(this.__option.normal, x, y, z, radius, num, height > 0 ? -1 : 1))
49
+
50
+ // 绘制顶部的盖子
51
+ result[0].points.push(...prismHorizontal(this.__option.normal, x, y + height, z, radius, num, height > 0 ? 1 : -1))
52
+
53
+ // 绘制侧边部分
54
+ result[0].points.push(...prismVertical(this.__option.normal, x, y, z, radius, height, num))
55
+
56
+ result[0].length = 12 * num
57
+ return result
58
+ }
59
+
60
+ // 球体
61
+ sphere(cx: number, cy: number, cz: number, radius: number): Array<GeometryResultType> {
62
+
63
+ // 求解出需要切割多少份比较合理
64
+ let num = splitNum(this.__option.precision, radius)
65
+
66
+ // 然后一瓣瓣的绘制
67
+ let result = [{
68
+ points: [],
69
+ length: 0,
70
+ method: "TRIANGLES" as const
71
+ }]
72
+ for (let i = 0; i < num; i++) {
73
+ result[0].points.push(...sphereFragment(this.__option.normal, cx, cy, cz, radius, num, i))
74
+ }
75
+
76
+ result[0].length = result[0].points.length / (this.__option.normal ? 6 : 3)
77
+
78
+ return result
79
+ }
80
+
81
+ }
82
+
83
83
  export default Geometry
@@ -1,77 +1,77 @@
1
- import type Matrix4Type from '../../types/Matrix4'
2
-
3
- // 两个4x4矩阵相乘
4
- // 或矩阵和齐次坐标相乘
5
- let _multiply = function (matrix4: number[], param: number[]) {
6
- let newParam: number[] = []
7
- for (let i = 0; i < 4; i++)
8
- for (let j = 0; j < param.length / 4; j++)
9
- newParam[j * 4 + i] =
10
- matrix4[i] * param[j * 4] +
11
- matrix4[i + 4] * param[j * 4 + 1] +
12
- matrix4[i + 8] * param[j * 4 + 2] +
13
- matrix4[i + 12] * param[j * 4 + 3]
14
- return newParam
15
- }
16
-
17
- import _move from './move'
18
- import _rotate from './rotate'
19
- import _scale from './scale'
20
- import _transform from './transform'
21
-
22
- // 列主序存储的4x4矩阵
23
-
24
- class Matrix4 implements Matrix4Type {
25
- readonly name: string = 'Matrix4'
26
-
27
- private __matrix4: number[]
28
-
29
- constructor(initMatrix4: number[] = [
30
- 1, 0, 0, 0,
31
- 0, 1, 0, 0,
32
- 0, 0, 1, 0,
33
- 0, 0, 0, 1
34
- ]) {
35
- this.__matrix4 = initMatrix4
36
- }
37
-
38
- // 移动
39
- move(dis: number, a: number, b: number, c: number = 0) {
40
- this.__matrix4 = _multiply(_move(dis, a, b, c), this.__matrix4)
41
- return this
42
- }
43
-
44
- // 旋转
45
- rotate(deg: number, a1: number, b1: number, c1?: number, a2?: number, b2?: number, c2?: number) {
46
- let matrix4s = _transform(a1, b1, c1, a2, b2, c2)
47
- this.__matrix4 = _multiply(_multiply(_multiply(matrix4s[1], _rotate(deg)), matrix4s[0]), this.__matrix4)
48
- return this
49
- }
50
-
51
- // 缩放
52
- scale(xTimes: number, yTimes: number, zTimes: number, cx: number = 0, cy: number = 0, cz: number = 0) {
53
- this.__matrix4 = _multiply(_scale(xTimes, yTimes, zTimes, cx, cy, cz), this.__matrix4)
54
- return this
55
- }
56
-
57
- // 乘法
58
- // 可以传入一个矩阵(matrix4,flag)
59
- multiply(newMatrix4: number[], flag: boolean = false) {
60
- this.__matrix4 = flag ? _multiply(this.__matrix4, newMatrix4) : _multiply(newMatrix4, this.__matrix4)
61
- return this
62
- }
63
-
64
- // 对一个坐标应用变换
65
- // 齐次坐标(x,y,z,w)
66
- use(x: number, y: number, z: number = 0, w: number = 1): [number, number, number, number] {
67
- // w为0表示点位于无穷远处,忽略
68
- return _multiply(this.__matrix4, [x, y, z, w]) as [number, number, number, number]
69
- }
70
-
71
- // 矩阵的值
72
- value() {
73
- return this.__matrix4
74
- }
75
- }
76
-
1
+ import type Matrix4Type from '../../types/Matrix4'
2
+
3
+ // 两个4x4矩阵相乘
4
+ // 或矩阵和齐次坐标相乘
5
+ let _multiply = function (matrix4: number[], param: number[]) {
6
+ let newParam: number[] = []
7
+ for (let i = 0; i < 4; i++)
8
+ for (let j = 0; j < param.length / 4; j++)
9
+ newParam[j * 4 + i] =
10
+ matrix4[i] * param[j * 4] +
11
+ matrix4[i + 4] * param[j * 4 + 1] +
12
+ matrix4[i + 8] * param[j * 4 + 2] +
13
+ matrix4[i + 12] * param[j * 4 + 3]
14
+ return newParam
15
+ }
16
+
17
+ import _move from './move'
18
+ import _rotate from './rotate'
19
+ import _scale from './scale'
20
+ import _transform from './transform'
21
+
22
+ // 列主序存储的4x4矩阵
23
+
24
+ class Matrix4 implements Matrix4Type {
25
+ readonly name: string = 'Matrix4'
26
+
27
+ private __matrix4: number[]
28
+
29
+ constructor(initMatrix4: number[] = [
30
+ 1, 0, 0, 0,
31
+ 0, 1, 0, 0,
32
+ 0, 0, 1, 0,
33
+ 0, 0, 0, 1
34
+ ]) {
35
+ this.__matrix4 = initMatrix4
36
+ }
37
+
38
+ // 移动
39
+ move(dis: number, a: number, b: number, c: number = 0) {
40
+ this.__matrix4 = _multiply(_move(dis, a, b, c), this.__matrix4)
41
+ return this
42
+ }
43
+
44
+ // 旋转
45
+ rotate(deg: number, a1: number, b1: number, c1?: number, a2?: number, b2?: number, c2?: number) {
46
+ let matrix4s = _transform(a1, b1, c1, a2, b2, c2)
47
+ this.__matrix4 = _multiply(_multiply(_multiply(matrix4s[1], _rotate(deg)), matrix4s[0]), this.__matrix4)
48
+ return this
49
+ }
50
+
51
+ // 缩放
52
+ scale(xTimes: number, yTimes: number, zTimes: number, cx: number = 0, cy: number = 0, cz: number = 0) {
53
+ this.__matrix4 = _multiply(_scale(xTimes, yTimes, zTimes, cx, cy, cz), this.__matrix4)
54
+ return this
55
+ }
56
+
57
+ // 乘法
58
+ // 可以传入一个矩阵(matrix4,flag)
59
+ multiply(newMatrix4: number[], flag: boolean = false) {
60
+ this.__matrix4 = flag ? _multiply(this.__matrix4, newMatrix4) : _multiply(newMatrix4, this.__matrix4)
61
+ return this
62
+ }
63
+
64
+ // 对一个坐标应用变换
65
+ // 齐次坐标(x,y,z,w)
66
+ use(x: number, y: number, z: number = 0, w: number = 1): [number, number, number, number] {
67
+ // w为0表示点位于无穷远处,忽略
68
+ return _multiply(this.__matrix4, [x, y, z, w]) as [number, number, number, number]
69
+ }
70
+
71
+ // 矩阵的值
72
+ value() {
73
+ return this.__matrix4
74
+ }
75
+ }
76
+
77
77
  export default Matrix4
@@ -1,12 +1,12 @@
1
- /**
2
- * 在(a,b,c)方向位移d
3
- */
4
- export default function (d: number, a: number, b: number, c: number = 0) {
5
- let sqrt = Math.sqrt(a * a + b * b + c * c)
6
- return [
7
- 1, 0, 0, 0,
8
- 0, 1, 0, 0,
9
- 0, 0, 1, 0,
10
- a * d / sqrt, b * d / sqrt, c * d / sqrt, 1
11
- ]
12
- }
1
+ /**
2
+ * 在(a,b,c)方向位移d
3
+ */
4
+ export default function (d: number, a: number, b: number, c: number = 0) {
5
+ let sqrt = Math.sqrt(a * a + b * b + c * c)
6
+ return [
7
+ 1, 0, 0, 0,
8
+ 0, 1, 0, 0,
9
+ 0, 0, 1, 0,
10
+ a * d / sqrt, b * d / sqrt, c * d / sqrt, 1
11
+ ]
12
+ }
@@ -1,15 +1,15 @@
1
- /**
2
- * 围绕0Z轴旋转
3
- * 其它的旋转可以借助transform实现
4
- * 旋转角度单位采用弧度制
5
- */
6
- export default function (deg: number) {
7
- let sin = Math.sin(deg),
8
- cos = Math.cos(deg)
9
- return [
10
- cos, sin, 0, 0,
11
- -sin, cos, 0, 0,
12
- 0, 0, 1, 0,
13
- 0, 0, 0, 1
14
- ]
15
- }
1
+ /**
2
+ * 围绕0Z轴旋转
3
+ * 其它的旋转可以借助transform实现
4
+ * 旋转角度单位采用弧度制
5
+ */
6
+ export default function (deg: number) {
7
+ let sin = Math.sin(deg),
8
+ cos = Math.cos(deg)
9
+ return [
10
+ cos, sin, 0, 0,
11
+ -sin, cos, 0, 0,
12
+ 0, 0, 1, 0,
13
+ 0, 0, 0, 1
14
+ ]
15
+ }
@@ -1,11 +1,11 @@
1
- /**
2
- * 围绕圆心x、y和z分别缩放xTimes, yTimes和zTimes倍
3
- */
4
- export default function (xTimes: number, yTimes: number, zTimes: number, cx: number = 0, cy: number = 0, cz: number = 0) {
5
- return [
6
- xTimes, 0, 0, 0,
7
- 0, yTimes, 0, 0,
8
- 0, 0, zTimes, 0,
9
- cx - cx * xTimes, cy - cy * yTimes, cz - cz * zTimes, 1
10
- ]
11
- }
1
+ /**
2
+ * 围绕圆心x、y和z分别缩放xTimes, yTimes和zTimes倍
3
+ */
4
+ export default function (xTimes: number, yTimes: number, zTimes: number, cx: number = 0, cy: number = 0, cz: number = 0) {
5
+ return [
6
+ xTimes, 0, 0, 0,
7
+ 0, yTimes, 0, 0,
8
+ 0, 0, zTimes, 0,
9
+ cx - cx * xTimes, cy - cy * yTimes, cz - cz * zTimes, 1
10
+ ]
11
+ }