three-stdlib 2.35.7 → 2.35.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/_polyfill/constants.d.cts +1 -0
- package/_polyfill/constants.d.ts +1 -1
- package/_polyfill/uv1.d.cts +5 -0
- package/_polyfill/uv1.d.ts +1 -1
- package/animation/AnimationClipCreator.d.cts +12 -0
- package/animation/AnimationClipCreator.d.ts +1 -1
- package/animation/CCDIKSolver.d.cts +30 -0
- package/animation/CCDIKSolver.d.ts +1 -1
- package/animation/MMDAnimationHelper.d.cts +93 -0
- package/animation/MMDAnimationHelper.d.ts +3 -3
- package/animation/MMDPhysics.d.cts +119 -0
- package/animation/MMDPhysics.d.ts +1 -1
- package/cameras/CinematicCamera.d.cts +34 -0
- package/cameras/CinematicCamera.d.ts +2 -2
- package/controls/ArcballControls.d.cts +376 -0
- package/controls/ArcballControls.d.ts +4 -4
- package/controls/DeviceOrientationControls.d.cts +29 -0
- package/controls/DeviceOrientationControls.d.ts +4 -4
- package/controls/DragControls.d.cts +67 -0
- package/controls/DragControls.d.ts +3 -3
- package/controls/EventDispatcher.d.cts +41 -0
- package/controls/EventDispatcher.d.ts +1 -1
- package/controls/FirstPersonControls.d.cts +49 -0
- package/controls/FirstPersonControls.d.ts +3 -3
- package/controls/FlyControls.d.cts +39 -0
- package/controls/FlyControls.d.ts +3 -3
- package/controls/OrbitControls.d.cts +74 -0
- package/controls/OrbitControls.d.ts +4 -4
- package/controls/PointerLockControls.d.cts +39 -0
- package/controls/PointerLockControls.d.ts +3 -3
- package/controls/StandardControlsEventMap.d.cts +14 -0
- package/controls/TrackballControls.d.cts +97 -0
- package/controls/TrackballControls.d.ts +4 -4
- package/controls/TransformControls.d.cts +151 -0
- package/controls/TransformControls.d.ts +2 -2
- package/controls/experimental/CameraControls.d.cts +213 -0
- package/controls/experimental/CameraControls.d.ts +4 -4
- package/csm/CSM.d.cts +61 -0
- package/csm/CSM.d.ts +2 -2
- package/csm/CSMFrustum.d.cts +19 -0
- package/csm/CSMFrustum.d.ts +2 -2
- package/csm/CSMHelper.d.cts +26 -0
- package/csm/CSMHelper.d.ts +2 -2
- package/csm/CSMShader.d.cts +4 -0
- package/curves/CurveExtras.d.cts +68 -0
- package/curves/CurveExtras.d.ts +1 -1
- package/curves/NURBSCurve.d.cts +11 -0
- package/curves/NURBSCurve.d.ts +1 -1
- package/curves/NURBSSurface.d.cts +13 -0
- package/curves/NURBSSurface.d.ts +1 -1
- package/curves/NURBSUtils.d.cts +20 -0
- package/curves/NURBSUtils.d.ts +1 -1
- package/deprecated/Geometry.d.cts +341 -0
- package/deprecated/Geometry.d.ts +1 -1
- package/effects/AnaglyphEffect.d.cts +11 -0
- package/effects/AnaglyphEffect.d.ts +1 -1
- package/effects/AsciiEffect.d.cts +18 -0
- package/effects/AsciiEffect.d.ts +1 -1
- package/effects/OutlineEffect.d.cts +28 -0
- package/effects/OutlineEffect.d.ts +1 -1
- package/effects/ParallaxBarrierEffect.d.cts +8 -0
- package/effects/ParallaxBarrierEffect.d.ts +1 -1
- package/effects/PeppersGhostEffect.d.cts +10 -0
- package/effects/PeppersGhostEffect.d.ts +1 -1
- package/effects/StereoEffect.d.cts +9 -0
- package/effects/StereoEffect.d.ts +1 -1
- package/environments/RoomEnvironment.d.cts +6 -0
- package/environments/RoomEnvironment.d.ts +2 -2
- package/exporters/ColladaExporter.d.cts +50 -0
- package/exporters/ColladaExporter.d.ts +2 -2
- package/exporters/DRACOExporter.d.cts +36 -0
- package/exporters/DRACOExporter.d.ts +2 -2
- package/exporters/GLTFExporter.d.cts +114 -0
- package/exporters/GLTFExporter.d.ts +4 -4
- package/exporters/MMDExporter.d.cts +12 -0
- package/exporters/MMDExporter.d.ts +2 -2
- package/exporters/OBJExporter.d.cts +18 -0
- package/exporters/OBJExporter.d.ts +2 -2
- package/exporters/PLYExporter.d.cts +23 -0
- package/exporters/PLYExporter.d.ts +2 -2
- package/exporters/STLExporter.d.cts +28 -0
- package/exporters/STLExporter.d.ts +2 -2
- package/exporters/USDZExporter.d.cts +27 -0
- package/exporters/USDZExporter.d.ts +2 -2
- package/geometries/BoxLineGeometry.d.cts +12 -0
- package/geometries/BoxLineGeometry.d.ts +1 -1
- package/geometries/ConvexGeometry.d.cts +5 -0
- package/geometries/ConvexGeometry.d.ts +1 -1
- package/geometries/DecalGeometry.d.cts +10 -0
- package/geometries/DecalGeometry.d.ts +1 -1
- package/geometries/LightningStrike.d.cts +108 -0
- package/geometries/LightningStrike.d.ts +1 -1
- package/geometries/ParametricGeometries.d.cts +26 -0
- package/geometries/ParametricGeometries.d.ts +3 -3
- package/geometries/ParametricGeometry.d.cts +18 -0
- package/geometries/ParametricGeometry.d.ts +2 -2
- package/geometries/RoundedBoxGeometry.d.cts +5 -0
- package/geometries/RoundedBoxGeometry.d.ts +1 -1
- package/geometries/TeapotGeometry.d.cts +13 -0
- package/geometries/TeapotGeometry.d.ts +1 -1
- package/geometries/TextGeometry.d.cts +18 -0
- package/geometries/TextGeometry.d.ts +4 -4
- package/helpers/LightProbeHelper.d.cts +10 -0
- package/helpers/LightProbeHelper.d.ts +1 -1
- package/helpers/PositionalAudioHelper.d.cts +13 -0
- package/helpers/PositionalAudioHelper.d.ts +1 -1
- package/helpers/RaycasterHelper.d.cts +33 -0
- package/helpers/RaycasterHelper.d.ts +2 -2
- package/helpers/RectAreaLightHelper.d.cts +11 -0
- package/helpers/RectAreaLightHelper.d.ts +1 -1
- package/helpers/VertexNormalsHelper.d.cts +13 -0
- package/helpers/VertexNormalsHelper.d.ts +1 -1
- package/helpers/VertexTangentsHelper.d.cts +13 -0
- package/helpers/VertexTangentsHelper.d.ts +1 -1
- package/index.d.cts +262 -0
- package/index.d.ts +262 -262
- package/interactive/HTMLMesh.d.cts +6 -0
- package/interactive/HTMLMesh.d.ts +1 -1
- package/interactive/InteractiveGroup.d.cts +5 -0
- package/interactive/InteractiveGroup.d.ts +1 -1
- package/interactive/SelectionBox.d.cts +15 -0
- package/interactive/SelectionBox.d.ts +1 -1
- package/interactive/SelectionHelper.d.cts +17 -0
- package/interactive/SelectionHelper.d.ts +2 -2
- package/libs/MeshoptDecoder.d.cts +12 -0
- package/libs/MeshoptDecoder.d.ts +1 -1
- package/libs/MotionControllers.d.cts +176 -0
- package/libs/MotionControllers.d.ts +1 -1
- package/libs/zstddec.d.cts +8 -0
- package/libs/zstddec.d.ts +1 -1
- package/lights/LightProbeGenerator.d.cts +6 -0
- package/lights/LightProbeGenerator.d.ts +2 -2
- package/lights/RectAreaLightUniformsLib.d.cts +3 -0
- package/lights/RectAreaLightUniformsLib.d.ts +1 -1
- package/lines/Line2.d.cts +11 -0
- package/lines/Line2.d.ts +3 -3
- package/lines/LineGeometry.d.cts +10 -0
- package/lines/LineGeometry.d.ts +2 -2
- package/lines/LineMaterial.d.cts +31 -0
- package/lines/LineMaterial.d.ts +1 -1
- package/lines/LineSegments2.d.cts +14 -0
- package/lines/LineSegments2.d.ts +3 -3
- package/lines/LineSegmentsGeometry.d.cts +16 -0
- package/lines/LineSegmentsGeometry.d.ts +1 -1
- package/lines/Wireframe.d.cts +11 -0
- package/lines/Wireframe.d.ts +3 -3
- package/lines/WireframeGeometry2.d.cts +8 -0
- package/lines/WireframeGeometry2.d.ts +2 -2
- package/loaders/3DMLoader.d.cts +17 -0
- package/loaders/3DMLoader.d.ts +1 -1
- package/loaders/3MFLoader.d.cts +16 -0
- package/loaders/3MFLoader.d.ts +1 -1
- package/loaders/AMFLoader.d.cts +14 -0
- package/loaders/AMFLoader.d.ts +1 -1
- package/loaders/AssimpLoader.d.cts +19 -0
- package/loaders/AssimpLoader.d.ts +1 -1
- package/loaders/BVHLoader.d.cts +21 -0
- package/loaders/BVHLoader.d.ts +1 -1
- package/loaders/BasisTextureLoader.d.cts +32 -0
- package/loaders/BasisTextureLoader.d.ts +1 -1
- package/loaders/ColladaLoader.d.cts +20 -0
- package/loaders/ColladaLoader.d.ts +1 -1
- package/loaders/DDSLoader.d.cts +16 -0
- package/loaders/DDSLoader.d.ts +1 -1
- package/loaders/DRACOLoader.d.cts +18 -0
- package/loaders/DRACOLoader.d.ts +1 -1
- package/loaders/EXRLoader.d.cts +18 -0
- package/loaders/EXRLoader.d.ts +1 -1
- package/loaders/FBXLoader.d.cts +14 -0
- package/loaders/FBXLoader.d.ts +1 -1
- package/loaders/FontLoader.d.cts +37 -0
- package/loaders/FontLoader.d.ts +4 -4
- package/loaders/GCodeLoader.d.cts +15 -0
- package/loaders/GCodeLoader.d.ts +1 -1
- package/loaders/GLTFLoader.d.cts +155 -0
- package/loaders/GLTFLoader.d.ts +3 -3
- package/loaders/HDRCubeTextureLoader.d.cts +18 -0
- package/loaders/HDRCubeTextureLoader.d.ts +2 -2
- package/loaders/KMZLoader.d.cts +16 -0
- package/loaders/KMZLoader.d.ts +2 -2
- package/loaders/KTX2Loader.d.cts +10 -0
- package/loaders/KTX2Loader.d.ts +1 -1
- package/loaders/KTXLoader.d.cts +16 -0
- package/loaders/KTXLoader.d.ts +1 -1
- package/loaders/LDrawLoader.d.cts +26 -0
- package/loaders/LDrawLoader.d.ts +1 -1
- package/loaders/LUT3dlLoader.d.cts +20 -0
- package/loaders/LUT3dlLoader.d.ts +1 -1
- package/loaders/LUTCubeLoader.d.cts +23 -0
- package/loaders/LUTCubeLoader.d.ts +1 -1
- package/loaders/LWOLoader.d.cts +26 -0
- package/loaders/LWOLoader.d.ts +1 -1
- package/loaders/LottieLoader.d.cts +15 -0
- package/loaders/LottieLoader.d.ts +1 -1
- package/loaders/MD2Loader.d.cts +14 -0
- package/loaders/MD2Loader.d.ts +1 -1
- package/loaders/MDDLoader.d.cts +19 -0
- package/loaders/MDDLoader.d.ts +1 -1
- package/loaders/MMDLoader.d.cts +63 -0
- package/loaders/MMDLoader.d.ts +1 -1
- package/loaders/MTLLoader.d.cts +100 -0
- package/loaders/MTLLoader.d.ts +1 -1
- package/loaders/NRRDLoader.d.cts +22 -0
- package/loaders/NRRDLoader.d.ts +2 -2
- package/loaders/OBJLoader.d.cts +17 -0
- package/loaders/OBJLoader.d.ts +2 -2
- package/loaders/PCDLoader.d.cts +15 -0
- package/loaders/PCDLoader.d.ts +1 -1
- package/loaders/PDBLoader.d.cts +22 -0
- package/loaders/PDBLoader.d.ts +1 -1
- package/loaders/PLYLoader.d.cts +16 -0
- package/loaders/PLYLoader.d.ts +1 -1
- package/loaders/PRWMLoader.d.cts +16 -0
- package/loaders/PRWMLoader.d.ts +1 -1
- package/loaders/PVRLoader.d.cts +16 -0
- package/loaders/PVRLoader.d.ts +1 -1
- package/loaders/RGBELoader.d.cts +20 -0
- package/loaders/RGBELoader.d.ts +1 -1
- package/loaders/RGBMLoader.d.cts +32 -0
- package/loaders/RGBMLoader.d.ts +1 -1
- package/loaders/STLLoader.d.cts +14 -0
- package/loaders/STLLoader.d.ts +1 -1
- package/loaders/SVGLoader.d.cts +63 -0
- package/loaders/SVGLoader.d.ts +1 -1
- package/loaders/TDSLoader.d.cts +42 -0
- package/loaders/TDSLoader.d.ts +1 -1
- package/loaders/TGALoader.d.cts +14 -0
- package/loaders/TGALoader.d.ts +1 -1
- package/loaders/TTFLoader.d.cts +15 -0
- package/loaders/TTFLoader.d.ts +1 -1
- package/loaders/TiltLoader.d.cts +14 -0
- package/loaders/TiltLoader.d.ts +1 -1
- package/loaders/VOXLoader.d.cts +29 -0
- package/loaders/VOXLoader.d.ts +1 -1
- package/loaders/VRMLLoader.d.cts +14 -0
- package/loaders/VRMLLoader.d.ts +1 -1
- package/loaders/VRMLoader.d.cts +19 -0
- package/loaders/VRMLoader.d.ts +3 -3
- package/loaders/VTKLoader.d.cts +14 -0
- package/loaders/VTKLoader.d.ts +1 -1
- package/loaders/XLoader.d.cts +19 -0
- package/loaders/XLoader.d.ts +1 -1
- package/loaders/XYZLoader.d.cts +14 -0
- package/loaders/XYZLoader.d.ts +1 -1
- package/math/Capsule.d.cts +27 -0
- package/math/Capsule.d.ts +1 -1
- package/math/ColorConverter.d.cts +21 -0
- package/math/ColorConverter.d.ts +2 -2
- package/math/ConvexHull.d.cts +89 -0
- package/math/ConvexHull.d.ts +1 -1
- package/math/ImprovedNoise.d.cts +4 -0
- package/math/Lut.d.cts +27 -0
- package/math/Lut.d.ts +1 -1
- package/math/MeshSurfaceSampler.d.cts +18 -0
- package/math/MeshSurfaceSampler.d.ts +1 -1
- package/math/OBB.d.cts +24 -0
- package/math/OBB.d.ts +1 -1
- package/math/Octree.d.cts +24 -0
- package/math/Octree.d.ts +2 -2
- package/math/SimplexNoise.d.cts +21 -0
- package/math/SimplexNoise.d.ts +1 -1
- package/misc/ConvexObjectBreaker.d.cts +25 -0
- package/misc/ConvexObjectBreaker.d.ts +1 -1
- package/misc/GPUComputationRenderer.d.cts +53 -0
- package/misc/GPUComputationRenderer.d.ts +1 -1
- package/misc/Gyroscope.d.cts +5 -0
- package/misc/Gyroscope.d.ts +1 -1
- package/misc/MD2Character.d.cts +33 -0
- package/misc/MD2Character.d.ts +1 -1
- package/misc/MD2CharacterComplex.d.cts +47 -0
- package/misc/MD2CharacterComplex.d.ts +1 -1
- package/misc/MorphAnimMesh.d.cts +13 -0
- package/misc/MorphAnimMesh.d.ts +1 -1
- package/misc/MorphBlendMesh.d.cts +21 -0
- package/misc/MorphBlendMesh.d.ts +1 -1
- package/misc/ProgressiveLightmap.d.cts +60 -0
- package/misc/ProgressiveLightmap.d.ts +1 -1
- package/misc/RollerCoaster.d.cts +21 -0
- package/misc/RollerCoaster.d.ts +1 -1
- package/misc/Timer.d.cts +27 -0
- package/misc/Timer.d.ts +1 -1
- package/misc/TubePainter.d.cts +10 -0
- package/misc/TubePainter.d.ts +1 -1
- package/misc/Volume.d.cts +37 -0
- package/misc/Volume.d.ts +2 -2
- package/misc/VolumeSlice.d.cts +28 -0
- package/misc/VolumeSlice.d.ts +2 -2
- package/misc/WebGL.d.cts +5 -0
- package/misc/WebGL.d.ts +5 -5
- package/modifiers/CurveModifier.d.cts +91 -0
- package/modifiers/CurveModifier.d.ts +7 -7
- package/modifiers/EdgeSplitModifier.d.cts +19 -0
- package/modifiers/EdgeSplitModifier.d.ts +2 -2
- package/modifiers/SimplifyModifier.d.cts +19 -0
- package/modifiers/SimplifyModifier.d.ts +2 -2
- package/modifiers/TessellateModifier.d.cts +11 -0
- package/modifiers/TessellateModifier.d.ts +2 -2
- package/objects/BatchedMesh.d.cts +48 -0
- package/objects/BatchedMesh.d.ts +2 -2
- package/objects/GroundProjectedEnv.d.cts +12 -0
- package/objects/GroundProjectedEnv.d.ts +2 -2
- package/objects/Lensflare.d.cts +17 -0
- package/objects/Lensflare.d.ts +1 -1
- package/objects/LightningStorm.d.cts +32 -0
- package/objects/LightningStorm.d.ts +2 -2
- package/objects/MarchingCubes.d.cts +76 -0
- package/objects/MarchingCubes.d.ts +1 -1
- package/objects/Reflector.d.cts +23 -0
- package/objects/Reflector.d.ts +2 -2
- package/objects/ReflectorForSSRPass.d.cts +48 -0
- package/objects/ReflectorForSSRPass.d.ts +1 -1
- package/objects/ReflectorRTT.d.cts +6 -0
- package/objects/ReflectorRTT.d.ts +3 -3
- package/objects/Refractor.d.cts +23 -0
- package/objects/Refractor.d.ts +2 -2
- package/objects/ShadowMesh.d.cts +10 -0
- package/objects/ShadowMesh.d.ts +1 -1
- package/objects/Sky.d.cts +18 -0
- package/objects/Sky.d.ts +2 -2
- package/objects/Water.d.cts +22 -0
- package/objects/Water.d.ts +1 -1
- package/objects/Water2.d.cts +23 -0
- package/objects/Water2.d.ts +2 -2
- package/package.json +11 -5
- package/physics/AmmoPhysics.d.cts +7 -0
- package/physics/AmmoPhysics.d.ts +1 -1
- package/postprocessing/AdaptiveToneMappingPass.d.cts +29 -0
- package/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
- package/postprocessing/AfterimagePass.d.cts +15 -0
- package/postprocessing/AfterimagePass.d.ts +3 -3
- package/postprocessing/BloomPass.d.cts +29 -0
- package/postprocessing/BloomPass.d.ts +4 -4
- package/postprocessing/BokehPass.d.cts +26 -0
- package/postprocessing/BokehPass.d.ts +3 -3
- package/postprocessing/ClearPass.d.cts +10 -0
- package/postprocessing/ClearPass.d.ts +3 -3
- package/postprocessing/CubeTexturePass.d.cts +14 -0
- package/postprocessing/CubeTexturePass.d.ts +2 -2
- package/postprocessing/DotScreenPass.d.cts +11 -0
- package/postprocessing/DotScreenPass.d.ts +4 -4
- package/postprocessing/EffectComposer.d.cts +28 -0
- package/postprocessing/EffectComposer.d.ts +3 -3
- package/postprocessing/FilmPass.d.cts +11 -0
- package/postprocessing/FilmPass.d.ts +4 -4
- package/postprocessing/GlitchPass.d.cts +16 -0
- package/postprocessing/GlitchPass.d.ts +4 -4
- package/postprocessing/HalftonePass.d.cts +26 -0
- package/postprocessing/HalftonePass.d.ts +3 -3
- package/postprocessing/LUTPass.d.cts +13 -0
- package/postprocessing/LUTPass.d.ts +2 -2
- package/postprocessing/MaskPass.d.cts +14 -0
- package/postprocessing/MaskPass.d.ts +3 -3
- package/postprocessing/OutlinePass.d.cts +53 -0
- package/postprocessing/OutlinePass.d.ts +3 -3
- package/postprocessing/Pass.d.cts +21 -0
- package/postprocessing/Pass.d.ts +2 -2
- package/postprocessing/RenderPass.d.cts +14 -0
- package/postprocessing/RenderPass.d.ts +3 -3
- package/postprocessing/RenderPixelatedPass.d.cts +34 -0
- package/postprocessing/RenderPixelatedPass.d.ts +2 -2
- package/postprocessing/SAOPass.d.cts +78 -0
- package/postprocessing/SAOPass.d.ts +2 -2
- package/postprocessing/SMAAPass.d.cts +21 -0
- package/postprocessing/SMAAPass.d.ts +2 -2
- package/postprocessing/SSAARenderPass.d.cts +17 -0
- package/postprocessing/SSAARenderPass.d.ts +2 -2
- package/postprocessing/SSAOPass.d.cts +70 -0
- package/postprocessing/SSAOPass.d.ts +2 -2
- package/postprocessing/SSRPass.d.cts +123 -0
- package/postprocessing/SSRPass.d.ts +3 -3
- package/postprocessing/SavePass.d.cts +12 -0
- package/postprocessing/SavePass.d.ts +2 -2
- package/postprocessing/ShaderPass.d.cts +13 -0
- package/postprocessing/ShaderPass.d.ts +4 -4
- package/postprocessing/TAARenderPass.d.cts +8 -0
- package/postprocessing/TAARenderPass.d.ts +2 -2
- package/postprocessing/TexturePass.d.cts +12 -0
- package/postprocessing/TexturePass.d.ts +2 -2
- package/postprocessing/UnrealBloomPass.d.cts +31 -0
- package/postprocessing/UnrealBloomPass.d.ts +2 -2
- package/postprocessing/WaterPass.d.cts +35 -0
- package/postprocessing/WaterPass.d.ts +3 -3
- package/renderers/CSS2DRenderer.d.cts +23 -0
- package/renderers/CSS2DRenderer.d.ts +1 -1
- package/renderers/CSS3DRenderer.d.cts +26 -0
- package/renderers/CSS3DRenderer.d.ts +1 -1
- package/renderers/Projector.d.cts +60 -0
- package/renderers/Projector.d.ts +1 -1
- package/renderers/SVGRenderer.d.cts +25 -0
- package/renderers/SVGRenderer.d.ts +1 -1
- package/shaders/ACESFilmicToneMappingShader.d.cts +16 -0
- package/shaders/ACESFilmicToneMappingShader.d.ts +2 -2
- package/shaders/AfterimageShader.d.cts +15 -0
- package/shaders/AfterimageShader.d.ts +2 -2
- package/shaders/BasicShader.d.cts +8 -0
- package/shaders/BasicShader.d.ts +2 -2
- package/shaders/BleachBypassShader.d.cts +14 -0
- package/shaders/BleachBypassShader.d.ts +2 -2
- package/shaders/BlendShader.d.cts +21 -0
- package/shaders/BlendShader.d.ts +1 -1
- package/shaders/BokehShader.d.cts +24 -0
- package/shaders/BokehShader.d.ts +2 -2
- package/shaders/BokehShader2.d.cts +50 -0
- package/shaders/BokehShader2.d.ts +3 -3
- package/shaders/BrightnessContrastShader.d.cts +21 -0
- package/shaders/BrightnessContrastShader.d.ts +1 -1
- package/shaders/ColorCorrectionShader.d.cts +22 -0
- package/shaders/ColorCorrectionShader.d.ts +2 -2
- package/shaders/ColorifyShader.d.cts +16 -0
- package/shaders/ColorifyShader.d.ts +2 -2
- package/shaders/ConvolutionShader.d.cts +21 -0
- package/shaders/ConvolutionShader.d.ts +3 -3
- package/shaders/CopyShader.d.cts +12 -0
- package/shaders/CopyShader.d.ts +2 -2
- package/shaders/DOFMipMapShader.d.cts +23 -0
- package/shaders/DOFMipMapShader.d.ts +1 -1
- package/shaders/DepthLimitedBlurShader.d.cts +28 -0
- package/shaders/DepthLimitedBlurShader.d.ts +4 -4
- package/shaders/DigitalGlitch.d.cts +39 -0
- package/shaders/DigitalGlitch.d.ts +1 -1
- package/shaders/DotScreenShader.d.cts +27 -0
- package/shaders/DotScreenShader.d.ts +2 -2
- package/shaders/FXAAShader.d.cts +19 -0
- package/shaders/FXAAShader.d.ts +2 -2
- package/shaders/FilmShader.d.cts +43 -0
- package/shaders/FilmShader.d.ts +1 -1
- package/shaders/FocusShader.d.cts +26 -0
- package/shaders/FocusShader.d.ts +1 -1
- package/shaders/FreiChenShader.d.cts +19 -0
- package/shaders/FreiChenShader.d.ts +2 -2
- package/shaders/FresnelShader.d.cts +24 -0
- package/shaders/FresnelShader.d.ts +1 -1
- package/shaders/GammaCorrectionShader.d.cts +12 -0
- package/shaders/GammaCorrectionShader.d.ts +2 -2
- package/shaders/GodRaysShader.d.cts +97 -0
- package/shaders/GodRaysShader.d.ts +5 -5
- package/shaders/HalftoneShader.d.cts +51 -0
- package/shaders/HalftoneShader.d.ts +1 -1
- package/shaders/HorizontalBlurShader.d.cts +18 -0
- package/shaders/HorizontalBlurShader.d.ts +2 -2
- package/shaders/HorizontalTiltShiftShader.d.cts +23 -0
- package/shaders/HorizontalTiltShiftShader.d.ts +1 -1
- package/shaders/HueSaturationShader.d.cts +21 -0
- package/shaders/HueSaturationShader.d.ts +1 -1
- package/shaders/KaleidoShader.d.cts +24 -0
- package/shaders/KaleidoShader.d.ts +1 -1
- package/shaders/LuminosityHighPassShader.d.cts +27 -0
- package/shaders/LuminosityHighPassShader.d.ts +2 -2
- package/shaders/LuminosityShader.d.cts +13 -0
- package/shaders/LuminosityShader.d.ts +1 -1
- package/shaders/MirrorShader.d.cts +18 -0
- package/shaders/MirrorShader.d.ts +1 -1
- package/shaders/NormalMapShader.d.cts +23 -0
- package/shaders/NormalMapShader.d.ts +2 -2
- package/shaders/ParallaxShader.d.cts +28 -0
- package/shaders/ParallaxShader.d.ts +1 -1
- package/shaders/PixelShader.d.cts +18 -0
- package/shaders/PixelShader.d.ts +1 -1
- package/shaders/RGBShiftShader.d.cts +24 -0
- package/shaders/RGBShiftShader.d.ts +1 -1
- package/shaders/SAOShader.d.cts +25 -0
- package/shaders/SAOShader.d.ts +3 -3
- package/shaders/SMAAShader.d.cts +60 -0
- package/shaders/SMAAShader.d.ts +4 -4
- package/shaders/SSAOShader.d.cts +86 -0
- package/shaders/SSAOShader.d.ts +4 -4
- package/shaders/SSRShader.d.cts +94 -0
- package/shaders/SSRShader.d.ts +4 -4
- package/shaders/SepiaShader.d.cts +17 -0
- package/shaders/SepiaShader.d.ts +1 -1
- package/shaders/SobelOperatorShader.d.cts +19 -0
- package/shaders/SobelOperatorShader.d.ts +2 -2
- package/shaders/SubsurfaceScatteringShader.d.cts +5 -0
- package/shaders/SubsurfaceScatteringShader.d.ts +1 -1
- package/shaders/TechnicolorShader.d.cts +15 -0
- package/shaders/TechnicolorShader.d.ts +1 -1
- package/shaders/ToneMapShader.d.cts +27 -0
- package/shaders/ToneMapShader.d.ts +1 -1
- package/shaders/ToonShader.d.cts +108 -0
- package/shaders/ToonShader.d.ts +5 -5
- package/shaders/TriangleBlurShader.d.cts +22 -0
- package/shaders/TriangleBlurShader.d.ts +2 -2
- package/shaders/UnpackDepthRGBAShader.d.cts +16 -0
- package/shaders/UnpackDepthRGBAShader.d.ts +1 -1
- package/shaders/VerticalBlurShader.d.cts +18 -0
- package/shaders/VerticalBlurShader.d.ts +2 -2
- package/shaders/VerticalTiltShiftShader.d.cts +23 -0
- package/shaders/VerticalTiltShiftShader.d.ts +1 -1
- package/shaders/VignetteShader.d.cts +20 -0
- package/shaders/VignetteShader.d.ts +1 -1
- package/shaders/VolumeShader.d.cts +30 -0
- package/shaders/VolumeShader.d.ts +2 -2
- package/shaders/WaterRefractionShader.d.cts +21 -0
- package/shaders/WaterRefractionShader.d.ts +1 -1
- package/shaders/types.d.cts +13 -0
- package/textures/FlakesTexture.d.cts +4 -0
- package/textures/FlakesTexture.d.ts +1 -1
- package/types/helpers.d.cts +1 -0
- package/types/helpers.d.ts +1 -1
- package/types/shared.d.cts +9 -0
- package/types/shared.d.ts +1 -1
- package/types/utils.d.cts +3 -0
- package/utils/BufferGeometryUtils.d.cts +63 -0
- package/utils/BufferGeometryUtils.d.ts +9 -9
- package/utils/GeometryCompressionUtils.d.cts +7 -0
- package/utils/GeometryCompressionUtils.d.ts +2 -2
- package/utils/GeometryUtils.d.cts +6 -0
- package/utils/GeometryUtils.d.ts +2 -2
- package/utils/LDrawUtils.d.cts +5 -0
- package/utils/LDrawUtils.d.ts +2 -2
- package/utils/RoughnessMipmapper.d.cts +8 -0
- package/utils/RoughnessMipmapper.d.ts +1 -1
- package/utils/SceneUtils.d.cts +9 -0
- package/utils/SceneUtils.d.ts +2 -2
- package/utils/ShadowMapViewer.d.cts +24 -0
- package/utils/ShadowMapViewer.d.ts +1 -1
- package/utils/SkeletonUtils.d.cts +14 -0
- package/utils/SkeletonUtils.d.ts +2 -2
- package/utils/UVsDebug.d.cts +3 -0
- package/utils/UVsDebug.d.ts +1 -1
- package/webxr/ARButton.d.cts +6 -0
- package/webxr/ARButton.d.ts +2 -2
- package/webxr/OculusHandModel.d.cts +23 -0
- package/webxr/OculusHandModel.d.ts +3 -3
- package/webxr/OculusHandPointerModel.d.cts +65 -0
- package/webxr/OculusHandPointerModel.d.ts +1 -1
- package/webxr/Text2D.d.cts +3 -0
- package/webxr/Text2D.d.ts +1 -1
- package/webxr/VRButton.d.cts +11 -0
- package/webxr/VRButton.d.ts +2 -2
- package/webxr/XRControllerModelFactory.d.cts +23 -0
- package/webxr/XRControllerModelFactory.d.ts +4 -4
- package/webxr/XREstimatedLight.d.cts +33 -0
- package/webxr/XREstimatedLight.d.ts +1 -1
- package/webxr/XRHandMeshModel.d.cts +9 -0
- package/webxr/XRHandMeshModel.d.ts +2 -2
- package/webxr/XRHandModelFactory.d.cts +25 -0
- package/webxr/XRHandModelFactory.d.ts +3 -3
- package/webxr/XRHandPrimitiveModel.d.cts +24 -0
- package/webxr/XRHandPrimitiveModel.d.ts +2 -2
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import { Vector2 } from 'three';
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import type { Vector2 } from 'three';
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/**
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* Edge Detection Shader using Frei-Chen filter
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export declare const FreiChenShader: {
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export type declare const FreiChenShader: {
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uniforms: {
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/**
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* Based on Nvidia Cg tutorial
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export type declare const FresnelShader: {
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uniforms: {
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value: number;
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value: number;
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mFresnelPower: {
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value: number;
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mFresnelScale: {
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value: number;
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tCube: {
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value: null;
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/**
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*/
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import type { IUniform, Texture } from 'three';
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export type GammaCorrectionShaderUniforms = {
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tDiffuse: IUniform<Texture | null>;
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};
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export interface IGammaCorrectionShader extends IShader<GammaCorrectionShaderUniforms> {
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}
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export type declare const GammaCorrectionShader: IGammaCorrectionShader;
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import type { IShader } from './types';
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import type { IShader } from './types.d.ts';
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export type GammaCorrectionShaderUniforms = {
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export interface IGammaCorrectionShader extends IShader<GammaCorrectionShaderUniforms> {
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}
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export declare const GammaCorrectionShader: IGammaCorrectionShader;
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export type declare const GammaCorrectionShader: IGammaCorrectionShader;
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import type { Color, Vector3 } from 'three';
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/**
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* God-rays (crepuscular rays)
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* Similar implementation to the one used by Crytek for CryEngine 2 [Sousa2008].
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* Blurs a mask generated from the depth map along radial lines emanating from the light
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* source. The blur repeatedly applies a blur filter of increasing support but constant
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* sample count to produce a blur filter with large support.
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*
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* My implementation performs 3 passes, similar to the implementation from Sousa. I found
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* just 6 samples per pass produced acceptible results. The blur is applied three times,
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* with decreasing filter support. The result is equivalent to a single pass with
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* 6*6*6 = 216 samples.
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* References:
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*
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* Sousa2008 - Crysis Next Gen Effects, GDC2008, http://www.crytek.com/sites/default/files/GDC08_SousaT_CrysisEffects.ppt
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*/
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export type declare const GodRaysDepthMaskShader: {
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uniforms: {
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tInput: {
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value: null;
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};
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vertexShader: string;
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fragmentShader: string;
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};
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/**
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* The god-ray generation shader.
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*
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* The depth map is blurred along radial lines towards the "sun". The
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* output is written to a temporary render target (I used a 1/4 sized
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* target).
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*
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* decreased distance between samples.
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*/
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export type declare const GodRaysGenerateShader: {
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uniforms: {
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tInput: {
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value: null;
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};
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fStepSize: {
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value: number;
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};
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vSunPositionScreenSpace: {
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value: Vector3;
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};
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};
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vertexShader: string;
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fragmentShader: string;
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};
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/**
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* Additively applies god rays from texture tGodRays to a background (tColors).
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*/
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export type declare const GodRaysCombineShader: {
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uniforms: {
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tColors: {
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value: null;
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tGodRays: {
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value: null;
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fGodRayIntensity: {
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value: number;
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vertexShader: string;
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fragmentShader: string;
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};
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/**
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* A dodgy sun/sky shader. Makes a bright spot at the sun location. Would be
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* cheaper/faster/simpler to implement this as a simple sun sprite.
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*/
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export type declare const GodRaysFakeSunShader: {
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uniforms: {
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vSunPositionScreenSpace: {
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value: Vector3;
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fAspect: {
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value: number;
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sunColor: {
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value: Color;
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};
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bgColor: {
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value: Color;
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vertexShader: string;
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fragmentShader: string;
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};
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import { Color, Vector3 } from 'three';
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import type { Color, Vector3 } from 'three';
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/**
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* God-rays (crepuscular rays)
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*
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*
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* Sousa2008 - Crysis Next Gen Effects, GDC2008, http://www.crytek.com/sites/default/files/GDC08_SousaT_CrysisEffects.ppt
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*/
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export declare const GodRaysDepthMaskShader: {
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export type declare const GodRaysDepthMaskShader: {
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uniforms: {
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tInput: {
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value: null;
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@@ -39,7 +39,7 @@ export declare const GodRaysDepthMaskShader: {
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* The results of the previous pass are re-blurred, each time with a
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* decreased distance between samples.
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*/
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export declare const GodRaysGenerateShader: {
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export type declare const GodRaysGenerateShader: {
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uniforms: {
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tInput: {
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value: null;
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@@ -58,7 +58,7 @@ export declare const GodRaysGenerateShader: {
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* Additively applies god rays from texture tGodRays to a background (tColors).
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* fGodRayIntensity attenuates the god rays.
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*/
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export declare const GodRaysCombineShader: {
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export type declare const GodRaysCombineShader: {
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uniforms: {
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tColors: {
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value: null;
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@@ -77,7 +77,7 @@ export declare const GodRaysCombineShader: {
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* A dodgy sun/sky shader. Makes a bright spot at the sun location. Would be
|
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78
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* cheaper/faster/simpler to implement this as a simple sun sprite.
|
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79
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*/
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export declare const GodRaysFakeSunShader: {
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export type declare const GodRaysFakeSunShader: {
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uniforms: {
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vSunPositionScreenSpace: {
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value: Vector3;
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@@ -0,0 +1,51 @@
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/**
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* RGB Halftone shader for three.js.
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* NOTE:
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* Shape (1 = Dot, 2 = Ellipse, 3 = Line, 4 = Square)
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* Blending Mode (1 = Linear, 2 = Multiply, 3 = Add, 4 = Lighter, 5 = Darker)
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*/
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export type declare const HalftoneShader: {
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uniforms: {
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tDiffuse: {
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value: null;
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};
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shape: {
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value: number;
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};
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radius: {
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value: number;
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};
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rotateR: {
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value: number;
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};
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rotateG: {
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value: number;
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};
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rotateB: {
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value: number;
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};
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scatter: {
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value: number;
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};
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width: {
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value: number;
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};
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+
height: {
|
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value: number;
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+
};
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+
blending: {
|
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+
value: number;
|
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+
};
|
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39
|
+
blendingMode: {
|
|
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+
value: number;
|
|
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|
+
};
|
|
42
|
+
greyscale: {
|
|
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|
+
value: boolean;
|
|
44
|
+
};
|
|
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|
+
disable: {
|
|
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|
+
value: boolean;
|
|
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|
+
};
|
|
48
|
+
};
|
|
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|
+
vertexShader: string;
|
|
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|
+
fragmentShader: string;
|
|
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|
+
};
|
|
@@ -4,7 +4,7 @@
|
|
|
4
4
|
* Shape (1 = Dot, 2 = Ellipse, 3 = Line, 4 = Square)
|
|
5
5
|
* Blending Mode (1 = Linear, 2 = Multiply, 3 = Add, 4 = Lighter, 5 = Darker)
|
|
6
6
|
*/
|
|
7
|
-
export declare const HalftoneShader: {
|
|
7
|
+
export type declare const HalftoneShader: {
|
|
8
8
|
uniforms: {
|
|
9
9
|
tDiffuse: {
|
|
10
10
|
value: null;
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Two pass Gaussian blur filter (horizontal and vertical blur shaders)
|
|
3
|
+
* - described in http://www.gamerendering.com/2008/10/11/gaussian-blur-filter-shader/
|
|
4
|
+
* and used in http://www.cake23.de/traveling-wavefronts-lit-up.html
|
|
5
|
+
*
|
|
6
|
+
* - 9 samples per pass
|
|
7
|
+
* - standard deviation 2.7
|
|
8
|
+
* - "h" and "v" parameters should be set to "1 / width" and "1 / height"
|
|
9
|
+
*/
|
|
10
|
+
import type { IUniform, Texture } from 'three';
|
|
11
|
+
import type { IShader } from './types.d.cts';
|
|
12
|
+
export type HorizontalBlurShaderUniforms = {
|
|
13
|
+
tDiffuse: IUniform<Texture | null>;
|
|
14
|
+
h: IUniform<number>;
|
|
15
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+
};
|
|
16
|
+
export interface IHorizontalBlurShader extends IShader<HorizontalBlurShaderUniforms> {
|
|
17
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+
}
|
|
18
|
+
export type declare const HorizontalBlurShader: IHorizontalBlurShader;
|
|
@@ -8,11 +8,11 @@
|
|
|
8
8
|
* - "h" and "v" parameters should be set to "1 / width" and "1 / height"
|
|
9
9
|
*/
|
|
10
10
|
import type { IUniform, Texture } from 'three';
|
|
11
|
-
import type { IShader } from './types';
|
|
11
|
+
import type { IShader } from './types.d.ts';
|
|
12
12
|
export type HorizontalBlurShaderUniforms = {
|
|
13
13
|
tDiffuse: IUniform<Texture | null>;
|
|
14
14
|
h: IUniform<number>;
|
|
15
15
|
};
|
|
16
16
|
export interface IHorizontalBlurShader extends IShader<HorizontalBlurShaderUniforms> {
|
|
17
17
|
}
|
|
18
|
-
export declare const HorizontalBlurShader: IHorizontalBlurShader;
|
|
18
|
+
export type declare const HorizontalBlurShader: IHorizontalBlurShader;
|
|
@@ -0,0 +1,23 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Simple fake tilt-shift effect, modulating two pass Gaussian blur (see above) by vertical position
|
|
3
|
+
*
|
|
4
|
+
* - 9 samples per pass
|
|
5
|
+
* - standard deviation 2.7
|
|
6
|
+
* - "h" and "v" parameters should be set to "1 / width" and "1 / height"
|
|
7
|
+
* - "r" parameter control where "focused" horizontal line lies
|
|
8
|
+
*/
|
|
9
|
+
export type declare const HorizontalTiltShiftShader: {
|
|
10
|
+
uniforms: {
|
|
11
|
+
tDiffuse: {
|
|
12
|
+
value: null;
|
|
13
|
+
};
|
|
14
|
+
h: {
|
|
15
|
+
value: number;
|
|
16
|
+
};
|
|
17
|
+
r: {
|
|
18
|
+
value: number;
|
|
19
|
+
};
|
|
20
|
+
};
|
|
21
|
+
vertexShader: string;
|
|
22
|
+
fragmentShader: string;
|
|
23
|
+
};
|
|
@@ -6,7 +6,7 @@
|
|
|
6
6
|
* - "h" and "v" parameters should be set to "1 / width" and "1 / height"
|
|
7
7
|
* - "r" parameter control where "focused" horizontal line lies
|
|
8
8
|
*/
|
|
9
|
-
export declare const HorizontalTiltShiftShader: {
|
|
9
|
+
export type declare const HorizontalTiltShiftShader: {
|
|
10
10
|
uniforms: {
|
|
11
11
|
tDiffuse: {
|
|
12
12
|
value: null;
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Hue and saturation adjustment
|
|
3
|
+
* https://github.com/evanw/glfx.js
|
|
4
|
+
* hue: -1 to 1 (-1 is 180 degrees in the negative direction, 0 is no change, etc.
|
|
5
|
+
* saturation: -1 to 1 (-1 is solid gray, 0 is no change, and 1 is maximum contrast)
|
|
6
|
+
*/
|
|
7
|
+
export type declare const HueSaturationShader: {
|
|
8
|
+
uniforms: {
|
|
9
|
+
tDiffuse: {
|
|
10
|
+
value: null;
|
|
11
|
+
};
|
|
12
|
+
hue: {
|
|
13
|
+
value: number;
|
|
14
|
+
};
|
|
15
|
+
saturation: {
|
|
16
|
+
value: number;
|
|
17
|
+
};
|
|
18
|
+
};
|
|
19
|
+
vertexShader: string;
|
|
20
|
+
fragmentShader: string;
|
|
21
|
+
};
|
|
@@ -4,7 +4,7 @@
|
|
|
4
4
|
* hue: -1 to 1 (-1 is 180 degrees in the negative direction, 0 is no change, etc.
|
|
5
5
|
* saturation: -1 to 1 (-1 is solid gray, 0 is no change, and 1 is maximum contrast)
|
|
6
6
|
*/
|
|
7
|
-
export declare const HueSaturationShader: {
|
|
7
|
+
export type declare const HueSaturationShader: {
|
|
8
8
|
uniforms: {
|
|
9
9
|
tDiffuse: {
|
|
10
10
|
value: null;
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Kaleidoscope Shader
|
|
3
|
+
* Radial reflection around center point
|
|
4
|
+
* Ported from: http://pixelshaders.com/editor/
|
|
5
|
+
* by Toby Schachman / http://tobyschachman.com/
|
|
6
|
+
*
|
|
7
|
+
* sides: number of reflections
|
|
8
|
+
* angle: initial angle in radians
|
|
9
|
+
*/
|
|
10
|
+
export type declare const KaleidoShader: {
|
|
11
|
+
uniforms: {
|
|
12
|
+
tDiffuse: {
|
|
13
|
+
value: null;
|
|
14
|
+
};
|
|
15
|
+
sides: {
|
|
16
|
+
value: number;
|
|
17
|
+
};
|
|
18
|
+
angle: {
|
|
19
|
+
value: number;
|
|
20
|
+
};
|
|
21
|
+
};
|
|
22
|
+
vertexShader: string;
|
|
23
|
+
fragmentShader: string;
|
|
24
|
+
};
|
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
import type { Color } from 'three';
|
|
2
|
+
/**
|
|
3
|
+
* Luminosity
|
|
4
|
+
* http://en.wikipedia.org/wiki/Luminosity
|
|
5
|
+
*/
|
|
6
|
+
export type declare const LuminosityHighPassShader: {
|
|
7
|
+
shaderID: string;
|
|
8
|
+
uniforms: {
|
|
9
|
+
tDiffuse: {
|
|
10
|
+
value: null;
|
|
11
|
+
};
|
|
12
|
+
luminosityThreshold: {
|
|
13
|
+
value: number;
|
|
14
|
+
};
|
|
15
|
+
smoothWidth: {
|
|
16
|
+
value: number;
|
|
17
|
+
};
|
|
18
|
+
defaultColor: {
|
|
19
|
+
value: Color;
|
|
20
|
+
};
|
|
21
|
+
defaultOpacity: {
|
|
22
|
+
value: number;
|
|
23
|
+
};
|
|
24
|
+
};
|
|
25
|
+
vertexShader: string;
|
|
26
|
+
fragmentShader: string;
|
|
27
|
+
};
|
|
@@ -1,9 +1,9 @@
|
|
|
1
|
-
import { Color } from 'three';
|
|
1
|
+
import type { Color } from 'three';
|
|
2
2
|
/**
|
|
3
3
|
* Luminosity
|
|
4
4
|
* http://en.wikipedia.org/wiki/Luminosity
|
|
5
5
|
*/
|
|
6
|
-
export declare const LuminosityHighPassShader: {
|
|
6
|
+
export type declare const LuminosityHighPassShader: {
|
|
7
7
|
shaderID: string;
|
|
8
8
|
uniforms: {
|
|
9
9
|
tDiffuse: {
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Mirror Shader
|
|
3
|
+
* Copies half the input to the other half
|
|
4
|
+
*
|
|
5
|
+
* side: side of input to mirror (0 = left, 1 = right, 2 = top, 3 = bottom)
|
|
6
|
+
*/
|
|
7
|
+
export type declare const MirrorShader: {
|
|
8
|
+
uniforms: {
|
|
9
|
+
tDiffuse: {
|
|
10
|
+
value: null;
|
|
11
|
+
};
|
|
12
|
+
side: {
|
|
13
|
+
value: number;
|
|
14
|
+
};
|
|
15
|
+
};
|
|
16
|
+
vertexShader: string;
|
|
17
|
+
fragmentShader: string;
|
|
18
|
+
};
|
|
@@ -0,0 +1,23 @@
|
|
|
1
|
+
import type { Vector2 } from 'three';
|
|
2
|
+
/**
|
|
3
|
+
* Normal map shader
|
|
4
|
+
* - compute normals from heightmap
|
|
5
|
+
*/
|
|
6
|
+
export type declare const NormalMapShader: {
|
|
7
|
+
uniforms: {
|
|
8
|
+
heightMap: {
|
|
9
|
+
value: null;
|
|
10
|
+
};
|
|
11
|
+
resolution: {
|
|
12
|
+
value: Vector2;
|
|
13
|
+
};
|
|
14
|
+
scale: {
|
|
15
|
+
value: Vector2;
|
|
16
|
+
};
|
|
17
|
+
height: {
|
|
18
|
+
value: number;
|
|
19
|
+
};
|
|
20
|
+
};
|
|
21
|
+
vertexShader: string;
|
|
22
|
+
fragmentShader: string;
|
|
23
|
+
};
|
|
@@ -1,9 +1,9 @@
|
|
|
1
|
-
import { Vector2 } from 'three';
|
|
1
|
+
import type { Vector2 } from 'three';
|
|
2
2
|
/**
|
|
3
3
|
* Normal map shader
|
|
4
4
|
* - compute normals from heightmap
|
|
5
5
|
*/
|
|
6
|
-
export declare const NormalMapShader: {
|
|
6
|
+
export type declare const NormalMapShader: {
|
|
7
7
|
uniforms: {
|
|
8
8
|
heightMap: {
|
|
9
9
|
value: null;
|
|
@@ -0,0 +1,28 @@
|
|
|
1
|
+
export type declare const ParallaxShader: {
|
|
2
|
+
modes: {
|
|
3
|
+
none: string;
|
|
4
|
+
basic: string;
|
|
5
|
+
steep: string;
|
|
6
|
+
occlusion: string;
|
|
7
|
+
relief: string;
|
|
8
|
+
};
|
|
9
|
+
uniforms: {
|
|
10
|
+
bumpMap: {
|
|
11
|
+
value: null;
|
|
12
|
+
};
|
|
13
|
+
map: {
|
|
14
|
+
value: null;
|
|
15
|
+
};
|
|
16
|
+
parallaxScale: {
|
|
17
|
+
value: null;
|
|
18
|
+
};
|
|
19
|
+
parallaxMinLayers: {
|
|
20
|
+
value: null;
|
|
21
|
+
};
|
|
22
|
+
parallaxMaxLayers: {
|
|
23
|
+
value: null;
|
|
24
|
+
};
|
|
25
|
+
};
|
|
26
|
+
vertexShader: string;
|
|
27
|
+
fragmentShader: string;
|
|
28
|
+
};
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Pixelation shader
|
|
3
|
+
*/
|
|
4
|
+
export type declare const PixelShader: {
|
|
5
|
+
uniforms: {
|
|
6
|
+
tDiffuse: {
|
|
7
|
+
value: null;
|
|
8
|
+
};
|
|
9
|
+
resolution: {
|
|
10
|
+
value: null;
|
|
11
|
+
};
|
|
12
|
+
pixelSize: {
|
|
13
|
+
value: number;
|
|
14
|
+
};
|
|
15
|
+
};
|
|
16
|
+
vertexShader: string;
|
|
17
|
+
fragmentShader: string;
|
|
18
|
+
};
|
package/shaders/PixelShader.d.ts
CHANGED
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* RGB Shift Shader
|
|
3
|
+
* Shifts red and blue channels from center in opposite directions
|
|
4
|
+
* Ported from http://kriss.cx/tom/2009/05/rgb-shift/
|
|
5
|
+
* by Tom Butterworth / http://kriss.cx/tom/
|
|
6
|
+
*
|
|
7
|
+
* amount: shift distance (1 is width of input)
|
|
8
|
+
* angle: shift angle in radians
|
|
9
|
+
*/
|
|
10
|
+
export type declare const RGBShiftShader: {
|
|
11
|
+
uniforms: {
|
|
12
|
+
tDiffuse: {
|
|
13
|
+
value: null;
|
|
14
|
+
};
|
|
15
|
+
amount: {
|
|
16
|
+
value: number;
|
|
17
|
+
};
|
|
18
|
+
angle: {
|
|
19
|
+
value: number;
|
|
20
|
+
};
|
|
21
|
+
};
|
|
22
|
+
vertexShader: string;
|
|
23
|
+
fragmentShader: string;
|
|
24
|
+
};
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
import type { Matrix4, Vector2 } from 'three';
|
|
2
|
+
import type { IUniform, Texture } from 'three';
|
|
3
|
+
import type { IShader } from './types.d.cts';
|
|
4
|
+
export type SAOShaderDefines = Record<'DEPTH_PACKING' | 'DIFFUSE_TEXTURE' | 'NORMAL_TEXTURE' | 'NUM_RINGS' | 'NUM_SAMPLES' | 'PERSPECTIVE_CAMERA', number>;
|
|
5
|
+
export type SAOShaderUniforms = {
|
|
6
|
+
bias: IUniform<number>;
|
|
7
|
+
cameraFar: IUniform<number>;
|
|
8
|
+
cameraInverseProjectionMatrix: IUniform<Matrix4>;
|
|
9
|
+
cameraNear: IUniform<number>;
|
|
10
|
+
cameraProjectionMatrix: IUniform<Matrix4>;
|
|
11
|
+
intensity: IUniform<number>;
|
|
12
|
+
kernelRadius: IUniform<number>;
|
|
13
|
+
minResolution: IUniform<number>;
|
|
14
|
+
randomSeed: IUniform<number>;
|
|
15
|
+
scale: IUniform<number>;
|
|
16
|
+
size: IUniform<Vector2>;
|
|
17
|
+
tDepth: IUniform<Texture | null>;
|
|
18
|
+
tDiffuse: IUniform<Texture | null>;
|
|
19
|
+
tNormal: IUniform<Texture | null>;
|
|
20
|
+
};
|
|
21
|
+
export interface ISAOShader extends IShader<SAOShaderUniforms, SAOShaderDefines> {
|
|
22
|
+
defines: SAOShaderDefines;
|
|
23
|
+
needsUpdate?: boolean;
|
|
24
|
+
}
|
|
25
|
+
export type declare const SAOShader: ISAOShader;
|