three-stdlib 2.35.7 → 2.35.9

Sign up to get free protection for your applications and to get access to all the features.
Files changed (540) hide show
  1. package/_polyfill/constants.d.cts +1 -0
  2. package/_polyfill/constants.d.ts +1 -1
  3. package/_polyfill/uv1.d.cts +5 -0
  4. package/_polyfill/uv1.d.ts +1 -1
  5. package/animation/AnimationClipCreator.d.cts +12 -0
  6. package/animation/AnimationClipCreator.d.ts +1 -1
  7. package/animation/CCDIKSolver.d.cts +30 -0
  8. package/animation/CCDIKSolver.d.ts +1 -1
  9. package/animation/MMDAnimationHelper.d.cts +93 -0
  10. package/animation/MMDAnimationHelper.d.ts +3 -3
  11. package/animation/MMDPhysics.d.cts +119 -0
  12. package/animation/MMDPhysics.d.ts +1 -1
  13. package/cameras/CinematicCamera.d.cts +34 -0
  14. package/cameras/CinematicCamera.d.ts +2 -2
  15. package/controls/ArcballControls.d.cts +376 -0
  16. package/controls/ArcballControls.d.ts +4 -4
  17. package/controls/DeviceOrientationControls.d.cts +29 -0
  18. package/controls/DeviceOrientationControls.d.ts +4 -4
  19. package/controls/DragControls.d.cts +67 -0
  20. package/controls/DragControls.d.ts +3 -3
  21. package/controls/EventDispatcher.d.cts +41 -0
  22. package/controls/EventDispatcher.d.ts +1 -1
  23. package/controls/FirstPersonControls.d.cts +49 -0
  24. package/controls/FirstPersonControls.d.ts +3 -3
  25. package/controls/FlyControls.d.cts +39 -0
  26. package/controls/FlyControls.d.ts +3 -3
  27. package/controls/OrbitControls.d.cts +74 -0
  28. package/controls/OrbitControls.d.ts +4 -4
  29. package/controls/PointerLockControls.d.cts +39 -0
  30. package/controls/PointerLockControls.d.ts +3 -3
  31. package/controls/StandardControlsEventMap.d.cts +14 -0
  32. package/controls/TrackballControls.d.cts +97 -0
  33. package/controls/TrackballControls.d.ts +4 -4
  34. package/controls/TransformControls.d.cts +151 -0
  35. package/controls/TransformControls.d.ts +2 -2
  36. package/controls/experimental/CameraControls.d.cts +213 -0
  37. package/controls/experimental/CameraControls.d.ts +4 -4
  38. package/csm/CSM.d.cts +61 -0
  39. package/csm/CSM.d.ts +2 -2
  40. package/csm/CSMFrustum.d.cts +19 -0
  41. package/csm/CSMFrustum.d.ts +2 -2
  42. package/csm/CSMHelper.d.cts +26 -0
  43. package/csm/CSMHelper.d.ts +2 -2
  44. package/csm/CSMShader.d.cts +4 -0
  45. package/curves/CurveExtras.d.cts +68 -0
  46. package/curves/CurveExtras.d.ts +1 -1
  47. package/curves/NURBSCurve.d.cts +11 -0
  48. package/curves/NURBSCurve.d.ts +1 -1
  49. package/curves/NURBSSurface.d.cts +13 -0
  50. package/curves/NURBSSurface.d.ts +1 -1
  51. package/curves/NURBSUtils.d.cts +20 -0
  52. package/curves/NURBSUtils.d.ts +1 -1
  53. package/deprecated/Geometry.d.cts +341 -0
  54. package/deprecated/Geometry.d.ts +1 -1
  55. package/effects/AnaglyphEffect.d.cts +11 -0
  56. package/effects/AnaglyphEffect.d.ts +1 -1
  57. package/effects/AsciiEffect.d.cts +18 -0
  58. package/effects/AsciiEffect.d.ts +1 -1
  59. package/effects/OutlineEffect.d.cts +28 -0
  60. package/effects/OutlineEffect.d.ts +1 -1
  61. package/effects/ParallaxBarrierEffect.d.cts +8 -0
  62. package/effects/ParallaxBarrierEffect.d.ts +1 -1
  63. package/effects/PeppersGhostEffect.d.cts +10 -0
  64. package/effects/PeppersGhostEffect.d.ts +1 -1
  65. package/effects/StereoEffect.d.cts +9 -0
  66. package/effects/StereoEffect.d.ts +1 -1
  67. package/environments/RoomEnvironment.d.cts +6 -0
  68. package/environments/RoomEnvironment.d.ts +2 -2
  69. package/exporters/ColladaExporter.d.cts +50 -0
  70. package/exporters/ColladaExporter.d.ts +2 -2
  71. package/exporters/DRACOExporter.d.cts +36 -0
  72. package/exporters/DRACOExporter.d.ts +2 -2
  73. package/exporters/GLTFExporter.d.cts +114 -0
  74. package/exporters/GLTFExporter.d.ts +4 -4
  75. package/exporters/MMDExporter.d.cts +12 -0
  76. package/exporters/MMDExporter.d.ts +2 -2
  77. package/exporters/OBJExporter.d.cts +18 -0
  78. package/exporters/OBJExporter.d.ts +2 -2
  79. package/exporters/PLYExporter.d.cts +23 -0
  80. package/exporters/PLYExporter.d.ts +2 -2
  81. package/exporters/STLExporter.d.cts +28 -0
  82. package/exporters/STLExporter.d.ts +2 -2
  83. package/exporters/USDZExporter.d.cts +27 -0
  84. package/exporters/USDZExporter.d.ts +2 -2
  85. package/geometries/BoxLineGeometry.d.cts +12 -0
  86. package/geometries/BoxLineGeometry.d.ts +1 -1
  87. package/geometries/ConvexGeometry.d.cts +5 -0
  88. package/geometries/ConvexGeometry.d.ts +1 -1
  89. package/geometries/DecalGeometry.d.cts +10 -0
  90. package/geometries/DecalGeometry.d.ts +1 -1
  91. package/geometries/LightningStrike.d.cts +108 -0
  92. package/geometries/LightningStrike.d.ts +1 -1
  93. package/geometries/ParametricGeometries.d.cts +26 -0
  94. package/geometries/ParametricGeometries.d.ts +3 -3
  95. package/geometries/ParametricGeometry.d.cts +18 -0
  96. package/geometries/ParametricGeometry.d.ts +2 -2
  97. package/geometries/RoundedBoxGeometry.d.cts +5 -0
  98. package/geometries/RoundedBoxGeometry.d.ts +1 -1
  99. package/geometries/TeapotGeometry.d.cts +13 -0
  100. package/geometries/TeapotGeometry.d.ts +1 -1
  101. package/geometries/TextGeometry.d.cts +18 -0
  102. package/geometries/TextGeometry.d.ts +4 -4
  103. package/helpers/LightProbeHelper.d.cts +10 -0
  104. package/helpers/LightProbeHelper.d.ts +1 -1
  105. package/helpers/PositionalAudioHelper.d.cts +13 -0
  106. package/helpers/PositionalAudioHelper.d.ts +1 -1
  107. package/helpers/RaycasterHelper.d.cts +33 -0
  108. package/helpers/RaycasterHelper.d.ts +2 -2
  109. package/helpers/RectAreaLightHelper.d.cts +11 -0
  110. package/helpers/RectAreaLightHelper.d.ts +1 -1
  111. package/helpers/VertexNormalsHelper.d.cts +13 -0
  112. package/helpers/VertexNormalsHelper.d.ts +1 -1
  113. package/helpers/VertexTangentsHelper.d.cts +13 -0
  114. package/helpers/VertexTangentsHelper.d.ts +1 -1
  115. package/index.d.cts +262 -0
  116. package/index.d.ts +262 -262
  117. package/interactive/HTMLMesh.d.cts +6 -0
  118. package/interactive/HTMLMesh.d.ts +1 -1
  119. package/interactive/InteractiveGroup.d.cts +5 -0
  120. package/interactive/InteractiveGroup.d.ts +1 -1
  121. package/interactive/SelectionBox.d.cts +15 -0
  122. package/interactive/SelectionBox.d.ts +1 -1
  123. package/interactive/SelectionHelper.d.cts +17 -0
  124. package/interactive/SelectionHelper.d.ts +2 -2
  125. package/libs/MeshoptDecoder.d.cts +12 -0
  126. package/libs/MeshoptDecoder.d.ts +1 -1
  127. package/libs/MotionControllers.d.cts +176 -0
  128. package/libs/MotionControllers.d.ts +1 -1
  129. package/libs/zstddec.d.cts +8 -0
  130. package/libs/zstddec.d.ts +1 -1
  131. package/lights/LightProbeGenerator.d.cts +6 -0
  132. package/lights/LightProbeGenerator.d.ts +2 -2
  133. package/lights/RectAreaLightUniformsLib.d.cts +3 -0
  134. package/lights/RectAreaLightUniformsLib.d.ts +1 -1
  135. package/lines/Line2.d.cts +11 -0
  136. package/lines/Line2.d.ts +3 -3
  137. package/lines/LineGeometry.d.cts +10 -0
  138. package/lines/LineGeometry.d.ts +2 -2
  139. package/lines/LineMaterial.d.cts +31 -0
  140. package/lines/LineMaterial.d.ts +1 -1
  141. package/lines/LineSegments2.d.cts +14 -0
  142. package/lines/LineSegments2.d.ts +3 -3
  143. package/lines/LineSegmentsGeometry.d.cts +16 -0
  144. package/lines/LineSegmentsGeometry.d.ts +1 -1
  145. package/lines/Wireframe.d.cts +11 -0
  146. package/lines/Wireframe.d.ts +3 -3
  147. package/lines/WireframeGeometry2.d.cts +8 -0
  148. package/lines/WireframeGeometry2.d.ts +2 -2
  149. package/loaders/3DMLoader.d.cts +17 -0
  150. package/loaders/3DMLoader.d.ts +1 -1
  151. package/loaders/3MFLoader.d.cts +16 -0
  152. package/loaders/3MFLoader.d.ts +1 -1
  153. package/loaders/AMFLoader.d.cts +14 -0
  154. package/loaders/AMFLoader.d.ts +1 -1
  155. package/loaders/AssimpLoader.d.cts +19 -0
  156. package/loaders/AssimpLoader.d.ts +1 -1
  157. package/loaders/BVHLoader.d.cts +21 -0
  158. package/loaders/BVHLoader.d.ts +1 -1
  159. package/loaders/BasisTextureLoader.d.cts +32 -0
  160. package/loaders/BasisTextureLoader.d.ts +1 -1
  161. package/loaders/ColladaLoader.d.cts +20 -0
  162. package/loaders/ColladaLoader.d.ts +1 -1
  163. package/loaders/DDSLoader.d.cts +16 -0
  164. package/loaders/DDSLoader.d.ts +1 -1
  165. package/loaders/DRACOLoader.d.cts +18 -0
  166. package/loaders/DRACOLoader.d.ts +1 -1
  167. package/loaders/EXRLoader.d.cts +18 -0
  168. package/loaders/EXRLoader.d.ts +1 -1
  169. package/loaders/FBXLoader.d.cts +14 -0
  170. package/loaders/FBXLoader.d.ts +1 -1
  171. package/loaders/FontLoader.d.cts +37 -0
  172. package/loaders/FontLoader.d.ts +4 -4
  173. package/loaders/GCodeLoader.d.cts +15 -0
  174. package/loaders/GCodeLoader.d.ts +1 -1
  175. package/loaders/GLTFLoader.d.cts +155 -0
  176. package/loaders/GLTFLoader.d.ts +3 -3
  177. package/loaders/HDRCubeTextureLoader.d.cts +18 -0
  178. package/loaders/HDRCubeTextureLoader.d.ts +2 -2
  179. package/loaders/KMZLoader.d.cts +16 -0
  180. package/loaders/KMZLoader.d.ts +2 -2
  181. package/loaders/KTX2Loader.d.cts +10 -0
  182. package/loaders/KTX2Loader.d.ts +1 -1
  183. package/loaders/KTXLoader.d.cts +16 -0
  184. package/loaders/KTXLoader.d.ts +1 -1
  185. package/loaders/LDrawLoader.d.cts +26 -0
  186. package/loaders/LDrawLoader.d.ts +1 -1
  187. package/loaders/LUT3dlLoader.d.cts +20 -0
  188. package/loaders/LUT3dlLoader.d.ts +1 -1
  189. package/loaders/LUTCubeLoader.d.cts +23 -0
  190. package/loaders/LUTCubeLoader.d.ts +1 -1
  191. package/loaders/LWOLoader.d.cts +26 -0
  192. package/loaders/LWOLoader.d.ts +1 -1
  193. package/loaders/LottieLoader.d.cts +15 -0
  194. package/loaders/LottieLoader.d.ts +1 -1
  195. package/loaders/MD2Loader.d.cts +14 -0
  196. package/loaders/MD2Loader.d.ts +1 -1
  197. package/loaders/MDDLoader.d.cts +19 -0
  198. package/loaders/MDDLoader.d.ts +1 -1
  199. package/loaders/MMDLoader.d.cts +63 -0
  200. package/loaders/MMDLoader.d.ts +1 -1
  201. package/loaders/MTLLoader.d.cts +100 -0
  202. package/loaders/MTLLoader.d.ts +1 -1
  203. package/loaders/NRRDLoader.d.cts +22 -0
  204. package/loaders/NRRDLoader.d.ts +2 -2
  205. package/loaders/OBJLoader.d.cts +17 -0
  206. package/loaders/OBJLoader.d.ts +2 -2
  207. package/loaders/PCDLoader.d.cts +15 -0
  208. package/loaders/PCDLoader.d.ts +1 -1
  209. package/loaders/PDBLoader.d.cts +22 -0
  210. package/loaders/PDBLoader.d.ts +1 -1
  211. package/loaders/PLYLoader.d.cts +16 -0
  212. package/loaders/PLYLoader.d.ts +1 -1
  213. package/loaders/PRWMLoader.d.cts +16 -0
  214. package/loaders/PRWMLoader.d.ts +1 -1
  215. package/loaders/PVRLoader.d.cts +16 -0
  216. package/loaders/PVRLoader.d.ts +1 -1
  217. package/loaders/RGBELoader.d.cts +20 -0
  218. package/loaders/RGBELoader.d.ts +1 -1
  219. package/loaders/RGBMLoader.d.cts +32 -0
  220. package/loaders/RGBMLoader.d.ts +1 -1
  221. package/loaders/STLLoader.d.cts +14 -0
  222. package/loaders/STLLoader.d.ts +1 -1
  223. package/loaders/SVGLoader.d.cts +63 -0
  224. package/loaders/SVGLoader.d.ts +1 -1
  225. package/loaders/TDSLoader.d.cts +42 -0
  226. package/loaders/TDSLoader.d.ts +1 -1
  227. package/loaders/TGALoader.d.cts +14 -0
  228. package/loaders/TGALoader.d.ts +1 -1
  229. package/loaders/TTFLoader.d.cts +15 -0
  230. package/loaders/TTFLoader.d.ts +1 -1
  231. package/loaders/TiltLoader.d.cts +14 -0
  232. package/loaders/TiltLoader.d.ts +1 -1
  233. package/loaders/VOXLoader.d.cts +29 -0
  234. package/loaders/VOXLoader.d.ts +1 -1
  235. package/loaders/VRMLLoader.d.cts +14 -0
  236. package/loaders/VRMLLoader.d.ts +1 -1
  237. package/loaders/VRMLoader.d.cts +19 -0
  238. package/loaders/VRMLoader.d.ts +3 -3
  239. package/loaders/VTKLoader.d.cts +14 -0
  240. package/loaders/VTKLoader.d.ts +1 -1
  241. package/loaders/XLoader.d.cts +19 -0
  242. package/loaders/XLoader.d.ts +1 -1
  243. package/loaders/XYZLoader.d.cts +14 -0
  244. package/loaders/XYZLoader.d.ts +1 -1
  245. package/math/Capsule.d.cts +27 -0
  246. package/math/Capsule.d.ts +1 -1
  247. package/math/ColorConverter.d.cts +21 -0
  248. package/math/ColorConverter.d.ts +2 -2
  249. package/math/ConvexHull.d.cts +89 -0
  250. package/math/ConvexHull.d.ts +1 -1
  251. package/math/ImprovedNoise.d.cts +4 -0
  252. package/math/Lut.d.cts +27 -0
  253. package/math/Lut.d.ts +1 -1
  254. package/math/MeshSurfaceSampler.d.cts +18 -0
  255. package/math/MeshSurfaceSampler.d.ts +1 -1
  256. package/math/OBB.d.cts +24 -0
  257. package/math/OBB.d.ts +1 -1
  258. package/math/Octree.d.cts +24 -0
  259. package/math/Octree.d.ts +2 -2
  260. package/math/SimplexNoise.d.cts +21 -0
  261. package/math/SimplexNoise.d.ts +1 -1
  262. package/misc/ConvexObjectBreaker.d.cts +25 -0
  263. package/misc/ConvexObjectBreaker.d.ts +1 -1
  264. package/misc/GPUComputationRenderer.d.cts +53 -0
  265. package/misc/GPUComputationRenderer.d.ts +1 -1
  266. package/misc/Gyroscope.d.cts +5 -0
  267. package/misc/Gyroscope.d.ts +1 -1
  268. package/misc/MD2Character.d.cts +33 -0
  269. package/misc/MD2Character.d.ts +1 -1
  270. package/misc/MD2CharacterComplex.d.cts +47 -0
  271. package/misc/MD2CharacterComplex.d.ts +1 -1
  272. package/misc/MorphAnimMesh.d.cts +13 -0
  273. package/misc/MorphAnimMesh.d.ts +1 -1
  274. package/misc/MorphBlendMesh.d.cts +21 -0
  275. package/misc/MorphBlendMesh.d.ts +1 -1
  276. package/misc/ProgressiveLightmap.d.cts +60 -0
  277. package/misc/ProgressiveLightmap.d.ts +1 -1
  278. package/misc/RollerCoaster.d.cts +21 -0
  279. package/misc/RollerCoaster.d.ts +1 -1
  280. package/misc/Timer.d.cts +27 -0
  281. package/misc/Timer.d.ts +1 -1
  282. package/misc/TubePainter.d.cts +10 -0
  283. package/misc/TubePainter.d.ts +1 -1
  284. package/misc/Volume.d.cts +37 -0
  285. package/misc/Volume.d.ts +2 -2
  286. package/misc/VolumeSlice.d.cts +28 -0
  287. package/misc/VolumeSlice.d.ts +2 -2
  288. package/misc/WebGL.d.cts +5 -0
  289. package/misc/WebGL.d.ts +5 -5
  290. package/modifiers/CurveModifier.d.cts +91 -0
  291. package/modifiers/CurveModifier.d.ts +7 -7
  292. package/modifiers/EdgeSplitModifier.d.cts +19 -0
  293. package/modifiers/EdgeSplitModifier.d.ts +2 -2
  294. package/modifiers/SimplifyModifier.d.cts +19 -0
  295. package/modifiers/SimplifyModifier.d.ts +2 -2
  296. package/modifiers/TessellateModifier.d.cts +11 -0
  297. package/modifiers/TessellateModifier.d.ts +2 -2
  298. package/objects/BatchedMesh.d.cts +48 -0
  299. package/objects/BatchedMesh.d.ts +2 -2
  300. package/objects/GroundProjectedEnv.d.cts +12 -0
  301. package/objects/GroundProjectedEnv.d.ts +2 -2
  302. package/objects/Lensflare.d.cts +17 -0
  303. package/objects/Lensflare.d.ts +1 -1
  304. package/objects/LightningStorm.d.cts +32 -0
  305. package/objects/LightningStorm.d.ts +2 -2
  306. package/objects/MarchingCubes.d.cts +76 -0
  307. package/objects/MarchingCubes.d.ts +1 -1
  308. package/objects/Reflector.d.cts +23 -0
  309. package/objects/Reflector.d.ts +2 -2
  310. package/objects/ReflectorForSSRPass.d.cts +48 -0
  311. package/objects/ReflectorForSSRPass.d.ts +1 -1
  312. package/objects/ReflectorRTT.d.cts +6 -0
  313. package/objects/ReflectorRTT.d.ts +3 -3
  314. package/objects/Refractor.d.cts +23 -0
  315. package/objects/Refractor.d.ts +2 -2
  316. package/objects/ShadowMesh.d.cts +10 -0
  317. package/objects/ShadowMesh.d.ts +1 -1
  318. package/objects/Sky.d.cts +18 -0
  319. package/objects/Sky.d.ts +2 -2
  320. package/objects/Water.d.cts +22 -0
  321. package/objects/Water.d.ts +1 -1
  322. package/objects/Water2.d.cts +23 -0
  323. package/objects/Water2.d.ts +2 -2
  324. package/package.json +11 -5
  325. package/physics/AmmoPhysics.d.cts +7 -0
  326. package/physics/AmmoPhysics.d.ts +1 -1
  327. package/postprocessing/AdaptiveToneMappingPass.d.cts +29 -0
  328. package/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
  329. package/postprocessing/AfterimagePass.d.cts +15 -0
  330. package/postprocessing/AfterimagePass.d.ts +3 -3
  331. package/postprocessing/BloomPass.d.cts +29 -0
  332. package/postprocessing/BloomPass.d.ts +4 -4
  333. package/postprocessing/BokehPass.d.cts +26 -0
  334. package/postprocessing/BokehPass.d.ts +3 -3
  335. package/postprocessing/ClearPass.d.cts +10 -0
  336. package/postprocessing/ClearPass.d.ts +3 -3
  337. package/postprocessing/CubeTexturePass.d.cts +14 -0
  338. package/postprocessing/CubeTexturePass.d.ts +2 -2
  339. package/postprocessing/DotScreenPass.d.cts +11 -0
  340. package/postprocessing/DotScreenPass.d.ts +4 -4
  341. package/postprocessing/EffectComposer.d.cts +28 -0
  342. package/postprocessing/EffectComposer.d.ts +3 -3
  343. package/postprocessing/FilmPass.d.cts +11 -0
  344. package/postprocessing/FilmPass.d.ts +4 -4
  345. package/postprocessing/GlitchPass.d.cts +16 -0
  346. package/postprocessing/GlitchPass.d.ts +4 -4
  347. package/postprocessing/HalftonePass.d.cts +26 -0
  348. package/postprocessing/HalftonePass.d.ts +3 -3
  349. package/postprocessing/LUTPass.d.cts +13 -0
  350. package/postprocessing/LUTPass.d.ts +2 -2
  351. package/postprocessing/MaskPass.d.cts +14 -0
  352. package/postprocessing/MaskPass.d.ts +3 -3
  353. package/postprocessing/OutlinePass.d.cts +53 -0
  354. package/postprocessing/OutlinePass.d.ts +3 -3
  355. package/postprocessing/Pass.d.cts +21 -0
  356. package/postprocessing/Pass.d.ts +2 -2
  357. package/postprocessing/RenderPass.d.cts +14 -0
  358. package/postprocessing/RenderPass.d.ts +3 -3
  359. package/postprocessing/RenderPixelatedPass.d.cts +34 -0
  360. package/postprocessing/RenderPixelatedPass.d.ts +2 -2
  361. package/postprocessing/SAOPass.d.cts +78 -0
  362. package/postprocessing/SAOPass.d.ts +2 -2
  363. package/postprocessing/SMAAPass.d.cts +21 -0
  364. package/postprocessing/SMAAPass.d.ts +2 -2
  365. package/postprocessing/SSAARenderPass.d.cts +17 -0
  366. package/postprocessing/SSAARenderPass.d.ts +2 -2
  367. package/postprocessing/SSAOPass.d.cts +70 -0
  368. package/postprocessing/SSAOPass.d.ts +2 -2
  369. package/postprocessing/SSRPass.d.cts +123 -0
  370. package/postprocessing/SSRPass.d.ts +3 -3
  371. package/postprocessing/SavePass.d.cts +12 -0
  372. package/postprocessing/SavePass.d.ts +2 -2
  373. package/postprocessing/ShaderPass.d.cts +13 -0
  374. package/postprocessing/ShaderPass.d.ts +4 -4
  375. package/postprocessing/TAARenderPass.d.cts +8 -0
  376. package/postprocessing/TAARenderPass.d.ts +2 -2
  377. package/postprocessing/TexturePass.d.cts +12 -0
  378. package/postprocessing/TexturePass.d.ts +2 -2
  379. package/postprocessing/UnrealBloomPass.d.cts +31 -0
  380. package/postprocessing/UnrealBloomPass.d.ts +2 -2
  381. package/postprocessing/WaterPass.d.cts +35 -0
  382. package/postprocessing/WaterPass.d.ts +3 -3
  383. package/renderers/CSS2DRenderer.d.cts +23 -0
  384. package/renderers/CSS2DRenderer.d.ts +1 -1
  385. package/renderers/CSS3DRenderer.d.cts +26 -0
  386. package/renderers/CSS3DRenderer.d.ts +1 -1
  387. package/renderers/Projector.d.cts +60 -0
  388. package/renderers/Projector.d.ts +1 -1
  389. package/renderers/SVGRenderer.d.cts +25 -0
  390. package/renderers/SVGRenderer.d.ts +1 -1
  391. package/shaders/ACESFilmicToneMappingShader.d.cts +16 -0
  392. package/shaders/ACESFilmicToneMappingShader.d.ts +2 -2
  393. package/shaders/AfterimageShader.d.cts +15 -0
  394. package/shaders/AfterimageShader.d.ts +2 -2
  395. package/shaders/BasicShader.d.cts +8 -0
  396. package/shaders/BasicShader.d.ts +2 -2
  397. package/shaders/BleachBypassShader.d.cts +14 -0
  398. package/shaders/BleachBypassShader.d.ts +2 -2
  399. package/shaders/BlendShader.d.cts +21 -0
  400. package/shaders/BlendShader.d.ts +1 -1
  401. package/shaders/BokehShader.d.cts +24 -0
  402. package/shaders/BokehShader.d.ts +2 -2
  403. package/shaders/BokehShader2.d.cts +50 -0
  404. package/shaders/BokehShader2.d.ts +3 -3
  405. package/shaders/BrightnessContrastShader.d.cts +21 -0
  406. package/shaders/BrightnessContrastShader.d.ts +1 -1
  407. package/shaders/ColorCorrectionShader.d.cts +22 -0
  408. package/shaders/ColorCorrectionShader.d.ts +2 -2
  409. package/shaders/ColorifyShader.d.cts +16 -0
  410. package/shaders/ColorifyShader.d.ts +2 -2
  411. package/shaders/ConvolutionShader.d.cts +21 -0
  412. package/shaders/ConvolutionShader.d.ts +3 -3
  413. package/shaders/CopyShader.d.cts +12 -0
  414. package/shaders/CopyShader.d.ts +2 -2
  415. package/shaders/DOFMipMapShader.d.cts +23 -0
  416. package/shaders/DOFMipMapShader.d.ts +1 -1
  417. package/shaders/DepthLimitedBlurShader.d.cts +28 -0
  418. package/shaders/DepthLimitedBlurShader.d.ts +4 -4
  419. package/shaders/DigitalGlitch.d.cts +39 -0
  420. package/shaders/DigitalGlitch.d.ts +1 -1
  421. package/shaders/DotScreenShader.d.cts +27 -0
  422. package/shaders/DotScreenShader.d.ts +2 -2
  423. package/shaders/FXAAShader.d.cts +19 -0
  424. package/shaders/FXAAShader.d.ts +2 -2
  425. package/shaders/FilmShader.d.cts +43 -0
  426. package/shaders/FilmShader.d.ts +1 -1
  427. package/shaders/FocusShader.d.cts +26 -0
  428. package/shaders/FocusShader.d.ts +1 -1
  429. package/shaders/FreiChenShader.d.cts +19 -0
  430. package/shaders/FreiChenShader.d.ts +2 -2
  431. package/shaders/FresnelShader.d.cts +24 -0
  432. package/shaders/FresnelShader.d.ts +1 -1
  433. package/shaders/GammaCorrectionShader.d.cts +12 -0
  434. package/shaders/GammaCorrectionShader.d.ts +2 -2
  435. package/shaders/GodRaysShader.d.cts +97 -0
  436. package/shaders/GodRaysShader.d.ts +5 -5
  437. package/shaders/HalftoneShader.d.cts +51 -0
  438. package/shaders/HalftoneShader.d.ts +1 -1
  439. package/shaders/HorizontalBlurShader.d.cts +18 -0
  440. package/shaders/HorizontalBlurShader.d.ts +2 -2
  441. package/shaders/HorizontalTiltShiftShader.d.cts +23 -0
  442. package/shaders/HorizontalTiltShiftShader.d.ts +1 -1
  443. package/shaders/HueSaturationShader.d.cts +21 -0
  444. package/shaders/HueSaturationShader.d.ts +1 -1
  445. package/shaders/KaleidoShader.d.cts +24 -0
  446. package/shaders/KaleidoShader.d.ts +1 -1
  447. package/shaders/LuminosityHighPassShader.d.cts +27 -0
  448. package/shaders/LuminosityHighPassShader.d.ts +2 -2
  449. package/shaders/LuminosityShader.d.cts +13 -0
  450. package/shaders/LuminosityShader.d.ts +1 -1
  451. package/shaders/MirrorShader.d.cts +18 -0
  452. package/shaders/MirrorShader.d.ts +1 -1
  453. package/shaders/NormalMapShader.d.cts +23 -0
  454. package/shaders/NormalMapShader.d.ts +2 -2
  455. package/shaders/ParallaxShader.d.cts +28 -0
  456. package/shaders/ParallaxShader.d.ts +1 -1
  457. package/shaders/PixelShader.d.cts +18 -0
  458. package/shaders/PixelShader.d.ts +1 -1
  459. package/shaders/RGBShiftShader.d.cts +24 -0
  460. package/shaders/RGBShiftShader.d.ts +1 -1
  461. package/shaders/SAOShader.d.cts +25 -0
  462. package/shaders/SAOShader.d.ts +3 -3
  463. package/shaders/SMAAShader.d.cts +60 -0
  464. package/shaders/SMAAShader.d.ts +4 -4
  465. package/shaders/SSAOShader.d.cts +86 -0
  466. package/shaders/SSAOShader.d.ts +4 -4
  467. package/shaders/SSRShader.d.cts +94 -0
  468. package/shaders/SSRShader.d.ts +4 -4
  469. package/shaders/SepiaShader.d.cts +17 -0
  470. package/shaders/SepiaShader.d.ts +1 -1
  471. package/shaders/SobelOperatorShader.d.cts +19 -0
  472. package/shaders/SobelOperatorShader.d.ts +2 -2
  473. package/shaders/SubsurfaceScatteringShader.d.cts +5 -0
  474. package/shaders/SubsurfaceScatteringShader.d.ts +1 -1
  475. package/shaders/TechnicolorShader.d.cts +15 -0
  476. package/shaders/TechnicolorShader.d.ts +1 -1
  477. package/shaders/ToneMapShader.d.cts +27 -0
  478. package/shaders/ToneMapShader.d.ts +1 -1
  479. package/shaders/ToonShader.d.cts +108 -0
  480. package/shaders/ToonShader.d.ts +5 -5
  481. package/shaders/TriangleBlurShader.d.cts +22 -0
  482. package/shaders/TriangleBlurShader.d.ts +2 -2
  483. package/shaders/UnpackDepthRGBAShader.d.cts +16 -0
  484. package/shaders/UnpackDepthRGBAShader.d.ts +1 -1
  485. package/shaders/VerticalBlurShader.d.cts +18 -0
  486. package/shaders/VerticalBlurShader.d.ts +2 -2
  487. package/shaders/VerticalTiltShiftShader.d.cts +23 -0
  488. package/shaders/VerticalTiltShiftShader.d.ts +1 -1
  489. package/shaders/VignetteShader.d.cts +20 -0
  490. package/shaders/VignetteShader.d.ts +1 -1
  491. package/shaders/VolumeShader.d.cts +30 -0
  492. package/shaders/VolumeShader.d.ts +2 -2
  493. package/shaders/WaterRefractionShader.d.cts +21 -0
  494. package/shaders/WaterRefractionShader.d.ts +1 -1
  495. package/shaders/types.d.cts +13 -0
  496. package/textures/FlakesTexture.d.cts +4 -0
  497. package/textures/FlakesTexture.d.ts +1 -1
  498. package/types/helpers.d.cts +1 -0
  499. package/types/helpers.d.ts +1 -1
  500. package/types/shared.d.cts +9 -0
  501. package/types/shared.d.ts +1 -1
  502. package/types/utils.d.cts +3 -0
  503. package/utils/BufferGeometryUtils.d.cts +63 -0
  504. package/utils/BufferGeometryUtils.d.ts +9 -9
  505. package/utils/GeometryCompressionUtils.d.cts +7 -0
  506. package/utils/GeometryCompressionUtils.d.ts +2 -2
  507. package/utils/GeometryUtils.d.cts +6 -0
  508. package/utils/GeometryUtils.d.ts +2 -2
  509. package/utils/LDrawUtils.d.cts +5 -0
  510. package/utils/LDrawUtils.d.ts +2 -2
  511. package/utils/RoughnessMipmapper.d.cts +8 -0
  512. package/utils/RoughnessMipmapper.d.ts +1 -1
  513. package/utils/SceneUtils.d.cts +9 -0
  514. package/utils/SceneUtils.d.ts +2 -2
  515. package/utils/ShadowMapViewer.d.cts +24 -0
  516. package/utils/ShadowMapViewer.d.ts +1 -1
  517. package/utils/SkeletonUtils.d.cts +14 -0
  518. package/utils/SkeletonUtils.d.ts +2 -2
  519. package/utils/UVsDebug.d.cts +3 -0
  520. package/utils/UVsDebug.d.ts +1 -1
  521. package/webxr/ARButton.d.cts +6 -0
  522. package/webxr/ARButton.d.ts +2 -2
  523. package/webxr/OculusHandModel.d.cts +23 -0
  524. package/webxr/OculusHandModel.d.ts +3 -3
  525. package/webxr/OculusHandPointerModel.d.cts +65 -0
  526. package/webxr/OculusHandPointerModel.d.ts +1 -1
  527. package/webxr/Text2D.d.cts +3 -0
  528. package/webxr/Text2D.d.ts +1 -1
  529. package/webxr/VRButton.d.cts +11 -0
  530. package/webxr/VRButton.d.ts +2 -2
  531. package/webxr/XRControllerModelFactory.d.cts +23 -0
  532. package/webxr/XRControllerModelFactory.d.ts +4 -4
  533. package/webxr/XREstimatedLight.d.cts +33 -0
  534. package/webxr/XREstimatedLight.d.ts +1 -1
  535. package/webxr/XRHandMeshModel.d.cts +9 -0
  536. package/webxr/XRHandMeshModel.d.ts +2 -2
  537. package/webxr/XRHandModelFactory.d.cts +25 -0
  538. package/webxr/XRHandModelFactory.d.ts +3 -3
  539. package/webxr/XRHandPrimitiveModel.d.cts +24 -0
  540. package/webxr/XRHandPrimitiveModel.d.ts +2 -2
@@ -1,11 +1,11 @@
1
- import { Vector2 } from 'three';
1
+ import type { Vector2 } from 'three';
2
2
  /**
3
3
  * Edge Detection Shader using Frei-Chen filter
4
4
  * Based on http://rastergrid.com/blog/2011/01/frei-chen-edge-detector
5
5
  *
6
6
  * aspect: vec2 of (1/width, 1/height)
7
7
  */
8
- export declare const FreiChenShader: {
8
+ export type declare const FreiChenShader: {
9
9
  uniforms: {
10
10
  tDiffuse: {
11
11
  value: null;
@@ -0,0 +1,24 @@
1
+ /**
2
+ * Based on Nvidia Cg tutorial
3
+ */
4
+ export type declare const FresnelShader: {
5
+ uniforms: {
6
+ mRefractionRatio: {
7
+ value: number;
8
+ };
9
+ mFresnelBias: {
10
+ value: number;
11
+ };
12
+ mFresnelPower: {
13
+ value: number;
14
+ };
15
+ mFresnelScale: {
16
+ value: number;
17
+ };
18
+ tCube: {
19
+ value: null;
20
+ };
21
+ };
22
+ vertexShader: string;
23
+ fragmentShader: string;
24
+ };
@@ -1,7 +1,7 @@
1
1
  /**
2
2
  * Based on Nvidia Cg tutorial
3
3
  */
4
- export declare const FresnelShader: {
4
+ export type declare const FresnelShader: {
5
5
  uniforms: {
6
6
  mRefractionRatio: {
7
7
  value: number;
@@ -0,0 +1,12 @@
1
+ /**
2
+ * Gamma Correction Shader
3
+ * http://en.wikipedia.org/wiki/gamma_correction
4
+ */
5
+ import type { IUniform, Texture } from 'three';
6
+ import type { IShader } from './types.d.cts';
7
+ export type GammaCorrectionShaderUniforms = {
8
+ tDiffuse: IUniform<Texture | null>;
9
+ };
10
+ export interface IGammaCorrectionShader extends IShader<GammaCorrectionShaderUniforms> {
11
+ }
12
+ export type declare const GammaCorrectionShader: IGammaCorrectionShader;
@@ -3,10 +3,10 @@
3
3
  * http://en.wikipedia.org/wiki/gamma_correction
4
4
  */
5
5
  import type { IUniform, Texture } from 'three';
6
- import type { IShader } from './types';
6
+ import type { IShader } from './types.d.ts';
7
7
  export type GammaCorrectionShaderUniforms = {
8
8
  tDiffuse: IUniform<Texture | null>;
9
9
  };
10
10
  export interface IGammaCorrectionShader extends IShader<GammaCorrectionShaderUniforms> {
11
11
  }
12
- export declare const GammaCorrectionShader: IGammaCorrectionShader;
12
+ export type declare const GammaCorrectionShader: IGammaCorrectionShader;
@@ -0,0 +1,97 @@
1
+ import type { Color, Vector3 } from 'three';
2
+ /**
3
+ * God-rays (crepuscular rays)
4
+ *
5
+ * Similar implementation to the one used by Crytek for CryEngine 2 [Sousa2008].
6
+ * Blurs a mask generated from the depth map along radial lines emanating from the light
7
+ * source. The blur repeatedly applies a blur filter of increasing support but constant
8
+ * sample count to produce a blur filter with large support.
9
+ *
10
+ * My implementation performs 3 passes, similar to the implementation from Sousa. I found
11
+ * just 6 samples per pass produced acceptible results. The blur is applied three times,
12
+ * with decreasing filter support. The result is equivalent to a single pass with
13
+ * 6*6*6 = 216 samples.
14
+ *
15
+ * References:
16
+ *
17
+ * Sousa2008 - Crysis Next Gen Effects, GDC2008, http://www.crytek.com/sites/default/files/GDC08_SousaT_CrysisEffects.ppt
18
+ */
19
+ export type declare const GodRaysDepthMaskShader: {
20
+ uniforms: {
21
+ tInput: {
22
+ value: null;
23
+ };
24
+ };
25
+ vertexShader: string;
26
+ fragmentShader: string;
27
+ };
28
+ /**
29
+ * The god-ray generation shader.
30
+ *
31
+ * First pass:
32
+ *
33
+ * The depth map is blurred along radial lines towards the "sun". The
34
+ * output is written to a temporary render target (I used a 1/4 sized
35
+ * target).
36
+ *
37
+ * Pass two & three:
38
+ *
39
+ * The results of the previous pass are re-blurred, each time with a
40
+ * decreased distance between samples.
41
+ */
42
+ export type declare const GodRaysGenerateShader: {
43
+ uniforms: {
44
+ tInput: {
45
+ value: null;
46
+ };
47
+ fStepSize: {
48
+ value: number;
49
+ };
50
+ vSunPositionScreenSpace: {
51
+ value: Vector3;
52
+ };
53
+ };
54
+ vertexShader: string;
55
+ fragmentShader: string;
56
+ };
57
+ /**
58
+ * Additively applies god rays from texture tGodRays to a background (tColors).
59
+ * fGodRayIntensity attenuates the god rays.
60
+ */
61
+ export type declare const GodRaysCombineShader: {
62
+ uniforms: {
63
+ tColors: {
64
+ value: null;
65
+ };
66
+ tGodRays: {
67
+ value: null;
68
+ };
69
+ fGodRayIntensity: {
70
+ value: number;
71
+ };
72
+ };
73
+ vertexShader: string;
74
+ fragmentShader: string;
75
+ };
76
+ /**
77
+ * A dodgy sun/sky shader. Makes a bright spot at the sun location. Would be
78
+ * cheaper/faster/simpler to implement this as a simple sun sprite.
79
+ */
80
+ export type declare const GodRaysFakeSunShader: {
81
+ uniforms: {
82
+ vSunPositionScreenSpace: {
83
+ value: Vector3;
84
+ };
85
+ fAspect: {
86
+ value: number;
87
+ };
88
+ sunColor: {
89
+ value: Color;
90
+ };
91
+ bgColor: {
92
+ value: Color;
93
+ };
94
+ };
95
+ vertexShader: string;
96
+ fragmentShader: string;
97
+ };
@@ -1,4 +1,4 @@
1
- import { Color, Vector3 } from 'three';
1
+ import type { Color, Vector3 } from 'three';
2
2
  /**
3
3
  * God-rays (crepuscular rays)
4
4
  *
@@ -16,7 +16,7 @@ import { Color, Vector3 } from 'three';
16
16
  *
17
17
  * Sousa2008 - Crysis Next Gen Effects, GDC2008, http://www.crytek.com/sites/default/files/GDC08_SousaT_CrysisEffects.ppt
18
18
  */
19
- export declare const GodRaysDepthMaskShader: {
19
+ export type declare const GodRaysDepthMaskShader: {
20
20
  uniforms: {
21
21
  tInput: {
22
22
  value: null;
@@ -39,7 +39,7 @@ export declare const GodRaysDepthMaskShader: {
39
39
  * The results of the previous pass are re-blurred, each time with a
40
40
  * decreased distance between samples.
41
41
  */
42
- export declare const GodRaysGenerateShader: {
42
+ export type declare const GodRaysGenerateShader: {
43
43
  uniforms: {
44
44
  tInput: {
45
45
  value: null;
@@ -58,7 +58,7 @@ export declare const GodRaysGenerateShader: {
58
58
  * Additively applies god rays from texture tGodRays to a background (tColors).
59
59
  * fGodRayIntensity attenuates the god rays.
60
60
  */
61
- export declare const GodRaysCombineShader: {
61
+ export type declare const GodRaysCombineShader: {
62
62
  uniforms: {
63
63
  tColors: {
64
64
  value: null;
@@ -77,7 +77,7 @@ export declare const GodRaysCombineShader: {
77
77
  * A dodgy sun/sky shader. Makes a bright spot at the sun location. Would be
78
78
  * cheaper/faster/simpler to implement this as a simple sun sprite.
79
79
  */
80
- export declare const GodRaysFakeSunShader: {
80
+ export type declare const GodRaysFakeSunShader: {
81
81
  uniforms: {
82
82
  vSunPositionScreenSpace: {
83
83
  value: Vector3;
@@ -0,0 +1,51 @@
1
+ /**
2
+ * RGB Halftone shader for three.js.
3
+ * NOTE:
4
+ * Shape (1 = Dot, 2 = Ellipse, 3 = Line, 4 = Square)
5
+ * Blending Mode (1 = Linear, 2 = Multiply, 3 = Add, 4 = Lighter, 5 = Darker)
6
+ */
7
+ export type declare const HalftoneShader: {
8
+ uniforms: {
9
+ tDiffuse: {
10
+ value: null;
11
+ };
12
+ shape: {
13
+ value: number;
14
+ };
15
+ radius: {
16
+ value: number;
17
+ };
18
+ rotateR: {
19
+ value: number;
20
+ };
21
+ rotateG: {
22
+ value: number;
23
+ };
24
+ rotateB: {
25
+ value: number;
26
+ };
27
+ scatter: {
28
+ value: number;
29
+ };
30
+ width: {
31
+ value: number;
32
+ };
33
+ height: {
34
+ value: number;
35
+ };
36
+ blending: {
37
+ value: number;
38
+ };
39
+ blendingMode: {
40
+ value: number;
41
+ };
42
+ greyscale: {
43
+ value: boolean;
44
+ };
45
+ disable: {
46
+ value: boolean;
47
+ };
48
+ };
49
+ vertexShader: string;
50
+ fragmentShader: string;
51
+ };
@@ -4,7 +4,7 @@
4
4
  * Shape (1 = Dot, 2 = Ellipse, 3 = Line, 4 = Square)
5
5
  * Blending Mode (1 = Linear, 2 = Multiply, 3 = Add, 4 = Lighter, 5 = Darker)
6
6
  */
7
- export declare const HalftoneShader: {
7
+ export type declare const HalftoneShader: {
8
8
  uniforms: {
9
9
  tDiffuse: {
10
10
  value: null;
@@ -0,0 +1,18 @@
1
+ /**
2
+ * Two pass Gaussian blur filter (horizontal and vertical blur shaders)
3
+ * - described in http://www.gamerendering.com/2008/10/11/gaussian-blur-filter-shader/
4
+ * and used in http://www.cake23.de/traveling-wavefronts-lit-up.html
5
+ *
6
+ * - 9 samples per pass
7
+ * - standard deviation 2.7
8
+ * - "h" and "v" parameters should be set to "1 / width" and "1 / height"
9
+ */
10
+ import type { IUniform, Texture } from 'three';
11
+ import type { IShader } from './types.d.cts';
12
+ export type HorizontalBlurShaderUniforms = {
13
+ tDiffuse: IUniform<Texture | null>;
14
+ h: IUniform<number>;
15
+ };
16
+ export interface IHorizontalBlurShader extends IShader<HorizontalBlurShaderUniforms> {
17
+ }
18
+ export type declare const HorizontalBlurShader: IHorizontalBlurShader;
@@ -8,11 +8,11 @@
8
8
  * - "h" and "v" parameters should be set to "1 / width" and "1 / height"
9
9
  */
10
10
  import type { IUniform, Texture } from 'three';
11
- import type { IShader } from './types';
11
+ import type { IShader } from './types.d.ts';
12
12
  export type HorizontalBlurShaderUniforms = {
13
13
  tDiffuse: IUniform<Texture | null>;
14
14
  h: IUniform<number>;
15
15
  };
16
16
  export interface IHorizontalBlurShader extends IShader<HorizontalBlurShaderUniforms> {
17
17
  }
18
- export declare const HorizontalBlurShader: IHorizontalBlurShader;
18
+ export type declare const HorizontalBlurShader: IHorizontalBlurShader;
@@ -0,0 +1,23 @@
1
+ /**
2
+ * Simple fake tilt-shift effect, modulating two pass Gaussian blur (see above) by vertical position
3
+ *
4
+ * - 9 samples per pass
5
+ * - standard deviation 2.7
6
+ * - "h" and "v" parameters should be set to "1 / width" and "1 / height"
7
+ * - "r" parameter control where "focused" horizontal line lies
8
+ */
9
+ export type declare const HorizontalTiltShiftShader: {
10
+ uniforms: {
11
+ tDiffuse: {
12
+ value: null;
13
+ };
14
+ h: {
15
+ value: number;
16
+ };
17
+ r: {
18
+ value: number;
19
+ };
20
+ };
21
+ vertexShader: string;
22
+ fragmentShader: string;
23
+ };
@@ -6,7 +6,7 @@
6
6
  * - "h" and "v" parameters should be set to "1 / width" and "1 / height"
7
7
  * - "r" parameter control where "focused" horizontal line lies
8
8
  */
9
- export declare const HorizontalTiltShiftShader: {
9
+ export type declare const HorizontalTiltShiftShader: {
10
10
  uniforms: {
11
11
  tDiffuse: {
12
12
  value: null;
@@ -0,0 +1,21 @@
1
+ /**
2
+ * Hue and saturation adjustment
3
+ * https://github.com/evanw/glfx.js
4
+ * hue: -1 to 1 (-1 is 180 degrees in the negative direction, 0 is no change, etc.
5
+ * saturation: -1 to 1 (-1 is solid gray, 0 is no change, and 1 is maximum contrast)
6
+ */
7
+ export type declare const HueSaturationShader: {
8
+ uniforms: {
9
+ tDiffuse: {
10
+ value: null;
11
+ };
12
+ hue: {
13
+ value: number;
14
+ };
15
+ saturation: {
16
+ value: number;
17
+ };
18
+ };
19
+ vertexShader: string;
20
+ fragmentShader: string;
21
+ };
@@ -4,7 +4,7 @@
4
4
  * hue: -1 to 1 (-1 is 180 degrees in the negative direction, 0 is no change, etc.
5
5
  * saturation: -1 to 1 (-1 is solid gray, 0 is no change, and 1 is maximum contrast)
6
6
  */
7
- export declare const HueSaturationShader: {
7
+ export type declare const HueSaturationShader: {
8
8
  uniforms: {
9
9
  tDiffuse: {
10
10
  value: null;
@@ -0,0 +1,24 @@
1
+ /**
2
+ * Kaleidoscope Shader
3
+ * Radial reflection around center point
4
+ * Ported from: http://pixelshaders.com/editor/
5
+ * by Toby Schachman / http://tobyschachman.com/
6
+ *
7
+ * sides: number of reflections
8
+ * angle: initial angle in radians
9
+ */
10
+ export type declare const KaleidoShader: {
11
+ uniforms: {
12
+ tDiffuse: {
13
+ value: null;
14
+ };
15
+ sides: {
16
+ value: number;
17
+ };
18
+ angle: {
19
+ value: number;
20
+ };
21
+ };
22
+ vertexShader: string;
23
+ fragmentShader: string;
24
+ };
@@ -7,7 +7,7 @@
7
7
  * sides: number of reflections
8
8
  * angle: initial angle in radians
9
9
  */
10
- export declare const KaleidoShader: {
10
+ export type declare const KaleidoShader: {
11
11
  uniforms: {
12
12
  tDiffuse: {
13
13
  value: null;
@@ -0,0 +1,27 @@
1
+ import type { Color } from 'three';
2
+ /**
3
+ * Luminosity
4
+ * http://en.wikipedia.org/wiki/Luminosity
5
+ */
6
+ export type declare const LuminosityHighPassShader: {
7
+ shaderID: string;
8
+ uniforms: {
9
+ tDiffuse: {
10
+ value: null;
11
+ };
12
+ luminosityThreshold: {
13
+ value: number;
14
+ };
15
+ smoothWidth: {
16
+ value: number;
17
+ };
18
+ defaultColor: {
19
+ value: Color;
20
+ };
21
+ defaultOpacity: {
22
+ value: number;
23
+ };
24
+ };
25
+ vertexShader: string;
26
+ fragmentShader: string;
27
+ };
@@ -1,9 +1,9 @@
1
- import { Color } from 'three';
1
+ import type { Color } from 'three';
2
2
  /**
3
3
  * Luminosity
4
4
  * http://en.wikipedia.org/wiki/Luminosity
5
5
  */
6
- export declare const LuminosityHighPassShader: {
6
+ export type declare const LuminosityHighPassShader: {
7
7
  shaderID: string;
8
8
  uniforms: {
9
9
  tDiffuse: {
@@ -0,0 +1,13 @@
1
+ /**
2
+ * Luminosity
3
+ * http://en.wikipedia.org/wiki/Luminosity
4
+ */
5
+ export type declare const LuminosityShader: {
6
+ uniforms: {
7
+ tDiffuse: {
8
+ value: null;
9
+ };
10
+ };
11
+ vertexShader: string;
12
+ fragmentShader: string;
13
+ };
@@ -2,7 +2,7 @@
2
2
  * Luminosity
3
3
  * http://en.wikipedia.org/wiki/Luminosity
4
4
  */
5
- export declare const LuminosityShader: {
5
+ export type declare const LuminosityShader: {
6
6
  uniforms: {
7
7
  tDiffuse: {
8
8
  value: null;
@@ -0,0 +1,18 @@
1
+ /**
2
+ * Mirror Shader
3
+ * Copies half the input to the other half
4
+ *
5
+ * side: side of input to mirror (0 = left, 1 = right, 2 = top, 3 = bottom)
6
+ */
7
+ export type declare const MirrorShader: {
8
+ uniforms: {
9
+ tDiffuse: {
10
+ value: null;
11
+ };
12
+ side: {
13
+ value: number;
14
+ };
15
+ };
16
+ vertexShader: string;
17
+ fragmentShader: string;
18
+ };
@@ -4,7 +4,7 @@
4
4
  *
5
5
  * side: side of input to mirror (0 = left, 1 = right, 2 = top, 3 = bottom)
6
6
  */
7
- export declare const MirrorShader: {
7
+ export type declare const MirrorShader: {
8
8
  uniforms: {
9
9
  tDiffuse: {
10
10
  value: null;
@@ -0,0 +1,23 @@
1
+ import type { Vector2 } from 'three';
2
+ /**
3
+ * Normal map shader
4
+ * - compute normals from heightmap
5
+ */
6
+ export type declare const NormalMapShader: {
7
+ uniforms: {
8
+ heightMap: {
9
+ value: null;
10
+ };
11
+ resolution: {
12
+ value: Vector2;
13
+ };
14
+ scale: {
15
+ value: Vector2;
16
+ };
17
+ height: {
18
+ value: number;
19
+ };
20
+ };
21
+ vertexShader: string;
22
+ fragmentShader: string;
23
+ };
@@ -1,9 +1,9 @@
1
- import { Vector2 } from 'three';
1
+ import type { Vector2 } from 'three';
2
2
  /**
3
3
  * Normal map shader
4
4
  * - compute normals from heightmap
5
5
  */
6
- export declare const NormalMapShader: {
6
+ export type declare const NormalMapShader: {
7
7
  uniforms: {
8
8
  heightMap: {
9
9
  value: null;
@@ -0,0 +1,28 @@
1
+ export type declare const ParallaxShader: {
2
+ modes: {
3
+ none: string;
4
+ basic: string;
5
+ steep: string;
6
+ occlusion: string;
7
+ relief: string;
8
+ };
9
+ uniforms: {
10
+ bumpMap: {
11
+ value: null;
12
+ };
13
+ map: {
14
+ value: null;
15
+ };
16
+ parallaxScale: {
17
+ value: null;
18
+ };
19
+ parallaxMinLayers: {
20
+ value: null;
21
+ };
22
+ parallaxMaxLayers: {
23
+ value: null;
24
+ };
25
+ };
26
+ vertexShader: string;
27
+ fragmentShader: string;
28
+ };
@@ -1,4 +1,4 @@
1
- export declare const ParallaxShader: {
1
+ export type declare const ParallaxShader: {
2
2
  modes: {
3
3
  none: string;
4
4
  basic: string;
@@ -0,0 +1,18 @@
1
+ /**
2
+ * Pixelation shader
3
+ */
4
+ export type declare const PixelShader: {
5
+ uniforms: {
6
+ tDiffuse: {
7
+ value: null;
8
+ };
9
+ resolution: {
10
+ value: null;
11
+ };
12
+ pixelSize: {
13
+ value: number;
14
+ };
15
+ };
16
+ vertexShader: string;
17
+ fragmentShader: string;
18
+ };
@@ -1,7 +1,7 @@
1
1
  /**
2
2
  * Pixelation shader
3
3
  */
4
- export declare const PixelShader: {
4
+ export type declare const PixelShader: {
5
5
  uniforms: {
6
6
  tDiffuse: {
7
7
  value: null;
@@ -0,0 +1,24 @@
1
+ /**
2
+ * RGB Shift Shader
3
+ * Shifts red and blue channels from center in opposite directions
4
+ * Ported from http://kriss.cx/tom/2009/05/rgb-shift/
5
+ * by Tom Butterworth / http://kriss.cx/tom/
6
+ *
7
+ * amount: shift distance (1 is width of input)
8
+ * angle: shift angle in radians
9
+ */
10
+ export type declare const RGBShiftShader: {
11
+ uniforms: {
12
+ tDiffuse: {
13
+ value: null;
14
+ };
15
+ amount: {
16
+ value: number;
17
+ };
18
+ angle: {
19
+ value: number;
20
+ };
21
+ };
22
+ vertexShader: string;
23
+ fragmentShader: string;
24
+ };
@@ -7,7 +7,7 @@
7
7
  * amount: shift distance (1 is width of input)
8
8
  * angle: shift angle in radians
9
9
  */
10
- export declare const RGBShiftShader: {
10
+ export type declare const RGBShiftShader: {
11
11
  uniforms: {
12
12
  tDiffuse: {
13
13
  value: null;
@@ -0,0 +1,25 @@
1
+ import type { Matrix4, Vector2 } from 'three';
2
+ import type { IUniform, Texture } from 'three';
3
+ import type { IShader } from './types.d.cts';
4
+ export type SAOShaderDefines = Record<'DEPTH_PACKING' | 'DIFFUSE_TEXTURE' | 'NORMAL_TEXTURE' | 'NUM_RINGS' | 'NUM_SAMPLES' | 'PERSPECTIVE_CAMERA', number>;
5
+ export type SAOShaderUniforms = {
6
+ bias: IUniform<number>;
7
+ cameraFar: IUniform<number>;
8
+ cameraInverseProjectionMatrix: IUniform<Matrix4>;
9
+ cameraNear: IUniform<number>;
10
+ cameraProjectionMatrix: IUniform<Matrix4>;
11
+ intensity: IUniform<number>;
12
+ kernelRadius: IUniform<number>;
13
+ minResolution: IUniform<number>;
14
+ randomSeed: IUniform<number>;
15
+ scale: IUniform<number>;
16
+ size: IUniform<Vector2>;
17
+ tDepth: IUniform<Texture | null>;
18
+ tDiffuse: IUniform<Texture | null>;
19
+ tNormal: IUniform<Texture | null>;
20
+ };
21
+ export interface ISAOShader extends IShader<SAOShaderUniforms, SAOShaderDefines> {
22
+ defines: SAOShaderDefines;
23
+ needsUpdate?: boolean;
24
+ }
25
+ export type declare const SAOShader: ISAOShader;