three-stdlib 2.35.7 → 2.35.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (540) hide show
  1. package/_polyfill/constants.d.cts +1 -0
  2. package/_polyfill/constants.d.ts +1 -1
  3. package/_polyfill/uv1.d.cts +5 -0
  4. package/_polyfill/uv1.d.ts +1 -1
  5. package/animation/AnimationClipCreator.d.cts +12 -0
  6. package/animation/AnimationClipCreator.d.ts +1 -1
  7. package/animation/CCDIKSolver.d.cts +30 -0
  8. package/animation/CCDIKSolver.d.ts +1 -1
  9. package/animation/MMDAnimationHelper.d.cts +93 -0
  10. package/animation/MMDAnimationHelper.d.ts +3 -3
  11. package/animation/MMDPhysics.d.cts +119 -0
  12. package/animation/MMDPhysics.d.ts +1 -1
  13. package/cameras/CinematicCamera.d.cts +34 -0
  14. package/cameras/CinematicCamera.d.ts +2 -2
  15. package/controls/ArcballControls.d.cts +376 -0
  16. package/controls/ArcballControls.d.ts +4 -4
  17. package/controls/DeviceOrientationControls.d.cts +29 -0
  18. package/controls/DeviceOrientationControls.d.ts +4 -4
  19. package/controls/DragControls.d.cts +67 -0
  20. package/controls/DragControls.d.ts +3 -3
  21. package/controls/EventDispatcher.d.cts +41 -0
  22. package/controls/EventDispatcher.d.ts +1 -1
  23. package/controls/FirstPersonControls.d.cts +49 -0
  24. package/controls/FirstPersonControls.d.ts +3 -3
  25. package/controls/FlyControls.d.cts +39 -0
  26. package/controls/FlyControls.d.ts +3 -3
  27. package/controls/OrbitControls.d.cts +74 -0
  28. package/controls/OrbitControls.d.ts +4 -4
  29. package/controls/PointerLockControls.d.cts +39 -0
  30. package/controls/PointerLockControls.d.ts +3 -3
  31. package/controls/StandardControlsEventMap.d.cts +14 -0
  32. package/controls/TrackballControls.d.cts +97 -0
  33. package/controls/TrackballControls.d.ts +4 -4
  34. package/controls/TransformControls.d.cts +151 -0
  35. package/controls/TransformControls.d.ts +2 -2
  36. package/controls/experimental/CameraControls.d.cts +213 -0
  37. package/controls/experimental/CameraControls.d.ts +4 -4
  38. package/csm/CSM.d.cts +61 -0
  39. package/csm/CSM.d.ts +2 -2
  40. package/csm/CSMFrustum.d.cts +19 -0
  41. package/csm/CSMFrustum.d.ts +2 -2
  42. package/csm/CSMHelper.d.cts +26 -0
  43. package/csm/CSMHelper.d.ts +2 -2
  44. package/csm/CSMShader.d.cts +4 -0
  45. package/curves/CurveExtras.d.cts +68 -0
  46. package/curves/CurveExtras.d.ts +1 -1
  47. package/curves/NURBSCurve.d.cts +11 -0
  48. package/curves/NURBSCurve.d.ts +1 -1
  49. package/curves/NURBSSurface.d.cts +13 -0
  50. package/curves/NURBSSurface.d.ts +1 -1
  51. package/curves/NURBSUtils.d.cts +20 -0
  52. package/curves/NURBSUtils.d.ts +1 -1
  53. package/deprecated/Geometry.d.cts +341 -0
  54. package/deprecated/Geometry.d.ts +1 -1
  55. package/effects/AnaglyphEffect.d.cts +11 -0
  56. package/effects/AnaglyphEffect.d.ts +1 -1
  57. package/effects/AsciiEffect.d.cts +18 -0
  58. package/effects/AsciiEffect.d.ts +1 -1
  59. package/effects/OutlineEffect.d.cts +28 -0
  60. package/effects/OutlineEffect.d.ts +1 -1
  61. package/effects/ParallaxBarrierEffect.d.cts +8 -0
  62. package/effects/ParallaxBarrierEffect.d.ts +1 -1
  63. package/effects/PeppersGhostEffect.d.cts +10 -0
  64. package/effects/PeppersGhostEffect.d.ts +1 -1
  65. package/effects/StereoEffect.d.cts +9 -0
  66. package/effects/StereoEffect.d.ts +1 -1
  67. package/environments/RoomEnvironment.d.cts +6 -0
  68. package/environments/RoomEnvironment.d.ts +2 -2
  69. package/exporters/ColladaExporter.d.cts +50 -0
  70. package/exporters/ColladaExporter.d.ts +2 -2
  71. package/exporters/DRACOExporter.d.cts +36 -0
  72. package/exporters/DRACOExporter.d.ts +2 -2
  73. package/exporters/GLTFExporter.d.cts +114 -0
  74. package/exporters/GLTFExporter.d.ts +4 -4
  75. package/exporters/MMDExporter.d.cts +12 -0
  76. package/exporters/MMDExporter.d.ts +2 -2
  77. package/exporters/OBJExporter.d.cts +18 -0
  78. package/exporters/OBJExporter.d.ts +2 -2
  79. package/exporters/PLYExporter.d.cts +23 -0
  80. package/exporters/PLYExporter.d.ts +2 -2
  81. package/exporters/STLExporter.d.cts +28 -0
  82. package/exporters/STLExporter.d.ts +2 -2
  83. package/exporters/USDZExporter.d.cts +27 -0
  84. package/exporters/USDZExporter.d.ts +2 -2
  85. package/geometries/BoxLineGeometry.d.cts +12 -0
  86. package/geometries/BoxLineGeometry.d.ts +1 -1
  87. package/geometries/ConvexGeometry.d.cts +5 -0
  88. package/geometries/ConvexGeometry.d.ts +1 -1
  89. package/geometries/DecalGeometry.d.cts +10 -0
  90. package/geometries/DecalGeometry.d.ts +1 -1
  91. package/geometries/LightningStrike.d.cts +108 -0
  92. package/geometries/LightningStrike.d.ts +1 -1
  93. package/geometries/ParametricGeometries.d.cts +26 -0
  94. package/geometries/ParametricGeometries.d.ts +3 -3
  95. package/geometries/ParametricGeometry.d.cts +18 -0
  96. package/geometries/ParametricGeometry.d.ts +2 -2
  97. package/geometries/RoundedBoxGeometry.d.cts +5 -0
  98. package/geometries/RoundedBoxGeometry.d.ts +1 -1
  99. package/geometries/TeapotGeometry.d.cts +13 -0
  100. package/geometries/TeapotGeometry.d.ts +1 -1
  101. package/geometries/TextGeometry.d.cts +18 -0
  102. package/geometries/TextGeometry.d.ts +4 -4
  103. package/helpers/LightProbeHelper.d.cts +10 -0
  104. package/helpers/LightProbeHelper.d.ts +1 -1
  105. package/helpers/PositionalAudioHelper.d.cts +13 -0
  106. package/helpers/PositionalAudioHelper.d.ts +1 -1
  107. package/helpers/RaycasterHelper.d.cts +33 -0
  108. package/helpers/RaycasterHelper.d.ts +2 -2
  109. package/helpers/RectAreaLightHelper.d.cts +11 -0
  110. package/helpers/RectAreaLightHelper.d.ts +1 -1
  111. package/helpers/VertexNormalsHelper.d.cts +13 -0
  112. package/helpers/VertexNormalsHelper.d.ts +1 -1
  113. package/helpers/VertexTangentsHelper.d.cts +13 -0
  114. package/helpers/VertexTangentsHelper.d.ts +1 -1
  115. package/index.d.cts +262 -0
  116. package/index.d.ts +262 -262
  117. package/interactive/HTMLMesh.d.cts +6 -0
  118. package/interactive/HTMLMesh.d.ts +1 -1
  119. package/interactive/InteractiveGroup.d.cts +5 -0
  120. package/interactive/InteractiveGroup.d.ts +1 -1
  121. package/interactive/SelectionBox.d.cts +15 -0
  122. package/interactive/SelectionBox.d.ts +1 -1
  123. package/interactive/SelectionHelper.d.cts +17 -0
  124. package/interactive/SelectionHelper.d.ts +2 -2
  125. package/libs/MeshoptDecoder.d.cts +12 -0
  126. package/libs/MeshoptDecoder.d.ts +1 -1
  127. package/libs/MotionControllers.d.cts +176 -0
  128. package/libs/MotionControllers.d.ts +1 -1
  129. package/libs/zstddec.d.cts +8 -0
  130. package/libs/zstddec.d.ts +1 -1
  131. package/lights/LightProbeGenerator.d.cts +6 -0
  132. package/lights/LightProbeGenerator.d.ts +2 -2
  133. package/lights/RectAreaLightUniformsLib.d.cts +3 -0
  134. package/lights/RectAreaLightUniformsLib.d.ts +1 -1
  135. package/lines/Line2.d.cts +11 -0
  136. package/lines/Line2.d.ts +3 -3
  137. package/lines/LineGeometry.d.cts +10 -0
  138. package/lines/LineGeometry.d.ts +2 -2
  139. package/lines/LineMaterial.d.cts +31 -0
  140. package/lines/LineMaterial.d.ts +1 -1
  141. package/lines/LineSegments2.d.cts +14 -0
  142. package/lines/LineSegments2.d.ts +3 -3
  143. package/lines/LineSegmentsGeometry.d.cts +16 -0
  144. package/lines/LineSegmentsGeometry.d.ts +1 -1
  145. package/lines/Wireframe.d.cts +11 -0
  146. package/lines/Wireframe.d.ts +3 -3
  147. package/lines/WireframeGeometry2.d.cts +8 -0
  148. package/lines/WireframeGeometry2.d.ts +2 -2
  149. package/loaders/3DMLoader.d.cts +17 -0
  150. package/loaders/3DMLoader.d.ts +1 -1
  151. package/loaders/3MFLoader.d.cts +16 -0
  152. package/loaders/3MFLoader.d.ts +1 -1
  153. package/loaders/AMFLoader.d.cts +14 -0
  154. package/loaders/AMFLoader.d.ts +1 -1
  155. package/loaders/AssimpLoader.d.cts +19 -0
  156. package/loaders/AssimpLoader.d.ts +1 -1
  157. package/loaders/BVHLoader.d.cts +21 -0
  158. package/loaders/BVHLoader.d.ts +1 -1
  159. package/loaders/BasisTextureLoader.d.cts +32 -0
  160. package/loaders/BasisTextureLoader.d.ts +1 -1
  161. package/loaders/ColladaLoader.d.cts +20 -0
  162. package/loaders/ColladaLoader.d.ts +1 -1
  163. package/loaders/DDSLoader.d.cts +16 -0
  164. package/loaders/DDSLoader.d.ts +1 -1
  165. package/loaders/DRACOLoader.d.cts +18 -0
  166. package/loaders/DRACOLoader.d.ts +1 -1
  167. package/loaders/EXRLoader.d.cts +18 -0
  168. package/loaders/EXRLoader.d.ts +1 -1
  169. package/loaders/FBXLoader.d.cts +14 -0
  170. package/loaders/FBXLoader.d.ts +1 -1
  171. package/loaders/FontLoader.d.cts +37 -0
  172. package/loaders/FontLoader.d.ts +4 -4
  173. package/loaders/GCodeLoader.d.cts +15 -0
  174. package/loaders/GCodeLoader.d.ts +1 -1
  175. package/loaders/GLTFLoader.d.cts +155 -0
  176. package/loaders/GLTFLoader.d.ts +3 -3
  177. package/loaders/HDRCubeTextureLoader.d.cts +18 -0
  178. package/loaders/HDRCubeTextureLoader.d.ts +2 -2
  179. package/loaders/KMZLoader.d.cts +16 -0
  180. package/loaders/KMZLoader.d.ts +2 -2
  181. package/loaders/KTX2Loader.d.cts +10 -0
  182. package/loaders/KTX2Loader.d.ts +1 -1
  183. package/loaders/KTXLoader.d.cts +16 -0
  184. package/loaders/KTXLoader.d.ts +1 -1
  185. package/loaders/LDrawLoader.d.cts +26 -0
  186. package/loaders/LDrawLoader.d.ts +1 -1
  187. package/loaders/LUT3dlLoader.d.cts +20 -0
  188. package/loaders/LUT3dlLoader.d.ts +1 -1
  189. package/loaders/LUTCubeLoader.d.cts +23 -0
  190. package/loaders/LUTCubeLoader.d.ts +1 -1
  191. package/loaders/LWOLoader.d.cts +26 -0
  192. package/loaders/LWOLoader.d.ts +1 -1
  193. package/loaders/LottieLoader.d.cts +15 -0
  194. package/loaders/LottieLoader.d.ts +1 -1
  195. package/loaders/MD2Loader.d.cts +14 -0
  196. package/loaders/MD2Loader.d.ts +1 -1
  197. package/loaders/MDDLoader.d.cts +19 -0
  198. package/loaders/MDDLoader.d.ts +1 -1
  199. package/loaders/MMDLoader.d.cts +63 -0
  200. package/loaders/MMDLoader.d.ts +1 -1
  201. package/loaders/MTLLoader.d.cts +100 -0
  202. package/loaders/MTLLoader.d.ts +1 -1
  203. package/loaders/NRRDLoader.d.cts +22 -0
  204. package/loaders/NRRDLoader.d.ts +2 -2
  205. package/loaders/OBJLoader.d.cts +17 -0
  206. package/loaders/OBJLoader.d.ts +2 -2
  207. package/loaders/PCDLoader.d.cts +15 -0
  208. package/loaders/PCDLoader.d.ts +1 -1
  209. package/loaders/PDBLoader.d.cts +22 -0
  210. package/loaders/PDBLoader.d.ts +1 -1
  211. package/loaders/PLYLoader.d.cts +16 -0
  212. package/loaders/PLYLoader.d.ts +1 -1
  213. package/loaders/PRWMLoader.d.cts +16 -0
  214. package/loaders/PRWMLoader.d.ts +1 -1
  215. package/loaders/PVRLoader.d.cts +16 -0
  216. package/loaders/PVRLoader.d.ts +1 -1
  217. package/loaders/RGBELoader.d.cts +20 -0
  218. package/loaders/RGBELoader.d.ts +1 -1
  219. package/loaders/RGBMLoader.d.cts +32 -0
  220. package/loaders/RGBMLoader.d.ts +1 -1
  221. package/loaders/STLLoader.d.cts +14 -0
  222. package/loaders/STLLoader.d.ts +1 -1
  223. package/loaders/SVGLoader.d.cts +63 -0
  224. package/loaders/SVGLoader.d.ts +1 -1
  225. package/loaders/TDSLoader.d.cts +42 -0
  226. package/loaders/TDSLoader.d.ts +1 -1
  227. package/loaders/TGALoader.d.cts +14 -0
  228. package/loaders/TGALoader.d.ts +1 -1
  229. package/loaders/TTFLoader.d.cts +15 -0
  230. package/loaders/TTFLoader.d.ts +1 -1
  231. package/loaders/TiltLoader.d.cts +14 -0
  232. package/loaders/TiltLoader.d.ts +1 -1
  233. package/loaders/VOXLoader.d.cts +29 -0
  234. package/loaders/VOXLoader.d.ts +1 -1
  235. package/loaders/VRMLLoader.d.cts +14 -0
  236. package/loaders/VRMLLoader.d.ts +1 -1
  237. package/loaders/VRMLoader.d.cts +19 -0
  238. package/loaders/VRMLoader.d.ts +3 -3
  239. package/loaders/VTKLoader.d.cts +14 -0
  240. package/loaders/VTKLoader.d.ts +1 -1
  241. package/loaders/XLoader.d.cts +19 -0
  242. package/loaders/XLoader.d.ts +1 -1
  243. package/loaders/XYZLoader.d.cts +14 -0
  244. package/loaders/XYZLoader.d.ts +1 -1
  245. package/math/Capsule.d.cts +27 -0
  246. package/math/Capsule.d.ts +1 -1
  247. package/math/ColorConverter.d.cts +21 -0
  248. package/math/ColorConverter.d.ts +2 -2
  249. package/math/ConvexHull.d.cts +89 -0
  250. package/math/ConvexHull.d.ts +1 -1
  251. package/math/ImprovedNoise.d.cts +4 -0
  252. package/math/Lut.d.cts +27 -0
  253. package/math/Lut.d.ts +1 -1
  254. package/math/MeshSurfaceSampler.d.cts +18 -0
  255. package/math/MeshSurfaceSampler.d.ts +1 -1
  256. package/math/OBB.d.cts +24 -0
  257. package/math/OBB.d.ts +1 -1
  258. package/math/Octree.d.cts +24 -0
  259. package/math/Octree.d.ts +2 -2
  260. package/math/SimplexNoise.d.cts +21 -0
  261. package/math/SimplexNoise.d.ts +1 -1
  262. package/misc/ConvexObjectBreaker.d.cts +25 -0
  263. package/misc/ConvexObjectBreaker.d.ts +1 -1
  264. package/misc/GPUComputationRenderer.d.cts +53 -0
  265. package/misc/GPUComputationRenderer.d.ts +1 -1
  266. package/misc/Gyroscope.d.cts +5 -0
  267. package/misc/Gyroscope.d.ts +1 -1
  268. package/misc/MD2Character.d.cts +33 -0
  269. package/misc/MD2Character.d.ts +1 -1
  270. package/misc/MD2CharacterComplex.d.cts +47 -0
  271. package/misc/MD2CharacterComplex.d.ts +1 -1
  272. package/misc/MorphAnimMesh.d.cts +13 -0
  273. package/misc/MorphAnimMesh.d.ts +1 -1
  274. package/misc/MorphBlendMesh.d.cts +21 -0
  275. package/misc/MorphBlendMesh.d.ts +1 -1
  276. package/misc/ProgressiveLightmap.d.cts +60 -0
  277. package/misc/ProgressiveLightmap.d.ts +1 -1
  278. package/misc/RollerCoaster.d.cts +21 -0
  279. package/misc/RollerCoaster.d.ts +1 -1
  280. package/misc/Timer.d.cts +27 -0
  281. package/misc/Timer.d.ts +1 -1
  282. package/misc/TubePainter.d.cts +10 -0
  283. package/misc/TubePainter.d.ts +1 -1
  284. package/misc/Volume.d.cts +37 -0
  285. package/misc/Volume.d.ts +2 -2
  286. package/misc/VolumeSlice.d.cts +28 -0
  287. package/misc/VolumeSlice.d.ts +2 -2
  288. package/misc/WebGL.d.cts +5 -0
  289. package/misc/WebGL.d.ts +5 -5
  290. package/modifiers/CurveModifier.d.cts +91 -0
  291. package/modifiers/CurveModifier.d.ts +7 -7
  292. package/modifiers/EdgeSplitModifier.d.cts +19 -0
  293. package/modifiers/EdgeSplitModifier.d.ts +2 -2
  294. package/modifiers/SimplifyModifier.d.cts +19 -0
  295. package/modifiers/SimplifyModifier.d.ts +2 -2
  296. package/modifiers/TessellateModifier.d.cts +11 -0
  297. package/modifiers/TessellateModifier.d.ts +2 -2
  298. package/objects/BatchedMesh.d.cts +48 -0
  299. package/objects/BatchedMesh.d.ts +2 -2
  300. package/objects/GroundProjectedEnv.d.cts +12 -0
  301. package/objects/GroundProjectedEnv.d.ts +2 -2
  302. package/objects/Lensflare.d.cts +17 -0
  303. package/objects/Lensflare.d.ts +1 -1
  304. package/objects/LightningStorm.d.cts +32 -0
  305. package/objects/LightningStorm.d.ts +2 -2
  306. package/objects/MarchingCubes.d.cts +76 -0
  307. package/objects/MarchingCubes.d.ts +1 -1
  308. package/objects/Reflector.d.cts +23 -0
  309. package/objects/Reflector.d.ts +2 -2
  310. package/objects/ReflectorForSSRPass.d.cts +48 -0
  311. package/objects/ReflectorForSSRPass.d.ts +1 -1
  312. package/objects/ReflectorRTT.d.cts +6 -0
  313. package/objects/ReflectorRTT.d.ts +3 -3
  314. package/objects/Refractor.d.cts +23 -0
  315. package/objects/Refractor.d.ts +2 -2
  316. package/objects/ShadowMesh.d.cts +10 -0
  317. package/objects/ShadowMesh.d.ts +1 -1
  318. package/objects/Sky.d.cts +18 -0
  319. package/objects/Sky.d.ts +2 -2
  320. package/objects/Water.d.cts +22 -0
  321. package/objects/Water.d.ts +1 -1
  322. package/objects/Water2.d.cts +23 -0
  323. package/objects/Water2.d.ts +2 -2
  324. package/package.json +11 -5
  325. package/physics/AmmoPhysics.d.cts +7 -0
  326. package/physics/AmmoPhysics.d.ts +1 -1
  327. package/postprocessing/AdaptiveToneMappingPass.d.cts +29 -0
  328. package/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
  329. package/postprocessing/AfterimagePass.d.cts +15 -0
  330. package/postprocessing/AfterimagePass.d.ts +3 -3
  331. package/postprocessing/BloomPass.d.cts +29 -0
  332. package/postprocessing/BloomPass.d.ts +4 -4
  333. package/postprocessing/BokehPass.d.cts +26 -0
  334. package/postprocessing/BokehPass.d.ts +3 -3
  335. package/postprocessing/ClearPass.d.cts +10 -0
  336. package/postprocessing/ClearPass.d.ts +3 -3
  337. package/postprocessing/CubeTexturePass.d.cts +14 -0
  338. package/postprocessing/CubeTexturePass.d.ts +2 -2
  339. package/postprocessing/DotScreenPass.d.cts +11 -0
  340. package/postprocessing/DotScreenPass.d.ts +4 -4
  341. package/postprocessing/EffectComposer.d.cts +28 -0
  342. package/postprocessing/EffectComposer.d.ts +3 -3
  343. package/postprocessing/FilmPass.d.cts +11 -0
  344. package/postprocessing/FilmPass.d.ts +4 -4
  345. package/postprocessing/GlitchPass.d.cts +16 -0
  346. package/postprocessing/GlitchPass.d.ts +4 -4
  347. package/postprocessing/HalftonePass.d.cts +26 -0
  348. package/postprocessing/HalftonePass.d.ts +3 -3
  349. package/postprocessing/LUTPass.d.cts +13 -0
  350. package/postprocessing/LUTPass.d.ts +2 -2
  351. package/postprocessing/MaskPass.d.cts +14 -0
  352. package/postprocessing/MaskPass.d.ts +3 -3
  353. package/postprocessing/OutlinePass.d.cts +53 -0
  354. package/postprocessing/OutlinePass.d.ts +3 -3
  355. package/postprocessing/Pass.d.cts +21 -0
  356. package/postprocessing/Pass.d.ts +2 -2
  357. package/postprocessing/RenderPass.d.cts +14 -0
  358. package/postprocessing/RenderPass.d.ts +3 -3
  359. package/postprocessing/RenderPixelatedPass.d.cts +34 -0
  360. package/postprocessing/RenderPixelatedPass.d.ts +2 -2
  361. package/postprocessing/SAOPass.d.cts +78 -0
  362. package/postprocessing/SAOPass.d.ts +2 -2
  363. package/postprocessing/SMAAPass.d.cts +21 -0
  364. package/postprocessing/SMAAPass.d.ts +2 -2
  365. package/postprocessing/SSAARenderPass.d.cts +17 -0
  366. package/postprocessing/SSAARenderPass.d.ts +2 -2
  367. package/postprocessing/SSAOPass.d.cts +70 -0
  368. package/postprocessing/SSAOPass.d.ts +2 -2
  369. package/postprocessing/SSRPass.d.cts +123 -0
  370. package/postprocessing/SSRPass.d.ts +3 -3
  371. package/postprocessing/SavePass.d.cts +12 -0
  372. package/postprocessing/SavePass.d.ts +2 -2
  373. package/postprocessing/ShaderPass.d.cts +13 -0
  374. package/postprocessing/ShaderPass.d.ts +4 -4
  375. package/postprocessing/TAARenderPass.d.cts +8 -0
  376. package/postprocessing/TAARenderPass.d.ts +2 -2
  377. package/postprocessing/TexturePass.d.cts +12 -0
  378. package/postprocessing/TexturePass.d.ts +2 -2
  379. package/postprocessing/UnrealBloomPass.d.cts +31 -0
  380. package/postprocessing/UnrealBloomPass.d.ts +2 -2
  381. package/postprocessing/WaterPass.d.cts +35 -0
  382. package/postprocessing/WaterPass.d.ts +3 -3
  383. package/renderers/CSS2DRenderer.d.cts +23 -0
  384. package/renderers/CSS2DRenderer.d.ts +1 -1
  385. package/renderers/CSS3DRenderer.d.cts +26 -0
  386. package/renderers/CSS3DRenderer.d.ts +1 -1
  387. package/renderers/Projector.d.cts +60 -0
  388. package/renderers/Projector.d.ts +1 -1
  389. package/renderers/SVGRenderer.d.cts +25 -0
  390. package/renderers/SVGRenderer.d.ts +1 -1
  391. package/shaders/ACESFilmicToneMappingShader.d.cts +16 -0
  392. package/shaders/ACESFilmicToneMappingShader.d.ts +2 -2
  393. package/shaders/AfterimageShader.d.cts +15 -0
  394. package/shaders/AfterimageShader.d.ts +2 -2
  395. package/shaders/BasicShader.d.cts +8 -0
  396. package/shaders/BasicShader.d.ts +2 -2
  397. package/shaders/BleachBypassShader.d.cts +14 -0
  398. package/shaders/BleachBypassShader.d.ts +2 -2
  399. package/shaders/BlendShader.d.cts +21 -0
  400. package/shaders/BlendShader.d.ts +1 -1
  401. package/shaders/BokehShader.d.cts +24 -0
  402. package/shaders/BokehShader.d.ts +2 -2
  403. package/shaders/BokehShader2.d.cts +50 -0
  404. package/shaders/BokehShader2.d.ts +3 -3
  405. package/shaders/BrightnessContrastShader.d.cts +21 -0
  406. package/shaders/BrightnessContrastShader.d.ts +1 -1
  407. package/shaders/ColorCorrectionShader.d.cts +22 -0
  408. package/shaders/ColorCorrectionShader.d.ts +2 -2
  409. package/shaders/ColorifyShader.d.cts +16 -0
  410. package/shaders/ColorifyShader.d.ts +2 -2
  411. package/shaders/ConvolutionShader.d.cts +21 -0
  412. package/shaders/ConvolutionShader.d.ts +3 -3
  413. package/shaders/CopyShader.d.cts +12 -0
  414. package/shaders/CopyShader.d.ts +2 -2
  415. package/shaders/DOFMipMapShader.d.cts +23 -0
  416. package/shaders/DOFMipMapShader.d.ts +1 -1
  417. package/shaders/DepthLimitedBlurShader.d.cts +28 -0
  418. package/shaders/DepthLimitedBlurShader.d.ts +4 -4
  419. package/shaders/DigitalGlitch.d.cts +39 -0
  420. package/shaders/DigitalGlitch.d.ts +1 -1
  421. package/shaders/DotScreenShader.d.cts +27 -0
  422. package/shaders/DotScreenShader.d.ts +2 -2
  423. package/shaders/FXAAShader.d.cts +19 -0
  424. package/shaders/FXAAShader.d.ts +2 -2
  425. package/shaders/FilmShader.d.cts +43 -0
  426. package/shaders/FilmShader.d.ts +1 -1
  427. package/shaders/FocusShader.d.cts +26 -0
  428. package/shaders/FocusShader.d.ts +1 -1
  429. package/shaders/FreiChenShader.d.cts +19 -0
  430. package/shaders/FreiChenShader.d.ts +2 -2
  431. package/shaders/FresnelShader.d.cts +24 -0
  432. package/shaders/FresnelShader.d.ts +1 -1
  433. package/shaders/GammaCorrectionShader.d.cts +12 -0
  434. package/shaders/GammaCorrectionShader.d.ts +2 -2
  435. package/shaders/GodRaysShader.d.cts +97 -0
  436. package/shaders/GodRaysShader.d.ts +5 -5
  437. package/shaders/HalftoneShader.d.cts +51 -0
  438. package/shaders/HalftoneShader.d.ts +1 -1
  439. package/shaders/HorizontalBlurShader.d.cts +18 -0
  440. package/shaders/HorizontalBlurShader.d.ts +2 -2
  441. package/shaders/HorizontalTiltShiftShader.d.cts +23 -0
  442. package/shaders/HorizontalTiltShiftShader.d.ts +1 -1
  443. package/shaders/HueSaturationShader.d.cts +21 -0
  444. package/shaders/HueSaturationShader.d.ts +1 -1
  445. package/shaders/KaleidoShader.d.cts +24 -0
  446. package/shaders/KaleidoShader.d.ts +1 -1
  447. package/shaders/LuminosityHighPassShader.d.cts +27 -0
  448. package/shaders/LuminosityHighPassShader.d.ts +2 -2
  449. package/shaders/LuminosityShader.d.cts +13 -0
  450. package/shaders/LuminosityShader.d.ts +1 -1
  451. package/shaders/MirrorShader.d.cts +18 -0
  452. package/shaders/MirrorShader.d.ts +1 -1
  453. package/shaders/NormalMapShader.d.cts +23 -0
  454. package/shaders/NormalMapShader.d.ts +2 -2
  455. package/shaders/ParallaxShader.d.cts +28 -0
  456. package/shaders/ParallaxShader.d.ts +1 -1
  457. package/shaders/PixelShader.d.cts +18 -0
  458. package/shaders/PixelShader.d.ts +1 -1
  459. package/shaders/RGBShiftShader.d.cts +24 -0
  460. package/shaders/RGBShiftShader.d.ts +1 -1
  461. package/shaders/SAOShader.d.cts +25 -0
  462. package/shaders/SAOShader.d.ts +3 -3
  463. package/shaders/SMAAShader.d.cts +60 -0
  464. package/shaders/SMAAShader.d.ts +4 -4
  465. package/shaders/SSAOShader.d.cts +86 -0
  466. package/shaders/SSAOShader.d.ts +4 -4
  467. package/shaders/SSRShader.d.cts +94 -0
  468. package/shaders/SSRShader.d.ts +4 -4
  469. package/shaders/SepiaShader.d.cts +17 -0
  470. package/shaders/SepiaShader.d.ts +1 -1
  471. package/shaders/SobelOperatorShader.d.cts +19 -0
  472. package/shaders/SobelOperatorShader.d.ts +2 -2
  473. package/shaders/SubsurfaceScatteringShader.d.cts +5 -0
  474. package/shaders/SubsurfaceScatteringShader.d.ts +1 -1
  475. package/shaders/TechnicolorShader.d.cts +15 -0
  476. package/shaders/TechnicolorShader.d.ts +1 -1
  477. package/shaders/ToneMapShader.d.cts +27 -0
  478. package/shaders/ToneMapShader.d.ts +1 -1
  479. package/shaders/ToonShader.d.cts +108 -0
  480. package/shaders/ToonShader.d.ts +5 -5
  481. package/shaders/TriangleBlurShader.d.cts +22 -0
  482. package/shaders/TriangleBlurShader.d.ts +2 -2
  483. package/shaders/UnpackDepthRGBAShader.d.cts +16 -0
  484. package/shaders/UnpackDepthRGBAShader.d.ts +1 -1
  485. package/shaders/VerticalBlurShader.d.cts +18 -0
  486. package/shaders/VerticalBlurShader.d.ts +2 -2
  487. package/shaders/VerticalTiltShiftShader.d.cts +23 -0
  488. package/shaders/VerticalTiltShiftShader.d.ts +1 -1
  489. package/shaders/VignetteShader.d.cts +20 -0
  490. package/shaders/VignetteShader.d.ts +1 -1
  491. package/shaders/VolumeShader.d.cts +30 -0
  492. package/shaders/VolumeShader.d.ts +2 -2
  493. package/shaders/WaterRefractionShader.d.cts +21 -0
  494. package/shaders/WaterRefractionShader.d.ts +1 -1
  495. package/shaders/types.d.cts +13 -0
  496. package/textures/FlakesTexture.d.cts +4 -0
  497. package/textures/FlakesTexture.d.ts +1 -1
  498. package/types/helpers.d.cts +1 -0
  499. package/types/helpers.d.ts +1 -1
  500. package/types/shared.d.cts +9 -0
  501. package/types/shared.d.ts +1 -1
  502. package/types/utils.d.cts +3 -0
  503. package/utils/BufferGeometryUtils.d.cts +63 -0
  504. package/utils/BufferGeometryUtils.d.ts +9 -9
  505. package/utils/GeometryCompressionUtils.d.cts +7 -0
  506. package/utils/GeometryCompressionUtils.d.ts +2 -2
  507. package/utils/GeometryUtils.d.cts +6 -0
  508. package/utils/GeometryUtils.d.ts +2 -2
  509. package/utils/LDrawUtils.d.cts +5 -0
  510. package/utils/LDrawUtils.d.ts +2 -2
  511. package/utils/RoughnessMipmapper.d.cts +8 -0
  512. package/utils/RoughnessMipmapper.d.ts +1 -1
  513. package/utils/SceneUtils.d.cts +9 -0
  514. package/utils/SceneUtils.d.ts +2 -2
  515. package/utils/ShadowMapViewer.d.cts +24 -0
  516. package/utils/ShadowMapViewer.d.ts +1 -1
  517. package/utils/SkeletonUtils.d.cts +14 -0
  518. package/utils/SkeletonUtils.d.ts +2 -2
  519. package/utils/UVsDebug.d.cts +3 -0
  520. package/utils/UVsDebug.d.ts +1 -1
  521. package/webxr/ARButton.d.cts +6 -0
  522. package/webxr/ARButton.d.ts +2 -2
  523. package/webxr/OculusHandModel.d.cts +23 -0
  524. package/webxr/OculusHandModel.d.ts +3 -3
  525. package/webxr/OculusHandPointerModel.d.cts +65 -0
  526. package/webxr/OculusHandPointerModel.d.ts +1 -1
  527. package/webxr/Text2D.d.cts +3 -0
  528. package/webxr/Text2D.d.ts +1 -1
  529. package/webxr/VRButton.d.cts +11 -0
  530. package/webxr/VRButton.d.ts +2 -2
  531. package/webxr/XRControllerModelFactory.d.cts +23 -0
  532. package/webxr/XRControllerModelFactory.d.ts +4 -4
  533. package/webxr/XREstimatedLight.d.cts +33 -0
  534. package/webxr/XREstimatedLight.d.ts +1 -1
  535. package/webxr/XRHandMeshModel.d.cts +9 -0
  536. package/webxr/XRHandMeshModel.d.ts +2 -2
  537. package/webxr/XRHandModelFactory.d.cts +25 -0
  538. package/webxr/XRHandModelFactory.d.ts +3 -3
  539. package/webxr/XRHandPrimitiveModel.d.cts +24 -0
  540. package/webxr/XRHandPrimitiveModel.d.ts +2 -2
@@ -0,0 +1,70 @@
1
+ import type {
2
+ Camera,
3
+ Color,
4
+ DataTexture,
5
+ Material,
6
+ MeshNormalMaterial,
7
+ Scene,
8
+ ShaderMaterial,
9
+ Vector3,
10
+ WebGLRenderer,
11
+ WebGLRenderTarget,
12
+ } from 'three'
13
+
14
+ import type { Pass, FullScreenQuad } from './Pass.d.cts'
15
+
16
+ export enum SSAOPassOUTPUT {
17
+ Default,
18
+ SSAO,
19
+ Blur,
20
+ Beauty,
21
+ Depth,
22
+ Normal,
23
+ }
24
+
25
+ export class SSAOPass extends Pass {
26
+ constructor(scene: Scene, camera: Camera, width?: number, height?: number)
27
+ scene: Scene
28
+ camera: Camera
29
+ width: number
30
+ height: boolean
31
+ clear: boolean
32
+ kernelRadius: number
33
+ kernelSize: number
34
+ kernel: Vector3[]
35
+ noiseTexture: DataTexture
36
+ output: SSAOPassOUTPUT
37
+ minDistance: number
38
+ maxDistance: number
39
+ beautyRenderTarget: WebGLRenderTarget
40
+ normalRenderTarget: WebGLRenderTarget
41
+ ssaoRenderTarget: WebGLRenderTarget
42
+ blurRenderTarget: WebGLRenderTarget
43
+ ssaoMaterial: ShaderMaterial
44
+ normalMaterial: MeshNormalMaterial
45
+ blurMaterial: ShaderMaterial
46
+ depthRenderMaterial: ShaderMaterial
47
+ copyMaterial: ShaderMaterial
48
+ fsQuad: FullScreenQuad
49
+ originalClearColor: Color
50
+
51
+ static OUTPUT: SSAOPassOUTPUT
52
+
53
+ dipose(): void
54
+ generateSampleKernel(): Vector3[]
55
+ generateRandomKernelRotations(): void
56
+ renderPass(
57
+ renderer: WebGLRenderer,
58
+ passMaterial: Material,
59
+ renderTarget: WebGLRenderTarget,
60
+ clearColor?: Color | string | number,
61
+ clearAlpha?: number,
62
+ ): void
63
+ renderOverride(
64
+ renderer: WebGLRenderer,
65
+ overrideMaterial: Material,
66
+ renderTarget: WebGLRenderTarget,
67
+ clearColor?: Color | string | number,
68
+ clearAlpha?: number,
69
+ ): void
70
+ }
@@ -1,4 +1,4 @@
1
- import {
1
+ import type {
2
2
  Camera,
3
3
  Color,
4
4
  DataTexture,
@@ -11,7 +11,7 @@ import {
11
11
  WebGLRenderTarget,
12
12
  } from 'three'
13
13
 
14
- import { Pass, FullScreenQuad } from './Pass'
14
+ import type { Pass, FullScreenQuad } from './Pass.d.ts'
15
15
 
16
16
  export enum SSAOPassOUTPUT {
17
17
  Default,
@@ -0,0 +1,123 @@
1
+ import type {
2
+ Color,
3
+ MeshNormalMaterial,
4
+ MeshBasicMaterial,
5
+ ShaderMaterial,
6
+ WebGLRenderTarget,
7
+ Scene,
8
+ WebGLRenderer,
9
+ Camera,
10
+ Mesh,
11
+ Material,
12
+ } from 'three'
13
+ import type { Pass, FullScreenQuad } from '../postprocessing/Pass.d.cts'
14
+ import type { ReflectorForSSRPass } from '../objects/ReflectorForSSRPass.d.cts'
15
+
16
+ export interface SSRPassParams {
17
+ renderer: WebGLRenderer
18
+ scene: Scene
19
+ camera: Camera
20
+ width?: number | undefined
21
+ height?: number | undefined
22
+ selects: Mesh[] | null
23
+ isPerspectiveCamera?: boolean | undefined
24
+ isBouncing?: boolean | undefined
25
+ groundReflector: ReflectorForSSRPass | null
26
+ }
27
+
28
+ export class SSRPass extends Pass {
29
+ width: number
30
+ height: number
31
+ clear: boolean
32
+ renderer: WebGLRenderer
33
+ scene: Scene
34
+ camera: Camera
35
+ groundReflector: ReflectorForSSRPass | null
36
+ opacity: number
37
+ output: number
38
+ maxDistance: number
39
+ thickness: number
40
+ tempColor: Color
41
+
42
+ get selects(): Mesh[] | null
43
+ set selects(val: Mesh[] | null)
44
+ selective: boolean
45
+ get isBouncing(): boolean
46
+ set isBouncing(val: boolean)
47
+
48
+ blur: boolean
49
+
50
+ get isDistanceAttenuation(): boolean
51
+ set isDistanceAttenuation(val: boolean)
52
+ get isFresnel(): boolean
53
+ set isFresnel(val: boolean)
54
+ get isInfiniteThick(): boolean
55
+ set isInfiniteThick(val: boolean)
56
+
57
+ thickTolerance: number
58
+
59
+ beautyRenderTarget: WebGLRenderTarget
60
+ prevRenderTarget: WebGLRenderTarget
61
+ normalRenderTarget: WebGLRenderTarget
62
+ metalnessRenderTarget: WebGLRenderTarget
63
+ ssrRenderTarget: WebGLRenderTarget
64
+
65
+ blurRenderTarget: WebGLRenderTarget
66
+ blurRenderTarget2: WebGLRenderTarget
67
+
68
+ ssrMaterial: ShaderMaterial
69
+
70
+ normalMaterial: MeshNormalMaterial
71
+
72
+ metalnessOnMaterial: MeshBasicMaterial
73
+
74
+ metalnessOffMaterial: MeshBasicMaterial
75
+
76
+ blurMaterial: ShaderMaterial
77
+ blurMaterial2: ShaderMaterial
78
+
79
+ depthRenderMaterial: ShaderMaterial
80
+
81
+ copyMaterial: ShaderMaterial
82
+
83
+ fsQuad: FullScreenQuad
84
+
85
+ originalClearColor: Color
86
+
87
+ static OUTPUT: {
88
+ Default: 0
89
+ SSR: 1
90
+ Beauty: 3
91
+ Depth: 4
92
+ Normal: 5
93
+ Metalness: 7
94
+ }
95
+
96
+ constructor(params: SSRPassParams)
97
+
98
+ dispose: () => void
99
+
100
+ renderPass: (
101
+ renderer: WebGLRenderer,
102
+ passMaterial: Material,
103
+ renderTarget: WebGLRenderTarget,
104
+ clearColor: Color | string | number,
105
+ clearAlpha: Color | string | number,
106
+ ) => void
107
+
108
+ renderOverride: (
109
+ renderer: WebGLRenderer,
110
+ passMaterial: Material,
111
+ renderTarget: WebGLRenderTarget,
112
+ clearColor: Color | string | number,
113
+ clearAlpha: Color | string | number,
114
+ ) => void
115
+
116
+ renderMetalness: (
117
+ renderer: WebGLRenderer,
118
+ passMaterial: Material,
119
+ renderTarget: WebGLRenderTarget,
120
+ clearColor: Color | string | number,
121
+ clearAlpha: Color | string | number,
122
+ ) => void
123
+ }
@@ -1,4 +1,4 @@
1
- import {
1
+ import type {
2
2
  Color,
3
3
  MeshNormalMaterial,
4
4
  MeshBasicMaterial,
@@ -10,8 +10,8 @@ import {
10
10
  Mesh,
11
11
  Material,
12
12
  } from 'three'
13
- import { Pass, FullScreenQuad } from '../postprocessing/Pass'
14
- import { ReflectorForSSRPass } from '../objects/ReflectorForSSRPass'
13
+ import type { Pass, FullScreenQuad } from '../postprocessing/Pass.d.ts'
14
+ import type { ReflectorForSSRPass } from '../objects/ReflectorForSSRPass.d.ts'
15
15
 
16
16
  export interface SSRPassParams {
17
17
  renderer: WebGLRenderer
@@ -0,0 +1,12 @@
1
+ import type { ShaderMaterial, WebGLRenderTarget } from 'three'
2
+
3
+ import type { Pass } from './Pass.d.cts'
4
+
5
+ export class SavePass extends Pass {
6
+ constructor(renderTarget: WebGLRenderTarget)
7
+ textureID: string
8
+ renderTarget: WebGLRenderTarget
9
+ uniforms: object
10
+ material: ShaderMaterial
11
+ fsQuad: object
12
+ }
@@ -1,6 +1,6 @@
1
- import { ShaderMaterial, WebGLRenderTarget } from 'three'
1
+ import type { ShaderMaterial, WebGLRenderTarget } from 'three'
2
2
 
3
- import { Pass } from './Pass'
3
+ import type { Pass } from './Pass.d.ts'
4
4
 
5
5
  export class SavePass extends Pass {
6
6
  constructor(renderTarget: WebGLRenderTarget)
@@ -0,0 +1,13 @@
1
+ import type { ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
2
+ import type { Pass, FullScreenQuad } from './Pass.d.cts';
3
+ import type { Defines, IShader, Uniforms } from '../shaders/types.d.cts';
4
+ declare class ShaderPass extends Pass {
5
+ textureID: string;
6
+ uniforms: Uniforms;
7
+ material: ShaderMaterial;
8
+ fsQuad: FullScreenQuad;
9
+ constructor(shader: ShaderMaterial | IShader<Uniforms, Defines | undefined>, textureID?: string);
10
+ render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
11
+ dispose(): void;
12
+ }
13
+ export type { ShaderPass };
@@ -1,6 +1,6 @@
1
- import { ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
2
- import { Pass, FullScreenQuad } from './Pass';
3
- import { Defines, IShader, Uniforms } from '../shaders/types';
1
+ import type { ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
2
+ import type { Pass, FullScreenQuad } from './Pass.d.ts';
3
+ import type { Defines, IShader, Uniforms } from '../shaders/types.d.ts';
4
4
  declare class ShaderPass extends Pass {
5
5
  textureID: string;
6
6
  uniforms: Uniforms;
@@ -10,4 +10,4 @@ declare class ShaderPass extends Pass {
10
10
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
11
11
  dispose(): void;
12
12
  }
13
- export { ShaderPass };
13
+ export type { ShaderPass };
@@ -0,0 +1,8 @@
1
+ import type { Scene, Camera, Color } from 'three'
2
+
3
+ import type { SSAARenderPass } from './SSAARenderPass.d.cts'
4
+
5
+ export class TAARenderPass extends SSAARenderPass {
6
+ constructor(scene: Scene, camera: Camera, clearColor: Color | string | number, clearAlpha: number)
7
+ accumulate: boolean
8
+ }
@@ -1,6 +1,6 @@
1
- import { Scene, Camera, Color } from 'three'
1
+ import type { Scene, Camera, Color } from 'three'
2
2
 
3
- import { SSAARenderPass } from './SSAARenderPass'
3
+ import type { SSAARenderPass } from './SSAARenderPass.d.ts'
4
4
 
5
5
  export class TAARenderPass extends SSAARenderPass {
6
6
  constructor(scene: Scene, camera: Camera, clearColor: Color | string | number, clearAlpha: number)
@@ -0,0 +1,12 @@
1
+ import type { Texture, ShaderMaterial } from 'three'
2
+
3
+ import type { Pass, FullScreenQuad } from './Pass.d.cts'
4
+
5
+ export class TexturePass extends Pass {
6
+ constructor(map: Texture, opacity?: number)
7
+ map: Texture
8
+ opacity: number
9
+ uniforms: object
10
+ material: ShaderMaterial
11
+ fsQuad: FullScreenQuad
12
+ }
@@ -1,6 +1,6 @@
1
- import { Texture, ShaderMaterial } from 'three'
1
+ import type { Texture, ShaderMaterial } from 'three'
2
2
 
3
- import { Pass, FullScreenQuad } from './Pass'
3
+ import type { Pass, FullScreenQuad } from './Pass.d.ts'
4
4
 
5
5
  export class TexturePass extends Pass {
6
6
  constructor(map: Texture, opacity?: number)
@@ -0,0 +1,31 @@
1
+ import type { Color, MeshBasicMaterial, ShaderMaterial, Vector2, Vector3, WebGLRenderTarget } from 'three'
2
+
3
+ import type { Pass } from './Pass.d.cts'
4
+
5
+ export class UnrealBloomPass extends Pass {
6
+ constructor(resolution: Vector2, strength: number, radius: number, threshold: number)
7
+ resolution: Vector2
8
+ strength: number
9
+ radius: number
10
+ threshold: number
11
+ clearColor: Color
12
+ renderTargetsHorizontal: WebGLRenderTarget[]
13
+ renderTargetsVertical: WebGLRenderTarget[]
14
+ nMips: number
15
+ renderTargetBright: WebGLRenderTarget
16
+ highPassUniforms: object
17
+ materialHighPassFilter: ShaderMaterial
18
+ separableBlurMaterials: ShaderMaterial[]
19
+ compositeMaterial: ShaderMaterial
20
+ bloomTintColors: Vector3[]
21
+ copyUniforms: object
22
+ materialCopy: ShaderMaterial
23
+ oldClearColor: Color
24
+ oldClearAlpha: number
25
+ basic: MeshBasicMaterial
26
+ fsQuad: object
27
+
28
+ dispose(): void
29
+ getSeperableBlurMaterial(): ShaderMaterial
30
+ getCompositeMaterial(): ShaderMaterial
31
+ }
@@ -1,6 +1,6 @@
1
- import { Color, MeshBasicMaterial, ShaderMaterial, Vector2, Vector3, WebGLRenderTarget } from 'three'
1
+ import type { Color, MeshBasicMaterial, ShaderMaterial, Vector2, Vector3, WebGLRenderTarget } from 'three'
2
2
 
3
- import { Pass } from './Pass'
3
+ import type { Pass } from './Pass.d.ts'
4
4
 
5
5
  export class UnrealBloomPass extends Pass {
6
6
  constructor(resolution: Vector2, strength: number, radius: number, threshold: number)
@@ -0,0 +1,35 @@
1
+ import type { WebGLRenderer, WebGLRenderTarget, ShaderMaterial, Vector2, IUniform, Texture } from 'three';
2
+ import type { Pass, FullScreenQuad } from '../postprocessing/Pass.d.cts';
3
+ /**
4
+ * Simple underwater shader
5
+ *
6
+
7
+ parameters:
8
+ tex: texture
9
+ time: this should increase with time passing
10
+ factor: to what degree will the shader distort the screen
11
+
12
+ explaination:
13
+ the shader is quite simple
14
+ it chooses a center and start from there make pixels around it to "swell" then "shrink" then "swell"...
15
+ this is of course nothing really similar to underwater scene
16
+ but you can combine several this shaders together to create the effect you need...
17
+ And yes, this shader could be used for something other than underwater effect, for example, magnifier effect :)
18
+
19
+ * @author vergil Wang
20
+ */
21
+ declare class WaterPass extends Pass {
22
+ material: ShaderMaterial;
23
+ fsQuad: FullScreenQuad;
24
+ factor: number;
25
+ time: number;
26
+ uniforms: {
27
+ tex: IUniform<Texture>;
28
+ time: IUniform<number>;
29
+ factor: IUniform<number>;
30
+ resolution: IUniform<Vector2>;
31
+ };
32
+ constructor();
33
+ render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
34
+ }
35
+ export type { WaterPass };
@@ -1,5 +1,5 @@
1
- import { WebGLRenderer, WebGLRenderTarget, ShaderMaterial, Vector2, IUniform, Texture } from 'three';
2
- import { Pass, FullScreenQuad } from '../postprocessing/Pass';
1
+ import type { WebGLRenderer, WebGLRenderTarget, ShaderMaterial, Vector2, IUniform, Texture } from 'three';
2
+ import type { Pass, FullScreenQuad } from '../postprocessing/Pass.d.ts';
3
3
  /**
4
4
  * Simple underwater shader
5
5
  *
@@ -32,4 +32,4 @@ declare class WaterPass extends Pass {
32
32
  constructor();
33
33
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
34
34
  }
35
- export { WaterPass };
35
+ export type { WaterPass };
@@ -0,0 +1,23 @@
1
+ import type { Object3D, Scene, Camera, Vector2 } from 'three'
2
+
3
+ export class CSS2DObject extends Object3D {
4
+ constructor(element: HTMLElement)
5
+ element: HTMLElement
6
+ center: Vector2
7
+
8
+ onBeforeRender: (renderer: unknown, scene: Scene, camera: Camera) => void
9
+ onAfterRender: (renderer: unknown, scene: Scene, camera: Camera) => void
10
+ }
11
+
12
+ export type CSS2DParameters = {
13
+ element?: HTMLElement
14
+ }
15
+
16
+ export class CSS2DRenderer {
17
+ constructor(parameters?: CSS2DParameters)
18
+ domElement: HTMLElement
19
+
20
+ getSize(): { width: number; height: number }
21
+ setSize(width: number, height: number): void
22
+ render(scene: Scene, camera: Camera): void
23
+ }
@@ -1,4 +1,4 @@
1
- import { Object3D, Scene, Camera, Vector2 } from 'three'
1
+ import type { Object3D, Scene, Camera, Vector2 } from 'three'
2
2
 
3
3
  export class CSS2DObject extends Object3D {
4
4
  constructor(element: HTMLElement)
@@ -0,0 +1,26 @@
1
+ import type { Object3D, Scene, Camera } from 'three'
2
+
3
+ export class CSS3DObject extends Object3D {
4
+ constructor(element: HTMLElement)
5
+ element: HTMLElement
6
+
7
+ onBeforeRender: (renderer: unknown, scene: Scene, camera: Camera) => void
8
+ onAfterRender: (renderer: unknown, scene: Scene, camera: Camera) => void
9
+ }
10
+
11
+ export class CSS3DSprite extends CSS3DObject {
12
+ constructor(element: HTMLElement)
13
+ }
14
+
15
+ export interface CSS3DParameters {
16
+ element?: HTMLElement
17
+ }
18
+
19
+ export class CSS3DRenderer {
20
+ constructor(parameters?: CSS3DParameters)
21
+ domElement: HTMLElement
22
+
23
+ getSize(): { width: number; height: number }
24
+ setSize(width: number, height: number): void
25
+ render(scene: Scene, camera: Camera): void
26
+ }
@@ -1,4 +1,4 @@
1
- import { Object3D, Scene, Camera } from 'three'
1
+ import type { Object3D, Scene, Camera } from 'three'
2
2
 
3
3
  export class CSS3DObject extends Object3D {
4
4
  constructor(element: HTMLElement)
@@ -0,0 +1,60 @@
1
+ import type { Object3D, Scene, Camera, Vector2, Vector3, Vector4, Color, Material } from 'three'
2
+
3
+ export class RenderableObject {
4
+ id: number
5
+ object: Object3D
6
+ z: number
7
+ renderOrder: number
8
+ }
9
+
10
+ export class RenderableFace {
11
+ id: number
12
+ v1: RenderableVertex
13
+ v2: RenderableVertex
14
+ v3: RenderableVertex
15
+ normalModel: Vector3
16
+ vertexNormalsModel: Vector3[]
17
+ vertexNormalsLength: number
18
+ color: Color
19
+ material: Material
20
+ uvs: Vector2[]
21
+ z: number
22
+ renderOrder: number
23
+ }
24
+
25
+ export class RenderableVertex {
26
+ position: Vector3
27
+ positionWorld: Vector3
28
+ positionScreen: Vector4
29
+ visible: boolean
30
+
31
+ copy(vertex: RenderableVertex): void
32
+ }
33
+
34
+ export class RenderableLine {
35
+ id: number
36
+ v1: RenderableVertex
37
+ v2: RenderableVertex
38
+ vertexColors: Color[]
39
+ material: Material
40
+ z: number
41
+ renderOrder: number
42
+ }
43
+
44
+ export class RenderableSprite {
45
+ id: number
46
+ object: Object3D
47
+ x: number
48
+ y: number
49
+ z: number
50
+ rotation: number
51
+ scale: Vector2
52
+ material: Material
53
+ renderOrder: number
54
+ }
55
+
56
+ export class Projector {
57
+ constructor()
58
+
59
+ projectScene(scene: Scene, camera: Camera, sortObjects: boolean, sortElements: boolean): any
60
+ }
@@ -1,4 +1,4 @@
1
- import { Object3D, Scene, Camera, Vector2, Vector3, Vector4, Color, Material } from 'three'
1
+ import type { Object3D, Scene, Camera, Vector2, Vector3, Vector4, Color, Material } from 'three'
2
2
 
3
3
  export class RenderableObject {
4
4
  id: number
@@ -0,0 +1,25 @@
1
+ import type { Object3D, Color, Scene, Camera } from 'three'
2
+
3
+ export class SVGObject extends Object3D {
4
+ constructor(node: SVGElement)
5
+ node: SVGElement
6
+ }
7
+
8
+ export class SVGRenderer {
9
+ constructor()
10
+ domElement: SVGElement
11
+ autoClear: boolean
12
+ sortObjects: boolean
13
+ sortElements: boolean
14
+ overdraw: number
15
+ info: { render: { vertices: number; faces: number } }
16
+
17
+ getSize(): { width: number; height: number }
18
+ setQuality(quality: string): void
19
+ setClearColor(color: Color, alpha: number): void
20
+ setPixelRatio(): void
21
+ setSize(width: number, height: number): void
22
+ setPrecision(precision: number): void
23
+ clear(): void
24
+ render(scene: Scene, camera: Camera): void
25
+ }
@@ -1,4 +1,4 @@
1
- import { Object3D, Color, Scene, Camera } from 'three'
1
+ import type { Object3D, Color, Scene, Camera } from 'three'
2
2
 
3
3
  export class SVGObject extends Object3D {
4
4
  constructor(node: SVGElement)
@@ -0,0 +1,16 @@
1
+ /**
2
+ * ACES Filmic Tone Mapping Shader by Stephen Hill
3
+ * source: https://github.com/selfshadow/ltc_code/blob/master/webgl/shaders/ltc/ltc_blit.fs
4
+ *
5
+ * this implementation of ACES is modified to accommodate a brighter viewing environment.
6
+ * the scale factor of 1/0.6 is subjective. see discussion in #19621.
7
+ */
8
+ import type { IUniform, Texture } from 'three';
9
+ import type { IShader } from './types.d.cts';
10
+ export type ACESFilmicToneMappingShaderUniforms = {
11
+ exposure: IUniform<number>;
12
+ tDiffuse: IUniform<Texture | null>;
13
+ };
14
+ export interface IACESFilmicToneMappingShader extends IShader<ACESFilmicToneMappingShaderUniforms> {
15
+ }
16
+ export type declare const ACESFilmicToneMappingShader: IACESFilmicToneMappingShader;
@@ -6,11 +6,11 @@
6
6
  * the scale factor of 1/0.6 is subjective. see discussion in #19621.
7
7
  */
8
8
  import type { IUniform, Texture } from 'three';
9
- import type { IShader } from './types';
9
+ import type { IShader } from './types.d.ts';
10
10
  export type ACESFilmicToneMappingShaderUniforms = {
11
11
  exposure: IUniform<number>;
12
12
  tDiffuse: IUniform<Texture | null>;
13
13
  };
14
14
  export interface IACESFilmicToneMappingShader extends IShader<ACESFilmicToneMappingShaderUniforms> {
15
15
  }
16
- export declare const ACESFilmicToneMappingShader: IACESFilmicToneMappingShader;
16
+ export type declare const ACESFilmicToneMappingShader: IACESFilmicToneMappingShader;
@@ -0,0 +1,15 @@
1
+ /**
2
+ * Afterimage shader
3
+ * I created this effect inspired by a demo on codepen:
4
+ * https://codepen.io/brunoimbrizi/pen/MoRJaN?page=1&
5
+ */
6
+ import type { IUniform, Texture } from 'three';
7
+ import type { IShader } from './types.d.cts';
8
+ export type AfterimageShaderUniforms = {
9
+ damp: IUniform<number>;
10
+ tNew: IUniform<Texture | null>;
11
+ tOld: IUniform<Texture | null>;
12
+ };
13
+ export interface IAfterimageShader extends IShader<AfterimageShaderUniforms> {
14
+ }
15
+ export type declare const AfterimageShader: IAfterimageShader;
@@ -4,7 +4,7 @@
4
4
  * https://codepen.io/brunoimbrizi/pen/MoRJaN?page=1&
5
5
  */
6
6
  import type { IUniform, Texture } from 'three';
7
- import type { IShader } from './types';
7
+ import type { IShader } from './types.d.ts';
8
8
  export type AfterimageShaderUniforms = {
9
9
  damp: IUniform<number>;
10
10
  tNew: IUniform<Texture | null>;
@@ -12,4 +12,4 @@ export type AfterimageShaderUniforms = {
12
12
  };
13
13
  export interface IAfterimageShader extends IShader<AfterimageShaderUniforms> {
14
14
  }
15
- export declare const AfterimageShader: IAfterimageShader;
15
+ export type declare const AfterimageShader: IAfterimageShader;
@@ -0,0 +1,8 @@
1
+ /**
2
+ * Simple test shader
3
+ */
4
+ import type { IShader } from './types.d.cts';
5
+ export type BasicShaderUniforms = {};
6
+ export interface IBasicShader extends IShader<BasicShaderUniforms> {
7
+ }
8
+ export type declare const BasicShader: IBasicShader;
@@ -1,8 +1,8 @@
1
1
  /**
2
2
  * Simple test shader
3
3
  */
4
- import type { IShader } from './types';
4
+ import type { IShader } from './types.d.ts';
5
5
  export type BasicShaderUniforms = {};
6
6
  export interface IBasicShader extends IShader<BasicShaderUniforms> {
7
7
  }
8
- export declare const BasicShader: IBasicShader;
8
+ export type declare const BasicShader: IBasicShader;