three-stdlib 2.35.7 → 2.35.9

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Files changed (540) hide show
  1. package/_polyfill/constants.d.cts +1 -0
  2. package/_polyfill/constants.d.ts +1 -1
  3. package/_polyfill/uv1.d.cts +5 -0
  4. package/_polyfill/uv1.d.ts +1 -1
  5. package/animation/AnimationClipCreator.d.cts +12 -0
  6. package/animation/AnimationClipCreator.d.ts +1 -1
  7. package/animation/CCDIKSolver.d.cts +30 -0
  8. package/animation/CCDIKSolver.d.ts +1 -1
  9. package/animation/MMDAnimationHelper.d.cts +93 -0
  10. package/animation/MMDAnimationHelper.d.ts +3 -3
  11. package/animation/MMDPhysics.d.cts +119 -0
  12. package/animation/MMDPhysics.d.ts +1 -1
  13. package/cameras/CinematicCamera.d.cts +34 -0
  14. package/cameras/CinematicCamera.d.ts +2 -2
  15. package/controls/ArcballControls.d.cts +376 -0
  16. package/controls/ArcballControls.d.ts +4 -4
  17. package/controls/DeviceOrientationControls.d.cts +29 -0
  18. package/controls/DeviceOrientationControls.d.ts +4 -4
  19. package/controls/DragControls.d.cts +67 -0
  20. package/controls/DragControls.d.ts +3 -3
  21. package/controls/EventDispatcher.d.cts +41 -0
  22. package/controls/EventDispatcher.d.ts +1 -1
  23. package/controls/FirstPersonControls.d.cts +49 -0
  24. package/controls/FirstPersonControls.d.ts +3 -3
  25. package/controls/FlyControls.d.cts +39 -0
  26. package/controls/FlyControls.d.ts +3 -3
  27. package/controls/OrbitControls.d.cts +74 -0
  28. package/controls/OrbitControls.d.ts +4 -4
  29. package/controls/PointerLockControls.d.cts +39 -0
  30. package/controls/PointerLockControls.d.ts +3 -3
  31. package/controls/StandardControlsEventMap.d.cts +14 -0
  32. package/controls/TrackballControls.d.cts +97 -0
  33. package/controls/TrackballControls.d.ts +4 -4
  34. package/controls/TransformControls.d.cts +151 -0
  35. package/controls/TransformControls.d.ts +2 -2
  36. package/controls/experimental/CameraControls.d.cts +213 -0
  37. package/controls/experimental/CameraControls.d.ts +4 -4
  38. package/csm/CSM.d.cts +61 -0
  39. package/csm/CSM.d.ts +2 -2
  40. package/csm/CSMFrustum.d.cts +19 -0
  41. package/csm/CSMFrustum.d.ts +2 -2
  42. package/csm/CSMHelper.d.cts +26 -0
  43. package/csm/CSMHelper.d.ts +2 -2
  44. package/csm/CSMShader.d.cts +4 -0
  45. package/curves/CurveExtras.d.cts +68 -0
  46. package/curves/CurveExtras.d.ts +1 -1
  47. package/curves/NURBSCurve.d.cts +11 -0
  48. package/curves/NURBSCurve.d.ts +1 -1
  49. package/curves/NURBSSurface.d.cts +13 -0
  50. package/curves/NURBSSurface.d.ts +1 -1
  51. package/curves/NURBSUtils.d.cts +20 -0
  52. package/curves/NURBSUtils.d.ts +1 -1
  53. package/deprecated/Geometry.d.cts +341 -0
  54. package/deprecated/Geometry.d.ts +1 -1
  55. package/effects/AnaglyphEffect.d.cts +11 -0
  56. package/effects/AnaglyphEffect.d.ts +1 -1
  57. package/effects/AsciiEffect.d.cts +18 -0
  58. package/effects/AsciiEffect.d.ts +1 -1
  59. package/effects/OutlineEffect.d.cts +28 -0
  60. package/effects/OutlineEffect.d.ts +1 -1
  61. package/effects/ParallaxBarrierEffect.d.cts +8 -0
  62. package/effects/ParallaxBarrierEffect.d.ts +1 -1
  63. package/effects/PeppersGhostEffect.d.cts +10 -0
  64. package/effects/PeppersGhostEffect.d.ts +1 -1
  65. package/effects/StereoEffect.d.cts +9 -0
  66. package/effects/StereoEffect.d.ts +1 -1
  67. package/environments/RoomEnvironment.d.cts +6 -0
  68. package/environments/RoomEnvironment.d.ts +2 -2
  69. package/exporters/ColladaExporter.d.cts +50 -0
  70. package/exporters/ColladaExporter.d.ts +2 -2
  71. package/exporters/DRACOExporter.d.cts +36 -0
  72. package/exporters/DRACOExporter.d.ts +2 -2
  73. package/exporters/GLTFExporter.d.cts +114 -0
  74. package/exporters/GLTFExporter.d.ts +4 -4
  75. package/exporters/MMDExporter.d.cts +12 -0
  76. package/exporters/MMDExporter.d.ts +2 -2
  77. package/exporters/OBJExporter.d.cts +18 -0
  78. package/exporters/OBJExporter.d.ts +2 -2
  79. package/exporters/PLYExporter.d.cts +23 -0
  80. package/exporters/PLYExporter.d.ts +2 -2
  81. package/exporters/STLExporter.d.cts +28 -0
  82. package/exporters/STLExporter.d.ts +2 -2
  83. package/exporters/USDZExporter.d.cts +27 -0
  84. package/exporters/USDZExporter.d.ts +2 -2
  85. package/geometries/BoxLineGeometry.d.cts +12 -0
  86. package/geometries/BoxLineGeometry.d.ts +1 -1
  87. package/geometries/ConvexGeometry.d.cts +5 -0
  88. package/geometries/ConvexGeometry.d.ts +1 -1
  89. package/geometries/DecalGeometry.d.cts +10 -0
  90. package/geometries/DecalGeometry.d.ts +1 -1
  91. package/geometries/LightningStrike.d.cts +108 -0
  92. package/geometries/LightningStrike.d.ts +1 -1
  93. package/geometries/ParametricGeometries.d.cts +26 -0
  94. package/geometries/ParametricGeometries.d.ts +3 -3
  95. package/geometries/ParametricGeometry.d.cts +18 -0
  96. package/geometries/ParametricGeometry.d.ts +2 -2
  97. package/geometries/RoundedBoxGeometry.d.cts +5 -0
  98. package/geometries/RoundedBoxGeometry.d.ts +1 -1
  99. package/geometries/TeapotGeometry.d.cts +13 -0
  100. package/geometries/TeapotGeometry.d.ts +1 -1
  101. package/geometries/TextGeometry.d.cts +18 -0
  102. package/geometries/TextGeometry.d.ts +4 -4
  103. package/helpers/LightProbeHelper.d.cts +10 -0
  104. package/helpers/LightProbeHelper.d.ts +1 -1
  105. package/helpers/PositionalAudioHelper.d.cts +13 -0
  106. package/helpers/PositionalAudioHelper.d.ts +1 -1
  107. package/helpers/RaycasterHelper.d.cts +33 -0
  108. package/helpers/RaycasterHelper.d.ts +2 -2
  109. package/helpers/RectAreaLightHelper.d.cts +11 -0
  110. package/helpers/RectAreaLightHelper.d.ts +1 -1
  111. package/helpers/VertexNormalsHelper.d.cts +13 -0
  112. package/helpers/VertexNormalsHelper.d.ts +1 -1
  113. package/helpers/VertexTangentsHelper.d.cts +13 -0
  114. package/helpers/VertexTangentsHelper.d.ts +1 -1
  115. package/index.d.cts +262 -0
  116. package/index.d.ts +262 -262
  117. package/interactive/HTMLMesh.d.cts +6 -0
  118. package/interactive/HTMLMesh.d.ts +1 -1
  119. package/interactive/InteractiveGroup.d.cts +5 -0
  120. package/interactive/InteractiveGroup.d.ts +1 -1
  121. package/interactive/SelectionBox.d.cts +15 -0
  122. package/interactive/SelectionBox.d.ts +1 -1
  123. package/interactive/SelectionHelper.d.cts +17 -0
  124. package/interactive/SelectionHelper.d.ts +2 -2
  125. package/libs/MeshoptDecoder.d.cts +12 -0
  126. package/libs/MeshoptDecoder.d.ts +1 -1
  127. package/libs/MotionControllers.d.cts +176 -0
  128. package/libs/MotionControllers.d.ts +1 -1
  129. package/libs/zstddec.d.cts +8 -0
  130. package/libs/zstddec.d.ts +1 -1
  131. package/lights/LightProbeGenerator.d.cts +6 -0
  132. package/lights/LightProbeGenerator.d.ts +2 -2
  133. package/lights/RectAreaLightUniformsLib.d.cts +3 -0
  134. package/lights/RectAreaLightUniformsLib.d.ts +1 -1
  135. package/lines/Line2.d.cts +11 -0
  136. package/lines/Line2.d.ts +3 -3
  137. package/lines/LineGeometry.d.cts +10 -0
  138. package/lines/LineGeometry.d.ts +2 -2
  139. package/lines/LineMaterial.d.cts +31 -0
  140. package/lines/LineMaterial.d.ts +1 -1
  141. package/lines/LineSegments2.d.cts +14 -0
  142. package/lines/LineSegments2.d.ts +3 -3
  143. package/lines/LineSegmentsGeometry.d.cts +16 -0
  144. package/lines/LineSegmentsGeometry.d.ts +1 -1
  145. package/lines/Wireframe.d.cts +11 -0
  146. package/lines/Wireframe.d.ts +3 -3
  147. package/lines/WireframeGeometry2.d.cts +8 -0
  148. package/lines/WireframeGeometry2.d.ts +2 -2
  149. package/loaders/3DMLoader.d.cts +17 -0
  150. package/loaders/3DMLoader.d.ts +1 -1
  151. package/loaders/3MFLoader.d.cts +16 -0
  152. package/loaders/3MFLoader.d.ts +1 -1
  153. package/loaders/AMFLoader.d.cts +14 -0
  154. package/loaders/AMFLoader.d.ts +1 -1
  155. package/loaders/AssimpLoader.d.cts +19 -0
  156. package/loaders/AssimpLoader.d.ts +1 -1
  157. package/loaders/BVHLoader.d.cts +21 -0
  158. package/loaders/BVHLoader.d.ts +1 -1
  159. package/loaders/BasisTextureLoader.d.cts +32 -0
  160. package/loaders/BasisTextureLoader.d.ts +1 -1
  161. package/loaders/ColladaLoader.d.cts +20 -0
  162. package/loaders/ColladaLoader.d.ts +1 -1
  163. package/loaders/DDSLoader.d.cts +16 -0
  164. package/loaders/DDSLoader.d.ts +1 -1
  165. package/loaders/DRACOLoader.d.cts +18 -0
  166. package/loaders/DRACOLoader.d.ts +1 -1
  167. package/loaders/EXRLoader.d.cts +18 -0
  168. package/loaders/EXRLoader.d.ts +1 -1
  169. package/loaders/FBXLoader.d.cts +14 -0
  170. package/loaders/FBXLoader.d.ts +1 -1
  171. package/loaders/FontLoader.d.cts +37 -0
  172. package/loaders/FontLoader.d.ts +4 -4
  173. package/loaders/GCodeLoader.d.cts +15 -0
  174. package/loaders/GCodeLoader.d.ts +1 -1
  175. package/loaders/GLTFLoader.d.cts +155 -0
  176. package/loaders/GLTFLoader.d.ts +3 -3
  177. package/loaders/HDRCubeTextureLoader.d.cts +18 -0
  178. package/loaders/HDRCubeTextureLoader.d.ts +2 -2
  179. package/loaders/KMZLoader.d.cts +16 -0
  180. package/loaders/KMZLoader.d.ts +2 -2
  181. package/loaders/KTX2Loader.d.cts +10 -0
  182. package/loaders/KTX2Loader.d.ts +1 -1
  183. package/loaders/KTXLoader.d.cts +16 -0
  184. package/loaders/KTXLoader.d.ts +1 -1
  185. package/loaders/LDrawLoader.d.cts +26 -0
  186. package/loaders/LDrawLoader.d.ts +1 -1
  187. package/loaders/LUT3dlLoader.d.cts +20 -0
  188. package/loaders/LUT3dlLoader.d.ts +1 -1
  189. package/loaders/LUTCubeLoader.d.cts +23 -0
  190. package/loaders/LUTCubeLoader.d.ts +1 -1
  191. package/loaders/LWOLoader.d.cts +26 -0
  192. package/loaders/LWOLoader.d.ts +1 -1
  193. package/loaders/LottieLoader.d.cts +15 -0
  194. package/loaders/LottieLoader.d.ts +1 -1
  195. package/loaders/MD2Loader.d.cts +14 -0
  196. package/loaders/MD2Loader.d.ts +1 -1
  197. package/loaders/MDDLoader.d.cts +19 -0
  198. package/loaders/MDDLoader.d.ts +1 -1
  199. package/loaders/MMDLoader.d.cts +63 -0
  200. package/loaders/MMDLoader.d.ts +1 -1
  201. package/loaders/MTLLoader.d.cts +100 -0
  202. package/loaders/MTLLoader.d.ts +1 -1
  203. package/loaders/NRRDLoader.d.cts +22 -0
  204. package/loaders/NRRDLoader.d.ts +2 -2
  205. package/loaders/OBJLoader.d.cts +17 -0
  206. package/loaders/OBJLoader.d.ts +2 -2
  207. package/loaders/PCDLoader.d.cts +15 -0
  208. package/loaders/PCDLoader.d.ts +1 -1
  209. package/loaders/PDBLoader.d.cts +22 -0
  210. package/loaders/PDBLoader.d.ts +1 -1
  211. package/loaders/PLYLoader.d.cts +16 -0
  212. package/loaders/PLYLoader.d.ts +1 -1
  213. package/loaders/PRWMLoader.d.cts +16 -0
  214. package/loaders/PRWMLoader.d.ts +1 -1
  215. package/loaders/PVRLoader.d.cts +16 -0
  216. package/loaders/PVRLoader.d.ts +1 -1
  217. package/loaders/RGBELoader.d.cts +20 -0
  218. package/loaders/RGBELoader.d.ts +1 -1
  219. package/loaders/RGBMLoader.d.cts +32 -0
  220. package/loaders/RGBMLoader.d.ts +1 -1
  221. package/loaders/STLLoader.d.cts +14 -0
  222. package/loaders/STLLoader.d.ts +1 -1
  223. package/loaders/SVGLoader.d.cts +63 -0
  224. package/loaders/SVGLoader.d.ts +1 -1
  225. package/loaders/TDSLoader.d.cts +42 -0
  226. package/loaders/TDSLoader.d.ts +1 -1
  227. package/loaders/TGALoader.d.cts +14 -0
  228. package/loaders/TGALoader.d.ts +1 -1
  229. package/loaders/TTFLoader.d.cts +15 -0
  230. package/loaders/TTFLoader.d.ts +1 -1
  231. package/loaders/TiltLoader.d.cts +14 -0
  232. package/loaders/TiltLoader.d.ts +1 -1
  233. package/loaders/VOXLoader.d.cts +29 -0
  234. package/loaders/VOXLoader.d.ts +1 -1
  235. package/loaders/VRMLLoader.d.cts +14 -0
  236. package/loaders/VRMLLoader.d.ts +1 -1
  237. package/loaders/VRMLoader.d.cts +19 -0
  238. package/loaders/VRMLoader.d.ts +3 -3
  239. package/loaders/VTKLoader.d.cts +14 -0
  240. package/loaders/VTKLoader.d.ts +1 -1
  241. package/loaders/XLoader.d.cts +19 -0
  242. package/loaders/XLoader.d.ts +1 -1
  243. package/loaders/XYZLoader.d.cts +14 -0
  244. package/loaders/XYZLoader.d.ts +1 -1
  245. package/math/Capsule.d.cts +27 -0
  246. package/math/Capsule.d.ts +1 -1
  247. package/math/ColorConverter.d.cts +21 -0
  248. package/math/ColorConverter.d.ts +2 -2
  249. package/math/ConvexHull.d.cts +89 -0
  250. package/math/ConvexHull.d.ts +1 -1
  251. package/math/ImprovedNoise.d.cts +4 -0
  252. package/math/Lut.d.cts +27 -0
  253. package/math/Lut.d.ts +1 -1
  254. package/math/MeshSurfaceSampler.d.cts +18 -0
  255. package/math/MeshSurfaceSampler.d.ts +1 -1
  256. package/math/OBB.d.cts +24 -0
  257. package/math/OBB.d.ts +1 -1
  258. package/math/Octree.d.cts +24 -0
  259. package/math/Octree.d.ts +2 -2
  260. package/math/SimplexNoise.d.cts +21 -0
  261. package/math/SimplexNoise.d.ts +1 -1
  262. package/misc/ConvexObjectBreaker.d.cts +25 -0
  263. package/misc/ConvexObjectBreaker.d.ts +1 -1
  264. package/misc/GPUComputationRenderer.d.cts +53 -0
  265. package/misc/GPUComputationRenderer.d.ts +1 -1
  266. package/misc/Gyroscope.d.cts +5 -0
  267. package/misc/Gyroscope.d.ts +1 -1
  268. package/misc/MD2Character.d.cts +33 -0
  269. package/misc/MD2Character.d.ts +1 -1
  270. package/misc/MD2CharacterComplex.d.cts +47 -0
  271. package/misc/MD2CharacterComplex.d.ts +1 -1
  272. package/misc/MorphAnimMesh.d.cts +13 -0
  273. package/misc/MorphAnimMesh.d.ts +1 -1
  274. package/misc/MorphBlendMesh.d.cts +21 -0
  275. package/misc/MorphBlendMesh.d.ts +1 -1
  276. package/misc/ProgressiveLightmap.d.cts +60 -0
  277. package/misc/ProgressiveLightmap.d.ts +1 -1
  278. package/misc/RollerCoaster.d.cts +21 -0
  279. package/misc/RollerCoaster.d.ts +1 -1
  280. package/misc/Timer.d.cts +27 -0
  281. package/misc/Timer.d.ts +1 -1
  282. package/misc/TubePainter.d.cts +10 -0
  283. package/misc/TubePainter.d.ts +1 -1
  284. package/misc/Volume.d.cts +37 -0
  285. package/misc/Volume.d.ts +2 -2
  286. package/misc/VolumeSlice.d.cts +28 -0
  287. package/misc/VolumeSlice.d.ts +2 -2
  288. package/misc/WebGL.d.cts +5 -0
  289. package/misc/WebGL.d.ts +5 -5
  290. package/modifiers/CurveModifier.d.cts +91 -0
  291. package/modifiers/CurveModifier.d.ts +7 -7
  292. package/modifiers/EdgeSplitModifier.d.cts +19 -0
  293. package/modifiers/EdgeSplitModifier.d.ts +2 -2
  294. package/modifiers/SimplifyModifier.d.cts +19 -0
  295. package/modifiers/SimplifyModifier.d.ts +2 -2
  296. package/modifiers/TessellateModifier.d.cts +11 -0
  297. package/modifiers/TessellateModifier.d.ts +2 -2
  298. package/objects/BatchedMesh.d.cts +48 -0
  299. package/objects/BatchedMesh.d.ts +2 -2
  300. package/objects/GroundProjectedEnv.d.cts +12 -0
  301. package/objects/GroundProjectedEnv.d.ts +2 -2
  302. package/objects/Lensflare.d.cts +17 -0
  303. package/objects/Lensflare.d.ts +1 -1
  304. package/objects/LightningStorm.d.cts +32 -0
  305. package/objects/LightningStorm.d.ts +2 -2
  306. package/objects/MarchingCubes.d.cts +76 -0
  307. package/objects/MarchingCubes.d.ts +1 -1
  308. package/objects/Reflector.d.cts +23 -0
  309. package/objects/Reflector.d.ts +2 -2
  310. package/objects/ReflectorForSSRPass.d.cts +48 -0
  311. package/objects/ReflectorForSSRPass.d.ts +1 -1
  312. package/objects/ReflectorRTT.d.cts +6 -0
  313. package/objects/ReflectorRTT.d.ts +3 -3
  314. package/objects/Refractor.d.cts +23 -0
  315. package/objects/Refractor.d.ts +2 -2
  316. package/objects/ShadowMesh.d.cts +10 -0
  317. package/objects/ShadowMesh.d.ts +1 -1
  318. package/objects/Sky.d.cts +18 -0
  319. package/objects/Sky.d.ts +2 -2
  320. package/objects/Water.d.cts +22 -0
  321. package/objects/Water.d.ts +1 -1
  322. package/objects/Water2.d.cts +23 -0
  323. package/objects/Water2.d.ts +2 -2
  324. package/package.json +11 -5
  325. package/physics/AmmoPhysics.d.cts +7 -0
  326. package/physics/AmmoPhysics.d.ts +1 -1
  327. package/postprocessing/AdaptiveToneMappingPass.d.cts +29 -0
  328. package/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
  329. package/postprocessing/AfterimagePass.d.cts +15 -0
  330. package/postprocessing/AfterimagePass.d.ts +3 -3
  331. package/postprocessing/BloomPass.d.cts +29 -0
  332. package/postprocessing/BloomPass.d.ts +4 -4
  333. package/postprocessing/BokehPass.d.cts +26 -0
  334. package/postprocessing/BokehPass.d.ts +3 -3
  335. package/postprocessing/ClearPass.d.cts +10 -0
  336. package/postprocessing/ClearPass.d.ts +3 -3
  337. package/postprocessing/CubeTexturePass.d.cts +14 -0
  338. package/postprocessing/CubeTexturePass.d.ts +2 -2
  339. package/postprocessing/DotScreenPass.d.cts +11 -0
  340. package/postprocessing/DotScreenPass.d.ts +4 -4
  341. package/postprocessing/EffectComposer.d.cts +28 -0
  342. package/postprocessing/EffectComposer.d.ts +3 -3
  343. package/postprocessing/FilmPass.d.cts +11 -0
  344. package/postprocessing/FilmPass.d.ts +4 -4
  345. package/postprocessing/GlitchPass.d.cts +16 -0
  346. package/postprocessing/GlitchPass.d.ts +4 -4
  347. package/postprocessing/HalftonePass.d.cts +26 -0
  348. package/postprocessing/HalftonePass.d.ts +3 -3
  349. package/postprocessing/LUTPass.d.cts +13 -0
  350. package/postprocessing/LUTPass.d.ts +2 -2
  351. package/postprocessing/MaskPass.d.cts +14 -0
  352. package/postprocessing/MaskPass.d.ts +3 -3
  353. package/postprocessing/OutlinePass.d.cts +53 -0
  354. package/postprocessing/OutlinePass.d.ts +3 -3
  355. package/postprocessing/Pass.d.cts +21 -0
  356. package/postprocessing/Pass.d.ts +2 -2
  357. package/postprocessing/RenderPass.d.cts +14 -0
  358. package/postprocessing/RenderPass.d.ts +3 -3
  359. package/postprocessing/RenderPixelatedPass.d.cts +34 -0
  360. package/postprocessing/RenderPixelatedPass.d.ts +2 -2
  361. package/postprocessing/SAOPass.d.cts +78 -0
  362. package/postprocessing/SAOPass.d.ts +2 -2
  363. package/postprocessing/SMAAPass.d.cts +21 -0
  364. package/postprocessing/SMAAPass.d.ts +2 -2
  365. package/postprocessing/SSAARenderPass.d.cts +17 -0
  366. package/postprocessing/SSAARenderPass.d.ts +2 -2
  367. package/postprocessing/SSAOPass.d.cts +70 -0
  368. package/postprocessing/SSAOPass.d.ts +2 -2
  369. package/postprocessing/SSRPass.d.cts +123 -0
  370. package/postprocessing/SSRPass.d.ts +3 -3
  371. package/postprocessing/SavePass.d.cts +12 -0
  372. package/postprocessing/SavePass.d.ts +2 -2
  373. package/postprocessing/ShaderPass.d.cts +13 -0
  374. package/postprocessing/ShaderPass.d.ts +4 -4
  375. package/postprocessing/TAARenderPass.d.cts +8 -0
  376. package/postprocessing/TAARenderPass.d.ts +2 -2
  377. package/postprocessing/TexturePass.d.cts +12 -0
  378. package/postprocessing/TexturePass.d.ts +2 -2
  379. package/postprocessing/UnrealBloomPass.d.cts +31 -0
  380. package/postprocessing/UnrealBloomPass.d.ts +2 -2
  381. package/postprocessing/WaterPass.d.cts +35 -0
  382. package/postprocessing/WaterPass.d.ts +3 -3
  383. package/renderers/CSS2DRenderer.d.cts +23 -0
  384. package/renderers/CSS2DRenderer.d.ts +1 -1
  385. package/renderers/CSS3DRenderer.d.cts +26 -0
  386. package/renderers/CSS3DRenderer.d.ts +1 -1
  387. package/renderers/Projector.d.cts +60 -0
  388. package/renderers/Projector.d.ts +1 -1
  389. package/renderers/SVGRenderer.d.cts +25 -0
  390. package/renderers/SVGRenderer.d.ts +1 -1
  391. package/shaders/ACESFilmicToneMappingShader.d.cts +16 -0
  392. package/shaders/ACESFilmicToneMappingShader.d.ts +2 -2
  393. package/shaders/AfterimageShader.d.cts +15 -0
  394. package/shaders/AfterimageShader.d.ts +2 -2
  395. package/shaders/BasicShader.d.cts +8 -0
  396. package/shaders/BasicShader.d.ts +2 -2
  397. package/shaders/BleachBypassShader.d.cts +14 -0
  398. package/shaders/BleachBypassShader.d.ts +2 -2
  399. package/shaders/BlendShader.d.cts +21 -0
  400. package/shaders/BlendShader.d.ts +1 -1
  401. package/shaders/BokehShader.d.cts +24 -0
  402. package/shaders/BokehShader.d.ts +2 -2
  403. package/shaders/BokehShader2.d.cts +50 -0
  404. package/shaders/BokehShader2.d.ts +3 -3
  405. package/shaders/BrightnessContrastShader.d.cts +21 -0
  406. package/shaders/BrightnessContrastShader.d.ts +1 -1
  407. package/shaders/ColorCorrectionShader.d.cts +22 -0
  408. package/shaders/ColorCorrectionShader.d.ts +2 -2
  409. package/shaders/ColorifyShader.d.cts +16 -0
  410. package/shaders/ColorifyShader.d.ts +2 -2
  411. package/shaders/ConvolutionShader.d.cts +21 -0
  412. package/shaders/ConvolutionShader.d.ts +3 -3
  413. package/shaders/CopyShader.d.cts +12 -0
  414. package/shaders/CopyShader.d.ts +2 -2
  415. package/shaders/DOFMipMapShader.d.cts +23 -0
  416. package/shaders/DOFMipMapShader.d.ts +1 -1
  417. package/shaders/DepthLimitedBlurShader.d.cts +28 -0
  418. package/shaders/DepthLimitedBlurShader.d.ts +4 -4
  419. package/shaders/DigitalGlitch.d.cts +39 -0
  420. package/shaders/DigitalGlitch.d.ts +1 -1
  421. package/shaders/DotScreenShader.d.cts +27 -0
  422. package/shaders/DotScreenShader.d.ts +2 -2
  423. package/shaders/FXAAShader.d.cts +19 -0
  424. package/shaders/FXAAShader.d.ts +2 -2
  425. package/shaders/FilmShader.d.cts +43 -0
  426. package/shaders/FilmShader.d.ts +1 -1
  427. package/shaders/FocusShader.d.cts +26 -0
  428. package/shaders/FocusShader.d.ts +1 -1
  429. package/shaders/FreiChenShader.d.cts +19 -0
  430. package/shaders/FreiChenShader.d.ts +2 -2
  431. package/shaders/FresnelShader.d.cts +24 -0
  432. package/shaders/FresnelShader.d.ts +1 -1
  433. package/shaders/GammaCorrectionShader.d.cts +12 -0
  434. package/shaders/GammaCorrectionShader.d.ts +2 -2
  435. package/shaders/GodRaysShader.d.cts +97 -0
  436. package/shaders/GodRaysShader.d.ts +5 -5
  437. package/shaders/HalftoneShader.d.cts +51 -0
  438. package/shaders/HalftoneShader.d.ts +1 -1
  439. package/shaders/HorizontalBlurShader.d.cts +18 -0
  440. package/shaders/HorizontalBlurShader.d.ts +2 -2
  441. package/shaders/HorizontalTiltShiftShader.d.cts +23 -0
  442. package/shaders/HorizontalTiltShiftShader.d.ts +1 -1
  443. package/shaders/HueSaturationShader.d.cts +21 -0
  444. package/shaders/HueSaturationShader.d.ts +1 -1
  445. package/shaders/KaleidoShader.d.cts +24 -0
  446. package/shaders/KaleidoShader.d.ts +1 -1
  447. package/shaders/LuminosityHighPassShader.d.cts +27 -0
  448. package/shaders/LuminosityHighPassShader.d.ts +2 -2
  449. package/shaders/LuminosityShader.d.cts +13 -0
  450. package/shaders/LuminosityShader.d.ts +1 -1
  451. package/shaders/MirrorShader.d.cts +18 -0
  452. package/shaders/MirrorShader.d.ts +1 -1
  453. package/shaders/NormalMapShader.d.cts +23 -0
  454. package/shaders/NormalMapShader.d.ts +2 -2
  455. package/shaders/ParallaxShader.d.cts +28 -0
  456. package/shaders/ParallaxShader.d.ts +1 -1
  457. package/shaders/PixelShader.d.cts +18 -0
  458. package/shaders/PixelShader.d.ts +1 -1
  459. package/shaders/RGBShiftShader.d.cts +24 -0
  460. package/shaders/RGBShiftShader.d.ts +1 -1
  461. package/shaders/SAOShader.d.cts +25 -0
  462. package/shaders/SAOShader.d.ts +3 -3
  463. package/shaders/SMAAShader.d.cts +60 -0
  464. package/shaders/SMAAShader.d.ts +4 -4
  465. package/shaders/SSAOShader.d.cts +86 -0
  466. package/shaders/SSAOShader.d.ts +4 -4
  467. package/shaders/SSRShader.d.cts +94 -0
  468. package/shaders/SSRShader.d.ts +4 -4
  469. package/shaders/SepiaShader.d.cts +17 -0
  470. package/shaders/SepiaShader.d.ts +1 -1
  471. package/shaders/SobelOperatorShader.d.cts +19 -0
  472. package/shaders/SobelOperatorShader.d.ts +2 -2
  473. package/shaders/SubsurfaceScatteringShader.d.cts +5 -0
  474. package/shaders/SubsurfaceScatteringShader.d.ts +1 -1
  475. package/shaders/TechnicolorShader.d.cts +15 -0
  476. package/shaders/TechnicolorShader.d.ts +1 -1
  477. package/shaders/ToneMapShader.d.cts +27 -0
  478. package/shaders/ToneMapShader.d.ts +1 -1
  479. package/shaders/ToonShader.d.cts +108 -0
  480. package/shaders/ToonShader.d.ts +5 -5
  481. package/shaders/TriangleBlurShader.d.cts +22 -0
  482. package/shaders/TriangleBlurShader.d.ts +2 -2
  483. package/shaders/UnpackDepthRGBAShader.d.cts +16 -0
  484. package/shaders/UnpackDepthRGBAShader.d.ts +1 -1
  485. package/shaders/VerticalBlurShader.d.cts +18 -0
  486. package/shaders/VerticalBlurShader.d.ts +2 -2
  487. package/shaders/VerticalTiltShiftShader.d.cts +23 -0
  488. package/shaders/VerticalTiltShiftShader.d.ts +1 -1
  489. package/shaders/VignetteShader.d.cts +20 -0
  490. package/shaders/VignetteShader.d.ts +1 -1
  491. package/shaders/VolumeShader.d.cts +30 -0
  492. package/shaders/VolumeShader.d.ts +2 -2
  493. package/shaders/WaterRefractionShader.d.cts +21 -0
  494. package/shaders/WaterRefractionShader.d.ts +1 -1
  495. package/shaders/types.d.cts +13 -0
  496. package/textures/FlakesTexture.d.cts +4 -0
  497. package/textures/FlakesTexture.d.ts +1 -1
  498. package/types/helpers.d.cts +1 -0
  499. package/types/helpers.d.ts +1 -1
  500. package/types/shared.d.cts +9 -0
  501. package/types/shared.d.ts +1 -1
  502. package/types/utils.d.cts +3 -0
  503. package/utils/BufferGeometryUtils.d.cts +63 -0
  504. package/utils/BufferGeometryUtils.d.ts +9 -9
  505. package/utils/GeometryCompressionUtils.d.cts +7 -0
  506. package/utils/GeometryCompressionUtils.d.ts +2 -2
  507. package/utils/GeometryUtils.d.cts +6 -0
  508. package/utils/GeometryUtils.d.ts +2 -2
  509. package/utils/LDrawUtils.d.cts +5 -0
  510. package/utils/LDrawUtils.d.ts +2 -2
  511. package/utils/RoughnessMipmapper.d.cts +8 -0
  512. package/utils/RoughnessMipmapper.d.ts +1 -1
  513. package/utils/SceneUtils.d.cts +9 -0
  514. package/utils/SceneUtils.d.ts +2 -2
  515. package/utils/ShadowMapViewer.d.cts +24 -0
  516. package/utils/ShadowMapViewer.d.ts +1 -1
  517. package/utils/SkeletonUtils.d.cts +14 -0
  518. package/utils/SkeletonUtils.d.ts +2 -2
  519. package/utils/UVsDebug.d.cts +3 -0
  520. package/utils/UVsDebug.d.ts +1 -1
  521. package/webxr/ARButton.d.cts +6 -0
  522. package/webxr/ARButton.d.ts +2 -2
  523. package/webxr/OculusHandModel.d.cts +23 -0
  524. package/webxr/OculusHandModel.d.ts +3 -3
  525. package/webxr/OculusHandPointerModel.d.cts +65 -0
  526. package/webxr/OculusHandPointerModel.d.ts +1 -1
  527. package/webxr/Text2D.d.cts +3 -0
  528. package/webxr/Text2D.d.ts +1 -1
  529. package/webxr/VRButton.d.cts +11 -0
  530. package/webxr/VRButton.d.ts +2 -2
  531. package/webxr/XRControllerModelFactory.d.cts +23 -0
  532. package/webxr/XRControllerModelFactory.d.ts +4 -4
  533. package/webxr/XREstimatedLight.d.cts +33 -0
  534. package/webxr/XREstimatedLight.d.ts +1 -1
  535. package/webxr/XRHandMeshModel.d.cts +9 -0
  536. package/webxr/XRHandMeshModel.d.ts +2 -2
  537. package/webxr/XRHandModelFactory.d.cts +25 -0
  538. package/webxr/XRHandModelFactory.d.ts +3 -3
  539. package/webxr/XRHandPrimitiveModel.d.cts +24 -0
  540. package/webxr/XRHandPrimitiveModel.d.ts +2 -2
@@ -0,0 +1,70 @@
1
+ import type {
2
+ Camera,
3
+ Color,
4
+ DataTexture,
5
+ Material,
6
+ MeshNormalMaterial,
7
+ Scene,
8
+ ShaderMaterial,
9
+ Vector3,
10
+ WebGLRenderer,
11
+ WebGLRenderTarget,
12
+ } from 'three'
13
+
14
+ import type { Pass, FullScreenQuad } from './Pass.d.cts'
15
+
16
+ export enum SSAOPassOUTPUT {
17
+ Default,
18
+ SSAO,
19
+ Blur,
20
+ Beauty,
21
+ Depth,
22
+ Normal,
23
+ }
24
+
25
+ export class SSAOPass extends Pass {
26
+ constructor(scene: Scene, camera: Camera, width?: number, height?: number)
27
+ scene: Scene
28
+ camera: Camera
29
+ width: number
30
+ height: boolean
31
+ clear: boolean
32
+ kernelRadius: number
33
+ kernelSize: number
34
+ kernel: Vector3[]
35
+ noiseTexture: DataTexture
36
+ output: SSAOPassOUTPUT
37
+ minDistance: number
38
+ maxDistance: number
39
+ beautyRenderTarget: WebGLRenderTarget
40
+ normalRenderTarget: WebGLRenderTarget
41
+ ssaoRenderTarget: WebGLRenderTarget
42
+ blurRenderTarget: WebGLRenderTarget
43
+ ssaoMaterial: ShaderMaterial
44
+ normalMaterial: MeshNormalMaterial
45
+ blurMaterial: ShaderMaterial
46
+ depthRenderMaterial: ShaderMaterial
47
+ copyMaterial: ShaderMaterial
48
+ fsQuad: FullScreenQuad
49
+ originalClearColor: Color
50
+
51
+ static OUTPUT: SSAOPassOUTPUT
52
+
53
+ dipose(): void
54
+ generateSampleKernel(): Vector3[]
55
+ generateRandomKernelRotations(): void
56
+ renderPass(
57
+ renderer: WebGLRenderer,
58
+ passMaterial: Material,
59
+ renderTarget: WebGLRenderTarget,
60
+ clearColor?: Color | string | number,
61
+ clearAlpha?: number,
62
+ ): void
63
+ renderOverride(
64
+ renderer: WebGLRenderer,
65
+ overrideMaterial: Material,
66
+ renderTarget: WebGLRenderTarget,
67
+ clearColor?: Color | string | number,
68
+ clearAlpha?: number,
69
+ ): void
70
+ }
@@ -1,4 +1,4 @@
1
- import {
1
+ import type {
2
2
  Camera,
3
3
  Color,
4
4
  DataTexture,
@@ -11,7 +11,7 @@ import {
11
11
  WebGLRenderTarget,
12
12
  } from 'three'
13
13
 
14
- import { Pass, FullScreenQuad } from './Pass'
14
+ import type { Pass, FullScreenQuad } from './Pass.d.ts'
15
15
 
16
16
  export enum SSAOPassOUTPUT {
17
17
  Default,
@@ -0,0 +1,123 @@
1
+ import type {
2
+ Color,
3
+ MeshNormalMaterial,
4
+ MeshBasicMaterial,
5
+ ShaderMaterial,
6
+ WebGLRenderTarget,
7
+ Scene,
8
+ WebGLRenderer,
9
+ Camera,
10
+ Mesh,
11
+ Material,
12
+ } from 'three'
13
+ import type { Pass, FullScreenQuad } from '../postprocessing/Pass.d.cts'
14
+ import type { ReflectorForSSRPass } from '../objects/ReflectorForSSRPass.d.cts'
15
+
16
+ export interface SSRPassParams {
17
+ renderer: WebGLRenderer
18
+ scene: Scene
19
+ camera: Camera
20
+ width?: number | undefined
21
+ height?: number | undefined
22
+ selects: Mesh[] | null
23
+ isPerspectiveCamera?: boolean | undefined
24
+ isBouncing?: boolean | undefined
25
+ groundReflector: ReflectorForSSRPass | null
26
+ }
27
+
28
+ export class SSRPass extends Pass {
29
+ width: number
30
+ height: number
31
+ clear: boolean
32
+ renderer: WebGLRenderer
33
+ scene: Scene
34
+ camera: Camera
35
+ groundReflector: ReflectorForSSRPass | null
36
+ opacity: number
37
+ output: number
38
+ maxDistance: number
39
+ thickness: number
40
+ tempColor: Color
41
+
42
+ get selects(): Mesh[] | null
43
+ set selects(val: Mesh[] | null)
44
+ selective: boolean
45
+ get isBouncing(): boolean
46
+ set isBouncing(val: boolean)
47
+
48
+ blur: boolean
49
+
50
+ get isDistanceAttenuation(): boolean
51
+ set isDistanceAttenuation(val: boolean)
52
+ get isFresnel(): boolean
53
+ set isFresnel(val: boolean)
54
+ get isInfiniteThick(): boolean
55
+ set isInfiniteThick(val: boolean)
56
+
57
+ thickTolerance: number
58
+
59
+ beautyRenderTarget: WebGLRenderTarget
60
+ prevRenderTarget: WebGLRenderTarget
61
+ normalRenderTarget: WebGLRenderTarget
62
+ metalnessRenderTarget: WebGLRenderTarget
63
+ ssrRenderTarget: WebGLRenderTarget
64
+
65
+ blurRenderTarget: WebGLRenderTarget
66
+ blurRenderTarget2: WebGLRenderTarget
67
+
68
+ ssrMaterial: ShaderMaterial
69
+
70
+ normalMaterial: MeshNormalMaterial
71
+
72
+ metalnessOnMaterial: MeshBasicMaterial
73
+
74
+ metalnessOffMaterial: MeshBasicMaterial
75
+
76
+ blurMaterial: ShaderMaterial
77
+ blurMaterial2: ShaderMaterial
78
+
79
+ depthRenderMaterial: ShaderMaterial
80
+
81
+ copyMaterial: ShaderMaterial
82
+
83
+ fsQuad: FullScreenQuad
84
+
85
+ originalClearColor: Color
86
+
87
+ static OUTPUT: {
88
+ Default: 0
89
+ SSR: 1
90
+ Beauty: 3
91
+ Depth: 4
92
+ Normal: 5
93
+ Metalness: 7
94
+ }
95
+
96
+ constructor(params: SSRPassParams)
97
+
98
+ dispose: () => void
99
+
100
+ renderPass: (
101
+ renderer: WebGLRenderer,
102
+ passMaterial: Material,
103
+ renderTarget: WebGLRenderTarget,
104
+ clearColor: Color | string | number,
105
+ clearAlpha: Color | string | number,
106
+ ) => void
107
+
108
+ renderOverride: (
109
+ renderer: WebGLRenderer,
110
+ passMaterial: Material,
111
+ renderTarget: WebGLRenderTarget,
112
+ clearColor: Color | string | number,
113
+ clearAlpha: Color | string | number,
114
+ ) => void
115
+
116
+ renderMetalness: (
117
+ renderer: WebGLRenderer,
118
+ passMaterial: Material,
119
+ renderTarget: WebGLRenderTarget,
120
+ clearColor: Color | string | number,
121
+ clearAlpha: Color | string | number,
122
+ ) => void
123
+ }
@@ -1,4 +1,4 @@
1
- import {
1
+ import type {
2
2
  Color,
3
3
  MeshNormalMaterial,
4
4
  MeshBasicMaterial,
@@ -10,8 +10,8 @@ import {
10
10
  Mesh,
11
11
  Material,
12
12
  } from 'three'
13
- import { Pass, FullScreenQuad } from '../postprocessing/Pass'
14
- import { ReflectorForSSRPass } from '../objects/ReflectorForSSRPass'
13
+ import type { Pass, FullScreenQuad } from '../postprocessing/Pass.d.ts'
14
+ import type { ReflectorForSSRPass } from '../objects/ReflectorForSSRPass.d.ts'
15
15
 
16
16
  export interface SSRPassParams {
17
17
  renderer: WebGLRenderer
@@ -0,0 +1,12 @@
1
+ import type { ShaderMaterial, WebGLRenderTarget } from 'three'
2
+
3
+ import type { Pass } from './Pass.d.cts'
4
+
5
+ export class SavePass extends Pass {
6
+ constructor(renderTarget: WebGLRenderTarget)
7
+ textureID: string
8
+ renderTarget: WebGLRenderTarget
9
+ uniforms: object
10
+ material: ShaderMaterial
11
+ fsQuad: object
12
+ }
@@ -1,6 +1,6 @@
1
- import { ShaderMaterial, WebGLRenderTarget } from 'three'
1
+ import type { ShaderMaterial, WebGLRenderTarget } from 'three'
2
2
 
3
- import { Pass } from './Pass'
3
+ import type { Pass } from './Pass.d.ts'
4
4
 
5
5
  export class SavePass extends Pass {
6
6
  constructor(renderTarget: WebGLRenderTarget)
@@ -0,0 +1,13 @@
1
+ import type { ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
2
+ import type { Pass, FullScreenQuad } from './Pass.d.cts';
3
+ import type { Defines, IShader, Uniforms } from '../shaders/types.d.cts';
4
+ declare class ShaderPass extends Pass {
5
+ textureID: string;
6
+ uniforms: Uniforms;
7
+ material: ShaderMaterial;
8
+ fsQuad: FullScreenQuad;
9
+ constructor(shader: ShaderMaterial | IShader<Uniforms, Defines | undefined>, textureID?: string);
10
+ render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
11
+ dispose(): void;
12
+ }
13
+ export type { ShaderPass };
@@ -1,6 +1,6 @@
1
- import { ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
2
- import { Pass, FullScreenQuad } from './Pass';
3
- import { Defines, IShader, Uniforms } from '../shaders/types';
1
+ import type { ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
2
+ import type { Pass, FullScreenQuad } from './Pass.d.ts';
3
+ import type { Defines, IShader, Uniforms } from '../shaders/types.d.ts';
4
4
  declare class ShaderPass extends Pass {
5
5
  textureID: string;
6
6
  uniforms: Uniforms;
@@ -10,4 +10,4 @@ declare class ShaderPass extends Pass {
10
10
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
11
11
  dispose(): void;
12
12
  }
13
- export { ShaderPass };
13
+ export type { ShaderPass };
@@ -0,0 +1,8 @@
1
+ import type { Scene, Camera, Color } from 'three'
2
+
3
+ import type { SSAARenderPass } from './SSAARenderPass.d.cts'
4
+
5
+ export class TAARenderPass extends SSAARenderPass {
6
+ constructor(scene: Scene, camera: Camera, clearColor: Color | string | number, clearAlpha: number)
7
+ accumulate: boolean
8
+ }
@@ -1,6 +1,6 @@
1
- import { Scene, Camera, Color } from 'three'
1
+ import type { Scene, Camera, Color } from 'three'
2
2
 
3
- import { SSAARenderPass } from './SSAARenderPass'
3
+ import type { SSAARenderPass } from './SSAARenderPass.d.ts'
4
4
 
5
5
  export class TAARenderPass extends SSAARenderPass {
6
6
  constructor(scene: Scene, camera: Camera, clearColor: Color | string | number, clearAlpha: number)
@@ -0,0 +1,12 @@
1
+ import type { Texture, ShaderMaterial } from 'three'
2
+
3
+ import type { Pass, FullScreenQuad } from './Pass.d.cts'
4
+
5
+ export class TexturePass extends Pass {
6
+ constructor(map: Texture, opacity?: number)
7
+ map: Texture
8
+ opacity: number
9
+ uniforms: object
10
+ material: ShaderMaterial
11
+ fsQuad: FullScreenQuad
12
+ }
@@ -1,6 +1,6 @@
1
- import { Texture, ShaderMaterial } from 'three'
1
+ import type { Texture, ShaderMaterial } from 'three'
2
2
 
3
- import { Pass, FullScreenQuad } from './Pass'
3
+ import type { Pass, FullScreenQuad } from './Pass.d.ts'
4
4
 
5
5
  export class TexturePass extends Pass {
6
6
  constructor(map: Texture, opacity?: number)
@@ -0,0 +1,31 @@
1
+ import type { Color, MeshBasicMaterial, ShaderMaterial, Vector2, Vector3, WebGLRenderTarget } from 'three'
2
+
3
+ import type { Pass } from './Pass.d.cts'
4
+
5
+ export class UnrealBloomPass extends Pass {
6
+ constructor(resolution: Vector2, strength: number, radius: number, threshold: number)
7
+ resolution: Vector2
8
+ strength: number
9
+ radius: number
10
+ threshold: number
11
+ clearColor: Color
12
+ renderTargetsHorizontal: WebGLRenderTarget[]
13
+ renderTargetsVertical: WebGLRenderTarget[]
14
+ nMips: number
15
+ renderTargetBright: WebGLRenderTarget
16
+ highPassUniforms: object
17
+ materialHighPassFilter: ShaderMaterial
18
+ separableBlurMaterials: ShaderMaterial[]
19
+ compositeMaterial: ShaderMaterial
20
+ bloomTintColors: Vector3[]
21
+ copyUniforms: object
22
+ materialCopy: ShaderMaterial
23
+ oldClearColor: Color
24
+ oldClearAlpha: number
25
+ basic: MeshBasicMaterial
26
+ fsQuad: object
27
+
28
+ dispose(): void
29
+ getSeperableBlurMaterial(): ShaderMaterial
30
+ getCompositeMaterial(): ShaderMaterial
31
+ }
@@ -1,6 +1,6 @@
1
- import { Color, MeshBasicMaterial, ShaderMaterial, Vector2, Vector3, WebGLRenderTarget } from 'three'
1
+ import type { Color, MeshBasicMaterial, ShaderMaterial, Vector2, Vector3, WebGLRenderTarget } from 'three'
2
2
 
3
- import { Pass } from './Pass'
3
+ import type { Pass } from './Pass.d.ts'
4
4
 
5
5
  export class UnrealBloomPass extends Pass {
6
6
  constructor(resolution: Vector2, strength: number, radius: number, threshold: number)
@@ -0,0 +1,35 @@
1
+ import type { WebGLRenderer, WebGLRenderTarget, ShaderMaterial, Vector2, IUniform, Texture } from 'three';
2
+ import type { Pass, FullScreenQuad } from '../postprocessing/Pass.d.cts';
3
+ /**
4
+ * Simple underwater shader
5
+ *
6
+
7
+ parameters:
8
+ tex: texture
9
+ time: this should increase with time passing
10
+ factor: to what degree will the shader distort the screen
11
+
12
+ explaination:
13
+ the shader is quite simple
14
+ it chooses a center and start from there make pixels around it to "swell" then "shrink" then "swell"...
15
+ this is of course nothing really similar to underwater scene
16
+ but you can combine several this shaders together to create the effect you need...
17
+ And yes, this shader could be used for something other than underwater effect, for example, magnifier effect :)
18
+
19
+ * @author vergil Wang
20
+ */
21
+ declare class WaterPass extends Pass {
22
+ material: ShaderMaterial;
23
+ fsQuad: FullScreenQuad;
24
+ factor: number;
25
+ time: number;
26
+ uniforms: {
27
+ tex: IUniform<Texture>;
28
+ time: IUniform<number>;
29
+ factor: IUniform<number>;
30
+ resolution: IUniform<Vector2>;
31
+ };
32
+ constructor();
33
+ render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
34
+ }
35
+ export type { WaterPass };
@@ -1,5 +1,5 @@
1
- import { WebGLRenderer, WebGLRenderTarget, ShaderMaterial, Vector2, IUniform, Texture } from 'three';
2
- import { Pass, FullScreenQuad } from '../postprocessing/Pass';
1
+ import type { WebGLRenderer, WebGLRenderTarget, ShaderMaterial, Vector2, IUniform, Texture } from 'three';
2
+ import type { Pass, FullScreenQuad } from '../postprocessing/Pass.d.ts';
3
3
  /**
4
4
  * Simple underwater shader
5
5
  *
@@ -32,4 +32,4 @@ declare class WaterPass extends Pass {
32
32
  constructor();
33
33
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
34
34
  }
35
- export { WaterPass };
35
+ export type { WaterPass };
@@ -0,0 +1,23 @@
1
+ import type { Object3D, Scene, Camera, Vector2 } from 'three'
2
+
3
+ export class CSS2DObject extends Object3D {
4
+ constructor(element: HTMLElement)
5
+ element: HTMLElement
6
+ center: Vector2
7
+
8
+ onBeforeRender: (renderer: unknown, scene: Scene, camera: Camera) => void
9
+ onAfterRender: (renderer: unknown, scene: Scene, camera: Camera) => void
10
+ }
11
+
12
+ export type CSS2DParameters = {
13
+ element?: HTMLElement
14
+ }
15
+
16
+ export class CSS2DRenderer {
17
+ constructor(parameters?: CSS2DParameters)
18
+ domElement: HTMLElement
19
+
20
+ getSize(): { width: number; height: number }
21
+ setSize(width: number, height: number): void
22
+ render(scene: Scene, camera: Camera): void
23
+ }
@@ -1,4 +1,4 @@
1
- import { Object3D, Scene, Camera, Vector2 } from 'three'
1
+ import type { Object3D, Scene, Camera, Vector2 } from 'three'
2
2
 
3
3
  export class CSS2DObject extends Object3D {
4
4
  constructor(element: HTMLElement)
@@ -0,0 +1,26 @@
1
+ import type { Object3D, Scene, Camera } from 'three'
2
+
3
+ export class CSS3DObject extends Object3D {
4
+ constructor(element: HTMLElement)
5
+ element: HTMLElement
6
+
7
+ onBeforeRender: (renderer: unknown, scene: Scene, camera: Camera) => void
8
+ onAfterRender: (renderer: unknown, scene: Scene, camera: Camera) => void
9
+ }
10
+
11
+ export class CSS3DSprite extends CSS3DObject {
12
+ constructor(element: HTMLElement)
13
+ }
14
+
15
+ export interface CSS3DParameters {
16
+ element?: HTMLElement
17
+ }
18
+
19
+ export class CSS3DRenderer {
20
+ constructor(parameters?: CSS3DParameters)
21
+ domElement: HTMLElement
22
+
23
+ getSize(): { width: number; height: number }
24
+ setSize(width: number, height: number): void
25
+ render(scene: Scene, camera: Camera): void
26
+ }
@@ -1,4 +1,4 @@
1
- import { Object3D, Scene, Camera } from 'three'
1
+ import type { Object3D, Scene, Camera } from 'three'
2
2
 
3
3
  export class CSS3DObject extends Object3D {
4
4
  constructor(element: HTMLElement)
@@ -0,0 +1,60 @@
1
+ import type { Object3D, Scene, Camera, Vector2, Vector3, Vector4, Color, Material } from 'three'
2
+
3
+ export class RenderableObject {
4
+ id: number
5
+ object: Object3D
6
+ z: number
7
+ renderOrder: number
8
+ }
9
+
10
+ export class RenderableFace {
11
+ id: number
12
+ v1: RenderableVertex
13
+ v2: RenderableVertex
14
+ v3: RenderableVertex
15
+ normalModel: Vector3
16
+ vertexNormalsModel: Vector3[]
17
+ vertexNormalsLength: number
18
+ color: Color
19
+ material: Material
20
+ uvs: Vector2[]
21
+ z: number
22
+ renderOrder: number
23
+ }
24
+
25
+ export class RenderableVertex {
26
+ position: Vector3
27
+ positionWorld: Vector3
28
+ positionScreen: Vector4
29
+ visible: boolean
30
+
31
+ copy(vertex: RenderableVertex): void
32
+ }
33
+
34
+ export class RenderableLine {
35
+ id: number
36
+ v1: RenderableVertex
37
+ v2: RenderableVertex
38
+ vertexColors: Color[]
39
+ material: Material
40
+ z: number
41
+ renderOrder: number
42
+ }
43
+
44
+ export class RenderableSprite {
45
+ id: number
46
+ object: Object3D
47
+ x: number
48
+ y: number
49
+ z: number
50
+ rotation: number
51
+ scale: Vector2
52
+ material: Material
53
+ renderOrder: number
54
+ }
55
+
56
+ export class Projector {
57
+ constructor()
58
+
59
+ projectScene(scene: Scene, camera: Camera, sortObjects: boolean, sortElements: boolean): any
60
+ }
@@ -1,4 +1,4 @@
1
- import { Object3D, Scene, Camera, Vector2, Vector3, Vector4, Color, Material } from 'three'
1
+ import type { Object3D, Scene, Camera, Vector2, Vector3, Vector4, Color, Material } from 'three'
2
2
 
3
3
  export class RenderableObject {
4
4
  id: number
@@ -0,0 +1,25 @@
1
+ import type { Object3D, Color, Scene, Camera } from 'three'
2
+
3
+ export class SVGObject extends Object3D {
4
+ constructor(node: SVGElement)
5
+ node: SVGElement
6
+ }
7
+
8
+ export class SVGRenderer {
9
+ constructor()
10
+ domElement: SVGElement
11
+ autoClear: boolean
12
+ sortObjects: boolean
13
+ sortElements: boolean
14
+ overdraw: number
15
+ info: { render: { vertices: number; faces: number } }
16
+
17
+ getSize(): { width: number; height: number }
18
+ setQuality(quality: string): void
19
+ setClearColor(color: Color, alpha: number): void
20
+ setPixelRatio(): void
21
+ setSize(width: number, height: number): void
22
+ setPrecision(precision: number): void
23
+ clear(): void
24
+ render(scene: Scene, camera: Camera): void
25
+ }
@@ -1,4 +1,4 @@
1
- import { Object3D, Color, Scene, Camera } from 'three'
1
+ import type { Object3D, Color, Scene, Camera } from 'three'
2
2
 
3
3
  export class SVGObject extends Object3D {
4
4
  constructor(node: SVGElement)
@@ -0,0 +1,16 @@
1
+ /**
2
+ * ACES Filmic Tone Mapping Shader by Stephen Hill
3
+ * source: https://github.com/selfshadow/ltc_code/blob/master/webgl/shaders/ltc/ltc_blit.fs
4
+ *
5
+ * this implementation of ACES is modified to accommodate a brighter viewing environment.
6
+ * the scale factor of 1/0.6 is subjective. see discussion in #19621.
7
+ */
8
+ import type { IUniform, Texture } from 'three';
9
+ import type { IShader } from './types.d.cts';
10
+ export type ACESFilmicToneMappingShaderUniforms = {
11
+ exposure: IUniform<number>;
12
+ tDiffuse: IUniform<Texture | null>;
13
+ };
14
+ export interface IACESFilmicToneMappingShader extends IShader<ACESFilmicToneMappingShaderUniforms> {
15
+ }
16
+ export type declare const ACESFilmicToneMappingShader: IACESFilmicToneMappingShader;
@@ -6,11 +6,11 @@
6
6
  * the scale factor of 1/0.6 is subjective. see discussion in #19621.
7
7
  */
8
8
  import type { IUniform, Texture } from 'three';
9
- import type { IShader } from './types';
9
+ import type { IShader } from './types.d.ts';
10
10
  export type ACESFilmicToneMappingShaderUniforms = {
11
11
  exposure: IUniform<number>;
12
12
  tDiffuse: IUniform<Texture | null>;
13
13
  };
14
14
  export interface IACESFilmicToneMappingShader extends IShader<ACESFilmicToneMappingShaderUniforms> {
15
15
  }
16
- export declare const ACESFilmicToneMappingShader: IACESFilmicToneMappingShader;
16
+ export type declare const ACESFilmicToneMappingShader: IACESFilmicToneMappingShader;
@@ -0,0 +1,15 @@
1
+ /**
2
+ * Afterimage shader
3
+ * I created this effect inspired by a demo on codepen:
4
+ * https://codepen.io/brunoimbrizi/pen/MoRJaN?page=1&
5
+ */
6
+ import type { IUniform, Texture } from 'three';
7
+ import type { IShader } from './types.d.cts';
8
+ export type AfterimageShaderUniforms = {
9
+ damp: IUniform<number>;
10
+ tNew: IUniform<Texture | null>;
11
+ tOld: IUniform<Texture | null>;
12
+ };
13
+ export interface IAfterimageShader extends IShader<AfterimageShaderUniforms> {
14
+ }
15
+ export type declare const AfterimageShader: IAfterimageShader;
@@ -4,7 +4,7 @@
4
4
  * https://codepen.io/brunoimbrizi/pen/MoRJaN?page=1&
5
5
  */
6
6
  import type { IUniform, Texture } from 'three';
7
- import type { IShader } from './types';
7
+ import type { IShader } from './types.d.ts';
8
8
  export type AfterimageShaderUniforms = {
9
9
  damp: IUniform<number>;
10
10
  tNew: IUniform<Texture | null>;
@@ -12,4 +12,4 @@ export type AfterimageShaderUniforms = {
12
12
  };
13
13
  export interface IAfterimageShader extends IShader<AfterimageShaderUniforms> {
14
14
  }
15
- export declare const AfterimageShader: IAfterimageShader;
15
+ export type declare const AfterimageShader: IAfterimageShader;
@@ -0,0 +1,8 @@
1
+ /**
2
+ * Simple test shader
3
+ */
4
+ import type { IShader } from './types.d.cts';
5
+ export type BasicShaderUniforms = {};
6
+ export interface IBasicShader extends IShader<BasicShaderUniforms> {
7
+ }
8
+ export type declare const BasicShader: IBasicShader;
@@ -1,8 +1,8 @@
1
1
  /**
2
2
  * Simple test shader
3
3
  */
4
- import type { IShader } from './types';
4
+ import type { IShader } from './types.d.ts';
5
5
  export type BasicShaderUniforms = {};
6
6
  export interface IBasicShader extends IShader<BasicShaderUniforms> {
7
7
  }
8
- export declare const BasicShader: IBasicShader;
8
+ export type declare const BasicShader: IBasicShader;