three-stdlib 2.35.7 → 2.35.9
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- package/_polyfill/constants.d.cts +1 -0
- package/_polyfill/constants.d.ts +1 -1
- package/_polyfill/uv1.d.cts +5 -0
- package/_polyfill/uv1.d.ts +1 -1
- package/animation/AnimationClipCreator.d.cts +12 -0
- package/animation/AnimationClipCreator.d.ts +1 -1
- package/animation/CCDIKSolver.d.cts +30 -0
- package/animation/CCDIKSolver.d.ts +1 -1
- package/animation/MMDAnimationHelper.d.cts +93 -0
- package/animation/MMDAnimationHelper.d.ts +3 -3
- package/animation/MMDPhysics.d.cts +119 -0
- package/animation/MMDPhysics.d.ts +1 -1
- package/cameras/CinematicCamera.d.cts +34 -0
- package/cameras/CinematicCamera.d.ts +2 -2
- package/controls/ArcballControls.d.cts +376 -0
- package/controls/ArcballControls.d.ts +4 -4
- package/controls/DeviceOrientationControls.d.cts +29 -0
- package/controls/DeviceOrientationControls.d.ts +4 -4
- package/controls/DragControls.d.cts +67 -0
- package/controls/DragControls.d.ts +3 -3
- package/controls/EventDispatcher.d.cts +41 -0
- package/controls/EventDispatcher.d.ts +1 -1
- package/controls/FirstPersonControls.d.cts +49 -0
- package/controls/FirstPersonControls.d.ts +3 -3
- package/controls/FlyControls.d.cts +39 -0
- package/controls/FlyControls.d.ts +3 -3
- package/controls/OrbitControls.d.cts +74 -0
- package/controls/OrbitControls.d.ts +4 -4
- package/controls/PointerLockControls.d.cts +39 -0
- package/controls/PointerLockControls.d.ts +3 -3
- package/controls/StandardControlsEventMap.d.cts +14 -0
- package/controls/TrackballControls.d.cts +97 -0
- package/controls/TrackballControls.d.ts +4 -4
- package/controls/TransformControls.d.cts +151 -0
- package/controls/TransformControls.d.ts +2 -2
- package/controls/experimental/CameraControls.d.cts +213 -0
- package/controls/experimental/CameraControls.d.ts +4 -4
- package/csm/CSM.d.cts +61 -0
- package/csm/CSM.d.ts +2 -2
- package/csm/CSMFrustum.d.cts +19 -0
- package/csm/CSMFrustum.d.ts +2 -2
- package/csm/CSMHelper.d.cts +26 -0
- package/csm/CSMHelper.d.ts +2 -2
- package/csm/CSMShader.d.cts +4 -0
- package/curves/CurveExtras.d.cts +68 -0
- package/curves/CurveExtras.d.ts +1 -1
- package/curves/NURBSCurve.d.cts +11 -0
- package/curves/NURBSCurve.d.ts +1 -1
- package/curves/NURBSSurface.d.cts +13 -0
- package/curves/NURBSSurface.d.ts +1 -1
- package/curves/NURBSUtils.d.cts +20 -0
- package/curves/NURBSUtils.d.ts +1 -1
- package/deprecated/Geometry.d.cts +341 -0
- package/deprecated/Geometry.d.ts +1 -1
- package/effects/AnaglyphEffect.d.cts +11 -0
- package/effects/AnaglyphEffect.d.ts +1 -1
- package/effects/AsciiEffect.d.cts +18 -0
- package/effects/AsciiEffect.d.ts +1 -1
- package/effects/OutlineEffect.d.cts +28 -0
- package/effects/OutlineEffect.d.ts +1 -1
- package/effects/ParallaxBarrierEffect.d.cts +8 -0
- package/effects/ParallaxBarrierEffect.d.ts +1 -1
- package/effects/PeppersGhostEffect.d.cts +10 -0
- package/effects/PeppersGhostEffect.d.ts +1 -1
- package/effects/StereoEffect.d.cts +9 -0
- package/effects/StereoEffect.d.ts +1 -1
- package/environments/RoomEnvironment.d.cts +6 -0
- package/environments/RoomEnvironment.d.ts +2 -2
- package/exporters/ColladaExporter.d.cts +50 -0
- package/exporters/ColladaExporter.d.ts +2 -2
- package/exporters/DRACOExporter.d.cts +36 -0
- package/exporters/DRACOExporter.d.ts +2 -2
- package/exporters/GLTFExporter.d.cts +114 -0
- package/exporters/GLTFExporter.d.ts +4 -4
- package/exporters/MMDExporter.d.cts +12 -0
- package/exporters/MMDExporter.d.ts +2 -2
- package/exporters/OBJExporter.d.cts +18 -0
- package/exporters/OBJExporter.d.ts +2 -2
- package/exporters/PLYExporter.d.cts +23 -0
- package/exporters/PLYExporter.d.ts +2 -2
- package/exporters/STLExporter.d.cts +28 -0
- package/exporters/STLExporter.d.ts +2 -2
- package/exporters/USDZExporter.d.cts +27 -0
- package/exporters/USDZExporter.d.ts +2 -2
- package/geometries/BoxLineGeometry.d.cts +12 -0
- package/geometries/BoxLineGeometry.d.ts +1 -1
- package/geometries/ConvexGeometry.d.cts +5 -0
- package/geometries/ConvexGeometry.d.ts +1 -1
- package/geometries/DecalGeometry.d.cts +10 -0
- package/geometries/DecalGeometry.d.ts +1 -1
- package/geometries/LightningStrike.d.cts +108 -0
- package/geometries/LightningStrike.d.ts +1 -1
- package/geometries/ParametricGeometries.d.cts +26 -0
- package/geometries/ParametricGeometries.d.ts +3 -3
- package/geometries/ParametricGeometry.d.cts +18 -0
- package/geometries/ParametricGeometry.d.ts +2 -2
- package/geometries/RoundedBoxGeometry.d.cts +5 -0
- package/geometries/RoundedBoxGeometry.d.ts +1 -1
- package/geometries/TeapotGeometry.d.cts +13 -0
- package/geometries/TeapotGeometry.d.ts +1 -1
- package/geometries/TextGeometry.d.cts +18 -0
- package/geometries/TextGeometry.d.ts +4 -4
- package/helpers/LightProbeHelper.d.cts +10 -0
- package/helpers/LightProbeHelper.d.ts +1 -1
- package/helpers/PositionalAudioHelper.d.cts +13 -0
- package/helpers/PositionalAudioHelper.d.ts +1 -1
- package/helpers/RaycasterHelper.d.cts +33 -0
- package/helpers/RaycasterHelper.d.ts +2 -2
- package/helpers/RectAreaLightHelper.d.cts +11 -0
- package/helpers/RectAreaLightHelper.d.ts +1 -1
- package/helpers/VertexNormalsHelper.d.cts +13 -0
- package/helpers/VertexNormalsHelper.d.ts +1 -1
- package/helpers/VertexTangentsHelper.d.cts +13 -0
- package/helpers/VertexTangentsHelper.d.ts +1 -1
- package/index.d.cts +262 -0
- package/index.d.ts +262 -262
- package/interactive/HTMLMesh.d.cts +6 -0
- package/interactive/HTMLMesh.d.ts +1 -1
- package/interactive/InteractiveGroup.d.cts +5 -0
- package/interactive/InteractiveGroup.d.ts +1 -1
- package/interactive/SelectionBox.d.cts +15 -0
- package/interactive/SelectionBox.d.ts +1 -1
- package/interactive/SelectionHelper.d.cts +17 -0
- package/interactive/SelectionHelper.d.ts +2 -2
- package/libs/MeshoptDecoder.d.cts +12 -0
- package/libs/MeshoptDecoder.d.ts +1 -1
- package/libs/MotionControllers.d.cts +176 -0
- package/libs/MotionControllers.d.ts +1 -1
- package/libs/zstddec.d.cts +8 -0
- package/libs/zstddec.d.ts +1 -1
- package/lights/LightProbeGenerator.d.cts +6 -0
- package/lights/LightProbeGenerator.d.ts +2 -2
- package/lights/RectAreaLightUniformsLib.d.cts +3 -0
- package/lights/RectAreaLightUniformsLib.d.ts +1 -1
- package/lines/Line2.d.cts +11 -0
- package/lines/Line2.d.ts +3 -3
- package/lines/LineGeometry.d.cts +10 -0
- package/lines/LineGeometry.d.ts +2 -2
- package/lines/LineMaterial.d.cts +31 -0
- package/lines/LineMaterial.d.ts +1 -1
- package/lines/LineSegments2.d.cts +14 -0
- package/lines/LineSegments2.d.ts +3 -3
- package/lines/LineSegmentsGeometry.d.cts +16 -0
- package/lines/LineSegmentsGeometry.d.ts +1 -1
- package/lines/Wireframe.d.cts +11 -0
- package/lines/Wireframe.d.ts +3 -3
- package/lines/WireframeGeometry2.d.cts +8 -0
- package/lines/WireframeGeometry2.d.ts +2 -2
- package/loaders/3DMLoader.d.cts +17 -0
- package/loaders/3DMLoader.d.ts +1 -1
- package/loaders/3MFLoader.d.cts +16 -0
- package/loaders/3MFLoader.d.ts +1 -1
- package/loaders/AMFLoader.d.cts +14 -0
- package/loaders/AMFLoader.d.ts +1 -1
- package/loaders/AssimpLoader.d.cts +19 -0
- package/loaders/AssimpLoader.d.ts +1 -1
- package/loaders/BVHLoader.d.cts +21 -0
- package/loaders/BVHLoader.d.ts +1 -1
- package/loaders/BasisTextureLoader.d.cts +32 -0
- package/loaders/BasisTextureLoader.d.ts +1 -1
- package/loaders/ColladaLoader.d.cts +20 -0
- package/loaders/ColladaLoader.d.ts +1 -1
- package/loaders/DDSLoader.d.cts +16 -0
- package/loaders/DDSLoader.d.ts +1 -1
- package/loaders/DRACOLoader.d.cts +18 -0
- package/loaders/DRACOLoader.d.ts +1 -1
- package/loaders/EXRLoader.d.cts +18 -0
- package/loaders/EXRLoader.d.ts +1 -1
- package/loaders/FBXLoader.d.cts +14 -0
- package/loaders/FBXLoader.d.ts +1 -1
- package/loaders/FontLoader.d.cts +37 -0
- package/loaders/FontLoader.d.ts +4 -4
- package/loaders/GCodeLoader.d.cts +15 -0
- package/loaders/GCodeLoader.d.ts +1 -1
- package/loaders/GLTFLoader.d.cts +155 -0
- package/loaders/GLTFLoader.d.ts +3 -3
- package/loaders/HDRCubeTextureLoader.d.cts +18 -0
- package/loaders/HDRCubeTextureLoader.d.ts +2 -2
- package/loaders/KMZLoader.d.cts +16 -0
- package/loaders/KMZLoader.d.ts +2 -2
- package/loaders/KTX2Loader.d.cts +10 -0
- package/loaders/KTX2Loader.d.ts +1 -1
- package/loaders/KTXLoader.d.cts +16 -0
- package/loaders/KTXLoader.d.ts +1 -1
- package/loaders/LDrawLoader.d.cts +26 -0
- package/loaders/LDrawLoader.d.ts +1 -1
- package/loaders/LUT3dlLoader.d.cts +20 -0
- package/loaders/LUT3dlLoader.d.ts +1 -1
- package/loaders/LUTCubeLoader.d.cts +23 -0
- package/loaders/LUTCubeLoader.d.ts +1 -1
- package/loaders/LWOLoader.d.cts +26 -0
- package/loaders/LWOLoader.d.ts +1 -1
- package/loaders/LottieLoader.d.cts +15 -0
- package/loaders/LottieLoader.d.ts +1 -1
- package/loaders/MD2Loader.d.cts +14 -0
- package/loaders/MD2Loader.d.ts +1 -1
- package/loaders/MDDLoader.d.cts +19 -0
- package/loaders/MDDLoader.d.ts +1 -1
- package/loaders/MMDLoader.d.cts +63 -0
- package/loaders/MMDLoader.d.ts +1 -1
- package/loaders/MTLLoader.d.cts +100 -0
- package/loaders/MTLLoader.d.ts +1 -1
- package/loaders/NRRDLoader.d.cts +22 -0
- package/loaders/NRRDLoader.d.ts +2 -2
- package/loaders/OBJLoader.d.cts +17 -0
- package/loaders/OBJLoader.d.ts +2 -2
- package/loaders/PCDLoader.d.cts +15 -0
- package/loaders/PCDLoader.d.ts +1 -1
- package/loaders/PDBLoader.d.cts +22 -0
- package/loaders/PDBLoader.d.ts +1 -1
- package/loaders/PLYLoader.d.cts +16 -0
- package/loaders/PLYLoader.d.ts +1 -1
- package/loaders/PRWMLoader.d.cts +16 -0
- package/loaders/PRWMLoader.d.ts +1 -1
- package/loaders/PVRLoader.d.cts +16 -0
- package/loaders/PVRLoader.d.ts +1 -1
- package/loaders/RGBELoader.d.cts +20 -0
- package/loaders/RGBELoader.d.ts +1 -1
- package/loaders/RGBMLoader.d.cts +32 -0
- package/loaders/RGBMLoader.d.ts +1 -1
- package/loaders/STLLoader.d.cts +14 -0
- package/loaders/STLLoader.d.ts +1 -1
- package/loaders/SVGLoader.d.cts +63 -0
- package/loaders/SVGLoader.d.ts +1 -1
- package/loaders/TDSLoader.d.cts +42 -0
- package/loaders/TDSLoader.d.ts +1 -1
- package/loaders/TGALoader.d.cts +14 -0
- package/loaders/TGALoader.d.ts +1 -1
- package/loaders/TTFLoader.d.cts +15 -0
- package/loaders/TTFLoader.d.ts +1 -1
- package/loaders/TiltLoader.d.cts +14 -0
- package/loaders/TiltLoader.d.ts +1 -1
- package/loaders/VOXLoader.d.cts +29 -0
- package/loaders/VOXLoader.d.ts +1 -1
- package/loaders/VRMLLoader.d.cts +14 -0
- package/loaders/VRMLLoader.d.ts +1 -1
- package/loaders/VRMLoader.d.cts +19 -0
- package/loaders/VRMLoader.d.ts +3 -3
- package/loaders/VTKLoader.d.cts +14 -0
- package/loaders/VTKLoader.d.ts +1 -1
- package/loaders/XLoader.d.cts +19 -0
- package/loaders/XLoader.d.ts +1 -1
- package/loaders/XYZLoader.d.cts +14 -0
- package/loaders/XYZLoader.d.ts +1 -1
- package/math/Capsule.d.cts +27 -0
- package/math/Capsule.d.ts +1 -1
- package/math/ColorConverter.d.cts +21 -0
- package/math/ColorConverter.d.ts +2 -2
- package/math/ConvexHull.d.cts +89 -0
- package/math/ConvexHull.d.ts +1 -1
- package/math/ImprovedNoise.d.cts +4 -0
- package/math/Lut.d.cts +27 -0
- package/math/Lut.d.ts +1 -1
- package/math/MeshSurfaceSampler.d.cts +18 -0
- package/math/MeshSurfaceSampler.d.ts +1 -1
- package/math/OBB.d.cts +24 -0
- package/math/OBB.d.ts +1 -1
- package/math/Octree.d.cts +24 -0
- package/math/Octree.d.ts +2 -2
- package/math/SimplexNoise.d.cts +21 -0
- package/math/SimplexNoise.d.ts +1 -1
- package/misc/ConvexObjectBreaker.d.cts +25 -0
- package/misc/ConvexObjectBreaker.d.ts +1 -1
- package/misc/GPUComputationRenderer.d.cts +53 -0
- package/misc/GPUComputationRenderer.d.ts +1 -1
- package/misc/Gyroscope.d.cts +5 -0
- package/misc/Gyroscope.d.ts +1 -1
- package/misc/MD2Character.d.cts +33 -0
- package/misc/MD2Character.d.ts +1 -1
- package/misc/MD2CharacterComplex.d.cts +47 -0
- package/misc/MD2CharacterComplex.d.ts +1 -1
- package/misc/MorphAnimMesh.d.cts +13 -0
- package/misc/MorphAnimMesh.d.ts +1 -1
- package/misc/MorphBlendMesh.d.cts +21 -0
- package/misc/MorphBlendMesh.d.ts +1 -1
- package/misc/ProgressiveLightmap.d.cts +60 -0
- package/misc/ProgressiveLightmap.d.ts +1 -1
- package/misc/RollerCoaster.d.cts +21 -0
- package/misc/RollerCoaster.d.ts +1 -1
- package/misc/Timer.d.cts +27 -0
- package/misc/Timer.d.ts +1 -1
- package/misc/TubePainter.d.cts +10 -0
- package/misc/TubePainter.d.ts +1 -1
- package/misc/Volume.d.cts +37 -0
- package/misc/Volume.d.ts +2 -2
- package/misc/VolumeSlice.d.cts +28 -0
- package/misc/VolumeSlice.d.ts +2 -2
- package/misc/WebGL.d.cts +5 -0
- package/misc/WebGL.d.ts +5 -5
- package/modifiers/CurveModifier.d.cts +91 -0
- package/modifiers/CurveModifier.d.ts +7 -7
- package/modifiers/EdgeSplitModifier.d.cts +19 -0
- package/modifiers/EdgeSplitModifier.d.ts +2 -2
- package/modifiers/SimplifyModifier.d.cts +19 -0
- package/modifiers/SimplifyModifier.d.ts +2 -2
- package/modifiers/TessellateModifier.d.cts +11 -0
- package/modifiers/TessellateModifier.d.ts +2 -2
- package/objects/BatchedMesh.d.cts +48 -0
- package/objects/BatchedMesh.d.ts +2 -2
- package/objects/GroundProjectedEnv.d.cts +12 -0
- package/objects/GroundProjectedEnv.d.ts +2 -2
- package/objects/Lensflare.d.cts +17 -0
- package/objects/Lensflare.d.ts +1 -1
- package/objects/LightningStorm.d.cts +32 -0
- package/objects/LightningStorm.d.ts +2 -2
- package/objects/MarchingCubes.d.cts +76 -0
- package/objects/MarchingCubes.d.ts +1 -1
- package/objects/Reflector.d.cts +23 -0
- package/objects/Reflector.d.ts +2 -2
- package/objects/ReflectorForSSRPass.d.cts +48 -0
- package/objects/ReflectorForSSRPass.d.ts +1 -1
- package/objects/ReflectorRTT.d.cts +6 -0
- package/objects/ReflectorRTT.d.ts +3 -3
- package/objects/Refractor.d.cts +23 -0
- package/objects/Refractor.d.ts +2 -2
- package/objects/ShadowMesh.d.cts +10 -0
- package/objects/ShadowMesh.d.ts +1 -1
- package/objects/Sky.d.cts +18 -0
- package/objects/Sky.d.ts +2 -2
- package/objects/Water.d.cts +22 -0
- package/objects/Water.d.ts +1 -1
- package/objects/Water2.d.cts +23 -0
- package/objects/Water2.d.ts +2 -2
- package/package.json +11 -5
- package/physics/AmmoPhysics.d.cts +7 -0
- package/physics/AmmoPhysics.d.ts +1 -1
- package/postprocessing/AdaptiveToneMappingPass.d.cts +29 -0
- package/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
- package/postprocessing/AfterimagePass.d.cts +15 -0
- package/postprocessing/AfterimagePass.d.ts +3 -3
- package/postprocessing/BloomPass.d.cts +29 -0
- package/postprocessing/BloomPass.d.ts +4 -4
- package/postprocessing/BokehPass.d.cts +26 -0
- package/postprocessing/BokehPass.d.ts +3 -3
- package/postprocessing/ClearPass.d.cts +10 -0
- package/postprocessing/ClearPass.d.ts +3 -3
- package/postprocessing/CubeTexturePass.d.cts +14 -0
- package/postprocessing/CubeTexturePass.d.ts +2 -2
- package/postprocessing/DotScreenPass.d.cts +11 -0
- package/postprocessing/DotScreenPass.d.ts +4 -4
- package/postprocessing/EffectComposer.d.cts +28 -0
- package/postprocessing/EffectComposer.d.ts +3 -3
- package/postprocessing/FilmPass.d.cts +11 -0
- package/postprocessing/FilmPass.d.ts +4 -4
- package/postprocessing/GlitchPass.d.cts +16 -0
- package/postprocessing/GlitchPass.d.ts +4 -4
- package/postprocessing/HalftonePass.d.cts +26 -0
- package/postprocessing/HalftonePass.d.ts +3 -3
- package/postprocessing/LUTPass.d.cts +13 -0
- package/postprocessing/LUTPass.d.ts +2 -2
- package/postprocessing/MaskPass.d.cts +14 -0
- package/postprocessing/MaskPass.d.ts +3 -3
- package/postprocessing/OutlinePass.d.cts +53 -0
- package/postprocessing/OutlinePass.d.ts +3 -3
- package/postprocessing/Pass.d.cts +21 -0
- package/postprocessing/Pass.d.ts +2 -2
- package/postprocessing/RenderPass.d.cts +14 -0
- package/postprocessing/RenderPass.d.ts +3 -3
- package/postprocessing/RenderPixelatedPass.d.cts +34 -0
- package/postprocessing/RenderPixelatedPass.d.ts +2 -2
- package/postprocessing/SAOPass.d.cts +78 -0
- package/postprocessing/SAOPass.d.ts +2 -2
- package/postprocessing/SMAAPass.d.cts +21 -0
- package/postprocessing/SMAAPass.d.ts +2 -2
- package/postprocessing/SSAARenderPass.d.cts +17 -0
- package/postprocessing/SSAARenderPass.d.ts +2 -2
- package/postprocessing/SSAOPass.d.cts +70 -0
- package/postprocessing/SSAOPass.d.ts +2 -2
- package/postprocessing/SSRPass.d.cts +123 -0
- package/postprocessing/SSRPass.d.ts +3 -3
- package/postprocessing/SavePass.d.cts +12 -0
- package/postprocessing/SavePass.d.ts +2 -2
- package/postprocessing/ShaderPass.d.cts +13 -0
- package/postprocessing/ShaderPass.d.ts +4 -4
- package/postprocessing/TAARenderPass.d.cts +8 -0
- package/postprocessing/TAARenderPass.d.ts +2 -2
- package/postprocessing/TexturePass.d.cts +12 -0
- package/postprocessing/TexturePass.d.ts +2 -2
- package/postprocessing/UnrealBloomPass.d.cts +31 -0
- package/postprocessing/UnrealBloomPass.d.ts +2 -2
- package/postprocessing/WaterPass.d.cts +35 -0
- package/postprocessing/WaterPass.d.ts +3 -3
- package/renderers/CSS2DRenderer.d.cts +23 -0
- package/renderers/CSS2DRenderer.d.ts +1 -1
- package/renderers/CSS3DRenderer.d.cts +26 -0
- package/renderers/CSS3DRenderer.d.ts +1 -1
- package/renderers/Projector.d.cts +60 -0
- package/renderers/Projector.d.ts +1 -1
- package/renderers/SVGRenderer.d.cts +25 -0
- package/renderers/SVGRenderer.d.ts +1 -1
- package/shaders/ACESFilmicToneMappingShader.d.cts +16 -0
- package/shaders/ACESFilmicToneMappingShader.d.ts +2 -2
- package/shaders/AfterimageShader.d.cts +15 -0
- package/shaders/AfterimageShader.d.ts +2 -2
- package/shaders/BasicShader.d.cts +8 -0
- package/shaders/BasicShader.d.ts +2 -2
- package/shaders/BleachBypassShader.d.cts +14 -0
- package/shaders/BleachBypassShader.d.ts +2 -2
- package/shaders/BlendShader.d.cts +21 -0
- package/shaders/BlendShader.d.ts +1 -1
- package/shaders/BokehShader.d.cts +24 -0
- package/shaders/BokehShader.d.ts +2 -2
- package/shaders/BokehShader2.d.cts +50 -0
- package/shaders/BokehShader2.d.ts +3 -3
- package/shaders/BrightnessContrastShader.d.cts +21 -0
- package/shaders/BrightnessContrastShader.d.ts +1 -1
- package/shaders/ColorCorrectionShader.d.cts +22 -0
- package/shaders/ColorCorrectionShader.d.ts +2 -2
- package/shaders/ColorifyShader.d.cts +16 -0
- package/shaders/ColorifyShader.d.ts +2 -2
- package/shaders/ConvolutionShader.d.cts +21 -0
- package/shaders/ConvolutionShader.d.ts +3 -3
- package/shaders/CopyShader.d.cts +12 -0
- package/shaders/CopyShader.d.ts +2 -2
- package/shaders/DOFMipMapShader.d.cts +23 -0
- package/shaders/DOFMipMapShader.d.ts +1 -1
- package/shaders/DepthLimitedBlurShader.d.cts +28 -0
- package/shaders/DepthLimitedBlurShader.d.ts +4 -4
- package/shaders/DigitalGlitch.d.cts +39 -0
- package/shaders/DigitalGlitch.d.ts +1 -1
- package/shaders/DotScreenShader.d.cts +27 -0
- package/shaders/DotScreenShader.d.ts +2 -2
- package/shaders/FXAAShader.d.cts +19 -0
- package/shaders/FXAAShader.d.ts +2 -2
- package/shaders/FilmShader.d.cts +43 -0
- package/shaders/FilmShader.d.ts +1 -1
- package/shaders/FocusShader.d.cts +26 -0
- package/shaders/FocusShader.d.ts +1 -1
- package/shaders/FreiChenShader.d.cts +19 -0
- package/shaders/FreiChenShader.d.ts +2 -2
- package/shaders/FresnelShader.d.cts +24 -0
- package/shaders/FresnelShader.d.ts +1 -1
- package/shaders/GammaCorrectionShader.d.cts +12 -0
- package/shaders/GammaCorrectionShader.d.ts +2 -2
- package/shaders/GodRaysShader.d.cts +97 -0
- package/shaders/GodRaysShader.d.ts +5 -5
- package/shaders/HalftoneShader.d.cts +51 -0
- package/shaders/HalftoneShader.d.ts +1 -1
- package/shaders/HorizontalBlurShader.d.cts +18 -0
- package/shaders/HorizontalBlurShader.d.ts +2 -2
- package/shaders/HorizontalTiltShiftShader.d.cts +23 -0
- package/shaders/HorizontalTiltShiftShader.d.ts +1 -1
- package/shaders/HueSaturationShader.d.cts +21 -0
- package/shaders/HueSaturationShader.d.ts +1 -1
- package/shaders/KaleidoShader.d.cts +24 -0
- package/shaders/KaleidoShader.d.ts +1 -1
- package/shaders/LuminosityHighPassShader.d.cts +27 -0
- package/shaders/LuminosityHighPassShader.d.ts +2 -2
- package/shaders/LuminosityShader.d.cts +13 -0
- package/shaders/LuminosityShader.d.ts +1 -1
- package/shaders/MirrorShader.d.cts +18 -0
- package/shaders/MirrorShader.d.ts +1 -1
- package/shaders/NormalMapShader.d.cts +23 -0
- package/shaders/NormalMapShader.d.ts +2 -2
- package/shaders/ParallaxShader.d.cts +28 -0
- package/shaders/ParallaxShader.d.ts +1 -1
- package/shaders/PixelShader.d.cts +18 -0
- package/shaders/PixelShader.d.ts +1 -1
- package/shaders/RGBShiftShader.d.cts +24 -0
- package/shaders/RGBShiftShader.d.ts +1 -1
- package/shaders/SAOShader.d.cts +25 -0
- package/shaders/SAOShader.d.ts +3 -3
- package/shaders/SMAAShader.d.cts +60 -0
- package/shaders/SMAAShader.d.ts +4 -4
- package/shaders/SSAOShader.d.cts +86 -0
- package/shaders/SSAOShader.d.ts +4 -4
- package/shaders/SSRShader.d.cts +94 -0
- package/shaders/SSRShader.d.ts +4 -4
- package/shaders/SepiaShader.d.cts +17 -0
- package/shaders/SepiaShader.d.ts +1 -1
- package/shaders/SobelOperatorShader.d.cts +19 -0
- package/shaders/SobelOperatorShader.d.ts +2 -2
- package/shaders/SubsurfaceScatteringShader.d.cts +5 -0
- package/shaders/SubsurfaceScatteringShader.d.ts +1 -1
- package/shaders/TechnicolorShader.d.cts +15 -0
- package/shaders/TechnicolorShader.d.ts +1 -1
- package/shaders/ToneMapShader.d.cts +27 -0
- package/shaders/ToneMapShader.d.ts +1 -1
- package/shaders/ToonShader.d.cts +108 -0
- package/shaders/ToonShader.d.ts +5 -5
- package/shaders/TriangleBlurShader.d.cts +22 -0
- package/shaders/TriangleBlurShader.d.ts +2 -2
- package/shaders/UnpackDepthRGBAShader.d.cts +16 -0
- package/shaders/UnpackDepthRGBAShader.d.ts +1 -1
- package/shaders/VerticalBlurShader.d.cts +18 -0
- package/shaders/VerticalBlurShader.d.ts +2 -2
- package/shaders/VerticalTiltShiftShader.d.cts +23 -0
- package/shaders/VerticalTiltShiftShader.d.ts +1 -1
- package/shaders/VignetteShader.d.cts +20 -0
- package/shaders/VignetteShader.d.ts +1 -1
- package/shaders/VolumeShader.d.cts +30 -0
- package/shaders/VolumeShader.d.ts +2 -2
- package/shaders/WaterRefractionShader.d.cts +21 -0
- package/shaders/WaterRefractionShader.d.ts +1 -1
- package/shaders/types.d.cts +13 -0
- package/textures/FlakesTexture.d.cts +4 -0
- package/textures/FlakesTexture.d.ts +1 -1
- package/types/helpers.d.cts +1 -0
- package/types/helpers.d.ts +1 -1
- package/types/shared.d.cts +9 -0
- package/types/shared.d.ts +1 -1
- package/types/utils.d.cts +3 -0
- package/utils/BufferGeometryUtils.d.cts +63 -0
- package/utils/BufferGeometryUtils.d.ts +9 -9
- package/utils/GeometryCompressionUtils.d.cts +7 -0
- package/utils/GeometryCompressionUtils.d.ts +2 -2
- package/utils/GeometryUtils.d.cts +6 -0
- package/utils/GeometryUtils.d.ts +2 -2
- package/utils/LDrawUtils.d.cts +5 -0
- package/utils/LDrawUtils.d.ts +2 -2
- package/utils/RoughnessMipmapper.d.cts +8 -0
- package/utils/RoughnessMipmapper.d.ts +1 -1
- package/utils/SceneUtils.d.cts +9 -0
- package/utils/SceneUtils.d.ts +2 -2
- package/utils/ShadowMapViewer.d.cts +24 -0
- package/utils/ShadowMapViewer.d.ts +1 -1
- package/utils/SkeletonUtils.d.cts +14 -0
- package/utils/SkeletonUtils.d.ts +2 -2
- package/utils/UVsDebug.d.cts +3 -0
- package/utils/UVsDebug.d.ts +1 -1
- package/webxr/ARButton.d.cts +6 -0
- package/webxr/ARButton.d.ts +2 -2
- package/webxr/OculusHandModel.d.cts +23 -0
- package/webxr/OculusHandModel.d.ts +3 -3
- package/webxr/OculusHandPointerModel.d.cts +65 -0
- package/webxr/OculusHandPointerModel.d.ts +1 -1
- package/webxr/Text2D.d.cts +3 -0
- package/webxr/Text2D.d.ts +1 -1
- package/webxr/VRButton.d.cts +11 -0
- package/webxr/VRButton.d.ts +2 -2
- package/webxr/XRControllerModelFactory.d.cts +23 -0
- package/webxr/XRControllerModelFactory.d.ts +4 -4
- package/webxr/XREstimatedLight.d.cts +33 -0
- package/webxr/XREstimatedLight.d.ts +1 -1
- package/webxr/XRHandMeshModel.d.cts +9 -0
- package/webxr/XRHandMeshModel.d.ts +2 -2
- package/webxr/XRHandModelFactory.d.cts +25 -0
- package/webxr/XRHandModelFactory.d.ts +3 -3
- package/webxr/XRHandPrimitiveModel.d.cts +24 -0
- package/webxr/XRHandPrimitiveModel.d.ts +2 -2
@@ -0,0 +1,70 @@
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import type {
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Camera,
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Color,
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DataTexture,
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Material,
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MeshNormalMaterial,
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Scene,
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ShaderMaterial,
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Vector3,
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WebGLRenderer,
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WebGLRenderTarget,
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} from 'three'
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import type { Pass, FullScreenQuad } from './Pass.d.cts'
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export enum SSAOPassOUTPUT {
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Default,
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SSAO,
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Blur,
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Beauty,
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Depth,
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Normal,
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}
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export class SSAOPass extends Pass {
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constructor(scene: Scene, camera: Camera, width?: number, height?: number)
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scene: Scene
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camera: Camera
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width: number
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height: boolean
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clear: boolean
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kernelRadius: number
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kernelSize: number
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kernel: Vector3[]
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noiseTexture: DataTexture
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output: SSAOPassOUTPUT
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minDistance: number
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maxDistance: number
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beautyRenderTarget: WebGLRenderTarget
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normalRenderTarget: WebGLRenderTarget
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ssaoRenderTarget: WebGLRenderTarget
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blurRenderTarget: WebGLRenderTarget
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ssaoMaterial: ShaderMaterial
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normalMaterial: MeshNormalMaterial
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blurMaterial: ShaderMaterial
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depthRenderMaterial: ShaderMaterial
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copyMaterial: ShaderMaterial
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fsQuad: FullScreenQuad
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originalClearColor: Color
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static OUTPUT: SSAOPassOUTPUT
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dipose(): void
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generateSampleKernel(): Vector3[]
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generateRandomKernelRotations(): void
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renderPass(
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passMaterial: Material,
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clearColor?: Color | string | number,
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clearAlpha?: number,
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): void
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renderOverride(
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clearAlpha?: number,
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): void
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}
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import {
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import { Pass, FullScreenQuad } from './Pass'
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import type { Pass, FullScreenQuad } from './Pass.d.ts'
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export enum SSAOPassOUTPUT {
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Default,
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import type {
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Color,
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MeshNormalMaterial,
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MeshBasicMaterial,
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ShaderMaterial,
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WebGLRenderTarget,
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Scene,
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WebGLRenderer,
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Camera,
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Mesh,
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Material,
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} from 'three'
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import type { Pass, FullScreenQuad } from '../postprocessing/Pass.d.cts'
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import type { ReflectorForSSRPass } from '../objects/ReflectorForSSRPass.d.cts'
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export interface SSRPassParams {
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renderer: WebGLRenderer
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scene: Scene
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camera: Camera
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width?: number | undefined
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height?: number | undefined
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selects: Mesh[] | null
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isPerspectiveCamera?: boolean | undefined
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isBouncing?: boolean | undefined
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groundReflector: ReflectorForSSRPass | null
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}
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export class SSRPass extends Pass {
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width: number
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height: number
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clear: boolean
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renderer: WebGLRenderer
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scene: Scene
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camera: Camera
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groundReflector: ReflectorForSSRPass | null
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opacity: number
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output: number
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maxDistance: number
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thickness: number
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tempColor: Color
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get selects(): Mesh[] | null
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set selects(val: Mesh[] | null)
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selective: boolean
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get isBouncing(): boolean
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set isBouncing(val: boolean)
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blur: boolean
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get isDistanceAttenuation(): boolean
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set isDistanceAttenuation(val: boolean)
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get isFresnel(): boolean
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set isFresnel(val: boolean)
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get isInfiniteThick(): boolean
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set isInfiniteThick(val: boolean)
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thickTolerance: number
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beautyRenderTarget: WebGLRenderTarget
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prevRenderTarget: WebGLRenderTarget
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normalRenderTarget: WebGLRenderTarget
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metalnessRenderTarget: WebGLRenderTarget
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ssrRenderTarget: WebGLRenderTarget
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blurRenderTarget: WebGLRenderTarget
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blurRenderTarget2: WebGLRenderTarget
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ssrMaterial: ShaderMaterial
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normalMaterial: MeshNormalMaterial
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metalnessOnMaterial: MeshBasicMaterial
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metalnessOffMaterial: MeshBasicMaterial
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blurMaterial: ShaderMaterial
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blurMaterial2: ShaderMaterial
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depthRenderMaterial: ShaderMaterial
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copyMaterial: ShaderMaterial
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fsQuad: FullScreenQuad
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originalClearColor: Color
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static OUTPUT: {
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Default: 0
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SSR: 1
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Beauty: 3
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Depth: 4
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Normal: 5
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Metalness: 7
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}
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constructor(params: SSRPassParams)
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dispose: () => void
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renderPass: (
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renderer: WebGLRenderer,
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passMaterial: Material,
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renderTarget: WebGLRenderTarget,
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clearColor: Color | string | number,
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clearAlpha: Color | string | number,
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) => void
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renderOverride: (
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renderer: WebGLRenderer,
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passMaterial: Material,
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renderTarget: WebGLRenderTarget,
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clearColor: Color | string | number,
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clearAlpha: Color | string | number,
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) => void
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renderMetalness: (
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renderer: WebGLRenderer,
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passMaterial: Material,
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renderTarget: WebGLRenderTarget,
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clearColor: Color | string | number,
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clearAlpha: Color | string | number,
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) => void
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}
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import {
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import type {
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MeshBasicMaterial,
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Mesh,
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Material,
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} from 'three'
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import { Pass, FullScreenQuad } from '../postprocessing/Pass'
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import { ReflectorForSSRPass } from '../objects/ReflectorForSSRPass'
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import type { Pass, FullScreenQuad } from '../postprocessing/Pass.d.ts'
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import type { ReflectorForSSRPass } from '../objects/ReflectorForSSRPass.d.ts'
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export interface SSRPassParams {
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import type { ShaderMaterial, WebGLRenderTarget } from 'three'
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import type { Pass } from './Pass.d.cts'
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export class SavePass extends Pass {
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constructor(renderTarget: WebGLRenderTarget)
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textureID: string
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renderTarget: WebGLRenderTarget
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uniforms: object
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material: ShaderMaterial
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fsQuad: object
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}
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import { ShaderMaterial, WebGLRenderTarget } from 'three'
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import type { ShaderMaterial, WebGLRenderTarget } from 'three'
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import { Pass } from './Pass'
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import type { Pass } from './Pass.d.ts'
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export class SavePass extends Pass {
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constructor(renderTarget: WebGLRenderTarget)
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import type { ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
|
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import type { Pass, FullScreenQuad } from './Pass.d.cts';
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import type { Defines, IShader, Uniforms } from '../shaders/types.d.cts';
|
4
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declare class ShaderPass extends Pass {
|
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textureID: string;
|
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uniforms: Uniforms;
|
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material: ShaderMaterial;
|
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fsQuad: FullScreenQuad;
|
9
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constructor(shader: ShaderMaterial | IShader<Uniforms, Defines | undefined>, textureID?: string);
|
10
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render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
|
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dispose(): void;
|
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}
|
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export type { ShaderPass };
|
@@ -1,6 +1,6 @@
|
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1
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import { ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
|
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import { Pass, FullScreenQuad } from './Pass';
|
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import { Defines, IShader, Uniforms } from '../shaders/types';
|
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import type { ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
|
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import type { Pass, FullScreenQuad } from './Pass.d.ts';
|
3
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import type { Defines, IShader, Uniforms } from '../shaders/types.d.ts';
|
4
4
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declare class ShaderPass extends Pass {
|
5
5
|
textureID: string;
|
6
6
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uniforms: Uniforms;
|
@@ -10,4 +10,4 @@ declare class ShaderPass extends Pass {
|
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10
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render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
|
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11
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dispose(): void;
|
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12
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}
|
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export { ShaderPass };
|
13
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export type { ShaderPass };
|
@@ -0,0 +1,8 @@
|
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1
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import type { Scene, Camera, Color } from 'three'
|
2
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+
|
3
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+
import type { SSAARenderPass } from './SSAARenderPass.d.cts'
|
4
|
+
|
5
|
+
export class TAARenderPass extends SSAARenderPass {
|
6
|
+
constructor(scene: Scene, camera: Camera, clearColor: Color | string | number, clearAlpha: number)
|
7
|
+
accumulate: boolean
|
8
|
+
}
|
@@ -1,6 +1,6 @@
|
|
1
|
-
import { Scene, Camera, Color } from 'three'
|
1
|
+
import type { Scene, Camera, Color } from 'three'
|
2
2
|
|
3
|
-
import { SSAARenderPass } from './SSAARenderPass'
|
3
|
+
import type { SSAARenderPass } from './SSAARenderPass.d.ts'
|
4
4
|
|
5
5
|
export class TAARenderPass extends SSAARenderPass {
|
6
6
|
constructor(scene: Scene, camera: Camera, clearColor: Color | string | number, clearAlpha: number)
|
@@ -0,0 +1,12 @@
|
|
1
|
+
import type { Texture, ShaderMaterial } from 'three'
|
2
|
+
|
3
|
+
import type { Pass, FullScreenQuad } from './Pass.d.cts'
|
4
|
+
|
5
|
+
export class TexturePass extends Pass {
|
6
|
+
constructor(map: Texture, opacity?: number)
|
7
|
+
map: Texture
|
8
|
+
opacity: number
|
9
|
+
uniforms: object
|
10
|
+
material: ShaderMaterial
|
11
|
+
fsQuad: FullScreenQuad
|
12
|
+
}
|
@@ -1,6 +1,6 @@
|
|
1
|
-
import { Texture, ShaderMaterial } from 'three'
|
1
|
+
import type { Texture, ShaderMaterial } from 'three'
|
2
2
|
|
3
|
-
import { Pass, FullScreenQuad } from './Pass'
|
3
|
+
import type { Pass, FullScreenQuad } from './Pass.d.ts'
|
4
4
|
|
5
5
|
export class TexturePass extends Pass {
|
6
6
|
constructor(map: Texture, opacity?: number)
|
@@ -0,0 +1,31 @@
|
|
1
|
+
import type { Color, MeshBasicMaterial, ShaderMaterial, Vector2, Vector3, WebGLRenderTarget } from 'three'
|
2
|
+
|
3
|
+
import type { Pass } from './Pass.d.cts'
|
4
|
+
|
5
|
+
export class UnrealBloomPass extends Pass {
|
6
|
+
constructor(resolution: Vector2, strength: number, radius: number, threshold: number)
|
7
|
+
resolution: Vector2
|
8
|
+
strength: number
|
9
|
+
radius: number
|
10
|
+
threshold: number
|
11
|
+
clearColor: Color
|
12
|
+
renderTargetsHorizontal: WebGLRenderTarget[]
|
13
|
+
renderTargetsVertical: WebGLRenderTarget[]
|
14
|
+
nMips: number
|
15
|
+
renderTargetBright: WebGLRenderTarget
|
16
|
+
highPassUniforms: object
|
17
|
+
materialHighPassFilter: ShaderMaterial
|
18
|
+
separableBlurMaterials: ShaderMaterial[]
|
19
|
+
compositeMaterial: ShaderMaterial
|
20
|
+
bloomTintColors: Vector3[]
|
21
|
+
copyUniforms: object
|
22
|
+
materialCopy: ShaderMaterial
|
23
|
+
oldClearColor: Color
|
24
|
+
oldClearAlpha: number
|
25
|
+
basic: MeshBasicMaterial
|
26
|
+
fsQuad: object
|
27
|
+
|
28
|
+
dispose(): void
|
29
|
+
getSeperableBlurMaterial(): ShaderMaterial
|
30
|
+
getCompositeMaterial(): ShaderMaterial
|
31
|
+
}
|
@@ -1,6 +1,6 @@
|
|
1
|
-
import { Color, MeshBasicMaterial, ShaderMaterial, Vector2, Vector3, WebGLRenderTarget } from 'three'
|
1
|
+
import type { Color, MeshBasicMaterial, ShaderMaterial, Vector2, Vector3, WebGLRenderTarget } from 'three'
|
2
2
|
|
3
|
-
import { Pass } from './Pass'
|
3
|
+
import type { Pass } from './Pass.d.ts'
|
4
4
|
|
5
5
|
export class UnrealBloomPass extends Pass {
|
6
6
|
constructor(resolution: Vector2, strength: number, radius: number, threshold: number)
|
@@ -0,0 +1,35 @@
|
|
1
|
+
import type { WebGLRenderer, WebGLRenderTarget, ShaderMaterial, Vector2, IUniform, Texture } from 'three';
|
2
|
+
import type { Pass, FullScreenQuad } from '../postprocessing/Pass.d.cts';
|
3
|
+
/**
|
4
|
+
* Simple underwater shader
|
5
|
+
*
|
6
|
+
|
7
|
+
parameters:
|
8
|
+
tex: texture
|
9
|
+
time: this should increase with time passing
|
10
|
+
factor: to what degree will the shader distort the screen
|
11
|
+
|
12
|
+
explaination:
|
13
|
+
the shader is quite simple
|
14
|
+
it chooses a center and start from there make pixels around it to "swell" then "shrink" then "swell"...
|
15
|
+
this is of course nothing really similar to underwater scene
|
16
|
+
but you can combine several this shaders together to create the effect you need...
|
17
|
+
And yes, this shader could be used for something other than underwater effect, for example, magnifier effect :)
|
18
|
+
|
19
|
+
* @author vergil Wang
|
20
|
+
*/
|
21
|
+
declare class WaterPass extends Pass {
|
22
|
+
material: ShaderMaterial;
|
23
|
+
fsQuad: FullScreenQuad;
|
24
|
+
factor: number;
|
25
|
+
time: number;
|
26
|
+
uniforms: {
|
27
|
+
tex: IUniform<Texture>;
|
28
|
+
time: IUniform<number>;
|
29
|
+
factor: IUniform<number>;
|
30
|
+
resolution: IUniform<Vector2>;
|
31
|
+
};
|
32
|
+
constructor();
|
33
|
+
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
|
34
|
+
}
|
35
|
+
export type { WaterPass };
|
@@ -1,5 +1,5 @@
|
|
1
|
-
import { WebGLRenderer, WebGLRenderTarget, ShaderMaterial, Vector2, IUniform, Texture } from 'three';
|
2
|
-
import { Pass, FullScreenQuad } from '../postprocessing/Pass';
|
1
|
+
import type { WebGLRenderer, WebGLRenderTarget, ShaderMaterial, Vector2, IUniform, Texture } from 'three';
|
2
|
+
import type { Pass, FullScreenQuad } from '../postprocessing/Pass.d.ts';
|
3
3
|
/**
|
4
4
|
* Simple underwater shader
|
5
5
|
*
|
@@ -32,4 +32,4 @@ declare class WaterPass extends Pass {
|
|
32
32
|
constructor();
|
33
33
|
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
|
34
34
|
}
|
35
|
-
export { WaterPass };
|
35
|
+
export type { WaterPass };
|
@@ -0,0 +1,23 @@
|
|
1
|
+
import type { Object3D, Scene, Camera, Vector2 } from 'three'
|
2
|
+
|
3
|
+
export class CSS2DObject extends Object3D {
|
4
|
+
constructor(element: HTMLElement)
|
5
|
+
element: HTMLElement
|
6
|
+
center: Vector2
|
7
|
+
|
8
|
+
onBeforeRender: (renderer: unknown, scene: Scene, camera: Camera) => void
|
9
|
+
onAfterRender: (renderer: unknown, scene: Scene, camera: Camera) => void
|
10
|
+
}
|
11
|
+
|
12
|
+
export type CSS2DParameters = {
|
13
|
+
element?: HTMLElement
|
14
|
+
}
|
15
|
+
|
16
|
+
export class CSS2DRenderer {
|
17
|
+
constructor(parameters?: CSS2DParameters)
|
18
|
+
domElement: HTMLElement
|
19
|
+
|
20
|
+
getSize(): { width: number; height: number }
|
21
|
+
setSize(width: number, height: number): void
|
22
|
+
render(scene: Scene, camera: Camera): void
|
23
|
+
}
|
@@ -0,0 +1,26 @@
|
|
1
|
+
import type { Object3D, Scene, Camera } from 'three'
|
2
|
+
|
3
|
+
export class CSS3DObject extends Object3D {
|
4
|
+
constructor(element: HTMLElement)
|
5
|
+
element: HTMLElement
|
6
|
+
|
7
|
+
onBeforeRender: (renderer: unknown, scene: Scene, camera: Camera) => void
|
8
|
+
onAfterRender: (renderer: unknown, scene: Scene, camera: Camera) => void
|
9
|
+
}
|
10
|
+
|
11
|
+
export class CSS3DSprite extends CSS3DObject {
|
12
|
+
constructor(element: HTMLElement)
|
13
|
+
}
|
14
|
+
|
15
|
+
export interface CSS3DParameters {
|
16
|
+
element?: HTMLElement
|
17
|
+
}
|
18
|
+
|
19
|
+
export class CSS3DRenderer {
|
20
|
+
constructor(parameters?: CSS3DParameters)
|
21
|
+
domElement: HTMLElement
|
22
|
+
|
23
|
+
getSize(): { width: number; height: number }
|
24
|
+
setSize(width: number, height: number): void
|
25
|
+
render(scene: Scene, camera: Camera): void
|
26
|
+
}
|
@@ -0,0 +1,60 @@
|
|
1
|
+
import type { Object3D, Scene, Camera, Vector2, Vector3, Vector4, Color, Material } from 'three'
|
2
|
+
|
3
|
+
export class RenderableObject {
|
4
|
+
id: number
|
5
|
+
object: Object3D
|
6
|
+
z: number
|
7
|
+
renderOrder: number
|
8
|
+
}
|
9
|
+
|
10
|
+
export class RenderableFace {
|
11
|
+
id: number
|
12
|
+
v1: RenderableVertex
|
13
|
+
v2: RenderableVertex
|
14
|
+
v3: RenderableVertex
|
15
|
+
normalModel: Vector3
|
16
|
+
vertexNormalsModel: Vector3[]
|
17
|
+
vertexNormalsLength: number
|
18
|
+
color: Color
|
19
|
+
material: Material
|
20
|
+
uvs: Vector2[]
|
21
|
+
z: number
|
22
|
+
renderOrder: number
|
23
|
+
}
|
24
|
+
|
25
|
+
export class RenderableVertex {
|
26
|
+
position: Vector3
|
27
|
+
positionWorld: Vector3
|
28
|
+
positionScreen: Vector4
|
29
|
+
visible: boolean
|
30
|
+
|
31
|
+
copy(vertex: RenderableVertex): void
|
32
|
+
}
|
33
|
+
|
34
|
+
export class RenderableLine {
|
35
|
+
id: number
|
36
|
+
v1: RenderableVertex
|
37
|
+
v2: RenderableVertex
|
38
|
+
vertexColors: Color[]
|
39
|
+
material: Material
|
40
|
+
z: number
|
41
|
+
renderOrder: number
|
42
|
+
}
|
43
|
+
|
44
|
+
export class RenderableSprite {
|
45
|
+
id: number
|
46
|
+
object: Object3D
|
47
|
+
x: number
|
48
|
+
y: number
|
49
|
+
z: number
|
50
|
+
rotation: number
|
51
|
+
scale: Vector2
|
52
|
+
material: Material
|
53
|
+
renderOrder: number
|
54
|
+
}
|
55
|
+
|
56
|
+
export class Projector {
|
57
|
+
constructor()
|
58
|
+
|
59
|
+
projectScene(scene: Scene, camera: Camera, sortObjects: boolean, sortElements: boolean): any
|
60
|
+
}
|
package/renderers/Projector.d.ts
CHANGED
@@ -0,0 +1,25 @@
|
|
1
|
+
import type { Object3D, Color, Scene, Camera } from 'three'
|
2
|
+
|
3
|
+
export class SVGObject extends Object3D {
|
4
|
+
constructor(node: SVGElement)
|
5
|
+
node: SVGElement
|
6
|
+
}
|
7
|
+
|
8
|
+
export class SVGRenderer {
|
9
|
+
constructor()
|
10
|
+
domElement: SVGElement
|
11
|
+
autoClear: boolean
|
12
|
+
sortObjects: boolean
|
13
|
+
sortElements: boolean
|
14
|
+
overdraw: number
|
15
|
+
info: { render: { vertices: number; faces: number } }
|
16
|
+
|
17
|
+
getSize(): { width: number; height: number }
|
18
|
+
setQuality(quality: string): void
|
19
|
+
setClearColor(color: Color, alpha: number): void
|
20
|
+
setPixelRatio(): void
|
21
|
+
setSize(width: number, height: number): void
|
22
|
+
setPrecision(precision: number): void
|
23
|
+
clear(): void
|
24
|
+
render(scene: Scene, camera: Camera): void
|
25
|
+
}
|
@@ -0,0 +1,16 @@
|
|
1
|
+
/**
|
2
|
+
* ACES Filmic Tone Mapping Shader by Stephen Hill
|
3
|
+
* source: https://github.com/selfshadow/ltc_code/blob/master/webgl/shaders/ltc/ltc_blit.fs
|
4
|
+
*
|
5
|
+
* this implementation of ACES is modified to accommodate a brighter viewing environment.
|
6
|
+
* the scale factor of 1/0.6 is subjective. see discussion in #19621.
|
7
|
+
*/
|
8
|
+
import type { IUniform, Texture } from 'three';
|
9
|
+
import type { IShader } from './types.d.cts';
|
10
|
+
export type ACESFilmicToneMappingShaderUniforms = {
|
11
|
+
exposure: IUniform<number>;
|
12
|
+
tDiffuse: IUniform<Texture | null>;
|
13
|
+
};
|
14
|
+
export interface IACESFilmicToneMappingShader extends IShader<ACESFilmicToneMappingShaderUniforms> {
|
15
|
+
}
|
16
|
+
export type declare const ACESFilmicToneMappingShader: IACESFilmicToneMappingShader;
|
@@ -6,11 +6,11 @@
|
|
6
6
|
* the scale factor of 1/0.6 is subjective. see discussion in #19621.
|
7
7
|
*/
|
8
8
|
import type { IUniform, Texture } from 'three';
|
9
|
-
import type { IShader } from './types';
|
9
|
+
import type { IShader } from './types.d.ts';
|
10
10
|
export type ACESFilmicToneMappingShaderUniforms = {
|
11
11
|
exposure: IUniform<number>;
|
12
12
|
tDiffuse: IUniform<Texture | null>;
|
13
13
|
};
|
14
14
|
export interface IACESFilmicToneMappingShader extends IShader<ACESFilmicToneMappingShaderUniforms> {
|
15
15
|
}
|
16
|
-
export declare const ACESFilmicToneMappingShader: IACESFilmicToneMappingShader;
|
16
|
+
export type declare const ACESFilmicToneMappingShader: IACESFilmicToneMappingShader;
|
@@ -0,0 +1,15 @@
|
|
1
|
+
/**
|
2
|
+
* Afterimage shader
|
3
|
+
* I created this effect inspired by a demo on codepen:
|
4
|
+
* https://codepen.io/brunoimbrizi/pen/MoRJaN?page=1&
|
5
|
+
*/
|
6
|
+
import type { IUniform, Texture } from 'three';
|
7
|
+
import type { IShader } from './types.d.cts';
|
8
|
+
export type AfterimageShaderUniforms = {
|
9
|
+
damp: IUniform<number>;
|
10
|
+
tNew: IUniform<Texture | null>;
|
11
|
+
tOld: IUniform<Texture | null>;
|
12
|
+
};
|
13
|
+
export interface IAfterimageShader extends IShader<AfterimageShaderUniforms> {
|
14
|
+
}
|
15
|
+
export type declare const AfterimageShader: IAfterimageShader;
|
@@ -4,7 +4,7 @@
|
|
4
4
|
* https://codepen.io/brunoimbrizi/pen/MoRJaN?page=1&
|
5
5
|
*/
|
6
6
|
import type { IUniform, Texture } from 'three';
|
7
|
-
import type { IShader } from './types';
|
7
|
+
import type { IShader } from './types.d.ts';
|
8
8
|
export type AfterimageShaderUniforms = {
|
9
9
|
damp: IUniform<number>;
|
10
10
|
tNew: IUniform<Texture | null>;
|
@@ -12,4 +12,4 @@ export type AfterimageShaderUniforms = {
|
|
12
12
|
};
|
13
13
|
export interface IAfterimageShader extends IShader<AfterimageShaderUniforms> {
|
14
14
|
}
|
15
|
-
export declare const AfterimageShader: IAfterimageShader;
|
15
|
+
export type declare const AfterimageShader: IAfterimageShader;
|
package/shaders/BasicShader.d.ts
CHANGED
@@ -1,8 +1,8 @@
|
|
1
1
|
/**
|
2
2
|
* Simple test shader
|
3
3
|
*/
|
4
|
-
import type { IShader } from './types';
|
4
|
+
import type { IShader } from './types.d.ts';
|
5
5
|
export type BasicShaderUniforms = {};
|
6
6
|
export interface IBasicShader extends IShader<BasicShaderUniforms> {
|
7
7
|
}
|
8
|
-
export declare const BasicShader: IBasicShader;
|
8
|
+
export type declare const BasicShader: IBasicShader;
|