three-stdlib 2.35.7 → 2.35.9

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Files changed (540) hide show
  1. package/_polyfill/constants.d.cts +1 -0
  2. package/_polyfill/constants.d.ts +1 -1
  3. package/_polyfill/uv1.d.cts +5 -0
  4. package/_polyfill/uv1.d.ts +1 -1
  5. package/animation/AnimationClipCreator.d.cts +12 -0
  6. package/animation/AnimationClipCreator.d.ts +1 -1
  7. package/animation/CCDIKSolver.d.cts +30 -0
  8. package/animation/CCDIKSolver.d.ts +1 -1
  9. package/animation/MMDAnimationHelper.d.cts +93 -0
  10. package/animation/MMDAnimationHelper.d.ts +3 -3
  11. package/animation/MMDPhysics.d.cts +119 -0
  12. package/animation/MMDPhysics.d.ts +1 -1
  13. package/cameras/CinematicCamera.d.cts +34 -0
  14. package/cameras/CinematicCamera.d.ts +2 -2
  15. package/controls/ArcballControls.d.cts +376 -0
  16. package/controls/ArcballControls.d.ts +4 -4
  17. package/controls/DeviceOrientationControls.d.cts +29 -0
  18. package/controls/DeviceOrientationControls.d.ts +4 -4
  19. package/controls/DragControls.d.cts +67 -0
  20. package/controls/DragControls.d.ts +3 -3
  21. package/controls/EventDispatcher.d.cts +41 -0
  22. package/controls/EventDispatcher.d.ts +1 -1
  23. package/controls/FirstPersonControls.d.cts +49 -0
  24. package/controls/FirstPersonControls.d.ts +3 -3
  25. package/controls/FlyControls.d.cts +39 -0
  26. package/controls/FlyControls.d.ts +3 -3
  27. package/controls/OrbitControls.d.cts +74 -0
  28. package/controls/OrbitControls.d.ts +4 -4
  29. package/controls/PointerLockControls.d.cts +39 -0
  30. package/controls/PointerLockControls.d.ts +3 -3
  31. package/controls/StandardControlsEventMap.d.cts +14 -0
  32. package/controls/TrackballControls.d.cts +97 -0
  33. package/controls/TrackballControls.d.ts +4 -4
  34. package/controls/TransformControls.d.cts +151 -0
  35. package/controls/TransformControls.d.ts +2 -2
  36. package/controls/experimental/CameraControls.d.cts +213 -0
  37. package/controls/experimental/CameraControls.d.ts +4 -4
  38. package/csm/CSM.d.cts +61 -0
  39. package/csm/CSM.d.ts +2 -2
  40. package/csm/CSMFrustum.d.cts +19 -0
  41. package/csm/CSMFrustum.d.ts +2 -2
  42. package/csm/CSMHelper.d.cts +26 -0
  43. package/csm/CSMHelper.d.ts +2 -2
  44. package/csm/CSMShader.d.cts +4 -0
  45. package/curves/CurveExtras.d.cts +68 -0
  46. package/curves/CurveExtras.d.ts +1 -1
  47. package/curves/NURBSCurve.d.cts +11 -0
  48. package/curves/NURBSCurve.d.ts +1 -1
  49. package/curves/NURBSSurface.d.cts +13 -0
  50. package/curves/NURBSSurface.d.ts +1 -1
  51. package/curves/NURBSUtils.d.cts +20 -0
  52. package/curves/NURBSUtils.d.ts +1 -1
  53. package/deprecated/Geometry.d.cts +341 -0
  54. package/deprecated/Geometry.d.ts +1 -1
  55. package/effects/AnaglyphEffect.d.cts +11 -0
  56. package/effects/AnaglyphEffect.d.ts +1 -1
  57. package/effects/AsciiEffect.d.cts +18 -0
  58. package/effects/AsciiEffect.d.ts +1 -1
  59. package/effects/OutlineEffect.d.cts +28 -0
  60. package/effects/OutlineEffect.d.ts +1 -1
  61. package/effects/ParallaxBarrierEffect.d.cts +8 -0
  62. package/effects/ParallaxBarrierEffect.d.ts +1 -1
  63. package/effects/PeppersGhostEffect.d.cts +10 -0
  64. package/effects/PeppersGhostEffect.d.ts +1 -1
  65. package/effects/StereoEffect.d.cts +9 -0
  66. package/effects/StereoEffect.d.ts +1 -1
  67. package/environments/RoomEnvironment.d.cts +6 -0
  68. package/environments/RoomEnvironment.d.ts +2 -2
  69. package/exporters/ColladaExporter.d.cts +50 -0
  70. package/exporters/ColladaExporter.d.ts +2 -2
  71. package/exporters/DRACOExporter.d.cts +36 -0
  72. package/exporters/DRACOExporter.d.ts +2 -2
  73. package/exporters/GLTFExporter.d.cts +114 -0
  74. package/exporters/GLTFExporter.d.ts +4 -4
  75. package/exporters/MMDExporter.d.cts +12 -0
  76. package/exporters/MMDExporter.d.ts +2 -2
  77. package/exporters/OBJExporter.d.cts +18 -0
  78. package/exporters/OBJExporter.d.ts +2 -2
  79. package/exporters/PLYExporter.d.cts +23 -0
  80. package/exporters/PLYExporter.d.ts +2 -2
  81. package/exporters/STLExporter.d.cts +28 -0
  82. package/exporters/STLExporter.d.ts +2 -2
  83. package/exporters/USDZExporter.d.cts +27 -0
  84. package/exporters/USDZExporter.d.ts +2 -2
  85. package/geometries/BoxLineGeometry.d.cts +12 -0
  86. package/geometries/BoxLineGeometry.d.ts +1 -1
  87. package/geometries/ConvexGeometry.d.cts +5 -0
  88. package/geometries/ConvexGeometry.d.ts +1 -1
  89. package/geometries/DecalGeometry.d.cts +10 -0
  90. package/geometries/DecalGeometry.d.ts +1 -1
  91. package/geometries/LightningStrike.d.cts +108 -0
  92. package/geometries/LightningStrike.d.ts +1 -1
  93. package/geometries/ParametricGeometries.d.cts +26 -0
  94. package/geometries/ParametricGeometries.d.ts +3 -3
  95. package/geometries/ParametricGeometry.d.cts +18 -0
  96. package/geometries/ParametricGeometry.d.ts +2 -2
  97. package/geometries/RoundedBoxGeometry.d.cts +5 -0
  98. package/geometries/RoundedBoxGeometry.d.ts +1 -1
  99. package/geometries/TeapotGeometry.d.cts +13 -0
  100. package/geometries/TeapotGeometry.d.ts +1 -1
  101. package/geometries/TextGeometry.d.cts +18 -0
  102. package/geometries/TextGeometry.d.ts +4 -4
  103. package/helpers/LightProbeHelper.d.cts +10 -0
  104. package/helpers/LightProbeHelper.d.ts +1 -1
  105. package/helpers/PositionalAudioHelper.d.cts +13 -0
  106. package/helpers/PositionalAudioHelper.d.ts +1 -1
  107. package/helpers/RaycasterHelper.d.cts +33 -0
  108. package/helpers/RaycasterHelper.d.ts +2 -2
  109. package/helpers/RectAreaLightHelper.d.cts +11 -0
  110. package/helpers/RectAreaLightHelper.d.ts +1 -1
  111. package/helpers/VertexNormalsHelper.d.cts +13 -0
  112. package/helpers/VertexNormalsHelper.d.ts +1 -1
  113. package/helpers/VertexTangentsHelper.d.cts +13 -0
  114. package/helpers/VertexTangentsHelper.d.ts +1 -1
  115. package/index.d.cts +262 -0
  116. package/index.d.ts +262 -262
  117. package/interactive/HTMLMesh.d.cts +6 -0
  118. package/interactive/HTMLMesh.d.ts +1 -1
  119. package/interactive/InteractiveGroup.d.cts +5 -0
  120. package/interactive/InteractiveGroup.d.ts +1 -1
  121. package/interactive/SelectionBox.d.cts +15 -0
  122. package/interactive/SelectionBox.d.ts +1 -1
  123. package/interactive/SelectionHelper.d.cts +17 -0
  124. package/interactive/SelectionHelper.d.ts +2 -2
  125. package/libs/MeshoptDecoder.d.cts +12 -0
  126. package/libs/MeshoptDecoder.d.ts +1 -1
  127. package/libs/MotionControllers.d.cts +176 -0
  128. package/libs/MotionControllers.d.ts +1 -1
  129. package/libs/zstddec.d.cts +8 -0
  130. package/libs/zstddec.d.ts +1 -1
  131. package/lights/LightProbeGenerator.d.cts +6 -0
  132. package/lights/LightProbeGenerator.d.ts +2 -2
  133. package/lights/RectAreaLightUniformsLib.d.cts +3 -0
  134. package/lights/RectAreaLightUniformsLib.d.ts +1 -1
  135. package/lines/Line2.d.cts +11 -0
  136. package/lines/Line2.d.ts +3 -3
  137. package/lines/LineGeometry.d.cts +10 -0
  138. package/lines/LineGeometry.d.ts +2 -2
  139. package/lines/LineMaterial.d.cts +31 -0
  140. package/lines/LineMaterial.d.ts +1 -1
  141. package/lines/LineSegments2.d.cts +14 -0
  142. package/lines/LineSegments2.d.ts +3 -3
  143. package/lines/LineSegmentsGeometry.d.cts +16 -0
  144. package/lines/LineSegmentsGeometry.d.ts +1 -1
  145. package/lines/Wireframe.d.cts +11 -0
  146. package/lines/Wireframe.d.ts +3 -3
  147. package/lines/WireframeGeometry2.d.cts +8 -0
  148. package/lines/WireframeGeometry2.d.ts +2 -2
  149. package/loaders/3DMLoader.d.cts +17 -0
  150. package/loaders/3DMLoader.d.ts +1 -1
  151. package/loaders/3MFLoader.d.cts +16 -0
  152. package/loaders/3MFLoader.d.ts +1 -1
  153. package/loaders/AMFLoader.d.cts +14 -0
  154. package/loaders/AMFLoader.d.ts +1 -1
  155. package/loaders/AssimpLoader.d.cts +19 -0
  156. package/loaders/AssimpLoader.d.ts +1 -1
  157. package/loaders/BVHLoader.d.cts +21 -0
  158. package/loaders/BVHLoader.d.ts +1 -1
  159. package/loaders/BasisTextureLoader.d.cts +32 -0
  160. package/loaders/BasisTextureLoader.d.ts +1 -1
  161. package/loaders/ColladaLoader.d.cts +20 -0
  162. package/loaders/ColladaLoader.d.ts +1 -1
  163. package/loaders/DDSLoader.d.cts +16 -0
  164. package/loaders/DDSLoader.d.ts +1 -1
  165. package/loaders/DRACOLoader.d.cts +18 -0
  166. package/loaders/DRACOLoader.d.ts +1 -1
  167. package/loaders/EXRLoader.d.cts +18 -0
  168. package/loaders/EXRLoader.d.ts +1 -1
  169. package/loaders/FBXLoader.d.cts +14 -0
  170. package/loaders/FBXLoader.d.ts +1 -1
  171. package/loaders/FontLoader.d.cts +37 -0
  172. package/loaders/FontLoader.d.ts +4 -4
  173. package/loaders/GCodeLoader.d.cts +15 -0
  174. package/loaders/GCodeLoader.d.ts +1 -1
  175. package/loaders/GLTFLoader.d.cts +155 -0
  176. package/loaders/GLTFLoader.d.ts +3 -3
  177. package/loaders/HDRCubeTextureLoader.d.cts +18 -0
  178. package/loaders/HDRCubeTextureLoader.d.ts +2 -2
  179. package/loaders/KMZLoader.d.cts +16 -0
  180. package/loaders/KMZLoader.d.ts +2 -2
  181. package/loaders/KTX2Loader.d.cts +10 -0
  182. package/loaders/KTX2Loader.d.ts +1 -1
  183. package/loaders/KTXLoader.d.cts +16 -0
  184. package/loaders/KTXLoader.d.ts +1 -1
  185. package/loaders/LDrawLoader.d.cts +26 -0
  186. package/loaders/LDrawLoader.d.ts +1 -1
  187. package/loaders/LUT3dlLoader.d.cts +20 -0
  188. package/loaders/LUT3dlLoader.d.ts +1 -1
  189. package/loaders/LUTCubeLoader.d.cts +23 -0
  190. package/loaders/LUTCubeLoader.d.ts +1 -1
  191. package/loaders/LWOLoader.d.cts +26 -0
  192. package/loaders/LWOLoader.d.ts +1 -1
  193. package/loaders/LottieLoader.d.cts +15 -0
  194. package/loaders/LottieLoader.d.ts +1 -1
  195. package/loaders/MD2Loader.d.cts +14 -0
  196. package/loaders/MD2Loader.d.ts +1 -1
  197. package/loaders/MDDLoader.d.cts +19 -0
  198. package/loaders/MDDLoader.d.ts +1 -1
  199. package/loaders/MMDLoader.d.cts +63 -0
  200. package/loaders/MMDLoader.d.ts +1 -1
  201. package/loaders/MTLLoader.d.cts +100 -0
  202. package/loaders/MTLLoader.d.ts +1 -1
  203. package/loaders/NRRDLoader.d.cts +22 -0
  204. package/loaders/NRRDLoader.d.ts +2 -2
  205. package/loaders/OBJLoader.d.cts +17 -0
  206. package/loaders/OBJLoader.d.ts +2 -2
  207. package/loaders/PCDLoader.d.cts +15 -0
  208. package/loaders/PCDLoader.d.ts +1 -1
  209. package/loaders/PDBLoader.d.cts +22 -0
  210. package/loaders/PDBLoader.d.ts +1 -1
  211. package/loaders/PLYLoader.d.cts +16 -0
  212. package/loaders/PLYLoader.d.ts +1 -1
  213. package/loaders/PRWMLoader.d.cts +16 -0
  214. package/loaders/PRWMLoader.d.ts +1 -1
  215. package/loaders/PVRLoader.d.cts +16 -0
  216. package/loaders/PVRLoader.d.ts +1 -1
  217. package/loaders/RGBELoader.d.cts +20 -0
  218. package/loaders/RGBELoader.d.ts +1 -1
  219. package/loaders/RGBMLoader.d.cts +32 -0
  220. package/loaders/RGBMLoader.d.ts +1 -1
  221. package/loaders/STLLoader.d.cts +14 -0
  222. package/loaders/STLLoader.d.ts +1 -1
  223. package/loaders/SVGLoader.d.cts +63 -0
  224. package/loaders/SVGLoader.d.ts +1 -1
  225. package/loaders/TDSLoader.d.cts +42 -0
  226. package/loaders/TDSLoader.d.ts +1 -1
  227. package/loaders/TGALoader.d.cts +14 -0
  228. package/loaders/TGALoader.d.ts +1 -1
  229. package/loaders/TTFLoader.d.cts +15 -0
  230. package/loaders/TTFLoader.d.ts +1 -1
  231. package/loaders/TiltLoader.d.cts +14 -0
  232. package/loaders/TiltLoader.d.ts +1 -1
  233. package/loaders/VOXLoader.d.cts +29 -0
  234. package/loaders/VOXLoader.d.ts +1 -1
  235. package/loaders/VRMLLoader.d.cts +14 -0
  236. package/loaders/VRMLLoader.d.ts +1 -1
  237. package/loaders/VRMLoader.d.cts +19 -0
  238. package/loaders/VRMLoader.d.ts +3 -3
  239. package/loaders/VTKLoader.d.cts +14 -0
  240. package/loaders/VTKLoader.d.ts +1 -1
  241. package/loaders/XLoader.d.cts +19 -0
  242. package/loaders/XLoader.d.ts +1 -1
  243. package/loaders/XYZLoader.d.cts +14 -0
  244. package/loaders/XYZLoader.d.ts +1 -1
  245. package/math/Capsule.d.cts +27 -0
  246. package/math/Capsule.d.ts +1 -1
  247. package/math/ColorConverter.d.cts +21 -0
  248. package/math/ColorConverter.d.ts +2 -2
  249. package/math/ConvexHull.d.cts +89 -0
  250. package/math/ConvexHull.d.ts +1 -1
  251. package/math/ImprovedNoise.d.cts +4 -0
  252. package/math/Lut.d.cts +27 -0
  253. package/math/Lut.d.ts +1 -1
  254. package/math/MeshSurfaceSampler.d.cts +18 -0
  255. package/math/MeshSurfaceSampler.d.ts +1 -1
  256. package/math/OBB.d.cts +24 -0
  257. package/math/OBB.d.ts +1 -1
  258. package/math/Octree.d.cts +24 -0
  259. package/math/Octree.d.ts +2 -2
  260. package/math/SimplexNoise.d.cts +21 -0
  261. package/math/SimplexNoise.d.ts +1 -1
  262. package/misc/ConvexObjectBreaker.d.cts +25 -0
  263. package/misc/ConvexObjectBreaker.d.ts +1 -1
  264. package/misc/GPUComputationRenderer.d.cts +53 -0
  265. package/misc/GPUComputationRenderer.d.ts +1 -1
  266. package/misc/Gyroscope.d.cts +5 -0
  267. package/misc/Gyroscope.d.ts +1 -1
  268. package/misc/MD2Character.d.cts +33 -0
  269. package/misc/MD2Character.d.ts +1 -1
  270. package/misc/MD2CharacterComplex.d.cts +47 -0
  271. package/misc/MD2CharacterComplex.d.ts +1 -1
  272. package/misc/MorphAnimMesh.d.cts +13 -0
  273. package/misc/MorphAnimMesh.d.ts +1 -1
  274. package/misc/MorphBlendMesh.d.cts +21 -0
  275. package/misc/MorphBlendMesh.d.ts +1 -1
  276. package/misc/ProgressiveLightmap.d.cts +60 -0
  277. package/misc/ProgressiveLightmap.d.ts +1 -1
  278. package/misc/RollerCoaster.d.cts +21 -0
  279. package/misc/RollerCoaster.d.ts +1 -1
  280. package/misc/Timer.d.cts +27 -0
  281. package/misc/Timer.d.ts +1 -1
  282. package/misc/TubePainter.d.cts +10 -0
  283. package/misc/TubePainter.d.ts +1 -1
  284. package/misc/Volume.d.cts +37 -0
  285. package/misc/Volume.d.ts +2 -2
  286. package/misc/VolumeSlice.d.cts +28 -0
  287. package/misc/VolumeSlice.d.ts +2 -2
  288. package/misc/WebGL.d.cts +5 -0
  289. package/misc/WebGL.d.ts +5 -5
  290. package/modifiers/CurveModifier.d.cts +91 -0
  291. package/modifiers/CurveModifier.d.ts +7 -7
  292. package/modifiers/EdgeSplitModifier.d.cts +19 -0
  293. package/modifiers/EdgeSplitModifier.d.ts +2 -2
  294. package/modifiers/SimplifyModifier.d.cts +19 -0
  295. package/modifiers/SimplifyModifier.d.ts +2 -2
  296. package/modifiers/TessellateModifier.d.cts +11 -0
  297. package/modifiers/TessellateModifier.d.ts +2 -2
  298. package/objects/BatchedMesh.d.cts +48 -0
  299. package/objects/BatchedMesh.d.ts +2 -2
  300. package/objects/GroundProjectedEnv.d.cts +12 -0
  301. package/objects/GroundProjectedEnv.d.ts +2 -2
  302. package/objects/Lensflare.d.cts +17 -0
  303. package/objects/Lensflare.d.ts +1 -1
  304. package/objects/LightningStorm.d.cts +32 -0
  305. package/objects/LightningStorm.d.ts +2 -2
  306. package/objects/MarchingCubes.d.cts +76 -0
  307. package/objects/MarchingCubes.d.ts +1 -1
  308. package/objects/Reflector.d.cts +23 -0
  309. package/objects/Reflector.d.ts +2 -2
  310. package/objects/ReflectorForSSRPass.d.cts +48 -0
  311. package/objects/ReflectorForSSRPass.d.ts +1 -1
  312. package/objects/ReflectorRTT.d.cts +6 -0
  313. package/objects/ReflectorRTT.d.ts +3 -3
  314. package/objects/Refractor.d.cts +23 -0
  315. package/objects/Refractor.d.ts +2 -2
  316. package/objects/ShadowMesh.d.cts +10 -0
  317. package/objects/ShadowMesh.d.ts +1 -1
  318. package/objects/Sky.d.cts +18 -0
  319. package/objects/Sky.d.ts +2 -2
  320. package/objects/Water.d.cts +22 -0
  321. package/objects/Water.d.ts +1 -1
  322. package/objects/Water2.d.cts +23 -0
  323. package/objects/Water2.d.ts +2 -2
  324. package/package.json +11 -5
  325. package/physics/AmmoPhysics.d.cts +7 -0
  326. package/physics/AmmoPhysics.d.ts +1 -1
  327. package/postprocessing/AdaptiveToneMappingPass.d.cts +29 -0
  328. package/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
  329. package/postprocessing/AfterimagePass.d.cts +15 -0
  330. package/postprocessing/AfterimagePass.d.ts +3 -3
  331. package/postprocessing/BloomPass.d.cts +29 -0
  332. package/postprocessing/BloomPass.d.ts +4 -4
  333. package/postprocessing/BokehPass.d.cts +26 -0
  334. package/postprocessing/BokehPass.d.ts +3 -3
  335. package/postprocessing/ClearPass.d.cts +10 -0
  336. package/postprocessing/ClearPass.d.ts +3 -3
  337. package/postprocessing/CubeTexturePass.d.cts +14 -0
  338. package/postprocessing/CubeTexturePass.d.ts +2 -2
  339. package/postprocessing/DotScreenPass.d.cts +11 -0
  340. package/postprocessing/DotScreenPass.d.ts +4 -4
  341. package/postprocessing/EffectComposer.d.cts +28 -0
  342. package/postprocessing/EffectComposer.d.ts +3 -3
  343. package/postprocessing/FilmPass.d.cts +11 -0
  344. package/postprocessing/FilmPass.d.ts +4 -4
  345. package/postprocessing/GlitchPass.d.cts +16 -0
  346. package/postprocessing/GlitchPass.d.ts +4 -4
  347. package/postprocessing/HalftonePass.d.cts +26 -0
  348. package/postprocessing/HalftonePass.d.ts +3 -3
  349. package/postprocessing/LUTPass.d.cts +13 -0
  350. package/postprocessing/LUTPass.d.ts +2 -2
  351. package/postprocessing/MaskPass.d.cts +14 -0
  352. package/postprocessing/MaskPass.d.ts +3 -3
  353. package/postprocessing/OutlinePass.d.cts +53 -0
  354. package/postprocessing/OutlinePass.d.ts +3 -3
  355. package/postprocessing/Pass.d.cts +21 -0
  356. package/postprocessing/Pass.d.ts +2 -2
  357. package/postprocessing/RenderPass.d.cts +14 -0
  358. package/postprocessing/RenderPass.d.ts +3 -3
  359. package/postprocessing/RenderPixelatedPass.d.cts +34 -0
  360. package/postprocessing/RenderPixelatedPass.d.ts +2 -2
  361. package/postprocessing/SAOPass.d.cts +78 -0
  362. package/postprocessing/SAOPass.d.ts +2 -2
  363. package/postprocessing/SMAAPass.d.cts +21 -0
  364. package/postprocessing/SMAAPass.d.ts +2 -2
  365. package/postprocessing/SSAARenderPass.d.cts +17 -0
  366. package/postprocessing/SSAARenderPass.d.ts +2 -2
  367. package/postprocessing/SSAOPass.d.cts +70 -0
  368. package/postprocessing/SSAOPass.d.ts +2 -2
  369. package/postprocessing/SSRPass.d.cts +123 -0
  370. package/postprocessing/SSRPass.d.ts +3 -3
  371. package/postprocessing/SavePass.d.cts +12 -0
  372. package/postprocessing/SavePass.d.ts +2 -2
  373. package/postprocessing/ShaderPass.d.cts +13 -0
  374. package/postprocessing/ShaderPass.d.ts +4 -4
  375. package/postprocessing/TAARenderPass.d.cts +8 -0
  376. package/postprocessing/TAARenderPass.d.ts +2 -2
  377. package/postprocessing/TexturePass.d.cts +12 -0
  378. package/postprocessing/TexturePass.d.ts +2 -2
  379. package/postprocessing/UnrealBloomPass.d.cts +31 -0
  380. package/postprocessing/UnrealBloomPass.d.ts +2 -2
  381. package/postprocessing/WaterPass.d.cts +35 -0
  382. package/postprocessing/WaterPass.d.ts +3 -3
  383. package/renderers/CSS2DRenderer.d.cts +23 -0
  384. package/renderers/CSS2DRenderer.d.ts +1 -1
  385. package/renderers/CSS3DRenderer.d.cts +26 -0
  386. package/renderers/CSS3DRenderer.d.ts +1 -1
  387. package/renderers/Projector.d.cts +60 -0
  388. package/renderers/Projector.d.ts +1 -1
  389. package/renderers/SVGRenderer.d.cts +25 -0
  390. package/renderers/SVGRenderer.d.ts +1 -1
  391. package/shaders/ACESFilmicToneMappingShader.d.cts +16 -0
  392. package/shaders/ACESFilmicToneMappingShader.d.ts +2 -2
  393. package/shaders/AfterimageShader.d.cts +15 -0
  394. package/shaders/AfterimageShader.d.ts +2 -2
  395. package/shaders/BasicShader.d.cts +8 -0
  396. package/shaders/BasicShader.d.ts +2 -2
  397. package/shaders/BleachBypassShader.d.cts +14 -0
  398. package/shaders/BleachBypassShader.d.ts +2 -2
  399. package/shaders/BlendShader.d.cts +21 -0
  400. package/shaders/BlendShader.d.ts +1 -1
  401. package/shaders/BokehShader.d.cts +24 -0
  402. package/shaders/BokehShader.d.ts +2 -2
  403. package/shaders/BokehShader2.d.cts +50 -0
  404. package/shaders/BokehShader2.d.ts +3 -3
  405. package/shaders/BrightnessContrastShader.d.cts +21 -0
  406. package/shaders/BrightnessContrastShader.d.ts +1 -1
  407. package/shaders/ColorCorrectionShader.d.cts +22 -0
  408. package/shaders/ColorCorrectionShader.d.ts +2 -2
  409. package/shaders/ColorifyShader.d.cts +16 -0
  410. package/shaders/ColorifyShader.d.ts +2 -2
  411. package/shaders/ConvolutionShader.d.cts +21 -0
  412. package/shaders/ConvolutionShader.d.ts +3 -3
  413. package/shaders/CopyShader.d.cts +12 -0
  414. package/shaders/CopyShader.d.ts +2 -2
  415. package/shaders/DOFMipMapShader.d.cts +23 -0
  416. package/shaders/DOFMipMapShader.d.ts +1 -1
  417. package/shaders/DepthLimitedBlurShader.d.cts +28 -0
  418. package/shaders/DepthLimitedBlurShader.d.ts +4 -4
  419. package/shaders/DigitalGlitch.d.cts +39 -0
  420. package/shaders/DigitalGlitch.d.ts +1 -1
  421. package/shaders/DotScreenShader.d.cts +27 -0
  422. package/shaders/DotScreenShader.d.ts +2 -2
  423. package/shaders/FXAAShader.d.cts +19 -0
  424. package/shaders/FXAAShader.d.ts +2 -2
  425. package/shaders/FilmShader.d.cts +43 -0
  426. package/shaders/FilmShader.d.ts +1 -1
  427. package/shaders/FocusShader.d.cts +26 -0
  428. package/shaders/FocusShader.d.ts +1 -1
  429. package/shaders/FreiChenShader.d.cts +19 -0
  430. package/shaders/FreiChenShader.d.ts +2 -2
  431. package/shaders/FresnelShader.d.cts +24 -0
  432. package/shaders/FresnelShader.d.ts +1 -1
  433. package/shaders/GammaCorrectionShader.d.cts +12 -0
  434. package/shaders/GammaCorrectionShader.d.ts +2 -2
  435. package/shaders/GodRaysShader.d.cts +97 -0
  436. package/shaders/GodRaysShader.d.ts +5 -5
  437. package/shaders/HalftoneShader.d.cts +51 -0
  438. package/shaders/HalftoneShader.d.ts +1 -1
  439. package/shaders/HorizontalBlurShader.d.cts +18 -0
  440. package/shaders/HorizontalBlurShader.d.ts +2 -2
  441. package/shaders/HorizontalTiltShiftShader.d.cts +23 -0
  442. package/shaders/HorizontalTiltShiftShader.d.ts +1 -1
  443. package/shaders/HueSaturationShader.d.cts +21 -0
  444. package/shaders/HueSaturationShader.d.ts +1 -1
  445. package/shaders/KaleidoShader.d.cts +24 -0
  446. package/shaders/KaleidoShader.d.ts +1 -1
  447. package/shaders/LuminosityHighPassShader.d.cts +27 -0
  448. package/shaders/LuminosityHighPassShader.d.ts +2 -2
  449. package/shaders/LuminosityShader.d.cts +13 -0
  450. package/shaders/LuminosityShader.d.ts +1 -1
  451. package/shaders/MirrorShader.d.cts +18 -0
  452. package/shaders/MirrorShader.d.ts +1 -1
  453. package/shaders/NormalMapShader.d.cts +23 -0
  454. package/shaders/NormalMapShader.d.ts +2 -2
  455. package/shaders/ParallaxShader.d.cts +28 -0
  456. package/shaders/ParallaxShader.d.ts +1 -1
  457. package/shaders/PixelShader.d.cts +18 -0
  458. package/shaders/PixelShader.d.ts +1 -1
  459. package/shaders/RGBShiftShader.d.cts +24 -0
  460. package/shaders/RGBShiftShader.d.ts +1 -1
  461. package/shaders/SAOShader.d.cts +25 -0
  462. package/shaders/SAOShader.d.ts +3 -3
  463. package/shaders/SMAAShader.d.cts +60 -0
  464. package/shaders/SMAAShader.d.ts +4 -4
  465. package/shaders/SSAOShader.d.cts +86 -0
  466. package/shaders/SSAOShader.d.ts +4 -4
  467. package/shaders/SSRShader.d.cts +94 -0
  468. package/shaders/SSRShader.d.ts +4 -4
  469. package/shaders/SepiaShader.d.cts +17 -0
  470. package/shaders/SepiaShader.d.ts +1 -1
  471. package/shaders/SobelOperatorShader.d.cts +19 -0
  472. package/shaders/SobelOperatorShader.d.ts +2 -2
  473. package/shaders/SubsurfaceScatteringShader.d.cts +5 -0
  474. package/shaders/SubsurfaceScatteringShader.d.ts +1 -1
  475. package/shaders/TechnicolorShader.d.cts +15 -0
  476. package/shaders/TechnicolorShader.d.ts +1 -1
  477. package/shaders/ToneMapShader.d.cts +27 -0
  478. package/shaders/ToneMapShader.d.ts +1 -1
  479. package/shaders/ToonShader.d.cts +108 -0
  480. package/shaders/ToonShader.d.ts +5 -5
  481. package/shaders/TriangleBlurShader.d.cts +22 -0
  482. package/shaders/TriangleBlurShader.d.ts +2 -2
  483. package/shaders/UnpackDepthRGBAShader.d.cts +16 -0
  484. package/shaders/UnpackDepthRGBAShader.d.ts +1 -1
  485. package/shaders/VerticalBlurShader.d.cts +18 -0
  486. package/shaders/VerticalBlurShader.d.ts +2 -2
  487. package/shaders/VerticalTiltShiftShader.d.cts +23 -0
  488. package/shaders/VerticalTiltShiftShader.d.ts +1 -1
  489. package/shaders/VignetteShader.d.cts +20 -0
  490. package/shaders/VignetteShader.d.ts +1 -1
  491. package/shaders/VolumeShader.d.cts +30 -0
  492. package/shaders/VolumeShader.d.ts +2 -2
  493. package/shaders/WaterRefractionShader.d.cts +21 -0
  494. package/shaders/WaterRefractionShader.d.ts +1 -1
  495. package/shaders/types.d.cts +13 -0
  496. package/textures/FlakesTexture.d.cts +4 -0
  497. package/textures/FlakesTexture.d.ts +1 -1
  498. package/types/helpers.d.cts +1 -0
  499. package/types/helpers.d.ts +1 -1
  500. package/types/shared.d.cts +9 -0
  501. package/types/shared.d.ts +1 -1
  502. package/types/utils.d.cts +3 -0
  503. package/utils/BufferGeometryUtils.d.cts +63 -0
  504. package/utils/BufferGeometryUtils.d.ts +9 -9
  505. package/utils/GeometryCompressionUtils.d.cts +7 -0
  506. package/utils/GeometryCompressionUtils.d.ts +2 -2
  507. package/utils/GeometryUtils.d.cts +6 -0
  508. package/utils/GeometryUtils.d.ts +2 -2
  509. package/utils/LDrawUtils.d.cts +5 -0
  510. package/utils/LDrawUtils.d.ts +2 -2
  511. package/utils/RoughnessMipmapper.d.cts +8 -0
  512. package/utils/RoughnessMipmapper.d.ts +1 -1
  513. package/utils/SceneUtils.d.cts +9 -0
  514. package/utils/SceneUtils.d.ts +2 -2
  515. package/utils/ShadowMapViewer.d.cts +24 -0
  516. package/utils/ShadowMapViewer.d.ts +1 -1
  517. package/utils/SkeletonUtils.d.cts +14 -0
  518. package/utils/SkeletonUtils.d.ts +2 -2
  519. package/utils/UVsDebug.d.cts +3 -0
  520. package/utils/UVsDebug.d.ts +1 -1
  521. package/webxr/ARButton.d.cts +6 -0
  522. package/webxr/ARButton.d.ts +2 -2
  523. package/webxr/OculusHandModel.d.cts +23 -0
  524. package/webxr/OculusHandModel.d.ts +3 -3
  525. package/webxr/OculusHandPointerModel.d.cts +65 -0
  526. package/webxr/OculusHandPointerModel.d.ts +1 -1
  527. package/webxr/Text2D.d.cts +3 -0
  528. package/webxr/Text2D.d.ts +1 -1
  529. package/webxr/VRButton.d.cts +11 -0
  530. package/webxr/VRButton.d.ts +2 -2
  531. package/webxr/XRControllerModelFactory.d.cts +23 -0
  532. package/webxr/XRControllerModelFactory.d.ts +4 -4
  533. package/webxr/XREstimatedLight.d.cts +33 -0
  534. package/webxr/XREstimatedLight.d.ts +1 -1
  535. package/webxr/XRHandMeshModel.d.cts +9 -0
  536. package/webxr/XRHandMeshModel.d.ts +2 -2
  537. package/webxr/XRHandModelFactory.d.cts +25 -0
  538. package/webxr/XRHandModelFactory.d.ts +3 -3
  539. package/webxr/XRHandPrimitiveModel.d.cts +24 -0
  540. package/webxr/XRHandPrimitiveModel.d.ts +2 -2
@@ -0,0 +1,47 @@
1
+ import type { Object3D, Mesh, Texture } from 'three'
2
+
3
+ export class MD2CharacterComplex {
4
+ constructor()
5
+ scale: number
6
+ animationFPS: number
7
+ transitionFrames: number
8
+ maxSpeed: number
9
+ maxReverseSpeed: number
10
+ frontAcceleration: number
11
+ backAcceleration: number
12
+ frontDecceleration: number
13
+ angularSpeed: number
14
+ root: Object3D
15
+ meshBody: Mesh | null
16
+ meshWeapon: Mesh | null
17
+ controls: null
18
+ skinsBody: Texture[]
19
+ skinsWeapon: Texture[]
20
+ weapons: Mesh[]
21
+ currentSkin: number
22
+ onLoadComplete: () => void
23
+
24
+ meshes: Mesh[]
25
+ animations: object[]
26
+ loadCounter: number
27
+ speed: number
28
+ bodyOrientation: number
29
+ walkSpeed: number
30
+ crouchSpeed: number
31
+ activeAnimation: string
32
+ oldAnimation: string
33
+
34
+ enableShadows(enable: boolean): void
35
+ setVisible(enable: boolean): void
36
+ shareParts(original: MD2CharacterComplex): void
37
+ loadParts(config: object): void
38
+ setPlaybackRate(rate: number): void
39
+ setWireframe(wireframeEnabled: boolean): void
40
+ setSkin(index: number): void
41
+ setWeapon(index: number): void
42
+ setAnimation(animationName: string): void
43
+ update(delta: number): void
44
+ updateAnimations(delta: number): void
45
+ updateBehaviors(): void
46
+ updateMovementModel(delta: number): void
47
+ }
@@ -1,4 +1,4 @@
1
- import { Object3D, Mesh, Texture } from 'three'
1
+ import type { Object3D, Mesh, Texture } from 'three'
2
2
 
3
3
  export class MD2CharacterComplex {
4
4
  constructor()
@@ -0,0 +1,13 @@
1
+ import type { AnimationAction, AnimationMixer, BufferGeometry, Material, Mesh } from 'three'
2
+
3
+ export class MorphAnimMesh extends Mesh {
4
+ constructor(geometry: BufferGeometry, material: Material)
5
+ mixer: AnimationMixer
6
+ activeAction: AnimationAction | null
7
+
8
+ setDirectionForward(): void
9
+ setDirectionBackward(): void
10
+ playAnimation(label: string, fps: number): void
11
+ updateAnimation(delta: number): void
12
+ copy(source: MorphAnimMesh, recursive?: boolean): this
13
+ }
@@ -1,4 +1,4 @@
1
- import { AnimationAction, AnimationMixer, BufferGeometry, Material, Mesh } from 'three'
1
+ import type { AnimationAction, AnimationMixer, BufferGeometry, Material, Mesh } from 'three'
2
2
 
3
3
  export class MorphAnimMesh extends Mesh {
4
4
  constructor(geometry: BufferGeometry, material: Material)
@@ -0,0 +1,21 @@
1
+ import type { BufferGeometry, Material, Mesh } from 'three'
2
+
3
+ export class MorphBlendMesh extends Mesh {
4
+ constructor(geometry: BufferGeometry, material: Material)
5
+ animationsMap: object
6
+ animationsList: object[]
7
+
8
+ createAnimation(name: string, start: number, end: number, fps: number): void
9
+ autoCreateAnimations(fps: number): void
10
+ setAnimationDirectionForward(name: string): void
11
+ setAnimationDirectionBackward(name: string): void
12
+ setAnimationFPS(name: string, fps: number): void
13
+ setAnimationDuration(name: string, duration: number): void
14
+ setAnimationWeight(name: string, weight: number): void
15
+ setAnimationTime(name: string, time: number): void
16
+ getAnimationTime(name: string): number
17
+ getAnimationDuration(name: string): number
18
+ playAnimation(name: string): void
19
+ stopAnimation(name: string): void
20
+ update(delta: number): void
21
+ }
@@ -1,4 +1,4 @@
1
- import { BufferGeometry, Material, Mesh } from 'three'
1
+ import type { BufferGeometry, Material, Mesh } from 'three'
2
2
 
3
3
  export class MorphBlendMesh extends Mesh {
4
4
  constructor(geometry: BufferGeometry, material: Material)
@@ -0,0 +1,60 @@
1
+ import type {
2
+ Camera,
3
+ Material,
4
+ Mesh,
5
+ MeshBasicMaterial,
6
+ MeshPhongMaterial,
7
+ Object3D,
8
+ PlaneGeometry,
9
+ Texture,
10
+ Vector3,
11
+ WebGLRenderer,
12
+ Scene,
13
+ WebGLRenderTarget,
14
+ } from 'three'
15
+
16
+ export interface UVBoxes {
17
+ w: number
18
+ h: number
19
+ index: number
20
+ }
21
+
22
+ export interface LightMapContainers {
23
+ basicMat: Material | Material[]
24
+ object: Object3D
25
+ }
26
+
27
+ export class ProgressiveLightMap {
28
+ renderer: WebGLRenderer
29
+ res: number
30
+ lightMapContainers: LightMapContainers[]
31
+ compiled: boolean
32
+ scene: Scene
33
+ tinyTarget: WebGLRenderTarget
34
+ buffer1Active: boolean
35
+ firstUpdate: boolean
36
+ warned: boolean
37
+
38
+ progressiveLightMap1: WebGLRenderTarget
39
+ progressiveLightMap2: WebGLRenderTarget
40
+
41
+ uvMat: MeshPhongMaterial
42
+
43
+ uv_boxes: UVBoxes[]
44
+
45
+ blurringPlane: Mesh<PlaneGeometry, MeshBasicMaterial>
46
+
47
+ labelMaterial: MeshBasicMaterial
48
+ labelPlane: PlaneGeometry
49
+ labelMesh: Mesh<PlaneGeometry, MeshBasicMaterial>
50
+
51
+ constructor(renderer: WebGLRenderer, res?: number)
52
+
53
+ addObjectsToLightMap(objects: Object3D[]): void
54
+
55
+ update(camera: Camera, blendWindow?: number, blurEdges?: boolean): void
56
+
57
+ showDebugLightmap(visible: boolean, position?: Vector3): void
58
+
59
+ private _initializeBlurPlane(res: number, lightMap?: Texture | null): void
60
+ }
@@ -1,4 +1,4 @@
1
- import {
1
+ import type {
2
2
  Camera,
3
3
  Material,
4
4
  Mesh,
@@ -0,0 +1,21 @@
1
+ import type { BufferGeometry, Curve, Mesh, Vector3 } from 'three'
2
+
3
+ export class RollerCoasterGeometry extends BufferGeometry {
4
+ constructor(curve: Curve<Vector3>, divisions: number)
5
+ }
6
+
7
+ export class RollerCoasterLiftersGeometry extends BufferGeometry {
8
+ constructor(curve: Curve<Vector3>, divisions: number)
9
+ }
10
+
11
+ export class RollerCoasterShadowGeometry extends BufferGeometry {
12
+ constructor(curve: Curve<Vector3>, divisions: number)
13
+ }
14
+
15
+ export class SkyGeometry extends BufferGeometry {
16
+ constructor(curve: Curve<Vector3>, divisions: number)
17
+ }
18
+
19
+ export class TreesGeometry extends BufferGeometry {
20
+ constructor(landscape: Mesh)
21
+ }
@@ -1,4 +1,4 @@
1
- import { BufferGeometry, Curve, Mesh, Vector3 } from 'three'
1
+ import type { BufferGeometry, Curve, Mesh, Vector3 } from 'three'
2
2
 
3
3
  export class RollerCoasterGeometry extends BufferGeometry {
4
4
  constructor(curve: Curve<Vector3>, divisions: number)
@@ -0,0 +1,27 @@
1
+ declare class Timer {
2
+ private _previousTime;
3
+ private _currentTime;
4
+ private _delta;
5
+ private _elapsed;
6
+ private _timescale;
7
+ private _useFixedDelta;
8
+ private _fixedDelta;
9
+ private _usePageVisibilityAPI;
10
+ private _pageVisibilityHandler;
11
+ constructor();
12
+ connect(): this;
13
+ dispose(): this;
14
+ disableFixedDelta(): this;
15
+ enableFixedDelta(): this;
16
+ getDelta(): number;
17
+ getElapsedTime(): number;
18
+ getFixedDelta(): number;
19
+ getTimescale(): number;
20
+ reset(): this;
21
+ setFixedDelta(fixedDelta: number): this;
22
+ setTimescale(timescale: number): this;
23
+ update(): this;
24
+ get elapsedTime(): number;
25
+ private _now;
26
+ }
27
+ export type { Timer };
package/misc/Timer.d.ts CHANGED
@@ -24,4 +24,4 @@ declare class Timer {
24
24
  get elapsedTime(): number;
25
25
  private _now;
26
26
  }
27
- export { Timer };
27
+ export type { Timer };
@@ -0,0 +1,10 @@
1
+ import type { Matrix4, Mesh, Vector3 } from 'three'
2
+
3
+ export class TubePainter {
4
+ constructor()
5
+
6
+ mesh: Mesh
7
+
8
+ stroke(position1: Vector3, position2: Vector3, matrix1: Matrix4, matrix2: Matrix4): void
9
+ updateGeometry(start: number, end: number): void
10
+ }
@@ -1,4 +1,4 @@
1
- import { Matrix4, Mesh, Vector3 } from 'three'
1
+ import type { Matrix4, Mesh, Vector3 } from 'three'
2
2
 
3
3
  export class TubePainter {
4
4
  constructor()
@@ -0,0 +1,37 @@
1
+ import type { Matrix3 } from 'three'
2
+
3
+ import type { VolumeSlice } from './VolumeSlice.d.cts'
4
+
5
+ export class Volume {
6
+ constructor(xLength?: number, yLength?: number, zLength?: number, type?: string, arrayBuffer?: ArrayLike<number>)
7
+
8
+ xLength: number
9
+ yLength: number
10
+ zLength: number
11
+
12
+ axisOrder: Array<'x' | 'y' | 'z'>
13
+
14
+ data: ArrayLike<number>
15
+
16
+ spacing: number[]
17
+ offset: number[]
18
+
19
+ matrix: Matrix3
20
+
21
+ lowerThreshold: number
22
+ upperThreshold: number
23
+
24
+ sliceList: VolumeSlice[]
25
+
26
+ getData(i: number, j: number, k: number): number
27
+ access(i: number, j: number, k: number): number
28
+ reverseAccess(index: number): number[]
29
+
30
+ map(functionToMap: () => void, context: this): this
31
+
32
+ extractPerpendicularPlane(axis: string, RASIndex: number): object
33
+ extractSlice(axis: string, index: number): VolumeSlice
34
+
35
+ repaintAllSlices(): this
36
+ computeMinMax(): number[]
37
+ }
package/misc/Volume.d.ts CHANGED
@@ -1,6 +1,6 @@
1
- import { Matrix3 } from 'three'
1
+ import type { Matrix3 } from 'three'
2
2
 
3
- import { VolumeSlice } from './VolumeSlice'
3
+ import type { VolumeSlice } from './VolumeSlice.d.ts'
4
4
 
5
5
  export class Volume {
6
6
  constructor(xLength?: number, yLength?: number, zLength?: number, type?: string, arrayBuffer?: ArrayLike<number>)
@@ -0,0 +1,28 @@
1
+ import type { Matrix3, Mesh } from 'three'
2
+
3
+ import type { Volume } from './Volume.d.cts'
4
+
5
+ export class VolumeSlice {
6
+ constructor(volume: Volume, index?: number, axis?: string)
7
+
8
+ index: number
9
+ axis: string
10
+
11
+ canvas: HTMLCanvasElement
12
+ canvasBuffer: HTMLCanvasElement
13
+
14
+ ctx: CanvasRenderingContext2D
15
+ ctxBuffer: CanvasRenderingContext2D
16
+
17
+ mesh: Mesh
18
+
19
+ geometryNeedsUpdate: boolean
20
+
21
+ sliceAccess: number
22
+ jLength: number
23
+ iLength: number
24
+ matrix: Matrix3
25
+
26
+ repaint(): void
27
+ updateGeometry(): void
28
+ }
@@ -1,6 +1,6 @@
1
- import { Matrix3, Mesh } from 'three'
1
+ import type { Matrix3, Mesh } from 'three'
2
2
 
3
- import { Volume } from './Volume'
3
+ import type { Volume } from './Volume.d.ts'
4
4
 
5
5
  export class VolumeSlice {
6
6
  constructor(volume: Volume, index?: number, axis?: string)
@@ -0,0 +1,5 @@
1
+ export type declare function isWebGLAvailable(): boolean;
2
+ export type declare function isWebGL2Available(): boolean;
3
+ export type declare function getWebGLErrorMessage(): HTMLDivElement;
4
+ export type declare function getWebGL2ErrorMessage(): HTMLDivElement;
5
+ export type declare function getErrorMessage(version: 1 | 2): HTMLDivElement;
package/misc/WebGL.d.ts CHANGED
@@ -1,5 +1,5 @@
1
- export declare function isWebGLAvailable(): boolean;
2
- export declare function isWebGL2Available(): boolean;
3
- export declare function getWebGLErrorMessage(): HTMLDivElement;
4
- export declare function getWebGL2ErrorMessage(): HTMLDivElement;
5
- export declare function getErrorMessage(version: 1 | 2): HTMLDivElement;
1
+ export type declare function isWebGLAvailable(): boolean;
2
+ export type declare function isWebGL2Available(): boolean;
3
+ export type declare function getWebGLErrorMessage(): HTMLDivElement;
4
+ export type declare function getWebGL2ErrorMessage(): HTMLDivElement;
5
+ export type declare function getErrorMessage(version: 1 | 2): HTMLDivElement;
@@ -0,0 +1,91 @@
1
+ import type { DataTexture, Mesh, InstancedMesh, Material, Curve, BufferGeometry } from 'three';
2
+ import type { IUniform } from 'three';
3
+ /**
4
+ * Make a new DataTexture to store the descriptions of the curves.
5
+ *
6
+ * @param { number } numberOfCurves the number of curves needed to be described by this texture.
7
+ */
8
+ export type declare const initSplineTexture: (numberOfCurves?: number) => DataTexture;
9
+ /**
10
+ * Write the curve description to the data texture
11
+ *
12
+ * @param { DataTexture } texture The DataTexture to write to
13
+ * @param { Curve } splineCurve The curve to describe
14
+ * @param { number } offset Which curve slot to write to
15
+ */
16
+ export type declare const updateSplineTexture: <TCurve extends Curve<any>>(texture: DataTexture, splineCurve: TCurve, offset?: number) => void;
17
+ export interface INumericUniform extends IUniform {
18
+ type: 'f' | 'i';
19
+ value: number;
20
+ }
21
+ export type CurveModifierUniforms = {
22
+ spineTexture: IUniform<DataTexture>;
23
+ pathOffset: INumericUniform;
24
+ pathSegment: INumericUniform;
25
+ spineOffset: INumericUniform;
26
+ spineLength: INumericUniform;
27
+ flow: INumericUniform;
28
+ };
29
+ /**
30
+ * Create a new set of uniforms for describing the curve modifier
31
+ *
32
+ * @param { DataTexture } Texture which holds the curve description
33
+ */
34
+ export type declare const getUniforms: (splineTexture: DataTexture) => CurveModifierUniforms;
35
+ export type ModifiedMaterial<TMaterial extends Material> = TMaterial & {
36
+ __ok: boolean;
37
+ };
38
+ export type declare function modifyShader<TMaterial extends Material = Material>(material: ModifiedMaterial<TMaterial>, uniforms: CurveModifierUniforms, numberOfCurves?: number): void;
39
+ /**
40
+ * A helper class for making meshes bend aroudn curves
41
+ */
42
+ export type declare class Flow<TMesh extends Mesh = Mesh> {
43
+ curveArray: Curve<any>[];
44
+ curveLengthArray: number[];
45
+ object3D: TMesh;
46
+ splineTexure: DataTexture;
47
+ uniforms: CurveModifierUniforms;
48
+ /**
49
+ * @param {Mesh} mesh The mesh to clone and modify to bend around the curve
50
+ * @param {number} numberOfCurves The amount of space that should preallocated for additional curves
51
+ */
52
+ constructor(mesh: TMesh, numberOfCurves?: number);
53
+ updateCurve<TCurve extends Curve<any>>(index: number, curve: TCurve): void;
54
+ moveAlongCurve(amount: number): void;
55
+ }
56
+ /**
57
+ * A helper class for creating instanced versions of flow, where the instances are placed on the curve.
58
+ */
59
+ export type declare class InstancedFlow<TGeometry extends BufferGeometry = BufferGeometry, TMaterial extends Material = Material> extends Flow<InstancedMesh<TGeometry, TMaterial>> {
60
+ offsets: number[];
61
+ whichCurve: number[];
62
+ /**
63
+ *
64
+ * @param {number} count The number of instanced elements
65
+ * @param {number} curveCount The number of curves to preallocate for
66
+ * @param {Geometry} geometry The geometry to use for the instanced mesh
67
+ * @param {Material} material The material to use for the instanced mesh
68
+ */
69
+ constructor(count: number, curveCount: number, geometry: TGeometry, material: TMaterial);
70
+ /**
71
+ * The extra information about which curve and curve position is stored in the translation components of the matrix for the instanced objects
72
+ * This writes that information to the matrix and marks it as needing update.
73
+ *
74
+ * @param {number} index of the instanced element to update
75
+ */
76
+ private writeChanges;
77
+ /**
78
+ * Move an individual element along the curve by a specific amount
79
+ *
80
+ * @param {number} index Which element to update
81
+ * @param {number} offset Move by how much
82
+ */
83
+ moveIndividualAlongCurve(index: number, offset: number): void;
84
+ /**
85
+ * Select which curve to use for an element
86
+ *
87
+ * @param {number} index the index of the instanced element to update
88
+ * @param {number} curveNo the index of the curve it should use
89
+ */
90
+ setCurve(index: number, curveNo: number): void;
91
+ }
@@ -1,11 +1,11 @@
1
- import { DataTexture, Mesh, InstancedMesh, Material, Curve, BufferGeometry } from 'three';
1
+ import type { DataTexture, Mesh, InstancedMesh, Material, Curve, BufferGeometry } from 'three';
2
2
  import type { IUniform } from 'three';
3
3
  /**
4
4
  * Make a new DataTexture to store the descriptions of the curves.
5
5
  *
6
6
  * @param { number } numberOfCurves the number of curves needed to be described by this texture.
7
7
  */
8
- export declare const initSplineTexture: (numberOfCurves?: number) => DataTexture;
8
+ export type declare const initSplineTexture: (numberOfCurves?: number) => DataTexture;
9
9
  /**
10
10
  * Write the curve description to the data texture
11
11
  *
@@ -13,7 +13,7 @@ export declare const initSplineTexture: (numberOfCurves?: number) => DataTexture
13
13
  * @param { Curve } splineCurve The curve to describe
14
14
  * @param { number } offset Which curve slot to write to
15
15
  */
16
- export declare const updateSplineTexture: <TCurve extends Curve<any>>(texture: DataTexture, splineCurve: TCurve, offset?: number) => void;
16
+ export type declare const updateSplineTexture: <TCurve extends Curve<any>>(texture: DataTexture, splineCurve: TCurve, offset?: number) => void;
17
17
  export interface INumericUniform extends IUniform {
18
18
  type: 'f' | 'i';
19
19
  value: number;
@@ -31,15 +31,15 @@ export type CurveModifierUniforms = {
31
31
  *
32
32
  * @param { DataTexture } Texture which holds the curve description
33
33
  */
34
- export declare const getUniforms: (splineTexture: DataTexture) => CurveModifierUniforms;
34
+ export type declare const getUniforms: (splineTexture: DataTexture) => CurveModifierUniforms;
35
35
  export type ModifiedMaterial<TMaterial extends Material> = TMaterial & {
36
36
  __ok: boolean;
37
37
  };
38
- export declare function modifyShader<TMaterial extends Material = Material>(material: ModifiedMaterial<TMaterial>, uniforms: CurveModifierUniforms, numberOfCurves?: number): void;
38
+ export type declare function modifyShader<TMaterial extends Material = Material>(material: ModifiedMaterial<TMaterial>, uniforms: CurveModifierUniforms, numberOfCurves?: number): void;
39
39
  /**
40
40
  * A helper class for making meshes bend aroudn curves
41
41
  */
42
- export declare class Flow<TMesh extends Mesh = Mesh> {
42
+ export type declare class Flow<TMesh extends Mesh = Mesh> {
43
43
  curveArray: Curve<any>[];
44
44
  curveLengthArray: number[];
45
45
  object3D: TMesh;
@@ -56,7 +56,7 @@ export declare class Flow<TMesh extends Mesh = Mesh> {
56
56
  /**
57
57
  * A helper class for creating instanced versions of flow, where the instances are placed on the curve.
58
58
  */
59
- export declare class InstancedFlow<TGeometry extends BufferGeometry = BufferGeometry, TMaterial extends Material = Material> extends Flow<InstancedMesh<TGeometry, TMaterial>> {
59
+ export type declare class InstancedFlow<TGeometry extends BufferGeometry = BufferGeometry, TMaterial extends Material = Material> extends Flow<InstancedMesh<TGeometry, TMaterial>> {
60
60
  offsets: number[];
61
61
  whichCurve: number[];
62
62
  /**
@@ -0,0 +1,19 @@
1
+ import type { BufferGeometry } from 'three';
2
+ declare class EdgeSplitModifier {
3
+ private A;
4
+ private B;
5
+ private C;
6
+ private positions;
7
+ private normals;
8
+ private indexes;
9
+ private pointToIndexMap;
10
+ private splitIndexes;
11
+ private oldNormals;
12
+ constructor();
13
+ private computeNormals;
14
+ private mapPositionsToIndexes;
15
+ private edgeSplitToGroups;
16
+ private edgeSplit;
17
+ modify: (geometry: BufferGeometry, cutOffAngle: number, tryKeepNormals?: boolean) => BufferGeometry;
18
+ }
19
+ export type { EdgeSplitModifier };
@@ -1,4 +1,4 @@
1
- import { BufferGeometry } from 'three';
1
+ import type { BufferGeometry } from 'three';
2
2
  declare class EdgeSplitModifier {
3
3
  private A;
4
4
  private B;
@@ -16,4 +16,4 @@ declare class EdgeSplitModifier {
16
16
  private edgeSplit;
17
17
  modify: (geometry: BufferGeometry, cutOffAngle: number, tryKeepNormals?: boolean) => BufferGeometry;
18
18
  }
19
- export { EdgeSplitModifier };
19
+ export type { EdgeSplitModifier };
@@ -0,0 +1,19 @@
1
+ import type { BufferGeometry } from 'three';
2
+ /**
3
+ * Simplification Geometry Modifier
4
+ * - based on code and technique
5
+ * - by Stan Melax in 1998
6
+ * - Progressive Mesh type Polygon Reduction Algorithm
7
+ * - http://www.melax.com/polychop/
8
+ */
9
+ declare class SimplifyModifier {
10
+ constructor();
11
+ private computeEdgeCollapseCost;
12
+ private removeVertex;
13
+ private computeEdgeCostAtVertex;
14
+ private removeFace;
15
+ private collapse;
16
+ private minimumCostEdge;
17
+ modify: (geometry: BufferGeometry, count: number) => BufferGeometry;
18
+ }
19
+ export type { SimplifyModifier };
@@ -1,4 +1,4 @@
1
- import { BufferGeometry } from 'three';
1
+ import type { BufferGeometry } from 'three';
2
2
  /**
3
3
  * Simplification Geometry Modifier
4
4
  * - based on code and technique
@@ -16,4 +16,4 @@ declare class SimplifyModifier {
16
16
  private minimumCostEdge;
17
17
  modify: (geometry: BufferGeometry, count: number) => BufferGeometry;
18
18
  }
19
- export { SimplifyModifier };
19
+ export type { SimplifyModifier };
@@ -0,0 +1,11 @@
1
+ import type { BufferGeometry } from 'three';
2
+ /**
3
+ * Break faces with edges longer than maxEdgeLength
4
+ */
5
+ declare class TessellateModifier {
6
+ maxEdgeLength: number;
7
+ maxIterations: number;
8
+ constructor(maxEdgeLength?: number, maxIterations?: number);
9
+ modify: (geometry: BufferGeometry) => BufferGeometry;
10
+ }
11
+ export type { TessellateModifier };
@@ -1,4 +1,4 @@
1
- import { BufferGeometry } from 'three';
1
+ import type { BufferGeometry } from 'three';
2
2
  /**
3
3
  * Break faces with edges longer than maxEdgeLength
4
4
  */
@@ -8,4 +8,4 @@ declare class TessellateModifier {
8
8
  constructor(maxEdgeLength?: number, maxIterations?: number);
9
9
  modify: (geometry: BufferGeometry) => BufferGeometry;
10
10
  }
11
- export { TessellateModifier };
11
+ export type { TessellateModifier };
@@ -0,0 +1,48 @@
1
+ import type { Matrix4, Mesh, BufferGeometry, Material, DataTexture, IUniform } from 'three';
2
+ declare class BatchedMesh extends Mesh<BufferGeometry, Material> {
3
+ _vertexStarts: number[];
4
+ _vertexCounts: number[];
5
+ _indexStarts: number[];
6
+ _indexCounts: number[];
7
+ _reservedRanges: {
8
+ vertexStart: number;
9
+ vertexCount: number;
10
+ indexStart: number;
11
+ indexCount: number;
12
+ }[];
13
+ _visible: boolean[];
14
+ _active: boolean[];
15
+ _maxGeometryCount: number;
16
+ _maxVertexCount: number;
17
+ _maxIndexCount: number;
18
+ _geometryInitialized: boolean;
19
+ _geometryCount: number;
20
+ _matrices: Matrix4[];
21
+ _matricesTexture: DataTexture | null;
22
+ _customUniforms: Record<string, IUniform>;
23
+ constructor(maxGeometryCount: number, maxVertexCount: number, maxIndexCount?: number, material?: Material);
24
+ _initMatricesTexture(): void;
25
+ _initShader(): void;
26
+ _initializeGeometry(reference: BufferGeometry): void;
27
+ _validateGeometry(geometry: BufferGeometry): void;
28
+ getGeometryCount(): number;
29
+ getVertexCount(): number;
30
+ getIndexCount(): number;
31
+ addGeometry(geometry: BufferGeometry, vertexCount?: number, indexCount?: number): number;
32
+ /**
33
+ * @deprecated use `addGeometry` instead.
34
+ */
35
+ applyGeometry(geometry: BufferGeometry): number;
36
+ setGeometryAt(id: number, geometry: BufferGeometry): number;
37
+ deleteGeometry(geometryId: number): this;
38
+ optimize(): never;
39
+ setMatrixAt(geometryId: number, matrix: Matrix4): this;
40
+ getMatrixAt(geometryId: number, matrix: Matrix4): Matrix4;
41
+ setVisibleAt(geometryId: number, value: boolean): this;
42
+ getVisibleAt(geometryId: number): boolean;
43
+ raycast(): void;
44
+ copy(): never;
45
+ toJSON(): never;
46
+ dispose(): this;
47
+ }
48
+ export type { BatchedMesh };
@@ -1,4 +1,4 @@
1
- import { Matrix4, Mesh, BufferGeometry, Material, DataTexture, IUniform } from 'three';
1
+ import type { Matrix4, Mesh, BufferGeometry, Material, DataTexture, IUniform } from 'three';
2
2
  declare class BatchedMesh extends Mesh<BufferGeometry, Material> {
3
3
  _vertexStarts: number[];
4
4
  _vertexCounts: number[];
@@ -45,4 +45,4 @@ declare class BatchedMesh extends Mesh<BufferGeometry, Material> {
45
45
  toJSON(): never;
46
46
  dispose(): this;
47
47
  }
48
- export { BatchedMesh };
48
+ export type { BatchedMesh };