three-stdlib 2.35.7 → 2.35.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (540) hide show
  1. package/_polyfill/constants.d.cts +1 -0
  2. package/_polyfill/constants.d.ts +1 -1
  3. package/_polyfill/uv1.d.cts +5 -0
  4. package/_polyfill/uv1.d.ts +1 -1
  5. package/animation/AnimationClipCreator.d.cts +12 -0
  6. package/animation/AnimationClipCreator.d.ts +1 -1
  7. package/animation/CCDIKSolver.d.cts +30 -0
  8. package/animation/CCDIKSolver.d.ts +1 -1
  9. package/animation/MMDAnimationHelper.d.cts +93 -0
  10. package/animation/MMDAnimationHelper.d.ts +3 -3
  11. package/animation/MMDPhysics.d.cts +119 -0
  12. package/animation/MMDPhysics.d.ts +1 -1
  13. package/cameras/CinematicCamera.d.cts +34 -0
  14. package/cameras/CinematicCamera.d.ts +2 -2
  15. package/controls/ArcballControls.d.cts +376 -0
  16. package/controls/ArcballControls.d.ts +4 -4
  17. package/controls/DeviceOrientationControls.d.cts +29 -0
  18. package/controls/DeviceOrientationControls.d.ts +4 -4
  19. package/controls/DragControls.d.cts +67 -0
  20. package/controls/DragControls.d.ts +3 -3
  21. package/controls/EventDispatcher.d.cts +41 -0
  22. package/controls/EventDispatcher.d.ts +1 -1
  23. package/controls/FirstPersonControls.d.cts +49 -0
  24. package/controls/FirstPersonControls.d.ts +3 -3
  25. package/controls/FlyControls.d.cts +39 -0
  26. package/controls/FlyControls.d.ts +3 -3
  27. package/controls/OrbitControls.d.cts +74 -0
  28. package/controls/OrbitControls.d.ts +4 -4
  29. package/controls/PointerLockControls.d.cts +39 -0
  30. package/controls/PointerLockControls.d.ts +3 -3
  31. package/controls/StandardControlsEventMap.d.cts +14 -0
  32. package/controls/TrackballControls.d.cts +97 -0
  33. package/controls/TrackballControls.d.ts +4 -4
  34. package/controls/TransformControls.d.cts +151 -0
  35. package/controls/TransformControls.d.ts +2 -2
  36. package/controls/experimental/CameraControls.d.cts +213 -0
  37. package/controls/experimental/CameraControls.d.ts +4 -4
  38. package/csm/CSM.d.cts +61 -0
  39. package/csm/CSM.d.ts +2 -2
  40. package/csm/CSMFrustum.d.cts +19 -0
  41. package/csm/CSMFrustum.d.ts +2 -2
  42. package/csm/CSMHelper.d.cts +26 -0
  43. package/csm/CSMHelper.d.ts +2 -2
  44. package/csm/CSMShader.d.cts +4 -0
  45. package/curves/CurveExtras.d.cts +68 -0
  46. package/curves/CurveExtras.d.ts +1 -1
  47. package/curves/NURBSCurve.d.cts +11 -0
  48. package/curves/NURBSCurve.d.ts +1 -1
  49. package/curves/NURBSSurface.d.cts +13 -0
  50. package/curves/NURBSSurface.d.ts +1 -1
  51. package/curves/NURBSUtils.d.cts +20 -0
  52. package/curves/NURBSUtils.d.ts +1 -1
  53. package/deprecated/Geometry.d.cts +341 -0
  54. package/deprecated/Geometry.d.ts +1 -1
  55. package/effects/AnaglyphEffect.d.cts +11 -0
  56. package/effects/AnaglyphEffect.d.ts +1 -1
  57. package/effects/AsciiEffect.d.cts +18 -0
  58. package/effects/AsciiEffect.d.ts +1 -1
  59. package/effects/OutlineEffect.d.cts +28 -0
  60. package/effects/OutlineEffect.d.ts +1 -1
  61. package/effects/ParallaxBarrierEffect.d.cts +8 -0
  62. package/effects/ParallaxBarrierEffect.d.ts +1 -1
  63. package/effects/PeppersGhostEffect.d.cts +10 -0
  64. package/effects/PeppersGhostEffect.d.ts +1 -1
  65. package/effects/StereoEffect.d.cts +9 -0
  66. package/effects/StereoEffect.d.ts +1 -1
  67. package/environments/RoomEnvironment.d.cts +6 -0
  68. package/environments/RoomEnvironment.d.ts +2 -2
  69. package/exporters/ColladaExporter.d.cts +50 -0
  70. package/exporters/ColladaExporter.d.ts +2 -2
  71. package/exporters/DRACOExporter.d.cts +36 -0
  72. package/exporters/DRACOExporter.d.ts +2 -2
  73. package/exporters/GLTFExporter.d.cts +114 -0
  74. package/exporters/GLTFExporter.d.ts +4 -4
  75. package/exporters/MMDExporter.d.cts +12 -0
  76. package/exporters/MMDExporter.d.ts +2 -2
  77. package/exporters/OBJExporter.d.cts +18 -0
  78. package/exporters/OBJExporter.d.ts +2 -2
  79. package/exporters/PLYExporter.d.cts +23 -0
  80. package/exporters/PLYExporter.d.ts +2 -2
  81. package/exporters/STLExporter.d.cts +28 -0
  82. package/exporters/STLExporter.d.ts +2 -2
  83. package/exporters/USDZExporter.d.cts +27 -0
  84. package/exporters/USDZExporter.d.ts +2 -2
  85. package/geometries/BoxLineGeometry.d.cts +12 -0
  86. package/geometries/BoxLineGeometry.d.ts +1 -1
  87. package/geometries/ConvexGeometry.d.cts +5 -0
  88. package/geometries/ConvexGeometry.d.ts +1 -1
  89. package/geometries/DecalGeometry.d.cts +10 -0
  90. package/geometries/DecalGeometry.d.ts +1 -1
  91. package/geometries/LightningStrike.d.cts +108 -0
  92. package/geometries/LightningStrike.d.ts +1 -1
  93. package/geometries/ParametricGeometries.d.cts +26 -0
  94. package/geometries/ParametricGeometries.d.ts +3 -3
  95. package/geometries/ParametricGeometry.d.cts +18 -0
  96. package/geometries/ParametricGeometry.d.ts +2 -2
  97. package/geometries/RoundedBoxGeometry.d.cts +5 -0
  98. package/geometries/RoundedBoxGeometry.d.ts +1 -1
  99. package/geometries/TeapotGeometry.d.cts +13 -0
  100. package/geometries/TeapotGeometry.d.ts +1 -1
  101. package/geometries/TextGeometry.d.cts +18 -0
  102. package/geometries/TextGeometry.d.ts +4 -4
  103. package/helpers/LightProbeHelper.d.cts +10 -0
  104. package/helpers/LightProbeHelper.d.ts +1 -1
  105. package/helpers/PositionalAudioHelper.d.cts +13 -0
  106. package/helpers/PositionalAudioHelper.d.ts +1 -1
  107. package/helpers/RaycasterHelper.d.cts +33 -0
  108. package/helpers/RaycasterHelper.d.ts +2 -2
  109. package/helpers/RectAreaLightHelper.d.cts +11 -0
  110. package/helpers/RectAreaLightHelper.d.ts +1 -1
  111. package/helpers/VertexNormalsHelper.d.cts +13 -0
  112. package/helpers/VertexNormalsHelper.d.ts +1 -1
  113. package/helpers/VertexTangentsHelper.d.cts +13 -0
  114. package/helpers/VertexTangentsHelper.d.ts +1 -1
  115. package/index.d.cts +262 -0
  116. package/index.d.ts +262 -262
  117. package/interactive/HTMLMesh.d.cts +6 -0
  118. package/interactive/HTMLMesh.d.ts +1 -1
  119. package/interactive/InteractiveGroup.d.cts +5 -0
  120. package/interactive/InteractiveGroup.d.ts +1 -1
  121. package/interactive/SelectionBox.d.cts +15 -0
  122. package/interactive/SelectionBox.d.ts +1 -1
  123. package/interactive/SelectionHelper.d.cts +17 -0
  124. package/interactive/SelectionHelper.d.ts +2 -2
  125. package/libs/MeshoptDecoder.d.cts +12 -0
  126. package/libs/MeshoptDecoder.d.ts +1 -1
  127. package/libs/MotionControllers.d.cts +176 -0
  128. package/libs/MotionControllers.d.ts +1 -1
  129. package/libs/zstddec.d.cts +8 -0
  130. package/libs/zstddec.d.ts +1 -1
  131. package/lights/LightProbeGenerator.d.cts +6 -0
  132. package/lights/LightProbeGenerator.d.ts +2 -2
  133. package/lights/RectAreaLightUniformsLib.d.cts +3 -0
  134. package/lights/RectAreaLightUniformsLib.d.ts +1 -1
  135. package/lines/Line2.d.cts +11 -0
  136. package/lines/Line2.d.ts +3 -3
  137. package/lines/LineGeometry.d.cts +10 -0
  138. package/lines/LineGeometry.d.ts +2 -2
  139. package/lines/LineMaterial.d.cts +31 -0
  140. package/lines/LineMaterial.d.ts +1 -1
  141. package/lines/LineSegments2.d.cts +14 -0
  142. package/lines/LineSegments2.d.ts +3 -3
  143. package/lines/LineSegmentsGeometry.d.cts +16 -0
  144. package/lines/LineSegmentsGeometry.d.ts +1 -1
  145. package/lines/Wireframe.d.cts +11 -0
  146. package/lines/Wireframe.d.ts +3 -3
  147. package/lines/WireframeGeometry2.d.cts +8 -0
  148. package/lines/WireframeGeometry2.d.ts +2 -2
  149. package/loaders/3DMLoader.d.cts +17 -0
  150. package/loaders/3DMLoader.d.ts +1 -1
  151. package/loaders/3MFLoader.d.cts +16 -0
  152. package/loaders/3MFLoader.d.ts +1 -1
  153. package/loaders/AMFLoader.d.cts +14 -0
  154. package/loaders/AMFLoader.d.ts +1 -1
  155. package/loaders/AssimpLoader.d.cts +19 -0
  156. package/loaders/AssimpLoader.d.ts +1 -1
  157. package/loaders/BVHLoader.d.cts +21 -0
  158. package/loaders/BVHLoader.d.ts +1 -1
  159. package/loaders/BasisTextureLoader.d.cts +32 -0
  160. package/loaders/BasisTextureLoader.d.ts +1 -1
  161. package/loaders/ColladaLoader.d.cts +20 -0
  162. package/loaders/ColladaLoader.d.ts +1 -1
  163. package/loaders/DDSLoader.d.cts +16 -0
  164. package/loaders/DDSLoader.d.ts +1 -1
  165. package/loaders/DRACOLoader.d.cts +18 -0
  166. package/loaders/DRACOLoader.d.ts +1 -1
  167. package/loaders/EXRLoader.d.cts +18 -0
  168. package/loaders/EXRLoader.d.ts +1 -1
  169. package/loaders/FBXLoader.d.cts +14 -0
  170. package/loaders/FBXLoader.d.ts +1 -1
  171. package/loaders/FontLoader.d.cts +37 -0
  172. package/loaders/FontLoader.d.ts +4 -4
  173. package/loaders/GCodeLoader.d.cts +15 -0
  174. package/loaders/GCodeLoader.d.ts +1 -1
  175. package/loaders/GLTFLoader.d.cts +155 -0
  176. package/loaders/GLTFLoader.d.ts +3 -3
  177. package/loaders/HDRCubeTextureLoader.d.cts +18 -0
  178. package/loaders/HDRCubeTextureLoader.d.ts +2 -2
  179. package/loaders/KMZLoader.d.cts +16 -0
  180. package/loaders/KMZLoader.d.ts +2 -2
  181. package/loaders/KTX2Loader.d.cts +10 -0
  182. package/loaders/KTX2Loader.d.ts +1 -1
  183. package/loaders/KTXLoader.d.cts +16 -0
  184. package/loaders/KTXLoader.d.ts +1 -1
  185. package/loaders/LDrawLoader.d.cts +26 -0
  186. package/loaders/LDrawLoader.d.ts +1 -1
  187. package/loaders/LUT3dlLoader.d.cts +20 -0
  188. package/loaders/LUT3dlLoader.d.ts +1 -1
  189. package/loaders/LUTCubeLoader.d.cts +23 -0
  190. package/loaders/LUTCubeLoader.d.ts +1 -1
  191. package/loaders/LWOLoader.d.cts +26 -0
  192. package/loaders/LWOLoader.d.ts +1 -1
  193. package/loaders/LottieLoader.d.cts +15 -0
  194. package/loaders/LottieLoader.d.ts +1 -1
  195. package/loaders/MD2Loader.d.cts +14 -0
  196. package/loaders/MD2Loader.d.ts +1 -1
  197. package/loaders/MDDLoader.d.cts +19 -0
  198. package/loaders/MDDLoader.d.ts +1 -1
  199. package/loaders/MMDLoader.d.cts +63 -0
  200. package/loaders/MMDLoader.d.ts +1 -1
  201. package/loaders/MTLLoader.d.cts +100 -0
  202. package/loaders/MTLLoader.d.ts +1 -1
  203. package/loaders/NRRDLoader.d.cts +22 -0
  204. package/loaders/NRRDLoader.d.ts +2 -2
  205. package/loaders/OBJLoader.d.cts +17 -0
  206. package/loaders/OBJLoader.d.ts +2 -2
  207. package/loaders/PCDLoader.d.cts +15 -0
  208. package/loaders/PCDLoader.d.ts +1 -1
  209. package/loaders/PDBLoader.d.cts +22 -0
  210. package/loaders/PDBLoader.d.ts +1 -1
  211. package/loaders/PLYLoader.d.cts +16 -0
  212. package/loaders/PLYLoader.d.ts +1 -1
  213. package/loaders/PRWMLoader.d.cts +16 -0
  214. package/loaders/PRWMLoader.d.ts +1 -1
  215. package/loaders/PVRLoader.d.cts +16 -0
  216. package/loaders/PVRLoader.d.ts +1 -1
  217. package/loaders/RGBELoader.d.cts +20 -0
  218. package/loaders/RGBELoader.d.ts +1 -1
  219. package/loaders/RGBMLoader.d.cts +32 -0
  220. package/loaders/RGBMLoader.d.ts +1 -1
  221. package/loaders/STLLoader.d.cts +14 -0
  222. package/loaders/STLLoader.d.ts +1 -1
  223. package/loaders/SVGLoader.d.cts +63 -0
  224. package/loaders/SVGLoader.d.ts +1 -1
  225. package/loaders/TDSLoader.d.cts +42 -0
  226. package/loaders/TDSLoader.d.ts +1 -1
  227. package/loaders/TGALoader.d.cts +14 -0
  228. package/loaders/TGALoader.d.ts +1 -1
  229. package/loaders/TTFLoader.d.cts +15 -0
  230. package/loaders/TTFLoader.d.ts +1 -1
  231. package/loaders/TiltLoader.d.cts +14 -0
  232. package/loaders/TiltLoader.d.ts +1 -1
  233. package/loaders/VOXLoader.d.cts +29 -0
  234. package/loaders/VOXLoader.d.ts +1 -1
  235. package/loaders/VRMLLoader.d.cts +14 -0
  236. package/loaders/VRMLLoader.d.ts +1 -1
  237. package/loaders/VRMLoader.d.cts +19 -0
  238. package/loaders/VRMLoader.d.ts +3 -3
  239. package/loaders/VTKLoader.d.cts +14 -0
  240. package/loaders/VTKLoader.d.ts +1 -1
  241. package/loaders/XLoader.d.cts +19 -0
  242. package/loaders/XLoader.d.ts +1 -1
  243. package/loaders/XYZLoader.d.cts +14 -0
  244. package/loaders/XYZLoader.d.ts +1 -1
  245. package/math/Capsule.d.cts +27 -0
  246. package/math/Capsule.d.ts +1 -1
  247. package/math/ColorConverter.d.cts +21 -0
  248. package/math/ColorConverter.d.ts +2 -2
  249. package/math/ConvexHull.d.cts +89 -0
  250. package/math/ConvexHull.d.ts +1 -1
  251. package/math/ImprovedNoise.d.cts +4 -0
  252. package/math/Lut.d.cts +27 -0
  253. package/math/Lut.d.ts +1 -1
  254. package/math/MeshSurfaceSampler.d.cts +18 -0
  255. package/math/MeshSurfaceSampler.d.ts +1 -1
  256. package/math/OBB.d.cts +24 -0
  257. package/math/OBB.d.ts +1 -1
  258. package/math/Octree.d.cts +24 -0
  259. package/math/Octree.d.ts +2 -2
  260. package/math/SimplexNoise.d.cts +21 -0
  261. package/math/SimplexNoise.d.ts +1 -1
  262. package/misc/ConvexObjectBreaker.d.cts +25 -0
  263. package/misc/ConvexObjectBreaker.d.ts +1 -1
  264. package/misc/GPUComputationRenderer.d.cts +53 -0
  265. package/misc/GPUComputationRenderer.d.ts +1 -1
  266. package/misc/Gyroscope.d.cts +5 -0
  267. package/misc/Gyroscope.d.ts +1 -1
  268. package/misc/MD2Character.d.cts +33 -0
  269. package/misc/MD2Character.d.ts +1 -1
  270. package/misc/MD2CharacterComplex.d.cts +47 -0
  271. package/misc/MD2CharacterComplex.d.ts +1 -1
  272. package/misc/MorphAnimMesh.d.cts +13 -0
  273. package/misc/MorphAnimMesh.d.ts +1 -1
  274. package/misc/MorphBlendMesh.d.cts +21 -0
  275. package/misc/MorphBlendMesh.d.ts +1 -1
  276. package/misc/ProgressiveLightmap.d.cts +60 -0
  277. package/misc/ProgressiveLightmap.d.ts +1 -1
  278. package/misc/RollerCoaster.d.cts +21 -0
  279. package/misc/RollerCoaster.d.ts +1 -1
  280. package/misc/Timer.d.cts +27 -0
  281. package/misc/Timer.d.ts +1 -1
  282. package/misc/TubePainter.d.cts +10 -0
  283. package/misc/TubePainter.d.ts +1 -1
  284. package/misc/Volume.d.cts +37 -0
  285. package/misc/Volume.d.ts +2 -2
  286. package/misc/VolumeSlice.d.cts +28 -0
  287. package/misc/VolumeSlice.d.ts +2 -2
  288. package/misc/WebGL.d.cts +5 -0
  289. package/misc/WebGL.d.ts +5 -5
  290. package/modifiers/CurveModifier.d.cts +91 -0
  291. package/modifiers/CurveModifier.d.ts +7 -7
  292. package/modifiers/EdgeSplitModifier.d.cts +19 -0
  293. package/modifiers/EdgeSplitModifier.d.ts +2 -2
  294. package/modifiers/SimplifyModifier.d.cts +19 -0
  295. package/modifiers/SimplifyModifier.d.ts +2 -2
  296. package/modifiers/TessellateModifier.d.cts +11 -0
  297. package/modifiers/TessellateModifier.d.ts +2 -2
  298. package/objects/BatchedMesh.d.cts +48 -0
  299. package/objects/BatchedMesh.d.ts +2 -2
  300. package/objects/GroundProjectedEnv.d.cts +12 -0
  301. package/objects/GroundProjectedEnv.d.ts +2 -2
  302. package/objects/Lensflare.d.cts +17 -0
  303. package/objects/Lensflare.d.ts +1 -1
  304. package/objects/LightningStorm.d.cts +32 -0
  305. package/objects/LightningStorm.d.ts +2 -2
  306. package/objects/MarchingCubes.d.cts +76 -0
  307. package/objects/MarchingCubes.d.ts +1 -1
  308. package/objects/Reflector.d.cts +23 -0
  309. package/objects/Reflector.d.ts +2 -2
  310. package/objects/ReflectorForSSRPass.d.cts +48 -0
  311. package/objects/ReflectorForSSRPass.d.ts +1 -1
  312. package/objects/ReflectorRTT.d.cts +6 -0
  313. package/objects/ReflectorRTT.d.ts +3 -3
  314. package/objects/Refractor.d.cts +23 -0
  315. package/objects/Refractor.d.ts +2 -2
  316. package/objects/ShadowMesh.d.cts +10 -0
  317. package/objects/ShadowMesh.d.ts +1 -1
  318. package/objects/Sky.d.cts +18 -0
  319. package/objects/Sky.d.ts +2 -2
  320. package/objects/Water.d.cts +22 -0
  321. package/objects/Water.d.ts +1 -1
  322. package/objects/Water2.d.cts +23 -0
  323. package/objects/Water2.d.ts +2 -2
  324. package/package.json +11 -5
  325. package/physics/AmmoPhysics.d.cts +7 -0
  326. package/physics/AmmoPhysics.d.ts +1 -1
  327. package/postprocessing/AdaptiveToneMappingPass.d.cts +29 -0
  328. package/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
  329. package/postprocessing/AfterimagePass.d.cts +15 -0
  330. package/postprocessing/AfterimagePass.d.ts +3 -3
  331. package/postprocessing/BloomPass.d.cts +29 -0
  332. package/postprocessing/BloomPass.d.ts +4 -4
  333. package/postprocessing/BokehPass.d.cts +26 -0
  334. package/postprocessing/BokehPass.d.ts +3 -3
  335. package/postprocessing/ClearPass.d.cts +10 -0
  336. package/postprocessing/ClearPass.d.ts +3 -3
  337. package/postprocessing/CubeTexturePass.d.cts +14 -0
  338. package/postprocessing/CubeTexturePass.d.ts +2 -2
  339. package/postprocessing/DotScreenPass.d.cts +11 -0
  340. package/postprocessing/DotScreenPass.d.ts +4 -4
  341. package/postprocessing/EffectComposer.d.cts +28 -0
  342. package/postprocessing/EffectComposer.d.ts +3 -3
  343. package/postprocessing/FilmPass.d.cts +11 -0
  344. package/postprocessing/FilmPass.d.ts +4 -4
  345. package/postprocessing/GlitchPass.d.cts +16 -0
  346. package/postprocessing/GlitchPass.d.ts +4 -4
  347. package/postprocessing/HalftonePass.d.cts +26 -0
  348. package/postprocessing/HalftonePass.d.ts +3 -3
  349. package/postprocessing/LUTPass.d.cts +13 -0
  350. package/postprocessing/LUTPass.d.ts +2 -2
  351. package/postprocessing/MaskPass.d.cts +14 -0
  352. package/postprocessing/MaskPass.d.ts +3 -3
  353. package/postprocessing/OutlinePass.d.cts +53 -0
  354. package/postprocessing/OutlinePass.d.ts +3 -3
  355. package/postprocessing/Pass.d.cts +21 -0
  356. package/postprocessing/Pass.d.ts +2 -2
  357. package/postprocessing/RenderPass.d.cts +14 -0
  358. package/postprocessing/RenderPass.d.ts +3 -3
  359. package/postprocessing/RenderPixelatedPass.d.cts +34 -0
  360. package/postprocessing/RenderPixelatedPass.d.ts +2 -2
  361. package/postprocessing/SAOPass.d.cts +78 -0
  362. package/postprocessing/SAOPass.d.ts +2 -2
  363. package/postprocessing/SMAAPass.d.cts +21 -0
  364. package/postprocessing/SMAAPass.d.ts +2 -2
  365. package/postprocessing/SSAARenderPass.d.cts +17 -0
  366. package/postprocessing/SSAARenderPass.d.ts +2 -2
  367. package/postprocessing/SSAOPass.d.cts +70 -0
  368. package/postprocessing/SSAOPass.d.ts +2 -2
  369. package/postprocessing/SSRPass.d.cts +123 -0
  370. package/postprocessing/SSRPass.d.ts +3 -3
  371. package/postprocessing/SavePass.d.cts +12 -0
  372. package/postprocessing/SavePass.d.ts +2 -2
  373. package/postprocessing/ShaderPass.d.cts +13 -0
  374. package/postprocessing/ShaderPass.d.ts +4 -4
  375. package/postprocessing/TAARenderPass.d.cts +8 -0
  376. package/postprocessing/TAARenderPass.d.ts +2 -2
  377. package/postprocessing/TexturePass.d.cts +12 -0
  378. package/postprocessing/TexturePass.d.ts +2 -2
  379. package/postprocessing/UnrealBloomPass.d.cts +31 -0
  380. package/postprocessing/UnrealBloomPass.d.ts +2 -2
  381. package/postprocessing/WaterPass.d.cts +35 -0
  382. package/postprocessing/WaterPass.d.ts +3 -3
  383. package/renderers/CSS2DRenderer.d.cts +23 -0
  384. package/renderers/CSS2DRenderer.d.ts +1 -1
  385. package/renderers/CSS3DRenderer.d.cts +26 -0
  386. package/renderers/CSS3DRenderer.d.ts +1 -1
  387. package/renderers/Projector.d.cts +60 -0
  388. package/renderers/Projector.d.ts +1 -1
  389. package/renderers/SVGRenderer.d.cts +25 -0
  390. package/renderers/SVGRenderer.d.ts +1 -1
  391. package/shaders/ACESFilmicToneMappingShader.d.cts +16 -0
  392. package/shaders/ACESFilmicToneMappingShader.d.ts +2 -2
  393. package/shaders/AfterimageShader.d.cts +15 -0
  394. package/shaders/AfterimageShader.d.ts +2 -2
  395. package/shaders/BasicShader.d.cts +8 -0
  396. package/shaders/BasicShader.d.ts +2 -2
  397. package/shaders/BleachBypassShader.d.cts +14 -0
  398. package/shaders/BleachBypassShader.d.ts +2 -2
  399. package/shaders/BlendShader.d.cts +21 -0
  400. package/shaders/BlendShader.d.ts +1 -1
  401. package/shaders/BokehShader.d.cts +24 -0
  402. package/shaders/BokehShader.d.ts +2 -2
  403. package/shaders/BokehShader2.d.cts +50 -0
  404. package/shaders/BokehShader2.d.ts +3 -3
  405. package/shaders/BrightnessContrastShader.d.cts +21 -0
  406. package/shaders/BrightnessContrastShader.d.ts +1 -1
  407. package/shaders/ColorCorrectionShader.d.cts +22 -0
  408. package/shaders/ColorCorrectionShader.d.ts +2 -2
  409. package/shaders/ColorifyShader.d.cts +16 -0
  410. package/shaders/ColorifyShader.d.ts +2 -2
  411. package/shaders/ConvolutionShader.d.cts +21 -0
  412. package/shaders/ConvolutionShader.d.ts +3 -3
  413. package/shaders/CopyShader.d.cts +12 -0
  414. package/shaders/CopyShader.d.ts +2 -2
  415. package/shaders/DOFMipMapShader.d.cts +23 -0
  416. package/shaders/DOFMipMapShader.d.ts +1 -1
  417. package/shaders/DepthLimitedBlurShader.d.cts +28 -0
  418. package/shaders/DepthLimitedBlurShader.d.ts +4 -4
  419. package/shaders/DigitalGlitch.d.cts +39 -0
  420. package/shaders/DigitalGlitch.d.ts +1 -1
  421. package/shaders/DotScreenShader.d.cts +27 -0
  422. package/shaders/DotScreenShader.d.ts +2 -2
  423. package/shaders/FXAAShader.d.cts +19 -0
  424. package/shaders/FXAAShader.d.ts +2 -2
  425. package/shaders/FilmShader.d.cts +43 -0
  426. package/shaders/FilmShader.d.ts +1 -1
  427. package/shaders/FocusShader.d.cts +26 -0
  428. package/shaders/FocusShader.d.ts +1 -1
  429. package/shaders/FreiChenShader.d.cts +19 -0
  430. package/shaders/FreiChenShader.d.ts +2 -2
  431. package/shaders/FresnelShader.d.cts +24 -0
  432. package/shaders/FresnelShader.d.ts +1 -1
  433. package/shaders/GammaCorrectionShader.d.cts +12 -0
  434. package/shaders/GammaCorrectionShader.d.ts +2 -2
  435. package/shaders/GodRaysShader.d.cts +97 -0
  436. package/shaders/GodRaysShader.d.ts +5 -5
  437. package/shaders/HalftoneShader.d.cts +51 -0
  438. package/shaders/HalftoneShader.d.ts +1 -1
  439. package/shaders/HorizontalBlurShader.d.cts +18 -0
  440. package/shaders/HorizontalBlurShader.d.ts +2 -2
  441. package/shaders/HorizontalTiltShiftShader.d.cts +23 -0
  442. package/shaders/HorizontalTiltShiftShader.d.ts +1 -1
  443. package/shaders/HueSaturationShader.d.cts +21 -0
  444. package/shaders/HueSaturationShader.d.ts +1 -1
  445. package/shaders/KaleidoShader.d.cts +24 -0
  446. package/shaders/KaleidoShader.d.ts +1 -1
  447. package/shaders/LuminosityHighPassShader.d.cts +27 -0
  448. package/shaders/LuminosityHighPassShader.d.ts +2 -2
  449. package/shaders/LuminosityShader.d.cts +13 -0
  450. package/shaders/LuminosityShader.d.ts +1 -1
  451. package/shaders/MirrorShader.d.cts +18 -0
  452. package/shaders/MirrorShader.d.ts +1 -1
  453. package/shaders/NormalMapShader.d.cts +23 -0
  454. package/shaders/NormalMapShader.d.ts +2 -2
  455. package/shaders/ParallaxShader.d.cts +28 -0
  456. package/shaders/ParallaxShader.d.ts +1 -1
  457. package/shaders/PixelShader.d.cts +18 -0
  458. package/shaders/PixelShader.d.ts +1 -1
  459. package/shaders/RGBShiftShader.d.cts +24 -0
  460. package/shaders/RGBShiftShader.d.ts +1 -1
  461. package/shaders/SAOShader.d.cts +25 -0
  462. package/shaders/SAOShader.d.ts +3 -3
  463. package/shaders/SMAAShader.d.cts +60 -0
  464. package/shaders/SMAAShader.d.ts +4 -4
  465. package/shaders/SSAOShader.d.cts +86 -0
  466. package/shaders/SSAOShader.d.ts +4 -4
  467. package/shaders/SSRShader.d.cts +94 -0
  468. package/shaders/SSRShader.d.ts +4 -4
  469. package/shaders/SepiaShader.d.cts +17 -0
  470. package/shaders/SepiaShader.d.ts +1 -1
  471. package/shaders/SobelOperatorShader.d.cts +19 -0
  472. package/shaders/SobelOperatorShader.d.ts +2 -2
  473. package/shaders/SubsurfaceScatteringShader.d.cts +5 -0
  474. package/shaders/SubsurfaceScatteringShader.d.ts +1 -1
  475. package/shaders/TechnicolorShader.d.cts +15 -0
  476. package/shaders/TechnicolorShader.d.ts +1 -1
  477. package/shaders/ToneMapShader.d.cts +27 -0
  478. package/shaders/ToneMapShader.d.ts +1 -1
  479. package/shaders/ToonShader.d.cts +108 -0
  480. package/shaders/ToonShader.d.ts +5 -5
  481. package/shaders/TriangleBlurShader.d.cts +22 -0
  482. package/shaders/TriangleBlurShader.d.ts +2 -2
  483. package/shaders/UnpackDepthRGBAShader.d.cts +16 -0
  484. package/shaders/UnpackDepthRGBAShader.d.ts +1 -1
  485. package/shaders/VerticalBlurShader.d.cts +18 -0
  486. package/shaders/VerticalBlurShader.d.ts +2 -2
  487. package/shaders/VerticalTiltShiftShader.d.cts +23 -0
  488. package/shaders/VerticalTiltShiftShader.d.ts +1 -1
  489. package/shaders/VignetteShader.d.cts +20 -0
  490. package/shaders/VignetteShader.d.ts +1 -1
  491. package/shaders/VolumeShader.d.cts +30 -0
  492. package/shaders/VolumeShader.d.ts +2 -2
  493. package/shaders/WaterRefractionShader.d.cts +21 -0
  494. package/shaders/WaterRefractionShader.d.ts +1 -1
  495. package/shaders/types.d.cts +13 -0
  496. package/textures/FlakesTexture.d.cts +4 -0
  497. package/textures/FlakesTexture.d.ts +1 -1
  498. package/types/helpers.d.cts +1 -0
  499. package/types/helpers.d.ts +1 -1
  500. package/types/shared.d.cts +9 -0
  501. package/types/shared.d.ts +1 -1
  502. package/types/utils.d.cts +3 -0
  503. package/utils/BufferGeometryUtils.d.cts +63 -0
  504. package/utils/BufferGeometryUtils.d.ts +9 -9
  505. package/utils/GeometryCompressionUtils.d.cts +7 -0
  506. package/utils/GeometryCompressionUtils.d.ts +2 -2
  507. package/utils/GeometryUtils.d.cts +6 -0
  508. package/utils/GeometryUtils.d.ts +2 -2
  509. package/utils/LDrawUtils.d.cts +5 -0
  510. package/utils/LDrawUtils.d.ts +2 -2
  511. package/utils/RoughnessMipmapper.d.cts +8 -0
  512. package/utils/RoughnessMipmapper.d.ts +1 -1
  513. package/utils/SceneUtils.d.cts +9 -0
  514. package/utils/SceneUtils.d.ts +2 -2
  515. package/utils/ShadowMapViewer.d.cts +24 -0
  516. package/utils/ShadowMapViewer.d.ts +1 -1
  517. package/utils/SkeletonUtils.d.cts +14 -0
  518. package/utils/SkeletonUtils.d.ts +2 -2
  519. package/utils/UVsDebug.d.cts +3 -0
  520. package/utils/UVsDebug.d.ts +1 -1
  521. package/webxr/ARButton.d.cts +6 -0
  522. package/webxr/ARButton.d.ts +2 -2
  523. package/webxr/OculusHandModel.d.cts +23 -0
  524. package/webxr/OculusHandModel.d.ts +3 -3
  525. package/webxr/OculusHandPointerModel.d.cts +65 -0
  526. package/webxr/OculusHandPointerModel.d.ts +1 -1
  527. package/webxr/Text2D.d.cts +3 -0
  528. package/webxr/Text2D.d.ts +1 -1
  529. package/webxr/VRButton.d.cts +11 -0
  530. package/webxr/VRButton.d.ts +2 -2
  531. package/webxr/XRControllerModelFactory.d.cts +23 -0
  532. package/webxr/XRControllerModelFactory.d.ts +4 -4
  533. package/webxr/XREstimatedLight.d.cts +33 -0
  534. package/webxr/XREstimatedLight.d.ts +1 -1
  535. package/webxr/XRHandMeshModel.d.cts +9 -0
  536. package/webxr/XRHandMeshModel.d.ts +2 -2
  537. package/webxr/XRHandModelFactory.d.cts +25 -0
  538. package/webxr/XRHandModelFactory.d.ts +3 -3
  539. package/webxr/XRHandPrimitiveModel.d.cts +24 -0
  540. package/webxr/XRHandPrimitiveModel.d.ts +2 -2
@@ -0,0 +1,47 @@
1
+ import type { Object3D, Mesh, Texture } from 'three'
2
+
3
+ export class MD2CharacterComplex {
4
+ constructor()
5
+ scale: number
6
+ animationFPS: number
7
+ transitionFrames: number
8
+ maxSpeed: number
9
+ maxReverseSpeed: number
10
+ frontAcceleration: number
11
+ backAcceleration: number
12
+ frontDecceleration: number
13
+ angularSpeed: number
14
+ root: Object3D
15
+ meshBody: Mesh | null
16
+ meshWeapon: Mesh | null
17
+ controls: null
18
+ skinsBody: Texture[]
19
+ skinsWeapon: Texture[]
20
+ weapons: Mesh[]
21
+ currentSkin: number
22
+ onLoadComplete: () => void
23
+
24
+ meshes: Mesh[]
25
+ animations: object[]
26
+ loadCounter: number
27
+ speed: number
28
+ bodyOrientation: number
29
+ walkSpeed: number
30
+ crouchSpeed: number
31
+ activeAnimation: string
32
+ oldAnimation: string
33
+
34
+ enableShadows(enable: boolean): void
35
+ setVisible(enable: boolean): void
36
+ shareParts(original: MD2CharacterComplex): void
37
+ loadParts(config: object): void
38
+ setPlaybackRate(rate: number): void
39
+ setWireframe(wireframeEnabled: boolean): void
40
+ setSkin(index: number): void
41
+ setWeapon(index: number): void
42
+ setAnimation(animationName: string): void
43
+ update(delta: number): void
44
+ updateAnimations(delta: number): void
45
+ updateBehaviors(): void
46
+ updateMovementModel(delta: number): void
47
+ }
@@ -1,4 +1,4 @@
1
- import { Object3D, Mesh, Texture } from 'three'
1
+ import type { Object3D, Mesh, Texture } from 'three'
2
2
 
3
3
  export class MD2CharacterComplex {
4
4
  constructor()
@@ -0,0 +1,13 @@
1
+ import type { AnimationAction, AnimationMixer, BufferGeometry, Material, Mesh } from 'three'
2
+
3
+ export class MorphAnimMesh extends Mesh {
4
+ constructor(geometry: BufferGeometry, material: Material)
5
+ mixer: AnimationMixer
6
+ activeAction: AnimationAction | null
7
+
8
+ setDirectionForward(): void
9
+ setDirectionBackward(): void
10
+ playAnimation(label: string, fps: number): void
11
+ updateAnimation(delta: number): void
12
+ copy(source: MorphAnimMesh, recursive?: boolean): this
13
+ }
@@ -1,4 +1,4 @@
1
- import { AnimationAction, AnimationMixer, BufferGeometry, Material, Mesh } from 'three'
1
+ import type { AnimationAction, AnimationMixer, BufferGeometry, Material, Mesh } from 'three'
2
2
 
3
3
  export class MorphAnimMesh extends Mesh {
4
4
  constructor(geometry: BufferGeometry, material: Material)
@@ -0,0 +1,21 @@
1
+ import type { BufferGeometry, Material, Mesh } from 'three'
2
+
3
+ export class MorphBlendMesh extends Mesh {
4
+ constructor(geometry: BufferGeometry, material: Material)
5
+ animationsMap: object
6
+ animationsList: object[]
7
+
8
+ createAnimation(name: string, start: number, end: number, fps: number): void
9
+ autoCreateAnimations(fps: number): void
10
+ setAnimationDirectionForward(name: string): void
11
+ setAnimationDirectionBackward(name: string): void
12
+ setAnimationFPS(name: string, fps: number): void
13
+ setAnimationDuration(name: string, duration: number): void
14
+ setAnimationWeight(name: string, weight: number): void
15
+ setAnimationTime(name: string, time: number): void
16
+ getAnimationTime(name: string): number
17
+ getAnimationDuration(name: string): number
18
+ playAnimation(name: string): void
19
+ stopAnimation(name: string): void
20
+ update(delta: number): void
21
+ }
@@ -1,4 +1,4 @@
1
- import { BufferGeometry, Material, Mesh } from 'three'
1
+ import type { BufferGeometry, Material, Mesh } from 'three'
2
2
 
3
3
  export class MorphBlendMesh extends Mesh {
4
4
  constructor(geometry: BufferGeometry, material: Material)
@@ -0,0 +1,60 @@
1
+ import type {
2
+ Camera,
3
+ Material,
4
+ Mesh,
5
+ MeshBasicMaterial,
6
+ MeshPhongMaterial,
7
+ Object3D,
8
+ PlaneGeometry,
9
+ Texture,
10
+ Vector3,
11
+ WebGLRenderer,
12
+ Scene,
13
+ WebGLRenderTarget,
14
+ } from 'three'
15
+
16
+ export interface UVBoxes {
17
+ w: number
18
+ h: number
19
+ index: number
20
+ }
21
+
22
+ export interface LightMapContainers {
23
+ basicMat: Material | Material[]
24
+ object: Object3D
25
+ }
26
+
27
+ export class ProgressiveLightMap {
28
+ renderer: WebGLRenderer
29
+ res: number
30
+ lightMapContainers: LightMapContainers[]
31
+ compiled: boolean
32
+ scene: Scene
33
+ tinyTarget: WebGLRenderTarget
34
+ buffer1Active: boolean
35
+ firstUpdate: boolean
36
+ warned: boolean
37
+
38
+ progressiveLightMap1: WebGLRenderTarget
39
+ progressiveLightMap2: WebGLRenderTarget
40
+
41
+ uvMat: MeshPhongMaterial
42
+
43
+ uv_boxes: UVBoxes[]
44
+
45
+ blurringPlane: Mesh<PlaneGeometry, MeshBasicMaterial>
46
+
47
+ labelMaterial: MeshBasicMaterial
48
+ labelPlane: PlaneGeometry
49
+ labelMesh: Mesh<PlaneGeometry, MeshBasicMaterial>
50
+
51
+ constructor(renderer: WebGLRenderer, res?: number)
52
+
53
+ addObjectsToLightMap(objects: Object3D[]): void
54
+
55
+ update(camera: Camera, blendWindow?: number, blurEdges?: boolean): void
56
+
57
+ showDebugLightmap(visible: boolean, position?: Vector3): void
58
+
59
+ private _initializeBlurPlane(res: number, lightMap?: Texture | null): void
60
+ }
@@ -1,4 +1,4 @@
1
- import {
1
+ import type {
2
2
  Camera,
3
3
  Material,
4
4
  Mesh,
@@ -0,0 +1,21 @@
1
+ import type { BufferGeometry, Curve, Mesh, Vector3 } from 'three'
2
+
3
+ export class RollerCoasterGeometry extends BufferGeometry {
4
+ constructor(curve: Curve<Vector3>, divisions: number)
5
+ }
6
+
7
+ export class RollerCoasterLiftersGeometry extends BufferGeometry {
8
+ constructor(curve: Curve<Vector3>, divisions: number)
9
+ }
10
+
11
+ export class RollerCoasterShadowGeometry extends BufferGeometry {
12
+ constructor(curve: Curve<Vector3>, divisions: number)
13
+ }
14
+
15
+ export class SkyGeometry extends BufferGeometry {
16
+ constructor(curve: Curve<Vector3>, divisions: number)
17
+ }
18
+
19
+ export class TreesGeometry extends BufferGeometry {
20
+ constructor(landscape: Mesh)
21
+ }
@@ -1,4 +1,4 @@
1
- import { BufferGeometry, Curve, Mesh, Vector3 } from 'three'
1
+ import type { BufferGeometry, Curve, Mesh, Vector3 } from 'three'
2
2
 
3
3
  export class RollerCoasterGeometry extends BufferGeometry {
4
4
  constructor(curve: Curve<Vector3>, divisions: number)
@@ -0,0 +1,27 @@
1
+ declare class Timer {
2
+ private _previousTime;
3
+ private _currentTime;
4
+ private _delta;
5
+ private _elapsed;
6
+ private _timescale;
7
+ private _useFixedDelta;
8
+ private _fixedDelta;
9
+ private _usePageVisibilityAPI;
10
+ private _pageVisibilityHandler;
11
+ constructor();
12
+ connect(): this;
13
+ dispose(): this;
14
+ disableFixedDelta(): this;
15
+ enableFixedDelta(): this;
16
+ getDelta(): number;
17
+ getElapsedTime(): number;
18
+ getFixedDelta(): number;
19
+ getTimescale(): number;
20
+ reset(): this;
21
+ setFixedDelta(fixedDelta: number): this;
22
+ setTimescale(timescale: number): this;
23
+ update(): this;
24
+ get elapsedTime(): number;
25
+ private _now;
26
+ }
27
+ export type { Timer };
package/misc/Timer.d.ts CHANGED
@@ -24,4 +24,4 @@ declare class Timer {
24
24
  get elapsedTime(): number;
25
25
  private _now;
26
26
  }
27
- export { Timer };
27
+ export type { Timer };
@@ -0,0 +1,10 @@
1
+ import type { Matrix4, Mesh, Vector3 } from 'three'
2
+
3
+ export class TubePainter {
4
+ constructor()
5
+
6
+ mesh: Mesh
7
+
8
+ stroke(position1: Vector3, position2: Vector3, matrix1: Matrix4, matrix2: Matrix4): void
9
+ updateGeometry(start: number, end: number): void
10
+ }
@@ -1,4 +1,4 @@
1
- import { Matrix4, Mesh, Vector3 } from 'three'
1
+ import type { Matrix4, Mesh, Vector3 } from 'three'
2
2
 
3
3
  export class TubePainter {
4
4
  constructor()
@@ -0,0 +1,37 @@
1
+ import type { Matrix3 } from 'three'
2
+
3
+ import type { VolumeSlice } from './VolumeSlice.d.cts'
4
+
5
+ export class Volume {
6
+ constructor(xLength?: number, yLength?: number, zLength?: number, type?: string, arrayBuffer?: ArrayLike<number>)
7
+
8
+ xLength: number
9
+ yLength: number
10
+ zLength: number
11
+
12
+ axisOrder: Array<'x' | 'y' | 'z'>
13
+
14
+ data: ArrayLike<number>
15
+
16
+ spacing: number[]
17
+ offset: number[]
18
+
19
+ matrix: Matrix3
20
+
21
+ lowerThreshold: number
22
+ upperThreshold: number
23
+
24
+ sliceList: VolumeSlice[]
25
+
26
+ getData(i: number, j: number, k: number): number
27
+ access(i: number, j: number, k: number): number
28
+ reverseAccess(index: number): number[]
29
+
30
+ map(functionToMap: () => void, context: this): this
31
+
32
+ extractPerpendicularPlane(axis: string, RASIndex: number): object
33
+ extractSlice(axis: string, index: number): VolumeSlice
34
+
35
+ repaintAllSlices(): this
36
+ computeMinMax(): number[]
37
+ }
package/misc/Volume.d.ts CHANGED
@@ -1,6 +1,6 @@
1
- import { Matrix3 } from 'three'
1
+ import type { Matrix3 } from 'three'
2
2
 
3
- import { VolumeSlice } from './VolumeSlice'
3
+ import type { VolumeSlice } from './VolumeSlice.d.ts'
4
4
 
5
5
  export class Volume {
6
6
  constructor(xLength?: number, yLength?: number, zLength?: number, type?: string, arrayBuffer?: ArrayLike<number>)
@@ -0,0 +1,28 @@
1
+ import type { Matrix3, Mesh } from 'three'
2
+
3
+ import type { Volume } from './Volume.d.cts'
4
+
5
+ export class VolumeSlice {
6
+ constructor(volume: Volume, index?: number, axis?: string)
7
+
8
+ index: number
9
+ axis: string
10
+
11
+ canvas: HTMLCanvasElement
12
+ canvasBuffer: HTMLCanvasElement
13
+
14
+ ctx: CanvasRenderingContext2D
15
+ ctxBuffer: CanvasRenderingContext2D
16
+
17
+ mesh: Mesh
18
+
19
+ geometryNeedsUpdate: boolean
20
+
21
+ sliceAccess: number
22
+ jLength: number
23
+ iLength: number
24
+ matrix: Matrix3
25
+
26
+ repaint(): void
27
+ updateGeometry(): void
28
+ }
@@ -1,6 +1,6 @@
1
- import { Matrix3, Mesh } from 'three'
1
+ import type { Matrix3, Mesh } from 'three'
2
2
 
3
- import { Volume } from './Volume'
3
+ import type { Volume } from './Volume.d.ts'
4
4
 
5
5
  export class VolumeSlice {
6
6
  constructor(volume: Volume, index?: number, axis?: string)
@@ -0,0 +1,5 @@
1
+ export type declare function isWebGLAvailable(): boolean;
2
+ export type declare function isWebGL2Available(): boolean;
3
+ export type declare function getWebGLErrorMessage(): HTMLDivElement;
4
+ export type declare function getWebGL2ErrorMessage(): HTMLDivElement;
5
+ export type declare function getErrorMessage(version: 1 | 2): HTMLDivElement;
package/misc/WebGL.d.ts CHANGED
@@ -1,5 +1,5 @@
1
- export declare function isWebGLAvailable(): boolean;
2
- export declare function isWebGL2Available(): boolean;
3
- export declare function getWebGLErrorMessage(): HTMLDivElement;
4
- export declare function getWebGL2ErrorMessage(): HTMLDivElement;
5
- export declare function getErrorMessage(version: 1 | 2): HTMLDivElement;
1
+ export type declare function isWebGLAvailable(): boolean;
2
+ export type declare function isWebGL2Available(): boolean;
3
+ export type declare function getWebGLErrorMessage(): HTMLDivElement;
4
+ export type declare function getWebGL2ErrorMessage(): HTMLDivElement;
5
+ export type declare function getErrorMessage(version: 1 | 2): HTMLDivElement;
@@ -0,0 +1,91 @@
1
+ import type { DataTexture, Mesh, InstancedMesh, Material, Curve, BufferGeometry } from 'three';
2
+ import type { IUniform } from 'three';
3
+ /**
4
+ * Make a new DataTexture to store the descriptions of the curves.
5
+ *
6
+ * @param { number } numberOfCurves the number of curves needed to be described by this texture.
7
+ */
8
+ export type declare const initSplineTexture: (numberOfCurves?: number) => DataTexture;
9
+ /**
10
+ * Write the curve description to the data texture
11
+ *
12
+ * @param { DataTexture } texture The DataTexture to write to
13
+ * @param { Curve } splineCurve The curve to describe
14
+ * @param { number } offset Which curve slot to write to
15
+ */
16
+ export type declare const updateSplineTexture: <TCurve extends Curve<any>>(texture: DataTexture, splineCurve: TCurve, offset?: number) => void;
17
+ export interface INumericUniform extends IUniform {
18
+ type: 'f' | 'i';
19
+ value: number;
20
+ }
21
+ export type CurveModifierUniforms = {
22
+ spineTexture: IUniform<DataTexture>;
23
+ pathOffset: INumericUniform;
24
+ pathSegment: INumericUniform;
25
+ spineOffset: INumericUniform;
26
+ spineLength: INumericUniform;
27
+ flow: INumericUniform;
28
+ };
29
+ /**
30
+ * Create a new set of uniforms for describing the curve modifier
31
+ *
32
+ * @param { DataTexture } Texture which holds the curve description
33
+ */
34
+ export type declare const getUniforms: (splineTexture: DataTexture) => CurveModifierUniforms;
35
+ export type ModifiedMaterial<TMaterial extends Material> = TMaterial & {
36
+ __ok: boolean;
37
+ };
38
+ export type declare function modifyShader<TMaterial extends Material = Material>(material: ModifiedMaterial<TMaterial>, uniforms: CurveModifierUniforms, numberOfCurves?: number): void;
39
+ /**
40
+ * A helper class for making meshes bend aroudn curves
41
+ */
42
+ export type declare class Flow<TMesh extends Mesh = Mesh> {
43
+ curveArray: Curve<any>[];
44
+ curveLengthArray: number[];
45
+ object3D: TMesh;
46
+ splineTexure: DataTexture;
47
+ uniforms: CurveModifierUniforms;
48
+ /**
49
+ * @param {Mesh} mesh The mesh to clone and modify to bend around the curve
50
+ * @param {number} numberOfCurves The amount of space that should preallocated for additional curves
51
+ */
52
+ constructor(mesh: TMesh, numberOfCurves?: number);
53
+ updateCurve<TCurve extends Curve<any>>(index: number, curve: TCurve): void;
54
+ moveAlongCurve(amount: number): void;
55
+ }
56
+ /**
57
+ * A helper class for creating instanced versions of flow, where the instances are placed on the curve.
58
+ */
59
+ export type declare class InstancedFlow<TGeometry extends BufferGeometry = BufferGeometry, TMaterial extends Material = Material> extends Flow<InstancedMesh<TGeometry, TMaterial>> {
60
+ offsets: number[];
61
+ whichCurve: number[];
62
+ /**
63
+ *
64
+ * @param {number} count The number of instanced elements
65
+ * @param {number} curveCount The number of curves to preallocate for
66
+ * @param {Geometry} geometry The geometry to use for the instanced mesh
67
+ * @param {Material} material The material to use for the instanced mesh
68
+ */
69
+ constructor(count: number, curveCount: number, geometry: TGeometry, material: TMaterial);
70
+ /**
71
+ * The extra information about which curve and curve position is stored in the translation components of the matrix for the instanced objects
72
+ * This writes that information to the matrix and marks it as needing update.
73
+ *
74
+ * @param {number} index of the instanced element to update
75
+ */
76
+ private writeChanges;
77
+ /**
78
+ * Move an individual element along the curve by a specific amount
79
+ *
80
+ * @param {number} index Which element to update
81
+ * @param {number} offset Move by how much
82
+ */
83
+ moveIndividualAlongCurve(index: number, offset: number): void;
84
+ /**
85
+ * Select which curve to use for an element
86
+ *
87
+ * @param {number} index the index of the instanced element to update
88
+ * @param {number} curveNo the index of the curve it should use
89
+ */
90
+ setCurve(index: number, curveNo: number): void;
91
+ }
@@ -1,11 +1,11 @@
1
- import { DataTexture, Mesh, InstancedMesh, Material, Curve, BufferGeometry } from 'three';
1
+ import type { DataTexture, Mesh, InstancedMesh, Material, Curve, BufferGeometry } from 'three';
2
2
  import type { IUniform } from 'three';
3
3
  /**
4
4
  * Make a new DataTexture to store the descriptions of the curves.
5
5
  *
6
6
  * @param { number } numberOfCurves the number of curves needed to be described by this texture.
7
7
  */
8
- export declare const initSplineTexture: (numberOfCurves?: number) => DataTexture;
8
+ export type declare const initSplineTexture: (numberOfCurves?: number) => DataTexture;
9
9
  /**
10
10
  * Write the curve description to the data texture
11
11
  *
@@ -13,7 +13,7 @@ export declare const initSplineTexture: (numberOfCurves?: number) => DataTexture
13
13
  * @param { Curve } splineCurve The curve to describe
14
14
  * @param { number } offset Which curve slot to write to
15
15
  */
16
- export declare const updateSplineTexture: <TCurve extends Curve<any>>(texture: DataTexture, splineCurve: TCurve, offset?: number) => void;
16
+ export type declare const updateSplineTexture: <TCurve extends Curve<any>>(texture: DataTexture, splineCurve: TCurve, offset?: number) => void;
17
17
  export interface INumericUniform extends IUniform {
18
18
  type: 'f' | 'i';
19
19
  value: number;
@@ -31,15 +31,15 @@ export type CurveModifierUniforms = {
31
31
  *
32
32
  * @param { DataTexture } Texture which holds the curve description
33
33
  */
34
- export declare const getUniforms: (splineTexture: DataTexture) => CurveModifierUniforms;
34
+ export type declare const getUniforms: (splineTexture: DataTexture) => CurveModifierUniforms;
35
35
  export type ModifiedMaterial<TMaterial extends Material> = TMaterial & {
36
36
  __ok: boolean;
37
37
  };
38
- export declare function modifyShader<TMaterial extends Material = Material>(material: ModifiedMaterial<TMaterial>, uniforms: CurveModifierUniforms, numberOfCurves?: number): void;
38
+ export type declare function modifyShader<TMaterial extends Material = Material>(material: ModifiedMaterial<TMaterial>, uniforms: CurveModifierUniforms, numberOfCurves?: number): void;
39
39
  /**
40
40
  * A helper class for making meshes bend aroudn curves
41
41
  */
42
- export declare class Flow<TMesh extends Mesh = Mesh> {
42
+ export type declare class Flow<TMesh extends Mesh = Mesh> {
43
43
  curveArray: Curve<any>[];
44
44
  curveLengthArray: number[];
45
45
  object3D: TMesh;
@@ -56,7 +56,7 @@ export declare class Flow<TMesh extends Mesh = Mesh> {
56
56
  /**
57
57
  * A helper class for creating instanced versions of flow, where the instances are placed on the curve.
58
58
  */
59
- export declare class InstancedFlow<TGeometry extends BufferGeometry = BufferGeometry, TMaterial extends Material = Material> extends Flow<InstancedMesh<TGeometry, TMaterial>> {
59
+ export type declare class InstancedFlow<TGeometry extends BufferGeometry = BufferGeometry, TMaterial extends Material = Material> extends Flow<InstancedMesh<TGeometry, TMaterial>> {
60
60
  offsets: number[];
61
61
  whichCurve: number[];
62
62
  /**
@@ -0,0 +1,19 @@
1
+ import type { BufferGeometry } from 'three';
2
+ declare class EdgeSplitModifier {
3
+ private A;
4
+ private B;
5
+ private C;
6
+ private positions;
7
+ private normals;
8
+ private indexes;
9
+ private pointToIndexMap;
10
+ private splitIndexes;
11
+ private oldNormals;
12
+ constructor();
13
+ private computeNormals;
14
+ private mapPositionsToIndexes;
15
+ private edgeSplitToGroups;
16
+ private edgeSplit;
17
+ modify: (geometry: BufferGeometry, cutOffAngle: number, tryKeepNormals?: boolean) => BufferGeometry;
18
+ }
19
+ export type { EdgeSplitModifier };
@@ -1,4 +1,4 @@
1
- import { BufferGeometry } from 'three';
1
+ import type { BufferGeometry } from 'three';
2
2
  declare class EdgeSplitModifier {
3
3
  private A;
4
4
  private B;
@@ -16,4 +16,4 @@ declare class EdgeSplitModifier {
16
16
  private edgeSplit;
17
17
  modify: (geometry: BufferGeometry, cutOffAngle: number, tryKeepNormals?: boolean) => BufferGeometry;
18
18
  }
19
- export { EdgeSplitModifier };
19
+ export type { EdgeSplitModifier };
@@ -0,0 +1,19 @@
1
+ import type { BufferGeometry } from 'three';
2
+ /**
3
+ * Simplification Geometry Modifier
4
+ * - based on code and technique
5
+ * - by Stan Melax in 1998
6
+ * - Progressive Mesh type Polygon Reduction Algorithm
7
+ * - http://www.melax.com/polychop/
8
+ */
9
+ declare class SimplifyModifier {
10
+ constructor();
11
+ private computeEdgeCollapseCost;
12
+ private removeVertex;
13
+ private computeEdgeCostAtVertex;
14
+ private removeFace;
15
+ private collapse;
16
+ private minimumCostEdge;
17
+ modify: (geometry: BufferGeometry, count: number) => BufferGeometry;
18
+ }
19
+ export type { SimplifyModifier };
@@ -1,4 +1,4 @@
1
- import { BufferGeometry } from 'three';
1
+ import type { BufferGeometry } from 'three';
2
2
  /**
3
3
  * Simplification Geometry Modifier
4
4
  * - based on code and technique
@@ -16,4 +16,4 @@ declare class SimplifyModifier {
16
16
  private minimumCostEdge;
17
17
  modify: (geometry: BufferGeometry, count: number) => BufferGeometry;
18
18
  }
19
- export { SimplifyModifier };
19
+ export type { SimplifyModifier };
@@ -0,0 +1,11 @@
1
+ import type { BufferGeometry } from 'three';
2
+ /**
3
+ * Break faces with edges longer than maxEdgeLength
4
+ */
5
+ declare class TessellateModifier {
6
+ maxEdgeLength: number;
7
+ maxIterations: number;
8
+ constructor(maxEdgeLength?: number, maxIterations?: number);
9
+ modify: (geometry: BufferGeometry) => BufferGeometry;
10
+ }
11
+ export type { TessellateModifier };
@@ -1,4 +1,4 @@
1
- import { BufferGeometry } from 'three';
1
+ import type { BufferGeometry } from 'three';
2
2
  /**
3
3
  * Break faces with edges longer than maxEdgeLength
4
4
  */
@@ -8,4 +8,4 @@ declare class TessellateModifier {
8
8
  constructor(maxEdgeLength?: number, maxIterations?: number);
9
9
  modify: (geometry: BufferGeometry) => BufferGeometry;
10
10
  }
11
- export { TessellateModifier };
11
+ export type { TessellateModifier };
@@ -0,0 +1,48 @@
1
+ import type { Matrix4, Mesh, BufferGeometry, Material, DataTexture, IUniform } from 'three';
2
+ declare class BatchedMesh extends Mesh<BufferGeometry, Material> {
3
+ _vertexStarts: number[];
4
+ _vertexCounts: number[];
5
+ _indexStarts: number[];
6
+ _indexCounts: number[];
7
+ _reservedRanges: {
8
+ vertexStart: number;
9
+ vertexCount: number;
10
+ indexStart: number;
11
+ indexCount: number;
12
+ }[];
13
+ _visible: boolean[];
14
+ _active: boolean[];
15
+ _maxGeometryCount: number;
16
+ _maxVertexCount: number;
17
+ _maxIndexCount: number;
18
+ _geometryInitialized: boolean;
19
+ _geometryCount: number;
20
+ _matrices: Matrix4[];
21
+ _matricesTexture: DataTexture | null;
22
+ _customUniforms: Record<string, IUniform>;
23
+ constructor(maxGeometryCount: number, maxVertexCount: number, maxIndexCount?: number, material?: Material);
24
+ _initMatricesTexture(): void;
25
+ _initShader(): void;
26
+ _initializeGeometry(reference: BufferGeometry): void;
27
+ _validateGeometry(geometry: BufferGeometry): void;
28
+ getGeometryCount(): number;
29
+ getVertexCount(): number;
30
+ getIndexCount(): number;
31
+ addGeometry(geometry: BufferGeometry, vertexCount?: number, indexCount?: number): number;
32
+ /**
33
+ * @deprecated use `addGeometry` instead.
34
+ */
35
+ applyGeometry(geometry: BufferGeometry): number;
36
+ setGeometryAt(id: number, geometry: BufferGeometry): number;
37
+ deleteGeometry(geometryId: number): this;
38
+ optimize(): never;
39
+ setMatrixAt(geometryId: number, matrix: Matrix4): this;
40
+ getMatrixAt(geometryId: number, matrix: Matrix4): Matrix4;
41
+ setVisibleAt(geometryId: number, value: boolean): this;
42
+ getVisibleAt(geometryId: number): boolean;
43
+ raycast(): void;
44
+ copy(): never;
45
+ toJSON(): never;
46
+ dispose(): this;
47
+ }
48
+ export type { BatchedMesh };
@@ -1,4 +1,4 @@
1
- import { Matrix4, Mesh, BufferGeometry, Material, DataTexture, IUniform } from 'three';
1
+ import type { Matrix4, Mesh, BufferGeometry, Material, DataTexture, IUniform } from 'three';
2
2
  declare class BatchedMesh extends Mesh<BufferGeometry, Material> {
3
3
  _vertexStarts: number[];
4
4
  _vertexCounts: number[];
@@ -45,4 +45,4 @@ declare class BatchedMesh extends Mesh<BufferGeometry, Material> {
45
45
  toJSON(): never;
46
46
  dispose(): this;
47
47
  }
48
- export { BatchedMesh };
48
+ export type { BatchedMesh };