three-stdlib 2.35.11 → 2.35.13
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- package/animation/AnimationClipCreator.d.ts +1 -1
- package/animation/CCDIKSolver.d.ts +1 -1
- package/animation/MMDAnimationHelper.d.ts +3 -3
- package/animation/MMDPhysics.d.ts +1 -1
- package/cameras/CinematicCamera.d.ts +2 -2
- package/controls/ArcballControls.d.ts +4 -4
- package/controls/DeviceOrientationControls.d.ts +4 -4
- package/controls/DragControls.d.ts +3 -3
- package/controls/FirstPersonControls.d.ts +2 -2
- package/controls/FlyControls.d.ts +3 -3
- package/controls/OrbitControls.d.ts +4 -4
- package/controls/PointerLockControls.d.ts +3 -3
- package/controls/TrackballControls.d.ts +4 -4
- package/controls/TransformControls.d.ts +2 -2
- package/controls/experimental/CameraControls.d.ts +3 -3
- package/csm/CSM.d.ts +2 -2
- package/csm/CSMFrustum.d.ts +2 -2
- package/csm/CSMHelper.d.ts +2 -2
- package/curves/CurveExtras.d.ts +1 -1
- package/curves/NURBSCurve.d.ts +1 -1
- package/curves/NURBSSurface.d.ts +1 -1
- package/curves/NURBSUtils.d.ts +1 -1
- package/deprecated/Geometry.d.ts +1 -1
- package/effects/AnaglyphEffect.d.ts +1 -1
- package/effects/AsciiEffect.d.ts +1 -1
- package/effects/OutlineEffect.d.ts +1 -1
- package/effects/ParallaxBarrierEffect.d.ts +1 -1
- package/effects/PeppersGhostEffect.d.ts +1 -1
- package/effects/StereoEffect.d.ts +1 -1
- package/environments/RoomEnvironment.d.ts +2 -2
- package/exporters/ColladaExporter.d.ts +2 -2
- package/exporters/DRACOExporter.d.ts +2 -2
- package/exporters/GLTFExporter.d.ts +4 -4
- package/exporters/MMDExporter.d.ts +2 -2
- package/exporters/OBJExporter.d.ts +2 -2
- package/exporters/PLYExporter.d.ts +2 -2
- package/exporters/STLExporter.d.ts +1 -1
- package/exporters/USDZExporter.d.ts +2 -2
- package/geometries/BoxLineGeometry.d.ts +1 -1
- package/geometries/ConvexGeometry.d.ts +1 -1
- package/geometries/DecalGeometry.d.ts +1 -1
- package/geometries/LightningStrike.d.ts +1 -1
- package/geometries/ParametricGeometries.d.ts +3 -3
- package/geometries/ParametricGeometry.d.ts +2 -2
- package/geometries/RoundedBoxGeometry.d.ts +1 -1
- package/geometries/TeapotGeometry.d.ts +1 -1
- package/geometries/TextGeometry.d.ts +3 -3
- package/helpers/LightProbeHelper.d.ts +1 -1
- package/helpers/PositionalAudioHelper.d.ts +1 -1
- package/helpers/RaycasterHelper.d.ts +2 -2
- package/helpers/RectAreaLightHelper.d.ts +1 -1
- package/helpers/VertexNormalsHelper.d.ts +1 -1
- package/helpers/VertexTangentsHelper.d.ts +1 -1
- package/index.d.ts +262 -262
- package/interactive/HTMLMesh.d.ts +1 -1
- package/interactive/InteractiveGroup.d.ts +1 -1
- package/interactive/SelectionBox.d.ts +1 -1
- package/interactive/SelectionHelper.d.ts +2 -2
- package/libs/MeshoptDecoder.d.ts +1 -1
- package/libs/MotionControllers.d.ts +1 -1
- package/lights/LightProbeGenerator.d.ts +2 -2
- package/lights/RectAreaLightUniformsLib.d.ts +1 -1
- package/lines/Line2.d.ts +3 -3
- package/lines/LineGeometry.d.ts +2 -2
- package/lines/LineMaterial.d.ts +1 -1
- package/lines/LineSegments2.d.ts +3 -3
- package/lines/LineSegmentsGeometry.d.ts +1 -1
- package/lines/Wireframe.d.ts +3 -3
- package/lines/WireframeGeometry2.d.ts +2 -2
- package/loaders/3DMLoader.d.ts +1 -1
- package/loaders/3MFLoader.d.ts +1 -1
- package/loaders/AMFLoader.d.ts +1 -1
- package/loaders/AssimpLoader.d.ts +1 -1
- package/loaders/BVHLoader.d.ts +1 -1
- package/loaders/BasisTextureLoader.d.ts +1 -1
- package/loaders/ColladaLoader.d.ts +1 -1
- package/loaders/DDSLoader.d.ts +1 -1
- package/loaders/DRACOLoader.d.ts +1 -1
- package/loaders/EXRLoader.d.ts +1 -1
- package/loaders/FBXLoader.d.ts +1 -1
- package/loaders/FontLoader.d.ts +2 -2
- package/loaders/GCodeLoader.d.ts +1 -1
- package/loaders/GLTFLoader.d.ts +3 -3
- package/loaders/HDRCubeTextureLoader.d.ts +2 -2
- package/loaders/KMZLoader.d.ts +2 -2
- package/loaders/KTX2Loader.d.ts +1 -1
- package/loaders/KTXLoader.d.ts +1 -1
- package/loaders/LDrawLoader.d.ts +1 -1
- package/loaders/LUT3dlLoader.d.ts +1 -1
- package/loaders/LUTCubeLoader.d.ts +1 -1
- package/loaders/LWOLoader.d.ts +1 -1
- package/loaders/LottieLoader.d.ts +1 -1
- package/loaders/MD2Loader.d.ts +1 -1
- package/loaders/MDDLoader.d.ts +1 -1
- package/loaders/MMDLoader.d.ts +1 -1
- package/loaders/MTLLoader.d.ts +1 -1
- package/loaders/NRRDLoader.d.ts +2 -2
- package/loaders/OBJLoader.d.ts +2 -2
- package/loaders/PCDLoader.d.ts +1 -1
- package/loaders/PDBLoader.d.ts +1 -1
- package/loaders/PLYLoader.d.ts +1 -1
- package/loaders/PRWMLoader.d.ts +1 -1
- package/loaders/PVRLoader.d.ts +1 -1
- package/loaders/RGBELoader.d.ts +1 -1
- package/loaders/RGBMLoader.d.ts +1 -1
- package/loaders/STLLoader.d.ts +1 -1
- package/loaders/SVGLoader.d.ts +1 -1
- package/loaders/TDSLoader.d.ts +1 -1
- package/loaders/TGALoader.d.ts +1 -1
- package/loaders/TTFLoader.d.ts +1 -1
- package/loaders/TiltLoader.d.ts +1 -1
- package/loaders/VOXLoader.d.ts +1 -1
- package/loaders/VRMLLoader.d.ts +1 -1
- package/loaders/VRMLoader.d.ts +3 -3
- package/loaders/VTKLoader.d.ts +1 -1
- package/loaders/XLoader.d.ts +1 -1
- package/loaders/XYZLoader.d.ts +1 -1
- package/math/Capsule.d.ts +1 -1
- package/math/ColorConverter.d.ts +2 -2
- package/math/ConvexHull.d.ts +1 -1
- package/math/Lut.d.ts +1 -1
- package/math/MeshSurfaceSampler.d.ts +1 -1
- package/math/OBB.d.ts +1 -1
- package/math/Octree.d.ts +2 -2
- package/misc/ConvexObjectBreaker.d.ts +1 -1
- package/misc/GPUComputationRenderer.d.ts +1 -1
- package/misc/Gyroscope.d.ts +1 -1
- package/misc/MD2Character.d.ts +1 -1
- package/misc/MD2CharacterComplex.d.ts +1 -1
- package/misc/MorphAnimMesh.d.ts +1 -1
- package/misc/MorphBlendMesh.d.ts +1 -1
- package/misc/ProgressiveLightmap.d.ts +1 -1
- package/misc/RollerCoaster.d.ts +1 -1
- package/misc/Timer.d.ts +1 -1
- package/misc/TubePainter.d.ts +1 -1
- package/misc/Volume.d.ts +2 -2
- package/misc/VolumeSlice.d.ts +2 -2
- package/modifiers/CurveModifier.d.ts +1 -1
- package/modifiers/EdgeSplitModifier.d.ts +2 -2
- package/modifiers/SimplifyModifier.d.ts +2 -2
- package/modifiers/TessellateModifier.d.ts +2 -2
- package/objects/BatchedMesh.d.ts +2 -2
- package/objects/GroundProjectedEnv.d.ts +1 -1
- package/objects/Lensflare.d.ts +1 -1
- package/objects/LightningStorm.d.ts +2 -2
- package/objects/MarchingCubes.d.ts +1 -1
- package/objects/Reflector.d.ts +2 -2
- package/objects/ReflectorForSSRPass.d.ts +1 -1
- package/objects/ReflectorRTT.d.ts +3 -3
- package/objects/Refractor.d.ts +2 -2
- package/objects/ShadowMesh.d.ts +1 -1
- package/objects/Sky.d.ts +2 -2
- package/objects/Water.d.ts +1 -1
- package/objects/Water2.d.ts +2 -2
- package/package.json +5 -11
- package/physics/AmmoPhysics.d.ts +1 -1
- package/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
- package/postprocessing/AfterimagePass.d.ts +3 -3
- package/postprocessing/BloomPass.d.ts +4 -4
- package/postprocessing/BokehPass.d.ts +3 -3
- package/postprocessing/ClearPass.d.ts +3 -3
- package/postprocessing/CubeTexturePass.d.ts +2 -2
- package/postprocessing/DotScreenPass.d.ts +4 -4
- package/postprocessing/EffectComposer.d.ts +3 -3
- package/postprocessing/FilmPass.d.ts +4 -4
- package/postprocessing/GlitchPass.d.ts +4 -4
- package/postprocessing/HalftonePass.d.ts +3 -3
- package/postprocessing/LUTPass.d.ts +2 -2
- package/postprocessing/MaskPass.d.ts +3 -3
- package/postprocessing/OutlinePass.d.ts +3 -3
- package/postprocessing/Pass.d.ts +2 -2
- package/postprocessing/RenderPass.d.ts +3 -3
- package/postprocessing/RenderPixelatedPass.d.ts +2 -2
- package/postprocessing/SAOPass.d.ts +2 -2
- package/postprocessing/SMAAPass.d.ts +2 -2
- package/postprocessing/SSAARenderPass.d.ts +2 -2
- package/postprocessing/SSAOPass.d.ts +2 -2
- package/postprocessing/SSRPass.d.ts +3 -3
- package/postprocessing/SavePass.d.ts +2 -2
- package/postprocessing/ShaderPass.d.ts +4 -4
- package/postprocessing/TAARenderPass.d.ts +2 -2
- package/postprocessing/TexturePass.d.ts +2 -2
- package/postprocessing/UnrealBloomPass.d.ts +2 -2
- package/postprocessing/WaterPass.d.ts +3 -3
- package/renderers/CSS2DRenderer.d.ts +1 -1
- package/renderers/CSS3DRenderer.d.ts +1 -1
- package/renderers/Projector.d.ts +1 -1
- package/renderers/SVGRenderer.d.ts +1 -1
- package/shaders/ACESFilmicToneMappingShader.cjs +35 -35
- package/shaders/ACESFilmicToneMappingShader.cjs.map +1 -1
- package/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
- package/shaders/ACESFilmicToneMappingShader.js +35 -35
- package/shaders/ACESFilmicToneMappingShader.js.map +1 -1
- package/shaders/AfterimageShader.d.ts +1 -1
- package/shaders/BasicShader.d.ts +1 -1
- package/shaders/BleachBypassShader.d.ts +1 -1
- package/shaders/BokehShader.d.ts +1 -1
- package/shaders/BokehShader2.d.ts +1 -1
- package/shaders/ColorCorrectionShader.d.ts +1 -1
- package/shaders/ColorifyShader.d.ts +1 -1
- package/shaders/ConvolutionShader.d.ts +2 -2
- package/shaders/CopyShader.d.ts +1 -1
- package/shaders/DepthLimitedBlurShader.d.ts +2 -2
- package/shaders/DotScreenShader.d.ts +1 -1
- package/shaders/FXAAShader.cjs +4 -4
- package/shaders/FXAAShader.cjs.map +1 -1
- package/shaders/FXAAShader.d.ts +1 -1
- package/shaders/FXAAShader.js +4 -4
- package/shaders/FXAAShader.js.map +1 -1
- package/shaders/FreiChenShader.d.ts +1 -1
- package/shaders/GammaCorrectionShader.d.ts +1 -1
- package/shaders/GodRaysShader.cjs +4 -4
- package/shaders/GodRaysShader.cjs.map +1 -1
- package/shaders/GodRaysShader.d.ts +1 -1
- package/shaders/GodRaysShader.js +4 -4
- package/shaders/GodRaysShader.js.map +1 -1
- package/shaders/HorizontalBlurShader.d.ts +1 -1
- package/shaders/LuminosityHighPassShader.d.ts +1 -1
- package/shaders/NormalMapShader.d.ts +1 -1
- package/shaders/ParallaxShader.cjs +1 -1
- package/shaders/ParallaxShader.cjs.map +1 -1
- package/shaders/ParallaxShader.js +1 -1
- package/shaders/ParallaxShader.js.map +1 -1
- package/shaders/SAOShader.d.ts +2 -2
- package/shaders/SMAAShader.d.ts +1 -1
- package/shaders/SSAOShader.d.ts +1 -1
- package/shaders/SSRShader.d.ts +1 -1
- package/shaders/SobelOperatorShader.d.ts +1 -1
- package/shaders/ToonShader.d.ts +1 -1
- package/shaders/TriangleBlurShader.d.ts +1 -1
- package/shaders/VerticalBlurShader.d.ts +1 -1
- package/shaders/VignetteShader.cjs +4 -4
- package/shaders/VignetteShader.cjs.map +1 -1
- package/shaders/VignetteShader.js +4 -4
- package/shaders/VignetteShader.js.map +1 -1
- package/shaders/VolumeShader.d.ts +1 -1
- package/textures/FlakesTexture.d.ts +1 -1
- package/types/shared.d.ts +1 -1
- package/utils/BufferGeometryUtils.d.ts +1 -1
- package/utils/GeometryCompressionUtils.d.ts +2 -2
- package/utils/GeometryUtils.d.ts +1 -1
- package/utils/LDrawUtils.d.ts +2 -2
- package/utils/RoughnessMipmapper.d.ts +1 -1
- package/utils/SceneUtils.d.ts +2 -2
- package/utils/ShadowMapViewer.d.ts +1 -1
- package/utils/SkeletonUtils.d.ts +2 -2
- package/utils/UVsDebug.d.ts +1 -1
- package/webxr/ARButton.d.ts +2 -2
- package/webxr/OculusHandModel.d.ts +3 -3
- package/webxr/OculusHandPointerModel.d.ts +1 -1
- package/webxr/Text2D.d.ts +1 -1
- package/webxr/VRButton.d.ts +2 -2
- package/webxr/XRControllerModelFactory.d.ts +4 -4
- package/webxr/XREstimatedLight.d.ts +1 -1
- package/webxr/XRHandMeshModel.d.ts +2 -2
- package/webxr/XRHandModelFactory.d.ts +3 -3
- package/webxr/XRHandPrimitiveModel.d.ts +2 -2
- package/_polyfill/constants.d.cts +0 -1
- package/_polyfill/uv1.d.cts +0 -5
- package/animation/AnimationClipCreator.d.cts +0 -12
- package/animation/CCDIKSolver.d.cts +0 -30
- package/animation/MMDAnimationHelper.d.cts +0 -93
- package/animation/MMDPhysics.d.cts +0 -119
- package/cameras/CinematicCamera.d.cts +0 -34
- package/controls/ArcballControls.d.cts +0 -376
- package/controls/DeviceOrientationControls.d.cts +0 -29
- package/controls/DragControls.d.cts +0 -67
- package/controls/EventDispatcher.d.cts +0 -41
- package/controls/FirstPersonControls.d.cts +0 -49
- package/controls/FlyControls.d.cts +0 -39
- package/controls/OrbitControls.d.cts +0 -74
- package/controls/PointerLockControls.d.cts +0 -39
- package/controls/StandardControlsEventMap.d.cts +0 -14
- package/controls/TrackballControls.d.cts +0 -97
- package/controls/TransformControls.d.cts +0 -151
- package/controls/experimental/CameraControls.d.cts +0 -213
- package/csm/CSM.d.cts +0 -61
- package/csm/CSMFrustum.d.cts +0 -19
- package/csm/CSMHelper.d.cts +0 -26
- package/csm/CSMShader.d.cts +0 -4
- package/curves/CurveExtras.d.cts +0 -68
- package/curves/NURBSCurve.d.cts +0 -11
- package/curves/NURBSSurface.d.cts +0 -13
- package/curves/NURBSUtils.d.cts +0 -20
- package/deprecated/Geometry.d.cts +0 -341
- package/effects/AnaglyphEffect.d.cts +0 -11
- package/effects/AsciiEffect.d.cts +0 -18
- package/effects/OutlineEffect.d.cts +0 -28
- package/effects/ParallaxBarrierEffect.d.cts +0 -8
- package/effects/PeppersGhostEffect.d.cts +0 -10
- package/effects/StereoEffect.d.cts +0 -9
- package/environments/RoomEnvironment.d.cts +0 -6
- package/exporters/ColladaExporter.d.cts +0 -50
- package/exporters/DRACOExporter.d.cts +0 -36
- package/exporters/GLTFExporter.d.cts +0 -114
- package/exporters/MMDExporter.d.cts +0 -12
- package/exporters/OBJExporter.d.cts +0 -18
- package/exporters/PLYExporter.d.cts +0 -23
- package/exporters/STLExporter.d.cts +0 -28
- package/exporters/USDZExporter.d.cts +0 -27
- package/geometries/BoxLineGeometry.d.cts +0 -12
- package/geometries/ConvexGeometry.d.cts +0 -5
- package/geometries/DecalGeometry.d.cts +0 -10
- package/geometries/LightningStrike.d.cts +0 -108
- package/geometries/ParametricGeometries.d.cts +0 -26
- package/geometries/ParametricGeometry.d.cts +0 -18
- package/geometries/RoundedBoxGeometry.d.cts +0 -5
- package/geometries/TeapotGeometry.d.cts +0 -13
- package/geometries/TextGeometry.d.cts +0 -18
- package/helpers/LightProbeHelper.d.cts +0 -10
- package/helpers/PositionalAudioHelper.d.cts +0 -13
- package/helpers/RaycasterHelper.d.cts +0 -33
- package/helpers/RectAreaLightHelper.d.cts +0 -11
- package/helpers/VertexNormalsHelper.d.cts +0 -13
- package/helpers/VertexTangentsHelper.d.cts +0 -13
- package/index.d.cts +0 -262
- package/interactive/HTMLMesh.d.cts +0 -6
- package/interactive/InteractiveGroup.d.cts +0 -5
- package/interactive/SelectionBox.d.cts +0 -15
- package/interactive/SelectionHelper.d.cts +0 -17
- package/libs/MeshoptDecoder.d.cts +0 -12
- package/libs/MotionControllers.d.cts +0 -176
- package/libs/zstddec.d.cts +0 -8
- package/lights/LightProbeGenerator.d.cts +0 -6
- package/lights/RectAreaLightUniformsLib.d.cts +0 -3
- package/lines/Line2.d.cts +0 -11
- package/lines/LineGeometry.d.cts +0 -10
- package/lines/LineMaterial.d.cts +0 -31
- package/lines/LineSegments2.d.cts +0 -14
- package/lines/LineSegmentsGeometry.d.cts +0 -16
- package/lines/Wireframe.d.cts +0 -11
- package/lines/WireframeGeometry2.d.cts +0 -8
- package/loaders/3DMLoader.d.cts +0 -17
- package/loaders/3MFLoader.d.cts +0 -16
- package/loaders/AMFLoader.d.cts +0 -14
- package/loaders/AssimpLoader.d.cts +0 -19
- package/loaders/BVHLoader.d.cts +0 -21
- package/loaders/BasisTextureLoader.d.cts +0 -32
- package/loaders/ColladaLoader.d.cts +0 -20
- package/loaders/DDSLoader.d.cts +0 -16
- package/loaders/DRACOLoader.d.cts +0 -18
- package/loaders/EXRLoader.d.cts +0 -18
- package/loaders/FBXLoader.d.cts +0 -14
- package/loaders/FontLoader.d.cts +0 -37
- package/loaders/GCodeLoader.d.cts +0 -15
- package/loaders/GLTFLoader.d.cts +0 -155
- package/loaders/HDRCubeTextureLoader.d.cts +0 -18
- package/loaders/KMZLoader.d.cts +0 -16
- package/loaders/KTX2Loader.d.cts +0 -10
- package/loaders/KTXLoader.d.cts +0 -16
- package/loaders/LDrawLoader.d.cts +0 -26
- package/loaders/LUT3dlLoader.d.cts +0 -20
- package/loaders/LUTCubeLoader.d.cts +0 -23
- package/loaders/LWOLoader.d.cts +0 -26
- package/loaders/LottieLoader.d.cts +0 -15
- package/loaders/MD2Loader.d.cts +0 -14
- package/loaders/MDDLoader.d.cts +0 -19
- package/loaders/MMDLoader.d.cts +0 -63
- package/loaders/MTLLoader.d.cts +0 -100
- package/loaders/NRRDLoader.d.cts +0 -22
- package/loaders/OBJLoader.d.cts +0 -17
- package/loaders/PCDLoader.d.cts +0 -15
- package/loaders/PDBLoader.d.cts +0 -22
- package/loaders/PLYLoader.d.cts +0 -16
- package/loaders/PRWMLoader.d.cts +0 -16
- package/loaders/PVRLoader.d.cts +0 -16
- package/loaders/RGBELoader.d.cts +0 -20
- package/loaders/RGBMLoader.d.cts +0 -32
- package/loaders/STLLoader.d.cts +0 -14
- package/loaders/SVGLoader.d.cts +0 -63
- package/loaders/TDSLoader.d.cts +0 -42
- package/loaders/TGALoader.d.cts +0 -14
- package/loaders/TTFLoader.d.cts +0 -15
- package/loaders/TiltLoader.d.cts +0 -14
- package/loaders/VOXLoader.d.cts +0 -29
- package/loaders/VRMLLoader.d.cts +0 -14
- package/loaders/VRMLoader.d.cts +0 -19
- package/loaders/VTKLoader.d.cts +0 -14
- package/loaders/XLoader.d.cts +0 -19
- package/loaders/XYZLoader.d.cts +0 -14
- package/math/Capsule.d.cts +0 -27
- package/math/ColorConverter.d.cts +0 -21
- package/math/ConvexHull.d.cts +0 -89
- package/math/ImprovedNoise.d.cts +0 -4
- package/math/Lut.d.cts +0 -27
- package/math/MeshSurfaceSampler.d.cts +0 -18
- package/math/OBB.d.cts +0 -24
- package/math/Octree.d.cts +0 -24
- package/math/SimplexNoise.d.cts +0 -21
- package/misc/ConvexObjectBreaker.d.cts +0 -25
- package/misc/GPUComputationRenderer.d.cts +0 -53
- package/misc/Gyroscope.d.cts +0 -5
- package/misc/MD2Character.d.cts +0 -33
- package/misc/MD2CharacterComplex.d.cts +0 -47
- package/misc/MorphAnimMesh.d.cts +0 -13
- package/misc/MorphBlendMesh.d.cts +0 -21
- package/misc/ProgressiveLightmap.d.cts +0 -60
- package/misc/RollerCoaster.d.cts +0 -21
- package/misc/Timer.d.cts +0 -27
- package/misc/TubePainter.d.cts +0 -10
- package/misc/Volume.d.cts +0 -37
- package/misc/VolumeSlice.d.cts +0 -28
- package/misc/WebGL.d.cts +0 -5
- package/modifiers/CurveModifier.d.cts +0 -91
- package/modifiers/EdgeSplitModifier.d.cts +0 -19
- package/modifiers/SimplifyModifier.d.cts +0 -19
- package/modifiers/TessellateModifier.d.cts +0 -11
- package/objects/BatchedMesh.d.cts +0 -48
- package/objects/GroundProjectedEnv.d.cts +0 -12
- package/objects/Lensflare.d.cts +0 -17
- package/objects/LightningStorm.d.cts +0 -32
- package/objects/MarchingCubes.d.cts +0 -76
- package/objects/Reflector.d.cts +0 -23
- package/objects/ReflectorForSSRPass.d.cts +0 -48
- package/objects/ReflectorRTT.d.cts +0 -6
- package/objects/Refractor.d.cts +0 -23
- package/objects/ShadowMesh.d.cts +0 -10
- package/objects/Sky.d.cts +0 -18
- package/objects/Water.d.cts +0 -22
- package/objects/Water2.d.cts +0 -23
- package/physics/AmmoPhysics.d.cts +0 -7
- package/postprocessing/AdaptiveToneMappingPass.d.cts +0 -29
- package/postprocessing/AfterimagePass.d.cts +0 -15
- package/postprocessing/BloomPass.d.cts +0 -29
- package/postprocessing/BokehPass.d.cts +0 -26
- package/postprocessing/ClearPass.d.cts +0 -10
- package/postprocessing/CubeTexturePass.d.cts +0 -14
- package/postprocessing/DotScreenPass.d.cts +0 -11
- package/postprocessing/EffectComposer.d.cts +0 -28
- package/postprocessing/FilmPass.d.cts +0 -11
- package/postprocessing/GlitchPass.d.cts +0 -16
- package/postprocessing/HalftonePass.d.cts +0 -26
- package/postprocessing/LUTPass.d.cts +0 -13
- package/postprocessing/MaskPass.d.cts +0 -14
- package/postprocessing/OutlinePass.d.cts +0 -53
- package/postprocessing/Pass.d.cts +0 -21
- package/postprocessing/RenderPass.d.cts +0 -14
- package/postprocessing/RenderPixelatedPass.d.cts +0 -34
- package/postprocessing/SAOPass.d.cts +0 -78
- package/postprocessing/SMAAPass.d.cts +0 -21
- package/postprocessing/SSAARenderPass.d.cts +0 -17
- package/postprocessing/SSAOPass.d.cts +0 -70
- package/postprocessing/SSRPass.d.cts +0 -123
- package/postprocessing/SavePass.d.cts +0 -12
- package/postprocessing/ShaderPass.d.cts +0 -13
- package/postprocessing/TAARenderPass.d.cts +0 -8
- package/postprocessing/TexturePass.d.cts +0 -12
- package/postprocessing/UnrealBloomPass.d.cts +0 -31
- package/postprocessing/WaterPass.d.cts +0 -35
- package/renderers/CSS2DRenderer.d.cts +0 -23
- package/renderers/CSS3DRenderer.d.cts +0 -26
- package/renderers/Projector.d.cts +0 -60
- package/renderers/SVGRenderer.d.cts +0 -25
- package/shaders/ACESFilmicToneMappingShader.d.cts +0 -16
- package/shaders/AfterimageShader.d.cts +0 -15
- package/shaders/BasicShader.d.cts +0 -8
- package/shaders/BleachBypassShader.d.cts +0 -14
- package/shaders/BlendShader.d.cts +0 -21
- package/shaders/BokehShader.d.cts +0 -24
- package/shaders/BokehShader2.d.cts +0 -50
- package/shaders/BrightnessContrastShader.d.cts +0 -21
- package/shaders/ColorCorrectionShader.d.cts +0 -22
- package/shaders/ColorifyShader.d.cts +0 -16
- package/shaders/ConvolutionShader.d.cts +0 -21
- package/shaders/CopyShader.d.cts +0 -12
- package/shaders/DOFMipMapShader.d.cts +0 -23
- package/shaders/DepthLimitedBlurShader.d.cts +0 -28
- package/shaders/DigitalGlitch.d.cts +0 -39
- package/shaders/DotScreenShader.d.cts +0 -27
- package/shaders/FXAAShader.d.cts +0 -19
- package/shaders/FilmShader.d.cts +0 -43
- package/shaders/FocusShader.d.cts +0 -26
- package/shaders/FreiChenShader.d.cts +0 -19
- package/shaders/FresnelShader.d.cts +0 -24
- package/shaders/GammaCorrectionShader.d.cts +0 -12
- package/shaders/GodRaysShader.d.cts +0 -97
- package/shaders/HalftoneShader.d.cts +0 -51
- package/shaders/HorizontalBlurShader.d.cts +0 -18
- package/shaders/HorizontalTiltShiftShader.d.cts +0 -23
- package/shaders/HueSaturationShader.d.cts +0 -21
- package/shaders/KaleidoShader.d.cts +0 -24
- package/shaders/LuminosityHighPassShader.d.cts +0 -27
- package/shaders/LuminosityShader.d.cts +0 -13
- package/shaders/MirrorShader.d.cts +0 -18
- package/shaders/NormalMapShader.d.cts +0 -23
- package/shaders/ParallaxShader.d.cts +0 -28
- package/shaders/PixelShader.d.cts +0 -18
- package/shaders/RGBShiftShader.d.cts +0 -24
- package/shaders/SAOShader.d.cts +0 -25
- package/shaders/SMAAShader.d.cts +0 -60
- package/shaders/SSAOShader.d.cts +0 -86
- package/shaders/SSRShader.d.cts +0 -94
- package/shaders/SepiaShader.d.cts +0 -17
- package/shaders/SobelOperatorShader.d.cts +0 -19
- package/shaders/SubsurfaceScatteringShader.d.cts +0 -5
- package/shaders/TechnicolorShader.d.cts +0 -15
- package/shaders/ToneMapShader.d.cts +0 -27
- package/shaders/ToonShader.d.cts +0 -108
- package/shaders/TriangleBlurShader.d.cts +0 -22
- package/shaders/UnpackDepthRGBAShader.d.cts +0 -16
- package/shaders/VerticalBlurShader.d.cts +0 -18
- package/shaders/VerticalTiltShiftShader.d.cts +0 -23
- package/shaders/VignetteShader.d.cts +0 -20
- package/shaders/VolumeShader.d.cts +0 -30
- package/shaders/WaterRefractionShader.d.cts +0 -21
- package/shaders/types.d.cts +0 -13
- package/textures/FlakesTexture.d.cts +0 -4
- package/types/helpers.d.cts +0 -1
- package/types/shared.d.cts +0 -9
- package/types/utils.d.cts +0 -3
- package/utils/BufferGeometryUtils.d.cts +0 -63
- package/utils/GeometryCompressionUtils.d.cts +0 -7
- package/utils/GeometryUtils.d.cts +0 -6
- package/utils/LDrawUtils.d.cts +0 -5
- package/utils/RoughnessMipmapper.d.cts +0 -8
- package/utils/SceneUtils.d.cts +0 -9
- package/utils/ShadowMapViewer.d.cts +0 -24
- package/utils/SkeletonUtils.d.cts +0 -14
- package/utils/UVsDebug.d.cts +0 -3
- package/webxr/ARButton.d.cts +0 -6
- package/webxr/OculusHandModel.d.cts +0 -23
- package/webxr/OculusHandPointerModel.d.cts +0 -65
- package/webxr/Text2D.d.cts +0 -3
- package/webxr/VRButton.d.cts +0 -11
- package/webxr/XRControllerModelFactory.d.cts +0 -23
- package/webxr/XREstimatedLight.d.cts +0 -33
- package/webxr/XRHandMeshModel.d.cts +0 -9
- package/webxr/XRHandModelFactory.d.cts +0 -25
- package/webxr/XRHandPrimitiveModel.d.cts +0 -24
package/shaders/SSAOShader.d.ts
CHANGED
package/shaders/SSRShader.d.ts
CHANGED
package/shaders/ToonShader.d.ts
CHANGED
@@ -8,7 +8,7 @@
|
|
8
8
|
* - "h" and "v" parameters should be set to "1 / width" and "1 / height"
|
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9
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*/
|
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10
|
import type { IUniform, Texture } from 'three';
|
11
|
-
import type { IShader } from './types
|
11
|
+
import type { IShader } from './types';
|
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12
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export type VerticalBlurShaderUniforms = {
|
13
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tDiffuse: IUniform<Texture | null>;
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14
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v: IUniform<number>;
|
@@ -41,10 +41,10 @@ const VignetteShader = {
|
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41
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// alternative version from glfx.js
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// this one makes more "dusty" look (as opposed to "burned")
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-
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-
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-
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-
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+
vec4 color = texture2D( tDiffuse, vUv );
|
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+
float dist = distance( vUv, vec2( 0.5 ) );
|
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+
color.rgb *= smoothstep( 0.8, offset * 0.799, dist *( darkness + offset ) );
|
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+
gl_FragColor = color;
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*/
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}
|
@@ -1 +1 @@
|
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1
|
-
{"version":3,"file":"VignetteShader.cjs","sources":["../../src/shaders/VignetteShader.ts"],"sourcesContent":["/**\n * Vignette shader\n * based on PaintEffect postprocess from ro.me\n * http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js\n */\n\nexport const VignetteShader = {\n uniforms: {\n tDiffuse: { value: null },\n offset: { value: 1.0 },\n darkness: { value: 1.0 },\n },\n\n vertexShader: /* glsl */ `\n varying vec2 vUv;\n\n void main() {\n\n \tvUv = uv;\n \tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n }\n `,\n\n fragmentShader: /* glsl */ `\n uniform float offset;\n uniform float darkness;\n\n uniform sampler2D tDiffuse;\n\n varying vec2 vUv;\n\n void main() {\n\n // Eskils vignette\n\n \tvec4 texel = texture2D( tDiffuse, vUv );\n \tvec2 uv = ( vUv - vec2( 0.5 ) ) * vec2( offset );\n \tgl_FragColor = vec4( mix( texel.rgb, vec3( 1.0 - darkness ), dot( uv, uv ) ), texel.a );\n\n /*\n\t\t// alternative version from glfx.js\n\t\t// this one makes more \"dusty\" look (as opposed to \"burned\")\n\n\t\
|
1
|
+
{"version":3,"file":"VignetteShader.cjs","sources":["../../src/shaders/VignetteShader.ts"],"sourcesContent":["/**\n * Vignette shader\n * based on PaintEffect postprocess from ro.me\n * http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js\n */\n\nexport const VignetteShader = {\n uniforms: {\n tDiffuse: { value: null },\n offset: { value: 1.0 },\n darkness: { value: 1.0 },\n },\n\n vertexShader: /* glsl */ `\n varying vec2 vUv;\n\n void main() {\n\n \tvUv = uv;\n \tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n }\n `,\n\n fragmentShader: /* glsl */ `\n uniform float offset;\n uniform float darkness;\n\n uniform sampler2D tDiffuse;\n\n varying vec2 vUv;\n\n void main() {\n\n // Eskils vignette\n\n \tvec4 texel = texture2D( tDiffuse, vUv );\n \tvec2 uv = ( vUv - vec2( 0.5 ) ) * vec2( offset );\n \tgl_FragColor = vec4( mix( texel.rgb, vec3( 1.0 - darkness ), dot( uv, uv ) ), texel.a );\n\n /*\n\t\t// alternative version from glfx.js\n\t\t// this one makes more \"dusty\" look (as opposed to \"burned\")\n\n\t\tvec4 color = texture2D( tDiffuse, vUv );\n\t\tfloat dist = distance( vUv, vec2( 0.5 ) );\n\t\tcolor.rgb *= smoothstep( 0.8, offset * 0.799, dist *( darkness + offset ) );\n\t\tgl_FragColor = color;\n\t\t*/\n\n }\n `,\n}\n"],"names":[],"mappings":";;AAMO,MAAM,iBAAiB;AAAA,EAC5B,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,QAAQ,EAAE,OAAO,EAAI;AAAA,IACrB,UAAU,EAAE,OAAO,EAAI;AAAA,EACzB;AAAA,EAEA;AAAA;AAAA,IAAyB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWzB;AAAA;AAAA,IAA2B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AA4B7B;;"}
|
@@ -39,10 +39,10 @@ const VignetteShader = {
|
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39
39
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// alternative version from glfx.js
|
40
40
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// this one makes more "dusty" look (as opposed to "burned")
|
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41
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|
42
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-
|
43
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-
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44
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-
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45
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-
|
42
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+
vec4 color = texture2D( tDiffuse, vUv );
|
43
|
+
float dist = distance( vUv, vec2( 0.5 ) );
|
44
|
+
color.rgb *= smoothstep( 0.8, offset * 0.799, dist *( darkness + offset ) );
|
45
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+
gl_FragColor = color;
|
46
46
|
*/
|
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47
|
|
48
48
|
}
|
@@ -1 +1 @@
|
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1
|
-
{"version":3,"file":"VignetteShader.js","sources":["../../src/shaders/VignetteShader.ts"],"sourcesContent":["/**\n * Vignette shader\n * based on PaintEffect postprocess from ro.me\n * http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js\n */\n\nexport const VignetteShader = {\n uniforms: {\n tDiffuse: { value: null },\n offset: { value: 1.0 },\n darkness: { value: 1.0 },\n },\n\n vertexShader: /* glsl */ `\n varying vec2 vUv;\n\n void main() {\n\n \tvUv = uv;\n \tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n }\n `,\n\n fragmentShader: /* glsl */ `\n uniform float offset;\n uniform float darkness;\n\n uniform sampler2D tDiffuse;\n\n varying vec2 vUv;\n\n void main() {\n\n // Eskils vignette\n\n \tvec4 texel = texture2D( tDiffuse, vUv );\n \tvec2 uv = ( vUv - vec2( 0.5 ) ) * vec2( offset );\n \tgl_FragColor = vec4( mix( texel.rgb, vec3( 1.0 - darkness ), dot( uv, uv ) ), texel.a );\n\n /*\n\t\t// alternative version from glfx.js\n\t\t// this one makes more \"dusty\" look (as opposed to \"burned\")\n\n\t\
|
1
|
+
{"version":3,"file":"VignetteShader.js","sources":["../../src/shaders/VignetteShader.ts"],"sourcesContent":["/**\n * Vignette shader\n * based on PaintEffect postprocess from ro.me\n * http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js\n */\n\nexport const VignetteShader = {\n uniforms: {\n tDiffuse: { value: null },\n offset: { value: 1.0 },\n darkness: { value: 1.0 },\n },\n\n vertexShader: /* glsl */ `\n varying vec2 vUv;\n\n void main() {\n\n \tvUv = uv;\n \tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n }\n `,\n\n fragmentShader: /* glsl */ `\n uniform float offset;\n uniform float darkness;\n\n uniform sampler2D tDiffuse;\n\n varying vec2 vUv;\n\n void main() {\n\n // Eskils vignette\n\n \tvec4 texel = texture2D( tDiffuse, vUv );\n \tvec2 uv = ( vUv - vec2( 0.5 ) ) * vec2( offset );\n \tgl_FragColor = vec4( mix( texel.rgb, vec3( 1.0 - darkness ), dot( uv, uv ) ), texel.a );\n\n /*\n\t\t// alternative version from glfx.js\n\t\t// this one makes more \"dusty\" look (as opposed to \"burned\")\n\n\t\tvec4 color = texture2D( tDiffuse, vUv );\n\t\tfloat dist = distance( vUv, vec2( 0.5 ) );\n\t\tcolor.rgb *= smoothstep( 0.8, offset * 0.799, dist *( darkness + offset ) );\n\t\tgl_FragColor = color;\n\t\t*/\n\n }\n `,\n}\n"],"names":[],"mappings":"AAMO,MAAM,iBAAiB;AAAA,EAC5B,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,QAAQ,EAAE,OAAO,EAAI;AAAA,IACrB,UAAU,EAAE,OAAO,EAAI;AAAA,EACzB;AAAA,EAEA;AAAA;AAAA,IAAyB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWzB;AAAA;AAAA,IAA2B;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AA4B7B;"}
|
package/types/shared.d.ts
CHANGED
@@ -1,4 +1,4 @@
|
|
1
|
-
import
|
1
|
+
import { BufferAttribute, BufferGeometry, Float32BufferAttribute, InterleavedBufferAttribute, Mesh, Line, Points } from 'three';
|
2
2
|
/**
|
3
3
|
* @param {Array<BufferGeometry>} geometries
|
4
4
|
* @param {Boolean} useGroups
|
@@ -1,6 +1,6 @@
|
|
1
|
-
import
|
1
|
+
import { Mesh } from 'three'
|
2
2
|
|
3
|
-
export
|
3
|
+
export namespace GeometryCompressionUtils {
|
4
4
|
function compressNormals(mesh: Mesh, encodeMethod: string): void
|
5
5
|
function compressPositions(mesh: Mesh): void
|
6
6
|
function compressUvs(mesh: Mesh): void
|
package/utils/GeometryUtils.d.ts
CHANGED
@@ -1,4 +1,4 @@
|
|
1
|
-
import
|
1
|
+
import { Vector3 } from 'three';
|
2
2
|
export declare const GeometryUtils: {
|
3
3
|
hilbert3D: (center?: Vector3, size?: number, iterations?: number, v0?: number, v1?: number, v2?: number, v3?: number, v4?: number, v5?: number, v6?: number, v7?: number) => Vector3[];
|
4
4
|
gosper: (size?: number) => number[];
|
package/utils/LDrawUtils.d.ts
CHANGED
package/utils/SceneUtils.d.ts
CHANGED
@@ -1,4 +1,4 @@
|
|
1
|
-
import
|
1
|
+
import { Group } from 'three';
|
2
2
|
import type { BufferGeometry, InstancedMesh, Material, Object3D, Scene } from 'three';
|
3
3
|
declare const SceneUtils: {
|
4
4
|
createMeshesFromInstancedMesh: (instancedMesh: InstancedMesh) => Group;
|
@@ -6,4 +6,4 @@ declare const SceneUtils: {
|
|
6
6
|
detach: (child: Object3D, parent: Object3D, scene: Scene) => void;
|
7
7
|
attach: (child: Object3D, scene: Scene, parent: Object3D) => void;
|
8
8
|
};
|
9
|
-
export
|
9
|
+
export { SceneUtils };
|
package/utils/SkeletonUtils.d.ts
CHANGED
@@ -1,6 +1,6 @@
|
|
1
|
-
import
|
1
|
+
import { AnimationClip, Object3D, Skeleton } from 'three'
|
2
2
|
|
3
|
-
export
|
3
|
+
export namespace SkeletonUtils {
|
4
4
|
export function clone(source: Object3D): Object3D
|
5
5
|
|
6
6
|
export function retarget(target: Object3D | Skeleton, source: Object3D | Skeleton, options: {}): void
|
package/utils/UVsDebug.d.ts
CHANGED
package/webxr/ARButton.d.ts
CHANGED
@@ -1,6 +1,6 @@
|
|
1
1
|
/// <reference types="webxr" />
|
2
|
-
import
|
2
|
+
import { WebGLRenderer } from 'three';
|
3
3
|
declare const ARButton: {
|
4
4
|
createButton(renderer: WebGLRenderer, sessionInit?: XRSessionInit): HTMLButtonElement | HTMLAnchorElement;
|
5
5
|
};
|
6
|
-
export
|
6
|
+
export { ARButton };
|
@@ -1,6 +1,6 @@
|
|
1
1
|
/// <reference types="webxr" />
|
2
|
-
import
|
3
|
-
import
|
2
|
+
import { Object3D, Mesh, Texture, Vector3 } from 'three';
|
3
|
+
import { XRHandMeshModel } from './XRHandMeshModel';
|
4
4
|
export interface XRButton extends Object3D {
|
5
5
|
onPress(): void;
|
6
6
|
onClear(): void;
|
@@ -20,4 +20,4 @@ declare class OculusHandModel extends Object3D {
|
|
20
20
|
checkButton(button: XRButton): void;
|
21
21
|
dispose(): void;
|
22
22
|
}
|
23
|
-
export
|
23
|
+
export { OculusHandModel };
|
package/webxr/Text2D.d.ts
CHANGED
package/webxr/VRButton.d.ts
CHANGED
@@ -1,4 +1,4 @@
|
|
1
|
-
import
|
1
|
+
import { WebGLRenderer } from 'three'
|
2
2
|
|
3
3
|
declare class VRButton {
|
4
4
|
static createButton(renderer: WebGLRenderer, sessionInit?: XRSessionInit): HTMLButtonElement | HTMLAnchorElement
|
@@ -8,4 +8,4 @@ declare class VRButton {
|
|
8
8
|
static registerSessionGrantedListener(): void
|
9
9
|
}
|
10
10
|
|
11
|
-
export
|
11
|
+
export { VRButton }
|
@@ -1,7 +1,7 @@
|
|
1
|
-
import
|
1
|
+
import { Object3D } from 'three';
|
2
2
|
import type { Texture, Group } from 'three';
|
3
|
-
import
|
4
|
-
import
|
3
|
+
import { GLTFLoader } from '../loaders/GLTFLoader';
|
4
|
+
import { MotionController } from '../libs/MotionControllers';
|
5
5
|
declare class XRControllerModel extends Object3D {
|
6
6
|
envMap: Texture | null;
|
7
7
|
motionController: MotionController | null;
|
@@ -20,4 +20,4 @@ declare class XRControllerModelFactory {
|
|
20
20
|
constructor(gltfLoader?: GLTFLoader);
|
21
21
|
createControllerModel(controller: Group): XRControllerModel;
|
22
22
|
}
|
23
|
-
export
|
23
|
+
export { XRControllerModelFactory };
|
@@ -1,5 +1,5 @@
|
|
1
1
|
/// <reference types="webxr" />
|
2
|
-
import
|
2
|
+
import { DirectionalLight, Group, LightProbe, WebGLRenderer, Texture } from 'three'
|
3
3
|
|
4
4
|
export class SessionLightProbe {
|
5
5
|
xrLight: XREstimatedLight
|
@@ -1,4 +1,4 @@
|
|
1
|
-
import
|
1
|
+
import { Object3D } from 'three';
|
2
2
|
declare class XRHandMeshModel {
|
3
3
|
controller: Object3D;
|
4
4
|
handModel: Object3D;
|
@@ -6,4 +6,4 @@ declare class XRHandMeshModel {
|
|
6
6
|
constructor(handModel: Object3D, controller: Object3D, path: string | undefined, handedness: string, customModelPath?: string);
|
7
7
|
updateMesh(): void;
|
8
8
|
}
|
9
|
-
export
|
9
|
+
export { XRHandMeshModel };
|
@@ -1,7 +1,7 @@
|
|
1
|
-
import
|
1
|
+
import { Group, Object3D } from 'three'
|
2
2
|
|
3
|
-
import
|
4
|
-
import
|
3
|
+
import { XRHandPrimitiveModel, XRHandPrimitiveModelOptions } from './XRHandPrimitiveModel'
|
4
|
+
import { XRHandMeshModel } from './XRHandMeshModel'
|
5
5
|
|
6
6
|
export type XRHandModelHandedness = 'left' | 'right'
|
7
7
|
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@@ -1,6 +1,6 @@
|
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1
|
-
import
|
1
|
+
import { Group, Texture } from 'three'
|
2
2
|
|
3
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-
import
|
3
|
+
import { XRHandModel, XRHandModelHandedness } from './XRHandModelFactory'
|
4
4
|
|
5
5
|
export interface XRHandPrimitiveModelOptions {
|
6
6
|
primitive?: 'sphere' | 'box' | undefined
|
@@ -1 +0,0 @@
|
|
1
|
-
export declare const version: number;
|
package/_polyfill/uv1.d.cts
DELETED
@@ -1,12 +0,0 @@
|
|
1
|
-
import type { AnimationClip, Vector3 } from 'three'
|
2
|
-
|
3
|
-
export interface AnimationClipCreator {
|
4
|
-
CreateRotationAnimation(period: number, axis: string): AnimationClip
|
5
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-
CreateScaleAxisAnimation(period: number, axis: string): AnimationClip
|
6
|
-
CreateShakeAnimation(duration: number, shakeScale: Vector3): AnimationClip
|
7
|
-
CreatePulsationAnimation(duration: number, pulseScale: number): AnimationClip
|
8
|
-
CreateVisibilityAnimation(duration: number): AnimationClip
|
9
|
-
CreateMaterialColorAnimation(duration: number, colors: number[]): AnimationClip
|
10
|
-
}
|
11
|
-
|
12
|
-
export const AnimationClipCreator: AnimationClipCreator
|
@@ -1,30 +0,0 @@
|
|
1
|
-
import type { Object3D, SkinnedMesh, Vector3 } from 'three'
|
2
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-
|
3
|
-
// tslint:disable-next-line:interface-name
|
4
|
-
export interface IKS {
|
5
|
-
effector: number
|
6
|
-
iteration: number
|
7
|
-
links: Array<{
|
8
|
-
enabled: boolean
|
9
|
-
index: number
|
10
|
-
limitation?: Vector3
|
11
|
-
rotationMin?: Vector3
|
12
|
-
rotationMax?: Vector3
|
13
|
-
}>
|
14
|
-
minAngle: number
|
15
|
-
maxAngle: number
|
16
|
-
target: number
|
17
|
-
}
|
18
|
-
|
19
|
-
export class CCDIKSolver {
|
20
|
-
constructor(mesh: SkinnedMesh, iks: IKS[])
|
21
|
-
|
22
|
-
update(): this
|
23
|
-
updateOne(iks: IKS): this
|
24
|
-
createHelper(): CCDIKHelper
|
25
|
-
}
|
26
|
-
|
27
|
-
export class CCDIKHelper extends Object3D {
|
28
|
-
constructor(mesh: SkinnedMesh, iks?: IKS[], sphereSize?: number)
|
29
|
-
dispose(): void
|
30
|
-
}
|
@@ -1,93 +0,0 @@
|
|
1
|
-
import type { AnimationClip, Audio, Camera, Object3D, Quaternion, SkinnedMesh, Bone, AnimationMixer } from 'three'
|
2
|
-
|
3
|
-
import type { CCDIKSolver } from './CCDIKSolver.d.cts'
|
4
|
-
import type { MMDPhysics } from './MMDPhysics.d.cts'
|
5
|
-
|
6
|
-
export interface MMDAnimationHelperParameter {
|
7
|
-
sync?: boolean | undefined
|
8
|
-
afterglow?: number | undefined
|
9
|
-
resetPhysicsOnLoop?: boolean | undefined
|
10
|
-
}
|
11
|
-
|
12
|
-
export interface MMDAnimationHelperAddParameter {
|
13
|
-
animation?: AnimationClip | AnimationClip[] | undefined
|
14
|
-
physics?: boolean | undefined
|
15
|
-
warmup?: number | undefined
|
16
|
-
unitStep?: number | undefined
|
17
|
-
maxStepNum?: number | undefined
|
18
|
-
gravity?: number | undefined
|
19
|
-
delayTime?: number | undefined
|
20
|
-
}
|
21
|
-
|
22
|
-
export interface MMDAnimationHelperPoseParameter {
|
23
|
-
resetPose?: boolean | undefined
|
24
|
-
ik?: boolean | undefined
|
25
|
-
grant?: boolean | undefined
|
26
|
-
}
|
27
|
-
|
28
|
-
export interface MMDAnimationHelperMixer {
|
29
|
-
looped: boolean
|
30
|
-
mixer?: AnimationMixer | undefined
|
31
|
-
ikSolver: CCDIKSolver
|
32
|
-
grantSolver: GrantSolver
|
33
|
-
physics?: MMDPhysics | undefined
|
34
|
-
duration?: number | undefined
|
35
|
-
}
|
36
|
-
|
37
|
-
export class MMDAnimationHelper {
|
38
|
-
constructor(params?: MMDAnimationHelperParameter)
|
39
|
-
meshes: SkinnedMesh[]
|
40
|
-
camera: Camera | null
|
41
|
-
cameraTarget: Object3D
|
42
|
-
audio: Audio
|
43
|
-
audioManager: AudioManager
|
44
|
-
configuration: {
|
45
|
-
sync: boolean
|
46
|
-
afterglow: number
|
47
|
-
resetPhysicsOnLoop: boolean
|
48
|
-
}
|
49
|
-
enabled: {
|
50
|
-
animation: boolean
|
51
|
-
ik: boolean
|
52
|
-
grant: boolean
|
53
|
-
physics: boolean
|
54
|
-
cameraAnimation: boolean
|
55
|
-
}
|
56
|
-
objects: WeakMap<SkinnedMesh | Camera | AudioManager, MMDAnimationHelperMixer>
|
57
|
-
onBeforePhysics: (mesh: SkinnedMesh) => void
|
58
|
-
sharedPhysics: boolean
|
59
|
-
masterPhysics: null
|
60
|
-
|
61
|
-
add(object: SkinnedMesh | Camera | Audio, params?: MMDAnimationHelperAddParameter): this
|
62
|
-
remove(object: SkinnedMesh | Camera | Audio): this
|
63
|
-
update(delta: number): this
|
64
|
-
pose(mesh: SkinnedMesh, vpd: object, params?: MMDAnimationHelperPoseParameter): this
|
65
|
-
enable(key: string, enabled: boolean): this
|
66
|
-
createGrantSolver(mesh: SkinnedMesh): GrantSolver
|
67
|
-
}
|
68
|
-
|
69
|
-
export interface AudioManagerParameter {
|
70
|
-
delayTime?: number | undefined
|
71
|
-
}
|
72
|
-
|
73
|
-
export class AudioManager {
|
74
|
-
constructor(audio: Audio, params?: AudioManagerParameter)
|
75
|
-
audio: Audio
|
76
|
-
elapsedTime: number
|
77
|
-
currentTime: number
|
78
|
-
delayTime: number
|
79
|
-
audioDuration: number
|
80
|
-
duration: number
|
81
|
-
|
82
|
-
control(delta: number): this
|
83
|
-
}
|
84
|
-
|
85
|
-
export class GrantSolver {
|
86
|
-
constructor(mesh: SkinnedMesh, grants: object[])
|
87
|
-
mesh: SkinnedMesh
|
88
|
-
grants: object[]
|
89
|
-
|
90
|
-
update(): this
|
91
|
-
updateOne(gran: object[]): this
|
92
|
-
addGrantRotation(bone: Bone, q: Quaternion, ratio: number): this
|
93
|
-
}
|
@@ -1,119 +0,0 @@
|
|
1
|
-
import type { Bone, Euler, Matrix4, MeshBasicMaterial, Object3D, Quaternion, SkinnedMesh, Vector3 } from 'three'
|
2
|
-
|
3
|
-
export interface MMDPhysicsParameter {
|
4
|
-
unitStep?: number | undefined
|
5
|
-
maxStepNum?: number | undefined
|
6
|
-
gravity?: Vector3 | undefined
|
7
|
-
}
|
8
|
-
|
9
|
-
export class MMDPhysics {
|
10
|
-
constructor(mesh: SkinnedMesh, rigidBodyParams: object[], constraintParams?: object[], params?: MMDPhysicsParameter)
|
11
|
-
manager: ResourceManager
|
12
|
-
mesh: SkinnedMesh
|
13
|
-
unitStep: number
|
14
|
-
maxStepNum: number
|
15
|
-
gravity: Vector3
|
16
|
-
world: null
|
17
|
-
bodies: RigidBody[]
|
18
|
-
constraints: Constraint[]
|
19
|
-
|
20
|
-
update(delta: number): this
|
21
|
-
reset(): this
|
22
|
-
warmup(cycles: number): this
|
23
|
-
setGravity(gravity: Vector3): this
|
24
|
-
createHelper(): MMDPhysicsHelper
|
25
|
-
}
|
26
|
-
|
27
|
-
export class ResourceManager {
|
28
|
-
constructor()
|
29
|
-
threeVector3s: Vector3[]
|
30
|
-
threeMatrix4s: Matrix4[]
|
31
|
-
threeQuaternions: Quaternion[]
|
32
|
-
threeEulers: Euler[]
|
33
|
-
transforms: object[]
|
34
|
-
quaternions: object[]
|
35
|
-
vector3s: object[]
|
36
|
-
|
37
|
-
allocThreeVector3(): void
|
38
|
-
freeThreeVector3(v: Vector3): void
|
39
|
-
allocThreeMatrix4(): void
|
40
|
-
freeThreeMatrix4(m: Matrix4): void
|
41
|
-
allocThreeQuaternion(): void
|
42
|
-
freeThreeQuaternion(q: Quaternion): void
|
43
|
-
allocThreeEuler(): void
|
44
|
-
freeThreeEuler(e: Euler): void
|
45
|
-
allocTransform(): void
|
46
|
-
freeTransform(t: object): void
|
47
|
-
allocQuaternion(): void
|
48
|
-
freeQuaternion(q: object): void
|
49
|
-
allocVector3(): void
|
50
|
-
freeVector3(v: object): void
|
51
|
-
setIdentity(): void
|
52
|
-
getBasis(t: object): object
|
53
|
-
getBasisAsMatrix3(t: object): object
|
54
|
-
getOrigin(t: object): object
|
55
|
-
setOrigin(t: object, v: object): void
|
56
|
-
copyOrigin(t1: object, t2: object): void
|
57
|
-
setBasis(t: object, q: object): void
|
58
|
-
setBasisFromMatrix3(t: object, m: object): void
|
59
|
-
setOriginFromArray3(t: object, a: number[]): void
|
60
|
-
setOriginFromThreeVector3(t: object, v: Vector3): void
|
61
|
-
setBasisFromArray3(t: object, a: number[]): void
|
62
|
-
setBasisFromThreeQuaternion(t: object, a: Quaternion): void
|
63
|
-
multiplyTransforms(t1: object, t2: object): object
|
64
|
-
inverseTransform(t: object): object
|
65
|
-
multiplyMatrices3(m1: object, m2: object): object
|
66
|
-
addVector3(v1: object, v2: object): object
|
67
|
-
dotVectors3(v1: object, v2: object): number
|
68
|
-
rowOfMatrix3(m: object, i: number): object
|
69
|
-
columnOfMatrix3(m: object, i: number): object
|
70
|
-
negativeVector3(v: object): object
|
71
|
-
multiplyMatrix3ByVector3(m: object, v: object): object
|
72
|
-
transposeMatrix3(m: object): object
|
73
|
-
quaternionToMatrix3(q: object): object
|
74
|
-
matrix3ToQuaternion(m: object): object
|
75
|
-
}
|
76
|
-
|
77
|
-
export class RigidBody {
|
78
|
-
constructor(mesh: SkinnedMesh, world: object, params: object, manager: ResourceManager)
|
79
|
-
mesh: SkinnedMesh
|
80
|
-
world: object
|
81
|
-
params: object
|
82
|
-
manager: ResourceManager
|
83
|
-
|
84
|
-
body: object
|
85
|
-
bone: Bone
|
86
|
-
boneOffsetForm: object
|
87
|
-
boneOffsetFormInverse: object
|
88
|
-
|
89
|
-
reset(): this
|
90
|
-
updateFromBone(): this
|
91
|
-
updateBone(): this
|
92
|
-
}
|
93
|
-
|
94
|
-
export class Constraint {
|
95
|
-
constructor(
|
96
|
-
mesh: SkinnedMesh,
|
97
|
-
world: object,
|
98
|
-
bodyA: RigidBody,
|
99
|
-
bodyB: RigidBody,
|
100
|
-
params: object,
|
101
|
-
manager: ResourceManager,
|
102
|
-
)
|
103
|
-
|
104
|
-
mesh: SkinnedMesh
|
105
|
-
world: object
|
106
|
-
bodyA: RigidBody
|
107
|
-
bodyB: RigidBody
|
108
|
-
params: object
|
109
|
-
manager: ResourceManager
|
110
|
-
}
|
111
|
-
|
112
|
-
export class MMDPhysicsHelper extends Object3D {
|
113
|
-
mesh: SkinnedMesh
|
114
|
-
physics: MMDPhysics
|
115
|
-
materials: [MeshBasicMaterial, MeshBasicMaterial, MeshBasicMaterial]
|
116
|
-
|
117
|
-
constructor(mesh: SkinnedMesh, physics: MMDPhysics)
|
118
|
-
dispose(): void
|
119
|
-
}
|
@@ -1,34 +0,0 @@
|
|
1
|
-
import type { PerspectiveCamera, ShaderMaterial, Scene, WebGLRenderer, OrthographicCamera, WebGLRenderTarget } from 'three'
|
2
|
-
|
3
|
-
import type { BokehShader2Uniforms } from './../shaders/BokehShader2.d.cts'
|
4
|
-
|
5
|
-
export class CinematicCamera extends PerspectiveCamera {
|
6
|
-
constructor(fov: number, aspect: number, near: number, far: number)
|
7
|
-
|
8
|
-
postprocessing: {
|
9
|
-
enabled: boolean
|
10
|
-
scene: Scene
|
11
|
-
camera: OrthographicCamera
|
12
|
-
rtTextureDepth: WebGLRenderTarget
|
13
|
-
rtTextureColor: WebGLRenderTarget
|
14
|
-
bokeh_uniforms: BokehShader2Uniforms
|
15
|
-
}
|
16
|
-
shaderSettings: {
|
17
|
-
rings: number
|
18
|
-
samples: number
|
19
|
-
}
|
20
|
-
materialDepth: ShaderMaterial
|
21
|
-
coc: number
|
22
|
-
aperture: number
|
23
|
-
fNumber: number
|
24
|
-
hyperFocal: number
|
25
|
-
filmGauge: number
|
26
|
-
|
27
|
-
linearize(depth: number): number
|
28
|
-
smoothstep(near: number, far: number, depth: number): number
|
29
|
-
saturate(x: number): number
|
30
|
-
focusAt(focusDistance: number): void
|
31
|
-
initPostProcessing(): void
|
32
|
-
renderCinematic(scene: Scene, renderer: WebGLRenderer): void
|
33
|
-
setLens(focalLength: number, frameHeight?: number, fNumber?: number, coc?: number): void
|
34
|
-
}
|