three-stdlib 2.35.11 → 2.35.13
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- package/animation/AnimationClipCreator.d.ts +1 -1
- package/animation/CCDIKSolver.d.ts +1 -1
- package/animation/MMDAnimationHelper.d.ts +3 -3
- package/animation/MMDPhysics.d.ts +1 -1
- package/cameras/CinematicCamera.d.ts +2 -2
- package/controls/ArcballControls.d.ts +4 -4
- package/controls/DeviceOrientationControls.d.ts +4 -4
- package/controls/DragControls.d.ts +3 -3
- package/controls/FirstPersonControls.d.ts +2 -2
- package/controls/FlyControls.d.ts +3 -3
- package/controls/OrbitControls.d.ts +4 -4
- package/controls/PointerLockControls.d.ts +3 -3
- package/controls/TrackballControls.d.ts +4 -4
- package/controls/TransformControls.d.ts +2 -2
- package/controls/experimental/CameraControls.d.ts +3 -3
- package/csm/CSM.d.ts +2 -2
- package/csm/CSMFrustum.d.ts +2 -2
- package/csm/CSMHelper.d.ts +2 -2
- package/curves/CurveExtras.d.ts +1 -1
- package/curves/NURBSCurve.d.ts +1 -1
- package/curves/NURBSSurface.d.ts +1 -1
- package/curves/NURBSUtils.d.ts +1 -1
- package/deprecated/Geometry.d.ts +1 -1
- package/effects/AnaglyphEffect.d.ts +1 -1
- package/effects/AsciiEffect.d.ts +1 -1
- package/effects/OutlineEffect.d.ts +1 -1
- package/effects/ParallaxBarrierEffect.d.ts +1 -1
- package/effects/PeppersGhostEffect.d.ts +1 -1
- package/effects/StereoEffect.d.ts +1 -1
- package/environments/RoomEnvironment.d.ts +2 -2
- package/exporters/ColladaExporter.d.ts +2 -2
- package/exporters/DRACOExporter.d.ts +2 -2
- package/exporters/GLTFExporter.d.ts +4 -4
- package/exporters/MMDExporter.d.ts +2 -2
- package/exporters/OBJExporter.d.ts +2 -2
- package/exporters/PLYExporter.d.ts +2 -2
- package/exporters/STLExporter.d.ts +1 -1
- package/exporters/USDZExporter.d.ts +2 -2
- package/geometries/BoxLineGeometry.d.ts +1 -1
- package/geometries/ConvexGeometry.d.ts +1 -1
- package/geometries/DecalGeometry.d.ts +1 -1
- package/geometries/LightningStrike.d.ts +1 -1
- package/geometries/ParametricGeometries.d.ts +3 -3
- package/geometries/ParametricGeometry.d.ts +2 -2
- package/geometries/RoundedBoxGeometry.d.ts +1 -1
- package/geometries/TeapotGeometry.d.ts +1 -1
- package/geometries/TextGeometry.d.ts +3 -3
- package/helpers/LightProbeHelper.d.ts +1 -1
- package/helpers/PositionalAudioHelper.d.ts +1 -1
- package/helpers/RaycasterHelper.d.ts +2 -2
- package/helpers/RectAreaLightHelper.d.ts +1 -1
- package/helpers/VertexNormalsHelper.d.ts +1 -1
- package/helpers/VertexTangentsHelper.d.ts +1 -1
- package/index.d.ts +262 -262
- package/interactive/HTMLMesh.d.ts +1 -1
- package/interactive/InteractiveGroup.d.ts +1 -1
- package/interactive/SelectionBox.d.ts +1 -1
- package/interactive/SelectionHelper.d.ts +2 -2
- package/libs/MeshoptDecoder.d.ts +1 -1
- package/libs/MotionControllers.d.ts +1 -1
- package/lights/LightProbeGenerator.d.ts +2 -2
- package/lights/RectAreaLightUniformsLib.d.ts +1 -1
- package/lines/Line2.d.ts +3 -3
- package/lines/LineGeometry.d.ts +2 -2
- package/lines/LineMaterial.d.ts +1 -1
- package/lines/LineSegments2.d.ts +3 -3
- package/lines/LineSegmentsGeometry.d.ts +1 -1
- package/lines/Wireframe.d.ts +3 -3
- package/lines/WireframeGeometry2.d.ts +2 -2
- package/loaders/3DMLoader.d.ts +1 -1
- package/loaders/3MFLoader.d.ts +1 -1
- package/loaders/AMFLoader.d.ts +1 -1
- package/loaders/AssimpLoader.d.ts +1 -1
- package/loaders/BVHLoader.d.ts +1 -1
- package/loaders/BasisTextureLoader.d.ts +1 -1
- package/loaders/ColladaLoader.d.ts +1 -1
- package/loaders/DDSLoader.d.ts +1 -1
- package/loaders/DRACOLoader.d.ts +1 -1
- package/loaders/EXRLoader.d.ts +1 -1
- package/loaders/FBXLoader.d.ts +1 -1
- package/loaders/FontLoader.d.ts +2 -2
- package/loaders/GCodeLoader.d.ts +1 -1
- package/loaders/GLTFLoader.d.ts +3 -3
- package/loaders/HDRCubeTextureLoader.d.ts +2 -2
- package/loaders/KMZLoader.d.ts +2 -2
- package/loaders/KTX2Loader.d.ts +1 -1
- package/loaders/KTXLoader.d.ts +1 -1
- package/loaders/LDrawLoader.d.ts +1 -1
- package/loaders/LUT3dlLoader.d.ts +1 -1
- package/loaders/LUTCubeLoader.d.ts +1 -1
- package/loaders/LWOLoader.d.ts +1 -1
- package/loaders/LottieLoader.d.ts +1 -1
- package/loaders/MD2Loader.d.ts +1 -1
- package/loaders/MDDLoader.d.ts +1 -1
- package/loaders/MMDLoader.d.ts +1 -1
- package/loaders/MTLLoader.d.ts +1 -1
- package/loaders/NRRDLoader.d.ts +2 -2
- package/loaders/OBJLoader.d.ts +2 -2
- package/loaders/PCDLoader.d.ts +1 -1
- package/loaders/PDBLoader.d.ts +1 -1
- package/loaders/PLYLoader.d.ts +1 -1
- package/loaders/PRWMLoader.d.ts +1 -1
- package/loaders/PVRLoader.d.ts +1 -1
- package/loaders/RGBELoader.d.ts +1 -1
- package/loaders/RGBMLoader.d.ts +1 -1
- package/loaders/STLLoader.d.ts +1 -1
- package/loaders/SVGLoader.d.ts +1 -1
- package/loaders/TDSLoader.d.ts +1 -1
- package/loaders/TGALoader.d.ts +1 -1
- package/loaders/TTFLoader.d.ts +1 -1
- package/loaders/TiltLoader.d.ts +1 -1
- package/loaders/VOXLoader.d.ts +1 -1
- package/loaders/VRMLLoader.d.ts +1 -1
- package/loaders/VRMLoader.d.ts +3 -3
- package/loaders/VTKLoader.d.ts +1 -1
- package/loaders/XLoader.d.ts +1 -1
- package/loaders/XYZLoader.d.ts +1 -1
- package/math/Capsule.d.ts +1 -1
- package/math/ColorConverter.d.ts +2 -2
- package/math/ConvexHull.d.ts +1 -1
- package/math/Lut.d.ts +1 -1
- package/math/MeshSurfaceSampler.d.ts +1 -1
- package/math/OBB.d.ts +1 -1
- package/math/Octree.d.ts +2 -2
- package/misc/ConvexObjectBreaker.d.ts +1 -1
- package/misc/GPUComputationRenderer.d.ts +1 -1
- package/misc/Gyroscope.d.ts +1 -1
- package/misc/MD2Character.d.ts +1 -1
- package/misc/MD2CharacterComplex.d.ts +1 -1
- package/misc/MorphAnimMesh.d.ts +1 -1
- package/misc/MorphBlendMesh.d.ts +1 -1
- package/misc/ProgressiveLightmap.d.ts +1 -1
- package/misc/RollerCoaster.d.ts +1 -1
- package/misc/Timer.d.ts +1 -1
- package/misc/TubePainter.d.ts +1 -1
- package/misc/Volume.d.ts +2 -2
- package/misc/VolumeSlice.d.ts +2 -2
- package/modifiers/CurveModifier.d.ts +1 -1
- package/modifiers/EdgeSplitModifier.d.ts +2 -2
- package/modifiers/SimplifyModifier.d.ts +2 -2
- package/modifiers/TessellateModifier.d.ts +2 -2
- package/objects/BatchedMesh.d.ts +2 -2
- package/objects/GroundProjectedEnv.d.ts +1 -1
- package/objects/Lensflare.d.ts +1 -1
- package/objects/LightningStorm.d.ts +2 -2
- package/objects/MarchingCubes.d.ts +1 -1
- package/objects/Reflector.d.ts +2 -2
- package/objects/ReflectorForSSRPass.d.ts +1 -1
- package/objects/ReflectorRTT.d.ts +3 -3
- package/objects/Refractor.d.ts +2 -2
- package/objects/ShadowMesh.d.ts +1 -1
- package/objects/Sky.d.ts +2 -2
- package/objects/Water.d.ts +1 -1
- package/objects/Water2.d.ts +2 -2
- package/package.json +5 -11
- package/physics/AmmoPhysics.d.ts +1 -1
- package/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
- package/postprocessing/AfterimagePass.d.ts +3 -3
- package/postprocessing/BloomPass.d.ts +4 -4
- package/postprocessing/BokehPass.d.ts +3 -3
- package/postprocessing/ClearPass.d.ts +3 -3
- package/postprocessing/CubeTexturePass.d.ts +2 -2
- package/postprocessing/DotScreenPass.d.ts +4 -4
- package/postprocessing/EffectComposer.d.ts +3 -3
- package/postprocessing/FilmPass.d.ts +4 -4
- package/postprocessing/GlitchPass.d.ts +4 -4
- package/postprocessing/HalftonePass.d.ts +3 -3
- package/postprocessing/LUTPass.d.ts +2 -2
- package/postprocessing/MaskPass.d.ts +3 -3
- package/postprocessing/OutlinePass.d.ts +3 -3
- package/postprocessing/Pass.d.ts +2 -2
- package/postprocessing/RenderPass.d.ts +3 -3
- package/postprocessing/RenderPixelatedPass.d.ts +2 -2
- package/postprocessing/SAOPass.d.ts +2 -2
- package/postprocessing/SMAAPass.d.ts +2 -2
- package/postprocessing/SSAARenderPass.d.ts +2 -2
- package/postprocessing/SSAOPass.d.ts +2 -2
- package/postprocessing/SSRPass.d.ts +3 -3
- package/postprocessing/SavePass.d.ts +2 -2
- package/postprocessing/ShaderPass.d.ts +4 -4
- package/postprocessing/TAARenderPass.d.ts +2 -2
- package/postprocessing/TexturePass.d.ts +2 -2
- package/postprocessing/UnrealBloomPass.d.ts +2 -2
- package/postprocessing/WaterPass.d.ts +3 -3
- package/renderers/CSS2DRenderer.d.ts +1 -1
- package/renderers/CSS3DRenderer.d.ts +1 -1
- package/renderers/Projector.d.ts +1 -1
- package/renderers/SVGRenderer.d.ts +1 -1
- package/shaders/ACESFilmicToneMappingShader.cjs +35 -35
- package/shaders/ACESFilmicToneMappingShader.cjs.map +1 -1
- package/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
- package/shaders/ACESFilmicToneMappingShader.js +35 -35
- package/shaders/ACESFilmicToneMappingShader.js.map +1 -1
- package/shaders/AfterimageShader.d.ts +1 -1
- package/shaders/BasicShader.d.ts +1 -1
- package/shaders/BleachBypassShader.d.ts +1 -1
- package/shaders/BokehShader.d.ts +1 -1
- package/shaders/BokehShader2.d.ts +1 -1
- package/shaders/ColorCorrectionShader.d.ts +1 -1
- package/shaders/ColorifyShader.d.ts +1 -1
- package/shaders/ConvolutionShader.d.ts +2 -2
- package/shaders/CopyShader.d.ts +1 -1
- package/shaders/DepthLimitedBlurShader.d.ts +2 -2
- package/shaders/DotScreenShader.d.ts +1 -1
- package/shaders/FXAAShader.cjs +4 -4
- package/shaders/FXAAShader.cjs.map +1 -1
- package/shaders/FXAAShader.d.ts +1 -1
- package/shaders/FXAAShader.js +4 -4
- package/shaders/FXAAShader.js.map +1 -1
- package/shaders/FreiChenShader.d.ts +1 -1
- package/shaders/GammaCorrectionShader.d.ts +1 -1
- package/shaders/GodRaysShader.cjs +4 -4
- package/shaders/GodRaysShader.cjs.map +1 -1
- package/shaders/GodRaysShader.d.ts +1 -1
- package/shaders/GodRaysShader.js +4 -4
- package/shaders/GodRaysShader.js.map +1 -1
- package/shaders/HorizontalBlurShader.d.ts +1 -1
- package/shaders/LuminosityHighPassShader.d.ts +1 -1
- package/shaders/NormalMapShader.d.ts +1 -1
- package/shaders/ParallaxShader.cjs +1 -1
- package/shaders/ParallaxShader.cjs.map +1 -1
- package/shaders/ParallaxShader.js +1 -1
- package/shaders/ParallaxShader.js.map +1 -1
- package/shaders/SAOShader.d.ts +2 -2
- package/shaders/SMAAShader.d.ts +1 -1
- package/shaders/SSAOShader.d.ts +1 -1
- package/shaders/SSRShader.d.ts +1 -1
- package/shaders/SobelOperatorShader.d.ts +1 -1
- package/shaders/ToonShader.d.ts +1 -1
- package/shaders/TriangleBlurShader.d.ts +1 -1
- package/shaders/VerticalBlurShader.d.ts +1 -1
- package/shaders/VignetteShader.cjs +4 -4
- package/shaders/VignetteShader.cjs.map +1 -1
- package/shaders/VignetteShader.js +4 -4
- package/shaders/VignetteShader.js.map +1 -1
- package/shaders/VolumeShader.d.ts +1 -1
- package/textures/FlakesTexture.d.ts +1 -1
- package/types/shared.d.ts +1 -1
- package/utils/BufferGeometryUtils.d.ts +1 -1
- package/utils/GeometryCompressionUtils.d.ts +2 -2
- package/utils/GeometryUtils.d.ts +1 -1
- package/utils/LDrawUtils.d.ts +2 -2
- package/utils/RoughnessMipmapper.d.ts +1 -1
- package/utils/SceneUtils.d.ts +2 -2
- package/utils/ShadowMapViewer.d.ts +1 -1
- package/utils/SkeletonUtils.d.ts +2 -2
- package/utils/UVsDebug.d.ts +1 -1
- package/webxr/ARButton.d.ts +2 -2
- package/webxr/OculusHandModel.d.ts +3 -3
- package/webxr/OculusHandPointerModel.d.ts +1 -1
- package/webxr/Text2D.d.ts +1 -1
- package/webxr/VRButton.d.ts +2 -2
- package/webxr/XRControllerModelFactory.d.ts +4 -4
- package/webxr/XREstimatedLight.d.ts +1 -1
- package/webxr/XRHandMeshModel.d.ts +2 -2
- package/webxr/XRHandModelFactory.d.ts +3 -3
- package/webxr/XRHandPrimitiveModel.d.ts +2 -2
- package/_polyfill/constants.d.cts +0 -1
- package/_polyfill/uv1.d.cts +0 -5
- package/animation/AnimationClipCreator.d.cts +0 -12
- package/animation/CCDIKSolver.d.cts +0 -30
- package/animation/MMDAnimationHelper.d.cts +0 -93
- package/animation/MMDPhysics.d.cts +0 -119
- package/cameras/CinematicCamera.d.cts +0 -34
- package/controls/ArcballControls.d.cts +0 -376
- package/controls/DeviceOrientationControls.d.cts +0 -29
- package/controls/DragControls.d.cts +0 -67
- package/controls/EventDispatcher.d.cts +0 -41
- package/controls/FirstPersonControls.d.cts +0 -49
- package/controls/FlyControls.d.cts +0 -39
- package/controls/OrbitControls.d.cts +0 -74
- package/controls/PointerLockControls.d.cts +0 -39
- package/controls/StandardControlsEventMap.d.cts +0 -14
- package/controls/TrackballControls.d.cts +0 -97
- package/controls/TransformControls.d.cts +0 -151
- package/controls/experimental/CameraControls.d.cts +0 -213
- package/csm/CSM.d.cts +0 -61
- package/csm/CSMFrustum.d.cts +0 -19
- package/csm/CSMHelper.d.cts +0 -26
- package/csm/CSMShader.d.cts +0 -4
- package/curves/CurveExtras.d.cts +0 -68
- package/curves/NURBSCurve.d.cts +0 -11
- package/curves/NURBSSurface.d.cts +0 -13
- package/curves/NURBSUtils.d.cts +0 -20
- package/deprecated/Geometry.d.cts +0 -341
- package/effects/AnaglyphEffect.d.cts +0 -11
- package/effects/AsciiEffect.d.cts +0 -18
- package/effects/OutlineEffect.d.cts +0 -28
- package/effects/ParallaxBarrierEffect.d.cts +0 -8
- package/effects/PeppersGhostEffect.d.cts +0 -10
- package/effects/StereoEffect.d.cts +0 -9
- package/environments/RoomEnvironment.d.cts +0 -6
- package/exporters/ColladaExporter.d.cts +0 -50
- package/exporters/DRACOExporter.d.cts +0 -36
- package/exporters/GLTFExporter.d.cts +0 -114
- package/exporters/MMDExporter.d.cts +0 -12
- package/exporters/OBJExporter.d.cts +0 -18
- package/exporters/PLYExporter.d.cts +0 -23
- package/exporters/STLExporter.d.cts +0 -28
- package/exporters/USDZExporter.d.cts +0 -27
- package/geometries/BoxLineGeometry.d.cts +0 -12
- package/geometries/ConvexGeometry.d.cts +0 -5
- package/geometries/DecalGeometry.d.cts +0 -10
- package/geometries/LightningStrike.d.cts +0 -108
- package/geometries/ParametricGeometries.d.cts +0 -26
- package/geometries/ParametricGeometry.d.cts +0 -18
- package/geometries/RoundedBoxGeometry.d.cts +0 -5
- package/geometries/TeapotGeometry.d.cts +0 -13
- package/geometries/TextGeometry.d.cts +0 -18
- package/helpers/LightProbeHelper.d.cts +0 -10
- package/helpers/PositionalAudioHelper.d.cts +0 -13
- package/helpers/RaycasterHelper.d.cts +0 -33
- package/helpers/RectAreaLightHelper.d.cts +0 -11
- package/helpers/VertexNormalsHelper.d.cts +0 -13
- package/helpers/VertexTangentsHelper.d.cts +0 -13
- package/index.d.cts +0 -262
- package/interactive/HTMLMesh.d.cts +0 -6
- package/interactive/InteractiveGroup.d.cts +0 -5
- package/interactive/SelectionBox.d.cts +0 -15
- package/interactive/SelectionHelper.d.cts +0 -17
- package/libs/MeshoptDecoder.d.cts +0 -12
- package/libs/MotionControllers.d.cts +0 -176
- package/libs/zstddec.d.cts +0 -8
- package/lights/LightProbeGenerator.d.cts +0 -6
- package/lights/RectAreaLightUniformsLib.d.cts +0 -3
- package/lines/Line2.d.cts +0 -11
- package/lines/LineGeometry.d.cts +0 -10
- package/lines/LineMaterial.d.cts +0 -31
- package/lines/LineSegments2.d.cts +0 -14
- package/lines/LineSegmentsGeometry.d.cts +0 -16
- package/lines/Wireframe.d.cts +0 -11
- package/lines/WireframeGeometry2.d.cts +0 -8
- package/loaders/3DMLoader.d.cts +0 -17
- package/loaders/3MFLoader.d.cts +0 -16
- package/loaders/AMFLoader.d.cts +0 -14
- package/loaders/AssimpLoader.d.cts +0 -19
- package/loaders/BVHLoader.d.cts +0 -21
- package/loaders/BasisTextureLoader.d.cts +0 -32
- package/loaders/ColladaLoader.d.cts +0 -20
- package/loaders/DDSLoader.d.cts +0 -16
- package/loaders/DRACOLoader.d.cts +0 -18
- package/loaders/EXRLoader.d.cts +0 -18
- package/loaders/FBXLoader.d.cts +0 -14
- package/loaders/FontLoader.d.cts +0 -37
- package/loaders/GCodeLoader.d.cts +0 -15
- package/loaders/GLTFLoader.d.cts +0 -155
- package/loaders/HDRCubeTextureLoader.d.cts +0 -18
- package/loaders/KMZLoader.d.cts +0 -16
- package/loaders/KTX2Loader.d.cts +0 -10
- package/loaders/KTXLoader.d.cts +0 -16
- package/loaders/LDrawLoader.d.cts +0 -26
- package/loaders/LUT3dlLoader.d.cts +0 -20
- package/loaders/LUTCubeLoader.d.cts +0 -23
- package/loaders/LWOLoader.d.cts +0 -26
- package/loaders/LottieLoader.d.cts +0 -15
- package/loaders/MD2Loader.d.cts +0 -14
- package/loaders/MDDLoader.d.cts +0 -19
- package/loaders/MMDLoader.d.cts +0 -63
- package/loaders/MTLLoader.d.cts +0 -100
- package/loaders/NRRDLoader.d.cts +0 -22
- package/loaders/OBJLoader.d.cts +0 -17
- package/loaders/PCDLoader.d.cts +0 -15
- package/loaders/PDBLoader.d.cts +0 -22
- package/loaders/PLYLoader.d.cts +0 -16
- package/loaders/PRWMLoader.d.cts +0 -16
- package/loaders/PVRLoader.d.cts +0 -16
- package/loaders/RGBELoader.d.cts +0 -20
- package/loaders/RGBMLoader.d.cts +0 -32
- package/loaders/STLLoader.d.cts +0 -14
- package/loaders/SVGLoader.d.cts +0 -63
- package/loaders/TDSLoader.d.cts +0 -42
- package/loaders/TGALoader.d.cts +0 -14
- package/loaders/TTFLoader.d.cts +0 -15
- package/loaders/TiltLoader.d.cts +0 -14
- package/loaders/VOXLoader.d.cts +0 -29
- package/loaders/VRMLLoader.d.cts +0 -14
- package/loaders/VRMLoader.d.cts +0 -19
- package/loaders/VTKLoader.d.cts +0 -14
- package/loaders/XLoader.d.cts +0 -19
- package/loaders/XYZLoader.d.cts +0 -14
- package/math/Capsule.d.cts +0 -27
- package/math/ColorConverter.d.cts +0 -21
- package/math/ConvexHull.d.cts +0 -89
- package/math/ImprovedNoise.d.cts +0 -4
- package/math/Lut.d.cts +0 -27
- package/math/MeshSurfaceSampler.d.cts +0 -18
- package/math/OBB.d.cts +0 -24
- package/math/Octree.d.cts +0 -24
- package/math/SimplexNoise.d.cts +0 -21
- package/misc/ConvexObjectBreaker.d.cts +0 -25
- package/misc/GPUComputationRenderer.d.cts +0 -53
- package/misc/Gyroscope.d.cts +0 -5
- package/misc/MD2Character.d.cts +0 -33
- package/misc/MD2CharacterComplex.d.cts +0 -47
- package/misc/MorphAnimMesh.d.cts +0 -13
- package/misc/MorphBlendMesh.d.cts +0 -21
- package/misc/ProgressiveLightmap.d.cts +0 -60
- package/misc/RollerCoaster.d.cts +0 -21
- package/misc/Timer.d.cts +0 -27
- package/misc/TubePainter.d.cts +0 -10
- package/misc/Volume.d.cts +0 -37
- package/misc/VolumeSlice.d.cts +0 -28
- package/misc/WebGL.d.cts +0 -5
- package/modifiers/CurveModifier.d.cts +0 -91
- package/modifiers/EdgeSplitModifier.d.cts +0 -19
- package/modifiers/SimplifyModifier.d.cts +0 -19
- package/modifiers/TessellateModifier.d.cts +0 -11
- package/objects/BatchedMesh.d.cts +0 -48
- package/objects/GroundProjectedEnv.d.cts +0 -12
- package/objects/Lensflare.d.cts +0 -17
- package/objects/LightningStorm.d.cts +0 -32
- package/objects/MarchingCubes.d.cts +0 -76
- package/objects/Reflector.d.cts +0 -23
- package/objects/ReflectorForSSRPass.d.cts +0 -48
- package/objects/ReflectorRTT.d.cts +0 -6
- package/objects/Refractor.d.cts +0 -23
- package/objects/ShadowMesh.d.cts +0 -10
- package/objects/Sky.d.cts +0 -18
- package/objects/Water.d.cts +0 -22
- package/objects/Water2.d.cts +0 -23
- package/physics/AmmoPhysics.d.cts +0 -7
- package/postprocessing/AdaptiveToneMappingPass.d.cts +0 -29
- package/postprocessing/AfterimagePass.d.cts +0 -15
- package/postprocessing/BloomPass.d.cts +0 -29
- package/postprocessing/BokehPass.d.cts +0 -26
- package/postprocessing/ClearPass.d.cts +0 -10
- package/postprocessing/CubeTexturePass.d.cts +0 -14
- package/postprocessing/DotScreenPass.d.cts +0 -11
- package/postprocessing/EffectComposer.d.cts +0 -28
- package/postprocessing/FilmPass.d.cts +0 -11
- package/postprocessing/GlitchPass.d.cts +0 -16
- package/postprocessing/HalftonePass.d.cts +0 -26
- package/postprocessing/LUTPass.d.cts +0 -13
- package/postprocessing/MaskPass.d.cts +0 -14
- package/postprocessing/OutlinePass.d.cts +0 -53
- package/postprocessing/Pass.d.cts +0 -21
- package/postprocessing/RenderPass.d.cts +0 -14
- package/postprocessing/RenderPixelatedPass.d.cts +0 -34
- package/postprocessing/SAOPass.d.cts +0 -78
- package/postprocessing/SMAAPass.d.cts +0 -21
- package/postprocessing/SSAARenderPass.d.cts +0 -17
- package/postprocessing/SSAOPass.d.cts +0 -70
- package/postprocessing/SSRPass.d.cts +0 -123
- package/postprocessing/SavePass.d.cts +0 -12
- package/postprocessing/ShaderPass.d.cts +0 -13
- package/postprocessing/TAARenderPass.d.cts +0 -8
- package/postprocessing/TexturePass.d.cts +0 -12
- package/postprocessing/UnrealBloomPass.d.cts +0 -31
- package/postprocessing/WaterPass.d.cts +0 -35
- package/renderers/CSS2DRenderer.d.cts +0 -23
- package/renderers/CSS3DRenderer.d.cts +0 -26
- package/renderers/Projector.d.cts +0 -60
- package/renderers/SVGRenderer.d.cts +0 -25
- package/shaders/ACESFilmicToneMappingShader.d.cts +0 -16
- package/shaders/AfterimageShader.d.cts +0 -15
- package/shaders/BasicShader.d.cts +0 -8
- package/shaders/BleachBypassShader.d.cts +0 -14
- package/shaders/BlendShader.d.cts +0 -21
- package/shaders/BokehShader.d.cts +0 -24
- package/shaders/BokehShader2.d.cts +0 -50
- package/shaders/BrightnessContrastShader.d.cts +0 -21
- package/shaders/ColorCorrectionShader.d.cts +0 -22
- package/shaders/ColorifyShader.d.cts +0 -16
- package/shaders/ConvolutionShader.d.cts +0 -21
- package/shaders/CopyShader.d.cts +0 -12
- package/shaders/DOFMipMapShader.d.cts +0 -23
- package/shaders/DepthLimitedBlurShader.d.cts +0 -28
- package/shaders/DigitalGlitch.d.cts +0 -39
- package/shaders/DotScreenShader.d.cts +0 -27
- package/shaders/FXAAShader.d.cts +0 -19
- package/shaders/FilmShader.d.cts +0 -43
- package/shaders/FocusShader.d.cts +0 -26
- package/shaders/FreiChenShader.d.cts +0 -19
- package/shaders/FresnelShader.d.cts +0 -24
- package/shaders/GammaCorrectionShader.d.cts +0 -12
- package/shaders/GodRaysShader.d.cts +0 -97
- package/shaders/HalftoneShader.d.cts +0 -51
- package/shaders/HorizontalBlurShader.d.cts +0 -18
- package/shaders/HorizontalTiltShiftShader.d.cts +0 -23
- package/shaders/HueSaturationShader.d.cts +0 -21
- package/shaders/KaleidoShader.d.cts +0 -24
- package/shaders/LuminosityHighPassShader.d.cts +0 -27
- package/shaders/LuminosityShader.d.cts +0 -13
- package/shaders/MirrorShader.d.cts +0 -18
- package/shaders/NormalMapShader.d.cts +0 -23
- package/shaders/ParallaxShader.d.cts +0 -28
- package/shaders/PixelShader.d.cts +0 -18
- package/shaders/RGBShiftShader.d.cts +0 -24
- package/shaders/SAOShader.d.cts +0 -25
- package/shaders/SMAAShader.d.cts +0 -60
- package/shaders/SSAOShader.d.cts +0 -86
- package/shaders/SSRShader.d.cts +0 -94
- package/shaders/SepiaShader.d.cts +0 -17
- package/shaders/SobelOperatorShader.d.cts +0 -19
- package/shaders/SubsurfaceScatteringShader.d.cts +0 -5
- package/shaders/TechnicolorShader.d.cts +0 -15
- package/shaders/ToneMapShader.d.cts +0 -27
- package/shaders/ToonShader.d.cts +0 -108
- package/shaders/TriangleBlurShader.d.cts +0 -22
- package/shaders/UnpackDepthRGBAShader.d.cts +0 -16
- package/shaders/VerticalBlurShader.d.cts +0 -18
- package/shaders/VerticalTiltShiftShader.d.cts +0 -23
- package/shaders/VignetteShader.d.cts +0 -20
- package/shaders/VolumeShader.d.cts +0 -30
- package/shaders/WaterRefractionShader.d.cts +0 -21
- package/shaders/types.d.cts +0 -13
- package/textures/FlakesTexture.d.cts +0 -4
- package/types/helpers.d.cts +0 -1
- package/types/shared.d.cts +0 -9
- package/types/utils.d.cts +0 -3
- package/utils/BufferGeometryUtils.d.cts +0 -63
- package/utils/GeometryCompressionUtils.d.cts +0 -7
- package/utils/GeometryUtils.d.cts +0 -6
- package/utils/LDrawUtils.d.cts +0 -5
- package/utils/RoughnessMipmapper.d.cts +0 -8
- package/utils/SceneUtils.d.cts +0 -9
- package/utils/ShadowMapViewer.d.cts +0 -24
- package/utils/SkeletonUtils.d.cts +0 -14
- package/utils/UVsDebug.d.cts +0 -3
- package/webxr/ARButton.d.cts +0 -6
- package/webxr/OculusHandModel.d.cts +0 -23
- package/webxr/OculusHandPointerModel.d.cts +0 -65
- package/webxr/Text2D.d.cts +0 -3
- package/webxr/VRButton.d.cts +0 -11
- package/webxr/XRControllerModelFactory.d.cts +0 -23
- package/webxr/XREstimatedLight.d.cts +0 -33
- package/webxr/XRHandMeshModel.d.cts +0 -9
- package/webxr/XRHandModelFactory.d.cts +0 -25
- package/webxr/XRHandPrimitiveModel.d.cts +0 -24
@@ -1,28 +0,0 @@
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import type { Clock, WebGLRenderer, WebGLRenderTarget } from 'three';
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import type { Pass } from './Pass.d.cts';
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declare class EffectComposer<TRenderTarget extends WebGLRenderTarget = WebGLRenderTarget> {
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renderer: WebGLRenderer;
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private _pixelRatio;
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private _width;
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private _height;
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renderTarget1: WebGLRenderTarget;
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renderTarget2: WebGLRenderTarget;
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writeBuffer: WebGLRenderTarget;
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readBuffer: WebGLRenderTarget;
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renderToScreen: boolean;
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passes: Pass[];
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copyPass: Pass;
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clock: Clock;
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constructor(renderer: WebGLRenderer, renderTarget?: TRenderTarget);
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swapBuffers(): void;
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addPass(pass: Pass): void;
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insertPass(pass: Pass, index: number): void;
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removePass(pass: Pass): void;
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isLastEnabledPass(passIndex: number): boolean;
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render(deltaTime?: number): void;
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reset(renderTarget: WebGLRenderTarget): void;
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setSize(width: number, height: number): void;
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setPixelRatio(pixelRatio: number): void;
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dispose(): void;
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}
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export type { EffectComposer };
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import type { Pass, FullScreenQuad } from './Pass.d.cts';
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import type { IUniform, ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
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import type { FilmShader } from '../shaders/FilmShader.d.cts';
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declare class FilmPass extends Pass {
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material: ShaderMaterial;
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fsQuad: FullScreenQuad;
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uniforms: Record<keyof typeof FilmShader['uniforms'], IUniform<any>>;
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constructor(noiseIntensity?: number, scanlinesIntensity?: number, scanlinesCount?: number, grayscale?: boolean);
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render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, deltaTime: number): void;
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}
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export type { FilmPass };
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import type { Pass, FullScreenQuad } from './Pass.d.cts';
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import type { DataTexture, ShaderMaterial, WebGLRenderTarget, WebGLRenderer, IUniform } from 'three';
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import type { DigitalGlitch } from '../shaders/DigitalGlitch.d.cts';
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declare class GlitchPass extends Pass {
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material: ShaderMaterial;
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fsQuad: FullScreenQuad;
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goWild: boolean;
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curF: number;
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randX: number;
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uniforms: Record<keyof typeof DigitalGlitch['uniforms'], IUniform<any>>;
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constructor(dt_size?: number);
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render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
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generateTrigger(): void;
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generateHeightmap(dt_size: number): DataTexture;
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}
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export type { GlitchPass };
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import type { Pass, FullScreenQuad } from './Pass.d.cts';
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import type { ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
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type HalftonePassParams = {
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shape?: number;
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radius?: number;
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rotateR?: number;
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rotateB?: number;
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rotateG?: number;
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scatter?: number;
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blending?: number;
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blendingMode?: number;
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greyscale?: number;
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disable?: number;
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};
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/**
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* RGB Halftone pass for three.js effects composer. Requires HalftoneShader.
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*/
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declare class HalftonePass extends Pass {
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material: ShaderMaterial;
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fsQuad: FullScreenQuad;
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uniforms: any;
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constructor(width: number, height: number, params: HalftonePassParams);
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render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
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setSize(width: number, height: number): void;
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}
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export type { HalftonePass };
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import type { DataTexture, Texture } from 'three'
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import type { ShaderPass } from './ShaderPass.d.cts'
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export interface LUTPassParameters {
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lut?: DataTexture | Texture // Data3DTexture
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intensity?: number
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}
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export class LUTPass extends ShaderPass {
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lut?: DataTexture | Texture // Data3DTexture
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intensity?: number
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constructor(params: LUTPassParameters)
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}
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import type { Camera, Scene, WebGLRenderer, WebGLRenderTarget } from 'three';
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import type { Pass } from './Pass.d.cts';
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declare class MaskPass extends Pass {
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scene: Scene;
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camera: Camera;
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inverse: boolean;
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constructor(scene: Scene, camera: Camera);
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render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
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}
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declare class ClearMaskPass extends Pass {
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constructor();
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render(renderer: WebGLRenderer): void;
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}
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export type { MaskPass, ClearMaskPass };
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import type { Pass, FullScreenQuad } from './Pass.d.cts';
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import type { Camera, Color, Matrix4, MeshDepthMaterial, Object3D, Scene, ShaderMaterial, Texture, Vector2, WebGLRenderer, WebGLRenderTarget } from 'three';
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declare class OutlinePass extends Pass {
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renderScene: Scene;
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renderCamera: Camera;
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selectedObjects: Object3D[];
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visibleEdgeColor: Color;
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hiddenEdgeColor: Color;
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edgeGlow: number;
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usePatternTexture: boolean;
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edgeThickness: number;
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edgeStrength: number;
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downSampleRatio: number;
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pulsePeriod: number;
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resolution: Vector2;
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renderTargetMaskBuffer: WebGLRenderTarget;
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depthMaterial: MeshDepthMaterial;
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prepareMaskMaterial: ShaderMaterial;
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renderTargetDepthBuffer: WebGLRenderTarget;
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renderTargetMaskDownSampleBuffer: WebGLRenderTarget;
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renderTargetBlurBuffer1: WebGLRenderTarget;
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renderTargetBlurBuffer2: WebGLRenderTarget;
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edgeDetectionMaterial: ShaderMaterial;
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renderTargetEdgeBuffer1: WebGLRenderTarget;
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renderTargetEdgeBuffer2: WebGLRenderTarget;
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separableBlurMaterial1: ShaderMaterial;
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separableBlurMaterial2: ShaderMaterial;
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overlayMaterial: ShaderMaterial;
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materialCopy: ShaderMaterial;
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oldClearAlpha: number;
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fsQuad: FullScreenQuad;
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tempPulseColor1: Color;
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tempPulseColor2: Color;
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textureMatrix: Matrix4;
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patternTexture?: Texture;
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private _visibilityCache;
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private _oldClearColor;
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copyUniforms: any;
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BlurDirectionX: Vector2;
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BlurDirectionY: Vector2;
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constructor(resolution: Vector2, scene: Scene, camera: Camera, selectedObjects?: Object3D[]);
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dispose(): void;
|
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setSize(width: number, height: number): void;
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changeVisibilityOfSelectedObjects(bVisible: boolean): void;
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changeVisibilityOfNonSelectedObjects(bVisible: boolean): void;
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updateTextureMatrix(): void;
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render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, deltaTime: number, maskActive: boolean): void;
|
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getPrepareMaskMaterial(): ShaderMaterial;
|
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getEdgeDetectionMaterial(): ShaderMaterial;
|
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getSeperableBlurMaterial(maxRadius: number): ShaderMaterial;
|
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getOverlayMaterial(): ShaderMaterial;
|
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}
|
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export type { OutlinePass };
|
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import type { OrthographicCamera, PlaneGeometry, Material, WebGLRenderer, WebGLRenderTarget } from 'three';
|
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declare class Pass {
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enabled: boolean;
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needsSwap: boolean;
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clear: boolean;
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renderToScreen: boolean;
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setSize(width: number, height: number): void;
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render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, deltaTime: number, maskActive?: unknown): void;
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dispose(): void;
|
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}
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declare class FullScreenQuad<TMaterial extends Material = Material> {
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camera: OrthographicCamera;
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geometry: PlaneGeometry;
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private mesh;
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constructor(material: TMaterial);
|
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get material(): TMaterial;
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set material(value: TMaterial);
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dispose(): void;
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render(renderer: WebGLRenderer): void;
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}
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export type { Pass, FullScreenQuad };
|
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import type { Camera, Color, Material, Scene, WebGLRenderTarget, WebGLRenderer } from 'three';
|
2
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import type { Pass } from './Pass.d.cts';
|
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declare class RenderPass extends Pass {
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scene: Scene;
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camera: Camera;
|
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overrideMaterial: Material | undefined;
|
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clearColor: Color | undefined;
|
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clearAlpha: number;
|
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|
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clearDepth: boolean;
|
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private _oldClearColor;
|
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constructor(scene: Scene, camera: Camera, overrideMaterial?: Material, clearColor?: Color, clearAlpha?: number);
|
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render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
|
13
|
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}
|
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export type { RenderPass };
|
@@ -1,34 +0,0 @@
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import type { Scene, Camera, ShaderMaterial, Vector2, MeshNormalMaterial, WebGLRenderTarget } from 'three'
|
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|
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|
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import type { Pass, FullScreenQuad } from './Pass.d.cts'
|
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|
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|
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export interface RenderPixelatedPassParameters {
|
6
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normalEdgeStrength?: number
|
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depthEdgeStrength?: number
|
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}
|
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|
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|
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export class RenderPixelatedPass extends Pass {
|
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constructor(
|
12
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resolution: Vector2,
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pixelSize: number,
|
14
|
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scene: Scene,
|
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camera: Camera,
|
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options?: RenderPixelatedPassParameters,
|
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)
|
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pixelSize: number
|
19
|
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resolution: Vector2
|
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|
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renderResolution: Vector2
|
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|
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|
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pixelatedMaterial: ShaderMaterial
|
23
|
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normalMaterial: MeshNormalMaterial
|
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|
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|
25
|
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fsQuad: FullScreenQuad
|
26
|
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scene: Scene
|
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|
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camera: Camera
|
28
|
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|
29
|
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normalEdgeStrength: RenderPixelatedPassParameters['normalEdgeStrength']
|
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|
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depthEdgeStrength: RenderPixelatedPassParameters['depthEdgeStrength']
|
31
|
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|
32
|
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rgbRenderTarget: WebGLRenderTarget
|
33
|
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normalRenderTarget: WebGLRenderTarget
|
34
|
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}
|
@@ -1,78 +0,0 @@
|
|
1
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import type {
|
2
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Scene,
|
3
|
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Camera,
|
4
|
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Material,
|
5
|
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MeshDepthMaterial,
|
6
|
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MeshNormalMaterial,
|
7
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ShaderMaterial,
|
8
|
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Color,
|
9
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Vector2,
|
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WebGLRenderer,
|
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WebGLRenderTarget,
|
12
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} from 'three'
|
13
|
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|
14
|
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import type { Pass, FullScreenQuad } from './Pass.d.cts'
|
15
|
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|
16
|
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export enum OUTPUT {
|
17
|
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Beauty,
|
18
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Default,
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SAO,
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Depth,
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Normal,
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}
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export interface SAOPassParams {
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output: OUTPUT
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saoBias: number
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saoIntensity: number
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saoScale: number
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saoKernelRadius: number
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saoMinResolution: number
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saoBlur: boolean
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saoBlurRadius: number
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saoBlurStdDev: number
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saoBlurDepthCutoff: number
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}
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export class SAOPass extends Pass {
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constructor(scene: Scene, camera: Camera, depthTexture?: boolean, useNormals?: boolean, resolution?: Vector2)
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scene: Scene
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camera: Camera
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supportsDepthTextureExtension: boolean
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supportsNormalTexture: boolean
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originalClearColor: Color
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oldClearColor: Color
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oldClearAlpha: number
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resolution: Vector2
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saoRenderTarget: WebGLRenderTarget
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blurIntermediateRenderTarget: WebGLRenderTarget
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beautyRenderTarget: WebGLRenderTarget
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normalRenderTarget: WebGLRenderTarget
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depthRenderTarget: WebGLRenderTarget
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depthMaterial: MeshDepthMaterial
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normalMaterial: MeshNormalMaterial
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saoMaterial: ShaderMaterial
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vBlurMaterial: ShaderMaterial
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hBlurMaterial: ShaderMaterial
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materialCopy: ShaderMaterial
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depthCopy: ShaderMaterial
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fsQuad: FullScreenQuad
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params: SAOPassParams
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static OUTPUT: typeof OUTPUT
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renderPass(
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renderer: WebGLRenderer,
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passMaterial: Material,
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renderTarget: WebGLRenderTarget,
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clearColor?: Color | string | number,
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clearAlpha?: number,
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): void
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renderOverride(
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renderer: WebGLRenderer,
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overrideMaterial: Material,
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renderTarget: WebGLRenderTarget,
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clearColor?: Color | string | number,
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clearAlpha?: number,
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): void
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}
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@@ -1,21 +0,0 @@
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import type { ShaderMaterial, Texture, WebGLRenderTarget } from 'three'
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import type { Pass } from './Pass.d.cts'
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export class SMAAPass extends Pass {
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constructor(width: number, height: number)
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edgesRT: WebGLRenderTarget
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weightsRT: WebGLRenderTarget
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areaTexture: Texture
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searchTexture: Texture
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uniformsEdges: object
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materialEdges: ShaderMaterial
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uniformsWeights: object
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materialWeights: ShaderMaterial
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uniformsBlend: object
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materialBlend: ShaderMaterial
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fsQuad: object
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getAreaTexture(): string
|
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getSearchTexture(): string
|
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}
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@@ -1,17 +0,0 @@
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import type { Scene, Camera, Color, ShaderMaterial, WebGLRenderTarget } from 'three'
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import type { Pass, FullScreenQuad } from './Pass.d.cts'
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|
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export class SSAARenderPass extends Pass {
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constructor(scene: Scene, camera: Camera, clearColor?: Color | string | number, clearAlpha?: number)
|
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scene: Scene
|
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camera: Camera
|
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sampleLevel: number
|
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unbiased: boolean
|
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clearColor: Color | string | number
|
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clearAlpha: number
|
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copyUniforms: object
|
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copyMaterial: ShaderMaterial
|
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fsQuad: FullScreenQuad
|
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sampleRenderTarget: undefined | WebGLRenderTarget
|
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}
|
@@ -1,70 +0,0 @@
|
|
1
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import type {
|
2
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Camera,
|
3
|
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Color,
|
4
|
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DataTexture,
|
5
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Material,
|
6
|
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MeshNormalMaterial,
|
7
|
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Scene,
|
8
|
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ShaderMaterial,
|
9
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Vector3,
|
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|
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WebGLRenderer,
|
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|
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WebGLRenderTarget,
|
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|
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} from 'three'
|
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|
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|
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import type { Pass, FullScreenQuad } from './Pass.d.cts'
|
15
|
-
|
16
|
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export enum SSAOPassOUTPUT {
|
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|
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Default,
|
18
|
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SSAO,
|
19
|
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Blur,
|
20
|
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Beauty,
|
21
|
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Depth,
|
22
|
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Normal,
|
23
|
-
}
|
24
|
-
|
25
|
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export class SSAOPass extends Pass {
|
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|
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constructor(scene: Scene, camera: Camera, width?: number, height?: number)
|
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|
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scene: Scene
|
28
|
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camera: Camera
|
29
|
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width: number
|
30
|
-
height: boolean
|
31
|
-
clear: boolean
|
32
|
-
kernelRadius: number
|
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|
-
kernelSize: number
|
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|
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kernel: Vector3[]
|
35
|
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noiseTexture: DataTexture
|
36
|
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output: SSAOPassOUTPUT
|
37
|
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minDistance: number
|
38
|
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maxDistance: number
|
39
|
-
beautyRenderTarget: WebGLRenderTarget
|
40
|
-
normalRenderTarget: WebGLRenderTarget
|
41
|
-
ssaoRenderTarget: WebGLRenderTarget
|
42
|
-
blurRenderTarget: WebGLRenderTarget
|
43
|
-
ssaoMaterial: ShaderMaterial
|
44
|
-
normalMaterial: MeshNormalMaterial
|
45
|
-
blurMaterial: ShaderMaterial
|
46
|
-
depthRenderMaterial: ShaderMaterial
|
47
|
-
copyMaterial: ShaderMaterial
|
48
|
-
fsQuad: FullScreenQuad
|
49
|
-
originalClearColor: Color
|
50
|
-
|
51
|
-
static OUTPUT: SSAOPassOUTPUT
|
52
|
-
|
53
|
-
dipose(): void
|
54
|
-
generateSampleKernel(): Vector3[]
|
55
|
-
generateRandomKernelRotations(): void
|
56
|
-
renderPass(
|
57
|
-
renderer: WebGLRenderer,
|
58
|
-
passMaterial: Material,
|
59
|
-
renderTarget: WebGLRenderTarget,
|
60
|
-
clearColor?: Color | string | number,
|
61
|
-
clearAlpha?: number,
|
62
|
-
): void
|
63
|
-
renderOverride(
|
64
|
-
renderer: WebGLRenderer,
|
65
|
-
overrideMaterial: Material,
|
66
|
-
renderTarget: WebGLRenderTarget,
|
67
|
-
clearColor?: Color | string | number,
|
68
|
-
clearAlpha?: number,
|
69
|
-
): void
|
70
|
-
}
|
@@ -1,123 +0,0 @@
|
|
1
|
-
import type {
|
2
|
-
Color,
|
3
|
-
MeshNormalMaterial,
|
4
|
-
MeshBasicMaterial,
|
5
|
-
ShaderMaterial,
|
6
|
-
WebGLRenderTarget,
|
7
|
-
Scene,
|
8
|
-
WebGLRenderer,
|
9
|
-
Camera,
|
10
|
-
Mesh,
|
11
|
-
Material,
|
12
|
-
} from 'three'
|
13
|
-
import type { Pass, FullScreenQuad } from '../postprocessing/Pass.d.cts'
|
14
|
-
import type { ReflectorForSSRPass } from '../objects/ReflectorForSSRPass.d.cts'
|
15
|
-
|
16
|
-
export interface SSRPassParams {
|
17
|
-
renderer: WebGLRenderer
|
18
|
-
scene: Scene
|
19
|
-
camera: Camera
|
20
|
-
width?: number | undefined
|
21
|
-
height?: number | undefined
|
22
|
-
selects: Mesh[] | null
|
23
|
-
isPerspectiveCamera?: boolean | undefined
|
24
|
-
isBouncing?: boolean | undefined
|
25
|
-
groundReflector: ReflectorForSSRPass | null
|
26
|
-
}
|
27
|
-
|
28
|
-
export class SSRPass extends Pass {
|
29
|
-
width: number
|
30
|
-
height: number
|
31
|
-
clear: boolean
|
32
|
-
renderer: WebGLRenderer
|
33
|
-
scene: Scene
|
34
|
-
camera: Camera
|
35
|
-
groundReflector: ReflectorForSSRPass | null
|
36
|
-
opacity: number
|
37
|
-
output: number
|
38
|
-
maxDistance: number
|
39
|
-
thickness: number
|
40
|
-
tempColor: Color
|
41
|
-
|
42
|
-
get selects(): Mesh[] | null
|
43
|
-
set selects(val: Mesh[] | null)
|
44
|
-
selective: boolean
|
45
|
-
get isBouncing(): boolean
|
46
|
-
set isBouncing(val: boolean)
|
47
|
-
|
48
|
-
blur: boolean
|
49
|
-
|
50
|
-
get isDistanceAttenuation(): boolean
|
51
|
-
set isDistanceAttenuation(val: boolean)
|
52
|
-
get isFresnel(): boolean
|
53
|
-
set isFresnel(val: boolean)
|
54
|
-
get isInfiniteThick(): boolean
|
55
|
-
set isInfiniteThick(val: boolean)
|
56
|
-
|
57
|
-
thickTolerance: number
|
58
|
-
|
59
|
-
beautyRenderTarget: WebGLRenderTarget
|
60
|
-
prevRenderTarget: WebGLRenderTarget
|
61
|
-
normalRenderTarget: WebGLRenderTarget
|
62
|
-
metalnessRenderTarget: WebGLRenderTarget
|
63
|
-
ssrRenderTarget: WebGLRenderTarget
|
64
|
-
|
65
|
-
blurRenderTarget: WebGLRenderTarget
|
66
|
-
blurRenderTarget2: WebGLRenderTarget
|
67
|
-
|
68
|
-
ssrMaterial: ShaderMaterial
|
69
|
-
|
70
|
-
normalMaterial: MeshNormalMaterial
|
71
|
-
|
72
|
-
metalnessOnMaterial: MeshBasicMaterial
|
73
|
-
|
74
|
-
metalnessOffMaterial: MeshBasicMaterial
|
75
|
-
|
76
|
-
blurMaterial: ShaderMaterial
|
77
|
-
blurMaterial2: ShaderMaterial
|
78
|
-
|
79
|
-
depthRenderMaterial: ShaderMaterial
|
80
|
-
|
81
|
-
copyMaterial: ShaderMaterial
|
82
|
-
|
83
|
-
fsQuad: FullScreenQuad
|
84
|
-
|
85
|
-
originalClearColor: Color
|
86
|
-
|
87
|
-
static OUTPUT: {
|
88
|
-
Default: 0
|
89
|
-
SSR: 1
|
90
|
-
Beauty: 3
|
91
|
-
Depth: 4
|
92
|
-
Normal: 5
|
93
|
-
Metalness: 7
|
94
|
-
}
|
95
|
-
|
96
|
-
constructor(params: SSRPassParams)
|
97
|
-
|
98
|
-
dispose: () => void
|
99
|
-
|
100
|
-
renderPass: (
|
101
|
-
renderer: WebGLRenderer,
|
102
|
-
passMaterial: Material,
|
103
|
-
renderTarget: WebGLRenderTarget,
|
104
|
-
clearColor: Color | string | number,
|
105
|
-
clearAlpha: Color | string | number,
|
106
|
-
) => void
|
107
|
-
|
108
|
-
renderOverride: (
|
109
|
-
renderer: WebGLRenderer,
|
110
|
-
passMaterial: Material,
|
111
|
-
renderTarget: WebGLRenderTarget,
|
112
|
-
clearColor: Color | string | number,
|
113
|
-
clearAlpha: Color | string | number,
|
114
|
-
) => void
|
115
|
-
|
116
|
-
renderMetalness: (
|
117
|
-
renderer: WebGLRenderer,
|
118
|
-
passMaterial: Material,
|
119
|
-
renderTarget: WebGLRenderTarget,
|
120
|
-
clearColor: Color | string | number,
|
121
|
-
clearAlpha: Color | string | number,
|
122
|
-
) => void
|
123
|
-
}
|
@@ -1,12 +0,0 @@
|
|
1
|
-
import type { ShaderMaterial, WebGLRenderTarget } from 'three'
|
2
|
-
|
3
|
-
import type { Pass } from './Pass.d.cts'
|
4
|
-
|
5
|
-
export class SavePass extends Pass {
|
6
|
-
constructor(renderTarget: WebGLRenderTarget)
|
7
|
-
textureID: string
|
8
|
-
renderTarget: WebGLRenderTarget
|
9
|
-
uniforms: object
|
10
|
-
material: ShaderMaterial
|
11
|
-
fsQuad: object
|
12
|
-
}
|
@@ -1,13 +0,0 @@
|
|
1
|
-
import type { ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
|
2
|
-
import type { Pass, FullScreenQuad } from './Pass.d.cts';
|
3
|
-
import type { Defines, IShader, Uniforms } from '../shaders/types.d.cts';
|
4
|
-
declare class ShaderPass extends Pass {
|
5
|
-
textureID: string;
|
6
|
-
uniforms: Uniforms;
|
7
|
-
material: ShaderMaterial;
|
8
|
-
fsQuad: FullScreenQuad;
|
9
|
-
constructor(shader: ShaderMaterial | IShader<Uniforms, Defines | undefined>, textureID?: string);
|
10
|
-
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
|
11
|
-
dispose(): void;
|
12
|
-
}
|
13
|
-
export type { ShaderPass };
|
@@ -1,8 +0,0 @@
|
|
1
|
-
import type { Scene, Camera, Color } from 'three'
|
2
|
-
|
3
|
-
import type { SSAARenderPass } from './SSAARenderPass.d.cts'
|
4
|
-
|
5
|
-
export class TAARenderPass extends SSAARenderPass {
|
6
|
-
constructor(scene: Scene, camera: Camera, clearColor: Color | string | number, clearAlpha: number)
|
7
|
-
accumulate: boolean
|
8
|
-
}
|
@@ -1,12 +0,0 @@
|
|
1
|
-
import type { Texture, ShaderMaterial } from 'three'
|
2
|
-
|
3
|
-
import type { Pass, FullScreenQuad } from './Pass.d.cts'
|
4
|
-
|
5
|
-
export class TexturePass extends Pass {
|
6
|
-
constructor(map: Texture, opacity?: number)
|
7
|
-
map: Texture
|
8
|
-
opacity: number
|
9
|
-
uniforms: object
|
10
|
-
material: ShaderMaterial
|
11
|
-
fsQuad: FullScreenQuad
|
12
|
-
}
|
@@ -1,31 +0,0 @@
|
|
1
|
-
import type { Color, MeshBasicMaterial, ShaderMaterial, Vector2, Vector3, WebGLRenderTarget } from 'three'
|
2
|
-
|
3
|
-
import type { Pass } from './Pass.d.cts'
|
4
|
-
|
5
|
-
export class UnrealBloomPass extends Pass {
|
6
|
-
constructor(resolution: Vector2, strength: number, radius: number, threshold: number)
|
7
|
-
resolution: Vector2
|
8
|
-
strength: number
|
9
|
-
radius: number
|
10
|
-
threshold: number
|
11
|
-
clearColor: Color
|
12
|
-
renderTargetsHorizontal: WebGLRenderTarget[]
|
13
|
-
renderTargetsVertical: WebGLRenderTarget[]
|
14
|
-
nMips: number
|
15
|
-
renderTargetBright: WebGLRenderTarget
|
16
|
-
highPassUniforms: object
|
17
|
-
materialHighPassFilter: ShaderMaterial
|
18
|
-
separableBlurMaterials: ShaderMaterial[]
|
19
|
-
compositeMaterial: ShaderMaterial
|
20
|
-
bloomTintColors: Vector3[]
|
21
|
-
copyUniforms: object
|
22
|
-
materialCopy: ShaderMaterial
|
23
|
-
oldClearColor: Color
|
24
|
-
oldClearAlpha: number
|
25
|
-
basic: MeshBasicMaterial
|
26
|
-
fsQuad: object
|
27
|
-
|
28
|
-
dispose(): void
|
29
|
-
getSeperableBlurMaterial(): ShaderMaterial
|
30
|
-
getCompositeMaterial(): ShaderMaterial
|
31
|
-
}
|
@@ -1,35 +0,0 @@
|
|
1
|
-
import type { WebGLRenderer, WebGLRenderTarget, ShaderMaterial, Vector2, IUniform, Texture } from 'three';
|
2
|
-
import type { Pass, FullScreenQuad } from '../postprocessing/Pass.d.cts';
|
3
|
-
/**
|
4
|
-
* Simple underwater shader
|
5
|
-
*
|
6
|
-
|
7
|
-
parameters:
|
8
|
-
tex: texture
|
9
|
-
time: this should increase with time passing
|
10
|
-
factor: to what degree will the shader distort the screen
|
11
|
-
|
12
|
-
explaination:
|
13
|
-
the shader is quite simple
|
14
|
-
it chooses a center and start from there make pixels around it to "swell" then "shrink" then "swell"...
|
15
|
-
this is of course nothing really similar to underwater scene
|
16
|
-
but you can combine several this shaders together to create the effect you need...
|
17
|
-
And yes, this shader could be used for something other than underwater effect, for example, magnifier effect :)
|
18
|
-
|
19
|
-
* @author vergil Wang
|
20
|
-
*/
|
21
|
-
declare class WaterPass extends Pass {
|
22
|
-
material: ShaderMaterial;
|
23
|
-
fsQuad: FullScreenQuad;
|
24
|
-
factor: number;
|
25
|
-
time: number;
|
26
|
-
uniforms: {
|
27
|
-
tex: IUniform<Texture>;
|
28
|
-
time: IUniform<number>;
|
29
|
-
factor: IUniform<number>;
|
30
|
-
resolution: IUniform<Vector2>;
|
31
|
-
};
|
32
|
-
constructor();
|
33
|
-
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
|
34
|
-
}
|
35
|
-
export type { WaterPass };
|