three-stdlib 2.35.11 → 2.35.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (529) hide show
  1. package/animation/AnimationClipCreator.d.ts +1 -1
  2. package/animation/CCDIKSolver.d.ts +1 -1
  3. package/animation/MMDAnimationHelper.d.ts +3 -3
  4. package/animation/MMDPhysics.d.ts +1 -1
  5. package/cameras/CinematicCamera.d.ts +2 -2
  6. package/controls/ArcballControls.d.ts +4 -4
  7. package/controls/DeviceOrientationControls.d.ts +4 -4
  8. package/controls/DragControls.d.ts +3 -3
  9. package/controls/FirstPersonControls.d.ts +2 -2
  10. package/controls/FlyControls.d.ts +3 -3
  11. package/controls/OrbitControls.d.ts +4 -4
  12. package/controls/PointerLockControls.d.ts +3 -3
  13. package/controls/TrackballControls.d.ts +4 -4
  14. package/controls/TransformControls.d.ts +2 -2
  15. package/controls/experimental/CameraControls.d.ts +3 -3
  16. package/csm/CSM.d.ts +2 -2
  17. package/csm/CSMFrustum.d.ts +2 -2
  18. package/csm/CSMHelper.d.ts +2 -2
  19. package/curves/CurveExtras.d.ts +1 -1
  20. package/curves/NURBSCurve.d.ts +1 -1
  21. package/curves/NURBSSurface.d.ts +1 -1
  22. package/curves/NURBSUtils.d.ts +1 -1
  23. package/deprecated/Geometry.d.ts +1 -1
  24. package/effects/AnaglyphEffect.d.ts +1 -1
  25. package/effects/AsciiEffect.d.ts +1 -1
  26. package/effects/OutlineEffect.d.ts +1 -1
  27. package/effects/ParallaxBarrierEffect.d.ts +1 -1
  28. package/effects/PeppersGhostEffect.d.ts +1 -1
  29. package/effects/StereoEffect.d.ts +1 -1
  30. package/environments/RoomEnvironment.d.ts +2 -2
  31. package/exporters/ColladaExporter.d.ts +2 -2
  32. package/exporters/DRACOExporter.d.ts +2 -2
  33. package/exporters/GLTFExporter.d.ts +4 -4
  34. package/exporters/MMDExporter.d.ts +2 -2
  35. package/exporters/OBJExporter.d.ts +2 -2
  36. package/exporters/PLYExporter.d.ts +2 -2
  37. package/exporters/STLExporter.d.ts +1 -1
  38. package/exporters/USDZExporter.d.ts +2 -2
  39. package/geometries/BoxLineGeometry.d.ts +1 -1
  40. package/geometries/ConvexGeometry.d.ts +1 -1
  41. package/geometries/DecalGeometry.d.ts +1 -1
  42. package/geometries/LightningStrike.d.ts +1 -1
  43. package/geometries/ParametricGeometries.d.ts +3 -3
  44. package/geometries/ParametricGeometry.d.ts +2 -2
  45. package/geometries/RoundedBoxGeometry.d.ts +1 -1
  46. package/geometries/TeapotGeometry.d.ts +1 -1
  47. package/geometries/TextGeometry.d.ts +3 -3
  48. package/helpers/LightProbeHelper.d.ts +1 -1
  49. package/helpers/PositionalAudioHelper.d.ts +1 -1
  50. package/helpers/RaycasterHelper.d.ts +2 -2
  51. package/helpers/RectAreaLightHelper.d.ts +1 -1
  52. package/helpers/VertexNormalsHelper.d.ts +1 -1
  53. package/helpers/VertexTangentsHelper.d.ts +1 -1
  54. package/index.d.ts +262 -262
  55. package/interactive/HTMLMesh.d.ts +1 -1
  56. package/interactive/InteractiveGroup.d.ts +1 -1
  57. package/interactive/SelectionBox.d.ts +1 -1
  58. package/interactive/SelectionHelper.d.ts +2 -2
  59. package/libs/MeshoptDecoder.d.ts +1 -1
  60. package/libs/MotionControllers.d.ts +1 -1
  61. package/lights/LightProbeGenerator.d.ts +2 -2
  62. package/lights/RectAreaLightUniformsLib.d.ts +1 -1
  63. package/lines/Line2.d.ts +3 -3
  64. package/lines/LineGeometry.d.ts +2 -2
  65. package/lines/LineMaterial.d.ts +1 -1
  66. package/lines/LineSegments2.d.ts +3 -3
  67. package/lines/LineSegmentsGeometry.d.ts +1 -1
  68. package/lines/Wireframe.d.ts +3 -3
  69. package/lines/WireframeGeometry2.d.ts +2 -2
  70. package/loaders/3DMLoader.d.ts +1 -1
  71. package/loaders/3MFLoader.d.ts +1 -1
  72. package/loaders/AMFLoader.d.ts +1 -1
  73. package/loaders/AssimpLoader.d.ts +1 -1
  74. package/loaders/BVHLoader.d.ts +1 -1
  75. package/loaders/BasisTextureLoader.d.ts +1 -1
  76. package/loaders/ColladaLoader.d.ts +1 -1
  77. package/loaders/DDSLoader.d.ts +1 -1
  78. package/loaders/DRACOLoader.d.ts +1 -1
  79. package/loaders/EXRLoader.d.ts +1 -1
  80. package/loaders/FBXLoader.d.ts +1 -1
  81. package/loaders/FontLoader.d.ts +2 -2
  82. package/loaders/GCodeLoader.d.ts +1 -1
  83. package/loaders/GLTFLoader.d.ts +3 -3
  84. package/loaders/HDRCubeTextureLoader.d.ts +2 -2
  85. package/loaders/KMZLoader.d.ts +2 -2
  86. package/loaders/KTX2Loader.d.ts +1 -1
  87. package/loaders/KTXLoader.d.ts +1 -1
  88. package/loaders/LDrawLoader.d.ts +1 -1
  89. package/loaders/LUT3dlLoader.d.ts +1 -1
  90. package/loaders/LUTCubeLoader.d.ts +1 -1
  91. package/loaders/LWOLoader.d.ts +1 -1
  92. package/loaders/LottieLoader.d.ts +1 -1
  93. package/loaders/MD2Loader.d.ts +1 -1
  94. package/loaders/MDDLoader.d.ts +1 -1
  95. package/loaders/MMDLoader.d.ts +1 -1
  96. package/loaders/MTLLoader.d.ts +1 -1
  97. package/loaders/NRRDLoader.d.ts +2 -2
  98. package/loaders/OBJLoader.d.ts +2 -2
  99. package/loaders/PCDLoader.d.ts +1 -1
  100. package/loaders/PDBLoader.d.ts +1 -1
  101. package/loaders/PLYLoader.d.ts +1 -1
  102. package/loaders/PRWMLoader.d.ts +1 -1
  103. package/loaders/PVRLoader.d.ts +1 -1
  104. package/loaders/RGBELoader.d.ts +1 -1
  105. package/loaders/RGBMLoader.d.ts +1 -1
  106. package/loaders/STLLoader.d.ts +1 -1
  107. package/loaders/SVGLoader.d.ts +1 -1
  108. package/loaders/TDSLoader.d.ts +1 -1
  109. package/loaders/TGALoader.d.ts +1 -1
  110. package/loaders/TTFLoader.d.ts +1 -1
  111. package/loaders/TiltLoader.d.ts +1 -1
  112. package/loaders/VOXLoader.d.ts +1 -1
  113. package/loaders/VRMLLoader.d.ts +1 -1
  114. package/loaders/VRMLoader.d.ts +3 -3
  115. package/loaders/VTKLoader.d.ts +1 -1
  116. package/loaders/XLoader.d.ts +1 -1
  117. package/loaders/XYZLoader.d.ts +1 -1
  118. package/math/Capsule.d.ts +1 -1
  119. package/math/ColorConverter.d.ts +2 -2
  120. package/math/ConvexHull.d.ts +1 -1
  121. package/math/Lut.d.ts +1 -1
  122. package/math/MeshSurfaceSampler.d.ts +1 -1
  123. package/math/OBB.d.ts +1 -1
  124. package/math/Octree.d.ts +2 -2
  125. package/misc/ConvexObjectBreaker.d.ts +1 -1
  126. package/misc/GPUComputationRenderer.d.ts +1 -1
  127. package/misc/Gyroscope.d.ts +1 -1
  128. package/misc/MD2Character.d.ts +1 -1
  129. package/misc/MD2CharacterComplex.d.ts +1 -1
  130. package/misc/MorphAnimMesh.d.ts +1 -1
  131. package/misc/MorphBlendMesh.d.ts +1 -1
  132. package/misc/ProgressiveLightmap.d.ts +1 -1
  133. package/misc/RollerCoaster.d.ts +1 -1
  134. package/misc/Timer.d.ts +1 -1
  135. package/misc/TubePainter.d.ts +1 -1
  136. package/misc/Volume.d.ts +2 -2
  137. package/misc/VolumeSlice.d.ts +2 -2
  138. package/modifiers/CurveModifier.d.ts +1 -1
  139. package/modifiers/EdgeSplitModifier.d.ts +2 -2
  140. package/modifiers/SimplifyModifier.d.ts +2 -2
  141. package/modifiers/TessellateModifier.d.ts +2 -2
  142. package/objects/BatchedMesh.d.ts +2 -2
  143. package/objects/GroundProjectedEnv.d.ts +1 -1
  144. package/objects/Lensflare.d.ts +1 -1
  145. package/objects/LightningStorm.d.ts +2 -2
  146. package/objects/MarchingCubes.d.ts +1 -1
  147. package/objects/Reflector.d.ts +2 -2
  148. package/objects/ReflectorForSSRPass.d.ts +1 -1
  149. package/objects/ReflectorRTT.d.ts +3 -3
  150. package/objects/Refractor.d.ts +2 -2
  151. package/objects/ShadowMesh.d.ts +1 -1
  152. package/objects/Sky.d.ts +2 -2
  153. package/objects/Water.d.ts +1 -1
  154. package/objects/Water2.d.ts +2 -2
  155. package/package.json +5 -11
  156. package/physics/AmmoPhysics.d.ts +1 -1
  157. package/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
  158. package/postprocessing/AfterimagePass.d.ts +3 -3
  159. package/postprocessing/BloomPass.d.ts +4 -4
  160. package/postprocessing/BokehPass.d.ts +3 -3
  161. package/postprocessing/ClearPass.d.ts +3 -3
  162. package/postprocessing/CubeTexturePass.d.ts +2 -2
  163. package/postprocessing/DotScreenPass.d.ts +4 -4
  164. package/postprocessing/EffectComposer.d.ts +3 -3
  165. package/postprocessing/FilmPass.d.ts +4 -4
  166. package/postprocessing/GlitchPass.d.ts +4 -4
  167. package/postprocessing/HalftonePass.d.ts +3 -3
  168. package/postprocessing/LUTPass.d.ts +2 -2
  169. package/postprocessing/MaskPass.d.ts +3 -3
  170. package/postprocessing/OutlinePass.d.ts +3 -3
  171. package/postprocessing/Pass.d.ts +2 -2
  172. package/postprocessing/RenderPass.d.ts +3 -3
  173. package/postprocessing/RenderPixelatedPass.d.ts +2 -2
  174. package/postprocessing/SAOPass.d.ts +2 -2
  175. package/postprocessing/SMAAPass.d.ts +2 -2
  176. package/postprocessing/SSAARenderPass.d.ts +2 -2
  177. package/postprocessing/SSAOPass.d.ts +2 -2
  178. package/postprocessing/SSRPass.d.ts +3 -3
  179. package/postprocessing/SavePass.d.ts +2 -2
  180. package/postprocessing/ShaderPass.d.ts +4 -4
  181. package/postprocessing/TAARenderPass.d.ts +2 -2
  182. package/postprocessing/TexturePass.d.ts +2 -2
  183. package/postprocessing/UnrealBloomPass.d.ts +2 -2
  184. package/postprocessing/WaterPass.d.ts +3 -3
  185. package/renderers/CSS2DRenderer.d.ts +1 -1
  186. package/renderers/CSS3DRenderer.d.ts +1 -1
  187. package/renderers/Projector.d.ts +1 -1
  188. package/renderers/SVGRenderer.d.ts +1 -1
  189. package/shaders/ACESFilmicToneMappingShader.cjs +35 -35
  190. package/shaders/ACESFilmicToneMappingShader.cjs.map +1 -1
  191. package/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
  192. package/shaders/ACESFilmicToneMappingShader.js +35 -35
  193. package/shaders/ACESFilmicToneMappingShader.js.map +1 -1
  194. package/shaders/AfterimageShader.d.ts +1 -1
  195. package/shaders/BasicShader.d.ts +1 -1
  196. package/shaders/BleachBypassShader.d.ts +1 -1
  197. package/shaders/BokehShader.d.ts +1 -1
  198. package/shaders/BokehShader2.d.ts +1 -1
  199. package/shaders/ColorCorrectionShader.d.ts +1 -1
  200. package/shaders/ColorifyShader.d.ts +1 -1
  201. package/shaders/ConvolutionShader.d.ts +2 -2
  202. package/shaders/CopyShader.d.ts +1 -1
  203. package/shaders/DepthLimitedBlurShader.d.ts +2 -2
  204. package/shaders/DotScreenShader.d.ts +1 -1
  205. package/shaders/FXAAShader.cjs +4 -4
  206. package/shaders/FXAAShader.cjs.map +1 -1
  207. package/shaders/FXAAShader.d.ts +1 -1
  208. package/shaders/FXAAShader.js +4 -4
  209. package/shaders/FXAAShader.js.map +1 -1
  210. package/shaders/FreiChenShader.d.ts +1 -1
  211. package/shaders/GammaCorrectionShader.d.ts +1 -1
  212. package/shaders/GodRaysShader.cjs +4 -4
  213. package/shaders/GodRaysShader.cjs.map +1 -1
  214. package/shaders/GodRaysShader.d.ts +1 -1
  215. package/shaders/GodRaysShader.js +4 -4
  216. package/shaders/GodRaysShader.js.map +1 -1
  217. package/shaders/HorizontalBlurShader.d.ts +1 -1
  218. package/shaders/LuminosityHighPassShader.d.ts +1 -1
  219. package/shaders/NormalMapShader.d.ts +1 -1
  220. package/shaders/ParallaxShader.cjs +1 -1
  221. package/shaders/ParallaxShader.cjs.map +1 -1
  222. package/shaders/ParallaxShader.js +1 -1
  223. package/shaders/ParallaxShader.js.map +1 -1
  224. package/shaders/SAOShader.d.ts +2 -2
  225. package/shaders/SMAAShader.d.ts +1 -1
  226. package/shaders/SSAOShader.d.ts +1 -1
  227. package/shaders/SSRShader.d.ts +1 -1
  228. package/shaders/SobelOperatorShader.d.ts +1 -1
  229. package/shaders/ToonShader.d.ts +1 -1
  230. package/shaders/TriangleBlurShader.d.ts +1 -1
  231. package/shaders/VerticalBlurShader.d.ts +1 -1
  232. package/shaders/VignetteShader.cjs +4 -4
  233. package/shaders/VignetteShader.cjs.map +1 -1
  234. package/shaders/VignetteShader.js +4 -4
  235. package/shaders/VignetteShader.js.map +1 -1
  236. package/shaders/VolumeShader.d.ts +1 -1
  237. package/textures/FlakesTexture.d.ts +1 -1
  238. package/types/shared.d.ts +1 -1
  239. package/utils/BufferGeometryUtils.d.ts +1 -1
  240. package/utils/GeometryCompressionUtils.d.ts +2 -2
  241. package/utils/GeometryUtils.d.ts +1 -1
  242. package/utils/LDrawUtils.d.ts +2 -2
  243. package/utils/RoughnessMipmapper.d.ts +1 -1
  244. package/utils/SceneUtils.d.ts +2 -2
  245. package/utils/ShadowMapViewer.d.ts +1 -1
  246. package/utils/SkeletonUtils.d.ts +2 -2
  247. package/utils/UVsDebug.d.ts +1 -1
  248. package/webxr/ARButton.d.ts +2 -2
  249. package/webxr/OculusHandModel.d.ts +3 -3
  250. package/webxr/OculusHandPointerModel.d.ts +1 -1
  251. package/webxr/Text2D.d.ts +1 -1
  252. package/webxr/VRButton.d.ts +2 -2
  253. package/webxr/XRControllerModelFactory.d.ts +4 -4
  254. package/webxr/XREstimatedLight.d.ts +1 -1
  255. package/webxr/XRHandMeshModel.d.ts +2 -2
  256. package/webxr/XRHandModelFactory.d.ts +3 -3
  257. package/webxr/XRHandPrimitiveModel.d.ts +2 -2
  258. package/_polyfill/constants.d.cts +0 -1
  259. package/_polyfill/uv1.d.cts +0 -5
  260. package/animation/AnimationClipCreator.d.cts +0 -12
  261. package/animation/CCDIKSolver.d.cts +0 -30
  262. package/animation/MMDAnimationHelper.d.cts +0 -93
  263. package/animation/MMDPhysics.d.cts +0 -119
  264. package/cameras/CinematicCamera.d.cts +0 -34
  265. package/controls/ArcballControls.d.cts +0 -376
  266. package/controls/DeviceOrientationControls.d.cts +0 -29
  267. package/controls/DragControls.d.cts +0 -67
  268. package/controls/EventDispatcher.d.cts +0 -41
  269. package/controls/FirstPersonControls.d.cts +0 -49
  270. package/controls/FlyControls.d.cts +0 -39
  271. package/controls/OrbitControls.d.cts +0 -74
  272. package/controls/PointerLockControls.d.cts +0 -39
  273. package/controls/StandardControlsEventMap.d.cts +0 -14
  274. package/controls/TrackballControls.d.cts +0 -97
  275. package/controls/TransformControls.d.cts +0 -151
  276. package/controls/experimental/CameraControls.d.cts +0 -213
  277. package/csm/CSM.d.cts +0 -61
  278. package/csm/CSMFrustum.d.cts +0 -19
  279. package/csm/CSMHelper.d.cts +0 -26
  280. package/csm/CSMShader.d.cts +0 -4
  281. package/curves/CurveExtras.d.cts +0 -68
  282. package/curves/NURBSCurve.d.cts +0 -11
  283. package/curves/NURBSSurface.d.cts +0 -13
  284. package/curves/NURBSUtils.d.cts +0 -20
  285. package/deprecated/Geometry.d.cts +0 -341
  286. package/effects/AnaglyphEffect.d.cts +0 -11
  287. package/effects/AsciiEffect.d.cts +0 -18
  288. package/effects/OutlineEffect.d.cts +0 -28
  289. package/effects/ParallaxBarrierEffect.d.cts +0 -8
  290. package/effects/PeppersGhostEffect.d.cts +0 -10
  291. package/effects/StereoEffect.d.cts +0 -9
  292. package/environments/RoomEnvironment.d.cts +0 -6
  293. package/exporters/ColladaExporter.d.cts +0 -50
  294. package/exporters/DRACOExporter.d.cts +0 -36
  295. package/exporters/GLTFExporter.d.cts +0 -114
  296. package/exporters/MMDExporter.d.cts +0 -12
  297. package/exporters/OBJExporter.d.cts +0 -18
  298. package/exporters/PLYExporter.d.cts +0 -23
  299. package/exporters/STLExporter.d.cts +0 -28
  300. package/exporters/USDZExporter.d.cts +0 -27
  301. package/geometries/BoxLineGeometry.d.cts +0 -12
  302. package/geometries/ConvexGeometry.d.cts +0 -5
  303. package/geometries/DecalGeometry.d.cts +0 -10
  304. package/geometries/LightningStrike.d.cts +0 -108
  305. package/geometries/ParametricGeometries.d.cts +0 -26
  306. package/geometries/ParametricGeometry.d.cts +0 -18
  307. package/geometries/RoundedBoxGeometry.d.cts +0 -5
  308. package/geometries/TeapotGeometry.d.cts +0 -13
  309. package/geometries/TextGeometry.d.cts +0 -18
  310. package/helpers/LightProbeHelper.d.cts +0 -10
  311. package/helpers/PositionalAudioHelper.d.cts +0 -13
  312. package/helpers/RaycasterHelper.d.cts +0 -33
  313. package/helpers/RectAreaLightHelper.d.cts +0 -11
  314. package/helpers/VertexNormalsHelper.d.cts +0 -13
  315. package/helpers/VertexTangentsHelper.d.cts +0 -13
  316. package/index.d.cts +0 -262
  317. package/interactive/HTMLMesh.d.cts +0 -6
  318. package/interactive/InteractiveGroup.d.cts +0 -5
  319. package/interactive/SelectionBox.d.cts +0 -15
  320. package/interactive/SelectionHelper.d.cts +0 -17
  321. package/libs/MeshoptDecoder.d.cts +0 -12
  322. package/libs/MotionControllers.d.cts +0 -176
  323. package/libs/zstddec.d.cts +0 -8
  324. package/lights/LightProbeGenerator.d.cts +0 -6
  325. package/lights/RectAreaLightUniformsLib.d.cts +0 -3
  326. package/lines/Line2.d.cts +0 -11
  327. package/lines/LineGeometry.d.cts +0 -10
  328. package/lines/LineMaterial.d.cts +0 -31
  329. package/lines/LineSegments2.d.cts +0 -14
  330. package/lines/LineSegmentsGeometry.d.cts +0 -16
  331. package/lines/Wireframe.d.cts +0 -11
  332. package/lines/WireframeGeometry2.d.cts +0 -8
  333. package/loaders/3DMLoader.d.cts +0 -17
  334. package/loaders/3MFLoader.d.cts +0 -16
  335. package/loaders/AMFLoader.d.cts +0 -14
  336. package/loaders/AssimpLoader.d.cts +0 -19
  337. package/loaders/BVHLoader.d.cts +0 -21
  338. package/loaders/BasisTextureLoader.d.cts +0 -32
  339. package/loaders/ColladaLoader.d.cts +0 -20
  340. package/loaders/DDSLoader.d.cts +0 -16
  341. package/loaders/DRACOLoader.d.cts +0 -18
  342. package/loaders/EXRLoader.d.cts +0 -18
  343. package/loaders/FBXLoader.d.cts +0 -14
  344. package/loaders/FontLoader.d.cts +0 -37
  345. package/loaders/GCodeLoader.d.cts +0 -15
  346. package/loaders/GLTFLoader.d.cts +0 -155
  347. package/loaders/HDRCubeTextureLoader.d.cts +0 -18
  348. package/loaders/KMZLoader.d.cts +0 -16
  349. package/loaders/KTX2Loader.d.cts +0 -10
  350. package/loaders/KTXLoader.d.cts +0 -16
  351. package/loaders/LDrawLoader.d.cts +0 -26
  352. package/loaders/LUT3dlLoader.d.cts +0 -20
  353. package/loaders/LUTCubeLoader.d.cts +0 -23
  354. package/loaders/LWOLoader.d.cts +0 -26
  355. package/loaders/LottieLoader.d.cts +0 -15
  356. package/loaders/MD2Loader.d.cts +0 -14
  357. package/loaders/MDDLoader.d.cts +0 -19
  358. package/loaders/MMDLoader.d.cts +0 -63
  359. package/loaders/MTLLoader.d.cts +0 -100
  360. package/loaders/NRRDLoader.d.cts +0 -22
  361. package/loaders/OBJLoader.d.cts +0 -17
  362. package/loaders/PCDLoader.d.cts +0 -15
  363. package/loaders/PDBLoader.d.cts +0 -22
  364. package/loaders/PLYLoader.d.cts +0 -16
  365. package/loaders/PRWMLoader.d.cts +0 -16
  366. package/loaders/PVRLoader.d.cts +0 -16
  367. package/loaders/RGBELoader.d.cts +0 -20
  368. package/loaders/RGBMLoader.d.cts +0 -32
  369. package/loaders/STLLoader.d.cts +0 -14
  370. package/loaders/SVGLoader.d.cts +0 -63
  371. package/loaders/TDSLoader.d.cts +0 -42
  372. package/loaders/TGALoader.d.cts +0 -14
  373. package/loaders/TTFLoader.d.cts +0 -15
  374. package/loaders/TiltLoader.d.cts +0 -14
  375. package/loaders/VOXLoader.d.cts +0 -29
  376. package/loaders/VRMLLoader.d.cts +0 -14
  377. package/loaders/VRMLoader.d.cts +0 -19
  378. package/loaders/VTKLoader.d.cts +0 -14
  379. package/loaders/XLoader.d.cts +0 -19
  380. package/loaders/XYZLoader.d.cts +0 -14
  381. package/math/Capsule.d.cts +0 -27
  382. package/math/ColorConverter.d.cts +0 -21
  383. package/math/ConvexHull.d.cts +0 -89
  384. package/math/ImprovedNoise.d.cts +0 -4
  385. package/math/Lut.d.cts +0 -27
  386. package/math/MeshSurfaceSampler.d.cts +0 -18
  387. package/math/OBB.d.cts +0 -24
  388. package/math/Octree.d.cts +0 -24
  389. package/math/SimplexNoise.d.cts +0 -21
  390. package/misc/ConvexObjectBreaker.d.cts +0 -25
  391. package/misc/GPUComputationRenderer.d.cts +0 -53
  392. package/misc/Gyroscope.d.cts +0 -5
  393. package/misc/MD2Character.d.cts +0 -33
  394. package/misc/MD2CharacterComplex.d.cts +0 -47
  395. package/misc/MorphAnimMesh.d.cts +0 -13
  396. package/misc/MorphBlendMesh.d.cts +0 -21
  397. package/misc/ProgressiveLightmap.d.cts +0 -60
  398. package/misc/RollerCoaster.d.cts +0 -21
  399. package/misc/Timer.d.cts +0 -27
  400. package/misc/TubePainter.d.cts +0 -10
  401. package/misc/Volume.d.cts +0 -37
  402. package/misc/VolumeSlice.d.cts +0 -28
  403. package/misc/WebGL.d.cts +0 -5
  404. package/modifiers/CurveModifier.d.cts +0 -91
  405. package/modifiers/EdgeSplitModifier.d.cts +0 -19
  406. package/modifiers/SimplifyModifier.d.cts +0 -19
  407. package/modifiers/TessellateModifier.d.cts +0 -11
  408. package/objects/BatchedMesh.d.cts +0 -48
  409. package/objects/GroundProjectedEnv.d.cts +0 -12
  410. package/objects/Lensflare.d.cts +0 -17
  411. package/objects/LightningStorm.d.cts +0 -32
  412. package/objects/MarchingCubes.d.cts +0 -76
  413. package/objects/Reflector.d.cts +0 -23
  414. package/objects/ReflectorForSSRPass.d.cts +0 -48
  415. package/objects/ReflectorRTT.d.cts +0 -6
  416. package/objects/Refractor.d.cts +0 -23
  417. package/objects/ShadowMesh.d.cts +0 -10
  418. package/objects/Sky.d.cts +0 -18
  419. package/objects/Water.d.cts +0 -22
  420. package/objects/Water2.d.cts +0 -23
  421. package/physics/AmmoPhysics.d.cts +0 -7
  422. package/postprocessing/AdaptiveToneMappingPass.d.cts +0 -29
  423. package/postprocessing/AfterimagePass.d.cts +0 -15
  424. package/postprocessing/BloomPass.d.cts +0 -29
  425. package/postprocessing/BokehPass.d.cts +0 -26
  426. package/postprocessing/ClearPass.d.cts +0 -10
  427. package/postprocessing/CubeTexturePass.d.cts +0 -14
  428. package/postprocessing/DotScreenPass.d.cts +0 -11
  429. package/postprocessing/EffectComposer.d.cts +0 -28
  430. package/postprocessing/FilmPass.d.cts +0 -11
  431. package/postprocessing/GlitchPass.d.cts +0 -16
  432. package/postprocessing/HalftonePass.d.cts +0 -26
  433. package/postprocessing/LUTPass.d.cts +0 -13
  434. package/postprocessing/MaskPass.d.cts +0 -14
  435. package/postprocessing/OutlinePass.d.cts +0 -53
  436. package/postprocessing/Pass.d.cts +0 -21
  437. package/postprocessing/RenderPass.d.cts +0 -14
  438. package/postprocessing/RenderPixelatedPass.d.cts +0 -34
  439. package/postprocessing/SAOPass.d.cts +0 -78
  440. package/postprocessing/SMAAPass.d.cts +0 -21
  441. package/postprocessing/SSAARenderPass.d.cts +0 -17
  442. package/postprocessing/SSAOPass.d.cts +0 -70
  443. package/postprocessing/SSRPass.d.cts +0 -123
  444. package/postprocessing/SavePass.d.cts +0 -12
  445. package/postprocessing/ShaderPass.d.cts +0 -13
  446. package/postprocessing/TAARenderPass.d.cts +0 -8
  447. package/postprocessing/TexturePass.d.cts +0 -12
  448. package/postprocessing/UnrealBloomPass.d.cts +0 -31
  449. package/postprocessing/WaterPass.d.cts +0 -35
  450. package/renderers/CSS2DRenderer.d.cts +0 -23
  451. package/renderers/CSS3DRenderer.d.cts +0 -26
  452. package/renderers/Projector.d.cts +0 -60
  453. package/renderers/SVGRenderer.d.cts +0 -25
  454. package/shaders/ACESFilmicToneMappingShader.d.cts +0 -16
  455. package/shaders/AfterimageShader.d.cts +0 -15
  456. package/shaders/BasicShader.d.cts +0 -8
  457. package/shaders/BleachBypassShader.d.cts +0 -14
  458. package/shaders/BlendShader.d.cts +0 -21
  459. package/shaders/BokehShader.d.cts +0 -24
  460. package/shaders/BokehShader2.d.cts +0 -50
  461. package/shaders/BrightnessContrastShader.d.cts +0 -21
  462. package/shaders/ColorCorrectionShader.d.cts +0 -22
  463. package/shaders/ColorifyShader.d.cts +0 -16
  464. package/shaders/ConvolutionShader.d.cts +0 -21
  465. package/shaders/CopyShader.d.cts +0 -12
  466. package/shaders/DOFMipMapShader.d.cts +0 -23
  467. package/shaders/DepthLimitedBlurShader.d.cts +0 -28
  468. package/shaders/DigitalGlitch.d.cts +0 -39
  469. package/shaders/DotScreenShader.d.cts +0 -27
  470. package/shaders/FXAAShader.d.cts +0 -19
  471. package/shaders/FilmShader.d.cts +0 -43
  472. package/shaders/FocusShader.d.cts +0 -26
  473. package/shaders/FreiChenShader.d.cts +0 -19
  474. package/shaders/FresnelShader.d.cts +0 -24
  475. package/shaders/GammaCorrectionShader.d.cts +0 -12
  476. package/shaders/GodRaysShader.d.cts +0 -97
  477. package/shaders/HalftoneShader.d.cts +0 -51
  478. package/shaders/HorizontalBlurShader.d.cts +0 -18
  479. package/shaders/HorizontalTiltShiftShader.d.cts +0 -23
  480. package/shaders/HueSaturationShader.d.cts +0 -21
  481. package/shaders/KaleidoShader.d.cts +0 -24
  482. package/shaders/LuminosityHighPassShader.d.cts +0 -27
  483. package/shaders/LuminosityShader.d.cts +0 -13
  484. package/shaders/MirrorShader.d.cts +0 -18
  485. package/shaders/NormalMapShader.d.cts +0 -23
  486. package/shaders/ParallaxShader.d.cts +0 -28
  487. package/shaders/PixelShader.d.cts +0 -18
  488. package/shaders/RGBShiftShader.d.cts +0 -24
  489. package/shaders/SAOShader.d.cts +0 -25
  490. package/shaders/SMAAShader.d.cts +0 -60
  491. package/shaders/SSAOShader.d.cts +0 -86
  492. package/shaders/SSRShader.d.cts +0 -94
  493. package/shaders/SepiaShader.d.cts +0 -17
  494. package/shaders/SobelOperatorShader.d.cts +0 -19
  495. package/shaders/SubsurfaceScatteringShader.d.cts +0 -5
  496. package/shaders/TechnicolorShader.d.cts +0 -15
  497. package/shaders/ToneMapShader.d.cts +0 -27
  498. package/shaders/ToonShader.d.cts +0 -108
  499. package/shaders/TriangleBlurShader.d.cts +0 -22
  500. package/shaders/UnpackDepthRGBAShader.d.cts +0 -16
  501. package/shaders/VerticalBlurShader.d.cts +0 -18
  502. package/shaders/VerticalTiltShiftShader.d.cts +0 -23
  503. package/shaders/VignetteShader.d.cts +0 -20
  504. package/shaders/VolumeShader.d.cts +0 -30
  505. package/shaders/WaterRefractionShader.d.cts +0 -21
  506. package/shaders/types.d.cts +0 -13
  507. package/textures/FlakesTexture.d.cts +0 -4
  508. package/types/helpers.d.cts +0 -1
  509. package/types/shared.d.cts +0 -9
  510. package/types/utils.d.cts +0 -3
  511. package/utils/BufferGeometryUtils.d.cts +0 -63
  512. package/utils/GeometryCompressionUtils.d.cts +0 -7
  513. package/utils/GeometryUtils.d.cts +0 -6
  514. package/utils/LDrawUtils.d.cts +0 -5
  515. package/utils/RoughnessMipmapper.d.cts +0 -8
  516. package/utils/SceneUtils.d.cts +0 -9
  517. package/utils/ShadowMapViewer.d.cts +0 -24
  518. package/utils/SkeletonUtils.d.cts +0 -14
  519. package/utils/UVsDebug.d.cts +0 -3
  520. package/webxr/ARButton.d.cts +0 -6
  521. package/webxr/OculusHandModel.d.cts +0 -23
  522. package/webxr/OculusHandPointerModel.d.cts +0 -65
  523. package/webxr/Text2D.d.cts +0 -3
  524. package/webxr/VRButton.d.cts +0 -11
  525. package/webxr/XRControllerModelFactory.d.cts +0 -23
  526. package/webxr/XREstimatedLight.d.cts +0 -33
  527. package/webxr/XRHandMeshModel.d.cts +0 -9
  528. package/webxr/XRHandModelFactory.d.cts +0 -25
  529. package/webxr/XRHandPrimitiveModel.d.cts +0 -24
@@ -1,28 +0,0 @@
1
- import type { Clock, WebGLRenderer, WebGLRenderTarget } from 'three';
2
- import type { Pass } from './Pass.d.cts';
3
- declare class EffectComposer<TRenderTarget extends WebGLRenderTarget = WebGLRenderTarget> {
4
- renderer: WebGLRenderer;
5
- private _pixelRatio;
6
- private _width;
7
- private _height;
8
- renderTarget1: WebGLRenderTarget;
9
- renderTarget2: WebGLRenderTarget;
10
- writeBuffer: WebGLRenderTarget;
11
- readBuffer: WebGLRenderTarget;
12
- renderToScreen: boolean;
13
- passes: Pass[];
14
- copyPass: Pass;
15
- clock: Clock;
16
- constructor(renderer: WebGLRenderer, renderTarget?: TRenderTarget);
17
- swapBuffers(): void;
18
- addPass(pass: Pass): void;
19
- insertPass(pass: Pass, index: number): void;
20
- removePass(pass: Pass): void;
21
- isLastEnabledPass(passIndex: number): boolean;
22
- render(deltaTime?: number): void;
23
- reset(renderTarget: WebGLRenderTarget): void;
24
- setSize(width: number, height: number): void;
25
- setPixelRatio(pixelRatio: number): void;
26
- dispose(): void;
27
- }
28
- export type { EffectComposer };
@@ -1,11 +0,0 @@
1
- import type { Pass, FullScreenQuad } from './Pass.d.cts';
2
- import type { IUniform, ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
3
- import type { FilmShader } from '../shaders/FilmShader.d.cts';
4
- declare class FilmPass extends Pass {
5
- material: ShaderMaterial;
6
- fsQuad: FullScreenQuad;
7
- uniforms: Record<keyof typeof FilmShader['uniforms'], IUniform<any>>;
8
- constructor(noiseIntensity?: number, scanlinesIntensity?: number, scanlinesCount?: number, grayscale?: boolean);
9
- render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, deltaTime: number): void;
10
- }
11
- export type { FilmPass };
@@ -1,16 +0,0 @@
1
- import type { Pass, FullScreenQuad } from './Pass.d.cts';
2
- import type { DataTexture, ShaderMaterial, WebGLRenderTarget, WebGLRenderer, IUniform } from 'three';
3
- import type { DigitalGlitch } from '../shaders/DigitalGlitch.d.cts';
4
- declare class GlitchPass extends Pass {
5
- material: ShaderMaterial;
6
- fsQuad: FullScreenQuad;
7
- goWild: boolean;
8
- curF: number;
9
- randX: number;
10
- uniforms: Record<keyof typeof DigitalGlitch['uniforms'], IUniform<any>>;
11
- constructor(dt_size?: number);
12
- render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
13
- generateTrigger(): void;
14
- generateHeightmap(dt_size: number): DataTexture;
15
- }
16
- export type { GlitchPass };
@@ -1,26 +0,0 @@
1
- import type { Pass, FullScreenQuad } from './Pass.d.cts';
2
- import type { ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
3
- type HalftonePassParams = {
4
- shape?: number;
5
- radius?: number;
6
- rotateR?: number;
7
- rotateB?: number;
8
- rotateG?: number;
9
- scatter?: number;
10
- blending?: number;
11
- blendingMode?: number;
12
- greyscale?: number;
13
- disable?: number;
14
- };
15
- /**
16
- * RGB Halftone pass for three.js effects composer. Requires HalftoneShader.
17
- */
18
- declare class HalftonePass extends Pass {
19
- material: ShaderMaterial;
20
- fsQuad: FullScreenQuad;
21
- uniforms: any;
22
- constructor(width: number, height: number, params: HalftonePassParams);
23
- render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
24
- setSize(width: number, height: number): void;
25
- }
26
- export type { HalftonePass };
@@ -1,13 +0,0 @@
1
- import type { DataTexture, Texture } from 'three'
2
- import type { ShaderPass } from './ShaderPass.d.cts'
3
-
4
- export interface LUTPassParameters {
5
- lut?: DataTexture | Texture // Data3DTexture
6
- intensity?: number
7
- }
8
-
9
- export class LUTPass extends ShaderPass {
10
- lut?: DataTexture | Texture // Data3DTexture
11
- intensity?: number
12
- constructor(params: LUTPassParameters)
13
- }
@@ -1,14 +0,0 @@
1
- import type { Camera, Scene, WebGLRenderer, WebGLRenderTarget } from 'three';
2
- import type { Pass } from './Pass.d.cts';
3
- declare class MaskPass extends Pass {
4
- scene: Scene;
5
- camera: Camera;
6
- inverse: boolean;
7
- constructor(scene: Scene, camera: Camera);
8
- render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
9
- }
10
- declare class ClearMaskPass extends Pass {
11
- constructor();
12
- render(renderer: WebGLRenderer): void;
13
- }
14
- export type { MaskPass, ClearMaskPass };
@@ -1,53 +0,0 @@
1
- import type { Pass, FullScreenQuad } from './Pass.d.cts';
2
- import type { Camera, Color, Matrix4, MeshDepthMaterial, Object3D, Scene, ShaderMaterial, Texture, Vector2, WebGLRenderer, WebGLRenderTarget } from 'three';
3
- declare class OutlinePass extends Pass {
4
- renderScene: Scene;
5
- renderCamera: Camera;
6
- selectedObjects: Object3D[];
7
- visibleEdgeColor: Color;
8
- hiddenEdgeColor: Color;
9
- edgeGlow: number;
10
- usePatternTexture: boolean;
11
- edgeThickness: number;
12
- edgeStrength: number;
13
- downSampleRatio: number;
14
- pulsePeriod: number;
15
- resolution: Vector2;
16
- renderTargetMaskBuffer: WebGLRenderTarget;
17
- depthMaterial: MeshDepthMaterial;
18
- prepareMaskMaterial: ShaderMaterial;
19
- renderTargetDepthBuffer: WebGLRenderTarget;
20
- renderTargetMaskDownSampleBuffer: WebGLRenderTarget;
21
- renderTargetBlurBuffer1: WebGLRenderTarget;
22
- renderTargetBlurBuffer2: WebGLRenderTarget;
23
- edgeDetectionMaterial: ShaderMaterial;
24
- renderTargetEdgeBuffer1: WebGLRenderTarget;
25
- renderTargetEdgeBuffer2: WebGLRenderTarget;
26
- separableBlurMaterial1: ShaderMaterial;
27
- separableBlurMaterial2: ShaderMaterial;
28
- overlayMaterial: ShaderMaterial;
29
- materialCopy: ShaderMaterial;
30
- oldClearAlpha: number;
31
- fsQuad: FullScreenQuad;
32
- tempPulseColor1: Color;
33
- tempPulseColor2: Color;
34
- textureMatrix: Matrix4;
35
- patternTexture?: Texture;
36
- private _visibilityCache;
37
- private _oldClearColor;
38
- copyUniforms: any;
39
- BlurDirectionX: Vector2;
40
- BlurDirectionY: Vector2;
41
- constructor(resolution: Vector2, scene: Scene, camera: Camera, selectedObjects?: Object3D[]);
42
- dispose(): void;
43
- setSize(width: number, height: number): void;
44
- changeVisibilityOfSelectedObjects(bVisible: boolean): void;
45
- changeVisibilityOfNonSelectedObjects(bVisible: boolean): void;
46
- updateTextureMatrix(): void;
47
- render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, deltaTime: number, maskActive: boolean): void;
48
- getPrepareMaskMaterial(): ShaderMaterial;
49
- getEdgeDetectionMaterial(): ShaderMaterial;
50
- getSeperableBlurMaterial(maxRadius: number): ShaderMaterial;
51
- getOverlayMaterial(): ShaderMaterial;
52
- }
53
- export type { OutlinePass };
@@ -1,21 +0,0 @@
1
- import type { OrthographicCamera, PlaneGeometry, Material, WebGLRenderer, WebGLRenderTarget } from 'three';
2
- declare class Pass {
3
- enabled: boolean;
4
- needsSwap: boolean;
5
- clear: boolean;
6
- renderToScreen: boolean;
7
- setSize(width: number, height: number): void;
8
- render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, deltaTime: number, maskActive?: unknown): void;
9
- dispose(): void;
10
- }
11
- declare class FullScreenQuad<TMaterial extends Material = Material> {
12
- camera: OrthographicCamera;
13
- geometry: PlaneGeometry;
14
- private mesh;
15
- constructor(material: TMaterial);
16
- get material(): TMaterial;
17
- set material(value: TMaterial);
18
- dispose(): void;
19
- render(renderer: WebGLRenderer): void;
20
- }
21
- export type { Pass, FullScreenQuad };
@@ -1,14 +0,0 @@
1
- import type { Camera, Color, Material, Scene, WebGLRenderTarget, WebGLRenderer } from 'three';
2
- import type { Pass } from './Pass.d.cts';
3
- declare class RenderPass extends Pass {
4
- scene: Scene;
5
- camera: Camera;
6
- overrideMaterial: Material | undefined;
7
- clearColor: Color | undefined;
8
- clearAlpha: number;
9
- clearDepth: boolean;
10
- private _oldClearColor;
11
- constructor(scene: Scene, camera: Camera, overrideMaterial?: Material, clearColor?: Color, clearAlpha?: number);
12
- render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
13
- }
14
- export type { RenderPass };
@@ -1,34 +0,0 @@
1
- import type { Scene, Camera, ShaderMaterial, Vector2, MeshNormalMaterial, WebGLRenderTarget } from 'three'
2
-
3
- import type { Pass, FullScreenQuad } from './Pass.d.cts'
4
-
5
- export interface RenderPixelatedPassParameters {
6
- normalEdgeStrength?: number
7
- depthEdgeStrength?: number
8
- }
9
-
10
- export class RenderPixelatedPass extends Pass {
11
- constructor(
12
- resolution: Vector2,
13
- pixelSize: number,
14
- scene: Scene,
15
- camera: Camera,
16
- options?: RenderPixelatedPassParameters,
17
- )
18
- pixelSize: number
19
- resolution: Vector2
20
- renderResolution: Vector2
21
-
22
- pixelatedMaterial: ShaderMaterial
23
- normalMaterial: MeshNormalMaterial
24
-
25
- fsQuad: FullScreenQuad
26
- scene: Scene
27
- camera: Camera
28
-
29
- normalEdgeStrength: RenderPixelatedPassParameters['normalEdgeStrength']
30
- depthEdgeStrength: RenderPixelatedPassParameters['depthEdgeStrength']
31
-
32
- rgbRenderTarget: WebGLRenderTarget
33
- normalRenderTarget: WebGLRenderTarget
34
- }
@@ -1,78 +0,0 @@
1
- import type {
2
- Scene,
3
- Camera,
4
- Material,
5
- MeshDepthMaterial,
6
- MeshNormalMaterial,
7
- ShaderMaterial,
8
- Color,
9
- Vector2,
10
- WebGLRenderer,
11
- WebGLRenderTarget,
12
- } from 'three'
13
-
14
- import type { Pass, FullScreenQuad } from './Pass.d.cts'
15
-
16
- export enum OUTPUT {
17
- Beauty,
18
- Default,
19
- SAO,
20
- Depth,
21
- Normal,
22
- }
23
-
24
- export interface SAOPassParams {
25
- output: OUTPUT
26
- saoBias: number
27
- saoIntensity: number
28
- saoScale: number
29
- saoKernelRadius: number
30
- saoMinResolution: number
31
- saoBlur: boolean
32
- saoBlurRadius: number
33
- saoBlurStdDev: number
34
- saoBlurDepthCutoff: number
35
- }
36
-
37
- export class SAOPass extends Pass {
38
- constructor(scene: Scene, camera: Camera, depthTexture?: boolean, useNormals?: boolean, resolution?: Vector2)
39
- scene: Scene
40
- camera: Camera
41
- supportsDepthTextureExtension: boolean
42
- supportsNormalTexture: boolean
43
- originalClearColor: Color
44
- oldClearColor: Color
45
- oldClearAlpha: number
46
- resolution: Vector2
47
- saoRenderTarget: WebGLRenderTarget
48
- blurIntermediateRenderTarget: WebGLRenderTarget
49
- beautyRenderTarget: WebGLRenderTarget
50
- normalRenderTarget: WebGLRenderTarget
51
- depthRenderTarget: WebGLRenderTarget
52
- depthMaterial: MeshDepthMaterial
53
- normalMaterial: MeshNormalMaterial
54
- saoMaterial: ShaderMaterial
55
- vBlurMaterial: ShaderMaterial
56
- hBlurMaterial: ShaderMaterial
57
- materialCopy: ShaderMaterial
58
- depthCopy: ShaderMaterial
59
- fsQuad: FullScreenQuad
60
- params: SAOPassParams
61
-
62
- static OUTPUT: typeof OUTPUT
63
-
64
- renderPass(
65
- renderer: WebGLRenderer,
66
- passMaterial: Material,
67
- renderTarget: WebGLRenderTarget,
68
- clearColor?: Color | string | number,
69
- clearAlpha?: number,
70
- ): void
71
- renderOverride(
72
- renderer: WebGLRenderer,
73
- overrideMaterial: Material,
74
- renderTarget: WebGLRenderTarget,
75
- clearColor?: Color | string | number,
76
- clearAlpha?: number,
77
- ): void
78
- }
@@ -1,21 +0,0 @@
1
- import type { ShaderMaterial, Texture, WebGLRenderTarget } from 'three'
2
-
3
- import type { Pass } from './Pass.d.cts'
4
-
5
- export class SMAAPass extends Pass {
6
- constructor(width: number, height: number)
7
- edgesRT: WebGLRenderTarget
8
- weightsRT: WebGLRenderTarget
9
- areaTexture: Texture
10
- searchTexture: Texture
11
- uniformsEdges: object
12
- materialEdges: ShaderMaterial
13
- uniformsWeights: object
14
- materialWeights: ShaderMaterial
15
- uniformsBlend: object
16
- materialBlend: ShaderMaterial
17
- fsQuad: object
18
-
19
- getAreaTexture(): string
20
- getSearchTexture(): string
21
- }
@@ -1,17 +0,0 @@
1
- import type { Scene, Camera, Color, ShaderMaterial, WebGLRenderTarget } from 'three'
2
-
3
- import type { Pass, FullScreenQuad } from './Pass.d.cts'
4
-
5
- export class SSAARenderPass extends Pass {
6
- constructor(scene: Scene, camera: Camera, clearColor?: Color | string | number, clearAlpha?: number)
7
- scene: Scene
8
- camera: Camera
9
- sampleLevel: number
10
- unbiased: boolean
11
- clearColor: Color | string | number
12
- clearAlpha: number
13
- copyUniforms: object
14
- copyMaterial: ShaderMaterial
15
- fsQuad: FullScreenQuad
16
- sampleRenderTarget: undefined | WebGLRenderTarget
17
- }
@@ -1,70 +0,0 @@
1
- import type {
2
- Camera,
3
- Color,
4
- DataTexture,
5
- Material,
6
- MeshNormalMaterial,
7
- Scene,
8
- ShaderMaterial,
9
- Vector3,
10
- WebGLRenderer,
11
- WebGLRenderTarget,
12
- } from 'three'
13
-
14
- import type { Pass, FullScreenQuad } from './Pass.d.cts'
15
-
16
- export enum SSAOPassOUTPUT {
17
- Default,
18
- SSAO,
19
- Blur,
20
- Beauty,
21
- Depth,
22
- Normal,
23
- }
24
-
25
- export class SSAOPass extends Pass {
26
- constructor(scene: Scene, camera: Camera, width?: number, height?: number)
27
- scene: Scene
28
- camera: Camera
29
- width: number
30
- height: boolean
31
- clear: boolean
32
- kernelRadius: number
33
- kernelSize: number
34
- kernel: Vector3[]
35
- noiseTexture: DataTexture
36
- output: SSAOPassOUTPUT
37
- minDistance: number
38
- maxDistance: number
39
- beautyRenderTarget: WebGLRenderTarget
40
- normalRenderTarget: WebGLRenderTarget
41
- ssaoRenderTarget: WebGLRenderTarget
42
- blurRenderTarget: WebGLRenderTarget
43
- ssaoMaterial: ShaderMaterial
44
- normalMaterial: MeshNormalMaterial
45
- blurMaterial: ShaderMaterial
46
- depthRenderMaterial: ShaderMaterial
47
- copyMaterial: ShaderMaterial
48
- fsQuad: FullScreenQuad
49
- originalClearColor: Color
50
-
51
- static OUTPUT: SSAOPassOUTPUT
52
-
53
- dipose(): void
54
- generateSampleKernel(): Vector3[]
55
- generateRandomKernelRotations(): void
56
- renderPass(
57
- renderer: WebGLRenderer,
58
- passMaterial: Material,
59
- renderTarget: WebGLRenderTarget,
60
- clearColor?: Color | string | number,
61
- clearAlpha?: number,
62
- ): void
63
- renderOverride(
64
- renderer: WebGLRenderer,
65
- overrideMaterial: Material,
66
- renderTarget: WebGLRenderTarget,
67
- clearColor?: Color | string | number,
68
- clearAlpha?: number,
69
- ): void
70
- }
@@ -1,123 +0,0 @@
1
- import type {
2
- Color,
3
- MeshNormalMaterial,
4
- MeshBasicMaterial,
5
- ShaderMaterial,
6
- WebGLRenderTarget,
7
- Scene,
8
- WebGLRenderer,
9
- Camera,
10
- Mesh,
11
- Material,
12
- } from 'three'
13
- import type { Pass, FullScreenQuad } from '../postprocessing/Pass.d.cts'
14
- import type { ReflectorForSSRPass } from '../objects/ReflectorForSSRPass.d.cts'
15
-
16
- export interface SSRPassParams {
17
- renderer: WebGLRenderer
18
- scene: Scene
19
- camera: Camera
20
- width?: number | undefined
21
- height?: number | undefined
22
- selects: Mesh[] | null
23
- isPerspectiveCamera?: boolean | undefined
24
- isBouncing?: boolean | undefined
25
- groundReflector: ReflectorForSSRPass | null
26
- }
27
-
28
- export class SSRPass extends Pass {
29
- width: number
30
- height: number
31
- clear: boolean
32
- renderer: WebGLRenderer
33
- scene: Scene
34
- camera: Camera
35
- groundReflector: ReflectorForSSRPass | null
36
- opacity: number
37
- output: number
38
- maxDistance: number
39
- thickness: number
40
- tempColor: Color
41
-
42
- get selects(): Mesh[] | null
43
- set selects(val: Mesh[] | null)
44
- selective: boolean
45
- get isBouncing(): boolean
46
- set isBouncing(val: boolean)
47
-
48
- blur: boolean
49
-
50
- get isDistanceAttenuation(): boolean
51
- set isDistanceAttenuation(val: boolean)
52
- get isFresnel(): boolean
53
- set isFresnel(val: boolean)
54
- get isInfiniteThick(): boolean
55
- set isInfiniteThick(val: boolean)
56
-
57
- thickTolerance: number
58
-
59
- beautyRenderTarget: WebGLRenderTarget
60
- prevRenderTarget: WebGLRenderTarget
61
- normalRenderTarget: WebGLRenderTarget
62
- metalnessRenderTarget: WebGLRenderTarget
63
- ssrRenderTarget: WebGLRenderTarget
64
-
65
- blurRenderTarget: WebGLRenderTarget
66
- blurRenderTarget2: WebGLRenderTarget
67
-
68
- ssrMaterial: ShaderMaterial
69
-
70
- normalMaterial: MeshNormalMaterial
71
-
72
- metalnessOnMaterial: MeshBasicMaterial
73
-
74
- metalnessOffMaterial: MeshBasicMaterial
75
-
76
- blurMaterial: ShaderMaterial
77
- blurMaterial2: ShaderMaterial
78
-
79
- depthRenderMaterial: ShaderMaterial
80
-
81
- copyMaterial: ShaderMaterial
82
-
83
- fsQuad: FullScreenQuad
84
-
85
- originalClearColor: Color
86
-
87
- static OUTPUT: {
88
- Default: 0
89
- SSR: 1
90
- Beauty: 3
91
- Depth: 4
92
- Normal: 5
93
- Metalness: 7
94
- }
95
-
96
- constructor(params: SSRPassParams)
97
-
98
- dispose: () => void
99
-
100
- renderPass: (
101
- renderer: WebGLRenderer,
102
- passMaterial: Material,
103
- renderTarget: WebGLRenderTarget,
104
- clearColor: Color | string | number,
105
- clearAlpha: Color | string | number,
106
- ) => void
107
-
108
- renderOverride: (
109
- renderer: WebGLRenderer,
110
- passMaterial: Material,
111
- renderTarget: WebGLRenderTarget,
112
- clearColor: Color | string | number,
113
- clearAlpha: Color | string | number,
114
- ) => void
115
-
116
- renderMetalness: (
117
- renderer: WebGLRenderer,
118
- passMaterial: Material,
119
- renderTarget: WebGLRenderTarget,
120
- clearColor: Color | string | number,
121
- clearAlpha: Color | string | number,
122
- ) => void
123
- }
@@ -1,12 +0,0 @@
1
- import type { ShaderMaterial, WebGLRenderTarget } from 'three'
2
-
3
- import type { Pass } from './Pass.d.cts'
4
-
5
- export class SavePass extends Pass {
6
- constructor(renderTarget: WebGLRenderTarget)
7
- textureID: string
8
- renderTarget: WebGLRenderTarget
9
- uniforms: object
10
- material: ShaderMaterial
11
- fsQuad: object
12
- }
@@ -1,13 +0,0 @@
1
- import type { ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
2
- import type { Pass, FullScreenQuad } from './Pass.d.cts';
3
- import type { Defines, IShader, Uniforms } from '../shaders/types.d.cts';
4
- declare class ShaderPass extends Pass {
5
- textureID: string;
6
- uniforms: Uniforms;
7
- material: ShaderMaterial;
8
- fsQuad: FullScreenQuad;
9
- constructor(shader: ShaderMaterial | IShader<Uniforms, Defines | undefined>, textureID?: string);
10
- render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
11
- dispose(): void;
12
- }
13
- export type { ShaderPass };
@@ -1,8 +0,0 @@
1
- import type { Scene, Camera, Color } from 'three'
2
-
3
- import type { SSAARenderPass } from './SSAARenderPass.d.cts'
4
-
5
- export class TAARenderPass extends SSAARenderPass {
6
- constructor(scene: Scene, camera: Camera, clearColor: Color | string | number, clearAlpha: number)
7
- accumulate: boolean
8
- }
@@ -1,12 +0,0 @@
1
- import type { Texture, ShaderMaterial } from 'three'
2
-
3
- import type { Pass, FullScreenQuad } from './Pass.d.cts'
4
-
5
- export class TexturePass extends Pass {
6
- constructor(map: Texture, opacity?: number)
7
- map: Texture
8
- opacity: number
9
- uniforms: object
10
- material: ShaderMaterial
11
- fsQuad: FullScreenQuad
12
- }
@@ -1,31 +0,0 @@
1
- import type { Color, MeshBasicMaterial, ShaderMaterial, Vector2, Vector3, WebGLRenderTarget } from 'three'
2
-
3
- import type { Pass } from './Pass.d.cts'
4
-
5
- export class UnrealBloomPass extends Pass {
6
- constructor(resolution: Vector2, strength: number, radius: number, threshold: number)
7
- resolution: Vector2
8
- strength: number
9
- radius: number
10
- threshold: number
11
- clearColor: Color
12
- renderTargetsHorizontal: WebGLRenderTarget[]
13
- renderTargetsVertical: WebGLRenderTarget[]
14
- nMips: number
15
- renderTargetBright: WebGLRenderTarget
16
- highPassUniforms: object
17
- materialHighPassFilter: ShaderMaterial
18
- separableBlurMaterials: ShaderMaterial[]
19
- compositeMaterial: ShaderMaterial
20
- bloomTintColors: Vector3[]
21
- copyUniforms: object
22
- materialCopy: ShaderMaterial
23
- oldClearColor: Color
24
- oldClearAlpha: number
25
- basic: MeshBasicMaterial
26
- fsQuad: object
27
-
28
- dispose(): void
29
- getSeperableBlurMaterial(): ShaderMaterial
30
- getCompositeMaterial(): ShaderMaterial
31
- }
@@ -1,35 +0,0 @@
1
- import type { WebGLRenderer, WebGLRenderTarget, ShaderMaterial, Vector2, IUniform, Texture } from 'three';
2
- import type { Pass, FullScreenQuad } from '../postprocessing/Pass.d.cts';
3
- /**
4
- * Simple underwater shader
5
- *
6
-
7
- parameters:
8
- tex: texture
9
- time: this should increase with time passing
10
- factor: to what degree will the shader distort the screen
11
-
12
- explaination:
13
- the shader is quite simple
14
- it chooses a center and start from there make pixels around it to "swell" then "shrink" then "swell"...
15
- this is of course nothing really similar to underwater scene
16
- but you can combine several this shaders together to create the effect you need...
17
- And yes, this shader could be used for something other than underwater effect, for example, magnifier effect :)
18
-
19
- * @author vergil Wang
20
- */
21
- declare class WaterPass extends Pass {
22
- material: ShaderMaterial;
23
- fsQuad: FullScreenQuad;
24
- factor: number;
25
- time: number;
26
- uniforms: {
27
- tex: IUniform<Texture>;
28
- time: IUniform<number>;
29
- factor: IUniform<number>;
30
- resolution: IUniform<Vector2>;
31
- };
32
- constructor();
33
- render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
34
- }
35
- export type { WaterPass };