three-stdlib 2.35.11 → 2.35.13

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Files changed (529) hide show
  1. package/animation/AnimationClipCreator.d.ts +1 -1
  2. package/animation/CCDIKSolver.d.ts +1 -1
  3. package/animation/MMDAnimationHelper.d.ts +3 -3
  4. package/animation/MMDPhysics.d.ts +1 -1
  5. package/cameras/CinematicCamera.d.ts +2 -2
  6. package/controls/ArcballControls.d.ts +4 -4
  7. package/controls/DeviceOrientationControls.d.ts +4 -4
  8. package/controls/DragControls.d.ts +3 -3
  9. package/controls/FirstPersonControls.d.ts +2 -2
  10. package/controls/FlyControls.d.ts +3 -3
  11. package/controls/OrbitControls.d.ts +4 -4
  12. package/controls/PointerLockControls.d.ts +3 -3
  13. package/controls/TrackballControls.d.ts +4 -4
  14. package/controls/TransformControls.d.ts +2 -2
  15. package/controls/experimental/CameraControls.d.ts +3 -3
  16. package/csm/CSM.d.ts +2 -2
  17. package/csm/CSMFrustum.d.ts +2 -2
  18. package/csm/CSMHelper.d.ts +2 -2
  19. package/curves/CurveExtras.d.ts +1 -1
  20. package/curves/NURBSCurve.d.ts +1 -1
  21. package/curves/NURBSSurface.d.ts +1 -1
  22. package/curves/NURBSUtils.d.ts +1 -1
  23. package/deprecated/Geometry.d.ts +1 -1
  24. package/effects/AnaglyphEffect.d.ts +1 -1
  25. package/effects/AsciiEffect.d.ts +1 -1
  26. package/effects/OutlineEffect.d.ts +1 -1
  27. package/effects/ParallaxBarrierEffect.d.ts +1 -1
  28. package/effects/PeppersGhostEffect.d.ts +1 -1
  29. package/effects/StereoEffect.d.ts +1 -1
  30. package/environments/RoomEnvironment.d.ts +2 -2
  31. package/exporters/ColladaExporter.d.ts +2 -2
  32. package/exporters/DRACOExporter.d.ts +2 -2
  33. package/exporters/GLTFExporter.d.ts +4 -4
  34. package/exporters/MMDExporter.d.ts +2 -2
  35. package/exporters/OBJExporter.d.ts +2 -2
  36. package/exporters/PLYExporter.d.ts +2 -2
  37. package/exporters/STLExporter.d.ts +1 -1
  38. package/exporters/USDZExporter.d.ts +2 -2
  39. package/geometries/BoxLineGeometry.d.ts +1 -1
  40. package/geometries/ConvexGeometry.d.ts +1 -1
  41. package/geometries/DecalGeometry.d.ts +1 -1
  42. package/geometries/LightningStrike.d.ts +1 -1
  43. package/geometries/ParametricGeometries.d.ts +3 -3
  44. package/geometries/ParametricGeometry.d.ts +2 -2
  45. package/geometries/RoundedBoxGeometry.d.ts +1 -1
  46. package/geometries/TeapotGeometry.d.ts +1 -1
  47. package/geometries/TextGeometry.d.ts +3 -3
  48. package/helpers/LightProbeHelper.d.ts +1 -1
  49. package/helpers/PositionalAudioHelper.d.ts +1 -1
  50. package/helpers/RaycasterHelper.d.ts +2 -2
  51. package/helpers/RectAreaLightHelper.d.ts +1 -1
  52. package/helpers/VertexNormalsHelper.d.ts +1 -1
  53. package/helpers/VertexTangentsHelper.d.ts +1 -1
  54. package/index.d.ts +262 -262
  55. package/interactive/HTMLMesh.d.ts +1 -1
  56. package/interactive/InteractiveGroup.d.ts +1 -1
  57. package/interactive/SelectionBox.d.ts +1 -1
  58. package/interactive/SelectionHelper.d.ts +2 -2
  59. package/libs/MeshoptDecoder.d.ts +1 -1
  60. package/libs/MotionControllers.d.ts +1 -1
  61. package/lights/LightProbeGenerator.d.ts +2 -2
  62. package/lights/RectAreaLightUniformsLib.d.ts +1 -1
  63. package/lines/Line2.d.ts +3 -3
  64. package/lines/LineGeometry.d.ts +2 -2
  65. package/lines/LineMaterial.d.ts +1 -1
  66. package/lines/LineSegments2.d.ts +3 -3
  67. package/lines/LineSegmentsGeometry.d.ts +1 -1
  68. package/lines/Wireframe.d.ts +3 -3
  69. package/lines/WireframeGeometry2.d.ts +2 -2
  70. package/loaders/3DMLoader.d.ts +1 -1
  71. package/loaders/3MFLoader.d.ts +1 -1
  72. package/loaders/AMFLoader.d.ts +1 -1
  73. package/loaders/AssimpLoader.d.ts +1 -1
  74. package/loaders/BVHLoader.d.ts +1 -1
  75. package/loaders/BasisTextureLoader.d.ts +1 -1
  76. package/loaders/ColladaLoader.d.ts +1 -1
  77. package/loaders/DDSLoader.d.ts +1 -1
  78. package/loaders/DRACOLoader.d.ts +1 -1
  79. package/loaders/EXRLoader.d.ts +1 -1
  80. package/loaders/FBXLoader.d.ts +1 -1
  81. package/loaders/FontLoader.d.ts +2 -2
  82. package/loaders/GCodeLoader.d.ts +1 -1
  83. package/loaders/GLTFLoader.d.ts +3 -3
  84. package/loaders/HDRCubeTextureLoader.d.ts +2 -2
  85. package/loaders/KMZLoader.d.ts +2 -2
  86. package/loaders/KTX2Loader.d.ts +1 -1
  87. package/loaders/KTXLoader.d.ts +1 -1
  88. package/loaders/LDrawLoader.d.ts +1 -1
  89. package/loaders/LUT3dlLoader.d.ts +1 -1
  90. package/loaders/LUTCubeLoader.d.ts +1 -1
  91. package/loaders/LWOLoader.d.ts +1 -1
  92. package/loaders/LottieLoader.d.ts +1 -1
  93. package/loaders/MD2Loader.d.ts +1 -1
  94. package/loaders/MDDLoader.d.ts +1 -1
  95. package/loaders/MMDLoader.d.ts +1 -1
  96. package/loaders/MTLLoader.d.ts +1 -1
  97. package/loaders/NRRDLoader.d.ts +2 -2
  98. package/loaders/OBJLoader.d.ts +2 -2
  99. package/loaders/PCDLoader.d.ts +1 -1
  100. package/loaders/PDBLoader.d.ts +1 -1
  101. package/loaders/PLYLoader.d.ts +1 -1
  102. package/loaders/PRWMLoader.d.ts +1 -1
  103. package/loaders/PVRLoader.d.ts +1 -1
  104. package/loaders/RGBELoader.d.ts +1 -1
  105. package/loaders/RGBMLoader.d.ts +1 -1
  106. package/loaders/STLLoader.d.ts +1 -1
  107. package/loaders/SVGLoader.d.ts +1 -1
  108. package/loaders/TDSLoader.d.ts +1 -1
  109. package/loaders/TGALoader.d.ts +1 -1
  110. package/loaders/TTFLoader.d.ts +1 -1
  111. package/loaders/TiltLoader.d.ts +1 -1
  112. package/loaders/VOXLoader.d.ts +1 -1
  113. package/loaders/VRMLLoader.d.ts +1 -1
  114. package/loaders/VRMLoader.d.ts +3 -3
  115. package/loaders/VTKLoader.d.ts +1 -1
  116. package/loaders/XLoader.d.ts +1 -1
  117. package/loaders/XYZLoader.d.ts +1 -1
  118. package/math/Capsule.d.ts +1 -1
  119. package/math/ColorConverter.d.ts +2 -2
  120. package/math/ConvexHull.d.ts +1 -1
  121. package/math/Lut.d.ts +1 -1
  122. package/math/MeshSurfaceSampler.d.ts +1 -1
  123. package/math/OBB.d.ts +1 -1
  124. package/math/Octree.d.ts +2 -2
  125. package/misc/ConvexObjectBreaker.d.ts +1 -1
  126. package/misc/GPUComputationRenderer.d.ts +1 -1
  127. package/misc/Gyroscope.d.ts +1 -1
  128. package/misc/MD2Character.d.ts +1 -1
  129. package/misc/MD2CharacterComplex.d.ts +1 -1
  130. package/misc/MorphAnimMesh.d.ts +1 -1
  131. package/misc/MorphBlendMesh.d.ts +1 -1
  132. package/misc/ProgressiveLightmap.d.ts +1 -1
  133. package/misc/RollerCoaster.d.ts +1 -1
  134. package/misc/Timer.d.ts +1 -1
  135. package/misc/TubePainter.d.ts +1 -1
  136. package/misc/Volume.d.ts +2 -2
  137. package/misc/VolumeSlice.d.ts +2 -2
  138. package/modifiers/CurveModifier.d.ts +1 -1
  139. package/modifiers/EdgeSplitModifier.d.ts +2 -2
  140. package/modifiers/SimplifyModifier.d.ts +2 -2
  141. package/modifiers/TessellateModifier.d.ts +2 -2
  142. package/objects/BatchedMesh.d.ts +2 -2
  143. package/objects/GroundProjectedEnv.d.ts +1 -1
  144. package/objects/Lensflare.d.ts +1 -1
  145. package/objects/LightningStorm.d.ts +2 -2
  146. package/objects/MarchingCubes.d.ts +1 -1
  147. package/objects/Reflector.d.ts +2 -2
  148. package/objects/ReflectorForSSRPass.d.ts +1 -1
  149. package/objects/ReflectorRTT.d.ts +3 -3
  150. package/objects/Refractor.d.ts +2 -2
  151. package/objects/ShadowMesh.d.ts +1 -1
  152. package/objects/Sky.d.ts +2 -2
  153. package/objects/Water.d.ts +1 -1
  154. package/objects/Water2.d.ts +2 -2
  155. package/package.json +5 -11
  156. package/physics/AmmoPhysics.d.ts +1 -1
  157. package/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
  158. package/postprocessing/AfterimagePass.d.ts +3 -3
  159. package/postprocessing/BloomPass.d.ts +4 -4
  160. package/postprocessing/BokehPass.d.ts +3 -3
  161. package/postprocessing/ClearPass.d.ts +3 -3
  162. package/postprocessing/CubeTexturePass.d.ts +2 -2
  163. package/postprocessing/DotScreenPass.d.ts +4 -4
  164. package/postprocessing/EffectComposer.d.ts +3 -3
  165. package/postprocessing/FilmPass.d.ts +4 -4
  166. package/postprocessing/GlitchPass.d.ts +4 -4
  167. package/postprocessing/HalftonePass.d.ts +3 -3
  168. package/postprocessing/LUTPass.d.ts +2 -2
  169. package/postprocessing/MaskPass.d.ts +3 -3
  170. package/postprocessing/OutlinePass.d.ts +3 -3
  171. package/postprocessing/Pass.d.ts +2 -2
  172. package/postprocessing/RenderPass.d.ts +3 -3
  173. package/postprocessing/RenderPixelatedPass.d.ts +2 -2
  174. package/postprocessing/SAOPass.d.ts +2 -2
  175. package/postprocessing/SMAAPass.d.ts +2 -2
  176. package/postprocessing/SSAARenderPass.d.ts +2 -2
  177. package/postprocessing/SSAOPass.d.ts +2 -2
  178. package/postprocessing/SSRPass.d.ts +3 -3
  179. package/postprocessing/SavePass.d.ts +2 -2
  180. package/postprocessing/ShaderPass.d.ts +4 -4
  181. package/postprocessing/TAARenderPass.d.ts +2 -2
  182. package/postprocessing/TexturePass.d.ts +2 -2
  183. package/postprocessing/UnrealBloomPass.d.ts +2 -2
  184. package/postprocessing/WaterPass.d.ts +3 -3
  185. package/renderers/CSS2DRenderer.d.ts +1 -1
  186. package/renderers/CSS3DRenderer.d.ts +1 -1
  187. package/renderers/Projector.d.ts +1 -1
  188. package/renderers/SVGRenderer.d.ts +1 -1
  189. package/shaders/ACESFilmicToneMappingShader.cjs +35 -35
  190. package/shaders/ACESFilmicToneMappingShader.cjs.map +1 -1
  191. package/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
  192. package/shaders/ACESFilmicToneMappingShader.js +35 -35
  193. package/shaders/ACESFilmicToneMappingShader.js.map +1 -1
  194. package/shaders/AfterimageShader.d.ts +1 -1
  195. package/shaders/BasicShader.d.ts +1 -1
  196. package/shaders/BleachBypassShader.d.ts +1 -1
  197. package/shaders/BokehShader.d.ts +1 -1
  198. package/shaders/BokehShader2.d.ts +1 -1
  199. package/shaders/ColorCorrectionShader.d.ts +1 -1
  200. package/shaders/ColorifyShader.d.ts +1 -1
  201. package/shaders/ConvolutionShader.d.ts +2 -2
  202. package/shaders/CopyShader.d.ts +1 -1
  203. package/shaders/DepthLimitedBlurShader.d.ts +2 -2
  204. package/shaders/DotScreenShader.d.ts +1 -1
  205. package/shaders/FXAAShader.cjs +4 -4
  206. package/shaders/FXAAShader.cjs.map +1 -1
  207. package/shaders/FXAAShader.d.ts +1 -1
  208. package/shaders/FXAAShader.js +4 -4
  209. package/shaders/FXAAShader.js.map +1 -1
  210. package/shaders/FreiChenShader.d.ts +1 -1
  211. package/shaders/GammaCorrectionShader.d.ts +1 -1
  212. package/shaders/GodRaysShader.cjs +4 -4
  213. package/shaders/GodRaysShader.cjs.map +1 -1
  214. package/shaders/GodRaysShader.d.ts +1 -1
  215. package/shaders/GodRaysShader.js +4 -4
  216. package/shaders/GodRaysShader.js.map +1 -1
  217. package/shaders/HorizontalBlurShader.d.ts +1 -1
  218. package/shaders/LuminosityHighPassShader.d.ts +1 -1
  219. package/shaders/NormalMapShader.d.ts +1 -1
  220. package/shaders/ParallaxShader.cjs +1 -1
  221. package/shaders/ParallaxShader.cjs.map +1 -1
  222. package/shaders/ParallaxShader.js +1 -1
  223. package/shaders/ParallaxShader.js.map +1 -1
  224. package/shaders/SAOShader.d.ts +2 -2
  225. package/shaders/SMAAShader.d.ts +1 -1
  226. package/shaders/SSAOShader.d.ts +1 -1
  227. package/shaders/SSRShader.d.ts +1 -1
  228. package/shaders/SobelOperatorShader.d.ts +1 -1
  229. package/shaders/ToonShader.d.ts +1 -1
  230. package/shaders/TriangleBlurShader.d.ts +1 -1
  231. package/shaders/VerticalBlurShader.d.ts +1 -1
  232. package/shaders/VignetteShader.cjs +4 -4
  233. package/shaders/VignetteShader.cjs.map +1 -1
  234. package/shaders/VignetteShader.js +4 -4
  235. package/shaders/VignetteShader.js.map +1 -1
  236. package/shaders/VolumeShader.d.ts +1 -1
  237. package/textures/FlakesTexture.d.ts +1 -1
  238. package/types/shared.d.ts +1 -1
  239. package/utils/BufferGeometryUtils.d.ts +1 -1
  240. package/utils/GeometryCompressionUtils.d.ts +2 -2
  241. package/utils/GeometryUtils.d.ts +1 -1
  242. package/utils/LDrawUtils.d.ts +2 -2
  243. package/utils/RoughnessMipmapper.d.ts +1 -1
  244. package/utils/SceneUtils.d.ts +2 -2
  245. package/utils/ShadowMapViewer.d.ts +1 -1
  246. package/utils/SkeletonUtils.d.ts +2 -2
  247. package/utils/UVsDebug.d.ts +1 -1
  248. package/webxr/ARButton.d.ts +2 -2
  249. package/webxr/OculusHandModel.d.ts +3 -3
  250. package/webxr/OculusHandPointerModel.d.ts +1 -1
  251. package/webxr/Text2D.d.ts +1 -1
  252. package/webxr/VRButton.d.ts +2 -2
  253. package/webxr/XRControllerModelFactory.d.ts +4 -4
  254. package/webxr/XREstimatedLight.d.ts +1 -1
  255. package/webxr/XRHandMeshModel.d.ts +2 -2
  256. package/webxr/XRHandModelFactory.d.ts +3 -3
  257. package/webxr/XRHandPrimitiveModel.d.ts +2 -2
  258. package/_polyfill/constants.d.cts +0 -1
  259. package/_polyfill/uv1.d.cts +0 -5
  260. package/animation/AnimationClipCreator.d.cts +0 -12
  261. package/animation/CCDIKSolver.d.cts +0 -30
  262. package/animation/MMDAnimationHelper.d.cts +0 -93
  263. package/animation/MMDPhysics.d.cts +0 -119
  264. package/cameras/CinematicCamera.d.cts +0 -34
  265. package/controls/ArcballControls.d.cts +0 -376
  266. package/controls/DeviceOrientationControls.d.cts +0 -29
  267. package/controls/DragControls.d.cts +0 -67
  268. package/controls/EventDispatcher.d.cts +0 -41
  269. package/controls/FirstPersonControls.d.cts +0 -49
  270. package/controls/FlyControls.d.cts +0 -39
  271. package/controls/OrbitControls.d.cts +0 -74
  272. package/controls/PointerLockControls.d.cts +0 -39
  273. package/controls/StandardControlsEventMap.d.cts +0 -14
  274. package/controls/TrackballControls.d.cts +0 -97
  275. package/controls/TransformControls.d.cts +0 -151
  276. package/controls/experimental/CameraControls.d.cts +0 -213
  277. package/csm/CSM.d.cts +0 -61
  278. package/csm/CSMFrustum.d.cts +0 -19
  279. package/csm/CSMHelper.d.cts +0 -26
  280. package/csm/CSMShader.d.cts +0 -4
  281. package/curves/CurveExtras.d.cts +0 -68
  282. package/curves/NURBSCurve.d.cts +0 -11
  283. package/curves/NURBSSurface.d.cts +0 -13
  284. package/curves/NURBSUtils.d.cts +0 -20
  285. package/deprecated/Geometry.d.cts +0 -341
  286. package/effects/AnaglyphEffect.d.cts +0 -11
  287. package/effects/AsciiEffect.d.cts +0 -18
  288. package/effects/OutlineEffect.d.cts +0 -28
  289. package/effects/ParallaxBarrierEffect.d.cts +0 -8
  290. package/effects/PeppersGhostEffect.d.cts +0 -10
  291. package/effects/StereoEffect.d.cts +0 -9
  292. package/environments/RoomEnvironment.d.cts +0 -6
  293. package/exporters/ColladaExporter.d.cts +0 -50
  294. package/exporters/DRACOExporter.d.cts +0 -36
  295. package/exporters/GLTFExporter.d.cts +0 -114
  296. package/exporters/MMDExporter.d.cts +0 -12
  297. package/exporters/OBJExporter.d.cts +0 -18
  298. package/exporters/PLYExporter.d.cts +0 -23
  299. package/exporters/STLExporter.d.cts +0 -28
  300. package/exporters/USDZExporter.d.cts +0 -27
  301. package/geometries/BoxLineGeometry.d.cts +0 -12
  302. package/geometries/ConvexGeometry.d.cts +0 -5
  303. package/geometries/DecalGeometry.d.cts +0 -10
  304. package/geometries/LightningStrike.d.cts +0 -108
  305. package/geometries/ParametricGeometries.d.cts +0 -26
  306. package/geometries/ParametricGeometry.d.cts +0 -18
  307. package/geometries/RoundedBoxGeometry.d.cts +0 -5
  308. package/geometries/TeapotGeometry.d.cts +0 -13
  309. package/geometries/TextGeometry.d.cts +0 -18
  310. package/helpers/LightProbeHelper.d.cts +0 -10
  311. package/helpers/PositionalAudioHelper.d.cts +0 -13
  312. package/helpers/RaycasterHelper.d.cts +0 -33
  313. package/helpers/RectAreaLightHelper.d.cts +0 -11
  314. package/helpers/VertexNormalsHelper.d.cts +0 -13
  315. package/helpers/VertexTangentsHelper.d.cts +0 -13
  316. package/index.d.cts +0 -262
  317. package/interactive/HTMLMesh.d.cts +0 -6
  318. package/interactive/InteractiveGroup.d.cts +0 -5
  319. package/interactive/SelectionBox.d.cts +0 -15
  320. package/interactive/SelectionHelper.d.cts +0 -17
  321. package/libs/MeshoptDecoder.d.cts +0 -12
  322. package/libs/MotionControllers.d.cts +0 -176
  323. package/libs/zstddec.d.cts +0 -8
  324. package/lights/LightProbeGenerator.d.cts +0 -6
  325. package/lights/RectAreaLightUniformsLib.d.cts +0 -3
  326. package/lines/Line2.d.cts +0 -11
  327. package/lines/LineGeometry.d.cts +0 -10
  328. package/lines/LineMaterial.d.cts +0 -31
  329. package/lines/LineSegments2.d.cts +0 -14
  330. package/lines/LineSegmentsGeometry.d.cts +0 -16
  331. package/lines/Wireframe.d.cts +0 -11
  332. package/lines/WireframeGeometry2.d.cts +0 -8
  333. package/loaders/3DMLoader.d.cts +0 -17
  334. package/loaders/3MFLoader.d.cts +0 -16
  335. package/loaders/AMFLoader.d.cts +0 -14
  336. package/loaders/AssimpLoader.d.cts +0 -19
  337. package/loaders/BVHLoader.d.cts +0 -21
  338. package/loaders/BasisTextureLoader.d.cts +0 -32
  339. package/loaders/ColladaLoader.d.cts +0 -20
  340. package/loaders/DDSLoader.d.cts +0 -16
  341. package/loaders/DRACOLoader.d.cts +0 -18
  342. package/loaders/EXRLoader.d.cts +0 -18
  343. package/loaders/FBXLoader.d.cts +0 -14
  344. package/loaders/FontLoader.d.cts +0 -37
  345. package/loaders/GCodeLoader.d.cts +0 -15
  346. package/loaders/GLTFLoader.d.cts +0 -155
  347. package/loaders/HDRCubeTextureLoader.d.cts +0 -18
  348. package/loaders/KMZLoader.d.cts +0 -16
  349. package/loaders/KTX2Loader.d.cts +0 -10
  350. package/loaders/KTXLoader.d.cts +0 -16
  351. package/loaders/LDrawLoader.d.cts +0 -26
  352. package/loaders/LUT3dlLoader.d.cts +0 -20
  353. package/loaders/LUTCubeLoader.d.cts +0 -23
  354. package/loaders/LWOLoader.d.cts +0 -26
  355. package/loaders/LottieLoader.d.cts +0 -15
  356. package/loaders/MD2Loader.d.cts +0 -14
  357. package/loaders/MDDLoader.d.cts +0 -19
  358. package/loaders/MMDLoader.d.cts +0 -63
  359. package/loaders/MTLLoader.d.cts +0 -100
  360. package/loaders/NRRDLoader.d.cts +0 -22
  361. package/loaders/OBJLoader.d.cts +0 -17
  362. package/loaders/PCDLoader.d.cts +0 -15
  363. package/loaders/PDBLoader.d.cts +0 -22
  364. package/loaders/PLYLoader.d.cts +0 -16
  365. package/loaders/PRWMLoader.d.cts +0 -16
  366. package/loaders/PVRLoader.d.cts +0 -16
  367. package/loaders/RGBELoader.d.cts +0 -20
  368. package/loaders/RGBMLoader.d.cts +0 -32
  369. package/loaders/STLLoader.d.cts +0 -14
  370. package/loaders/SVGLoader.d.cts +0 -63
  371. package/loaders/TDSLoader.d.cts +0 -42
  372. package/loaders/TGALoader.d.cts +0 -14
  373. package/loaders/TTFLoader.d.cts +0 -15
  374. package/loaders/TiltLoader.d.cts +0 -14
  375. package/loaders/VOXLoader.d.cts +0 -29
  376. package/loaders/VRMLLoader.d.cts +0 -14
  377. package/loaders/VRMLoader.d.cts +0 -19
  378. package/loaders/VTKLoader.d.cts +0 -14
  379. package/loaders/XLoader.d.cts +0 -19
  380. package/loaders/XYZLoader.d.cts +0 -14
  381. package/math/Capsule.d.cts +0 -27
  382. package/math/ColorConverter.d.cts +0 -21
  383. package/math/ConvexHull.d.cts +0 -89
  384. package/math/ImprovedNoise.d.cts +0 -4
  385. package/math/Lut.d.cts +0 -27
  386. package/math/MeshSurfaceSampler.d.cts +0 -18
  387. package/math/OBB.d.cts +0 -24
  388. package/math/Octree.d.cts +0 -24
  389. package/math/SimplexNoise.d.cts +0 -21
  390. package/misc/ConvexObjectBreaker.d.cts +0 -25
  391. package/misc/GPUComputationRenderer.d.cts +0 -53
  392. package/misc/Gyroscope.d.cts +0 -5
  393. package/misc/MD2Character.d.cts +0 -33
  394. package/misc/MD2CharacterComplex.d.cts +0 -47
  395. package/misc/MorphAnimMesh.d.cts +0 -13
  396. package/misc/MorphBlendMesh.d.cts +0 -21
  397. package/misc/ProgressiveLightmap.d.cts +0 -60
  398. package/misc/RollerCoaster.d.cts +0 -21
  399. package/misc/Timer.d.cts +0 -27
  400. package/misc/TubePainter.d.cts +0 -10
  401. package/misc/Volume.d.cts +0 -37
  402. package/misc/VolumeSlice.d.cts +0 -28
  403. package/misc/WebGL.d.cts +0 -5
  404. package/modifiers/CurveModifier.d.cts +0 -91
  405. package/modifiers/EdgeSplitModifier.d.cts +0 -19
  406. package/modifiers/SimplifyModifier.d.cts +0 -19
  407. package/modifiers/TessellateModifier.d.cts +0 -11
  408. package/objects/BatchedMesh.d.cts +0 -48
  409. package/objects/GroundProjectedEnv.d.cts +0 -12
  410. package/objects/Lensflare.d.cts +0 -17
  411. package/objects/LightningStorm.d.cts +0 -32
  412. package/objects/MarchingCubes.d.cts +0 -76
  413. package/objects/Reflector.d.cts +0 -23
  414. package/objects/ReflectorForSSRPass.d.cts +0 -48
  415. package/objects/ReflectorRTT.d.cts +0 -6
  416. package/objects/Refractor.d.cts +0 -23
  417. package/objects/ShadowMesh.d.cts +0 -10
  418. package/objects/Sky.d.cts +0 -18
  419. package/objects/Water.d.cts +0 -22
  420. package/objects/Water2.d.cts +0 -23
  421. package/physics/AmmoPhysics.d.cts +0 -7
  422. package/postprocessing/AdaptiveToneMappingPass.d.cts +0 -29
  423. package/postprocessing/AfterimagePass.d.cts +0 -15
  424. package/postprocessing/BloomPass.d.cts +0 -29
  425. package/postprocessing/BokehPass.d.cts +0 -26
  426. package/postprocessing/ClearPass.d.cts +0 -10
  427. package/postprocessing/CubeTexturePass.d.cts +0 -14
  428. package/postprocessing/DotScreenPass.d.cts +0 -11
  429. package/postprocessing/EffectComposer.d.cts +0 -28
  430. package/postprocessing/FilmPass.d.cts +0 -11
  431. package/postprocessing/GlitchPass.d.cts +0 -16
  432. package/postprocessing/HalftonePass.d.cts +0 -26
  433. package/postprocessing/LUTPass.d.cts +0 -13
  434. package/postprocessing/MaskPass.d.cts +0 -14
  435. package/postprocessing/OutlinePass.d.cts +0 -53
  436. package/postprocessing/Pass.d.cts +0 -21
  437. package/postprocessing/RenderPass.d.cts +0 -14
  438. package/postprocessing/RenderPixelatedPass.d.cts +0 -34
  439. package/postprocessing/SAOPass.d.cts +0 -78
  440. package/postprocessing/SMAAPass.d.cts +0 -21
  441. package/postprocessing/SSAARenderPass.d.cts +0 -17
  442. package/postprocessing/SSAOPass.d.cts +0 -70
  443. package/postprocessing/SSRPass.d.cts +0 -123
  444. package/postprocessing/SavePass.d.cts +0 -12
  445. package/postprocessing/ShaderPass.d.cts +0 -13
  446. package/postprocessing/TAARenderPass.d.cts +0 -8
  447. package/postprocessing/TexturePass.d.cts +0 -12
  448. package/postprocessing/UnrealBloomPass.d.cts +0 -31
  449. package/postprocessing/WaterPass.d.cts +0 -35
  450. package/renderers/CSS2DRenderer.d.cts +0 -23
  451. package/renderers/CSS3DRenderer.d.cts +0 -26
  452. package/renderers/Projector.d.cts +0 -60
  453. package/renderers/SVGRenderer.d.cts +0 -25
  454. package/shaders/ACESFilmicToneMappingShader.d.cts +0 -16
  455. package/shaders/AfterimageShader.d.cts +0 -15
  456. package/shaders/BasicShader.d.cts +0 -8
  457. package/shaders/BleachBypassShader.d.cts +0 -14
  458. package/shaders/BlendShader.d.cts +0 -21
  459. package/shaders/BokehShader.d.cts +0 -24
  460. package/shaders/BokehShader2.d.cts +0 -50
  461. package/shaders/BrightnessContrastShader.d.cts +0 -21
  462. package/shaders/ColorCorrectionShader.d.cts +0 -22
  463. package/shaders/ColorifyShader.d.cts +0 -16
  464. package/shaders/ConvolutionShader.d.cts +0 -21
  465. package/shaders/CopyShader.d.cts +0 -12
  466. package/shaders/DOFMipMapShader.d.cts +0 -23
  467. package/shaders/DepthLimitedBlurShader.d.cts +0 -28
  468. package/shaders/DigitalGlitch.d.cts +0 -39
  469. package/shaders/DotScreenShader.d.cts +0 -27
  470. package/shaders/FXAAShader.d.cts +0 -19
  471. package/shaders/FilmShader.d.cts +0 -43
  472. package/shaders/FocusShader.d.cts +0 -26
  473. package/shaders/FreiChenShader.d.cts +0 -19
  474. package/shaders/FresnelShader.d.cts +0 -24
  475. package/shaders/GammaCorrectionShader.d.cts +0 -12
  476. package/shaders/GodRaysShader.d.cts +0 -97
  477. package/shaders/HalftoneShader.d.cts +0 -51
  478. package/shaders/HorizontalBlurShader.d.cts +0 -18
  479. package/shaders/HorizontalTiltShiftShader.d.cts +0 -23
  480. package/shaders/HueSaturationShader.d.cts +0 -21
  481. package/shaders/KaleidoShader.d.cts +0 -24
  482. package/shaders/LuminosityHighPassShader.d.cts +0 -27
  483. package/shaders/LuminosityShader.d.cts +0 -13
  484. package/shaders/MirrorShader.d.cts +0 -18
  485. package/shaders/NormalMapShader.d.cts +0 -23
  486. package/shaders/ParallaxShader.d.cts +0 -28
  487. package/shaders/PixelShader.d.cts +0 -18
  488. package/shaders/RGBShiftShader.d.cts +0 -24
  489. package/shaders/SAOShader.d.cts +0 -25
  490. package/shaders/SMAAShader.d.cts +0 -60
  491. package/shaders/SSAOShader.d.cts +0 -86
  492. package/shaders/SSRShader.d.cts +0 -94
  493. package/shaders/SepiaShader.d.cts +0 -17
  494. package/shaders/SobelOperatorShader.d.cts +0 -19
  495. package/shaders/SubsurfaceScatteringShader.d.cts +0 -5
  496. package/shaders/TechnicolorShader.d.cts +0 -15
  497. package/shaders/ToneMapShader.d.cts +0 -27
  498. package/shaders/ToonShader.d.cts +0 -108
  499. package/shaders/TriangleBlurShader.d.cts +0 -22
  500. package/shaders/UnpackDepthRGBAShader.d.cts +0 -16
  501. package/shaders/VerticalBlurShader.d.cts +0 -18
  502. package/shaders/VerticalTiltShiftShader.d.cts +0 -23
  503. package/shaders/VignetteShader.d.cts +0 -20
  504. package/shaders/VolumeShader.d.cts +0 -30
  505. package/shaders/WaterRefractionShader.d.cts +0 -21
  506. package/shaders/types.d.cts +0 -13
  507. package/textures/FlakesTexture.d.cts +0 -4
  508. package/types/helpers.d.cts +0 -1
  509. package/types/shared.d.cts +0 -9
  510. package/types/utils.d.cts +0 -3
  511. package/utils/BufferGeometryUtils.d.cts +0 -63
  512. package/utils/GeometryCompressionUtils.d.cts +0 -7
  513. package/utils/GeometryUtils.d.cts +0 -6
  514. package/utils/LDrawUtils.d.cts +0 -5
  515. package/utils/RoughnessMipmapper.d.cts +0 -8
  516. package/utils/SceneUtils.d.cts +0 -9
  517. package/utils/ShadowMapViewer.d.cts +0 -24
  518. package/utils/SkeletonUtils.d.cts +0 -14
  519. package/utils/UVsDebug.d.cts +0 -3
  520. package/webxr/ARButton.d.cts +0 -6
  521. package/webxr/OculusHandModel.d.cts +0 -23
  522. package/webxr/OculusHandPointerModel.d.cts +0 -65
  523. package/webxr/Text2D.d.cts +0 -3
  524. package/webxr/VRButton.d.cts +0 -11
  525. package/webxr/XRControllerModelFactory.d.cts +0 -23
  526. package/webxr/XREstimatedLight.d.cts +0 -33
  527. package/webxr/XRHandMeshModel.d.cts +0 -9
  528. package/webxr/XRHandModelFactory.d.cts +0 -25
  529. package/webxr/XRHandPrimitiveModel.d.cts +0 -24
@@ -1,21 +0,0 @@
1
- import type { Color } from 'three'
2
-
3
- export interface HSL {
4
- h: number
5
- s: number
6
- l: number
7
- }
8
-
9
- export interface CMYK {
10
- c: number
11
- m: number
12
- y: number
13
- k: number
14
- }
15
-
16
- export type namespace ColorConverter {
17
- function setHSV(color: Color, h: number, s: number, v: number): Color
18
- function getHSV(color: Color, target: HSL): HSL
19
- function setCMYK(color: Color, c: number, m: number, y: number, k: number): Color
20
- function getCMYK(color: Color, target: CMYK): CMYK
21
- }
@@ -1,89 +0,0 @@
1
- import type { Object3D, Ray, Vector3 } from 'three'
2
-
3
- export class Face {
4
- constructor()
5
- normal: Vector3
6
- midpoint: Vector3
7
- area: number
8
- constant: number
9
- outside: VertexNode
10
- mark: number
11
- edge: HalfEdge
12
-
13
- static create(a: VertexNode, b: VertexNode, c: VertexNode): Face
14
-
15
- compute(): this
16
- getEdge(i: number): HalfEdge
17
- }
18
-
19
- export class HalfEdge {
20
- constructor(vertex: VertexNode, face: Face)
21
- vertex: VertexNode
22
- prev: HalfEdge
23
- next: HalfEdge
24
- twin: HalfEdge
25
- face: Face
26
-
27
- head(): VertexNode
28
- length(): number
29
- lengthSquared(): number
30
- setTwin(edge: HalfEdge): this
31
- tail(): VertexNode
32
- }
33
-
34
- export class VertexNode {
35
- constructor(point: Vector3)
36
- point: Vector3
37
- prev: VertexNode
38
- next: VertexNode
39
- face: Face
40
- }
41
-
42
- export class VertexList {
43
- constructor()
44
- head: VertexNode
45
- tail: VertexNode
46
-
47
- append(vertex: VertexNode): this
48
- appendChain(vertex: VertexNode): this
49
- clear(): this
50
- first(): VertexNode
51
- insertAfter(target: VertexNode, vertex: VertexNode): this
52
- insertBefore(target: VertexNode, vertex: VertexNode): this
53
- isEmpty(): boolean
54
- last(): VertexNode
55
- remove(vertex: VertexNode): this
56
- removeSubList(a: VertexNode, b: VertexNode): this
57
- }
58
-
59
- export class ConvexHull {
60
- constructor()
61
- tolerance: number
62
- faces: Face[]
63
- newFaces: Face[]
64
- assigned: VertexList
65
- unassigned: VertexList
66
- vertices: VertexNode[]
67
-
68
- addAdjoiningFace(eyeVertex: VertexNode, horizonEdge: HalfEdge): HalfEdge
69
- addNewFaces(eyeVertex: VertexNode, horizon: HalfEdge[]): this
70
- addVertexToFace(vertex: VertexNode, face: Face): this
71
- addVertexToHull(eyeVertex: VertexNode): this
72
- cleanup(): this
73
- compute(): this
74
- computeExtremes(): object
75
- computeHorizon(eyePoint: Vector3, crossEdge: HalfEdge, face: Face, horizon: HalfEdge[]): this
76
- computeInitialHull(): this
77
- containsPoint(point: Vector3): boolean
78
- deleteFaceVertices(face: Face, absorbingFace: Face): this
79
- intersectRay(ray: Ray, target: Vector3): Vector3 | null
80
- intersectsRay(ray: Ray): boolean
81
- makeEmpty(): this
82
- nextVertexToAdd(): VertexNode | undefined
83
- reindexFaces(): this
84
- removeAllVerticesFromFace(face: Face): VertexNode | undefined
85
- removeVertexFromFace(vertex: VertexNode, face: Face): this
86
- resolveUnassignedPoints(newFaces: Face[]): this
87
- setFromPoints(points: Vector3[]): this
88
- setFromObject(object: Object3D): this
89
- }
@@ -1,4 +0,0 @@
1
- export class ImprovedNoise {
2
- constructor()
3
- noise(x: number, y: number, z: number): number
4
- }
package/math/Lut.d.cts DELETED
@@ -1,27 +0,0 @@
1
- import type { Color } from 'three'
2
-
3
- export class Lut {
4
- constructor(colormap?: string, numberofcolors?: number)
5
- lut: Color[]
6
- map: object[]
7
- n: number
8
- minV: number
9
- maxV: number
10
-
11
- set(value: Lut): this
12
- setMin(min: number): this
13
- setMax(max: number): this
14
- setColorMap(colormap?: string, numberofcolors?: number): this
15
- copy(lut: Lut): this
16
- getColor(alpha: number): Color
17
- addColorMap(colormapName: string, arrayOfColors: number[][]): void
18
- createCanvas(): HTMLCanvasElement
19
- updateCanvas(canvas: HTMLCanvasElement): HTMLCanvasElement
20
- }
21
-
22
- export interface ColorMapKeywords {
23
- rainbow: number[][]
24
- cooltowarm: number[][]
25
- blackbody: number[][]
26
- grayscale: number[][]
27
- }
@@ -1,18 +0,0 @@
1
- import type { BufferGeometry, Color, Mesh, Vector3 } from 'three'
2
-
3
- export class MeshSurfaceSampler {
4
- distribution: Float32Array | null
5
- geometry: BufferGeometry
6
- positionAttribute: Float32Array
7
- weightAttribute: string | null
8
- randomFunction: () => number
9
-
10
- setRandomGenerator(randomFunction: () => number): this
11
- constructor(mesh: Mesh)
12
- binarySearch(x: number): number
13
- build(): this
14
- sample(targetPosition: Vector3, targetNormal?: Vector3, targetColor?: Color): this
15
- sampleFace(faceIndex: number, targetPosition: Vector3, targetNormal?: Vector3, targetColor?: Color): this
16
- sampleFaceIndex(): number
17
- setWeightAttribute(name: string | null): this
18
- }
package/math/OBB.d.cts DELETED
@@ -1,24 +0,0 @@
1
- import type { Box3, Matrix3, Matrix4, Plane, Ray, Sphere, Vector3 } from 'three'
2
-
3
- export class OBB {
4
- center: Vector3
5
- halfSize: Vector3
6
- rotation: Matrix3
7
-
8
- constructor(center?: Vector3, halfSize?: Vector3, rotation?: Matrix3)
9
- set(center: Vector3, halfSize: Vector3, rotation: Matrix3): this
10
- copy(obb: OBB): this
11
- clone(): this
12
- getSize(result: Vector3): Vector3
13
- clampPoint(point: Vector3, result: Vector3): Vector3
14
- containsPoint(point: Vector3): boolean
15
- intersectsBox3(box3: Box3): boolean
16
- intersectsSphere(sphere: Sphere): boolean
17
- intersectsOBB(obb: OBB, epsilon?: number): boolean
18
- intersectsPlane(plane: Plane): boolean
19
- intersectRay(ray: Ray, result: Vector3): Vector3 | null
20
- intersectsRay(ray: Ray): boolean
21
- fromBox3(box3: Box3): this
22
- equals(obb: OBB): boolean
23
- applyMatrix4(matrix: Matrix4): this
24
- }
package/math/Octree.d.cts DELETED
@@ -1,24 +0,0 @@
1
- import type { Triangle, Box3, Ray, Sphere, Object3D } from 'three'
2
-
3
- import type { Capsule } from './Capsule.d.cts'
4
-
5
- export class Octree {
6
- constructor(box?: Box3)
7
- triangles: Triangle[]
8
- box: Box3
9
- subTrees: Octree[]
10
-
11
- addTriangle(triangle: Triangle): this
12
- calcBox(): this
13
- split(level: number): this
14
- build(): this
15
- getRayTriangles(ray: Ray, triangles: Triangle[]): Triangle[]
16
- triangleCapsuleIntersect(capsule: Capsule, triangle: Triangle): any
17
- triangleSphereIntersect(sphere: Sphere, triangle: Triangle): any
18
- getSphereTriangles(sphere: Sphere, triangles: Triangle[]): Triangle[]
19
- getCapsuleTriangles(capsule: Capsule, triangles: Triangle[]): Triangle[]
20
- sphereIntersect(sphere: Sphere): any
21
- capsuleIntersect(capsule: Capsule): any
22
- rayIntersect(ray: Ray): any
23
- fromGraphNode(group: Object3D): this
24
- }
@@ -1,21 +0,0 @@
1
- export interface NumberGenerator {
2
- random: () => number;
3
- }
4
- export declare class SimplexNoise {
5
- private grad3;
6
- private grad4;
7
- private p;
8
- private perm;
9
- private simplex;
10
- /**
11
- * You can pass in a random number generator object if you like.
12
- * It is assumed to have a random() method.
13
- */
14
- constructor(r?: NumberGenerator);
15
- dot: (g: number[], x: number, y: number) => number;
16
- dot3: (g: number[], x: number, y: number, z: number) => number;
17
- dot4: (g: number[], x: number, y: number, z: number, w: number) => number;
18
- noise: (xin: number, yin: number) => number;
19
- private noise3d;
20
- noise4d: (x: number, y: number, z: number, w: number) => number;
21
- }
@@ -1,25 +0,0 @@
1
- import type { Object3D, Plane, Vector3 } from 'three'
2
-
3
- export interface CutByPlaneOutput {
4
- object1: Object3D
5
- object2: Object3D
6
- }
7
-
8
- export class ConvexObjectBreaker {
9
- constructor(minSizeForBreak?: number, smallDelta?: number)
10
- prepareBreakableObject(
11
- object: Object3D,
12
- mass: number,
13
- velocity: Vector3,
14
- angularVelocity: Vector3,
15
- breakable: boolean,
16
- ): void
17
- subdivideByImpact(
18
- object: Object3D,
19
- pointOfImpact: Vector3,
20
- normal: Vector3,
21
- maxRadialIterations: number,
22
- maxRandomIterations: number,
23
- ): Object3D[]
24
- cutByPlane(object: Object3D, plane: Plane, output: CutByPlaneOutput): number
25
- }
@@ -1,53 +0,0 @@
1
- import type {
2
- WebGLRenderer,
3
- WebGLRenderTarget,
4
- Texture,
5
- DataTexture,
6
- Material,
7
- ShaderMaterial,
8
- Wrapping,
9
- TextureFilter,
10
- TextureDataType,
11
- IUniform,
12
- } from 'three'
13
-
14
- export interface Variable {
15
- name: string
16
- initialValueTexture: Texture
17
- material: ShaderMaterial
18
- dependencies: Variable[]
19
- renderTargets: WebGLRenderTarget[]
20
- wrapS: number
21
- wrapT: number
22
- minFilter: number
23
- magFilter: number
24
- }
25
-
26
- export class GPUComputationRenderer {
27
- constructor(sizeX: number, sizeY: number, renderer: WebGLRenderer)
28
-
29
- setDataType(type: TextureDataType): void
30
-
31
- addVariable(variableName: string, computeFragmentShader: string, initialValueTexture: Texture): Variable
32
- setVariableDependencies(variable: Variable, dependencies: Variable[] | null): void
33
-
34
- init(): string | null
35
- compute(): void
36
-
37
- getCurrentRenderTarget(variable: Variable): WebGLRenderTarget
38
- getAlternateRenderTarget(variable: Variable): WebGLRenderTarget
39
- addResolutionDefine(materialShader: ShaderMaterial): void
40
- createShaderMaterial(computeFragmentShader: string, uniforms?: { [uniform: string]: IUniform }): ShaderMaterial
41
- createRenderTarget(
42
- sizeXTexture: number,
43
- sizeYTexture: number,
44
- wrapS: Wrapping,
45
- wrapT: number,
46
- minFilter: TextureFilter,
47
- magFilter: TextureFilter,
48
- ): WebGLRenderTarget
49
- createTexture(): DataTexture
50
- renderTexture(input: Texture, output: Texture): void
51
- doRenderTarget(material: Material, output: WebGLRenderTarget): void
52
- dispose(): void
53
- }
@@ -1,5 +0,0 @@
1
- import type { Object3D } from 'three'
2
-
3
- export class Gyroscope extends Object3D {
4
- constructor()
5
- }
@@ -1,33 +0,0 @@
1
- import type { Object3D, Mesh, Texture, AnimationMixer } from 'three'
2
-
3
- export interface MD2PartsConfig {
4
- baseUrl: string
5
- body: string
6
- skins: string[]
7
- weapons: Array<[string, string]>
8
- }
9
-
10
- export class MD2Character {
11
- constructor()
12
- scale: number
13
- animationFPS: number
14
- root: Object3D
15
- meshBody: Mesh | null
16
- meshWeapon: Mesh | null
17
- skinsBody: Texture[]
18
- skinsWeapon: Texture[]
19
- weapons: Mesh[]
20
- activeAnimation: string | null
21
- mixer: AnimationMixer | null
22
- loadCounter: number
23
-
24
- onLoadComplete(): void
25
- loadParts(config: MD2PartsConfig): void
26
- setPlaybackRate(rate: number): void
27
- setWireframe(wireframeEnabled: boolean): void
28
- setSkin(index: number): void
29
- setWeapon(index: number): void
30
- setAnimation(clipName: string): void
31
- syncWeaponAnimation(): void
32
- update(delta: number): void
33
- }
@@ -1,47 +0,0 @@
1
- import type { Object3D, Mesh, Texture } from 'three'
2
-
3
- export class MD2CharacterComplex {
4
- constructor()
5
- scale: number
6
- animationFPS: number
7
- transitionFrames: number
8
- maxSpeed: number
9
- maxReverseSpeed: number
10
- frontAcceleration: number
11
- backAcceleration: number
12
- frontDecceleration: number
13
- angularSpeed: number
14
- root: Object3D
15
- meshBody: Mesh | null
16
- meshWeapon: Mesh | null
17
- controls: null
18
- skinsBody: Texture[]
19
- skinsWeapon: Texture[]
20
- weapons: Mesh[]
21
- currentSkin: number
22
- onLoadComplete: () => void
23
-
24
- meshes: Mesh[]
25
- animations: object[]
26
- loadCounter: number
27
- speed: number
28
- bodyOrientation: number
29
- walkSpeed: number
30
- crouchSpeed: number
31
- activeAnimation: string
32
- oldAnimation: string
33
-
34
- enableShadows(enable: boolean): void
35
- setVisible(enable: boolean): void
36
- shareParts(original: MD2CharacterComplex): void
37
- loadParts(config: object): void
38
- setPlaybackRate(rate: number): void
39
- setWireframe(wireframeEnabled: boolean): void
40
- setSkin(index: number): void
41
- setWeapon(index: number): void
42
- setAnimation(animationName: string): void
43
- update(delta: number): void
44
- updateAnimations(delta: number): void
45
- updateBehaviors(): void
46
- updateMovementModel(delta: number): void
47
- }
@@ -1,13 +0,0 @@
1
- import type { AnimationAction, AnimationMixer, BufferGeometry, Material, Mesh } from 'three'
2
-
3
- export class MorphAnimMesh extends Mesh {
4
- constructor(geometry: BufferGeometry, material: Material)
5
- mixer: AnimationMixer
6
- activeAction: AnimationAction | null
7
-
8
- setDirectionForward(): void
9
- setDirectionBackward(): void
10
- playAnimation(label: string, fps: number): void
11
- updateAnimation(delta: number): void
12
- copy(source: MorphAnimMesh, recursive?: boolean): this
13
- }
@@ -1,21 +0,0 @@
1
- import type { BufferGeometry, Material, Mesh } from 'three'
2
-
3
- export class MorphBlendMesh extends Mesh {
4
- constructor(geometry: BufferGeometry, material: Material)
5
- animationsMap: object
6
- animationsList: object[]
7
-
8
- createAnimation(name: string, start: number, end: number, fps: number): void
9
- autoCreateAnimations(fps: number): void
10
- setAnimationDirectionForward(name: string): void
11
- setAnimationDirectionBackward(name: string): void
12
- setAnimationFPS(name: string, fps: number): void
13
- setAnimationDuration(name: string, duration: number): void
14
- setAnimationWeight(name: string, weight: number): void
15
- setAnimationTime(name: string, time: number): void
16
- getAnimationTime(name: string): number
17
- getAnimationDuration(name: string): number
18
- playAnimation(name: string): void
19
- stopAnimation(name: string): void
20
- update(delta: number): void
21
- }
@@ -1,60 +0,0 @@
1
- import type {
2
- Camera,
3
- Material,
4
- Mesh,
5
- MeshBasicMaterial,
6
- MeshPhongMaterial,
7
- Object3D,
8
- PlaneGeometry,
9
- Texture,
10
- Vector3,
11
- WebGLRenderer,
12
- Scene,
13
- WebGLRenderTarget,
14
- } from 'three'
15
-
16
- export interface UVBoxes {
17
- w: number
18
- h: number
19
- index: number
20
- }
21
-
22
- export interface LightMapContainers {
23
- basicMat: Material | Material[]
24
- object: Object3D
25
- }
26
-
27
- export class ProgressiveLightMap {
28
- renderer: WebGLRenderer
29
- res: number
30
- lightMapContainers: LightMapContainers[]
31
- compiled: boolean
32
- scene: Scene
33
- tinyTarget: WebGLRenderTarget
34
- buffer1Active: boolean
35
- firstUpdate: boolean
36
- warned: boolean
37
-
38
- progressiveLightMap1: WebGLRenderTarget
39
- progressiveLightMap2: WebGLRenderTarget
40
-
41
- uvMat: MeshPhongMaterial
42
-
43
- uv_boxes: UVBoxes[]
44
-
45
- blurringPlane: Mesh<PlaneGeometry, MeshBasicMaterial>
46
-
47
- labelMaterial: MeshBasicMaterial
48
- labelPlane: PlaneGeometry
49
- labelMesh: Mesh<PlaneGeometry, MeshBasicMaterial>
50
-
51
- constructor(renderer: WebGLRenderer, res?: number)
52
-
53
- addObjectsToLightMap(objects: Object3D[]): void
54
-
55
- update(camera: Camera, blendWindow?: number, blurEdges?: boolean): void
56
-
57
- showDebugLightmap(visible: boolean, position?: Vector3): void
58
-
59
- private _initializeBlurPlane(res: number, lightMap?: Texture | null): void
60
- }
@@ -1,21 +0,0 @@
1
- import type { BufferGeometry, Curve, Mesh, Vector3 } from 'three'
2
-
3
- export class RollerCoasterGeometry extends BufferGeometry {
4
- constructor(curve: Curve<Vector3>, divisions: number)
5
- }
6
-
7
- export class RollerCoasterLiftersGeometry extends BufferGeometry {
8
- constructor(curve: Curve<Vector3>, divisions: number)
9
- }
10
-
11
- export class RollerCoasterShadowGeometry extends BufferGeometry {
12
- constructor(curve: Curve<Vector3>, divisions: number)
13
- }
14
-
15
- export class SkyGeometry extends BufferGeometry {
16
- constructor(curve: Curve<Vector3>, divisions: number)
17
- }
18
-
19
- export class TreesGeometry extends BufferGeometry {
20
- constructor(landscape: Mesh)
21
- }
package/misc/Timer.d.cts DELETED
@@ -1,27 +0,0 @@
1
- declare class Timer {
2
- private _previousTime;
3
- private _currentTime;
4
- private _delta;
5
- private _elapsed;
6
- private _timescale;
7
- private _useFixedDelta;
8
- private _fixedDelta;
9
- private _usePageVisibilityAPI;
10
- private _pageVisibilityHandler;
11
- constructor();
12
- connect(): this;
13
- dispose(): this;
14
- disableFixedDelta(): this;
15
- enableFixedDelta(): this;
16
- getDelta(): number;
17
- getElapsedTime(): number;
18
- getFixedDelta(): number;
19
- getTimescale(): number;
20
- reset(): this;
21
- setFixedDelta(fixedDelta: number): this;
22
- setTimescale(timescale: number): this;
23
- update(): this;
24
- get elapsedTime(): number;
25
- private _now;
26
- }
27
- export type { Timer };
@@ -1,10 +0,0 @@
1
- import type { Matrix4, Mesh, Vector3 } from 'three'
2
-
3
- export class TubePainter {
4
- constructor()
5
-
6
- mesh: Mesh
7
-
8
- stroke(position1: Vector3, position2: Vector3, matrix1: Matrix4, matrix2: Matrix4): void
9
- updateGeometry(start: number, end: number): void
10
- }
package/misc/Volume.d.cts DELETED
@@ -1,37 +0,0 @@
1
- import type { Matrix3 } from 'three'
2
-
3
- import type { VolumeSlice } from './VolumeSlice.d.cts'
4
-
5
- export class Volume {
6
- constructor(xLength?: number, yLength?: number, zLength?: number, type?: string, arrayBuffer?: ArrayLike<number>)
7
-
8
- xLength: number
9
- yLength: number
10
- zLength: number
11
-
12
- axisOrder: Array<'x' | 'y' | 'z'>
13
-
14
- data: ArrayLike<number>
15
-
16
- spacing: number[]
17
- offset: number[]
18
-
19
- matrix: Matrix3
20
-
21
- lowerThreshold: number
22
- upperThreshold: number
23
-
24
- sliceList: VolumeSlice[]
25
-
26
- getData(i: number, j: number, k: number): number
27
- access(i: number, j: number, k: number): number
28
- reverseAccess(index: number): number[]
29
-
30
- map(functionToMap: () => void, context: this): this
31
-
32
- extractPerpendicularPlane(axis: string, RASIndex: number): object
33
- extractSlice(axis: string, index: number): VolumeSlice
34
-
35
- repaintAllSlices(): this
36
- computeMinMax(): number[]
37
- }
@@ -1,28 +0,0 @@
1
- import type { Matrix3, Mesh } from 'three'
2
-
3
- import type { Volume } from './Volume.d.cts'
4
-
5
- export class VolumeSlice {
6
- constructor(volume: Volume, index?: number, axis?: string)
7
-
8
- index: number
9
- axis: string
10
-
11
- canvas: HTMLCanvasElement
12
- canvasBuffer: HTMLCanvasElement
13
-
14
- ctx: CanvasRenderingContext2D
15
- ctxBuffer: CanvasRenderingContext2D
16
-
17
- mesh: Mesh
18
-
19
- geometryNeedsUpdate: boolean
20
-
21
- sliceAccess: number
22
- jLength: number
23
- iLength: number
24
- matrix: Matrix3
25
-
26
- repaint(): void
27
- updateGeometry(): void
28
- }
package/misc/WebGL.d.cts DELETED
@@ -1,5 +0,0 @@
1
- export declare function isWebGLAvailable(): boolean;
2
- export declare function isWebGL2Available(): boolean;
3
- export declare function getWebGLErrorMessage(): HTMLDivElement;
4
- export declare function getWebGL2ErrorMessage(): HTMLDivElement;
5
- export declare function getErrorMessage(version: 1 | 2): HTMLDivElement;