three-stdlib 2.35.11 → 2.35.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (529) hide show
  1. package/animation/AnimationClipCreator.d.ts +1 -1
  2. package/animation/CCDIKSolver.d.ts +1 -1
  3. package/animation/MMDAnimationHelper.d.ts +3 -3
  4. package/animation/MMDPhysics.d.ts +1 -1
  5. package/cameras/CinematicCamera.d.ts +2 -2
  6. package/controls/ArcballControls.d.ts +4 -4
  7. package/controls/DeviceOrientationControls.d.ts +4 -4
  8. package/controls/DragControls.d.ts +3 -3
  9. package/controls/FirstPersonControls.d.ts +2 -2
  10. package/controls/FlyControls.d.ts +3 -3
  11. package/controls/OrbitControls.d.ts +4 -4
  12. package/controls/PointerLockControls.d.ts +3 -3
  13. package/controls/TrackballControls.d.ts +4 -4
  14. package/controls/TransformControls.d.ts +2 -2
  15. package/controls/experimental/CameraControls.d.ts +3 -3
  16. package/csm/CSM.d.ts +2 -2
  17. package/csm/CSMFrustum.d.ts +2 -2
  18. package/csm/CSMHelper.d.ts +2 -2
  19. package/curves/CurveExtras.d.ts +1 -1
  20. package/curves/NURBSCurve.d.ts +1 -1
  21. package/curves/NURBSSurface.d.ts +1 -1
  22. package/curves/NURBSUtils.d.ts +1 -1
  23. package/deprecated/Geometry.d.ts +1 -1
  24. package/effects/AnaglyphEffect.d.ts +1 -1
  25. package/effects/AsciiEffect.d.ts +1 -1
  26. package/effects/OutlineEffect.d.ts +1 -1
  27. package/effects/ParallaxBarrierEffect.d.ts +1 -1
  28. package/effects/PeppersGhostEffect.d.ts +1 -1
  29. package/effects/StereoEffect.d.ts +1 -1
  30. package/environments/RoomEnvironment.d.ts +2 -2
  31. package/exporters/ColladaExporter.d.ts +2 -2
  32. package/exporters/DRACOExporter.d.ts +2 -2
  33. package/exporters/GLTFExporter.d.ts +4 -4
  34. package/exporters/MMDExporter.d.ts +2 -2
  35. package/exporters/OBJExporter.d.ts +2 -2
  36. package/exporters/PLYExporter.d.ts +2 -2
  37. package/exporters/STLExporter.d.ts +1 -1
  38. package/exporters/USDZExporter.d.ts +2 -2
  39. package/geometries/BoxLineGeometry.d.ts +1 -1
  40. package/geometries/ConvexGeometry.d.ts +1 -1
  41. package/geometries/DecalGeometry.d.ts +1 -1
  42. package/geometries/LightningStrike.d.ts +1 -1
  43. package/geometries/ParametricGeometries.d.ts +3 -3
  44. package/geometries/ParametricGeometry.d.ts +2 -2
  45. package/geometries/RoundedBoxGeometry.d.ts +1 -1
  46. package/geometries/TeapotGeometry.d.ts +1 -1
  47. package/geometries/TextGeometry.d.ts +3 -3
  48. package/helpers/LightProbeHelper.d.ts +1 -1
  49. package/helpers/PositionalAudioHelper.d.ts +1 -1
  50. package/helpers/RaycasterHelper.d.ts +2 -2
  51. package/helpers/RectAreaLightHelper.d.ts +1 -1
  52. package/helpers/VertexNormalsHelper.d.ts +1 -1
  53. package/helpers/VertexTangentsHelper.d.ts +1 -1
  54. package/index.d.ts +262 -262
  55. package/interactive/HTMLMesh.d.ts +1 -1
  56. package/interactive/InteractiveGroup.d.ts +1 -1
  57. package/interactive/SelectionBox.d.ts +1 -1
  58. package/interactive/SelectionHelper.d.ts +2 -2
  59. package/libs/MeshoptDecoder.d.ts +1 -1
  60. package/libs/MotionControllers.d.ts +1 -1
  61. package/lights/LightProbeGenerator.d.ts +2 -2
  62. package/lights/RectAreaLightUniformsLib.d.ts +1 -1
  63. package/lines/Line2.d.ts +3 -3
  64. package/lines/LineGeometry.d.ts +2 -2
  65. package/lines/LineMaterial.d.ts +1 -1
  66. package/lines/LineSegments2.d.ts +3 -3
  67. package/lines/LineSegmentsGeometry.d.ts +1 -1
  68. package/lines/Wireframe.d.ts +3 -3
  69. package/lines/WireframeGeometry2.d.ts +2 -2
  70. package/loaders/3DMLoader.d.ts +1 -1
  71. package/loaders/3MFLoader.d.ts +1 -1
  72. package/loaders/AMFLoader.d.ts +1 -1
  73. package/loaders/AssimpLoader.d.ts +1 -1
  74. package/loaders/BVHLoader.d.ts +1 -1
  75. package/loaders/BasisTextureLoader.d.ts +1 -1
  76. package/loaders/ColladaLoader.d.ts +1 -1
  77. package/loaders/DDSLoader.d.ts +1 -1
  78. package/loaders/DRACOLoader.d.ts +1 -1
  79. package/loaders/EXRLoader.d.ts +1 -1
  80. package/loaders/FBXLoader.d.ts +1 -1
  81. package/loaders/FontLoader.d.ts +2 -2
  82. package/loaders/GCodeLoader.d.ts +1 -1
  83. package/loaders/GLTFLoader.d.ts +3 -3
  84. package/loaders/HDRCubeTextureLoader.d.ts +2 -2
  85. package/loaders/KMZLoader.d.ts +2 -2
  86. package/loaders/KTX2Loader.d.ts +1 -1
  87. package/loaders/KTXLoader.d.ts +1 -1
  88. package/loaders/LDrawLoader.d.ts +1 -1
  89. package/loaders/LUT3dlLoader.d.ts +1 -1
  90. package/loaders/LUTCubeLoader.d.ts +1 -1
  91. package/loaders/LWOLoader.d.ts +1 -1
  92. package/loaders/LottieLoader.d.ts +1 -1
  93. package/loaders/MD2Loader.d.ts +1 -1
  94. package/loaders/MDDLoader.d.ts +1 -1
  95. package/loaders/MMDLoader.d.ts +1 -1
  96. package/loaders/MTLLoader.d.ts +1 -1
  97. package/loaders/NRRDLoader.d.ts +2 -2
  98. package/loaders/OBJLoader.d.ts +2 -2
  99. package/loaders/PCDLoader.d.ts +1 -1
  100. package/loaders/PDBLoader.d.ts +1 -1
  101. package/loaders/PLYLoader.d.ts +1 -1
  102. package/loaders/PRWMLoader.d.ts +1 -1
  103. package/loaders/PVRLoader.d.ts +1 -1
  104. package/loaders/RGBELoader.d.ts +1 -1
  105. package/loaders/RGBMLoader.d.ts +1 -1
  106. package/loaders/STLLoader.d.ts +1 -1
  107. package/loaders/SVGLoader.d.ts +1 -1
  108. package/loaders/TDSLoader.d.ts +1 -1
  109. package/loaders/TGALoader.d.ts +1 -1
  110. package/loaders/TTFLoader.d.ts +1 -1
  111. package/loaders/TiltLoader.d.ts +1 -1
  112. package/loaders/VOXLoader.d.ts +1 -1
  113. package/loaders/VRMLLoader.d.ts +1 -1
  114. package/loaders/VRMLoader.d.ts +3 -3
  115. package/loaders/VTKLoader.d.ts +1 -1
  116. package/loaders/XLoader.d.ts +1 -1
  117. package/loaders/XYZLoader.d.ts +1 -1
  118. package/math/Capsule.d.ts +1 -1
  119. package/math/ColorConverter.d.ts +2 -2
  120. package/math/ConvexHull.d.ts +1 -1
  121. package/math/Lut.d.ts +1 -1
  122. package/math/MeshSurfaceSampler.d.ts +1 -1
  123. package/math/OBB.d.ts +1 -1
  124. package/math/Octree.d.ts +2 -2
  125. package/misc/ConvexObjectBreaker.d.ts +1 -1
  126. package/misc/GPUComputationRenderer.d.ts +1 -1
  127. package/misc/Gyroscope.d.ts +1 -1
  128. package/misc/MD2Character.d.ts +1 -1
  129. package/misc/MD2CharacterComplex.d.ts +1 -1
  130. package/misc/MorphAnimMesh.d.ts +1 -1
  131. package/misc/MorphBlendMesh.d.ts +1 -1
  132. package/misc/ProgressiveLightmap.d.ts +1 -1
  133. package/misc/RollerCoaster.d.ts +1 -1
  134. package/misc/Timer.d.ts +1 -1
  135. package/misc/TubePainter.d.ts +1 -1
  136. package/misc/Volume.d.ts +2 -2
  137. package/misc/VolumeSlice.d.ts +2 -2
  138. package/modifiers/CurveModifier.d.ts +1 -1
  139. package/modifiers/EdgeSplitModifier.d.ts +2 -2
  140. package/modifiers/SimplifyModifier.d.ts +2 -2
  141. package/modifiers/TessellateModifier.d.ts +2 -2
  142. package/objects/BatchedMesh.d.ts +2 -2
  143. package/objects/GroundProjectedEnv.d.ts +1 -1
  144. package/objects/Lensflare.d.ts +1 -1
  145. package/objects/LightningStorm.d.ts +2 -2
  146. package/objects/MarchingCubes.d.ts +1 -1
  147. package/objects/Reflector.d.ts +2 -2
  148. package/objects/ReflectorForSSRPass.d.ts +1 -1
  149. package/objects/ReflectorRTT.d.ts +3 -3
  150. package/objects/Refractor.d.ts +2 -2
  151. package/objects/ShadowMesh.d.ts +1 -1
  152. package/objects/Sky.d.ts +2 -2
  153. package/objects/Water.d.ts +1 -1
  154. package/objects/Water2.d.ts +2 -2
  155. package/package.json +5 -11
  156. package/physics/AmmoPhysics.d.ts +1 -1
  157. package/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
  158. package/postprocessing/AfterimagePass.d.ts +3 -3
  159. package/postprocessing/BloomPass.d.ts +4 -4
  160. package/postprocessing/BokehPass.d.ts +3 -3
  161. package/postprocessing/ClearPass.d.ts +3 -3
  162. package/postprocessing/CubeTexturePass.d.ts +2 -2
  163. package/postprocessing/DotScreenPass.d.ts +4 -4
  164. package/postprocessing/EffectComposer.d.ts +3 -3
  165. package/postprocessing/FilmPass.d.ts +4 -4
  166. package/postprocessing/GlitchPass.d.ts +4 -4
  167. package/postprocessing/HalftonePass.d.ts +3 -3
  168. package/postprocessing/LUTPass.d.ts +2 -2
  169. package/postprocessing/MaskPass.d.ts +3 -3
  170. package/postprocessing/OutlinePass.d.ts +3 -3
  171. package/postprocessing/Pass.d.ts +2 -2
  172. package/postprocessing/RenderPass.d.ts +3 -3
  173. package/postprocessing/RenderPixelatedPass.d.ts +2 -2
  174. package/postprocessing/SAOPass.d.ts +2 -2
  175. package/postprocessing/SMAAPass.d.ts +2 -2
  176. package/postprocessing/SSAARenderPass.d.ts +2 -2
  177. package/postprocessing/SSAOPass.d.ts +2 -2
  178. package/postprocessing/SSRPass.d.ts +3 -3
  179. package/postprocessing/SavePass.d.ts +2 -2
  180. package/postprocessing/ShaderPass.d.ts +4 -4
  181. package/postprocessing/TAARenderPass.d.ts +2 -2
  182. package/postprocessing/TexturePass.d.ts +2 -2
  183. package/postprocessing/UnrealBloomPass.d.ts +2 -2
  184. package/postprocessing/WaterPass.d.ts +3 -3
  185. package/renderers/CSS2DRenderer.d.ts +1 -1
  186. package/renderers/CSS3DRenderer.d.ts +1 -1
  187. package/renderers/Projector.d.ts +1 -1
  188. package/renderers/SVGRenderer.d.ts +1 -1
  189. package/shaders/ACESFilmicToneMappingShader.cjs +35 -35
  190. package/shaders/ACESFilmicToneMappingShader.cjs.map +1 -1
  191. package/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
  192. package/shaders/ACESFilmicToneMappingShader.js +35 -35
  193. package/shaders/ACESFilmicToneMappingShader.js.map +1 -1
  194. package/shaders/AfterimageShader.d.ts +1 -1
  195. package/shaders/BasicShader.d.ts +1 -1
  196. package/shaders/BleachBypassShader.d.ts +1 -1
  197. package/shaders/BokehShader.d.ts +1 -1
  198. package/shaders/BokehShader2.d.ts +1 -1
  199. package/shaders/ColorCorrectionShader.d.ts +1 -1
  200. package/shaders/ColorifyShader.d.ts +1 -1
  201. package/shaders/ConvolutionShader.d.ts +2 -2
  202. package/shaders/CopyShader.d.ts +1 -1
  203. package/shaders/DepthLimitedBlurShader.d.ts +2 -2
  204. package/shaders/DotScreenShader.d.ts +1 -1
  205. package/shaders/FXAAShader.cjs +4 -4
  206. package/shaders/FXAAShader.cjs.map +1 -1
  207. package/shaders/FXAAShader.d.ts +1 -1
  208. package/shaders/FXAAShader.js +4 -4
  209. package/shaders/FXAAShader.js.map +1 -1
  210. package/shaders/FreiChenShader.d.ts +1 -1
  211. package/shaders/GammaCorrectionShader.d.ts +1 -1
  212. package/shaders/GodRaysShader.cjs +4 -4
  213. package/shaders/GodRaysShader.cjs.map +1 -1
  214. package/shaders/GodRaysShader.d.ts +1 -1
  215. package/shaders/GodRaysShader.js +4 -4
  216. package/shaders/GodRaysShader.js.map +1 -1
  217. package/shaders/HorizontalBlurShader.d.ts +1 -1
  218. package/shaders/LuminosityHighPassShader.d.ts +1 -1
  219. package/shaders/NormalMapShader.d.ts +1 -1
  220. package/shaders/ParallaxShader.cjs +1 -1
  221. package/shaders/ParallaxShader.cjs.map +1 -1
  222. package/shaders/ParallaxShader.js +1 -1
  223. package/shaders/ParallaxShader.js.map +1 -1
  224. package/shaders/SAOShader.d.ts +2 -2
  225. package/shaders/SMAAShader.d.ts +1 -1
  226. package/shaders/SSAOShader.d.ts +1 -1
  227. package/shaders/SSRShader.d.ts +1 -1
  228. package/shaders/SobelOperatorShader.d.ts +1 -1
  229. package/shaders/ToonShader.d.ts +1 -1
  230. package/shaders/TriangleBlurShader.d.ts +1 -1
  231. package/shaders/VerticalBlurShader.d.ts +1 -1
  232. package/shaders/VignetteShader.cjs +4 -4
  233. package/shaders/VignetteShader.cjs.map +1 -1
  234. package/shaders/VignetteShader.js +4 -4
  235. package/shaders/VignetteShader.js.map +1 -1
  236. package/shaders/VolumeShader.d.ts +1 -1
  237. package/textures/FlakesTexture.d.ts +1 -1
  238. package/types/shared.d.ts +1 -1
  239. package/utils/BufferGeometryUtils.d.ts +1 -1
  240. package/utils/GeometryCompressionUtils.d.ts +2 -2
  241. package/utils/GeometryUtils.d.ts +1 -1
  242. package/utils/LDrawUtils.d.ts +2 -2
  243. package/utils/RoughnessMipmapper.d.ts +1 -1
  244. package/utils/SceneUtils.d.ts +2 -2
  245. package/utils/ShadowMapViewer.d.ts +1 -1
  246. package/utils/SkeletonUtils.d.ts +2 -2
  247. package/utils/UVsDebug.d.ts +1 -1
  248. package/webxr/ARButton.d.ts +2 -2
  249. package/webxr/OculusHandModel.d.ts +3 -3
  250. package/webxr/OculusHandPointerModel.d.ts +1 -1
  251. package/webxr/Text2D.d.ts +1 -1
  252. package/webxr/VRButton.d.ts +2 -2
  253. package/webxr/XRControllerModelFactory.d.ts +4 -4
  254. package/webxr/XREstimatedLight.d.ts +1 -1
  255. package/webxr/XRHandMeshModel.d.ts +2 -2
  256. package/webxr/XRHandModelFactory.d.ts +3 -3
  257. package/webxr/XRHandPrimitiveModel.d.ts +2 -2
  258. package/_polyfill/constants.d.cts +0 -1
  259. package/_polyfill/uv1.d.cts +0 -5
  260. package/animation/AnimationClipCreator.d.cts +0 -12
  261. package/animation/CCDIKSolver.d.cts +0 -30
  262. package/animation/MMDAnimationHelper.d.cts +0 -93
  263. package/animation/MMDPhysics.d.cts +0 -119
  264. package/cameras/CinematicCamera.d.cts +0 -34
  265. package/controls/ArcballControls.d.cts +0 -376
  266. package/controls/DeviceOrientationControls.d.cts +0 -29
  267. package/controls/DragControls.d.cts +0 -67
  268. package/controls/EventDispatcher.d.cts +0 -41
  269. package/controls/FirstPersonControls.d.cts +0 -49
  270. package/controls/FlyControls.d.cts +0 -39
  271. package/controls/OrbitControls.d.cts +0 -74
  272. package/controls/PointerLockControls.d.cts +0 -39
  273. package/controls/StandardControlsEventMap.d.cts +0 -14
  274. package/controls/TrackballControls.d.cts +0 -97
  275. package/controls/TransformControls.d.cts +0 -151
  276. package/controls/experimental/CameraControls.d.cts +0 -213
  277. package/csm/CSM.d.cts +0 -61
  278. package/csm/CSMFrustum.d.cts +0 -19
  279. package/csm/CSMHelper.d.cts +0 -26
  280. package/csm/CSMShader.d.cts +0 -4
  281. package/curves/CurveExtras.d.cts +0 -68
  282. package/curves/NURBSCurve.d.cts +0 -11
  283. package/curves/NURBSSurface.d.cts +0 -13
  284. package/curves/NURBSUtils.d.cts +0 -20
  285. package/deprecated/Geometry.d.cts +0 -341
  286. package/effects/AnaglyphEffect.d.cts +0 -11
  287. package/effects/AsciiEffect.d.cts +0 -18
  288. package/effects/OutlineEffect.d.cts +0 -28
  289. package/effects/ParallaxBarrierEffect.d.cts +0 -8
  290. package/effects/PeppersGhostEffect.d.cts +0 -10
  291. package/effects/StereoEffect.d.cts +0 -9
  292. package/environments/RoomEnvironment.d.cts +0 -6
  293. package/exporters/ColladaExporter.d.cts +0 -50
  294. package/exporters/DRACOExporter.d.cts +0 -36
  295. package/exporters/GLTFExporter.d.cts +0 -114
  296. package/exporters/MMDExporter.d.cts +0 -12
  297. package/exporters/OBJExporter.d.cts +0 -18
  298. package/exporters/PLYExporter.d.cts +0 -23
  299. package/exporters/STLExporter.d.cts +0 -28
  300. package/exporters/USDZExporter.d.cts +0 -27
  301. package/geometries/BoxLineGeometry.d.cts +0 -12
  302. package/geometries/ConvexGeometry.d.cts +0 -5
  303. package/geometries/DecalGeometry.d.cts +0 -10
  304. package/geometries/LightningStrike.d.cts +0 -108
  305. package/geometries/ParametricGeometries.d.cts +0 -26
  306. package/geometries/ParametricGeometry.d.cts +0 -18
  307. package/geometries/RoundedBoxGeometry.d.cts +0 -5
  308. package/geometries/TeapotGeometry.d.cts +0 -13
  309. package/geometries/TextGeometry.d.cts +0 -18
  310. package/helpers/LightProbeHelper.d.cts +0 -10
  311. package/helpers/PositionalAudioHelper.d.cts +0 -13
  312. package/helpers/RaycasterHelper.d.cts +0 -33
  313. package/helpers/RectAreaLightHelper.d.cts +0 -11
  314. package/helpers/VertexNormalsHelper.d.cts +0 -13
  315. package/helpers/VertexTangentsHelper.d.cts +0 -13
  316. package/index.d.cts +0 -262
  317. package/interactive/HTMLMesh.d.cts +0 -6
  318. package/interactive/InteractiveGroup.d.cts +0 -5
  319. package/interactive/SelectionBox.d.cts +0 -15
  320. package/interactive/SelectionHelper.d.cts +0 -17
  321. package/libs/MeshoptDecoder.d.cts +0 -12
  322. package/libs/MotionControllers.d.cts +0 -176
  323. package/libs/zstddec.d.cts +0 -8
  324. package/lights/LightProbeGenerator.d.cts +0 -6
  325. package/lights/RectAreaLightUniformsLib.d.cts +0 -3
  326. package/lines/Line2.d.cts +0 -11
  327. package/lines/LineGeometry.d.cts +0 -10
  328. package/lines/LineMaterial.d.cts +0 -31
  329. package/lines/LineSegments2.d.cts +0 -14
  330. package/lines/LineSegmentsGeometry.d.cts +0 -16
  331. package/lines/Wireframe.d.cts +0 -11
  332. package/lines/WireframeGeometry2.d.cts +0 -8
  333. package/loaders/3DMLoader.d.cts +0 -17
  334. package/loaders/3MFLoader.d.cts +0 -16
  335. package/loaders/AMFLoader.d.cts +0 -14
  336. package/loaders/AssimpLoader.d.cts +0 -19
  337. package/loaders/BVHLoader.d.cts +0 -21
  338. package/loaders/BasisTextureLoader.d.cts +0 -32
  339. package/loaders/ColladaLoader.d.cts +0 -20
  340. package/loaders/DDSLoader.d.cts +0 -16
  341. package/loaders/DRACOLoader.d.cts +0 -18
  342. package/loaders/EXRLoader.d.cts +0 -18
  343. package/loaders/FBXLoader.d.cts +0 -14
  344. package/loaders/FontLoader.d.cts +0 -37
  345. package/loaders/GCodeLoader.d.cts +0 -15
  346. package/loaders/GLTFLoader.d.cts +0 -155
  347. package/loaders/HDRCubeTextureLoader.d.cts +0 -18
  348. package/loaders/KMZLoader.d.cts +0 -16
  349. package/loaders/KTX2Loader.d.cts +0 -10
  350. package/loaders/KTXLoader.d.cts +0 -16
  351. package/loaders/LDrawLoader.d.cts +0 -26
  352. package/loaders/LUT3dlLoader.d.cts +0 -20
  353. package/loaders/LUTCubeLoader.d.cts +0 -23
  354. package/loaders/LWOLoader.d.cts +0 -26
  355. package/loaders/LottieLoader.d.cts +0 -15
  356. package/loaders/MD2Loader.d.cts +0 -14
  357. package/loaders/MDDLoader.d.cts +0 -19
  358. package/loaders/MMDLoader.d.cts +0 -63
  359. package/loaders/MTLLoader.d.cts +0 -100
  360. package/loaders/NRRDLoader.d.cts +0 -22
  361. package/loaders/OBJLoader.d.cts +0 -17
  362. package/loaders/PCDLoader.d.cts +0 -15
  363. package/loaders/PDBLoader.d.cts +0 -22
  364. package/loaders/PLYLoader.d.cts +0 -16
  365. package/loaders/PRWMLoader.d.cts +0 -16
  366. package/loaders/PVRLoader.d.cts +0 -16
  367. package/loaders/RGBELoader.d.cts +0 -20
  368. package/loaders/RGBMLoader.d.cts +0 -32
  369. package/loaders/STLLoader.d.cts +0 -14
  370. package/loaders/SVGLoader.d.cts +0 -63
  371. package/loaders/TDSLoader.d.cts +0 -42
  372. package/loaders/TGALoader.d.cts +0 -14
  373. package/loaders/TTFLoader.d.cts +0 -15
  374. package/loaders/TiltLoader.d.cts +0 -14
  375. package/loaders/VOXLoader.d.cts +0 -29
  376. package/loaders/VRMLLoader.d.cts +0 -14
  377. package/loaders/VRMLoader.d.cts +0 -19
  378. package/loaders/VTKLoader.d.cts +0 -14
  379. package/loaders/XLoader.d.cts +0 -19
  380. package/loaders/XYZLoader.d.cts +0 -14
  381. package/math/Capsule.d.cts +0 -27
  382. package/math/ColorConverter.d.cts +0 -21
  383. package/math/ConvexHull.d.cts +0 -89
  384. package/math/ImprovedNoise.d.cts +0 -4
  385. package/math/Lut.d.cts +0 -27
  386. package/math/MeshSurfaceSampler.d.cts +0 -18
  387. package/math/OBB.d.cts +0 -24
  388. package/math/Octree.d.cts +0 -24
  389. package/math/SimplexNoise.d.cts +0 -21
  390. package/misc/ConvexObjectBreaker.d.cts +0 -25
  391. package/misc/GPUComputationRenderer.d.cts +0 -53
  392. package/misc/Gyroscope.d.cts +0 -5
  393. package/misc/MD2Character.d.cts +0 -33
  394. package/misc/MD2CharacterComplex.d.cts +0 -47
  395. package/misc/MorphAnimMesh.d.cts +0 -13
  396. package/misc/MorphBlendMesh.d.cts +0 -21
  397. package/misc/ProgressiveLightmap.d.cts +0 -60
  398. package/misc/RollerCoaster.d.cts +0 -21
  399. package/misc/Timer.d.cts +0 -27
  400. package/misc/TubePainter.d.cts +0 -10
  401. package/misc/Volume.d.cts +0 -37
  402. package/misc/VolumeSlice.d.cts +0 -28
  403. package/misc/WebGL.d.cts +0 -5
  404. package/modifiers/CurveModifier.d.cts +0 -91
  405. package/modifiers/EdgeSplitModifier.d.cts +0 -19
  406. package/modifiers/SimplifyModifier.d.cts +0 -19
  407. package/modifiers/TessellateModifier.d.cts +0 -11
  408. package/objects/BatchedMesh.d.cts +0 -48
  409. package/objects/GroundProjectedEnv.d.cts +0 -12
  410. package/objects/Lensflare.d.cts +0 -17
  411. package/objects/LightningStorm.d.cts +0 -32
  412. package/objects/MarchingCubes.d.cts +0 -76
  413. package/objects/Reflector.d.cts +0 -23
  414. package/objects/ReflectorForSSRPass.d.cts +0 -48
  415. package/objects/ReflectorRTT.d.cts +0 -6
  416. package/objects/Refractor.d.cts +0 -23
  417. package/objects/ShadowMesh.d.cts +0 -10
  418. package/objects/Sky.d.cts +0 -18
  419. package/objects/Water.d.cts +0 -22
  420. package/objects/Water2.d.cts +0 -23
  421. package/physics/AmmoPhysics.d.cts +0 -7
  422. package/postprocessing/AdaptiveToneMappingPass.d.cts +0 -29
  423. package/postprocessing/AfterimagePass.d.cts +0 -15
  424. package/postprocessing/BloomPass.d.cts +0 -29
  425. package/postprocessing/BokehPass.d.cts +0 -26
  426. package/postprocessing/ClearPass.d.cts +0 -10
  427. package/postprocessing/CubeTexturePass.d.cts +0 -14
  428. package/postprocessing/DotScreenPass.d.cts +0 -11
  429. package/postprocessing/EffectComposer.d.cts +0 -28
  430. package/postprocessing/FilmPass.d.cts +0 -11
  431. package/postprocessing/GlitchPass.d.cts +0 -16
  432. package/postprocessing/HalftonePass.d.cts +0 -26
  433. package/postprocessing/LUTPass.d.cts +0 -13
  434. package/postprocessing/MaskPass.d.cts +0 -14
  435. package/postprocessing/OutlinePass.d.cts +0 -53
  436. package/postprocessing/Pass.d.cts +0 -21
  437. package/postprocessing/RenderPass.d.cts +0 -14
  438. package/postprocessing/RenderPixelatedPass.d.cts +0 -34
  439. package/postprocessing/SAOPass.d.cts +0 -78
  440. package/postprocessing/SMAAPass.d.cts +0 -21
  441. package/postprocessing/SSAARenderPass.d.cts +0 -17
  442. package/postprocessing/SSAOPass.d.cts +0 -70
  443. package/postprocessing/SSRPass.d.cts +0 -123
  444. package/postprocessing/SavePass.d.cts +0 -12
  445. package/postprocessing/ShaderPass.d.cts +0 -13
  446. package/postprocessing/TAARenderPass.d.cts +0 -8
  447. package/postprocessing/TexturePass.d.cts +0 -12
  448. package/postprocessing/UnrealBloomPass.d.cts +0 -31
  449. package/postprocessing/WaterPass.d.cts +0 -35
  450. package/renderers/CSS2DRenderer.d.cts +0 -23
  451. package/renderers/CSS3DRenderer.d.cts +0 -26
  452. package/renderers/Projector.d.cts +0 -60
  453. package/renderers/SVGRenderer.d.cts +0 -25
  454. package/shaders/ACESFilmicToneMappingShader.d.cts +0 -16
  455. package/shaders/AfterimageShader.d.cts +0 -15
  456. package/shaders/BasicShader.d.cts +0 -8
  457. package/shaders/BleachBypassShader.d.cts +0 -14
  458. package/shaders/BlendShader.d.cts +0 -21
  459. package/shaders/BokehShader.d.cts +0 -24
  460. package/shaders/BokehShader2.d.cts +0 -50
  461. package/shaders/BrightnessContrastShader.d.cts +0 -21
  462. package/shaders/ColorCorrectionShader.d.cts +0 -22
  463. package/shaders/ColorifyShader.d.cts +0 -16
  464. package/shaders/ConvolutionShader.d.cts +0 -21
  465. package/shaders/CopyShader.d.cts +0 -12
  466. package/shaders/DOFMipMapShader.d.cts +0 -23
  467. package/shaders/DepthLimitedBlurShader.d.cts +0 -28
  468. package/shaders/DigitalGlitch.d.cts +0 -39
  469. package/shaders/DotScreenShader.d.cts +0 -27
  470. package/shaders/FXAAShader.d.cts +0 -19
  471. package/shaders/FilmShader.d.cts +0 -43
  472. package/shaders/FocusShader.d.cts +0 -26
  473. package/shaders/FreiChenShader.d.cts +0 -19
  474. package/shaders/FresnelShader.d.cts +0 -24
  475. package/shaders/GammaCorrectionShader.d.cts +0 -12
  476. package/shaders/GodRaysShader.d.cts +0 -97
  477. package/shaders/HalftoneShader.d.cts +0 -51
  478. package/shaders/HorizontalBlurShader.d.cts +0 -18
  479. package/shaders/HorizontalTiltShiftShader.d.cts +0 -23
  480. package/shaders/HueSaturationShader.d.cts +0 -21
  481. package/shaders/KaleidoShader.d.cts +0 -24
  482. package/shaders/LuminosityHighPassShader.d.cts +0 -27
  483. package/shaders/LuminosityShader.d.cts +0 -13
  484. package/shaders/MirrorShader.d.cts +0 -18
  485. package/shaders/NormalMapShader.d.cts +0 -23
  486. package/shaders/ParallaxShader.d.cts +0 -28
  487. package/shaders/PixelShader.d.cts +0 -18
  488. package/shaders/RGBShiftShader.d.cts +0 -24
  489. package/shaders/SAOShader.d.cts +0 -25
  490. package/shaders/SMAAShader.d.cts +0 -60
  491. package/shaders/SSAOShader.d.cts +0 -86
  492. package/shaders/SSRShader.d.cts +0 -94
  493. package/shaders/SepiaShader.d.cts +0 -17
  494. package/shaders/SobelOperatorShader.d.cts +0 -19
  495. package/shaders/SubsurfaceScatteringShader.d.cts +0 -5
  496. package/shaders/TechnicolorShader.d.cts +0 -15
  497. package/shaders/ToneMapShader.d.cts +0 -27
  498. package/shaders/ToonShader.d.cts +0 -108
  499. package/shaders/TriangleBlurShader.d.cts +0 -22
  500. package/shaders/UnpackDepthRGBAShader.d.cts +0 -16
  501. package/shaders/VerticalBlurShader.d.cts +0 -18
  502. package/shaders/VerticalTiltShiftShader.d.cts +0 -23
  503. package/shaders/VignetteShader.d.cts +0 -20
  504. package/shaders/VolumeShader.d.cts +0 -30
  505. package/shaders/WaterRefractionShader.d.cts +0 -21
  506. package/shaders/types.d.cts +0 -13
  507. package/textures/FlakesTexture.d.cts +0 -4
  508. package/types/helpers.d.cts +0 -1
  509. package/types/shared.d.cts +0 -9
  510. package/types/utils.d.cts +0 -3
  511. package/utils/BufferGeometryUtils.d.cts +0 -63
  512. package/utils/GeometryCompressionUtils.d.cts +0 -7
  513. package/utils/GeometryUtils.d.cts +0 -6
  514. package/utils/LDrawUtils.d.cts +0 -5
  515. package/utils/RoughnessMipmapper.d.cts +0 -8
  516. package/utils/SceneUtils.d.cts +0 -9
  517. package/utils/ShadowMapViewer.d.cts +0 -24
  518. package/utils/SkeletonUtils.d.cts +0 -14
  519. package/utils/UVsDebug.d.cts +0 -3
  520. package/webxr/ARButton.d.cts +0 -6
  521. package/webxr/OculusHandModel.d.cts +0 -23
  522. package/webxr/OculusHandPointerModel.d.cts +0 -65
  523. package/webxr/Text2D.d.cts +0 -3
  524. package/webxr/VRButton.d.cts +0 -11
  525. package/webxr/XRControllerModelFactory.d.cts +0 -23
  526. package/webxr/XREstimatedLight.d.cts +0 -33
  527. package/webxr/XRHandMeshModel.d.cts +0 -9
  528. package/webxr/XRHandModelFactory.d.cts +0 -25
  529. package/webxr/XRHandPrimitiveModel.d.cts +0 -24
@@ -1,91 +0,0 @@
1
- import type { DataTexture, Mesh, InstancedMesh, Material, Curve, BufferGeometry } from 'three';
2
- import type { IUniform } from 'three';
3
- /**
4
- * Make a new DataTexture to store the descriptions of the curves.
5
- *
6
- * @param { number } numberOfCurves the number of curves needed to be described by this texture.
7
- */
8
- export declare const initSplineTexture: (numberOfCurves?: number) => DataTexture;
9
- /**
10
- * Write the curve description to the data texture
11
- *
12
- * @param { DataTexture } texture The DataTexture to write to
13
- * @param { Curve } splineCurve The curve to describe
14
- * @param { number } offset Which curve slot to write to
15
- */
16
- export declare const updateSplineTexture: <TCurve extends Curve<any>>(texture: DataTexture, splineCurve: TCurve, offset?: number) => void;
17
- export interface INumericUniform extends IUniform {
18
- type: 'f' | 'i';
19
- value: number;
20
- }
21
- export type CurveModifierUniforms = {
22
- spineTexture: IUniform<DataTexture>;
23
- pathOffset: INumericUniform;
24
- pathSegment: INumericUniform;
25
- spineOffset: INumericUniform;
26
- spineLength: INumericUniform;
27
- flow: INumericUniform;
28
- };
29
- /**
30
- * Create a new set of uniforms for describing the curve modifier
31
- *
32
- * @param { DataTexture } Texture which holds the curve description
33
- */
34
- export declare const getUniforms: (splineTexture: DataTexture) => CurveModifierUniforms;
35
- export type ModifiedMaterial<TMaterial extends Material> = TMaterial & {
36
- __ok: boolean;
37
- };
38
- export declare function modifyShader<TMaterial extends Material = Material>(material: ModifiedMaterial<TMaterial>, uniforms: CurveModifierUniforms, numberOfCurves?: number): void;
39
- /**
40
- * A helper class for making meshes bend aroudn curves
41
- */
42
- export declare class Flow<TMesh extends Mesh = Mesh> {
43
- curveArray: Curve<any>[];
44
- curveLengthArray: number[];
45
- object3D: TMesh;
46
- splineTexure: DataTexture;
47
- uniforms: CurveModifierUniforms;
48
- /**
49
- * @param {Mesh} mesh The mesh to clone and modify to bend around the curve
50
- * @param {number} numberOfCurves The amount of space that should preallocated for additional curves
51
- */
52
- constructor(mesh: TMesh, numberOfCurves?: number);
53
- updateCurve<TCurve extends Curve<any>>(index: number, curve: TCurve): void;
54
- moveAlongCurve(amount: number): void;
55
- }
56
- /**
57
- * A helper class for creating instanced versions of flow, where the instances are placed on the curve.
58
- */
59
- export declare class InstancedFlow<TGeometry extends BufferGeometry = BufferGeometry, TMaterial extends Material = Material> extends Flow<InstancedMesh<TGeometry, TMaterial>> {
60
- offsets: number[];
61
- whichCurve: number[];
62
- /**
63
- *
64
- * @param {number} count The number of instanced elements
65
- * @param {number} curveCount The number of curves to preallocate for
66
- * @param {Geometry} geometry The geometry to use for the instanced mesh
67
- * @param {Material} material The material to use for the instanced mesh
68
- */
69
- constructor(count: number, curveCount: number, geometry: TGeometry, material: TMaterial);
70
- /**
71
- * The extra information about which curve and curve position is stored in the translation components of the matrix for the instanced objects
72
- * This writes that information to the matrix and marks it as needing update.
73
- *
74
- * @param {number} index of the instanced element to update
75
- */
76
- private writeChanges;
77
- /**
78
- * Move an individual element along the curve by a specific amount
79
- *
80
- * @param {number} index Which element to update
81
- * @param {number} offset Move by how much
82
- */
83
- moveIndividualAlongCurve(index: number, offset: number): void;
84
- /**
85
- * Select which curve to use for an element
86
- *
87
- * @param {number} index the index of the instanced element to update
88
- * @param {number} curveNo the index of the curve it should use
89
- */
90
- setCurve(index: number, curveNo: number): void;
91
- }
@@ -1,19 +0,0 @@
1
- import type { BufferGeometry } from 'three';
2
- declare class EdgeSplitModifier {
3
- private A;
4
- private B;
5
- private C;
6
- private positions;
7
- private normals;
8
- private indexes;
9
- private pointToIndexMap;
10
- private splitIndexes;
11
- private oldNormals;
12
- constructor();
13
- private computeNormals;
14
- private mapPositionsToIndexes;
15
- private edgeSplitToGroups;
16
- private edgeSplit;
17
- modify: (geometry: BufferGeometry, cutOffAngle: number, tryKeepNormals?: boolean) => BufferGeometry;
18
- }
19
- export type { EdgeSplitModifier };
@@ -1,19 +0,0 @@
1
- import type { BufferGeometry } from 'three';
2
- /**
3
- * Simplification Geometry Modifier
4
- * - based on code and technique
5
- * - by Stan Melax in 1998
6
- * - Progressive Mesh type Polygon Reduction Algorithm
7
- * - http://www.melax.com/polychop/
8
- */
9
- declare class SimplifyModifier {
10
- constructor();
11
- private computeEdgeCollapseCost;
12
- private removeVertex;
13
- private computeEdgeCostAtVertex;
14
- private removeFace;
15
- private collapse;
16
- private minimumCostEdge;
17
- modify: (geometry: BufferGeometry, count: number) => BufferGeometry;
18
- }
19
- export type { SimplifyModifier };
@@ -1,11 +0,0 @@
1
- import type { BufferGeometry } from 'three';
2
- /**
3
- * Break faces with edges longer than maxEdgeLength
4
- */
5
- declare class TessellateModifier {
6
- maxEdgeLength: number;
7
- maxIterations: number;
8
- constructor(maxEdgeLength?: number, maxIterations?: number);
9
- modify: (geometry: BufferGeometry) => BufferGeometry;
10
- }
11
- export type { TessellateModifier };
@@ -1,48 +0,0 @@
1
- import type { Matrix4, Mesh, BufferGeometry, Material, DataTexture, IUniform } from 'three';
2
- declare class BatchedMesh extends Mesh<BufferGeometry, Material> {
3
- _vertexStarts: number[];
4
- _vertexCounts: number[];
5
- _indexStarts: number[];
6
- _indexCounts: number[];
7
- _reservedRanges: {
8
- vertexStart: number;
9
- vertexCount: number;
10
- indexStart: number;
11
- indexCount: number;
12
- }[];
13
- _visible: boolean[];
14
- _active: boolean[];
15
- _maxGeometryCount: number;
16
- _maxVertexCount: number;
17
- _maxIndexCount: number;
18
- _geometryInitialized: boolean;
19
- _geometryCount: number;
20
- _matrices: Matrix4[];
21
- _matricesTexture: DataTexture | null;
22
- _customUniforms: Record<string, IUniform>;
23
- constructor(maxGeometryCount: number, maxVertexCount: number, maxIndexCount?: number, material?: Material);
24
- _initMatricesTexture(): void;
25
- _initShader(): void;
26
- _initializeGeometry(reference: BufferGeometry): void;
27
- _validateGeometry(geometry: BufferGeometry): void;
28
- getGeometryCount(): number;
29
- getVertexCount(): number;
30
- getIndexCount(): number;
31
- addGeometry(geometry: BufferGeometry, vertexCount?: number, indexCount?: number): number;
32
- /**
33
- * @deprecated use `addGeometry` instead.
34
- */
35
- applyGeometry(geometry: BufferGeometry): number;
36
- setGeometryAt(id: number, geometry: BufferGeometry): number;
37
- deleteGeometry(geometryId: number): this;
38
- optimize(): never;
39
- setMatrixAt(geometryId: number, matrix: Matrix4): this;
40
- getMatrixAt(geometryId: number, matrix: Matrix4): Matrix4;
41
- setVisibleAt(geometryId: number, value: boolean): this;
42
- getVisibleAt(geometryId: number): boolean;
43
- raycast(): void;
44
- copy(): never;
45
- toJSON(): never;
46
- dispose(): this;
47
- }
48
- export type { BatchedMesh };
@@ -1,12 +0,0 @@
1
- import type { Mesh, ShaderMaterial, Texture, CubeTexture, BufferGeometry } from 'three';
2
- export interface GroundProjectedEnvParameters {
3
- height?: number;
4
- radius?: number;
5
- }
6
- export declare class GroundProjectedEnv extends Mesh<BufferGeometry, ShaderMaterial> {
7
- constructor(texture: CubeTexture | Texture, options?: GroundProjectedEnvParameters);
8
- set radius(radius: number);
9
- get radius(): number;
10
- set height(height: number);
11
- get height(): number;
12
- }
@@ -1,17 +0,0 @@
1
- import type { Mesh, Texture, Color } from 'three'
2
-
3
- export class LensflareElement {
4
- constructor(texture: Texture, size?: number, distance?: number, color?: Color)
5
- texture: Texture
6
- size: number
7
- distance: number
8
- color: Color
9
- }
10
-
11
- export class Lensflare extends Mesh {
12
- constructor()
13
- readonly isLensflare: true
14
-
15
- addElement(element: LensflareElement): void
16
- dispose(): void
17
- }
@@ -1,32 +0,0 @@
1
- import type { Material, Object3D, Vector3 } from 'three'
2
-
3
- import type { LightningStrike, RayParameters } from '../geometries/LightningStrike.d.cts'
4
-
5
- export interface StormParams {
6
- size?: number
7
- minHeight?: number
8
- maxHeight?: number
9
- maxSlope?: number
10
-
11
- maxLightnings?: number
12
-
13
- lightningMinPeriod?: number
14
- lightningMaxPeriod?: number
15
- lightningMinDuration?: number
16
- lightningMaxDuration?: number
17
-
18
- lightningParameters?: RayParameters
19
- lightningMaterial?: Material
20
-
21
- isEternal?: boolean
22
-
23
- onRayPosition?: (source: Vector3, dest: Vector3) => void
24
- onLightningDown?: (lightning: LightningStrike) => void
25
- }
26
-
27
- export class LightningStorm extends Object3D {
28
- constructor(stormParams?: StormParams)
29
- update(time: number): void
30
- copy(source: LightningStorm, recursive?: boolean): this
31
- clone(): this
32
- }
@@ -1,76 +0,0 @@
1
- import type { BufferGeometry, Material, Mesh, Color } from 'three'
2
-
3
- export class MarchingCubes extends Mesh {
4
- constructor(
5
- resolution: number,
6
- material: Material,
7
- enableUvs?: boolean,
8
- enableColors?: boolean,
9
- maxPolyCount?: number,
10
- )
11
-
12
- enableUvs: boolean
13
- enableColors: boolean
14
-
15
- resolution: number
16
-
17
- // parameters
18
-
19
- isolation: number
20
-
21
- // size of field, 32 is pushing it in Javascript :)
22
-
23
- size: number
24
- size2: number
25
- size3: number
26
- halfsize: number
27
-
28
- // deltas
29
-
30
- delta: number
31
- yd: number
32
- zd: number
33
-
34
- field: Float32Array
35
- normal_cache: Float32Array
36
- palette: Float32Array
37
-
38
- maxCount: number
39
- count: number
40
-
41
- hasPositions: boolean
42
- hasNormals: boolean
43
- hasColors: boolean
44
- hasUvs: boolean
45
-
46
- positionArray: Float32Array
47
- normalArray: Float32Array
48
-
49
- uvArray: Float32Array
50
- colorArray: Float32Array
51
-
52
- begin(): void
53
- end(): void
54
-
55
- init(resolution: number): void
56
-
57
- addBall(ballx: number, bally: number, ballz: number, strength: number, subtract: number, colors?: Color): void
58
-
59
- addPlaneX(strength: number, subtract: number): void
60
- addPlaneY(strength: number, subtract: number): void
61
- addPlaneZ(strength: number, subtract: number): void
62
-
63
- setCell(x: number, y: number, z: number, value: number): void
64
- getCell(x: number, y: number, z: number): number
65
-
66
- blur(intensity: number): void
67
-
68
- reset(): void
69
- update(): void
70
- render(renderCallback: any): void
71
- generateGeometry(): BufferGeometry
72
- generateBufferGeometry(): BufferGeometry
73
- }
74
-
75
- export const edgeTable: Int32Array[]
76
- export const triTable: Int32Array[]
@@ -1,23 +0,0 @@
1
- import type { Mesh, BufferGeometry, Color, WebGLRenderTarget, PerspectiveCamera } from 'three'
2
- import type { TextureEncoding } from '../types/shared.d.cts'
3
-
4
- export interface ReflectorOptions {
5
- color?: Color | string | number
6
- textureWidth?: number
7
- textureHeight?: number
8
- clipBias?: number
9
- shader?: object
10
- encoding?: TextureEncoding
11
- multisample?: number
12
- }
13
-
14
- export class Reflector extends Mesh {
15
- type: 'Reflector'
16
- camera: PerspectiveCamera
17
-
18
- constructor(geometry?: BufferGeometry, options?: ReflectorOptions)
19
-
20
- getRenderTarget(): WebGLRenderTarget
21
-
22
- dispose(): void
23
- }
@@ -1,48 +0,0 @@
1
- import type { Mesh, ShaderMaterial, WebGLRenderTarget, BufferGeometry, WebGLRenderer, Scene, Camera, IUniform } from 'three'
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-
3
- export interface ReflectorShader {
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- defines: {
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- DISTANCE_ATTENUATION: boolean
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- FRESNEL: boolean
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- }
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- uniforms: {
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- [key: string]: IUniform
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- }
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- vertexShader: string
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- fragmentShader: string
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- }
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-
15
- export interface ReflectorForSSRPassOptions {
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- clipBias?: number | undefined
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- textureWidth?: number | undefined
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- textureHeight?: number | undefined
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- color?: number | undefined
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- useDepthTexture?: boolean | undefined
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- shader?: ReflectorShader | undefined
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- }
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-
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- export class ReflectorForSSRPass<TGeometry extends BufferGeometry = BufferGeometry> extends Mesh<TGeometry> {
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- type: 'ReflectorForSSRPass'
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- options: ReflectorForSSRPassOptions
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-
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- static ReflectorShader: ReflectorShader
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-
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- needsUpdate: boolean
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- maxDistance: number
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- opacity: number
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-
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- get distanceAttenuation(): boolean
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- set distanceAttenuation(val: boolean)
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- get fresnel(): boolean
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- set fresnel(val: boolean)
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-
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- material: ShaderMaterial
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-
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- renderTarget: WebGLRenderTarget
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-
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- constructor(geometry: TGeometry, options: ReflectorForSSRPassOptions)
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-
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- doRender: (renderer: WebGLRenderer, scene: Scene, camera: Camera) => void
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-
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- getRenderTarget: () => WebGLRenderTarget
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- }
@@ -1,6 +0,0 @@
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- import type { BufferGeometry } from 'three';
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- import type { Reflector, ReflectorOptions } from '../objects/Reflector.d.cts';
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- declare class ReflectorRTT extends Reflector {
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- constructor(geometry?: BufferGeometry, options?: ReflectorOptions);
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- }
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- export type { ReflectorRTT };
@@ -1,23 +0,0 @@
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- import type { Mesh, BufferGeometry, Color, WebGLRenderTarget, PerspectiveCamera } from 'three'
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- import type { TextureEncoding } from '../types/shared.d.cts'
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-
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- export interface RefractorOptions {
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- color?: Color | string | number
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- textureWidth?: number
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- textureHeight?: number
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- clipBias?: number
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- shader?: object
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- encoding?: TextureEncoding
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- multisample?: number
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- }
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-
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- export class Refractor extends Mesh {
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- type: 'Refractor'
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- camera: PerspectiveCamera
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-
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- constructor(geometry?: BufferGeometry, options?: RefractorOptions)
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-
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- getRenderTarget(): WebGLRenderTarget
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-
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- dispose(): void
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- }
@@ -1,10 +0,0 @@
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- import type { Mesh, Plane, Vector4, Matrix4, MeshBasicMaterial, BufferGeometry } from 'three'
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-
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- export class ShadowMesh extends Mesh<BufferGeometry, MeshBasicMaterial> {
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- readonly isShadowMesh: true
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- meshMatrix: Matrix4
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-
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- constructor(mesh: Mesh)
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-
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- update(plane: Plane, lightPosition4D: Vector4): void
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- }
package/objects/Sky.d.cts DELETED
@@ -1,18 +0,0 @@
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- import type { Mesh, BoxGeometry, ShaderMaterial, Vector3 } from 'three'
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-
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- declare class Sky extends Mesh<BoxGeometry, ShaderMaterial> {
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- static SkyShader: {
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- uniforms: {
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- turbidity: { value: number }
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- rayleigh: { value: number }
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- mieCoefficient: { value: number }
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- mieDirectionalG: { value: number }
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- sunPosition: { value: Vector3 }
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- up: { value: Vector3 }
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- }
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- }
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-
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- static material: ShaderMaterial
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- }
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-
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- export type { Sky }
@@ -1,22 +0,0 @@
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- import type { BufferGeometry, Color, Mesh, ShaderMaterial, Side, Texture, Vector3 } from 'three'
2
-
3
- export interface WaterOptions {
4
- textureWidth?: number
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- textureHeight?: number
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- clipBias?: number
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- alpha?: number
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- time?: number
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- waterNormals?: Texture
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- sunDirection?: Vector3
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- sunColor?: Color | string | number
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- waterColor?: Color | string | number
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- eye?: Vector3
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- distortionScale?: number
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- side?: Side
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- fog?: boolean
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- }
18
-
19
- export class Water extends Mesh {
20
- material: ShaderMaterial
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- constructor(geometry: BufferGeometry, options: WaterOptions)
22
- }
@@ -1,23 +0,0 @@
1
- import type { BufferGeometry, Color, Mesh, ShaderMaterial, Texture, Vector2 } from 'three'
2
- import type { TextureEncoding } from '../types/shared.d.cts'
3
-
4
- export interface Water2Options {
5
- color?: Color | string | number
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- textureWidth?: number
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- textureHeight?: number
8
- clipBias?: number
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- flowDirection?: Vector2
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- flowSpeed?: number
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- reflectivity?: number
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- scale?: number
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- shader?: object
14
- flowMap?: Texture
15
- normalMap0?: Texture
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- normalMap1?: Texture
17
- encoding?: TextureEncoding
18
- }
19
-
20
- export class Water2 extends Mesh {
21
- material: ShaderMaterial
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- constructor(geometry: BufferGeometry, options: Water2Options)
23
- }
@@ -1,7 +0,0 @@
1
- import type { Mesh, Vector3 } from 'three'
2
-
3
- export class AmmoPhysics {
4
- constructor()
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- addMesh(mesh: Mesh, mass: number): void
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- setMeshPosition(mesh: Mesh, position: Vector3, index: number): void
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- }
@@ -1,29 +0,0 @@
1
- import type { WebGLRenderTarget, ShaderMaterial } from 'three'
2
-
3
- import type { Pass, FullScreenQuad } from './Pass.d.cts'
4
-
5
- export class AdaptiveToneMappingPass extends Pass {
6
- constructor(adaptive?: boolean, resolution?: number)
7
- adaptive: boolean
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- resolution: number
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- needsInit: number
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- luminanceRT: WebGLRenderTarget
11
- previousLuminanceRT: WebGLRenderTarget
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- currentLuminanceRT: WebGLRenderTarget
13
- copyUniforms: object
14
- materialCopy: ShaderMaterial
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- materialLuminance: ShaderMaterial
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- adaptLuminanceShader: object
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- materialAdaptiveLum: ShaderMaterial
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- materialToneMap: ShaderMaterial
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- fsQuad: FullScreenQuad
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-
21
- reset(): void
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- setAdaptive(adaptive: boolean): void
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- setAdaptionRate(rate: number): void
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- setMinLuminance(minLum: number): void
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- setMaxLuminance(maxLum: number): void
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- setAverageLuminance(avgLum: number): void
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- setMiddleGrey(middleGrey: number): void
28
- dispose(): void
29
- }
@@ -1,15 +0,0 @@
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- import type { MeshBasicMaterial, WebGLRenderer, ShaderMaterial, WebGLRenderTarget } from 'three';
2
- import type { Pass, FullScreenQuad } from './Pass.d.cts';
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- declare class AfterimagePass extends Pass {
4
- shader: import("../shaders/AfterimageShader").IAfterimageShader;
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- uniforms: any;
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- textureComp: WebGLRenderTarget;
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- textureOld: WebGLRenderTarget;
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- shaderMaterial: ShaderMaterial;
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- compFsQuad: FullScreenQuad<ShaderMaterial>;
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- copyFsQuad: FullScreenQuad<MeshBasicMaterial>;
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- constructor(damp?: number, shader?: import("../shaders/AfterimageShader").IAfterimageShader);
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- render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
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- setSize(width: number, height: number): void;
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- }
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- export type { AfterimagePass };
@@ -1,29 +0,0 @@
1
- import type { Pass, FullScreenQuad } from './Pass.d.cts';
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- import type { IUniform, ShaderMaterial, Vector2, WebGLRenderer, WebGLRenderTarget } from 'three';
3
- import type { ConvolutionShader } from '../shaders/ConvolutionShader.d.cts';
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- declare class BloomPass extends Pass {
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- renderTargetX: WebGLRenderTarget;
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- renderTargetY: WebGLRenderTarget;
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- materialCombine: ShaderMaterial;
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- materialConvolution: ShaderMaterial;
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- fsQuad: FullScreenQuad;
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- combineUniforms: Record<keyof typeof CombineShader['uniforms'], IUniform<any>>;
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- convolutionUniforms: Record<keyof typeof ConvolutionShader['uniforms'], IUniform<any>>;
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- blurX: Vector2;
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- blurY: Vector2;
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- constructor(strength?: number, kernelSize?: number, sigma?: number, resolution?: number);
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- render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, deltaTime: number, maskActive: boolean): void;
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- }
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- declare const CombineShader: {
18
- uniforms: {
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- tDiffuse: {
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- value: null;
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- };
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- strength: {
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- value: number;
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- };
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- };
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- vertexShader: string;
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- fragmentShader: string;
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- };
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- export type { BloomPass };
@@ -1,26 +0,0 @@
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- /**
2
- * Depth-of-field post-process with bokeh shader
3
- */
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- import type { Pass, FullScreenQuad } from './Pass.d.cts';
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- import type { MeshDepthMaterial, PerspectiveCamera, Scene, ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
6
- type BokehPassParams = {
7
- focus?: number;
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- aspect?: number;
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- aperture?: number;
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- maxblur?: number;
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- width?: number;
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- height?: number;
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- };
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- declare class BokehPass extends Pass {
15
- scene: Scene;
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- camera: PerspectiveCamera;
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- renderTargetDepth: WebGLRenderTarget;
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- materialDepth: MeshDepthMaterial;
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- materialBokeh: ShaderMaterial;
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- fsQuad: FullScreenQuad;
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- private _oldClearColor;
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- uniforms: any;
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- constructor(scene: Scene, camera: PerspectiveCamera, params: BokehPassParams);
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- render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
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- }
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- export type { BokehPass };
@@ -1,10 +0,0 @@
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- import type { Pass } from './Pass.d.cts';
2
- import type { Color, WebGLRenderer, WebGLRenderTarget } from 'three';
3
- declare class ClearPass extends Pass {
4
- clearColor: Color | string | number;
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- clearAlpha: number;
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- private _oldClearColor;
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- constructor(clearColor?: Color | string | number, clearAlpha?: number);
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- render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
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- }
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- export type { ClearPass };
@@ -1,14 +0,0 @@
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- import type { PerspectiveCamera, CubeTexture, Mesh, Scene } from 'three'
2
-
3
- import type { Pass } from './Pass.d.cts'
4
-
5
- export class CubeTexturePass extends Pass {
6
- constructor(camera: PerspectiveCamera, envMap?: CubeTexture, opacity?: number)
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- camera: PerspectiveCamera
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- cubeShader: object
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- cubeMesh: Mesh
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- envMap: CubeTexture
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- opacity: number
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- cubeScene: Scene
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- cubeCamera: PerspectiveCamera
14
- }
@@ -1,11 +0,0 @@
1
- import type { Pass, FullScreenQuad } from './Pass.d.cts';
2
- import type { IUniform, ShaderMaterial, Vector2, WebGLRenderer, WebGLRenderTarget } from 'three';
3
- import type { DotScreenShader } from '../shaders/DotScreenShader.d.cts';
4
- declare class DotScreenPass extends Pass {
5
- material: ShaderMaterial;
6
- fsQuad: FullScreenQuad;
7
- uniforms: Record<keyof typeof DotScreenShader['uniforms'], IUniform<any>>;
8
- constructor(center?: Vector2, angle?: number, scale?: number);
9
- render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
10
- }
11
- export type { DotScreenPass };