three-stdlib 2.35.11 → 2.35.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (529) hide show
  1. package/animation/AnimationClipCreator.d.ts +1 -1
  2. package/animation/CCDIKSolver.d.ts +1 -1
  3. package/animation/MMDAnimationHelper.d.ts +3 -3
  4. package/animation/MMDPhysics.d.ts +1 -1
  5. package/cameras/CinematicCamera.d.ts +2 -2
  6. package/controls/ArcballControls.d.ts +4 -4
  7. package/controls/DeviceOrientationControls.d.ts +4 -4
  8. package/controls/DragControls.d.ts +3 -3
  9. package/controls/FirstPersonControls.d.ts +2 -2
  10. package/controls/FlyControls.d.ts +3 -3
  11. package/controls/OrbitControls.d.ts +4 -4
  12. package/controls/PointerLockControls.d.ts +3 -3
  13. package/controls/TrackballControls.d.ts +4 -4
  14. package/controls/TransformControls.d.ts +2 -2
  15. package/controls/experimental/CameraControls.d.ts +3 -3
  16. package/csm/CSM.d.ts +2 -2
  17. package/csm/CSMFrustum.d.ts +2 -2
  18. package/csm/CSMHelper.d.ts +2 -2
  19. package/curves/CurveExtras.d.ts +1 -1
  20. package/curves/NURBSCurve.d.ts +1 -1
  21. package/curves/NURBSSurface.d.ts +1 -1
  22. package/curves/NURBSUtils.d.ts +1 -1
  23. package/deprecated/Geometry.d.ts +1 -1
  24. package/effects/AnaglyphEffect.d.ts +1 -1
  25. package/effects/AsciiEffect.d.ts +1 -1
  26. package/effects/OutlineEffect.d.ts +1 -1
  27. package/effects/ParallaxBarrierEffect.d.ts +1 -1
  28. package/effects/PeppersGhostEffect.d.ts +1 -1
  29. package/effects/StereoEffect.d.ts +1 -1
  30. package/environments/RoomEnvironment.d.ts +2 -2
  31. package/exporters/ColladaExporter.d.ts +2 -2
  32. package/exporters/DRACOExporter.d.ts +2 -2
  33. package/exporters/GLTFExporter.d.ts +4 -4
  34. package/exporters/MMDExporter.d.ts +2 -2
  35. package/exporters/OBJExporter.d.ts +2 -2
  36. package/exporters/PLYExporter.d.ts +2 -2
  37. package/exporters/STLExporter.d.ts +1 -1
  38. package/exporters/USDZExporter.d.ts +2 -2
  39. package/geometries/BoxLineGeometry.d.ts +1 -1
  40. package/geometries/ConvexGeometry.d.ts +1 -1
  41. package/geometries/DecalGeometry.d.ts +1 -1
  42. package/geometries/LightningStrike.d.ts +1 -1
  43. package/geometries/ParametricGeometries.d.ts +3 -3
  44. package/geometries/ParametricGeometry.d.ts +2 -2
  45. package/geometries/RoundedBoxGeometry.d.ts +1 -1
  46. package/geometries/TeapotGeometry.d.ts +1 -1
  47. package/geometries/TextGeometry.d.ts +3 -3
  48. package/helpers/LightProbeHelper.d.ts +1 -1
  49. package/helpers/PositionalAudioHelper.d.ts +1 -1
  50. package/helpers/RaycasterHelper.d.ts +2 -2
  51. package/helpers/RectAreaLightHelper.d.ts +1 -1
  52. package/helpers/VertexNormalsHelper.d.ts +1 -1
  53. package/helpers/VertexTangentsHelper.d.ts +1 -1
  54. package/index.d.ts +262 -262
  55. package/interactive/HTMLMesh.d.ts +1 -1
  56. package/interactive/InteractiveGroup.d.ts +1 -1
  57. package/interactive/SelectionBox.d.ts +1 -1
  58. package/interactive/SelectionHelper.d.ts +2 -2
  59. package/libs/MeshoptDecoder.d.ts +1 -1
  60. package/libs/MotionControllers.d.ts +1 -1
  61. package/lights/LightProbeGenerator.d.ts +2 -2
  62. package/lights/RectAreaLightUniformsLib.d.ts +1 -1
  63. package/lines/Line2.d.ts +3 -3
  64. package/lines/LineGeometry.d.ts +2 -2
  65. package/lines/LineMaterial.d.ts +1 -1
  66. package/lines/LineSegments2.d.ts +3 -3
  67. package/lines/LineSegmentsGeometry.d.ts +1 -1
  68. package/lines/Wireframe.d.ts +3 -3
  69. package/lines/WireframeGeometry2.d.ts +2 -2
  70. package/loaders/3DMLoader.d.ts +1 -1
  71. package/loaders/3MFLoader.d.ts +1 -1
  72. package/loaders/AMFLoader.d.ts +1 -1
  73. package/loaders/AssimpLoader.d.ts +1 -1
  74. package/loaders/BVHLoader.d.ts +1 -1
  75. package/loaders/BasisTextureLoader.d.ts +1 -1
  76. package/loaders/ColladaLoader.d.ts +1 -1
  77. package/loaders/DDSLoader.d.ts +1 -1
  78. package/loaders/DRACOLoader.d.ts +1 -1
  79. package/loaders/EXRLoader.d.ts +1 -1
  80. package/loaders/FBXLoader.d.ts +1 -1
  81. package/loaders/FontLoader.d.ts +2 -2
  82. package/loaders/GCodeLoader.d.ts +1 -1
  83. package/loaders/GLTFLoader.d.ts +3 -3
  84. package/loaders/HDRCubeTextureLoader.d.ts +2 -2
  85. package/loaders/KMZLoader.d.ts +2 -2
  86. package/loaders/KTX2Loader.d.ts +1 -1
  87. package/loaders/KTXLoader.d.ts +1 -1
  88. package/loaders/LDrawLoader.d.ts +1 -1
  89. package/loaders/LUT3dlLoader.d.ts +1 -1
  90. package/loaders/LUTCubeLoader.d.ts +1 -1
  91. package/loaders/LWOLoader.d.ts +1 -1
  92. package/loaders/LottieLoader.d.ts +1 -1
  93. package/loaders/MD2Loader.d.ts +1 -1
  94. package/loaders/MDDLoader.d.ts +1 -1
  95. package/loaders/MMDLoader.d.ts +1 -1
  96. package/loaders/MTLLoader.d.ts +1 -1
  97. package/loaders/NRRDLoader.d.ts +2 -2
  98. package/loaders/OBJLoader.d.ts +2 -2
  99. package/loaders/PCDLoader.d.ts +1 -1
  100. package/loaders/PDBLoader.d.ts +1 -1
  101. package/loaders/PLYLoader.d.ts +1 -1
  102. package/loaders/PRWMLoader.d.ts +1 -1
  103. package/loaders/PVRLoader.d.ts +1 -1
  104. package/loaders/RGBELoader.d.ts +1 -1
  105. package/loaders/RGBMLoader.d.ts +1 -1
  106. package/loaders/STLLoader.d.ts +1 -1
  107. package/loaders/SVGLoader.d.ts +1 -1
  108. package/loaders/TDSLoader.d.ts +1 -1
  109. package/loaders/TGALoader.d.ts +1 -1
  110. package/loaders/TTFLoader.d.ts +1 -1
  111. package/loaders/TiltLoader.d.ts +1 -1
  112. package/loaders/VOXLoader.d.ts +1 -1
  113. package/loaders/VRMLLoader.d.ts +1 -1
  114. package/loaders/VRMLoader.d.ts +3 -3
  115. package/loaders/VTKLoader.d.ts +1 -1
  116. package/loaders/XLoader.d.ts +1 -1
  117. package/loaders/XYZLoader.d.ts +1 -1
  118. package/math/Capsule.d.ts +1 -1
  119. package/math/ColorConverter.d.ts +2 -2
  120. package/math/ConvexHull.d.ts +1 -1
  121. package/math/Lut.d.ts +1 -1
  122. package/math/MeshSurfaceSampler.d.ts +1 -1
  123. package/math/OBB.d.ts +1 -1
  124. package/math/Octree.d.ts +2 -2
  125. package/misc/ConvexObjectBreaker.d.ts +1 -1
  126. package/misc/GPUComputationRenderer.d.ts +1 -1
  127. package/misc/Gyroscope.d.ts +1 -1
  128. package/misc/MD2Character.d.ts +1 -1
  129. package/misc/MD2CharacterComplex.d.ts +1 -1
  130. package/misc/MorphAnimMesh.d.ts +1 -1
  131. package/misc/MorphBlendMesh.d.ts +1 -1
  132. package/misc/ProgressiveLightmap.d.ts +1 -1
  133. package/misc/RollerCoaster.d.ts +1 -1
  134. package/misc/Timer.d.ts +1 -1
  135. package/misc/TubePainter.d.ts +1 -1
  136. package/misc/Volume.d.ts +2 -2
  137. package/misc/VolumeSlice.d.ts +2 -2
  138. package/modifiers/CurveModifier.d.ts +1 -1
  139. package/modifiers/EdgeSplitModifier.d.ts +2 -2
  140. package/modifiers/SimplifyModifier.d.ts +2 -2
  141. package/modifiers/TessellateModifier.d.ts +2 -2
  142. package/objects/BatchedMesh.d.ts +2 -2
  143. package/objects/GroundProjectedEnv.d.ts +1 -1
  144. package/objects/Lensflare.d.ts +1 -1
  145. package/objects/LightningStorm.d.ts +2 -2
  146. package/objects/MarchingCubes.d.ts +1 -1
  147. package/objects/Reflector.d.ts +2 -2
  148. package/objects/ReflectorForSSRPass.d.ts +1 -1
  149. package/objects/ReflectorRTT.d.ts +3 -3
  150. package/objects/Refractor.d.ts +2 -2
  151. package/objects/ShadowMesh.d.ts +1 -1
  152. package/objects/Sky.d.ts +2 -2
  153. package/objects/Water.d.ts +1 -1
  154. package/objects/Water2.d.ts +2 -2
  155. package/package.json +5 -11
  156. package/physics/AmmoPhysics.d.ts +1 -1
  157. package/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
  158. package/postprocessing/AfterimagePass.d.ts +3 -3
  159. package/postprocessing/BloomPass.d.ts +4 -4
  160. package/postprocessing/BokehPass.d.ts +3 -3
  161. package/postprocessing/ClearPass.d.ts +3 -3
  162. package/postprocessing/CubeTexturePass.d.ts +2 -2
  163. package/postprocessing/DotScreenPass.d.ts +4 -4
  164. package/postprocessing/EffectComposer.d.ts +3 -3
  165. package/postprocessing/FilmPass.d.ts +4 -4
  166. package/postprocessing/GlitchPass.d.ts +4 -4
  167. package/postprocessing/HalftonePass.d.ts +3 -3
  168. package/postprocessing/LUTPass.d.ts +2 -2
  169. package/postprocessing/MaskPass.d.ts +3 -3
  170. package/postprocessing/OutlinePass.d.ts +3 -3
  171. package/postprocessing/Pass.d.ts +2 -2
  172. package/postprocessing/RenderPass.d.ts +3 -3
  173. package/postprocessing/RenderPixelatedPass.d.ts +2 -2
  174. package/postprocessing/SAOPass.d.ts +2 -2
  175. package/postprocessing/SMAAPass.d.ts +2 -2
  176. package/postprocessing/SSAARenderPass.d.ts +2 -2
  177. package/postprocessing/SSAOPass.d.ts +2 -2
  178. package/postprocessing/SSRPass.d.ts +3 -3
  179. package/postprocessing/SavePass.d.ts +2 -2
  180. package/postprocessing/ShaderPass.d.ts +4 -4
  181. package/postprocessing/TAARenderPass.d.ts +2 -2
  182. package/postprocessing/TexturePass.d.ts +2 -2
  183. package/postprocessing/UnrealBloomPass.d.ts +2 -2
  184. package/postprocessing/WaterPass.d.ts +3 -3
  185. package/renderers/CSS2DRenderer.d.ts +1 -1
  186. package/renderers/CSS3DRenderer.d.ts +1 -1
  187. package/renderers/Projector.d.ts +1 -1
  188. package/renderers/SVGRenderer.d.ts +1 -1
  189. package/shaders/ACESFilmicToneMappingShader.cjs +35 -35
  190. package/shaders/ACESFilmicToneMappingShader.cjs.map +1 -1
  191. package/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
  192. package/shaders/ACESFilmicToneMappingShader.js +35 -35
  193. package/shaders/ACESFilmicToneMappingShader.js.map +1 -1
  194. package/shaders/AfterimageShader.d.ts +1 -1
  195. package/shaders/BasicShader.d.ts +1 -1
  196. package/shaders/BleachBypassShader.d.ts +1 -1
  197. package/shaders/BokehShader.d.ts +1 -1
  198. package/shaders/BokehShader2.d.ts +1 -1
  199. package/shaders/ColorCorrectionShader.d.ts +1 -1
  200. package/shaders/ColorifyShader.d.ts +1 -1
  201. package/shaders/ConvolutionShader.d.ts +2 -2
  202. package/shaders/CopyShader.d.ts +1 -1
  203. package/shaders/DepthLimitedBlurShader.d.ts +2 -2
  204. package/shaders/DotScreenShader.d.ts +1 -1
  205. package/shaders/FXAAShader.cjs +4 -4
  206. package/shaders/FXAAShader.cjs.map +1 -1
  207. package/shaders/FXAAShader.d.ts +1 -1
  208. package/shaders/FXAAShader.js +4 -4
  209. package/shaders/FXAAShader.js.map +1 -1
  210. package/shaders/FreiChenShader.d.ts +1 -1
  211. package/shaders/GammaCorrectionShader.d.ts +1 -1
  212. package/shaders/GodRaysShader.cjs +4 -4
  213. package/shaders/GodRaysShader.cjs.map +1 -1
  214. package/shaders/GodRaysShader.d.ts +1 -1
  215. package/shaders/GodRaysShader.js +4 -4
  216. package/shaders/GodRaysShader.js.map +1 -1
  217. package/shaders/HorizontalBlurShader.d.ts +1 -1
  218. package/shaders/LuminosityHighPassShader.d.ts +1 -1
  219. package/shaders/NormalMapShader.d.ts +1 -1
  220. package/shaders/ParallaxShader.cjs +1 -1
  221. package/shaders/ParallaxShader.cjs.map +1 -1
  222. package/shaders/ParallaxShader.js +1 -1
  223. package/shaders/ParallaxShader.js.map +1 -1
  224. package/shaders/SAOShader.d.ts +2 -2
  225. package/shaders/SMAAShader.d.ts +1 -1
  226. package/shaders/SSAOShader.d.ts +1 -1
  227. package/shaders/SSRShader.d.ts +1 -1
  228. package/shaders/SobelOperatorShader.d.ts +1 -1
  229. package/shaders/ToonShader.d.ts +1 -1
  230. package/shaders/TriangleBlurShader.d.ts +1 -1
  231. package/shaders/VerticalBlurShader.d.ts +1 -1
  232. package/shaders/VignetteShader.cjs +4 -4
  233. package/shaders/VignetteShader.cjs.map +1 -1
  234. package/shaders/VignetteShader.js +4 -4
  235. package/shaders/VignetteShader.js.map +1 -1
  236. package/shaders/VolumeShader.d.ts +1 -1
  237. package/textures/FlakesTexture.d.ts +1 -1
  238. package/types/shared.d.ts +1 -1
  239. package/utils/BufferGeometryUtils.d.ts +1 -1
  240. package/utils/GeometryCompressionUtils.d.ts +2 -2
  241. package/utils/GeometryUtils.d.ts +1 -1
  242. package/utils/LDrawUtils.d.ts +2 -2
  243. package/utils/RoughnessMipmapper.d.ts +1 -1
  244. package/utils/SceneUtils.d.ts +2 -2
  245. package/utils/ShadowMapViewer.d.ts +1 -1
  246. package/utils/SkeletonUtils.d.ts +2 -2
  247. package/utils/UVsDebug.d.ts +1 -1
  248. package/webxr/ARButton.d.ts +2 -2
  249. package/webxr/OculusHandModel.d.ts +3 -3
  250. package/webxr/OculusHandPointerModel.d.ts +1 -1
  251. package/webxr/Text2D.d.ts +1 -1
  252. package/webxr/VRButton.d.ts +2 -2
  253. package/webxr/XRControllerModelFactory.d.ts +4 -4
  254. package/webxr/XREstimatedLight.d.ts +1 -1
  255. package/webxr/XRHandMeshModel.d.ts +2 -2
  256. package/webxr/XRHandModelFactory.d.ts +3 -3
  257. package/webxr/XRHandPrimitiveModel.d.ts +2 -2
  258. package/_polyfill/constants.d.cts +0 -1
  259. package/_polyfill/uv1.d.cts +0 -5
  260. package/animation/AnimationClipCreator.d.cts +0 -12
  261. package/animation/CCDIKSolver.d.cts +0 -30
  262. package/animation/MMDAnimationHelper.d.cts +0 -93
  263. package/animation/MMDPhysics.d.cts +0 -119
  264. package/cameras/CinematicCamera.d.cts +0 -34
  265. package/controls/ArcballControls.d.cts +0 -376
  266. package/controls/DeviceOrientationControls.d.cts +0 -29
  267. package/controls/DragControls.d.cts +0 -67
  268. package/controls/EventDispatcher.d.cts +0 -41
  269. package/controls/FirstPersonControls.d.cts +0 -49
  270. package/controls/FlyControls.d.cts +0 -39
  271. package/controls/OrbitControls.d.cts +0 -74
  272. package/controls/PointerLockControls.d.cts +0 -39
  273. package/controls/StandardControlsEventMap.d.cts +0 -14
  274. package/controls/TrackballControls.d.cts +0 -97
  275. package/controls/TransformControls.d.cts +0 -151
  276. package/controls/experimental/CameraControls.d.cts +0 -213
  277. package/csm/CSM.d.cts +0 -61
  278. package/csm/CSMFrustum.d.cts +0 -19
  279. package/csm/CSMHelper.d.cts +0 -26
  280. package/csm/CSMShader.d.cts +0 -4
  281. package/curves/CurveExtras.d.cts +0 -68
  282. package/curves/NURBSCurve.d.cts +0 -11
  283. package/curves/NURBSSurface.d.cts +0 -13
  284. package/curves/NURBSUtils.d.cts +0 -20
  285. package/deprecated/Geometry.d.cts +0 -341
  286. package/effects/AnaglyphEffect.d.cts +0 -11
  287. package/effects/AsciiEffect.d.cts +0 -18
  288. package/effects/OutlineEffect.d.cts +0 -28
  289. package/effects/ParallaxBarrierEffect.d.cts +0 -8
  290. package/effects/PeppersGhostEffect.d.cts +0 -10
  291. package/effects/StereoEffect.d.cts +0 -9
  292. package/environments/RoomEnvironment.d.cts +0 -6
  293. package/exporters/ColladaExporter.d.cts +0 -50
  294. package/exporters/DRACOExporter.d.cts +0 -36
  295. package/exporters/GLTFExporter.d.cts +0 -114
  296. package/exporters/MMDExporter.d.cts +0 -12
  297. package/exporters/OBJExporter.d.cts +0 -18
  298. package/exporters/PLYExporter.d.cts +0 -23
  299. package/exporters/STLExporter.d.cts +0 -28
  300. package/exporters/USDZExporter.d.cts +0 -27
  301. package/geometries/BoxLineGeometry.d.cts +0 -12
  302. package/geometries/ConvexGeometry.d.cts +0 -5
  303. package/geometries/DecalGeometry.d.cts +0 -10
  304. package/geometries/LightningStrike.d.cts +0 -108
  305. package/geometries/ParametricGeometries.d.cts +0 -26
  306. package/geometries/ParametricGeometry.d.cts +0 -18
  307. package/geometries/RoundedBoxGeometry.d.cts +0 -5
  308. package/geometries/TeapotGeometry.d.cts +0 -13
  309. package/geometries/TextGeometry.d.cts +0 -18
  310. package/helpers/LightProbeHelper.d.cts +0 -10
  311. package/helpers/PositionalAudioHelper.d.cts +0 -13
  312. package/helpers/RaycasterHelper.d.cts +0 -33
  313. package/helpers/RectAreaLightHelper.d.cts +0 -11
  314. package/helpers/VertexNormalsHelper.d.cts +0 -13
  315. package/helpers/VertexTangentsHelper.d.cts +0 -13
  316. package/index.d.cts +0 -262
  317. package/interactive/HTMLMesh.d.cts +0 -6
  318. package/interactive/InteractiveGroup.d.cts +0 -5
  319. package/interactive/SelectionBox.d.cts +0 -15
  320. package/interactive/SelectionHelper.d.cts +0 -17
  321. package/libs/MeshoptDecoder.d.cts +0 -12
  322. package/libs/MotionControllers.d.cts +0 -176
  323. package/libs/zstddec.d.cts +0 -8
  324. package/lights/LightProbeGenerator.d.cts +0 -6
  325. package/lights/RectAreaLightUniformsLib.d.cts +0 -3
  326. package/lines/Line2.d.cts +0 -11
  327. package/lines/LineGeometry.d.cts +0 -10
  328. package/lines/LineMaterial.d.cts +0 -31
  329. package/lines/LineSegments2.d.cts +0 -14
  330. package/lines/LineSegmentsGeometry.d.cts +0 -16
  331. package/lines/Wireframe.d.cts +0 -11
  332. package/lines/WireframeGeometry2.d.cts +0 -8
  333. package/loaders/3DMLoader.d.cts +0 -17
  334. package/loaders/3MFLoader.d.cts +0 -16
  335. package/loaders/AMFLoader.d.cts +0 -14
  336. package/loaders/AssimpLoader.d.cts +0 -19
  337. package/loaders/BVHLoader.d.cts +0 -21
  338. package/loaders/BasisTextureLoader.d.cts +0 -32
  339. package/loaders/ColladaLoader.d.cts +0 -20
  340. package/loaders/DDSLoader.d.cts +0 -16
  341. package/loaders/DRACOLoader.d.cts +0 -18
  342. package/loaders/EXRLoader.d.cts +0 -18
  343. package/loaders/FBXLoader.d.cts +0 -14
  344. package/loaders/FontLoader.d.cts +0 -37
  345. package/loaders/GCodeLoader.d.cts +0 -15
  346. package/loaders/GLTFLoader.d.cts +0 -155
  347. package/loaders/HDRCubeTextureLoader.d.cts +0 -18
  348. package/loaders/KMZLoader.d.cts +0 -16
  349. package/loaders/KTX2Loader.d.cts +0 -10
  350. package/loaders/KTXLoader.d.cts +0 -16
  351. package/loaders/LDrawLoader.d.cts +0 -26
  352. package/loaders/LUT3dlLoader.d.cts +0 -20
  353. package/loaders/LUTCubeLoader.d.cts +0 -23
  354. package/loaders/LWOLoader.d.cts +0 -26
  355. package/loaders/LottieLoader.d.cts +0 -15
  356. package/loaders/MD2Loader.d.cts +0 -14
  357. package/loaders/MDDLoader.d.cts +0 -19
  358. package/loaders/MMDLoader.d.cts +0 -63
  359. package/loaders/MTLLoader.d.cts +0 -100
  360. package/loaders/NRRDLoader.d.cts +0 -22
  361. package/loaders/OBJLoader.d.cts +0 -17
  362. package/loaders/PCDLoader.d.cts +0 -15
  363. package/loaders/PDBLoader.d.cts +0 -22
  364. package/loaders/PLYLoader.d.cts +0 -16
  365. package/loaders/PRWMLoader.d.cts +0 -16
  366. package/loaders/PVRLoader.d.cts +0 -16
  367. package/loaders/RGBELoader.d.cts +0 -20
  368. package/loaders/RGBMLoader.d.cts +0 -32
  369. package/loaders/STLLoader.d.cts +0 -14
  370. package/loaders/SVGLoader.d.cts +0 -63
  371. package/loaders/TDSLoader.d.cts +0 -42
  372. package/loaders/TGALoader.d.cts +0 -14
  373. package/loaders/TTFLoader.d.cts +0 -15
  374. package/loaders/TiltLoader.d.cts +0 -14
  375. package/loaders/VOXLoader.d.cts +0 -29
  376. package/loaders/VRMLLoader.d.cts +0 -14
  377. package/loaders/VRMLoader.d.cts +0 -19
  378. package/loaders/VTKLoader.d.cts +0 -14
  379. package/loaders/XLoader.d.cts +0 -19
  380. package/loaders/XYZLoader.d.cts +0 -14
  381. package/math/Capsule.d.cts +0 -27
  382. package/math/ColorConverter.d.cts +0 -21
  383. package/math/ConvexHull.d.cts +0 -89
  384. package/math/ImprovedNoise.d.cts +0 -4
  385. package/math/Lut.d.cts +0 -27
  386. package/math/MeshSurfaceSampler.d.cts +0 -18
  387. package/math/OBB.d.cts +0 -24
  388. package/math/Octree.d.cts +0 -24
  389. package/math/SimplexNoise.d.cts +0 -21
  390. package/misc/ConvexObjectBreaker.d.cts +0 -25
  391. package/misc/GPUComputationRenderer.d.cts +0 -53
  392. package/misc/Gyroscope.d.cts +0 -5
  393. package/misc/MD2Character.d.cts +0 -33
  394. package/misc/MD2CharacterComplex.d.cts +0 -47
  395. package/misc/MorphAnimMesh.d.cts +0 -13
  396. package/misc/MorphBlendMesh.d.cts +0 -21
  397. package/misc/ProgressiveLightmap.d.cts +0 -60
  398. package/misc/RollerCoaster.d.cts +0 -21
  399. package/misc/Timer.d.cts +0 -27
  400. package/misc/TubePainter.d.cts +0 -10
  401. package/misc/Volume.d.cts +0 -37
  402. package/misc/VolumeSlice.d.cts +0 -28
  403. package/misc/WebGL.d.cts +0 -5
  404. package/modifiers/CurveModifier.d.cts +0 -91
  405. package/modifiers/EdgeSplitModifier.d.cts +0 -19
  406. package/modifiers/SimplifyModifier.d.cts +0 -19
  407. package/modifiers/TessellateModifier.d.cts +0 -11
  408. package/objects/BatchedMesh.d.cts +0 -48
  409. package/objects/GroundProjectedEnv.d.cts +0 -12
  410. package/objects/Lensflare.d.cts +0 -17
  411. package/objects/LightningStorm.d.cts +0 -32
  412. package/objects/MarchingCubes.d.cts +0 -76
  413. package/objects/Reflector.d.cts +0 -23
  414. package/objects/ReflectorForSSRPass.d.cts +0 -48
  415. package/objects/ReflectorRTT.d.cts +0 -6
  416. package/objects/Refractor.d.cts +0 -23
  417. package/objects/ShadowMesh.d.cts +0 -10
  418. package/objects/Sky.d.cts +0 -18
  419. package/objects/Water.d.cts +0 -22
  420. package/objects/Water2.d.cts +0 -23
  421. package/physics/AmmoPhysics.d.cts +0 -7
  422. package/postprocessing/AdaptiveToneMappingPass.d.cts +0 -29
  423. package/postprocessing/AfterimagePass.d.cts +0 -15
  424. package/postprocessing/BloomPass.d.cts +0 -29
  425. package/postprocessing/BokehPass.d.cts +0 -26
  426. package/postprocessing/ClearPass.d.cts +0 -10
  427. package/postprocessing/CubeTexturePass.d.cts +0 -14
  428. package/postprocessing/DotScreenPass.d.cts +0 -11
  429. package/postprocessing/EffectComposer.d.cts +0 -28
  430. package/postprocessing/FilmPass.d.cts +0 -11
  431. package/postprocessing/GlitchPass.d.cts +0 -16
  432. package/postprocessing/HalftonePass.d.cts +0 -26
  433. package/postprocessing/LUTPass.d.cts +0 -13
  434. package/postprocessing/MaskPass.d.cts +0 -14
  435. package/postprocessing/OutlinePass.d.cts +0 -53
  436. package/postprocessing/Pass.d.cts +0 -21
  437. package/postprocessing/RenderPass.d.cts +0 -14
  438. package/postprocessing/RenderPixelatedPass.d.cts +0 -34
  439. package/postprocessing/SAOPass.d.cts +0 -78
  440. package/postprocessing/SMAAPass.d.cts +0 -21
  441. package/postprocessing/SSAARenderPass.d.cts +0 -17
  442. package/postprocessing/SSAOPass.d.cts +0 -70
  443. package/postprocessing/SSRPass.d.cts +0 -123
  444. package/postprocessing/SavePass.d.cts +0 -12
  445. package/postprocessing/ShaderPass.d.cts +0 -13
  446. package/postprocessing/TAARenderPass.d.cts +0 -8
  447. package/postprocessing/TexturePass.d.cts +0 -12
  448. package/postprocessing/UnrealBloomPass.d.cts +0 -31
  449. package/postprocessing/WaterPass.d.cts +0 -35
  450. package/renderers/CSS2DRenderer.d.cts +0 -23
  451. package/renderers/CSS3DRenderer.d.cts +0 -26
  452. package/renderers/Projector.d.cts +0 -60
  453. package/renderers/SVGRenderer.d.cts +0 -25
  454. package/shaders/ACESFilmicToneMappingShader.d.cts +0 -16
  455. package/shaders/AfterimageShader.d.cts +0 -15
  456. package/shaders/BasicShader.d.cts +0 -8
  457. package/shaders/BleachBypassShader.d.cts +0 -14
  458. package/shaders/BlendShader.d.cts +0 -21
  459. package/shaders/BokehShader.d.cts +0 -24
  460. package/shaders/BokehShader2.d.cts +0 -50
  461. package/shaders/BrightnessContrastShader.d.cts +0 -21
  462. package/shaders/ColorCorrectionShader.d.cts +0 -22
  463. package/shaders/ColorifyShader.d.cts +0 -16
  464. package/shaders/ConvolutionShader.d.cts +0 -21
  465. package/shaders/CopyShader.d.cts +0 -12
  466. package/shaders/DOFMipMapShader.d.cts +0 -23
  467. package/shaders/DepthLimitedBlurShader.d.cts +0 -28
  468. package/shaders/DigitalGlitch.d.cts +0 -39
  469. package/shaders/DotScreenShader.d.cts +0 -27
  470. package/shaders/FXAAShader.d.cts +0 -19
  471. package/shaders/FilmShader.d.cts +0 -43
  472. package/shaders/FocusShader.d.cts +0 -26
  473. package/shaders/FreiChenShader.d.cts +0 -19
  474. package/shaders/FresnelShader.d.cts +0 -24
  475. package/shaders/GammaCorrectionShader.d.cts +0 -12
  476. package/shaders/GodRaysShader.d.cts +0 -97
  477. package/shaders/HalftoneShader.d.cts +0 -51
  478. package/shaders/HorizontalBlurShader.d.cts +0 -18
  479. package/shaders/HorizontalTiltShiftShader.d.cts +0 -23
  480. package/shaders/HueSaturationShader.d.cts +0 -21
  481. package/shaders/KaleidoShader.d.cts +0 -24
  482. package/shaders/LuminosityHighPassShader.d.cts +0 -27
  483. package/shaders/LuminosityShader.d.cts +0 -13
  484. package/shaders/MirrorShader.d.cts +0 -18
  485. package/shaders/NormalMapShader.d.cts +0 -23
  486. package/shaders/ParallaxShader.d.cts +0 -28
  487. package/shaders/PixelShader.d.cts +0 -18
  488. package/shaders/RGBShiftShader.d.cts +0 -24
  489. package/shaders/SAOShader.d.cts +0 -25
  490. package/shaders/SMAAShader.d.cts +0 -60
  491. package/shaders/SSAOShader.d.cts +0 -86
  492. package/shaders/SSRShader.d.cts +0 -94
  493. package/shaders/SepiaShader.d.cts +0 -17
  494. package/shaders/SobelOperatorShader.d.cts +0 -19
  495. package/shaders/SubsurfaceScatteringShader.d.cts +0 -5
  496. package/shaders/TechnicolorShader.d.cts +0 -15
  497. package/shaders/ToneMapShader.d.cts +0 -27
  498. package/shaders/ToonShader.d.cts +0 -108
  499. package/shaders/TriangleBlurShader.d.cts +0 -22
  500. package/shaders/UnpackDepthRGBAShader.d.cts +0 -16
  501. package/shaders/VerticalBlurShader.d.cts +0 -18
  502. package/shaders/VerticalTiltShiftShader.d.cts +0 -23
  503. package/shaders/VignetteShader.d.cts +0 -20
  504. package/shaders/VolumeShader.d.cts +0 -30
  505. package/shaders/WaterRefractionShader.d.cts +0 -21
  506. package/shaders/types.d.cts +0 -13
  507. package/textures/FlakesTexture.d.cts +0 -4
  508. package/types/helpers.d.cts +0 -1
  509. package/types/shared.d.cts +0 -9
  510. package/types/utils.d.cts +0 -3
  511. package/utils/BufferGeometryUtils.d.cts +0 -63
  512. package/utils/GeometryCompressionUtils.d.cts +0 -7
  513. package/utils/GeometryUtils.d.cts +0 -6
  514. package/utils/LDrawUtils.d.cts +0 -5
  515. package/utils/RoughnessMipmapper.d.cts +0 -8
  516. package/utils/SceneUtils.d.cts +0 -9
  517. package/utils/ShadowMapViewer.d.cts +0 -24
  518. package/utils/SkeletonUtils.d.cts +0 -14
  519. package/utils/UVsDebug.d.cts +0 -3
  520. package/webxr/ARButton.d.cts +0 -6
  521. package/webxr/OculusHandModel.d.cts +0 -23
  522. package/webxr/OculusHandPointerModel.d.cts +0 -65
  523. package/webxr/Text2D.d.cts +0 -3
  524. package/webxr/VRButton.d.cts +0 -11
  525. package/webxr/XRControllerModelFactory.d.cts +0 -23
  526. package/webxr/XREstimatedLight.d.cts +0 -33
  527. package/webxr/XRHandMeshModel.d.cts +0 -9
  528. package/webxr/XRHandModelFactory.d.cts +0 -25
  529. package/webxr/XRHandPrimitiveModel.d.cts +0 -24
@@ -1,23 +0,0 @@
1
- import type { Object3D, Scene, Camera, Vector2 } from 'three'
2
-
3
- export class CSS2DObject extends Object3D {
4
- constructor(element: HTMLElement)
5
- element: HTMLElement
6
- center: Vector2
7
-
8
- onBeforeRender: (renderer: unknown, scene: Scene, camera: Camera) => void
9
- onAfterRender: (renderer: unknown, scene: Scene, camera: Camera) => void
10
- }
11
-
12
- export type CSS2DParameters = {
13
- element?: HTMLElement
14
- }
15
-
16
- export class CSS2DRenderer {
17
- constructor(parameters?: CSS2DParameters)
18
- domElement: HTMLElement
19
-
20
- getSize(): { width: number; height: number }
21
- setSize(width: number, height: number): void
22
- render(scene: Scene, camera: Camera): void
23
- }
@@ -1,26 +0,0 @@
1
- import type { Object3D, Scene, Camera } from 'three'
2
-
3
- export class CSS3DObject extends Object3D {
4
- constructor(element: HTMLElement)
5
- element: HTMLElement
6
-
7
- onBeforeRender: (renderer: unknown, scene: Scene, camera: Camera) => void
8
- onAfterRender: (renderer: unknown, scene: Scene, camera: Camera) => void
9
- }
10
-
11
- export class CSS3DSprite extends CSS3DObject {
12
- constructor(element: HTMLElement)
13
- }
14
-
15
- export interface CSS3DParameters {
16
- element?: HTMLElement
17
- }
18
-
19
- export class CSS3DRenderer {
20
- constructor(parameters?: CSS3DParameters)
21
- domElement: HTMLElement
22
-
23
- getSize(): { width: number; height: number }
24
- setSize(width: number, height: number): void
25
- render(scene: Scene, camera: Camera): void
26
- }
@@ -1,60 +0,0 @@
1
- import type { Object3D, Scene, Camera, Vector2, Vector3, Vector4, Color, Material } from 'three'
2
-
3
- export class RenderableObject {
4
- id: number
5
- object: Object3D
6
- z: number
7
- renderOrder: number
8
- }
9
-
10
- export class RenderableFace {
11
- id: number
12
- v1: RenderableVertex
13
- v2: RenderableVertex
14
- v3: RenderableVertex
15
- normalModel: Vector3
16
- vertexNormalsModel: Vector3[]
17
- vertexNormalsLength: number
18
- color: Color
19
- material: Material
20
- uvs: Vector2[]
21
- z: number
22
- renderOrder: number
23
- }
24
-
25
- export class RenderableVertex {
26
- position: Vector3
27
- positionWorld: Vector3
28
- positionScreen: Vector4
29
- visible: boolean
30
-
31
- copy(vertex: RenderableVertex): void
32
- }
33
-
34
- export class RenderableLine {
35
- id: number
36
- v1: RenderableVertex
37
- v2: RenderableVertex
38
- vertexColors: Color[]
39
- material: Material
40
- z: number
41
- renderOrder: number
42
- }
43
-
44
- export class RenderableSprite {
45
- id: number
46
- object: Object3D
47
- x: number
48
- y: number
49
- z: number
50
- rotation: number
51
- scale: Vector2
52
- material: Material
53
- renderOrder: number
54
- }
55
-
56
- export class Projector {
57
- constructor()
58
-
59
- projectScene(scene: Scene, camera: Camera, sortObjects: boolean, sortElements: boolean): any
60
- }
@@ -1,25 +0,0 @@
1
- import type { Object3D, Color, Scene, Camera } from 'three'
2
-
3
- export class SVGObject extends Object3D {
4
- constructor(node: SVGElement)
5
- node: SVGElement
6
- }
7
-
8
- export class SVGRenderer {
9
- constructor()
10
- domElement: SVGElement
11
- autoClear: boolean
12
- sortObjects: boolean
13
- sortElements: boolean
14
- overdraw: number
15
- info: { render: { vertices: number; faces: number } }
16
-
17
- getSize(): { width: number; height: number }
18
- setQuality(quality: string): void
19
- setClearColor(color: Color, alpha: number): void
20
- setPixelRatio(): void
21
- setSize(width: number, height: number): void
22
- setPrecision(precision: number): void
23
- clear(): void
24
- render(scene: Scene, camera: Camera): void
25
- }
@@ -1,16 +0,0 @@
1
- /**
2
- * ACES Filmic Tone Mapping Shader by Stephen Hill
3
- * source: https://github.com/selfshadow/ltc_code/blob/master/webgl/shaders/ltc/ltc_blit.fs
4
- *
5
- * this implementation of ACES is modified to accommodate a brighter viewing environment.
6
- * the scale factor of 1/0.6 is subjective. see discussion in #19621.
7
- */
8
- import type { IUniform, Texture } from 'three';
9
- import type { IShader } from './types.d.cts';
10
- export type ACESFilmicToneMappingShaderUniforms = {
11
- exposure: IUniform<number>;
12
- tDiffuse: IUniform<Texture | null>;
13
- };
14
- export interface IACESFilmicToneMappingShader extends IShader<ACESFilmicToneMappingShaderUniforms> {
15
- }
16
- export declare const ACESFilmicToneMappingShader: IACESFilmicToneMappingShader;
@@ -1,15 +0,0 @@
1
- /**
2
- * Afterimage shader
3
- * I created this effect inspired by a demo on codepen:
4
- * https://codepen.io/brunoimbrizi/pen/MoRJaN?page=1&
5
- */
6
- import type { IUniform, Texture } from 'three';
7
- import type { IShader } from './types.d.cts';
8
- export type AfterimageShaderUniforms = {
9
- damp: IUniform<number>;
10
- tNew: IUniform<Texture | null>;
11
- tOld: IUniform<Texture | null>;
12
- };
13
- export interface IAfterimageShader extends IShader<AfterimageShaderUniforms> {
14
- }
15
- export declare const AfterimageShader: IAfterimageShader;
@@ -1,8 +0,0 @@
1
- /**
2
- * Simple test shader
3
- */
4
- import type { IShader } from './types.d.cts';
5
- export type BasicShaderUniforms = {};
6
- export interface IBasicShader extends IShader<BasicShaderUniforms> {
7
- }
8
- export declare const BasicShader: IBasicShader;
@@ -1,14 +0,0 @@
1
- /**
2
- * Bleach bypass shader [http://en.wikipedia.org/wiki/Bleach_bypass]
3
- * - based on Nvidia example
4
- * http://developer.download.nvidia.com/shaderlibrary/webpages/shader_library.html#post_bleach_bypass
5
- */
6
- import type { IUniform, Texture } from 'three';
7
- import type { IShader } from './types.d.cts';
8
- export type BleachBypassShaderUniforms = {
9
- opacity: IUniform<number>;
10
- tDiffuse: IUniform<Texture | null>;
11
- };
12
- export interface IBleachBypassShader extends IShader<BleachBypassShaderUniforms> {
13
- }
14
- export declare const BleachBypassShader: IBleachBypassShader;
@@ -1,21 +0,0 @@
1
- /**
2
- * Blend two textures
3
- */
4
- export declare const BlendShader: {
5
- uniforms: {
6
- tDiffuse1: {
7
- value: null;
8
- };
9
- tDiffuse2: {
10
- value: null;
11
- };
12
- mixRatio: {
13
- value: number;
14
- };
15
- opacity: {
16
- value: number;
17
- };
18
- };
19
- vertexShader: string;
20
- fragmentShader: string;
21
- };
@@ -1,24 +0,0 @@
1
- /**
2
- * Depth-of-field shader with bokeh
3
- * ported from GLSL shader by Martins Upitis
4
- * http://artmartinsh.blogspot.com/2010/02/glsl-lens-blur-filter-with-bokeh.html
5
- */
6
- import type { IUniform, Texture } from 'three';
7
- import type { IShader } from './types.d.cts';
8
- export type BokehShaderDefines = {
9
- DEPTH_PACKING: number;
10
- PERSPECTIVE_CAMERA: number;
11
- };
12
- export type BokehShaderUniforms = {
13
- aperture: IUniform<number>;
14
- aspect: IUniform<number>;
15
- farClip: IUniform<number>;
16
- focus: IUniform<number>;
17
- maxblur: IUniform<number>;
18
- nearClip: IUniform<number>;
19
- tColor: IUniform<Texture | null>;
20
- tDepth: IUniform<Texture | null>;
21
- };
22
- export interface IBokehShader extends IShader<BokehShaderUniforms, BokehShaderDefines> {
23
- }
24
- export declare const BokehShader: IBokehShader;
@@ -1,50 +0,0 @@
1
- import type { IUniform, Texture, Vector2 } from 'three';
2
- export interface BokehShader2Uniforms {
3
- textureWidth: IUniform<number>;
4
- textureHeight: IUniform<number>;
5
- focalDepth: IUniform<number>;
6
- focalLength: IUniform<number>;
7
- fstop: IUniform<number>;
8
- tColor: IUniform<Texture | null>;
9
- tDepth: IUniform<Texture | null>;
10
- maxblur: IUniform<number>;
11
- showFocus: IUniform<number>;
12
- manualdof: IUniform<number>;
13
- vignetting: IUniform<number>;
14
- depthblur: IUniform<number>;
15
- threshold: IUniform<number>;
16
- gain: IUniform<number>;
17
- bias: IUniform<number>;
18
- fringe: IUniform<number>;
19
- znear: IUniform<number>;
20
- zfar: IUniform<number>;
21
- noise: IUniform<number>;
22
- dithering: IUniform<number>;
23
- pentagon: IUniform<number>;
24
- shaderFocus: IUniform<number>;
25
- focusCoords: IUniform<Vector2>;
26
- }
27
- /**
28
- * Depth-of-field shader with bokeh
29
- * ported from GLSL shader by Martins Upitis
30
- * http://blenderartists.org/forum/showthread.php?237488-GLSL-depth-of-field-with-bokeh-v2-4-(update)
31
- *
32
- * Requires #define RINGS and SAMPLES integers
33
- */
34
- export declare const BokehShader2: {
35
- uniforms: BokehShader2Uniforms;
36
- vertexShader: string;
37
- fragmentShader: string;
38
- };
39
- export declare const BokehDepthShader: {
40
- uniforms: {
41
- mNear: {
42
- value: number;
43
- };
44
- mFar: {
45
- value: number;
46
- };
47
- };
48
- vertexShader: string;
49
- fragmentShader: string;
50
- };
@@ -1,21 +0,0 @@
1
- /**
2
- * Brightness and contrast adjustment
3
- * https://github.com/evanw/glfx.js
4
- * brightness: -1 to 1 (-1 is solid black, 0 is no change, and 1 is solid white)
5
- * contrast: -1 to 1 (-1 is solid gray, 0 is no change, and 1 is maximum contrast)
6
- */
7
- export declare const BrightnessContrastShader: {
8
- uniforms: {
9
- tDiffuse: {
10
- value: null;
11
- };
12
- brightness: {
13
- value: number;
14
- };
15
- contrast: {
16
- value: number;
17
- };
18
- };
19
- vertexShader: string;
20
- fragmentShader: string;
21
- };
@@ -1,22 +0,0 @@
1
- import type { Vector3 } from 'three';
2
- /**
3
- * Color correction
4
- */
5
- export declare const ColorCorrectionShader: {
6
- uniforms: {
7
- tDiffuse: {
8
- value: null;
9
- };
10
- powRGB: {
11
- value: Vector3;
12
- };
13
- mulRGB: {
14
- value: Vector3;
15
- };
16
- addRGB: {
17
- value: Vector3;
18
- };
19
- };
20
- vertexShader: string;
21
- fragmentShader: string;
22
- };
@@ -1,16 +0,0 @@
1
- import type { Color } from 'three';
2
- /**
3
- * Colorify shader
4
- */
5
- export declare const ColorifyShader: {
6
- uniforms: {
7
- tDiffuse: {
8
- value: null;
9
- };
10
- color: {
11
- value: Color;
12
- };
13
- };
14
- vertexShader: string;
15
- fragmentShader: string;
16
- };
@@ -1,21 +0,0 @@
1
- import type { Vector2 } from 'three';
2
- /**
3
- * Convolution shader
4
- * ported from o3d sample to WebGL / GLSL
5
- * http://o3d.googlecode.com/svn/trunk/samples/convolution.html
6
- */
7
- import type { IUniform, Texture } from 'three';
8
- import type { IShader } from './types.d.cts';
9
- export type ConvolutionShaderDefines = {
10
- KERNEL_SIZE_FLOAT: string;
11
- KERNEL_SIZE_INT: string;
12
- };
13
- export type ConvolutionShaderUniforms = {
14
- cKernel: IUniform<number[]>;
15
- tDiffuse: IUniform<Texture | null>;
16
- uImageIncrement: IUniform<Vector2>;
17
- };
18
- export interface IConvolutionShader extends IShader<ConvolutionShaderUniforms, ConvolutionShaderDefines> {
19
- buildKernel: (sigma: number) => number[];
20
- }
21
- export declare const ConvolutionShader: IConvolutionShader;
@@ -1,12 +0,0 @@
1
- /**
2
- * Full-screen textured quad shader
3
- */
4
- import type { IUniform, Texture } from 'three';
5
- import type { IShader } from './types.d.cts';
6
- export type CopyShaderUniforms = {
7
- opacity: IUniform<number>;
8
- tDiffuse: IUniform<Texture | null>;
9
- };
10
- export interface ICopyShader extends IShader<CopyShaderUniforms> {
11
- }
12
- export declare const CopyShader: ICopyShader;
@@ -1,23 +0,0 @@
1
- /**
2
- * Depth-of-field shader using mipmaps
3
- * - from Matt Handley @applmak
4
- * - requires power-of-2 sized render target with enabled mipmaps
5
- */
6
- export declare const DOFMipMapShader: {
7
- uniforms: {
8
- tColor: {
9
- value: null;
10
- };
11
- tDepth: {
12
- value: null;
13
- };
14
- focus: {
15
- value: number;
16
- };
17
- maxblur: {
18
- value: number;
19
- };
20
- };
21
- vertexShader: string;
22
- fragmentShader: string;
23
- };
@@ -1,28 +0,0 @@
1
- import type { Vector2 } from 'three';
2
- import type { IUniform, Texture } from 'three';
3
- import type { IShader } from './types.d.cts';
4
- export type DepthLimitedBlurShaderDefines = {
5
- DEPTH_PACKING: number;
6
- KERNEL_RADIUS: number;
7
- PERSPECTIVE_CAMERA: number;
8
- };
9
- export type DepthLimitedBlurShaderUniforms = {
10
- cameraFar: IUniform<number>;
11
- cameraNear: IUniform<number>;
12
- depthCutoff: IUniform<number>;
13
- sampleUvOffsets: IUniform<Vector2[]>;
14
- sampleWeights: IUniform<number[]>;
15
- size: IUniform<Vector2>;
16
- tDepth: IUniform<Texture | null>;
17
- tDiffuse: IUniform<Texture | null>;
18
- };
19
- export interface IDepthLimitedBlurShader extends IShader<DepthLimitedBlurShaderUniforms, DepthLimitedBlurShaderDefines> {
20
- defines: DepthLimitedBlurShaderDefines;
21
- needsUpdate?: boolean;
22
- }
23
- export declare const DepthLimitedBlurShader: IDepthLimitedBlurShader;
24
- export declare const BlurShaderUtils: {
25
- createSampleWeights: (kernelRadius: number, stdDev: number) => number[];
26
- createSampleOffsets: (kernelRadius: number, uvIncrement: Vector2) => Vector2[];
27
- configure: (shader: IDepthLimitedBlurShader, kernelRadius: number, stdDev: number, uvIncrement: Vector2) => void;
28
- };
@@ -1,39 +0,0 @@
1
- export declare const DigitalGlitch: {
2
- uniforms: {
3
- tDiffuse: {
4
- value: null;
5
- };
6
- tDisp: {
7
- value: null;
8
- };
9
- byp: {
10
- value: number;
11
- };
12
- amount: {
13
- value: number;
14
- };
15
- angle: {
16
- value: number;
17
- };
18
- seed: {
19
- value: number;
20
- };
21
- seed_x: {
22
- value: number;
23
- };
24
- seed_y: {
25
- value: number;
26
- };
27
- distortion_x: {
28
- value: number;
29
- };
30
- distortion_y: {
31
- value: number;
32
- };
33
- col_s: {
34
- value: number;
35
- };
36
- };
37
- vertexShader: string;
38
- fragmentShader: string;
39
- };
@@ -1,27 +0,0 @@
1
- import type { Vector2 } from 'three';
2
- /**
3
- * Dot screen shader
4
- * based on glfx.js sepia shader
5
- * https://github.com/evanw/glfx.js
6
- */
7
- export declare const DotScreenShader: {
8
- uniforms: {
9
- tDiffuse: {
10
- value: null;
11
- };
12
- tSize: {
13
- value: Vector2;
14
- };
15
- center: {
16
- value: Vector2;
17
- };
18
- angle: {
19
- value: number;
20
- };
21
- scale: {
22
- value: number;
23
- };
24
- };
25
- vertexShader: string;
26
- fragmentShader: string;
27
- };
@@ -1,19 +0,0 @@
1
- import type { Vector2 } from 'three';
2
- /**
3
- * NVIDIA FXAA by Timothy Lottes
4
- * http://timothylottes.blogspot.com/2011/06/fxaa3-source-released.html
5
- * - WebGL port by @supereggbert
6
- * http://www.glge.org/demos/fxaa/
7
- */
8
- export declare const FXAAShader: {
9
- uniforms: {
10
- tDiffuse: {
11
- value: null;
12
- };
13
- resolution: {
14
- value: Vector2;
15
- };
16
- };
17
- vertexShader: string;
18
- fragmentShader: string;
19
- };
@@ -1,43 +0,0 @@
1
- /**
2
- * Film grain & scanlines shader
3
- *
4
- * - ported from HLSL to WebGL / GLSL
5
- * http://www.truevision3d.com/forums/showcase/staticnoise_colorblackwhite_scanline_shaders-t18698.0.html
6
- *
7
- * Screen Space Static Postprocessor
8
- *
9
- * Produces an analogue noise overlay similar to a film grain / TV static
10
- *
11
- * Original implementation and noise algorithm
12
- * Pat 'Hawthorne' Shearon
13
- *
14
- * Optimized scanlines + noise version with intensity scaling
15
- * Georg 'Leviathan' Steinrohder
16
- *
17
- * This version is provided under a Creative Commons Attribution 3.0 License
18
- * http://creativecommons.org/licenses/by/3.0/
19
- */
20
- export declare const FilmShader: {
21
- uniforms: {
22
- tDiffuse: {
23
- value: null;
24
- };
25
- time: {
26
- value: number;
27
- };
28
- nIntensity: {
29
- value: number;
30
- };
31
- sIntensity: {
32
- value: number;
33
- };
34
- sCount: {
35
- value: number;
36
- };
37
- grayscale: {
38
- value: number;
39
- };
40
- };
41
- vertexShader: string;
42
- fragmentShader: string;
43
- };
@@ -1,26 +0,0 @@
1
- /**
2
- * Focus shader
3
- * based on PaintEffect postprocess from ro.me
4
- * http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js
5
- */
6
- export declare const FocusShader: {
7
- uniforms: {
8
- tDiffuse: {
9
- value: null;
10
- };
11
- screenWidth: {
12
- value: number;
13
- };
14
- screenHeight: {
15
- value: number;
16
- };
17
- sampleDistance: {
18
- value: number;
19
- };
20
- waveFactor: {
21
- value: number;
22
- };
23
- };
24
- vertexShader: string;
25
- fragmentShader: string;
26
- };
@@ -1,19 +0,0 @@
1
- import type { Vector2 } from 'three';
2
- /**
3
- * Edge Detection Shader using Frei-Chen filter
4
- * Based on http://rastergrid.com/blog/2011/01/frei-chen-edge-detector
5
- *
6
- * aspect: vec2 of (1/width, 1/height)
7
- */
8
- export declare const FreiChenShader: {
9
- uniforms: {
10
- tDiffuse: {
11
- value: null;
12
- };
13
- aspect: {
14
- value: Vector2;
15
- };
16
- };
17
- vertexShader: string;
18
- fragmentShader: string;
19
- };
@@ -1,24 +0,0 @@
1
- /**
2
- * Based on Nvidia Cg tutorial
3
- */
4
- export declare const FresnelShader: {
5
- uniforms: {
6
- mRefractionRatio: {
7
- value: number;
8
- };
9
- mFresnelBias: {
10
- value: number;
11
- };
12
- mFresnelPower: {
13
- value: number;
14
- };
15
- mFresnelScale: {
16
- value: number;
17
- };
18
- tCube: {
19
- value: null;
20
- };
21
- };
22
- vertexShader: string;
23
- fragmentShader: string;
24
- };
@@ -1,12 +0,0 @@
1
- /**
2
- * Gamma Correction Shader
3
- * http://en.wikipedia.org/wiki/gamma_correction
4
- */
5
- import type { IUniform, Texture } from 'three';
6
- import type { IShader } from './types.d.cts';
7
- export type GammaCorrectionShaderUniforms = {
8
- tDiffuse: IUniform<Texture | null>;
9
- };
10
- export interface IGammaCorrectionShader extends IShader<GammaCorrectionShaderUniforms> {
11
- }
12
- export declare const GammaCorrectionShader: IGammaCorrectionShader;