three-stdlib 2.35.11 → 2.35.13

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Files changed (529) hide show
  1. package/animation/AnimationClipCreator.d.ts +1 -1
  2. package/animation/CCDIKSolver.d.ts +1 -1
  3. package/animation/MMDAnimationHelper.d.ts +3 -3
  4. package/animation/MMDPhysics.d.ts +1 -1
  5. package/cameras/CinematicCamera.d.ts +2 -2
  6. package/controls/ArcballControls.d.ts +4 -4
  7. package/controls/DeviceOrientationControls.d.ts +4 -4
  8. package/controls/DragControls.d.ts +3 -3
  9. package/controls/FirstPersonControls.d.ts +2 -2
  10. package/controls/FlyControls.d.ts +3 -3
  11. package/controls/OrbitControls.d.ts +4 -4
  12. package/controls/PointerLockControls.d.ts +3 -3
  13. package/controls/TrackballControls.d.ts +4 -4
  14. package/controls/TransformControls.d.ts +2 -2
  15. package/controls/experimental/CameraControls.d.ts +3 -3
  16. package/csm/CSM.d.ts +2 -2
  17. package/csm/CSMFrustum.d.ts +2 -2
  18. package/csm/CSMHelper.d.ts +2 -2
  19. package/curves/CurveExtras.d.ts +1 -1
  20. package/curves/NURBSCurve.d.ts +1 -1
  21. package/curves/NURBSSurface.d.ts +1 -1
  22. package/curves/NURBSUtils.d.ts +1 -1
  23. package/deprecated/Geometry.d.ts +1 -1
  24. package/effects/AnaglyphEffect.d.ts +1 -1
  25. package/effects/AsciiEffect.d.ts +1 -1
  26. package/effects/OutlineEffect.d.ts +1 -1
  27. package/effects/ParallaxBarrierEffect.d.ts +1 -1
  28. package/effects/PeppersGhostEffect.d.ts +1 -1
  29. package/effects/StereoEffect.d.ts +1 -1
  30. package/environments/RoomEnvironment.d.ts +2 -2
  31. package/exporters/ColladaExporter.d.ts +2 -2
  32. package/exporters/DRACOExporter.d.ts +2 -2
  33. package/exporters/GLTFExporter.d.ts +4 -4
  34. package/exporters/MMDExporter.d.ts +2 -2
  35. package/exporters/OBJExporter.d.ts +2 -2
  36. package/exporters/PLYExporter.d.ts +2 -2
  37. package/exporters/STLExporter.d.ts +1 -1
  38. package/exporters/USDZExporter.d.ts +2 -2
  39. package/geometries/BoxLineGeometry.d.ts +1 -1
  40. package/geometries/ConvexGeometry.d.ts +1 -1
  41. package/geometries/DecalGeometry.d.ts +1 -1
  42. package/geometries/LightningStrike.d.ts +1 -1
  43. package/geometries/ParametricGeometries.d.ts +3 -3
  44. package/geometries/ParametricGeometry.d.ts +2 -2
  45. package/geometries/RoundedBoxGeometry.d.ts +1 -1
  46. package/geometries/TeapotGeometry.d.ts +1 -1
  47. package/geometries/TextGeometry.d.ts +3 -3
  48. package/helpers/LightProbeHelper.d.ts +1 -1
  49. package/helpers/PositionalAudioHelper.d.ts +1 -1
  50. package/helpers/RaycasterHelper.d.ts +2 -2
  51. package/helpers/RectAreaLightHelper.d.ts +1 -1
  52. package/helpers/VertexNormalsHelper.d.ts +1 -1
  53. package/helpers/VertexTangentsHelper.d.ts +1 -1
  54. package/index.d.ts +262 -262
  55. package/interactive/HTMLMesh.d.ts +1 -1
  56. package/interactive/InteractiveGroup.d.ts +1 -1
  57. package/interactive/SelectionBox.d.ts +1 -1
  58. package/interactive/SelectionHelper.d.ts +2 -2
  59. package/libs/MeshoptDecoder.d.ts +1 -1
  60. package/libs/MotionControllers.d.ts +1 -1
  61. package/lights/LightProbeGenerator.d.ts +2 -2
  62. package/lights/RectAreaLightUniformsLib.d.ts +1 -1
  63. package/lines/Line2.d.ts +3 -3
  64. package/lines/LineGeometry.d.ts +2 -2
  65. package/lines/LineMaterial.d.ts +1 -1
  66. package/lines/LineSegments2.d.ts +3 -3
  67. package/lines/LineSegmentsGeometry.d.ts +1 -1
  68. package/lines/Wireframe.d.ts +3 -3
  69. package/lines/WireframeGeometry2.d.ts +2 -2
  70. package/loaders/3DMLoader.d.ts +1 -1
  71. package/loaders/3MFLoader.d.ts +1 -1
  72. package/loaders/AMFLoader.d.ts +1 -1
  73. package/loaders/AssimpLoader.d.ts +1 -1
  74. package/loaders/BVHLoader.d.ts +1 -1
  75. package/loaders/BasisTextureLoader.d.ts +1 -1
  76. package/loaders/ColladaLoader.d.ts +1 -1
  77. package/loaders/DDSLoader.d.ts +1 -1
  78. package/loaders/DRACOLoader.d.ts +1 -1
  79. package/loaders/EXRLoader.d.ts +1 -1
  80. package/loaders/FBXLoader.d.ts +1 -1
  81. package/loaders/FontLoader.d.ts +2 -2
  82. package/loaders/GCodeLoader.d.ts +1 -1
  83. package/loaders/GLTFLoader.d.ts +3 -3
  84. package/loaders/HDRCubeTextureLoader.d.ts +2 -2
  85. package/loaders/KMZLoader.d.ts +2 -2
  86. package/loaders/KTX2Loader.d.ts +1 -1
  87. package/loaders/KTXLoader.d.ts +1 -1
  88. package/loaders/LDrawLoader.d.ts +1 -1
  89. package/loaders/LUT3dlLoader.d.ts +1 -1
  90. package/loaders/LUTCubeLoader.d.ts +1 -1
  91. package/loaders/LWOLoader.d.ts +1 -1
  92. package/loaders/LottieLoader.d.ts +1 -1
  93. package/loaders/MD2Loader.d.ts +1 -1
  94. package/loaders/MDDLoader.d.ts +1 -1
  95. package/loaders/MMDLoader.d.ts +1 -1
  96. package/loaders/MTLLoader.d.ts +1 -1
  97. package/loaders/NRRDLoader.d.ts +2 -2
  98. package/loaders/OBJLoader.d.ts +2 -2
  99. package/loaders/PCDLoader.d.ts +1 -1
  100. package/loaders/PDBLoader.d.ts +1 -1
  101. package/loaders/PLYLoader.d.ts +1 -1
  102. package/loaders/PRWMLoader.d.ts +1 -1
  103. package/loaders/PVRLoader.d.ts +1 -1
  104. package/loaders/RGBELoader.d.ts +1 -1
  105. package/loaders/RGBMLoader.d.ts +1 -1
  106. package/loaders/STLLoader.d.ts +1 -1
  107. package/loaders/SVGLoader.d.ts +1 -1
  108. package/loaders/TDSLoader.d.ts +1 -1
  109. package/loaders/TGALoader.d.ts +1 -1
  110. package/loaders/TTFLoader.d.ts +1 -1
  111. package/loaders/TiltLoader.d.ts +1 -1
  112. package/loaders/VOXLoader.d.ts +1 -1
  113. package/loaders/VRMLLoader.d.ts +1 -1
  114. package/loaders/VRMLoader.d.ts +3 -3
  115. package/loaders/VTKLoader.d.ts +1 -1
  116. package/loaders/XLoader.d.ts +1 -1
  117. package/loaders/XYZLoader.d.ts +1 -1
  118. package/math/Capsule.d.ts +1 -1
  119. package/math/ColorConverter.d.ts +2 -2
  120. package/math/ConvexHull.d.ts +1 -1
  121. package/math/Lut.d.ts +1 -1
  122. package/math/MeshSurfaceSampler.d.ts +1 -1
  123. package/math/OBB.d.ts +1 -1
  124. package/math/Octree.d.ts +2 -2
  125. package/misc/ConvexObjectBreaker.d.ts +1 -1
  126. package/misc/GPUComputationRenderer.d.ts +1 -1
  127. package/misc/Gyroscope.d.ts +1 -1
  128. package/misc/MD2Character.d.ts +1 -1
  129. package/misc/MD2CharacterComplex.d.ts +1 -1
  130. package/misc/MorphAnimMesh.d.ts +1 -1
  131. package/misc/MorphBlendMesh.d.ts +1 -1
  132. package/misc/ProgressiveLightmap.d.ts +1 -1
  133. package/misc/RollerCoaster.d.ts +1 -1
  134. package/misc/Timer.d.ts +1 -1
  135. package/misc/TubePainter.d.ts +1 -1
  136. package/misc/Volume.d.ts +2 -2
  137. package/misc/VolumeSlice.d.ts +2 -2
  138. package/modifiers/CurveModifier.d.ts +1 -1
  139. package/modifiers/EdgeSplitModifier.d.ts +2 -2
  140. package/modifiers/SimplifyModifier.d.ts +2 -2
  141. package/modifiers/TessellateModifier.d.ts +2 -2
  142. package/objects/BatchedMesh.d.ts +2 -2
  143. package/objects/GroundProjectedEnv.d.ts +1 -1
  144. package/objects/Lensflare.d.ts +1 -1
  145. package/objects/LightningStorm.d.ts +2 -2
  146. package/objects/MarchingCubes.d.ts +1 -1
  147. package/objects/Reflector.d.ts +2 -2
  148. package/objects/ReflectorForSSRPass.d.ts +1 -1
  149. package/objects/ReflectorRTT.d.ts +3 -3
  150. package/objects/Refractor.d.ts +2 -2
  151. package/objects/ShadowMesh.d.ts +1 -1
  152. package/objects/Sky.d.ts +2 -2
  153. package/objects/Water.d.ts +1 -1
  154. package/objects/Water2.d.ts +2 -2
  155. package/package.json +5 -11
  156. package/physics/AmmoPhysics.d.ts +1 -1
  157. package/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
  158. package/postprocessing/AfterimagePass.d.ts +3 -3
  159. package/postprocessing/BloomPass.d.ts +4 -4
  160. package/postprocessing/BokehPass.d.ts +3 -3
  161. package/postprocessing/ClearPass.d.ts +3 -3
  162. package/postprocessing/CubeTexturePass.d.ts +2 -2
  163. package/postprocessing/DotScreenPass.d.ts +4 -4
  164. package/postprocessing/EffectComposer.d.ts +3 -3
  165. package/postprocessing/FilmPass.d.ts +4 -4
  166. package/postprocessing/GlitchPass.d.ts +4 -4
  167. package/postprocessing/HalftonePass.d.ts +3 -3
  168. package/postprocessing/LUTPass.d.ts +2 -2
  169. package/postprocessing/MaskPass.d.ts +3 -3
  170. package/postprocessing/OutlinePass.d.ts +3 -3
  171. package/postprocessing/Pass.d.ts +2 -2
  172. package/postprocessing/RenderPass.d.ts +3 -3
  173. package/postprocessing/RenderPixelatedPass.d.ts +2 -2
  174. package/postprocessing/SAOPass.d.ts +2 -2
  175. package/postprocessing/SMAAPass.d.ts +2 -2
  176. package/postprocessing/SSAARenderPass.d.ts +2 -2
  177. package/postprocessing/SSAOPass.d.ts +2 -2
  178. package/postprocessing/SSRPass.d.ts +3 -3
  179. package/postprocessing/SavePass.d.ts +2 -2
  180. package/postprocessing/ShaderPass.d.ts +4 -4
  181. package/postprocessing/TAARenderPass.d.ts +2 -2
  182. package/postprocessing/TexturePass.d.ts +2 -2
  183. package/postprocessing/UnrealBloomPass.d.ts +2 -2
  184. package/postprocessing/WaterPass.d.ts +3 -3
  185. package/renderers/CSS2DRenderer.d.ts +1 -1
  186. package/renderers/CSS3DRenderer.d.ts +1 -1
  187. package/renderers/Projector.d.ts +1 -1
  188. package/renderers/SVGRenderer.d.ts +1 -1
  189. package/shaders/ACESFilmicToneMappingShader.cjs +35 -35
  190. package/shaders/ACESFilmicToneMappingShader.cjs.map +1 -1
  191. package/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
  192. package/shaders/ACESFilmicToneMappingShader.js +35 -35
  193. package/shaders/ACESFilmicToneMappingShader.js.map +1 -1
  194. package/shaders/AfterimageShader.d.ts +1 -1
  195. package/shaders/BasicShader.d.ts +1 -1
  196. package/shaders/BleachBypassShader.d.ts +1 -1
  197. package/shaders/BokehShader.d.ts +1 -1
  198. package/shaders/BokehShader2.d.ts +1 -1
  199. package/shaders/ColorCorrectionShader.d.ts +1 -1
  200. package/shaders/ColorifyShader.d.ts +1 -1
  201. package/shaders/ConvolutionShader.d.ts +2 -2
  202. package/shaders/CopyShader.d.ts +1 -1
  203. package/shaders/DepthLimitedBlurShader.d.ts +2 -2
  204. package/shaders/DotScreenShader.d.ts +1 -1
  205. package/shaders/FXAAShader.cjs +4 -4
  206. package/shaders/FXAAShader.cjs.map +1 -1
  207. package/shaders/FXAAShader.d.ts +1 -1
  208. package/shaders/FXAAShader.js +4 -4
  209. package/shaders/FXAAShader.js.map +1 -1
  210. package/shaders/FreiChenShader.d.ts +1 -1
  211. package/shaders/GammaCorrectionShader.d.ts +1 -1
  212. package/shaders/GodRaysShader.cjs +4 -4
  213. package/shaders/GodRaysShader.cjs.map +1 -1
  214. package/shaders/GodRaysShader.d.ts +1 -1
  215. package/shaders/GodRaysShader.js +4 -4
  216. package/shaders/GodRaysShader.js.map +1 -1
  217. package/shaders/HorizontalBlurShader.d.ts +1 -1
  218. package/shaders/LuminosityHighPassShader.d.ts +1 -1
  219. package/shaders/NormalMapShader.d.ts +1 -1
  220. package/shaders/ParallaxShader.cjs +1 -1
  221. package/shaders/ParallaxShader.cjs.map +1 -1
  222. package/shaders/ParallaxShader.js +1 -1
  223. package/shaders/ParallaxShader.js.map +1 -1
  224. package/shaders/SAOShader.d.ts +2 -2
  225. package/shaders/SMAAShader.d.ts +1 -1
  226. package/shaders/SSAOShader.d.ts +1 -1
  227. package/shaders/SSRShader.d.ts +1 -1
  228. package/shaders/SobelOperatorShader.d.ts +1 -1
  229. package/shaders/ToonShader.d.ts +1 -1
  230. package/shaders/TriangleBlurShader.d.ts +1 -1
  231. package/shaders/VerticalBlurShader.d.ts +1 -1
  232. package/shaders/VignetteShader.cjs +4 -4
  233. package/shaders/VignetteShader.cjs.map +1 -1
  234. package/shaders/VignetteShader.js +4 -4
  235. package/shaders/VignetteShader.js.map +1 -1
  236. package/shaders/VolumeShader.d.ts +1 -1
  237. package/textures/FlakesTexture.d.ts +1 -1
  238. package/types/shared.d.ts +1 -1
  239. package/utils/BufferGeometryUtils.d.ts +1 -1
  240. package/utils/GeometryCompressionUtils.d.ts +2 -2
  241. package/utils/GeometryUtils.d.ts +1 -1
  242. package/utils/LDrawUtils.d.ts +2 -2
  243. package/utils/RoughnessMipmapper.d.ts +1 -1
  244. package/utils/SceneUtils.d.ts +2 -2
  245. package/utils/ShadowMapViewer.d.ts +1 -1
  246. package/utils/SkeletonUtils.d.ts +2 -2
  247. package/utils/UVsDebug.d.ts +1 -1
  248. package/webxr/ARButton.d.ts +2 -2
  249. package/webxr/OculusHandModel.d.ts +3 -3
  250. package/webxr/OculusHandPointerModel.d.ts +1 -1
  251. package/webxr/Text2D.d.ts +1 -1
  252. package/webxr/VRButton.d.ts +2 -2
  253. package/webxr/XRControllerModelFactory.d.ts +4 -4
  254. package/webxr/XREstimatedLight.d.ts +1 -1
  255. package/webxr/XRHandMeshModel.d.ts +2 -2
  256. package/webxr/XRHandModelFactory.d.ts +3 -3
  257. package/webxr/XRHandPrimitiveModel.d.ts +2 -2
  258. package/_polyfill/constants.d.cts +0 -1
  259. package/_polyfill/uv1.d.cts +0 -5
  260. package/animation/AnimationClipCreator.d.cts +0 -12
  261. package/animation/CCDIKSolver.d.cts +0 -30
  262. package/animation/MMDAnimationHelper.d.cts +0 -93
  263. package/animation/MMDPhysics.d.cts +0 -119
  264. package/cameras/CinematicCamera.d.cts +0 -34
  265. package/controls/ArcballControls.d.cts +0 -376
  266. package/controls/DeviceOrientationControls.d.cts +0 -29
  267. package/controls/DragControls.d.cts +0 -67
  268. package/controls/EventDispatcher.d.cts +0 -41
  269. package/controls/FirstPersonControls.d.cts +0 -49
  270. package/controls/FlyControls.d.cts +0 -39
  271. package/controls/OrbitControls.d.cts +0 -74
  272. package/controls/PointerLockControls.d.cts +0 -39
  273. package/controls/StandardControlsEventMap.d.cts +0 -14
  274. package/controls/TrackballControls.d.cts +0 -97
  275. package/controls/TransformControls.d.cts +0 -151
  276. package/controls/experimental/CameraControls.d.cts +0 -213
  277. package/csm/CSM.d.cts +0 -61
  278. package/csm/CSMFrustum.d.cts +0 -19
  279. package/csm/CSMHelper.d.cts +0 -26
  280. package/csm/CSMShader.d.cts +0 -4
  281. package/curves/CurveExtras.d.cts +0 -68
  282. package/curves/NURBSCurve.d.cts +0 -11
  283. package/curves/NURBSSurface.d.cts +0 -13
  284. package/curves/NURBSUtils.d.cts +0 -20
  285. package/deprecated/Geometry.d.cts +0 -341
  286. package/effects/AnaglyphEffect.d.cts +0 -11
  287. package/effects/AsciiEffect.d.cts +0 -18
  288. package/effects/OutlineEffect.d.cts +0 -28
  289. package/effects/ParallaxBarrierEffect.d.cts +0 -8
  290. package/effects/PeppersGhostEffect.d.cts +0 -10
  291. package/effects/StereoEffect.d.cts +0 -9
  292. package/environments/RoomEnvironment.d.cts +0 -6
  293. package/exporters/ColladaExporter.d.cts +0 -50
  294. package/exporters/DRACOExporter.d.cts +0 -36
  295. package/exporters/GLTFExporter.d.cts +0 -114
  296. package/exporters/MMDExporter.d.cts +0 -12
  297. package/exporters/OBJExporter.d.cts +0 -18
  298. package/exporters/PLYExporter.d.cts +0 -23
  299. package/exporters/STLExporter.d.cts +0 -28
  300. package/exporters/USDZExporter.d.cts +0 -27
  301. package/geometries/BoxLineGeometry.d.cts +0 -12
  302. package/geometries/ConvexGeometry.d.cts +0 -5
  303. package/geometries/DecalGeometry.d.cts +0 -10
  304. package/geometries/LightningStrike.d.cts +0 -108
  305. package/geometries/ParametricGeometries.d.cts +0 -26
  306. package/geometries/ParametricGeometry.d.cts +0 -18
  307. package/geometries/RoundedBoxGeometry.d.cts +0 -5
  308. package/geometries/TeapotGeometry.d.cts +0 -13
  309. package/geometries/TextGeometry.d.cts +0 -18
  310. package/helpers/LightProbeHelper.d.cts +0 -10
  311. package/helpers/PositionalAudioHelper.d.cts +0 -13
  312. package/helpers/RaycasterHelper.d.cts +0 -33
  313. package/helpers/RectAreaLightHelper.d.cts +0 -11
  314. package/helpers/VertexNormalsHelper.d.cts +0 -13
  315. package/helpers/VertexTangentsHelper.d.cts +0 -13
  316. package/index.d.cts +0 -262
  317. package/interactive/HTMLMesh.d.cts +0 -6
  318. package/interactive/InteractiveGroup.d.cts +0 -5
  319. package/interactive/SelectionBox.d.cts +0 -15
  320. package/interactive/SelectionHelper.d.cts +0 -17
  321. package/libs/MeshoptDecoder.d.cts +0 -12
  322. package/libs/MotionControllers.d.cts +0 -176
  323. package/libs/zstddec.d.cts +0 -8
  324. package/lights/LightProbeGenerator.d.cts +0 -6
  325. package/lights/RectAreaLightUniformsLib.d.cts +0 -3
  326. package/lines/Line2.d.cts +0 -11
  327. package/lines/LineGeometry.d.cts +0 -10
  328. package/lines/LineMaterial.d.cts +0 -31
  329. package/lines/LineSegments2.d.cts +0 -14
  330. package/lines/LineSegmentsGeometry.d.cts +0 -16
  331. package/lines/Wireframe.d.cts +0 -11
  332. package/lines/WireframeGeometry2.d.cts +0 -8
  333. package/loaders/3DMLoader.d.cts +0 -17
  334. package/loaders/3MFLoader.d.cts +0 -16
  335. package/loaders/AMFLoader.d.cts +0 -14
  336. package/loaders/AssimpLoader.d.cts +0 -19
  337. package/loaders/BVHLoader.d.cts +0 -21
  338. package/loaders/BasisTextureLoader.d.cts +0 -32
  339. package/loaders/ColladaLoader.d.cts +0 -20
  340. package/loaders/DDSLoader.d.cts +0 -16
  341. package/loaders/DRACOLoader.d.cts +0 -18
  342. package/loaders/EXRLoader.d.cts +0 -18
  343. package/loaders/FBXLoader.d.cts +0 -14
  344. package/loaders/FontLoader.d.cts +0 -37
  345. package/loaders/GCodeLoader.d.cts +0 -15
  346. package/loaders/GLTFLoader.d.cts +0 -155
  347. package/loaders/HDRCubeTextureLoader.d.cts +0 -18
  348. package/loaders/KMZLoader.d.cts +0 -16
  349. package/loaders/KTX2Loader.d.cts +0 -10
  350. package/loaders/KTXLoader.d.cts +0 -16
  351. package/loaders/LDrawLoader.d.cts +0 -26
  352. package/loaders/LUT3dlLoader.d.cts +0 -20
  353. package/loaders/LUTCubeLoader.d.cts +0 -23
  354. package/loaders/LWOLoader.d.cts +0 -26
  355. package/loaders/LottieLoader.d.cts +0 -15
  356. package/loaders/MD2Loader.d.cts +0 -14
  357. package/loaders/MDDLoader.d.cts +0 -19
  358. package/loaders/MMDLoader.d.cts +0 -63
  359. package/loaders/MTLLoader.d.cts +0 -100
  360. package/loaders/NRRDLoader.d.cts +0 -22
  361. package/loaders/OBJLoader.d.cts +0 -17
  362. package/loaders/PCDLoader.d.cts +0 -15
  363. package/loaders/PDBLoader.d.cts +0 -22
  364. package/loaders/PLYLoader.d.cts +0 -16
  365. package/loaders/PRWMLoader.d.cts +0 -16
  366. package/loaders/PVRLoader.d.cts +0 -16
  367. package/loaders/RGBELoader.d.cts +0 -20
  368. package/loaders/RGBMLoader.d.cts +0 -32
  369. package/loaders/STLLoader.d.cts +0 -14
  370. package/loaders/SVGLoader.d.cts +0 -63
  371. package/loaders/TDSLoader.d.cts +0 -42
  372. package/loaders/TGALoader.d.cts +0 -14
  373. package/loaders/TTFLoader.d.cts +0 -15
  374. package/loaders/TiltLoader.d.cts +0 -14
  375. package/loaders/VOXLoader.d.cts +0 -29
  376. package/loaders/VRMLLoader.d.cts +0 -14
  377. package/loaders/VRMLoader.d.cts +0 -19
  378. package/loaders/VTKLoader.d.cts +0 -14
  379. package/loaders/XLoader.d.cts +0 -19
  380. package/loaders/XYZLoader.d.cts +0 -14
  381. package/math/Capsule.d.cts +0 -27
  382. package/math/ColorConverter.d.cts +0 -21
  383. package/math/ConvexHull.d.cts +0 -89
  384. package/math/ImprovedNoise.d.cts +0 -4
  385. package/math/Lut.d.cts +0 -27
  386. package/math/MeshSurfaceSampler.d.cts +0 -18
  387. package/math/OBB.d.cts +0 -24
  388. package/math/Octree.d.cts +0 -24
  389. package/math/SimplexNoise.d.cts +0 -21
  390. package/misc/ConvexObjectBreaker.d.cts +0 -25
  391. package/misc/GPUComputationRenderer.d.cts +0 -53
  392. package/misc/Gyroscope.d.cts +0 -5
  393. package/misc/MD2Character.d.cts +0 -33
  394. package/misc/MD2CharacterComplex.d.cts +0 -47
  395. package/misc/MorphAnimMesh.d.cts +0 -13
  396. package/misc/MorphBlendMesh.d.cts +0 -21
  397. package/misc/ProgressiveLightmap.d.cts +0 -60
  398. package/misc/RollerCoaster.d.cts +0 -21
  399. package/misc/Timer.d.cts +0 -27
  400. package/misc/TubePainter.d.cts +0 -10
  401. package/misc/Volume.d.cts +0 -37
  402. package/misc/VolumeSlice.d.cts +0 -28
  403. package/misc/WebGL.d.cts +0 -5
  404. package/modifiers/CurveModifier.d.cts +0 -91
  405. package/modifiers/EdgeSplitModifier.d.cts +0 -19
  406. package/modifiers/SimplifyModifier.d.cts +0 -19
  407. package/modifiers/TessellateModifier.d.cts +0 -11
  408. package/objects/BatchedMesh.d.cts +0 -48
  409. package/objects/GroundProjectedEnv.d.cts +0 -12
  410. package/objects/Lensflare.d.cts +0 -17
  411. package/objects/LightningStorm.d.cts +0 -32
  412. package/objects/MarchingCubes.d.cts +0 -76
  413. package/objects/Reflector.d.cts +0 -23
  414. package/objects/ReflectorForSSRPass.d.cts +0 -48
  415. package/objects/ReflectorRTT.d.cts +0 -6
  416. package/objects/Refractor.d.cts +0 -23
  417. package/objects/ShadowMesh.d.cts +0 -10
  418. package/objects/Sky.d.cts +0 -18
  419. package/objects/Water.d.cts +0 -22
  420. package/objects/Water2.d.cts +0 -23
  421. package/physics/AmmoPhysics.d.cts +0 -7
  422. package/postprocessing/AdaptiveToneMappingPass.d.cts +0 -29
  423. package/postprocessing/AfterimagePass.d.cts +0 -15
  424. package/postprocessing/BloomPass.d.cts +0 -29
  425. package/postprocessing/BokehPass.d.cts +0 -26
  426. package/postprocessing/ClearPass.d.cts +0 -10
  427. package/postprocessing/CubeTexturePass.d.cts +0 -14
  428. package/postprocessing/DotScreenPass.d.cts +0 -11
  429. package/postprocessing/EffectComposer.d.cts +0 -28
  430. package/postprocessing/FilmPass.d.cts +0 -11
  431. package/postprocessing/GlitchPass.d.cts +0 -16
  432. package/postprocessing/HalftonePass.d.cts +0 -26
  433. package/postprocessing/LUTPass.d.cts +0 -13
  434. package/postprocessing/MaskPass.d.cts +0 -14
  435. package/postprocessing/OutlinePass.d.cts +0 -53
  436. package/postprocessing/Pass.d.cts +0 -21
  437. package/postprocessing/RenderPass.d.cts +0 -14
  438. package/postprocessing/RenderPixelatedPass.d.cts +0 -34
  439. package/postprocessing/SAOPass.d.cts +0 -78
  440. package/postprocessing/SMAAPass.d.cts +0 -21
  441. package/postprocessing/SSAARenderPass.d.cts +0 -17
  442. package/postprocessing/SSAOPass.d.cts +0 -70
  443. package/postprocessing/SSRPass.d.cts +0 -123
  444. package/postprocessing/SavePass.d.cts +0 -12
  445. package/postprocessing/ShaderPass.d.cts +0 -13
  446. package/postprocessing/TAARenderPass.d.cts +0 -8
  447. package/postprocessing/TexturePass.d.cts +0 -12
  448. package/postprocessing/UnrealBloomPass.d.cts +0 -31
  449. package/postprocessing/WaterPass.d.cts +0 -35
  450. package/renderers/CSS2DRenderer.d.cts +0 -23
  451. package/renderers/CSS3DRenderer.d.cts +0 -26
  452. package/renderers/Projector.d.cts +0 -60
  453. package/renderers/SVGRenderer.d.cts +0 -25
  454. package/shaders/ACESFilmicToneMappingShader.d.cts +0 -16
  455. package/shaders/AfterimageShader.d.cts +0 -15
  456. package/shaders/BasicShader.d.cts +0 -8
  457. package/shaders/BleachBypassShader.d.cts +0 -14
  458. package/shaders/BlendShader.d.cts +0 -21
  459. package/shaders/BokehShader.d.cts +0 -24
  460. package/shaders/BokehShader2.d.cts +0 -50
  461. package/shaders/BrightnessContrastShader.d.cts +0 -21
  462. package/shaders/ColorCorrectionShader.d.cts +0 -22
  463. package/shaders/ColorifyShader.d.cts +0 -16
  464. package/shaders/ConvolutionShader.d.cts +0 -21
  465. package/shaders/CopyShader.d.cts +0 -12
  466. package/shaders/DOFMipMapShader.d.cts +0 -23
  467. package/shaders/DepthLimitedBlurShader.d.cts +0 -28
  468. package/shaders/DigitalGlitch.d.cts +0 -39
  469. package/shaders/DotScreenShader.d.cts +0 -27
  470. package/shaders/FXAAShader.d.cts +0 -19
  471. package/shaders/FilmShader.d.cts +0 -43
  472. package/shaders/FocusShader.d.cts +0 -26
  473. package/shaders/FreiChenShader.d.cts +0 -19
  474. package/shaders/FresnelShader.d.cts +0 -24
  475. package/shaders/GammaCorrectionShader.d.cts +0 -12
  476. package/shaders/GodRaysShader.d.cts +0 -97
  477. package/shaders/HalftoneShader.d.cts +0 -51
  478. package/shaders/HorizontalBlurShader.d.cts +0 -18
  479. package/shaders/HorizontalTiltShiftShader.d.cts +0 -23
  480. package/shaders/HueSaturationShader.d.cts +0 -21
  481. package/shaders/KaleidoShader.d.cts +0 -24
  482. package/shaders/LuminosityHighPassShader.d.cts +0 -27
  483. package/shaders/LuminosityShader.d.cts +0 -13
  484. package/shaders/MirrorShader.d.cts +0 -18
  485. package/shaders/NormalMapShader.d.cts +0 -23
  486. package/shaders/ParallaxShader.d.cts +0 -28
  487. package/shaders/PixelShader.d.cts +0 -18
  488. package/shaders/RGBShiftShader.d.cts +0 -24
  489. package/shaders/SAOShader.d.cts +0 -25
  490. package/shaders/SMAAShader.d.cts +0 -60
  491. package/shaders/SSAOShader.d.cts +0 -86
  492. package/shaders/SSRShader.d.cts +0 -94
  493. package/shaders/SepiaShader.d.cts +0 -17
  494. package/shaders/SobelOperatorShader.d.cts +0 -19
  495. package/shaders/SubsurfaceScatteringShader.d.cts +0 -5
  496. package/shaders/TechnicolorShader.d.cts +0 -15
  497. package/shaders/ToneMapShader.d.cts +0 -27
  498. package/shaders/ToonShader.d.cts +0 -108
  499. package/shaders/TriangleBlurShader.d.cts +0 -22
  500. package/shaders/UnpackDepthRGBAShader.d.cts +0 -16
  501. package/shaders/VerticalBlurShader.d.cts +0 -18
  502. package/shaders/VerticalTiltShiftShader.d.cts +0 -23
  503. package/shaders/VignetteShader.d.cts +0 -20
  504. package/shaders/VolumeShader.d.cts +0 -30
  505. package/shaders/WaterRefractionShader.d.cts +0 -21
  506. package/shaders/types.d.cts +0 -13
  507. package/textures/FlakesTexture.d.cts +0 -4
  508. package/types/helpers.d.cts +0 -1
  509. package/types/shared.d.cts +0 -9
  510. package/types/utils.d.cts +0 -3
  511. package/utils/BufferGeometryUtils.d.cts +0 -63
  512. package/utils/GeometryCompressionUtils.d.cts +0 -7
  513. package/utils/GeometryUtils.d.cts +0 -6
  514. package/utils/LDrawUtils.d.cts +0 -5
  515. package/utils/RoughnessMipmapper.d.cts +0 -8
  516. package/utils/SceneUtils.d.cts +0 -9
  517. package/utils/ShadowMapViewer.d.cts +0 -24
  518. package/utils/SkeletonUtils.d.cts +0 -14
  519. package/utils/UVsDebug.d.cts +0 -3
  520. package/webxr/ARButton.d.cts +0 -6
  521. package/webxr/OculusHandModel.d.cts +0 -23
  522. package/webxr/OculusHandPointerModel.d.cts +0 -65
  523. package/webxr/Text2D.d.cts +0 -3
  524. package/webxr/VRButton.d.cts +0 -11
  525. package/webxr/XRControllerModelFactory.d.cts +0 -23
  526. package/webxr/XREstimatedLight.d.cts +0 -33
  527. package/webxr/XRHandMeshModel.d.cts +0 -9
  528. package/webxr/XRHandModelFactory.d.cts +0 -25
  529. package/webxr/XRHandPrimitiveModel.d.cts +0 -24
@@ -1,23 +0,0 @@
1
- import type { Object3D, Scene, Camera, Vector2 } from 'three'
2
-
3
- export class CSS2DObject extends Object3D {
4
- constructor(element: HTMLElement)
5
- element: HTMLElement
6
- center: Vector2
7
-
8
- onBeforeRender: (renderer: unknown, scene: Scene, camera: Camera) => void
9
- onAfterRender: (renderer: unknown, scene: Scene, camera: Camera) => void
10
- }
11
-
12
- export type CSS2DParameters = {
13
- element?: HTMLElement
14
- }
15
-
16
- export class CSS2DRenderer {
17
- constructor(parameters?: CSS2DParameters)
18
- domElement: HTMLElement
19
-
20
- getSize(): { width: number; height: number }
21
- setSize(width: number, height: number): void
22
- render(scene: Scene, camera: Camera): void
23
- }
@@ -1,26 +0,0 @@
1
- import type { Object3D, Scene, Camera } from 'three'
2
-
3
- export class CSS3DObject extends Object3D {
4
- constructor(element: HTMLElement)
5
- element: HTMLElement
6
-
7
- onBeforeRender: (renderer: unknown, scene: Scene, camera: Camera) => void
8
- onAfterRender: (renderer: unknown, scene: Scene, camera: Camera) => void
9
- }
10
-
11
- export class CSS3DSprite extends CSS3DObject {
12
- constructor(element: HTMLElement)
13
- }
14
-
15
- export interface CSS3DParameters {
16
- element?: HTMLElement
17
- }
18
-
19
- export class CSS3DRenderer {
20
- constructor(parameters?: CSS3DParameters)
21
- domElement: HTMLElement
22
-
23
- getSize(): { width: number; height: number }
24
- setSize(width: number, height: number): void
25
- render(scene: Scene, camera: Camera): void
26
- }
@@ -1,60 +0,0 @@
1
- import type { Object3D, Scene, Camera, Vector2, Vector3, Vector4, Color, Material } from 'three'
2
-
3
- export class RenderableObject {
4
- id: number
5
- object: Object3D
6
- z: number
7
- renderOrder: number
8
- }
9
-
10
- export class RenderableFace {
11
- id: number
12
- v1: RenderableVertex
13
- v2: RenderableVertex
14
- v3: RenderableVertex
15
- normalModel: Vector3
16
- vertexNormalsModel: Vector3[]
17
- vertexNormalsLength: number
18
- color: Color
19
- material: Material
20
- uvs: Vector2[]
21
- z: number
22
- renderOrder: number
23
- }
24
-
25
- export class RenderableVertex {
26
- position: Vector3
27
- positionWorld: Vector3
28
- positionScreen: Vector4
29
- visible: boolean
30
-
31
- copy(vertex: RenderableVertex): void
32
- }
33
-
34
- export class RenderableLine {
35
- id: number
36
- v1: RenderableVertex
37
- v2: RenderableVertex
38
- vertexColors: Color[]
39
- material: Material
40
- z: number
41
- renderOrder: number
42
- }
43
-
44
- export class RenderableSprite {
45
- id: number
46
- object: Object3D
47
- x: number
48
- y: number
49
- z: number
50
- rotation: number
51
- scale: Vector2
52
- material: Material
53
- renderOrder: number
54
- }
55
-
56
- export class Projector {
57
- constructor()
58
-
59
- projectScene(scene: Scene, camera: Camera, sortObjects: boolean, sortElements: boolean): any
60
- }
@@ -1,25 +0,0 @@
1
- import type { Object3D, Color, Scene, Camera } from 'three'
2
-
3
- export class SVGObject extends Object3D {
4
- constructor(node: SVGElement)
5
- node: SVGElement
6
- }
7
-
8
- export class SVGRenderer {
9
- constructor()
10
- domElement: SVGElement
11
- autoClear: boolean
12
- sortObjects: boolean
13
- sortElements: boolean
14
- overdraw: number
15
- info: { render: { vertices: number; faces: number } }
16
-
17
- getSize(): { width: number; height: number }
18
- setQuality(quality: string): void
19
- setClearColor(color: Color, alpha: number): void
20
- setPixelRatio(): void
21
- setSize(width: number, height: number): void
22
- setPrecision(precision: number): void
23
- clear(): void
24
- render(scene: Scene, camera: Camera): void
25
- }
@@ -1,16 +0,0 @@
1
- /**
2
- * ACES Filmic Tone Mapping Shader by Stephen Hill
3
- * source: https://github.com/selfshadow/ltc_code/blob/master/webgl/shaders/ltc/ltc_blit.fs
4
- *
5
- * this implementation of ACES is modified to accommodate a brighter viewing environment.
6
- * the scale factor of 1/0.6 is subjective. see discussion in #19621.
7
- */
8
- import type { IUniform, Texture } from 'three';
9
- import type { IShader } from './types.d.cts';
10
- export type ACESFilmicToneMappingShaderUniforms = {
11
- exposure: IUniform<number>;
12
- tDiffuse: IUniform<Texture | null>;
13
- };
14
- export interface IACESFilmicToneMappingShader extends IShader<ACESFilmicToneMappingShaderUniforms> {
15
- }
16
- export declare const ACESFilmicToneMappingShader: IACESFilmicToneMappingShader;
@@ -1,15 +0,0 @@
1
- /**
2
- * Afterimage shader
3
- * I created this effect inspired by a demo on codepen:
4
- * https://codepen.io/brunoimbrizi/pen/MoRJaN?page=1&
5
- */
6
- import type { IUniform, Texture } from 'three';
7
- import type { IShader } from './types.d.cts';
8
- export type AfterimageShaderUniforms = {
9
- damp: IUniform<number>;
10
- tNew: IUniform<Texture | null>;
11
- tOld: IUniform<Texture | null>;
12
- };
13
- export interface IAfterimageShader extends IShader<AfterimageShaderUniforms> {
14
- }
15
- export declare const AfterimageShader: IAfterimageShader;
@@ -1,8 +0,0 @@
1
- /**
2
- * Simple test shader
3
- */
4
- import type { IShader } from './types.d.cts';
5
- export type BasicShaderUniforms = {};
6
- export interface IBasicShader extends IShader<BasicShaderUniforms> {
7
- }
8
- export declare const BasicShader: IBasicShader;
@@ -1,14 +0,0 @@
1
- /**
2
- * Bleach bypass shader [http://en.wikipedia.org/wiki/Bleach_bypass]
3
- * - based on Nvidia example
4
- * http://developer.download.nvidia.com/shaderlibrary/webpages/shader_library.html#post_bleach_bypass
5
- */
6
- import type { IUniform, Texture } from 'three';
7
- import type { IShader } from './types.d.cts';
8
- export type BleachBypassShaderUniforms = {
9
- opacity: IUniform<number>;
10
- tDiffuse: IUniform<Texture | null>;
11
- };
12
- export interface IBleachBypassShader extends IShader<BleachBypassShaderUniforms> {
13
- }
14
- export declare const BleachBypassShader: IBleachBypassShader;
@@ -1,21 +0,0 @@
1
- /**
2
- * Blend two textures
3
- */
4
- export declare const BlendShader: {
5
- uniforms: {
6
- tDiffuse1: {
7
- value: null;
8
- };
9
- tDiffuse2: {
10
- value: null;
11
- };
12
- mixRatio: {
13
- value: number;
14
- };
15
- opacity: {
16
- value: number;
17
- };
18
- };
19
- vertexShader: string;
20
- fragmentShader: string;
21
- };
@@ -1,24 +0,0 @@
1
- /**
2
- * Depth-of-field shader with bokeh
3
- * ported from GLSL shader by Martins Upitis
4
- * http://artmartinsh.blogspot.com/2010/02/glsl-lens-blur-filter-with-bokeh.html
5
- */
6
- import type { IUniform, Texture } from 'three';
7
- import type { IShader } from './types.d.cts';
8
- export type BokehShaderDefines = {
9
- DEPTH_PACKING: number;
10
- PERSPECTIVE_CAMERA: number;
11
- };
12
- export type BokehShaderUniforms = {
13
- aperture: IUniform<number>;
14
- aspect: IUniform<number>;
15
- farClip: IUniform<number>;
16
- focus: IUniform<number>;
17
- maxblur: IUniform<number>;
18
- nearClip: IUniform<number>;
19
- tColor: IUniform<Texture | null>;
20
- tDepth: IUniform<Texture | null>;
21
- };
22
- export interface IBokehShader extends IShader<BokehShaderUniforms, BokehShaderDefines> {
23
- }
24
- export declare const BokehShader: IBokehShader;
@@ -1,50 +0,0 @@
1
- import type { IUniform, Texture, Vector2 } from 'three';
2
- export interface BokehShader2Uniforms {
3
- textureWidth: IUniform<number>;
4
- textureHeight: IUniform<number>;
5
- focalDepth: IUniform<number>;
6
- focalLength: IUniform<number>;
7
- fstop: IUniform<number>;
8
- tColor: IUniform<Texture | null>;
9
- tDepth: IUniform<Texture | null>;
10
- maxblur: IUniform<number>;
11
- showFocus: IUniform<number>;
12
- manualdof: IUniform<number>;
13
- vignetting: IUniform<number>;
14
- depthblur: IUniform<number>;
15
- threshold: IUniform<number>;
16
- gain: IUniform<number>;
17
- bias: IUniform<number>;
18
- fringe: IUniform<number>;
19
- znear: IUniform<number>;
20
- zfar: IUniform<number>;
21
- noise: IUniform<number>;
22
- dithering: IUniform<number>;
23
- pentagon: IUniform<number>;
24
- shaderFocus: IUniform<number>;
25
- focusCoords: IUniform<Vector2>;
26
- }
27
- /**
28
- * Depth-of-field shader with bokeh
29
- * ported from GLSL shader by Martins Upitis
30
- * http://blenderartists.org/forum/showthread.php?237488-GLSL-depth-of-field-with-bokeh-v2-4-(update)
31
- *
32
- * Requires #define RINGS and SAMPLES integers
33
- */
34
- export declare const BokehShader2: {
35
- uniforms: BokehShader2Uniforms;
36
- vertexShader: string;
37
- fragmentShader: string;
38
- };
39
- export declare const BokehDepthShader: {
40
- uniforms: {
41
- mNear: {
42
- value: number;
43
- };
44
- mFar: {
45
- value: number;
46
- };
47
- };
48
- vertexShader: string;
49
- fragmentShader: string;
50
- };
@@ -1,21 +0,0 @@
1
- /**
2
- * Brightness and contrast adjustment
3
- * https://github.com/evanw/glfx.js
4
- * brightness: -1 to 1 (-1 is solid black, 0 is no change, and 1 is solid white)
5
- * contrast: -1 to 1 (-1 is solid gray, 0 is no change, and 1 is maximum contrast)
6
- */
7
- export declare const BrightnessContrastShader: {
8
- uniforms: {
9
- tDiffuse: {
10
- value: null;
11
- };
12
- brightness: {
13
- value: number;
14
- };
15
- contrast: {
16
- value: number;
17
- };
18
- };
19
- vertexShader: string;
20
- fragmentShader: string;
21
- };
@@ -1,22 +0,0 @@
1
- import type { Vector3 } from 'three';
2
- /**
3
- * Color correction
4
- */
5
- export declare const ColorCorrectionShader: {
6
- uniforms: {
7
- tDiffuse: {
8
- value: null;
9
- };
10
- powRGB: {
11
- value: Vector3;
12
- };
13
- mulRGB: {
14
- value: Vector3;
15
- };
16
- addRGB: {
17
- value: Vector3;
18
- };
19
- };
20
- vertexShader: string;
21
- fragmentShader: string;
22
- };
@@ -1,16 +0,0 @@
1
- import type { Color } from 'three';
2
- /**
3
- * Colorify shader
4
- */
5
- export declare const ColorifyShader: {
6
- uniforms: {
7
- tDiffuse: {
8
- value: null;
9
- };
10
- color: {
11
- value: Color;
12
- };
13
- };
14
- vertexShader: string;
15
- fragmentShader: string;
16
- };
@@ -1,21 +0,0 @@
1
- import type { Vector2 } from 'three';
2
- /**
3
- * Convolution shader
4
- * ported from o3d sample to WebGL / GLSL
5
- * http://o3d.googlecode.com/svn/trunk/samples/convolution.html
6
- */
7
- import type { IUniform, Texture } from 'three';
8
- import type { IShader } from './types.d.cts';
9
- export type ConvolutionShaderDefines = {
10
- KERNEL_SIZE_FLOAT: string;
11
- KERNEL_SIZE_INT: string;
12
- };
13
- export type ConvolutionShaderUniforms = {
14
- cKernel: IUniform<number[]>;
15
- tDiffuse: IUniform<Texture | null>;
16
- uImageIncrement: IUniform<Vector2>;
17
- };
18
- export interface IConvolutionShader extends IShader<ConvolutionShaderUniforms, ConvolutionShaderDefines> {
19
- buildKernel: (sigma: number) => number[];
20
- }
21
- export declare const ConvolutionShader: IConvolutionShader;
@@ -1,12 +0,0 @@
1
- /**
2
- * Full-screen textured quad shader
3
- */
4
- import type { IUniform, Texture } from 'three';
5
- import type { IShader } from './types.d.cts';
6
- export type CopyShaderUniforms = {
7
- opacity: IUniform<number>;
8
- tDiffuse: IUniform<Texture | null>;
9
- };
10
- export interface ICopyShader extends IShader<CopyShaderUniforms> {
11
- }
12
- export declare const CopyShader: ICopyShader;
@@ -1,23 +0,0 @@
1
- /**
2
- * Depth-of-field shader using mipmaps
3
- * - from Matt Handley @applmak
4
- * - requires power-of-2 sized render target with enabled mipmaps
5
- */
6
- export declare const DOFMipMapShader: {
7
- uniforms: {
8
- tColor: {
9
- value: null;
10
- };
11
- tDepth: {
12
- value: null;
13
- };
14
- focus: {
15
- value: number;
16
- };
17
- maxblur: {
18
- value: number;
19
- };
20
- };
21
- vertexShader: string;
22
- fragmentShader: string;
23
- };
@@ -1,28 +0,0 @@
1
- import type { Vector2 } from 'three';
2
- import type { IUniform, Texture } from 'three';
3
- import type { IShader } from './types.d.cts';
4
- export type DepthLimitedBlurShaderDefines = {
5
- DEPTH_PACKING: number;
6
- KERNEL_RADIUS: number;
7
- PERSPECTIVE_CAMERA: number;
8
- };
9
- export type DepthLimitedBlurShaderUniforms = {
10
- cameraFar: IUniform<number>;
11
- cameraNear: IUniform<number>;
12
- depthCutoff: IUniform<number>;
13
- sampleUvOffsets: IUniform<Vector2[]>;
14
- sampleWeights: IUniform<number[]>;
15
- size: IUniform<Vector2>;
16
- tDepth: IUniform<Texture | null>;
17
- tDiffuse: IUniform<Texture | null>;
18
- };
19
- export interface IDepthLimitedBlurShader extends IShader<DepthLimitedBlurShaderUniforms, DepthLimitedBlurShaderDefines> {
20
- defines: DepthLimitedBlurShaderDefines;
21
- needsUpdate?: boolean;
22
- }
23
- export declare const DepthLimitedBlurShader: IDepthLimitedBlurShader;
24
- export declare const BlurShaderUtils: {
25
- createSampleWeights: (kernelRadius: number, stdDev: number) => number[];
26
- createSampleOffsets: (kernelRadius: number, uvIncrement: Vector2) => Vector2[];
27
- configure: (shader: IDepthLimitedBlurShader, kernelRadius: number, stdDev: number, uvIncrement: Vector2) => void;
28
- };
@@ -1,39 +0,0 @@
1
- export declare const DigitalGlitch: {
2
- uniforms: {
3
- tDiffuse: {
4
- value: null;
5
- };
6
- tDisp: {
7
- value: null;
8
- };
9
- byp: {
10
- value: number;
11
- };
12
- amount: {
13
- value: number;
14
- };
15
- angle: {
16
- value: number;
17
- };
18
- seed: {
19
- value: number;
20
- };
21
- seed_x: {
22
- value: number;
23
- };
24
- seed_y: {
25
- value: number;
26
- };
27
- distortion_x: {
28
- value: number;
29
- };
30
- distortion_y: {
31
- value: number;
32
- };
33
- col_s: {
34
- value: number;
35
- };
36
- };
37
- vertexShader: string;
38
- fragmentShader: string;
39
- };
@@ -1,27 +0,0 @@
1
- import type { Vector2 } from 'three';
2
- /**
3
- * Dot screen shader
4
- * based on glfx.js sepia shader
5
- * https://github.com/evanw/glfx.js
6
- */
7
- export declare const DotScreenShader: {
8
- uniforms: {
9
- tDiffuse: {
10
- value: null;
11
- };
12
- tSize: {
13
- value: Vector2;
14
- };
15
- center: {
16
- value: Vector2;
17
- };
18
- angle: {
19
- value: number;
20
- };
21
- scale: {
22
- value: number;
23
- };
24
- };
25
- vertexShader: string;
26
- fragmentShader: string;
27
- };
@@ -1,19 +0,0 @@
1
- import type { Vector2 } from 'three';
2
- /**
3
- * NVIDIA FXAA by Timothy Lottes
4
- * http://timothylottes.blogspot.com/2011/06/fxaa3-source-released.html
5
- * - WebGL port by @supereggbert
6
- * http://www.glge.org/demos/fxaa/
7
- */
8
- export declare const FXAAShader: {
9
- uniforms: {
10
- tDiffuse: {
11
- value: null;
12
- };
13
- resolution: {
14
- value: Vector2;
15
- };
16
- };
17
- vertexShader: string;
18
- fragmentShader: string;
19
- };
@@ -1,43 +0,0 @@
1
- /**
2
- * Film grain & scanlines shader
3
- *
4
- * - ported from HLSL to WebGL / GLSL
5
- * http://www.truevision3d.com/forums/showcase/staticnoise_colorblackwhite_scanline_shaders-t18698.0.html
6
- *
7
- * Screen Space Static Postprocessor
8
- *
9
- * Produces an analogue noise overlay similar to a film grain / TV static
10
- *
11
- * Original implementation and noise algorithm
12
- * Pat 'Hawthorne' Shearon
13
- *
14
- * Optimized scanlines + noise version with intensity scaling
15
- * Georg 'Leviathan' Steinrohder
16
- *
17
- * This version is provided under a Creative Commons Attribution 3.0 License
18
- * http://creativecommons.org/licenses/by/3.0/
19
- */
20
- export declare const FilmShader: {
21
- uniforms: {
22
- tDiffuse: {
23
- value: null;
24
- };
25
- time: {
26
- value: number;
27
- };
28
- nIntensity: {
29
- value: number;
30
- };
31
- sIntensity: {
32
- value: number;
33
- };
34
- sCount: {
35
- value: number;
36
- };
37
- grayscale: {
38
- value: number;
39
- };
40
- };
41
- vertexShader: string;
42
- fragmentShader: string;
43
- };
@@ -1,26 +0,0 @@
1
- /**
2
- * Focus shader
3
- * based on PaintEffect postprocess from ro.me
4
- * http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js
5
- */
6
- export declare const FocusShader: {
7
- uniforms: {
8
- tDiffuse: {
9
- value: null;
10
- };
11
- screenWidth: {
12
- value: number;
13
- };
14
- screenHeight: {
15
- value: number;
16
- };
17
- sampleDistance: {
18
- value: number;
19
- };
20
- waveFactor: {
21
- value: number;
22
- };
23
- };
24
- vertexShader: string;
25
- fragmentShader: string;
26
- };
@@ -1,19 +0,0 @@
1
- import type { Vector2 } from 'three';
2
- /**
3
- * Edge Detection Shader using Frei-Chen filter
4
- * Based on http://rastergrid.com/blog/2011/01/frei-chen-edge-detector
5
- *
6
- * aspect: vec2 of (1/width, 1/height)
7
- */
8
- export declare const FreiChenShader: {
9
- uniforms: {
10
- tDiffuse: {
11
- value: null;
12
- };
13
- aspect: {
14
- value: Vector2;
15
- };
16
- };
17
- vertexShader: string;
18
- fragmentShader: string;
19
- };
@@ -1,24 +0,0 @@
1
- /**
2
- * Based on Nvidia Cg tutorial
3
- */
4
- export declare const FresnelShader: {
5
- uniforms: {
6
- mRefractionRatio: {
7
- value: number;
8
- };
9
- mFresnelBias: {
10
- value: number;
11
- };
12
- mFresnelPower: {
13
- value: number;
14
- };
15
- mFresnelScale: {
16
- value: number;
17
- };
18
- tCube: {
19
- value: null;
20
- };
21
- };
22
- vertexShader: string;
23
- fragmentShader: string;
24
- };
@@ -1,12 +0,0 @@
1
- /**
2
- * Gamma Correction Shader
3
- * http://en.wikipedia.org/wiki/gamma_correction
4
- */
5
- import type { IUniform, Texture } from 'three';
6
- import type { IShader } from './types.d.cts';
7
- export type GammaCorrectionShaderUniforms = {
8
- tDiffuse: IUniform<Texture | null>;
9
- };
10
- export interface IGammaCorrectionShader extends IShader<GammaCorrectionShaderUniforms> {
11
- }
12
- export declare const GammaCorrectionShader: IGammaCorrectionShader;