three-stdlib 2.35.11 → 2.35.12

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (509) hide show
  1. package/animation/AnimationClipCreator.d.ts +1 -1
  2. package/animation/CCDIKSolver.d.ts +1 -1
  3. package/animation/MMDAnimationHelper.d.ts +3 -3
  4. package/animation/MMDPhysics.d.ts +1 -1
  5. package/cameras/CinematicCamera.d.ts +2 -2
  6. package/controls/ArcballControls.d.ts +4 -4
  7. package/controls/DeviceOrientationControls.d.ts +4 -4
  8. package/controls/DragControls.d.ts +3 -3
  9. package/controls/FirstPersonControls.d.ts +2 -2
  10. package/controls/FlyControls.d.ts +3 -3
  11. package/controls/OrbitControls.d.ts +4 -4
  12. package/controls/PointerLockControls.d.ts +3 -3
  13. package/controls/TrackballControls.d.ts +4 -4
  14. package/controls/TransformControls.d.ts +2 -2
  15. package/controls/experimental/CameraControls.d.ts +3 -3
  16. package/csm/CSM.d.ts +2 -2
  17. package/csm/CSMFrustum.d.ts +2 -2
  18. package/csm/CSMHelper.d.ts +2 -2
  19. package/curves/CurveExtras.d.ts +1 -1
  20. package/curves/NURBSCurve.d.ts +1 -1
  21. package/curves/NURBSSurface.d.ts +1 -1
  22. package/curves/NURBSUtils.d.ts +1 -1
  23. package/deprecated/Geometry.d.ts +1 -1
  24. package/effects/AnaglyphEffect.d.ts +1 -1
  25. package/effects/AsciiEffect.d.ts +1 -1
  26. package/effects/OutlineEffect.d.ts +1 -1
  27. package/effects/ParallaxBarrierEffect.d.ts +1 -1
  28. package/effects/PeppersGhostEffect.d.ts +1 -1
  29. package/effects/StereoEffect.d.ts +1 -1
  30. package/environments/RoomEnvironment.d.ts +2 -2
  31. package/exporters/ColladaExporter.d.ts +2 -2
  32. package/exporters/DRACOExporter.d.ts +2 -2
  33. package/exporters/GLTFExporter.d.ts +4 -4
  34. package/exporters/MMDExporter.d.ts +2 -2
  35. package/exporters/OBJExporter.d.ts +2 -2
  36. package/exporters/PLYExporter.d.ts +2 -2
  37. package/exporters/STLExporter.d.ts +1 -1
  38. package/exporters/USDZExporter.d.ts +2 -2
  39. package/geometries/BoxLineGeometry.d.ts +1 -1
  40. package/geometries/ConvexGeometry.d.ts +1 -1
  41. package/geometries/DecalGeometry.d.ts +1 -1
  42. package/geometries/LightningStrike.d.ts +1 -1
  43. package/geometries/ParametricGeometries.d.ts +3 -3
  44. package/geometries/ParametricGeometry.d.ts +2 -2
  45. package/geometries/RoundedBoxGeometry.d.ts +1 -1
  46. package/geometries/TeapotGeometry.d.ts +1 -1
  47. package/geometries/TextGeometry.d.ts +3 -3
  48. package/helpers/LightProbeHelper.d.ts +1 -1
  49. package/helpers/PositionalAudioHelper.d.ts +1 -1
  50. package/helpers/RaycasterHelper.d.ts +2 -2
  51. package/helpers/RectAreaLightHelper.d.ts +1 -1
  52. package/helpers/VertexNormalsHelper.d.ts +1 -1
  53. package/helpers/VertexTangentsHelper.d.ts +1 -1
  54. package/index.d.ts +262 -262
  55. package/interactive/HTMLMesh.d.ts +1 -1
  56. package/interactive/InteractiveGroup.d.ts +1 -1
  57. package/interactive/SelectionBox.d.ts +1 -1
  58. package/interactive/SelectionHelper.d.ts +2 -2
  59. package/libs/MeshoptDecoder.d.ts +1 -1
  60. package/libs/MotionControllers.d.ts +1 -1
  61. package/lights/LightProbeGenerator.d.ts +2 -2
  62. package/lights/RectAreaLightUniformsLib.d.ts +1 -1
  63. package/lines/Line2.d.ts +3 -3
  64. package/lines/LineGeometry.d.ts +2 -2
  65. package/lines/LineMaterial.d.ts +1 -1
  66. package/lines/LineSegments2.d.ts +3 -3
  67. package/lines/LineSegmentsGeometry.d.ts +1 -1
  68. package/lines/Wireframe.d.ts +3 -3
  69. package/lines/WireframeGeometry2.d.ts +2 -2
  70. package/loaders/3DMLoader.d.ts +1 -1
  71. package/loaders/3MFLoader.d.ts +1 -1
  72. package/loaders/AMFLoader.d.ts +1 -1
  73. package/loaders/AssimpLoader.d.ts +1 -1
  74. package/loaders/BVHLoader.d.ts +1 -1
  75. package/loaders/BasisTextureLoader.d.ts +1 -1
  76. package/loaders/ColladaLoader.d.ts +1 -1
  77. package/loaders/DDSLoader.d.ts +1 -1
  78. package/loaders/DRACOLoader.d.ts +1 -1
  79. package/loaders/EXRLoader.d.ts +1 -1
  80. package/loaders/FBXLoader.d.ts +1 -1
  81. package/loaders/FontLoader.d.ts +2 -2
  82. package/loaders/GCodeLoader.d.ts +1 -1
  83. package/loaders/GLTFLoader.d.ts +3 -3
  84. package/loaders/HDRCubeTextureLoader.d.ts +2 -2
  85. package/loaders/KMZLoader.d.ts +2 -2
  86. package/loaders/KTX2Loader.d.ts +1 -1
  87. package/loaders/KTXLoader.d.ts +1 -1
  88. package/loaders/LDrawLoader.d.ts +1 -1
  89. package/loaders/LUT3dlLoader.d.ts +1 -1
  90. package/loaders/LUTCubeLoader.d.ts +1 -1
  91. package/loaders/LWOLoader.d.ts +1 -1
  92. package/loaders/LottieLoader.d.ts +1 -1
  93. package/loaders/MD2Loader.d.ts +1 -1
  94. package/loaders/MDDLoader.d.ts +1 -1
  95. package/loaders/MMDLoader.d.ts +1 -1
  96. package/loaders/MTLLoader.d.ts +1 -1
  97. package/loaders/NRRDLoader.d.ts +2 -2
  98. package/loaders/OBJLoader.d.ts +2 -2
  99. package/loaders/PCDLoader.d.ts +1 -1
  100. package/loaders/PDBLoader.d.ts +1 -1
  101. package/loaders/PLYLoader.d.ts +1 -1
  102. package/loaders/PRWMLoader.d.ts +1 -1
  103. package/loaders/PVRLoader.d.ts +1 -1
  104. package/loaders/RGBELoader.d.ts +1 -1
  105. package/loaders/RGBMLoader.d.ts +1 -1
  106. package/loaders/STLLoader.d.ts +1 -1
  107. package/loaders/SVGLoader.d.ts +1 -1
  108. package/loaders/TDSLoader.d.ts +1 -1
  109. package/loaders/TGALoader.d.ts +1 -1
  110. package/loaders/TTFLoader.d.ts +1 -1
  111. package/loaders/TiltLoader.d.ts +1 -1
  112. package/loaders/VOXLoader.d.ts +1 -1
  113. package/loaders/VRMLLoader.d.ts +1 -1
  114. package/loaders/VRMLoader.d.ts +3 -3
  115. package/loaders/VTKLoader.d.ts +1 -1
  116. package/loaders/XLoader.d.ts +1 -1
  117. package/loaders/XYZLoader.d.ts +1 -1
  118. package/math/Capsule.d.ts +1 -1
  119. package/math/ColorConverter.d.ts +2 -2
  120. package/math/ConvexHull.d.ts +1 -1
  121. package/math/Lut.d.ts +1 -1
  122. package/math/MeshSurfaceSampler.d.ts +1 -1
  123. package/math/OBB.d.ts +1 -1
  124. package/math/Octree.d.ts +2 -2
  125. package/misc/ConvexObjectBreaker.d.ts +1 -1
  126. package/misc/GPUComputationRenderer.d.ts +1 -1
  127. package/misc/Gyroscope.d.ts +1 -1
  128. package/misc/MD2Character.d.ts +1 -1
  129. package/misc/MD2CharacterComplex.d.ts +1 -1
  130. package/misc/MorphAnimMesh.d.ts +1 -1
  131. package/misc/MorphBlendMesh.d.ts +1 -1
  132. package/misc/ProgressiveLightmap.d.ts +1 -1
  133. package/misc/RollerCoaster.d.ts +1 -1
  134. package/misc/Timer.d.ts +1 -1
  135. package/misc/TubePainter.d.ts +1 -1
  136. package/misc/Volume.d.ts +2 -2
  137. package/misc/VolumeSlice.d.ts +2 -2
  138. package/modifiers/CurveModifier.d.ts +1 -1
  139. package/modifiers/EdgeSplitModifier.d.ts +2 -2
  140. package/modifiers/SimplifyModifier.d.ts +2 -2
  141. package/modifiers/TessellateModifier.d.ts +2 -2
  142. package/objects/BatchedMesh.d.ts +2 -2
  143. package/objects/GroundProjectedEnv.d.ts +1 -1
  144. package/objects/Lensflare.d.ts +1 -1
  145. package/objects/LightningStorm.d.ts +2 -2
  146. package/objects/MarchingCubes.d.ts +1 -1
  147. package/objects/Reflector.d.ts +2 -2
  148. package/objects/ReflectorForSSRPass.d.ts +1 -1
  149. package/objects/ReflectorRTT.d.ts +3 -3
  150. package/objects/Refractor.d.ts +2 -2
  151. package/objects/ShadowMesh.d.ts +1 -1
  152. package/objects/Sky.d.ts +2 -2
  153. package/objects/Water.d.ts +1 -1
  154. package/objects/Water2.d.ts +2 -2
  155. package/package.json +5 -11
  156. package/physics/AmmoPhysics.d.ts +1 -1
  157. package/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
  158. package/postprocessing/AfterimagePass.d.ts +3 -3
  159. package/postprocessing/BloomPass.d.ts +4 -4
  160. package/postprocessing/BokehPass.d.ts +3 -3
  161. package/postprocessing/ClearPass.d.ts +3 -3
  162. package/postprocessing/CubeTexturePass.d.ts +2 -2
  163. package/postprocessing/DotScreenPass.d.ts +4 -4
  164. package/postprocessing/EffectComposer.d.ts +3 -3
  165. package/postprocessing/FilmPass.d.ts +4 -4
  166. package/postprocessing/GlitchPass.d.ts +4 -4
  167. package/postprocessing/HalftonePass.d.ts +3 -3
  168. package/postprocessing/LUTPass.d.ts +2 -2
  169. package/postprocessing/MaskPass.d.ts +3 -3
  170. package/postprocessing/OutlinePass.d.ts +3 -3
  171. package/postprocessing/Pass.d.ts +2 -2
  172. package/postprocessing/RenderPass.d.ts +3 -3
  173. package/postprocessing/RenderPixelatedPass.d.ts +2 -2
  174. package/postprocessing/SAOPass.d.ts +2 -2
  175. package/postprocessing/SMAAPass.d.ts +2 -2
  176. package/postprocessing/SSAARenderPass.d.ts +2 -2
  177. package/postprocessing/SSAOPass.d.ts +2 -2
  178. package/postprocessing/SSRPass.d.ts +3 -3
  179. package/postprocessing/SavePass.d.ts +2 -2
  180. package/postprocessing/ShaderPass.d.ts +4 -4
  181. package/postprocessing/TAARenderPass.d.ts +2 -2
  182. package/postprocessing/TexturePass.d.ts +2 -2
  183. package/postprocessing/UnrealBloomPass.d.ts +2 -2
  184. package/postprocessing/WaterPass.d.ts +3 -3
  185. package/renderers/CSS2DRenderer.d.ts +1 -1
  186. package/renderers/CSS3DRenderer.d.ts +1 -1
  187. package/renderers/Projector.d.ts +1 -1
  188. package/renderers/SVGRenderer.d.ts +1 -1
  189. package/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
  190. package/shaders/AfterimageShader.d.ts +1 -1
  191. package/shaders/BasicShader.d.ts +1 -1
  192. package/shaders/BleachBypassShader.d.ts +1 -1
  193. package/shaders/BokehShader.d.ts +1 -1
  194. package/shaders/BokehShader2.d.ts +1 -1
  195. package/shaders/ColorCorrectionShader.d.ts +1 -1
  196. package/shaders/ColorifyShader.d.ts +1 -1
  197. package/shaders/ConvolutionShader.d.ts +2 -2
  198. package/shaders/CopyShader.d.ts +1 -1
  199. package/shaders/DepthLimitedBlurShader.d.ts +2 -2
  200. package/shaders/DotScreenShader.d.ts +1 -1
  201. package/shaders/FXAAShader.d.ts +1 -1
  202. package/shaders/FreiChenShader.d.ts +1 -1
  203. package/shaders/GammaCorrectionShader.d.ts +1 -1
  204. package/shaders/GodRaysShader.d.ts +1 -1
  205. package/shaders/HorizontalBlurShader.d.ts +1 -1
  206. package/shaders/LuminosityHighPassShader.d.ts +1 -1
  207. package/shaders/NormalMapShader.d.ts +1 -1
  208. package/shaders/SAOShader.d.ts +2 -2
  209. package/shaders/SMAAShader.d.ts +1 -1
  210. package/shaders/SSAOShader.d.ts +1 -1
  211. package/shaders/SSRShader.d.ts +1 -1
  212. package/shaders/SobelOperatorShader.d.ts +1 -1
  213. package/shaders/ToonShader.d.ts +1 -1
  214. package/shaders/TriangleBlurShader.d.ts +1 -1
  215. package/shaders/VerticalBlurShader.d.ts +1 -1
  216. package/shaders/VolumeShader.d.ts +1 -1
  217. package/textures/FlakesTexture.d.ts +1 -1
  218. package/types/shared.d.ts +1 -1
  219. package/utils/BufferGeometryUtils.d.ts +1 -1
  220. package/utils/GeometryCompressionUtils.d.ts +2 -2
  221. package/utils/GeometryUtils.d.ts +1 -1
  222. package/utils/LDrawUtils.d.ts +2 -2
  223. package/utils/RoughnessMipmapper.d.ts +1 -1
  224. package/utils/SceneUtils.d.ts +2 -2
  225. package/utils/ShadowMapViewer.d.ts +1 -1
  226. package/utils/SkeletonUtils.d.ts +2 -2
  227. package/utils/UVsDebug.d.ts +1 -1
  228. package/webxr/ARButton.d.ts +2 -2
  229. package/webxr/OculusHandModel.d.ts +3 -3
  230. package/webxr/OculusHandPointerModel.d.ts +1 -1
  231. package/webxr/Text2D.d.ts +1 -1
  232. package/webxr/VRButton.d.ts +2 -2
  233. package/webxr/XRControllerModelFactory.d.ts +4 -4
  234. package/webxr/XREstimatedLight.d.ts +1 -1
  235. package/webxr/XRHandMeshModel.d.ts +2 -2
  236. package/webxr/XRHandModelFactory.d.ts +3 -3
  237. package/webxr/XRHandPrimitiveModel.d.ts +2 -2
  238. package/_polyfill/constants.d.cts +0 -1
  239. package/_polyfill/uv1.d.cts +0 -5
  240. package/animation/AnimationClipCreator.d.cts +0 -12
  241. package/animation/CCDIKSolver.d.cts +0 -30
  242. package/animation/MMDAnimationHelper.d.cts +0 -93
  243. package/animation/MMDPhysics.d.cts +0 -119
  244. package/cameras/CinematicCamera.d.cts +0 -34
  245. package/controls/ArcballControls.d.cts +0 -376
  246. package/controls/DeviceOrientationControls.d.cts +0 -29
  247. package/controls/DragControls.d.cts +0 -67
  248. package/controls/EventDispatcher.d.cts +0 -41
  249. package/controls/FirstPersonControls.d.cts +0 -49
  250. package/controls/FlyControls.d.cts +0 -39
  251. package/controls/OrbitControls.d.cts +0 -74
  252. package/controls/PointerLockControls.d.cts +0 -39
  253. package/controls/StandardControlsEventMap.d.cts +0 -14
  254. package/controls/TrackballControls.d.cts +0 -97
  255. package/controls/TransformControls.d.cts +0 -151
  256. package/controls/experimental/CameraControls.d.cts +0 -213
  257. package/csm/CSM.d.cts +0 -61
  258. package/csm/CSMFrustum.d.cts +0 -19
  259. package/csm/CSMHelper.d.cts +0 -26
  260. package/csm/CSMShader.d.cts +0 -4
  261. package/curves/CurveExtras.d.cts +0 -68
  262. package/curves/NURBSCurve.d.cts +0 -11
  263. package/curves/NURBSSurface.d.cts +0 -13
  264. package/curves/NURBSUtils.d.cts +0 -20
  265. package/deprecated/Geometry.d.cts +0 -341
  266. package/effects/AnaglyphEffect.d.cts +0 -11
  267. package/effects/AsciiEffect.d.cts +0 -18
  268. package/effects/OutlineEffect.d.cts +0 -28
  269. package/effects/ParallaxBarrierEffect.d.cts +0 -8
  270. package/effects/PeppersGhostEffect.d.cts +0 -10
  271. package/effects/StereoEffect.d.cts +0 -9
  272. package/environments/RoomEnvironment.d.cts +0 -6
  273. package/exporters/ColladaExporter.d.cts +0 -50
  274. package/exporters/DRACOExporter.d.cts +0 -36
  275. package/exporters/GLTFExporter.d.cts +0 -114
  276. package/exporters/MMDExporter.d.cts +0 -12
  277. package/exporters/OBJExporter.d.cts +0 -18
  278. package/exporters/PLYExporter.d.cts +0 -23
  279. package/exporters/STLExporter.d.cts +0 -28
  280. package/exporters/USDZExporter.d.cts +0 -27
  281. package/geometries/BoxLineGeometry.d.cts +0 -12
  282. package/geometries/ConvexGeometry.d.cts +0 -5
  283. package/geometries/DecalGeometry.d.cts +0 -10
  284. package/geometries/LightningStrike.d.cts +0 -108
  285. package/geometries/ParametricGeometries.d.cts +0 -26
  286. package/geometries/ParametricGeometry.d.cts +0 -18
  287. package/geometries/RoundedBoxGeometry.d.cts +0 -5
  288. package/geometries/TeapotGeometry.d.cts +0 -13
  289. package/geometries/TextGeometry.d.cts +0 -18
  290. package/helpers/LightProbeHelper.d.cts +0 -10
  291. package/helpers/PositionalAudioHelper.d.cts +0 -13
  292. package/helpers/RaycasterHelper.d.cts +0 -33
  293. package/helpers/RectAreaLightHelper.d.cts +0 -11
  294. package/helpers/VertexNormalsHelper.d.cts +0 -13
  295. package/helpers/VertexTangentsHelper.d.cts +0 -13
  296. package/index.d.cts +0 -262
  297. package/interactive/HTMLMesh.d.cts +0 -6
  298. package/interactive/InteractiveGroup.d.cts +0 -5
  299. package/interactive/SelectionBox.d.cts +0 -15
  300. package/interactive/SelectionHelper.d.cts +0 -17
  301. package/libs/MeshoptDecoder.d.cts +0 -12
  302. package/libs/MotionControllers.d.cts +0 -176
  303. package/libs/zstddec.d.cts +0 -8
  304. package/lights/LightProbeGenerator.d.cts +0 -6
  305. package/lights/RectAreaLightUniformsLib.d.cts +0 -3
  306. package/lines/Line2.d.cts +0 -11
  307. package/lines/LineGeometry.d.cts +0 -10
  308. package/lines/LineMaterial.d.cts +0 -31
  309. package/lines/LineSegments2.d.cts +0 -14
  310. package/lines/LineSegmentsGeometry.d.cts +0 -16
  311. package/lines/Wireframe.d.cts +0 -11
  312. package/lines/WireframeGeometry2.d.cts +0 -8
  313. package/loaders/3DMLoader.d.cts +0 -17
  314. package/loaders/3MFLoader.d.cts +0 -16
  315. package/loaders/AMFLoader.d.cts +0 -14
  316. package/loaders/AssimpLoader.d.cts +0 -19
  317. package/loaders/BVHLoader.d.cts +0 -21
  318. package/loaders/BasisTextureLoader.d.cts +0 -32
  319. package/loaders/ColladaLoader.d.cts +0 -20
  320. package/loaders/DDSLoader.d.cts +0 -16
  321. package/loaders/DRACOLoader.d.cts +0 -18
  322. package/loaders/EXRLoader.d.cts +0 -18
  323. package/loaders/FBXLoader.d.cts +0 -14
  324. package/loaders/FontLoader.d.cts +0 -37
  325. package/loaders/GCodeLoader.d.cts +0 -15
  326. package/loaders/GLTFLoader.d.cts +0 -155
  327. package/loaders/HDRCubeTextureLoader.d.cts +0 -18
  328. package/loaders/KMZLoader.d.cts +0 -16
  329. package/loaders/KTX2Loader.d.cts +0 -10
  330. package/loaders/KTXLoader.d.cts +0 -16
  331. package/loaders/LDrawLoader.d.cts +0 -26
  332. package/loaders/LUT3dlLoader.d.cts +0 -20
  333. package/loaders/LUTCubeLoader.d.cts +0 -23
  334. package/loaders/LWOLoader.d.cts +0 -26
  335. package/loaders/LottieLoader.d.cts +0 -15
  336. package/loaders/MD2Loader.d.cts +0 -14
  337. package/loaders/MDDLoader.d.cts +0 -19
  338. package/loaders/MMDLoader.d.cts +0 -63
  339. package/loaders/MTLLoader.d.cts +0 -100
  340. package/loaders/NRRDLoader.d.cts +0 -22
  341. package/loaders/OBJLoader.d.cts +0 -17
  342. package/loaders/PCDLoader.d.cts +0 -15
  343. package/loaders/PDBLoader.d.cts +0 -22
  344. package/loaders/PLYLoader.d.cts +0 -16
  345. package/loaders/PRWMLoader.d.cts +0 -16
  346. package/loaders/PVRLoader.d.cts +0 -16
  347. package/loaders/RGBELoader.d.cts +0 -20
  348. package/loaders/RGBMLoader.d.cts +0 -32
  349. package/loaders/STLLoader.d.cts +0 -14
  350. package/loaders/SVGLoader.d.cts +0 -63
  351. package/loaders/TDSLoader.d.cts +0 -42
  352. package/loaders/TGALoader.d.cts +0 -14
  353. package/loaders/TTFLoader.d.cts +0 -15
  354. package/loaders/TiltLoader.d.cts +0 -14
  355. package/loaders/VOXLoader.d.cts +0 -29
  356. package/loaders/VRMLLoader.d.cts +0 -14
  357. package/loaders/VRMLoader.d.cts +0 -19
  358. package/loaders/VTKLoader.d.cts +0 -14
  359. package/loaders/XLoader.d.cts +0 -19
  360. package/loaders/XYZLoader.d.cts +0 -14
  361. package/math/Capsule.d.cts +0 -27
  362. package/math/ColorConverter.d.cts +0 -21
  363. package/math/ConvexHull.d.cts +0 -89
  364. package/math/ImprovedNoise.d.cts +0 -4
  365. package/math/Lut.d.cts +0 -27
  366. package/math/MeshSurfaceSampler.d.cts +0 -18
  367. package/math/OBB.d.cts +0 -24
  368. package/math/Octree.d.cts +0 -24
  369. package/math/SimplexNoise.d.cts +0 -21
  370. package/misc/ConvexObjectBreaker.d.cts +0 -25
  371. package/misc/GPUComputationRenderer.d.cts +0 -53
  372. package/misc/Gyroscope.d.cts +0 -5
  373. package/misc/MD2Character.d.cts +0 -33
  374. package/misc/MD2CharacterComplex.d.cts +0 -47
  375. package/misc/MorphAnimMesh.d.cts +0 -13
  376. package/misc/MorphBlendMesh.d.cts +0 -21
  377. package/misc/ProgressiveLightmap.d.cts +0 -60
  378. package/misc/RollerCoaster.d.cts +0 -21
  379. package/misc/Timer.d.cts +0 -27
  380. package/misc/TubePainter.d.cts +0 -10
  381. package/misc/Volume.d.cts +0 -37
  382. package/misc/VolumeSlice.d.cts +0 -28
  383. package/misc/WebGL.d.cts +0 -5
  384. package/modifiers/CurveModifier.d.cts +0 -91
  385. package/modifiers/EdgeSplitModifier.d.cts +0 -19
  386. package/modifiers/SimplifyModifier.d.cts +0 -19
  387. package/modifiers/TessellateModifier.d.cts +0 -11
  388. package/objects/BatchedMesh.d.cts +0 -48
  389. package/objects/GroundProjectedEnv.d.cts +0 -12
  390. package/objects/Lensflare.d.cts +0 -17
  391. package/objects/LightningStorm.d.cts +0 -32
  392. package/objects/MarchingCubes.d.cts +0 -76
  393. package/objects/Reflector.d.cts +0 -23
  394. package/objects/ReflectorForSSRPass.d.cts +0 -48
  395. package/objects/ReflectorRTT.d.cts +0 -6
  396. package/objects/Refractor.d.cts +0 -23
  397. package/objects/ShadowMesh.d.cts +0 -10
  398. package/objects/Sky.d.cts +0 -18
  399. package/objects/Water.d.cts +0 -22
  400. package/objects/Water2.d.cts +0 -23
  401. package/physics/AmmoPhysics.d.cts +0 -7
  402. package/postprocessing/AdaptiveToneMappingPass.d.cts +0 -29
  403. package/postprocessing/AfterimagePass.d.cts +0 -15
  404. package/postprocessing/BloomPass.d.cts +0 -29
  405. package/postprocessing/BokehPass.d.cts +0 -26
  406. package/postprocessing/ClearPass.d.cts +0 -10
  407. package/postprocessing/CubeTexturePass.d.cts +0 -14
  408. package/postprocessing/DotScreenPass.d.cts +0 -11
  409. package/postprocessing/EffectComposer.d.cts +0 -28
  410. package/postprocessing/FilmPass.d.cts +0 -11
  411. package/postprocessing/GlitchPass.d.cts +0 -16
  412. package/postprocessing/HalftonePass.d.cts +0 -26
  413. package/postprocessing/LUTPass.d.cts +0 -13
  414. package/postprocessing/MaskPass.d.cts +0 -14
  415. package/postprocessing/OutlinePass.d.cts +0 -53
  416. package/postprocessing/Pass.d.cts +0 -21
  417. package/postprocessing/RenderPass.d.cts +0 -14
  418. package/postprocessing/RenderPixelatedPass.d.cts +0 -34
  419. package/postprocessing/SAOPass.d.cts +0 -78
  420. package/postprocessing/SMAAPass.d.cts +0 -21
  421. package/postprocessing/SSAARenderPass.d.cts +0 -17
  422. package/postprocessing/SSAOPass.d.cts +0 -70
  423. package/postprocessing/SSRPass.d.cts +0 -123
  424. package/postprocessing/SavePass.d.cts +0 -12
  425. package/postprocessing/ShaderPass.d.cts +0 -13
  426. package/postprocessing/TAARenderPass.d.cts +0 -8
  427. package/postprocessing/TexturePass.d.cts +0 -12
  428. package/postprocessing/UnrealBloomPass.d.cts +0 -31
  429. package/postprocessing/WaterPass.d.cts +0 -35
  430. package/renderers/CSS2DRenderer.d.cts +0 -23
  431. package/renderers/CSS3DRenderer.d.cts +0 -26
  432. package/renderers/Projector.d.cts +0 -60
  433. package/renderers/SVGRenderer.d.cts +0 -25
  434. package/shaders/ACESFilmicToneMappingShader.d.cts +0 -16
  435. package/shaders/AfterimageShader.d.cts +0 -15
  436. package/shaders/BasicShader.d.cts +0 -8
  437. package/shaders/BleachBypassShader.d.cts +0 -14
  438. package/shaders/BlendShader.d.cts +0 -21
  439. package/shaders/BokehShader.d.cts +0 -24
  440. package/shaders/BokehShader2.d.cts +0 -50
  441. package/shaders/BrightnessContrastShader.d.cts +0 -21
  442. package/shaders/ColorCorrectionShader.d.cts +0 -22
  443. package/shaders/ColorifyShader.d.cts +0 -16
  444. package/shaders/ConvolutionShader.d.cts +0 -21
  445. package/shaders/CopyShader.d.cts +0 -12
  446. package/shaders/DOFMipMapShader.d.cts +0 -23
  447. package/shaders/DepthLimitedBlurShader.d.cts +0 -28
  448. package/shaders/DigitalGlitch.d.cts +0 -39
  449. package/shaders/DotScreenShader.d.cts +0 -27
  450. package/shaders/FXAAShader.d.cts +0 -19
  451. package/shaders/FilmShader.d.cts +0 -43
  452. package/shaders/FocusShader.d.cts +0 -26
  453. package/shaders/FreiChenShader.d.cts +0 -19
  454. package/shaders/FresnelShader.d.cts +0 -24
  455. package/shaders/GammaCorrectionShader.d.cts +0 -12
  456. package/shaders/GodRaysShader.d.cts +0 -97
  457. package/shaders/HalftoneShader.d.cts +0 -51
  458. package/shaders/HorizontalBlurShader.d.cts +0 -18
  459. package/shaders/HorizontalTiltShiftShader.d.cts +0 -23
  460. package/shaders/HueSaturationShader.d.cts +0 -21
  461. package/shaders/KaleidoShader.d.cts +0 -24
  462. package/shaders/LuminosityHighPassShader.d.cts +0 -27
  463. package/shaders/LuminosityShader.d.cts +0 -13
  464. package/shaders/MirrorShader.d.cts +0 -18
  465. package/shaders/NormalMapShader.d.cts +0 -23
  466. package/shaders/ParallaxShader.d.cts +0 -28
  467. package/shaders/PixelShader.d.cts +0 -18
  468. package/shaders/RGBShiftShader.d.cts +0 -24
  469. package/shaders/SAOShader.d.cts +0 -25
  470. package/shaders/SMAAShader.d.cts +0 -60
  471. package/shaders/SSAOShader.d.cts +0 -86
  472. package/shaders/SSRShader.d.cts +0 -94
  473. package/shaders/SepiaShader.d.cts +0 -17
  474. package/shaders/SobelOperatorShader.d.cts +0 -19
  475. package/shaders/SubsurfaceScatteringShader.d.cts +0 -5
  476. package/shaders/TechnicolorShader.d.cts +0 -15
  477. package/shaders/ToneMapShader.d.cts +0 -27
  478. package/shaders/ToonShader.d.cts +0 -108
  479. package/shaders/TriangleBlurShader.d.cts +0 -22
  480. package/shaders/UnpackDepthRGBAShader.d.cts +0 -16
  481. package/shaders/VerticalBlurShader.d.cts +0 -18
  482. package/shaders/VerticalTiltShiftShader.d.cts +0 -23
  483. package/shaders/VignetteShader.d.cts +0 -20
  484. package/shaders/VolumeShader.d.cts +0 -30
  485. package/shaders/WaterRefractionShader.d.cts +0 -21
  486. package/shaders/types.d.cts +0 -13
  487. package/textures/FlakesTexture.d.cts +0 -4
  488. package/types/helpers.d.cts +0 -1
  489. package/types/shared.d.cts +0 -9
  490. package/types/utils.d.cts +0 -3
  491. package/utils/BufferGeometryUtils.d.cts +0 -63
  492. package/utils/GeometryCompressionUtils.d.cts +0 -7
  493. package/utils/GeometryUtils.d.cts +0 -6
  494. package/utils/LDrawUtils.d.cts +0 -5
  495. package/utils/RoughnessMipmapper.d.cts +0 -8
  496. package/utils/SceneUtils.d.cts +0 -9
  497. package/utils/ShadowMapViewer.d.cts +0 -24
  498. package/utils/SkeletonUtils.d.cts +0 -14
  499. package/utils/UVsDebug.d.cts +0 -3
  500. package/webxr/ARButton.d.cts +0 -6
  501. package/webxr/OculusHandModel.d.cts +0 -23
  502. package/webxr/OculusHandPointerModel.d.cts +0 -65
  503. package/webxr/Text2D.d.cts +0 -3
  504. package/webxr/VRButton.d.cts +0 -11
  505. package/webxr/XRControllerModelFactory.d.cts +0 -23
  506. package/webxr/XREstimatedLight.d.cts +0 -33
  507. package/webxr/XRHandMeshModel.d.cts +0 -9
  508. package/webxr/XRHandModelFactory.d.cts +0 -25
  509. package/webxr/XRHandPrimitiveModel.d.cts +0 -24
@@ -1,7 +1,7 @@
1
1
  /**
2
2
  * Simple test shader
3
3
  */
4
- import type { IShader } from './types.d.ts';
4
+ import type { IShader } from './types';
5
5
  export type BasicShaderUniforms = {};
6
6
  export interface IBasicShader extends IShader<BasicShaderUniforms> {
7
7
  }
@@ -4,7 +4,7 @@
4
4
  * http://developer.download.nvidia.com/shaderlibrary/webpages/shader_library.html#post_bleach_bypass
5
5
  */
6
6
  import type { IUniform, Texture } from 'three';
7
- import type { IShader } from './types.d.ts';
7
+ import type { IShader } from './types';
8
8
  export type BleachBypassShaderUniforms = {
9
9
  opacity: IUniform<number>;
10
10
  tDiffuse: IUniform<Texture | null>;
@@ -4,7 +4,7 @@
4
4
  * http://artmartinsh.blogspot.com/2010/02/glsl-lens-blur-filter-with-bokeh.html
5
5
  */
6
6
  import type { IUniform, Texture } from 'three';
7
- import type { IShader } from './types.d.ts';
7
+ import type { IShader } from './types';
8
8
  export type BokehShaderDefines = {
9
9
  DEPTH_PACKING: number;
10
10
  PERSPECTIVE_CAMERA: number;
@@ -1,4 +1,4 @@
1
- import type { IUniform, Texture, Vector2 } from 'three';
1
+ import { IUniform, Texture, Vector2 } from 'three';
2
2
  export interface BokehShader2Uniforms {
3
3
  textureWidth: IUniform<number>;
4
4
  textureHeight: IUniform<number>;
@@ -1,4 +1,4 @@
1
- import type { Vector3 } from 'three';
1
+ import { Vector3 } from 'three';
2
2
  /**
3
3
  * Color correction
4
4
  */
@@ -1,4 +1,4 @@
1
- import type { Color } from 'three';
1
+ import { Color } from 'three';
2
2
  /**
3
3
  * Colorify shader
4
4
  */
@@ -1,11 +1,11 @@
1
- import type { Vector2 } from 'three';
1
+ import { Vector2 } from 'three';
2
2
  /**
3
3
  * Convolution shader
4
4
  * ported from o3d sample to WebGL / GLSL
5
5
  * http://o3d.googlecode.com/svn/trunk/samples/convolution.html
6
6
  */
7
7
  import type { IUniform, Texture } from 'three';
8
- import type { IShader } from './types.d.ts';
8
+ import type { IShader } from './types';
9
9
  export type ConvolutionShaderDefines = {
10
10
  KERNEL_SIZE_FLOAT: string;
11
11
  KERNEL_SIZE_INT: string;
@@ -2,7 +2,7 @@
2
2
  * Full-screen textured quad shader
3
3
  */
4
4
  import type { IUniform, Texture } from 'three';
5
- import type { IShader } from './types.d.ts';
5
+ import type { IShader } from './types';
6
6
  export type CopyShaderUniforms = {
7
7
  opacity: IUniform<number>;
8
8
  tDiffuse: IUniform<Texture | null>;
@@ -1,6 +1,6 @@
1
- import type { Vector2 } from 'three';
1
+ import { Vector2 } from 'three';
2
2
  import type { IUniform, Texture } from 'three';
3
- import type { IShader } from './types.d.ts';
3
+ import type { IShader } from './types';
4
4
  export type DepthLimitedBlurShaderDefines = {
5
5
  DEPTH_PACKING: number;
6
6
  KERNEL_RADIUS: number;
@@ -1,4 +1,4 @@
1
- import type { Vector2 } from 'three';
1
+ import { Vector2 } from 'three';
2
2
  /**
3
3
  * Dot screen shader
4
4
  * based on glfx.js sepia shader
@@ -1,4 +1,4 @@
1
- import type { Vector2 } from 'three';
1
+ import { Vector2 } from 'three';
2
2
  /**
3
3
  * NVIDIA FXAA by Timothy Lottes
4
4
  * http://timothylottes.blogspot.com/2011/06/fxaa3-source-released.html
@@ -1,4 +1,4 @@
1
- import type { Vector2 } from 'three';
1
+ import { Vector2 } from 'three';
2
2
  /**
3
3
  * Edge Detection Shader using Frei-Chen filter
4
4
  * Based on http://rastergrid.com/blog/2011/01/frei-chen-edge-detector
@@ -3,7 +3,7 @@
3
3
  * http://en.wikipedia.org/wiki/gamma_correction
4
4
  */
5
5
  import type { IUniform, Texture } from 'three';
6
- import type { IShader } from './types.d.ts';
6
+ import type { IShader } from './types';
7
7
  export type GammaCorrectionShaderUniforms = {
8
8
  tDiffuse: IUniform<Texture | null>;
9
9
  };
@@ -1,4 +1,4 @@
1
- import type { Color, Vector3 } from 'three';
1
+ import { Color, Vector3 } from 'three';
2
2
  /**
3
3
  * God-rays (crepuscular rays)
4
4
  *
@@ -8,7 +8,7 @@
8
8
  * - "h" and "v" parameters should be set to "1 / width" and "1 / height"
9
9
  */
10
10
  import type { IUniform, Texture } from 'three';
11
- import type { IShader } from './types.d.ts';
11
+ import type { IShader } from './types';
12
12
  export type HorizontalBlurShaderUniforms = {
13
13
  tDiffuse: IUniform<Texture | null>;
14
14
  h: IUniform<number>;
@@ -1,4 +1,4 @@
1
- import type { Color } from 'three';
1
+ import { Color } from 'three';
2
2
  /**
3
3
  * Luminosity
4
4
  * http://en.wikipedia.org/wiki/Luminosity
@@ -1,4 +1,4 @@
1
- import type { Vector2 } from 'three';
1
+ import { Vector2 } from 'three';
2
2
  /**
3
3
  * Normal map shader
4
4
  * - compute normals from heightmap
@@ -1,6 +1,6 @@
1
- import type { Matrix4, Vector2 } from 'three';
1
+ import { Matrix4, Vector2 } from 'three';
2
2
  import type { IUniform, Texture } from 'three';
3
- import type { IShader } from './types.d.ts';
3
+ import type { IShader } from './types';
4
4
  export type SAOShaderDefines = Record<'DEPTH_PACKING' | 'DIFFUSE_TEXTURE' | 'NORMAL_TEXTURE' | 'NUM_RINGS' | 'NUM_SAMPLES' | 'PERSPECTIVE_CAMERA', number>;
5
5
  export type SAOShaderUniforms = {
6
6
  bias: IUniform<number>;
@@ -1,4 +1,4 @@
1
- import type { Vector2 } from 'three';
1
+ import { Vector2 } from 'three';
2
2
  /**
3
3
  * WebGL port of Subpixel Morphological Antialiasing (SMAA) v2.8
4
4
  * Preset: SMAA 1x Medium (with color edge detection)
@@ -1,4 +1,4 @@
1
- import type { Matrix4, Vector2 } from 'three';
1
+ import { Matrix4, Vector2 } from 'three';
2
2
  /**
3
3
  * References:
4
4
  * http://john-chapman-graphics.blogspot.com/2013/01/ssao-tutorial.html
@@ -1,4 +1,4 @@
1
- import type { Matrix4, Vector2 } from 'three';
1
+ import { Matrix4, Vector2 } from 'three';
2
2
  /**
3
3
  * References:
4
4
  * https://lettier.github.io/3d-game-shaders-for-beginners/screen-space-reflection.html
@@ -1,4 +1,4 @@
1
- import type { Vector2 } from 'three';
1
+ import { Vector2 } from 'three';
2
2
  /**
3
3
  * Sobel Edge Detection (see https://youtu.be/uihBwtPIBxM)
4
4
  *
@@ -1,4 +1,4 @@
1
- import type { Color, Vector3 } from 'three';
1
+ import { Color, Vector3 } from 'three';
2
2
  /**
3
3
  * Currently contains:
4
4
  *
@@ -1,4 +1,4 @@
1
- import type { Vector2 } from 'three';
1
+ import { Vector2 } from 'three';
2
2
  /**
3
3
  * Triangle blur shader
4
4
  * based on glfx.js triangle blur shader
@@ -8,7 +8,7 @@
8
8
  * - "h" and "v" parameters should be set to "1 / width" and "1 / height"
9
9
  */
10
10
  import type { IUniform, Texture } from 'three';
11
- import type { IShader } from './types.d.ts';
11
+ import type { IShader } from './types';
12
12
  export type VerticalBlurShaderUniforms = {
13
13
  tDiffuse: IUniform<Texture | null>;
14
14
  v: IUniform<number>;
@@ -1,4 +1,4 @@
1
- import type { Vector2, Vector3 } from 'three';
1
+ import { Vector2, Vector3 } from 'three';
2
2
  /**
3
3
  * Shaders to render 3D volumes using raycasting.
4
4
  * The applied techniques are based on similar implementations in the Visvis and Vispy projects.
@@ -1,4 +1,4 @@
1
1
  declare class FlakesTexture {
2
2
  constructor(width?: number, height?: number);
3
3
  }
4
- export type { FlakesTexture };
4
+ export { FlakesTexture };
package/types/shared.d.ts CHANGED
@@ -6,4 +6,4 @@ type sRGBEncoding = 3001;
6
6
  * Stub for `TextureEncoding` type since it was removed in r162.
7
7
  */
8
8
  export type TextureEncoding = LinearEncoding | sRGBEncoding;
9
- export type {};
9
+ export {};
@@ -1,4 +1,4 @@
1
- import type { BufferAttribute, BufferGeometry, Float32BufferAttribute, InterleavedBufferAttribute, Mesh, Line, Points } from 'three';
1
+ import { BufferAttribute, BufferGeometry, Float32BufferAttribute, InterleavedBufferAttribute, Mesh, Line, Points } from 'three';
2
2
  /**
3
3
  * @param {Array<BufferGeometry>} geometries
4
4
  * @param {Boolean} useGroups
@@ -1,6 +1,6 @@
1
- import type { Mesh } from 'three'
1
+ import { Mesh } from 'three'
2
2
 
3
- export type namespace GeometryCompressionUtils {
3
+ export namespace GeometryCompressionUtils {
4
4
  function compressNormals(mesh: Mesh, encodeMethod: string): void
5
5
  function compressPositions(mesh: Mesh): void
6
6
  function compressUvs(mesh: Mesh): void
@@ -1,4 +1,4 @@
1
- import type { Vector3 } from 'three';
1
+ import { Vector3 } from 'three';
2
2
  export declare const GeometryUtils: {
3
3
  hilbert3D: (center?: Vector3, size?: number, iterations?: number, v0?: number, v1?: number, v2?: number, v3?: number, v4?: number, v5?: number, v6?: number, v7?: number) => Vector3[];
4
4
  gosper: (size?: number) => number[];
@@ -1,5 +1,5 @@
1
- import type { Group, Object3D } from 'three'
1
+ import { Group, Object3D } from 'three'
2
2
 
3
- export type namespace LDrawUtils {
3
+ export namespace LDrawUtils {
4
4
  function mergeObject(object: Object3D): Group
5
5
  }
@@ -1,4 +1,4 @@
1
- import type { Material, WebGLRenderer } from 'three'
1
+ import { Material, WebGLRenderer } from 'three'
2
2
 
3
3
  export class RoughnessMipmapper {
4
4
  constructor(renderer: WebGLRenderer)
@@ -1,4 +1,4 @@
1
- import type { Group } from 'three';
1
+ import { Group } from 'three';
2
2
  import type { BufferGeometry, InstancedMesh, Material, Object3D, Scene } from 'three';
3
3
  declare const SceneUtils: {
4
4
  createMeshesFromInstancedMesh: (instancedMesh: InstancedMesh) => Group;
@@ -6,4 +6,4 @@ declare const SceneUtils: {
6
6
  detach: (child: Object3D, parent: Object3D, scene: Scene) => void;
7
7
  attach: (child: Object3D, scene: Scene, parent: Object3D) => void;
8
8
  };
9
- export type { SceneUtils };
9
+ export { SceneUtils };
@@ -1,4 +1,4 @@
1
- import type { Light, WebGLRenderer } from 'three'
1
+ import { Light, WebGLRenderer } from 'three'
2
2
 
3
3
  export interface Size {
4
4
  width: number
@@ -1,6 +1,6 @@
1
- import type { AnimationClip, Object3D, Skeleton } from 'three'
1
+ import { AnimationClip, Object3D, Skeleton } from 'three'
2
2
 
3
- export type namespace SkeletonUtils {
3
+ export namespace SkeletonUtils {
4
4
  export function clone(source: Object3D): Object3D
5
5
 
6
6
  export function retarget(target: Object3D | Skeleton, source: Object3D | Skeleton, options: {}): void
@@ -1,3 +1,3 @@
1
- import type { BufferGeometry } from 'three'
1
+ import { BufferGeometry } from 'three'
2
2
 
3
3
  export function UVsDebug(geometry: BufferGeometry, size: number): HTMLCanvasElement
@@ -1,6 +1,6 @@
1
1
  /// <reference types="webxr" />
2
- import type { WebGLRenderer } from 'three';
2
+ import { WebGLRenderer } from 'three';
3
3
  declare const ARButton: {
4
4
  createButton(renderer: WebGLRenderer, sessionInit?: XRSessionInit): HTMLButtonElement | HTMLAnchorElement;
5
5
  };
6
- export type { ARButton };
6
+ export { ARButton };
@@ -1,6 +1,6 @@
1
1
  /// <reference types="webxr" />
2
- import type { Object3D, Mesh, Texture, Vector3 } from 'three';
3
- import type { XRHandMeshModel } from './XRHandMeshModel.d.ts';
2
+ import { Object3D, Mesh, Texture, Vector3 } from 'three';
3
+ import { XRHandMeshModel } from './XRHandMeshModel';
4
4
  export interface XRButton extends Object3D {
5
5
  onPress(): void;
6
6
  onClear(): void;
@@ -20,4 +20,4 @@ declare class OculusHandModel extends Object3D {
20
20
  checkButton(button: XRButton): void;
21
21
  dispose(): void;
22
22
  }
23
- export type { OculusHandModel };
23
+ export { OculusHandModel };
@@ -1,4 +1,4 @@
1
- import type {
1
+ import {
2
2
  BufferGeometry,
3
3
  Intersection,
4
4
  Mesh,
package/webxr/Text2D.d.ts CHANGED
@@ -1,3 +1,3 @@
1
- import type { Mesh } from 'three'
1
+ import { Mesh } from 'three'
2
2
 
3
3
  export function createText(message: string, height: number): Mesh
@@ -1,4 +1,4 @@
1
- import type { WebGLRenderer } from 'three'
1
+ import { WebGLRenderer } from 'three'
2
2
 
3
3
  declare class VRButton {
4
4
  static createButton(renderer: WebGLRenderer, sessionInit?: XRSessionInit): HTMLButtonElement | HTMLAnchorElement
@@ -8,4 +8,4 @@ declare class VRButton {
8
8
  static registerSessionGrantedListener(): void
9
9
  }
10
10
 
11
- export type { VRButton }
11
+ export { VRButton }
@@ -1,7 +1,7 @@
1
- import type { Object3D } from 'three';
1
+ import { Object3D } from 'three';
2
2
  import type { Texture, Group } from 'three';
3
- import type { GLTFLoader } from '../loaders/GLTFLoader.d.ts';
4
- import type { MotionController } from '../libs/MotionControllers.d.ts';
3
+ import { GLTFLoader } from '../loaders/GLTFLoader';
4
+ import { MotionController } from '../libs/MotionControllers';
5
5
  declare class XRControllerModel extends Object3D {
6
6
  envMap: Texture | null;
7
7
  motionController: MotionController | null;
@@ -20,4 +20,4 @@ declare class XRControllerModelFactory {
20
20
  constructor(gltfLoader?: GLTFLoader);
21
21
  createControllerModel(controller: Group): XRControllerModel;
22
22
  }
23
- export type { XRControllerModelFactory };
23
+ export { XRControllerModelFactory };
@@ -1,5 +1,5 @@
1
1
  /// <reference types="webxr" />
2
- import type { DirectionalLight, Group, LightProbe, WebGLRenderer, Texture } from 'three'
2
+ import { DirectionalLight, Group, LightProbe, WebGLRenderer, Texture } from 'three'
3
3
 
4
4
  export class SessionLightProbe {
5
5
  xrLight: XREstimatedLight
@@ -1,4 +1,4 @@
1
- import type { Object3D } from 'three';
1
+ import { Object3D } from 'three';
2
2
  declare class XRHandMeshModel {
3
3
  controller: Object3D;
4
4
  handModel: Object3D;
@@ -6,4 +6,4 @@ declare class XRHandMeshModel {
6
6
  constructor(handModel: Object3D, controller: Object3D, path: string | undefined, handedness: string, customModelPath?: string);
7
7
  updateMesh(): void;
8
8
  }
9
- export type { XRHandMeshModel };
9
+ export { XRHandMeshModel };
@@ -1,7 +1,7 @@
1
- import type { Group, Object3D } from 'three'
1
+ import { Group, Object3D } from 'three'
2
2
 
3
- import type { XRHandPrimitiveModel, XRHandPrimitiveModelOptions } from './XRHandPrimitiveModel.d.ts'
4
- import type { XRHandMeshModel } from './XRHandMeshModel.d.ts'
3
+ import { XRHandPrimitiveModel, XRHandPrimitiveModelOptions } from './XRHandPrimitiveModel'
4
+ import { XRHandMeshModel } from './XRHandMeshModel'
5
5
 
6
6
  export type XRHandModelHandedness = 'left' | 'right'
7
7
 
@@ -1,6 +1,6 @@
1
- import type { Group, Texture } from 'three'
1
+ import { Group, Texture } from 'three'
2
2
 
3
- import type { XRHandModel, XRHandModelHandedness } from './XRHandModelFactory.d.ts'
3
+ import { XRHandModel, XRHandModelHandedness } from './XRHandModelFactory'
4
4
 
5
5
  export interface XRHandPrimitiveModelOptions {
6
6
  primitive?: 'sphere' | 'box' | undefined
@@ -1 +0,0 @@
1
- export declare const version: number;
@@ -1,5 +0,0 @@
1
- /** uv2 renamed to uv1 in r125
2
- *
3
- * https://github.com/mrdoob/three.js/pull/25943
4
- */
5
- export declare const UV1: string;
@@ -1,12 +0,0 @@
1
- import type { AnimationClip, Vector3 } from 'three'
2
-
3
- export interface AnimationClipCreator {
4
- CreateRotationAnimation(period: number, axis: string): AnimationClip
5
- CreateScaleAxisAnimation(period: number, axis: string): AnimationClip
6
- CreateShakeAnimation(duration: number, shakeScale: Vector3): AnimationClip
7
- CreatePulsationAnimation(duration: number, pulseScale: number): AnimationClip
8
- CreateVisibilityAnimation(duration: number): AnimationClip
9
- CreateMaterialColorAnimation(duration: number, colors: number[]): AnimationClip
10
- }
11
-
12
- export const AnimationClipCreator: AnimationClipCreator
@@ -1,30 +0,0 @@
1
- import type { Object3D, SkinnedMesh, Vector3 } from 'three'
2
-
3
- // tslint:disable-next-line:interface-name
4
- export interface IKS {
5
- effector: number
6
- iteration: number
7
- links: Array<{
8
- enabled: boolean
9
- index: number
10
- limitation?: Vector3
11
- rotationMin?: Vector3
12
- rotationMax?: Vector3
13
- }>
14
- minAngle: number
15
- maxAngle: number
16
- target: number
17
- }
18
-
19
- export class CCDIKSolver {
20
- constructor(mesh: SkinnedMesh, iks: IKS[])
21
-
22
- update(): this
23
- updateOne(iks: IKS): this
24
- createHelper(): CCDIKHelper
25
- }
26
-
27
- export class CCDIKHelper extends Object3D {
28
- constructor(mesh: SkinnedMesh, iks?: IKS[], sphereSize?: number)
29
- dispose(): void
30
- }
@@ -1,93 +0,0 @@
1
- import type { AnimationClip, Audio, Camera, Object3D, Quaternion, SkinnedMesh, Bone, AnimationMixer } from 'three'
2
-
3
- import type { CCDIKSolver } from './CCDIKSolver.d.cts'
4
- import type { MMDPhysics } from './MMDPhysics.d.cts'
5
-
6
- export interface MMDAnimationHelperParameter {
7
- sync?: boolean | undefined
8
- afterglow?: number | undefined
9
- resetPhysicsOnLoop?: boolean | undefined
10
- }
11
-
12
- export interface MMDAnimationHelperAddParameter {
13
- animation?: AnimationClip | AnimationClip[] | undefined
14
- physics?: boolean | undefined
15
- warmup?: number | undefined
16
- unitStep?: number | undefined
17
- maxStepNum?: number | undefined
18
- gravity?: number | undefined
19
- delayTime?: number | undefined
20
- }
21
-
22
- export interface MMDAnimationHelperPoseParameter {
23
- resetPose?: boolean | undefined
24
- ik?: boolean | undefined
25
- grant?: boolean | undefined
26
- }
27
-
28
- export interface MMDAnimationHelperMixer {
29
- looped: boolean
30
- mixer?: AnimationMixer | undefined
31
- ikSolver: CCDIKSolver
32
- grantSolver: GrantSolver
33
- physics?: MMDPhysics | undefined
34
- duration?: number | undefined
35
- }
36
-
37
- export class MMDAnimationHelper {
38
- constructor(params?: MMDAnimationHelperParameter)
39
- meshes: SkinnedMesh[]
40
- camera: Camera | null
41
- cameraTarget: Object3D
42
- audio: Audio
43
- audioManager: AudioManager
44
- configuration: {
45
- sync: boolean
46
- afterglow: number
47
- resetPhysicsOnLoop: boolean
48
- }
49
- enabled: {
50
- animation: boolean
51
- ik: boolean
52
- grant: boolean
53
- physics: boolean
54
- cameraAnimation: boolean
55
- }
56
- objects: WeakMap<SkinnedMesh | Camera | AudioManager, MMDAnimationHelperMixer>
57
- onBeforePhysics: (mesh: SkinnedMesh) => void
58
- sharedPhysics: boolean
59
- masterPhysics: null
60
-
61
- add(object: SkinnedMesh | Camera | Audio, params?: MMDAnimationHelperAddParameter): this
62
- remove(object: SkinnedMesh | Camera | Audio): this
63
- update(delta: number): this
64
- pose(mesh: SkinnedMesh, vpd: object, params?: MMDAnimationHelperPoseParameter): this
65
- enable(key: string, enabled: boolean): this
66
- createGrantSolver(mesh: SkinnedMesh): GrantSolver
67
- }
68
-
69
- export interface AudioManagerParameter {
70
- delayTime?: number | undefined
71
- }
72
-
73
- export class AudioManager {
74
- constructor(audio: Audio, params?: AudioManagerParameter)
75
- audio: Audio
76
- elapsedTime: number
77
- currentTime: number
78
- delayTime: number
79
- audioDuration: number
80
- duration: number
81
-
82
- control(delta: number): this
83
- }
84
-
85
- export class GrantSolver {
86
- constructor(mesh: SkinnedMesh, grants: object[])
87
- mesh: SkinnedMesh
88
- grants: object[]
89
-
90
- update(): this
91
- updateOne(gran: object[]): this
92
- addGrantRotation(bone: Bone, q: Quaternion, ratio: number): this
93
- }