three-stdlib 2.35.11 → 2.35.12

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Files changed (509) hide show
  1. package/animation/AnimationClipCreator.d.ts +1 -1
  2. package/animation/CCDIKSolver.d.ts +1 -1
  3. package/animation/MMDAnimationHelper.d.ts +3 -3
  4. package/animation/MMDPhysics.d.ts +1 -1
  5. package/cameras/CinematicCamera.d.ts +2 -2
  6. package/controls/ArcballControls.d.ts +4 -4
  7. package/controls/DeviceOrientationControls.d.ts +4 -4
  8. package/controls/DragControls.d.ts +3 -3
  9. package/controls/FirstPersonControls.d.ts +2 -2
  10. package/controls/FlyControls.d.ts +3 -3
  11. package/controls/OrbitControls.d.ts +4 -4
  12. package/controls/PointerLockControls.d.ts +3 -3
  13. package/controls/TrackballControls.d.ts +4 -4
  14. package/controls/TransformControls.d.ts +2 -2
  15. package/controls/experimental/CameraControls.d.ts +3 -3
  16. package/csm/CSM.d.ts +2 -2
  17. package/csm/CSMFrustum.d.ts +2 -2
  18. package/csm/CSMHelper.d.ts +2 -2
  19. package/curves/CurveExtras.d.ts +1 -1
  20. package/curves/NURBSCurve.d.ts +1 -1
  21. package/curves/NURBSSurface.d.ts +1 -1
  22. package/curves/NURBSUtils.d.ts +1 -1
  23. package/deprecated/Geometry.d.ts +1 -1
  24. package/effects/AnaglyphEffect.d.ts +1 -1
  25. package/effects/AsciiEffect.d.ts +1 -1
  26. package/effects/OutlineEffect.d.ts +1 -1
  27. package/effects/ParallaxBarrierEffect.d.ts +1 -1
  28. package/effects/PeppersGhostEffect.d.ts +1 -1
  29. package/effects/StereoEffect.d.ts +1 -1
  30. package/environments/RoomEnvironment.d.ts +2 -2
  31. package/exporters/ColladaExporter.d.ts +2 -2
  32. package/exporters/DRACOExporter.d.ts +2 -2
  33. package/exporters/GLTFExporter.d.ts +4 -4
  34. package/exporters/MMDExporter.d.ts +2 -2
  35. package/exporters/OBJExporter.d.ts +2 -2
  36. package/exporters/PLYExporter.d.ts +2 -2
  37. package/exporters/STLExporter.d.ts +1 -1
  38. package/exporters/USDZExporter.d.ts +2 -2
  39. package/geometries/BoxLineGeometry.d.ts +1 -1
  40. package/geometries/ConvexGeometry.d.ts +1 -1
  41. package/geometries/DecalGeometry.d.ts +1 -1
  42. package/geometries/LightningStrike.d.ts +1 -1
  43. package/geometries/ParametricGeometries.d.ts +3 -3
  44. package/geometries/ParametricGeometry.d.ts +2 -2
  45. package/geometries/RoundedBoxGeometry.d.ts +1 -1
  46. package/geometries/TeapotGeometry.d.ts +1 -1
  47. package/geometries/TextGeometry.d.ts +3 -3
  48. package/helpers/LightProbeHelper.d.ts +1 -1
  49. package/helpers/PositionalAudioHelper.d.ts +1 -1
  50. package/helpers/RaycasterHelper.d.ts +2 -2
  51. package/helpers/RectAreaLightHelper.d.ts +1 -1
  52. package/helpers/VertexNormalsHelper.d.ts +1 -1
  53. package/helpers/VertexTangentsHelper.d.ts +1 -1
  54. package/index.d.ts +262 -262
  55. package/interactive/HTMLMesh.d.ts +1 -1
  56. package/interactive/InteractiveGroup.d.ts +1 -1
  57. package/interactive/SelectionBox.d.ts +1 -1
  58. package/interactive/SelectionHelper.d.ts +2 -2
  59. package/libs/MeshoptDecoder.d.ts +1 -1
  60. package/libs/MotionControllers.d.ts +1 -1
  61. package/lights/LightProbeGenerator.d.ts +2 -2
  62. package/lights/RectAreaLightUniformsLib.d.ts +1 -1
  63. package/lines/Line2.d.ts +3 -3
  64. package/lines/LineGeometry.d.ts +2 -2
  65. package/lines/LineMaterial.d.ts +1 -1
  66. package/lines/LineSegments2.d.ts +3 -3
  67. package/lines/LineSegmentsGeometry.d.ts +1 -1
  68. package/lines/Wireframe.d.ts +3 -3
  69. package/lines/WireframeGeometry2.d.ts +2 -2
  70. package/loaders/3DMLoader.d.ts +1 -1
  71. package/loaders/3MFLoader.d.ts +1 -1
  72. package/loaders/AMFLoader.d.ts +1 -1
  73. package/loaders/AssimpLoader.d.ts +1 -1
  74. package/loaders/BVHLoader.d.ts +1 -1
  75. package/loaders/BasisTextureLoader.d.ts +1 -1
  76. package/loaders/ColladaLoader.d.ts +1 -1
  77. package/loaders/DDSLoader.d.ts +1 -1
  78. package/loaders/DRACOLoader.d.ts +1 -1
  79. package/loaders/EXRLoader.d.ts +1 -1
  80. package/loaders/FBXLoader.d.ts +1 -1
  81. package/loaders/FontLoader.d.ts +2 -2
  82. package/loaders/GCodeLoader.d.ts +1 -1
  83. package/loaders/GLTFLoader.d.ts +3 -3
  84. package/loaders/HDRCubeTextureLoader.d.ts +2 -2
  85. package/loaders/KMZLoader.d.ts +2 -2
  86. package/loaders/KTX2Loader.d.ts +1 -1
  87. package/loaders/KTXLoader.d.ts +1 -1
  88. package/loaders/LDrawLoader.d.ts +1 -1
  89. package/loaders/LUT3dlLoader.d.ts +1 -1
  90. package/loaders/LUTCubeLoader.d.ts +1 -1
  91. package/loaders/LWOLoader.d.ts +1 -1
  92. package/loaders/LottieLoader.d.ts +1 -1
  93. package/loaders/MD2Loader.d.ts +1 -1
  94. package/loaders/MDDLoader.d.ts +1 -1
  95. package/loaders/MMDLoader.d.ts +1 -1
  96. package/loaders/MTLLoader.d.ts +1 -1
  97. package/loaders/NRRDLoader.d.ts +2 -2
  98. package/loaders/OBJLoader.d.ts +2 -2
  99. package/loaders/PCDLoader.d.ts +1 -1
  100. package/loaders/PDBLoader.d.ts +1 -1
  101. package/loaders/PLYLoader.d.ts +1 -1
  102. package/loaders/PRWMLoader.d.ts +1 -1
  103. package/loaders/PVRLoader.d.ts +1 -1
  104. package/loaders/RGBELoader.d.ts +1 -1
  105. package/loaders/RGBMLoader.d.ts +1 -1
  106. package/loaders/STLLoader.d.ts +1 -1
  107. package/loaders/SVGLoader.d.ts +1 -1
  108. package/loaders/TDSLoader.d.ts +1 -1
  109. package/loaders/TGALoader.d.ts +1 -1
  110. package/loaders/TTFLoader.d.ts +1 -1
  111. package/loaders/TiltLoader.d.ts +1 -1
  112. package/loaders/VOXLoader.d.ts +1 -1
  113. package/loaders/VRMLLoader.d.ts +1 -1
  114. package/loaders/VRMLoader.d.ts +3 -3
  115. package/loaders/VTKLoader.d.ts +1 -1
  116. package/loaders/XLoader.d.ts +1 -1
  117. package/loaders/XYZLoader.d.ts +1 -1
  118. package/math/Capsule.d.ts +1 -1
  119. package/math/ColorConverter.d.ts +2 -2
  120. package/math/ConvexHull.d.ts +1 -1
  121. package/math/Lut.d.ts +1 -1
  122. package/math/MeshSurfaceSampler.d.ts +1 -1
  123. package/math/OBB.d.ts +1 -1
  124. package/math/Octree.d.ts +2 -2
  125. package/misc/ConvexObjectBreaker.d.ts +1 -1
  126. package/misc/GPUComputationRenderer.d.ts +1 -1
  127. package/misc/Gyroscope.d.ts +1 -1
  128. package/misc/MD2Character.d.ts +1 -1
  129. package/misc/MD2CharacterComplex.d.ts +1 -1
  130. package/misc/MorphAnimMesh.d.ts +1 -1
  131. package/misc/MorphBlendMesh.d.ts +1 -1
  132. package/misc/ProgressiveLightmap.d.ts +1 -1
  133. package/misc/RollerCoaster.d.ts +1 -1
  134. package/misc/Timer.d.ts +1 -1
  135. package/misc/TubePainter.d.ts +1 -1
  136. package/misc/Volume.d.ts +2 -2
  137. package/misc/VolumeSlice.d.ts +2 -2
  138. package/modifiers/CurveModifier.d.ts +1 -1
  139. package/modifiers/EdgeSplitModifier.d.ts +2 -2
  140. package/modifiers/SimplifyModifier.d.ts +2 -2
  141. package/modifiers/TessellateModifier.d.ts +2 -2
  142. package/objects/BatchedMesh.d.ts +2 -2
  143. package/objects/GroundProjectedEnv.d.ts +1 -1
  144. package/objects/Lensflare.d.ts +1 -1
  145. package/objects/LightningStorm.d.ts +2 -2
  146. package/objects/MarchingCubes.d.ts +1 -1
  147. package/objects/Reflector.d.ts +2 -2
  148. package/objects/ReflectorForSSRPass.d.ts +1 -1
  149. package/objects/ReflectorRTT.d.ts +3 -3
  150. package/objects/Refractor.d.ts +2 -2
  151. package/objects/ShadowMesh.d.ts +1 -1
  152. package/objects/Sky.d.ts +2 -2
  153. package/objects/Water.d.ts +1 -1
  154. package/objects/Water2.d.ts +2 -2
  155. package/package.json +5 -11
  156. package/physics/AmmoPhysics.d.ts +1 -1
  157. package/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
  158. package/postprocessing/AfterimagePass.d.ts +3 -3
  159. package/postprocessing/BloomPass.d.ts +4 -4
  160. package/postprocessing/BokehPass.d.ts +3 -3
  161. package/postprocessing/ClearPass.d.ts +3 -3
  162. package/postprocessing/CubeTexturePass.d.ts +2 -2
  163. package/postprocessing/DotScreenPass.d.ts +4 -4
  164. package/postprocessing/EffectComposer.d.ts +3 -3
  165. package/postprocessing/FilmPass.d.ts +4 -4
  166. package/postprocessing/GlitchPass.d.ts +4 -4
  167. package/postprocessing/HalftonePass.d.ts +3 -3
  168. package/postprocessing/LUTPass.d.ts +2 -2
  169. package/postprocessing/MaskPass.d.ts +3 -3
  170. package/postprocessing/OutlinePass.d.ts +3 -3
  171. package/postprocessing/Pass.d.ts +2 -2
  172. package/postprocessing/RenderPass.d.ts +3 -3
  173. package/postprocessing/RenderPixelatedPass.d.ts +2 -2
  174. package/postprocessing/SAOPass.d.ts +2 -2
  175. package/postprocessing/SMAAPass.d.ts +2 -2
  176. package/postprocessing/SSAARenderPass.d.ts +2 -2
  177. package/postprocessing/SSAOPass.d.ts +2 -2
  178. package/postprocessing/SSRPass.d.ts +3 -3
  179. package/postprocessing/SavePass.d.ts +2 -2
  180. package/postprocessing/ShaderPass.d.ts +4 -4
  181. package/postprocessing/TAARenderPass.d.ts +2 -2
  182. package/postprocessing/TexturePass.d.ts +2 -2
  183. package/postprocessing/UnrealBloomPass.d.ts +2 -2
  184. package/postprocessing/WaterPass.d.ts +3 -3
  185. package/renderers/CSS2DRenderer.d.ts +1 -1
  186. package/renderers/CSS3DRenderer.d.ts +1 -1
  187. package/renderers/Projector.d.ts +1 -1
  188. package/renderers/SVGRenderer.d.ts +1 -1
  189. package/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
  190. package/shaders/AfterimageShader.d.ts +1 -1
  191. package/shaders/BasicShader.d.ts +1 -1
  192. package/shaders/BleachBypassShader.d.ts +1 -1
  193. package/shaders/BokehShader.d.ts +1 -1
  194. package/shaders/BokehShader2.d.ts +1 -1
  195. package/shaders/ColorCorrectionShader.d.ts +1 -1
  196. package/shaders/ColorifyShader.d.ts +1 -1
  197. package/shaders/ConvolutionShader.d.ts +2 -2
  198. package/shaders/CopyShader.d.ts +1 -1
  199. package/shaders/DepthLimitedBlurShader.d.ts +2 -2
  200. package/shaders/DotScreenShader.d.ts +1 -1
  201. package/shaders/FXAAShader.d.ts +1 -1
  202. package/shaders/FreiChenShader.d.ts +1 -1
  203. package/shaders/GammaCorrectionShader.d.ts +1 -1
  204. package/shaders/GodRaysShader.d.ts +1 -1
  205. package/shaders/HorizontalBlurShader.d.ts +1 -1
  206. package/shaders/LuminosityHighPassShader.d.ts +1 -1
  207. package/shaders/NormalMapShader.d.ts +1 -1
  208. package/shaders/SAOShader.d.ts +2 -2
  209. package/shaders/SMAAShader.d.ts +1 -1
  210. package/shaders/SSAOShader.d.ts +1 -1
  211. package/shaders/SSRShader.d.ts +1 -1
  212. package/shaders/SobelOperatorShader.d.ts +1 -1
  213. package/shaders/ToonShader.d.ts +1 -1
  214. package/shaders/TriangleBlurShader.d.ts +1 -1
  215. package/shaders/VerticalBlurShader.d.ts +1 -1
  216. package/shaders/VolumeShader.d.ts +1 -1
  217. package/textures/FlakesTexture.d.ts +1 -1
  218. package/types/shared.d.ts +1 -1
  219. package/utils/BufferGeometryUtils.d.ts +1 -1
  220. package/utils/GeometryCompressionUtils.d.ts +2 -2
  221. package/utils/GeometryUtils.d.ts +1 -1
  222. package/utils/LDrawUtils.d.ts +2 -2
  223. package/utils/RoughnessMipmapper.d.ts +1 -1
  224. package/utils/SceneUtils.d.ts +2 -2
  225. package/utils/ShadowMapViewer.d.ts +1 -1
  226. package/utils/SkeletonUtils.d.ts +2 -2
  227. package/utils/UVsDebug.d.ts +1 -1
  228. package/webxr/ARButton.d.ts +2 -2
  229. package/webxr/OculusHandModel.d.ts +3 -3
  230. package/webxr/OculusHandPointerModel.d.ts +1 -1
  231. package/webxr/Text2D.d.ts +1 -1
  232. package/webxr/VRButton.d.ts +2 -2
  233. package/webxr/XRControllerModelFactory.d.ts +4 -4
  234. package/webxr/XREstimatedLight.d.ts +1 -1
  235. package/webxr/XRHandMeshModel.d.ts +2 -2
  236. package/webxr/XRHandModelFactory.d.ts +3 -3
  237. package/webxr/XRHandPrimitiveModel.d.ts +2 -2
  238. package/_polyfill/constants.d.cts +0 -1
  239. package/_polyfill/uv1.d.cts +0 -5
  240. package/animation/AnimationClipCreator.d.cts +0 -12
  241. package/animation/CCDIKSolver.d.cts +0 -30
  242. package/animation/MMDAnimationHelper.d.cts +0 -93
  243. package/animation/MMDPhysics.d.cts +0 -119
  244. package/cameras/CinematicCamera.d.cts +0 -34
  245. package/controls/ArcballControls.d.cts +0 -376
  246. package/controls/DeviceOrientationControls.d.cts +0 -29
  247. package/controls/DragControls.d.cts +0 -67
  248. package/controls/EventDispatcher.d.cts +0 -41
  249. package/controls/FirstPersonControls.d.cts +0 -49
  250. package/controls/FlyControls.d.cts +0 -39
  251. package/controls/OrbitControls.d.cts +0 -74
  252. package/controls/PointerLockControls.d.cts +0 -39
  253. package/controls/StandardControlsEventMap.d.cts +0 -14
  254. package/controls/TrackballControls.d.cts +0 -97
  255. package/controls/TransformControls.d.cts +0 -151
  256. package/controls/experimental/CameraControls.d.cts +0 -213
  257. package/csm/CSM.d.cts +0 -61
  258. package/csm/CSMFrustum.d.cts +0 -19
  259. package/csm/CSMHelper.d.cts +0 -26
  260. package/csm/CSMShader.d.cts +0 -4
  261. package/curves/CurveExtras.d.cts +0 -68
  262. package/curves/NURBSCurve.d.cts +0 -11
  263. package/curves/NURBSSurface.d.cts +0 -13
  264. package/curves/NURBSUtils.d.cts +0 -20
  265. package/deprecated/Geometry.d.cts +0 -341
  266. package/effects/AnaglyphEffect.d.cts +0 -11
  267. package/effects/AsciiEffect.d.cts +0 -18
  268. package/effects/OutlineEffect.d.cts +0 -28
  269. package/effects/ParallaxBarrierEffect.d.cts +0 -8
  270. package/effects/PeppersGhostEffect.d.cts +0 -10
  271. package/effects/StereoEffect.d.cts +0 -9
  272. package/environments/RoomEnvironment.d.cts +0 -6
  273. package/exporters/ColladaExporter.d.cts +0 -50
  274. package/exporters/DRACOExporter.d.cts +0 -36
  275. package/exporters/GLTFExporter.d.cts +0 -114
  276. package/exporters/MMDExporter.d.cts +0 -12
  277. package/exporters/OBJExporter.d.cts +0 -18
  278. package/exporters/PLYExporter.d.cts +0 -23
  279. package/exporters/STLExporter.d.cts +0 -28
  280. package/exporters/USDZExporter.d.cts +0 -27
  281. package/geometries/BoxLineGeometry.d.cts +0 -12
  282. package/geometries/ConvexGeometry.d.cts +0 -5
  283. package/geometries/DecalGeometry.d.cts +0 -10
  284. package/geometries/LightningStrike.d.cts +0 -108
  285. package/geometries/ParametricGeometries.d.cts +0 -26
  286. package/geometries/ParametricGeometry.d.cts +0 -18
  287. package/geometries/RoundedBoxGeometry.d.cts +0 -5
  288. package/geometries/TeapotGeometry.d.cts +0 -13
  289. package/geometries/TextGeometry.d.cts +0 -18
  290. package/helpers/LightProbeHelper.d.cts +0 -10
  291. package/helpers/PositionalAudioHelper.d.cts +0 -13
  292. package/helpers/RaycasterHelper.d.cts +0 -33
  293. package/helpers/RectAreaLightHelper.d.cts +0 -11
  294. package/helpers/VertexNormalsHelper.d.cts +0 -13
  295. package/helpers/VertexTangentsHelper.d.cts +0 -13
  296. package/index.d.cts +0 -262
  297. package/interactive/HTMLMesh.d.cts +0 -6
  298. package/interactive/InteractiveGroup.d.cts +0 -5
  299. package/interactive/SelectionBox.d.cts +0 -15
  300. package/interactive/SelectionHelper.d.cts +0 -17
  301. package/libs/MeshoptDecoder.d.cts +0 -12
  302. package/libs/MotionControllers.d.cts +0 -176
  303. package/libs/zstddec.d.cts +0 -8
  304. package/lights/LightProbeGenerator.d.cts +0 -6
  305. package/lights/RectAreaLightUniformsLib.d.cts +0 -3
  306. package/lines/Line2.d.cts +0 -11
  307. package/lines/LineGeometry.d.cts +0 -10
  308. package/lines/LineMaterial.d.cts +0 -31
  309. package/lines/LineSegments2.d.cts +0 -14
  310. package/lines/LineSegmentsGeometry.d.cts +0 -16
  311. package/lines/Wireframe.d.cts +0 -11
  312. package/lines/WireframeGeometry2.d.cts +0 -8
  313. package/loaders/3DMLoader.d.cts +0 -17
  314. package/loaders/3MFLoader.d.cts +0 -16
  315. package/loaders/AMFLoader.d.cts +0 -14
  316. package/loaders/AssimpLoader.d.cts +0 -19
  317. package/loaders/BVHLoader.d.cts +0 -21
  318. package/loaders/BasisTextureLoader.d.cts +0 -32
  319. package/loaders/ColladaLoader.d.cts +0 -20
  320. package/loaders/DDSLoader.d.cts +0 -16
  321. package/loaders/DRACOLoader.d.cts +0 -18
  322. package/loaders/EXRLoader.d.cts +0 -18
  323. package/loaders/FBXLoader.d.cts +0 -14
  324. package/loaders/FontLoader.d.cts +0 -37
  325. package/loaders/GCodeLoader.d.cts +0 -15
  326. package/loaders/GLTFLoader.d.cts +0 -155
  327. package/loaders/HDRCubeTextureLoader.d.cts +0 -18
  328. package/loaders/KMZLoader.d.cts +0 -16
  329. package/loaders/KTX2Loader.d.cts +0 -10
  330. package/loaders/KTXLoader.d.cts +0 -16
  331. package/loaders/LDrawLoader.d.cts +0 -26
  332. package/loaders/LUT3dlLoader.d.cts +0 -20
  333. package/loaders/LUTCubeLoader.d.cts +0 -23
  334. package/loaders/LWOLoader.d.cts +0 -26
  335. package/loaders/LottieLoader.d.cts +0 -15
  336. package/loaders/MD2Loader.d.cts +0 -14
  337. package/loaders/MDDLoader.d.cts +0 -19
  338. package/loaders/MMDLoader.d.cts +0 -63
  339. package/loaders/MTLLoader.d.cts +0 -100
  340. package/loaders/NRRDLoader.d.cts +0 -22
  341. package/loaders/OBJLoader.d.cts +0 -17
  342. package/loaders/PCDLoader.d.cts +0 -15
  343. package/loaders/PDBLoader.d.cts +0 -22
  344. package/loaders/PLYLoader.d.cts +0 -16
  345. package/loaders/PRWMLoader.d.cts +0 -16
  346. package/loaders/PVRLoader.d.cts +0 -16
  347. package/loaders/RGBELoader.d.cts +0 -20
  348. package/loaders/RGBMLoader.d.cts +0 -32
  349. package/loaders/STLLoader.d.cts +0 -14
  350. package/loaders/SVGLoader.d.cts +0 -63
  351. package/loaders/TDSLoader.d.cts +0 -42
  352. package/loaders/TGALoader.d.cts +0 -14
  353. package/loaders/TTFLoader.d.cts +0 -15
  354. package/loaders/TiltLoader.d.cts +0 -14
  355. package/loaders/VOXLoader.d.cts +0 -29
  356. package/loaders/VRMLLoader.d.cts +0 -14
  357. package/loaders/VRMLoader.d.cts +0 -19
  358. package/loaders/VTKLoader.d.cts +0 -14
  359. package/loaders/XLoader.d.cts +0 -19
  360. package/loaders/XYZLoader.d.cts +0 -14
  361. package/math/Capsule.d.cts +0 -27
  362. package/math/ColorConverter.d.cts +0 -21
  363. package/math/ConvexHull.d.cts +0 -89
  364. package/math/ImprovedNoise.d.cts +0 -4
  365. package/math/Lut.d.cts +0 -27
  366. package/math/MeshSurfaceSampler.d.cts +0 -18
  367. package/math/OBB.d.cts +0 -24
  368. package/math/Octree.d.cts +0 -24
  369. package/math/SimplexNoise.d.cts +0 -21
  370. package/misc/ConvexObjectBreaker.d.cts +0 -25
  371. package/misc/GPUComputationRenderer.d.cts +0 -53
  372. package/misc/Gyroscope.d.cts +0 -5
  373. package/misc/MD2Character.d.cts +0 -33
  374. package/misc/MD2CharacterComplex.d.cts +0 -47
  375. package/misc/MorphAnimMesh.d.cts +0 -13
  376. package/misc/MorphBlendMesh.d.cts +0 -21
  377. package/misc/ProgressiveLightmap.d.cts +0 -60
  378. package/misc/RollerCoaster.d.cts +0 -21
  379. package/misc/Timer.d.cts +0 -27
  380. package/misc/TubePainter.d.cts +0 -10
  381. package/misc/Volume.d.cts +0 -37
  382. package/misc/VolumeSlice.d.cts +0 -28
  383. package/misc/WebGL.d.cts +0 -5
  384. package/modifiers/CurveModifier.d.cts +0 -91
  385. package/modifiers/EdgeSplitModifier.d.cts +0 -19
  386. package/modifiers/SimplifyModifier.d.cts +0 -19
  387. package/modifiers/TessellateModifier.d.cts +0 -11
  388. package/objects/BatchedMesh.d.cts +0 -48
  389. package/objects/GroundProjectedEnv.d.cts +0 -12
  390. package/objects/Lensflare.d.cts +0 -17
  391. package/objects/LightningStorm.d.cts +0 -32
  392. package/objects/MarchingCubes.d.cts +0 -76
  393. package/objects/Reflector.d.cts +0 -23
  394. package/objects/ReflectorForSSRPass.d.cts +0 -48
  395. package/objects/ReflectorRTT.d.cts +0 -6
  396. package/objects/Refractor.d.cts +0 -23
  397. package/objects/ShadowMesh.d.cts +0 -10
  398. package/objects/Sky.d.cts +0 -18
  399. package/objects/Water.d.cts +0 -22
  400. package/objects/Water2.d.cts +0 -23
  401. package/physics/AmmoPhysics.d.cts +0 -7
  402. package/postprocessing/AdaptiveToneMappingPass.d.cts +0 -29
  403. package/postprocessing/AfterimagePass.d.cts +0 -15
  404. package/postprocessing/BloomPass.d.cts +0 -29
  405. package/postprocessing/BokehPass.d.cts +0 -26
  406. package/postprocessing/ClearPass.d.cts +0 -10
  407. package/postprocessing/CubeTexturePass.d.cts +0 -14
  408. package/postprocessing/DotScreenPass.d.cts +0 -11
  409. package/postprocessing/EffectComposer.d.cts +0 -28
  410. package/postprocessing/FilmPass.d.cts +0 -11
  411. package/postprocessing/GlitchPass.d.cts +0 -16
  412. package/postprocessing/HalftonePass.d.cts +0 -26
  413. package/postprocessing/LUTPass.d.cts +0 -13
  414. package/postprocessing/MaskPass.d.cts +0 -14
  415. package/postprocessing/OutlinePass.d.cts +0 -53
  416. package/postprocessing/Pass.d.cts +0 -21
  417. package/postprocessing/RenderPass.d.cts +0 -14
  418. package/postprocessing/RenderPixelatedPass.d.cts +0 -34
  419. package/postprocessing/SAOPass.d.cts +0 -78
  420. package/postprocessing/SMAAPass.d.cts +0 -21
  421. package/postprocessing/SSAARenderPass.d.cts +0 -17
  422. package/postprocessing/SSAOPass.d.cts +0 -70
  423. package/postprocessing/SSRPass.d.cts +0 -123
  424. package/postprocessing/SavePass.d.cts +0 -12
  425. package/postprocessing/ShaderPass.d.cts +0 -13
  426. package/postprocessing/TAARenderPass.d.cts +0 -8
  427. package/postprocessing/TexturePass.d.cts +0 -12
  428. package/postprocessing/UnrealBloomPass.d.cts +0 -31
  429. package/postprocessing/WaterPass.d.cts +0 -35
  430. package/renderers/CSS2DRenderer.d.cts +0 -23
  431. package/renderers/CSS3DRenderer.d.cts +0 -26
  432. package/renderers/Projector.d.cts +0 -60
  433. package/renderers/SVGRenderer.d.cts +0 -25
  434. package/shaders/ACESFilmicToneMappingShader.d.cts +0 -16
  435. package/shaders/AfterimageShader.d.cts +0 -15
  436. package/shaders/BasicShader.d.cts +0 -8
  437. package/shaders/BleachBypassShader.d.cts +0 -14
  438. package/shaders/BlendShader.d.cts +0 -21
  439. package/shaders/BokehShader.d.cts +0 -24
  440. package/shaders/BokehShader2.d.cts +0 -50
  441. package/shaders/BrightnessContrastShader.d.cts +0 -21
  442. package/shaders/ColorCorrectionShader.d.cts +0 -22
  443. package/shaders/ColorifyShader.d.cts +0 -16
  444. package/shaders/ConvolutionShader.d.cts +0 -21
  445. package/shaders/CopyShader.d.cts +0 -12
  446. package/shaders/DOFMipMapShader.d.cts +0 -23
  447. package/shaders/DepthLimitedBlurShader.d.cts +0 -28
  448. package/shaders/DigitalGlitch.d.cts +0 -39
  449. package/shaders/DotScreenShader.d.cts +0 -27
  450. package/shaders/FXAAShader.d.cts +0 -19
  451. package/shaders/FilmShader.d.cts +0 -43
  452. package/shaders/FocusShader.d.cts +0 -26
  453. package/shaders/FreiChenShader.d.cts +0 -19
  454. package/shaders/FresnelShader.d.cts +0 -24
  455. package/shaders/GammaCorrectionShader.d.cts +0 -12
  456. package/shaders/GodRaysShader.d.cts +0 -97
  457. package/shaders/HalftoneShader.d.cts +0 -51
  458. package/shaders/HorizontalBlurShader.d.cts +0 -18
  459. package/shaders/HorizontalTiltShiftShader.d.cts +0 -23
  460. package/shaders/HueSaturationShader.d.cts +0 -21
  461. package/shaders/KaleidoShader.d.cts +0 -24
  462. package/shaders/LuminosityHighPassShader.d.cts +0 -27
  463. package/shaders/LuminosityShader.d.cts +0 -13
  464. package/shaders/MirrorShader.d.cts +0 -18
  465. package/shaders/NormalMapShader.d.cts +0 -23
  466. package/shaders/ParallaxShader.d.cts +0 -28
  467. package/shaders/PixelShader.d.cts +0 -18
  468. package/shaders/RGBShiftShader.d.cts +0 -24
  469. package/shaders/SAOShader.d.cts +0 -25
  470. package/shaders/SMAAShader.d.cts +0 -60
  471. package/shaders/SSAOShader.d.cts +0 -86
  472. package/shaders/SSRShader.d.cts +0 -94
  473. package/shaders/SepiaShader.d.cts +0 -17
  474. package/shaders/SobelOperatorShader.d.cts +0 -19
  475. package/shaders/SubsurfaceScatteringShader.d.cts +0 -5
  476. package/shaders/TechnicolorShader.d.cts +0 -15
  477. package/shaders/ToneMapShader.d.cts +0 -27
  478. package/shaders/ToonShader.d.cts +0 -108
  479. package/shaders/TriangleBlurShader.d.cts +0 -22
  480. package/shaders/UnpackDepthRGBAShader.d.cts +0 -16
  481. package/shaders/VerticalBlurShader.d.cts +0 -18
  482. package/shaders/VerticalTiltShiftShader.d.cts +0 -23
  483. package/shaders/VignetteShader.d.cts +0 -20
  484. package/shaders/VolumeShader.d.cts +0 -30
  485. package/shaders/WaterRefractionShader.d.cts +0 -21
  486. package/shaders/types.d.cts +0 -13
  487. package/textures/FlakesTexture.d.cts +0 -4
  488. package/types/helpers.d.cts +0 -1
  489. package/types/shared.d.cts +0 -9
  490. package/types/utils.d.cts +0 -3
  491. package/utils/BufferGeometryUtils.d.cts +0 -63
  492. package/utils/GeometryCompressionUtils.d.cts +0 -7
  493. package/utils/GeometryUtils.d.cts +0 -6
  494. package/utils/LDrawUtils.d.cts +0 -5
  495. package/utils/RoughnessMipmapper.d.cts +0 -8
  496. package/utils/SceneUtils.d.cts +0 -9
  497. package/utils/ShadowMapViewer.d.cts +0 -24
  498. package/utils/SkeletonUtils.d.cts +0 -14
  499. package/utils/UVsDebug.d.cts +0 -3
  500. package/webxr/ARButton.d.cts +0 -6
  501. package/webxr/OculusHandModel.d.cts +0 -23
  502. package/webxr/OculusHandPointerModel.d.cts +0 -65
  503. package/webxr/Text2D.d.cts +0 -3
  504. package/webxr/VRButton.d.cts +0 -11
  505. package/webxr/XRControllerModelFactory.d.cts +0 -23
  506. package/webxr/XREstimatedLight.d.cts +0 -33
  507. package/webxr/XRHandMeshModel.d.cts +0 -9
  508. package/webxr/XRHandModelFactory.d.cts +0 -25
  509. package/webxr/XRHandPrimitiveModel.d.cts +0 -24
@@ -1,91 +0,0 @@
1
- import type { DataTexture, Mesh, InstancedMesh, Material, Curve, BufferGeometry } from 'three';
2
- import type { IUniform } from 'three';
3
- /**
4
- * Make a new DataTexture to store the descriptions of the curves.
5
- *
6
- * @param { number } numberOfCurves the number of curves needed to be described by this texture.
7
- */
8
- export declare const initSplineTexture: (numberOfCurves?: number) => DataTexture;
9
- /**
10
- * Write the curve description to the data texture
11
- *
12
- * @param { DataTexture } texture The DataTexture to write to
13
- * @param { Curve } splineCurve The curve to describe
14
- * @param { number } offset Which curve slot to write to
15
- */
16
- export declare const updateSplineTexture: <TCurve extends Curve<any>>(texture: DataTexture, splineCurve: TCurve, offset?: number) => void;
17
- export interface INumericUniform extends IUniform {
18
- type: 'f' | 'i';
19
- value: number;
20
- }
21
- export type CurveModifierUniforms = {
22
- spineTexture: IUniform<DataTexture>;
23
- pathOffset: INumericUniform;
24
- pathSegment: INumericUniform;
25
- spineOffset: INumericUniform;
26
- spineLength: INumericUniform;
27
- flow: INumericUniform;
28
- };
29
- /**
30
- * Create a new set of uniforms for describing the curve modifier
31
- *
32
- * @param { DataTexture } Texture which holds the curve description
33
- */
34
- export declare const getUniforms: (splineTexture: DataTexture) => CurveModifierUniforms;
35
- export type ModifiedMaterial<TMaterial extends Material> = TMaterial & {
36
- __ok: boolean;
37
- };
38
- export declare function modifyShader<TMaterial extends Material = Material>(material: ModifiedMaterial<TMaterial>, uniforms: CurveModifierUniforms, numberOfCurves?: number): void;
39
- /**
40
- * A helper class for making meshes bend aroudn curves
41
- */
42
- export declare class Flow<TMesh extends Mesh = Mesh> {
43
- curveArray: Curve<any>[];
44
- curveLengthArray: number[];
45
- object3D: TMesh;
46
- splineTexure: DataTexture;
47
- uniforms: CurveModifierUniforms;
48
- /**
49
- * @param {Mesh} mesh The mesh to clone and modify to bend around the curve
50
- * @param {number} numberOfCurves The amount of space that should preallocated for additional curves
51
- */
52
- constructor(mesh: TMesh, numberOfCurves?: number);
53
- updateCurve<TCurve extends Curve<any>>(index: number, curve: TCurve): void;
54
- moveAlongCurve(amount: number): void;
55
- }
56
- /**
57
- * A helper class for creating instanced versions of flow, where the instances are placed on the curve.
58
- */
59
- export declare class InstancedFlow<TGeometry extends BufferGeometry = BufferGeometry, TMaterial extends Material = Material> extends Flow<InstancedMesh<TGeometry, TMaterial>> {
60
- offsets: number[];
61
- whichCurve: number[];
62
- /**
63
- *
64
- * @param {number} count The number of instanced elements
65
- * @param {number} curveCount The number of curves to preallocate for
66
- * @param {Geometry} geometry The geometry to use for the instanced mesh
67
- * @param {Material} material The material to use for the instanced mesh
68
- */
69
- constructor(count: number, curveCount: number, geometry: TGeometry, material: TMaterial);
70
- /**
71
- * The extra information about which curve and curve position is stored in the translation components of the matrix for the instanced objects
72
- * This writes that information to the matrix and marks it as needing update.
73
- *
74
- * @param {number} index of the instanced element to update
75
- */
76
- private writeChanges;
77
- /**
78
- * Move an individual element along the curve by a specific amount
79
- *
80
- * @param {number} index Which element to update
81
- * @param {number} offset Move by how much
82
- */
83
- moveIndividualAlongCurve(index: number, offset: number): void;
84
- /**
85
- * Select which curve to use for an element
86
- *
87
- * @param {number} index the index of the instanced element to update
88
- * @param {number} curveNo the index of the curve it should use
89
- */
90
- setCurve(index: number, curveNo: number): void;
91
- }
@@ -1,19 +0,0 @@
1
- import type { BufferGeometry } from 'three';
2
- declare class EdgeSplitModifier {
3
- private A;
4
- private B;
5
- private C;
6
- private positions;
7
- private normals;
8
- private indexes;
9
- private pointToIndexMap;
10
- private splitIndexes;
11
- private oldNormals;
12
- constructor();
13
- private computeNormals;
14
- private mapPositionsToIndexes;
15
- private edgeSplitToGroups;
16
- private edgeSplit;
17
- modify: (geometry: BufferGeometry, cutOffAngle: number, tryKeepNormals?: boolean) => BufferGeometry;
18
- }
19
- export type { EdgeSplitModifier };
@@ -1,19 +0,0 @@
1
- import type { BufferGeometry } from 'three';
2
- /**
3
- * Simplification Geometry Modifier
4
- * - based on code and technique
5
- * - by Stan Melax in 1998
6
- * - Progressive Mesh type Polygon Reduction Algorithm
7
- * - http://www.melax.com/polychop/
8
- */
9
- declare class SimplifyModifier {
10
- constructor();
11
- private computeEdgeCollapseCost;
12
- private removeVertex;
13
- private computeEdgeCostAtVertex;
14
- private removeFace;
15
- private collapse;
16
- private minimumCostEdge;
17
- modify: (geometry: BufferGeometry, count: number) => BufferGeometry;
18
- }
19
- export type { SimplifyModifier };
@@ -1,11 +0,0 @@
1
- import type { BufferGeometry } from 'three';
2
- /**
3
- * Break faces with edges longer than maxEdgeLength
4
- */
5
- declare class TessellateModifier {
6
- maxEdgeLength: number;
7
- maxIterations: number;
8
- constructor(maxEdgeLength?: number, maxIterations?: number);
9
- modify: (geometry: BufferGeometry) => BufferGeometry;
10
- }
11
- export type { TessellateModifier };
@@ -1,48 +0,0 @@
1
- import type { Matrix4, Mesh, BufferGeometry, Material, DataTexture, IUniform } from 'three';
2
- declare class BatchedMesh extends Mesh<BufferGeometry, Material> {
3
- _vertexStarts: number[];
4
- _vertexCounts: number[];
5
- _indexStarts: number[];
6
- _indexCounts: number[];
7
- _reservedRanges: {
8
- vertexStart: number;
9
- vertexCount: number;
10
- indexStart: number;
11
- indexCount: number;
12
- }[];
13
- _visible: boolean[];
14
- _active: boolean[];
15
- _maxGeometryCount: number;
16
- _maxVertexCount: number;
17
- _maxIndexCount: number;
18
- _geometryInitialized: boolean;
19
- _geometryCount: number;
20
- _matrices: Matrix4[];
21
- _matricesTexture: DataTexture | null;
22
- _customUniforms: Record<string, IUniform>;
23
- constructor(maxGeometryCount: number, maxVertexCount: number, maxIndexCount?: number, material?: Material);
24
- _initMatricesTexture(): void;
25
- _initShader(): void;
26
- _initializeGeometry(reference: BufferGeometry): void;
27
- _validateGeometry(geometry: BufferGeometry): void;
28
- getGeometryCount(): number;
29
- getVertexCount(): number;
30
- getIndexCount(): number;
31
- addGeometry(geometry: BufferGeometry, vertexCount?: number, indexCount?: number): number;
32
- /**
33
- * @deprecated use `addGeometry` instead.
34
- */
35
- applyGeometry(geometry: BufferGeometry): number;
36
- setGeometryAt(id: number, geometry: BufferGeometry): number;
37
- deleteGeometry(geometryId: number): this;
38
- optimize(): never;
39
- setMatrixAt(geometryId: number, matrix: Matrix4): this;
40
- getMatrixAt(geometryId: number, matrix: Matrix4): Matrix4;
41
- setVisibleAt(geometryId: number, value: boolean): this;
42
- getVisibleAt(geometryId: number): boolean;
43
- raycast(): void;
44
- copy(): never;
45
- toJSON(): never;
46
- dispose(): this;
47
- }
48
- export type { BatchedMesh };
@@ -1,12 +0,0 @@
1
- import type { Mesh, ShaderMaterial, Texture, CubeTexture, BufferGeometry } from 'three';
2
- export interface GroundProjectedEnvParameters {
3
- height?: number;
4
- radius?: number;
5
- }
6
- export declare class GroundProjectedEnv extends Mesh<BufferGeometry, ShaderMaterial> {
7
- constructor(texture: CubeTexture | Texture, options?: GroundProjectedEnvParameters);
8
- set radius(radius: number);
9
- get radius(): number;
10
- set height(height: number);
11
- get height(): number;
12
- }
@@ -1,17 +0,0 @@
1
- import type { Mesh, Texture, Color } from 'three'
2
-
3
- export class LensflareElement {
4
- constructor(texture: Texture, size?: number, distance?: number, color?: Color)
5
- texture: Texture
6
- size: number
7
- distance: number
8
- color: Color
9
- }
10
-
11
- export class Lensflare extends Mesh {
12
- constructor()
13
- readonly isLensflare: true
14
-
15
- addElement(element: LensflareElement): void
16
- dispose(): void
17
- }
@@ -1,32 +0,0 @@
1
- import type { Material, Object3D, Vector3 } from 'three'
2
-
3
- import type { LightningStrike, RayParameters } from '../geometries/LightningStrike.d.cts'
4
-
5
- export interface StormParams {
6
- size?: number
7
- minHeight?: number
8
- maxHeight?: number
9
- maxSlope?: number
10
-
11
- maxLightnings?: number
12
-
13
- lightningMinPeriod?: number
14
- lightningMaxPeriod?: number
15
- lightningMinDuration?: number
16
- lightningMaxDuration?: number
17
-
18
- lightningParameters?: RayParameters
19
- lightningMaterial?: Material
20
-
21
- isEternal?: boolean
22
-
23
- onRayPosition?: (source: Vector3, dest: Vector3) => void
24
- onLightningDown?: (lightning: LightningStrike) => void
25
- }
26
-
27
- export class LightningStorm extends Object3D {
28
- constructor(stormParams?: StormParams)
29
- update(time: number): void
30
- copy(source: LightningStorm, recursive?: boolean): this
31
- clone(): this
32
- }
@@ -1,76 +0,0 @@
1
- import type { BufferGeometry, Material, Mesh, Color } from 'three'
2
-
3
- export class MarchingCubes extends Mesh {
4
- constructor(
5
- resolution: number,
6
- material: Material,
7
- enableUvs?: boolean,
8
- enableColors?: boolean,
9
- maxPolyCount?: number,
10
- )
11
-
12
- enableUvs: boolean
13
- enableColors: boolean
14
-
15
- resolution: number
16
-
17
- // parameters
18
-
19
- isolation: number
20
-
21
- // size of field, 32 is pushing it in Javascript :)
22
-
23
- size: number
24
- size2: number
25
- size3: number
26
- halfsize: number
27
-
28
- // deltas
29
-
30
- delta: number
31
- yd: number
32
- zd: number
33
-
34
- field: Float32Array
35
- normal_cache: Float32Array
36
- palette: Float32Array
37
-
38
- maxCount: number
39
- count: number
40
-
41
- hasPositions: boolean
42
- hasNormals: boolean
43
- hasColors: boolean
44
- hasUvs: boolean
45
-
46
- positionArray: Float32Array
47
- normalArray: Float32Array
48
-
49
- uvArray: Float32Array
50
- colorArray: Float32Array
51
-
52
- begin(): void
53
- end(): void
54
-
55
- init(resolution: number): void
56
-
57
- addBall(ballx: number, bally: number, ballz: number, strength: number, subtract: number, colors?: Color): void
58
-
59
- addPlaneX(strength: number, subtract: number): void
60
- addPlaneY(strength: number, subtract: number): void
61
- addPlaneZ(strength: number, subtract: number): void
62
-
63
- setCell(x: number, y: number, z: number, value: number): void
64
- getCell(x: number, y: number, z: number): number
65
-
66
- blur(intensity: number): void
67
-
68
- reset(): void
69
- update(): void
70
- render(renderCallback: any): void
71
- generateGeometry(): BufferGeometry
72
- generateBufferGeometry(): BufferGeometry
73
- }
74
-
75
- export const edgeTable: Int32Array[]
76
- export const triTable: Int32Array[]
@@ -1,23 +0,0 @@
1
- import type { Mesh, BufferGeometry, Color, WebGLRenderTarget, PerspectiveCamera } from 'three'
2
- import type { TextureEncoding } from '../types/shared.d.cts'
3
-
4
- export interface ReflectorOptions {
5
- color?: Color | string | number
6
- textureWidth?: number
7
- textureHeight?: number
8
- clipBias?: number
9
- shader?: object
10
- encoding?: TextureEncoding
11
- multisample?: number
12
- }
13
-
14
- export class Reflector extends Mesh {
15
- type: 'Reflector'
16
- camera: PerspectiveCamera
17
-
18
- constructor(geometry?: BufferGeometry, options?: ReflectorOptions)
19
-
20
- getRenderTarget(): WebGLRenderTarget
21
-
22
- dispose(): void
23
- }
@@ -1,48 +0,0 @@
1
- import type { Mesh, ShaderMaterial, WebGLRenderTarget, BufferGeometry, WebGLRenderer, Scene, Camera, IUniform } from 'three'
2
-
3
- export interface ReflectorShader {
4
- defines: {
5
- DISTANCE_ATTENUATION: boolean
6
- FRESNEL: boolean
7
- }
8
- uniforms: {
9
- [key: string]: IUniform
10
- }
11
- vertexShader: string
12
- fragmentShader: string
13
- }
14
-
15
- export interface ReflectorForSSRPassOptions {
16
- clipBias?: number | undefined
17
- textureWidth?: number | undefined
18
- textureHeight?: number | undefined
19
- color?: number | undefined
20
- useDepthTexture?: boolean | undefined
21
- shader?: ReflectorShader | undefined
22
- }
23
-
24
- export class ReflectorForSSRPass<TGeometry extends BufferGeometry = BufferGeometry> extends Mesh<TGeometry> {
25
- type: 'ReflectorForSSRPass'
26
- options: ReflectorForSSRPassOptions
27
-
28
- static ReflectorShader: ReflectorShader
29
-
30
- needsUpdate: boolean
31
- maxDistance: number
32
- opacity: number
33
-
34
- get distanceAttenuation(): boolean
35
- set distanceAttenuation(val: boolean)
36
- get fresnel(): boolean
37
- set fresnel(val: boolean)
38
-
39
- material: ShaderMaterial
40
-
41
- renderTarget: WebGLRenderTarget
42
-
43
- constructor(geometry: TGeometry, options: ReflectorForSSRPassOptions)
44
-
45
- doRender: (renderer: WebGLRenderer, scene: Scene, camera: Camera) => void
46
-
47
- getRenderTarget: () => WebGLRenderTarget
48
- }
@@ -1,6 +0,0 @@
1
- import type { BufferGeometry } from 'three';
2
- import type { Reflector, ReflectorOptions } from '../objects/Reflector.d.cts';
3
- declare class ReflectorRTT extends Reflector {
4
- constructor(geometry?: BufferGeometry, options?: ReflectorOptions);
5
- }
6
- export type { ReflectorRTT };
@@ -1,23 +0,0 @@
1
- import type { Mesh, BufferGeometry, Color, WebGLRenderTarget, PerspectiveCamera } from 'three'
2
- import type { TextureEncoding } from '../types/shared.d.cts'
3
-
4
- export interface RefractorOptions {
5
- color?: Color | string | number
6
- textureWidth?: number
7
- textureHeight?: number
8
- clipBias?: number
9
- shader?: object
10
- encoding?: TextureEncoding
11
- multisample?: number
12
- }
13
-
14
- export class Refractor extends Mesh {
15
- type: 'Refractor'
16
- camera: PerspectiveCamera
17
-
18
- constructor(geometry?: BufferGeometry, options?: RefractorOptions)
19
-
20
- getRenderTarget(): WebGLRenderTarget
21
-
22
- dispose(): void
23
- }
@@ -1,10 +0,0 @@
1
- import type { Mesh, Plane, Vector4, Matrix4, MeshBasicMaterial, BufferGeometry } from 'three'
2
-
3
- export class ShadowMesh extends Mesh<BufferGeometry, MeshBasicMaterial> {
4
- readonly isShadowMesh: true
5
- meshMatrix: Matrix4
6
-
7
- constructor(mesh: Mesh)
8
-
9
- update(plane: Plane, lightPosition4D: Vector4): void
10
- }
package/objects/Sky.d.cts DELETED
@@ -1,18 +0,0 @@
1
- import type { Mesh, BoxGeometry, ShaderMaterial, Vector3 } from 'three'
2
-
3
- declare class Sky extends Mesh<BoxGeometry, ShaderMaterial> {
4
- static SkyShader: {
5
- uniforms: {
6
- turbidity: { value: number }
7
- rayleigh: { value: number }
8
- mieCoefficient: { value: number }
9
- mieDirectionalG: { value: number }
10
- sunPosition: { value: Vector3 }
11
- up: { value: Vector3 }
12
- }
13
- }
14
-
15
- static material: ShaderMaterial
16
- }
17
-
18
- export type { Sky }
@@ -1,22 +0,0 @@
1
- import type { BufferGeometry, Color, Mesh, ShaderMaterial, Side, Texture, Vector3 } from 'three'
2
-
3
- export interface WaterOptions {
4
- textureWidth?: number
5
- textureHeight?: number
6
- clipBias?: number
7
- alpha?: number
8
- time?: number
9
- waterNormals?: Texture
10
- sunDirection?: Vector3
11
- sunColor?: Color | string | number
12
- waterColor?: Color | string | number
13
- eye?: Vector3
14
- distortionScale?: number
15
- side?: Side
16
- fog?: boolean
17
- }
18
-
19
- export class Water extends Mesh {
20
- material: ShaderMaterial
21
- constructor(geometry: BufferGeometry, options: WaterOptions)
22
- }
@@ -1,23 +0,0 @@
1
- import type { BufferGeometry, Color, Mesh, ShaderMaterial, Texture, Vector2 } from 'three'
2
- import type { TextureEncoding } from '../types/shared.d.cts'
3
-
4
- export interface Water2Options {
5
- color?: Color | string | number
6
- textureWidth?: number
7
- textureHeight?: number
8
- clipBias?: number
9
- flowDirection?: Vector2
10
- flowSpeed?: number
11
- reflectivity?: number
12
- scale?: number
13
- shader?: object
14
- flowMap?: Texture
15
- normalMap0?: Texture
16
- normalMap1?: Texture
17
- encoding?: TextureEncoding
18
- }
19
-
20
- export class Water2 extends Mesh {
21
- material: ShaderMaterial
22
- constructor(geometry: BufferGeometry, options: Water2Options)
23
- }
@@ -1,7 +0,0 @@
1
- import type { Mesh, Vector3 } from 'three'
2
-
3
- export class AmmoPhysics {
4
- constructor()
5
- addMesh(mesh: Mesh, mass: number): void
6
- setMeshPosition(mesh: Mesh, position: Vector3, index: number): void
7
- }
@@ -1,29 +0,0 @@
1
- import type { WebGLRenderTarget, ShaderMaterial } from 'three'
2
-
3
- import type { Pass, FullScreenQuad } from './Pass.d.cts'
4
-
5
- export class AdaptiveToneMappingPass extends Pass {
6
- constructor(adaptive?: boolean, resolution?: number)
7
- adaptive: boolean
8
- resolution: number
9
- needsInit: number
10
- luminanceRT: WebGLRenderTarget
11
- previousLuminanceRT: WebGLRenderTarget
12
- currentLuminanceRT: WebGLRenderTarget
13
- copyUniforms: object
14
- materialCopy: ShaderMaterial
15
- materialLuminance: ShaderMaterial
16
- adaptLuminanceShader: object
17
- materialAdaptiveLum: ShaderMaterial
18
- materialToneMap: ShaderMaterial
19
- fsQuad: FullScreenQuad
20
-
21
- reset(): void
22
- setAdaptive(adaptive: boolean): void
23
- setAdaptionRate(rate: number): void
24
- setMinLuminance(minLum: number): void
25
- setMaxLuminance(maxLum: number): void
26
- setAverageLuminance(avgLum: number): void
27
- setMiddleGrey(middleGrey: number): void
28
- dispose(): void
29
- }
@@ -1,15 +0,0 @@
1
- import type { MeshBasicMaterial, WebGLRenderer, ShaderMaterial, WebGLRenderTarget } from 'three';
2
- import type { Pass, FullScreenQuad } from './Pass.d.cts';
3
- declare class AfterimagePass extends Pass {
4
- shader: import("../shaders/AfterimageShader").IAfterimageShader;
5
- uniforms: any;
6
- textureComp: WebGLRenderTarget;
7
- textureOld: WebGLRenderTarget;
8
- shaderMaterial: ShaderMaterial;
9
- compFsQuad: FullScreenQuad<ShaderMaterial>;
10
- copyFsQuad: FullScreenQuad<MeshBasicMaterial>;
11
- constructor(damp?: number, shader?: import("../shaders/AfterimageShader").IAfterimageShader);
12
- render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
13
- setSize(width: number, height: number): void;
14
- }
15
- export type { AfterimagePass };
@@ -1,29 +0,0 @@
1
- import type { Pass, FullScreenQuad } from './Pass.d.cts';
2
- import type { IUniform, ShaderMaterial, Vector2, WebGLRenderer, WebGLRenderTarget } from 'three';
3
- import type { ConvolutionShader } from '../shaders/ConvolutionShader.d.cts';
4
- declare class BloomPass extends Pass {
5
- renderTargetX: WebGLRenderTarget;
6
- renderTargetY: WebGLRenderTarget;
7
- materialCombine: ShaderMaterial;
8
- materialConvolution: ShaderMaterial;
9
- fsQuad: FullScreenQuad;
10
- combineUniforms: Record<keyof typeof CombineShader['uniforms'], IUniform<any>>;
11
- convolutionUniforms: Record<keyof typeof ConvolutionShader['uniforms'], IUniform<any>>;
12
- blurX: Vector2;
13
- blurY: Vector2;
14
- constructor(strength?: number, kernelSize?: number, sigma?: number, resolution?: number);
15
- render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, deltaTime: number, maskActive: boolean): void;
16
- }
17
- declare const CombineShader: {
18
- uniforms: {
19
- tDiffuse: {
20
- value: null;
21
- };
22
- strength: {
23
- value: number;
24
- };
25
- };
26
- vertexShader: string;
27
- fragmentShader: string;
28
- };
29
- export type { BloomPass };
@@ -1,26 +0,0 @@
1
- /**
2
- * Depth-of-field post-process with bokeh shader
3
- */
4
- import type { Pass, FullScreenQuad } from './Pass.d.cts';
5
- import type { MeshDepthMaterial, PerspectiveCamera, Scene, ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
6
- type BokehPassParams = {
7
- focus?: number;
8
- aspect?: number;
9
- aperture?: number;
10
- maxblur?: number;
11
- width?: number;
12
- height?: number;
13
- };
14
- declare class BokehPass extends Pass {
15
- scene: Scene;
16
- camera: PerspectiveCamera;
17
- renderTargetDepth: WebGLRenderTarget;
18
- materialDepth: MeshDepthMaterial;
19
- materialBokeh: ShaderMaterial;
20
- fsQuad: FullScreenQuad;
21
- private _oldClearColor;
22
- uniforms: any;
23
- constructor(scene: Scene, camera: PerspectiveCamera, params: BokehPassParams);
24
- render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
25
- }
26
- export type { BokehPass };
@@ -1,10 +0,0 @@
1
- import type { Pass } from './Pass.d.cts';
2
- import type { Color, WebGLRenderer, WebGLRenderTarget } from 'three';
3
- declare class ClearPass extends Pass {
4
- clearColor: Color | string | number;
5
- clearAlpha: number;
6
- private _oldClearColor;
7
- constructor(clearColor?: Color | string | number, clearAlpha?: number);
8
- render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
9
- }
10
- export type { ClearPass };
@@ -1,14 +0,0 @@
1
- import type { PerspectiveCamera, CubeTexture, Mesh, Scene } from 'three'
2
-
3
- import type { Pass } from './Pass.d.cts'
4
-
5
- export class CubeTexturePass extends Pass {
6
- constructor(camera: PerspectiveCamera, envMap?: CubeTexture, opacity?: number)
7
- camera: PerspectiveCamera
8
- cubeShader: object
9
- cubeMesh: Mesh
10
- envMap: CubeTexture
11
- opacity: number
12
- cubeScene: Scene
13
- cubeCamera: PerspectiveCamera
14
- }
@@ -1,11 +0,0 @@
1
- import type { Pass, FullScreenQuad } from './Pass.d.cts';
2
- import type { IUniform, ShaderMaterial, Vector2, WebGLRenderer, WebGLRenderTarget } from 'three';
3
- import type { DotScreenShader } from '../shaders/DotScreenShader.d.cts';
4
- declare class DotScreenPass extends Pass {
5
- material: ShaderMaterial;
6
- fsQuad: FullScreenQuad;
7
- uniforms: Record<keyof typeof DotScreenShader['uniforms'], IUniform<any>>;
8
- constructor(center?: Vector2, angle?: number, scale?: number);
9
- render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
10
- }
11
- export type { DotScreenPass };