three-stdlib 2.35.11 → 2.35.12
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- package/animation/AnimationClipCreator.d.ts +1 -1
- package/animation/CCDIKSolver.d.ts +1 -1
- package/animation/MMDAnimationHelper.d.ts +3 -3
- package/animation/MMDPhysics.d.ts +1 -1
- package/cameras/CinematicCamera.d.ts +2 -2
- package/controls/ArcballControls.d.ts +4 -4
- package/controls/DeviceOrientationControls.d.ts +4 -4
- package/controls/DragControls.d.ts +3 -3
- package/controls/FirstPersonControls.d.ts +2 -2
- package/controls/FlyControls.d.ts +3 -3
- package/controls/OrbitControls.d.ts +4 -4
- package/controls/PointerLockControls.d.ts +3 -3
- package/controls/TrackballControls.d.ts +4 -4
- package/controls/TransformControls.d.ts +2 -2
- package/controls/experimental/CameraControls.d.ts +3 -3
- package/csm/CSM.d.ts +2 -2
- package/csm/CSMFrustum.d.ts +2 -2
- package/csm/CSMHelper.d.ts +2 -2
- package/curves/CurveExtras.d.ts +1 -1
- package/curves/NURBSCurve.d.ts +1 -1
- package/curves/NURBSSurface.d.ts +1 -1
- package/curves/NURBSUtils.d.ts +1 -1
- package/deprecated/Geometry.d.ts +1 -1
- package/effects/AnaglyphEffect.d.ts +1 -1
- package/effects/AsciiEffect.d.ts +1 -1
- package/effects/OutlineEffect.d.ts +1 -1
- package/effects/ParallaxBarrierEffect.d.ts +1 -1
- package/effects/PeppersGhostEffect.d.ts +1 -1
- package/effects/StereoEffect.d.ts +1 -1
- package/environments/RoomEnvironment.d.ts +2 -2
- package/exporters/ColladaExporter.d.ts +2 -2
- package/exporters/DRACOExporter.d.ts +2 -2
- package/exporters/GLTFExporter.d.ts +4 -4
- package/exporters/MMDExporter.d.ts +2 -2
- package/exporters/OBJExporter.d.ts +2 -2
- package/exporters/PLYExporter.d.ts +2 -2
- package/exporters/STLExporter.d.ts +1 -1
- package/exporters/USDZExporter.d.ts +2 -2
- package/geometries/BoxLineGeometry.d.ts +1 -1
- package/geometries/ConvexGeometry.d.ts +1 -1
- package/geometries/DecalGeometry.d.ts +1 -1
- package/geometries/LightningStrike.d.ts +1 -1
- package/geometries/ParametricGeometries.d.ts +3 -3
- package/geometries/ParametricGeometry.d.ts +2 -2
- package/geometries/RoundedBoxGeometry.d.ts +1 -1
- package/geometries/TeapotGeometry.d.ts +1 -1
- package/geometries/TextGeometry.d.ts +3 -3
- package/helpers/LightProbeHelper.d.ts +1 -1
- package/helpers/PositionalAudioHelper.d.ts +1 -1
- package/helpers/RaycasterHelper.d.ts +2 -2
- package/helpers/RectAreaLightHelper.d.ts +1 -1
- package/helpers/VertexNormalsHelper.d.ts +1 -1
- package/helpers/VertexTangentsHelper.d.ts +1 -1
- package/index.d.ts +262 -262
- package/interactive/HTMLMesh.d.ts +1 -1
- package/interactive/InteractiveGroup.d.ts +1 -1
- package/interactive/SelectionBox.d.ts +1 -1
- package/interactive/SelectionHelper.d.ts +2 -2
- package/libs/MeshoptDecoder.d.ts +1 -1
- package/libs/MotionControllers.d.ts +1 -1
- package/lights/LightProbeGenerator.d.ts +2 -2
- package/lights/RectAreaLightUniformsLib.d.ts +1 -1
- package/lines/Line2.d.ts +3 -3
- package/lines/LineGeometry.d.ts +2 -2
- package/lines/LineMaterial.d.ts +1 -1
- package/lines/LineSegments2.d.ts +3 -3
- package/lines/LineSegmentsGeometry.d.ts +1 -1
- package/lines/Wireframe.d.ts +3 -3
- package/lines/WireframeGeometry2.d.ts +2 -2
- package/loaders/3DMLoader.d.ts +1 -1
- package/loaders/3MFLoader.d.ts +1 -1
- package/loaders/AMFLoader.d.ts +1 -1
- package/loaders/AssimpLoader.d.ts +1 -1
- package/loaders/BVHLoader.d.ts +1 -1
- package/loaders/BasisTextureLoader.d.ts +1 -1
- package/loaders/ColladaLoader.d.ts +1 -1
- package/loaders/DDSLoader.d.ts +1 -1
- package/loaders/DRACOLoader.d.ts +1 -1
- package/loaders/EXRLoader.d.ts +1 -1
- package/loaders/FBXLoader.d.ts +1 -1
- package/loaders/FontLoader.d.ts +2 -2
- package/loaders/GCodeLoader.d.ts +1 -1
- package/loaders/GLTFLoader.d.ts +3 -3
- package/loaders/HDRCubeTextureLoader.d.ts +2 -2
- package/loaders/KMZLoader.d.ts +2 -2
- package/loaders/KTX2Loader.d.ts +1 -1
- package/loaders/KTXLoader.d.ts +1 -1
- package/loaders/LDrawLoader.d.ts +1 -1
- package/loaders/LUT3dlLoader.d.ts +1 -1
- package/loaders/LUTCubeLoader.d.ts +1 -1
- package/loaders/LWOLoader.d.ts +1 -1
- package/loaders/LottieLoader.d.ts +1 -1
- package/loaders/MD2Loader.d.ts +1 -1
- package/loaders/MDDLoader.d.ts +1 -1
- package/loaders/MMDLoader.d.ts +1 -1
- package/loaders/MTLLoader.d.ts +1 -1
- package/loaders/NRRDLoader.d.ts +2 -2
- package/loaders/OBJLoader.d.ts +2 -2
- package/loaders/PCDLoader.d.ts +1 -1
- package/loaders/PDBLoader.d.ts +1 -1
- package/loaders/PLYLoader.d.ts +1 -1
- package/loaders/PRWMLoader.d.ts +1 -1
- package/loaders/PVRLoader.d.ts +1 -1
- package/loaders/RGBELoader.d.ts +1 -1
- package/loaders/RGBMLoader.d.ts +1 -1
- package/loaders/STLLoader.d.ts +1 -1
- package/loaders/SVGLoader.d.ts +1 -1
- package/loaders/TDSLoader.d.ts +1 -1
- package/loaders/TGALoader.d.ts +1 -1
- package/loaders/TTFLoader.d.ts +1 -1
- package/loaders/TiltLoader.d.ts +1 -1
- package/loaders/VOXLoader.d.ts +1 -1
- package/loaders/VRMLLoader.d.ts +1 -1
- package/loaders/VRMLoader.d.ts +3 -3
- package/loaders/VTKLoader.d.ts +1 -1
- package/loaders/XLoader.d.ts +1 -1
- package/loaders/XYZLoader.d.ts +1 -1
- package/math/Capsule.d.ts +1 -1
- package/math/ColorConverter.d.ts +2 -2
- package/math/ConvexHull.d.ts +1 -1
- package/math/Lut.d.ts +1 -1
- package/math/MeshSurfaceSampler.d.ts +1 -1
- package/math/OBB.d.ts +1 -1
- package/math/Octree.d.ts +2 -2
- package/misc/ConvexObjectBreaker.d.ts +1 -1
- package/misc/GPUComputationRenderer.d.ts +1 -1
- package/misc/Gyroscope.d.ts +1 -1
- package/misc/MD2Character.d.ts +1 -1
- package/misc/MD2CharacterComplex.d.ts +1 -1
- package/misc/MorphAnimMesh.d.ts +1 -1
- package/misc/MorphBlendMesh.d.ts +1 -1
- package/misc/ProgressiveLightmap.d.ts +1 -1
- package/misc/RollerCoaster.d.ts +1 -1
- package/misc/Timer.d.ts +1 -1
- package/misc/TubePainter.d.ts +1 -1
- package/misc/Volume.d.ts +2 -2
- package/misc/VolumeSlice.d.ts +2 -2
- package/modifiers/CurveModifier.d.ts +1 -1
- package/modifiers/EdgeSplitModifier.d.ts +2 -2
- package/modifiers/SimplifyModifier.d.ts +2 -2
- package/modifiers/TessellateModifier.d.ts +2 -2
- package/objects/BatchedMesh.d.ts +2 -2
- package/objects/GroundProjectedEnv.d.ts +1 -1
- package/objects/Lensflare.d.ts +1 -1
- package/objects/LightningStorm.d.ts +2 -2
- package/objects/MarchingCubes.d.ts +1 -1
- package/objects/Reflector.d.ts +2 -2
- package/objects/ReflectorForSSRPass.d.ts +1 -1
- package/objects/ReflectorRTT.d.ts +3 -3
- package/objects/Refractor.d.ts +2 -2
- package/objects/ShadowMesh.d.ts +1 -1
- package/objects/Sky.d.ts +2 -2
- package/objects/Water.d.ts +1 -1
- package/objects/Water2.d.ts +2 -2
- package/package.json +5 -11
- package/physics/AmmoPhysics.d.ts +1 -1
- package/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
- package/postprocessing/AfterimagePass.d.ts +3 -3
- package/postprocessing/BloomPass.d.ts +4 -4
- package/postprocessing/BokehPass.d.ts +3 -3
- package/postprocessing/ClearPass.d.ts +3 -3
- package/postprocessing/CubeTexturePass.d.ts +2 -2
- package/postprocessing/DotScreenPass.d.ts +4 -4
- package/postprocessing/EffectComposer.d.ts +3 -3
- package/postprocessing/FilmPass.d.ts +4 -4
- package/postprocessing/GlitchPass.d.ts +4 -4
- package/postprocessing/HalftonePass.d.ts +3 -3
- package/postprocessing/LUTPass.d.ts +2 -2
- package/postprocessing/MaskPass.d.ts +3 -3
- package/postprocessing/OutlinePass.d.ts +3 -3
- package/postprocessing/Pass.d.ts +2 -2
- package/postprocessing/RenderPass.d.ts +3 -3
- package/postprocessing/RenderPixelatedPass.d.ts +2 -2
- package/postprocessing/SAOPass.d.ts +2 -2
- package/postprocessing/SMAAPass.d.ts +2 -2
- package/postprocessing/SSAARenderPass.d.ts +2 -2
- package/postprocessing/SSAOPass.d.ts +2 -2
- package/postprocessing/SSRPass.d.ts +3 -3
- package/postprocessing/SavePass.d.ts +2 -2
- package/postprocessing/ShaderPass.d.ts +4 -4
- package/postprocessing/TAARenderPass.d.ts +2 -2
- package/postprocessing/TexturePass.d.ts +2 -2
- package/postprocessing/UnrealBloomPass.d.ts +2 -2
- package/postprocessing/WaterPass.d.ts +3 -3
- package/renderers/CSS2DRenderer.d.ts +1 -1
- package/renderers/CSS3DRenderer.d.ts +1 -1
- package/renderers/Projector.d.ts +1 -1
- package/renderers/SVGRenderer.d.ts +1 -1
- package/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
- package/shaders/AfterimageShader.d.ts +1 -1
- package/shaders/BasicShader.d.ts +1 -1
- package/shaders/BleachBypassShader.d.ts +1 -1
- package/shaders/BokehShader.d.ts +1 -1
- package/shaders/BokehShader2.d.ts +1 -1
- package/shaders/ColorCorrectionShader.d.ts +1 -1
- package/shaders/ColorifyShader.d.ts +1 -1
- package/shaders/ConvolutionShader.d.ts +2 -2
- package/shaders/CopyShader.d.ts +1 -1
- package/shaders/DepthLimitedBlurShader.d.ts +2 -2
- package/shaders/DotScreenShader.d.ts +1 -1
- package/shaders/FXAAShader.d.ts +1 -1
- package/shaders/FreiChenShader.d.ts +1 -1
- package/shaders/GammaCorrectionShader.d.ts +1 -1
- package/shaders/GodRaysShader.d.ts +1 -1
- package/shaders/HorizontalBlurShader.d.ts +1 -1
- package/shaders/LuminosityHighPassShader.d.ts +1 -1
- package/shaders/NormalMapShader.d.ts +1 -1
- package/shaders/SAOShader.d.ts +2 -2
- package/shaders/SMAAShader.d.ts +1 -1
- package/shaders/SSAOShader.d.ts +1 -1
- package/shaders/SSRShader.d.ts +1 -1
- package/shaders/SobelOperatorShader.d.ts +1 -1
- package/shaders/ToonShader.d.ts +1 -1
- package/shaders/TriangleBlurShader.d.ts +1 -1
- package/shaders/VerticalBlurShader.d.ts +1 -1
- package/shaders/VolumeShader.d.ts +1 -1
- package/textures/FlakesTexture.d.ts +1 -1
- package/types/shared.d.ts +1 -1
- package/utils/BufferGeometryUtils.d.ts +1 -1
- package/utils/GeometryCompressionUtils.d.ts +2 -2
- package/utils/GeometryUtils.d.ts +1 -1
- package/utils/LDrawUtils.d.ts +2 -2
- package/utils/RoughnessMipmapper.d.ts +1 -1
- package/utils/SceneUtils.d.ts +2 -2
- package/utils/ShadowMapViewer.d.ts +1 -1
- package/utils/SkeletonUtils.d.ts +2 -2
- package/utils/UVsDebug.d.ts +1 -1
- package/webxr/ARButton.d.ts +2 -2
- package/webxr/OculusHandModel.d.ts +3 -3
- package/webxr/OculusHandPointerModel.d.ts +1 -1
- package/webxr/Text2D.d.ts +1 -1
- package/webxr/VRButton.d.ts +2 -2
- package/webxr/XRControllerModelFactory.d.ts +4 -4
- package/webxr/XREstimatedLight.d.ts +1 -1
- package/webxr/XRHandMeshModel.d.ts +2 -2
- package/webxr/XRHandModelFactory.d.ts +3 -3
- package/webxr/XRHandPrimitiveModel.d.ts +2 -2
- package/_polyfill/constants.d.cts +0 -1
- package/_polyfill/uv1.d.cts +0 -5
- package/animation/AnimationClipCreator.d.cts +0 -12
- package/animation/CCDIKSolver.d.cts +0 -30
- package/animation/MMDAnimationHelper.d.cts +0 -93
- package/animation/MMDPhysics.d.cts +0 -119
- package/cameras/CinematicCamera.d.cts +0 -34
- package/controls/ArcballControls.d.cts +0 -376
- package/controls/DeviceOrientationControls.d.cts +0 -29
- package/controls/DragControls.d.cts +0 -67
- package/controls/EventDispatcher.d.cts +0 -41
- package/controls/FirstPersonControls.d.cts +0 -49
- package/controls/FlyControls.d.cts +0 -39
- package/controls/OrbitControls.d.cts +0 -74
- package/controls/PointerLockControls.d.cts +0 -39
- package/controls/StandardControlsEventMap.d.cts +0 -14
- package/controls/TrackballControls.d.cts +0 -97
- package/controls/TransformControls.d.cts +0 -151
- package/controls/experimental/CameraControls.d.cts +0 -213
- package/csm/CSM.d.cts +0 -61
- package/csm/CSMFrustum.d.cts +0 -19
- package/csm/CSMHelper.d.cts +0 -26
- package/csm/CSMShader.d.cts +0 -4
- package/curves/CurveExtras.d.cts +0 -68
- package/curves/NURBSCurve.d.cts +0 -11
- package/curves/NURBSSurface.d.cts +0 -13
- package/curves/NURBSUtils.d.cts +0 -20
- package/deprecated/Geometry.d.cts +0 -341
- package/effects/AnaglyphEffect.d.cts +0 -11
- package/effects/AsciiEffect.d.cts +0 -18
- package/effects/OutlineEffect.d.cts +0 -28
- package/effects/ParallaxBarrierEffect.d.cts +0 -8
- package/effects/PeppersGhostEffect.d.cts +0 -10
- package/effects/StereoEffect.d.cts +0 -9
- package/environments/RoomEnvironment.d.cts +0 -6
- package/exporters/ColladaExporter.d.cts +0 -50
- package/exporters/DRACOExporter.d.cts +0 -36
- package/exporters/GLTFExporter.d.cts +0 -114
- package/exporters/MMDExporter.d.cts +0 -12
- package/exporters/OBJExporter.d.cts +0 -18
- package/exporters/PLYExporter.d.cts +0 -23
- package/exporters/STLExporter.d.cts +0 -28
- package/exporters/USDZExporter.d.cts +0 -27
- package/geometries/BoxLineGeometry.d.cts +0 -12
- package/geometries/ConvexGeometry.d.cts +0 -5
- package/geometries/DecalGeometry.d.cts +0 -10
- package/geometries/LightningStrike.d.cts +0 -108
- package/geometries/ParametricGeometries.d.cts +0 -26
- package/geometries/ParametricGeometry.d.cts +0 -18
- package/geometries/RoundedBoxGeometry.d.cts +0 -5
- package/geometries/TeapotGeometry.d.cts +0 -13
- package/geometries/TextGeometry.d.cts +0 -18
- package/helpers/LightProbeHelper.d.cts +0 -10
- package/helpers/PositionalAudioHelper.d.cts +0 -13
- package/helpers/RaycasterHelper.d.cts +0 -33
- package/helpers/RectAreaLightHelper.d.cts +0 -11
- package/helpers/VertexNormalsHelper.d.cts +0 -13
- package/helpers/VertexTangentsHelper.d.cts +0 -13
- package/index.d.cts +0 -262
- package/interactive/HTMLMesh.d.cts +0 -6
- package/interactive/InteractiveGroup.d.cts +0 -5
- package/interactive/SelectionBox.d.cts +0 -15
- package/interactive/SelectionHelper.d.cts +0 -17
- package/libs/MeshoptDecoder.d.cts +0 -12
- package/libs/MotionControllers.d.cts +0 -176
- package/libs/zstddec.d.cts +0 -8
- package/lights/LightProbeGenerator.d.cts +0 -6
- package/lights/RectAreaLightUniformsLib.d.cts +0 -3
- package/lines/Line2.d.cts +0 -11
- package/lines/LineGeometry.d.cts +0 -10
- package/lines/LineMaterial.d.cts +0 -31
- package/lines/LineSegments2.d.cts +0 -14
- package/lines/LineSegmentsGeometry.d.cts +0 -16
- package/lines/Wireframe.d.cts +0 -11
- package/lines/WireframeGeometry2.d.cts +0 -8
- package/loaders/3DMLoader.d.cts +0 -17
- package/loaders/3MFLoader.d.cts +0 -16
- package/loaders/AMFLoader.d.cts +0 -14
- package/loaders/AssimpLoader.d.cts +0 -19
- package/loaders/BVHLoader.d.cts +0 -21
- package/loaders/BasisTextureLoader.d.cts +0 -32
- package/loaders/ColladaLoader.d.cts +0 -20
- package/loaders/DDSLoader.d.cts +0 -16
- package/loaders/DRACOLoader.d.cts +0 -18
- package/loaders/EXRLoader.d.cts +0 -18
- package/loaders/FBXLoader.d.cts +0 -14
- package/loaders/FontLoader.d.cts +0 -37
- package/loaders/GCodeLoader.d.cts +0 -15
- package/loaders/GLTFLoader.d.cts +0 -155
- package/loaders/HDRCubeTextureLoader.d.cts +0 -18
- package/loaders/KMZLoader.d.cts +0 -16
- package/loaders/KTX2Loader.d.cts +0 -10
- package/loaders/KTXLoader.d.cts +0 -16
- package/loaders/LDrawLoader.d.cts +0 -26
- package/loaders/LUT3dlLoader.d.cts +0 -20
- package/loaders/LUTCubeLoader.d.cts +0 -23
- package/loaders/LWOLoader.d.cts +0 -26
- package/loaders/LottieLoader.d.cts +0 -15
- package/loaders/MD2Loader.d.cts +0 -14
- package/loaders/MDDLoader.d.cts +0 -19
- package/loaders/MMDLoader.d.cts +0 -63
- package/loaders/MTLLoader.d.cts +0 -100
- package/loaders/NRRDLoader.d.cts +0 -22
- package/loaders/OBJLoader.d.cts +0 -17
- package/loaders/PCDLoader.d.cts +0 -15
- package/loaders/PDBLoader.d.cts +0 -22
- package/loaders/PLYLoader.d.cts +0 -16
- package/loaders/PRWMLoader.d.cts +0 -16
- package/loaders/PVRLoader.d.cts +0 -16
- package/loaders/RGBELoader.d.cts +0 -20
- package/loaders/RGBMLoader.d.cts +0 -32
- package/loaders/STLLoader.d.cts +0 -14
- package/loaders/SVGLoader.d.cts +0 -63
- package/loaders/TDSLoader.d.cts +0 -42
- package/loaders/TGALoader.d.cts +0 -14
- package/loaders/TTFLoader.d.cts +0 -15
- package/loaders/TiltLoader.d.cts +0 -14
- package/loaders/VOXLoader.d.cts +0 -29
- package/loaders/VRMLLoader.d.cts +0 -14
- package/loaders/VRMLoader.d.cts +0 -19
- package/loaders/VTKLoader.d.cts +0 -14
- package/loaders/XLoader.d.cts +0 -19
- package/loaders/XYZLoader.d.cts +0 -14
- package/math/Capsule.d.cts +0 -27
- package/math/ColorConverter.d.cts +0 -21
- package/math/ConvexHull.d.cts +0 -89
- package/math/ImprovedNoise.d.cts +0 -4
- package/math/Lut.d.cts +0 -27
- package/math/MeshSurfaceSampler.d.cts +0 -18
- package/math/OBB.d.cts +0 -24
- package/math/Octree.d.cts +0 -24
- package/math/SimplexNoise.d.cts +0 -21
- package/misc/ConvexObjectBreaker.d.cts +0 -25
- package/misc/GPUComputationRenderer.d.cts +0 -53
- package/misc/Gyroscope.d.cts +0 -5
- package/misc/MD2Character.d.cts +0 -33
- package/misc/MD2CharacterComplex.d.cts +0 -47
- package/misc/MorphAnimMesh.d.cts +0 -13
- package/misc/MorphBlendMesh.d.cts +0 -21
- package/misc/ProgressiveLightmap.d.cts +0 -60
- package/misc/RollerCoaster.d.cts +0 -21
- package/misc/Timer.d.cts +0 -27
- package/misc/TubePainter.d.cts +0 -10
- package/misc/Volume.d.cts +0 -37
- package/misc/VolumeSlice.d.cts +0 -28
- package/misc/WebGL.d.cts +0 -5
- package/modifiers/CurveModifier.d.cts +0 -91
- package/modifiers/EdgeSplitModifier.d.cts +0 -19
- package/modifiers/SimplifyModifier.d.cts +0 -19
- package/modifiers/TessellateModifier.d.cts +0 -11
- package/objects/BatchedMesh.d.cts +0 -48
- package/objects/GroundProjectedEnv.d.cts +0 -12
- package/objects/Lensflare.d.cts +0 -17
- package/objects/LightningStorm.d.cts +0 -32
- package/objects/MarchingCubes.d.cts +0 -76
- package/objects/Reflector.d.cts +0 -23
- package/objects/ReflectorForSSRPass.d.cts +0 -48
- package/objects/ReflectorRTT.d.cts +0 -6
- package/objects/Refractor.d.cts +0 -23
- package/objects/ShadowMesh.d.cts +0 -10
- package/objects/Sky.d.cts +0 -18
- package/objects/Water.d.cts +0 -22
- package/objects/Water2.d.cts +0 -23
- package/physics/AmmoPhysics.d.cts +0 -7
- package/postprocessing/AdaptiveToneMappingPass.d.cts +0 -29
- package/postprocessing/AfterimagePass.d.cts +0 -15
- package/postprocessing/BloomPass.d.cts +0 -29
- package/postprocessing/BokehPass.d.cts +0 -26
- package/postprocessing/ClearPass.d.cts +0 -10
- package/postprocessing/CubeTexturePass.d.cts +0 -14
- package/postprocessing/DotScreenPass.d.cts +0 -11
- package/postprocessing/EffectComposer.d.cts +0 -28
- package/postprocessing/FilmPass.d.cts +0 -11
- package/postprocessing/GlitchPass.d.cts +0 -16
- package/postprocessing/HalftonePass.d.cts +0 -26
- package/postprocessing/LUTPass.d.cts +0 -13
- package/postprocessing/MaskPass.d.cts +0 -14
- package/postprocessing/OutlinePass.d.cts +0 -53
- package/postprocessing/Pass.d.cts +0 -21
- package/postprocessing/RenderPass.d.cts +0 -14
- package/postprocessing/RenderPixelatedPass.d.cts +0 -34
- package/postprocessing/SAOPass.d.cts +0 -78
- package/postprocessing/SMAAPass.d.cts +0 -21
- package/postprocessing/SSAARenderPass.d.cts +0 -17
- package/postprocessing/SSAOPass.d.cts +0 -70
- package/postprocessing/SSRPass.d.cts +0 -123
- package/postprocessing/SavePass.d.cts +0 -12
- package/postprocessing/ShaderPass.d.cts +0 -13
- package/postprocessing/TAARenderPass.d.cts +0 -8
- package/postprocessing/TexturePass.d.cts +0 -12
- package/postprocessing/UnrealBloomPass.d.cts +0 -31
- package/postprocessing/WaterPass.d.cts +0 -35
- package/renderers/CSS2DRenderer.d.cts +0 -23
- package/renderers/CSS3DRenderer.d.cts +0 -26
- package/renderers/Projector.d.cts +0 -60
- package/renderers/SVGRenderer.d.cts +0 -25
- package/shaders/ACESFilmicToneMappingShader.d.cts +0 -16
- package/shaders/AfterimageShader.d.cts +0 -15
- package/shaders/BasicShader.d.cts +0 -8
- package/shaders/BleachBypassShader.d.cts +0 -14
- package/shaders/BlendShader.d.cts +0 -21
- package/shaders/BokehShader.d.cts +0 -24
- package/shaders/BokehShader2.d.cts +0 -50
- package/shaders/BrightnessContrastShader.d.cts +0 -21
- package/shaders/ColorCorrectionShader.d.cts +0 -22
- package/shaders/ColorifyShader.d.cts +0 -16
- package/shaders/ConvolutionShader.d.cts +0 -21
- package/shaders/CopyShader.d.cts +0 -12
- package/shaders/DOFMipMapShader.d.cts +0 -23
- package/shaders/DepthLimitedBlurShader.d.cts +0 -28
- package/shaders/DigitalGlitch.d.cts +0 -39
- package/shaders/DotScreenShader.d.cts +0 -27
- package/shaders/FXAAShader.d.cts +0 -19
- package/shaders/FilmShader.d.cts +0 -43
- package/shaders/FocusShader.d.cts +0 -26
- package/shaders/FreiChenShader.d.cts +0 -19
- package/shaders/FresnelShader.d.cts +0 -24
- package/shaders/GammaCorrectionShader.d.cts +0 -12
- package/shaders/GodRaysShader.d.cts +0 -97
- package/shaders/HalftoneShader.d.cts +0 -51
- package/shaders/HorizontalBlurShader.d.cts +0 -18
- package/shaders/HorizontalTiltShiftShader.d.cts +0 -23
- package/shaders/HueSaturationShader.d.cts +0 -21
- package/shaders/KaleidoShader.d.cts +0 -24
- package/shaders/LuminosityHighPassShader.d.cts +0 -27
- package/shaders/LuminosityShader.d.cts +0 -13
- package/shaders/MirrorShader.d.cts +0 -18
- package/shaders/NormalMapShader.d.cts +0 -23
- package/shaders/ParallaxShader.d.cts +0 -28
- package/shaders/PixelShader.d.cts +0 -18
- package/shaders/RGBShiftShader.d.cts +0 -24
- package/shaders/SAOShader.d.cts +0 -25
- package/shaders/SMAAShader.d.cts +0 -60
- package/shaders/SSAOShader.d.cts +0 -86
- package/shaders/SSRShader.d.cts +0 -94
- package/shaders/SepiaShader.d.cts +0 -17
- package/shaders/SobelOperatorShader.d.cts +0 -19
- package/shaders/SubsurfaceScatteringShader.d.cts +0 -5
- package/shaders/TechnicolorShader.d.cts +0 -15
- package/shaders/ToneMapShader.d.cts +0 -27
- package/shaders/ToonShader.d.cts +0 -108
- package/shaders/TriangleBlurShader.d.cts +0 -22
- package/shaders/UnpackDepthRGBAShader.d.cts +0 -16
- package/shaders/VerticalBlurShader.d.cts +0 -18
- package/shaders/VerticalTiltShiftShader.d.cts +0 -23
- package/shaders/VignetteShader.d.cts +0 -20
- package/shaders/VolumeShader.d.cts +0 -30
- package/shaders/WaterRefractionShader.d.cts +0 -21
- package/shaders/types.d.cts +0 -13
- package/textures/FlakesTexture.d.cts +0 -4
- package/types/helpers.d.cts +0 -1
- package/types/shared.d.cts +0 -9
- package/types/utils.d.cts +0 -3
- package/utils/BufferGeometryUtils.d.cts +0 -63
- package/utils/GeometryCompressionUtils.d.cts +0 -7
- package/utils/GeometryUtils.d.cts +0 -6
- package/utils/LDrawUtils.d.cts +0 -5
- package/utils/RoughnessMipmapper.d.cts +0 -8
- package/utils/SceneUtils.d.cts +0 -9
- package/utils/ShadowMapViewer.d.cts +0 -24
- package/utils/SkeletonUtils.d.cts +0 -14
- package/utils/UVsDebug.d.cts +0 -3
- package/webxr/ARButton.d.cts +0 -6
- package/webxr/OculusHandModel.d.cts +0 -23
- package/webxr/OculusHandPointerModel.d.cts +0 -65
- package/webxr/Text2D.d.cts +0 -3
- package/webxr/VRButton.d.cts +0 -11
- package/webxr/XRControllerModelFactory.d.cts +0 -23
- package/webxr/XREstimatedLight.d.cts +0 -33
- package/webxr/XRHandMeshModel.d.cts +0 -9
- package/webxr/XRHandModelFactory.d.cts +0 -25
- package/webxr/XRHandPrimitiveModel.d.cts +0 -24
@@ -1,91 +0,0 @@
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import type { DataTexture, Mesh, InstancedMesh, Material, Curve, BufferGeometry } from 'three';
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import type { IUniform } from 'three';
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/**
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* Make a new DataTexture to store the descriptions of the curves.
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*
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* @param { number } numberOfCurves the number of curves needed to be described by this texture.
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*/
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export declare const initSplineTexture: (numberOfCurves?: number) => DataTexture;
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/**
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* Write the curve description to the data texture
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*
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* @param { DataTexture } texture The DataTexture to write to
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* @param { Curve } splineCurve The curve to describe
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* @param { number } offset Which curve slot to write to
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*/
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export declare const updateSplineTexture: <TCurve extends Curve<any>>(texture: DataTexture, splineCurve: TCurve, offset?: number) => void;
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export interface INumericUniform extends IUniform {
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type: 'f' | 'i';
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value: number;
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}
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export type CurveModifierUniforms = {
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spineTexture: IUniform<DataTexture>;
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pathOffset: INumericUniform;
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pathSegment: INumericUniform;
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spineOffset: INumericUniform;
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spineLength: INumericUniform;
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flow: INumericUniform;
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};
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/**
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* Create a new set of uniforms for describing the curve modifier
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*
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* @param { DataTexture } Texture which holds the curve description
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*/
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export declare const getUniforms: (splineTexture: DataTexture) => CurveModifierUniforms;
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export type ModifiedMaterial<TMaterial extends Material> = TMaterial & {
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__ok: boolean;
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};
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export declare function modifyShader<TMaterial extends Material = Material>(material: ModifiedMaterial<TMaterial>, uniforms: CurveModifierUniforms, numberOfCurves?: number): void;
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/**
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* A helper class for making meshes bend aroudn curves
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*/
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export declare class Flow<TMesh extends Mesh = Mesh> {
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curveArray: Curve<any>[];
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curveLengthArray: number[];
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object3D: TMesh;
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splineTexure: DataTexture;
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uniforms: CurveModifierUniforms;
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/**
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* @param {Mesh} mesh The mesh to clone and modify to bend around the curve
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* @param {number} numberOfCurves The amount of space that should preallocated for additional curves
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*/
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constructor(mesh: TMesh, numberOfCurves?: number);
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updateCurve<TCurve extends Curve<any>>(index: number, curve: TCurve): void;
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moveAlongCurve(amount: number): void;
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}
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/**
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* A helper class for creating instanced versions of flow, where the instances are placed on the curve.
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*/
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export declare class InstancedFlow<TGeometry extends BufferGeometry = BufferGeometry, TMaterial extends Material = Material> extends Flow<InstancedMesh<TGeometry, TMaterial>> {
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offsets: number[];
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whichCurve: number[];
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/**
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*
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* @param {number} count The number of instanced elements
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* @param {number} curveCount The number of curves to preallocate for
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* @param {Geometry} geometry The geometry to use for the instanced mesh
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* @param {Material} material The material to use for the instanced mesh
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*/
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constructor(count: number, curveCount: number, geometry: TGeometry, material: TMaterial);
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/**
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* The extra information about which curve and curve position is stored in the translation components of the matrix for the instanced objects
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* This writes that information to the matrix and marks it as needing update.
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*
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* @param {number} index of the instanced element to update
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*/
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private writeChanges;
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/**
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* Move an individual element along the curve by a specific amount
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*
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* @param {number} index Which element to update
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* @param {number} offset Move by how much
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*/
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moveIndividualAlongCurve(index: number, offset: number): void;
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/**
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* Select which curve to use for an element
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*
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* @param {number} index the index of the instanced element to update
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* @param {number} curveNo the index of the curve it should use
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*/
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setCurve(index: number, curveNo: number): void;
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}
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@@ -1,19 +0,0 @@
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import type { BufferGeometry } from 'three';
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declare class EdgeSplitModifier {
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private A;
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private B;
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private C;
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private positions;
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private normals;
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private indexes;
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private pointToIndexMap;
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private splitIndexes;
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private oldNormals;
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constructor();
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private computeNormals;
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private mapPositionsToIndexes;
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private edgeSplitToGroups;
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private edgeSplit;
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modify: (geometry: BufferGeometry, cutOffAngle: number, tryKeepNormals?: boolean) => BufferGeometry;
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}
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export type { EdgeSplitModifier };
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import type { BufferGeometry } from 'three';
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/**
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* Simplification Geometry Modifier
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* - based on code and technique
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* - by Stan Melax in 1998
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* - Progressive Mesh type Polygon Reduction Algorithm
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* - http://www.melax.com/polychop/
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*/
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declare class SimplifyModifier {
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constructor();
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private computeEdgeCollapseCost;
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private removeVertex;
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private computeEdgeCostAtVertex;
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private removeFace;
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private collapse;
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private minimumCostEdge;
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modify: (geometry: BufferGeometry, count: number) => BufferGeometry;
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}
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export type { SimplifyModifier };
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import type { BufferGeometry } from 'three';
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/**
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* Break faces with edges longer than maxEdgeLength
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*/
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declare class TessellateModifier {
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maxEdgeLength: number;
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maxIterations: number;
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constructor(maxEdgeLength?: number, maxIterations?: number);
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modify: (geometry: BufferGeometry) => BufferGeometry;
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}
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export type { TessellateModifier };
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import type { Matrix4, Mesh, BufferGeometry, Material, DataTexture, IUniform } from 'three';
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declare class BatchedMesh extends Mesh<BufferGeometry, Material> {
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_vertexStarts: number[];
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_vertexCounts: number[];
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_indexStarts: number[];
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_indexCounts: number[];
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_reservedRanges: {
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vertexStart: number;
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vertexCount: number;
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indexStart: number;
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indexCount: number;
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}[];
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_visible: boolean[];
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_active: boolean[];
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_maxGeometryCount: number;
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_maxVertexCount: number;
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_maxIndexCount: number;
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_geometryInitialized: boolean;
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_geometryCount: number;
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_matrices: Matrix4[];
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_matricesTexture: DataTexture | null;
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_customUniforms: Record<string, IUniform>;
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constructor(maxGeometryCount: number, maxVertexCount: number, maxIndexCount?: number, material?: Material);
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_initMatricesTexture(): void;
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_initShader(): void;
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_initializeGeometry(reference: BufferGeometry): void;
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_validateGeometry(geometry: BufferGeometry): void;
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getGeometryCount(): number;
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getVertexCount(): number;
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getIndexCount(): number;
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addGeometry(geometry: BufferGeometry, vertexCount?: number, indexCount?: number): number;
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/**
|
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* @deprecated use `addGeometry` instead.
|
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*/
|
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applyGeometry(geometry: BufferGeometry): number;
|
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setGeometryAt(id: number, geometry: BufferGeometry): number;
|
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deleteGeometry(geometryId: number): this;
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optimize(): never;
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setMatrixAt(geometryId: number, matrix: Matrix4): this;
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getMatrixAt(geometryId: number, matrix: Matrix4): Matrix4;
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setVisibleAt(geometryId: number, value: boolean): this;
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getVisibleAt(geometryId: number): boolean;
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raycast(): void;
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copy(): never;
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toJSON(): never;
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dispose(): this;
|
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}
|
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export type { BatchedMesh };
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import type { Mesh, ShaderMaterial, Texture, CubeTexture, BufferGeometry } from 'three';
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export interface GroundProjectedEnvParameters {
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height?: number;
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radius?: number;
|
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}
|
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export declare class GroundProjectedEnv extends Mesh<BufferGeometry, ShaderMaterial> {
|
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constructor(texture: CubeTexture | Texture, options?: GroundProjectedEnvParameters);
|
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set radius(radius: number);
|
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get radius(): number;
|
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set height(height: number);
|
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get height(): number;
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}
|
package/objects/Lensflare.d.cts
DELETED
@@ -1,17 +0,0 @@
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import type { Mesh, Texture, Color } from 'three'
|
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|
3
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export class LensflareElement {
|
4
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constructor(texture: Texture, size?: number, distance?: number, color?: Color)
|
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texture: Texture
|
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size: number
|
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|
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distance: number
|
8
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color: Color
|
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}
|
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|
11
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export class Lensflare extends Mesh {
|
12
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constructor()
|
13
|
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readonly isLensflare: true
|
14
|
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|
15
|
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addElement(element: LensflareElement): void
|
16
|
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dispose(): void
|
17
|
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}
|
@@ -1,32 +0,0 @@
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import type { Material, Object3D, Vector3 } from 'three'
|
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|
3
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import type { LightningStrike, RayParameters } from '../geometries/LightningStrike.d.cts'
|
4
|
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|
5
|
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export interface StormParams {
|
6
|
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size?: number
|
7
|
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minHeight?: number
|
8
|
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maxHeight?: number
|
9
|
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maxSlope?: number
|
10
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|
11
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maxLightnings?: number
|
12
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|
13
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lightningMinPeriod?: number
|
14
|
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lightningMaxPeriod?: number
|
15
|
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lightningMinDuration?: number
|
16
|
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lightningMaxDuration?: number
|
17
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|
18
|
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lightningParameters?: RayParameters
|
19
|
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lightningMaterial?: Material
|
20
|
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|
21
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isEternal?: boolean
|
22
|
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|
23
|
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onRayPosition?: (source: Vector3, dest: Vector3) => void
|
24
|
-
onLightningDown?: (lightning: LightningStrike) => void
|
25
|
-
}
|
26
|
-
|
27
|
-
export class LightningStorm extends Object3D {
|
28
|
-
constructor(stormParams?: StormParams)
|
29
|
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update(time: number): void
|
30
|
-
copy(source: LightningStorm, recursive?: boolean): this
|
31
|
-
clone(): this
|
32
|
-
}
|
@@ -1,76 +0,0 @@
|
|
1
|
-
import type { BufferGeometry, Material, Mesh, Color } from 'three'
|
2
|
-
|
3
|
-
export class MarchingCubes extends Mesh {
|
4
|
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constructor(
|
5
|
-
resolution: number,
|
6
|
-
material: Material,
|
7
|
-
enableUvs?: boolean,
|
8
|
-
enableColors?: boolean,
|
9
|
-
maxPolyCount?: number,
|
10
|
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)
|
11
|
-
|
12
|
-
enableUvs: boolean
|
13
|
-
enableColors: boolean
|
14
|
-
|
15
|
-
resolution: number
|
16
|
-
|
17
|
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// parameters
|
18
|
-
|
19
|
-
isolation: number
|
20
|
-
|
21
|
-
// size of field, 32 is pushing it in Javascript :)
|
22
|
-
|
23
|
-
size: number
|
24
|
-
size2: number
|
25
|
-
size3: number
|
26
|
-
halfsize: number
|
27
|
-
|
28
|
-
// deltas
|
29
|
-
|
30
|
-
delta: number
|
31
|
-
yd: number
|
32
|
-
zd: number
|
33
|
-
|
34
|
-
field: Float32Array
|
35
|
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normal_cache: Float32Array
|
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-
palette: Float32Array
|
37
|
-
|
38
|
-
maxCount: number
|
39
|
-
count: number
|
40
|
-
|
41
|
-
hasPositions: boolean
|
42
|
-
hasNormals: boolean
|
43
|
-
hasColors: boolean
|
44
|
-
hasUvs: boolean
|
45
|
-
|
46
|
-
positionArray: Float32Array
|
47
|
-
normalArray: Float32Array
|
48
|
-
|
49
|
-
uvArray: Float32Array
|
50
|
-
colorArray: Float32Array
|
51
|
-
|
52
|
-
begin(): void
|
53
|
-
end(): void
|
54
|
-
|
55
|
-
init(resolution: number): void
|
56
|
-
|
57
|
-
addBall(ballx: number, bally: number, ballz: number, strength: number, subtract: number, colors?: Color): void
|
58
|
-
|
59
|
-
addPlaneX(strength: number, subtract: number): void
|
60
|
-
addPlaneY(strength: number, subtract: number): void
|
61
|
-
addPlaneZ(strength: number, subtract: number): void
|
62
|
-
|
63
|
-
setCell(x: number, y: number, z: number, value: number): void
|
64
|
-
getCell(x: number, y: number, z: number): number
|
65
|
-
|
66
|
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blur(intensity: number): void
|
67
|
-
|
68
|
-
reset(): void
|
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|
-
update(): void
|
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|
-
render(renderCallback: any): void
|
71
|
-
generateGeometry(): BufferGeometry
|
72
|
-
generateBufferGeometry(): BufferGeometry
|
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|
-
}
|
74
|
-
|
75
|
-
export const edgeTable: Int32Array[]
|
76
|
-
export const triTable: Int32Array[]
|
package/objects/Reflector.d.cts
DELETED
@@ -1,23 +0,0 @@
|
|
1
|
-
import type { Mesh, BufferGeometry, Color, WebGLRenderTarget, PerspectiveCamera } from 'three'
|
2
|
-
import type { TextureEncoding } from '../types/shared.d.cts'
|
3
|
-
|
4
|
-
export interface ReflectorOptions {
|
5
|
-
color?: Color | string | number
|
6
|
-
textureWidth?: number
|
7
|
-
textureHeight?: number
|
8
|
-
clipBias?: number
|
9
|
-
shader?: object
|
10
|
-
encoding?: TextureEncoding
|
11
|
-
multisample?: number
|
12
|
-
}
|
13
|
-
|
14
|
-
export class Reflector extends Mesh {
|
15
|
-
type: 'Reflector'
|
16
|
-
camera: PerspectiveCamera
|
17
|
-
|
18
|
-
constructor(geometry?: BufferGeometry, options?: ReflectorOptions)
|
19
|
-
|
20
|
-
getRenderTarget(): WebGLRenderTarget
|
21
|
-
|
22
|
-
dispose(): void
|
23
|
-
}
|
@@ -1,48 +0,0 @@
|
|
1
|
-
import type { Mesh, ShaderMaterial, WebGLRenderTarget, BufferGeometry, WebGLRenderer, Scene, Camera, IUniform } from 'three'
|
2
|
-
|
3
|
-
export interface ReflectorShader {
|
4
|
-
defines: {
|
5
|
-
DISTANCE_ATTENUATION: boolean
|
6
|
-
FRESNEL: boolean
|
7
|
-
}
|
8
|
-
uniforms: {
|
9
|
-
[key: string]: IUniform
|
10
|
-
}
|
11
|
-
vertexShader: string
|
12
|
-
fragmentShader: string
|
13
|
-
}
|
14
|
-
|
15
|
-
export interface ReflectorForSSRPassOptions {
|
16
|
-
clipBias?: number | undefined
|
17
|
-
textureWidth?: number | undefined
|
18
|
-
textureHeight?: number | undefined
|
19
|
-
color?: number | undefined
|
20
|
-
useDepthTexture?: boolean | undefined
|
21
|
-
shader?: ReflectorShader | undefined
|
22
|
-
}
|
23
|
-
|
24
|
-
export class ReflectorForSSRPass<TGeometry extends BufferGeometry = BufferGeometry> extends Mesh<TGeometry> {
|
25
|
-
type: 'ReflectorForSSRPass'
|
26
|
-
options: ReflectorForSSRPassOptions
|
27
|
-
|
28
|
-
static ReflectorShader: ReflectorShader
|
29
|
-
|
30
|
-
needsUpdate: boolean
|
31
|
-
maxDistance: number
|
32
|
-
opacity: number
|
33
|
-
|
34
|
-
get distanceAttenuation(): boolean
|
35
|
-
set distanceAttenuation(val: boolean)
|
36
|
-
get fresnel(): boolean
|
37
|
-
set fresnel(val: boolean)
|
38
|
-
|
39
|
-
material: ShaderMaterial
|
40
|
-
|
41
|
-
renderTarget: WebGLRenderTarget
|
42
|
-
|
43
|
-
constructor(geometry: TGeometry, options: ReflectorForSSRPassOptions)
|
44
|
-
|
45
|
-
doRender: (renderer: WebGLRenderer, scene: Scene, camera: Camera) => void
|
46
|
-
|
47
|
-
getRenderTarget: () => WebGLRenderTarget
|
48
|
-
}
|
@@ -1,6 +0,0 @@
|
|
1
|
-
import type { BufferGeometry } from 'three';
|
2
|
-
import type { Reflector, ReflectorOptions } from '../objects/Reflector.d.cts';
|
3
|
-
declare class ReflectorRTT extends Reflector {
|
4
|
-
constructor(geometry?: BufferGeometry, options?: ReflectorOptions);
|
5
|
-
}
|
6
|
-
export type { ReflectorRTT };
|
package/objects/Refractor.d.cts
DELETED
@@ -1,23 +0,0 @@
|
|
1
|
-
import type { Mesh, BufferGeometry, Color, WebGLRenderTarget, PerspectiveCamera } from 'three'
|
2
|
-
import type { TextureEncoding } from '../types/shared.d.cts'
|
3
|
-
|
4
|
-
export interface RefractorOptions {
|
5
|
-
color?: Color | string | number
|
6
|
-
textureWidth?: number
|
7
|
-
textureHeight?: number
|
8
|
-
clipBias?: number
|
9
|
-
shader?: object
|
10
|
-
encoding?: TextureEncoding
|
11
|
-
multisample?: number
|
12
|
-
}
|
13
|
-
|
14
|
-
export class Refractor extends Mesh {
|
15
|
-
type: 'Refractor'
|
16
|
-
camera: PerspectiveCamera
|
17
|
-
|
18
|
-
constructor(geometry?: BufferGeometry, options?: RefractorOptions)
|
19
|
-
|
20
|
-
getRenderTarget(): WebGLRenderTarget
|
21
|
-
|
22
|
-
dispose(): void
|
23
|
-
}
|
package/objects/ShadowMesh.d.cts
DELETED
@@ -1,10 +0,0 @@
|
|
1
|
-
import type { Mesh, Plane, Vector4, Matrix4, MeshBasicMaterial, BufferGeometry } from 'three'
|
2
|
-
|
3
|
-
export class ShadowMesh extends Mesh<BufferGeometry, MeshBasicMaterial> {
|
4
|
-
readonly isShadowMesh: true
|
5
|
-
meshMatrix: Matrix4
|
6
|
-
|
7
|
-
constructor(mesh: Mesh)
|
8
|
-
|
9
|
-
update(plane: Plane, lightPosition4D: Vector4): void
|
10
|
-
}
|
package/objects/Sky.d.cts
DELETED
@@ -1,18 +0,0 @@
|
|
1
|
-
import type { Mesh, BoxGeometry, ShaderMaterial, Vector3 } from 'three'
|
2
|
-
|
3
|
-
declare class Sky extends Mesh<BoxGeometry, ShaderMaterial> {
|
4
|
-
static SkyShader: {
|
5
|
-
uniforms: {
|
6
|
-
turbidity: { value: number }
|
7
|
-
rayleigh: { value: number }
|
8
|
-
mieCoefficient: { value: number }
|
9
|
-
mieDirectionalG: { value: number }
|
10
|
-
sunPosition: { value: Vector3 }
|
11
|
-
up: { value: Vector3 }
|
12
|
-
}
|
13
|
-
}
|
14
|
-
|
15
|
-
static material: ShaderMaterial
|
16
|
-
}
|
17
|
-
|
18
|
-
export type { Sky }
|
package/objects/Water.d.cts
DELETED
@@ -1,22 +0,0 @@
|
|
1
|
-
import type { BufferGeometry, Color, Mesh, ShaderMaterial, Side, Texture, Vector3 } from 'three'
|
2
|
-
|
3
|
-
export interface WaterOptions {
|
4
|
-
textureWidth?: number
|
5
|
-
textureHeight?: number
|
6
|
-
clipBias?: number
|
7
|
-
alpha?: number
|
8
|
-
time?: number
|
9
|
-
waterNormals?: Texture
|
10
|
-
sunDirection?: Vector3
|
11
|
-
sunColor?: Color | string | number
|
12
|
-
waterColor?: Color | string | number
|
13
|
-
eye?: Vector3
|
14
|
-
distortionScale?: number
|
15
|
-
side?: Side
|
16
|
-
fog?: boolean
|
17
|
-
}
|
18
|
-
|
19
|
-
export class Water extends Mesh {
|
20
|
-
material: ShaderMaterial
|
21
|
-
constructor(geometry: BufferGeometry, options: WaterOptions)
|
22
|
-
}
|
package/objects/Water2.d.cts
DELETED
@@ -1,23 +0,0 @@
|
|
1
|
-
import type { BufferGeometry, Color, Mesh, ShaderMaterial, Texture, Vector2 } from 'three'
|
2
|
-
import type { TextureEncoding } from '../types/shared.d.cts'
|
3
|
-
|
4
|
-
export interface Water2Options {
|
5
|
-
color?: Color | string | number
|
6
|
-
textureWidth?: number
|
7
|
-
textureHeight?: number
|
8
|
-
clipBias?: number
|
9
|
-
flowDirection?: Vector2
|
10
|
-
flowSpeed?: number
|
11
|
-
reflectivity?: number
|
12
|
-
scale?: number
|
13
|
-
shader?: object
|
14
|
-
flowMap?: Texture
|
15
|
-
normalMap0?: Texture
|
16
|
-
normalMap1?: Texture
|
17
|
-
encoding?: TextureEncoding
|
18
|
-
}
|
19
|
-
|
20
|
-
export class Water2 extends Mesh {
|
21
|
-
material: ShaderMaterial
|
22
|
-
constructor(geometry: BufferGeometry, options: Water2Options)
|
23
|
-
}
|
@@ -1,29 +0,0 @@
|
|
1
|
-
import type { WebGLRenderTarget, ShaderMaterial } from 'three'
|
2
|
-
|
3
|
-
import type { Pass, FullScreenQuad } from './Pass.d.cts'
|
4
|
-
|
5
|
-
export class AdaptiveToneMappingPass extends Pass {
|
6
|
-
constructor(adaptive?: boolean, resolution?: number)
|
7
|
-
adaptive: boolean
|
8
|
-
resolution: number
|
9
|
-
needsInit: number
|
10
|
-
luminanceRT: WebGLRenderTarget
|
11
|
-
previousLuminanceRT: WebGLRenderTarget
|
12
|
-
currentLuminanceRT: WebGLRenderTarget
|
13
|
-
copyUniforms: object
|
14
|
-
materialCopy: ShaderMaterial
|
15
|
-
materialLuminance: ShaderMaterial
|
16
|
-
adaptLuminanceShader: object
|
17
|
-
materialAdaptiveLum: ShaderMaterial
|
18
|
-
materialToneMap: ShaderMaterial
|
19
|
-
fsQuad: FullScreenQuad
|
20
|
-
|
21
|
-
reset(): void
|
22
|
-
setAdaptive(adaptive: boolean): void
|
23
|
-
setAdaptionRate(rate: number): void
|
24
|
-
setMinLuminance(minLum: number): void
|
25
|
-
setMaxLuminance(maxLum: number): void
|
26
|
-
setAverageLuminance(avgLum: number): void
|
27
|
-
setMiddleGrey(middleGrey: number): void
|
28
|
-
dispose(): void
|
29
|
-
}
|
@@ -1,15 +0,0 @@
|
|
1
|
-
import type { MeshBasicMaterial, WebGLRenderer, ShaderMaterial, WebGLRenderTarget } from 'three';
|
2
|
-
import type { Pass, FullScreenQuad } from './Pass.d.cts';
|
3
|
-
declare class AfterimagePass extends Pass {
|
4
|
-
shader: import("../shaders/AfterimageShader").IAfterimageShader;
|
5
|
-
uniforms: any;
|
6
|
-
textureComp: WebGLRenderTarget;
|
7
|
-
textureOld: WebGLRenderTarget;
|
8
|
-
shaderMaterial: ShaderMaterial;
|
9
|
-
compFsQuad: FullScreenQuad<ShaderMaterial>;
|
10
|
-
copyFsQuad: FullScreenQuad<MeshBasicMaterial>;
|
11
|
-
constructor(damp?: number, shader?: import("../shaders/AfterimageShader").IAfterimageShader);
|
12
|
-
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
|
13
|
-
setSize(width: number, height: number): void;
|
14
|
-
}
|
15
|
-
export type { AfterimagePass };
|
@@ -1,29 +0,0 @@
|
|
1
|
-
import type { Pass, FullScreenQuad } from './Pass.d.cts';
|
2
|
-
import type { IUniform, ShaderMaterial, Vector2, WebGLRenderer, WebGLRenderTarget } from 'three';
|
3
|
-
import type { ConvolutionShader } from '../shaders/ConvolutionShader.d.cts';
|
4
|
-
declare class BloomPass extends Pass {
|
5
|
-
renderTargetX: WebGLRenderTarget;
|
6
|
-
renderTargetY: WebGLRenderTarget;
|
7
|
-
materialCombine: ShaderMaterial;
|
8
|
-
materialConvolution: ShaderMaterial;
|
9
|
-
fsQuad: FullScreenQuad;
|
10
|
-
combineUniforms: Record<keyof typeof CombineShader['uniforms'], IUniform<any>>;
|
11
|
-
convolutionUniforms: Record<keyof typeof ConvolutionShader['uniforms'], IUniform<any>>;
|
12
|
-
blurX: Vector2;
|
13
|
-
blurY: Vector2;
|
14
|
-
constructor(strength?: number, kernelSize?: number, sigma?: number, resolution?: number);
|
15
|
-
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, deltaTime: number, maskActive: boolean): void;
|
16
|
-
}
|
17
|
-
declare const CombineShader: {
|
18
|
-
uniforms: {
|
19
|
-
tDiffuse: {
|
20
|
-
value: null;
|
21
|
-
};
|
22
|
-
strength: {
|
23
|
-
value: number;
|
24
|
-
};
|
25
|
-
};
|
26
|
-
vertexShader: string;
|
27
|
-
fragmentShader: string;
|
28
|
-
};
|
29
|
-
export type { BloomPass };
|
@@ -1,26 +0,0 @@
|
|
1
|
-
/**
|
2
|
-
* Depth-of-field post-process with bokeh shader
|
3
|
-
*/
|
4
|
-
import type { Pass, FullScreenQuad } from './Pass.d.cts';
|
5
|
-
import type { MeshDepthMaterial, PerspectiveCamera, Scene, ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
|
6
|
-
type BokehPassParams = {
|
7
|
-
focus?: number;
|
8
|
-
aspect?: number;
|
9
|
-
aperture?: number;
|
10
|
-
maxblur?: number;
|
11
|
-
width?: number;
|
12
|
-
height?: number;
|
13
|
-
};
|
14
|
-
declare class BokehPass extends Pass {
|
15
|
-
scene: Scene;
|
16
|
-
camera: PerspectiveCamera;
|
17
|
-
renderTargetDepth: WebGLRenderTarget;
|
18
|
-
materialDepth: MeshDepthMaterial;
|
19
|
-
materialBokeh: ShaderMaterial;
|
20
|
-
fsQuad: FullScreenQuad;
|
21
|
-
private _oldClearColor;
|
22
|
-
uniforms: any;
|
23
|
-
constructor(scene: Scene, camera: PerspectiveCamera, params: BokehPassParams);
|
24
|
-
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
|
25
|
-
}
|
26
|
-
export type { BokehPass };
|
@@ -1,10 +0,0 @@
|
|
1
|
-
import type { Pass } from './Pass.d.cts';
|
2
|
-
import type { Color, WebGLRenderer, WebGLRenderTarget } from 'three';
|
3
|
-
declare class ClearPass extends Pass {
|
4
|
-
clearColor: Color | string | number;
|
5
|
-
clearAlpha: number;
|
6
|
-
private _oldClearColor;
|
7
|
-
constructor(clearColor?: Color | string | number, clearAlpha?: number);
|
8
|
-
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
|
9
|
-
}
|
10
|
-
export type { ClearPass };
|
@@ -1,14 +0,0 @@
|
|
1
|
-
import type { PerspectiveCamera, CubeTexture, Mesh, Scene } from 'three'
|
2
|
-
|
3
|
-
import type { Pass } from './Pass.d.cts'
|
4
|
-
|
5
|
-
export class CubeTexturePass extends Pass {
|
6
|
-
constructor(camera: PerspectiveCamera, envMap?: CubeTexture, opacity?: number)
|
7
|
-
camera: PerspectiveCamera
|
8
|
-
cubeShader: object
|
9
|
-
cubeMesh: Mesh
|
10
|
-
envMap: CubeTexture
|
11
|
-
opacity: number
|
12
|
-
cubeScene: Scene
|
13
|
-
cubeCamera: PerspectiveCamera
|
14
|
-
}
|
@@ -1,11 +0,0 @@
|
|
1
|
-
import type { Pass, FullScreenQuad } from './Pass.d.cts';
|
2
|
-
import type { IUniform, ShaderMaterial, Vector2, WebGLRenderer, WebGLRenderTarget } from 'three';
|
3
|
-
import type { DotScreenShader } from '../shaders/DotScreenShader.d.cts';
|
4
|
-
declare class DotScreenPass extends Pass {
|
5
|
-
material: ShaderMaterial;
|
6
|
-
fsQuad: FullScreenQuad;
|
7
|
-
uniforms: Record<keyof typeof DotScreenShader['uniforms'], IUniform<any>>;
|
8
|
-
constructor(center?: Vector2, angle?: number, scale?: number);
|
9
|
-
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
|
10
|
-
}
|
11
|
-
export type { DotScreenPass };
|