three-stdlib 2.35.11 → 2.35.12

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Files changed (509) hide show
  1. package/animation/AnimationClipCreator.d.ts +1 -1
  2. package/animation/CCDIKSolver.d.ts +1 -1
  3. package/animation/MMDAnimationHelper.d.ts +3 -3
  4. package/animation/MMDPhysics.d.ts +1 -1
  5. package/cameras/CinematicCamera.d.ts +2 -2
  6. package/controls/ArcballControls.d.ts +4 -4
  7. package/controls/DeviceOrientationControls.d.ts +4 -4
  8. package/controls/DragControls.d.ts +3 -3
  9. package/controls/FirstPersonControls.d.ts +2 -2
  10. package/controls/FlyControls.d.ts +3 -3
  11. package/controls/OrbitControls.d.ts +4 -4
  12. package/controls/PointerLockControls.d.ts +3 -3
  13. package/controls/TrackballControls.d.ts +4 -4
  14. package/controls/TransformControls.d.ts +2 -2
  15. package/controls/experimental/CameraControls.d.ts +3 -3
  16. package/csm/CSM.d.ts +2 -2
  17. package/csm/CSMFrustum.d.ts +2 -2
  18. package/csm/CSMHelper.d.ts +2 -2
  19. package/curves/CurveExtras.d.ts +1 -1
  20. package/curves/NURBSCurve.d.ts +1 -1
  21. package/curves/NURBSSurface.d.ts +1 -1
  22. package/curves/NURBSUtils.d.ts +1 -1
  23. package/deprecated/Geometry.d.ts +1 -1
  24. package/effects/AnaglyphEffect.d.ts +1 -1
  25. package/effects/AsciiEffect.d.ts +1 -1
  26. package/effects/OutlineEffect.d.ts +1 -1
  27. package/effects/ParallaxBarrierEffect.d.ts +1 -1
  28. package/effects/PeppersGhostEffect.d.ts +1 -1
  29. package/effects/StereoEffect.d.ts +1 -1
  30. package/environments/RoomEnvironment.d.ts +2 -2
  31. package/exporters/ColladaExporter.d.ts +2 -2
  32. package/exporters/DRACOExporter.d.ts +2 -2
  33. package/exporters/GLTFExporter.d.ts +4 -4
  34. package/exporters/MMDExporter.d.ts +2 -2
  35. package/exporters/OBJExporter.d.ts +2 -2
  36. package/exporters/PLYExporter.d.ts +2 -2
  37. package/exporters/STLExporter.d.ts +1 -1
  38. package/exporters/USDZExporter.d.ts +2 -2
  39. package/geometries/BoxLineGeometry.d.ts +1 -1
  40. package/geometries/ConvexGeometry.d.ts +1 -1
  41. package/geometries/DecalGeometry.d.ts +1 -1
  42. package/geometries/LightningStrike.d.ts +1 -1
  43. package/geometries/ParametricGeometries.d.ts +3 -3
  44. package/geometries/ParametricGeometry.d.ts +2 -2
  45. package/geometries/RoundedBoxGeometry.d.ts +1 -1
  46. package/geometries/TeapotGeometry.d.ts +1 -1
  47. package/geometries/TextGeometry.d.ts +3 -3
  48. package/helpers/LightProbeHelper.d.ts +1 -1
  49. package/helpers/PositionalAudioHelper.d.ts +1 -1
  50. package/helpers/RaycasterHelper.d.ts +2 -2
  51. package/helpers/RectAreaLightHelper.d.ts +1 -1
  52. package/helpers/VertexNormalsHelper.d.ts +1 -1
  53. package/helpers/VertexTangentsHelper.d.ts +1 -1
  54. package/index.d.ts +262 -262
  55. package/interactive/HTMLMesh.d.ts +1 -1
  56. package/interactive/InteractiveGroup.d.ts +1 -1
  57. package/interactive/SelectionBox.d.ts +1 -1
  58. package/interactive/SelectionHelper.d.ts +2 -2
  59. package/libs/MeshoptDecoder.d.ts +1 -1
  60. package/libs/MotionControllers.d.ts +1 -1
  61. package/lights/LightProbeGenerator.d.ts +2 -2
  62. package/lights/RectAreaLightUniformsLib.d.ts +1 -1
  63. package/lines/Line2.d.ts +3 -3
  64. package/lines/LineGeometry.d.ts +2 -2
  65. package/lines/LineMaterial.d.ts +1 -1
  66. package/lines/LineSegments2.d.ts +3 -3
  67. package/lines/LineSegmentsGeometry.d.ts +1 -1
  68. package/lines/Wireframe.d.ts +3 -3
  69. package/lines/WireframeGeometry2.d.ts +2 -2
  70. package/loaders/3DMLoader.d.ts +1 -1
  71. package/loaders/3MFLoader.d.ts +1 -1
  72. package/loaders/AMFLoader.d.ts +1 -1
  73. package/loaders/AssimpLoader.d.ts +1 -1
  74. package/loaders/BVHLoader.d.ts +1 -1
  75. package/loaders/BasisTextureLoader.d.ts +1 -1
  76. package/loaders/ColladaLoader.d.ts +1 -1
  77. package/loaders/DDSLoader.d.ts +1 -1
  78. package/loaders/DRACOLoader.d.ts +1 -1
  79. package/loaders/EXRLoader.d.ts +1 -1
  80. package/loaders/FBXLoader.d.ts +1 -1
  81. package/loaders/FontLoader.d.ts +2 -2
  82. package/loaders/GCodeLoader.d.ts +1 -1
  83. package/loaders/GLTFLoader.d.ts +3 -3
  84. package/loaders/HDRCubeTextureLoader.d.ts +2 -2
  85. package/loaders/KMZLoader.d.ts +2 -2
  86. package/loaders/KTX2Loader.d.ts +1 -1
  87. package/loaders/KTXLoader.d.ts +1 -1
  88. package/loaders/LDrawLoader.d.ts +1 -1
  89. package/loaders/LUT3dlLoader.d.ts +1 -1
  90. package/loaders/LUTCubeLoader.d.ts +1 -1
  91. package/loaders/LWOLoader.d.ts +1 -1
  92. package/loaders/LottieLoader.d.ts +1 -1
  93. package/loaders/MD2Loader.d.ts +1 -1
  94. package/loaders/MDDLoader.d.ts +1 -1
  95. package/loaders/MMDLoader.d.ts +1 -1
  96. package/loaders/MTLLoader.d.ts +1 -1
  97. package/loaders/NRRDLoader.d.ts +2 -2
  98. package/loaders/OBJLoader.d.ts +2 -2
  99. package/loaders/PCDLoader.d.ts +1 -1
  100. package/loaders/PDBLoader.d.ts +1 -1
  101. package/loaders/PLYLoader.d.ts +1 -1
  102. package/loaders/PRWMLoader.d.ts +1 -1
  103. package/loaders/PVRLoader.d.ts +1 -1
  104. package/loaders/RGBELoader.d.ts +1 -1
  105. package/loaders/RGBMLoader.d.ts +1 -1
  106. package/loaders/STLLoader.d.ts +1 -1
  107. package/loaders/SVGLoader.d.ts +1 -1
  108. package/loaders/TDSLoader.d.ts +1 -1
  109. package/loaders/TGALoader.d.ts +1 -1
  110. package/loaders/TTFLoader.d.ts +1 -1
  111. package/loaders/TiltLoader.d.ts +1 -1
  112. package/loaders/VOXLoader.d.ts +1 -1
  113. package/loaders/VRMLLoader.d.ts +1 -1
  114. package/loaders/VRMLoader.d.ts +3 -3
  115. package/loaders/VTKLoader.d.ts +1 -1
  116. package/loaders/XLoader.d.ts +1 -1
  117. package/loaders/XYZLoader.d.ts +1 -1
  118. package/math/Capsule.d.ts +1 -1
  119. package/math/ColorConverter.d.ts +2 -2
  120. package/math/ConvexHull.d.ts +1 -1
  121. package/math/Lut.d.ts +1 -1
  122. package/math/MeshSurfaceSampler.d.ts +1 -1
  123. package/math/OBB.d.ts +1 -1
  124. package/math/Octree.d.ts +2 -2
  125. package/misc/ConvexObjectBreaker.d.ts +1 -1
  126. package/misc/GPUComputationRenderer.d.ts +1 -1
  127. package/misc/Gyroscope.d.ts +1 -1
  128. package/misc/MD2Character.d.ts +1 -1
  129. package/misc/MD2CharacterComplex.d.ts +1 -1
  130. package/misc/MorphAnimMesh.d.ts +1 -1
  131. package/misc/MorphBlendMesh.d.ts +1 -1
  132. package/misc/ProgressiveLightmap.d.ts +1 -1
  133. package/misc/RollerCoaster.d.ts +1 -1
  134. package/misc/Timer.d.ts +1 -1
  135. package/misc/TubePainter.d.ts +1 -1
  136. package/misc/Volume.d.ts +2 -2
  137. package/misc/VolumeSlice.d.ts +2 -2
  138. package/modifiers/CurveModifier.d.ts +1 -1
  139. package/modifiers/EdgeSplitModifier.d.ts +2 -2
  140. package/modifiers/SimplifyModifier.d.ts +2 -2
  141. package/modifiers/TessellateModifier.d.ts +2 -2
  142. package/objects/BatchedMesh.d.ts +2 -2
  143. package/objects/GroundProjectedEnv.d.ts +1 -1
  144. package/objects/Lensflare.d.ts +1 -1
  145. package/objects/LightningStorm.d.ts +2 -2
  146. package/objects/MarchingCubes.d.ts +1 -1
  147. package/objects/Reflector.d.ts +2 -2
  148. package/objects/ReflectorForSSRPass.d.ts +1 -1
  149. package/objects/ReflectorRTT.d.ts +3 -3
  150. package/objects/Refractor.d.ts +2 -2
  151. package/objects/ShadowMesh.d.ts +1 -1
  152. package/objects/Sky.d.ts +2 -2
  153. package/objects/Water.d.ts +1 -1
  154. package/objects/Water2.d.ts +2 -2
  155. package/package.json +5 -11
  156. package/physics/AmmoPhysics.d.ts +1 -1
  157. package/postprocessing/AdaptiveToneMappingPass.d.ts +2 -2
  158. package/postprocessing/AfterimagePass.d.ts +3 -3
  159. package/postprocessing/BloomPass.d.ts +4 -4
  160. package/postprocessing/BokehPass.d.ts +3 -3
  161. package/postprocessing/ClearPass.d.ts +3 -3
  162. package/postprocessing/CubeTexturePass.d.ts +2 -2
  163. package/postprocessing/DotScreenPass.d.ts +4 -4
  164. package/postprocessing/EffectComposer.d.ts +3 -3
  165. package/postprocessing/FilmPass.d.ts +4 -4
  166. package/postprocessing/GlitchPass.d.ts +4 -4
  167. package/postprocessing/HalftonePass.d.ts +3 -3
  168. package/postprocessing/LUTPass.d.ts +2 -2
  169. package/postprocessing/MaskPass.d.ts +3 -3
  170. package/postprocessing/OutlinePass.d.ts +3 -3
  171. package/postprocessing/Pass.d.ts +2 -2
  172. package/postprocessing/RenderPass.d.ts +3 -3
  173. package/postprocessing/RenderPixelatedPass.d.ts +2 -2
  174. package/postprocessing/SAOPass.d.ts +2 -2
  175. package/postprocessing/SMAAPass.d.ts +2 -2
  176. package/postprocessing/SSAARenderPass.d.ts +2 -2
  177. package/postprocessing/SSAOPass.d.ts +2 -2
  178. package/postprocessing/SSRPass.d.ts +3 -3
  179. package/postprocessing/SavePass.d.ts +2 -2
  180. package/postprocessing/ShaderPass.d.ts +4 -4
  181. package/postprocessing/TAARenderPass.d.ts +2 -2
  182. package/postprocessing/TexturePass.d.ts +2 -2
  183. package/postprocessing/UnrealBloomPass.d.ts +2 -2
  184. package/postprocessing/WaterPass.d.ts +3 -3
  185. package/renderers/CSS2DRenderer.d.ts +1 -1
  186. package/renderers/CSS3DRenderer.d.ts +1 -1
  187. package/renderers/Projector.d.ts +1 -1
  188. package/renderers/SVGRenderer.d.ts +1 -1
  189. package/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
  190. package/shaders/AfterimageShader.d.ts +1 -1
  191. package/shaders/BasicShader.d.ts +1 -1
  192. package/shaders/BleachBypassShader.d.ts +1 -1
  193. package/shaders/BokehShader.d.ts +1 -1
  194. package/shaders/BokehShader2.d.ts +1 -1
  195. package/shaders/ColorCorrectionShader.d.ts +1 -1
  196. package/shaders/ColorifyShader.d.ts +1 -1
  197. package/shaders/ConvolutionShader.d.ts +2 -2
  198. package/shaders/CopyShader.d.ts +1 -1
  199. package/shaders/DepthLimitedBlurShader.d.ts +2 -2
  200. package/shaders/DotScreenShader.d.ts +1 -1
  201. package/shaders/FXAAShader.d.ts +1 -1
  202. package/shaders/FreiChenShader.d.ts +1 -1
  203. package/shaders/GammaCorrectionShader.d.ts +1 -1
  204. package/shaders/GodRaysShader.d.ts +1 -1
  205. package/shaders/HorizontalBlurShader.d.ts +1 -1
  206. package/shaders/LuminosityHighPassShader.d.ts +1 -1
  207. package/shaders/NormalMapShader.d.ts +1 -1
  208. package/shaders/SAOShader.d.ts +2 -2
  209. package/shaders/SMAAShader.d.ts +1 -1
  210. package/shaders/SSAOShader.d.ts +1 -1
  211. package/shaders/SSRShader.d.ts +1 -1
  212. package/shaders/SobelOperatorShader.d.ts +1 -1
  213. package/shaders/ToonShader.d.ts +1 -1
  214. package/shaders/TriangleBlurShader.d.ts +1 -1
  215. package/shaders/VerticalBlurShader.d.ts +1 -1
  216. package/shaders/VolumeShader.d.ts +1 -1
  217. package/textures/FlakesTexture.d.ts +1 -1
  218. package/types/shared.d.ts +1 -1
  219. package/utils/BufferGeometryUtils.d.ts +1 -1
  220. package/utils/GeometryCompressionUtils.d.ts +2 -2
  221. package/utils/GeometryUtils.d.ts +1 -1
  222. package/utils/LDrawUtils.d.ts +2 -2
  223. package/utils/RoughnessMipmapper.d.ts +1 -1
  224. package/utils/SceneUtils.d.ts +2 -2
  225. package/utils/ShadowMapViewer.d.ts +1 -1
  226. package/utils/SkeletonUtils.d.ts +2 -2
  227. package/utils/UVsDebug.d.ts +1 -1
  228. package/webxr/ARButton.d.ts +2 -2
  229. package/webxr/OculusHandModel.d.ts +3 -3
  230. package/webxr/OculusHandPointerModel.d.ts +1 -1
  231. package/webxr/Text2D.d.ts +1 -1
  232. package/webxr/VRButton.d.ts +2 -2
  233. package/webxr/XRControllerModelFactory.d.ts +4 -4
  234. package/webxr/XREstimatedLight.d.ts +1 -1
  235. package/webxr/XRHandMeshModel.d.ts +2 -2
  236. package/webxr/XRHandModelFactory.d.ts +3 -3
  237. package/webxr/XRHandPrimitiveModel.d.ts +2 -2
  238. package/_polyfill/constants.d.cts +0 -1
  239. package/_polyfill/uv1.d.cts +0 -5
  240. package/animation/AnimationClipCreator.d.cts +0 -12
  241. package/animation/CCDIKSolver.d.cts +0 -30
  242. package/animation/MMDAnimationHelper.d.cts +0 -93
  243. package/animation/MMDPhysics.d.cts +0 -119
  244. package/cameras/CinematicCamera.d.cts +0 -34
  245. package/controls/ArcballControls.d.cts +0 -376
  246. package/controls/DeviceOrientationControls.d.cts +0 -29
  247. package/controls/DragControls.d.cts +0 -67
  248. package/controls/EventDispatcher.d.cts +0 -41
  249. package/controls/FirstPersonControls.d.cts +0 -49
  250. package/controls/FlyControls.d.cts +0 -39
  251. package/controls/OrbitControls.d.cts +0 -74
  252. package/controls/PointerLockControls.d.cts +0 -39
  253. package/controls/StandardControlsEventMap.d.cts +0 -14
  254. package/controls/TrackballControls.d.cts +0 -97
  255. package/controls/TransformControls.d.cts +0 -151
  256. package/controls/experimental/CameraControls.d.cts +0 -213
  257. package/csm/CSM.d.cts +0 -61
  258. package/csm/CSMFrustum.d.cts +0 -19
  259. package/csm/CSMHelper.d.cts +0 -26
  260. package/csm/CSMShader.d.cts +0 -4
  261. package/curves/CurveExtras.d.cts +0 -68
  262. package/curves/NURBSCurve.d.cts +0 -11
  263. package/curves/NURBSSurface.d.cts +0 -13
  264. package/curves/NURBSUtils.d.cts +0 -20
  265. package/deprecated/Geometry.d.cts +0 -341
  266. package/effects/AnaglyphEffect.d.cts +0 -11
  267. package/effects/AsciiEffect.d.cts +0 -18
  268. package/effects/OutlineEffect.d.cts +0 -28
  269. package/effects/ParallaxBarrierEffect.d.cts +0 -8
  270. package/effects/PeppersGhostEffect.d.cts +0 -10
  271. package/effects/StereoEffect.d.cts +0 -9
  272. package/environments/RoomEnvironment.d.cts +0 -6
  273. package/exporters/ColladaExporter.d.cts +0 -50
  274. package/exporters/DRACOExporter.d.cts +0 -36
  275. package/exporters/GLTFExporter.d.cts +0 -114
  276. package/exporters/MMDExporter.d.cts +0 -12
  277. package/exporters/OBJExporter.d.cts +0 -18
  278. package/exporters/PLYExporter.d.cts +0 -23
  279. package/exporters/STLExporter.d.cts +0 -28
  280. package/exporters/USDZExporter.d.cts +0 -27
  281. package/geometries/BoxLineGeometry.d.cts +0 -12
  282. package/geometries/ConvexGeometry.d.cts +0 -5
  283. package/geometries/DecalGeometry.d.cts +0 -10
  284. package/geometries/LightningStrike.d.cts +0 -108
  285. package/geometries/ParametricGeometries.d.cts +0 -26
  286. package/geometries/ParametricGeometry.d.cts +0 -18
  287. package/geometries/RoundedBoxGeometry.d.cts +0 -5
  288. package/geometries/TeapotGeometry.d.cts +0 -13
  289. package/geometries/TextGeometry.d.cts +0 -18
  290. package/helpers/LightProbeHelper.d.cts +0 -10
  291. package/helpers/PositionalAudioHelper.d.cts +0 -13
  292. package/helpers/RaycasterHelper.d.cts +0 -33
  293. package/helpers/RectAreaLightHelper.d.cts +0 -11
  294. package/helpers/VertexNormalsHelper.d.cts +0 -13
  295. package/helpers/VertexTangentsHelper.d.cts +0 -13
  296. package/index.d.cts +0 -262
  297. package/interactive/HTMLMesh.d.cts +0 -6
  298. package/interactive/InteractiveGroup.d.cts +0 -5
  299. package/interactive/SelectionBox.d.cts +0 -15
  300. package/interactive/SelectionHelper.d.cts +0 -17
  301. package/libs/MeshoptDecoder.d.cts +0 -12
  302. package/libs/MotionControllers.d.cts +0 -176
  303. package/libs/zstddec.d.cts +0 -8
  304. package/lights/LightProbeGenerator.d.cts +0 -6
  305. package/lights/RectAreaLightUniformsLib.d.cts +0 -3
  306. package/lines/Line2.d.cts +0 -11
  307. package/lines/LineGeometry.d.cts +0 -10
  308. package/lines/LineMaterial.d.cts +0 -31
  309. package/lines/LineSegments2.d.cts +0 -14
  310. package/lines/LineSegmentsGeometry.d.cts +0 -16
  311. package/lines/Wireframe.d.cts +0 -11
  312. package/lines/WireframeGeometry2.d.cts +0 -8
  313. package/loaders/3DMLoader.d.cts +0 -17
  314. package/loaders/3MFLoader.d.cts +0 -16
  315. package/loaders/AMFLoader.d.cts +0 -14
  316. package/loaders/AssimpLoader.d.cts +0 -19
  317. package/loaders/BVHLoader.d.cts +0 -21
  318. package/loaders/BasisTextureLoader.d.cts +0 -32
  319. package/loaders/ColladaLoader.d.cts +0 -20
  320. package/loaders/DDSLoader.d.cts +0 -16
  321. package/loaders/DRACOLoader.d.cts +0 -18
  322. package/loaders/EXRLoader.d.cts +0 -18
  323. package/loaders/FBXLoader.d.cts +0 -14
  324. package/loaders/FontLoader.d.cts +0 -37
  325. package/loaders/GCodeLoader.d.cts +0 -15
  326. package/loaders/GLTFLoader.d.cts +0 -155
  327. package/loaders/HDRCubeTextureLoader.d.cts +0 -18
  328. package/loaders/KMZLoader.d.cts +0 -16
  329. package/loaders/KTX2Loader.d.cts +0 -10
  330. package/loaders/KTXLoader.d.cts +0 -16
  331. package/loaders/LDrawLoader.d.cts +0 -26
  332. package/loaders/LUT3dlLoader.d.cts +0 -20
  333. package/loaders/LUTCubeLoader.d.cts +0 -23
  334. package/loaders/LWOLoader.d.cts +0 -26
  335. package/loaders/LottieLoader.d.cts +0 -15
  336. package/loaders/MD2Loader.d.cts +0 -14
  337. package/loaders/MDDLoader.d.cts +0 -19
  338. package/loaders/MMDLoader.d.cts +0 -63
  339. package/loaders/MTLLoader.d.cts +0 -100
  340. package/loaders/NRRDLoader.d.cts +0 -22
  341. package/loaders/OBJLoader.d.cts +0 -17
  342. package/loaders/PCDLoader.d.cts +0 -15
  343. package/loaders/PDBLoader.d.cts +0 -22
  344. package/loaders/PLYLoader.d.cts +0 -16
  345. package/loaders/PRWMLoader.d.cts +0 -16
  346. package/loaders/PVRLoader.d.cts +0 -16
  347. package/loaders/RGBELoader.d.cts +0 -20
  348. package/loaders/RGBMLoader.d.cts +0 -32
  349. package/loaders/STLLoader.d.cts +0 -14
  350. package/loaders/SVGLoader.d.cts +0 -63
  351. package/loaders/TDSLoader.d.cts +0 -42
  352. package/loaders/TGALoader.d.cts +0 -14
  353. package/loaders/TTFLoader.d.cts +0 -15
  354. package/loaders/TiltLoader.d.cts +0 -14
  355. package/loaders/VOXLoader.d.cts +0 -29
  356. package/loaders/VRMLLoader.d.cts +0 -14
  357. package/loaders/VRMLoader.d.cts +0 -19
  358. package/loaders/VTKLoader.d.cts +0 -14
  359. package/loaders/XLoader.d.cts +0 -19
  360. package/loaders/XYZLoader.d.cts +0 -14
  361. package/math/Capsule.d.cts +0 -27
  362. package/math/ColorConverter.d.cts +0 -21
  363. package/math/ConvexHull.d.cts +0 -89
  364. package/math/ImprovedNoise.d.cts +0 -4
  365. package/math/Lut.d.cts +0 -27
  366. package/math/MeshSurfaceSampler.d.cts +0 -18
  367. package/math/OBB.d.cts +0 -24
  368. package/math/Octree.d.cts +0 -24
  369. package/math/SimplexNoise.d.cts +0 -21
  370. package/misc/ConvexObjectBreaker.d.cts +0 -25
  371. package/misc/GPUComputationRenderer.d.cts +0 -53
  372. package/misc/Gyroscope.d.cts +0 -5
  373. package/misc/MD2Character.d.cts +0 -33
  374. package/misc/MD2CharacterComplex.d.cts +0 -47
  375. package/misc/MorphAnimMesh.d.cts +0 -13
  376. package/misc/MorphBlendMesh.d.cts +0 -21
  377. package/misc/ProgressiveLightmap.d.cts +0 -60
  378. package/misc/RollerCoaster.d.cts +0 -21
  379. package/misc/Timer.d.cts +0 -27
  380. package/misc/TubePainter.d.cts +0 -10
  381. package/misc/Volume.d.cts +0 -37
  382. package/misc/VolumeSlice.d.cts +0 -28
  383. package/misc/WebGL.d.cts +0 -5
  384. package/modifiers/CurveModifier.d.cts +0 -91
  385. package/modifiers/EdgeSplitModifier.d.cts +0 -19
  386. package/modifiers/SimplifyModifier.d.cts +0 -19
  387. package/modifiers/TessellateModifier.d.cts +0 -11
  388. package/objects/BatchedMesh.d.cts +0 -48
  389. package/objects/GroundProjectedEnv.d.cts +0 -12
  390. package/objects/Lensflare.d.cts +0 -17
  391. package/objects/LightningStorm.d.cts +0 -32
  392. package/objects/MarchingCubes.d.cts +0 -76
  393. package/objects/Reflector.d.cts +0 -23
  394. package/objects/ReflectorForSSRPass.d.cts +0 -48
  395. package/objects/ReflectorRTT.d.cts +0 -6
  396. package/objects/Refractor.d.cts +0 -23
  397. package/objects/ShadowMesh.d.cts +0 -10
  398. package/objects/Sky.d.cts +0 -18
  399. package/objects/Water.d.cts +0 -22
  400. package/objects/Water2.d.cts +0 -23
  401. package/physics/AmmoPhysics.d.cts +0 -7
  402. package/postprocessing/AdaptiveToneMappingPass.d.cts +0 -29
  403. package/postprocessing/AfterimagePass.d.cts +0 -15
  404. package/postprocessing/BloomPass.d.cts +0 -29
  405. package/postprocessing/BokehPass.d.cts +0 -26
  406. package/postprocessing/ClearPass.d.cts +0 -10
  407. package/postprocessing/CubeTexturePass.d.cts +0 -14
  408. package/postprocessing/DotScreenPass.d.cts +0 -11
  409. package/postprocessing/EffectComposer.d.cts +0 -28
  410. package/postprocessing/FilmPass.d.cts +0 -11
  411. package/postprocessing/GlitchPass.d.cts +0 -16
  412. package/postprocessing/HalftonePass.d.cts +0 -26
  413. package/postprocessing/LUTPass.d.cts +0 -13
  414. package/postprocessing/MaskPass.d.cts +0 -14
  415. package/postprocessing/OutlinePass.d.cts +0 -53
  416. package/postprocessing/Pass.d.cts +0 -21
  417. package/postprocessing/RenderPass.d.cts +0 -14
  418. package/postprocessing/RenderPixelatedPass.d.cts +0 -34
  419. package/postprocessing/SAOPass.d.cts +0 -78
  420. package/postprocessing/SMAAPass.d.cts +0 -21
  421. package/postprocessing/SSAARenderPass.d.cts +0 -17
  422. package/postprocessing/SSAOPass.d.cts +0 -70
  423. package/postprocessing/SSRPass.d.cts +0 -123
  424. package/postprocessing/SavePass.d.cts +0 -12
  425. package/postprocessing/ShaderPass.d.cts +0 -13
  426. package/postprocessing/TAARenderPass.d.cts +0 -8
  427. package/postprocessing/TexturePass.d.cts +0 -12
  428. package/postprocessing/UnrealBloomPass.d.cts +0 -31
  429. package/postprocessing/WaterPass.d.cts +0 -35
  430. package/renderers/CSS2DRenderer.d.cts +0 -23
  431. package/renderers/CSS3DRenderer.d.cts +0 -26
  432. package/renderers/Projector.d.cts +0 -60
  433. package/renderers/SVGRenderer.d.cts +0 -25
  434. package/shaders/ACESFilmicToneMappingShader.d.cts +0 -16
  435. package/shaders/AfterimageShader.d.cts +0 -15
  436. package/shaders/BasicShader.d.cts +0 -8
  437. package/shaders/BleachBypassShader.d.cts +0 -14
  438. package/shaders/BlendShader.d.cts +0 -21
  439. package/shaders/BokehShader.d.cts +0 -24
  440. package/shaders/BokehShader2.d.cts +0 -50
  441. package/shaders/BrightnessContrastShader.d.cts +0 -21
  442. package/shaders/ColorCorrectionShader.d.cts +0 -22
  443. package/shaders/ColorifyShader.d.cts +0 -16
  444. package/shaders/ConvolutionShader.d.cts +0 -21
  445. package/shaders/CopyShader.d.cts +0 -12
  446. package/shaders/DOFMipMapShader.d.cts +0 -23
  447. package/shaders/DepthLimitedBlurShader.d.cts +0 -28
  448. package/shaders/DigitalGlitch.d.cts +0 -39
  449. package/shaders/DotScreenShader.d.cts +0 -27
  450. package/shaders/FXAAShader.d.cts +0 -19
  451. package/shaders/FilmShader.d.cts +0 -43
  452. package/shaders/FocusShader.d.cts +0 -26
  453. package/shaders/FreiChenShader.d.cts +0 -19
  454. package/shaders/FresnelShader.d.cts +0 -24
  455. package/shaders/GammaCorrectionShader.d.cts +0 -12
  456. package/shaders/GodRaysShader.d.cts +0 -97
  457. package/shaders/HalftoneShader.d.cts +0 -51
  458. package/shaders/HorizontalBlurShader.d.cts +0 -18
  459. package/shaders/HorizontalTiltShiftShader.d.cts +0 -23
  460. package/shaders/HueSaturationShader.d.cts +0 -21
  461. package/shaders/KaleidoShader.d.cts +0 -24
  462. package/shaders/LuminosityHighPassShader.d.cts +0 -27
  463. package/shaders/LuminosityShader.d.cts +0 -13
  464. package/shaders/MirrorShader.d.cts +0 -18
  465. package/shaders/NormalMapShader.d.cts +0 -23
  466. package/shaders/ParallaxShader.d.cts +0 -28
  467. package/shaders/PixelShader.d.cts +0 -18
  468. package/shaders/RGBShiftShader.d.cts +0 -24
  469. package/shaders/SAOShader.d.cts +0 -25
  470. package/shaders/SMAAShader.d.cts +0 -60
  471. package/shaders/SSAOShader.d.cts +0 -86
  472. package/shaders/SSRShader.d.cts +0 -94
  473. package/shaders/SepiaShader.d.cts +0 -17
  474. package/shaders/SobelOperatorShader.d.cts +0 -19
  475. package/shaders/SubsurfaceScatteringShader.d.cts +0 -5
  476. package/shaders/TechnicolorShader.d.cts +0 -15
  477. package/shaders/ToneMapShader.d.cts +0 -27
  478. package/shaders/ToonShader.d.cts +0 -108
  479. package/shaders/TriangleBlurShader.d.cts +0 -22
  480. package/shaders/UnpackDepthRGBAShader.d.cts +0 -16
  481. package/shaders/VerticalBlurShader.d.cts +0 -18
  482. package/shaders/VerticalTiltShiftShader.d.cts +0 -23
  483. package/shaders/VignetteShader.d.cts +0 -20
  484. package/shaders/VolumeShader.d.cts +0 -30
  485. package/shaders/WaterRefractionShader.d.cts +0 -21
  486. package/shaders/types.d.cts +0 -13
  487. package/textures/FlakesTexture.d.cts +0 -4
  488. package/types/helpers.d.cts +0 -1
  489. package/types/shared.d.cts +0 -9
  490. package/types/utils.d.cts +0 -3
  491. package/utils/BufferGeometryUtils.d.cts +0 -63
  492. package/utils/GeometryCompressionUtils.d.cts +0 -7
  493. package/utils/GeometryUtils.d.cts +0 -6
  494. package/utils/LDrawUtils.d.cts +0 -5
  495. package/utils/RoughnessMipmapper.d.cts +0 -8
  496. package/utils/SceneUtils.d.cts +0 -9
  497. package/utils/ShadowMapViewer.d.cts +0 -24
  498. package/utils/SkeletonUtils.d.cts +0 -14
  499. package/utils/UVsDebug.d.cts +0 -3
  500. package/webxr/ARButton.d.cts +0 -6
  501. package/webxr/OculusHandModel.d.cts +0 -23
  502. package/webxr/OculusHandPointerModel.d.cts +0 -65
  503. package/webxr/Text2D.d.cts +0 -3
  504. package/webxr/VRButton.d.cts +0 -11
  505. package/webxr/XRControllerModelFactory.d.cts +0 -23
  506. package/webxr/XREstimatedLight.d.cts +0 -33
  507. package/webxr/XRHandMeshModel.d.cts +0 -9
  508. package/webxr/XRHandModelFactory.d.cts +0 -25
  509. package/webxr/XRHandPrimitiveModel.d.cts +0 -24
@@ -1,97 +0,0 @@
1
- import type { Color, Vector3 } from 'three';
2
- /**
3
- * God-rays (crepuscular rays)
4
- *
5
- * Similar implementation to the one used by Crytek for CryEngine 2 [Sousa2008].
6
- * Blurs a mask generated from the depth map along radial lines emanating from the light
7
- * source. The blur repeatedly applies a blur filter of increasing support but constant
8
- * sample count to produce a blur filter with large support.
9
- *
10
- * My implementation performs 3 passes, similar to the implementation from Sousa. I found
11
- * just 6 samples per pass produced acceptible results. The blur is applied three times,
12
- * with decreasing filter support. The result is equivalent to a single pass with
13
- * 6*6*6 = 216 samples.
14
- *
15
- * References:
16
- *
17
- * Sousa2008 - Crysis Next Gen Effects, GDC2008, http://www.crytek.com/sites/default/files/GDC08_SousaT_CrysisEffects.ppt
18
- */
19
- export declare const GodRaysDepthMaskShader: {
20
- uniforms: {
21
- tInput: {
22
- value: null;
23
- };
24
- };
25
- vertexShader: string;
26
- fragmentShader: string;
27
- };
28
- /**
29
- * The god-ray generation shader.
30
- *
31
- * First pass:
32
- *
33
- * The depth map is blurred along radial lines towards the "sun". The
34
- * output is written to a temporary render target (I used a 1/4 sized
35
- * target).
36
- *
37
- * Pass two & three:
38
- *
39
- * The results of the previous pass are re-blurred, each time with a
40
- * decreased distance between samples.
41
- */
42
- export declare const GodRaysGenerateShader: {
43
- uniforms: {
44
- tInput: {
45
- value: null;
46
- };
47
- fStepSize: {
48
- value: number;
49
- };
50
- vSunPositionScreenSpace: {
51
- value: Vector3;
52
- };
53
- };
54
- vertexShader: string;
55
- fragmentShader: string;
56
- };
57
- /**
58
- * Additively applies god rays from texture tGodRays to a background (tColors).
59
- * fGodRayIntensity attenuates the god rays.
60
- */
61
- export declare const GodRaysCombineShader: {
62
- uniforms: {
63
- tColors: {
64
- value: null;
65
- };
66
- tGodRays: {
67
- value: null;
68
- };
69
- fGodRayIntensity: {
70
- value: number;
71
- };
72
- };
73
- vertexShader: string;
74
- fragmentShader: string;
75
- };
76
- /**
77
- * A dodgy sun/sky shader. Makes a bright spot at the sun location. Would be
78
- * cheaper/faster/simpler to implement this as a simple sun sprite.
79
- */
80
- export declare const GodRaysFakeSunShader: {
81
- uniforms: {
82
- vSunPositionScreenSpace: {
83
- value: Vector3;
84
- };
85
- fAspect: {
86
- value: number;
87
- };
88
- sunColor: {
89
- value: Color;
90
- };
91
- bgColor: {
92
- value: Color;
93
- };
94
- };
95
- vertexShader: string;
96
- fragmentShader: string;
97
- };
@@ -1,51 +0,0 @@
1
- /**
2
- * RGB Halftone shader for three.js.
3
- * NOTE:
4
- * Shape (1 = Dot, 2 = Ellipse, 3 = Line, 4 = Square)
5
- * Blending Mode (1 = Linear, 2 = Multiply, 3 = Add, 4 = Lighter, 5 = Darker)
6
- */
7
- export declare const HalftoneShader: {
8
- uniforms: {
9
- tDiffuse: {
10
- value: null;
11
- };
12
- shape: {
13
- value: number;
14
- };
15
- radius: {
16
- value: number;
17
- };
18
- rotateR: {
19
- value: number;
20
- };
21
- rotateG: {
22
- value: number;
23
- };
24
- rotateB: {
25
- value: number;
26
- };
27
- scatter: {
28
- value: number;
29
- };
30
- width: {
31
- value: number;
32
- };
33
- height: {
34
- value: number;
35
- };
36
- blending: {
37
- value: number;
38
- };
39
- blendingMode: {
40
- value: number;
41
- };
42
- greyscale: {
43
- value: boolean;
44
- };
45
- disable: {
46
- value: boolean;
47
- };
48
- };
49
- vertexShader: string;
50
- fragmentShader: string;
51
- };
@@ -1,18 +0,0 @@
1
- /**
2
- * Two pass Gaussian blur filter (horizontal and vertical blur shaders)
3
- * - described in http://www.gamerendering.com/2008/10/11/gaussian-blur-filter-shader/
4
- * and used in http://www.cake23.de/traveling-wavefronts-lit-up.html
5
- *
6
- * - 9 samples per pass
7
- * - standard deviation 2.7
8
- * - "h" and "v" parameters should be set to "1 / width" and "1 / height"
9
- */
10
- import type { IUniform, Texture } from 'three';
11
- import type { IShader } from './types.d.cts';
12
- export type HorizontalBlurShaderUniforms = {
13
- tDiffuse: IUniform<Texture | null>;
14
- h: IUniform<number>;
15
- };
16
- export interface IHorizontalBlurShader extends IShader<HorizontalBlurShaderUniforms> {
17
- }
18
- export declare const HorizontalBlurShader: IHorizontalBlurShader;
@@ -1,23 +0,0 @@
1
- /**
2
- * Simple fake tilt-shift effect, modulating two pass Gaussian blur (see above) by vertical position
3
- *
4
- * - 9 samples per pass
5
- * - standard deviation 2.7
6
- * - "h" and "v" parameters should be set to "1 / width" and "1 / height"
7
- * - "r" parameter control where "focused" horizontal line lies
8
- */
9
- export declare const HorizontalTiltShiftShader: {
10
- uniforms: {
11
- tDiffuse: {
12
- value: null;
13
- };
14
- h: {
15
- value: number;
16
- };
17
- r: {
18
- value: number;
19
- };
20
- };
21
- vertexShader: string;
22
- fragmentShader: string;
23
- };
@@ -1,21 +0,0 @@
1
- /**
2
- * Hue and saturation adjustment
3
- * https://github.com/evanw/glfx.js
4
- * hue: -1 to 1 (-1 is 180 degrees in the negative direction, 0 is no change, etc.
5
- * saturation: -1 to 1 (-1 is solid gray, 0 is no change, and 1 is maximum contrast)
6
- */
7
- export declare const HueSaturationShader: {
8
- uniforms: {
9
- tDiffuse: {
10
- value: null;
11
- };
12
- hue: {
13
- value: number;
14
- };
15
- saturation: {
16
- value: number;
17
- };
18
- };
19
- vertexShader: string;
20
- fragmentShader: string;
21
- };
@@ -1,24 +0,0 @@
1
- /**
2
- * Kaleidoscope Shader
3
- * Radial reflection around center point
4
- * Ported from: http://pixelshaders.com/editor/
5
- * by Toby Schachman / http://tobyschachman.com/
6
- *
7
- * sides: number of reflections
8
- * angle: initial angle in radians
9
- */
10
- export declare const KaleidoShader: {
11
- uniforms: {
12
- tDiffuse: {
13
- value: null;
14
- };
15
- sides: {
16
- value: number;
17
- };
18
- angle: {
19
- value: number;
20
- };
21
- };
22
- vertexShader: string;
23
- fragmentShader: string;
24
- };
@@ -1,27 +0,0 @@
1
- import type { Color } from 'three';
2
- /**
3
- * Luminosity
4
- * http://en.wikipedia.org/wiki/Luminosity
5
- */
6
- export declare const LuminosityHighPassShader: {
7
- shaderID: string;
8
- uniforms: {
9
- tDiffuse: {
10
- value: null;
11
- };
12
- luminosityThreshold: {
13
- value: number;
14
- };
15
- smoothWidth: {
16
- value: number;
17
- };
18
- defaultColor: {
19
- value: Color;
20
- };
21
- defaultOpacity: {
22
- value: number;
23
- };
24
- };
25
- vertexShader: string;
26
- fragmentShader: string;
27
- };
@@ -1,13 +0,0 @@
1
- /**
2
- * Luminosity
3
- * http://en.wikipedia.org/wiki/Luminosity
4
- */
5
- export declare const LuminosityShader: {
6
- uniforms: {
7
- tDiffuse: {
8
- value: null;
9
- };
10
- };
11
- vertexShader: string;
12
- fragmentShader: string;
13
- };
@@ -1,18 +0,0 @@
1
- /**
2
- * Mirror Shader
3
- * Copies half the input to the other half
4
- *
5
- * side: side of input to mirror (0 = left, 1 = right, 2 = top, 3 = bottom)
6
- */
7
- export declare const MirrorShader: {
8
- uniforms: {
9
- tDiffuse: {
10
- value: null;
11
- };
12
- side: {
13
- value: number;
14
- };
15
- };
16
- vertexShader: string;
17
- fragmentShader: string;
18
- };
@@ -1,23 +0,0 @@
1
- import type { Vector2 } from 'three';
2
- /**
3
- * Normal map shader
4
- * - compute normals from heightmap
5
- */
6
- export declare const NormalMapShader: {
7
- uniforms: {
8
- heightMap: {
9
- value: null;
10
- };
11
- resolution: {
12
- value: Vector2;
13
- };
14
- scale: {
15
- value: Vector2;
16
- };
17
- height: {
18
- value: number;
19
- };
20
- };
21
- vertexShader: string;
22
- fragmentShader: string;
23
- };
@@ -1,28 +0,0 @@
1
- export declare const ParallaxShader: {
2
- modes: {
3
- none: string;
4
- basic: string;
5
- steep: string;
6
- occlusion: string;
7
- relief: string;
8
- };
9
- uniforms: {
10
- bumpMap: {
11
- value: null;
12
- };
13
- map: {
14
- value: null;
15
- };
16
- parallaxScale: {
17
- value: null;
18
- };
19
- parallaxMinLayers: {
20
- value: null;
21
- };
22
- parallaxMaxLayers: {
23
- value: null;
24
- };
25
- };
26
- vertexShader: string;
27
- fragmentShader: string;
28
- };
@@ -1,18 +0,0 @@
1
- /**
2
- * Pixelation shader
3
- */
4
- export declare const PixelShader: {
5
- uniforms: {
6
- tDiffuse: {
7
- value: null;
8
- };
9
- resolution: {
10
- value: null;
11
- };
12
- pixelSize: {
13
- value: number;
14
- };
15
- };
16
- vertexShader: string;
17
- fragmentShader: string;
18
- };
@@ -1,24 +0,0 @@
1
- /**
2
- * RGB Shift Shader
3
- * Shifts red and blue channels from center in opposite directions
4
- * Ported from http://kriss.cx/tom/2009/05/rgb-shift/
5
- * by Tom Butterworth / http://kriss.cx/tom/
6
- *
7
- * amount: shift distance (1 is width of input)
8
- * angle: shift angle in radians
9
- */
10
- export declare const RGBShiftShader: {
11
- uniforms: {
12
- tDiffuse: {
13
- value: null;
14
- };
15
- amount: {
16
- value: number;
17
- };
18
- angle: {
19
- value: number;
20
- };
21
- };
22
- vertexShader: string;
23
- fragmentShader: string;
24
- };
@@ -1,25 +0,0 @@
1
- import type { Matrix4, Vector2 } from 'three';
2
- import type { IUniform, Texture } from 'three';
3
- import type { IShader } from './types.d.cts';
4
- export type SAOShaderDefines = Record<'DEPTH_PACKING' | 'DIFFUSE_TEXTURE' | 'NORMAL_TEXTURE' | 'NUM_RINGS' | 'NUM_SAMPLES' | 'PERSPECTIVE_CAMERA', number>;
5
- export type SAOShaderUniforms = {
6
- bias: IUniform<number>;
7
- cameraFar: IUniform<number>;
8
- cameraInverseProjectionMatrix: IUniform<Matrix4>;
9
- cameraNear: IUniform<number>;
10
- cameraProjectionMatrix: IUniform<Matrix4>;
11
- intensity: IUniform<number>;
12
- kernelRadius: IUniform<number>;
13
- minResolution: IUniform<number>;
14
- randomSeed: IUniform<number>;
15
- scale: IUniform<number>;
16
- size: IUniform<Vector2>;
17
- tDepth: IUniform<Texture | null>;
18
- tDiffuse: IUniform<Texture | null>;
19
- tNormal: IUniform<Texture | null>;
20
- };
21
- export interface ISAOShader extends IShader<SAOShaderUniforms, SAOShaderDefines> {
22
- defines: SAOShaderDefines;
23
- needsUpdate?: boolean;
24
- }
25
- export declare const SAOShader: ISAOShader;
@@ -1,60 +0,0 @@
1
- import type { Vector2 } from 'three';
2
- /**
3
- * WebGL port of Subpixel Morphological Antialiasing (SMAA) v2.8
4
- * Preset: SMAA 1x Medium (with color edge detection)
5
- * https://github.com/iryoku/smaa/releases/tag/v2.8
6
- */
7
- export declare const SMAAEdgesShader: {
8
- defines: {
9
- SMAA_THRESHOLD: string;
10
- };
11
- uniforms: {
12
- tDiffuse: {
13
- value: null;
14
- };
15
- resolution: {
16
- value: Vector2;
17
- };
18
- };
19
- vertexShader: string;
20
- fragmentShader: string;
21
- };
22
- export declare const SMAAWeightsShader: {
23
- defines: {
24
- SMAA_MAX_SEARCH_STEPS: string;
25
- SMAA_AREATEX_MAX_DISTANCE: string;
26
- SMAA_AREATEX_PIXEL_SIZE: string;
27
- SMAA_AREATEX_SUBTEX_SIZE: string;
28
- };
29
- uniforms: {
30
- tDiffuse: {
31
- value: null;
32
- };
33
- tArea: {
34
- value: null;
35
- };
36
- tSearch: {
37
- value: null;
38
- };
39
- resolution: {
40
- value: Vector2;
41
- };
42
- };
43
- vertexShader: string;
44
- fragmentShader: string;
45
- };
46
- export declare const SMAABlendShader: {
47
- uniforms: {
48
- tDiffuse: {
49
- value: null;
50
- };
51
- tColor: {
52
- value: null;
53
- };
54
- resolution: {
55
- value: Vector2;
56
- };
57
- };
58
- vertexShader: string;
59
- fragmentShader: string;
60
- };
@@ -1,86 +0,0 @@
1
- import type { Matrix4, Vector2 } from 'three';
2
- /**
3
- * References:
4
- * http://john-chapman-graphics.blogspot.com/2013/01/ssao-tutorial.html
5
- * https://learnopengl.com/Advanced-Lighting/SSAO
6
- * https://github.com/McNopper/OpenGL/blob/master/Example28/shader/ssao.frag.glsl
7
- */
8
- export declare const SSAOShader: {
9
- defines: {
10
- PERSPECTIVE_CAMERA: number;
11
- KERNEL_SIZE: number;
12
- };
13
- uniforms: {
14
- tDiffuse: {
15
- value: null;
16
- };
17
- tNormal: {
18
- value: null;
19
- };
20
- tDepth: {
21
- value: null;
22
- };
23
- tNoise: {
24
- value: null;
25
- };
26
- kernel: {
27
- value: null;
28
- };
29
- cameraNear: {
30
- value: null;
31
- };
32
- cameraFar: {
33
- value: null;
34
- };
35
- resolution: {
36
- value: Vector2;
37
- };
38
- cameraProjectionMatrix: {
39
- value: Matrix4;
40
- };
41
- cameraInverseProjectionMatrix: {
42
- value: Matrix4;
43
- };
44
- kernelRadius: {
45
- value: number;
46
- };
47
- minDistance: {
48
- value: number;
49
- };
50
- maxDistance: {
51
- value: number;
52
- };
53
- };
54
- vertexShader: string;
55
- fragmentShader: string;
56
- };
57
- export declare const SSAODepthShader: {
58
- defines: {
59
- PERSPECTIVE_CAMERA: number;
60
- };
61
- uniforms: {
62
- tDepth: {
63
- value: null;
64
- };
65
- cameraNear: {
66
- value: null;
67
- };
68
- cameraFar: {
69
- value: null;
70
- };
71
- };
72
- vertexShader: string;
73
- fragmentShader: string;
74
- };
75
- export declare const SSAOBlurShader: {
76
- uniforms: {
77
- tDiffuse: {
78
- value: null;
79
- };
80
- resolution: {
81
- value: Vector2;
82
- };
83
- };
84
- vertexShader: string;
85
- fragmentShader: string;
86
- };
@@ -1,94 +0,0 @@
1
- import type { Matrix4, Vector2 } from 'three';
2
- /**
3
- * References:
4
- * https://lettier.github.io/3d-game-shaders-for-beginners/screen-space-reflection.html
5
- */
6
- export declare const SSRShader: {
7
- defines: {
8
- MAX_STEP: number;
9
- isPerspectiveCamera: boolean;
10
- isDistanceAttenuation: boolean;
11
- isFresnel: boolean;
12
- isInfiniteThick: boolean;
13
- isSelective: boolean;
14
- };
15
- uniforms: {
16
- tDiffuse: {
17
- value: null;
18
- };
19
- tNormal: {
20
- value: null;
21
- };
22
- tMetalness: {
23
- value: null;
24
- };
25
- tDepth: {
26
- value: null;
27
- };
28
- cameraNear: {
29
- value: null;
30
- };
31
- cameraFar: {
32
- value: null;
33
- };
34
- resolution: {
35
- value: Vector2;
36
- };
37
- cameraProjectionMatrix: {
38
- value: Matrix4;
39
- };
40
- cameraInverseProjectionMatrix: {
41
- value: Matrix4;
42
- };
43
- opacity: {
44
- value: number;
45
- };
46
- maxDistance: {
47
- value: number;
48
- };
49
- cameraRange: {
50
- value: number;
51
- };
52
- surfDist: {
53
- value: number;
54
- };
55
- thickTolerance: {
56
- value: number;
57
- };
58
- };
59
- vertexShader: string;
60
- fragmentShader: string;
61
- };
62
- export declare const SSRDepthShader: {
63
- defines: {
64
- PERSPECTIVE_CAMERA: number;
65
- };
66
- uniforms: {
67
- tDepth: {
68
- value: null;
69
- };
70
- cameraNear: {
71
- value: null;
72
- };
73
- cameraFar: {
74
- value: null;
75
- };
76
- };
77
- vertexShader: string;
78
- fragmentShader: string;
79
- };
80
- export declare const SSRBlurShader: {
81
- uniforms: {
82
- tDiffuse: {
83
- value: null;
84
- };
85
- resolution: {
86
- value: Vector2;
87
- };
88
- opacity: {
89
- value: number;
90
- };
91
- };
92
- vertexShader: string;
93
- fragmentShader: string;
94
- };
@@ -1,17 +0,0 @@
1
- /**
2
- * Sepia tone shader
3
- * based on glfx.js sepia shader
4
- * https://github.com/evanw/glfx.js
5
- */
6
- export declare const SepiaShader: {
7
- uniforms: {
8
- tDiffuse: {
9
- value: null;
10
- };
11
- amount: {
12
- value: number;
13
- };
14
- };
15
- vertexShader: string;
16
- fragmentShader: string;
17
- };