three-stdlib 2.22.4 → 2.22.6
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- package/LICENSE +1 -1
- package/README.md +0 -2
- package/package.json +34 -14
- package/BufferGeometryUtils-903f7ecb.js +0 -1
- package/BufferGeometryUtils-f2288d1c.js +0 -740
- package/Nodes-2106b101.js +0 -352
- package/Nodes-8947ba9a.js +0 -1
- package/_polyfill/CompressedArrayTexture.cjs.js +0 -1
- package/_polyfill/CompressedArrayTexture.js +0 -13
- package/_polyfill/Data3DTexture.cjs.js +0 -1
- package/_polyfill/Data3DTexture.js +0 -23
- package/animation/AnimationClipCreator.cjs.js +0 -1
- package/animation/AnimationClipCreator.d.ts +0 -12
- package/animation/AnimationClipCreator.js +0 -77
- package/animation/CCDIKSolver.cjs.js +0 -1
- package/animation/CCDIKSolver.d.ts +0 -25
- package/animation/CCDIKSolver.js +0 -304
- package/animation/MMDAnimationHelper.cjs.js +0 -1
- package/animation/MMDAnimationHelper.d.ts +0 -103
- package/animation/MMDAnimationHelper.js +0 -705
- package/animation/MMDPhysics.cjs.js +0 -1
- package/animation/MMDPhysics.d.ts +0 -119
- package/animation/MMDPhysics.js +0 -976
- package/cameras/CinematicCamera.cjs.js +0 -1
- package/cameras/CinematicCamera.d.ts +0 -41
- package/cameras/CinematicCamera.js +0 -139
- package/controls/ArcballControls.cjs.js +0 -1
- package/controls/ArcballControls.d.ts +0 -161
- package/controls/ArcballControls.js +0 -2642
- package/controls/DeviceOrientationControls.cjs.js +0 -1
- package/controls/DeviceOrientationControls.d.ts +0 -24
- package/controls/DeviceOrientationControls.js +0 -119
- package/controls/DragControls.cjs.js +0 -1
- package/controls/DragControls.d.ts +0 -34
- package/controls/DragControls.js +0 -274
- package/controls/FirstPersonControls.cjs.js +0 -1
- package/controls/FirstPersonControls.d.ts +0 -48
- package/controls/FirstPersonControls.js +0 -290
- package/controls/FlyControls.cjs.js +0 -1
- package/controls/FlyControls.d.ts +0 -32
- package/controls/FlyControls.js +0 -309
- package/controls/OrbitControls.cjs.js +0 -1
- package/controls/OrbitControls.d.ts +0 -63
- package/controls/OrbitControls.js +0 -980
- package/controls/PointerLockControls.cjs.js +0 -1
- package/controls/PointerLockControls.d.ts +0 -24
- package/controls/PointerLockControls.js +0 -135
- package/controls/TrackballControls.cjs.js +0 -1
- package/controls/TrackballControls.d.ts +0 -95
- package/controls/TrackballControls.js +0 -653
- package/controls/TransformControls.cjs.js +0 -1
- package/controls/TransformControls.d.ts +0 -151
- package/controls/TransformControls.js +0 -1275
- package/controls/experimental/CameraControls.cjs.js +0 -1
- package/controls/experimental/CameraControls.d.ts +0 -170
- package/controls/experimental/CameraControls.js +0 -953
- package/csm/CSM.cjs.js +0 -1
- package/csm/CSM.d.ts +0 -61
- package/csm/CSM.js +0 -305
- package/csm/CSMFrustum.cjs.js +0 -1
- package/csm/CSMFrustum.d.ts +0 -19
- package/csm/CSMFrustum.js +0 -90
- package/csm/CSMHelper.cjs.js +0 -1
- package/csm/CSMHelper.d.ts +0 -26
- package/csm/CSMHelper.js +0 -128
- package/csm/CSMShader.cjs.js +0 -1
- package/csm/CSMShader.d.ts +0 -4
- package/csm/CSMShader.js +0 -255
- package/curves/CurveExtras.cjs.js +0 -1
- package/curves/CurveExtras.d.ts +0 -68
- package/curves/CurveExtras.js +0 -266
- package/curves/NURBSCurve.cjs.js +0 -1
- package/curves/NURBSCurve.d.ts +0 -11
- package/curves/NURBSCurve.js +0 -63
- package/curves/NURBSSurface.cjs.js +0 -1
- package/curves/NURBSSurface.d.ts +0 -13
- package/curves/NURBSSurface.js +0 -44
- package/curves/NURBSUtils.cjs.js +0 -1
- package/curves/NURBSUtils.d.ts +0 -22
- package/curves/NURBSUtils.js +0 -375
- package/custom.d.cjs.js +0 -1
- package/custom.d.js +0 -1
- package/deprecated/Geometry.cjs.js +0 -1
- package/deprecated/Geometry.d.ts +0 -342
- package/deprecated/Geometry.js +0 -1261
- package/effects/AnaglyphEffect.cjs.js +0 -1
- package/effects/AnaglyphEffect.d.ts +0 -11
- package/effects/AnaglyphEffect.js +0 -85
- package/effects/AsciiEffect.cjs.js +0 -1
- package/effects/AsciiEffect.d.ts +0 -18
- package/effects/AsciiEffect.js +0 -203
- package/effects/OutlineEffect.cjs.js +0 -1
- package/effects/OutlineEffect.d.ts +0 -28
- package/effects/OutlineEffect.js +0 -378
- package/effects/ParallaxBarrierEffect.cjs.js +0 -1
- package/effects/ParallaxBarrierEffect.d.ts +0 -8
- package/effects/ParallaxBarrierEffect.js +0 -63
- package/effects/PeppersGhostEffect.cjs.js +0 -1
- package/effects/PeppersGhostEffect.d.ts +0 -10
- package/effects/PeppersGhostEffect.js +0 -134
- package/effects/StereoEffect.cjs.js +0 -1
- package/effects/StereoEffect.d.ts +0 -9
- package/effects/StereoEffect.js +0 -36
- package/environments/RoomEnvironment.cjs.js +0 -1
- package/environments/RoomEnvironment.d.ts +0 -5
- package/environments/RoomEnvironment.js +0 -92
- package/exporters/ColladaExporter.cjs.js +0 -1
- package/exporters/ColladaExporter.d.ts +0 -39
- package/exporters/ColladaExporter.js +0 -425
- package/exporters/DRACOExporter.cjs.js +0 -1
- package/exporters/DRACOExporter.d.ts +0 -23
- package/exporters/DRACOExporter.js +0 -186
- package/exporters/GLTFExporter.cjs.js +0 -1
- package/exporters/GLTFExporter.d.ts +0 -270
- package/exporters/GLTFExporter.js +0 -1932
- package/exporters/MMDExporter.cjs.js +0 -1
- package/exporters/MMDExporter.d.ts +0 -8
- package/exporters/MMDExporter.js +0 -160
- package/exporters/OBJExporter.cjs.js +0 -1
- package/exporters/OBJExporter.d.ts +0 -18
- package/exporters/OBJExporter.js +0 -228
- package/exporters/PLYExporter.cjs.js +0 -1
- package/exporters/PLYExporter.d.ts +0 -11
- package/exporters/PLYExporter.js +0 -339
- package/exporters/STLExporter.cjs.js +0 -1
- package/exporters/STLExporter.d.ts +0 -23
- package/exporters/STLExporter.js +0 -180
- package/exporters/USDZExporter.cjs.js +0 -1
- package/exporters/USDZExporter.d.ts +0 -27
- package/exporters/USDZExporter.js +0 -388
- package/geometries/BoxLineGeometry.cjs.js +0 -1
- package/geometries/BoxLineGeometry.d.ts +0 -12
- package/geometries/BoxLineGeometry.js +0 -52
- package/geometries/ConvexGeometry.cjs.js +0 -1
- package/geometries/ConvexGeometry.d.ts +0 -5
- package/geometries/ConvexGeometry.js +0 -38
- package/geometries/DecalGeometry.cjs.js +0 -1
- package/geometries/DecalGeometry.d.ts +0 -10
- package/geometries/DecalGeometry.js +0 -238
- package/geometries/LightningStrike.cjs.js +0 -1
- package/geometries/LightningStrike.d.ts +0 -108
- package/geometries/LightningStrike.js +0 -740
- package/geometries/ParametricGeometries.cjs.js +0 -1
- package/geometries/ParametricGeometries.d.ts +0 -32
- package/geometries/ParametricGeometries.js +0 -179
- package/geometries/ParametricGeometry.cjs.js +0 -1
- package/geometries/ParametricGeometry.d.ts +0 -18
- package/geometries/ParametricGeometry.js +0 -87
- package/geometries/RoundedBoxGeometry.cjs.js +0 -1
- package/geometries/RoundedBoxGeometry.d.ts +0 -5
- package/geometries/RoundedBoxGeometry.js +0 -122
- package/geometries/TeapotGeometry.cjs.js +0 -1
- package/geometries/TeapotGeometry.d.ts +0 -13
- package/geometries/TeapotGeometry.js +0 -297
- package/geometries/TextGeometry.cjs.js +0 -1
- package/geometries/TextGeometry.d.ts +0 -18
- package/geometries/TextGeometry.js +0 -37
- package/helpers/LightProbeHelper.cjs.js +0 -1
- package/helpers/LightProbeHelper.d.ts +0 -10
- package/helpers/LightProbeHelper.js +0 -40
- package/helpers/PositionalAudioHelper.cjs.js +0 -1
- package/helpers/PositionalAudioHelper.d.ts +0 -13
- package/helpers/PositionalAudioHelper.js +0 -75
- package/helpers/RectAreaLightHelper.cjs.js +0 -1
- package/helpers/RectAreaLightHelper.d.ts +0 -10
- package/helpers/RectAreaLightHelper.js +0 -60
- package/helpers/VertexNormalsHelper.cjs.js +0 -1
- package/helpers/VertexNormalsHelper.d.ts +0 -10
- package/helpers/VertexNormalsHelper.js +0 -75
- package/helpers/VertexTangentsHelper.cjs.js +0 -1
- package/helpers/VertexTangentsHelper.d.ts +0 -10
- package/helpers/VertexTangentsHelper.js +0 -63
- package/index.cjs.js +0 -1
- package/index.d.ts +0 -254
- package/index.js +0 -337
- package/interactive/HTMLMesh.cjs.js +0 -1
- package/interactive/HTMLMesh.d.ts +0 -6
- package/interactive/HTMLMesh.js +0 -406
- package/interactive/InteractiveGroup.cjs.js +0 -1
- package/interactive/InteractiveGroup.d.ts +0 -5
- package/interactive/InteractiveGroup.js +0 -87
- package/interactive/SelectionBox.cjs.js +0 -1
- package/interactive/SelectionBox.d.ts +0 -15
- package/interactive/SelectionBox.js +0 -152
- package/interactive/SelectionHelper.cjs.js +0 -1
- package/interactive/SelectionHelper.d.ts +0 -17
- package/interactive/SelectionHelper.js +0 -59
- package/libs/MeshoptDecoder.cjs.js +0 -1
- package/libs/MeshoptDecoder.d.ts +0 -12
- package/libs/MeshoptDecoder.js +0 -124
- package/libs/MotionControllers.cjs.js +0 -1
- package/libs/MotionControllers.d.ts +0 -132
- package/libs/MotionControllers.js +0 -455
- package/lights/LightProbeGenerator.cjs.js +0 -1
- package/lights/LightProbeGenerator.d.ts +0 -6
- package/lights/LightProbeGenerator.js +0 -200
- package/lights/RectAreaLightUniformsLib.cjs.js +0 -1
- package/lights/RectAreaLightUniformsLib.d.ts +0 -3
- package/lights/RectAreaLightUniformsLib.js +0 -9
- package/lines/Line2.cjs.js +0 -1
- package/lines/Line2.d.ts +0 -11
- package/lines/Line2.js +0 -16
- package/lines/LineGeometry.cjs.js +0 -1
- package/lines/LineGeometry.d.ts +0 -10
- package/lines/LineGeometry.js +0 -56
- package/lines/LineMaterial.cjs.js +0 -1
- package/lines/LineMaterial.d.ts +0 -31
- package/lines/LineMaterial.js +0 -577
- package/lines/LineSegments2.cjs.js +0 -1
- package/lines/LineSegments2.d.ts +0 -14
- package/lines/LineSegments2.js +0 -311
- package/lines/LineSegmentsGeometry.cjs.js +0 -1
- package/lines/LineSegmentsGeometry.d.ts +0 -23
- package/lines/LineSegmentsGeometry.js +0 -166
- package/lines/Wireframe.cjs.js +0 -1
- package/lines/Wireframe.d.ts +0 -11
- package/lines/Wireframe.js +0 -45
- package/lines/WireframeGeometry2.cjs.js +0 -1
- package/lines/WireframeGeometry2.d.ts +0 -8
- package/lines/WireframeGeometry2.js +0 -14
- package/loaders/3DMLoader.cjs.js +0 -1
- package/loaders/3DMLoader.d.ts +0 -17
- package/loaders/3DMLoader.js +0 -1037
- package/loaders/3MFLoader.cjs.js +0 -1
- package/loaders/3MFLoader.d.ts +0 -16
- package/loaders/3MFLoader.js +0 -1053
- package/loaders/AMFLoader.cjs.js +0 -1
- package/loaders/AMFLoader.d.ts +0 -14
- package/loaders/AMFLoader.js +0 -389
- package/loaders/AssimpLoader.cjs.js +0 -1
- package/loaders/AssimpLoader.js +0 -1793
- package/loaders/BVHLoader.cjs.js +0 -1
- package/loaders/BVHLoader.d.ts +0 -21
- package/loaders/BVHLoader.js +0 -313
- package/loaders/BasisTextureLoader.cjs.js +0 -1
- package/loaders/BasisTextureLoader.d.ts +0 -32
- package/loaders/BasisTextureLoader.js +0 -602
- package/loaders/ColladaLoader.cjs.js +0 -1
- package/loaders/ColladaLoader.d.ts +0 -20
- package/loaders/ColladaLoader.js +0 -2993
- package/loaders/DDSLoader.cjs.js +0 -1
- package/loaders/DDSLoader.d.ts +0 -16
- package/loaders/DDSLoader.js +0 -214
- package/loaders/DRACOLoader.cjs.js +0 -1
- package/loaders/DRACOLoader.d.ts +0 -18
- package/loaders/DRACOLoader.js +0 -447
- package/loaders/EXRLoader.cjs.js +0 -1
- package/loaders/EXRLoader.d.ts +0 -18
- package/loaders/EXRLoader.js +0 -1699
- package/loaders/FBXLoader.cjs.js +0 -1
- package/loaders/FBXLoader.d.ts +0 -14
- package/loaders/FBXLoader.js +0 -2917
- package/loaders/FontLoader.cjs.js +0 -1
- package/loaders/FontLoader.d.ts +0 -36
- package/loaders/FontLoader.js +0 -144
- package/loaders/GCodeLoader.cjs.js +0 -1
- package/loaders/GCodeLoader.d.ts +0 -15
- package/loaders/GCodeLoader.js +0 -189
- package/loaders/GLTFLoader.cjs.js +0 -1
- package/loaders/GLTFLoader.d.ts +0 -151
- package/loaders/GLTFLoader.js +0 -3136
- package/loaders/HDRCubeTextureLoader.cjs.js +0 -1
- package/loaders/HDRCubeTextureLoader.d.ts +0 -18
- package/loaders/HDRCubeTextureLoader.js +0 -77
- package/loaders/KMZLoader.cjs.js +0 -1
- package/loaders/KMZLoader.d.ts +0 -16
- package/loaders/KMZLoader.js +0 -88
- package/loaders/KTX2Loader.cjs.js +0 -1
- package/loaders/KTX2Loader.d.ts +0 -16
- package/loaders/KTX2Loader.js +0 -596
- package/loaders/KTXLoader.cjs.js +0 -1
- package/loaders/KTXLoader.d.ts +0 -16
- package/loaders/KTXLoader.js +0 -149
- package/loaders/LDrawLoader.cjs.js +0 -1
- package/loaders/LDrawLoader.d.ts +0 -26
- package/loaders/LDrawLoader.js +0 -1842
- package/loaders/LUT3dlLoader.cjs.js +0 -1
- package/loaders/LUT3dlLoader.d.ts +0 -20
- package/loaders/LUT3dlLoader.js +0 -115
- package/loaders/LUTCubeLoader.cjs.js +0 -1
- package/loaders/LUTCubeLoader.d.ts +0 -23
- package/loaders/LUTCubeLoader.js +0 -118
- package/loaders/LWOLoader.cjs.js +0 -1
- package/loaders/LWOLoader.d.ts +0 -26
- package/loaders/LWOLoader.js +0 -737
- package/loaders/LottieLoader.cjs.js +0 -1
- package/loaders/LottieLoader.d.ts +0 -15
- package/loaders/LottieLoader.js +0 -49
- package/loaders/MD2Loader.cjs.js +0 -1
- package/loaders/MD2Loader.d.ts +0 -14
- package/loaders/MD2Loader.js +0 -202
- package/loaders/MDDLoader.cjs.js +0 -1
- package/loaders/MDDLoader.d.ts +0 -19
- package/loaders/MDDLoader.js +0 -78
- package/loaders/MMDLoader.cjs.js +0 -1
- package/loaders/MMDLoader.d.ts +0 -63
- package/loaders/MMDLoader.js +0 -1434
- package/loaders/MTLLoader.cjs.js +0 -1
- package/loaders/MTLLoader.d.ts +0 -112
- package/loaders/MTLLoader.js +0 -390
- package/loaders/NRRDLoader.cjs.js +0 -1
- package/loaders/NRRDLoader.d.ts +0 -21
- package/loaders/NRRDLoader.js +0 -482
- package/loaders/NodeMaterialLoader.cjs.js +0 -1
- package/loaders/NodeMaterialLoader.js +0 -39
- package/loaders/OBJLoader.cjs.js +0 -1
- package/loaders/OBJLoader.d.ts +0 -17
- package/loaders/OBJLoader.js +0 -609
- package/loaders/PCDLoader.cjs.js +0 -1
- package/loaders/PCDLoader.d.ts +0 -15
- package/loaders/PCDLoader.js +0 -267
- package/loaders/PDBLoader.cjs.js +0 -1
- package/loaders/PDBLoader.d.ts +0 -22
- package/loaders/PDBLoader.js +0 -264
- package/loaders/PLYLoader.cjs.js +0 -1
- package/loaders/PLYLoader.d.ts +0 -16
- package/loaders/PLYLoader.js +0 -414
- package/loaders/PRWMLoader.cjs.js +0 -1
- package/loaders/PRWMLoader.d.ts +0 -16
- package/loaders/PRWMLoader.js +0 -197
- package/loaders/PVRLoader.cjs.js +0 -1
- package/loaders/PVRLoader.d.ts +0 -16
- package/loaders/PVRLoader.js +0 -192
- package/loaders/RGBELoader.cjs.js +0 -1
- package/loaders/RGBELoader.d.ts +0 -20
- package/loaders/RGBELoader.js +0 -382
- package/loaders/RGBMLoader.cjs.js +0 -1
- package/loaders/RGBMLoader.d.ts +0 -32
- package/loaders/RGBMLoader.js +0 -1168
- package/loaders/STLLoader.cjs.js +0 -1
- package/loaders/STLLoader.d.ts +0 -14
- package/loaders/STLLoader.js +0 -296
- package/loaders/SVGLoader.cjs.js +0 -1
- package/loaders/SVGLoader.d.ts +0 -63
- package/loaders/SVGLoader.js +0 -2083
- package/loaders/TDSLoader.cjs.js +0 -1
- package/loaders/TDSLoader.d.ts +0 -42
- package/loaders/TDSLoader.js +0 -870
- package/loaders/TGALoader.cjs.js +0 -1
- package/loaders/TGALoader.d.ts +0 -14
- package/loaders/TGALoader.js +0 -396
- package/loaders/TTFLoader.cjs.js +0 -1
- package/loaders/TTFLoader.d.ts +0 -15
- package/loaders/TTFLoader.js +0 -152
- package/loaders/TiltLoader.cjs.js +0 -1
- package/loaders/TiltLoader.d.ts +0 -14
- package/loaders/TiltLoader.js +0 -411
- package/loaders/VOXLoader.cjs.js +0 -1
- package/loaders/VOXLoader.d.ts +0 -28
- package/loaders/VOXLoader.js +0 -196
- package/loaders/VRMLLoader.cjs.js +0 -1
- package/loaders/VRMLLoader.d.ts +0 -14
- package/loaders/VRMLLoader.js +0 -2575
- package/loaders/VRMLoader.cjs.js +0 -1
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- package/loaders/VTKLoader.cjs.js +0 -1
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- package/loaders/XLoader.cjs.js +0 -1
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- package/loaders/lwo/IFFParser.cjs.js +0 -1
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- package/loaders/lwo/LWO3Parser.cjs.js +0 -1
- package/loaders/lwo/LWO3Parser.js +0 -385
- package/math/Capsule.cjs.js +0 -1
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- package/math/SimplexNoise.cjs.js +0 -1
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- package/misc/MD2CharacterComplex.cjs.js +0 -1
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- package/misc/MorphAnimMesh.cjs.js +0 -1
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- package/misc/ProgressiveLightmap.cjs.js +0 -1
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- package/misc/RollerCoaster.cjs.js +0 -1
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- package/misc/Volume.cjs.js +0 -1
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import { Loader, FileLoader, LoaderUtils, SkinnedMesh, Skeleton, Bone, Vector3, Float32BufferAttribute, BufferGeometry, Uint16BufferAttribute, TextureLoader, Color, MultiplyOperation, AddOperation, MeshToonMaterial, NearestFilter, RepeatWrapping, AnimationClip, VectorKeyframeTrack, QuaternionKeyframeTrack, NumberKeyframeTrack, Quaternion, Euler, Interpolant, CustomBlending, SrcAlphaFactor, OneMinusSrcAlphaFactor, DstAlphaFactor, DoubleSide, FrontSide } from 'three';
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import { TGALoader } from './TGALoader.js';
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/**
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* Dependencies
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this[modelExtension === 'pmd' ? 'loadPMD' : 'loadPMX'](url, function (data) {
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loadWithAnimation(modelUrl, vmdUrl, onLoad, onProgress, onError) {
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onLoad({
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loadPMD(url, onLoad, onProgress, onError) {
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this.loader.setMimeType(undefined).setPath(this.path).setResponseType('arraybuffer').setRequestHeader(this.requestHeader).setWithCredentials(this.withCredentials).load(url, function (buffer) {
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/**
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loadPMX(url, onLoad, onProgress, onError) {
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/**
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loadVMD(url, onLoad, onProgress, onError) {
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this.loader.setMimeType(undefined).setPath(this.animationPath).setResponseType('arraybuffer').setRequestHeader(this.requestHeader).setWithCredentials(this.withCredentials);
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this.loader.load(urls[i], function (buffer) {
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vmds.push(parser.parseVmd(buffer, true));
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if (vmds.length === vmdNum) onLoad(parser.mergeVmds(vmds));
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}, onProgress, onError);
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}
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/**
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* Loads .vpd file as an Object.
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*
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* @param {string} url - url to .vpd file
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*/
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loadVPD(url, isUnicode, onLoad, onProgress, onError) {
|
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this.loader.setMimeType(isUnicode ? undefined : 'text/plain; charset=shift_jis').setPath(this.animationPath).setResponseType('text').setRequestHeader(this.requestHeader).setWithCredentials(this.withCredentials).load(url, function (text) {
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onLoad(parser.parseVpd(text, true));
|
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}, onProgress, onError);
|
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|
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} // private methods
|
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_extractExtension(url) {
|
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|
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return index < 0 ? '' : url.slice(index + 1);
|
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}
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|
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_getParser() {
|
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if (this.parser === null) {
|
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this.parser = new Parser(); // eslint-disable-line no-undef
|
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}
|
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|
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return this.parser;
|
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|
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}
|
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|
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} // Utilities
|
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/*
|
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|
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* base64 encoded defalut toon textures toon00.bmp - toon10.bmp.
|
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|
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* We don't need to request external toon image files.
|
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* This idea is from http://www20.atpages.jp/katwat/three.js_r58/examples/mytest37/mmd.three.js
|
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|
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*/
|
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|
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|
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const DEFAULT_TOON_TEXTURES = ['data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=', 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAN0lEQVRYR+3WQREAMBACsZ5/bWiiMvgEBTt5cW37hjsBBAgQIECAwFwgyfYPCCBAgAABAgTWAh8aBHZBl14e8wAAAABJRU5ErkJggg==', 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAOUlEQVRYR+3WMREAMAwDsYY/yoDI7MLwIiP40+RJklfcCCBAgAABAgTqArfb/QMCCBAgQIAAgbbAB3z/e0F3js2cAAAAAElFTkSuQmCC', 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAN0lEQVRYR+3WQREAMBACsZ5/B5ilMvgEBTt5cW37hjsBBAgQIECAwFwgyfYPCCBAgAABAgTWAh81dWyx0gFwKAAAAABJRU5ErkJggg==', 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAOklEQVRYR+3WoREAMAwDsWb/UQtCy9wxTOQJ/oQ8SXKKGwEECBAgQIBAXeDt7f4BAQQIECBAgEBb4AOz8Hzx7WLY4wAAAABJRU5ErkJggg==', 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAABPUlEQVRYR+1XwW7CMAy1+f9fZOMysSEOEweEOPRNdm3HbdOyIhAcklPrOs/PLy9RygBALxzcCDQFmgJNgaZAU6Ap0BR4PwX8gsRMVLssMRH5HcpzJEaWL7EVg9F1IHRlyqQohgVr4FGUlUcMJSjcUlDw0zvjeun70cLWmneoyf7NgBTQSniBTQQSuJAZsOnnaczjIMb5hCiuHKxokCrJfVnrctyZL0PkJAJe1HMil4nxeyi3Ypfn1kX51jpPvo/JeCNC4PhVdHdJw2XjBR8brF8PEIhNVn12AgP7uHsTBguBn53MUZCqv7Lp07Pn5k1Ro+uWmUNn7D+M57rtk7aG0Vo73xyF/fbFf0bPJjDXngnGocDTdFhygZjwUQrMNrDcmZlQT50VJ/g/UwNyHpu778+yW+/ksOz/BFo54P4AsUXMfRq7XWsAAAAASUVORK5CYII=', 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAACMElEQVRYR+2Xv4pTQRTGf2dubhLdICiii2KnYKHVolhauKWPoGAnNr6BD6CvIVaihYuI2i1ia0BY0MZGRHQXjZj/mSPnnskfNWiWZUlzJ5k7M2cm833nO5Mziej2DWWJRUoCpQKlAntSQCqgw39/iUWAGmh37jrRnVsKlgpiqmkoGVABA7E57fvY+pJDdgKqF6HzFCSADkDq+F6AHABtQ+UMVE5D7zXod7fFNhTEckTbj5XQgHzNN+5tQvc5NG7C6BNkp6D3EmpXHDR+dQAjFLchW3VS9rlw3JBh+B7ys5Cf9z0GW1C/7P32AyBAOAz1q4jGliIH3YPuBnSfQX4OGreTIgEYQb/pBDtPnEQ4CivXYPAWBk13oHrB54yA9QuSn2H4AcKRpEILDt0BUzj+RLR1V5EqjD66NPRBVpLcQwjHoHYJOhsQv6U4mnzmrIXJCFr4LDwm/xBUoboG9XX4cc9VKdYoSA2yk5NQLJaKDUjTBoveG3Z2TElTxwjNK4M3LEZgUdDdruvcXzKBpStgp2NPiWi3ks9ZXxIoFVi+AvHLdc9TqtjL3/aYjpPlrzOcEnK62Szhimdd7xX232zFDTgtxezOu3WNMRLjiKgjtOhHVMd1loynVHvOgjuIIJMaELEqhJAV/RCSLbWTcfPFakFgFlALTRRvx+ok6Hlp/Q+v3fmx90bMyUzaEAhmM3KvHlXTL5DxnbGf/1M8RNNACLL5MNtPxP/mypJAqcDSFfgFhpYqWUzhTEAAAAAASUVORK5CYII=', 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=', 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=', 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=', 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=']; // Builders. They build Three.js object from Object data parsed by MMDParser.
|
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|
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|
241
|
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/**
|
242
|
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* @param {THREE.LoadingManager} manager
|
243
|
-
*/
|
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|
-
|
245
|
-
class MeshBuilder {
|
246
|
-
constructor(manager) {
|
247
|
-
this.crossOrigin = 'anonymous';
|
248
|
-
this.geometryBuilder = new GeometryBuilder();
|
249
|
-
this.materialBuilder = new MaterialBuilder(manager);
|
250
|
-
}
|
251
|
-
/**
|
252
|
-
* @param {string} crossOrigin
|
253
|
-
* @return {MeshBuilder}
|
254
|
-
*/
|
255
|
-
|
256
|
-
|
257
|
-
setCrossOrigin(crossOrigin) {
|
258
|
-
this.crossOrigin = crossOrigin;
|
259
|
-
return this;
|
260
|
-
}
|
261
|
-
/**
|
262
|
-
* @param {Object} data - parsed PMD/PMX data
|
263
|
-
* @param {string} resourcePath
|
264
|
-
* @param {function} onProgress
|
265
|
-
* @param {function} onError
|
266
|
-
* @return {SkinnedMesh}
|
267
|
-
*/
|
268
|
-
|
269
|
-
|
270
|
-
build(data, resourcePath, onProgress, onError) {
|
271
|
-
const geometry = this.geometryBuilder.build(data);
|
272
|
-
const material = this.materialBuilder.setCrossOrigin(this.crossOrigin).setResourcePath(resourcePath).build(data, geometry, onProgress, onError);
|
273
|
-
const mesh = new SkinnedMesh(geometry, material);
|
274
|
-
const skeleton = new Skeleton(initBones(mesh));
|
275
|
-
mesh.bind(skeleton); // console.log( mesh ); // for console debug
|
276
|
-
|
277
|
-
return mesh;
|
278
|
-
}
|
279
|
-
|
280
|
-
} // TODO: Try to remove this function
|
281
|
-
|
282
|
-
|
283
|
-
function initBones(mesh) {
|
284
|
-
const geometry = mesh.geometry;
|
285
|
-
const bones = [];
|
286
|
-
|
287
|
-
if (geometry && geometry.bones !== undefined) {
|
288
|
-
// first, create array of 'Bone' objects from geometry data
|
289
|
-
for (let i = 0, il = geometry.bones.length; i < il; i++) {
|
290
|
-
const gbone = geometry.bones[i]; // create new 'Bone' object
|
291
|
-
|
292
|
-
const bone = new Bone();
|
293
|
-
bones.push(bone); // apply values
|
294
|
-
|
295
|
-
bone.name = gbone.name;
|
296
|
-
bone.position.fromArray(gbone.pos);
|
297
|
-
bone.quaternion.fromArray(gbone.rotq);
|
298
|
-
if (gbone.scl !== undefined) bone.scale.fromArray(gbone.scl);
|
299
|
-
} // second, create bone hierarchy
|
300
|
-
|
301
|
-
|
302
|
-
for (let i = 0, il = geometry.bones.length; i < il; i++) {
|
303
|
-
const gbone = geometry.bones[i];
|
304
|
-
|
305
|
-
if (gbone.parent !== -1 && gbone.parent !== null && bones[gbone.parent] !== undefined) {
|
306
|
-
// subsequent bones in the hierarchy
|
307
|
-
bones[gbone.parent].add(bones[i]);
|
308
|
-
} else {
|
309
|
-
// topmost bone, immediate child of the skinned mesh
|
310
|
-
mesh.add(bones[i]);
|
311
|
-
}
|
312
|
-
}
|
313
|
-
} // now the bones are part of the scene graph and children of the skinned mesh.
|
314
|
-
// let's update the corresponding matrices
|
315
|
-
|
316
|
-
|
317
|
-
mesh.updateMatrixWorld(true);
|
318
|
-
return bones;
|
319
|
-
} //
|
320
|
-
|
321
|
-
|
322
|
-
class GeometryBuilder {
|
323
|
-
/**
|
324
|
-
* @param {Object} data - parsed PMD/PMX data
|
325
|
-
* @return {BufferGeometry}
|
326
|
-
*/
|
327
|
-
build(data) {
|
328
|
-
// for geometry
|
329
|
-
const positions = [];
|
330
|
-
const uvs = [];
|
331
|
-
const normals = [];
|
332
|
-
const indices = [];
|
333
|
-
const groups = [];
|
334
|
-
const bones = [];
|
335
|
-
const skinIndices = [];
|
336
|
-
const skinWeights = [];
|
337
|
-
const morphTargets = [];
|
338
|
-
const morphPositions = [];
|
339
|
-
const iks = [];
|
340
|
-
const grants = [];
|
341
|
-
const rigidBodies = [];
|
342
|
-
const constraints = []; // for work
|
343
|
-
|
344
|
-
let offset = 0;
|
345
|
-
const boneTypeTable = {}; // positions, normals, uvs, skinIndices, skinWeights
|
346
|
-
|
347
|
-
for (let i = 0; i < data.metadata.vertexCount; i++) {
|
348
|
-
const v = data.vertices[i];
|
349
|
-
|
350
|
-
for (let j = 0, jl = v.position.length; j < jl; j++) {
|
351
|
-
positions.push(v.position[j]);
|
352
|
-
}
|
353
|
-
|
354
|
-
for (let j = 0, jl = v.normal.length; j < jl; j++) {
|
355
|
-
normals.push(v.normal[j]);
|
356
|
-
}
|
357
|
-
|
358
|
-
for (let j = 0, jl = v.uv.length; j < jl; j++) {
|
359
|
-
uvs.push(v.uv[j]);
|
360
|
-
}
|
361
|
-
|
362
|
-
for (let j = 0; j < 4; j++) {
|
363
|
-
skinIndices.push(v.skinIndices.length - 1 >= j ? v.skinIndices[j] : 0.0);
|
364
|
-
}
|
365
|
-
|
366
|
-
for (let j = 0; j < 4; j++) {
|
367
|
-
skinWeights.push(v.skinWeights.length - 1 >= j ? v.skinWeights[j] : 0.0);
|
368
|
-
}
|
369
|
-
} // indices
|
370
|
-
|
371
|
-
|
372
|
-
for (let i = 0; i < data.metadata.faceCount; i++) {
|
373
|
-
const face = data.faces[i];
|
374
|
-
|
375
|
-
for (let j = 0, jl = face.indices.length; j < jl; j++) {
|
376
|
-
indices.push(face.indices[j]);
|
377
|
-
}
|
378
|
-
} // groups
|
379
|
-
|
380
|
-
|
381
|
-
for (let i = 0; i < data.metadata.materialCount; i++) {
|
382
|
-
const material = data.materials[i];
|
383
|
-
groups.push({
|
384
|
-
offset: offset * 3,
|
385
|
-
count: material.faceCount * 3
|
386
|
-
});
|
387
|
-
offset += material.faceCount;
|
388
|
-
} // bones
|
389
|
-
|
390
|
-
|
391
|
-
for (let i = 0; i < data.metadata.rigidBodyCount; i++) {
|
392
|
-
const body = data.rigidBodies[i];
|
393
|
-
let value = boneTypeTable[body.boneIndex]; // keeps greater number if already value is set without any special reasons
|
394
|
-
|
395
|
-
value = value === undefined ? body.type : Math.max(body.type, value);
|
396
|
-
boneTypeTable[body.boneIndex] = value;
|
397
|
-
}
|
398
|
-
|
399
|
-
for (let i = 0; i < data.metadata.boneCount; i++) {
|
400
|
-
const boneData = data.bones[i];
|
401
|
-
const bone = {
|
402
|
-
index: i,
|
403
|
-
transformationClass: boneData.transformationClass,
|
404
|
-
parent: boneData.parentIndex,
|
405
|
-
name: boneData.name,
|
406
|
-
pos: boneData.position.slice(0, 3),
|
407
|
-
rotq: [0, 0, 0, 1],
|
408
|
-
scl: [1, 1, 1],
|
409
|
-
rigidBodyType: boneTypeTable[i] !== undefined ? boneTypeTable[i] : -1
|
410
|
-
};
|
411
|
-
|
412
|
-
if (bone.parent !== -1) {
|
413
|
-
bone.pos[0] -= data.bones[bone.parent].position[0];
|
414
|
-
bone.pos[1] -= data.bones[bone.parent].position[1];
|
415
|
-
bone.pos[2] -= data.bones[bone.parent].position[2];
|
416
|
-
}
|
417
|
-
|
418
|
-
bones.push(bone);
|
419
|
-
} // iks
|
420
|
-
// TODO: remove duplicated codes between PMD and PMX
|
421
|
-
|
422
|
-
|
423
|
-
if (data.metadata.format === 'pmd') {
|
424
|
-
for (let i = 0; i < data.metadata.ikCount; i++) {
|
425
|
-
const ik = data.iks[i];
|
426
|
-
const param = {
|
427
|
-
target: ik.target,
|
428
|
-
effector: ik.effector,
|
429
|
-
iteration: ik.iteration,
|
430
|
-
maxAngle: ik.maxAngle * 4,
|
431
|
-
links: []
|
432
|
-
};
|
433
|
-
|
434
|
-
for (let j = 0, jl = ik.links.length; j < jl; j++) {
|
435
|
-
const link = {};
|
436
|
-
link.index = ik.links[j].index;
|
437
|
-
link.enabled = true;
|
438
|
-
|
439
|
-
if (data.bones[link.index].name.indexOf('ひざ') >= 0) {
|
440
|
-
link.limitation = new Vector3(1.0, 0.0, 0.0);
|
441
|
-
}
|
442
|
-
|
443
|
-
param.links.push(link);
|
444
|
-
}
|
445
|
-
|
446
|
-
iks.push(param);
|
447
|
-
}
|
448
|
-
} else {
|
449
|
-
for (let i = 0; i < data.metadata.boneCount; i++) {
|
450
|
-
const ik = data.bones[i].ik;
|
451
|
-
if (ik === undefined) continue;
|
452
|
-
const param = {
|
453
|
-
target: i,
|
454
|
-
effector: ik.effector,
|
455
|
-
iteration: ik.iteration,
|
456
|
-
maxAngle: ik.maxAngle,
|
457
|
-
links: []
|
458
|
-
};
|
459
|
-
|
460
|
-
for (let j = 0, jl = ik.links.length; j < jl; j++) {
|
461
|
-
const link = {};
|
462
|
-
link.index = ik.links[j].index;
|
463
|
-
link.enabled = true;
|
464
|
-
|
465
|
-
if (ik.links[j].angleLimitation === 1) {
|
466
|
-
// Revert if rotationMin/Max doesn't work well
|
467
|
-
// link.limitation = new Vector3( 1.0, 0.0, 0.0 );
|
468
|
-
const rotationMin = ik.links[j].lowerLimitationAngle;
|
469
|
-
const rotationMax = ik.links[j].upperLimitationAngle; // Convert Left to Right coordinate by myself because
|
470
|
-
// MMDParser doesn't convert. It's a MMDParser's bug
|
471
|
-
|
472
|
-
const tmp1 = -rotationMax[0];
|
473
|
-
const tmp2 = -rotationMax[1];
|
474
|
-
rotationMax[0] = -rotationMin[0];
|
475
|
-
rotationMax[1] = -rotationMin[1];
|
476
|
-
rotationMin[0] = tmp1;
|
477
|
-
rotationMin[1] = tmp2;
|
478
|
-
link.rotationMin = new Vector3().fromArray(rotationMin);
|
479
|
-
link.rotationMax = new Vector3().fromArray(rotationMax);
|
480
|
-
}
|
481
|
-
|
482
|
-
param.links.push(link);
|
483
|
-
}
|
484
|
-
|
485
|
-
iks.push(param); // Save the reference even from bone data for efficiently
|
486
|
-
// simulating PMX animation system
|
487
|
-
|
488
|
-
bones[i].ik = param;
|
489
|
-
}
|
490
|
-
} // grants
|
491
|
-
|
492
|
-
|
493
|
-
if (data.metadata.format === 'pmx') {
|
494
|
-
// bone index -> grant entry map
|
495
|
-
const grantEntryMap = {};
|
496
|
-
|
497
|
-
for (let i = 0; i < data.metadata.boneCount; i++) {
|
498
|
-
const boneData = data.bones[i];
|
499
|
-
const grant = boneData.grant;
|
500
|
-
if (grant === undefined) continue;
|
501
|
-
const param = {
|
502
|
-
index: i,
|
503
|
-
parentIndex: grant.parentIndex,
|
504
|
-
ratio: grant.ratio,
|
505
|
-
isLocal: grant.isLocal,
|
506
|
-
affectRotation: grant.affectRotation,
|
507
|
-
affectPosition: grant.affectPosition,
|
508
|
-
transformationClass: boneData.transformationClass
|
509
|
-
};
|
510
|
-
grantEntryMap[i] = {
|
511
|
-
parent: null,
|
512
|
-
children: [],
|
513
|
-
param: param,
|
514
|
-
visited: false
|
515
|
-
};
|
516
|
-
}
|
517
|
-
|
518
|
-
const rootEntry = {
|
519
|
-
parent: null,
|
520
|
-
children: [],
|
521
|
-
param: null,
|
522
|
-
visited: false
|
523
|
-
}; // Build a tree representing grant hierarchy
|
524
|
-
|
525
|
-
for (const boneIndex in grantEntryMap) {
|
526
|
-
const grantEntry = grantEntryMap[boneIndex];
|
527
|
-
const parentGrantEntry = grantEntryMap[grantEntry.parentIndex] || rootEntry;
|
528
|
-
grantEntry.parent = parentGrantEntry;
|
529
|
-
parentGrantEntry.children.push(grantEntry);
|
530
|
-
} // Sort grant parameters from parents to children because
|
531
|
-
// grant uses parent's transform that parent's grant is already applied
|
532
|
-
// so grant should be applied in order from parents to children
|
533
|
-
|
534
|
-
|
535
|
-
function traverse(entry) {
|
536
|
-
if (entry.param) {
|
537
|
-
grants.push(entry.param); // Save the reference even from bone data for efficiently
|
538
|
-
// simulating PMX animation system
|
539
|
-
|
540
|
-
bones[entry.param.index].grant = entry.param;
|
541
|
-
}
|
542
|
-
|
543
|
-
entry.visited = true;
|
544
|
-
|
545
|
-
for (let i = 0, il = entry.children.length; i < il; i++) {
|
546
|
-
const child = entry.children[i]; // Cut off a loop if exists. (Is a grant loop invalid?)
|
547
|
-
|
548
|
-
if (!child.visited) traverse(child);
|
549
|
-
}
|
550
|
-
}
|
551
|
-
|
552
|
-
traverse(rootEntry);
|
553
|
-
} // morph
|
554
|
-
|
555
|
-
|
556
|
-
function updateAttributes(attribute, morph, ratio) {
|
557
|
-
for (let i = 0; i < morph.elementCount; i++) {
|
558
|
-
const element = morph.elements[i];
|
559
|
-
let index;
|
560
|
-
|
561
|
-
if (data.metadata.format === 'pmd') {
|
562
|
-
index = data.morphs[0].elements[element.index].index;
|
563
|
-
} else {
|
564
|
-
index = element.index;
|
565
|
-
}
|
566
|
-
|
567
|
-
attribute.array[index * 3 + 0] += element.position[0] * ratio;
|
568
|
-
attribute.array[index * 3 + 1] += element.position[1] * ratio;
|
569
|
-
attribute.array[index * 3 + 2] += element.position[2] * ratio;
|
570
|
-
}
|
571
|
-
}
|
572
|
-
|
573
|
-
for (let i = 0; i < data.metadata.morphCount; i++) {
|
574
|
-
const morph = data.morphs[i];
|
575
|
-
const params = {
|
576
|
-
name: morph.name
|
577
|
-
};
|
578
|
-
const attribute = new Float32BufferAttribute(data.metadata.vertexCount * 3, 3);
|
579
|
-
attribute.name = morph.name;
|
580
|
-
|
581
|
-
for (let j = 0; j < data.metadata.vertexCount * 3; j++) {
|
582
|
-
attribute.array[j] = positions[j];
|
583
|
-
}
|
584
|
-
|
585
|
-
if (data.metadata.format === 'pmd') {
|
586
|
-
if (i !== 0) {
|
587
|
-
updateAttributes(attribute, morph, 1.0);
|
588
|
-
}
|
589
|
-
} else {
|
590
|
-
if (morph.type === 0) {
|
591
|
-
// group
|
592
|
-
for (let j = 0; j < morph.elementCount; j++) {
|
593
|
-
const morph2 = data.morphs[morph.elements[j].index];
|
594
|
-
const ratio = morph.elements[j].ratio;
|
595
|
-
|
596
|
-
if (morph2.type === 1) {
|
597
|
-
updateAttributes(attribute, morph2, ratio);
|
598
|
-
}
|
599
|
-
}
|
600
|
-
} else if (morph.type === 1) {
|
601
|
-
// vertex
|
602
|
-
updateAttributes(attribute, morph, 1.0);
|
603
|
-
} else if (morph.type === 2) ; else if (morph.type === 3) ; else if (morph.type === 4) ; else if (morph.type === 5) ; else if (morph.type === 6) ; else if (morph.type === 7) ; else if (morph.type === 8) ;
|
604
|
-
}
|
605
|
-
|
606
|
-
morphTargets.push(params);
|
607
|
-
morphPositions.push(attribute);
|
608
|
-
} // rigid bodies from rigidBodies field.
|
609
|
-
|
610
|
-
|
611
|
-
for (let i = 0; i < data.metadata.rigidBodyCount; i++) {
|
612
|
-
const rigidBody = data.rigidBodies[i];
|
613
|
-
const params = {};
|
614
|
-
|
615
|
-
for (const key in rigidBody) {
|
616
|
-
params[key] = rigidBody[key];
|
617
|
-
}
|
618
|
-
/*
|
619
|
-
* RigidBody position parameter in PMX seems global position
|
620
|
-
* while the one in PMD seems offset from corresponding bone.
|
621
|
-
* So unify being offset.
|
622
|
-
*/
|
623
|
-
|
624
|
-
|
625
|
-
if (data.metadata.format === 'pmx') {
|
626
|
-
if (params.boneIndex !== -1) {
|
627
|
-
const bone = data.bones[params.boneIndex];
|
628
|
-
params.position[0] -= bone.position[0];
|
629
|
-
params.position[1] -= bone.position[1];
|
630
|
-
params.position[2] -= bone.position[2];
|
631
|
-
}
|
632
|
-
}
|
633
|
-
|
634
|
-
rigidBodies.push(params);
|
635
|
-
} // constraints from constraints field.
|
636
|
-
|
637
|
-
|
638
|
-
for (let i = 0; i < data.metadata.constraintCount; i++) {
|
639
|
-
const constraint = data.constraints[i];
|
640
|
-
const params = {};
|
641
|
-
|
642
|
-
for (const key in constraint) {
|
643
|
-
params[key] = constraint[key];
|
644
|
-
}
|
645
|
-
|
646
|
-
const bodyA = rigidBodies[params.rigidBodyIndex1];
|
647
|
-
const bodyB = rigidBodies[params.rigidBodyIndex2]; // Refer to http://www20.atpages.jp/katwat/wp/?p=4135
|
648
|
-
|
649
|
-
if (bodyA.type !== 0 && bodyB.type === 2) {
|
650
|
-
if (bodyA.boneIndex !== -1 && bodyB.boneIndex !== -1 && data.bones[bodyB.boneIndex].parentIndex === bodyA.boneIndex) {
|
651
|
-
bodyB.type = 1;
|
652
|
-
}
|
653
|
-
}
|
654
|
-
|
655
|
-
constraints.push(params);
|
656
|
-
} // build BufferGeometry.
|
657
|
-
|
658
|
-
|
659
|
-
const geometry = new BufferGeometry();
|
660
|
-
geometry.setAttribute('position', new Float32BufferAttribute(positions, 3));
|
661
|
-
geometry.setAttribute('normal', new Float32BufferAttribute(normals, 3));
|
662
|
-
geometry.setAttribute('uv', new Float32BufferAttribute(uvs, 2));
|
663
|
-
geometry.setAttribute('skinIndex', new Uint16BufferAttribute(skinIndices, 4));
|
664
|
-
geometry.setAttribute('skinWeight', new Float32BufferAttribute(skinWeights, 4));
|
665
|
-
geometry.setIndex(indices);
|
666
|
-
|
667
|
-
for (let i = 0, il = groups.length; i < il; i++) {
|
668
|
-
geometry.addGroup(groups[i].offset, groups[i].count, i);
|
669
|
-
}
|
670
|
-
|
671
|
-
geometry.bones = bones;
|
672
|
-
geometry.morphTargets = morphTargets;
|
673
|
-
geometry.morphAttributes.position = morphPositions;
|
674
|
-
geometry.morphTargetsRelative = false;
|
675
|
-
geometry.userData.MMD = {
|
676
|
-
bones: bones,
|
677
|
-
iks: iks,
|
678
|
-
grants: grants,
|
679
|
-
rigidBodies: rigidBodies,
|
680
|
-
constraints: constraints,
|
681
|
-
format: data.metadata.format
|
682
|
-
};
|
683
|
-
geometry.computeBoundingSphere();
|
684
|
-
return geometry;
|
685
|
-
}
|
686
|
-
|
687
|
-
} //
|
688
|
-
|
689
|
-
/**
|
690
|
-
* @param {THREE.LoadingManager} manager
|
691
|
-
*/
|
692
|
-
|
693
|
-
|
694
|
-
class MaterialBuilder {
|
695
|
-
constructor(manager) {
|
696
|
-
this.manager = manager;
|
697
|
-
this.textureLoader = new TextureLoader(this.manager);
|
698
|
-
this.tgaLoader = null; // lazy generation
|
699
|
-
|
700
|
-
this.crossOrigin = 'anonymous';
|
701
|
-
this.resourcePath = undefined;
|
702
|
-
}
|
703
|
-
/**
|
704
|
-
* @param {string} crossOrigin
|
705
|
-
* @return {MaterialBuilder}
|
706
|
-
*/
|
707
|
-
|
708
|
-
|
709
|
-
setCrossOrigin(crossOrigin) {
|
710
|
-
this.crossOrigin = crossOrigin;
|
711
|
-
return this;
|
712
|
-
}
|
713
|
-
/**
|
714
|
-
* @param {string} resourcePath
|
715
|
-
* @return {MaterialBuilder}
|
716
|
-
*/
|
717
|
-
|
718
|
-
|
719
|
-
setResourcePath(resourcePath) {
|
720
|
-
this.resourcePath = resourcePath;
|
721
|
-
return this;
|
722
|
-
}
|
723
|
-
/**
|
724
|
-
* @param {Object} data - parsed PMD/PMX data
|
725
|
-
* @param {BufferGeometry} geometry - some properties are dependend on geometry
|
726
|
-
* @param {function} onProgress
|
727
|
-
* @param {function} onError
|
728
|
-
* @return {Array<MeshToonMaterial>}
|
729
|
-
*/
|
730
|
-
|
731
|
-
|
732
|
-
build(data, geometry
|
733
|
-
/*, onProgress, onError */
|
734
|
-
) {
|
735
|
-
const materials = [];
|
736
|
-
const textures = {};
|
737
|
-
this.textureLoader.setCrossOrigin(this.crossOrigin); // materials
|
738
|
-
|
739
|
-
for (let i = 0; i < data.metadata.materialCount; i++) {
|
740
|
-
const material = data.materials[i];
|
741
|
-
const params = {
|
742
|
-
userData: {}
|
743
|
-
};
|
744
|
-
if (material.name !== undefined) params.name = material.name;
|
745
|
-
/*
|
746
|
-
* Color
|
747
|
-
*
|
748
|
-
* MMD MeshToonMaterial
|
749
|
-
* diffuse - color
|
750
|
-
* ambient - emissive * a
|
751
|
-
* (a = 1.0 without map texture or 0.2 with map texture)
|
752
|
-
*
|
753
|
-
* MeshToonMaterial doesn't have ambient. Set it to emissive instead.
|
754
|
-
* It'll be too bright if material has map texture so using coef 0.2.
|
755
|
-
*/
|
756
|
-
|
757
|
-
params.color = new Color().fromArray(material.diffuse);
|
758
|
-
params.opacity = material.diffuse[3];
|
759
|
-
params.emissive = new Color().fromArray(material.ambient);
|
760
|
-
params.transparent = params.opacity !== 1.0; //
|
761
|
-
|
762
|
-
params.skinning = geometry.bones.length > 0 ? true : false;
|
763
|
-
params.morphTargets = geometry.morphTargets.length > 0 ? true : false;
|
764
|
-
params.fog = true; // blend
|
765
|
-
|
766
|
-
params.blending = CustomBlending;
|
767
|
-
params.blendSrc = SrcAlphaFactor;
|
768
|
-
params.blendDst = OneMinusSrcAlphaFactor;
|
769
|
-
params.blendSrcAlpha = SrcAlphaFactor;
|
770
|
-
params.blendDstAlpha = DstAlphaFactor; // side
|
771
|
-
|
772
|
-
if (data.metadata.format === 'pmx' && (material.flag & 0x1) === 1) {
|
773
|
-
params.side = DoubleSide;
|
774
|
-
} else {
|
775
|
-
params.side = params.opacity === 1.0 ? FrontSide : DoubleSide;
|
776
|
-
}
|
777
|
-
|
778
|
-
if (data.metadata.format === 'pmd') {
|
779
|
-
// map, envMap
|
780
|
-
if (material.fileName) {
|
781
|
-
const fileName = material.fileName;
|
782
|
-
const fileNames = fileName.split('*'); // fileNames[ 0 ]: mapFileName
|
783
|
-
// fileNames[ 1 ]: envMapFileName( optional )
|
784
|
-
|
785
|
-
params.map = this._loadTexture(fileNames[0], textures);
|
786
|
-
|
787
|
-
if (fileNames.length > 1) {
|
788
|
-
const extension = fileNames[1].slice(-4).toLowerCase();
|
789
|
-
params.envMap = this._loadTexture(fileNames[1], textures);
|
790
|
-
params.combine = extension === '.sph' ? MultiplyOperation : AddOperation;
|
791
|
-
}
|
792
|
-
} // gradientMap
|
793
|
-
|
794
|
-
|
795
|
-
const toonFileName = material.toonIndex === -1 ? 'toon00.bmp' : data.toonTextures[material.toonIndex].fileName;
|
796
|
-
params.gradientMap = this._loadTexture(toonFileName, textures, {
|
797
|
-
isToonTexture: true,
|
798
|
-
isDefaultToonTexture: this._isDefaultToonTexture(toonFileName)
|
799
|
-
}); // parameters for OutlineEffect
|
800
|
-
|
801
|
-
params.userData.outlineParameters = {
|
802
|
-
thickness: material.edgeFlag === 1 ? 0.003 : 0.0,
|
803
|
-
color: [0, 0, 0],
|
804
|
-
alpha: 1.0,
|
805
|
-
visible: material.edgeFlag === 1
|
806
|
-
};
|
807
|
-
} else {
|
808
|
-
// map
|
809
|
-
if (material.textureIndex !== -1) {
|
810
|
-
params.map = this._loadTexture(data.textures[material.textureIndex], textures);
|
811
|
-
} // envMap TODO: support m.envFlag === 3
|
812
|
-
|
813
|
-
|
814
|
-
if (material.envTextureIndex !== -1 && (material.envFlag === 1 || material.envFlag == 2)) {
|
815
|
-
params.envMap = this._loadTexture(data.textures[material.envTextureIndex], textures);
|
816
|
-
params.combine = material.envFlag === 1 ? MultiplyOperation : AddOperation;
|
817
|
-
} // gradientMap
|
818
|
-
|
819
|
-
|
820
|
-
let toonFileName, isDefaultToon;
|
821
|
-
|
822
|
-
if (material.toonIndex === -1 || material.toonFlag !== 0) {
|
823
|
-
toonFileName = 'toon' + ('0' + (material.toonIndex + 1)).slice(-2) + '.bmp';
|
824
|
-
isDefaultToon = true;
|
825
|
-
} else {
|
826
|
-
toonFileName = data.textures[material.toonIndex];
|
827
|
-
isDefaultToon = false;
|
828
|
-
}
|
829
|
-
|
830
|
-
params.gradientMap = this._loadTexture(toonFileName, textures, {
|
831
|
-
isToonTexture: true,
|
832
|
-
isDefaultToonTexture: isDefaultToon
|
833
|
-
}); // parameters for OutlineEffect
|
834
|
-
|
835
|
-
params.userData.outlineParameters = {
|
836
|
-
thickness: material.edgeSize / 300,
|
837
|
-
// TODO: better calculation?
|
838
|
-
color: material.edgeColor.slice(0, 3),
|
839
|
-
alpha: material.edgeColor[3],
|
840
|
-
visible: (material.flag & 0x10) !== 0 && material.edgeSize > 0.0
|
841
|
-
};
|
842
|
-
}
|
843
|
-
|
844
|
-
if (params.map !== undefined) {
|
845
|
-
if (!params.transparent) {
|
846
|
-
this._checkImageTransparency(params.map, geometry, i);
|
847
|
-
}
|
848
|
-
|
849
|
-
params.emissive.multiplyScalar(0.2);
|
850
|
-
}
|
851
|
-
|
852
|
-
materials.push(new MeshToonMaterial(params));
|
853
|
-
}
|
854
|
-
|
855
|
-
if (data.metadata.format === 'pmx') {
|
856
|
-
// set transparent true if alpha morph is defined.
|
857
|
-
function checkAlphaMorph(elements, materials) {
|
858
|
-
for (let i = 0, il = elements.length; i < il; i++) {
|
859
|
-
const element = elements[i];
|
860
|
-
if (element.index === -1) continue;
|
861
|
-
const material = materials[element.index];
|
862
|
-
|
863
|
-
if (material.opacity !== element.diffuse[3]) {
|
864
|
-
material.transparent = true;
|
865
|
-
}
|
866
|
-
}
|
867
|
-
}
|
868
|
-
|
869
|
-
for (let i = 0, il = data.morphs.length; i < il; i++) {
|
870
|
-
const morph = data.morphs[i];
|
871
|
-
const elements = morph.elements;
|
872
|
-
|
873
|
-
if (morph.type === 0) {
|
874
|
-
for (let j = 0, jl = elements.length; j < jl; j++) {
|
875
|
-
const morph2 = data.morphs[elements[j].index];
|
876
|
-
if (morph2.type !== 8) continue;
|
877
|
-
checkAlphaMorph(morph2.elements, materials);
|
878
|
-
}
|
879
|
-
} else if (morph.type === 8) {
|
880
|
-
checkAlphaMorph(elements, materials);
|
881
|
-
}
|
882
|
-
}
|
883
|
-
}
|
884
|
-
|
885
|
-
return materials;
|
886
|
-
} // private methods
|
887
|
-
|
888
|
-
|
889
|
-
_getTGALoader() {
|
890
|
-
if (this.tgaLoader === null) {
|
891
|
-
if (TGALoader === undefined) {
|
892
|
-
throw new Error('THREE.MMDLoader: Import TGALoader');
|
893
|
-
}
|
894
|
-
|
895
|
-
this.tgaLoader = new TGALoader(this.manager);
|
896
|
-
}
|
897
|
-
|
898
|
-
return this.tgaLoader;
|
899
|
-
}
|
900
|
-
|
901
|
-
_isDefaultToonTexture(name) {
|
902
|
-
if (name.length !== 10) return false;
|
903
|
-
return /toon(10|0[0-9])\.bmp/.test(name);
|
904
|
-
}
|
905
|
-
|
906
|
-
_loadTexture(filePath, textures, params, onProgress, onError) {
|
907
|
-
params = params || {};
|
908
|
-
const scope = this;
|
909
|
-
let fullPath;
|
910
|
-
|
911
|
-
if (params.isDefaultToonTexture === true) {
|
912
|
-
let index;
|
913
|
-
|
914
|
-
try {
|
915
|
-
index = parseInt(filePath.match(/toon([0-9]{2})\.bmp$/)[1]);
|
916
|
-
} catch (e) {
|
917
|
-
console.warn('THREE.MMDLoader: ' + filePath + ' seems like a ' + 'not right default texture path. Using toon00.bmp instead.');
|
918
|
-
index = 0;
|
919
|
-
}
|
920
|
-
|
921
|
-
fullPath = DEFAULT_TOON_TEXTURES[index];
|
922
|
-
} else {
|
923
|
-
fullPath = this.resourcePath + filePath;
|
924
|
-
}
|
925
|
-
|
926
|
-
if (textures[fullPath] !== undefined) return textures[fullPath];
|
927
|
-
let loader = this.manager.getHandler(fullPath);
|
928
|
-
|
929
|
-
if (loader === null) {
|
930
|
-
loader = filePath.slice(-4).toLowerCase() === '.tga' ? this._getTGALoader() : this.textureLoader;
|
931
|
-
}
|
932
|
-
|
933
|
-
const texture = loader.load(fullPath, function (t) {
|
934
|
-
// MMD toon texture is Axis-Y oriented
|
935
|
-
// but Three.js gradient map is Axis-X oriented.
|
936
|
-
// So here replaces the toon texture image with the rotated one.
|
937
|
-
if (params.isToonTexture === true) {
|
938
|
-
t.image = scope._getRotatedImage(t.image);
|
939
|
-
t.magFilter = NearestFilter;
|
940
|
-
t.minFilter = NearestFilter;
|
941
|
-
}
|
942
|
-
|
943
|
-
t.flipY = false;
|
944
|
-
t.wrapS = RepeatWrapping;
|
945
|
-
t.wrapT = RepeatWrapping;
|
946
|
-
|
947
|
-
for (let i = 0; i < texture.readyCallbacks.length; i++) {
|
948
|
-
texture.readyCallbacks[i](texture);
|
949
|
-
}
|
950
|
-
|
951
|
-
delete texture.readyCallbacks;
|
952
|
-
}, onProgress, onError);
|
953
|
-
texture.readyCallbacks = [];
|
954
|
-
textures[fullPath] = texture;
|
955
|
-
return texture;
|
956
|
-
}
|
957
|
-
|
958
|
-
_getRotatedImage(image) {
|
959
|
-
const canvas = document.createElement('canvas');
|
960
|
-
const context = canvas.getContext('2d');
|
961
|
-
const width = image.width;
|
962
|
-
const height = image.height;
|
963
|
-
canvas.width = width;
|
964
|
-
canvas.height = height;
|
965
|
-
context.clearRect(0, 0, width, height);
|
966
|
-
context.translate(width / 2.0, height / 2.0);
|
967
|
-
context.rotate(0.5 * Math.PI); // 90.0 * Math.PI / 180.0
|
968
|
-
|
969
|
-
context.translate(-width / 2.0, -height / 2.0);
|
970
|
-
context.drawImage(image, 0, 0);
|
971
|
-
return context.getImageData(0, 0, width, height);
|
972
|
-
} // Check if the partial image area used by the texture is transparent.
|
973
|
-
|
974
|
-
|
975
|
-
_checkImageTransparency(map, geometry, groupIndex) {
|
976
|
-
map.readyCallbacks.push(function (texture) {
|
977
|
-
// Is there any efficient ways?
|
978
|
-
function createImageData(image) {
|
979
|
-
const canvas = document.createElement('canvas');
|
980
|
-
canvas.width = image.width;
|
981
|
-
canvas.height = image.height;
|
982
|
-
const context = canvas.getContext('2d');
|
983
|
-
context.drawImage(image, 0, 0);
|
984
|
-
return context.getImageData(0, 0, canvas.width, canvas.height);
|
985
|
-
}
|
986
|
-
|
987
|
-
function detectImageTransparency(image, uvs, indices) {
|
988
|
-
const width = image.width;
|
989
|
-
const height = image.height;
|
990
|
-
const data = image.data;
|
991
|
-
const threshold = 253;
|
992
|
-
if (data.length / (width * height) !== 4) return false;
|
993
|
-
|
994
|
-
for (let i = 0; i < indices.length; i += 3) {
|
995
|
-
const centerUV = {
|
996
|
-
x: 0.0,
|
997
|
-
y: 0.0
|
998
|
-
};
|
999
|
-
|
1000
|
-
for (let j = 0; j < 3; j++) {
|
1001
|
-
const index = indices[i * 3 + j];
|
1002
|
-
const uv = {
|
1003
|
-
x: uvs[index * 2 + 0],
|
1004
|
-
y: uvs[index * 2 + 1]
|
1005
|
-
};
|
1006
|
-
if (getAlphaByUv(image, uv) < threshold) return true;
|
1007
|
-
centerUV.x += uv.x;
|
1008
|
-
centerUV.y += uv.y;
|
1009
|
-
}
|
1010
|
-
|
1011
|
-
centerUV.x /= 3;
|
1012
|
-
centerUV.y /= 3;
|
1013
|
-
if (getAlphaByUv(image, centerUV) < threshold) return true;
|
1014
|
-
}
|
1015
|
-
|
1016
|
-
return false;
|
1017
|
-
}
|
1018
|
-
/*
|
1019
|
-
* This method expects
|
1020
|
-
* texture.flipY = false
|
1021
|
-
* texture.wrapS = RepeatWrapping
|
1022
|
-
* texture.wrapT = RepeatWrapping
|
1023
|
-
* TODO: more precise
|
1024
|
-
*/
|
1025
|
-
|
1026
|
-
|
1027
|
-
function getAlphaByUv(image, uv) {
|
1028
|
-
const width = image.width;
|
1029
|
-
const height = image.height;
|
1030
|
-
let x = Math.round(uv.x * width) % width;
|
1031
|
-
let y = Math.round(uv.y * height) % height;
|
1032
|
-
if (x < 0) x += width;
|
1033
|
-
if (y < 0) y += height;
|
1034
|
-
const index = y * width + x;
|
1035
|
-
return image.data[index * 4 + 3];
|
1036
|
-
}
|
1037
|
-
|
1038
|
-
const imageData = texture.image.data !== undefined ? texture.image : createImageData(texture.image);
|
1039
|
-
const group = geometry.groups[groupIndex];
|
1040
|
-
|
1041
|
-
if (detectImageTransparency(imageData, geometry.attributes.uv.array, geometry.index.array.slice(group.start, group.start + group.count))) {
|
1042
|
-
map.transparent = true;
|
1043
|
-
}
|
1044
|
-
});
|
1045
|
-
}
|
1046
|
-
|
1047
|
-
} //
|
1048
|
-
|
1049
|
-
|
1050
|
-
class AnimationBuilder {
|
1051
|
-
/**
|
1052
|
-
* @param {Object} vmd - parsed VMD data
|
1053
|
-
* @param {SkinnedMesh} mesh - tracks will be fitting to mesh
|
1054
|
-
* @return {AnimationClip}
|
1055
|
-
*/
|
1056
|
-
build(vmd, mesh) {
|
1057
|
-
// combine skeletal and morph animations
|
1058
|
-
const tracks = this.buildSkeletalAnimation(vmd, mesh).tracks;
|
1059
|
-
const tracks2 = this.buildMorphAnimation(vmd, mesh).tracks;
|
1060
|
-
|
1061
|
-
for (let i = 0, il = tracks2.length; i < il; i++) {
|
1062
|
-
tracks.push(tracks2[i]);
|
1063
|
-
}
|
1064
|
-
|
1065
|
-
return new AnimationClip('', -1, tracks);
|
1066
|
-
}
|
1067
|
-
/**
|
1068
|
-
* @param {Object} vmd - parsed VMD data
|
1069
|
-
* @param {SkinnedMesh} mesh - tracks will be fitting to mesh
|
1070
|
-
* @return {AnimationClip}
|
1071
|
-
*/
|
1072
|
-
|
1073
|
-
|
1074
|
-
buildSkeletalAnimation(vmd, mesh) {
|
1075
|
-
function pushInterpolation(array, interpolation, index) {
|
1076
|
-
array.push(interpolation[index + 0] / 127); // x1
|
1077
|
-
|
1078
|
-
array.push(interpolation[index + 8] / 127); // x2
|
1079
|
-
|
1080
|
-
array.push(interpolation[index + 4] / 127); // y1
|
1081
|
-
|
1082
|
-
array.push(interpolation[index + 12] / 127); // y2
|
1083
|
-
}
|
1084
|
-
|
1085
|
-
const tracks = [];
|
1086
|
-
const motions = {};
|
1087
|
-
const bones = mesh.skeleton.bones;
|
1088
|
-
const boneNameDictionary = {};
|
1089
|
-
|
1090
|
-
for (let i = 0, il = bones.length; i < il; i++) {
|
1091
|
-
boneNameDictionary[bones[i].name] = true;
|
1092
|
-
}
|
1093
|
-
|
1094
|
-
for (let i = 0; i < vmd.metadata.motionCount; i++) {
|
1095
|
-
const motion = vmd.motions[i];
|
1096
|
-
const boneName = motion.boneName;
|
1097
|
-
if (boneNameDictionary[boneName] === undefined) continue;
|
1098
|
-
motions[boneName] = motions[boneName] || [];
|
1099
|
-
motions[boneName].push(motion);
|
1100
|
-
}
|
1101
|
-
|
1102
|
-
for (const key in motions) {
|
1103
|
-
const array = motions[key];
|
1104
|
-
array.sort(function (a, b) {
|
1105
|
-
return a.frameNum - b.frameNum;
|
1106
|
-
});
|
1107
|
-
const times = [];
|
1108
|
-
const positions = [];
|
1109
|
-
const rotations = [];
|
1110
|
-
const pInterpolations = [];
|
1111
|
-
const rInterpolations = [];
|
1112
|
-
const basePosition = mesh.skeleton.getBoneByName(key).position.toArray();
|
1113
|
-
|
1114
|
-
for (let i = 0, il = array.length; i < il; i++) {
|
1115
|
-
const time = array[i].frameNum / 30;
|
1116
|
-
const position = array[i].position;
|
1117
|
-
const rotation = array[i].rotation;
|
1118
|
-
const interpolation = array[i].interpolation;
|
1119
|
-
times.push(time);
|
1120
|
-
|
1121
|
-
for (let j = 0; j < 3; j++) positions.push(basePosition[j] + position[j]);
|
1122
|
-
|
1123
|
-
for (let j = 0; j < 4; j++) rotations.push(rotation[j]);
|
1124
|
-
|
1125
|
-
for (let j = 0; j < 3; j++) pushInterpolation(pInterpolations, interpolation, j);
|
1126
|
-
|
1127
|
-
pushInterpolation(rInterpolations, interpolation, 3);
|
1128
|
-
}
|
1129
|
-
|
1130
|
-
const targetName = '.bones[' + key + ']';
|
1131
|
-
tracks.push(this._createTrack(targetName + '.position', VectorKeyframeTrack, times, positions, pInterpolations));
|
1132
|
-
tracks.push(this._createTrack(targetName + '.quaternion', QuaternionKeyframeTrack, times, rotations, rInterpolations));
|
1133
|
-
}
|
1134
|
-
|
1135
|
-
return new AnimationClip('', -1, tracks);
|
1136
|
-
}
|
1137
|
-
/**
|
1138
|
-
* @param {Object} vmd - parsed VMD data
|
1139
|
-
* @param {SkinnedMesh} mesh - tracks will be fitting to mesh
|
1140
|
-
* @return {AnimationClip}
|
1141
|
-
*/
|
1142
|
-
|
1143
|
-
|
1144
|
-
buildMorphAnimation(vmd, mesh) {
|
1145
|
-
const tracks = [];
|
1146
|
-
const morphs = {};
|
1147
|
-
const morphTargetDictionary = mesh.morphTargetDictionary;
|
1148
|
-
|
1149
|
-
for (let i = 0; i < vmd.metadata.morphCount; i++) {
|
1150
|
-
const morph = vmd.morphs[i];
|
1151
|
-
const morphName = morph.morphName;
|
1152
|
-
if (morphTargetDictionary[morphName] === undefined) continue;
|
1153
|
-
morphs[morphName] = morphs[morphName] || [];
|
1154
|
-
morphs[morphName].push(morph);
|
1155
|
-
}
|
1156
|
-
|
1157
|
-
for (const key in morphs) {
|
1158
|
-
const array = morphs[key];
|
1159
|
-
array.sort(function (a, b) {
|
1160
|
-
return a.frameNum - b.frameNum;
|
1161
|
-
});
|
1162
|
-
const times = [];
|
1163
|
-
const values = [];
|
1164
|
-
|
1165
|
-
for (let i = 0, il = array.length; i < il; i++) {
|
1166
|
-
times.push(array[i].frameNum / 30);
|
1167
|
-
values.push(array[i].weight);
|
1168
|
-
}
|
1169
|
-
|
1170
|
-
tracks.push(new NumberKeyframeTrack('.morphTargetInfluences[' + morphTargetDictionary[key] + ']', times, values));
|
1171
|
-
}
|
1172
|
-
|
1173
|
-
return new AnimationClip('', -1, tracks);
|
1174
|
-
}
|
1175
|
-
/**
|
1176
|
-
* @param {Object} vmd - parsed VMD data
|
1177
|
-
* @return {AnimationClip}
|
1178
|
-
*/
|
1179
|
-
|
1180
|
-
|
1181
|
-
buildCameraAnimation(vmd) {
|
1182
|
-
function pushVector3(array, vec) {
|
1183
|
-
array.push(vec.x);
|
1184
|
-
array.push(vec.y);
|
1185
|
-
array.push(vec.z);
|
1186
|
-
}
|
1187
|
-
|
1188
|
-
function pushQuaternion(array, q) {
|
1189
|
-
array.push(q.x);
|
1190
|
-
array.push(q.y);
|
1191
|
-
array.push(q.z);
|
1192
|
-
array.push(q.w);
|
1193
|
-
}
|
1194
|
-
|
1195
|
-
function pushInterpolation(array, interpolation, index) {
|
1196
|
-
array.push(interpolation[index * 4 + 0] / 127); // x1
|
1197
|
-
|
1198
|
-
array.push(interpolation[index * 4 + 1] / 127); // x2
|
1199
|
-
|
1200
|
-
array.push(interpolation[index * 4 + 2] / 127); // y1
|
1201
|
-
|
1202
|
-
array.push(interpolation[index * 4 + 3] / 127); // y2
|
1203
|
-
}
|
1204
|
-
|
1205
|
-
const cameras = vmd.cameras === undefined ? [] : vmd.cameras.slice();
|
1206
|
-
cameras.sort(function (a, b) {
|
1207
|
-
return a.frameNum - b.frameNum;
|
1208
|
-
});
|
1209
|
-
const times = [];
|
1210
|
-
const centers = [];
|
1211
|
-
const quaternions = [];
|
1212
|
-
const positions = [];
|
1213
|
-
const fovs = [];
|
1214
|
-
const cInterpolations = [];
|
1215
|
-
const qInterpolations = [];
|
1216
|
-
const pInterpolations = [];
|
1217
|
-
const fInterpolations = [];
|
1218
|
-
const quaternion = new Quaternion();
|
1219
|
-
const euler = new Euler();
|
1220
|
-
const position = new Vector3();
|
1221
|
-
const center = new Vector3();
|
1222
|
-
|
1223
|
-
for (let i = 0, il = cameras.length; i < il; i++) {
|
1224
|
-
const motion = cameras[i];
|
1225
|
-
const time = motion.frameNum / 30;
|
1226
|
-
const pos = motion.position;
|
1227
|
-
const rot = motion.rotation;
|
1228
|
-
const distance = motion.distance;
|
1229
|
-
const fov = motion.fov;
|
1230
|
-
const interpolation = motion.interpolation;
|
1231
|
-
times.push(time);
|
1232
|
-
position.set(0, 0, -distance);
|
1233
|
-
center.set(pos[0], pos[1], pos[2]);
|
1234
|
-
euler.set(-rot[0], -rot[1], -rot[2]);
|
1235
|
-
quaternion.setFromEuler(euler);
|
1236
|
-
position.add(center);
|
1237
|
-
position.applyQuaternion(quaternion);
|
1238
|
-
pushVector3(centers, center);
|
1239
|
-
pushQuaternion(quaternions, quaternion);
|
1240
|
-
pushVector3(positions, position);
|
1241
|
-
fovs.push(fov);
|
1242
|
-
|
1243
|
-
for (let j = 0; j < 3; j++) {
|
1244
|
-
pushInterpolation(cInterpolations, interpolation, j);
|
1245
|
-
}
|
1246
|
-
|
1247
|
-
pushInterpolation(qInterpolations, interpolation, 3); // use the same parameter for x, y, z axis.
|
1248
|
-
|
1249
|
-
for (let j = 0; j < 3; j++) {
|
1250
|
-
pushInterpolation(pInterpolations, interpolation, 4);
|
1251
|
-
}
|
1252
|
-
|
1253
|
-
pushInterpolation(fInterpolations, interpolation, 5);
|
1254
|
-
}
|
1255
|
-
|
1256
|
-
const tracks = []; // I expect an object whose name 'target' exists under THREE.Camera
|
1257
|
-
|
1258
|
-
tracks.push(this._createTrack('target.position', VectorKeyframeTrack, times, centers, cInterpolations));
|
1259
|
-
tracks.push(this._createTrack('.quaternion', QuaternionKeyframeTrack, times, quaternions, qInterpolations));
|
1260
|
-
tracks.push(this._createTrack('.position', VectorKeyframeTrack, times, positions, pInterpolations));
|
1261
|
-
tracks.push(this._createTrack('.fov', NumberKeyframeTrack, times, fovs, fInterpolations));
|
1262
|
-
return new AnimationClip('', -1, tracks);
|
1263
|
-
} // private method
|
1264
|
-
|
1265
|
-
|
1266
|
-
_createTrack(node, typedKeyframeTrack, times, values, interpolations) {
|
1267
|
-
/*
|
1268
|
-
* optimizes here not to let KeyframeTrackPrototype optimize
|
1269
|
-
* because KeyframeTrackPrototype optimizes times and values but
|
1270
|
-
* doesn't optimize interpolations.
|
1271
|
-
*/
|
1272
|
-
if (times.length > 2) {
|
1273
|
-
times = times.slice();
|
1274
|
-
values = values.slice();
|
1275
|
-
interpolations = interpolations.slice();
|
1276
|
-
const stride = values.length / times.length;
|
1277
|
-
const interpolateStride = interpolations.length / times.length;
|
1278
|
-
let index = 1;
|
1279
|
-
|
1280
|
-
for (let aheadIndex = 2, endIndex = times.length; aheadIndex < endIndex; aheadIndex++) {
|
1281
|
-
for (let i = 0; i < stride; i++) {
|
1282
|
-
if (values[index * stride + i] !== values[(index - 1) * stride + i] || values[index * stride + i] !== values[aheadIndex * stride + i]) {
|
1283
|
-
index++;
|
1284
|
-
break;
|
1285
|
-
}
|
1286
|
-
}
|
1287
|
-
|
1288
|
-
if (aheadIndex > index) {
|
1289
|
-
times[index] = times[aheadIndex];
|
1290
|
-
|
1291
|
-
for (let i = 0; i < stride; i++) {
|
1292
|
-
values[index * stride + i] = values[aheadIndex * stride + i];
|
1293
|
-
}
|
1294
|
-
|
1295
|
-
for (let i = 0; i < interpolateStride; i++) {
|
1296
|
-
interpolations[index * interpolateStride + i] = interpolations[aheadIndex * interpolateStride + i];
|
1297
|
-
}
|
1298
|
-
}
|
1299
|
-
}
|
1300
|
-
|
1301
|
-
times.length = index + 1;
|
1302
|
-
values.length = (index + 1) * stride;
|
1303
|
-
interpolations.length = (index + 1) * interpolateStride;
|
1304
|
-
}
|
1305
|
-
|
1306
|
-
const track = new typedKeyframeTrack(node, times, values);
|
1307
|
-
|
1308
|
-
track.createInterpolant = function InterpolantFactoryMethodCubicBezier(result) {
|
1309
|
-
return new CubicBezierInterpolation(this.times, this.values, this.getValueSize(), result, new Float32Array(interpolations));
|
1310
|
-
};
|
1311
|
-
|
1312
|
-
return track;
|
1313
|
-
}
|
1314
|
-
|
1315
|
-
} // interpolation
|
1316
|
-
|
1317
|
-
|
1318
|
-
class CubicBezierInterpolation extends Interpolant {
|
1319
|
-
constructor(parameterPositions, sampleValues, sampleSize, resultBuffer, params) {
|
1320
|
-
super(parameterPositions, sampleValues, sampleSize, resultBuffer);
|
1321
|
-
this.interpolationParams = params;
|
1322
|
-
}
|
1323
|
-
|
1324
|
-
interpolate_(i1, t0, t, t1) {
|
1325
|
-
const result = this.resultBuffer;
|
1326
|
-
const values = this.sampleValues;
|
1327
|
-
const stride = this.valueSize;
|
1328
|
-
const params = this.interpolationParams;
|
1329
|
-
const offset1 = i1 * stride;
|
1330
|
-
const offset0 = offset1 - stride; // No interpolation if next key frame is in one frame in 30fps.
|
1331
|
-
// This is from MMD animation spec.
|
1332
|
-
// '1.5' is for precision loss. times are Float32 in Three.js Animation system.
|
1333
|
-
|
1334
|
-
const weight1 = t1 - t0 < 1 / 30 * 1.5 ? 0.0 : (t - t0) / (t1 - t0);
|
1335
|
-
|
1336
|
-
if (stride === 4) {
|
1337
|
-
// Quaternion
|
1338
|
-
const x1 = params[i1 * 4 + 0];
|
1339
|
-
const x2 = params[i1 * 4 + 1];
|
1340
|
-
const y1 = params[i1 * 4 + 2];
|
1341
|
-
const y2 = params[i1 * 4 + 3];
|
1342
|
-
|
1343
|
-
const ratio = this._calculate(x1, x2, y1, y2, weight1);
|
1344
|
-
|
1345
|
-
Quaternion.slerpFlat(result, 0, values, offset0, values, offset1, ratio);
|
1346
|
-
} else if (stride === 3) {
|
1347
|
-
// Vector3
|
1348
|
-
for (let i = 0; i !== stride; ++i) {
|
1349
|
-
const x1 = params[i1 * 12 + i * 4 + 0];
|
1350
|
-
const x2 = params[i1 * 12 + i * 4 + 1];
|
1351
|
-
const y1 = params[i1 * 12 + i * 4 + 2];
|
1352
|
-
const y2 = params[i1 * 12 + i * 4 + 3];
|
1353
|
-
|
1354
|
-
const ratio = this._calculate(x1, x2, y1, y2, weight1);
|
1355
|
-
|
1356
|
-
result[i] = values[offset0 + i] * (1 - ratio) + values[offset1 + i] * ratio;
|
1357
|
-
}
|
1358
|
-
} else {
|
1359
|
-
// Number
|
1360
|
-
const x1 = params[i1 * 4 + 0];
|
1361
|
-
const x2 = params[i1 * 4 + 1];
|
1362
|
-
const y1 = params[i1 * 4 + 2];
|
1363
|
-
const y2 = params[i1 * 4 + 3];
|
1364
|
-
|
1365
|
-
const ratio = this._calculate(x1, x2, y1, y2, weight1);
|
1366
|
-
|
1367
|
-
result[0] = values[offset0] * (1 - ratio) + values[offset1] * ratio;
|
1368
|
-
}
|
1369
|
-
|
1370
|
-
return result;
|
1371
|
-
}
|
1372
|
-
|
1373
|
-
_calculate(x1, x2, y1, y2, x) {
|
1374
|
-
/*
|
1375
|
-
* Cubic Bezier curves
|
1376
|
-
* https://en.wikipedia.org/wiki/B%C3%A9zier_curve#Cubic_B.C3.A9zier_curves
|
1377
|
-
*
|
1378
|
-
* B(t) = ( 1 - t ) ^ 3 * P0
|
1379
|
-
* + 3 * ( 1 - t ) ^ 2 * t * P1
|
1380
|
-
* + 3 * ( 1 - t ) * t^2 * P2
|
1381
|
-
* + t ^ 3 * P3
|
1382
|
-
* ( 0 <= t <= 1 )
|
1383
|
-
*
|
1384
|
-
* MMD uses Cubic Bezier curves for bone and camera animation interpolation.
|
1385
|
-
* http://d.hatena.ne.jp/edvakf/20111016/1318716097
|
1386
|
-
*
|
1387
|
-
* x = ( 1 - t ) ^ 3 * x0
|
1388
|
-
* + 3 * ( 1 - t ) ^ 2 * t * x1
|
1389
|
-
* + 3 * ( 1 - t ) * t^2 * x2
|
1390
|
-
* + t ^ 3 * x3
|
1391
|
-
* y = ( 1 - t ) ^ 3 * y0
|
1392
|
-
* + 3 * ( 1 - t ) ^ 2 * t * y1
|
1393
|
-
* + 3 * ( 1 - t ) * t^2 * y2
|
1394
|
-
* + t ^ 3 * y3
|
1395
|
-
* ( x0 = 0, y0 = 0 )
|
1396
|
-
* ( x3 = 1, y3 = 1 )
|
1397
|
-
* ( 0 <= t, x1, x2, y1, y2 <= 1 )
|
1398
|
-
*
|
1399
|
-
* Here solves this equation with Bisection method,
|
1400
|
-
* https://en.wikipedia.org/wiki/Bisection_method
|
1401
|
-
* gets t, and then calculate y.
|
1402
|
-
*
|
1403
|
-
* f(t) = 3 * ( 1 - t ) ^ 2 * t * x1
|
1404
|
-
* + 3 * ( 1 - t ) * t^2 * x2
|
1405
|
-
* + t ^ 3 - x = 0
|
1406
|
-
*
|
1407
|
-
* (Another option: Newton's method
|
1408
|
-
* https://en.wikipedia.org/wiki/Newton%27s_method)
|
1409
|
-
*/
|
1410
|
-
let c = 0.5;
|
1411
|
-
let t = c;
|
1412
|
-
let s = 1.0 - t;
|
1413
|
-
const loop = 15;
|
1414
|
-
const eps = 1e-5;
|
1415
|
-
const math = Math;
|
1416
|
-
let sst3, stt3, ttt;
|
1417
|
-
|
1418
|
-
for (let i = 0; i < loop; i++) {
|
1419
|
-
sst3 = 3.0 * s * s * t;
|
1420
|
-
stt3 = 3.0 * s * t * t;
|
1421
|
-
ttt = t * t * t;
|
1422
|
-
const ft = sst3 * x1 + stt3 * x2 + ttt - x;
|
1423
|
-
if (math.abs(ft) < eps) break;
|
1424
|
-
c /= 2.0;
|
1425
|
-
t += ft < 0 ? c : -c;
|
1426
|
-
s = 1.0 - t;
|
1427
|
-
}
|
1428
|
-
|
1429
|
-
return sst3 * y1 + stt3 * y2 + ttt;
|
1430
|
-
}
|
1431
|
-
|
1432
|
-
}
|
1433
|
-
|
1434
|
-
export { MMDLoader };
|