three-stdlib 2.22.4 → 2.22.6
Sign up to get free protection for your applications and to get access to all the features.
- package/LICENSE +1 -1
- package/README.md +0 -2
- package/package.json +34 -14
- package/BufferGeometryUtils-903f7ecb.js +0 -1
- package/BufferGeometryUtils-f2288d1c.js +0 -740
- package/Nodes-2106b101.js +0 -352
- package/Nodes-8947ba9a.js +0 -1
- package/_polyfill/CompressedArrayTexture.cjs.js +0 -1
- package/_polyfill/CompressedArrayTexture.js +0 -13
- package/_polyfill/Data3DTexture.cjs.js +0 -1
- package/_polyfill/Data3DTexture.js +0 -23
- package/animation/AnimationClipCreator.cjs.js +0 -1
- package/animation/AnimationClipCreator.d.ts +0 -12
- package/animation/AnimationClipCreator.js +0 -77
- package/animation/CCDIKSolver.cjs.js +0 -1
- package/animation/CCDIKSolver.d.ts +0 -25
- package/animation/CCDIKSolver.js +0 -304
- package/animation/MMDAnimationHelper.cjs.js +0 -1
- package/animation/MMDAnimationHelper.d.ts +0 -103
- package/animation/MMDAnimationHelper.js +0 -705
- package/animation/MMDPhysics.cjs.js +0 -1
- package/animation/MMDPhysics.d.ts +0 -119
- package/animation/MMDPhysics.js +0 -976
- package/cameras/CinematicCamera.cjs.js +0 -1
- package/cameras/CinematicCamera.d.ts +0 -41
- package/cameras/CinematicCamera.js +0 -139
- package/controls/ArcballControls.cjs.js +0 -1
- package/controls/ArcballControls.d.ts +0 -161
- package/controls/ArcballControls.js +0 -2642
- package/controls/DeviceOrientationControls.cjs.js +0 -1
- package/controls/DeviceOrientationControls.d.ts +0 -24
- package/controls/DeviceOrientationControls.js +0 -119
- package/controls/DragControls.cjs.js +0 -1
- package/controls/DragControls.d.ts +0 -34
- package/controls/DragControls.js +0 -274
- package/controls/FirstPersonControls.cjs.js +0 -1
- package/controls/FirstPersonControls.d.ts +0 -48
- package/controls/FirstPersonControls.js +0 -290
- package/controls/FlyControls.cjs.js +0 -1
- package/controls/FlyControls.d.ts +0 -32
- package/controls/FlyControls.js +0 -309
- package/controls/OrbitControls.cjs.js +0 -1
- package/controls/OrbitControls.d.ts +0 -63
- package/controls/OrbitControls.js +0 -980
- package/controls/PointerLockControls.cjs.js +0 -1
- package/controls/PointerLockControls.d.ts +0 -24
- package/controls/PointerLockControls.js +0 -135
- package/controls/TrackballControls.cjs.js +0 -1
- package/controls/TrackballControls.d.ts +0 -95
- package/controls/TrackballControls.js +0 -653
- package/controls/TransformControls.cjs.js +0 -1
- package/controls/TransformControls.d.ts +0 -151
- package/controls/TransformControls.js +0 -1275
- package/controls/experimental/CameraControls.cjs.js +0 -1
- package/controls/experimental/CameraControls.d.ts +0 -170
- package/controls/experimental/CameraControls.js +0 -953
- package/csm/CSM.cjs.js +0 -1
- package/csm/CSM.d.ts +0 -61
- package/csm/CSM.js +0 -305
- package/csm/CSMFrustum.cjs.js +0 -1
- package/csm/CSMFrustum.d.ts +0 -19
- package/csm/CSMFrustum.js +0 -90
- package/csm/CSMHelper.cjs.js +0 -1
- package/csm/CSMHelper.d.ts +0 -26
- package/csm/CSMHelper.js +0 -128
- package/csm/CSMShader.cjs.js +0 -1
- package/csm/CSMShader.d.ts +0 -4
- package/csm/CSMShader.js +0 -255
- package/curves/CurveExtras.cjs.js +0 -1
- package/curves/CurveExtras.d.ts +0 -68
- package/curves/CurveExtras.js +0 -266
- package/curves/NURBSCurve.cjs.js +0 -1
- package/curves/NURBSCurve.d.ts +0 -11
- package/curves/NURBSCurve.js +0 -63
- package/curves/NURBSSurface.cjs.js +0 -1
- package/curves/NURBSSurface.d.ts +0 -13
- package/curves/NURBSSurface.js +0 -44
- package/curves/NURBSUtils.cjs.js +0 -1
- package/curves/NURBSUtils.d.ts +0 -22
- package/curves/NURBSUtils.js +0 -375
- package/custom.d.cjs.js +0 -1
- package/custom.d.js +0 -1
- package/deprecated/Geometry.cjs.js +0 -1
- package/deprecated/Geometry.d.ts +0 -342
- package/deprecated/Geometry.js +0 -1261
- package/effects/AnaglyphEffect.cjs.js +0 -1
- package/effects/AnaglyphEffect.d.ts +0 -11
- package/effects/AnaglyphEffect.js +0 -85
- package/effects/AsciiEffect.cjs.js +0 -1
- package/effects/AsciiEffect.d.ts +0 -18
- package/effects/AsciiEffect.js +0 -203
- package/effects/OutlineEffect.cjs.js +0 -1
- package/effects/OutlineEffect.d.ts +0 -28
- package/effects/OutlineEffect.js +0 -378
- package/effects/ParallaxBarrierEffect.cjs.js +0 -1
- package/effects/ParallaxBarrierEffect.d.ts +0 -8
- package/effects/ParallaxBarrierEffect.js +0 -63
- package/effects/PeppersGhostEffect.cjs.js +0 -1
- package/effects/PeppersGhostEffect.d.ts +0 -10
- package/effects/PeppersGhostEffect.js +0 -134
- package/effects/StereoEffect.cjs.js +0 -1
- package/effects/StereoEffect.d.ts +0 -9
- package/effects/StereoEffect.js +0 -36
- package/environments/RoomEnvironment.cjs.js +0 -1
- package/environments/RoomEnvironment.d.ts +0 -5
- package/environments/RoomEnvironment.js +0 -92
- package/exporters/ColladaExporter.cjs.js +0 -1
- package/exporters/ColladaExporter.d.ts +0 -39
- package/exporters/ColladaExporter.js +0 -425
- package/exporters/DRACOExporter.cjs.js +0 -1
- package/exporters/DRACOExporter.d.ts +0 -23
- package/exporters/DRACOExporter.js +0 -186
- package/exporters/GLTFExporter.cjs.js +0 -1
- package/exporters/GLTFExporter.d.ts +0 -270
- package/exporters/GLTFExporter.js +0 -1932
- package/exporters/MMDExporter.cjs.js +0 -1
- package/exporters/MMDExporter.d.ts +0 -8
- package/exporters/MMDExporter.js +0 -160
- package/exporters/OBJExporter.cjs.js +0 -1
- package/exporters/OBJExporter.d.ts +0 -18
- package/exporters/OBJExporter.js +0 -228
- package/exporters/PLYExporter.cjs.js +0 -1
- package/exporters/PLYExporter.d.ts +0 -11
- package/exporters/PLYExporter.js +0 -339
- package/exporters/STLExporter.cjs.js +0 -1
- package/exporters/STLExporter.d.ts +0 -23
- package/exporters/STLExporter.js +0 -180
- package/exporters/USDZExporter.cjs.js +0 -1
- package/exporters/USDZExporter.d.ts +0 -27
- package/exporters/USDZExporter.js +0 -388
- package/geometries/BoxLineGeometry.cjs.js +0 -1
- package/geometries/BoxLineGeometry.d.ts +0 -12
- package/geometries/BoxLineGeometry.js +0 -52
- package/geometries/ConvexGeometry.cjs.js +0 -1
- package/geometries/ConvexGeometry.d.ts +0 -5
- package/geometries/ConvexGeometry.js +0 -38
- package/geometries/DecalGeometry.cjs.js +0 -1
- package/geometries/DecalGeometry.d.ts +0 -10
- package/geometries/DecalGeometry.js +0 -238
- package/geometries/LightningStrike.cjs.js +0 -1
- package/geometries/LightningStrike.d.ts +0 -108
- package/geometries/LightningStrike.js +0 -740
- package/geometries/ParametricGeometries.cjs.js +0 -1
- package/geometries/ParametricGeometries.d.ts +0 -32
- package/geometries/ParametricGeometries.js +0 -179
- package/geometries/ParametricGeometry.cjs.js +0 -1
- package/geometries/ParametricGeometry.d.ts +0 -18
- package/geometries/ParametricGeometry.js +0 -87
- package/geometries/RoundedBoxGeometry.cjs.js +0 -1
- package/geometries/RoundedBoxGeometry.d.ts +0 -5
- package/geometries/RoundedBoxGeometry.js +0 -122
- package/geometries/TeapotGeometry.cjs.js +0 -1
- package/geometries/TeapotGeometry.d.ts +0 -13
- package/geometries/TeapotGeometry.js +0 -297
- package/geometries/TextGeometry.cjs.js +0 -1
- package/geometries/TextGeometry.d.ts +0 -18
- package/geometries/TextGeometry.js +0 -37
- package/helpers/LightProbeHelper.cjs.js +0 -1
- package/helpers/LightProbeHelper.d.ts +0 -10
- package/helpers/LightProbeHelper.js +0 -40
- package/helpers/PositionalAudioHelper.cjs.js +0 -1
- package/helpers/PositionalAudioHelper.d.ts +0 -13
- package/helpers/PositionalAudioHelper.js +0 -75
- package/helpers/RectAreaLightHelper.cjs.js +0 -1
- package/helpers/RectAreaLightHelper.d.ts +0 -10
- package/helpers/RectAreaLightHelper.js +0 -60
- package/helpers/VertexNormalsHelper.cjs.js +0 -1
- package/helpers/VertexNormalsHelper.d.ts +0 -10
- package/helpers/VertexNormalsHelper.js +0 -75
- package/helpers/VertexTangentsHelper.cjs.js +0 -1
- package/helpers/VertexTangentsHelper.d.ts +0 -10
- package/helpers/VertexTangentsHelper.js +0 -63
- package/index.cjs.js +0 -1
- package/index.d.ts +0 -254
- package/index.js +0 -337
- package/interactive/HTMLMesh.cjs.js +0 -1
- package/interactive/HTMLMesh.d.ts +0 -6
- package/interactive/HTMLMesh.js +0 -406
- package/interactive/InteractiveGroup.cjs.js +0 -1
- package/interactive/InteractiveGroup.d.ts +0 -5
- package/interactive/InteractiveGroup.js +0 -87
- package/interactive/SelectionBox.cjs.js +0 -1
- package/interactive/SelectionBox.d.ts +0 -15
- package/interactive/SelectionBox.js +0 -152
- package/interactive/SelectionHelper.cjs.js +0 -1
- package/interactive/SelectionHelper.d.ts +0 -17
- package/interactive/SelectionHelper.js +0 -59
- package/libs/MeshoptDecoder.cjs.js +0 -1
- package/libs/MeshoptDecoder.d.ts +0 -12
- package/libs/MeshoptDecoder.js +0 -124
- package/libs/MotionControllers.cjs.js +0 -1
- package/libs/MotionControllers.d.ts +0 -132
- package/libs/MotionControllers.js +0 -455
- package/lights/LightProbeGenerator.cjs.js +0 -1
- package/lights/LightProbeGenerator.d.ts +0 -6
- package/lights/LightProbeGenerator.js +0 -200
- package/lights/RectAreaLightUniformsLib.cjs.js +0 -1
- package/lights/RectAreaLightUniformsLib.d.ts +0 -3
- package/lights/RectAreaLightUniformsLib.js +0 -9
- package/lines/Line2.cjs.js +0 -1
- package/lines/Line2.d.ts +0 -11
- package/lines/Line2.js +0 -16
- package/lines/LineGeometry.cjs.js +0 -1
- package/lines/LineGeometry.d.ts +0 -10
- package/lines/LineGeometry.js +0 -56
- package/lines/LineMaterial.cjs.js +0 -1
- package/lines/LineMaterial.d.ts +0 -31
- package/lines/LineMaterial.js +0 -577
- package/lines/LineSegments2.cjs.js +0 -1
- package/lines/LineSegments2.d.ts +0 -14
- package/lines/LineSegments2.js +0 -311
- package/lines/LineSegmentsGeometry.cjs.js +0 -1
- package/lines/LineSegmentsGeometry.d.ts +0 -23
- package/lines/LineSegmentsGeometry.js +0 -166
- package/lines/Wireframe.cjs.js +0 -1
- package/lines/Wireframe.d.ts +0 -11
- package/lines/Wireframe.js +0 -45
- package/lines/WireframeGeometry2.cjs.js +0 -1
- package/lines/WireframeGeometry2.d.ts +0 -8
- package/lines/WireframeGeometry2.js +0 -14
- package/loaders/3DMLoader.cjs.js +0 -1
- package/loaders/3DMLoader.d.ts +0 -17
- package/loaders/3DMLoader.js +0 -1037
- package/loaders/3MFLoader.cjs.js +0 -1
- package/loaders/3MFLoader.d.ts +0 -16
- package/loaders/3MFLoader.js +0 -1053
- package/loaders/AMFLoader.cjs.js +0 -1
- package/loaders/AMFLoader.d.ts +0 -14
- package/loaders/AMFLoader.js +0 -389
- package/loaders/AssimpLoader.cjs.js +0 -1
- package/loaders/AssimpLoader.js +0 -1793
- package/loaders/BVHLoader.cjs.js +0 -1
- package/loaders/BVHLoader.d.ts +0 -21
- package/loaders/BVHLoader.js +0 -313
- package/loaders/BasisTextureLoader.cjs.js +0 -1
- package/loaders/BasisTextureLoader.d.ts +0 -32
- package/loaders/BasisTextureLoader.js +0 -602
- package/loaders/ColladaLoader.cjs.js +0 -1
- package/loaders/ColladaLoader.d.ts +0 -20
- package/loaders/ColladaLoader.js +0 -2993
- package/loaders/DDSLoader.cjs.js +0 -1
- package/loaders/DDSLoader.d.ts +0 -16
- package/loaders/DDSLoader.js +0 -214
- package/loaders/DRACOLoader.cjs.js +0 -1
- package/loaders/DRACOLoader.d.ts +0 -18
- package/loaders/DRACOLoader.js +0 -447
- package/loaders/EXRLoader.cjs.js +0 -1
- package/loaders/EXRLoader.d.ts +0 -18
- package/loaders/EXRLoader.js +0 -1699
- package/loaders/FBXLoader.cjs.js +0 -1
- package/loaders/FBXLoader.d.ts +0 -14
- package/loaders/FBXLoader.js +0 -2917
- package/loaders/FontLoader.cjs.js +0 -1
- package/loaders/FontLoader.d.ts +0 -36
- package/loaders/FontLoader.js +0 -144
- package/loaders/GCodeLoader.cjs.js +0 -1
- package/loaders/GCodeLoader.d.ts +0 -15
- package/loaders/GCodeLoader.js +0 -189
- package/loaders/GLTFLoader.cjs.js +0 -1
- package/loaders/GLTFLoader.d.ts +0 -151
- package/loaders/GLTFLoader.js +0 -3136
- package/loaders/HDRCubeTextureLoader.cjs.js +0 -1
- package/loaders/HDRCubeTextureLoader.d.ts +0 -18
- package/loaders/HDRCubeTextureLoader.js +0 -77
- package/loaders/KMZLoader.cjs.js +0 -1
- package/loaders/KMZLoader.d.ts +0 -16
- package/loaders/KMZLoader.js +0 -88
- package/loaders/KTX2Loader.cjs.js +0 -1
- package/loaders/KTX2Loader.d.ts +0 -16
- package/loaders/KTX2Loader.js +0 -596
- package/loaders/KTXLoader.cjs.js +0 -1
- package/loaders/KTXLoader.d.ts +0 -16
- package/loaders/KTXLoader.js +0 -149
- package/loaders/LDrawLoader.cjs.js +0 -1
- package/loaders/LDrawLoader.d.ts +0 -26
- package/loaders/LDrawLoader.js +0 -1842
- package/loaders/LUT3dlLoader.cjs.js +0 -1
- package/loaders/LUT3dlLoader.d.ts +0 -20
- package/loaders/LUT3dlLoader.js +0 -115
- package/loaders/LUTCubeLoader.cjs.js +0 -1
- package/loaders/LUTCubeLoader.d.ts +0 -23
- package/loaders/LUTCubeLoader.js +0 -118
- package/loaders/LWOLoader.cjs.js +0 -1
- package/loaders/LWOLoader.d.ts +0 -26
- package/loaders/LWOLoader.js +0 -737
- package/loaders/LottieLoader.cjs.js +0 -1
- package/loaders/LottieLoader.d.ts +0 -15
- package/loaders/LottieLoader.js +0 -49
- package/loaders/MD2Loader.cjs.js +0 -1
- package/loaders/MD2Loader.d.ts +0 -14
- package/loaders/MD2Loader.js +0 -202
- package/loaders/MDDLoader.cjs.js +0 -1
- package/loaders/MDDLoader.d.ts +0 -19
- package/loaders/MDDLoader.js +0 -78
- package/loaders/MMDLoader.cjs.js +0 -1
- package/loaders/MMDLoader.d.ts +0 -63
- package/loaders/MMDLoader.js +0 -1434
- package/loaders/MTLLoader.cjs.js +0 -1
- package/loaders/MTLLoader.d.ts +0 -112
- package/loaders/MTLLoader.js +0 -390
- package/loaders/NRRDLoader.cjs.js +0 -1
- package/loaders/NRRDLoader.d.ts +0 -21
- package/loaders/NRRDLoader.js +0 -482
- package/loaders/NodeMaterialLoader.cjs.js +0 -1
- package/loaders/NodeMaterialLoader.js +0 -39
- package/loaders/OBJLoader.cjs.js +0 -1
- package/loaders/OBJLoader.d.ts +0 -17
- package/loaders/OBJLoader.js +0 -609
- package/loaders/PCDLoader.cjs.js +0 -1
- package/loaders/PCDLoader.d.ts +0 -15
- package/loaders/PCDLoader.js +0 -267
- package/loaders/PDBLoader.cjs.js +0 -1
- package/loaders/PDBLoader.d.ts +0 -22
- package/loaders/PDBLoader.js +0 -264
- package/loaders/PLYLoader.cjs.js +0 -1
- package/loaders/PLYLoader.d.ts +0 -16
- package/loaders/PLYLoader.js +0 -414
- package/loaders/PRWMLoader.cjs.js +0 -1
- package/loaders/PRWMLoader.d.ts +0 -16
- package/loaders/PRWMLoader.js +0 -197
- package/loaders/PVRLoader.cjs.js +0 -1
- package/loaders/PVRLoader.d.ts +0 -16
- package/loaders/PVRLoader.js +0 -192
- package/loaders/RGBELoader.cjs.js +0 -1
- package/loaders/RGBELoader.d.ts +0 -20
- package/loaders/RGBELoader.js +0 -382
- package/loaders/RGBMLoader.cjs.js +0 -1
- package/loaders/RGBMLoader.d.ts +0 -32
- package/loaders/RGBMLoader.js +0 -1168
- package/loaders/STLLoader.cjs.js +0 -1
- package/loaders/STLLoader.d.ts +0 -14
- package/loaders/STLLoader.js +0 -296
- package/loaders/SVGLoader.cjs.js +0 -1
- package/loaders/SVGLoader.d.ts +0 -63
- package/loaders/SVGLoader.js +0 -2083
- package/loaders/TDSLoader.cjs.js +0 -1
- package/loaders/TDSLoader.d.ts +0 -42
- package/loaders/TDSLoader.js +0 -870
- package/loaders/TGALoader.cjs.js +0 -1
- package/loaders/TGALoader.d.ts +0 -14
- package/loaders/TGALoader.js +0 -396
- package/loaders/TTFLoader.cjs.js +0 -1
- package/loaders/TTFLoader.d.ts +0 -15
- package/loaders/TTFLoader.js +0 -152
- package/loaders/TiltLoader.cjs.js +0 -1
- package/loaders/TiltLoader.d.ts +0 -14
- package/loaders/TiltLoader.js +0 -411
- package/loaders/VOXLoader.cjs.js +0 -1
- package/loaders/VOXLoader.d.ts +0 -28
- package/loaders/VOXLoader.js +0 -196
- package/loaders/VRMLLoader.cjs.js +0 -1
- package/loaders/VRMLLoader.d.ts +0 -14
- package/loaders/VRMLLoader.js +0 -2575
- package/loaders/VRMLoader.cjs.js +0 -1
- package/loaders/VRMLoader.js +0 -46
- package/loaders/VTKLoader.cjs.js +0 -1
- package/loaders/VTKLoader.d.ts +0 -14
- package/loaders/VTKLoader.js +0 -834
- package/loaders/XLoader.cjs.js +0 -1
- package/loaders/XLoader.js +0 -1434
- package/loaders/XYZLoader.cjs.js +0 -1
- package/loaders/XYZLoader.d.ts +0 -14
- package/loaders/XYZLoader.js +0 -66
- package/loaders/lwo/IFFParser.cjs.js +0 -1
- package/loaders/lwo/IFFParser.js +0 -951
- package/loaders/lwo/LWO2Parser.cjs.js +0 -1
- package/loaders/lwo/LWO2Parser.js +0 -430
- package/loaders/lwo/LWO3Parser.cjs.js +0 -1
- package/loaders/lwo/LWO3Parser.js +0 -385
- package/math/Capsule.cjs.js +0 -1
- package/math/Capsule.d.ts +0 -27
- package/math/Capsule.js +0 -87
- package/math/ColorConverter.cjs.js +0 -1
- package/math/ColorConverter.d.ts +0 -21
- package/math/ColorConverter.js +0 -65
- package/math/ConvexHull.cjs.js +0 -1
- package/math/ConvexHull.d.ts +0 -89
- package/math/ConvexHull.js +0 -834
- package/math/ImprovedNoise.cjs.js +0 -1
- package/math/ImprovedNoise.d.ts +0 -4
- package/math/ImprovedNoise.js +0 -52
- package/math/Lut.cjs.js +0 -1
- package/math/Lut.d.ts +0 -27
- package/math/Lut.js +0 -119
- package/math/MeshSurfaceSampler.cjs.js +0 -1
- package/math/MeshSurfaceSampler.d.ts +0 -15
- package/math/MeshSurfaceSampler.js +0 -150
- package/math/OBB.cjs.js +0 -1
- package/math/OBB.d.ts +0 -24
- package/math/OBB.js +0 -296
- package/math/Octree.cjs.js +0 -1
- package/math/Octree.d.ts +0 -24
- package/math/Octree.js +0 -341
- package/math/SimplexNoise.cjs.js +0 -1
- package/math/SimplexNoise.d.ts +0 -17
- package/math/SimplexNoise.js +0 -446
- package/misc/ConvexObjectBreaker.cjs.js +0 -1
- package/misc/ConvexObjectBreaker.d.ts +0 -25
- package/misc/ConvexObjectBreaker.js +0 -398
- package/misc/GPUComputationRenderer.cjs.js +0 -1
- package/misc/GPUComputationRenderer.d.ts +0 -52
- package/misc/GPUComputationRenderer.js +0 -296
- package/misc/Gyroscope.cjs.js +0 -1
- package/misc/Gyroscope.d.ts +0 -5
- package/misc/Gyroscope.js +0 -41
- package/misc/MD2Character.cjs.js +0 -1
- package/misc/MD2Character.d.ts +0 -33
- package/misc/MD2Character.js +0 -184
- package/misc/MD2CharacterComplex.cjs.js +0 -1
- package/misc/MD2CharacterComplex.d.ts +0 -47
- package/misc/MD2CharacterComplex.js +0 -379
- package/misc/MorphAnimMesh.cjs.js +0 -1
- package/misc/MorphAnimMesh.d.ts +0 -13
- package/misc/MorphAnimMesh.js +0 -48
- package/misc/MorphBlendMesh.cjs.js +0 -1
- package/misc/MorphBlendMesh.d.ts +0 -21
- package/misc/MorphBlendMesh.js +0 -203
- package/misc/ProgressiveLightmap.cjs.js +0 -1
- package/misc/ProgressiveLightmap.js +0 -285
- package/misc/RollerCoaster.cjs.js +0 -1
- package/misc/RollerCoaster.d.ts +0 -21
- package/misc/RollerCoaster.js +0 -375
- package/misc/Timer.cjs.js +0 -1
- package/misc/Timer.d.ts +0 -27
- package/misc/Timer.js +0 -125
- package/misc/TubePainter.cjs.js +0 -1
- package/misc/TubePainter.d.ts +0 -10
- package/misc/TubePainter.js +0 -141
- package/misc/Volume.cjs.js +0 -1
- package/misc/Volume.d.ts +0 -37
- package/misc/Volume.js +0 -406
- package/misc/VolumeSlice.cjs.js +0 -1
- package/misc/VolumeSlice.d.ts +0 -28
- package/misc/VolumeSlice.js +0 -194
- package/misc/WebGL.cjs.js +0 -1
- package/misc/WebGL.d.ts +0 -5
- package/misc/WebGL.js +0 -71
- package/modifiers/CurveModifier.cjs.js +0 -1
- package/modifiers/CurveModifier.d.ts +0 -39
- package/modifiers/CurveModifier.js +0 -288
- package/modifiers/EdgeSplitModifier.cjs.js +0 -1
- package/modifiers/EdgeSplitModifier.d.ts +0 -19
- package/modifiers/EdgeSplitModifier.js +0 -205
- package/modifiers/SimplifyModifier.cjs.js +0 -1
- package/modifiers/SimplifyModifier.d.ts +0 -12
- package/modifiers/SimplifyModifier.js +0 -407
- package/modifiers/TessellateModifier.cjs.js +0 -1
- package/modifiers/TessellateModifier.d.ts +0 -8
- package/modifiers/TessellateModifier.js +0 -231
- package/nodes/Nodes.cjs.js +0 -1
- package/nodes/Nodes.js +0 -204
- package/nodes/ShaderNode.cjs.js +0 -1
- package/nodes/ShaderNode.js +0 -308
- package/nodes/accessors/BufferNode.cjs.js +0 -1
- package/nodes/accessors/BufferNode.js +0 -18
- package/nodes/accessors/CameraNode.cjs.js +0 -1
- package/nodes/accessors/CameraNode.js +0 -48
- package/nodes/accessors/CubeTextureNode.cjs.js +0 -1
- package/nodes/accessors/CubeTextureNode.js +0 -53
- package/nodes/accessors/MaterialNode.cjs.js +0 -1
- package/nodes/accessors/MaterialNode.js +0 -80
- package/nodes/accessors/MaterialReferenceNode.cjs.js +0 -1
- package/nodes/accessors/MaterialReferenceNode.js +0 -16
- package/nodes/accessors/ModelNode.cjs.js +0 -1
- package/nodes/accessors/ModelNode.js +0 -10
- package/nodes/accessors/ModelViewProjectionNode.cjs.js +0 -1
- package/nodes/accessors/ModelViewProjectionNode.js +0 -22
- package/nodes/accessors/NormalNode.cjs.js +0 -1
- package/nodes/accessors/NormalNode.js +0 -60
- package/nodes/accessors/Object3DNode.cjs.js +0 -1
- package/nodes/accessors/Object3DNode.js +0 -85
- package/nodes/accessors/PointUVNode.cjs.js +0 -1
- package/nodes/accessors/PointUVNode.js +0 -16
- package/nodes/accessors/PositionNode.cjs.js +0 -1
- package/nodes/accessors/PositionNode.js +0 -63
- package/nodes/accessors/ReferenceNode.cjs.js +0 -1
- package/nodes/accessors/ReferenceNode.js +0 -43
- package/nodes/accessors/ReflectNode.cjs.js +0 -1
- package/nodes/accessors/ReflectNode.js +0 -45
- package/nodes/accessors/SkinningNode.cjs.js +0 -1
- package/nodes/accessors/SkinningNode.js +0 -59
- package/nodes/accessors/TextureNode.cjs.js +0 -1
- package/nodes/accessors/TextureNode.js +0 -68
- package/nodes/accessors/UVNode.cjs.js +0 -1
- package/nodes/accessors/UVNode.js +0 -28
- package/nodes/core/ArrayUniformNode.cjs.js +0 -1
- package/nodes/core/ArrayUniformNode.js +0 -17
- package/nodes/core/AttributeNode.cjs.js +0 -1
- package/nodes/core/AttributeNode.js +0 -36
- package/nodes/core/BypassNode.cjs.js +0 -1
- package/nodes/core/BypassNode.js +0 -28
- package/nodes/core/CodeNode.cjs.js +0 -1
- package/nodes/core/CodeNode.js +0 -35
- package/nodes/core/ConstNode.cjs.js +0 -1
- package/nodes/core/ConstNode.js +0 -17
- package/nodes/core/ContextNode.cjs.js +0 -1
- package/nodes/core/ContextNode.js +0 -26
- package/nodes/core/ExpressionNode.cjs.js +0 -1
- package/nodes/core/ExpressionNode.js +0 -22
- package/nodes/core/FunctionCallNode.cjs.js +0 -1
- package/nodes/core/FunctionCallNode.js +0 -45
- package/nodes/core/FunctionNode.cjs.js +0 -1
- package/nodes/core/FunctionNode.js +0 -70
- package/nodes/core/InputNode.cjs.js +0 -1
- package/nodes/core/InputNode.js +0 -48
- package/nodes/core/Node.cjs.js +0 -1
- package/nodes/core/Node.js +0 -178
- package/nodes/core/NodeAttribute.cjs.js +0 -1
- package/nodes/core/NodeAttribute.js +0 -11
- package/nodes/core/NodeBuilder.cjs.js +0 -1
- package/nodes/core/NodeBuilder.js +0 -509
- package/nodes/core/NodeCode.cjs.js +0 -1
- package/nodes/core/NodeCode.js +0 -13
- package/nodes/core/NodeFrame.cjs.js +0 -1
- package/nodes/core/NodeFrame.js +0 -37
- package/nodes/core/NodeFunction.cjs.js +0 -1
- package/nodes/core/NodeFunction.js +0 -17
- package/nodes/core/NodeFunctionInput.cjs.js +0 -1
- package/nodes/core/NodeFunctionInput.js +0 -14
- package/nodes/core/NodeKeywords.cjs.js +0 -1
- package/nodes/core/NodeKeywords.js +0 -54
- package/nodes/core/NodeParser.cjs.js +0 -1
- package/nodes/core/NodeParser.js +0 -8
- package/nodes/core/NodeUniform.cjs.js +0 -1
- package/nodes/core/NodeUniform.js +0 -21
- package/nodes/core/NodeUtils.cjs.js +0 -1
- package/nodes/core/NodeUtils.js +0 -61
- package/nodes/core/NodeVar.cjs.js +0 -1
- package/nodes/core/NodeVar.js +0 -11
- package/nodes/core/NodeVary.cjs.js +0 -1
- package/nodes/core/NodeVary.js +0 -11
- package/nodes/core/PropertyNode.cjs.js +0 -1
- package/nodes/core/PropertyNode.js +0 -26
- package/nodes/core/TempNode.cjs.js +0 -1
- package/nodes/core/TempNode.js +0 -30
- package/nodes/core/UniformNode.cjs.js +0 -1
- package/nodes/core/UniformNode.js +0 -28
- package/nodes/core/VarNode.cjs.js +0 -1
- package/nodes/core/VarNode.js +0 -38
- package/nodes/core/VaryNode.cjs.js +0 -1
- package/nodes/core/VaryNode.js +0 -38
- package/nodes/core/constants.cjs.js +0 -1
- package/nodes/core/constants.js +0 -11
- package/nodes/display/ColorSpaceNode.cjs.js +0 -1
- package/nodes/display/ColorSpaceNode.js +0 -66
- package/nodes/display/NormalMapNode.cjs.js +0 -1
- package/nodes/display/NormalMapNode.js +0 -71
- package/nodes/fog/FogNode.cjs.js +0 -1
- package/nodes/fog/FogNode.js +0 -18
- package/nodes/fog/FogRangeNode.cjs.js +0 -1
- package/nodes/fog/FogRangeNode.js +0 -20
- package/nodes/functions/BSDFs.cjs.js +0 -1
- package/nodes/functions/BSDFs.js +0 -121
- package/nodes/functions/PhysicalMaterialFunctions.cjs.js +0 -1
- package/nodes/functions/PhysicalMaterialFunctions.js +0 -57
- package/nodes/lights/LightContextNode.cjs.js +0 -1
- package/nodes/lights/LightContextNode.js +0 -43
- package/nodes/lights/LightNode.cjs.js +0 -1
- package/nodes/lights/LightNode.js +0 -61
- package/nodes/lights/LightsNode.cjs.js +0 -1
- package/nodes/lights/LightsNode.js +0 -77
- package/nodes/loaders/NodeLoader.cjs.js +0 -1
- package/nodes/loaders/NodeLoader.js +0 -212
- package/nodes/loaders/NodeMaterialLoader.cjs.js +0 -1
- package/nodes/loaders/NodeMaterialLoader.js +0 -29
- package/nodes/loaders/NodeObjectLoader.cjs.js +0 -1
- package/nodes/loaders/NodeObjectLoader.js +0 -49
- package/nodes/materials/LineBasicNodeMaterial.cjs.js +0 -1
- package/nodes/materials/LineBasicNodeMaterial.js +0 -31
- package/nodes/materials/Materials.cjs.js +0 -1
- package/nodes/materials/Materials.js +0 -27
- package/nodes/materials/MeshBasicNodeMaterial.cjs.js +0 -1
- package/nodes/materials/MeshBasicNodeMaterial.js +0 -32
- package/nodes/materials/MeshStandardNodeMaterial.cjs.js +0 -1
- package/nodes/materials/MeshStandardNodeMaterial.js +0 -43
- package/nodes/materials/NodeMaterial.cjs.js +0 -1
- package/nodes/materials/NodeMaterial.js +0 -79
- package/nodes/materials/PointsNodeMaterial.cjs.js +0 -1
- package/nodes/materials/PointsNodeMaterial.js +0 -34
- package/nodes/math/CondNode.cjs.js +0 -1
- package/nodes/math/CondNode.js +0 -49
- package/nodes/math/MathNode.cjs.js +0 -1
- package/nodes/math/MathNode.js +0 -206
- package/nodes/math/OperatorNode.cjs.js +0 -1
- package/nodes/math/OperatorNode.js +0 -124
- package/nodes/parsers/GLSLNodeFunction.cjs.js +0 -1
- package/nodes/parsers/GLSLNodeFunction.js +0 -101
- package/nodes/parsers/GLSLNodeParser.cjs.js +0 -1
- package/nodes/parsers/GLSLNodeParser.js +0 -13
- package/nodes/parsers/WGSLNodeFunction.cjs.js +0 -1
- package/nodes/parsers/WGSLNodeFunction.js +0 -71
- package/nodes/parsers/WGSLNodeParser.cjs.js +0 -1
- package/nodes/parsers/WGSLNodeParser.js +0 -13
- package/nodes/procedural/CheckerNode.cjs.js +0 -1
- package/nodes/procedural/CheckerNode.js +0 -26
- package/nodes/utils/ArrayElementNode.cjs.js +0 -1
- package/nodes/utils/ArrayElementNode.js +0 -22
- package/nodes/utils/ConvertNode.cjs.js +0 -1
- package/nodes/utils/ConvertNode.js +0 -29
- package/nodes/utils/JoinNode.cjs.js +0 -1
- package/nodes/utils/JoinNode.js +0 -29
- package/nodes/utils/MatcapUVNode.cjs.js +0 -1
- package/nodes/utils/MatcapUVNode.js +0 -18
- package/nodes/utils/OscNode.cjs.js +0 -1
- package/nodes/utils/OscNode.js +0 -55
- package/nodes/utils/SplitNode.cjs.js +0 -1
- package/nodes/utils/SplitNode.js +0 -58
- package/nodes/utils/SpriteSheetUVNode.cjs.js +0 -1
- package/nodes/utils/SpriteSheetUVNode.js +0 -39
- package/nodes/utils/TimerNode.cjs.js +0 -1
- package/nodes/utils/TimerNode.js +0 -47
- package/objects/GroundProjectedEnv.cjs.js +0 -1
- package/objects/GroundProjectedEnv.d.ts +0 -12
- package/objects/GroundProjectedEnv.js +0 -145
- package/objects/Lensflare.cjs.js +0 -1
- package/objects/Lensflare.d.ts +0 -17
- package/objects/Lensflare.js +0 -332
- package/objects/LightningStorm.cjs.js +0 -1
- package/objects/LightningStorm.d.ts +0 -32
- package/objects/LightningStorm.js +0 -174
- package/objects/MarchingCubes.cjs.js +0 -1
- package/objects/MarchingCubes.d.ts +0 -75
- package/objects/MarchingCubes.js +0 -610
- package/objects/Reflector.cjs.js +0 -1
- package/objects/Reflector.d.ts +0 -19
- package/objects/Reflector.js +0 -188
- package/objects/ReflectorForSSRPass.cjs.js +0 -1
- package/objects/ReflectorForSSRPass.d.ts +0 -57
- package/objects/ReflectorForSSRPass.js +0 -298
- package/objects/ReflectorRTT.cjs.js +0 -1
- package/objects/ReflectorRTT.js +0 -11
- package/objects/Refractor.cjs.js +0 -1
- package/objects/Refractor.d.ts +0 -19
- package/objects/Refractor.js +0 -220
- package/objects/ShadowMesh.cjs.js +0 -1
- package/objects/ShadowMesh.d.ts +0 -7
- package/objects/ShadowMesh.js +0 -50
- package/objects/Sky.cjs.js +0 -1
- package/objects/Sky.d.ts +0 -30
- package/objects/Sky.js +0 -85
- package/objects/Water.cjs.js +0 -1
- package/objects/Water.d.ts +0 -22
- package/objects/Water.js +0 -279
- package/objects/Water2.cjs.js +0 -1
- package/objects/Water2.d.ts +0 -30
- package/objects/Water2.js +0 -288
- package/offscreen/jank.cjs.js +0 -1
- package/offscreen/jank.js +0 -30
- package/offscreen/offscreen.cjs.js +0 -1
- package/offscreen/offscreen.js +0 -7
- package/offscreen/scene.cjs.js +0 -1
- package/offscreen/scene.js +0 -73
- package/physics/AmmoPhysics.cjs.js +0 -1
- package/physics/AmmoPhysics.d.ts +0 -7
- package/physics/AmmoPhysics.js +0 -206
- package/postprocessing/AdaptiveToneMappingPass.cjs.js +0 -1
- package/postprocessing/AdaptiveToneMappingPass.d.ts +0 -29
- package/postprocessing/AdaptiveToneMappingPass.js +0 -247
- package/postprocessing/AfterimagePass.cjs.js +0 -1
- package/postprocessing/AfterimagePass.d.ts +0 -15
- package/postprocessing/AfterimagePass.js +0 -76
- package/postprocessing/BloomPass.cjs.js +0 -1
- package/postprocessing/BloomPass.d.ts +0 -16
- package/postprocessing/BloomPass.js +0 -116
- package/postprocessing/BokehPass.cjs.js +0 -1
- package/postprocessing/BokehPass.d.ts +0 -23
- package/postprocessing/BokehPass.js +0 -106
- package/postprocessing/ClearPass.cjs.js +0 -1
- package/postprocessing/ClearPass.d.ts +0 -10
- package/postprocessing/ClearPass.js +0 -42
- package/postprocessing/CubeTexturePass.cjs.js +0 -1
- package/postprocessing/CubeTexturePass.d.ts +0 -14
- package/postprocessing/CubeTexturePass.js +0 -48
- package/postprocessing/DotScreenPass.cjs.js +0 -1
- package/postprocessing/DotScreenPass.d.ts +0 -10
- package/postprocessing/DotScreenPass.js +0 -48
- package/postprocessing/EffectComposer.cjs.js +0 -1
- package/postprocessing/EffectComposer.d.ts +0 -27
- package/postprocessing/EffectComposer.js +0 -186
- package/postprocessing/FilmPass.cjs.js +0 -1
- package/postprocessing/FilmPass.d.ts +0 -10
- package/postprocessing/FilmPass.js +0 -47
- package/postprocessing/GlitchPass.cjs.js +0 -1
- package/postprocessing/GlitchPass.d.ts +0 -15
- package/postprocessing/GlitchPass.js +0 -96
- package/postprocessing/HalftonePass.cjs.js +0 -1
- package/postprocessing/HalftonePass.d.ts +0 -23
- package/postprocessing/HalftonePass.js +0 -64
- package/postprocessing/LUTPass.cjs.js +0 -1
- package/postprocessing/LUTPass.d.ts +0 -13
- package/postprocessing/LUTPass.js +0 -161
- package/postprocessing/MaskPass.cjs.js +0 -1
- package/postprocessing/MaskPass.d.ts +0 -14
- package/postprocessing/MaskPass.js +0 -79
- package/postprocessing/OutlinePass.cjs.js +0 -1
- package/postprocessing/OutlinePass.d.ts +0 -53
- package/postprocessing/OutlinePass.js +0 -580
- package/postprocessing/Pass.cjs.js +0 -1
- package/postprocessing/Pass.d.ts +0 -20
- package/postprocessing/Pass.js +0 -61
- package/postprocessing/RenderPass.cjs.js +0 -1
- package/postprocessing/RenderPass.d.ts +0 -14
- package/postprocessing/RenderPass.js +0 -71
- package/postprocessing/RenderPixelatedPass.cjs.js +0 -1
- package/postprocessing/RenderPixelatedPass.js +0 -213
- package/postprocessing/SAOPass.cjs.js +0 -1
- package/postprocessing/SAOPass.d.ts +0 -79
- package/postprocessing/SAOPass.js +0 -317
- package/postprocessing/SMAAPass.cjs.js +0 -1
- package/postprocessing/SMAAPass.d.ts +0 -21
- package/postprocessing/SMAAPass.js +0 -132
- package/postprocessing/SSAARenderPass.cjs.js +0 -1
- package/postprocessing/SSAARenderPass.d.ts +0 -17
- package/postprocessing/SSAARenderPass.js +0 -118
- package/postprocessing/SSAOPass.cjs.js +0 -1
- package/postprocessing/SSAOPass.d.ts +0 -71
- package/postprocessing/SSAOPass.js +0 -314
- package/postprocessing/SSRPass.cjs.js +0 -1
- package/postprocessing/SSRPass.d.ts +0 -124
- package/postprocessing/SSRPass.js +0 -508
- package/postprocessing/SavePass.cjs.js +0 -1
- package/postprocessing/SavePass.d.ts +0 -12
- package/postprocessing/SavePass.js +0 -42
- package/postprocessing/ShaderPass.cjs.js +0 -1
- package/postprocessing/ShaderPass.d.ts +0 -13
- package/postprocessing/ShaderPass.js +0 -55
- package/postprocessing/TAARenderPass.cjs.js +0 -1
- package/postprocessing/TAARenderPass.d.ts +0 -8
- package/postprocessing/TAARenderPass.js +0 -107
- package/postprocessing/TexturePass.cjs.js +0 -1
- package/postprocessing/TexturePass.d.ts +0 -12
- package/postprocessing/TexturePass.js +0 -40
- package/postprocessing/UnrealBloomPass.cjs.js +0 -1
- package/postprocessing/UnrealBloomPass.d.ts +0 -31
- package/postprocessing/UnrealBloomPass.js +0 -273
- package/postprocessing/WaterPass.cjs.js +0 -1
- package/postprocessing/WaterPass.d.ts +0 -12
- package/postprocessing/WaterPass.js +0 -102
- package/renderers/CSS2DRenderer.cjs.js +0 -1
- package/renderers/CSS2DRenderer.d.ts +0 -22
- package/renderers/CSS2DRenderer.js +0 -152
- package/renderers/CSS3DRenderer.cjs.js +0 -1
- package/renderers/CSS3DRenderer.d.ts +0 -26
- package/renderers/CSS3DRenderer.js +0 -166
- package/renderers/Projector.cjs.js +0 -1
- package/renderers/Projector.d.ts +0 -60
- package/renderers/Projector.js +0 -678
- package/renderers/SVGRenderer.cjs.js +0 -1
- package/renderers/SVGRenderer.d.ts +0 -25
- package/renderers/SVGRenderer.js +0 -416
- package/renderers/nodes/accessors/CameraNode.cjs.js +0 -1
- package/renderers/nodes/accessors/CameraNode.js +0 -73
- package/renderers/nodes/accessors/ModelNode.cjs.js +0 -1
- package/renderers/nodes/accessors/ModelNode.js +0 -69
- package/renderers/nodes/accessors/ModelViewProjectionNode.cjs.js +0 -1
- package/renderers/nodes/accessors/ModelViewProjectionNode.js +0 -33
- package/renderers/nodes/accessors/NormalNode.cjs.js +0 -1
- package/renderers/nodes/accessors/NormalNode.js +0 -70
- package/renderers/nodes/accessors/PositionNode.cjs.js +0 -1
- package/renderers/nodes/accessors/PositionNode.js +0 -30
- package/renderers/nodes/accessors/UVNode.cjs.js +0 -1
- package/renderers/nodes/accessors/UVNode.js +0 -17
- package/renderers/nodes/core/AttributeNode.cjs.js +0 -1
- package/renderers/nodes/core/AttributeNode.js +0 -43
- package/renderers/nodes/core/InputNode.cjs.js +0 -1
- package/renderers/nodes/core/InputNode.js +0 -40
- package/renderers/nodes/core/Node.cjs.js +0 -1
- package/renderers/nodes/core/Node.js +0 -43
- package/renderers/nodes/core/NodeAttribute.cjs.js +0 -1
- package/renderers/nodes/core/NodeAttribute.js +0 -12
- package/renderers/nodes/core/NodeBuilder.cjs.js +0 -1
- package/renderers/nodes/core/NodeBuilder.js +0 -309
- package/renderers/nodes/core/NodeFrame.cjs.js +0 -1
- package/renderers/nodes/core/NodeFrame.js +0 -37
- package/renderers/nodes/core/NodeSlot.cjs.js +0 -1
- package/renderers/nodes/core/NodeSlot.js +0 -10
- package/renderers/nodes/core/NodeUniform.cjs.js +0 -1
- package/renderers/nodes/core/NodeUniform.js +0 -22
- package/renderers/nodes/core/NodeVary.cjs.js +0 -1
- package/renderers/nodes/core/NodeVary.js +0 -13
- package/renderers/nodes/core/VaryNode.cjs.js +0 -1
- package/renderers/nodes/core/VaryNode.js +0 -27
- package/renderers/nodes/core/constants.cjs.js +0 -1
- package/renderers/nodes/core/constants.js +0 -19
- package/renderers/nodes/inputs/ColorNode.cjs.js +0 -1
- package/renderers/nodes/inputs/ColorNode.js +0 -16
- package/renderers/nodes/inputs/FloatNode.cjs.js +0 -1
- package/renderers/nodes/inputs/FloatNode.js +0 -16
- package/renderers/nodes/inputs/Matrix3Node.cjs.js +0 -1
- package/renderers/nodes/inputs/Matrix3Node.js +0 -17
- package/renderers/nodes/inputs/Matrix4Node.cjs.js +0 -1
- package/renderers/nodes/inputs/Matrix4Node.js +0 -17
- package/renderers/nodes/inputs/TextureNode.cjs.js +0 -1
- package/renderers/nodes/inputs/TextureNode.js +0 -27
- package/renderers/nodes/inputs/Vector2Node.cjs.js +0 -1
- package/renderers/nodes/inputs/Vector2Node.js +0 -16
- package/renderers/nodes/inputs/Vector3Node.cjs.js +0 -1
- package/renderers/nodes/inputs/Vector3Node.js +0 -17
- package/renderers/nodes/inputs/Vector4Node.cjs.js +0 -1
- package/renderers/nodes/inputs/Vector4Node.js +0 -17
- package/renderers/nodes/math/MathNode.cjs.js +0 -1
- package/renderers/nodes/math/MathNode.js +0 -64
- package/renderers/nodes/math/OperatorNode.cjs.js +0 -1
- package/renderers/nodes/math/OperatorNode.js +0 -57
- package/renderers/nodes/utils/SwitchNode.cjs.js +0 -1
- package/renderers/nodes/utils/SwitchNode.js +0 -24
- package/renderers/nodes/utils/TimerNode.cjs.js +0 -1
- package/renderers/nodes/utils/TimerNode.js +0 -18
- package/renderers/webgpu/WebGPU.cjs.js +0 -1
- package/renderers/webgpu/WebGPU.js +0 -25
- package/renderers/webgpu/WebGPUAttributes.cjs.js +0 -1
- package/renderers/webgpu/WebGPUAttributes.js +0 -75
- package/renderers/webgpu/WebGPUBackground.cjs.js +0 -1
- package/renderers/webgpu/WebGPUBackground.js +0 -77
- package/renderers/webgpu/WebGPUBinding.cjs.js +0 -1
- package/renderers/webgpu/WebGPUBinding.js +0 -16
- package/renderers/webgpu/WebGPUBindings.cjs.js +0 -1
- package/renderers/webgpu/WebGPUBindings.js +0 -190
- package/renderers/webgpu/WebGPUComputePipelines.cjs.js +0 -1
- package/renderers/webgpu/WebGPUComputePipelines.js +0 -54
- package/renderers/webgpu/WebGPUGeometries.cjs.js +0 -1
- package/renderers/webgpu/WebGPUGeometries.js +0 -50
- package/renderers/webgpu/WebGPUInfo.cjs.js +0 -1
- package/renderers/webgpu/WebGPUInfo.js +0 -50
- package/renderers/webgpu/WebGPUObjects.cjs.js +0 -1
- package/renderers/webgpu/WebGPUObjects.js +0 -29
- package/renderers/webgpu/WebGPUProperties.cjs.js +0 -1
- package/renderers/webgpu/WebGPUProperties.js +0 -27
- package/renderers/webgpu/WebGPURenderLists.cjs.js +0 -1
- package/renderers/webgpu/WebGPURenderLists.js +0 -134
- package/renderers/webgpu/WebGPURenderPipelines.cjs.js +0 -1
- package/renderers/webgpu/WebGPURenderPipelines.js +0 -671
- package/renderers/webgpu/WebGPURenderer.cjs.js +0 -1
- package/renderers/webgpu/WebGPURenderer.js +0 -713
- package/renderers/webgpu/WebGPUSampledTexture.cjs.js +0 -1
- package/renderers/webgpu/WebGPUSampledTexture.js +0 -53
- package/renderers/webgpu/WebGPUSampler.cjs.js +0 -1
- package/renderers/webgpu/WebGPUSampler.js +0 -19
- package/renderers/webgpu/WebGPUStorageBuffer.cjs.js +0 -1
- package/renderers/webgpu/WebGPUStorageBuffer.js +0 -19
- package/renderers/webgpu/WebGPUTextureRenderer.cjs.js +0 -1
- package/renderers/webgpu/WebGPUTextureRenderer.js +0 -28
- package/renderers/webgpu/WebGPUTextureUtils.cjs.js +0 -1
- package/renderers/webgpu/WebGPUTextureUtils.js +0 -108
- package/renderers/webgpu/WebGPUTextures.cjs.js +0 -1
- package/renderers/webgpu/WebGPUTextures.js +0 -630
- package/renderers/webgpu/WebGPUUniform.cjs.js +0 -1
- package/renderers/webgpu/WebGPUUniform.js +0 -107
- package/renderers/webgpu/WebGPUUniformsGroup.cjs.js +0 -1
- package/renderers/webgpu/WebGPUUniformsGroup.js +0 -215
- package/renderers/webgpu/constants.cjs.js +0 -1
- package/renderers/webgpu/constants.js +0 -221
- package/renderers/webgpu/nodes/ShaderLib.cjs.js +0 -1
- package/renderers/webgpu/nodes/ShaderLib.js +0 -41
- package/renderers/webgpu/nodes/WebGPUNodeBuilder.cjs.js +0 -1
- package/renderers/webgpu/nodes/WebGPUNodeBuilder.js +0 -235
- package/renderers/webgpu/nodes/WebGPUNodeUniform.cjs.js +0 -1
- package/renderers/webgpu/nodes/WebGPUNodeUniform.js +0 -87
- package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.cjs.js +0 -1
- package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.js +0 -15
- package/renderers/webgpu/nodes/WebGPUNodes.cjs.js +0 -1
- package/renderers/webgpu/nodes/WebGPUNodes.js +0 -77
- package/shaders/ACESFilmicToneMappingShader.cjs.js +0 -1
- package/shaders/ACESFilmicToneMappingShader.d.ts +0 -9
- package/shaders/ACESFilmicToneMappingShader.js +0 -28
- package/shaders/AfterimageShader.cjs.js +0 -1
- package/shaders/AfterimageShader.d.ts +0 -10
- package/shaders/AfterimageShader.js +0 -22
- package/shaders/BasicShader.cjs.js +0 -1
- package/shaders/BasicShader.d.ts +0 -5
- package/shaders/BasicShader.js +0 -10
- package/shaders/BleachBypassShader.cjs.js +0 -1
- package/shaders/BleachBypassShader.d.ts +0 -9
- package/shaders/BleachBypassShader.js +0 -19
- package/shaders/BlendShader.cjs.js +0 -1
- package/shaders/BlendShader.d.ts +0 -18
- package/shaders/BlendShader.js +0 -23
- package/shaders/BokehShader.cjs.js +0 -1
- package/shaders/BokehShader.d.ts +0 -19
- package/shaders/BokehShader.js +0 -44
- package/shaders/BokehShader2.cjs.js +0 -1
- package/shaders/BokehShader2.d.ts +0 -43
- package/shaders/BokehShader2.js +0 -98
- package/shaders/BrightnessContrastShader.cjs.js +0 -1
- package/shaders/BrightnessContrastShader.d.ts +0 -15
- package/shaders/BrightnessContrastShader.js +0 -23
- package/shaders/ColorCorrectionShader.cjs.js +0 -1
- package/shaders/ColorCorrectionShader.d.ts +0 -19
- package/shaders/ColorCorrectionShader.js +0 -26
- package/shaders/ColorifyShader.cjs.js +0 -1
- package/shaders/ColorifyShader.d.ts +0 -13
- package/shaders/ColorifyShader.js +0 -20
- package/shaders/ConvolutionShader.cjs.js +0 -1
- package/shaders/ConvolutionShader.d.ts +0 -16
- package/shaders/ConvolutionShader.js +0 -51
- package/shaders/CopyShader.cjs.js +0 -1
- package/shaders/CopyShader.d.ts +0 -9
- package/shaders/CopyShader.js +0 -17
- package/shaders/DOFMipMapShader.cjs.js +0 -1
- package/shaders/DOFMipMapShader.d.ts +0 -18
- package/shaders/DOFMipMapShader.js +0 -25
- package/shaders/DepthLimitedBlurShader.cjs.js +0 -1
- package/shaders/DepthLimitedBlurShader.d.ts +0 -28
- package/shaders/DepthLimitedBlurShader.js +0 -69
- package/shaders/DigitalGlitch.cjs.js +0 -1
- package/shaders/DigitalGlitch.d.ts +0 -39
- package/shaders/DigitalGlitch.js +0 -106
- package/shaders/DotScreenShader.cjs.js +0 -1
- package/shaders/DotScreenShader.d.ts +0 -22
- package/shaders/DotScreenShader.js +0 -31
- package/shaders/FXAAShader.cjs.js +0 -1
- package/shaders/FXAAShader.d.ts +0 -13
- package/shaders/FXAAShader.js +0 -23
- package/shaders/FilmShader.cjs.js +0 -1
- package/shaders/FilmShader.d.ts +0 -24
- package/shaders/FilmShader.js +0 -56
- package/shaders/FocusShader.cjs.js +0 -1
- package/shaders/FocusShader.d.ts +0 -21
- package/shaders/FocusShader.js +0 -28
- package/shaders/FreiChenShader.cjs.js +0 -1
- package/shaders/FreiChenShader.d.ts +0 -13
- package/shaders/FreiChenShader.js +0 -28
- package/shaders/FresnelShader.cjs.js +0 -1
- package/shaders/FresnelShader.d.ts +0 -21
- package/shaders/FresnelShader.js +0 -26
- package/shaders/GammaCorrectionShader.cjs.js +0 -1
- package/shaders/GammaCorrectionShader.d.ts +0 -8
- package/shaders/GammaCorrectionShader.js +0 -15
- package/shaders/GodRaysShader.cjs.js +0 -1
- package/shaders/GodRaysShader.d.ts +0 -58
- package/shaders/GodRaysShader.js +0 -137
- package/shaders/HalftoneShader.cjs.js +0 -1
- package/shaders/HalftoneShader.d.ts +0 -45
- package/shaders/HalftoneShader.js +0 -69
- package/shaders/HorizontalBlurShader.cjs.js +0 -1
- package/shaders/HorizontalBlurShader.d.ts +0 -9
- package/shaders/HorizontalBlurShader.js +0 -59
- package/shaders/HorizontalTiltShiftShader.cjs.js +0 -1
- package/shaders/HorizontalTiltShiftShader.d.ts +0 -15
- package/shaders/HorizontalTiltShiftShader.js +0 -25
- package/shaders/HueSaturationShader.cjs.js +0 -1
- package/shaders/HueSaturationShader.d.ts +0 -15
- package/shaders/HueSaturationShader.js +0 -25
- package/shaders/KaleidoShader.cjs.js +0 -1
- package/shaders/KaleidoShader.d.ts +0 -15
- package/shaders/KaleidoShader.js +0 -26
- package/shaders/LuminosityHighPassShader.cjs.js +0 -1
- package/shaders/LuminosityHighPassShader.d.ts +0 -23
- package/shaders/LuminosityHighPassShader.js +0 -31
- package/shaders/LuminosityShader.cjs.js +0 -1
- package/shaders/LuminosityShader.d.ts +0 -9
- package/shaders/LuminosityShader.js +0 -15
- package/shaders/MirrorShader.cjs.js +0 -1
- package/shaders/MirrorShader.d.ts +0 -12
- package/shaders/MirrorShader.js +0 -20
- package/shaders/NormalMapShader.cjs.js +0 -1
- package/shaders/NormalMapShader.d.ts +0 -19
- package/shaders/NormalMapShader.js +0 -27
- package/shaders/ParallaxShader.cjs.js +0 -1
- package/shaders/ParallaxShader.d.ts +0 -28
- package/shaders/ParallaxShader.js +0 -54
- package/shaders/PixelShader.cjs.js +0 -1
- package/shaders/PixelShader.d.ts +0 -15
- package/shaders/PixelShader.js +0 -20
- package/shaders/RGBShiftShader.cjs.js +0 -1
- package/shaders/RGBShiftShader.d.ts +0 -15
- package/shaders/RGBShiftShader.js +0 -26
- package/shaders/SAOShader.cjs.js +0 -1
- package/shaders/SAOShader.d.ts +0 -25
- package/shaders/SAOShader.js +0 -60
- package/shaders/SMAAShader.cjs.js +0 -1
- package/shaders/SMAAShader.d.ts +0 -55
- package/shaders/SMAAShader.js +0 -151
- package/shaders/SSAOShader.cjs.js +0 -1
- package/shaders/SSAOShader.d.ts +0 -80
- package/shaders/SSAOShader.js +0 -100
- package/shaders/SSRShader.cjs.js +0 -1
- package/shaders/SSRShader.d.ts +0 -90
- package/shaders/SSRShader.js +0 -379
- package/shaders/SepiaShader.cjs.js +0 -1
- package/shaders/SepiaShader.d.ts +0 -12
- package/shaders/SepiaShader.js +0 -19
- package/shaders/SobelOperatorShader.cjs.js +0 -1
- package/shaders/SobelOperatorShader.d.ts +0 -13
- package/shaders/SobelOperatorShader.js +0 -33
- package/shaders/SubsurfaceScatteringShader.cjs.js +0 -1
- package/shaders/SubsurfaceScatteringShader.d.ts +0 -5
- package/shaders/SubsurfaceScatteringShader.js +0 -45
- package/shaders/TechnicolorShader.cjs.js +0 -1
- package/shaders/TechnicolorShader.d.ts +0 -9
- package/shaders/TechnicolorShader.js +0 -17
- package/shaders/ToneMapShader.cjs.js +0 -1
- package/shaders/ToneMapShader.d.ts +0 -24
- package/shaders/ToneMapShader.js +0 -32
- package/shaders/ToonShader.cjs.js +0 -1
- package/shaders/ToonShader.d.ts +0 -100
- package/shaders/ToonShader.js +0 -112
- package/shaders/TriangleBlurShader.cjs.js +0 -1
- package/shaders/TriangleBlurShader.d.ts +0 -13
- package/shaders/TriangleBlurShader.js +0 -27
- package/shaders/UnpackDepthRGBAShader.cjs.js +0 -1
- package/shaders/UnpackDepthRGBAShader.d.ts +0 -12
- package/shaders/UnpackDepthRGBAShader.js +0 -18
- package/shaders/VerticalBlurShader.cjs.js +0 -1
- package/shaders/VerticalBlurShader.d.ts +0 -9
- package/shaders/VerticalBlurShader.js +0 -60
- package/shaders/VerticalTiltShiftShader.cjs.js +0 -1
- package/shaders/VerticalTiltShiftShader.d.ts +0 -15
- package/shaders/VerticalTiltShiftShader.js +0 -25
- package/shaders/VignetteShader.cjs.js +0 -1
- package/shaders/VignetteShader.d.ts +0 -15
- package/shaders/VignetteShader.js +0 -32
- package/shaders/VolumeShader.cjs.js +0 -1
- package/shaders/VolumeShader.d.ts +0 -25
- package/shaders/VolumeShader.js +0 -81
- package/shaders/WaterRefractionShader.cjs.js +0 -1
- package/shaders/WaterRefractionShader.d.ts +0 -21
- package/shaders/WaterRefractionShader.js +0 -25
- package/shaders/types.cjs.js +0 -1
- package/shaders/types.d.ts +0 -14
- package/shaders/types.js +0 -1
- package/textures/FlakesTexture.cjs.js +0 -1
- package/textures/FlakesTexture.d.ts +0 -4
- package/textures/FlakesTexture.js +0 -32
- package/types/helpers.cjs.js +0 -1
- package/types/helpers.d.ts +0 -1
- package/types/helpers.js +0 -3
- package/types/shared.cjs.js +0 -1
- package/types/shared.d.ts +0 -2
- package/types/shared.js +0 -1
- package/types/utils.cjs.js +0 -1
- package/types/utils.d.ts +0 -3
- package/types/utils.js +0 -1
- package/utils/BufferGeometryUtils.cjs.js +0 -1
- package/utils/BufferGeometryUtils.d.ts +0 -15
- package/utils/BufferGeometryUtils.js +0 -728
- package/utils/GeometryCompressionUtils.cjs.js +0 -1
- package/utils/GeometryCompressionUtils.d.ts +0 -7
- package/utils/GeometryCompressionUtils.js +0 -545
- package/utils/GeometryUtils.cjs.js +0 -1
- package/utils/GeometryUtils.d.ts +0 -6
- package/utils/GeometryUtils.js +0 -161
- package/utils/LDrawUtils.cjs.js +0 -1
- package/utils/LDrawUtils.d.ts +0 -5
- package/utils/LDrawUtils.js +0 -144
- package/utils/RoughnessMipmapper.cjs.js +0 -1
- package/utils/RoughnessMipmapper.js +0 -257
- package/utils/SceneUtils.cjs.js +0 -1
- package/utils/SceneUtils.d.ts +0 -9
- package/utils/SceneUtils.js +0 -41
- package/utils/ShadowMapViewer.cjs.js +0 -1
- package/utils/ShadowMapViewer.d.ts +0 -24
- package/utils/ShadowMapViewer.js +0 -160
- package/utils/SkeletonUtils.cjs.js +0 -1
- package/utils/SkeletonUtils.d.ts +0 -30
- package/utils/SkeletonUtils.js +0 -383
- package/utils/UVsDebug.cjs.js +0 -1
- package/utils/UVsDebug.d.ts +0 -3
- package/utils/UVsDebug.js +0 -115
- package/utils/WorkerPool.cjs.js +0 -1
- package/utils/WorkerPool.js +0 -82
- package/webxr/ARButton.cjs.js +0 -1
- package/webxr/ARButton.d.ts +0 -5
- package/webxr/ARButton.js +0 -145
- package/webxr/OculusHandModel.cjs.js +0 -1
- package/webxr/OculusHandModel.d.ts +0 -22
- package/webxr/OculusHandModel.js +0 -90
- package/webxr/OculusHandPointerModel.cjs.js +0 -1
- package/webxr/OculusHandPointerModel.d.ts +0 -63
- package/webxr/OculusHandPointerModel.js +0 -248
- package/webxr/Text2D.cjs.js +0 -1
- package/webxr/Text2D.d.ts +0 -3
- package/webxr/Text2D.js +0 -32
- package/webxr/VRButton.cjs.js +0 -1
- package/webxr/VRButton.d.ts +0 -7
- package/webxr/VRButton.js +0 -136
- package/webxr/XRControllerModelFactory.cjs.js +0 -1
- package/webxr/XRControllerModelFactory.d.ts +0 -19
- package/webxr/XRControllerModelFactory.js +0 -237
- package/webxr/XREstimatedLight.cjs.js +0 -1
- package/webxr/XREstimatedLight.d.ts +0 -32
- package/webxr/XREstimatedLight.js +0 -153
- package/webxr/XRHandMeshModel.cjs.js +0 -1
- package/webxr/XRHandMeshModel.d.ts +0 -9
- package/webxr/XRHandMeshModel.js +0 -62
- package/webxr/XRHandModelFactory.cjs.js +0 -1
- package/webxr/XRHandModelFactory.d.ts +0 -25
- package/webxr/XRHandModelFactory.js +0 -64
- package/webxr/XRHandPrimitiveModel.cjs.js +0 -1
- package/webxr/XRHandPrimitiveModel.d.ts +0 -24
- package/webxr/XRHandPrimitiveModel.js +0 -54
package/shaders/FilmShader.d.ts
DELETED
@@ -1,24 +0,0 @@
|
|
1
|
-
export declare const FilmShader: {
|
2
|
-
uniforms: {
|
3
|
-
tDiffuse: {
|
4
|
-
value: null;
|
5
|
-
};
|
6
|
-
time: {
|
7
|
-
value: number;
|
8
|
-
};
|
9
|
-
nIntensity: {
|
10
|
-
value: number;
|
11
|
-
};
|
12
|
-
sIntensity: {
|
13
|
-
value: number;
|
14
|
-
};
|
15
|
-
sCount: {
|
16
|
-
value: number;
|
17
|
-
};
|
18
|
-
grayscale: {
|
19
|
-
value: number;
|
20
|
-
};
|
21
|
-
};
|
22
|
-
vertexShader: string;
|
23
|
-
fragmentShader: string;
|
24
|
-
};
|
package/shaders/FilmShader.js
DELETED
@@ -1,56 +0,0 @@
|
|
1
|
-
/**
|
2
|
-
* Film grain & scanlines shader
|
3
|
-
*
|
4
|
-
* - ported from HLSL to WebGL / GLSL
|
5
|
-
* http://www.truevision3d.com/forums/showcase/staticnoise_colorblackwhite_scanline_shaders-t18698.0.html
|
6
|
-
*
|
7
|
-
* Screen Space Static Postprocessor
|
8
|
-
*
|
9
|
-
* Produces an analogue noise overlay similar to a film grain / TV static
|
10
|
-
*
|
11
|
-
* Original implementation and noise algorithm
|
12
|
-
* Pat 'Hawthorne' Shearon
|
13
|
-
*
|
14
|
-
* Optimized scanlines + noise version with intensity scaling
|
15
|
-
* Georg 'Leviathan' Steinrohder
|
16
|
-
*
|
17
|
-
* This version is provided under a Creative Commons Attribution 3.0 License
|
18
|
-
* http://creativecommons.org/licenses/by/3.0/
|
19
|
-
*/
|
20
|
-
const FilmShader = {
|
21
|
-
uniforms: {
|
22
|
-
tDiffuse: {
|
23
|
-
value: null
|
24
|
-
},
|
25
|
-
time: {
|
26
|
-
value: 0.0
|
27
|
-
},
|
28
|
-
nIntensity: {
|
29
|
-
value: 0.5
|
30
|
-
},
|
31
|
-
sIntensity: {
|
32
|
-
value: 0.05
|
33
|
-
},
|
34
|
-
sCount: {
|
35
|
-
value: 4096
|
36
|
-
},
|
37
|
-
grayscale: {
|
38
|
-
value: 1
|
39
|
-
}
|
40
|
-
},
|
41
|
-
vertexShader: ['varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
|
42
|
-
fragmentShader: ['#include <common>', // control parameter
|
43
|
-
'uniform float time;', 'uniform bool grayscale;', // noise effect intensity value (0 = no effect, 1 = full effect)
|
44
|
-
'uniform float nIntensity;', // scanlines effect intensity value (0 = no effect, 1 = full effect)
|
45
|
-
'uniform float sIntensity;', // scanlines effect count value (0 = no effect, 4096 = full effect)
|
46
|
-
'uniform float sCount;', 'uniform sampler2D tDiffuse;', 'varying vec2 vUv;', 'void main() {', // sample the source
|
47
|
-
' vec4 cTextureScreen = texture2D( tDiffuse, vUv );', // make some noise
|
48
|
-
' float dx = rand( vUv + time );', // add noise
|
49
|
-
' vec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx, 0.0, 1.0 );', // get us a sine and cosine
|
50
|
-
' vec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );', // add scanlines
|
51
|
-
' cResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;', // interpolate between source and result by intensity
|
52
|
-
' cResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );', // convert to grayscale if desired
|
53
|
-
' if( grayscale ) {', ' cResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );', ' }', ' gl_FragColor = vec4( cResult, cTextureScreen.a );', '}'].join('\n')
|
54
|
-
};
|
55
|
-
|
56
|
-
export { FilmShader };
|
@@ -1 +0,0 @@
|
|
1
|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});const e={uniforms:{tDiffuse:{value:null},screenWidth:{value:1024},screenHeight:{value:1024},sampleDistance:{value:.94},waveFactor:{value:.00125}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform float screenWidth;","uniform float screenHeight;","uniform float sampleDistance;","uniform float waveFactor;","uniform sampler2D tDiffuse;","varying vec2 vUv;","void main() {","\tvec4 color, org, tmp, add;","\tfloat sample_dist, f;","\tvec2 vin;","\tvec2 uv = vUv;","\tadd = color = org = texture2D( tDiffuse, uv );","\tvin = ( uv - vec2( 0.5 ) ) * vec2( 1.4 );","\tsample_dist = dot( vin, vin ) * 2.0;","\tf = ( waveFactor * 100.0 + sample_dist ) * sampleDistance * 4.0;","\tvec2 sampleSize = vec2( 1.0 / screenWidth, 1.0 / screenHeight ) * vec2( f );","\tadd += tmp = texture2D( tDiffuse, uv + vec2( 0.111964, 0.993712 ) * sampleSize );","\tif( tmp.b < color.b ) color = tmp;","\tadd += tmp = texture2D( tDiffuse, uv + vec2( 0.846724, 0.532032 ) * sampleSize );","\tif( tmp.b < color.b ) color = tmp;","\tadd += tmp = texture2D( tDiffuse, uv + vec2( 0.943883, -0.330279 ) * sampleSize );","\tif( tmp.b < color.b ) color = tmp;","\tadd += tmp = texture2D( tDiffuse, uv + vec2( 0.330279, -0.943883 ) * sampleSize );","\tif( tmp.b < color.b ) color = tmp;","\tadd += tmp = texture2D( tDiffuse, uv + vec2( -0.532032, -0.846724 ) * sampleSize );","\tif( tmp.b < color.b ) color = tmp;","\tadd += tmp = texture2D( tDiffuse, uv + vec2( -0.993712, -0.111964 ) * sampleSize );","\tif( tmp.b < color.b ) color = tmp;","\tadd += tmp = texture2D( tDiffuse, uv + vec2( -0.707107, 0.707107 ) * sampleSize );","\tif( tmp.b < color.b ) color = tmp;","\tcolor = color * vec4( 2.0 ) - ( add / vec4( 8.0 ) );","\tcolor = color + ( add / vec4( 8.0 ) - color ) * ( vec4( 1.0 ) - vec4( sample_dist * 0.5 ) );","\tgl_FragColor = vec4( color.rgb * color.rgb * vec3( 0.95 ) + color.rgb, 1.0 );","}"].join("\n")};exports.FocusShader=e;
|
package/shaders/FocusShader.d.ts
DELETED
@@ -1,21 +0,0 @@
|
|
1
|
-
export declare const FocusShader: {
|
2
|
-
uniforms: {
|
3
|
-
tDiffuse: {
|
4
|
-
value: null;
|
5
|
-
};
|
6
|
-
screenWidth: {
|
7
|
-
value: number;
|
8
|
-
};
|
9
|
-
screenHeight: {
|
10
|
-
value: number;
|
11
|
-
};
|
12
|
-
sampleDistance: {
|
13
|
-
value: number;
|
14
|
-
};
|
15
|
-
waveFactor: {
|
16
|
-
value: number;
|
17
|
-
};
|
18
|
-
};
|
19
|
-
vertexShader: string;
|
20
|
-
fragmentShader: string;
|
21
|
-
};
|
package/shaders/FocusShader.js
DELETED
@@ -1,28 +0,0 @@
|
|
1
|
-
/**
|
2
|
-
* Focus shader
|
3
|
-
* based on PaintEffect postprocess from ro.me
|
4
|
-
* http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js
|
5
|
-
*/
|
6
|
-
const FocusShader = {
|
7
|
-
uniforms: {
|
8
|
-
tDiffuse: {
|
9
|
-
value: null
|
10
|
-
},
|
11
|
-
screenWidth: {
|
12
|
-
value: 1024
|
13
|
-
},
|
14
|
-
screenHeight: {
|
15
|
-
value: 1024
|
16
|
-
},
|
17
|
-
sampleDistance: {
|
18
|
-
value: 0.94
|
19
|
-
},
|
20
|
-
waveFactor: {
|
21
|
-
value: 0.00125
|
22
|
-
}
|
23
|
-
},
|
24
|
-
vertexShader: ['varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
|
25
|
-
fragmentShader: ['uniform float screenWidth;', 'uniform float screenHeight;', 'uniform float sampleDistance;', 'uniform float waveFactor;', 'uniform sampler2D tDiffuse;', 'varying vec2 vUv;', 'void main() {', ' vec4 color, org, tmp, add;', ' float sample_dist, f;', ' vec2 vin;', ' vec2 uv = vUv;', ' add = color = org = texture2D( tDiffuse, uv );', ' vin = ( uv - vec2( 0.5 ) ) * vec2( 1.4 );', ' sample_dist = dot( vin, vin ) * 2.0;', ' f = ( waveFactor * 100.0 + sample_dist ) * sampleDistance * 4.0;', ' vec2 sampleSize = vec2( 1.0 / screenWidth, 1.0 / screenHeight ) * vec2( f );', ' add += tmp = texture2D( tDiffuse, uv + vec2( 0.111964, 0.993712 ) * sampleSize );', ' if( tmp.b < color.b ) color = tmp;', ' add += tmp = texture2D( tDiffuse, uv + vec2( 0.846724, 0.532032 ) * sampleSize );', ' if( tmp.b < color.b ) color = tmp;', ' add += tmp = texture2D( tDiffuse, uv + vec2( 0.943883, -0.330279 ) * sampleSize );', ' if( tmp.b < color.b ) color = tmp;', ' add += tmp = texture2D( tDiffuse, uv + vec2( 0.330279, -0.943883 ) * sampleSize );', ' if( tmp.b < color.b ) color = tmp;', ' add += tmp = texture2D( tDiffuse, uv + vec2( -0.532032, -0.846724 ) * sampleSize );', ' if( tmp.b < color.b ) color = tmp;', ' add += tmp = texture2D( tDiffuse, uv + vec2( -0.993712, -0.111964 ) * sampleSize );', ' if( tmp.b < color.b ) color = tmp;', ' add += tmp = texture2D( tDiffuse, uv + vec2( -0.707107, 0.707107 ) * sampleSize );', ' if( tmp.b < color.b ) color = tmp;', ' color = color * vec4( 2.0 ) - ( add / vec4( 8.0 ) );', ' color = color + ( add / vec4( 8.0 ) - color ) * ( vec4( 1.0 ) - vec4( sample_dist * 0.5 ) );', ' gl_FragColor = vec4( color.rgb * color.rgb * vec3( 0.95 ) + color.rgb, 1.0 );', '}'].join('\n')
|
26
|
-
};
|
27
|
-
|
28
|
-
export { FocusShader };
|
@@ -1 +0,0 @@
|
|
1
|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});const t={uniforms:{tDiffuse:{value:null},aspect:{value:new(require("three").Vector2)(512,512)}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform sampler2D tDiffuse;","varying vec2 vUv;","uniform vec2 aspect;","vec2 texel = vec2(1.0 / aspect.x, 1.0 / aspect.y);","mat3 G[9];","const mat3 g0 = mat3( 0.3535533845424652, 0, -0.3535533845424652, 0.5, 0, -0.5, 0.3535533845424652, 0, -0.3535533845424652 );","const mat3 g1 = mat3( 0.3535533845424652, 0.5, 0.3535533845424652, 0, 0, 0, -0.3535533845424652, -0.5, -0.3535533845424652 );","const mat3 g2 = mat3( 0, 0.3535533845424652, -0.5, -0.3535533845424652, 0, 0.3535533845424652, 0.5, -0.3535533845424652, 0 );","const mat3 g3 = mat3( 0.5, -0.3535533845424652, 0, -0.3535533845424652, 0, 0.3535533845424652, 0, 0.3535533845424652, -0.5 );","const mat3 g4 = mat3( 0, -0.5, 0, 0.5, 0, 0.5, 0, -0.5, 0 );","const mat3 g5 = mat3( -0.5, 0, 0.5, 0, 0, 0, 0.5, 0, -0.5 );","const mat3 g6 = mat3( 0.1666666716337204, -0.3333333432674408, 0.1666666716337204, -0.3333333432674408, 0.6666666865348816, -0.3333333432674408, 0.1666666716337204, -0.3333333432674408, 0.1666666716337204 );","const mat3 g7 = mat3( -0.3333333432674408, 0.1666666716337204, -0.3333333432674408, 0.1666666716337204, 0.6666666865348816, 0.1666666716337204, -0.3333333432674408, 0.1666666716337204, -0.3333333432674408 );","const mat3 g8 = mat3( 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408 );","void main(void)","{","\tG[0] = g0,","\tG[1] = g1,","\tG[2] = g2,","\tG[3] = g3,","\tG[4] = g4,","\tG[5] = g5,","\tG[6] = g6,","\tG[7] = g7,","\tG[8] = g8;","\tmat3 I;","\tfloat cnv[9];","\tvec3 sample;","\tfor (float i=0.0; i<3.0; i++) {","\t\tfor (float j=0.0; j<3.0; j++) {","\t\t\tsample = texture2D(tDiffuse, vUv + texel * vec2(i-1.0,j-1.0) ).rgb;","\t\t\tI[int(i)][int(j)] = length(sample);","\t\t}","\t}","\tfor (int i=0; i<9; i++) {","\t\tfloat dp3 = dot(G[i][0], I[0]) + dot(G[i][1], I[1]) + dot(G[i][2], I[2]);","\t\tcnv[i] = dp3 * dp3;","\t}","\tfloat M = (cnv[0] + cnv[1]) + (cnv[2] + cnv[3]);","\tfloat S = (cnv[4] + cnv[5]) + (cnv[6] + cnv[7]) + (cnv[8] + M);","\tgl_FragColor = vec4(vec3(sqrt(M/S)), 1.0);","}"].join("\n")};exports.FreiChenShader=t;
|
@@ -1,28 +0,0 @@
|
|
1
|
-
import { Vector2 } from 'three';
|
2
|
-
|
3
|
-
/**
|
4
|
-
* Edge Detection Shader using Frei-Chen filter
|
5
|
-
* Based on http://rastergrid.com/blog/2011/01/frei-chen-edge-detector
|
6
|
-
*
|
7
|
-
* aspect: vec2 of (1/width, 1/height)
|
8
|
-
*/
|
9
|
-
|
10
|
-
const FreiChenShader = {
|
11
|
-
uniforms: {
|
12
|
-
tDiffuse: {
|
13
|
-
value: null
|
14
|
-
},
|
15
|
-
aspect: {
|
16
|
-
value: new Vector2(512, 512)
|
17
|
-
}
|
18
|
-
},
|
19
|
-
vertexShader: ['varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
|
20
|
-
fragmentShader: ['uniform sampler2D tDiffuse;', 'varying vec2 vUv;', 'uniform vec2 aspect;', 'vec2 texel = vec2(1.0 / aspect.x, 1.0 / aspect.y);', 'mat3 G[9];', // hard coded matrix values!!!! as suggested in https://github.com/neilmendoza/ofxPostProcessing/blob/master/src/EdgePass.cpp#L45
|
21
|
-
'const mat3 g0 = mat3( 0.3535533845424652, 0, -0.3535533845424652, 0.5, 0, -0.5, 0.3535533845424652, 0, -0.3535533845424652 );', 'const mat3 g1 = mat3( 0.3535533845424652, 0.5, 0.3535533845424652, 0, 0, 0, -0.3535533845424652, -0.5, -0.3535533845424652 );', 'const mat3 g2 = mat3( 0, 0.3535533845424652, -0.5, -0.3535533845424652, 0, 0.3535533845424652, 0.5, -0.3535533845424652, 0 );', 'const mat3 g3 = mat3( 0.5, -0.3535533845424652, 0, -0.3535533845424652, 0, 0.3535533845424652, 0, 0.3535533845424652, -0.5 );', 'const mat3 g4 = mat3( 0, -0.5, 0, 0.5, 0, 0.5, 0, -0.5, 0 );', 'const mat3 g5 = mat3( -0.5, 0, 0.5, 0, 0, 0, 0.5, 0, -0.5 );', 'const mat3 g6 = mat3( 0.1666666716337204, -0.3333333432674408, 0.1666666716337204, -0.3333333432674408, 0.6666666865348816, -0.3333333432674408, 0.1666666716337204, -0.3333333432674408, 0.1666666716337204 );', 'const mat3 g7 = mat3( -0.3333333432674408, 0.1666666716337204, -0.3333333432674408, 0.1666666716337204, 0.6666666865348816, 0.1666666716337204, -0.3333333432674408, 0.1666666716337204, -0.3333333432674408 );', 'const mat3 g8 = mat3( 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408 );', 'void main(void)', '{', ' G[0] = g0,', ' G[1] = g1,', ' G[2] = g2,', ' G[3] = g3,', ' G[4] = g4,', ' G[5] = g5,', ' G[6] = g6,', ' G[7] = g7,', ' G[8] = g8;', ' mat3 I;', ' float cnv[9];', ' vec3 sample;',
|
22
|
-
/* fetch the 3x3 neighbourhood and use the RGB vector's length as intensity value */
|
23
|
-
' for (float i=0.0; i<3.0; i++) {', ' for (float j=0.0; j<3.0; j++) {', ' sample = texture2D(tDiffuse, vUv + texel * vec2(i-1.0,j-1.0) ).rgb;', ' I[int(i)][int(j)] = length(sample);', ' }', ' }',
|
24
|
-
/* calculate the convolution values for all the masks */
|
25
|
-
' for (int i=0; i<9; i++) {', ' float dp3 = dot(G[i][0], I[0]) + dot(G[i][1], I[1]) + dot(G[i][2], I[2]);', ' cnv[i] = dp3 * dp3;', ' }', ' float M = (cnv[0] + cnv[1]) + (cnv[2] + cnv[3]);', ' float S = (cnv[4] + cnv[5]) + (cnv[6] + cnv[7]) + (cnv[8] + M);', ' gl_FragColor = vec4(vec3(sqrt(M/S)), 1.0);', '}'].join('\n')
|
26
|
-
};
|
27
|
-
|
28
|
-
export { FreiChenShader };
|
@@ -1 +0,0 @@
|
|
1
|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});const e={uniforms:{mRefractionRatio:{value:1.02},mFresnelBias:{value:.1},mFresnelPower:{value:2},mFresnelScale:{value:1},tCube:{value:null}},vertexShader:["uniform float mRefractionRatio;","uniform float mFresnelBias;","uniform float mFresnelScale;","uniform float mFresnelPower;","varying vec3 vReflect;","varying vec3 vRefract[3];","varying float vReflectionFactor;","void main() {","\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );","\tvec4 worldPosition = modelMatrix * vec4( position, 1.0 );","\tvec3 worldNormal = normalize( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );","\tvec3 I = worldPosition.xyz - cameraPosition;","\tvReflect = reflect( I, worldNormal );","\tvRefract[0] = refract( normalize( I ), worldNormal, mRefractionRatio );","\tvRefract[1] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.99 );","\tvRefract[2] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.98 );","\tvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), worldNormal ), mFresnelPower );","\tgl_Position = projectionMatrix * mvPosition;","}"].join("\n"),fragmentShader:["uniform samplerCube tCube;","varying vec3 vReflect;","varying vec3 vRefract[3];","varying float vReflectionFactor;","void main() {","\tvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );","\tvec4 refractedColor = vec4( 1.0 );","\trefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;","\trefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;","\trefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;","\tgl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );","}"].join("\n")};exports.FresnelShader=e;
|
@@ -1,21 +0,0 @@
|
|
1
|
-
export declare const FresnelShader: {
|
2
|
-
uniforms: {
|
3
|
-
mRefractionRatio: {
|
4
|
-
value: number;
|
5
|
-
};
|
6
|
-
mFresnelBias: {
|
7
|
-
value: number;
|
8
|
-
};
|
9
|
-
mFresnelPower: {
|
10
|
-
value: number;
|
11
|
-
};
|
12
|
-
mFresnelScale: {
|
13
|
-
value: number;
|
14
|
-
};
|
15
|
-
tCube: {
|
16
|
-
value: null;
|
17
|
-
};
|
18
|
-
};
|
19
|
-
vertexShader: string;
|
20
|
-
fragmentShader: string;
|
21
|
-
};
|
package/shaders/FresnelShader.js
DELETED
@@ -1,26 +0,0 @@
|
|
1
|
-
/**
|
2
|
-
* Based on Nvidia Cg tutorial
|
3
|
-
*/
|
4
|
-
const FresnelShader = {
|
5
|
-
uniforms: {
|
6
|
-
mRefractionRatio: {
|
7
|
-
value: 1.02
|
8
|
-
},
|
9
|
-
mFresnelBias: {
|
10
|
-
value: 0.1
|
11
|
-
},
|
12
|
-
mFresnelPower: {
|
13
|
-
value: 2.0
|
14
|
-
},
|
15
|
-
mFresnelScale: {
|
16
|
-
value: 1.0
|
17
|
-
},
|
18
|
-
tCube: {
|
19
|
-
value: null
|
20
|
-
}
|
21
|
-
},
|
22
|
-
vertexShader: ['uniform float mRefractionRatio;', 'uniform float mFresnelBias;', 'uniform float mFresnelScale;', 'uniform float mFresnelPower;', 'varying vec3 vReflect;', 'varying vec3 vRefract[3];', 'varying float vReflectionFactor;', 'void main() {', ' vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );', ' vec4 worldPosition = modelMatrix * vec4( position, 1.0 );', ' vec3 worldNormal = normalize( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );', ' vec3 I = worldPosition.xyz - cameraPosition;', ' vReflect = reflect( I, worldNormal );', ' vRefract[0] = refract( normalize( I ), worldNormal, mRefractionRatio );', ' vRefract[1] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.99 );', ' vRefract[2] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.98 );', ' vReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), worldNormal ), mFresnelPower );', ' gl_Position = projectionMatrix * mvPosition;', '}'].join('\n'),
|
23
|
-
fragmentShader: ['uniform samplerCube tCube;', 'varying vec3 vReflect;', 'varying vec3 vRefract[3];', 'varying float vReflectionFactor;', 'void main() {', ' vec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );', ' vec4 refractedColor = vec4( 1.0 );', ' refractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;', ' refractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;', ' refractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;', ' gl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );', '}'].join('\n')
|
24
|
-
};
|
25
|
-
|
26
|
-
export { FresnelShader };
|
@@ -1 +0,0 @@
|
|
1
|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});const e={uniforms:{tDiffuse:{value:null}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform sampler2D tDiffuse;","varying vec2 vUv;","void main() {","\tvec4 tex = texture2D( tDiffuse, vUv );","\tgl_FragColor = LinearTosRGB( tex );","}"].join("\n")};exports.GammaCorrectionShader=e;
|
@@ -1,8 +0,0 @@
|
|
1
|
-
import type { IUniform, Texture } from 'three';
|
2
|
-
import type { IShader } from './types';
|
3
|
-
export declare type GammaCorrectionShaderUniforms = {
|
4
|
-
tDiffuse: IUniform<Texture | null>;
|
5
|
-
};
|
6
|
-
export interface IGammaCorrectionShader extends IShader<GammaCorrectionShaderUniforms> {
|
7
|
-
}
|
8
|
-
export declare const GammaCorrectionShader: IGammaCorrectionShader;
|
@@ -1,15 +0,0 @@
|
|
1
|
-
/**
|
2
|
-
* Gamma Correction Shader
|
3
|
-
* http://en.wikipedia.org/wiki/gamma_correction
|
4
|
-
*/
|
5
|
-
const GammaCorrectionShader = {
|
6
|
-
uniforms: {
|
7
|
-
tDiffuse: {
|
8
|
-
value: null
|
9
|
-
}
|
10
|
-
},
|
11
|
-
vertexShader: ['varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
|
12
|
-
fragmentShader: ['uniform sampler2D tDiffuse;', 'varying vec2 vUv;', 'void main() {', ' vec4 tex = texture2D( tDiffuse, vUv );', ' gl_FragColor = LinearTosRGB( tex );', '}'].join('\n')
|
13
|
-
};
|
14
|
-
|
15
|
-
export { GammaCorrectionShader };
|
@@ -1 +0,0 @@
|
|
1
|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");const t={uniforms:{tInput:{value:null}},vertexShader:["varying vec2 vUv;","void main() {"," vUv = uv;"," gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["varying vec2 vUv;","uniform sampler2D tInput;","void main() {","\tgl_FragColor = vec4( 1.0 ) - texture2D( tInput, vUv );","}"].join("\n")},o={uniforms:{tInput:{value:null},fStepSize:{value:1},vSunPositionScreenSpace:{value:new e.Vector3}},vertexShader:["varying vec2 vUv;","void main() {"," vUv = uv;"," gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["#define TAPS_PER_PASS 6.0","varying vec2 vUv;","uniform sampler2D tInput;","uniform vec3 vSunPositionScreenSpace;","uniform float fStepSize;","void main() {","\tvec2 delta = vSunPositionScreenSpace.xy - vUv;","\tfloat dist = length( delta );","\tvec2 stepv = fStepSize * delta / dist;","\tfloat iters = dist/fStepSize;","\tvec2 uv = vUv.xy;","\tfloat col = 0.0;","\tfloat f = min( 1.0, max( vSunPositionScreenSpace.z / 1000.0, 0.0 ) );","\tif ( 0.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;","\tuv += stepv;","\tif ( 1.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;","\tuv += stepv;","\tif ( 2.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;","\tuv += stepv;","\tif ( 3.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;","\tuv += stepv;","\tif ( 4.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;","\tuv += stepv;","\tif ( 5.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;","\tuv += stepv;","\tgl_FragColor = vec4( col/TAPS_PER_PASS );","\tgl_FragColor.a = 1.0;","}"].join("\n")},r={uniforms:{tColors:{value:null},tGodRays:{value:null},fGodRayIntensity:{value:.69}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["varying vec2 vUv;","uniform sampler2D tColors;","uniform sampler2D tGodRays;","uniform float fGodRayIntensity;","void main() {","\tgl_FragColor = texture2D( tColors, vUv ) + fGodRayIntensity * vec4( 1.0 - texture2D( tGodRays, vUv ).r );","\tgl_FragColor.a = 1.0;","}"].join("\n")},v={uniforms:{vSunPositionScreenSpace:{value:new e.Vector3},fAspect:{value:1},sunColor:{value:new e.Color(16772608)},bgColor:{value:new e.Color(0)}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["varying vec2 vUv;","uniform vec3 vSunPositionScreenSpace;","uniform float fAspect;","uniform vec3 sunColor;","uniform vec3 bgColor;","void main() {","\tvec2 diff = vUv - vSunPositionScreenSpace.xy;","\tdiff.x *= fAspect;","\tfloat prop = clamp( length( diff ) / 0.5, 0.0, 1.0 );","\tprop = 0.35 * pow( 1.0 - prop, 3.0 );","\tgl_FragColor.xyz = ( vSunPositionScreenSpace.z > 0.0 ) ? mix( sunColor, bgColor, 1.0 - prop ) : bgColor;","\tgl_FragColor.w = 1.0;","}"].join("\n")};exports.GodRaysCombineShader=r,exports.GodRaysDepthMaskShader=t,exports.GodRaysFakeSunShader=v,exports.GodRaysGenerateShader=o;
|
@@ -1,58 +0,0 @@
|
|
1
|
-
import { Color, Vector3 } from 'three';
|
2
|
-
export declare const GodRaysDepthMaskShader: {
|
3
|
-
uniforms: {
|
4
|
-
tInput: {
|
5
|
-
value: null;
|
6
|
-
};
|
7
|
-
};
|
8
|
-
vertexShader: string;
|
9
|
-
fragmentShader: string;
|
10
|
-
};
|
11
|
-
export declare const GodRaysGenerateShader: {
|
12
|
-
uniforms: {
|
13
|
-
tInput: {
|
14
|
-
value: null;
|
15
|
-
};
|
16
|
-
fStepSize: {
|
17
|
-
value: number;
|
18
|
-
};
|
19
|
-
vSunPositionScreenSpace: {
|
20
|
-
value: Vector3;
|
21
|
-
};
|
22
|
-
};
|
23
|
-
vertexShader: string;
|
24
|
-
fragmentShader: string;
|
25
|
-
};
|
26
|
-
export declare const GodRaysCombineShader: {
|
27
|
-
uniforms: {
|
28
|
-
tColors: {
|
29
|
-
value: null;
|
30
|
-
};
|
31
|
-
tGodRays: {
|
32
|
-
value: null;
|
33
|
-
};
|
34
|
-
fGodRayIntensity: {
|
35
|
-
value: number;
|
36
|
-
};
|
37
|
-
};
|
38
|
-
vertexShader: string;
|
39
|
-
fragmentShader: string;
|
40
|
-
};
|
41
|
-
export declare const GodRaysFakeSunShader: {
|
42
|
-
uniforms: {
|
43
|
-
vSunPositionScreenSpace: {
|
44
|
-
value: Vector3;
|
45
|
-
};
|
46
|
-
fAspect: {
|
47
|
-
value: number;
|
48
|
-
};
|
49
|
-
sunColor: {
|
50
|
-
value: Color;
|
51
|
-
};
|
52
|
-
bgColor: {
|
53
|
-
value: Color;
|
54
|
-
};
|
55
|
-
};
|
56
|
-
vertexShader: string;
|
57
|
-
fragmentShader: string;
|
58
|
-
};
|
package/shaders/GodRaysShader.js
DELETED
@@ -1,137 +0,0 @@
|
|
1
|
-
import { Vector3, Color } from 'three';
|
2
|
-
|
3
|
-
/**
|
4
|
-
* God-rays (crepuscular rays)
|
5
|
-
*
|
6
|
-
* Similar implementation to the one used by Crytek for CryEngine 2 [Sousa2008].
|
7
|
-
* Blurs a mask generated from the depth map along radial lines emanating from the light
|
8
|
-
* source. The blur repeatedly applies a blur filter of increasing support but constant
|
9
|
-
* sample count to produce a blur filter with large support.
|
10
|
-
*
|
11
|
-
* My implementation performs 3 passes, similar to the implementation from Sousa. I found
|
12
|
-
* just 6 samples per pass produced acceptible results. The blur is applied three times,
|
13
|
-
* with decreasing filter support. The result is equivalent to a single pass with
|
14
|
-
* 6*6*6 = 216 samples.
|
15
|
-
*
|
16
|
-
* References:
|
17
|
-
*
|
18
|
-
* Sousa2008 - Crysis Next Gen Effects, GDC2008, http://www.crytek.com/sites/default/files/GDC08_SousaT_CrysisEffects.ppt
|
19
|
-
*/
|
20
|
-
|
21
|
-
const GodRaysDepthMaskShader = {
|
22
|
-
uniforms: {
|
23
|
-
tInput: {
|
24
|
-
value: null
|
25
|
-
}
|
26
|
-
},
|
27
|
-
vertexShader: ['varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
|
28
|
-
fragmentShader: ['varying vec2 vUv;', 'uniform sampler2D tInput;', 'void main() {', ' gl_FragColor = vec4( 1.0 ) - texture2D( tInput, vUv );', '}'].join('\n')
|
29
|
-
};
|
30
|
-
/**
|
31
|
-
* The god-ray generation shader.
|
32
|
-
*
|
33
|
-
* First pass:
|
34
|
-
*
|
35
|
-
* The depth map is blurred along radial lines towards the "sun". The
|
36
|
-
* output is written to a temporary render target (I used a 1/4 sized
|
37
|
-
* target).
|
38
|
-
*
|
39
|
-
* Pass two & three:
|
40
|
-
*
|
41
|
-
* The results of the previous pass are re-blurred, each time with a
|
42
|
-
* decreased distance between samples.
|
43
|
-
*/
|
44
|
-
|
45
|
-
const GodRaysGenerateShader = {
|
46
|
-
uniforms: {
|
47
|
-
tInput: {
|
48
|
-
value: null
|
49
|
-
},
|
50
|
-
fStepSize: {
|
51
|
-
value: 1.0
|
52
|
-
},
|
53
|
-
vSunPositionScreenSpace: {
|
54
|
-
value: new Vector3()
|
55
|
-
}
|
56
|
-
},
|
57
|
-
vertexShader: ['varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
|
58
|
-
fragmentShader: ['#define TAPS_PER_PASS 6.0', 'varying vec2 vUv;', 'uniform sampler2D tInput;', 'uniform vec3 vSunPositionScreenSpace;', 'uniform float fStepSize;', // filter step size
|
59
|
-
'void main() {', // delta from current pixel to "sun" position
|
60
|
-
' vec2 delta = vSunPositionScreenSpace.xy - vUv;', ' float dist = length( delta );', // Step vector (uv space)
|
61
|
-
' vec2 stepv = fStepSize * delta / dist;', // Number of iterations between pixel and sun
|
62
|
-
' float iters = dist/fStepSize;', ' vec2 uv = vUv.xy;', ' float col = 0.0;', // This breaks ANGLE in Chrome 22
|
63
|
-
// - see http://code.google.com/p/chromium/issues/detail?id=153105
|
64
|
-
|
65
|
-
/*
|
66
|
-
// Unrolling didnt do much on my hardware (ATI Mobility Radeon 3450),
|
67
|
-
// so i've just left the loop
|
68
|
-
"for ( float i = 0.0; i < TAPS_PER_PASS; i += 1.0 ) {",
|
69
|
-
// Accumulate samples, making sure we dont walk past the light source.
|
70
|
-
// The check for uv.y < 1 would not be necessary with "border" UV wrap
|
71
|
-
// mode, with a black border color. I don't think this is currently
|
72
|
-
// exposed by three.js. As a result there might be artifacts when the
|
73
|
-
// sun is to the left, right or bottom of screen as these cases are
|
74
|
-
// not specifically handled.
|
75
|
-
" col += ( i <= iters && uv.y < 1.0 ? texture2D( tInput, uv ).r : 0.0 );",
|
76
|
-
" uv += stepv;",
|
77
|
-
"}",
|
78
|
-
*/
|
79
|
-
// Unrolling loop manually makes it work in ANGLE
|
80
|
-
' float f = min( 1.0, max( vSunPositionScreenSpace.z / 1000.0, 0.0 ) );', // used to fade out godrays
|
81
|
-
' if ( 0.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;', ' uv += stepv;', ' if ( 1.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;', ' uv += stepv;', ' if ( 2.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;', ' uv += stepv;', ' if ( 3.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;', ' uv += stepv;', ' if ( 4.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;', ' uv += stepv;', ' if ( 5.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;', ' uv += stepv;', // Should technically be dividing by 'iters', but 'TAPS_PER_PASS' smooths out
|
82
|
-
// objectionable artifacts, in particular near the sun position. The side
|
83
|
-
// effect is that the result is darker than it should be around the sun, as
|
84
|
-
// TAPS_PER_PASS is greater than the number of samples actually accumulated.
|
85
|
-
// When the result is inverted (in the shader 'godrays_combine', this produces
|
86
|
-
// a slight bright spot at the position of the sun, even when it is occluded.
|
87
|
-
' gl_FragColor = vec4( col/TAPS_PER_PASS );', ' gl_FragColor.a = 1.0;', '}'].join('\n')
|
88
|
-
};
|
89
|
-
/**
|
90
|
-
* Additively applies god rays from texture tGodRays to a background (tColors).
|
91
|
-
* fGodRayIntensity attenuates the god rays.
|
92
|
-
*/
|
93
|
-
|
94
|
-
const GodRaysCombineShader = {
|
95
|
-
uniforms: {
|
96
|
-
tColors: {
|
97
|
-
value: null
|
98
|
-
},
|
99
|
-
tGodRays: {
|
100
|
-
value: null
|
101
|
-
},
|
102
|
-
fGodRayIntensity: {
|
103
|
-
value: 0.69
|
104
|
-
}
|
105
|
-
},
|
106
|
-
vertexShader: ['varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
|
107
|
-
fragmentShader: ['varying vec2 vUv;', 'uniform sampler2D tColors;', 'uniform sampler2D tGodRays;', 'uniform float fGodRayIntensity;', 'void main() {', // Since THREE.MeshDepthMaterial renders foreground objects white and background
|
108
|
-
// objects black, the god-rays will be white streaks. Therefore value is inverted
|
109
|
-
// before being combined with tColors
|
110
|
-
' gl_FragColor = texture2D( tColors, vUv ) + fGodRayIntensity * vec4( 1.0 - texture2D( tGodRays, vUv ).r );', ' gl_FragColor.a = 1.0;', '}'].join('\n')
|
111
|
-
};
|
112
|
-
/**
|
113
|
-
* A dodgy sun/sky shader. Makes a bright spot at the sun location. Would be
|
114
|
-
* cheaper/faster/simpler to implement this as a simple sun sprite.
|
115
|
-
*/
|
116
|
-
|
117
|
-
const GodRaysFakeSunShader = {
|
118
|
-
uniforms: {
|
119
|
-
vSunPositionScreenSpace: {
|
120
|
-
value: new Vector3()
|
121
|
-
},
|
122
|
-
fAspect: {
|
123
|
-
value: 1.0
|
124
|
-
},
|
125
|
-
sunColor: {
|
126
|
-
value: new Color(0xffee00)
|
127
|
-
},
|
128
|
-
bgColor: {
|
129
|
-
value: new Color(0x000000)
|
130
|
-
}
|
131
|
-
},
|
132
|
-
vertexShader: ['varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
|
133
|
-
fragmentShader: ['varying vec2 vUv;', 'uniform vec3 vSunPositionScreenSpace;', 'uniform float fAspect;', 'uniform vec3 sunColor;', 'uniform vec3 bgColor;', 'void main() {', ' vec2 diff = vUv - vSunPositionScreenSpace.xy;', // Correct for aspect ratio
|
134
|
-
' diff.x *= fAspect;', ' float prop = clamp( length( diff ) / 0.5, 0.0, 1.0 );', ' prop = 0.35 * pow( 1.0 - prop, 3.0 );', ' gl_FragColor.xyz = ( vSunPositionScreenSpace.z > 0.0 ) ? mix( sunColor, bgColor, 1.0 - prop ) : bgColor;', ' gl_FragColor.w = 1.0;', '}'].join('\n')
|
135
|
-
};
|
136
|
-
|
137
|
-
export { GodRaysCombineShader, GodRaysDepthMaskShader, GodRaysFakeSunShader, GodRaysGenerateShader };
|
@@ -1 +0,0 @@
|
|
1
|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});const t={uniforms:{tDiffuse:{value:null},shape:{value:1},radius:{value:4},rotateR:{value:Math.PI/12*1},rotateG:{value:Math.PI/12*2},rotateB:{value:Math.PI/12*3},scatter:{value:0},width:{value:1},height:{value:1},blending:{value:1},blendingMode:{value:1},greyscale:{value:!1},disable:{value:!1}},vertexShader:["varying vec2 vUV;","void main() {","\tvUV = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);","}"].join("\n"),fragmentShader:["#define SQRT2_MINUS_ONE 0.41421356","#define SQRT2_HALF_MINUS_ONE 0.20710678","#define PI2 6.28318531","#define SHAPE_DOT 1","#define SHAPE_ELLIPSE 2","#define SHAPE_LINE 3","#define SHAPE_SQUARE 4","#define BLENDING_LINEAR 1","#define BLENDING_MULTIPLY 2","#define BLENDING_ADD 3","#define BLENDING_LIGHTER 4","#define BLENDING_DARKER 5","uniform sampler2D tDiffuse;","uniform float radius;","uniform float rotateR;","uniform float rotateG;","uniform float rotateB;","uniform float scatter;","uniform float width;","uniform float height;","uniform int shape;","uniform bool disable;","uniform float blending;","uniform int blendingMode;","varying vec2 vUV;","uniform bool greyscale;","const int samples = 8;","float blend( float a, float b, float t ) {","\treturn a * ( 1.0 - t ) + b * t;","}","float hypot( float x, float y ) {","\treturn sqrt( x * x + y * y );","}","float rand( vec2 seed ){","return fract( sin( dot( seed.xy, vec2( 12.9898, 78.233 ) ) ) * 43758.5453 );","}","float distanceToDotRadius( float channel, vec2 coord, vec2 normal, vec2 p, float angle, float rad_max ) {","\tfloat dist = hypot( coord.x - p.x, coord.y - p.y );","\tfloat rad = channel;","\tif ( shape == SHAPE_DOT ) {","\t\trad = pow( abs( rad ), 1.125 ) * rad_max;","\t} else if ( shape == SHAPE_ELLIPSE ) {","\t\trad = pow( abs( rad ), 1.125 ) * rad_max;","\t\tif ( dist != 0.0 ) {","\t\t\tfloat dot_p = abs( ( p.x - coord.x ) / dist * normal.x + ( p.y - coord.y ) / dist * normal.y );","\t\t\tdist = ( dist * ( 1.0 - SQRT2_HALF_MINUS_ONE ) ) + dot_p * dist * SQRT2_MINUS_ONE;","\t\t}","\t} else if ( shape == SHAPE_LINE ) {","\t\trad = pow( abs( rad ), 1.5) * rad_max;","\t\tfloat dot_p = ( p.x - coord.x ) * normal.x + ( p.y - coord.y ) * normal.y;","\t\tdist = hypot( normal.x * dot_p, normal.y * dot_p );","\t} else if ( shape == SHAPE_SQUARE ) {","\t\tfloat theta = atan( p.y - coord.y, p.x - coord.x ) - angle;","\t\tfloat sin_t = abs( sin( theta ) );","\t\tfloat cos_t = abs( cos( theta ) );","\t\trad = pow( abs( rad ), 1.4 );","\t\trad = rad_max * ( rad + ( ( sin_t > cos_t ) ? rad - sin_t * rad : rad - cos_t * rad ) );","\t}","\treturn rad - dist;","}","struct Cell {","\tvec2 normal;","\tvec2 p1;","\tvec2 p2;","\tvec2 p3;","\tvec2 p4;","\tfloat samp2;","\tfloat samp1;","\tfloat samp3;","\tfloat samp4;","};","vec4 getSample( vec2 point ) {","\tvec4 tex = texture2D( tDiffuse, vec2( point.x / width, point.y / height ) );","\tfloat base = rand( vec2( floor( point.x ), floor( point.y ) ) ) * PI2;","\tfloat step = PI2 / float( samples );","\tfloat dist = radius * 0.66;","\tfor ( int i = 0; i < samples; ++i ) {","\t\tfloat r = base + step * float( i );","\t\tvec2 coord = point + vec2( cos( r ) * dist, sin( r ) * dist );","\t\ttex += texture2D( tDiffuse, vec2( coord.x / width, coord.y / height ) );","\t}","\ttex /= float( samples ) + 1.0;","\treturn tex;","}","float getDotColour( Cell c, vec2 p, int channel, float angle, float aa ) {","\tfloat dist_c_1, dist_c_2, dist_c_3, dist_c_4, res;","\tif ( channel == 0 ) {","\t\tc.samp1 = getSample( c.p1 ).r;","\t\tc.samp2 = getSample( c.p2 ).r;","\t\tc.samp3 = getSample( c.p3 ).r;","\t\tc.samp4 = getSample( c.p4 ).r;","\t} else if (channel == 1) {","\t\tc.samp1 = getSample( c.p1 ).g;","\t\tc.samp2 = getSample( c.p2 ).g;","\t\tc.samp3 = getSample( c.p3 ).g;","\t\tc.samp4 = getSample( c.p4 ).g;","\t} else {","\t\tc.samp1 = getSample( c.p1 ).b;","\t\tc.samp3 = getSample( c.p3 ).b;","\t\tc.samp2 = getSample( c.p2 ).b;","\t\tc.samp4 = getSample( c.p4 ).b;","\t}","\tdist_c_1 = distanceToDotRadius( c.samp1, c.p1, c.normal, p, angle, radius );","\tdist_c_2 = distanceToDotRadius( c.samp2, c.p2, c.normal, p, angle, radius );","\tdist_c_3 = distanceToDotRadius( c.samp3, c.p3, c.normal, p, angle, radius );","\tdist_c_4 = distanceToDotRadius( c.samp4, c.p4, c.normal, p, angle, radius );","\tres = ( dist_c_1 > 0.0 ) ? clamp( dist_c_1 / aa, 0.0, 1.0 ) : 0.0;","\tres += ( dist_c_2 > 0.0 ) ? clamp( dist_c_2 / aa, 0.0, 1.0 ) : 0.0;","\tres += ( dist_c_3 > 0.0 ) ? clamp( dist_c_3 / aa, 0.0, 1.0 ) : 0.0;","\tres += ( dist_c_4 > 0.0 ) ? clamp( dist_c_4 / aa, 0.0, 1.0 ) : 0.0;","\tres = clamp( res, 0.0, 1.0 );","\treturn res;","}","Cell getReferenceCell( vec2 p, vec2 origin, float grid_angle, float step ) {","\tCell c;","\tvec2 n = vec2( cos( grid_angle ), sin( grid_angle ) );","\tfloat threshold = step * 0.5;","\tfloat dot_normal = n.x * ( p.x - origin.x ) + n.y * ( p.y - origin.y );","\tfloat dot_line = -n.y * ( p.x - origin.x ) + n.x * ( p.y - origin.y );","\tvec2 offset = vec2( n.x * dot_normal, n.y * dot_normal );","\tfloat offset_normal = mod( hypot( offset.x, offset.y ), step );","\tfloat normal_dir = ( dot_normal < 0.0 ) ? 1.0 : -1.0;","\tfloat normal_scale = ( ( offset_normal < threshold ) ? -offset_normal : step - offset_normal ) * normal_dir;","\tfloat offset_line = mod( hypot( ( p.x - offset.x ) - origin.x, ( p.y - offset.y ) - origin.y ), step );","\tfloat line_dir = ( dot_line < 0.0 ) ? 1.0 : -1.0;","\tfloat line_scale = ( ( offset_line < threshold ) ? -offset_line : step - offset_line ) * line_dir;","\tc.normal = n;","\tc.p1.x = p.x - n.x * normal_scale + n.y * line_scale;","\tc.p1.y = p.y - n.y * normal_scale - n.x * line_scale;","\tif ( scatter != 0.0 ) {","\t\tfloat off_mag = scatter * threshold * 0.5;","\t\tfloat off_angle = rand( vec2( floor( c.p1.x ), floor( c.p1.y ) ) ) * PI2;","\t\tc.p1.x += cos( off_angle ) * off_mag;","\t\tc.p1.y += sin( off_angle ) * off_mag;","\t}","\tfloat normal_step = normal_dir * ( ( offset_normal < threshold ) ? step : -step );","\tfloat line_step = line_dir * ( ( offset_line < threshold ) ? step : -step );","\tc.p2.x = c.p1.x - n.x * normal_step;","\tc.p2.y = c.p1.y - n.y * normal_step;","\tc.p3.x = c.p1.x + n.y * line_step;","\tc.p3.y = c.p1.y - n.x * line_step;","\tc.p4.x = c.p1.x - n.x * normal_step + n.y * line_step;","\tc.p4.y = c.p1.y - n.y * normal_step - n.x * line_step;","\treturn c;","}","float blendColour( float a, float b, float t ) {","\tif ( blendingMode == BLENDING_LINEAR ) {","\t\treturn blend( a, b, 1.0 - t );","\t} else if ( blendingMode == BLENDING_ADD ) {","\t\treturn blend( a, min( 1.0, a + b ), t );","\t} else if ( blendingMode == BLENDING_MULTIPLY ) {","\t\treturn blend( a, max( 0.0, a * b ), t );","\t} else if ( blendingMode == BLENDING_LIGHTER ) {","\t\treturn blend( a, max( a, b ), t );","\t} else if ( blendingMode == BLENDING_DARKER ) {","\t\treturn blend( a, min( a, b ), t );","\t} else {","\t\treturn blend( a, b, 1.0 - t );","\t}","}","void main() {","\tif ( ! disable ) {","\t\tvec2 p = vec2( vUV.x * width, vUV.y * height );","\t\tvec2 origin = vec2( 0, 0 );","\t\tfloat aa = ( radius < 2.5 ) ? radius * 0.5 : 1.25;","\t\tCell cell_r = getReferenceCell( p, origin, rotateR, radius );","\t\tCell cell_g = getReferenceCell( p, origin, rotateG, radius );","\t\tCell cell_b = getReferenceCell( p, origin, rotateB, radius );","\t\tfloat r = getDotColour( cell_r, p, 0, rotateR, aa );","\t\tfloat g = getDotColour( cell_g, p, 1, rotateG, aa );","\t\tfloat b = getDotColour( cell_b, p, 2, rotateB, aa );","\t\tvec4 colour = texture2D( tDiffuse, vUV );","\t\tr = blendColour( r, colour.r, blending );","\t\tg = blendColour( g, colour.g, blending );","\t\tb = blendColour( b, colour.b, blending );","\t\tif ( greyscale ) {","\t\t\tr = g = b = (r + b + g) / 3.0;","\t\t}","\t\tgl_FragColor = vec4( r, g, b, 1.0 );","\t} else {","\t\tgl_FragColor = texture2D( tDiffuse, vUV );","\t}","}"].join("\n")};exports.HalftoneShader=t;
|
@@ -1,45 +0,0 @@
|
|
1
|
-
export declare const HalftoneShader: {
|
2
|
-
uniforms: {
|
3
|
-
tDiffuse: {
|
4
|
-
value: null;
|
5
|
-
};
|
6
|
-
shape: {
|
7
|
-
value: number;
|
8
|
-
};
|
9
|
-
radius: {
|
10
|
-
value: number;
|
11
|
-
};
|
12
|
-
rotateR: {
|
13
|
-
value: number;
|
14
|
-
};
|
15
|
-
rotateG: {
|
16
|
-
value: number;
|
17
|
-
};
|
18
|
-
rotateB: {
|
19
|
-
value: number;
|
20
|
-
};
|
21
|
-
scatter: {
|
22
|
-
value: number;
|
23
|
-
};
|
24
|
-
width: {
|
25
|
-
value: number;
|
26
|
-
};
|
27
|
-
height: {
|
28
|
-
value: number;
|
29
|
-
};
|
30
|
-
blending: {
|
31
|
-
value: number;
|
32
|
-
};
|
33
|
-
blendingMode: {
|
34
|
-
value: number;
|
35
|
-
};
|
36
|
-
greyscale: {
|
37
|
-
value: boolean;
|
38
|
-
};
|
39
|
-
disable: {
|
40
|
-
value: boolean;
|
41
|
-
};
|
42
|
-
};
|
43
|
-
vertexShader: string;
|
44
|
-
fragmentShader: string;
|
45
|
-
};
|