three-stdlib 2.22.4 → 2.22.6

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Files changed (1091) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +0 -2
  3. package/package.json +34 -14
  4. package/BufferGeometryUtils-903f7ecb.js +0 -1
  5. package/BufferGeometryUtils-f2288d1c.js +0 -740
  6. package/Nodes-2106b101.js +0 -352
  7. package/Nodes-8947ba9a.js +0 -1
  8. package/_polyfill/CompressedArrayTexture.cjs.js +0 -1
  9. package/_polyfill/CompressedArrayTexture.js +0 -13
  10. package/_polyfill/Data3DTexture.cjs.js +0 -1
  11. package/_polyfill/Data3DTexture.js +0 -23
  12. package/animation/AnimationClipCreator.cjs.js +0 -1
  13. package/animation/AnimationClipCreator.d.ts +0 -12
  14. package/animation/AnimationClipCreator.js +0 -77
  15. package/animation/CCDIKSolver.cjs.js +0 -1
  16. package/animation/CCDIKSolver.d.ts +0 -25
  17. package/animation/CCDIKSolver.js +0 -304
  18. package/animation/MMDAnimationHelper.cjs.js +0 -1
  19. package/animation/MMDAnimationHelper.d.ts +0 -103
  20. package/animation/MMDAnimationHelper.js +0 -705
  21. package/animation/MMDPhysics.cjs.js +0 -1
  22. package/animation/MMDPhysics.d.ts +0 -119
  23. package/animation/MMDPhysics.js +0 -976
  24. package/cameras/CinematicCamera.cjs.js +0 -1
  25. package/cameras/CinematicCamera.d.ts +0 -41
  26. package/cameras/CinematicCamera.js +0 -139
  27. package/controls/ArcballControls.cjs.js +0 -1
  28. package/controls/ArcballControls.d.ts +0 -161
  29. package/controls/ArcballControls.js +0 -2642
  30. package/controls/DeviceOrientationControls.cjs.js +0 -1
  31. package/controls/DeviceOrientationControls.d.ts +0 -24
  32. package/controls/DeviceOrientationControls.js +0 -119
  33. package/controls/DragControls.cjs.js +0 -1
  34. package/controls/DragControls.d.ts +0 -34
  35. package/controls/DragControls.js +0 -274
  36. package/controls/FirstPersonControls.cjs.js +0 -1
  37. package/controls/FirstPersonControls.d.ts +0 -48
  38. package/controls/FirstPersonControls.js +0 -290
  39. package/controls/FlyControls.cjs.js +0 -1
  40. package/controls/FlyControls.d.ts +0 -32
  41. package/controls/FlyControls.js +0 -309
  42. package/controls/OrbitControls.cjs.js +0 -1
  43. package/controls/OrbitControls.d.ts +0 -63
  44. package/controls/OrbitControls.js +0 -980
  45. package/controls/PointerLockControls.cjs.js +0 -1
  46. package/controls/PointerLockControls.d.ts +0 -24
  47. package/controls/PointerLockControls.js +0 -135
  48. package/controls/TrackballControls.cjs.js +0 -1
  49. package/controls/TrackballControls.d.ts +0 -95
  50. package/controls/TrackballControls.js +0 -653
  51. package/controls/TransformControls.cjs.js +0 -1
  52. package/controls/TransformControls.d.ts +0 -151
  53. package/controls/TransformControls.js +0 -1275
  54. package/controls/experimental/CameraControls.cjs.js +0 -1
  55. package/controls/experimental/CameraControls.d.ts +0 -170
  56. package/controls/experimental/CameraControls.js +0 -953
  57. package/csm/CSM.cjs.js +0 -1
  58. package/csm/CSM.d.ts +0 -61
  59. package/csm/CSM.js +0 -305
  60. package/csm/CSMFrustum.cjs.js +0 -1
  61. package/csm/CSMFrustum.d.ts +0 -19
  62. package/csm/CSMFrustum.js +0 -90
  63. package/csm/CSMHelper.cjs.js +0 -1
  64. package/csm/CSMHelper.d.ts +0 -26
  65. package/csm/CSMHelper.js +0 -128
  66. package/csm/CSMShader.cjs.js +0 -1
  67. package/csm/CSMShader.d.ts +0 -4
  68. package/csm/CSMShader.js +0 -255
  69. package/curves/CurveExtras.cjs.js +0 -1
  70. package/curves/CurveExtras.d.ts +0 -68
  71. package/curves/CurveExtras.js +0 -266
  72. package/curves/NURBSCurve.cjs.js +0 -1
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  75. package/curves/NURBSSurface.cjs.js +0 -1
  76. package/curves/NURBSSurface.d.ts +0 -13
  77. package/curves/NURBSSurface.js +0 -44
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  79. package/curves/NURBSUtils.d.ts +0 -22
  80. package/curves/NURBSUtils.js +0 -375
  81. package/custom.d.cjs.js +0 -1
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  83. package/deprecated/Geometry.cjs.js +0 -1
  84. package/deprecated/Geometry.d.ts +0 -342
  85. package/deprecated/Geometry.js +0 -1261
  86. package/effects/AnaglyphEffect.cjs.js +0 -1
  87. package/effects/AnaglyphEffect.d.ts +0 -11
  88. package/effects/AnaglyphEffect.js +0 -85
  89. package/effects/AsciiEffect.cjs.js +0 -1
  90. package/effects/AsciiEffect.d.ts +0 -18
  91. package/effects/AsciiEffect.js +0 -203
  92. package/effects/OutlineEffect.cjs.js +0 -1
  93. package/effects/OutlineEffect.d.ts +0 -28
  94. package/effects/OutlineEffect.js +0 -378
  95. package/effects/ParallaxBarrierEffect.cjs.js +0 -1
  96. package/effects/ParallaxBarrierEffect.d.ts +0 -8
  97. package/effects/ParallaxBarrierEffect.js +0 -63
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  100. package/effects/PeppersGhostEffect.js +0 -134
  101. package/effects/StereoEffect.cjs.js +0 -1
  102. package/effects/StereoEffect.d.ts +0 -9
  103. package/effects/StereoEffect.js +0 -36
  104. package/environments/RoomEnvironment.cjs.js +0 -1
  105. package/environments/RoomEnvironment.d.ts +0 -5
  106. package/environments/RoomEnvironment.js +0 -92
  107. package/exporters/ColladaExporter.cjs.js +0 -1
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  109. package/exporters/ColladaExporter.js +0 -425
  110. package/exporters/DRACOExporter.cjs.js +0 -1
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  116. package/exporters/MMDExporter.cjs.js +0 -1
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  118. package/exporters/MMDExporter.js +0 -160
  119. package/exporters/OBJExporter.cjs.js +0 -1
  120. package/exporters/OBJExporter.d.ts +0 -18
  121. package/exporters/OBJExporter.js +0 -228
  122. package/exporters/PLYExporter.cjs.js +0 -1
  123. package/exporters/PLYExporter.d.ts +0 -11
  124. package/exporters/PLYExporter.js +0 -339
  125. package/exporters/STLExporter.cjs.js +0 -1
  126. package/exporters/STLExporter.d.ts +0 -23
  127. package/exporters/STLExporter.js +0 -180
  128. package/exporters/USDZExporter.cjs.js +0 -1
  129. package/exporters/USDZExporter.d.ts +0 -27
  130. package/exporters/USDZExporter.js +0 -388
  131. package/geometries/BoxLineGeometry.cjs.js +0 -1
  132. package/geometries/BoxLineGeometry.d.ts +0 -12
  133. package/geometries/BoxLineGeometry.js +0 -52
  134. package/geometries/ConvexGeometry.cjs.js +0 -1
  135. package/geometries/ConvexGeometry.d.ts +0 -5
  136. package/geometries/ConvexGeometry.js +0 -38
  137. package/geometries/DecalGeometry.cjs.js +0 -1
  138. package/geometries/DecalGeometry.d.ts +0 -10
  139. package/geometries/DecalGeometry.js +0 -238
  140. package/geometries/LightningStrike.cjs.js +0 -1
  141. package/geometries/LightningStrike.d.ts +0 -108
  142. package/geometries/LightningStrike.js +0 -740
  143. package/geometries/ParametricGeometries.cjs.js +0 -1
  144. package/geometries/ParametricGeometries.d.ts +0 -32
  145. package/geometries/ParametricGeometries.js +0 -179
  146. package/geometries/ParametricGeometry.cjs.js +0 -1
  147. package/geometries/ParametricGeometry.d.ts +0 -18
  148. package/geometries/ParametricGeometry.js +0 -87
  149. package/geometries/RoundedBoxGeometry.cjs.js +0 -1
  150. package/geometries/RoundedBoxGeometry.d.ts +0 -5
  151. package/geometries/RoundedBoxGeometry.js +0 -122
  152. package/geometries/TeapotGeometry.cjs.js +0 -1
  153. package/geometries/TeapotGeometry.d.ts +0 -13
  154. package/geometries/TeapotGeometry.js +0 -297
  155. package/geometries/TextGeometry.cjs.js +0 -1
  156. package/geometries/TextGeometry.d.ts +0 -18
  157. package/geometries/TextGeometry.js +0 -37
  158. package/helpers/LightProbeHelper.cjs.js +0 -1
  159. package/helpers/LightProbeHelper.d.ts +0 -10
  160. package/helpers/LightProbeHelper.js +0 -40
  161. package/helpers/PositionalAudioHelper.cjs.js +0 -1
  162. package/helpers/PositionalAudioHelper.d.ts +0 -13
  163. package/helpers/PositionalAudioHelper.js +0 -75
  164. package/helpers/RectAreaLightHelper.cjs.js +0 -1
  165. package/helpers/RectAreaLightHelper.d.ts +0 -10
  166. package/helpers/RectAreaLightHelper.js +0 -60
  167. package/helpers/VertexNormalsHelper.cjs.js +0 -1
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  169. package/helpers/VertexNormalsHelper.js +0 -75
  170. package/helpers/VertexTangentsHelper.cjs.js +0 -1
  171. package/helpers/VertexTangentsHelper.d.ts +0 -10
  172. package/helpers/VertexTangentsHelper.js +0 -63
  173. package/index.cjs.js +0 -1
  174. package/index.d.ts +0 -254
  175. package/index.js +0 -337
  176. package/interactive/HTMLMesh.cjs.js +0 -1
  177. package/interactive/HTMLMesh.d.ts +0 -6
  178. package/interactive/HTMLMesh.js +0 -406
  179. package/interactive/InteractiveGroup.cjs.js +0 -1
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  182. package/interactive/SelectionBox.cjs.js +0 -1
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  185. package/interactive/SelectionHelper.cjs.js +0 -1
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  188. package/libs/MeshoptDecoder.cjs.js +0 -1
  189. package/libs/MeshoptDecoder.d.ts +0 -12
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  191. package/libs/MotionControllers.cjs.js +0 -1
  192. package/libs/MotionControllers.d.ts +0 -132
  193. package/libs/MotionControllers.js +0 -455
  194. package/lights/LightProbeGenerator.cjs.js +0 -1
  195. package/lights/LightProbeGenerator.d.ts +0 -6
  196. package/lights/LightProbeGenerator.js +0 -200
  197. package/lights/RectAreaLightUniformsLib.cjs.js +0 -1
  198. package/lights/RectAreaLightUniformsLib.d.ts +0 -3
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  200. package/lines/Line2.cjs.js +0 -1
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  203. package/lines/LineGeometry.cjs.js +0 -1
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  215. package/lines/Wireframe.cjs.js +0 -1
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  221. package/loaders/3DMLoader.cjs.js +0 -1
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@@ -1,2917 +0,0 @@
1
- import { Loader, LoaderUtils, FileLoader, TextureLoader, RepeatWrapping, ClampToEdgeWrapping, Texture, MeshPhongMaterial, MeshLambertMaterial, Color, EquirectangularReflectionMapping, Matrix4, Group, Bone, PropertyBinding, Object3D, OrthographicCamera, PerspectiveCamera, PointLight, MathUtils, SpotLight, DirectionalLight, SkinnedMesh, Mesh, LineBasicMaterial, Line, Vector3, Skeleton, AmbientLight, BufferGeometry, Float32BufferAttribute, Uint16BufferAttribute, Matrix3, Vector4, AnimationClip, Quaternion, Euler, VectorKeyframeTrack, QuaternionKeyframeTrack, NumberKeyframeTrack } from 'three';
2
- import { unzlibSync } from 'fflate';
3
- import { NURBSCurve } from '../curves/NURBSCurve.js';
4
-
5
- /**
6
- * Loader loads FBX file and generates Group representing FBX scene.
7
- * Requires FBX file to be >= 7.0 and in ASCII or >= 6400 in Binary format
8
- * Versions lower than this may load but will probably have errors
9
- *
10
- * Needs Support:
11
- * Morph normals / blend shape normals
12
- *
13
- * FBX format references:
14
- * https://help.autodesk.com/view/FBX/2017/ENU/?guid=__cpp_ref_index_html (C++ SDK reference)
15
- *
16
- * Binary format specification:
17
- * https://code.blender.org/2013/08/fbx-binary-file-format-specification/
18
- */
19
-
20
- let fbxTree;
21
- let connections;
22
- let sceneGraph;
23
-
24
- class FBXLoader extends Loader {
25
- constructor(manager) {
26
- super(manager);
27
- }
28
-
29
- load(url, onLoad, onProgress, onError) {
30
- const scope = this;
31
- const path = scope.path === '' ? LoaderUtils.extractUrlBase(url) : scope.path;
32
- const loader = new FileLoader(this.manager);
33
- loader.setPath(scope.path);
34
- loader.setResponseType('arraybuffer');
35
- loader.setRequestHeader(scope.requestHeader);
36
- loader.setWithCredentials(scope.withCredentials);
37
- loader.load(url, function (buffer) {
38
- try {
39
- onLoad(scope.parse(buffer, path));
40
- } catch (e) {
41
- if (onError) {
42
- onError(e);
43
- } else {
44
- console.error(e);
45
- }
46
-
47
- scope.manager.itemError(url);
48
- }
49
- }, onProgress, onError);
50
- }
51
-
52
- parse(FBXBuffer, path) {
53
- if (isFbxFormatBinary(FBXBuffer)) {
54
- fbxTree = new BinaryParser().parse(FBXBuffer);
55
- } else {
56
- const FBXText = convertArrayBufferToString(FBXBuffer);
57
-
58
- if (!isFbxFormatASCII(FBXText)) {
59
- throw new Error('THREE.FBXLoader: Unknown format.');
60
- }
61
-
62
- if (getFbxVersion(FBXText) < 7000) {
63
- throw new Error('THREE.FBXLoader: FBX version not supported, FileVersion: ' + getFbxVersion(FBXText));
64
- }
65
-
66
- fbxTree = new TextParser().parse(FBXText);
67
- } // console.log( fbxTree );
68
-
69
-
70
- const textureLoader = new TextureLoader(this.manager).setPath(this.resourcePath || path).setCrossOrigin(this.crossOrigin);
71
- return new FBXTreeParser(textureLoader, this.manager).parse(fbxTree);
72
- }
73
-
74
- } // Parse the FBXTree object returned by the BinaryParser or TextParser and return a Group
75
-
76
-
77
- class FBXTreeParser {
78
- constructor(textureLoader, manager) {
79
- this.textureLoader = textureLoader;
80
- this.manager = manager;
81
- }
82
-
83
- parse() {
84
- connections = this.parseConnections();
85
- const images = this.parseImages();
86
- const textures = this.parseTextures(images);
87
- const materials = this.parseMaterials(textures);
88
- const deformers = this.parseDeformers();
89
- const geometryMap = new GeometryParser().parse(deformers);
90
- this.parseScene(deformers, geometryMap, materials);
91
- return sceneGraph;
92
- } // Parses FBXTree.Connections which holds parent-child connections between objects (e.g. material -> texture, model->geometry )
93
- // and details the connection type
94
-
95
-
96
- parseConnections() {
97
- const connectionMap = new Map();
98
-
99
- if ('Connections' in fbxTree) {
100
- const rawConnections = fbxTree.Connections.connections;
101
- rawConnections.forEach(function (rawConnection) {
102
- const fromID = rawConnection[0];
103
- const toID = rawConnection[1];
104
- const relationship = rawConnection[2];
105
-
106
- if (!connectionMap.has(fromID)) {
107
- connectionMap.set(fromID, {
108
- parents: [],
109
- children: []
110
- });
111
- }
112
-
113
- const parentRelationship = {
114
- ID: toID,
115
- relationship: relationship
116
- };
117
- connectionMap.get(fromID).parents.push(parentRelationship);
118
-
119
- if (!connectionMap.has(toID)) {
120
- connectionMap.set(toID, {
121
- parents: [],
122
- children: []
123
- });
124
- }
125
-
126
- const childRelationship = {
127
- ID: fromID,
128
- relationship: relationship
129
- };
130
- connectionMap.get(toID).children.push(childRelationship);
131
- });
132
- }
133
-
134
- return connectionMap;
135
- } // Parse FBXTree.Objects.Video for embedded image data
136
- // These images are connected to textures in FBXTree.Objects.Textures
137
- // via FBXTree.Connections.
138
-
139
-
140
- parseImages() {
141
- const images = {};
142
- const blobs = {};
143
-
144
- if ('Video' in fbxTree.Objects) {
145
- const videoNodes = fbxTree.Objects.Video;
146
-
147
- for (const nodeID in videoNodes) {
148
- const videoNode = videoNodes[nodeID];
149
- const id = parseInt(nodeID);
150
- images[id] = videoNode.RelativeFilename || videoNode.Filename; // raw image data is in videoNode.Content
151
-
152
- if ('Content' in videoNode) {
153
- const arrayBufferContent = videoNode.Content instanceof ArrayBuffer && videoNode.Content.byteLength > 0;
154
- const base64Content = typeof videoNode.Content === 'string' && videoNode.Content !== '';
155
-
156
- if (arrayBufferContent || base64Content) {
157
- const image = this.parseImage(videoNodes[nodeID]);
158
- blobs[videoNode.RelativeFilename || videoNode.Filename] = image;
159
- }
160
- }
161
- }
162
- }
163
-
164
- for (const id in images) {
165
- const filename = images[id];
166
- if (blobs[filename] !== undefined) images[id] = blobs[filename];else images[id] = images[id].split('\\').pop();
167
- }
168
-
169
- return images;
170
- } // Parse embedded image data in FBXTree.Video.Content
171
-
172
-
173
- parseImage(videoNode) {
174
- const content = videoNode.Content;
175
- const fileName = videoNode.RelativeFilename || videoNode.Filename;
176
- const extension = fileName.slice(fileName.lastIndexOf('.') + 1).toLowerCase();
177
- let type;
178
-
179
- switch (extension) {
180
- case 'bmp':
181
- type = 'image/bmp';
182
- break;
183
-
184
- case 'jpg':
185
- case 'jpeg':
186
- type = 'image/jpeg';
187
- break;
188
-
189
- case 'png':
190
- type = 'image/png';
191
- break;
192
-
193
- case 'tif':
194
- type = 'image/tiff';
195
- break;
196
-
197
- case 'tga':
198
- if (this.manager.getHandler('.tga') === null) {
199
- console.warn('FBXLoader: TGA loader not found, skipping ', fileName);
200
- }
201
-
202
- type = 'image/tga';
203
- break;
204
-
205
- default:
206
- console.warn('FBXLoader: Image type "' + extension + '" is not supported.');
207
- return;
208
- }
209
-
210
- if (typeof content === 'string') {
211
- // ASCII format
212
- return 'data:' + type + ';base64,' + content;
213
- } else {
214
- // Binary Format
215
- const array = new Uint8Array(content);
216
- return window.URL.createObjectURL(new Blob([array], {
217
- type: type
218
- }));
219
- }
220
- } // Parse nodes in FBXTree.Objects.Texture
221
- // These contain details such as UV scaling, cropping, rotation etc and are connected
222
- // to images in FBXTree.Objects.Video
223
-
224
-
225
- parseTextures(images) {
226
- const textureMap = new Map();
227
-
228
- if ('Texture' in fbxTree.Objects) {
229
- const textureNodes = fbxTree.Objects.Texture;
230
-
231
- for (const nodeID in textureNodes) {
232
- const texture = this.parseTexture(textureNodes[nodeID], images);
233
- textureMap.set(parseInt(nodeID), texture);
234
- }
235
- }
236
-
237
- return textureMap;
238
- } // Parse individual node in FBXTree.Objects.Texture
239
-
240
-
241
- parseTexture(textureNode, images) {
242
- const texture = this.loadTexture(textureNode, images);
243
- texture.ID = textureNode.id;
244
- texture.name = textureNode.attrName;
245
- const wrapModeU = textureNode.WrapModeU;
246
- const wrapModeV = textureNode.WrapModeV;
247
- const valueU = wrapModeU !== undefined ? wrapModeU.value : 0;
248
- const valueV = wrapModeV !== undefined ? wrapModeV.value : 0; // http://download.autodesk.com/us/fbx/SDKdocs/FBX_SDK_Help/files/fbxsdkref/class_k_fbx_texture.html#889640e63e2e681259ea81061b85143a
249
- // 0: repeat(default), 1: clamp
250
-
251
- texture.wrapS = valueU === 0 ? RepeatWrapping : ClampToEdgeWrapping;
252
- texture.wrapT = valueV === 0 ? RepeatWrapping : ClampToEdgeWrapping;
253
-
254
- if ('Scaling' in textureNode) {
255
- const values = textureNode.Scaling.value;
256
- texture.repeat.x = values[0];
257
- texture.repeat.y = values[1];
258
- }
259
-
260
- return texture;
261
- } // load a texture specified as a blob or data URI, or via an external URL using TextureLoader
262
-
263
-
264
- loadTexture(textureNode, images) {
265
- let fileName;
266
- const currentPath = this.textureLoader.path;
267
- const children = connections.get(textureNode.id).children;
268
-
269
- if (children !== undefined && children.length > 0 && images[children[0].ID] !== undefined) {
270
- fileName = images[children[0].ID];
271
-
272
- if (fileName.indexOf('blob:') === 0 || fileName.indexOf('data:') === 0) {
273
- this.textureLoader.setPath(undefined);
274
- }
275
- }
276
-
277
- let texture;
278
- const extension = textureNode.FileName.slice(-3).toLowerCase();
279
-
280
- if (extension === 'tga') {
281
- const loader = this.manager.getHandler('.tga');
282
-
283
- if (loader === null) {
284
- console.warn('FBXLoader: TGA loader not found, creating placeholder texture for', textureNode.RelativeFilename);
285
- texture = new Texture();
286
- } else {
287
- loader.setPath(this.textureLoader.path);
288
- texture = loader.load(fileName);
289
- }
290
- } else if (extension === 'psd') {
291
- console.warn('FBXLoader: PSD textures are not supported, creating placeholder texture for', textureNode.RelativeFilename);
292
- texture = new Texture();
293
- } else {
294
- texture = this.textureLoader.load(fileName);
295
- }
296
-
297
- this.textureLoader.setPath(currentPath);
298
- return texture;
299
- } // Parse nodes in FBXTree.Objects.Material
300
-
301
-
302
- parseMaterials(textureMap) {
303
- const materialMap = new Map();
304
-
305
- if ('Material' in fbxTree.Objects) {
306
- const materialNodes = fbxTree.Objects.Material;
307
-
308
- for (const nodeID in materialNodes) {
309
- const material = this.parseMaterial(materialNodes[nodeID], textureMap);
310
- if (material !== null) materialMap.set(parseInt(nodeID), material);
311
- }
312
- }
313
-
314
- return materialMap;
315
- } // Parse single node in FBXTree.Objects.Material
316
- // Materials are connected to texture maps in FBXTree.Objects.Textures
317
- // FBX format currently only supports Lambert and Phong shading models
318
-
319
-
320
- parseMaterial(materialNode, textureMap) {
321
- const ID = materialNode.id;
322
- const name = materialNode.attrName;
323
- let type = materialNode.ShadingModel; // Case where FBX wraps shading model in property object.
324
-
325
- if (typeof type === 'object') {
326
- type = type.value;
327
- } // Ignore unused materials which don't have any connections.
328
-
329
-
330
- if (!connections.has(ID)) return null;
331
- const parameters = this.parseParameters(materialNode, textureMap, ID);
332
- let material;
333
-
334
- switch (type.toLowerCase()) {
335
- case 'phong':
336
- material = new MeshPhongMaterial();
337
- break;
338
-
339
- case 'lambert':
340
- material = new MeshLambertMaterial();
341
- break;
342
-
343
- default:
344
- console.warn('THREE.FBXLoader: unknown material type "%s". Defaulting to MeshPhongMaterial.', type);
345
- material = new MeshPhongMaterial();
346
- break;
347
- }
348
-
349
- material.setValues(parameters);
350
- material.name = name;
351
- return material;
352
- } // Parse FBX material and return parameters suitable for a three.js material
353
- // Also parse the texture map and return any textures associated with the material
354
-
355
-
356
- parseParameters(materialNode, textureMap, ID) {
357
- const parameters = {};
358
-
359
- if (materialNode.BumpFactor) {
360
- parameters.bumpScale = materialNode.BumpFactor.value;
361
- }
362
-
363
- if (materialNode.Diffuse) {
364
- parameters.color = new Color().fromArray(materialNode.Diffuse.value);
365
- } else if (materialNode.DiffuseColor && (materialNode.DiffuseColor.type === 'Color' || materialNode.DiffuseColor.type === 'ColorRGB')) {
366
- // The blender exporter exports diffuse here instead of in materialNode.Diffuse
367
- parameters.color = new Color().fromArray(materialNode.DiffuseColor.value);
368
- }
369
-
370
- if (materialNode.DisplacementFactor) {
371
- parameters.displacementScale = materialNode.DisplacementFactor.value;
372
- }
373
-
374
- if (materialNode.Emissive) {
375
- parameters.emissive = new Color().fromArray(materialNode.Emissive.value);
376
- } else if (materialNode.EmissiveColor && (materialNode.EmissiveColor.type === 'Color' || materialNode.EmissiveColor.type === 'ColorRGB')) {
377
- // The blender exporter exports emissive color here instead of in materialNode.Emissive
378
- parameters.emissive = new Color().fromArray(materialNode.EmissiveColor.value);
379
- }
380
-
381
- if (materialNode.EmissiveFactor) {
382
- parameters.emissiveIntensity = parseFloat(materialNode.EmissiveFactor.value);
383
- }
384
-
385
- if (materialNode.Opacity) {
386
- parameters.opacity = parseFloat(materialNode.Opacity.value);
387
- }
388
-
389
- if (parameters.opacity < 1.0) {
390
- parameters.transparent = true;
391
- }
392
-
393
- if (materialNode.ReflectionFactor) {
394
- parameters.reflectivity = materialNode.ReflectionFactor.value;
395
- }
396
-
397
- if (materialNode.Shininess) {
398
- parameters.shininess = materialNode.Shininess.value;
399
- }
400
-
401
- if (materialNode.Specular) {
402
- parameters.specular = new Color().fromArray(materialNode.Specular.value);
403
- } else if (materialNode.SpecularColor && materialNode.SpecularColor.type === 'Color') {
404
- // The blender exporter exports specular color here instead of in materialNode.Specular
405
- parameters.specular = new Color().fromArray(materialNode.SpecularColor.value);
406
- }
407
-
408
- const scope = this;
409
- connections.get(ID).children.forEach(function (child) {
410
- const type = child.relationship;
411
-
412
- switch (type) {
413
- case 'Bump':
414
- parameters.bumpMap = scope.getTexture(textureMap, child.ID);
415
- break;
416
-
417
- case 'Maya|TEX_ao_map':
418
- parameters.aoMap = scope.getTexture(textureMap, child.ID);
419
- break;
420
-
421
- case 'DiffuseColor':
422
- case 'Maya|TEX_color_map':
423
- parameters.map = scope.getTexture(textureMap, child.ID);
424
-
425
- if (parameters.map !== undefined) {
426
- if ('colorSpace' in parameters.map) parameters.map.colorSpace = 'srgb';else parameters.map.encoding = 3001; // sRGBEncoding
427
- }
428
-
429
- break;
430
-
431
- case 'DisplacementColor':
432
- parameters.displacementMap = scope.getTexture(textureMap, child.ID);
433
- break;
434
-
435
- case 'EmissiveColor':
436
- parameters.emissiveMap = scope.getTexture(textureMap, child.ID);
437
-
438
- if (parameters.emissiveMap !== undefined) {
439
- if ('colorSpace' in parameters.emissiveMap) parameters.emissiveMap.colorSpace = 'srgb';else parameters.emissiveMap.encoding = 3001; // sRGBEncoding
440
- }
441
-
442
- break;
443
-
444
- case 'NormalMap':
445
- case 'Maya|TEX_normal_map':
446
- parameters.normalMap = scope.getTexture(textureMap, child.ID);
447
- break;
448
-
449
- case 'ReflectionColor':
450
- parameters.envMap = scope.getTexture(textureMap, child.ID);
451
-
452
- if (parameters.envMap !== undefined) {
453
- parameters.envMap.mapping = EquirectangularReflectionMapping;
454
- if ('colorSpace' in parameters.envMap) parameters.envMap.colorSpace = 'srgb';else parameters.envMap.encoding = 3001; // sRGBEncoding
455
- }
456
-
457
- break;
458
-
459
- case 'SpecularColor':
460
- parameters.specularMap = scope.getTexture(textureMap, child.ID);
461
-
462
- if (parameters.specularMap !== undefined) {
463
- if ('colorSpace' in parameters.specularMap) parameters.specularMap.colorSpace = 'srgb';else parameters.specularMap.encoding = 3001; // sRGBEncoding
464
- }
465
-
466
- break;
467
-
468
- case 'TransparentColor':
469
- case 'TransparencyFactor':
470
- parameters.alphaMap = scope.getTexture(textureMap, child.ID);
471
- parameters.transparent = true;
472
- break;
473
-
474
- case 'AmbientColor':
475
- case 'ShininessExponent': // AKA glossiness map
476
-
477
- case 'SpecularFactor': // AKA specularLevel
478
-
479
- case 'VectorDisplacementColor': // NOTE: Seems to be a copy of DisplacementColor
480
-
481
- default:
482
- console.warn('THREE.FBXLoader: %s map is not supported in three.js, skipping texture.', type);
483
- break;
484
- }
485
- });
486
- return parameters;
487
- } // get a texture from the textureMap for use by a material.
488
-
489
-
490
- getTexture(textureMap, id) {
491
- // if the texture is a layered texture, just use the first layer and issue a warning
492
- if ('LayeredTexture' in fbxTree.Objects && id in fbxTree.Objects.LayeredTexture) {
493
- console.warn('THREE.FBXLoader: layered textures are not supported in three.js. Discarding all but first layer.');
494
- id = connections.get(id).children[0].ID;
495
- }
496
-
497
- return textureMap.get(id);
498
- } // Parse nodes in FBXTree.Objects.Deformer
499
- // Deformer node can contain skinning or Vertex Cache animation data, however only skinning is supported here
500
- // Generates map of Skeleton-like objects for use later when generating and binding skeletons.
501
-
502
-
503
- parseDeformers() {
504
- const skeletons = {};
505
- const morphTargets = {};
506
-
507
- if ('Deformer' in fbxTree.Objects) {
508
- const DeformerNodes = fbxTree.Objects.Deformer;
509
-
510
- for (const nodeID in DeformerNodes) {
511
- const deformerNode = DeformerNodes[nodeID];
512
- const relationships = connections.get(parseInt(nodeID));
513
-
514
- if (deformerNode.attrType === 'Skin') {
515
- const skeleton = this.parseSkeleton(relationships, DeformerNodes);
516
- skeleton.ID = nodeID;
517
-
518
- if (relationships.parents.length > 1) {
519
- console.warn('THREE.FBXLoader: skeleton attached to more than one geometry is not supported.');
520
- }
521
-
522
- skeleton.geometryID = relationships.parents[0].ID;
523
- skeletons[nodeID] = skeleton;
524
- } else if (deformerNode.attrType === 'BlendShape') {
525
- const morphTarget = {
526
- id: nodeID
527
- };
528
- morphTarget.rawTargets = this.parseMorphTargets(relationships, DeformerNodes);
529
- morphTarget.id = nodeID;
530
-
531
- if (relationships.parents.length > 1) {
532
- console.warn('THREE.FBXLoader: morph target attached to more than one geometry is not supported.');
533
- }
534
-
535
- morphTargets[nodeID] = morphTarget;
536
- }
537
- }
538
- }
539
-
540
- return {
541
- skeletons: skeletons,
542
- morphTargets: morphTargets
543
- };
544
- } // Parse single nodes in FBXTree.Objects.Deformer
545
- // The top level skeleton node has type 'Skin' and sub nodes have type 'Cluster'
546
- // Each skin node represents a skeleton and each cluster node represents a bone
547
-
548
-
549
- parseSkeleton(relationships, deformerNodes) {
550
- const rawBones = [];
551
- relationships.children.forEach(function (child) {
552
- const boneNode = deformerNodes[child.ID];
553
- if (boneNode.attrType !== 'Cluster') return;
554
- const rawBone = {
555
- ID: child.ID,
556
- indices: [],
557
- weights: [],
558
- transformLink: new Matrix4().fromArray(boneNode.TransformLink.a) // transform: new Matrix4().fromArray( boneNode.Transform.a ),
559
- // linkMode: boneNode.Mode,
560
-
561
- };
562
-
563
- if ('Indexes' in boneNode) {
564
- rawBone.indices = boneNode.Indexes.a;
565
- rawBone.weights = boneNode.Weights.a;
566
- }
567
-
568
- rawBones.push(rawBone);
569
- });
570
- return {
571
- rawBones: rawBones,
572
- bones: []
573
- };
574
- } // The top level morph deformer node has type "BlendShape" and sub nodes have type "BlendShapeChannel"
575
-
576
-
577
- parseMorphTargets(relationships, deformerNodes) {
578
- const rawMorphTargets = [];
579
-
580
- for (let i = 0; i < relationships.children.length; i++) {
581
- const child = relationships.children[i];
582
- const morphTargetNode = deformerNodes[child.ID];
583
- const rawMorphTarget = {
584
- name: morphTargetNode.attrName,
585
- initialWeight: morphTargetNode.DeformPercent,
586
- id: morphTargetNode.id,
587
- fullWeights: morphTargetNode.FullWeights.a
588
- };
589
- if (morphTargetNode.attrType !== 'BlendShapeChannel') return;
590
- rawMorphTarget.geoID = connections.get(parseInt(child.ID)).children.filter(function (child) {
591
- return child.relationship === undefined;
592
- })[0].ID;
593
- rawMorphTargets.push(rawMorphTarget);
594
- }
595
-
596
- return rawMorphTargets;
597
- } // create the main Group() to be returned by the loader
598
-
599
-
600
- parseScene(deformers, geometryMap, materialMap) {
601
- sceneGraph = new Group();
602
- const modelMap = this.parseModels(deformers.skeletons, geometryMap, materialMap);
603
- const modelNodes = fbxTree.Objects.Model;
604
- const scope = this;
605
- modelMap.forEach(function (model) {
606
- const modelNode = modelNodes[model.ID];
607
- scope.setLookAtProperties(model, modelNode);
608
- const parentConnections = connections.get(model.ID).parents;
609
- parentConnections.forEach(function (connection) {
610
- const parent = modelMap.get(connection.ID);
611
- if (parent !== undefined) parent.add(model);
612
- });
613
-
614
- if (model.parent === null) {
615
- sceneGraph.add(model);
616
- }
617
- });
618
- this.bindSkeleton(deformers.skeletons, geometryMap, modelMap);
619
- this.createAmbientLight();
620
- sceneGraph.traverse(function (node) {
621
- if (node.userData.transformData) {
622
- if (node.parent) {
623
- node.userData.transformData.parentMatrix = node.parent.matrix;
624
- node.userData.transformData.parentMatrixWorld = node.parent.matrixWorld;
625
- }
626
-
627
- const transform = generateTransform(node.userData.transformData);
628
- node.applyMatrix4(transform);
629
- node.updateWorldMatrix();
630
- }
631
- });
632
- const animations = new AnimationParser().parse(); // if all the models where already combined in a single group, just return that
633
-
634
- if (sceneGraph.children.length === 1 && sceneGraph.children[0].isGroup) {
635
- sceneGraph.children[0].animations = animations;
636
- sceneGraph = sceneGraph.children[0];
637
- }
638
-
639
- sceneGraph.animations = animations;
640
- } // parse nodes in FBXTree.Objects.Model
641
-
642
-
643
- parseModels(skeletons, geometryMap, materialMap) {
644
- const modelMap = new Map();
645
- const modelNodes = fbxTree.Objects.Model;
646
-
647
- for (const nodeID in modelNodes) {
648
- const id = parseInt(nodeID);
649
- const node = modelNodes[nodeID];
650
- const relationships = connections.get(id);
651
- let model = this.buildSkeleton(relationships, skeletons, id, node.attrName);
652
-
653
- if (!model) {
654
- switch (node.attrType) {
655
- case 'Camera':
656
- model = this.createCamera(relationships);
657
- break;
658
-
659
- case 'Light':
660
- model = this.createLight(relationships);
661
- break;
662
-
663
- case 'Mesh':
664
- model = this.createMesh(relationships, geometryMap, materialMap);
665
- break;
666
-
667
- case 'NurbsCurve':
668
- model = this.createCurve(relationships, geometryMap);
669
- break;
670
-
671
- case 'LimbNode':
672
- case 'Root':
673
- model = new Bone();
674
- break;
675
-
676
- case 'Null':
677
- default:
678
- model = new Group();
679
- break;
680
- }
681
-
682
- model.name = node.attrName ? PropertyBinding.sanitizeNodeName(node.attrName) : '';
683
- model.ID = id;
684
- }
685
-
686
- this.getTransformData(model, node);
687
- modelMap.set(id, model);
688
- }
689
-
690
- return modelMap;
691
- }
692
-
693
- buildSkeleton(relationships, skeletons, id, name) {
694
- let bone = null;
695
- relationships.parents.forEach(function (parent) {
696
- for (const ID in skeletons) {
697
- const skeleton = skeletons[ID];
698
- skeleton.rawBones.forEach(function (rawBone, i) {
699
- if (rawBone.ID === parent.ID) {
700
- const subBone = bone;
701
- bone = new Bone();
702
- bone.matrixWorld.copy(rawBone.transformLink); // set name and id here - otherwise in cases where "subBone" is created it will not have a name / id
703
-
704
- bone.name = name ? PropertyBinding.sanitizeNodeName(name) : '';
705
- bone.ID = id;
706
- skeleton.bones[i] = bone; // In cases where a bone is shared between multiple meshes
707
- // duplicate the bone here and and it as a child of the first bone
708
-
709
- if (subBone !== null) {
710
- bone.add(subBone);
711
- }
712
- }
713
- });
714
- }
715
- });
716
- return bone;
717
- } // create a PerspectiveCamera or OrthographicCamera
718
-
719
-
720
- createCamera(relationships) {
721
- let model;
722
- let cameraAttribute;
723
- relationships.children.forEach(function (child) {
724
- const attr = fbxTree.Objects.NodeAttribute[child.ID];
725
-
726
- if (attr !== undefined) {
727
- cameraAttribute = attr;
728
- }
729
- });
730
-
731
- if (cameraAttribute === undefined) {
732
- model = new Object3D();
733
- } else {
734
- let type = 0;
735
-
736
- if (cameraAttribute.CameraProjectionType !== undefined && cameraAttribute.CameraProjectionType.value === 1) {
737
- type = 1;
738
- }
739
-
740
- let nearClippingPlane = 1;
741
-
742
- if (cameraAttribute.NearPlane !== undefined) {
743
- nearClippingPlane = cameraAttribute.NearPlane.value / 1000;
744
- }
745
-
746
- let farClippingPlane = 1000;
747
-
748
- if (cameraAttribute.FarPlane !== undefined) {
749
- farClippingPlane = cameraAttribute.FarPlane.value / 1000;
750
- }
751
-
752
- let width = window.innerWidth;
753
- let height = window.innerHeight;
754
-
755
- if (cameraAttribute.AspectWidth !== undefined && cameraAttribute.AspectHeight !== undefined) {
756
- width = cameraAttribute.AspectWidth.value;
757
- height = cameraAttribute.AspectHeight.value;
758
- }
759
-
760
- const aspect = width / height;
761
- let fov = 45;
762
-
763
- if (cameraAttribute.FieldOfView !== undefined) {
764
- fov = cameraAttribute.FieldOfView.value;
765
- }
766
-
767
- const focalLength = cameraAttribute.FocalLength ? cameraAttribute.FocalLength.value : null;
768
-
769
- switch (type) {
770
- case 0:
771
- // Perspective
772
- model = new PerspectiveCamera(fov, aspect, nearClippingPlane, farClippingPlane);
773
- if (focalLength !== null) model.setFocalLength(focalLength);
774
- break;
775
-
776
- case 1:
777
- // Orthographic
778
- model = new OrthographicCamera(-width / 2, width / 2, height / 2, -height / 2, nearClippingPlane, farClippingPlane);
779
- break;
780
-
781
- default:
782
- console.warn('THREE.FBXLoader: Unknown camera type ' + type + '.');
783
- model = new Object3D();
784
- break;
785
- }
786
- }
787
-
788
- return model;
789
- } // Create a DirectionalLight, PointLight or SpotLight
790
-
791
-
792
- createLight(relationships) {
793
- let model;
794
- let lightAttribute;
795
- relationships.children.forEach(function (child) {
796
- const attr = fbxTree.Objects.NodeAttribute[child.ID];
797
-
798
- if (attr !== undefined) {
799
- lightAttribute = attr;
800
- }
801
- });
802
-
803
- if (lightAttribute === undefined) {
804
- model = new Object3D();
805
- } else {
806
- let type; // LightType can be undefined for Point lights
807
-
808
- if (lightAttribute.LightType === undefined) {
809
- type = 0;
810
- } else {
811
- type = lightAttribute.LightType.value;
812
- }
813
-
814
- let color = 0xffffff;
815
-
816
- if (lightAttribute.Color !== undefined) {
817
- color = new Color().fromArray(lightAttribute.Color.value);
818
- }
819
-
820
- let intensity = lightAttribute.Intensity === undefined ? 1 : lightAttribute.Intensity.value / 100; // light disabled
821
-
822
- if (lightAttribute.CastLightOnObject !== undefined && lightAttribute.CastLightOnObject.value === 0) {
823
- intensity = 0;
824
- }
825
-
826
- let distance = 0;
827
-
828
- if (lightAttribute.FarAttenuationEnd !== undefined) {
829
- if (lightAttribute.EnableFarAttenuation !== undefined && lightAttribute.EnableFarAttenuation.value === 0) {
830
- distance = 0;
831
- } else {
832
- distance = lightAttribute.FarAttenuationEnd.value;
833
- }
834
- } // TODO: could this be calculated linearly from FarAttenuationStart to FarAttenuationEnd?
835
-
836
-
837
- const decay = 1;
838
-
839
- switch (type) {
840
- case 0:
841
- // Point
842
- model = new PointLight(color, intensity, distance, decay);
843
- break;
844
-
845
- case 1:
846
- // Directional
847
- model = new DirectionalLight(color, intensity);
848
- break;
849
-
850
- case 2:
851
- // Spot
852
- let angle = Math.PI / 3;
853
-
854
- if (lightAttribute.InnerAngle !== undefined) {
855
- angle = MathUtils.degToRad(lightAttribute.InnerAngle.value);
856
- }
857
-
858
- let penumbra = 0;
859
-
860
- if (lightAttribute.OuterAngle !== undefined) {
861
- // TODO: this is not correct - FBX calculates outer and inner angle in degrees
862
- // with OuterAngle > InnerAngle && OuterAngle <= Math.PI
863
- // while three.js uses a penumbra between (0, 1) to attenuate the inner angle
864
- penumbra = MathUtils.degToRad(lightAttribute.OuterAngle.value);
865
- penumbra = Math.max(penumbra, 1);
866
- }
867
-
868
- model = new SpotLight(color, intensity, distance, angle, penumbra, decay);
869
- break;
870
-
871
- default:
872
- console.warn('THREE.FBXLoader: Unknown light type ' + lightAttribute.LightType.value + ', defaulting to a PointLight.');
873
- model = new PointLight(color, intensity);
874
- break;
875
- }
876
-
877
- if (lightAttribute.CastShadows !== undefined && lightAttribute.CastShadows.value === 1) {
878
- model.castShadow = true;
879
- }
880
- }
881
-
882
- return model;
883
- }
884
-
885
- createMesh(relationships, geometryMap, materialMap) {
886
- let model;
887
- let geometry = null;
888
- let material = null;
889
- const materials = []; // get geometry and materials(s) from connections
890
-
891
- relationships.children.forEach(function (child) {
892
- if (geometryMap.has(child.ID)) {
893
- geometry = geometryMap.get(child.ID);
894
- }
895
-
896
- if (materialMap.has(child.ID)) {
897
- materials.push(materialMap.get(child.ID));
898
- }
899
- });
900
-
901
- if (materials.length > 1) {
902
- material = materials;
903
- } else if (materials.length > 0) {
904
- material = materials[0];
905
- } else {
906
- material = new MeshPhongMaterial({
907
- color: 0xcccccc
908
- });
909
- materials.push(material);
910
- }
911
-
912
- if ('color' in geometry.attributes) {
913
- materials.forEach(function (material) {
914
- material.vertexColors = true;
915
- });
916
- }
917
-
918
- if (geometry.FBX_Deformer) {
919
- model = new SkinnedMesh(geometry, material);
920
- model.normalizeSkinWeights();
921
- } else {
922
- model = new Mesh(geometry, material);
923
- }
924
-
925
- return model;
926
- }
927
-
928
- createCurve(relationships, geometryMap) {
929
- const geometry = relationships.children.reduce(function (geo, child) {
930
- if (geometryMap.has(child.ID)) geo = geometryMap.get(child.ID);
931
- return geo;
932
- }, null); // FBX does not list materials for Nurbs lines, so we'll just put our own in here.
933
-
934
- const material = new LineBasicMaterial({
935
- color: 0x3300ff,
936
- linewidth: 1
937
- });
938
- return new Line(geometry, material);
939
- } // parse the model node for transform data
940
-
941
-
942
- getTransformData(model, modelNode) {
943
- const transformData = {};
944
- if ('InheritType' in modelNode) transformData.inheritType = parseInt(modelNode.InheritType.value);
945
- if ('RotationOrder' in modelNode) transformData.eulerOrder = getEulerOrder(modelNode.RotationOrder.value);else transformData.eulerOrder = 'ZYX';
946
- if ('Lcl_Translation' in modelNode) transformData.translation = modelNode.Lcl_Translation.value;
947
- if ('PreRotation' in modelNode) transformData.preRotation = modelNode.PreRotation.value;
948
- if ('Lcl_Rotation' in modelNode) transformData.rotation = modelNode.Lcl_Rotation.value;
949
- if ('PostRotation' in modelNode) transformData.postRotation = modelNode.PostRotation.value;
950
- if ('Lcl_Scaling' in modelNode) transformData.scale = modelNode.Lcl_Scaling.value;
951
- if ('ScalingOffset' in modelNode) transformData.scalingOffset = modelNode.ScalingOffset.value;
952
- if ('ScalingPivot' in modelNode) transformData.scalingPivot = modelNode.ScalingPivot.value;
953
- if ('RotationOffset' in modelNode) transformData.rotationOffset = modelNode.RotationOffset.value;
954
- if ('RotationPivot' in modelNode) transformData.rotationPivot = modelNode.RotationPivot.value;
955
- model.userData.transformData = transformData;
956
- }
957
-
958
- setLookAtProperties(model, modelNode) {
959
- if ('LookAtProperty' in modelNode) {
960
- const children = connections.get(model.ID).children;
961
- children.forEach(function (child) {
962
- if (child.relationship === 'LookAtProperty') {
963
- const lookAtTarget = fbxTree.Objects.Model[child.ID];
964
-
965
- if ('Lcl_Translation' in lookAtTarget) {
966
- const pos = lookAtTarget.Lcl_Translation.value; // DirectionalLight, SpotLight
967
-
968
- if (model.target !== undefined) {
969
- model.target.position.fromArray(pos);
970
- sceneGraph.add(model.target);
971
- } else {
972
- // Cameras and other Object3Ds
973
- model.lookAt(new Vector3().fromArray(pos));
974
- }
975
- }
976
- }
977
- });
978
- }
979
- }
980
-
981
- bindSkeleton(skeletons, geometryMap, modelMap) {
982
- const bindMatrices = this.parsePoseNodes();
983
-
984
- for (const ID in skeletons) {
985
- const skeleton = skeletons[ID];
986
- const parents = connections.get(parseInt(skeleton.ID)).parents;
987
- parents.forEach(function (parent) {
988
- if (geometryMap.has(parent.ID)) {
989
- const geoID = parent.ID;
990
- const geoRelationships = connections.get(geoID);
991
- geoRelationships.parents.forEach(function (geoConnParent) {
992
- if (modelMap.has(geoConnParent.ID)) {
993
- const model = modelMap.get(geoConnParent.ID);
994
- model.bind(new Skeleton(skeleton.bones), bindMatrices[geoConnParent.ID]);
995
- }
996
- });
997
- }
998
- });
999
- }
1000
- }
1001
-
1002
- parsePoseNodes() {
1003
- const bindMatrices = {};
1004
-
1005
- if ('Pose' in fbxTree.Objects) {
1006
- const BindPoseNode = fbxTree.Objects.Pose;
1007
-
1008
- for (const nodeID in BindPoseNode) {
1009
- if (BindPoseNode[nodeID].attrType === 'BindPose' && BindPoseNode[nodeID].NbPoseNodes > 0) {
1010
- const poseNodes = BindPoseNode[nodeID].PoseNode;
1011
-
1012
- if (Array.isArray(poseNodes)) {
1013
- poseNodes.forEach(function (poseNode) {
1014
- bindMatrices[poseNode.Node] = new Matrix4().fromArray(poseNode.Matrix.a);
1015
- });
1016
- } else {
1017
- bindMatrices[poseNodes.Node] = new Matrix4().fromArray(poseNodes.Matrix.a);
1018
- }
1019
- }
1020
- }
1021
- }
1022
-
1023
- return bindMatrices;
1024
- } // Parse ambient color in FBXTree.GlobalSettings - if it's not set to black (default), create an ambient light
1025
-
1026
-
1027
- createAmbientLight() {
1028
- if ('GlobalSettings' in fbxTree && 'AmbientColor' in fbxTree.GlobalSettings) {
1029
- const ambientColor = fbxTree.GlobalSettings.AmbientColor.value;
1030
- const r = ambientColor[0];
1031
- const g = ambientColor[1];
1032
- const b = ambientColor[2];
1033
-
1034
- if (r !== 0 || g !== 0 || b !== 0) {
1035
- const color = new Color(r, g, b);
1036
- sceneGraph.add(new AmbientLight(color, 1));
1037
- }
1038
- }
1039
- }
1040
-
1041
- } // parse Geometry data from FBXTree and return map of BufferGeometries
1042
-
1043
-
1044
- class GeometryParser {
1045
- // Parse nodes in FBXTree.Objects.Geometry
1046
- parse(deformers) {
1047
- const geometryMap = new Map();
1048
-
1049
- if ('Geometry' in fbxTree.Objects) {
1050
- const geoNodes = fbxTree.Objects.Geometry;
1051
-
1052
- for (const nodeID in geoNodes) {
1053
- const relationships = connections.get(parseInt(nodeID));
1054
- const geo = this.parseGeometry(relationships, geoNodes[nodeID], deformers);
1055
- geometryMap.set(parseInt(nodeID), geo);
1056
- }
1057
- }
1058
-
1059
- return geometryMap;
1060
- } // Parse single node in FBXTree.Objects.Geometry
1061
-
1062
-
1063
- parseGeometry(relationships, geoNode, deformers) {
1064
- switch (geoNode.attrType) {
1065
- case 'Mesh':
1066
- return this.parseMeshGeometry(relationships, geoNode, deformers);
1067
-
1068
- case 'NurbsCurve':
1069
- return this.parseNurbsGeometry(geoNode);
1070
- }
1071
- } // Parse single node mesh geometry in FBXTree.Objects.Geometry
1072
-
1073
-
1074
- parseMeshGeometry(relationships, geoNode, deformers) {
1075
- const skeletons = deformers.skeletons;
1076
- const morphTargets = [];
1077
- const modelNodes = relationships.parents.map(function (parent) {
1078
- return fbxTree.Objects.Model[parent.ID];
1079
- }); // don't create geometry if it is not associated with any models
1080
-
1081
- if (modelNodes.length === 0) return;
1082
- const skeleton = relationships.children.reduce(function (skeleton, child) {
1083
- if (skeletons[child.ID] !== undefined) skeleton = skeletons[child.ID];
1084
- return skeleton;
1085
- }, null);
1086
- relationships.children.forEach(function (child) {
1087
- if (deformers.morphTargets[child.ID] !== undefined) {
1088
- morphTargets.push(deformers.morphTargets[child.ID]);
1089
- }
1090
- }); // Assume one model and get the preRotation from that
1091
- // if there is more than one model associated with the geometry this may cause problems
1092
-
1093
- const modelNode = modelNodes[0];
1094
- const transformData = {};
1095
- if ('RotationOrder' in modelNode) transformData.eulerOrder = getEulerOrder(modelNode.RotationOrder.value);
1096
- if ('InheritType' in modelNode) transformData.inheritType = parseInt(modelNode.InheritType.value);
1097
- if ('GeometricTranslation' in modelNode) transformData.translation = modelNode.GeometricTranslation.value;
1098
- if ('GeometricRotation' in modelNode) transformData.rotation = modelNode.GeometricRotation.value;
1099
- if ('GeometricScaling' in modelNode) transformData.scale = modelNode.GeometricScaling.value;
1100
- const transform = generateTransform(transformData);
1101
- return this.genGeometry(geoNode, skeleton, morphTargets, transform);
1102
- } // Generate a BufferGeometry from a node in FBXTree.Objects.Geometry
1103
-
1104
-
1105
- genGeometry(geoNode, skeleton, morphTargets, preTransform) {
1106
- const geo = new BufferGeometry();
1107
- if (geoNode.attrName) geo.name = geoNode.attrName;
1108
- const geoInfo = this.parseGeoNode(geoNode, skeleton);
1109
- const buffers = this.genBuffers(geoInfo);
1110
- const positionAttribute = new Float32BufferAttribute(buffers.vertex, 3);
1111
- positionAttribute.applyMatrix4(preTransform);
1112
- geo.setAttribute('position', positionAttribute);
1113
-
1114
- if (buffers.colors.length > 0) {
1115
- geo.setAttribute('color', new Float32BufferAttribute(buffers.colors, 3));
1116
- }
1117
-
1118
- if (skeleton) {
1119
- geo.setAttribute('skinIndex', new Uint16BufferAttribute(buffers.weightsIndices, 4));
1120
- geo.setAttribute('skinWeight', new Float32BufferAttribute(buffers.vertexWeights, 4)); // used later to bind the skeleton to the model
1121
-
1122
- geo.FBX_Deformer = skeleton;
1123
- }
1124
-
1125
- if (buffers.normal.length > 0) {
1126
- const normalMatrix = new Matrix3().getNormalMatrix(preTransform);
1127
- const normalAttribute = new Float32BufferAttribute(buffers.normal, 3);
1128
- normalAttribute.applyNormalMatrix(normalMatrix);
1129
- geo.setAttribute('normal', normalAttribute);
1130
- }
1131
-
1132
- buffers.uvs.forEach(function (uvBuffer, i) {
1133
- // subsequent uv buffers are called 'uv1', 'uv2', ...
1134
- let name = 'uv' + (i + 1).toString(); // the first uv buffer is just called 'uv'
1135
-
1136
- if (i === 0) {
1137
- name = 'uv';
1138
- }
1139
-
1140
- geo.setAttribute(name, new Float32BufferAttribute(buffers.uvs[i], 2));
1141
- });
1142
-
1143
- if (geoInfo.material && geoInfo.material.mappingType !== 'AllSame') {
1144
- // Convert the material indices of each vertex into rendering groups on the geometry.
1145
- let prevMaterialIndex = buffers.materialIndex[0];
1146
- let startIndex = 0;
1147
- buffers.materialIndex.forEach(function (currentIndex, i) {
1148
- if (currentIndex !== prevMaterialIndex) {
1149
- geo.addGroup(startIndex, i - startIndex, prevMaterialIndex);
1150
- prevMaterialIndex = currentIndex;
1151
- startIndex = i;
1152
- }
1153
- }); // the loop above doesn't add the last group, do that here.
1154
-
1155
- if (geo.groups.length > 0) {
1156
- const lastGroup = geo.groups[geo.groups.length - 1];
1157
- const lastIndex = lastGroup.start + lastGroup.count;
1158
-
1159
- if (lastIndex !== buffers.materialIndex.length) {
1160
- geo.addGroup(lastIndex, buffers.materialIndex.length - lastIndex, prevMaterialIndex);
1161
- }
1162
- } // case where there are multiple materials but the whole geometry is only
1163
- // using one of them
1164
-
1165
-
1166
- if (geo.groups.length === 0) {
1167
- geo.addGroup(0, buffers.materialIndex.length, buffers.materialIndex[0]);
1168
- }
1169
- }
1170
-
1171
- this.addMorphTargets(geo, geoNode, morphTargets, preTransform);
1172
- return geo;
1173
- }
1174
-
1175
- parseGeoNode(geoNode, skeleton) {
1176
- const geoInfo = {};
1177
- geoInfo.vertexPositions = geoNode.Vertices !== undefined ? geoNode.Vertices.a : [];
1178
- geoInfo.vertexIndices = geoNode.PolygonVertexIndex !== undefined ? geoNode.PolygonVertexIndex.a : [];
1179
-
1180
- if (geoNode.LayerElementColor) {
1181
- geoInfo.color = this.parseVertexColors(geoNode.LayerElementColor[0]);
1182
- }
1183
-
1184
- if (geoNode.LayerElementMaterial) {
1185
- geoInfo.material = this.parseMaterialIndices(geoNode.LayerElementMaterial[0]);
1186
- }
1187
-
1188
- if (geoNode.LayerElementNormal) {
1189
- geoInfo.normal = this.parseNormals(geoNode.LayerElementNormal[0]);
1190
- }
1191
-
1192
- if (geoNode.LayerElementUV) {
1193
- geoInfo.uv = [];
1194
- let i = 0;
1195
-
1196
- while (geoNode.LayerElementUV[i]) {
1197
- if (geoNode.LayerElementUV[i].UV) {
1198
- geoInfo.uv.push(this.parseUVs(geoNode.LayerElementUV[i]));
1199
- }
1200
-
1201
- i++;
1202
- }
1203
- }
1204
-
1205
- geoInfo.weightTable = {};
1206
-
1207
- if (skeleton !== null) {
1208
- geoInfo.skeleton = skeleton;
1209
- skeleton.rawBones.forEach(function (rawBone, i) {
1210
- // loop over the bone's vertex indices and weights
1211
- rawBone.indices.forEach(function (index, j) {
1212
- if (geoInfo.weightTable[index] === undefined) geoInfo.weightTable[index] = [];
1213
- geoInfo.weightTable[index].push({
1214
- id: i,
1215
- weight: rawBone.weights[j]
1216
- });
1217
- });
1218
- });
1219
- }
1220
-
1221
- return geoInfo;
1222
- }
1223
-
1224
- genBuffers(geoInfo) {
1225
- const buffers = {
1226
- vertex: [],
1227
- normal: [],
1228
- colors: [],
1229
- uvs: [],
1230
- materialIndex: [],
1231
- vertexWeights: [],
1232
- weightsIndices: []
1233
- };
1234
- let polygonIndex = 0;
1235
- let faceLength = 0;
1236
- let displayedWeightsWarning = false; // these will hold data for a single face
1237
-
1238
- let facePositionIndexes = [];
1239
- let faceNormals = [];
1240
- let faceColors = [];
1241
- let faceUVs = [];
1242
- let faceWeights = [];
1243
- let faceWeightIndices = [];
1244
- const scope = this;
1245
- geoInfo.vertexIndices.forEach(function (vertexIndex, polygonVertexIndex) {
1246
- let materialIndex;
1247
- let endOfFace = false; // Face index and vertex index arrays are combined in a single array
1248
- // A cube with quad faces looks like this:
1249
- // PolygonVertexIndex: *24 {
1250
- // a: 0, 1, 3, -3, 2, 3, 5, -5, 4, 5, 7, -7, 6, 7, 1, -1, 1, 7, 5, -4, 6, 0, 2, -5
1251
- // }
1252
- // Negative numbers mark the end of a face - first face here is 0, 1, 3, -3
1253
- // to find index of last vertex bit shift the index: ^ - 1
1254
-
1255
- if (vertexIndex < 0) {
1256
- vertexIndex = vertexIndex ^ -1; // equivalent to ( x * -1 ) - 1
1257
-
1258
- endOfFace = true;
1259
- }
1260
-
1261
- let weightIndices = [];
1262
- let weights = [];
1263
- facePositionIndexes.push(vertexIndex * 3, vertexIndex * 3 + 1, vertexIndex * 3 + 2);
1264
-
1265
- if (geoInfo.color) {
1266
- const data = getData(polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.color);
1267
- faceColors.push(data[0], data[1], data[2]);
1268
- }
1269
-
1270
- if (geoInfo.skeleton) {
1271
- if (geoInfo.weightTable[vertexIndex] !== undefined) {
1272
- geoInfo.weightTable[vertexIndex].forEach(function (wt) {
1273
- weights.push(wt.weight);
1274
- weightIndices.push(wt.id);
1275
- });
1276
- }
1277
-
1278
- if (weights.length > 4) {
1279
- if (!displayedWeightsWarning) {
1280
- console.warn('THREE.FBXLoader: Vertex has more than 4 skinning weights assigned to vertex. Deleting additional weights.');
1281
- displayedWeightsWarning = true;
1282
- }
1283
-
1284
- const wIndex = [0, 0, 0, 0];
1285
- const Weight = [0, 0, 0, 0];
1286
- weights.forEach(function (weight, weightIndex) {
1287
- let currentWeight = weight;
1288
- let currentIndex = weightIndices[weightIndex];
1289
- Weight.forEach(function (comparedWeight, comparedWeightIndex, comparedWeightArray) {
1290
- if (currentWeight > comparedWeight) {
1291
- comparedWeightArray[comparedWeightIndex] = currentWeight;
1292
- currentWeight = comparedWeight;
1293
- const tmp = wIndex[comparedWeightIndex];
1294
- wIndex[comparedWeightIndex] = currentIndex;
1295
- currentIndex = tmp;
1296
- }
1297
- });
1298
- });
1299
- weightIndices = wIndex;
1300
- weights = Weight;
1301
- } // if the weight array is shorter than 4 pad with 0s
1302
-
1303
-
1304
- while (weights.length < 4) {
1305
- weights.push(0);
1306
- weightIndices.push(0);
1307
- }
1308
-
1309
- for (let i = 0; i < 4; ++i) {
1310
- faceWeights.push(weights[i]);
1311
- faceWeightIndices.push(weightIndices[i]);
1312
- }
1313
- }
1314
-
1315
- if (geoInfo.normal) {
1316
- const data = getData(polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.normal);
1317
- faceNormals.push(data[0], data[1], data[2]);
1318
- }
1319
-
1320
- if (geoInfo.material && geoInfo.material.mappingType !== 'AllSame') {
1321
- materialIndex = getData(polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.material)[0];
1322
- }
1323
-
1324
- if (geoInfo.uv) {
1325
- geoInfo.uv.forEach(function (uv, i) {
1326
- const data = getData(polygonVertexIndex, polygonIndex, vertexIndex, uv);
1327
-
1328
- if (faceUVs[i] === undefined) {
1329
- faceUVs[i] = [];
1330
- }
1331
-
1332
- faceUVs[i].push(data[0]);
1333
- faceUVs[i].push(data[1]);
1334
- });
1335
- }
1336
-
1337
- faceLength++;
1338
-
1339
- if (endOfFace) {
1340
- scope.genFace(buffers, geoInfo, facePositionIndexes, materialIndex, faceNormals, faceColors, faceUVs, faceWeights, faceWeightIndices, faceLength);
1341
- polygonIndex++;
1342
- faceLength = 0; // reset arrays for the next face
1343
-
1344
- facePositionIndexes = [];
1345
- faceNormals = [];
1346
- faceColors = [];
1347
- faceUVs = [];
1348
- faceWeights = [];
1349
- faceWeightIndices = [];
1350
- }
1351
- });
1352
- return buffers;
1353
- } // Generate data for a single face in a geometry. If the face is a quad then split it into 2 tris
1354
-
1355
-
1356
- genFace(buffers, geoInfo, facePositionIndexes, materialIndex, faceNormals, faceColors, faceUVs, faceWeights, faceWeightIndices, faceLength) {
1357
- for (let i = 2; i < faceLength; i++) {
1358
- buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[0]]);
1359
- buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[1]]);
1360
- buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[2]]);
1361
- buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[(i - 1) * 3]]);
1362
- buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[(i - 1) * 3 + 1]]);
1363
- buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[(i - 1) * 3 + 2]]);
1364
- buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[i * 3]]);
1365
- buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[i * 3 + 1]]);
1366
- buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[i * 3 + 2]]);
1367
-
1368
- if (geoInfo.skeleton) {
1369
- buffers.vertexWeights.push(faceWeights[0]);
1370
- buffers.vertexWeights.push(faceWeights[1]);
1371
- buffers.vertexWeights.push(faceWeights[2]);
1372
- buffers.vertexWeights.push(faceWeights[3]);
1373
- buffers.vertexWeights.push(faceWeights[(i - 1) * 4]);
1374
- buffers.vertexWeights.push(faceWeights[(i - 1) * 4 + 1]);
1375
- buffers.vertexWeights.push(faceWeights[(i - 1) * 4 + 2]);
1376
- buffers.vertexWeights.push(faceWeights[(i - 1) * 4 + 3]);
1377
- buffers.vertexWeights.push(faceWeights[i * 4]);
1378
- buffers.vertexWeights.push(faceWeights[i * 4 + 1]);
1379
- buffers.vertexWeights.push(faceWeights[i * 4 + 2]);
1380
- buffers.vertexWeights.push(faceWeights[i * 4 + 3]);
1381
- buffers.weightsIndices.push(faceWeightIndices[0]);
1382
- buffers.weightsIndices.push(faceWeightIndices[1]);
1383
- buffers.weightsIndices.push(faceWeightIndices[2]);
1384
- buffers.weightsIndices.push(faceWeightIndices[3]);
1385
- buffers.weightsIndices.push(faceWeightIndices[(i - 1) * 4]);
1386
- buffers.weightsIndices.push(faceWeightIndices[(i - 1) * 4 + 1]);
1387
- buffers.weightsIndices.push(faceWeightIndices[(i - 1) * 4 + 2]);
1388
- buffers.weightsIndices.push(faceWeightIndices[(i - 1) * 4 + 3]);
1389
- buffers.weightsIndices.push(faceWeightIndices[i * 4]);
1390
- buffers.weightsIndices.push(faceWeightIndices[i * 4 + 1]);
1391
- buffers.weightsIndices.push(faceWeightIndices[i * 4 + 2]);
1392
- buffers.weightsIndices.push(faceWeightIndices[i * 4 + 3]);
1393
- }
1394
-
1395
- if (geoInfo.color) {
1396
- buffers.colors.push(faceColors[0]);
1397
- buffers.colors.push(faceColors[1]);
1398
- buffers.colors.push(faceColors[2]);
1399
- buffers.colors.push(faceColors[(i - 1) * 3]);
1400
- buffers.colors.push(faceColors[(i - 1) * 3 + 1]);
1401
- buffers.colors.push(faceColors[(i - 1) * 3 + 2]);
1402
- buffers.colors.push(faceColors[i * 3]);
1403
- buffers.colors.push(faceColors[i * 3 + 1]);
1404
- buffers.colors.push(faceColors[i * 3 + 2]);
1405
- }
1406
-
1407
- if (geoInfo.material && geoInfo.material.mappingType !== 'AllSame') {
1408
- buffers.materialIndex.push(materialIndex);
1409
- buffers.materialIndex.push(materialIndex);
1410
- buffers.materialIndex.push(materialIndex);
1411
- }
1412
-
1413
- if (geoInfo.normal) {
1414
- buffers.normal.push(faceNormals[0]);
1415
- buffers.normal.push(faceNormals[1]);
1416
- buffers.normal.push(faceNormals[2]);
1417
- buffers.normal.push(faceNormals[(i - 1) * 3]);
1418
- buffers.normal.push(faceNormals[(i - 1) * 3 + 1]);
1419
- buffers.normal.push(faceNormals[(i - 1) * 3 + 2]);
1420
- buffers.normal.push(faceNormals[i * 3]);
1421
- buffers.normal.push(faceNormals[i * 3 + 1]);
1422
- buffers.normal.push(faceNormals[i * 3 + 2]);
1423
- }
1424
-
1425
- if (geoInfo.uv) {
1426
- geoInfo.uv.forEach(function (uv, j) {
1427
- if (buffers.uvs[j] === undefined) buffers.uvs[j] = [];
1428
- buffers.uvs[j].push(faceUVs[j][0]);
1429
- buffers.uvs[j].push(faceUVs[j][1]);
1430
- buffers.uvs[j].push(faceUVs[j][(i - 1) * 2]);
1431
- buffers.uvs[j].push(faceUVs[j][(i - 1) * 2 + 1]);
1432
- buffers.uvs[j].push(faceUVs[j][i * 2]);
1433
- buffers.uvs[j].push(faceUVs[j][i * 2 + 1]);
1434
- });
1435
- }
1436
- }
1437
- }
1438
-
1439
- addMorphTargets(parentGeo, parentGeoNode, morphTargets, preTransform) {
1440
- if (morphTargets.length === 0) return;
1441
- parentGeo.morphTargetsRelative = true;
1442
- parentGeo.morphAttributes.position = []; // parentGeo.morphAttributes.normal = []; // not implemented
1443
-
1444
- const scope = this;
1445
- morphTargets.forEach(function (morphTarget) {
1446
- morphTarget.rawTargets.forEach(function (rawTarget) {
1447
- const morphGeoNode = fbxTree.Objects.Geometry[rawTarget.geoID];
1448
-
1449
- if (morphGeoNode !== undefined) {
1450
- scope.genMorphGeometry(parentGeo, parentGeoNode, morphGeoNode, preTransform, rawTarget.name);
1451
- }
1452
- });
1453
- });
1454
- } // a morph geometry node is similar to a standard node, and the node is also contained
1455
- // in FBXTree.Objects.Geometry, however it can only have attributes for position, normal
1456
- // and a special attribute Index defining which vertices of the original geometry are affected
1457
- // Normal and position attributes only have data for the vertices that are affected by the morph
1458
-
1459
-
1460
- genMorphGeometry(parentGeo, parentGeoNode, morphGeoNode, preTransform, name) {
1461
- const vertexIndices = parentGeoNode.PolygonVertexIndex !== undefined ? parentGeoNode.PolygonVertexIndex.a : [];
1462
- const morphPositionsSparse = morphGeoNode.Vertices !== undefined ? morphGeoNode.Vertices.a : [];
1463
- const indices = morphGeoNode.Indexes !== undefined ? morphGeoNode.Indexes.a : [];
1464
- const length = parentGeo.attributes.position.count * 3;
1465
- const morphPositions = new Float32Array(length);
1466
-
1467
- for (let i = 0; i < indices.length; i++) {
1468
- const morphIndex = indices[i] * 3;
1469
- morphPositions[morphIndex] = morphPositionsSparse[i * 3];
1470
- morphPositions[morphIndex + 1] = morphPositionsSparse[i * 3 + 1];
1471
- morphPositions[morphIndex + 2] = morphPositionsSparse[i * 3 + 2];
1472
- } // TODO: add morph normal support
1473
-
1474
-
1475
- const morphGeoInfo = {
1476
- vertexIndices: vertexIndices,
1477
- vertexPositions: morphPositions
1478
- };
1479
- const morphBuffers = this.genBuffers(morphGeoInfo);
1480
- const positionAttribute = new Float32BufferAttribute(morphBuffers.vertex, 3);
1481
- positionAttribute.name = name || morphGeoNode.attrName;
1482
- positionAttribute.applyMatrix4(preTransform);
1483
- parentGeo.morphAttributes.position.push(positionAttribute);
1484
- } // Parse normal from FBXTree.Objects.Geometry.LayerElementNormal if it exists
1485
-
1486
-
1487
- parseNormals(NormalNode) {
1488
- const mappingType = NormalNode.MappingInformationType;
1489
- const referenceType = NormalNode.ReferenceInformationType;
1490
- const buffer = NormalNode.Normals.a;
1491
- let indexBuffer = [];
1492
-
1493
- if (referenceType === 'IndexToDirect') {
1494
- if ('NormalIndex' in NormalNode) {
1495
- indexBuffer = NormalNode.NormalIndex.a;
1496
- } else if ('NormalsIndex' in NormalNode) {
1497
- indexBuffer = NormalNode.NormalsIndex.a;
1498
- }
1499
- }
1500
-
1501
- return {
1502
- dataSize: 3,
1503
- buffer: buffer,
1504
- indices: indexBuffer,
1505
- mappingType: mappingType,
1506
- referenceType: referenceType
1507
- };
1508
- } // Parse UVs from FBXTree.Objects.Geometry.LayerElementUV if it exists
1509
-
1510
-
1511
- parseUVs(UVNode) {
1512
- const mappingType = UVNode.MappingInformationType;
1513
- const referenceType = UVNode.ReferenceInformationType;
1514
- const buffer = UVNode.UV.a;
1515
- let indexBuffer = [];
1516
-
1517
- if (referenceType === 'IndexToDirect') {
1518
- indexBuffer = UVNode.UVIndex.a;
1519
- }
1520
-
1521
- return {
1522
- dataSize: 2,
1523
- buffer: buffer,
1524
- indices: indexBuffer,
1525
- mappingType: mappingType,
1526
- referenceType: referenceType
1527
- };
1528
- } // Parse Vertex Colors from FBXTree.Objects.Geometry.LayerElementColor if it exists
1529
-
1530
-
1531
- parseVertexColors(ColorNode) {
1532
- const mappingType = ColorNode.MappingInformationType;
1533
- const referenceType = ColorNode.ReferenceInformationType;
1534
- const buffer = ColorNode.Colors.a;
1535
- let indexBuffer = [];
1536
-
1537
- if (referenceType === 'IndexToDirect') {
1538
- indexBuffer = ColorNode.ColorIndex.a;
1539
- }
1540
-
1541
- return {
1542
- dataSize: 4,
1543
- buffer: buffer,
1544
- indices: indexBuffer,
1545
- mappingType: mappingType,
1546
- referenceType: referenceType
1547
- };
1548
- } // Parse mapping and material data in FBXTree.Objects.Geometry.LayerElementMaterial if it exists
1549
-
1550
-
1551
- parseMaterialIndices(MaterialNode) {
1552
- const mappingType = MaterialNode.MappingInformationType;
1553
- const referenceType = MaterialNode.ReferenceInformationType;
1554
-
1555
- if (mappingType === 'NoMappingInformation') {
1556
- return {
1557
- dataSize: 1,
1558
- buffer: [0],
1559
- indices: [0],
1560
- mappingType: 'AllSame',
1561
- referenceType: referenceType
1562
- };
1563
- }
1564
-
1565
- const materialIndexBuffer = MaterialNode.Materials.a; // Since materials are stored as indices, there's a bit of a mismatch between FBX and what
1566
- // we expect.So we create an intermediate buffer that points to the index in the buffer,
1567
- // for conforming with the other functions we've written for other data.
1568
-
1569
- const materialIndices = [];
1570
-
1571
- for (let i = 0; i < materialIndexBuffer.length; ++i) {
1572
- materialIndices.push(i);
1573
- }
1574
-
1575
- return {
1576
- dataSize: 1,
1577
- buffer: materialIndexBuffer,
1578
- indices: materialIndices,
1579
- mappingType: mappingType,
1580
- referenceType: referenceType
1581
- };
1582
- } // Generate a NurbGeometry from a node in FBXTree.Objects.Geometry
1583
-
1584
-
1585
- parseNurbsGeometry(geoNode) {
1586
- if (NURBSCurve === undefined) {
1587
- console.error('THREE.FBXLoader: The loader relies on NURBSCurve for any nurbs present in the model. Nurbs will show up as empty geometry.');
1588
- return new BufferGeometry();
1589
- }
1590
-
1591
- const order = parseInt(geoNode.Order);
1592
-
1593
- if (isNaN(order)) {
1594
- console.error('THREE.FBXLoader: Invalid Order %s given for geometry ID: %s', geoNode.Order, geoNode.id);
1595
- return new BufferGeometry();
1596
- }
1597
-
1598
- const degree = order - 1;
1599
- const knots = geoNode.KnotVector.a;
1600
- const controlPoints = [];
1601
- const pointsValues = geoNode.Points.a;
1602
-
1603
- for (let i = 0, l = pointsValues.length; i < l; i += 4) {
1604
- controlPoints.push(new Vector4().fromArray(pointsValues, i));
1605
- }
1606
-
1607
- let startKnot, endKnot;
1608
-
1609
- if (geoNode.Form === 'Closed') {
1610
- controlPoints.push(controlPoints[0]);
1611
- } else if (geoNode.Form === 'Periodic') {
1612
- startKnot = degree;
1613
- endKnot = knots.length - 1 - startKnot;
1614
-
1615
- for (let i = 0; i < degree; ++i) {
1616
- controlPoints.push(controlPoints[i]);
1617
- }
1618
- }
1619
-
1620
- const curve = new NURBSCurve(degree, knots, controlPoints, startKnot, endKnot);
1621
- const points = curve.getPoints(controlPoints.length * 12);
1622
- return new BufferGeometry().setFromPoints(points);
1623
- }
1624
-
1625
- } // parse animation data from FBXTree
1626
-
1627
-
1628
- class AnimationParser {
1629
- // take raw animation clips and turn them into three.js animation clips
1630
- parse() {
1631
- const animationClips = [];
1632
- const rawClips = this.parseClips();
1633
-
1634
- if (rawClips !== undefined) {
1635
- for (const key in rawClips) {
1636
- const rawClip = rawClips[key];
1637
- const clip = this.addClip(rawClip);
1638
- animationClips.push(clip);
1639
- }
1640
- }
1641
-
1642
- return animationClips;
1643
- }
1644
-
1645
- parseClips() {
1646
- // since the actual transformation data is stored in FBXTree.Objects.AnimationCurve,
1647
- // if this is undefined we can safely assume there are no animations
1648
- if (fbxTree.Objects.AnimationCurve === undefined) return undefined;
1649
- const curveNodesMap = this.parseAnimationCurveNodes();
1650
- this.parseAnimationCurves(curveNodesMap);
1651
- const layersMap = this.parseAnimationLayers(curveNodesMap);
1652
- const rawClips = this.parseAnimStacks(layersMap);
1653
- return rawClips;
1654
- } // parse nodes in FBXTree.Objects.AnimationCurveNode
1655
- // each AnimationCurveNode holds data for an animation transform for a model (e.g. left arm rotation )
1656
- // and is referenced by an AnimationLayer
1657
-
1658
-
1659
- parseAnimationCurveNodes() {
1660
- const rawCurveNodes = fbxTree.Objects.AnimationCurveNode;
1661
- const curveNodesMap = new Map();
1662
-
1663
- for (const nodeID in rawCurveNodes) {
1664
- const rawCurveNode = rawCurveNodes[nodeID];
1665
-
1666
- if (rawCurveNode.attrName.match(/S|R|T|DeformPercent/) !== null) {
1667
- const curveNode = {
1668
- id: rawCurveNode.id,
1669
- attr: rawCurveNode.attrName,
1670
- curves: {}
1671
- };
1672
- curveNodesMap.set(curveNode.id, curveNode);
1673
- }
1674
- }
1675
-
1676
- return curveNodesMap;
1677
- } // parse nodes in FBXTree.Objects.AnimationCurve and connect them up to
1678
- // previously parsed AnimationCurveNodes. Each AnimationCurve holds data for a single animated
1679
- // axis ( e.g. times and values of x rotation)
1680
-
1681
-
1682
- parseAnimationCurves(curveNodesMap) {
1683
- const rawCurves = fbxTree.Objects.AnimationCurve; // TODO: Many values are identical up to roundoff error, but won't be optimised
1684
- // e.g. position times: [0, 0.4, 0. 8]
1685
- // position values: [7.23538335023477e-7, 93.67518615722656, -0.9982695579528809, 7.23538335023477e-7, 93.67518615722656, -0.9982695579528809, 7.235384487103147e-7, 93.67520904541016, -0.9982695579528809]
1686
- // clearly, this should be optimised to
1687
- // times: [0], positions [7.23538335023477e-7, 93.67518615722656, -0.9982695579528809]
1688
- // this shows up in nearly every FBX file, and generally time array is length > 100
1689
-
1690
- for (const nodeID in rawCurves) {
1691
- const animationCurve = {
1692
- id: rawCurves[nodeID].id,
1693
- times: rawCurves[nodeID].KeyTime.a.map(convertFBXTimeToSeconds),
1694
- values: rawCurves[nodeID].KeyValueFloat.a
1695
- };
1696
- const relationships = connections.get(animationCurve.id);
1697
-
1698
- if (relationships !== undefined) {
1699
- const animationCurveID = relationships.parents[0].ID;
1700
- const animationCurveRelationship = relationships.parents[0].relationship;
1701
-
1702
- if (animationCurveRelationship.match(/X/)) {
1703
- curveNodesMap.get(animationCurveID).curves['x'] = animationCurve;
1704
- } else if (animationCurveRelationship.match(/Y/)) {
1705
- curveNodesMap.get(animationCurveID).curves['y'] = animationCurve;
1706
- } else if (animationCurveRelationship.match(/Z/)) {
1707
- curveNodesMap.get(animationCurveID).curves['z'] = animationCurve;
1708
- } else if (animationCurveRelationship.match(/d|DeformPercent/) && curveNodesMap.has(animationCurveID)) {
1709
- curveNodesMap.get(animationCurveID).curves['morph'] = animationCurve;
1710
- }
1711
- }
1712
- }
1713
- } // parse nodes in FBXTree.Objects.AnimationLayer. Each layers holds references
1714
- // to various AnimationCurveNodes and is referenced by an AnimationStack node
1715
- // note: theoretically a stack can have multiple layers, however in practice there always seems to be one per stack
1716
-
1717
-
1718
- parseAnimationLayers(curveNodesMap) {
1719
- const rawLayers = fbxTree.Objects.AnimationLayer;
1720
- const layersMap = new Map();
1721
-
1722
- for (const nodeID in rawLayers) {
1723
- const layerCurveNodes = [];
1724
- const connection = connections.get(parseInt(nodeID));
1725
-
1726
- if (connection !== undefined) {
1727
- // all the animationCurveNodes used in the layer
1728
- const children = connection.children;
1729
- children.forEach(function (child, i) {
1730
- if (curveNodesMap.has(child.ID)) {
1731
- const curveNode = curveNodesMap.get(child.ID); // check that the curves are defined for at least one axis, otherwise ignore the curveNode
1732
-
1733
- if (curveNode.curves.x !== undefined || curveNode.curves.y !== undefined || curveNode.curves.z !== undefined) {
1734
- if (layerCurveNodes[i] === undefined) {
1735
- const modelID = connections.get(child.ID).parents.filter(function (parent) {
1736
- return parent.relationship !== undefined;
1737
- })[0].ID;
1738
-
1739
- if (modelID !== undefined) {
1740
- const rawModel = fbxTree.Objects.Model[modelID.toString()];
1741
-
1742
- if (rawModel === undefined) {
1743
- console.warn('THREE.FBXLoader: Encountered a unused curve.', child);
1744
- return;
1745
- }
1746
-
1747
- const node = {
1748
- modelName: rawModel.attrName ? PropertyBinding.sanitizeNodeName(rawModel.attrName) : '',
1749
- ID: rawModel.id,
1750
- initialPosition: [0, 0, 0],
1751
- initialRotation: [0, 0, 0],
1752
- initialScale: [1, 1, 1]
1753
- };
1754
- sceneGraph.traverse(function (child) {
1755
- if (child.ID === rawModel.id) {
1756
- node.transform = child.matrix;
1757
- if (child.userData.transformData) node.eulerOrder = child.userData.transformData.eulerOrder;
1758
- }
1759
- });
1760
- if (!node.transform) node.transform = new Matrix4(); // if the animated model is pre rotated, we'll have to apply the pre rotations to every
1761
- // animation value as well
1762
-
1763
- if ('PreRotation' in rawModel) node.preRotation = rawModel.PreRotation.value;
1764
- if ('PostRotation' in rawModel) node.postRotation = rawModel.PostRotation.value;
1765
- layerCurveNodes[i] = node;
1766
- }
1767
- }
1768
-
1769
- if (layerCurveNodes[i]) layerCurveNodes[i][curveNode.attr] = curveNode;
1770
- } else if (curveNode.curves.morph !== undefined) {
1771
- if (layerCurveNodes[i] === undefined) {
1772
- const deformerID = connections.get(child.ID).parents.filter(function (parent) {
1773
- return parent.relationship !== undefined;
1774
- })[0].ID;
1775
- const morpherID = connections.get(deformerID).parents[0].ID;
1776
- const geoID = connections.get(morpherID).parents[0].ID; // assuming geometry is not used in more than one model
1777
-
1778
- const modelID = connections.get(geoID).parents[0].ID;
1779
- const rawModel = fbxTree.Objects.Model[modelID];
1780
- const node = {
1781
- modelName: rawModel.attrName ? PropertyBinding.sanitizeNodeName(rawModel.attrName) : '',
1782
- morphName: fbxTree.Objects.Deformer[deformerID].attrName
1783
- };
1784
- layerCurveNodes[i] = node;
1785
- }
1786
-
1787
- layerCurveNodes[i][curveNode.attr] = curveNode;
1788
- }
1789
- }
1790
- });
1791
- layersMap.set(parseInt(nodeID), layerCurveNodes);
1792
- }
1793
- }
1794
-
1795
- return layersMap;
1796
- } // parse nodes in FBXTree.Objects.AnimationStack. These are the top level node in the animation
1797
- // hierarchy. Each Stack node will be used to create a AnimationClip
1798
-
1799
-
1800
- parseAnimStacks(layersMap) {
1801
- const rawStacks = fbxTree.Objects.AnimationStack; // connect the stacks (clips) up to the layers
1802
-
1803
- const rawClips = {};
1804
-
1805
- for (const nodeID in rawStacks) {
1806
- const children = connections.get(parseInt(nodeID)).children;
1807
-
1808
- if (children.length > 1) {
1809
- // it seems like stacks will always be associated with a single layer. But just in case there are files
1810
- // where there are multiple layers per stack, we'll display a warning
1811
- console.warn('THREE.FBXLoader: Encountered an animation stack with multiple layers, this is currently not supported. Ignoring subsequent layers.');
1812
- }
1813
-
1814
- const layer = layersMap.get(children[0].ID);
1815
- rawClips[nodeID] = {
1816
- name: rawStacks[nodeID].attrName,
1817
- layer: layer
1818
- };
1819
- }
1820
-
1821
- return rawClips;
1822
- }
1823
-
1824
- addClip(rawClip) {
1825
- let tracks = [];
1826
- const scope = this;
1827
- rawClip.layer.forEach(function (rawTracks) {
1828
- tracks = tracks.concat(scope.generateTracks(rawTracks));
1829
- });
1830
- return new AnimationClip(rawClip.name, -1, tracks);
1831
- }
1832
-
1833
- generateTracks(rawTracks) {
1834
- const tracks = [];
1835
- let initialPosition = new Vector3();
1836
- let initialRotation = new Quaternion();
1837
- let initialScale = new Vector3();
1838
- if (rawTracks.transform) rawTracks.transform.decompose(initialPosition, initialRotation, initialScale);
1839
- initialPosition = initialPosition.toArray();
1840
- initialRotation = new Euler().setFromQuaternion(initialRotation, rawTracks.eulerOrder).toArray();
1841
- initialScale = initialScale.toArray();
1842
-
1843
- if (rawTracks.T !== undefined && Object.keys(rawTracks.T.curves).length > 0) {
1844
- const positionTrack = this.generateVectorTrack(rawTracks.modelName, rawTracks.T.curves, initialPosition, 'position');
1845
- if (positionTrack !== undefined) tracks.push(positionTrack);
1846
- }
1847
-
1848
- if (rawTracks.R !== undefined && Object.keys(rawTracks.R.curves).length > 0) {
1849
- const rotationTrack = this.generateRotationTrack(rawTracks.modelName, rawTracks.R.curves, initialRotation, rawTracks.preRotation, rawTracks.postRotation, rawTracks.eulerOrder);
1850
- if (rotationTrack !== undefined) tracks.push(rotationTrack);
1851
- }
1852
-
1853
- if (rawTracks.S !== undefined && Object.keys(rawTracks.S.curves).length > 0) {
1854
- const scaleTrack = this.generateVectorTrack(rawTracks.modelName, rawTracks.S.curves, initialScale, 'scale');
1855
- if (scaleTrack !== undefined) tracks.push(scaleTrack);
1856
- }
1857
-
1858
- if (rawTracks.DeformPercent !== undefined) {
1859
- const morphTrack = this.generateMorphTrack(rawTracks);
1860
- if (morphTrack !== undefined) tracks.push(morphTrack);
1861
- }
1862
-
1863
- return tracks;
1864
- }
1865
-
1866
- generateVectorTrack(modelName, curves, initialValue, type) {
1867
- const times = this.getTimesForAllAxes(curves);
1868
- const values = this.getKeyframeTrackValues(times, curves, initialValue);
1869
- return new VectorKeyframeTrack(modelName + '.' + type, times, values);
1870
- }
1871
-
1872
- generateRotationTrack(modelName, curves, initialValue, preRotation, postRotation, eulerOrder) {
1873
- if (curves.x !== undefined) {
1874
- this.interpolateRotations(curves.x);
1875
- curves.x.values = curves.x.values.map(MathUtils.degToRad);
1876
- }
1877
-
1878
- if (curves.y !== undefined) {
1879
- this.interpolateRotations(curves.y);
1880
- curves.y.values = curves.y.values.map(MathUtils.degToRad);
1881
- }
1882
-
1883
- if (curves.z !== undefined) {
1884
- this.interpolateRotations(curves.z);
1885
- curves.z.values = curves.z.values.map(MathUtils.degToRad);
1886
- }
1887
-
1888
- const times = this.getTimesForAllAxes(curves);
1889
- const values = this.getKeyframeTrackValues(times, curves, initialValue);
1890
-
1891
- if (preRotation !== undefined) {
1892
- preRotation = preRotation.map(MathUtils.degToRad);
1893
- preRotation.push(eulerOrder);
1894
- preRotation = new Euler().fromArray(preRotation);
1895
- preRotation = new Quaternion().setFromEuler(preRotation);
1896
- }
1897
-
1898
- if (postRotation !== undefined) {
1899
- postRotation = postRotation.map(MathUtils.degToRad);
1900
- postRotation.push(eulerOrder);
1901
- postRotation = new Euler().fromArray(postRotation);
1902
- postRotation = new Quaternion().setFromEuler(postRotation).invert();
1903
- }
1904
-
1905
- const quaternion = new Quaternion();
1906
- const euler = new Euler();
1907
- const quaternionValues = [];
1908
-
1909
- for (let i = 0; i < values.length; i += 3) {
1910
- euler.set(values[i], values[i + 1], values[i + 2], eulerOrder);
1911
- quaternion.setFromEuler(euler);
1912
- if (preRotation !== undefined) quaternion.premultiply(preRotation);
1913
- if (postRotation !== undefined) quaternion.multiply(postRotation);
1914
- quaternion.toArray(quaternionValues, i / 3 * 4);
1915
- }
1916
-
1917
- return new QuaternionKeyframeTrack(modelName + '.quaternion', times, quaternionValues);
1918
- }
1919
-
1920
- generateMorphTrack(rawTracks) {
1921
- const curves = rawTracks.DeformPercent.curves.morph;
1922
- const values = curves.values.map(function (val) {
1923
- return val / 100;
1924
- });
1925
- const morphNum = sceneGraph.getObjectByName(rawTracks.modelName).morphTargetDictionary[rawTracks.morphName];
1926
- return new NumberKeyframeTrack(rawTracks.modelName + '.morphTargetInfluences[' + morphNum + ']', curves.times, values);
1927
- } // For all animated objects, times are defined separately for each axis
1928
- // Here we'll combine the times into one sorted array without duplicates
1929
-
1930
-
1931
- getTimesForAllAxes(curves) {
1932
- let times = []; // first join together the times for each axis, if defined
1933
-
1934
- if (curves.x !== undefined) times = times.concat(curves.x.times);
1935
- if (curves.y !== undefined) times = times.concat(curves.y.times);
1936
- if (curves.z !== undefined) times = times.concat(curves.z.times); // then sort them
1937
-
1938
- times = times.sort(function (a, b) {
1939
- return a - b;
1940
- }); // and remove duplicates
1941
-
1942
- if (times.length > 1) {
1943
- let targetIndex = 1;
1944
- let lastValue = times[0];
1945
-
1946
- for (let i = 1; i < times.length; i++) {
1947
- const currentValue = times[i];
1948
-
1949
- if (currentValue !== lastValue) {
1950
- times[targetIndex] = currentValue;
1951
- lastValue = currentValue;
1952
- targetIndex++;
1953
- }
1954
- }
1955
-
1956
- times = times.slice(0, targetIndex);
1957
- }
1958
-
1959
- return times;
1960
- }
1961
-
1962
- getKeyframeTrackValues(times, curves, initialValue) {
1963
- const prevValue = initialValue;
1964
- const values = [];
1965
- let xIndex = -1;
1966
- let yIndex = -1;
1967
- let zIndex = -1;
1968
- times.forEach(function (time) {
1969
- if (curves.x) xIndex = curves.x.times.indexOf(time);
1970
- if (curves.y) yIndex = curves.y.times.indexOf(time);
1971
- if (curves.z) zIndex = curves.z.times.indexOf(time); // if there is an x value defined for this frame, use that
1972
-
1973
- if (xIndex !== -1) {
1974
- const xValue = curves.x.values[xIndex];
1975
- values.push(xValue);
1976
- prevValue[0] = xValue;
1977
- } else {
1978
- // otherwise use the x value from the previous frame
1979
- values.push(prevValue[0]);
1980
- }
1981
-
1982
- if (yIndex !== -1) {
1983
- const yValue = curves.y.values[yIndex];
1984
- values.push(yValue);
1985
- prevValue[1] = yValue;
1986
- } else {
1987
- values.push(prevValue[1]);
1988
- }
1989
-
1990
- if (zIndex !== -1) {
1991
- const zValue = curves.z.values[zIndex];
1992
- values.push(zValue);
1993
- prevValue[2] = zValue;
1994
- } else {
1995
- values.push(prevValue[2]);
1996
- }
1997
- });
1998
- return values;
1999
- } // Rotations are defined as Euler angles which can have values of any size
2000
- // These will be converted to quaternions which don't support values greater than
2001
- // PI, so we'll interpolate large rotations
2002
-
2003
-
2004
- interpolateRotations(curve) {
2005
- for (let i = 1; i < curve.values.length; i++) {
2006
- const initialValue = curve.values[i - 1];
2007
- const valuesSpan = curve.values[i] - initialValue;
2008
- const absoluteSpan = Math.abs(valuesSpan);
2009
-
2010
- if (absoluteSpan >= 180) {
2011
- const numSubIntervals = absoluteSpan / 180;
2012
- const step = valuesSpan / numSubIntervals;
2013
- let nextValue = initialValue + step;
2014
- const initialTime = curve.times[i - 1];
2015
- const timeSpan = curve.times[i] - initialTime;
2016
- const interval = timeSpan / numSubIntervals;
2017
- let nextTime = initialTime + interval;
2018
- const interpolatedTimes = [];
2019
- const interpolatedValues = [];
2020
-
2021
- while (nextTime < curve.times[i]) {
2022
- interpolatedTimes.push(nextTime);
2023
- nextTime += interval;
2024
- interpolatedValues.push(nextValue);
2025
- nextValue += step;
2026
- }
2027
-
2028
- curve.times = inject(curve.times, i, interpolatedTimes);
2029
- curve.values = inject(curve.values, i, interpolatedValues);
2030
- }
2031
- }
2032
- }
2033
-
2034
- } // parse an FBX file in ASCII format
2035
-
2036
-
2037
- class TextParser {
2038
- getPrevNode() {
2039
- return this.nodeStack[this.currentIndent - 2];
2040
- }
2041
-
2042
- getCurrentNode() {
2043
- return this.nodeStack[this.currentIndent - 1];
2044
- }
2045
-
2046
- getCurrentProp() {
2047
- return this.currentProp;
2048
- }
2049
-
2050
- pushStack(node) {
2051
- this.nodeStack.push(node);
2052
- this.currentIndent += 1;
2053
- }
2054
-
2055
- popStack() {
2056
- this.nodeStack.pop();
2057
- this.currentIndent -= 1;
2058
- }
2059
-
2060
- setCurrentProp(val, name) {
2061
- this.currentProp = val;
2062
- this.currentPropName = name;
2063
- }
2064
-
2065
- parse(text) {
2066
- this.currentIndent = 0;
2067
- this.allNodes = new FBXTree();
2068
- this.nodeStack = [];
2069
- this.currentProp = [];
2070
- this.currentPropName = '';
2071
- const scope = this;
2072
- const split = text.split(/[\r\n]+/);
2073
- split.forEach(function (line, i) {
2074
- const matchComment = line.match(/^[\s\t]*;/);
2075
- const matchEmpty = line.match(/^[\s\t]*$/);
2076
- if (matchComment || matchEmpty) return;
2077
- const matchBeginning = line.match('^\\t{' + scope.currentIndent + '}(\\w+):(.*){', '');
2078
- const matchProperty = line.match('^\\t{' + scope.currentIndent + '}(\\w+):[\\s\\t\\r\\n](.*)');
2079
- const matchEnd = line.match('^\\t{' + (scope.currentIndent - 1) + '}}');
2080
-
2081
- if (matchBeginning) {
2082
- scope.parseNodeBegin(line, matchBeginning);
2083
- } else if (matchProperty) {
2084
- scope.parseNodeProperty(line, matchProperty, split[++i]);
2085
- } else if (matchEnd) {
2086
- scope.popStack();
2087
- } else if (line.match(/^[^\s\t}]/)) {
2088
- // large arrays are split over multiple lines terminated with a ',' character
2089
- // if this is encountered the line needs to be joined to the previous line
2090
- scope.parseNodePropertyContinued(line);
2091
- }
2092
- });
2093
- return this.allNodes;
2094
- }
2095
-
2096
- parseNodeBegin(line, property) {
2097
- const nodeName = property[1].trim().replace(/^"/, '').replace(/"$/, '');
2098
- const nodeAttrs = property[2].split(',').map(function (attr) {
2099
- return attr.trim().replace(/^"/, '').replace(/"$/, '');
2100
- });
2101
- const node = {
2102
- name: nodeName
2103
- };
2104
- const attrs = this.parseNodeAttr(nodeAttrs);
2105
- const currentNode = this.getCurrentNode(); // a top node
2106
-
2107
- if (this.currentIndent === 0) {
2108
- this.allNodes.add(nodeName, node);
2109
- } else {
2110
- // a subnode
2111
- // if the subnode already exists, append it
2112
- if (nodeName in currentNode) {
2113
- // special case Pose needs PoseNodes as an array
2114
- if (nodeName === 'PoseNode') {
2115
- currentNode.PoseNode.push(node);
2116
- } else if (currentNode[nodeName].id !== undefined) {
2117
- currentNode[nodeName] = {};
2118
- currentNode[nodeName][currentNode[nodeName].id] = currentNode[nodeName];
2119
- }
2120
-
2121
- if (attrs.id !== '') currentNode[nodeName][attrs.id] = node;
2122
- } else if (typeof attrs.id === 'number') {
2123
- currentNode[nodeName] = {};
2124
- currentNode[nodeName][attrs.id] = node;
2125
- } else if (nodeName !== 'Properties70') {
2126
- if (nodeName === 'PoseNode') currentNode[nodeName] = [node];else currentNode[nodeName] = node;
2127
- }
2128
- }
2129
-
2130
- if (typeof attrs.id === 'number') node.id = attrs.id;
2131
- if (attrs.name !== '') node.attrName = attrs.name;
2132
- if (attrs.type !== '') node.attrType = attrs.type;
2133
- this.pushStack(node);
2134
- }
2135
-
2136
- parseNodeAttr(attrs) {
2137
- let id = attrs[0];
2138
-
2139
- if (attrs[0] !== '') {
2140
- id = parseInt(attrs[0]);
2141
-
2142
- if (isNaN(id)) {
2143
- id = attrs[0];
2144
- }
2145
- }
2146
-
2147
- let name = '',
2148
- type = '';
2149
-
2150
- if (attrs.length > 1) {
2151
- name = attrs[1].replace(/^(\w+)::/, '');
2152
- type = attrs[2];
2153
- }
2154
-
2155
- return {
2156
- id: id,
2157
- name: name,
2158
- type: type
2159
- };
2160
- }
2161
-
2162
- parseNodeProperty(line, property, contentLine) {
2163
- let propName = property[1].replace(/^"/, '').replace(/"$/, '').trim();
2164
- let propValue = property[2].replace(/^"/, '').replace(/"$/, '').trim(); // for special case: base64 image data follows "Content: ," line
2165
- // Content: ,
2166
- // "/9j/4RDaRXhpZgAATU0A..."
2167
-
2168
- if (propName === 'Content' && propValue === ',') {
2169
- propValue = contentLine.replace(/"/g, '').replace(/,$/, '').trim();
2170
- }
2171
-
2172
- const currentNode = this.getCurrentNode();
2173
- const parentName = currentNode.name;
2174
-
2175
- if (parentName === 'Properties70') {
2176
- this.parseNodeSpecialProperty(line, propName, propValue);
2177
- return;
2178
- } // Connections
2179
-
2180
-
2181
- if (propName === 'C') {
2182
- const connProps = propValue.split(',').slice(1);
2183
- const from = parseInt(connProps[0]);
2184
- const to = parseInt(connProps[1]);
2185
- let rest = propValue.split(',').slice(3);
2186
- rest = rest.map(function (elem) {
2187
- return elem.trim().replace(/^"/, '');
2188
- });
2189
- propName = 'connections';
2190
- propValue = [from, to];
2191
- append(propValue, rest);
2192
-
2193
- if (currentNode[propName] === undefined) {
2194
- currentNode[propName] = [];
2195
- }
2196
- } // Node
2197
-
2198
-
2199
- if (propName === 'Node') currentNode.id = propValue; // connections
2200
-
2201
- if (propName in currentNode && Array.isArray(currentNode[propName])) {
2202
- currentNode[propName].push(propValue);
2203
- } else {
2204
- if (propName !== 'a') currentNode[propName] = propValue;else currentNode.a = propValue;
2205
- }
2206
-
2207
- this.setCurrentProp(currentNode, propName); // convert string to array, unless it ends in ',' in which case more will be added to it
2208
-
2209
- if (propName === 'a' && propValue.slice(-1) !== ',') {
2210
- currentNode.a = parseNumberArray(propValue);
2211
- }
2212
- }
2213
-
2214
- parseNodePropertyContinued(line) {
2215
- const currentNode = this.getCurrentNode();
2216
- currentNode.a += line; // if the line doesn't end in ',' we have reached the end of the property value
2217
- // so convert the string to an array
2218
-
2219
- if (line.slice(-1) !== ',') {
2220
- currentNode.a = parseNumberArray(currentNode.a);
2221
- }
2222
- } // parse "Property70"
2223
-
2224
-
2225
- parseNodeSpecialProperty(line, propName, propValue) {
2226
- // split this
2227
- // P: "Lcl Scaling", "Lcl Scaling", "", "A",1,1,1
2228
- // into array like below
2229
- // ["Lcl Scaling", "Lcl Scaling", "", "A", "1,1,1" ]
2230
- const props = propValue.split('",').map(function (prop) {
2231
- return prop.trim().replace(/^\"/, '').replace(/\s/, '_');
2232
- });
2233
- const innerPropName = props[0];
2234
- const innerPropType1 = props[1];
2235
- const innerPropType2 = props[2];
2236
- const innerPropFlag = props[3];
2237
- let innerPropValue = props[4]; // cast values where needed, otherwise leave as strings
2238
-
2239
- switch (innerPropType1) {
2240
- case 'int':
2241
- case 'enum':
2242
- case 'bool':
2243
- case 'ULongLong':
2244
- case 'double':
2245
- case 'Number':
2246
- case 'FieldOfView':
2247
- innerPropValue = parseFloat(innerPropValue);
2248
- break;
2249
-
2250
- case 'Color':
2251
- case 'ColorRGB':
2252
- case 'Vector3D':
2253
- case 'Lcl_Translation':
2254
- case 'Lcl_Rotation':
2255
- case 'Lcl_Scaling':
2256
- innerPropValue = parseNumberArray(innerPropValue);
2257
- break;
2258
- } // CAUTION: these props must append to parent's parent
2259
-
2260
-
2261
- this.getPrevNode()[innerPropName] = {
2262
- type: innerPropType1,
2263
- type2: innerPropType2,
2264
- flag: innerPropFlag,
2265
- value: innerPropValue
2266
- };
2267
- this.setCurrentProp(this.getPrevNode(), innerPropName);
2268
- }
2269
-
2270
- } // Parse an FBX file in Binary format
2271
-
2272
-
2273
- class BinaryParser {
2274
- parse(buffer) {
2275
- const reader = new BinaryReader(buffer);
2276
- reader.skip(23); // skip magic 23 bytes
2277
-
2278
- const version = reader.getUint32();
2279
-
2280
- if (version < 6400) {
2281
- throw new Error('THREE.FBXLoader: FBX version not supported, FileVersion: ' + version);
2282
- }
2283
-
2284
- const allNodes = new FBXTree();
2285
-
2286
- while (!this.endOfContent(reader)) {
2287
- const node = this.parseNode(reader, version);
2288
- if (node !== null) allNodes.add(node.name, node);
2289
- }
2290
-
2291
- return allNodes;
2292
- } // Check if reader has reached the end of content.
2293
-
2294
-
2295
- endOfContent(reader) {
2296
- // footer size: 160bytes + 16-byte alignment padding
2297
- // - 16bytes: magic
2298
- // - padding til 16-byte alignment (at least 1byte?)
2299
- // (seems like some exporters embed fixed 15 or 16bytes?)
2300
- // - 4bytes: magic
2301
- // - 4bytes: version
2302
- // - 120bytes: zero
2303
- // - 16bytes: magic
2304
- if (reader.size() % 16 === 0) {
2305
- return (reader.getOffset() + 160 + 16 & ~0xf) >= reader.size();
2306
- } else {
2307
- return reader.getOffset() + 160 + 16 >= reader.size();
2308
- }
2309
- } // recursively parse nodes until the end of the file is reached
2310
-
2311
-
2312
- parseNode(reader, version) {
2313
- const node = {}; // The first three data sizes depends on version.
2314
-
2315
- const endOffset = version >= 7500 ? reader.getUint64() : reader.getUint32();
2316
- const numProperties = version >= 7500 ? reader.getUint64() : reader.getUint32();
2317
- version >= 7500 ? reader.getUint64() : reader.getUint32(); // the returned propertyListLen is not used
2318
-
2319
- const nameLen = reader.getUint8();
2320
- const name = reader.getString(nameLen); // Regards this node as NULL-record if endOffset is zero
2321
-
2322
- if (endOffset === 0) return null;
2323
- const propertyList = [];
2324
-
2325
- for (let i = 0; i < numProperties; i++) {
2326
- propertyList.push(this.parseProperty(reader));
2327
- } // Regards the first three elements in propertyList as id, attrName, and attrType
2328
-
2329
-
2330
- const id = propertyList.length > 0 ? propertyList[0] : '';
2331
- const attrName = propertyList.length > 1 ? propertyList[1] : '';
2332
- const attrType = propertyList.length > 2 ? propertyList[2] : ''; // check if this node represents just a single property
2333
- // like (name, 0) set or (name2, [0, 1, 2]) set of {name: 0, name2: [0, 1, 2]}
2334
-
2335
- node.singleProperty = numProperties === 1 && reader.getOffset() === endOffset ? true : false;
2336
-
2337
- while (endOffset > reader.getOffset()) {
2338
- const subNode = this.parseNode(reader, version);
2339
- if (subNode !== null) this.parseSubNode(name, node, subNode);
2340
- }
2341
-
2342
- node.propertyList = propertyList; // raw property list used by parent
2343
-
2344
- if (typeof id === 'number') node.id = id;
2345
- if (attrName !== '') node.attrName = attrName;
2346
- if (attrType !== '') node.attrType = attrType;
2347
- if (name !== '') node.name = name;
2348
- return node;
2349
- }
2350
-
2351
- parseSubNode(name, node, subNode) {
2352
- // special case: child node is single property
2353
- if (subNode.singleProperty === true) {
2354
- const value = subNode.propertyList[0];
2355
-
2356
- if (Array.isArray(value)) {
2357
- node[subNode.name] = subNode;
2358
- subNode.a = value;
2359
- } else {
2360
- node[subNode.name] = value;
2361
- }
2362
- } else if (name === 'Connections' && subNode.name === 'C') {
2363
- const array = [];
2364
- subNode.propertyList.forEach(function (property, i) {
2365
- // first Connection is FBX type (OO, OP, etc.). We'll discard these
2366
- if (i !== 0) array.push(property);
2367
- });
2368
-
2369
- if (node.connections === undefined) {
2370
- node.connections = [];
2371
- }
2372
-
2373
- node.connections.push(array);
2374
- } else if (subNode.name === 'Properties70') {
2375
- const keys = Object.keys(subNode);
2376
- keys.forEach(function (key) {
2377
- node[key] = subNode[key];
2378
- });
2379
- } else if (name === 'Properties70' && subNode.name === 'P') {
2380
- let innerPropName = subNode.propertyList[0];
2381
- let innerPropType1 = subNode.propertyList[1];
2382
- const innerPropType2 = subNode.propertyList[2];
2383
- const innerPropFlag = subNode.propertyList[3];
2384
- let innerPropValue;
2385
- if (innerPropName.indexOf('Lcl ') === 0) innerPropName = innerPropName.replace('Lcl ', 'Lcl_');
2386
- if (innerPropType1.indexOf('Lcl ') === 0) innerPropType1 = innerPropType1.replace('Lcl ', 'Lcl_');
2387
-
2388
- if (innerPropType1 === 'Color' || innerPropType1 === 'ColorRGB' || innerPropType1 === 'Vector' || innerPropType1 === 'Vector3D' || innerPropType1.indexOf('Lcl_') === 0) {
2389
- innerPropValue = [subNode.propertyList[4], subNode.propertyList[5], subNode.propertyList[6]];
2390
- } else {
2391
- innerPropValue = subNode.propertyList[4];
2392
- } // this will be copied to parent, see above
2393
-
2394
-
2395
- node[innerPropName] = {
2396
- type: innerPropType1,
2397
- type2: innerPropType2,
2398
- flag: innerPropFlag,
2399
- value: innerPropValue
2400
- };
2401
- } else if (node[subNode.name] === undefined) {
2402
- if (typeof subNode.id === 'number') {
2403
- node[subNode.name] = {};
2404
- node[subNode.name][subNode.id] = subNode;
2405
- } else {
2406
- node[subNode.name] = subNode;
2407
- }
2408
- } else {
2409
- if (subNode.name === 'PoseNode') {
2410
- if (!Array.isArray(node[subNode.name])) {
2411
- node[subNode.name] = [node[subNode.name]];
2412
- }
2413
-
2414
- node[subNode.name].push(subNode);
2415
- } else if (node[subNode.name][subNode.id] === undefined) {
2416
- node[subNode.name][subNode.id] = subNode;
2417
- }
2418
- }
2419
- }
2420
-
2421
- parseProperty(reader) {
2422
- const type = reader.getString(1);
2423
- let length;
2424
-
2425
- switch (type) {
2426
- case 'C':
2427
- return reader.getBoolean();
2428
-
2429
- case 'D':
2430
- return reader.getFloat64();
2431
-
2432
- case 'F':
2433
- return reader.getFloat32();
2434
-
2435
- case 'I':
2436
- return reader.getInt32();
2437
-
2438
- case 'L':
2439
- return reader.getInt64();
2440
-
2441
- case 'R':
2442
- length = reader.getUint32();
2443
- return reader.getArrayBuffer(length);
2444
-
2445
- case 'S':
2446
- length = reader.getUint32();
2447
- return reader.getString(length);
2448
-
2449
- case 'Y':
2450
- return reader.getInt16();
2451
-
2452
- case 'b':
2453
- case 'c':
2454
- case 'd':
2455
- case 'f':
2456
- case 'i':
2457
- case 'l':
2458
- const arrayLength = reader.getUint32();
2459
- const encoding = reader.getUint32(); // 0: non-compressed, 1: compressed
2460
-
2461
- const compressedLength = reader.getUint32();
2462
-
2463
- if (encoding === 0) {
2464
- switch (type) {
2465
- case 'b':
2466
- case 'c':
2467
- return reader.getBooleanArray(arrayLength);
2468
-
2469
- case 'd':
2470
- return reader.getFloat64Array(arrayLength);
2471
-
2472
- case 'f':
2473
- return reader.getFloat32Array(arrayLength);
2474
-
2475
- case 'i':
2476
- return reader.getInt32Array(arrayLength);
2477
-
2478
- case 'l':
2479
- return reader.getInt64Array(arrayLength);
2480
- }
2481
- }
2482
-
2483
- const data = unzlibSync(new Uint8Array(reader.getArrayBuffer(compressedLength))); // eslint-disable-line no-undef
2484
-
2485
- const reader2 = new BinaryReader(data.buffer);
2486
-
2487
- switch (type) {
2488
- case 'b':
2489
- case 'c':
2490
- return reader2.getBooleanArray(arrayLength);
2491
-
2492
- case 'd':
2493
- return reader2.getFloat64Array(arrayLength);
2494
-
2495
- case 'f':
2496
- return reader2.getFloat32Array(arrayLength);
2497
-
2498
- case 'i':
2499
- return reader2.getInt32Array(arrayLength);
2500
-
2501
- case 'l':
2502
- return reader2.getInt64Array(arrayLength);
2503
- }
2504
-
2505
- default:
2506
- throw new Error('THREE.FBXLoader: Unknown property type ' + type);
2507
- }
2508
- }
2509
-
2510
- }
2511
-
2512
- class BinaryReader {
2513
- constructor(buffer, littleEndian) {
2514
- this.dv = new DataView(buffer);
2515
- this.offset = 0;
2516
- this.littleEndian = littleEndian !== undefined ? littleEndian : true;
2517
- }
2518
-
2519
- getOffset() {
2520
- return this.offset;
2521
- }
2522
-
2523
- size() {
2524
- return this.dv.buffer.byteLength;
2525
- }
2526
-
2527
- skip(length) {
2528
- this.offset += length;
2529
- } // seems like true/false representation depends on exporter.
2530
- // true: 1 or 'Y'(=0x59), false: 0 or 'T'(=0x54)
2531
- // then sees LSB.
2532
-
2533
-
2534
- getBoolean() {
2535
- return (this.getUint8() & 1) === 1;
2536
- }
2537
-
2538
- getBooleanArray(size) {
2539
- const a = [];
2540
-
2541
- for (let i = 0; i < size; i++) {
2542
- a.push(this.getBoolean());
2543
- }
2544
-
2545
- return a;
2546
- }
2547
-
2548
- getUint8() {
2549
- const value = this.dv.getUint8(this.offset);
2550
- this.offset += 1;
2551
- return value;
2552
- }
2553
-
2554
- getInt16() {
2555
- const value = this.dv.getInt16(this.offset, this.littleEndian);
2556
- this.offset += 2;
2557
- return value;
2558
- }
2559
-
2560
- getInt32() {
2561
- const value = this.dv.getInt32(this.offset, this.littleEndian);
2562
- this.offset += 4;
2563
- return value;
2564
- }
2565
-
2566
- getInt32Array(size) {
2567
- const a = [];
2568
-
2569
- for (let i = 0; i < size; i++) {
2570
- a.push(this.getInt32());
2571
- }
2572
-
2573
- return a;
2574
- }
2575
-
2576
- getUint32() {
2577
- const value = this.dv.getUint32(this.offset, this.littleEndian);
2578
- this.offset += 4;
2579
- return value;
2580
- } // JavaScript doesn't support 64-bit integer so calculate this here
2581
- // 1 << 32 will return 1 so using multiply operation instead here.
2582
- // There's a possibility that this method returns wrong value if the value
2583
- // is out of the range between Number.MAX_SAFE_INTEGER and Number.MIN_SAFE_INTEGER.
2584
- // TODO: safely handle 64-bit integer
2585
-
2586
-
2587
- getInt64() {
2588
- let low, high;
2589
-
2590
- if (this.littleEndian) {
2591
- low = this.getUint32();
2592
- high = this.getUint32();
2593
- } else {
2594
- high = this.getUint32();
2595
- low = this.getUint32();
2596
- } // calculate negative value
2597
-
2598
-
2599
- if (high & 0x80000000) {
2600
- high = ~high & 0xffffffff;
2601
- low = ~low & 0xffffffff;
2602
- if (low === 0xffffffff) high = high + 1 & 0xffffffff;
2603
- low = low + 1 & 0xffffffff;
2604
- return -(high * 0x100000000 + low);
2605
- }
2606
-
2607
- return high * 0x100000000 + low;
2608
- }
2609
-
2610
- getInt64Array(size) {
2611
- const a = [];
2612
-
2613
- for (let i = 0; i < size; i++) {
2614
- a.push(this.getInt64());
2615
- }
2616
-
2617
- return a;
2618
- } // Note: see getInt64() comment
2619
-
2620
-
2621
- getUint64() {
2622
- let low, high;
2623
-
2624
- if (this.littleEndian) {
2625
- low = this.getUint32();
2626
- high = this.getUint32();
2627
- } else {
2628
- high = this.getUint32();
2629
- low = this.getUint32();
2630
- }
2631
-
2632
- return high * 0x100000000 + low;
2633
- }
2634
-
2635
- getFloat32() {
2636
- const value = this.dv.getFloat32(this.offset, this.littleEndian);
2637
- this.offset += 4;
2638
- return value;
2639
- }
2640
-
2641
- getFloat32Array(size) {
2642
- const a = [];
2643
-
2644
- for (let i = 0; i < size; i++) {
2645
- a.push(this.getFloat32());
2646
- }
2647
-
2648
- return a;
2649
- }
2650
-
2651
- getFloat64() {
2652
- const value = this.dv.getFloat64(this.offset, this.littleEndian);
2653
- this.offset += 8;
2654
- return value;
2655
- }
2656
-
2657
- getFloat64Array(size) {
2658
- const a = [];
2659
-
2660
- for (let i = 0; i < size; i++) {
2661
- a.push(this.getFloat64());
2662
- }
2663
-
2664
- return a;
2665
- }
2666
-
2667
- getArrayBuffer(size) {
2668
- const value = this.dv.buffer.slice(this.offset, this.offset + size);
2669
- this.offset += size;
2670
- return value;
2671
- }
2672
-
2673
- getString(size) {
2674
- // note: safari 9 doesn't support Uint8Array.indexOf; create intermediate array instead
2675
- let a = [];
2676
-
2677
- for (let i = 0; i < size; i++) {
2678
- a[i] = this.getUint8();
2679
- }
2680
-
2681
- const nullByte = a.indexOf(0);
2682
- if (nullByte >= 0) a = a.slice(0, nullByte);
2683
- return LoaderUtils.decodeText(new Uint8Array(a));
2684
- }
2685
-
2686
- } // FBXTree holds a representation of the FBX data, returned by the TextParser ( FBX ASCII format)
2687
- // and BinaryParser( FBX Binary format)
2688
-
2689
-
2690
- class FBXTree {
2691
- add(key, val) {
2692
- this[key] = val;
2693
- }
2694
-
2695
- } // ************** UTILITY FUNCTIONS **************
2696
-
2697
-
2698
- function isFbxFormatBinary(buffer) {
2699
- const CORRECT = 'Kaydara\u0020FBX\u0020Binary\u0020\u0020\0';
2700
- return buffer.byteLength >= CORRECT.length && CORRECT === convertArrayBufferToString(buffer, 0, CORRECT.length);
2701
- }
2702
-
2703
- function isFbxFormatASCII(text) {
2704
- const CORRECT = ['K', 'a', 'y', 'd', 'a', 'r', 'a', '\\', 'F', 'B', 'X', '\\', 'B', 'i', 'n', 'a', 'r', 'y', '\\', '\\'];
2705
- let cursor = 0;
2706
-
2707
- function read(offset) {
2708
- const result = text[offset - 1];
2709
- text = text.slice(cursor + offset);
2710
- cursor++;
2711
- return result;
2712
- }
2713
-
2714
- for (let i = 0; i < CORRECT.length; ++i) {
2715
- const num = read(1);
2716
-
2717
- if (num === CORRECT[i]) {
2718
- return false;
2719
- }
2720
- }
2721
-
2722
- return true;
2723
- }
2724
-
2725
- function getFbxVersion(text) {
2726
- const versionRegExp = /FBXVersion: (\d+)/;
2727
- const match = text.match(versionRegExp);
2728
-
2729
- if (match) {
2730
- const version = parseInt(match[1]);
2731
- return version;
2732
- }
2733
-
2734
- throw new Error('THREE.FBXLoader: Cannot find the version number for the file given.');
2735
- } // Converts FBX ticks into real time seconds.
2736
-
2737
-
2738
- function convertFBXTimeToSeconds(time) {
2739
- return time / 46186158000;
2740
- }
2741
-
2742
- const dataArray = []; // extracts the data from the correct position in the FBX array based on indexing type
2743
-
2744
- function getData(polygonVertexIndex, polygonIndex, vertexIndex, infoObject) {
2745
- let index;
2746
-
2747
- switch (infoObject.mappingType) {
2748
- case 'ByPolygonVertex':
2749
- index = polygonVertexIndex;
2750
- break;
2751
-
2752
- case 'ByPolygon':
2753
- index = polygonIndex;
2754
- break;
2755
-
2756
- case 'ByVertice':
2757
- index = vertexIndex;
2758
- break;
2759
-
2760
- case 'AllSame':
2761
- index = infoObject.indices[0];
2762
- break;
2763
-
2764
- default:
2765
- console.warn('THREE.FBXLoader: unknown attribute mapping type ' + infoObject.mappingType);
2766
- }
2767
-
2768
- if (infoObject.referenceType === 'IndexToDirect') index = infoObject.indices[index];
2769
- const from = index * infoObject.dataSize;
2770
- const to = from + infoObject.dataSize;
2771
- return slice(dataArray, infoObject.buffer, from, to);
2772
- }
2773
-
2774
- const tempEuler = new Euler();
2775
- const tempVec = new Vector3(); // generate transformation from FBX transform data
2776
- // ref: https://help.autodesk.com/view/FBX/2017/ENU/?guid=__files_GUID_10CDD63C_79C1_4F2D_BB28_AD2BE65A02ED_htm
2777
- // ref: http://docs.autodesk.com/FBX/2014/ENU/FBX-SDK-Documentation/index.html?url=cpp_ref/_transformations_2main_8cxx-example.html,topicNumber=cpp_ref__transformations_2main_8cxx_example_htmlfc10a1e1-b18d-4e72-9dc0-70d0f1959f5e
2778
-
2779
- function generateTransform(transformData) {
2780
- const lTranslationM = new Matrix4();
2781
- const lPreRotationM = new Matrix4();
2782
- const lRotationM = new Matrix4();
2783
- const lPostRotationM = new Matrix4();
2784
- const lScalingM = new Matrix4();
2785
- const lScalingPivotM = new Matrix4();
2786
- const lScalingOffsetM = new Matrix4();
2787
- const lRotationOffsetM = new Matrix4();
2788
- const lRotationPivotM = new Matrix4();
2789
- const lParentGX = new Matrix4();
2790
- const lParentLX = new Matrix4();
2791
- const lGlobalT = new Matrix4();
2792
- const inheritType = transformData.inheritType ? transformData.inheritType : 0;
2793
- if (transformData.translation) lTranslationM.setPosition(tempVec.fromArray(transformData.translation));
2794
-
2795
- if (transformData.preRotation) {
2796
- const array = transformData.preRotation.map(MathUtils.degToRad);
2797
- array.push(transformData.eulerOrder);
2798
- lPreRotationM.makeRotationFromEuler(tempEuler.fromArray(array));
2799
- }
2800
-
2801
- if (transformData.rotation) {
2802
- const array = transformData.rotation.map(MathUtils.degToRad);
2803
- array.push(transformData.eulerOrder);
2804
- lRotationM.makeRotationFromEuler(tempEuler.fromArray(array));
2805
- }
2806
-
2807
- if (transformData.postRotation) {
2808
- const array = transformData.postRotation.map(MathUtils.degToRad);
2809
- array.push(transformData.eulerOrder);
2810
- lPostRotationM.makeRotationFromEuler(tempEuler.fromArray(array));
2811
- lPostRotationM.invert();
2812
- }
2813
-
2814
- if (transformData.scale) lScalingM.scale(tempVec.fromArray(transformData.scale)); // Pivots and offsets
2815
-
2816
- if (transformData.scalingOffset) lScalingOffsetM.setPosition(tempVec.fromArray(transformData.scalingOffset));
2817
- if (transformData.scalingPivot) lScalingPivotM.setPosition(tempVec.fromArray(transformData.scalingPivot));
2818
- if (transformData.rotationOffset) lRotationOffsetM.setPosition(tempVec.fromArray(transformData.rotationOffset));
2819
- if (transformData.rotationPivot) lRotationPivotM.setPosition(tempVec.fromArray(transformData.rotationPivot)); // parent transform
2820
-
2821
- if (transformData.parentMatrixWorld) {
2822
- lParentLX.copy(transformData.parentMatrix);
2823
- lParentGX.copy(transformData.parentMatrixWorld);
2824
- }
2825
-
2826
- const lLRM = lPreRotationM.clone().multiply(lRotationM).multiply(lPostRotationM); // Global Rotation
2827
-
2828
- const lParentGRM = new Matrix4();
2829
- lParentGRM.extractRotation(lParentGX); // Global Shear*Scaling
2830
-
2831
- const lParentTM = new Matrix4();
2832
- lParentTM.copyPosition(lParentGX);
2833
- const lParentGRSM = lParentTM.clone().invert().multiply(lParentGX);
2834
- const lParentGSM = lParentGRM.clone().invert().multiply(lParentGRSM);
2835
- const lLSM = lScalingM;
2836
- const lGlobalRS = new Matrix4();
2837
-
2838
- if (inheritType === 0) {
2839
- lGlobalRS.copy(lParentGRM).multiply(lLRM).multiply(lParentGSM).multiply(lLSM);
2840
- } else if (inheritType === 1) {
2841
- lGlobalRS.copy(lParentGRM).multiply(lParentGSM).multiply(lLRM).multiply(lLSM);
2842
- } else {
2843
- const lParentLSM = new Matrix4().scale(new Vector3().setFromMatrixScale(lParentLX));
2844
- const lParentLSM_inv = lParentLSM.clone().invert();
2845
- const lParentGSM_noLocal = lParentGSM.clone().multiply(lParentLSM_inv);
2846
- lGlobalRS.copy(lParentGRM).multiply(lLRM).multiply(lParentGSM_noLocal).multiply(lLSM);
2847
- }
2848
-
2849
- const lRotationPivotM_inv = lRotationPivotM.clone().invert();
2850
- const lScalingPivotM_inv = lScalingPivotM.clone().invert(); // Calculate the local transform matrix
2851
-
2852
- let lTransform = lTranslationM.clone().multiply(lRotationOffsetM).multiply(lRotationPivotM).multiply(lPreRotationM).multiply(lRotationM).multiply(lPostRotationM).multiply(lRotationPivotM_inv).multiply(lScalingOffsetM).multiply(lScalingPivotM).multiply(lScalingM).multiply(lScalingPivotM_inv);
2853
- const lLocalTWithAllPivotAndOffsetInfo = new Matrix4().copyPosition(lTransform);
2854
- const lGlobalTranslation = lParentGX.clone().multiply(lLocalTWithAllPivotAndOffsetInfo);
2855
- lGlobalT.copyPosition(lGlobalTranslation);
2856
- lTransform = lGlobalT.clone().multiply(lGlobalRS); // from global to local
2857
-
2858
- lTransform.premultiply(lParentGX.invert());
2859
- return lTransform;
2860
- } // Returns the three.js intrinsic Euler order corresponding to FBX extrinsic Euler order
2861
- // ref: http://help.autodesk.com/view/FBX/2017/ENU/?guid=__cpp_ref_class_fbx_euler_html
2862
-
2863
-
2864
- function getEulerOrder(order) {
2865
- order = order || 0;
2866
- const enums = ['ZYX', // -> XYZ extrinsic
2867
- 'YZX', // -> XZY extrinsic
2868
- 'XZY', // -> YZX extrinsic
2869
- 'ZXY', // -> YXZ extrinsic
2870
- 'YXZ', // -> ZXY extrinsic
2871
- 'XYZ' // -> ZYX extrinsic
2872
- //'SphericXYZ', // not possible to support
2873
- ];
2874
-
2875
- if (order === 6) {
2876
- console.warn('THREE.FBXLoader: unsupported Euler Order: Spherical XYZ. Animations and rotations may be incorrect.');
2877
- return enums[0];
2878
- }
2879
-
2880
- return enums[order];
2881
- } // Parses comma separated list of numbers and returns them an array.
2882
- // Used internally by the TextParser
2883
-
2884
-
2885
- function parseNumberArray(value) {
2886
- const array = value.split(',').map(function (val) {
2887
- return parseFloat(val);
2888
- });
2889
- return array;
2890
- }
2891
-
2892
- function convertArrayBufferToString(buffer, from, to) {
2893
- if (from === undefined) from = 0;
2894
- if (to === undefined) to = buffer.byteLength;
2895
- return LoaderUtils.decodeText(new Uint8Array(buffer, from, to));
2896
- }
2897
-
2898
- function append(a, b) {
2899
- for (let i = 0, j = a.length, l = b.length; i < l; i++, j++) {
2900
- a[j] = b[i];
2901
- }
2902
- }
2903
-
2904
- function slice(a, b, from, to) {
2905
- for (let i = from, j = 0; i < to; i++, j++) {
2906
- a[j] = b[i];
2907
- }
2908
-
2909
- return a;
2910
- } // inject array a2 into array a1 at index
2911
-
2912
-
2913
- function inject(a1, index, a2) {
2914
- return a1.slice(0, index).concat(a2).concat(a1.slice(index));
2915
- }
2916
-
2917
- export { FBXLoader };