three-stdlib 2.22.4 → 2.22.6

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Files changed (1091) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +0 -2
  3. package/package.json +34 -14
  4. package/BufferGeometryUtils-903f7ecb.js +0 -1
  5. package/BufferGeometryUtils-f2288d1c.js +0 -740
  6. package/Nodes-2106b101.js +0 -352
  7. package/Nodes-8947ba9a.js +0 -1
  8. package/_polyfill/CompressedArrayTexture.cjs.js +0 -1
  9. package/_polyfill/CompressedArrayTexture.js +0 -13
  10. package/_polyfill/Data3DTexture.cjs.js +0 -1
  11. package/_polyfill/Data3DTexture.js +0 -23
  12. package/animation/AnimationClipCreator.cjs.js +0 -1
  13. package/animation/AnimationClipCreator.d.ts +0 -12
  14. package/animation/AnimationClipCreator.js +0 -77
  15. package/animation/CCDIKSolver.cjs.js +0 -1
  16. package/animation/CCDIKSolver.d.ts +0 -25
  17. package/animation/CCDIKSolver.js +0 -304
  18. package/animation/MMDAnimationHelper.cjs.js +0 -1
  19. package/animation/MMDAnimationHelper.d.ts +0 -103
  20. package/animation/MMDAnimationHelper.js +0 -705
  21. package/animation/MMDPhysics.cjs.js +0 -1
  22. package/animation/MMDPhysics.d.ts +0 -119
  23. package/animation/MMDPhysics.js +0 -976
  24. package/cameras/CinematicCamera.cjs.js +0 -1
  25. package/cameras/CinematicCamera.d.ts +0 -41
  26. package/cameras/CinematicCamera.js +0 -139
  27. package/controls/ArcballControls.cjs.js +0 -1
  28. package/controls/ArcballControls.d.ts +0 -161
  29. package/controls/ArcballControls.js +0 -2642
  30. package/controls/DeviceOrientationControls.cjs.js +0 -1
  31. package/controls/DeviceOrientationControls.d.ts +0 -24
  32. package/controls/DeviceOrientationControls.js +0 -119
  33. package/controls/DragControls.cjs.js +0 -1
  34. package/controls/DragControls.d.ts +0 -34
  35. package/controls/DragControls.js +0 -274
  36. package/controls/FirstPersonControls.cjs.js +0 -1
  37. package/controls/FirstPersonControls.d.ts +0 -48
  38. package/controls/FirstPersonControls.js +0 -290
  39. package/controls/FlyControls.cjs.js +0 -1
  40. package/controls/FlyControls.d.ts +0 -32
  41. package/controls/FlyControls.js +0 -309
  42. package/controls/OrbitControls.cjs.js +0 -1
  43. package/controls/OrbitControls.d.ts +0 -63
  44. package/controls/OrbitControls.js +0 -980
  45. package/controls/PointerLockControls.cjs.js +0 -1
  46. package/controls/PointerLockControls.d.ts +0 -24
  47. package/controls/PointerLockControls.js +0 -135
  48. package/controls/TrackballControls.cjs.js +0 -1
  49. package/controls/TrackballControls.d.ts +0 -95
  50. package/controls/TrackballControls.js +0 -653
  51. package/controls/TransformControls.cjs.js +0 -1
  52. package/controls/TransformControls.d.ts +0 -151
  53. package/controls/TransformControls.js +0 -1275
  54. package/controls/experimental/CameraControls.cjs.js +0 -1
  55. package/controls/experimental/CameraControls.d.ts +0 -170
  56. package/controls/experimental/CameraControls.js +0 -953
  57. package/csm/CSM.cjs.js +0 -1
  58. package/csm/CSM.d.ts +0 -61
  59. package/csm/CSM.js +0 -305
  60. package/csm/CSMFrustum.cjs.js +0 -1
  61. package/csm/CSMFrustum.d.ts +0 -19
  62. package/csm/CSMFrustum.js +0 -90
  63. package/csm/CSMHelper.cjs.js +0 -1
  64. package/csm/CSMHelper.d.ts +0 -26
  65. package/csm/CSMHelper.js +0 -128
  66. package/csm/CSMShader.cjs.js +0 -1
  67. package/csm/CSMShader.d.ts +0 -4
  68. package/csm/CSMShader.js +0 -255
  69. package/curves/CurveExtras.cjs.js +0 -1
  70. package/curves/CurveExtras.d.ts +0 -68
  71. package/curves/CurveExtras.js +0 -266
  72. package/curves/NURBSCurve.cjs.js +0 -1
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  75. package/curves/NURBSSurface.cjs.js +0 -1
  76. package/curves/NURBSSurface.d.ts +0 -13
  77. package/curves/NURBSSurface.js +0 -44
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  79. package/curves/NURBSUtils.d.ts +0 -22
  80. package/curves/NURBSUtils.js +0 -375
  81. package/custom.d.cjs.js +0 -1
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  83. package/deprecated/Geometry.cjs.js +0 -1
  84. package/deprecated/Geometry.d.ts +0 -342
  85. package/deprecated/Geometry.js +0 -1261
  86. package/effects/AnaglyphEffect.cjs.js +0 -1
  87. package/effects/AnaglyphEffect.d.ts +0 -11
  88. package/effects/AnaglyphEffect.js +0 -85
  89. package/effects/AsciiEffect.cjs.js +0 -1
  90. package/effects/AsciiEffect.d.ts +0 -18
  91. package/effects/AsciiEffect.js +0 -203
  92. package/effects/OutlineEffect.cjs.js +0 -1
  93. package/effects/OutlineEffect.d.ts +0 -28
  94. package/effects/OutlineEffect.js +0 -378
  95. package/effects/ParallaxBarrierEffect.cjs.js +0 -1
  96. package/effects/ParallaxBarrierEffect.d.ts +0 -8
  97. package/effects/ParallaxBarrierEffect.js +0 -63
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  100. package/effects/PeppersGhostEffect.js +0 -134
  101. package/effects/StereoEffect.cjs.js +0 -1
  102. package/effects/StereoEffect.d.ts +0 -9
  103. package/effects/StereoEffect.js +0 -36
  104. package/environments/RoomEnvironment.cjs.js +0 -1
  105. package/environments/RoomEnvironment.d.ts +0 -5
  106. package/environments/RoomEnvironment.js +0 -92
  107. package/exporters/ColladaExporter.cjs.js +0 -1
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  109. package/exporters/ColladaExporter.js +0 -425
  110. package/exporters/DRACOExporter.cjs.js +0 -1
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  116. package/exporters/MMDExporter.cjs.js +0 -1
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  118. package/exporters/MMDExporter.js +0 -160
  119. package/exporters/OBJExporter.cjs.js +0 -1
  120. package/exporters/OBJExporter.d.ts +0 -18
  121. package/exporters/OBJExporter.js +0 -228
  122. package/exporters/PLYExporter.cjs.js +0 -1
  123. package/exporters/PLYExporter.d.ts +0 -11
  124. package/exporters/PLYExporter.js +0 -339
  125. package/exporters/STLExporter.cjs.js +0 -1
  126. package/exporters/STLExporter.d.ts +0 -23
  127. package/exporters/STLExporter.js +0 -180
  128. package/exporters/USDZExporter.cjs.js +0 -1
  129. package/exporters/USDZExporter.d.ts +0 -27
  130. package/exporters/USDZExporter.js +0 -388
  131. package/geometries/BoxLineGeometry.cjs.js +0 -1
  132. package/geometries/BoxLineGeometry.d.ts +0 -12
  133. package/geometries/BoxLineGeometry.js +0 -52
  134. package/geometries/ConvexGeometry.cjs.js +0 -1
  135. package/geometries/ConvexGeometry.d.ts +0 -5
  136. package/geometries/ConvexGeometry.js +0 -38
  137. package/geometries/DecalGeometry.cjs.js +0 -1
  138. package/geometries/DecalGeometry.d.ts +0 -10
  139. package/geometries/DecalGeometry.js +0 -238
  140. package/geometries/LightningStrike.cjs.js +0 -1
  141. package/geometries/LightningStrike.d.ts +0 -108
  142. package/geometries/LightningStrike.js +0 -740
  143. package/geometries/ParametricGeometries.cjs.js +0 -1
  144. package/geometries/ParametricGeometries.d.ts +0 -32
  145. package/geometries/ParametricGeometries.js +0 -179
  146. package/geometries/ParametricGeometry.cjs.js +0 -1
  147. package/geometries/ParametricGeometry.d.ts +0 -18
  148. package/geometries/ParametricGeometry.js +0 -87
  149. package/geometries/RoundedBoxGeometry.cjs.js +0 -1
  150. package/geometries/RoundedBoxGeometry.d.ts +0 -5
  151. package/geometries/RoundedBoxGeometry.js +0 -122
  152. package/geometries/TeapotGeometry.cjs.js +0 -1
  153. package/geometries/TeapotGeometry.d.ts +0 -13
  154. package/geometries/TeapotGeometry.js +0 -297
  155. package/geometries/TextGeometry.cjs.js +0 -1
  156. package/geometries/TextGeometry.d.ts +0 -18
  157. package/geometries/TextGeometry.js +0 -37
  158. package/helpers/LightProbeHelper.cjs.js +0 -1
  159. package/helpers/LightProbeHelper.d.ts +0 -10
  160. package/helpers/LightProbeHelper.js +0 -40
  161. package/helpers/PositionalAudioHelper.cjs.js +0 -1
  162. package/helpers/PositionalAudioHelper.d.ts +0 -13
  163. package/helpers/PositionalAudioHelper.js +0 -75
  164. package/helpers/RectAreaLightHelper.cjs.js +0 -1
  165. package/helpers/RectAreaLightHelper.d.ts +0 -10
  166. package/helpers/RectAreaLightHelper.js +0 -60
  167. package/helpers/VertexNormalsHelper.cjs.js +0 -1
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  169. package/helpers/VertexNormalsHelper.js +0 -75
  170. package/helpers/VertexTangentsHelper.cjs.js +0 -1
  171. package/helpers/VertexTangentsHelper.d.ts +0 -10
  172. package/helpers/VertexTangentsHelper.js +0 -63
  173. package/index.cjs.js +0 -1
  174. package/index.d.ts +0 -254
  175. package/index.js +0 -337
  176. package/interactive/HTMLMesh.cjs.js +0 -1
  177. package/interactive/HTMLMesh.d.ts +0 -6
  178. package/interactive/HTMLMesh.js +0 -406
  179. package/interactive/InteractiveGroup.cjs.js +0 -1
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  182. package/interactive/SelectionBox.cjs.js +0 -1
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  185. package/interactive/SelectionHelper.cjs.js +0 -1
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  188. package/libs/MeshoptDecoder.cjs.js +0 -1
  189. package/libs/MeshoptDecoder.d.ts +0 -12
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  191. package/libs/MotionControllers.cjs.js +0 -1
  192. package/libs/MotionControllers.d.ts +0 -132
  193. package/libs/MotionControllers.js +0 -455
  194. package/lights/LightProbeGenerator.cjs.js +0 -1
  195. package/lights/LightProbeGenerator.d.ts +0 -6
  196. package/lights/LightProbeGenerator.js +0 -200
  197. package/lights/RectAreaLightUniformsLib.cjs.js +0 -1
  198. package/lights/RectAreaLightUniformsLib.d.ts +0 -3
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  200. package/lines/Line2.cjs.js +0 -1
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  203. package/lines/LineGeometry.cjs.js +0 -1
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  215. package/lines/Wireframe.cjs.js +0 -1
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  221. package/loaders/3DMLoader.cjs.js +0 -1
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@@ -1,671 +0,0 @@
1
- import { GPUInputStepMode, OneMinusBlendColorFactor, BlendColorFactor, GPUColorWriteFlags, GPUPrimitiveTopology, GPUStencilOperation, GPUVertexFormat, GPUIndexFormat, GPUBlendFactor, GPUBlendOperation, GPUTextureFormat, GPUCompareFunction, GPUFrontFace, GPUCullMode } from './constants.js';
2
- import { NoBlending, CustomBlending, MultiplyBlending, SubtractiveBlending, AdditiveBlending, NormalBlending, SrcAlphaSaturateFactor, OneMinusDstAlphaFactor, DstAlphaFactor, OneMinusDstColorFactor, DstColorFactor, OneMinusSrcAlphaFactor, SrcAlphaFactor, OneMinusSrcColorFactor, SrcColorFactor, OneFactor, ZeroFactor, MaxEquation, MinEquation, ReverseSubtractEquation, SubtractEquation, AddEquation, NotEqualDepth, GreaterDepth, GreaterEqualDepth, EqualDepth, LessEqualDepth, LessDepth, AlwaysDepth, NeverDepth, DoubleSide, BackSide, FrontSide, NotEqualStencilFunc, GreaterStencilFunc, GreaterEqualStencilFunc, EqualStencilFunc, LessEqualStencilFunc, LessStencilFunc, AlwaysStencilFunc, NeverStencilFunc, DecrementWrapStencilOp, IncrementWrapStencilOp, DecrementStencilOp, IncrementStencilOp, InvertStencilOp, ReplaceStencilOp, ZeroStencilOp, KeepStencilOp } from 'three';
3
-
4
- class WebGPURenderPipelines {
5
- constructor(renderer, properties, device, glslang, sampleCount, nodes) {
6
- this.renderer = renderer;
7
- this.properties = properties;
8
- this.device = device;
9
- this.glslang = glslang;
10
- this.sampleCount = sampleCount;
11
- this.nodes = nodes;
12
- this.pipelines = new WeakMap();
13
- this.shaderAttributes = new WeakMap();
14
- this.shaderModules = {
15
- vertex: new Map(),
16
- fragment: new Map()
17
- };
18
- }
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-
20
- get(object) {
21
- // @TODO: Avoid a 1:1 relationship between pipelines and objects. It's necessary
22
- // to check various conditions in order to request an appropriate pipeline.
23
- //
24
- // - material's version and node configuration
25
- // - environment map (material)
26
- // - fog and environment (scene)
27
- // - output encoding (renderer)
28
- // - light state
29
- // - clipping planes
30
- //
31
- // The renderer needs to manage multiple pipelines per object so
32
- // GPUDevice.createRenderPipeline() is only called when no pipeline exists for the
33
- // current configuration.
34
- let pipeline = this.pipelines.get(object);
35
-
36
- if (pipeline === undefined) {
37
- const device = this.device;
38
- const properties = this.properties;
39
- const material = object.material; // get shader
40
-
41
- const nodeBuilder = this.nodes.get(material); // shader modules
42
-
43
- const glslang = this.glslang;
44
- let moduleVertex = this.shaderModules.vertex.get(nodeBuilder.vertexShader);
45
-
46
- if (moduleVertex === undefined) {
47
- const byteCodeVertex = glslang.compileGLSL(nodeBuilder.vertexShader, 'vertex');
48
- moduleVertex = {
49
- module: device.createShaderModule({
50
- code: byteCodeVertex
51
- }),
52
- entryPoint: 'main'
53
- };
54
- this.shaderModules.vertex.set(nodeBuilder.vertexShader, moduleVertex);
55
- }
56
-
57
- let moduleFragment = this.shaderModules.fragment.get(nodeBuilder.fragmentShader);
58
-
59
- if (moduleFragment === undefined) {
60
- const byteCodeFragment = glslang.compileGLSL(nodeBuilder.fragmentShader, 'fragment');
61
- moduleFragment = {
62
- module: device.createShaderModule({
63
- code: byteCodeFragment
64
- }),
65
- entryPoint: 'main'
66
- };
67
- this.shaderModules.fragment.set(nodeBuilder.fragmentShader, moduleFragment);
68
- } // dispose material
69
-
70
-
71
- const materialProperties = properties.get(material);
72
-
73
- if (materialProperties.disposeCallback === undefined) {
74
- const disposeCallback = onMaterialDispose.bind(this);
75
- materialProperties.disposeCallback = disposeCallback;
76
- material.addEventListener('dispose', disposeCallback);
77
- } // determine shader attributes
78
-
79
-
80
- const shaderAttributes = this._parseShaderAttributes(nodeBuilder.vertexShader); // vertex buffers
81
-
82
-
83
- const vertexBuffers = [];
84
- const geometry = object.geometry;
85
-
86
- for (let attribute of shaderAttributes) {
87
- const name = attribute.name;
88
- const geometryAttribute = geometry.getAttribute(name);
89
- const stepMode = geometryAttribute !== undefined && geometryAttribute.isInstancedBufferAttribute ? GPUInputStepMode.Instance : GPUInputStepMode.Vertex;
90
- vertexBuffers.push({
91
- arrayStride: attribute.arrayStride,
92
- attributes: [{
93
- shaderLocation: attribute.slot,
94
- offset: 0,
95
- format: attribute.format
96
- }],
97
- stepMode: stepMode
98
- });
99
- } //
100
-
101
-
102
- let indexFormat;
103
-
104
- if (object.isLine) {
105
- const count = geometry.index ? geometry.index.count : geometry.attributes.position.count;
106
- indexFormat = count > 65535 ? GPUIndexFormat.Uint32 : GPUIndexFormat.Uint16; // define data type for primitive restart value
107
- } //
108
-
109
-
110
- let alphaBlend = {};
111
- let colorBlend = {};
112
-
113
- if (material.transparent === true && material.blending !== NoBlending) {
114
- alphaBlend = this._getAlphaBlend(material);
115
- colorBlend = this._getColorBlend(material);
116
- } //
117
-
118
-
119
- let stencilFront = {};
120
-
121
- if (material.stencilWrite === true) {
122
- stencilFront = {
123
- compare: this._getStencilCompare(material),
124
- failOp: this._getStencilOperation(material.stencilFail),
125
- depthFailOp: this._getStencilOperation(material.stencilZFail),
126
- passOp: this._getStencilOperation(material.stencilZPass)
127
- };
128
- } // pipeline
129
-
130
-
131
- const primitiveTopology = this._getPrimitiveTopology(object);
132
-
133
- const rasterizationState = this._getRasterizationStateDescriptor(material);
134
-
135
- const colorWriteMask = this._getColorWriteMask(material);
136
-
137
- const depthCompare = this._getDepthCompare(material);
138
-
139
- const colorFormat = this._getColorFormat(this.renderer);
140
-
141
- const depthStencilFormat = this._getDepthStencilFormat(this.renderer);
142
-
143
- pipeline = device.createRenderPipeline({
144
- vertexStage: moduleVertex,
145
- fragmentStage: moduleFragment,
146
- primitiveTopology: primitiveTopology,
147
- rasterizationState: rasterizationState,
148
- colorStates: [{
149
- format: colorFormat,
150
- alphaBlend: alphaBlend,
151
- colorBlend: colorBlend,
152
- writeMask: colorWriteMask
153
- }],
154
- depthStencilState: {
155
- format: depthStencilFormat,
156
- depthWriteEnabled: material.depthWrite,
157
- depthCompare: depthCompare,
158
- stencilFront: stencilFront,
159
- stencilBack: {},
160
- // three.js does not provide an API to configure the back function (gl.stencilFuncSeparate() was never used)
161
- stencilReadMask: material.stencilFuncMask,
162
- stencilWriteMask: material.stencilWriteMask
163
- },
164
- vertexState: {
165
- indexFormat: indexFormat,
166
- vertexBuffers: vertexBuffers
167
- },
168
- sampleCount: this.sampleCount
169
- });
170
- this.pipelines.set(object, pipeline);
171
- this.shaderAttributes.set(pipeline, shaderAttributes);
172
- }
173
-
174
- return pipeline;
175
- }
176
-
177
- getShaderAttributes(pipeline) {
178
- return this.shaderAttributes.get(pipeline);
179
- }
180
-
181
- dispose() {
182
- this.pipelines = new WeakMap();
183
- this.shaderAttributes = new WeakMap();
184
- this.shaderModules = {
185
- vertex: new Map(),
186
- fragment: new Map()
187
- };
188
- }
189
-
190
- _getArrayStride(type) {
191
- // @TODO: This code is GLSL specific. We need to update when we switch to WGSL.
192
- if (type === 'float') return 4;
193
- if (type === 'vec2') return 8;
194
- if (type === 'vec3') return 12;
195
- if (type === 'vec4') return 16;
196
- if (type === 'int') return 4;
197
- if (type === 'ivec2') return 8;
198
- if (type === 'ivec3') return 12;
199
- if (type === 'ivec4') return 16;
200
- if (type === 'uint') return 4;
201
- if (type === 'uvec2') return 8;
202
- if (type === 'uvec3') return 12;
203
- if (type === 'uvec4') return 16;
204
- console.error('THREE.WebGPURenderer: Shader variable type not supported yet.', type);
205
- }
206
-
207
- _getAlphaBlend(material) {
208
- const blending = material.blending;
209
- const premultipliedAlpha = material.premultipliedAlpha;
210
- let alphaBlend = undefined;
211
-
212
- switch (blending) {
213
- case NormalBlending:
214
- if (premultipliedAlpha === false) {
215
- alphaBlend = {
216
- srcFactor: GPUBlendFactor.One,
217
- dstFactor: GPUBlendFactor.OneMinusSrcAlpha,
218
- operation: GPUBlendOperation.Add
219
- };
220
- }
221
-
222
- break;
223
-
224
- case AdditiveBlending:
225
- // no alphaBlend settings
226
- break;
227
-
228
- case SubtractiveBlending:
229
- if (premultipliedAlpha === true) {
230
- alphaBlend = {
231
- srcFactor: GPUBlendFactor.OneMinusSrcColor,
232
- dstFactor: GPUBlendFactor.OneMinusSrcAlpha,
233
- operation: GPUBlendOperation.Add
234
- };
235
- }
236
-
237
- break;
238
-
239
- case MultiplyBlending:
240
- if (premultipliedAlpha === true) {
241
- alphaBlend = {
242
- srcFactor: GPUBlendFactor.Zero,
243
- dstFactor: GPUBlendFactor.SrcAlpha,
244
- operation: GPUBlendOperation.Add
245
- };
246
- }
247
-
248
- break;
249
-
250
- case CustomBlending:
251
- const blendSrcAlpha = material.blendSrcAlpha;
252
- const blendDstAlpha = material.blendDstAlpha;
253
- const blendEquationAlpha = material.blendEquationAlpha;
254
-
255
- if (blendSrcAlpha !== null && blendDstAlpha !== null && blendEquationAlpha !== null) {
256
- alphaBlend = {
257
- srcFactor: this._getBlendFactor(blendSrcAlpha),
258
- dstFactor: this._getBlendFactor(blendDstAlpha),
259
- operation: this._getBlendOperation(blendEquationAlpha)
260
- };
261
- }
262
-
263
- break;
264
-
265
- default:
266
- console.error('THREE.WebGPURenderer: Blending not supported.', blending);
267
- }
268
-
269
- return alphaBlend;
270
- }
271
-
272
- _getBlendFactor(blend) {
273
- let blendFactor;
274
-
275
- switch (blend) {
276
- case ZeroFactor:
277
- blendFactor = GPUBlendFactor.Zero;
278
- break;
279
-
280
- case OneFactor:
281
- blendFactor = GPUBlendFactor.One;
282
- break;
283
-
284
- case SrcColorFactor:
285
- blendFactor = GPUBlendFactor.SrcColor;
286
- break;
287
-
288
- case OneMinusSrcColorFactor:
289
- blendFactor = GPUBlendFactor.OneMinusSrcColor;
290
- break;
291
-
292
- case SrcAlphaFactor:
293
- blendFactor = GPUBlendFactor.SrcAlpha;
294
- break;
295
-
296
- case OneMinusSrcAlphaFactor:
297
- blendFactor = GPUBlendFactor.OneMinusSrcAlpha;
298
- break;
299
-
300
- case DstColorFactor:
301
- blendFactor = GPUBlendFactor.DstColor;
302
- break;
303
-
304
- case OneMinusDstColorFactor:
305
- blendFactor = GPUBlendFactor.OneMinusDstColor;
306
- break;
307
-
308
- case DstAlphaFactor:
309
- blendFactor = GPUBlendFactor.DstAlpha;
310
- break;
311
-
312
- case OneMinusDstAlphaFactor:
313
- blendFactor = GPUBlendFactor.OneMinusDstAlpha;
314
- break;
315
-
316
- case SrcAlphaSaturateFactor:
317
- blendFactor = GPUBlendFactor.SrcAlphaSaturated;
318
- break;
319
-
320
- case BlendColorFactor:
321
- blendFactor = GPUBlendFactor.BlendColor;
322
- break;
323
-
324
- case OneMinusBlendColorFactor:
325
- blendFactor = GPUBlendFactor.OneMinusBlendColor;
326
- break;
327
-
328
- default:
329
- console.error('THREE.WebGPURenderer: Blend factor not supported.', blend);
330
- }
331
-
332
- return blendFactor;
333
- }
334
-
335
- _getBlendOperation(blendEquation) {
336
- let blendOperation;
337
-
338
- switch (blendEquation) {
339
- case AddEquation:
340
- blendOperation = GPUBlendOperation.Add;
341
- break;
342
-
343
- case SubtractEquation:
344
- blendOperation = GPUBlendOperation.Subtract;
345
- break;
346
-
347
- case ReverseSubtractEquation:
348
- blendOperation = GPUBlendOperation.ReverseSubtract;
349
- break;
350
-
351
- case MinEquation:
352
- blendOperation = GPUBlendOperation.Min;
353
- break;
354
-
355
- case MaxEquation:
356
- blendOperation = GPUBlendOperation.Max;
357
- break;
358
-
359
- default:
360
- console.error('THREE.WebGPURenderer: Blend equation not supported.', blendEquation);
361
- }
362
-
363
- return blendOperation;
364
- }
365
-
366
- _getColorBlend(material) {
367
- const blending = material.blending;
368
- const premultipliedAlpha = material.premultipliedAlpha;
369
- const colorBlend = {
370
- srcFactor: null,
371
- dstFactor: null,
372
- operation: null
373
- };
374
-
375
- switch (blending) {
376
- case NormalBlending:
377
- colorBlend.srcFactor = premultipliedAlpha === true ? GPUBlendFactor.One : GPUBlendFactor.SrcAlpha;
378
- colorBlend.dstFactor = GPUBlendFactor.OneMinusSrcAlpha;
379
- colorBlend.operation = GPUBlendOperation.Add;
380
- break;
381
-
382
- case AdditiveBlending:
383
- colorBlend.srcFactor = premultipliedAlpha === true ? GPUBlendFactor.One : GPUBlendFactor.SrcAlpha;
384
- colorBlend.operation = GPUBlendOperation.Add;
385
- break;
386
-
387
- case SubtractiveBlending:
388
- colorBlend.srcFactor = GPUBlendFactor.Zero;
389
- colorBlend.dstFactor = premultipliedAlpha === true ? GPUBlendFactor.Zero : GPUBlendFactor.OneMinusSrcColor;
390
- colorBlend.operation = GPUBlendOperation.Add;
391
- break;
392
-
393
- case MultiplyBlending:
394
- colorBlend.srcFactor = GPUBlendFactor.Zero;
395
- colorBlend.dstFactor = GPUBlendFactor.SrcColor;
396
- colorBlend.operation = GPUBlendOperation.Add;
397
- break;
398
-
399
- case CustomBlending:
400
- colorBlend.srcFactor = this._getBlendFactor(material.blendSrc);
401
- colorBlend.dstFactor = this._getBlendFactor(material.blendDst);
402
- colorBlend.operation = this._getBlendOperation(material.blendEquation);
403
- break;
404
-
405
- default:
406
- console.error('THREE.WebGPURenderer: Blending not supported.', blending);
407
- }
408
-
409
- return colorBlend;
410
- }
411
-
412
- _getColorFormat(renderer) {
413
- let format;
414
- const renderTarget = renderer.getRenderTarget();
415
-
416
- if (renderTarget !== null) {
417
- const renderTargetProperties = this.properties.get(renderTarget);
418
- format = renderTargetProperties.colorTextureFormat;
419
- } else {
420
- format = GPUTextureFormat.BRGA8Unorm; // default swap chain format
421
- }
422
-
423
- return format;
424
- }
425
-
426
- _getColorWriteMask(material) {
427
- return material.colorWrite === true ? GPUColorWriteFlags.All : GPUColorWriteFlags.None;
428
- }
429
-
430
- _getDepthCompare(material) {
431
- let depthCompare;
432
-
433
- if (material.depthTest === false) {
434
- depthCompare = GPUCompareFunction.Always;
435
- } else {
436
- const depthFunc = material.depthFunc;
437
-
438
- switch (depthFunc) {
439
- case NeverDepth:
440
- depthCompare = GPUCompareFunction.Never;
441
- break;
442
-
443
- case AlwaysDepth:
444
- depthCompare = GPUCompareFunction.Always;
445
- break;
446
-
447
- case LessDepth:
448
- depthCompare = GPUCompareFunction.Less;
449
- break;
450
-
451
- case LessEqualDepth:
452
- depthCompare = GPUCompareFunction.LessEqual;
453
- break;
454
-
455
- case EqualDepth:
456
- depthCompare = GPUCompareFunction.Equal;
457
- break;
458
-
459
- case GreaterEqualDepth:
460
- depthCompare = GPUCompareFunction.GreaterEqual;
461
- break;
462
-
463
- case GreaterDepth:
464
- depthCompare = GPUCompareFunction.Greater;
465
- break;
466
-
467
- case NotEqualDepth:
468
- depthCompare = GPUCompareFunction.NotEqual;
469
- break;
470
-
471
- default:
472
- console.error('THREE.WebGPURenderer: Invalid depth function.', depthFunc);
473
- }
474
- }
475
-
476
- return depthCompare;
477
- }
478
-
479
- _getDepthStencilFormat(renderer) {
480
- let format;
481
- const renderTarget = renderer.getRenderTarget();
482
-
483
- if (renderTarget !== null) {
484
- const renderTargetProperties = this.properties.get(renderTarget);
485
- format = renderTargetProperties.depthTextureFormat;
486
- } else {
487
- format = GPUTextureFormat.Depth24PlusStencil8;
488
- }
489
-
490
- return format;
491
- }
492
-
493
- _getPrimitiveTopology(object) {
494
- if (object.isMesh) return GPUPrimitiveTopology.TriangleList;else if (object.isPoints) return GPUPrimitiveTopology.PointList;else if (object.isLine) return GPUPrimitiveTopology.LineStrip;else if (object.isLineSegments) return GPUPrimitiveTopology.LineList;
495
- }
496
-
497
- _getRasterizationStateDescriptor(material) {
498
- const descriptor = {};
499
-
500
- switch (material.side) {
501
- case FrontSide:
502
- descriptor.frontFace = GPUFrontFace.CCW;
503
- descriptor.cullMode = GPUCullMode.Back;
504
- break;
505
-
506
- case BackSide:
507
- descriptor.frontFace = GPUFrontFace.CW;
508
- descriptor.cullMode = GPUCullMode.Back;
509
- break;
510
-
511
- case DoubleSide:
512
- descriptor.frontFace = GPUFrontFace.CCW;
513
- descriptor.cullMode = GPUCullMode.None;
514
- break;
515
-
516
- default:
517
- console.error('THREE.WebGPURenderer: Unknown Material.side value.', material.side);
518
- break;
519
- }
520
-
521
- return descriptor;
522
- }
523
-
524
- _getStencilCompare(material) {
525
- let stencilCompare;
526
- const stencilFunc = material.stencilFunc;
527
-
528
- switch (stencilFunc) {
529
- case NeverStencilFunc:
530
- stencilCompare = GPUCompareFunction.Never;
531
- break;
532
-
533
- case AlwaysStencilFunc:
534
- stencilCompare = GPUCompareFunction.Always;
535
- break;
536
-
537
- case LessStencilFunc:
538
- stencilCompare = GPUCompareFunction.Less;
539
- break;
540
-
541
- case LessEqualStencilFunc:
542
- stencilCompare = GPUCompareFunction.LessEqual;
543
- break;
544
-
545
- case EqualStencilFunc:
546
- stencilCompare = GPUCompareFunction.Equal;
547
- break;
548
-
549
- case GreaterEqualStencilFunc:
550
- stencilCompare = GPUCompareFunction.GreaterEqual;
551
- break;
552
-
553
- case GreaterStencilFunc:
554
- stencilCompare = GPUCompareFunction.Greater;
555
- break;
556
-
557
- case NotEqualStencilFunc:
558
- stencilCompare = GPUCompareFunction.NotEqual;
559
- break;
560
-
561
- default:
562
- console.error('THREE.WebGPURenderer: Invalid stencil function.', stencilFunc);
563
- }
564
-
565
- return stencilCompare;
566
- }
567
-
568
- _getStencilOperation(op) {
569
- let stencilOperation;
570
-
571
- switch (op) {
572
- case KeepStencilOp:
573
- stencilOperation = GPUStencilOperation.Keep;
574
- break;
575
-
576
- case ZeroStencilOp:
577
- stencilOperation = GPUStencilOperation.Zero;
578
- break;
579
-
580
- case ReplaceStencilOp:
581
- stencilOperation = GPUStencilOperation.Replace;
582
- break;
583
-
584
- case InvertStencilOp:
585
- stencilOperation = GPUStencilOperation.Invert;
586
- break;
587
-
588
- case IncrementStencilOp:
589
- stencilOperation = GPUStencilOperation.IncrementClamp;
590
- break;
591
-
592
- case DecrementStencilOp:
593
- stencilOperation = GPUStencilOperation.DecrementClamp;
594
- break;
595
-
596
- case IncrementWrapStencilOp:
597
- stencilOperation = GPUStencilOperation.IncrementWrap;
598
- break;
599
-
600
- case DecrementWrapStencilOp:
601
- stencilOperation = GPUStencilOperation.DecrementWrap;
602
- break;
603
-
604
- default:
605
- console.error('THREE.WebGPURenderer: Invalid stencil operation.', stencilOperation);
606
- }
607
-
608
- return stencilOperation;
609
- }
610
-
611
- _getVertexFormat(type) {
612
- // @TODO: This code is GLSL specific. We need to update when we switch to WGSL.
613
- if (type === 'float') return GPUVertexFormat.Float;
614
- if (type === 'vec2') return GPUVertexFormat.Float2;
615
- if (type === 'vec3') return GPUVertexFormat.Float3;
616
- if (type === 'vec4') return GPUVertexFormat.Float4;
617
- if (type === 'int') return GPUVertexFormat.Int;
618
- if (type === 'ivec2') return GPUVertexFormat.Int2;
619
- if (type === 'ivec3') return GPUVertexFormat.Int3;
620
- if (type === 'ivec4') return GPUVertexFormat.Int4;
621
- if (type === 'uint') return GPUVertexFormat.UInt;
622
- if (type === 'uvec2') return GPUVertexFormat.UInt2;
623
- if (type === 'uvec3') return GPUVertexFormat.UInt3;
624
- if (type === 'uvec4') return GPUVertexFormat.UInt4;
625
- console.error('THREE.WebGPURenderer: Shader variable type not supported yet.', type);
626
- }
627
-
628
- _parseShaderAttributes(shader) {
629
- // find "layout (location = num) in type name" in vertex shader
630
- const regex = /\s*layout\s*\(\s*location\s*=\s*(?<location>[0-9]+)\s*\)\s*in\s+(?<type>\w+)\s+(?<name>\w+)\s*;/gim;
631
- let shaderAttribute = null;
632
- const attributes = [];
633
-
634
- while (shaderAttribute = regex.exec(shader)) {
635
- const shaderLocation = parseInt(shaderAttribute.groups.location);
636
-
637
- const arrayStride = this._getArrayStride(shaderAttribute.groups.type);
638
-
639
- const vertexFormat = this._getVertexFormat(shaderAttribute.groups.type);
640
-
641
- attributes.push({
642
- name: shaderAttribute.groups.name,
643
- arrayStride: arrayStride,
644
- slot: shaderLocation,
645
- format: vertexFormat
646
- });
647
- } // the sort ensures to setup vertex buffers in the correct order
648
-
649
-
650
- return attributes.sort(function (a, b) {
651
- return a.slot - b.slot;
652
- });
653
- }
654
-
655
- }
656
-
657
- function onMaterialDispose(event) {
658
- const properties = this.properties;
659
- const nodes = this.nodes;
660
- const shaderModules = this.shaderModules;
661
- const material = event.target;
662
- const materialProperties = properties.get(material);
663
- const nodeBuilder = nodes.get(material);
664
- material.removeEventListener('dispose', materialProperties.disposeCallback);
665
- properties.remove(material);
666
- nodes.remove(material);
667
- shaderModules.vertex.delete(nodeBuilder.vertexShader);
668
- shaderModules.fragment.delete(nodeBuilder.fragmentShader); // @TODO: still needed remove bindings and pipeline
669
- }
670
-
671
- export default WebGPURenderPipelines;
@@ -1 +0,0 @@
1
- "use strict";var e=require("./constants.cjs.js"),t=require("./WebGPUObjects.cjs.js"),s=require("./WebGPUAttributes.cjs.js"),i=require("./WebGPUGeometries.cjs.js"),r=require("./WebGPUInfo.cjs.js"),o=require("./WebGPUProperties.cjs.js"),n=require("./WebGPURenderPipelines.cjs.js"),h=require("./WebGPUComputePipelines.cjs.js"),a=require("./WebGPUBindings.cjs.js"),l=require("./WebGPURenderLists.cjs.js"),u=require("./WebGPUTextures.cjs.js"),c=require("./WebGPUBackground.cjs.js"),d=require("./nodes/WebGPUNodes.cjs.js"),p=require("@webgpu/glslang/dist/web-devel/glslang"),_=require("three");function m(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}require("./WebGPUTextureUtils.cjs.js"),require("./nodes/WebGPUNodeBuilder.cjs.js"),require("./nodes/WebGPUNodeUniformsGroup.cjs.js"),require("./WebGPUUniformsGroup.cjs.js"),require("./WebGPUBinding.cjs.js"),require("./nodes/WebGPUNodeUniform.cjs.js"),require("./WebGPUUniform.cjs.js"),require("./WebGPUSampler.cjs.js"),require("./WebGPUSampledTexture.cjs.js"),require("../nodes/core/NodeSlot.cjs.js"),require("../nodes/core/NodeBuilder.cjs.js"),require("../nodes/core/NodeUniform.cjs.js"),require("../nodes/core/NodeAttribute.cjs.js"),require("../nodes/core/NodeVary.cjs.js"),require("../nodes/core/constants.cjs.js"),require("../nodes/accessors/ModelViewProjectionNode.cjs.js"),require("../nodes/core/Node.cjs.js"),require("../nodes/accessors/CameraNode.cjs.js"),require("@babel/runtime/helpers/defineProperty"),require("../nodes/inputs/Vector3Node.cjs.js"),require("../nodes/core/InputNode.cjs.js"),require("../nodes/inputs/Matrix4Node.cjs.js"),require("../nodes/accessors/ModelNode.cjs.js"),require("../nodes/inputs/Matrix3Node.cjs.js"),require("../nodes/math/OperatorNode.cjs.js"),require("../nodes/accessors/PositionNode.cjs.js"),require("../nodes/core/AttributeNode.cjs.js"),require("./nodes/ShaderLib.cjs.js"),require("../nodes/core/NodeFrame.cjs.js");var f=m(p);console.info("THREE.WebGPURenderer: Modified Matrix4.makePerspective() and Matrix4.makeOrtographic() to work with WebGPU, see https://github.com/mrdoob/three.js/issues/20276."),_.Matrix4.prototype.makePerspective=function(e,t,s,i,r,o){const n=this.elements,h=2*r/(t-e),a=2*r/(s-i),l=(t+e)/(t-e),u=(s+i)/(s-i),c=-o/(o-r),d=-o*r/(o-r);return n[0]=h,n[4]=0,n[8]=l,n[12]=0,n[1]=0,n[5]=a,n[9]=u,n[13]=0,n[2]=0,n[6]=0,n[10]=c,n[14]=d,n[3]=0,n[7]=0,n[11]=-1,n[15]=0,this},_.Matrix4.prototype.makeOrthographic=function(e,t,s,i,r,o){const n=this.elements,h=1/(t-e),a=1/(s-i),l=1/(o-r),u=(t+e)*h,c=(s+i)*a,d=r*l;return n[0]=2*h,n[4]=0,n[8]=0,n[12]=-u,n[1]=0,n[5]=2*a,n[9]=0,n[13]=-c,n[2]=0,n[6]=0,n[10]=-1*l,n[14]=-d,n[3]=0,n[7]=0,n[11]=0,n[15]=1,this};const j=new _.Frustum,g=new _.Matrix4,x=new _.Vector3;module.exports=class{constructor(e={}){this.domElement=void 0!==e.canvas?e.canvas:this._createCanvasElement(),this.autoClear=!0,this.autoClearColor=!0,this.autoClearDepth=!0,this.autoClearStencil=!0,this.sortObjects=!0,this._parameters=Object.assign({},e),this._pixelRatio=1,this._width=this.domElement.width,this._height=this.domElement.height,this._viewport=null,this._scissor=null,this._adapter=null,this._device=null,this._context=null,this._swapChain=null,this._colorBuffer=null,this._depthBuffer=null,this._info=null,this._properties=null,this._attributes=null,this._geometries=null,this._nodes=null,this._bindings=null,this._objects=null,this._renderPipelines=null,this._computePipelines=null,this._renderLists=null,this._textures=null,this._background=null,this._renderPassDescriptor=null,this._currentRenderList=null,this._opaqueSort=null,this._transparentSort=null,this._clearAlpha=1,this._clearColor=new _.Color(0),this._clearDepth=1,this._clearStencil=0,this._renderTarget=null,this._parameters.antialias=!0===e.antialias,!0===this._parameters.antialias?this._parameters.sampleCount=void 0===e.sampleCount?4:e.sampleCount:this._parameters.sampleCount=1,this._parameters.extensions=void 0===e.extensions?[]:e.extensions,this._parameters.limits=void 0===e.limits?{}:e.limits}async init(){const p=this._parameters,_={powerPreference:p.powerPreference},m=await navigator.gpu.requestAdapter(_),j={extensions:p.extensions,limits:p.limits},g=await m.requestDevice(j),x=await f.default(),b=void 0!==p.context?p.context:this.domElement.getContext("gpupresent"),w=b.configureSwapChain({device:g,format:e.GPUTextureFormat.BRGA8Unorm});this._adapter=m,this._device=g,this._context=b,this._swapChain=w,this._info=new r,this._properties=new o,this._attributes=new s(g),this._geometries=new i(this._attributes,this._info),this._textures=new u(g,this._properties,this._info,x),this._objects=new t(this._geometries,this._info),this._nodes=new d(this),this._renderPipelines=new n(this,this._properties,g,x,p.sampleCount,this._nodes),this._computePipelines=new h(g,x),this._bindings=new a(g,this._info,this._properties,this._textures,this._renderPipelines,this._computePipelines,this._attributes,this._nodes),this._renderLists=new l,this._background=new c(this),this._renderPassDescriptor={colorAttachments:[{attachment:null}],depthStencilAttachment:{attachment:null,depthStoreOp:e.GPUStoreOp.Store,stencilStoreOp:e.GPUStoreOp.Store}},this._setupColorBuffer(),this._setupDepthBuffer()}render(e,t){this._nodes.updateFrame(),!0===e.autoUpdate&&e.updateMatrixWorld(),null===t.parent&&t.updateMatrixWorld(),!0===this._info.autoReset&&this._info.reset(),g.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),j.setFromProjectionMatrix(g),this._currentRenderList=this._renderLists.get(e,t),this._currentRenderList.init(),this._projectObject(e,t,0),this._currentRenderList.finish(),!0===this.sortObjects&&this._currentRenderList.sort(this._opaqueSort,this._transparentSort);const s=this._renderPassDescriptor.colorAttachments[0],i=this._renderPassDescriptor.depthStencilAttachment,r=this._renderTarget;if(null!==r){const e=this._properties.get(r);s.attachment=e.colorTextureGPU.createView(),i.attachment=e.depthTextureGPU.createView()}else!0===this._parameters.antialias?(s.attachment=this._colorBuffer.createView(),s.resolveTarget=this._swapChain.getCurrentTexture().createView()):(s.attachment=this._swapChain.getCurrentTexture().createView(),s.resolveTarget=void 0),i.attachment=this._depthBuffer.createView();this._background.update(e);const o=this._device,n=o.createCommandEncoder({}),h=n.beginRenderPass(this._renderPassDescriptor),a=this._viewport;if(null!==a){const e=Math.floor(a.width*this._pixelRatio),t=Math.floor(a.height*this._pixelRatio);h.setViewport(a.x,a.y,e,t,a.minDepth,a.maxDepth)}const l=this._scissor;if(null!==l){const e=Math.floor(l.width*this._pixelRatio),t=Math.floor(l.height*this._pixelRatio);h.setScissorRect(l.x,l.y,e,t)}const u=this._currentRenderList.opaque,c=this._currentRenderList.transparent;u.length>0&&this._renderObjects(u,t,h),c.length>0&&this._renderObjects(c,t,h),h.endPass(),o.queue.submit([n.finish()])}getContext(){return this._context}getPixelRatio(){return this._pixelRatio}getDrawingBufferSize(e){return e.set(this._width*this._pixelRatio,this._height*this._pixelRatio).floor()}getSize(e){return e.set(this._width,this._height)}setPixelRatio(e=1){this._pixelRatio=e,this.setSize(this._width,this._height,!1)}setDrawingBufferSize(e,t,s){this._width=e,this._height=t,this._pixelRatio=s,this.domElement.width=Math.floor(e*s),this.domElement.height=Math.floor(t*s),this._setupColorBuffer(),this._setupDepthBuffer()}setSize(e,t,s=!0){this._width=e,this._height=t,this.domElement.width=Math.floor(e*this._pixelRatio),this.domElement.height=Math.floor(t*this._pixelRatio),!0===s&&(this.domElement.style.width=e+"px",this.domElement.style.height=t+"px"),this._setupColorBuffer(),this._setupDepthBuffer()}setOpaqueSort(e){this._opaqueSort=e}setTransparentSort(e){this._transparentSort=e}getScissor(e){const t=this._scissor;return e.x=t.x,e.y=t.y,e.width=t.width,e.height=t.height,e}setScissor(e,t,s,i){this._scissor=null===e?null:{x:e,y:t,width:s,height:i}}getViewport(e){const t=this._viewport;return e.x=t.x,e.y=t.y,e.width=t.width,e.height=t.height,e.minDepth=t.minDepth,e.maxDepth=t.maxDepth,e}setViewport(e,t,s,i,r=0,o=1){this._viewport=null===e?null:{x:e,y:t,width:s,height:i,minDepth:r,maxDepth:o}}getClearColor(e){return e.copy(this._clearColor)}setClearColor(e,t=1){this._clearColor.set(e),this._clearAlpha=t}getClearAlpha(){return this._clearAlpha}setClearAlpha(e){this._clearAlpha=e}getClearDepth(){return this._clearDepth}setClearDepth(e){this._clearDepth=e}getClearStencil(){return this._clearStencil}setClearStencil(e){this._clearStencil=e}clear(){this._background.clear()}dispose(){this._objects.dispose(),this._properties.dispose(),this._renderPipelines.dispose(),this._computePipelines.dispose(),this._nodes.dispose(),this._bindings.dispose(),this._info.dispose(),this._renderLists.dispose(),this._textures.dispose()}setRenderTarget(e){this._renderTarget=e,null!==e&&this._textures.initRenderTarget(e)}compute(e){const t=this._device,s=t.createCommandEncoder({}),i=s.beginComputePass();for(let t of e){const e=this._computePipelines.get(t);i.setPipeline(e);const s=this._bindings.getForCompute(t).group;this._bindings.update(t),i.setBindGroup(0,s),i.dispatch(t.num)}i.endPass(),t.queue.submit([s.finish()])}getRenderTarget(){return this._renderTarget}_projectObject(e,t,s){const i=this._info,r=this._currentRenderList;if(!1===e.visible)return;if(e.layers.test(t.layers))if(e.isGroup)s=e.renderOrder;else if(e.isLOD)!0===e.autoUpdate&&e.update(t);else if(e.isLight)e.castShadow;else if(e.isSprite){if(!e.frustumCulled||j.intersectsSprite(e)){!0===this.sortObjects&&x.setFromMatrixPosition(e.matrixWorld).applyMatrix4(g);const t=e.geometry,i=e.material;i.visible&&r.push(e,t,i,s,x.z,null)}}else if(e.isLineLoop)console.error("THREE.WebGPURenderer: Objects of type THREE.LineLoop are not supported. Please use THREE.Line or THREE.LineSegments.");else if((e.isMesh||e.isLine||e.isPoints)&&(e.isSkinnedMesh&&e.skeleton.frame!==i.render.frame&&(e.skeleton.update(),e.skeleton.frame=i.render.frame),!e.frustumCulled||j.intersectsObject(e))){!0===this.sortObjects&&x.setFromMatrixPosition(e.matrixWorld).applyMatrix4(g);const t=e.geometry,i=e.material;if(Array.isArray(i)){const o=t.groups;for(let n=0,h=o.length;n<h;n++){const h=o[n],a=i[h.materialIndex];a&&a.visible&&r.push(e,t,a,s,x.z,h)}}else i.visible&&r.push(e,t,i,s,x.z,null)}const o=e.children;for(let e=0,i=o.length;e<i;e++)this._projectObject(o[e],t,s)}_renderObjects(e,t,s){for(let i=0,r=e.length;i<r;i++){const r=e[i].object;if(r.modelViewMatrix.multiplyMatrices(t.matrixWorldInverse,r.matrixWorld),r.normalMatrix.getNormalMatrix(r.modelViewMatrix),this._objects.update(r),t.isArrayCamera){const e=t.cameras;for(let t=0,i=e.length;t<i;t++){const i=e[t];if(r.layers.test(i.layers)){const e=i.viewport,t=void 0===e.minDepth?0:e.minDepth,o=void 0===e.maxDepth?1:e.maxDepth;s.setViewport(e.x,e.y,e.width,e.height,t,o),this._nodes.update(r,i),this._bindings.update(r,i),this._renderObject(r,s)}}}else this._nodes.update(r,t),this._bindings.update(r,t),this._renderObject(r,s)}}_renderObject(e,t){const s=this._info,i=this._renderPipelines.get(e);t.setPipeline(i);const r=this._bindings.get(e).group;t.setBindGroup(0,r);const o=e.geometry,n=o.index,h=null!==n;!0===h&&this._setupIndexBuffer(n,t),this._setupVertexBuffers(o.attributes,t,i);const a=o.drawRange,l=a.start,u=o.isInstancedBufferGeometry?o.instanceCount:1;if(!0===h){const i=a.count!==1/0?a.count:n.count;t.drawIndexed(i,u,l,0,0),s.update(e,i,u)}else{const i=o.attributes.position,r=a.count!==1/0?a.count:i.count;t.draw(r,u,l,0),s.update(e,r,u)}}_setupIndexBuffer(t,s){const i=this._attributes.get(t).buffer,r=t.array instanceof Uint16Array?e.GPUIndexFormat.Uint16:e.GPUIndexFormat.Uint32;s.setIndexBuffer(i,r)}_setupVertexBuffers(e,t,s){const i=this._renderPipelines.getShaderAttributes(s);for(let s of i){const i=s.name,r=s.slot,o=e[i];if(void 0!==o){const e=this._attributes.get(o).buffer;t.setVertexBuffer(r,e)}}}_setupColorBuffer(){this._device&&(this._colorBuffer&&this._colorBuffer.destroy(),this._colorBuffer=this._device.createTexture({size:{width:this._width*this._pixelRatio,height:this._height*this._pixelRatio,depthOrArrayLayers:1},sampleCount:this._parameters.sampleCount,format:e.GPUTextureFormat.BRGA8Unorm,usage:GPUTextureUsage.RENDER_ATTACHMENT}))}_setupDepthBuffer(){this._device&&(this._depthBuffer&&this._depthBuffer.destroy(),this._depthBuffer=this._device.createTexture({size:{width:this._width*this._pixelRatio,height:this._height*this._pixelRatio,depthOrArrayLayers:1},sampleCount:this._parameters.sampleCount,format:e.GPUTextureFormat.Depth24PlusStencil8,usage:GPUTextureUsage.RENDER_ATTACHMENT}))}_createCanvasElement(){const e=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");return e.style.display="block",e}};