super-three 0.173.5 → 0.175.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (832) hide show
  1. package/build/three.cjs +21993 -1359
  2. package/build/three.core.js +21129 -1188
  3. package/build/three.core.min.js +1 -1
  4. package/build/three.module.js +835 -142
  5. package/build/three.module.min.js +1 -1
  6. package/build/three.tsl.js +8 -2
  7. package/build/three.tsl.min.js +1 -1
  8. package/build/three.webgpu.js +19493 -17617
  9. package/build/three.webgpu.min.js +1 -1
  10. package/build/three.webgpu.nodes.js +19477 -17617
  11. package/build/three.webgpu.nodes.min.js +1 -1
  12. package/examples/jsm/Addons.js +1 -1
  13. package/examples/jsm/animation/AnimationClipCreator.js +57 -6
  14. package/examples/jsm/animation/CCDIKSolver.js +144 -42
  15. package/examples/jsm/capabilities/WebGL.js +28 -3
  16. package/examples/jsm/capabilities/WebGPU.js +16 -6
  17. package/examples/jsm/controls/ArcballControls.js +424 -154
  18. package/examples/jsm/controls/DragControls.js +93 -2
  19. package/examples/jsm/controls/FirstPersonControls.js +113 -4
  20. package/examples/jsm/controls/FlyControls.js +49 -2
  21. package/examples/jsm/controls/MapControls.js +42 -9
  22. package/examples/jsm/controls/OrbitControls.js +345 -42
  23. package/examples/jsm/controls/PointerLockControls.js +111 -9
  24. package/examples/jsm/controls/TrackballControls.js +159 -8
  25. package/examples/jsm/controls/TransformControls.js +252 -6
  26. package/examples/jsm/csm/CSM.js +226 -15
  27. package/examples/jsm/csm/CSMFrustum.js +52 -0
  28. package/examples/jsm/csm/CSMHelper.js +47 -0
  29. package/examples/jsm/csm/CSMShader.js +10 -1
  30. package/examples/jsm/csm/CSMShadowNode.js +156 -13
  31. package/examples/jsm/curves/CurveExtras.js +289 -31
  32. package/examples/jsm/curves/NURBSCurve.js +57 -14
  33. package/examples/jsm/curves/NURBSSurface.js +50 -6
  34. package/examples/jsm/curves/NURBSUtils.js +96 -112
  35. package/examples/jsm/curves/NURBSVolume.js +22 -4
  36. package/examples/jsm/effects/AnaglyphEffect.js +30 -0
  37. package/examples/jsm/effects/AsciiEffect.js +60 -15
  38. package/examples/jsm/effects/OutlineEffect.js +59 -111
  39. package/examples/jsm/effects/ParallaxBarrierEffect.js +28 -0
  40. package/examples/jsm/effects/PeppersGhostEffect.js +21 -2
  41. package/examples/jsm/effects/StereoEffect.js +29 -0
  42. package/examples/jsm/environments/DebugEnvironment.js +49 -0
  43. package/examples/jsm/environments/RoomEnvironment.js +23 -4
  44. package/examples/jsm/exporters/DRACOExporter.js +53 -13
  45. package/examples/jsm/exporters/EXRExporter.js +37 -8
  46. package/examples/jsm/exporters/GLTFExporter.js +194 -71
  47. package/examples/jsm/exporters/KTX2Exporter.js +20 -0
  48. package/examples/jsm/exporters/OBJExporter.js +18 -0
  49. package/examples/jsm/exporters/PLYExporter.js +39 -9
  50. package/examples/jsm/exporters/STLExporter.js +25 -5
  51. package/examples/jsm/exporters/USDZExporter.js +70 -3
  52. package/examples/jsm/geometries/BoxLineGeometry.js +22 -0
  53. package/examples/jsm/geometries/ConvexGeometry.js +18 -0
  54. package/examples/jsm/geometries/DecalGeometry.js +20 -9
  55. package/examples/jsm/geometries/ParametricFunctions.js +97 -0
  56. package/examples/jsm/geometries/ParametricGeometry.js +37 -5
  57. package/examples/jsm/geometries/RoundedBoxGeometry.js +21 -0
  58. package/examples/jsm/geometries/TeapotGeometry.js +22 -38
  59. package/examples/jsm/geometries/TextGeometry.js +44 -16
  60. package/examples/jsm/helpers/LightProbeHelper.js +35 -0
  61. package/examples/jsm/helpers/LightProbeHelperGPU.js +36 -0
  62. package/examples/jsm/helpers/OctreeHelper.js +35 -0
  63. package/examples/jsm/helpers/PositionalAudioHelper.js +59 -0
  64. package/examples/jsm/helpers/RectAreaLightHelper.js +35 -3
  65. package/examples/jsm/helpers/TextureHelper.js +27 -0
  66. package/examples/jsm/helpers/TextureHelperGPU.js +28 -0
  67. package/examples/jsm/helpers/VertexNormalsHelper.js +58 -2
  68. package/examples/jsm/helpers/VertexTangentsHelper.js +46 -2
  69. package/examples/jsm/helpers/ViewHelper.js +75 -1
  70. package/examples/jsm/interactive/HTMLMesh.js +25 -0
  71. package/examples/jsm/interactive/InteractiveGroup.js +65 -5
  72. package/examples/jsm/interactive/SelectionBox.js +74 -9
  73. package/examples/jsm/interactive/SelectionHelper.js +74 -30
  74. package/examples/jsm/libs/motion-controllers.module.js +1 -1
  75. package/examples/jsm/lighting/TiledLighting.js +23 -0
  76. package/examples/jsm/lights/LightProbeGenerator.js +26 -1
  77. package/examples/jsm/lights/RectAreaLightTexturesLib.js +48 -13
  78. package/examples/jsm/lights/RectAreaLightUniformsLib.js +15 -0
  79. package/examples/jsm/lines/Line2.js +36 -0
  80. package/examples/jsm/lines/LineGeometry.js +52 -0
  81. package/examples/jsm/lines/LineMaterial.js +95 -0
  82. package/examples/jsm/lines/LineSegments2.js +51 -2
  83. package/examples/jsm/lines/LineSegmentsGeometry.js +62 -8
  84. package/examples/jsm/lines/Wireframe.js +38 -2
  85. package/examples/jsm/lines/WireframeGeometry2.js +24 -0
  86. package/examples/jsm/lines/webgpu/Line2.js +25 -1
  87. package/examples/jsm/lines/webgpu/LineSegments2.js +44 -6
  88. package/examples/jsm/lines/webgpu/Wireframe.js +30 -2
  89. package/examples/jsm/loaders/3DMLoader.js +71 -2
  90. package/examples/jsm/loaders/3MFLoader.js +51 -5
  91. package/examples/jsm/loaders/AMFLoader.js +31 -12
  92. package/examples/jsm/loaders/BVHLoader.js +57 -11
  93. package/examples/jsm/loaders/ColladaLoader.js +36 -1
  94. package/examples/jsm/loaders/DDSLoader.js +25 -1
  95. package/examples/jsm/loaders/DRACOLoader.js +73 -1
  96. package/examples/jsm/loaders/EXRLoader.js +40 -8
  97. package/examples/jsm/loaders/FBXLoader.js +71 -14
  98. package/examples/jsm/loaders/FontLoader.js +60 -2
  99. package/examples/jsm/loaders/GCodeLoader.js +33 -5
  100. package/examples/jsm/loaders/GLTFLoader.js +222 -9
  101. package/examples/jsm/loaders/HDRCubeTextureLoader.js +48 -0
  102. package/examples/jsm/loaders/IESLoader.js +41 -0
  103. package/examples/jsm/loaders/KMZLoader.js +32 -0
  104. package/examples/jsm/loaders/KTX2Loader.js +87 -19
  105. package/examples/jsm/loaders/KTXLoader.js +26 -6
  106. package/examples/jsm/loaders/LDrawLoader.js +115 -5
  107. package/examples/jsm/loaders/LUT3dlLoader.js +46 -10
  108. package/examples/jsm/loaders/LUTCubeLoader.js +45 -9
  109. package/examples/jsm/loaders/LUTImageLoader.js +78 -38
  110. package/examples/jsm/loaders/LWOLoader.js +46 -7
  111. package/examples/jsm/loaders/LottieLoader.js +37 -0
  112. package/examples/jsm/loaders/MD2Loader.js +36 -1
  113. package/examples/jsm/loaders/MDDLoader.js +56 -12
  114. package/examples/jsm/loaders/MTLLoader.js +56 -33
  115. package/examples/jsm/loaders/MaterialXLoader.js +33 -0
  116. package/examples/jsm/loaders/NRRDLoader.js +36 -5
  117. package/examples/jsm/loaders/OBJLoader.js +48 -1
  118. package/examples/jsm/loaders/PCDLoader.js +47 -0
  119. package/examples/jsm/loaders/PDBLoader.js +40 -2
  120. package/examples/jsm/loaders/PLYLoader.js +62 -32
  121. package/examples/jsm/loaders/PVRLoader.js +23 -5
  122. package/examples/jsm/loaders/RGBELoader.js +38 -5
  123. package/examples/jsm/loaders/RGBMLoader.js +67 -1
  124. package/examples/jsm/loaders/STLLoader.js +47 -38
  125. package/examples/jsm/loaders/SVGLoader.js +113 -20
  126. package/examples/jsm/loaders/TDSLoader.js +90 -70
  127. package/examples/jsm/loaders/TGALoader.js +22 -0
  128. package/examples/jsm/loaders/TIFFLoader.js +22 -0
  129. package/examples/jsm/loaders/TTFLoader.js +36 -2
  130. package/examples/jsm/loaders/USDZLoader.js +34 -1
  131. package/examples/jsm/loaders/UltraHDRLoader.js +58 -12
  132. package/examples/jsm/loaders/VOXLoader.js +57 -0
  133. package/examples/jsm/loaders/VRMLLoader.js +32 -1
  134. package/examples/jsm/loaders/VTKLoader.js +38 -0
  135. package/examples/jsm/loaders/XYZLoader.js +35 -0
  136. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +39 -0
  137. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +39 -0
  138. package/examples/jsm/materials/MeshPostProcessingMaterial.js +24 -2
  139. package/examples/jsm/math/Capsule.js +89 -14
  140. package/examples/jsm/math/ColorConverter.js +21 -0
  141. package/examples/jsm/math/ColorSpaces.js +53 -0
  142. package/examples/jsm/math/ConvexHull.js +514 -92
  143. package/examples/jsm/math/ImprovedNoise.js +14 -2
  144. package/examples/jsm/math/Lut.js +111 -0
  145. package/examples/jsm/math/MeshSurfaceSampler.js +76 -13
  146. package/examples/jsm/math/OBB.js +139 -46
  147. package/examples/jsm/math/Octree.js +132 -5
  148. package/examples/jsm/math/SimplexNoise.js +66 -42
  149. package/examples/jsm/misc/ConvexObjectBreaker.js +43 -25
  150. package/examples/jsm/misc/GPUComputationRenderer.js +92 -17
  151. package/examples/jsm/misc/Gyroscope.js +11 -0
  152. package/examples/jsm/misc/MD2Character.js +115 -2
  153. package/examples/jsm/misc/MD2CharacterComplex.js +170 -8
  154. package/examples/jsm/misc/MorphAnimMesh.js +43 -0
  155. package/examples/jsm/misc/MorphBlendMesh.js +102 -0
  156. package/examples/jsm/misc/ProgressiveLightMap.js +40 -15
  157. package/examples/jsm/misc/ProgressiveLightMapGPU.js +33 -13
  158. package/examples/jsm/misc/RollerCoaster.js +52 -0
  159. package/examples/jsm/misc/Timer.js +105 -13
  160. package/examples/jsm/misc/TubePainter.js +53 -0
  161. package/examples/jsm/misc/Volume.js +109 -73
  162. package/examples/jsm/misc/VolumeSlice.js +91 -48
  163. package/examples/jsm/modifiers/CurveModifier.js +57 -34
  164. package/examples/jsm/modifiers/CurveModifierGPU.js +36 -17
  165. package/examples/jsm/modifiers/EdgeSplitModifier.js +18 -0
  166. package/examples/jsm/modifiers/SimplifyModifier.js +20 -8
  167. package/examples/jsm/modifiers/TessellateModifier.js +33 -2
  168. package/examples/jsm/objects/GroundedSkybox.js +23 -5
  169. package/examples/jsm/objects/Lensflare.js +91 -2
  170. package/examples/jsm/objects/LensflareMesh.js +53 -2
  171. package/examples/jsm/objects/MarchingCubes.js +88 -5
  172. package/examples/jsm/objects/Reflector.js +75 -2
  173. package/examples/jsm/objects/ReflectorForSSRPass.js +39 -0
  174. package/examples/jsm/objects/Refractor.js +61 -0
  175. package/examples/jsm/objects/ShadowMesh.js +53 -4
  176. package/examples/jsm/objects/Sky.js +26 -9
  177. package/examples/jsm/objects/SkyMesh.js +60 -9
  178. package/examples/jsm/objects/Water.js +44 -5
  179. package/examples/jsm/objects/Water2.js +42 -3
  180. package/examples/jsm/objects/Water2Mesh.js +38 -3
  181. package/examples/jsm/objects/WaterMesh.js +94 -7
  182. package/examples/jsm/physics/AmmoPhysics.js +47 -0
  183. package/examples/jsm/physics/JoltPhysics.js +48 -0
  184. package/examples/jsm/physics/RapierPhysics.js +56 -0
  185. package/examples/jsm/postprocessing/AfterimagePass.js +90 -38
  186. package/examples/jsm/postprocessing/BloomPass.js +125 -24
  187. package/examples/jsm/postprocessing/BokehPass.js +98 -22
  188. package/examples/jsm/postprocessing/ClearPass.js +53 -3
  189. package/examples/jsm/postprocessing/CubeTexturePass.js +81 -21
  190. package/examples/jsm/postprocessing/DotScreenPass.js +58 -10
  191. package/examples/jsm/postprocessing/EffectComposer.js +134 -0
  192. package/examples/jsm/postprocessing/FilmPass.js +53 -5
  193. package/examples/jsm/postprocessing/GTAOPass.js +191 -48
  194. package/examples/jsm/postprocessing/GlitchPass.js +84 -33
  195. package/examples/jsm/postprocessing/HalftonePass.js +64 -10
  196. package/examples/jsm/postprocessing/LUTPass.js +37 -8
  197. package/examples/jsm/postprocessing/MaskPass.js +90 -0
  198. package/examples/jsm/postprocessing/OutlinePass.js +268 -134
  199. package/examples/jsm/postprocessing/OutputPass.js +53 -14
  200. package/examples/jsm/postprocessing/Pass.js +98 -4
  201. package/examples/jsm/postprocessing/RenderPass.js +83 -0
  202. package/examples/jsm/postprocessing/RenderPixelatedPass.js +123 -45
  203. package/examples/jsm/postprocessing/RenderTransitionPass.js +119 -21
  204. package/examples/jsm/postprocessing/SAOPass.js +126 -53
  205. package/examples/jsm/postprocessing/SMAAPass.js +103 -71
  206. package/examples/jsm/postprocessing/SSAARenderPass.js +117 -35
  207. package/examples/jsm/postprocessing/SSAOPass.js +160 -47
  208. package/examples/jsm/postprocessing/SSRPass.js +230 -49
  209. package/examples/jsm/postprocessing/SavePass.js +68 -16
  210. package/examples/jsm/postprocessing/ShaderPass.js +64 -7
  211. package/examples/jsm/postprocessing/TAARenderPass.js +78 -24
  212. package/examples/jsm/postprocessing/TexturePass.js +71 -8
  213. package/examples/jsm/postprocessing/UnrealBloomPass.js +113 -37
  214. package/examples/jsm/renderers/CSS2DRenderer.js +77 -1
  215. package/examples/jsm/renderers/CSS3DRenderer.js +99 -3
  216. package/examples/jsm/renderers/Projector.js +18 -2
  217. package/examples/jsm/renderers/SVGRenderer.js +124 -0
  218. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +9 -5
  219. package/examples/jsm/shaders/AfterimageShader.js +6 -4
  220. package/examples/jsm/shaders/BasicShader.js +6 -2
  221. package/examples/jsm/shaders/BleachBypassShader.js +8 -4
  222. package/examples/jsm/shaders/BlendShader.js +6 -2
  223. package/examples/jsm/shaders/BokehShader.js +7 -4
  224. package/examples/jsm/shaders/BokehShader2.js +7 -3
  225. package/examples/jsm/shaders/BrightnessContrastShader.js +8 -5
  226. package/examples/jsm/shaders/ColorCorrectionShader.js +6 -2
  227. package/examples/jsm/shaders/ColorifyShader.js +6 -2
  228. package/examples/jsm/shaders/ConvolutionShader.js +7 -39
  229. package/examples/jsm/shaders/CopyShader.js +6 -2
  230. package/examples/jsm/shaders/DOFMipMapShader.js +8 -4
  231. package/examples/jsm/shaders/DepthLimitedBlurShader.js +7 -1
  232. package/examples/jsm/shaders/DigitalGlitch.js +7 -7
  233. package/examples/jsm/shaders/DotScreenShader.js +6 -4
  234. package/examples/jsm/shaders/ExposureShader.js +6 -2
  235. package/examples/jsm/shaders/FXAAShader.js +15 -7
  236. package/examples/jsm/shaders/FilmShader.js +10 -0
  237. package/examples/jsm/shaders/FocusShader.js +6 -4
  238. package/examples/jsm/shaders/FreiChenShader.js +7 -3
  239. package/examples/jsm/shaders/GTAOShader.js +33 -39
  240. package/examples/jsm/shaders/GammaCorrectionShader.js +8 -2
  241. package/examples/jsm/shaders/GodRaysShader.js +14 -5
  242. package/examples/jsm/shaders/HalftoneShader.js +11 -5
  243. package/examples/jsm/shaders/HorizontalBlurShader.js +9 -3
  244. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +6 -2
  245. package/examples/jsm/shaders/HueSaturationShader.js +7 -3
  246. package/examples/jsm/shaders/KaleidoShader.js +8 -4
  247. package/examples/jsm/shaders/LuminosityHighPassShader.js +6 -5
  248. package/examples/jsm/shaders/LuminosityShader.js +6 -3
  249. package/examples/jsm/shaders/MirrorShader.js +7 -4
  250. package/examples/jsm/shaders/NormalMapShader.js +5 -3
  251. package/examples/jsm/shaders/OutputShader.js +11 -0
  252. package/examples/jsm/shaders/PoissonDenoiseShader.js +21 -15
  253. package/examples/jsm/shaders/RGBShiftShader.js +5 -1
  254. package/examples/jsm/shaders/SAOShader.js +8 -2
  255. package/examples/jsm/shaders/SMAAShader.js +23 -1
  256. package/examples/jsm/shaders/SSAOShader.js +23 -5
  257. package/examples/jsm/shaders/SSRShader.js +25 -1
  258. package/examples/jsm/shaders/SepiaShader.js +6 -4
  259. package/examples/jsm/shaders/SobelOperatorShader.js +5 -2
  260. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +10 -8
  261. package/examples/jsm/shaders/TechnicolorShader.js +7 -4
  262. package/examples/jsm/shaders/ToonShader.js +29 -7
  263. package/examples/jsm/shaders/TriangleBlurShader.js +6 -4
  264. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +6 -3
  265. package/examples/jsm/shaders/VelocityShader.js +6 -2
  266. package/examples/jsm/shaders/VerticalBlurShader.js +6 -2
  267. package/examples/jsm/shaders/VerticalTiltShiftShader.js +5 -1
  268. package/examples/jsm/shaders/VignetteShader.js +6 -4
  269. package/examples/jsm/shaders/VolumeShader.js +7 -1
  270. package/examples/jsm/shaders/WaterRefractionShader.js +8 -0
  271. package/examples/jsm/textures/FlakesTexture.js +12 -0
  272. package/examples/jsm/transpiler/AST.js +10 -0
  273. package/examples/jsm/transpiler/GLSLDecoder.js +17 -3
  274. package/examples/jsm/transpiler/TSLEncoder.js +83 -15
  275. package/examples/jsm/transpiler/Transpiler.js +31 -0
  276. package/examples/jsm/tsl/display/AfterImageNode.js +24 -25
  277. package/examples/jsm/tsl/display/AnaglyphPassNode.js +2 -3
  278. package/examples/jsm/tsl/display/AnamorphicNode.js +8 -9
  279. package/examples/jsm/tsl/display/BleachBypass.js +1 -2
  280. package/examples/jsm/tsl/display/BloomNode.js +15 -16
  281. package/examples/jsm/tsl/display/DenoiseNode.js +9 -10
  282. package/examples/jsm/tsl/display/DepthOfFieldNode.js +5 -6
  283. package/examples/jsm/tsl/display/DotScreenNode.js +5 -6
  284. package/examples/jsm/tsl/display/FXAANode.js +2 -3
  285. package/examples/jsm/tsl/display/FilmNode.js +9 -8
  286. package/examples/jsm/tsl/display/GTAONode.js +11 -12
  287. package/examples/jsm/tsl/display/GaussianBlurNode.js +14 -14
  288. package/examples/jsm/tsl/display/LensflareNode.js +15 -16
  289. package/examples/jsm/tsl/display/Lut3DNode.js +4 -5
  290. package/examples/jsm/tsl/display/MotionBlur.js +1 -2
  291. package/examples/jsm/tsl/display/OutlineNode.js +7 -8
  292. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +2 -3
  293. package/examples/jsm/tsl/display/PixelationPassNode.js +14 -15
  294. package/examples/jsm/tsl/display/RGBShiftNode.js +5 -6
  295. package/examples/jsm/tsl/display/SMAANode.js +13 -7
  296. package/examples/jsm/tsl/display/SSAAPassNode.js +7 -7
  297. package/examples/jsm/tsl/display/SSRNode.js +6 -7
  298. package/examples/jsm/tsl/display/Sepia.js +1 -2
  299. package/examples/jsm/tsl/display/SobelOperatorNode.js +2 -3
  300. package/examples/jsm/tsl/display/StereoCompositePassNode.js +4 -4
  301. package/examples/jsm/tsl/display/StereoPassNode.js +2 -3
  302. package/examples/jsm/tsl/display/TRAAPassNode.js +11 -10
  303. package/examples/jsm/tsl/display/TransitionNode.js +4 -5
  304. package/examples/jsm/tsl/display/hashBlur.js +1 -2
  305. package/examples/jsm/tsl/lighting/TiledLightsNode.js +33 -7
  306. package/examples/jsm/tsl/math/Bayer.js +31 -0
  307. package/examples/jsm/tsl/utils/Raymarching.js +67 -0
  308. package/examples/jsm/utils/BufferGeometryUtils.js +88 -29
  309. package/examples/jsm/utils/CameraUtils.js +10 -7
  310. package/examples/jsm/utils/GeometryCompressionUtils.js +20 -30
  311. package/examples/jsm/utils/GeometryUtils.js +12 -13
  312. package/examples/jsm/utils/LDrawUtils.js +11 -4
  313. package/examples/jsm/utils/SceneOptimizer.js +66 -20
  314. package/examples/jsm/utils/SceneUtils.js +50 -3
  315. package/examples/jsm/utils/ShadowMapViewer.js +47 -24
  316. package/examples/jsm/utils/ShadowMapViewerGPU.js +47 -24
  317. package/examples/jsm/utils/SkeletonUtils.js +45 -0
  318. package/examples/jsm/utils/SortUtils.js +14 -5
  319. package/examples/jsm/utils/UVsDebug.js +9 -4
  320. package/examples/jsm/utils/WebGLTextureUtils.js +13 -0
  321. package/examples/jsm/utils/WebGPUTextureUtils.js +14 -0
  322. package/examples/jsm/utils/WorkerPool.js +65 -2
  323. package/examples/jsm/webxr/ARButton.js +18 -0
  324. package/examples/jsm/webxr/OculusHandModel.js +83 -0
  325. package/examples/jsm/webxr/OculusHandPointerModel.js +125 -0
  326. package/examples/jsm/webxr/Text2D.js +11 -0
  327. package/examples/jsm/webxr/VRButton.js +30 -0
  328. package/examples/jsm/webxr/XRButton.js +22 -0
  329. package/examples/jsm/webxr/XRControllerModelFactory.js +87 -3
  330. package/examples/jsm/webxr/XREstimatedLight.js +33 -3
  331. package/examples/jsm/webxr/XRHandMeshModel.js +35 -0
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  704. package/src/nodes/utils/SplitNode.js +5 -5
  705. package/src/nodes/utils/SpriteSheetUVNode.js +4 -5
  706. package/src/nodes/utils/SpriteUtils.js +5 -6
  707. package/src/nodes/utils/StorageArrayElementNode.js +3 -4
  708. package/src/nodes/utils/Timer.js +9 -5
  709. package/src/nodes/utils/TriplanarTexturesNode.js +20 -20
  710. package/src/nodes/utils/UVUtils.js +4 -4
  711. package/src/nodes/utils/ViewportUtils.js +3 -4
  712. package/src/objects/BatchedMesh.js +319 -32
  713. package/src/objects/Bone.js +24 -0
  714. package/src/objects/ClippingGroup.js +4 -4
  715. package/src/objects/Group.js +24 -0
  716. package/src/objects/InstancedMesh.js +120 -2
  717. package/src/objects/LOD.js +99 -5
  718. package/src/objects/Line.js +82 -0
  719. package/src/objects/LineLoop.js +20 -0
  720. package/src/objects/LineSegments.js +18 -0
  721. package/src/objects/Mesh.js +75 -0
  722. package/src/objects/Points.js +60 -0
  723. package/src/objects/Skeleton.js +105 -0
  724. package/src/objects/SkinnedMesh.js +99 -5
  725. package/src/objects/Sprite.js +54 -0
  726. package/src/renderers/WebGL3DRenderTarget.js +25 -0
  727. package/src/renderers/WebGLArrayRenderTarget.js +25 -0
  728. package/src/renderers/WebGLCubeRenderTarget.js +39 -1
  729. package/src/renderers/WebGLRenderTarget.js +19 -0
  730. package/src/renderers/WebGLRenderer.js +622 -83
  731. package/src/renderers/common/Animation.js +6 -6
  732. package/src/renderers/common/Attributes.js +3 -3
  733. package/src/renderers/common/Backend.js +40 -31
  734. package/src/renderers/common/Background.js +4 -3
  735. package/src/renderers/common/BindGroup.js +5 -5
  736. package/src/renderers/common/Binding.js +4 -4
  737. package/src/renderers/common/Bindings.js +10 -0
  738. package/src/renderers/common/Buffer.js +5 -5
  739. package/src/renderers/common/BufferUtils.js +7 -9
  740. package/src/renderers/common/BundleGroup.js +6 -6
  741. package/src/renderers/common/ChainMap.js +3 -3
  742. package/src/renderers/common/ClippingContext.js +8 -8
  743. package/src/renderers/common/Color4.js +8 -8
  744. package/src/renderers/common/ComputePipeline.js +2 -2
  745. package/src/renderers/common/CubeRenderTarget.js +13 -0
  746. package/src/renderers/common/DataMap.js +2 -2
  747. package/src/renderers/common/Geometries.js +6 -6
  748. package/src/renderers/common/IndirectStorageBufferAttribute.js +3 -3
  749. package/src/renderers/common/Info.js +17 -17
  750. package/src/renderers/common/Pipeline.js +3 -3
  751. package/src/renderers/common/Pipelines.js +12 -12
  752. package/src/renderers/common/PostProcessing.js +13 -1
  753. package/src/renderers/common/ProgrammableStage.js +11 -11
  754. package/src/renderers/common/QuadMesh.js +5 -3
  755. package/src/renderers/common/RenderContext.js +24 -24
  756. package/src/renderers/common/RenderContexts.js +4 -4
  757. package/src/renderers/common/RenderList.js +16 -16
  758. package/src/renderers/common/RenderObject.js +27 -27
  759. package/src/renderers/common/RenderObjects.js +4 -4
  760. package/src/renderers/common/RenderPipeline.js +1 -1
  761. package/src/renderers/common/Renderer.js +272 -200
  762. package/src/renderers/common/RendererUtils.js +0 -2
  763. package/src/renderers/common/SampledTexture.js +20 -20
  764. package/src/renderers/common/Sampler.js +5 -5
  765. package/src/renderers/common/StorageBuffer.js +2 -2
  766. package/src/renderers/common/StorageBufferAttribute.js +4 -4
  767. package/src/renderers/common/StorageInstancedBufferAttribute.js +4 -4
  768. package/src/renderers/common/StorageTexture.js +6 -6
  769. package/src/renderers/common/Textures.js +6 -6
  770. package/src/renderers/common/TimestampQueryPool.js +66 -7
  771. package/src/renderers/common/Uniform.js +26 -26
  772. package/src/renderers/common/UniformBuffer.js +2 -2
  773. package/src/renderers/common/UniformsGroup.js +18 -18
  774. package/src/renderers/common/XRManager.js +369 -54
  775. package/src/renderers/common/XRRenderTarget.js +5 -5
  776. package/src/renderers/common/extras/PMREMGenerator.js +62 -37
  777. package/src/renderers/common/nodes/NodeBuilderState.js +7 -7
  778. package/src/renderers/common/nodes/NodeLibrary.js +13 -13
  779. package/src/renderers/common/nodes/NodeSampledTexture.js +12 -12
  780. package/src/renderers/common/nodes/NodeSampler.js +1 -1
  781. package/src/renderers/common/nodes/NodeStorageBuffer.js +1 -1
  782. package/src/renderers/common/nodes/NodeUniform.js +9 -9
  783. package/src/renderers/common/nodes/NodeUniformsGroup.js +3 -3
  784. package/src/renderers/common/nodes/Nodes.js +13 -13
  785. package/src/renderers/shaders/UniformsLib.js +1 -4
  786. package/src/renderers/shaders/UniformsUtils.js +1 -3
  787. package/src/renderers/webgl/WebGLBackground.js +4 -2
  788. package/src/renderers/webgl/WebGLState.js +19 -19
  789. package/src/renderers/webgl-fallback/WebGLBackend.js +163 -146
  790. package/src/renderers/webgl-fallback/WebGLBufferRenderer.js +4 -4
  791. package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +89 -99
  792. package/src/renderers/webgl-fallback/utils/WebGLCapabilities.js +2 -2
  793. package/src/renderers/webgl-fallback/utils/WebGLExtensions.js +5 -5
  794. package/src/renderers/webgl-fallback/utils/WebGLState.js +97 -47
  795. package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +79 -31
  796. package/src/renderers/webgl-fallback/utils/WebGLTimestampQueryPool.js +37 -29
  797. package/src/renderers/webgl-fallback/utils/WebGLUtils.js +3 -3
  798. package/src/renderers/webgpu/WebGPUBackend.js +200 -119
  799. package/src/renderers/webgpu/WebGPURenderer.Nodes.js +3 -13
  800. package/src/renderers/webgpu/WebGPURenderer.js +19 -13
  801. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +171 -178
  802. package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +3 -3
  803. package/src/renderers/webgpu/nodes/WGSLNodeParser.js +1 -1
  804. package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +43 -9
  805. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +2 -2
  806. package/src/renderers/webgpu/utils/WebGPUConstants.js +1 -1
  807. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +18 -10
  808. package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +9 -9
  809. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +37 -37
  810. package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +31 -18
  811. package/src/renderers/webgpu/utils/WebGPUUtils.js +9 -9
  812. package/src/renderers/webxr/WebXRController.js +87 -2
  813. package/src/renderers/webxr/WebXRDepthSensing.js +49 -0
  814. package/src/renderers/webxr/WebXRManager.js +185 -9
  815. package/src/scenes/Fog.js +60 -0
  816. package/src/scenes/FogExp2.js +51 -0
  817. package/src/scenes/Scene.js +88 -0
  818. package/src/textures/CanvasTexture.js +28 -0
  819. package/src/textures/CompressedArrayTexture.js +57 -0
  820. package/src/textures/CompressedCubeTexture.js +29 -0
  821. package/src/textures/CompressedTexture.js +64 -6
  822. package/src/textures/CubeTexture.js +52 -4
  823. package/src/textures/Data3DTexture.js +77 -0
  824. package/src/textures/DataArrayTexture.js +93 -0
  825. package/src/textures/DataTexture.js +65 -0
  826. package/src/textures/DepthTexture.js +61 -9
  827. package/src/textures/FramebufferTexture.js +62 -0
  828. package/src/textures/Source.js +69 -0
  829. package/src/textures/Texture.js +362 -3
  830. package/src/textures/VideoFrameTexture.js +43 -6
  831. package/src/textures/VideoTexture.js +49 -4
  832. package/examples/jsm/geometries/ParametricGeometries.js +0 -254
@@ -2,8 +2,32 @@ import { Mesh } from '../objects/Mesh.js';
2
2
  import { MeshBasicMaterial } from '../materials/MeshBasicMaterial.js';
3
3
  import { SphereGeometry } from '../geometries/SphereGeometry.js';
4
4
 
5
+ /**
6
+ * This displays a helper object consisting of a spherical mesh for
7
+ * visualizing an instance of {@link PointLight}.
8
+ *
9
+ * ```js
10
+ * const pointLight = new THREE.PointLight( 0xff0000, 1, 100 );
11
+ * pointLight.position.set( 10, 10, 10 );
12
+ * scene.add( pointLight );
13
+ *
14
+ * const sphereSize = 1;
15
+ * const pointLightHelper = new THREE.PointLightHelper( pointLight, sphereSize );
16
+ * scene.add( pointLightHelper );
17
+ * ```
18
+ *
19
+ * @augments Mesh
20
+ */
5
21
  class PointLightHelper extends Mesh {
6
22
 
23
+ /**
24
+ * Constructs a new point light helper.
25
+ *
26
+ * @param {PointLight} light - The light to be visualized.
27
+ * @param {number} [sphereSize=1] - The size of the sphere helper.
28
+ * @param {number|Color|string} [color] - The helper's color. If not set, the helper will take
29
+ * the color of the light.
30
+ */
7
31
  constructor( light, sphereSize, color ) {
8
32
 
9
33
  const geometry = new SphereGeometry( sphereSize, 4, 2 );
@@ -11,8 +35,19 @@ class PointLightHelper extends Mesh {
11
35
 
12
36
  super( geometry, material );
13
37
 
38
+ /**
39
+ * The light being visualized.
40
+ *
41
+ * @type {HemisphereLight}
42
+ */
14
43
  this.light = light;
15
44
 
45
+ /**
46
+ * The color parameter passed in the constructor.
47
+ * If not set, the helper will take the color of the light.
48
+ *
49
+ * @type {number|Color|string}
50
+ */
16
51
  this.color = color;
17
52
 
18
53
  this.type = 'PointLightHelper';
@@ -48,6 +83,10 @@ class PointLightHelper extends Mesh {
48
83
 
49
84
  }
50
85
 
86
+ /**
87
+ * Frees the GPU-related resources allocated by this instance. Call this
88
+ * method whenever this instance is no longer used in your app.
89
+ */
51
90
  dispose() {
52
91
 
53
92
  this.geometry.dispose();
@@ -55,6 +94,10 @@ class PointLightHelper extends Mesh {
55
94
 
56
95
  }
57
96
 
97
+ /**
98
+ * Updates the helper to match the position of the
99
+ * light being visualized.
100
+ */
58
101
  update() {
59
102
 
60
103
  this.light.updateWorldMatrix( true, false );
@@ -4,8 +4,34 @@ import { Float32BufferAttribute } from '../core/BufferAttribute.js';
4
4
  import { BufferGeometry } from '../core/BufferGeometry.js';
5
5
  import { Color } from '../math/Color.js';
6
6
 
7
+ /**
8
+ * This helper is an object to define polar grids. Grids are
9
+ * two-dimensional arrays of lines.
10
+ *
11
+ * ```js
12
+ * const radius = 10;
13
+ * const sectors = 16;
14
+ * const rings = 8;
15
+ * const divisions = 64;
16
+ *
17
+ * const helper = new THREE.PolarGridHelper( radius, sectors, rings, divisions );
18
+ * scene.add( helper );
19
+ * ```
20
+ *
21
+ * @augments LineSegments
22
+ */
7
23
  class PolarGridHelper extends LineSegments {
8
24
 
25
+ /**
26
+ * Constructs a new polar grid helper.
27
+ *
28
+ * @param {number} [radius=10] - The radius of the polar grid. This can be any positive number.
29
+ * @param {number} [sectors=16] - The number of sectors the grid will be divided into. This can be any positive integer.
30
+ * @param {number} [rings=16] - The number of rings. This can be any positive integer.
31
+ * @param {number} [divisions=64] - The number of line segments used for each circle. This can be any positive integer.
32
+ * @param {number|Color|string} [color1=0x444444] - The first color used for grid elements.
33
+ * @param {number|Color|string} [color2=0x888888] - The second color used for grid elements.
34
+ */
9
35
  constructor( radius = 10, sectors = 16, rings = 8, divisions = 64, color1 = 0x444444, color2 = 0x888888 ) {
10
36
 
11
37
  color1 = new Color( color1 );
@@ -83,6 +109,10 @@ class PolarGridHelper extends LineSegments {
83
109
 
84
110
  }
85
111
 
112
+ /**
113
+ * Frees the GPU-related resources allocated by this instance. Call this
114
+ * method whenever this instance is no longer used in your app.
115
+ */
86
116
  dispose() {
87
117
 
88
118
  this.geometry.dispose();
@@ -10,9 +10,24 @@ const _vector = /*@__PURE__*/ new Vector3();
10
10
  const _boneMatrix = /*@__PURE__*/ new Matrix4();
11
11
  const _matrixWorldInv = /*@__PURE__*/ new Matrix4();
12
12
 
13
-
13
+ /**
14
+ * A helper object to assist with visualizing a {@link Skeleton}.
15
+ *
16
+ * ```js
17
+ * const helper = new THREE.SkeletonHelper( skinnedMesh );
18
+ * scene.add( helper );
19
+ * ```
20
+ *
21
+ * @augments LineSegments
22
+ */
14
23
  class SkeletonHelper extends LineSegments {
15
24
 
25
+ /**
26
+ * Constructs a new hemisphere light helper.
27
+ *
28
+ * @param {Object3D} object - Usually an instance of {@link SkinnedMesh}. However, any 3D object
29
+ * can be used if it represents a hierarchy of bones (see {@link Bone}).
30
+ */
16
31
  constructor( object ) {
17
32
 
18
33
  const bones = getBoneList( object );
@@ -47,11 +62,29 @@ class SkeletonHelper extends LineSegments {
47
62
 
48
63
  super( geometry, material );
49
64
 
65
+ /**
66
+ * This flag can be used for type testing.
67
+ *
68
+ * @type {boolean}
69
+ * @readonly
70
+ * @default true
71
+ */
50
72
  this.isSkeletonHelper = true;
51
73
 
52
74
  this.type = 'SkeletonHelper';
53
75
 
76
+ /**
77
+ * The object being visualized.
78
+ *
79
+ * @type {Object3D}
80
+ */
54
81
  this.root = object;
82
+
83
+ /**
84
+ * he list of bones that the helper visualizes.
85
+ *
86
+ * @type {Array<Bone>}
87
+ */
55
88
  this.bones = bones;
56
89
 
57
90
  this.matrix = object.matrixWorld;
@@ -94,6 +127,10 @@ class SkeletonHelper extends LineSegments {
94
127
 
95
128
  }
96
129
 
130
+ /**
131
+ * Frees the GPU-related resources allocated by this instance. Call this
132
+ * method whenever this instance is no longer used in your app.
133
+ */
97
134
  dispose() {
98
135
 
99
136
  this.geometry.dispose();
@@ -116,7 +153,7 @@ function getBoneList( object ) {
116
153
 
117
154
  for ( let i = 0; i < object.children.length; i ++ ) {
118
155
 
119
- boneList.push.apply( boneList, getBoneList( object.children[ i ] ) );
156
+ boneList.push( ...getBoneList( object.children[ i ] ) );
120
157
 
121
158
  }
122
159
 
@@ -7,16 +7,48 @@ import { BufferGeometry } from '../core/BufferGeometry.js';
7
7
 
8
8
  const _vector = /*@__PURE__*/ new Vector3();
9
9
 
10
+ /**
11
+ * This displays a cone shaped helper object for a {@link SpotLight}.
12
+ *
13
+ * ```js
14
+ * const spotLight = new THREE.SpotLight( 0xffffff );
15
+ * spotLight.position.set( 10, 10, 10 );
16
+ * scene.add( spotLight );
17
+ *
18
+ * const spotLightHelper = new THREE.SpotLightHelper( spotLight );
19
+ * scene.add( spotLightHelper );
20
+ * ```
21
+ *
22
+ * @augments Object3D
23
+ */
10
24
  class SpotLightHelper extends Object3D {
11
25
 
26
+ /**
27
+ * Constructs a new spot light helper.
28
+ *
29
+ * @param {HemisphereLight} light - The light to be visualized.
30
+ * @param {number|Color|string} [color] - The helper's color. If not set, the helper will take
31
+ * the color of the light.
32
+ */
12
33
  constructor( light, color ) {
13
34
 
14
35
  super();
15
36
 
37
+ /**
38
+ * The light being visualized.
39
+ *
40
+ * @type {SpotLight}
41
+ */
16
42
  this.light = light;
17
43
 
18
44
  this.matrixAutoUpdate = false;
19
45
 
46
+ /**
47
+ * The color parameter passed in the constructor.
48
+ * If not set, the helper will take the color of the light.
49
+ *
50
+ * @type {number|Color|string}
51
+ */
20
52
  this.color = color;
21
53
 
22
54
  this.type = 'SpotLightHelper';
@@ -54,6 +86,10 @@ class SpotLightHelper extends Object3D {
54
86
 
55
87
  }
56
88
 
89
+ /**
90
+ * Frees the GPU-related resources allocated by this instance. Call this
91
+ * method whenever this instance is no longer used in your app.
92
+ */
57
93
  dispose() {
58
94
 
59
95
  this.cone.geometry.dispose();
@@ -61,6 +97,10 @@ class SpotLightHelper extends Object3D {
61
97
 
62
98
  }
63
99
 
100
+ /**
101
+ * Updates the helper to match the position and direction of the
102
+ * light being visualized.
103
+ */
64
104
  update() {
65
105
 
66
106
  this.light.updateWorldMatrix( true, false );
@@ -1,11 +1,36 @@
1
1
  import { Light } from './Light.js';
2
2
 
3
+ /**
4
+ * This light globally illuminates all objects in the scene equally.
5
+ *
6
+ * It cannot be used to cast shadows as it does not have a direction.
7
+ *
8
+ * ```js
9
+ * const light = new THREE.AmbientLight( 0x404040 ); // soft white light
10
+ * scene.add( light );
11
+ * ```
12
+ *
13
+ * @augments Light
14
+ */
3
15
  class AmbientLight extends Light {
4
16
 
17
+ /**
18
+ * Constructs a new ambient light.
19
+ *
20
+ * @param {(number|Color|string)} [color=0xffffff] - The light's color.
21
+ * @param {number} [intensity=1] - The light's strength/intensity.
22
+ */
5
23
  constructor( color, intensity ) {
6
24
 
7
25
  super( color, intensity );
8
26
 
27
+ /**
28
+ * This flag can be used for type testing.
29
+ *
30
+ * @type {boolean}
31
+ * @readonly
32
+ * @default true
33
+ */
9
34
  this.isAmbientLight = true;
10
35
 
11
36
  this.type = 'AmbientLight';
@@ -2,12 +2,52 @@ import { Light } from './Light.js';
2
2
  import { DirectionalLightShadow } from './DirectionalLightShadow.js';
3
3
  import { Object3D } from '../core/Object3D.js';
4
4
 
5
+ /**
6
+ * A light that gets emitted in a specific direction. This light will behave
7
+ * as though it is infinitely far away and the rays produced from it are all
8
+ * parallel. The common use case for this is to simulate daylight; the sun is
9
+ * far enough away that its position can be considered to be infinite, and
10
+ * all light rays coming from it are parallel.
11
+ *
12
+ * A common point of confusion for directional lights is that setting the
13
+ * rotation has no effect. This is because three.js's DirectionalLight is the
14
+ * equivalent to what is often called a 'Target Direct Light' in other
15
+ * applications.
16
+ *
17
+ * This means that its direction is calculated as pointing from the light's
18
+ * {@link Object3D#position} to the {@link DirectionalLight#target} position
19
+ * (as opposed to a 'Free Direct Light' that just has a rotation
20
+ * component).
21
+ *
22
+ * This light can cast shadows - see the {@link DirectionalLightShadow} for details.
23
+ *
24
+ * ```js
25
+ * // White directional light at half intensity shining from the top.
26
+ * const directionalLight = new THREE.DirectionalLight( 0xffffff, 0.5 );
27
+ * scene.add( directionalLight );
28
+ * ```
29
+ *
30
+ * @augments Light
31
+ */
5
32
  class DirectionalLight extends Light {
6
33
 
34
+ /**
35
+ * Constructs a new directional light.
36
+ *
37
+ * @param {(number|Color|string)} [color=0xffffff] - The light's color.
38
+ * @param {number} [intensity=1] - The light's strength/intensity.
39
+ */
7
40
  constructor( color, intensity ) {
8
41
 
9
42
  super( color, intensity );
10
43
 
44
+ /**
45
+ * This flag can be used for type testing.
46
+ *
47
+ * @type {boolean}
48
+ * @readonly
49
+ * @default true
50
+ */
11
51
  this.isDirectionalLight = true;
12
52
 
13
53
  this.type = 'DirectionalLight';
@@ -15,8 +55,25 @@ class DirectionalLight extends Light {
15
55
  this.position.copy( Object3D.DEFAULT_UP );
16
56
  this.updateMatrix();
17
57
 
58
+ /**
59
+ * The directional light points from its position to the
60
+ * target's position.
61
+ *
62
+ * For the target's position to be changed to anything other
63
+ * than the default, it must be added to the scene.
64
+ *
65
+ * It is also possible to set the target to be another 3D object
66
+ * in the scene. The light will now track the target object.
67
+ *
68
+ * @type {Object3D}
69
+ */
18
70
  this.target = new Object3D();
19
71
 
72
+ /**
73
+ * This property holds the light's shadow configuration.
74
+ *
75
+ * @type {DirectionalLightShadow}
76
+ */
20
77
  this.shadow = new DirectionalLightShadow();
21
78
 
22
79
  }
@@ -1,12 +1,27 @@
1
1
  import { LightShadow } from './LightShadow.js';
2
2
  import { OrthographicCamera } from '../cameras/OrthographicCamera.js';
3
3
 
4
+ /**
5
+ * Represents the shadow configuration of directional lights.
6
+ *
7
+ * @augments LightShadow
8
+ */
4
9
  class DirectionalLightShadow extends LightShadow {
5
10
 
11
+ /**
12
+ * Constructs a new directional light shadow.
13
+ */
6
14
  constructor() {
7
15
 
8
16
  super( new OrthographicCamera( - 5, 5, 5, - 5, 0.5, 500 ) );
9
17
 
18
+ /**
19
+ * This flag can be used for type testing.
20
+ *
21
+ * @type {boolean}
22
+ * @readonly
23
+ * @default true
24
+ */
10
25
  this.isDirectionalLightShadow = true;
11
26
 
12
27
  }
@@ -2,12 +2,39 @@ import { Light } from './Light.js';
2
2
  import { Color } from '../math/Color.js';
3
3
  import { Object3D } from '../core/Object3D.js';
4
4
 
5
+ /**
6
+ * A light source positioned directly above the scene, with color fading from
7
+ * the sky color to the ground color.
8
+ *
9
+ * This light cannot be used to cast shadows.
10
+ *
11
+ * ```js
12
+ * const light = new THREE.HemisphereLight( 0xffffbb, 0x080820, 1 );
13
+ * scene.add( light );
14
+ * ```
15
+ *
16
+ * @augments Light
17
+ */
5
18
  class HemisphereLight extends Light {
6
19
 
20
+ /**
21
+ * Constructs a new hemisphere light.
22
+ *
23
+ * @param {(number|Color|string)} [skyColor=0xffffff] - The light's sky color.
24
+ * @param {(number|Color|string)} [groundColor=0xffffff] - The light's ground color.
25
+ * @param {number} [intensity=1] - The light's strength/intensity.
26
+ */
7
27
  constructor( skyColor, groundColor, intensity ) {
8
28
 
9
29
  super( skyColor, intensity );
10
30
 
31
+ /**
32
+ * This flag can be used for type testing.
33
+ *
34
+ * @type {boolean}
35
+ * @readonly
36
+ * @default true
37
+ */
11
38
  this.isHemisphereLight = true;
12
39
 
13
40
  this.type = 'HemisphereLight';
@@ -15,6 +42,11 @@ class HemisphereLight extends Light {
15
42
  this.position.copy( Object3D.DEFAULT_UP );
16
43
  this.updateMatrix();
17
44
 
45
+ /**
46
+ * The light's ground color.
47
+ *
48
+ * @type {Color}
49
+ */
18
50
  this.groundColor = new Color( groundColor );
19
51
 
20
52
  }
@@ -1,21 +1,57 @@
1
1
  import { Object3D } from '../core/Object3D.js';
2
2
  import { Color } from '../math/Color.js';
3
3
 
4
+ /**
5
+ * Abstract base class for lights - all other light types inherit the
6
+ * properties and methods described here.
7
+ *
8
+ * @abstract
9
+ * @augments Object3D
10
+ */
4
11
  class Light extends Object3D {
5
12
 
13
+ /**
14
+ * Constructs a new light.
15
+ *
16
+ * @param {(number|Color|string)} [color=0xffffff] - The light's color.
17
+ * @param {number} [intensity=1] - The light's strength/intensity.
18
+ */
6
19
  constructor( color, intensity = 1 ) {
7
20
 
8
21
  super();
9
22
 
23
+ /**
24
+ * This flag can be used for type testing.
25
+ *
26
+ * @type {boolean}
27
+ * @readonly
28
+ * @default true
29
+ */
10
30
  this.isLight = true;
11
31
 
12
32
  this.type = 'Light';
13
33
 
34
+ /**
35
+ * The light's color.
36
+ *
37
+ * @type {Color}
38
+ */
14
39
  this.color = new Color( color );
40
+
41
+ /**
42
+ * The light's intensity.
43
+ *
44
+ * @type {number}
45
+ * @default 1
46
+ */
15
47
  this.intensity = intensity;
16
48
 
17
49
  }
18
50
 
51
+ /**
52
+ * Frees the GPU-related resources allocated by this instance. Call this
53
+ * method whenever this instance is no longer used in your app.
54
+ */
19
55
  dispose() {
20
56
 
21
57
  // Empty here in base class; some subclasses override.
@@ -1,14 +1,51 @@
1
1
  import { SphericalHarmonics3 } from '../math/SphericalHarmonics3.js';
2
2
  import { Light } from './Light.js';
3
3
 
4
+ /**
5
+ * Light probes are an alternative way of adding light to a 3D scene. Unlike
6
+ * classical light sources (e.g. directional, point or spot lights), light
7
+ * probes do not emit light. Instead they store information about light
8
+ * passing through 3D space. During rendering, the light that hits a 3D
9
+ * object is approximated by using the data from the light probe.
10
+ *
11
+ * Light probes are usually created from (radiance) environment maps. The
12
+ * class {@link LightProbeGenerator} can be used to create light probes from
13
+ * cube textures or render targets. However, light estimation data could also
14
+ * be provided in other forms e.g. by WebXR. This enables the rendering of
15
+ * augmented reality content that reacts to real world lighting.
16
+ *
17
+ * The current probe implementation in three.js supports so-called diffuse
18
+ * light probes. This type of light probe is functionally equivalent to an
19
+ * irradiance environment map.
20
+ *
21
+ * @augments Light
22
+ */
4
23
  class LightProbe extends Light {
5
24
 
25
+ /**
26
+ * Constructs a new light probe.
27
+ *
28
+ * @param {SphericalHarmonics3} sh - The spherical harmonics which represents encoded lighting information.
29
+ * @param {number} [intensity=1] - The light's strength/intensity.
30
+ */
6
31
  constructor( sh = new SphericalHarmonics3(), intensity = 1 ) {
7
32
 
8
33
  super( undefined, intensity );
9
34
 
35
+ /**
36
+ * This flag can be used for type testing.
37
+ *
38
+ * @type {boolean}
39
+ * @readonly
40
+ * @default true
41
+ */
10
42
  this.isLightProbe = true;
11
43
 
44
+ /**
45
+ * A light probe uses spherical harmonics to encode lighting information.
46
+ *
47
+ * @type {SphericalHarmonics3}
48
+ */
12
49
  this.sh = sh;
13
50
 
14
51
  }
@@ -23,6 +60,12 @@ class LightProbe extends Light {
23
60
 
24
61
  }
25
62
 
63
+ /**
64
+ * Deserializes the light prove from the given JSON.
65
+ *
66
+ * @param {Object} json - The JSON holding the serialized light probe.
67
+ * @return {LightProbe} A reference to this light probe.
68
+ */
26
69
  fromJSON( json ) {
27
70
 
28
71
  this.intensity = json.intensity; // TODO: Move this bit to Light.fromJSON();