super-three 0.173.5 → 0.175.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (832) hide show
  1. package/build/three.cjs +21993 -1359
  2. package/build/three.core.js +21129 -1188
  3. package/build/three.core.min.js +1 -1
  4. package/build/three.module.js +835 -142
  5. package/build/three.module.min.js +1 -1
  6. package/build/three.tsl.js +8 -2
  7. package/build/three.tsl.min.js +1 -1
  8. package/build/three.webgpu.js +19493 -17617
  9. package/build/three.webgpu.min.js +1 -1
  10. package/build/three.webgpu.nodes.js +19477 -17617
  11. package/build/three.webgpu.nodes.min.js +1 -1
  12. package/examples/jsm/Addons.js +1 -1
  13. package/examples/jsm/animation/AnimationClipCreator.js +57 -6
  14. package/examples/jsm/animation/CCDIKSolver.js +144 -42
  15. package/examples/jsm/capabilities/WebGL.js +28 -3
  16. package/examples/jsm/capabilities/WebGPU.js +16 -6
  17. package/examples/jsm/controls/ArcballControls.js +424 -154
  18. package/examples/jsm/controls/DragControls.js +93 -2
  19. package/examples/jsm/controls/FirstPersonControls.js +113 -4
  20. package/examples/jsm/controls/FlyControls.js +49 -2
  21. package/examples/jsm/controls/MapControls.js +42 -9
  22. package/examples/jsm/controls/OrbitControls.js +345 -42
  23. package/examples/jsm/controls/PointerLockControls.js +111 -9
  24. package/examples/jsm/controls/TrackballControls.js +159 -8
  25. package/examples/jsm/controls/TransformControls.js +252 -6
  26. package/examples/jsm/csm/CSM.js +226 -15
  27. package/examples/jsm/csm/CSMFrustum.js +52 -0
  28. package/examples/jsm/csm/CSMHelper.js +47 -0
  29. package/examples/jsm/csm/CSMShader.js +10 -1
  30. package/examples/jsm/csm/CSMShadowNode.js +156 -13
  31. package/examples/jsm/curves/CurveExtras.js +289 -31
  32. package/examples/jsm/curves/NURBSCurve.js +57 -14
  33. package/examples/jsm/curves/NURBSSurface.js +50 -6
  34. package/examples/jsm/curves/NURBSUtils.js +96 -112
  35. package/examples/jsm/curves/NURBSVolume.js +22 -4
  36. package/examples/jsm/effects/AnaglyphEffect.js +30 -0
  37. package/examples/jsm/effects/AsciiEffect.js +60 -15
  38. package/examples/jsm/effects/OutlineEffect.js +59 -111
  39. package/examples/jsm/effects/ParallaxBarrierEffect.js +28 -0
  40. package/examples/jsm/effects/PeppersGhostEffect.js +21 -2
  41. package/examples/jsm/effects/StereoEffect.js +29 -0
  42. package/examples/jsm/environments/DebugEnvironment.js +49 -0
  43. package/examples/jsm/environments/RoomEnvironment.js +23 -4
  44. package/examples/jsm/exporters/DRACOExporter.js +53 -13
  45. package/examples/jsm/exporters/EXRExporter.js +37 -8
  46. package/examples/jsm/exporters/GLTFExporter.js +194 -71
  47. package/examples/jsm/exporters/KTX2Exporter.js +20 -0
  48. package/examples/jsm/exporters/OBJExporter.js +18 -0
  49. package/examples/jsm/exporters/PLYExporter.js +39 -9
  50. package/examples/jsm/exporters/STLExporter.js +25 -5
  51. package/examples/jsm/exporters/USDZExporter.js +70 -3
  52. package/examples/jsm/geometries/BoxLineGeometry.js +22 -0
  53. package/examples/jsm/geometries/ConvexGeometry.js +18 -0
  54. package/examples/jsm/geometries/DecalGeometry.js +20 -9
  55. package/examples/jsm/geometries/ParametricFunctions.js +97 -0
  56. package/examples/jsm/geometries/ParametricGeometry.js +37 -5
  57. package/examples/jsm/geometries/RoundedBoxGeometry.js +21 -0
  58. package/examples/jsm/geometries/TeapotGeometry.js +22 -38
  59. package/examples/jsm/geometries/TextGeometry.js +44 -16
  60. package/examples/jsm/helpers/LightProbeHelper.js +35 -0
  61. package/examples/jsm/helpers/LightProbeHelperGPU.js +36 -0
  62. package/examples/jsm/helpers/OctreeHelper.js +35 -0
  63. package/examples/jsm/helpers/PositionalAudioHelper.js +59 -0
  64. package/examples/jsm/helpers/RectAreaLightHelper.js +35 -3
  65. package/examples/jsm/helpers/TextureHelper.js +27 -0
  66. package/examples/jsm/helpers/TextureHelperGPU.js +28 -0
  67. package/examples/jsm/helpers/VertexNormalsHelper.js +58 -2
  68. package/examples/jsm/helpers/VertexTangentsHelper.js +46 -2
  69. package/examples/jsm/helpers/ViewHelper.js +75 -1
  70. package/examples/jsm/interactive/HTMLMesh.js +25 -0
  71. package/examples/jsm/interactive/InteractiveGroup.js +65 -5
  72. package/examples/jsm/interactive/SelectionBox.js +74 -9
  73. package/examples/jsm/interactive/SelectionHelper.js +74 -30
  74. package/examples/jsm/libs/motion-controllers.module.js +1 -1
  75. package/examples/jsm/lighting/TiledLighting.js +23 -0
  76. package/examples/jsm/lights/LightProbeGenerator.js +26 -1
  77. package/examples/jsm/lights/RectAreaLightTexturesLib.js +48 -13
  78. package/examples/jsm/lights/RectAreaLightUniformsLib.js +15 -0
  79. package/examples/jsm/lines/Line2.js +36 -0
  80. package/examples/jsm/lines/LineGeometry.js +52 -0
  81. package/examples/jsm/lines/LineMaterial.js +95 -0
  82. package/examples/jsm/lines/LineSegments2.js +51 -2
  83. package/examples/jsm/lines/LineSegmentsGeometry.js +62 -8
  84. package/examples/jsm/lines/Wireframe.js +38 -2
  85. package/examples/jsm/lines/WireframeGeometry2.js +24 -0
  86. package/examples/jsm/lines/webgpu/Line2.js +25 -1
  87. package/examples/jsm/lines/webgpu/LineSegments2.js +44 -6
  88. package/examples/jsm/lines/webgpu/Wireframe.js +30 -2
  89. package/examples/jsm/loaders/3DMLoader.js +71 -2
  90. package/examples/jsm/loaders/3MFLoader.js +51 -5
  91. package/examples/jsm/loaders/AMFLoader.js +31 -12
  92. package/examples/jsm/loaders/BVHLoader.js +57 -11
  93. package/examples/jsm/loaders/ColladaLoader.js +36 -1
  94. package/examples/jsm/loaders/DDSLoader.js +25 -1
  95. package/examples/jsm/loaders/DRACOLoader.js +73 -1
  96. package/examples/jsm/loaders/EXRLoader.js +40 -8
  97. package/examples/jsm/loaders/FBXLoader.js +71 -14
  98. package/examples/jsm/loaders/FontLoader.js +60 -2
  99. package/examples/jsm/loaders/GCodeLoader.js +33 -5
  100. package/examples/jsm/loaders/GLTFLoader.js +222 -9
  101. package/examples/jsm/loaders/HDRCubeTextureLoader.js +48 -0
  102. package/examples/jsm/loaders/IESLoader.js +41 -0
  103. package/examples/jsm/loaders/KMZLoader.js +32 -0
  104. package/examples/jsm/loaders/KTX2Loader.js +87 -19
  105. package/examples/jsm/loaders/KTXLoader.js +26 -6
  106. package/examples/jsm/loaders/LDrawLoader.js +115 -5
  107. package/examples/jsm/loaders/LUT3dlLoader.js +46 -10
  108. package/examples/jsm/loaders/LUTCubeLoader.js +45 -9
  109. package/examples/jsm/loaders/LUTImageLoader.js +78 -38
  110. package/examples/jsm/loaders/LWOLoader.js +46 -7
  111. package/examples/jsm/loaders/LottieLoader.js +37 -0
  112. package/examples/jsm/loaders/MD2Loader.js +36 -1
  113. package/examples/jsm/loaders/MDDLoader.js +56 -12
  114. package/examples/jsm/loaders/MTLLoader.js +56 -33
  115. package/examples/jsm/loaders/MaterialXLoader.js +33 -0
  116. package/examples/jsm/loaders/NRRDLoader.js +36 -5
  117. package/examples/jsm/loaders/OBJLoader.js +48 -1
  118. package/examples/jsm/loaders/PCDLoader.js +47 -0
  119. package/examples/jsm/loaders/PDBLoader.js +40 -2
  120. package/examples/jsm/loaders/PLYLoader.js +62 -32
  121. package/examples/jsm/loaders/PVRLoader.js +23 -5
  122. package/examples/jsm/loaders/RGBELoader.js +38 -5
  123. package/examples/jsm/loaders/RGBMLoader.js +67 -1
  124. package/examples/jsm/loaders/STLLoader.js +47 -38
  125. package/examples/jsm/loaders/SVGLoader.js +113 -20
  126. package/examples/jsm/loaders/TDSLoader.js +90 -70
  127. package/examples/jsm/loaders/TGALoader.js +22 -0
  128. package/examples/jsm/loaders/TIFFLoader.js +22 -0
  129. package/examples/jsm/loaders/TTFLoader.js +36 -2
  130. package/examples/jsm/loaders/USDZLoader.js +34 -1
  131. package/examples/jsm/loaders/UltraHDRLoader.js +58 -12
  132. package/examples/jsm/loaders/VOXLoader.js +57 -0
  133. package/examples/jsm/loaders/VRMLLoader.js +32 -1
  134. package/examples/jsm/loaders/VTKLoader.js +38 -0
  135. package/examples/jsm/loaders/XYZLoader.js +35 -0
  136. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +39 -0
  137. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +39 -0
  138. package/examples/jsm/materials/MeshPostProcessingMaterial.js +24 -2
  139. package/examples/jsm/math/Capsule.js +89 -14
  140. package/examples/jsm/math/ColorConverter.js +21 -0
  141. package/examples/jsm/math/ColorSpaces.js +53 -0
  142. package/examples/jsm/math/ConvexHull.js +514 -92
  143. package/examples/jsm/math/ImprovedNoise.js +14 -2
  144. package/examples/jsm/math/Lut.js +111 -0
  145. package/examples/jsm/math/MeshSurfaceSampler.js +76 -13
  146. package/examples/jsm/math/OBB.js +139 -46
  147. package/examples/jsm/math/Octree.js +132 -5
  148. package/examples/jsm/math/SimplexNoise.js +66 -42
  149. package/examples/jsm/misc/ConvexObjectBreaker.js +43 -25
  150. package/examples/jsm/misc/GPUComputationRenderer.js +92 -17
  151. package/examples/jsm/misc/Gyroscope.js +11 -0
  152. package/examples/jsm/misc/MD2Character.js +115 -2
  153. package/examples/jsm/misc/MD2CharacterComplex.js +170 -8
  154. package/examples/jsm/misc/MorphAnimMesh.js +43 -0
  155. package/examples/jsm/misc/MorphBlendMesh.js +102 -0
  156. package/examples/jsm/misc/ProgressiveLightMap.js +40 -15
  157. package/examples/jsm/misc/ProgressiveLightMapGPU.js +33 -13
  158. package/examples/jsm/misc/RollerCoaster.js +52 -0
  159. package/examples/jsm/misc/Timer.js +105 -13
  160. package/examples/jsm/misc/TubePainter.js +53 -0
  161. package/examples/jsm/misc/Volume.js +109 -73
  162. package/examples/jsm/misc/VolumeSlice.js +91 -48
  163. package/examples/jsm/modifiers/CurveModifier.js +57 -34
  164. package/examples/jsm/modifiers/CurveModifierGPU.js +36 -17
  165. package/examples/jsm/modifiers/EdgeSplitModifier.js +18 -0
  166. package/examples/jsm/modifiers/SimplifyModifier.js +20 -8
  167. package/examples/jsm/modifiers/TessellateModifier.js +33 -2
  168. package/examples/jsm/objects/GroundedSkybox.js +23 -5
  169. package/examples/jsm/objects/Lensflare.js +91 -2
  170. package/examples/jsm/objects/LensflareMesh.js +53 -2
  171. package/examples/jsm/objects/MarchingCubes.js +88 -5
  172. package/examples/jsm/objects/Reflector.js +75 -2
  173. package/examples/jsm/objects/ReflectorForSSRPass.js +39 -0
  174. package/examples/jsm/objects/Refractor.js +61 -0
  175. package/examples/jsm/objects/ShadowMesh.js +53 -4
  176. package/examples/jsm/objects/Sky.js +26 -9
  177. package/examples/jsm/objects/SkyMesh.js +60 -9
  178. package/examples/jsm/objects/Water.js +44 -5
  179. package/examples/jsm/objects/Water2.js +42 -3
  180. package/examples/jsm/objects/Water2Mesh.js +38 -3
  181. package/examples/jsm/objects/WaterMesh.js +94 -7
  182. package/examples/jsm/physics/AmmoPhysics.js +47 -0
  183. package/examples/jsm/physics/JoltPhysics.js +48 -0
  184. package/examples/jsm/physics/RapierPhysics.js +56 -0
  185. package/examples/jsm/postprocessing/AfterimagePass.js +90 -38
  186. package/examples/jsm/postprocessing/BloomPass.js +125 -24
  187. package/examples/jsm/postprocessing/BokehPass.js +98 -22
  188. package/examples/jsm/postprocessing/ClearPass.js +53 -3
  189. package/examples/jsm/postprocessing/CubeTexturePass.js +81 -21
  190. package/examples/jsm/postprocessing/DotScreenPass.js +58 -10
  191. package/examples/jsm/postprocessing/EffectComposer.js +134 -0
  192. package/examples/jsm/postprocessing/FilmPass.js +53 -5
  193. package/examples/jsm/postprocessing/GTAOPass.js +191 -48
  194. package/examples/jsm/postprocessing/GlitchPass.js +84 -33
  195. package/examples/jsm/postprocessing/HalftonePass.js +64 -10
  196. package/examples/jsm/postprocessing/LUTPass.js +37 -8
  197. package/examples/jsm/postprocessing/MaskPass.js +90 -0
  198. package/examples/jsm/postprocessing/OutlinePass.js +268 -134
  199. package/examples/jsm/postprocessing/OutputPass.js +53 -14
  200. package/examples/jsm/postprocessing/Pass.js +98 -4
  201. package/examples/jsm/postprocessing/RenderPass.js +83 -0
  202. package/examples/jsm/postprocessing/RenderPixelatedPass.js +123 -45
  203. package/examples/jsm/postprocessing/RenderTransitionPass.js +119 -21
  204. package/examples/jsm/postprocessing/SAOPass.js +126 -53
  205. package/examples/jsm/postprocessing/SMAAPass.js +103 -71
  206. package/examples/jsm/postprocessing/SSAARenderPass.js +117 -35
  207. package/examples/jsm/postprocessing/SSAOPass.js +160 -47
  208. package/examples/jsm/postprocessing/SSRPass.js +230 -49
  209. package/examples/jsm/postprocessing/SavePass.js +68 -16
  210. package/examples/jsm/postprocessing/ShaderPass.js +64 -7
  211. package/examples/jsm/postprocessing/TAARenderPass.js +78 -24
  212. package/examples/jsm/postprocessing/TexturePass.js +71 -8
  213. package/examples/jsm/postprocessing/UnrealBloomPass.js +113 -37
  214. package/examples/jsm/renderers/CSS2DRenderer.js +77 -1
  215. package/examples/jsm/renderers/CSS3DRenderer.js +99 -3
  216. package/examples/jsm/renderers/Projector.js +18 -2
  217. package/examples/jsm/renderers/SVGRenderer.js +124 -0
  218. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +9 -5
  219. package/examples/jsm/shaders/AfterimageShader.js +6 -4
  220. package/examples/jsm/shaders/BasicShader.js +6 -2
  221. package/examples/jsm/shaders/BleachBypassShader.js +8 -4
  222. package/examples/jsm/shaders/BlendShader.js +6 -2
  223. package/examples/jsm/shaders/BokehShader.js +7 -4
  224. package/examples/jsm/shaders/BokehShader2.js +7 -3
  225. package/examples/jsm/shaders/BrightnessContrastShader.js +8 -5
  226. package/examples/jsm/shaders/ColorCorrectionShader.js +6 -2
  227. package/examples/jsm/shaders/ColorifyShader.js +6 -2
  228. package/examples/jsm/shaders/ConvolutionShader.js +7 -39
  229. package/examples/jsm/shaders/CopyShader.js +6 -2
  230. package/examples/jsm/shaders/DOFMipMapShader.js +8 -4
  231. package/examples/jsm/shaders/DepthLimitedBlurShader.js +7 -1
  232. package/examples/jsm/shaders/DigitalGlitch.js +7 -7
  233. package/examples/jsm/shaders/DotScreenShader.js +6 -4
  234. package/examples/jsm/shaders/ExposureShader.js +6 -2
  235. package/examples/jsm/shaders/FXAAShader.js +15 -7
  236. package/examples/jsm/shaders/FilmShader.js +10 -0
  237. package/examples/jsm/shaders/FocusShader.js +6 -4
  238. package/examples/jsm/shaders/FreiChenShader.js +7 -3
  239. package/examples/jsm/shaders/GTAOShader.js +33 -39
  240. package/examples/jsm/shaders/GammaCorrectionShader.js +8 -2
  241. package/examples/jsm/shaders/GodRaysShader.js +14 -5
  242. package/examples/jsm/shaders/HalftoneShader.js +11 -5
  243. package/examples/jsm/shaders/HorizontalBlurShader.js +9 -3
  244. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +6 -2
  245. package/examples/jsm/shaders/HueSaturationShader.js +7 -3
  246. package/examples/jsm/shaders/KaleidoShader.js +8 -4
  247. package/examples/jsm/shaders/LuminosityHighPassShader.js +6 -5
  248. package/examples/jsm/shaders/LuminosityShader.js +6 -3
  249. package/examples/jsm/shaders/MirrorShader.js +7 -4
  250. package/examples/jsm/shaders/NormalMapShader.js +5 -3
  251. package/examples/jsm/shaders/OutputShader.js +11 -0
  252. package/examples/jsm/shaders/PoissonDenoiseShader.js +21 -15
  253. package/examples/jsm/shaders/RGBShiftShader.js +5 -1
  254. package/examples/jsm/shaders/SAOShader.js +8 -2
  255. package/examples/jsm/shaders/SMAAShader.js +23 -1
  256. package/examples/jsm/shaders/SSAOShader.js +23 -5
  257. package/examples/jsm/shaders/SSRShader.js +25 -1
  258. package/examples/jsm/shaders/SepiaShader.js +6 -4
  259. package/examples/jsm/shaders/SobelOperatorShader.js +5 -2
  260. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +10 -8
  261. package/examples/jsm/shaders/TechnicolorShader.js +7 -4
  262. package/examples/jsm/shaders/ToonShader.js +29 -7
  263. package/examples/jsm/shaders/TriangleBlurShader.js +6 -4
  264. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +6 -3
  265. package/examples/jsm/shaders/VelocityShader.js +6 -2
  266. package/examples/jsm/shaders/VerticalBlurShader.js +6 -2
  267. package/examples/jsm/shaders/VerticalTiltShiftShader.js +5 -1
  268. package/examples/jsm/shaders/VignetteShader.js +6 -4
  269. package/examples/jsm/shaders/VolumeShader.js +7 -1
  270. package/examples/jsm/shaders/WaterRefractionShader.js +8 -0
  271. package/examples/jsm/textures/FlakesTexture.js +12 -0
  272. package/examples/jsm/transpiler/AST.js +10 -0
  273. package/examples/jsm/transpiler/GLSLDecoder.js +17 -3
  274. package/examples/jsm/transpiler/TSLEncoder.js +83 -15
  275. package/examples/jsm/transpiler/Transpiler.js +31 -0
  276. package/examples/jsm/tsl/display/AfterImageNode.js +24 -25
  277. package/examples/jsm/tsl/display/AnaglyphPassNode.js +2 -3
  278. package/examples/jsm/tsl/display/AnamorphicNode.js +8 -9
  279. package/examples/jsm/tsl/display/BleachBypass.js +1 -2
  280. package/examples/jsm/tsl/display/BloomNode.js +15 -16
  281. package/examples/jsm/tsl/display/DenoiseNode.js +9 -10
  282. package/examples/jsm/tsl/display/DepthOfFieldNode.js +5 -6
  283. package/examples/jsm/tsl/display/DotScreenNode.js +5 -6
  284. package/examples/jsm/tsl/display/FXAANode.js +2 -3
  285. package/examples/jsm/tsl/display/FilmNode.js +9 -8
  286. package/examples/jsm/tsl/display/GTAONode.js +11 -12
  287. package/examples/jsm/tsl/display/GaussianBlurNode.js +14 -14
  288. package/examples/jsm/tsl/display/LensflareNode.js +15 -16
  289. package/examples/jsm/tsl/display/Lut3DNode.js +4 -5
  290. package/examples/jsm/tsl/display/MotionBlur.js +1 -2
  291. package/examples/jsm/tsl/display/OutlineNode.js +7 -8
  292. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +2 -3
  293. package/examples/jsm/tsl/display/PixelationPassNode.js +14 -15
  294. package/examples/jsm/tsl/display/RGBShiftNode.js +5 -6
  295. package/examples/jsm/tsl/display/SMAANode.js +13 -7
  296. package/examples/jsm/tsl/display/SSAAPassNode.js +7 -7
  297. package/examples/jsm/tsl/display/SSRNode.js +6 -7
  298. package/examples/jsm/tsl/display/Sepia.js +1 -2
  299. package/examples/jsm/tsl/display/SobelOperatorNode.js +2 -3
  300. package/examples/jsm/tsl/display/StereoCompositePassNode.js +4 -4
  301. package/examples/jsm/tsl/display/StereoPassNode.js +2 -3
  302. package/examples/jsm/tsl/display/TRAAPassNode.js +11 -10
  303. package/examples/jsm/tsl/display/TransitionNode.js +4 -5
  304. package/examples/jsm/tsl/display/hashBlur.js +1 -2
  305. package/examples/jsm/tsl/lighting/TiledLightsNode.js +33 -7
  306. package/examples/jsm/tsl/math/Bayer.js +31 -0
  307. package/examples/jsm/tsl/utils/Raymarching.js +67 -0
  308. package/examples/jsm/utils/BufferGeometryUtils.js +88 -29
  309. package/examples/jsm/utils/CameraUtils.js +10 -7
  310. package/examples/jsm/utils/GeometryCompressionUtils.js +20 -30
  311. package/examples/jsm/utils/GeometryUtils.js +12 -13
  312. package/examples/jsm/utils/LDrawUtils.js +11 -4
  313. package/examples/jsm/utils/SceneOptimizer.js +66 -20
  314. package/examples/jsm/utils/SceneUtils.js +50 -3
  315. package/examples/jsm/utils/ShadowMapViewer.js +47 -24
  316. package/examples/jsm/utils/ShadowMapViewerGPU.js +47 -24
  317. package/examples/jsm/utils/SkeletonUtils.js +45 -0
  318. package/examples/jsm/utils/SortUtils.js +14 -5
  319. package/examples/jsm/utils/UVsDebug.js +9 -4
  320. package/examples/jsm/utils/WebGLTextureUtils.js +13 -0
  321. package/examples/jsm/utils/WebGPUTextureUtils.js +14 -0
  322. package/examples/jsm/utils/WorkerPool.js +65 -2
  323. package/examples/jsm/webxr/ARButton.js +18 -0
  324. package/examples/jsm/webxr/OculusHandModel.js +83 -0
  325. package/examples/jsm/webxr/OculusHandPointerModel.js +125 -0
  326. package/examples/jsm/webxr/Text2D.js +11 -0
  327. package/examples/jsm/webxr/VRButton.js +30 -0
  328. package/examples/jsm/webxr/XRButton.js +22 -0
  329. package/examples/jsm/webxr/XRControllerModelFactory.js +87 -3
  330. package/examples/jsm/webxr/XREstimatedLight.js +33 -3
  331. package/examples/jsm/webxr/XRHandMeshModel.js +35 -0
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  704. package/src/nodes/utils/SplitNode.js +5 -5
  705. package/src/nodes/utils/SpriteSheetUVNode.js +4 -5
  706. package/src/nodes/utils/SpriteUtils.js +5 -6
  707. package/src/nodes/utils/StorageArrayElementNode.js +3 -4
  708. package/src/nodes/utils/Timer.js +9 -5
  709. package/src/nodes/utils/TriplanarTexturesNode.js +20 -20
  710. package/src/nodes/utils/UVUtils.js +4 -4
  711. package/src/nodes/utils/ViewportUtils.js +3 -4
  712. package/src/objects/BatchedMesh.js +319 -32
  713. package/src/objects/Bone.js +24 -0
  714. package/src/objects/ClippingGroup.js +4 -4
  715. package/src/objects/Group.js +24 -0
  716. package/src/objects/InstancedMesh.js +120 -2
  717. package/src/objects/LOD.js +99 -5
  718. package/src/objects/Line.js +82 -0
  719. package/src/objects/LineLoop.js +20 -0
  720. package/src/objects/LineSegments.js +18 -0
  721. package/src/objects/Mesh.js +75 -0
  722. package/src/objects/Points.js +60 -0
  723. package/src/objects/Skeleton.js +105 -0
  724. package/src/objects/SkinnedMesh.js +99 -5
  725. package/src/objects/Sprite.js +54 -0
  726. package/src/renderers/WebGL3DRenderTarget.js +25 -0
  727. package/src/renderers/WebGLArrayRenderTarget.js +25 -0
  728. package/src/renderers/WebGLCubeRenderTarget.js +39 -1
  729. package/src/renderers/WebGLRenderTarget.js +19 -0
  730. package/src/renderers/WebGLRenderer.js +622 -83
  731. package/src/renderers/common/Animation.js +6 -6
  732. package/src/renderers/common/Attributes.js +3 -3
  733. package/src/renderers/common/Backend.js +40 -31
  734. package/src/renderers/common/Background.js +4 -3
  735. package/src/renderers/common/BindGroup.js +5 -5
  736. package/src/renderers/common/Binding.js +4 -4
  737. package/src/renderers/common/Bindings.js +10 -0
  738. package/src/renderers/common/Buffer.js +5 -5
  739. package/src/renderers/common/BufferUtils.js +7 -9
  740. package/src/renderers/common/BundleGroup.js +6 -6
  741. package/src/renderers/common/ChainMap.js +3 -3
  742. package/src/renderers/common/ClippingContext.js +8 -8
  743. package/src/renderers/common/Color4.js +8 -8
  744. package/src/renderers/common/ComputePipeline.js +2 -2
  745. package/src/renderers/common/CubeRenderTarget.js +13 -0
  746. package/src/renderers/common/DataMap.js +2 -2
  747. package/src/renderers/common/Geometries.js +6 -6
  748. package/src/renderers/common/IndirectStorageBufferAttribute.js +3 -3
  749. package/src/renderers/common/Info.js +17 -17
  750. package/src/renderers/common/Pipeline.js +3 -3
  751. package/src/renderers/common/Pipelines.js +12 -12
  752. package/src/renderers/common/PostProcessing.js +13 -1
  753. package/src/renderers/common/ProgrammableStage.js +11 -11
  754. package/src/renderers/common/QuadMesh.js +5 -3
  755. package/src/renderers/common/RenderContext.js +24 -24
  756. package/src/renderers/common/RenderContexts.js +4 -4
  757. package/src/renderers/common/RenderList.js +16 -16
  758. package/src/renderers/common/RenderObject.js +27 -27
  759. package/src/renderers/common/RenderObjects.js +4 -4
  760. package/src/renderers/common/RenderPipeline.js +1 -1
  761. package/src/renderers/common/Renderer.js +272 -200
  762. package/src/renderers/common/RendererUtils.js +0 -2
  763. package/src/renderers/common/SampledTexture.js +20 -20
  764. package/src/renderers/common/Sampler.js +5 -5
  765. package/src/renderers/common/StorageBuffer.js +2 -2
  766. package/src/renderers/common/StorageBufferAttribute.js +4 -4
  767. package/src/renderers/common/StorageInstancedBufferAttribute.js +4 -4
  768. package/src/renderers/common/StorageTexture.js +6 -6
  769. package/src/renderers/common/Textures.js +6 -6
  770. package/src/renderers/common/TimestampQueryPool.js +66 -7
  771. package/src/renderers/common/Uniform.js +26 -26
  772. package/src/renderers/common/UniformBuffer.js +2 -2
  773. package/src/renderers/common/UniformsGroup.js +18 -18
  774. package/src/renderers/common/XRManager.js +369 -54
  775. package/src/renderers/common/XRRenderTarget.js +5 -5
  776. package/src/renderers/common/extras/PMREMGenerator.js +62 -37
  777. package/src/renderers/common/nodes/NodeBuilderState.js +7 -7
  778. package/src/renderers/common/nodes/NodeLibrary.js +13 -13
  779. package/src/renderers/common/nodes/NodeSampledTexture.js +12 -12
  780. package/src/renderers/common/nodes/NodeSampler.js +1 -1
  781. package/src/renderers/common/nodes/NodeStorageBuffer.js +1 -1
  782. package/src/renderers/common/nodes/NodeUniform.js +9 -9
  783. package/src/renderers/common/nodes/NodeUniformsGroup.js +3 -3
  784. package/src/renderers/common/nodes/Nodes.js +13 -13
  785. package/src/renderers/shaders/UniformsLib.js +1 -4
  786. package/src/renderers/shaders/UniformsUtils.js +1 -3
  787. package/src/renderers/webgl/WebGLBackground.js +4 -2
  788. package/src/renderers/webgl/WebGLState.js +19 -19
  789. package/src/renderers/webgl-fallback/WebGLBackend.js +163 -146
  790. package/src/renderers/webgl-fallback/WebGLBufferRenderer.js +4 -4
  791. package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +89 -99
  792. package/src/renderers/webgl-fallback/utils/WebGLCapabilities.js +2 -2
  793. package/src/renderers/webgl-fallback/utils/WebGLExtensions.js +5 -5
  794. package/src/renderers/webgl-fallback/utils/WebGLState.js +97 -47
  795. package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +79 -31
  796. package/src/renderers/webgl-fallback/utils/WebGLTimestampQueryPool.js +37 -29
  797. package/src/renderers/webgl-fallback/utils/WebGLUtils.js +3 -3
  798. package/src/renderers/webgpu/WebGPUBackend.js +200 -119
  799. package/src/renderers/webgpu/WebGPURenderer.Nodes.js +3 -13
  800. package/src/renderers/webgpu/WebGPURenderer.js +19 -13
  801. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +171 -178
  802. package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +3 -3
  803. package/src/renderers/webgpu/nodes/WGSLNodeParser.js +1 -1
  804. package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +43 -9
  805. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +2 -2
  806. package/src/renderers/webgpu/utils/WebGPUConstants.js +1 -1
  807. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +18 -10
  808. package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +9 -9
  809. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +37 -37
  810. package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +31 -18
  811. package/src/renderers/webgpu/utils/WebGPUUtils.js +9 -9
  812. package/src/renderers/webxr/WebXRController.js +87 -2
  813. package/src/renderers/webxr/WebXRDepthSensing.js +49 -0
  814. package/src/renderers/webxr/WebXRManager.js +185 -9
  815. package/src/scenes/Fog.js +60 -0
  816. package/src/scenes/FogExp2.js +51 -0
  817. package/src/scenes/Scene.js +88 -0
  818. package/src/textures/CanvasTexture.js +28 -0
  819. package/src/textures/CompressedArrayTexture.js +57 -0
  820. package/src/textures/CompressedCubeTexture.js +29 -0
  821. package/src/textures/CompressedTexture.js +64 -6
  822. package/src/textures/CubeTexture.js +52 -4
  823. package/src/textures/Data3DTexture.js +77 -0
  824. package/src/textures/DataArrayTexture.js +93 -0
  825. package/src/textures/DataTexture.js +65 -0
  826. package/src/textures/DepthTexture.js +61 -9
  827. package/src/textures/FramebufferTexture.js +62 -0
  828. package/src/textures/Source.js +69 -0
  829. package/src/textures/Texture.js +362 -3
  830. package/src/textures/VideoFrameTexture.js +43 -6
  831. package/src/textures/VideoTexture.js +49 -4
  832. package/examples/jsm/geometries/ParametricGeometries.js +0 -254
@@ -17,64 +17,343 @@ import { Source } from './Source.js';
17
17
 
18
18
  let _textureId = 0;
19
19
 
20
+ /**
21
+ * Base class for all textures.
22
+ *
23
+ * Note: After the initial use of a texture, its dimensions, format, and type
24
+ * cannot be changed. Instead, call {@link Texture#dispose} on the texture and instantiate a new one.
25
+ *
26
+ * @augments EventDispatcher
27
+ */
20
28
  class Texture extends EventDispatcher {
21
29
 
30
+ /**
31
+ * Constructs a new texture.
32
+ *
33
+ * @param {?Object} [image=Texture.DEFAULT_IMAGE] - The image holding the texture data.
34
+ * @param {number} [mapping=Texture.DEFAULT_MAPPING] - The texture mapping.
35
+ * @param {number} [wrapS=ClampToEdgeWrapping] - The wrapS value.
36
+ * @param {number} [wrapT=ClampToEdgeWrapping] - The wrapT value.
37
+ * @param {number} [magFilter=LinearFilter] - The mag filter value.
38
+ * @param {number} [minFilter=LinearMipmapLinearFilter] - The min filter value.
39
+ * @param {number} [format=RGBAFormat] - The texture format.
40
+ * @param {number} [type=UnsignedByteType] - The texture type.
41
+ * @param {number} [anisotropy=Texture.DEFAULT_ANISOTROPY] - The anisotropy value.
42
+ * @param {string} [colorSpace=NoColorSpace] - The color space.
43
+ */
22
44
  constructor( image = Texture.DEFAULT_IMAGE, mapping = Texture.DEFAULT_MAPPING, wrapS = ClampToEdgeWrapping, wrapT = ClampToEdgeWrapping, magFilter = LinearFilter, minFilter = LinearMipmapLinearFilter, format = RGBAFormat, type = UnsignedByteType, anisotropy = Texture.DEFAULT_ANISOTROPY, colorSpace = NoColorSpace ) {
23
45
 
24
46
  super();
25
47
 
48
+ /**
49
+ * This flag can be used for type testing.
50
+ *
51
+ * @type {boolean}
52
+ * @readonly
53
+ * @default true
54
+ */
26
55
  this.isTexture = true;
27
56
 
57
+ /**
58
+ * The ID of the texture.
59
+ *
60
+ * @name Texture#id
61
+ * @type {number}
62
+ * @readonly
63
+ */
28
64
  Object.defineProperty( this, 'id', { value: _textureId ++ } );
29
65
 
66
+ /**
67
+ * The UUID of the material.
68
+ *
69
+ * @type {string}
70
+ * @readonly
71
+ */
30
72
  this.uuid = generateUUID();
31
73
 
74
+ /**
75
+ * The name of the material.
76
+ *
77
+ * @type {string}
78
+ */
32
79
  this.name = '';
33
80
 
81
+ /**
82
+ * The data definition of a texture. A reference to the data source can be
83
+ * shared across textures. This is often useful in context of spritesheets
84
+ * where multiple textures render the same data but with different texture
85
+ * transformations.
86
+ *
87
+ * @type {Source}
88
+ */
34
89
  this.source = new Source( image );
90
+
91
+ /**
92
+ * An array holding user-defined mipmaps.
93
+ *
94
+ * @type {Array<Object>}
95
+ */
35
96
  this.mipmaps = [];
36
97
 
98
+ /**
99
+ * How the texture is applied to the object. The value `UVMapping`
100
+ * is the default, where texture or uv coordinates are used to apply the map.
101
+ *
102
+ * @type {(UVMapping|CubeReflectionMapping|CubeRefractionMapping|EquirectangularReflectionMapping|EquirectangularRefractionMapping|CubeUVReflectionMapping)}
103
+ * @default UVMapping
104
+ */
37
105
  this.mapping = mapping;
106
+
107
+ /**
108
+ * Lets you select the uv attribute to map the texture to. `0` for `uv`,
109
+ * `1` for `uv1`, `2` for `uv2` and `3` for `uv3`.
110
+ *
111
+ * @type {number}
112
+ * @default 0
113
+ */
38
114
  this.channel = 0;
39
115
 
116
+ /**
117
+ * This defines how the texture is wrapped horizontally and corresponds to
118
+ * *U* in UV mapping.
119
+ *
120
+ * @type {(RepeatWrapping|ClampToEdgeWrapping|MirroredRepeatWrapping)}
121
+ * @default ClampToEdgeWrapping
122
+ */
40
123
  this.wrapS = wrapS;
124
+
125
+ /**
126
+ * This defines how the texture is wrapped horizontally and corresponds to
127
+ * *V* in UV mapping.
128
+ *
129
+ * @type {(RepeatWrapping|ClampToEdgeWrapping|MirroredRepeatWrapping)}
130
+ * @default ClampToEdgeWrapping
131
+ */
41
132
  this.wrapT = wrapT;
42
133
 
134
+ /**
135
+ * How the texture is sampled when a texel covers more than one pixel.
136
+ *
137
+ * @type {(NearestFilter|NearestMipmapNearestFilter|NearestMipmapLinearFilter|LinearFilter|LinearMipmapNearestFilter|LinearMipmapLinearFilter)}
138
+ * @default LinearFilter
139
+ */
43
140
  this.magFilter = magFilter;
141
+
142
+ /**
143
+ * How the texture is sampled when a texel covers less than one pixel.
144
+ *
145
+ * @type {(NearestFilter|NearestMipmapNearestFilter|NearestMipmapLinearFilter|LinearFilter|LinearMipmapNearestFilter|LinearMipmapLinearFilter)}
146
+ * @default LinearMipmapLinearFilter
147
+ */
44
148
  this.minFilter = minFilter;
45
149
 
150
+ /**
151
+ * The number of samples taken along the axis through the pixel that has the
152
+ * highest density of texels. By default, this value is `1`. A higher value
153
+ * gives a less blurry result than a basic mipmap, at the cost of more
154
+ * texture samples being used.
155
+ *
156
+ * @type {number}
157
+ * @default 0
158
+ */
46
159
  this.anisotropy = anisotropy;
47
160
 
161
+ /**
162
+ * The format of the texture.
163
+ *
164
+ * @type {number}
165
+ * @default RGBAFormat
166
+ */
48
167
  this.format = format;
168
+
169
+ /**
170
+ * The default internal format is derived from {@link Texture#format} and {@link Texture#type} and
171
+ * defines how the texture data is going to be stored on the GPU.
172
+ *
173
+ * This property allows to overwrite the default format.
174
+ *
175
+ * @type {?string}
176
+ * @default null
177
+ */
49
178
  this.internalFormat = null;
179
+
180
+ /**
181
+ * The data type of the texture.
182
+ *
183
+ * @type {number}
184
+ * @default UnsignedByteType
185
+ */
50
186
  this.type = type;
51
187
 
188
+ /**
189
+ * How much a single repetition of the texture is offset from the beginning,
190
+ * in each direction U and V. Typical range is `0.0` to `1.0`.
191
+ *
192
+ * @type {Vector2}
193
+ * @default (0,0)
194
+ */
52
195
  this.offset = new Vector2( 0, 0 );
196
+
197
+ /**
198
+ * How many times the texture is repeated across the surface, in each
199
+ * direction U and V. If repeat is set greater than `1` in either direction,
200
+ * the corresponding wrap parameter should also be set to `RepeatWrapping`
201
+ * or `MirroredRepeatWrapping` to achieve the desired tiling effect.
202
+ *
203
+ * @type {Vector2}
204
+ * @default (1,1)
205
+ */
53
206
  this.repeat = new Vector2( 1, 1 );
207
+
208
+ /**
209
+ * The point around which rotation occurs. A value of `(0.5, 0.5)` corresponds
210
+ * to the center of the texture. Default is `(0, 0)`, the lower left.
211
+ *
212
+ * @type {Vector2}
213
+ * @default (0,0)
214
+ */
54
215
  this.center = new Vector2( 0, 0 );
216
+
217
+ /**
218
+ * How much the texture is rotated around the center point, in radians.
219
+ * Positive values are counter-clockwise.
220
+ *
221
+ * @type {number}
222
+ * @default 0
223
+ */
55
224
  this.rotation = 0;
56
225
 
226
+ /**
227
+ * Whether to update the texture's uv-transformation {@link Texture#matrix}
228
+ * from the properties {@link Texture#offset}, {@link Texture#repeat},
229
+ * {@link Texture#rotation}, and {@link Texture#center}.
230
+ *
231
+ * Set this to `false` if you are specifying the uv-transform matrix directly.
232
+ *
233
+ * @type {boolean}
234
+ * @default true
235
+ */
57
236
  this.matrixAutoUpdate = true;
237
+
238
+ /**
239
+ * The uv-transformation matrix of the texture.
240
+ *
241
+ * @type {Matrix3}
242
+ */
58
243
  this.matrix = new Matrix3();
59
244
 
245
+ /**
246
+ * Whether to generate mipmaps (if possible) for a texture.
247
+ *
248
+ * Set this to `false` if you are creating mipmaps manually.
249
+ *
250
+ * @type {boolean}
251
+ * @default true
252
+ */
60
253
  this.generateMipmaps = true;
254
+
255
+ /**
256
+ * If set to `true`, the alpha channel, if present, is multiplied into the
257
+ * color channels when the texture is uploaded to the GPU.
258
+ *
259
+ * Note that this property has no effect when using `ImageBitmap`. You need to
260
+ * configure premultiply alpha on bitmap creation instead.
261
+ *
262
+ * @type {boolean}
263
+ * @default false
264
+ */
61
265
  this.premultiplyAlpha = false;
266
+
267
+ /**
268
+ * If set to `true`, the texture is flipped along the vertical axis when
269
+ * uploaded to the GPU.
270
+ *
271
+ * Note that this property has no effect when using `ImageBitmap`. You need to
272
+ * configure the flip on bitmap creation instead.
273
+ *
274
+ * @type {boolean}
275
+ * @default true
276
+ */
62
277
  this.flipY = true;
278
+
279
+ /**
280
+ * Specifies the alignment requirements for the start of each pixel row in memory.
281
+ * The allowable values are `1` (byte-alignment), `2` (rows aligned to even-numbered bytes),
282
+ * `4` (word-alignment), and `8` (rows start on double-word boundaries).
283
+ *
284
+ * @type {number}
285
+ * @default 4
286
+ */
63
287
  this.unpackAlignment = 4; // valid values: 1, 2, 4, 8 (see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glPixelStorei.xml)
64
288
 
289
+ /**
290
+ * Textures containing color data should be annotated with `SRGBColorSpace` or `LinearSRGBColorSpace`.
291
+ *
292
+ * @type {string}
293
+ * @default NoColorSpace
294
+ */
65
295
  this.colorSpace = colorSpace;
66
296
 
297
+ /**
298
+ * An object that can be used to store custom data about the texture. It
299
+ * should not hold references to functions as these will not be cloned.
300
+ *
301
+ * @type {Object}
302
+ */
67
303
  this.userData = {};
68
304
 
305
+ /**
306
+ * This starts at `0` and counts how many times {@link Texture#needsUpdate} is set to `true`.
307
+ *
308
+ * @type {number}
309
+ * @readonly
310
+ * @default 0
311
+ */
69
312
  this.version = 0;
313
+
314
+ /**
315
+ * A callback function, called when the texture is updated (e.g., when
316
+ * {@link Texture#needsUpdate} has been set to true and then the texture is used).
317
+ *
318
+ * @type {?Function}
319
+ * @default null
320
+ */
70
321
  this.onUpdate = null;
71
322
 
72
- this.renderTarget = null; // assign texture to a render target
73
- this.isRenderTargetTexture = false; // indicates whether a texture belongs to a render target or not
74
- this.pmremVersion = 0; // indicates whether this texture should be processed by PMREMGenerator or not (only relevant for render target textures)
323
+ /**
324
+ * An optional back reference to the textures render target.
325
+ *
326
+ * @type {?(RenderTarget|WebGLRenderTarget)}
327
+ * @default null
328
+ */
329
+ this.renderTarget = null;
330
+
331
+ /**
332
+ * Indicates whether a texture belongs to a render target or not.
333
+ *
334
+ * @type {boolean}
335
+ * @readonly
336
+ * @default false
337
+ */
338
+ this.isRenderTargetTexture = false;
339
+
340
+ /**
341
+ * Indicates whether this texture should be processed by `PMREMGenerator` or not
342
+ * (only relevant for render target textures).
343
+ *
344
+ * @type {number}
345
+ * @readonly
346
+ * @default 0
347
+ */
348
+ this.pmremVersion = 0;
75
349
 
76
350
  }
77
351
 
352
+ /**
353
+ * The image object holding the texture data.
354
+ *
355
+ * @type {?Object}
356
+ */
78
357
  get image() {
79
358
 
80
359
  return this.source.data;
@@ -87,18 +366,33 @@ class Texture extends EventDispatcher {
87
366
 
88
367
  }
89
368
 
369
+ /**
370
+ * Updates the texture transformation matrix from the from the properties {@link Texture#offset},
371
+ * {@link Texture#repeat}, {@link Texture#rotation}, and {@link Texture#center}.
372
+ */
90
373
  updateMatrix() {
91
374
 
92
375
  this.matrix.setUvTransform( this.offset.x, this.offset.y, this.repeat.x, this.repeat.y, this.rotation, this.center.x, this.center.y );
93
376
 
94
377
  }
95
378
 
379
+ /**
380
+ * Returns a new texture with copied values from this instance.
381
+ *
382
+ * @return {Texture} A clone of this instance.
383
+ */
96
384
  clone() {
97
385
 
98
386
  return new this.constructor().copy( this );
99
387
 
100
388
  }
101
389
 
390
+ /**
391
+ * Copies the values of the given texture to this instance.
392
+ *
393
+ * @param {Texture} source - The texture to copy.
394
+ * @return {Texture} A reference to this instance.
395
+ */
102
396
  copy( source ) {
103
397
 
104
398
  this.name = source.name;
@@ -146,6 +440,13 @@ class Texture extends EventDispatcher {
146
440
 
147
441
  }
148
442
 
443
+ /**
444
+ * Serializes the texture into JSON.
445
+ *
446
+ * @param {?(Object|string)} meta - An optional value holding meta information about the serialization.
447
+ * @return {Object} A JSON object representing the serialized texture.
448
+ * @see {@link ObjectLoader#parse}
449
+ */
149
450
  toJSON( meta ) {
150
451
 
151
452
  const isRootObject = ( meta === undefined || typeof meta === 'string' );
@@ -208,12 +509,30 @@ class Texture extends EventDispatcher {
208
509
 
209
510
  }
210
511
 
512
+ /**
513
+ * Frees the GPU-related resources allocated by this instance. Call this
514
+ * method whenever this instance is no longer used in your app.
515
+ *
516
+ * @fires Texture#dispose
517
+ */
211
518
  dispose() {
212
519
 
520
+ /**
521
+ * Fires when the texture has been disposed of.
522
+ *
523
+ * @event Texture#dispose
524
+ * @type {Object}
525
+ */
213
526
  this.dispatchEvent( { type: 'dispose' } );
214
527
 
215
528
  }
216
529
 
530
+ /**
531
+ * Transforms the given uv vector with the textures uv transformation matrix.
532
+ *
533
+ * @param {Vector2} uv - The uv vector.
534
+ * @return {Vector2} The transformed uv vector.
535
+ */
217
536
  transformUv( uv ) {
218
537
 
219
538
  if ( this.mapping !== UVMapping ) return uv;
@@ -294,6 +613,15 @@ class Texture extends EventDispatcher {
294
613
 
295
614
  }
296
615
 
616
+ /**
617
+ * Setting this property to `true` indicates the engine the texture
618
+ * must be updated in the next render. This triggers a texture upload
619
+ * to the GPU and ensures correct texture parameter configuration.
620
+ *
621
+ * @type {boolean}
622
+ * @default false
623
+ * @param {boolean} value
624
+ */
297
625
  set needsUpdate( value ) {
298
626
 
299
627
  if ( value === true ) {
@@ -305,6 +633,14 @@ class Texture extends EventDispatcher {
305
633
 
306
634
  }
307
635
 
636
+ /**
637
+ * Setting this property to `true` indicates the engine the PMREM
638
+ * must be regenerated.
639
+ *
640
+ * @type {boolean}
641
+ * @default false
642
+ * @param {boolean} value
643
+ */
308
644
  set needsPMREMUpdate( value ) {
309
645
 
310
646
  if ( value === true ) {
@@ -317,8 +653,31 @@ class Texture extends EventDispatcher {
317
653
 
318
654
  }
319
655
 
656
+ /**
657
+ * The default image for all textures.
658
+ *
659
+ * @static
660
+ * @type {?Image}
661
+ * @default null
662
+ */
320
663
  Texture.DEFAULT_IMAGE = null;
664
+
665
+ /**
666
+ * The default mapping for all textures.
667
+ *
668
+ * @static
669
+ * @type {number}
670
+ * @default UVMapping
671
+ */
321
672
  Texture.DEFAULT_MAPPING = UVMapping;
673
+
674
+ /**
675
+ * The default anisotropy value for all textures.
676
+ *
677
+ * @static
678
+ * @type {number}
679
+ * @default 1
680
+ */
322
681
  Texture.DEFAULT_ANISOTROPY = 1;
323
682
 
324
683
  export { Texture };
@@ -1,21 +1,52 @@
1
1
  import { VideoTexture } from './VideoTexture.js';
2
2
 
3
+ /**
4
+ * This class can be used as an alternative way to define video data. Instead of using
5
+ * an instance of `HTMLVideoElement` like with `VideoTexture`, `VideoFrameTexture` expects each frame is
6
+ * defined manually via {@link VideoFrameTexture#setFrame}. A typical use case for this module is when
7
+ * video frames are decoded with the WebCodecs API.
8
+ *
9
+ * ```js
10
+ * const texture = new THREE.VideoFrameTexture();
11
+ * texture.setFrame( frame );
12
+ * ```
13
+ *
14
+ * @augments VideoTexture
15
+ */
3
16
  class VideoFrameTexture extends VideoTexture {
4
17
 
18
+ /**
19
+ * Constructs a new video frame texture.
20
+ *
21
+ * @param {number} [mapping=Texture.DEFAULT_MAPPING] - The texture mapping.
22
+ * @param {number} [wrapS=ClampToEdgeWrapping] - The wrapS value.
23
+ * @param {number} [wrapT=ClampToEdgeWrapping] - The wrapT value.
24
+ * @param {number} [magFilter=LinearFilter] - The mag filter value.
25
+ * @param {number} [minFilter=LinearFilter] - The min filter value.
26
+ * @param {number} [format=RGBAFormat] - The texture format.
27
+ * @param {number} [type=UnsignedByteType] - The texture type.
28
+ * @param {number} [anisotropy=Texture.DEFAULT_ANISOTROPY] - The anisotropy value.
29
+ */
5
30
  constructor( mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) {
6
31
 
7
32
  super( {}, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );
8
33
 
34
+ /**
35
+ * This flag can be used for type testing.
36
+ *
37
+ * @type {boolean}
38
+ * @readonly
39
+ * @default true
40
+ */
9
41
  this.isVideoFrameTexture = true;
10
42
 
11
43
  }
12
44
 
13
- update() {
14
-
15
- // overwrites `VideoTexture.update()` with an empty method since
16
- // this type of texture is updated via `setFrame()`.
17
-
18
- }
45
+ /**
46
+ * This method overwritten with an empty implementation since
47
+ * this type of texture is updated via `setFrame()`.
48
+ */
49
+ update() {}
19
50
 
20
51
  clone() {
21
52
 
@@ -23,6 +54,12 @@ class VideoFrameTexture extends VideoTexture {
23
54
 
24
55
  }
25
56
 
57
+ /**
58
+ * Sets the current frame of the video. This will automatically update the texture
59
+ * so the data can be used for rendering.
60
+ *
61
+ * @param {VideoFrame} frame - The video frame.
62
+ */
26
63
  setFrame( frame ) {
27
64
 
28
65
  this.image = frame;
@@ -1,17 +1,56 @@
1
1
  import { LinearFilter } from '../constants.js';
2
2
  import { Texture } from './Texture.js';
3
3
 
4
+ /**
5
+ * A texture for use with a video.
6
+ *
7
+ * ```js
8
+ * // assuming you have created a HTML video element with id="video"
9
+ * const video = document.getElementById( 'video' );
10
+ * const texture = new THREE.VideoTexture( video );
11
+ * ```
12
+ *
13
+ * Note: After the initial use of a texture, its dimensions, format, and type
14
+ * cannot be changed. Instead, call {@link Texture#dispose} on the texture and instantiate a new one.
15
+ *
16
+ * @augments Texture
17
+ */
4
18
  class VideoTexture extends Texture {
5
19
 
6
- constructor( video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) {
20
+ /**
21
+ * Constructs a new video texture.
22
+ *
23
+ * @param {Video} video - The video element to use as a data source for the texture.
24
+ * @param {number} [mapping=Texture.DEFAULT_MAPPING] - The texture mapping.
25
+ * @param {number} [wrapS=ClampToEdgeWrapping] - The wrapS value.
26
+ * @param {number} [wrapT=ClampToEdgeWrapping] - The wrapT value.
27
+ * @param {number} [magFilter=LinearFilter] - The mag filter value.
28
+ * @param {number} [minFilter=LinearFilter] - The min filter value.
29
+ * @param {number} [format=RGBAFormat] - The texture format.
30
+ * @param {number} [type=UnsignedByteType] - The texture type.
31
+ * @param {number} [anisotropy=Texture.DEFAULT_ANISOTROPY] - The anisotropy value.
32
+ */
33
+ constructor( video, mapping, wrapS, wrapT, magFilter = LinearFilter, minFilter = LinearFilter, format, type, anisotropy ) {
7
34
 
8
35
  super( video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );
9
36
 
37
+ /**
38
+ * This flag can be used for type testing.
39
+ *
40
+ * @type {boolean}
41
+ * @readonly
42
+ * @default true
43
+ */
10
44
  this.isVideoTexture = true;
11
45
 
12
- this.minFilter = minFilter !== undefined ? minFilter : LinearFilter;
13
- this.magFilter = magFilter !== undefined ? magFilter : LinearFilter;
14
-
46
+ /**
47
+ * Whether to generate mipmaps (if possible) for a texture.
48
+ *
49
+ * Overwritten and set to `false` by default.
50
+ *
51
+ * @type {boolean}
52
+ * @default false
53
+ */
15
54
  this.generateMipmaps = false;
16
55
 
17
56
  const scope = this;
@@ -37,6 +76,12 @@ class VideoTexture extends Texture {
37
76
 
38
77
  }
39
78
 
79
+ /**
80
+ * This method is called automatically by the renderer and sets {@link Texture#needsUpdate}
81
+ * to `true` every time a new frame is available.
82
+ *
83
+ * Only relevant if `requestVideoFrameCallback` is not supported in the browser.
84
+ */
40
85
  update() {
41
86
 
42
87
  const video = this.image;