super-three 0.173.4 → 0.175.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (832) hide show
  1. package/build/three.cjs +22198 -1564
  2. package/build/three.core.js +21287 -1346
  3. package/build/three.core.min.js +1 -1
  4. package/build/three.module.js +882 -189
  5. package/build/three.module.min.js +1 -1
  6. package/build/three.tsl.js +8 -2
  7. package/build/three.tsl.min.js +1 -1
  8. package/build/three.webgpu.js +19358 -17482
  9. package/build/three.webgpu.min.js +1 -1
  10. package/build/three.webgpu.nodes.js +19342 -17482
  11. package/build/three.webgpu.nodes.min.js +1 -1
  12. package/examples/jsm/Addons.js +1 -1
  13. package/examples/jsm/animation/AnimationClipCreator.js +57 -6
  14. package/examples/jsm/animation/CCDIKSolver.js +144 -42
  15. package/examples/jsm/capabilities/WebGL.js +28 -3
  16. package/examples/jsm/capabilities/WebGPU.js +16 -6
  17. package/examples/jsm/controls/ArcballControls.js +424 -154
  18. package/examples/jsm/controls/DragControls.js +93 -2
  19. package/examples/jsm/controls/FirstPersonControls.js +113 -4
  20. package/examples/jsm/controls/FlyControls.js +49 -2
  21. package/examples/jsm/controls/MapControls.js +42 -9
  22. package/examples/jsm/controls/OrbitControls.js +345 -42
  23. package/examples/jsm/controls/PointerLockControls.js +111 -9
  24. package/examples/jsm/controls/TrackballControls.js +159 -8
  25. package/examples/jsm/controls/TransformControls.js +252 -6
  26. package/examples/jsm/csm/CSM.js +226 -15
  27. package/examples/jsm/csm/CSMFrustum.js +52 -0
  28. package/examples/jsm/csm/CSMHelper.js +47 -0
  29. package/examples/jsm/csm/CSMShader.js +10 -1
  30. package/examples/jsm/csm/CSMShadowNode.js +156 -13
  31. package/examples/jsm/curves/CurveExtras.js +289 -31
  32. package/examples/jsm/curves/NURBSCurve.js +57 -14
  33. package/examples/jsm/curves/NURBSSurface.js +50 -6
  34. package/examples/jsm/curves/NURBSUtils.js +96 -112
  35. package/examples/jsm/curves/NURBSVolume.js +22 -4
  36. package/examples/jsm/effects/AnaglyphEffect.js +30 -0
  37. package/examples/jsm/effects/AsciiEffect.js +60 -15
  38. package/examples/jsm/effects/OutlineEffect.js +59 -111
  39. package/examples/jsm/effects/ParallaxBarrierEffect.js +28 -0
  40. package/examples/jsm/effects/PeppersGhostEffect.js +21 -2
  41. package/examples/jsm/effects/StereoEffect.js +29 -0
  42. package/examples/jsm/environments/DebugEnvironment.js +49 -0
  43. package/examples/jsm/environments/RoomEnvironment.js +23 -4
  44. package/examples/jsm/exporters/DRACOExporter.js +53 -13
  45. package/examples/jsm/exporters/EXRExporter.js +37 -8
  46. package/examples/jsm/exporters/GLTFExporter.js +194 -71
  47. package/examples/jsm/exporters/KTX2Exporter.js +20 -0
  48. package/examples/jsm/exporters/OBJExporter.js +18 -0
  49. package/examples/jsm/exporters/PLYExporter.js +39 -9
  50. package/examples/jsm/exporters/STLExporter.js +25 -5
  51. package/examples/jsm/exporters/USDZExporter.js +70 -3
  52. package/examples/jsm/geometries/BoxLineGeometry.js +22 -0
  53. package/examples/jsm/geometries/ConvexGeometry.js +18 -0
  54. package/examples/jsm/geometries/DecalGeometry.js +20 -9
  55. package/examples/jsm/geometries/ParametricFunctions.js +97 -0
  56. package/examples/jsm/geometries/ParametricGeometry.js +37 -5
  57. package/examples/jsm/geometries/RoundedBoxGeometry.js +21 -0
  58. package/examples/jsm/geometries/TeapotGeometry.js +22 -38
  59. package/examples/jsm/geometries/TextGeometry.js +44 -16
  60. package/examples/jsm/helpers/LightProbeHelper.js +35 -0
  61. package/examples/jsm/helpers/LightProbeHelperGPU.js +36 -0
  62. package/examples/jsm/helpers/OctreeHelper.js +35 -0
  63. package/examples/jsm/helpers/PositionalAudioHelper.js +59 -0
  64. package/examples/jsm/helpers/RectAreaLightHelper.js +35 -3
  65. package/examples/jsm/helpers/TextureHelper.js +27 -0
  66. package/examples/jsm/helpers/TextureHelperGPU.js +28 -0
  67. package/examples/jsm/helpers/VertexNormalsHelper.js +58 -2
  68. package/examples/jsm/helpers/VertexTangentsHelper.js +46 -2
  69. package/examples/jsm/helpers/ViewHelper.js +75 -1
  70. package/examples/jsm/interactive/HTMLMesh.js +25 -0
  71. package/examples/jsm/interactive/InteractiveGroup.js +65 -5
  72. package/examples/jsm/interactive/SelectionBox.js +74 -9
  73. package/examples/jsm/interactive/SelectionHelper.js +74 -30
  74. package/examples/jsm/libs/motion-controllers.module.js +1 -1
  75. package/examples/jsm/lighting/TiledLighting.js +23 -0
  76. package/examples/jsm/lights/LightProbeGenerator.js +26 -1
  77. package/examples/jsm/lights/RectAreaLightTexturesLib.js +48 -13
  78. package/examples/jsm/lights/RectAreaLightUniformsLib.js +15 -0
  79. package/examples/jsm/lines/Line2.js +36 -0
  80. package/examples/jsm/lines/LineGeometry.js +52 -0
  81. package/examples/jsm/lines/LineMaterial.js +95 -0
  82. package/examples/jsm/lines/LineSegments2.js +51 -2
  83. package/examples/jsm/lines/LineSegmentsGeometry.js +62 -8
  84. package/examples/jsm/lines/Wireframe.js +38 -2
  85. package/examples/jsm/lines/WireframeGeometry2.js +24 -0
  86. package/examples/jsm/lines/webgpu/Line2.js +25 -1
  87. package/examples/jsm/lines/webgpu/LineSegments2.js +44 -6
  88. package/examples/jsm/lines/webgpu/Wireframe.js +30 -2
  89. package/examples/jsm/loaders/3DMLoader.js +71 -2
  90. package/examples/jsm/loaders/3MFLoader.js +51 -5
  91. package/examples/jsm/loaders/AMFLoader.js +31 -12
  92. package/examples/jsm/loaders/BVHLoader.js +57 -11
  93. package/examples/jsm/loaders/ColladaLoader.js +36 -1
  94. package/examples/jsm/loaders/DDSLoader.js +25 -1
  95. package/examples/jsm/loaders/DRACOLoader.js +73 -1
  96. package/examples/jsm/loaders/EXRLoader.js +40 -8
  97. package/examples/jsm/loaders/FBXLoader.js +71 -14
  98. package/examples/jsm/loaders/FontLoader.js +60 -2
  99. package/examples/jsm/loaders/GCodeLoader.js +33 -5
  100. package/examples/jsm/loaders/GLTFLoader.js +222 -9
  101. package/examples/jsm/loaders/HDRCubeTextureLoader.js +48 -0
  102. package/examples/jsm/loaders/IESLoader.js +41 -0
  103. package/examples/jsm/loaders/KMZLoader.js +32 -0
  104. package/examples/jsm/loaders/KTX2Loader.js +87 -19
  105. package/examples/jsm/loaders/KTXLoader.js +26 -6
  106. package/examples/jsm/loaders/LDrawLoader.js +115 -5
  107. package/examples/jsm/loaders/LUT3dlLoader.js +46 -10
  108. package/examples/jsm/loaders/LUTCubeLoader.js +45 -9
  109. package/examples/jsm/loaders/LUTImageLoader.js +78 -38
  110. package/examples/jsm/loaders/LWOLoader.js +46 -7
  111. package/examples/jsm/loaders/LottieLoader.js +37 -0
  112. package/examples/jsm/loaders/MD2Loader.js +36 -1
  113. package/examples/jsm/loaders/MDDLoader.js +56 -12
  114. package/examples/jsm/loaders/MTLLoader.js +56 -33
  115. package/examples/jsm/loaders/MaterialXLoader.js +33 -0
  116. package/examples/jsm/loaders/NRRDLoader.js +36 -5
  117. package/examples/jsm/loaders/OBJLoader.js +48 -1
  118. package/examples/jsm/loaders/PCDLoader.js +47 -0
  119. package/examples/jsm/loaders/PDBLoader.js +40 -2
  120. package/examples/jsm/loaders/PLYLoader.js +62 -32
  121. package/examples/jsm/loaders/PVRLoader.js +23 -5
  122. package/examples/jsm/loaders/RGBELoader.js +38 -5
  123. package/examples/jsm/loaders/RGBMLoader.js +67 -1
  124. package/examples/jsm/loaders/STLLoader.js +47 -38
  125. package/examples/jsm/loaders/SVGLoader.js +113 -20
  126. package/examples/jsm/loaders/TDSLoader.js +90 -70
  127. package/examples/jsm/loaders/TGALoader.js +22 -0
  128. package/examples/jsm/loaders/TIFFLoader.js +22 -0
  129. package/examples/jsm/loaders/TTFLoader.js +36 -2
  130. package/examples/jsm/loaders/USDZLoader.js +34 -1
  131. package/examples/jsm/loaders/UltraHDRLoader.js +58 -12
  132. package/examples/jsm/loaders/VOXLoader.js +57 -0
  133. package/examples/jsm/loaders/VRMLLoader.js +32 -1
  134. package/examples/jsm/loaders/VTKLoader.js +38 -0
  135. package/examples/jsm/loaders/XYZLoader.js +35 -0
  136. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +39 -0
  137. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +39 -0
  138. package/examples/jsm/materials/MeshPostProcessingMaterial.js +24 -2
  139. package/examples/jsm/math/Capsule.js +89 -14
  140. package/examples/jsm/math/ColorConverter.js +21 -0
  141. package/examples/jsm/math/ColorSpaces.js +53 -0
  142. package/examples/jsm/math/ConvexHull.js +514 -92
  143. package/examples/jsm/math/ImprovedNoise.js +14 -2
  144. package/examples/jsm/math/Lut.js +111 -0
  145. package/examples/jsm/math/MeshSurfaceSampler.js +76 -13
  146. package/examples/jsm/math/OBB.js +139 -46
  147. package/examples/jsm/math/Octree.js +132 -5
  148. package/examples/jsm/math/SimplexNoise.js +66 -42
  149. package/examples/jsm/misc/ConvexObjectBreaker.js +43 -25
  150. package/examples/jsm/misc/GPUComputationRenderer.js +92 -17
  151. package/examples/jsm/misc/Gyroscope.js +11 -0
  152. package/examples/jsm/misc/MD2Character.js +115 -2
  153. package/examples/jsm/misc/MD2CharacterComplex.js +170 -8
  154. package/examples/jsm/misc/MorphAnimMesh.js +43 -0
  155. package/examples/jsm/misc/MorphBlendMesh.js +102 -0
  156. package/examples/jsm/misc/ProgressiveLightMap.js +40 -15
  157. package/examples/jsm/misc/ProgressiveLightMapGPU.js +33 -13
  158. package/examples/jsm/misc/RollerCoaster.js +52 -0
  159. package/examples/jsm/misc/Timer.js +105 -13
  160. package/examples/jsm/misc/TubePainter.js +53 -0
  161. package/examples/jsm/misc/Volume.js +109 -73
  162. package/examples/jsm/misc/VolumeSlice.js +91 -48
  163. package/examples/jsm/modifiers/CurveModifier.js +57 -34
  164. package/examples/jsm/modifiers/CurveModifierGPU.js +36 -17
  165. package/examples/jsm/modifiers/EdgeSplitModifier.js +18 -0
  166. package/examples/jsm/modifiers/SimplifyModifier.js +20 -8
  167. package/examples/jsm/modifiers/TessellateModifier.js +33 -2
  168. package/examples/jsm/objects/GroundedSkybox.js +23 -5
  169. package/examples/jsm/objects/Lensflare.js +91 -2
  170. package/examples/jsm/objects/LensflareMesh.js +53 -2
  171. package/examples/jsm/objects/MarchingCubes.js +88 -5
  172. package/examples/jsm/objects/Reflector.js +75 -2
  173. package/examples/jsm/objects/ReflectorForSSRPass.js +39 -0
  174. package/examples/jsm/objects/Refractor.js +61 -0
  175. package/examples/jsm/objects/ShadowMesh.js +53 -4
  176. package/examples/jsm/objects/Sky.js +26 -9
  177. package/examples/jsm/objects/SkyMesh.js +60 -9
  178. package/examples/jsm/objects/Water.js +44 -5
  179. package/examples/jsm/objects/Water2.js +42 -3
  180. package/examples/jsm/objects/Water2Mesh.js +38 -3
  181. package/examples/jsm/objects/WaterMesh.js +94 -7
  182. package/examples/jsm/physics/AmmoPhysics.js +47 -0
  183. package/examples/jsm/physics/JoltPhysics.js +48 -0
  184. package/examples/jsm/physics/RapierPhysics.js +56 -0
  185. package/examples/jsm/postprocessing/AfterimagePass.js +90 -38
  186. package/examples/jsm/postprocessing/BloomPass.js +125 -24
  187. package/examples/jsm/postprocessing/BokehPass.js +98 -22
  188. package/examples/jsm/postprocessing/ClearPass.js +53 -3
  189. package/examples/jsm/postprocessing/CubeTexturePass.js +81 -21
  190. package/examples/jsm/postprocessing/DotScreenPass.js +58 -10
  191. package/examples/jsm/postprocessing/EffectComposer.js +134 -0
  192. package/examples/jsm/postprocessing/FilmPass.js +53 -5
  193. package/examples/jsm/postprocessing/GTAOPass.js +191 -48
  194. package/examples/jsm/postprocessing/GlitchPass.js +84 -33
  195. package/examples/jsm/postprocessing/HalftonePass.js +64 -10
  196. package/examples/jsm/postprocessing/LUTPass.js +37 -8
  197. package/examples/jsm/postprocessing/MaskPass.js +90 -0
  198. package/examples/jsm/postprocessing/OutlinePass.js +268 -134
  199. package/examples/jsm/postprocessing/OutputPass.js +53 -14
  200. package/examples/jsm/postprocessing/Pass.js +98 -4
  201. package/examples/jsm/postprocessing/RenderPass.js +83 -0
  202. package/examples/jsm/postprocessing/RenderPixelatedPass.js +123 -45
  203. package/examples/jsm/postprocessing/RenderTransitionPass.js +119 -21
  204. package/examples/jsm/postprocessing/SAOPass.js +126 -53
  205. package/examples/jsm/postprocessing/SMAAPass.js +103 -71
  206. package/examples/jsm/postprocessing/SSAARenderPass.js +117 -35
  207. package/examples/jsm/postprocessing/SSAOPass.js +160 -47
  208. package/examples/jsm/postprocessing/SSRPass.js +230 -49
  209. package/examples/jsm/postprocessing/SavePass.js +68 -16
  210. package/examples/jsm/postprocessing/ShaderPass.js +64 -7
  211. package/examples/jsm/postprocessing/TAARenderPass.js +78 -24
  212. package/examples/jsm/postprocessing/TexturePass.js +71 -8
  213. package/examples/jsm/postprocessing/UnrealBloomPass.js +113 -37
  214. package/examples/jsm/renderers/CSS2DRenderer.js +77 -1
  215. package/examples/jsm/renderers/CSS3DRenderer.js +99 -3
  216. package/examples/jsm/renderers/Projector.js +18 -2
  217. package/examples/jsm/renderers/SVGRenderer.js +124 -0
  218. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +9 -5
  219. package/examples/jsm/shaders/AfterimageShader.js +6 -4
  220. package/examples/jsm/shaders/BasicShader.js +6 -2
  221. package/examples/jsm/shaders/BleachBypassShader.js +8 -4
  222. package/examples/jsm/shaders/BlendShader.js +6 -2
  223. package/examples/jsm/shaders/BokehShader.js +7 -4
  224. package/examples/jsm/shaders/BokehShader2.js +7 -3
  225. package/examples/jsm/shaders/BrightnessContrastShader.js +8 -5
  226. package/examples/jsm/shaders/ColorCorrectionShader.js +6 -2
  227. package/examples/jsm/shaders/ColorifyShader.js +6 -2
  228. package/examples/jsm/shaders/ConvolutionShader.js +7 -39
  229. package/examples/jsm/shaders/CopyShader.js +6 -2
  230. package/examples/jsm/shaders/DOFMipMapShader.js +8 -4
  231. package/examples/jsm/shaders/DepthLimitedBlurShader.js +7 -1
  232. package/examples/jsm/shaders/DigitalGlitch.js +7 -7
  233. package/examples/jsm/shaders/DotScreenShader.js +6 -4
  234. package/examples/jsm/shaders/ExposureShader.js +6 -2
  235. package/examples/jsm/shaders/FXAAShader.js +15 -7
  236. package/examples/jsm/shaders/FilmShader.js +10 -0
  237. package/examples/jsm/shaders/FocusShader.js +6 -4
  238. package/examples/jsm/shaders/FreiChenShader.js +7 -3
  239. package/examples/jsm/shaders/GTAOShader.js +33 -39
  240. package/examples/jsm/shaders/GammaCorrectionShader.js +8 -2
  241. package/examples/jsm/shaders/GodRaysShader.js +14 -5
  242. package/examples/jsm/shaders/HalftoneShader.js +11 -5
  243. package/examples/jsm/shaders/HorizontalBlurShader.js +9 -3
  244. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +6 -2
  245. package/examples/jsm/shaders/HueSaturationShader.js +7 -3
  246. package/examples/jsm/shaders/KaleidoShader.js +8 -4
  247. package/examples/jsm/shaders/LuminosityHighPassShader.js +6 -5
  248. package/examples/jsm/shaders/LuminosityShader.js +6 -3
  249. package/examples/jsm/shaders/MirrorShader.js +7 -4
  250. package/examples/jsm/shaders/NormalMapShader.js +5 -3
  251. package/examples/jsm/shaders/OutputShader.js +11 -0
  252. package/examples/jsm/shaders/PoissonDenoiseShader.js +21 -15
  253. package/examples/jsm/shaders/RGBShiftShader.js +5 -1
  254. package/examples/jsm/shaders/SAOShader.js +8 -2
  255. package/examples/jsm/shaders/SMAAShader.js +23 -1
  256. package/examples/jsm/shaders/SSAOShader.js +23 -5
  257. package/examples/jsm/shaders/SSRShader.js +25 -1
  258. package/examples/jsm/shaders/SepiaShader.js +6 -4
  259. package/examples/jsm/shaders/SobelOperatorShader.js +5 -2
  260. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +10 -8
  261. package/examples/jsm/shaders/TechnicolorShader.js +7 -4
  262. package/examples/jsm/shaders/ToonShader.js +29 -7
  263. package/examples/jsm/shaders/TriangleBlurShader.js +6 -4
  264. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +6 -3
  265. package/examples/jsm/shaders/VelocityShader.js +6 -2
  266. package/examples/jsm/shaders/VerticalBlurShader.js +6 -2
  267. package/examples/jsm/shaders/VerticalTiltShiftShader.js +5 -1
  268. package/examples/jsm/shaders/VignetteShader.js +6 -4
  269. package/examples/jsm/shaders/VolumeShader.js +7 -1
  270. package/examples/jsm/shaders/WaterRefractionShader.js +8 -0
  271. package/examples/jsm/textures/FlakesTexture.js +12 -0
  272. package/examples/jsm/transpiler/AST.js +10 -0
  273. package/examples/jsm/transpiler/GLSLDecoder.js +17 -3
  274. package/examples/jsm/transpiler/TSLEncoder.js +83 -15
  275. package/examples/jsm/transpiler/Transpiler.js +31 -0
  276. package/examples/jsm/tsl/display/AfterImageNode.js +24 -25
  277. package/examples/jsm/tsl/display/AnaglyphPassNode.js +2 -3
  278. package/examples/jsm/tsl/display/AnamorphicNode.js +8 -9
  279. package/examples/jsm/tsl/display/BleachBypass.js +1 -2
  280. package/examples/jsm/tsl/display/BloomNode.js +15 -16
  281. package/examples/jsm/tsl/display/DenoiseNode.js +9 -10
  282. package/examples/jsm/tsl/display/DepthOfFieldNode.js +5 -6
  283. package/examples/jsm/tsl/display/DotScreenNode.js +5 -6
  284. package/examples/jsm/tsl/display/FXAANode.js +2 -3
  285. package/examples/jsm/tsl/display/FilmNode.js +9 -8
  286. package/examples/jsm/tsl/display/GTAONode.js +11 -12
  287. package/examples/jsm/tsl/display/GaussianBlurNode.js +14 -14
  288. package/examples/jsm/tsl/display/LensflareNode.js +15 -16
  289. package/examples/jsm/tsl/display/Lut3DNode.js +4 -5
  290. package/examples/jsm/tsl/display/MotionBlur.js +1 -2
  291. package/examples/jsm/tsl/display/OutlineNode.js +7 -8
  292. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +2 -3
  293. package/examples/jsm/tsl/display/PixelationPassNode.js +14 -15
  294. package/examples/jsm/tsl/display/RGBShiftNode.js +5 -6
  295. package/examples/jsm/tsl/display/SMAANode.js +13 -7
  296. package/examples/jsm/tsl/display/SSAAPassNode.js +7 -7
  297. package/examples/jsm/tsl/display/SSRNode.js +6 -7
  298. package/examples/jsm/tsl/display/Sepia.js +1 -2
  299. package/examples/jsm/tsl/display/SobelOperatorNode.js +2 -3
  300. package/examples/jsm/tsl/display/StereoCompositePassNode.js +4 -4
  301. package/examples/jsm/tsl/display/StereoPassNode.js +2 -3
  302. package/examples/jsm/tsl/display/TRAAPassNode.js +11 -10
  303. package/examples/jsm/tsl/display/TransitionNode.js +4 -5
  304. package/examples/jsm/tsl/display/hashBlur.js +1 -2
  305. package/examples/jsm/tsl/lighting/TiledLightsNode.js +33 -7
  306. package/examples/jsm/tsl/math/Bayer.js +31 -0
  307. package/examples/jsm/tsl/utils/Raymarching.js +67 -0
  308. package/examples/jsm/utils/BufferGeometryUtils.js +88 -29
  309. package/examples/jsm/utils/CameraUtils.js +10 -7
  310. package/examples/jsm/utils/GeometryCompressionUtils.js +20 -30
  311. package/examples/jsm/utils/GeometryUtils.js +12 -13
  312. package/examples/jsm/utils/LDrawUtils.js +11 -4
  313. package/examples/jsm/utils/SceneOptimizer.js +66 -20
  314. package/examples/jsm/utils/SceneUtils.js +50 -3
  315. package/examples/jsm/utils/ShadowMapViewer.js +47 -24
  316. package/examples/jsm/utils/ShadowMapViewerGPU.js +47 -24
  317. package/examples/jsm/utils/SkeletonUtils.js +45 -0
  318. package/examples/jsm/utils/SortUtils.js +14 -5
  319. package/examples/jsm/utils/UVsDebug.js +9 -4
  320. package/examples/jsm/utils/WebGLTextureUtils.js +13 -0
  321. package/examples/jsm/utils/WebGPUTextureUtils.js +14 -0
  322. package/examples/jsm/utils/WorkerPool.js +65 -2
  323. package/examples/jsm/webxr/ARButton.js +18 -0
  324. package/examples/jsm/webxr/OculusHandModel.js +83 -0
  325. package/examples/jsm/webxr/OculusHandPointerModel.js +125 -0
  326. package/examples/jsm/webxr/Text2D.js +11 -0
  327. package/examples/jsm/webxr/VRButton.js +30 -0
  328. package/examples/jsm/webxr/XRButton.js +22 -0
  329. package/examples/jsm/webxr/XRControllerModelFactory.js +87 -3
  330. package/examples/jsm/webxr/XREstimatedLight.js +33 -3
  331. package/examples/jsm/webxr/XRHandMeshModel.js +35 -0
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  704. package/src/nodes/utils/SplitNode.js +5 -5
  705. package/src/nodes/utils/SpriteSheetUVNode.js +4 -5
  706. package/src/nodes/utils/SpriteUtils.js +5 -6
  707. package/src/nodes/utils/StorageArrayElementNode.js +3 -4
  708. package/src/nodes/utils/Timer.js +9 -5
  709. package/src/nodes/utils/TriplanarTexturesNode.js +20 -20
  710. package/src/nodes/utils/UVUtils.js +4 -4
  711. package/src/nodes/utils/ViewportUtils.js +3 -4
  712. package/src/objects/BatchedMesh.js +319 -32
  713. package/src/objects/Bone.js +24 -0
  714. package/src/objects/ClippingGroup.js +4 -4
  715. package/src/objects/Group.js +24 -0
  716. package/src/objects/InstancedMesh.js +120 -2
  717. package/src/objects/LOD.js +99 -5
  718. package/src/objects/Line.js +82 -0
  719. package/src/objects/LineLoop.js +20 -0
  720. package/src/objects/LineSegments.js +18 -0
  721. package/src/objects/Mesh.js +75 -0
  722. package/src/objects/Points.js +60 -0
  723. package/src/objects/Skeleton.js +105 -0
  724. package/src/objects/SkinnedMesh.js +99 -5
  725. package/src/objects/Sprite.js +54 -0
  726. package/src/renderers/WebGL3DRenderTarget.js +25 -0
  727. package/src/renderers/WebGLArrayRenderTarget.js +25 -0
  728. package/src/renderers/WebGLCubeRenderTarget.js +39 -1
  729. package/src/renderers/WebGLRenderTarget.js +19 -0
  730. package/src/renderers/WebGLRenderer.js +622 -83
  731. package/src/renderers/common/Animation.js +6 -6
  732. package/src/renderers/common/Attributes.js +3 -3
  733. package/src/renderers/common/Backend.js +40 -31
  734. package/src/renderers/common/Background.js +4 -3
  735. package/src/renderers/common/BindGroup.js +5 -5
  736. package/src/renderers/common/Binding.js +4 -4
  737. package/src/renderers/common/Bindings.js +10 -0
  738. package/src/renderers/common/Buffer.js +5 -5
  739. package/src/renderers/common/BufferUtils.js +7 -9
  740. package/src/renderers/common/BundleGroup.js +6 -6
  741. package/src/renderers/common/ChainMap.js +3 -3
  742. package/src/renderers/common/ClippingContext.js +8 -8
  743. package/src/renderers/common/Color4.js +8 -8
  744. package/src/renderers/common/ComputePipeline.js +2 -2
  745. package/src/renderers/common/CubeRenderTarget.js +13 -0
  746. package/src/renderers/common/DataMap.js +2 -2
  747. package/src/renderers/common/Geometries.js +6 -6
  748. package/src/renderers/common/IndirectStorageBufferAttribute.js +3 -3
  749. package/src/renderers/common/Info.js +17 -17
  750. package/src/renderers/common/Pipeline.js +3 -3
  751. package/src/renderers/common/Pipelines.js +12 -12
  752. package/src/renderers/common/PostProcessing.js +13 -1
  753. package/src/renderers/common/ProgrammableStage.js +11 -11
  754. package/src/renderers/common/QuadMesh.js +5 -3
  755. package/src/renderers/common/RenderContext.js +24 -24
  756. package/src/renderers/common/RenderContexts.js +4 -4
  757. package/src/renderers/common/RenderList.js +16 -16
  758. package/src/renderers/common/RenderObject.js +27 -27
  759. package/src/renderers/common/RenderObjects.js +4 -4
  760. package/src/renderers/common/RenderPipeline.js +1 -1
  761. package/src/renderers/common/Renderer.js +272 -200
  762. package/src/renderers/common/RendererUtils.js +0 -2
  763. package/src/renderers/common/SampledTexture.js +20 -20
  764. package/src/renderers/common/Sampler.js +5 -5
  765. package/src/renderers/common/StorageBuffer.js +2 -2
  766. package/src/renderers/common/StorageBufferAttribute.js +4 -4
  767. package/src/renderers/common/StorageInstancedBufferAttribute.js +4 -4
  768. package/src/renderers/common/StorageTexture.js +6 -6
  769. package/src/renderers/common/Textures.js +6 -6
  770. package/src/renderers/common/TimestampQueryPool.js +66 -7
  771. package/src/renderers/common/Uniform.js +26 -26
  772. package/src/renderers/common/UniformBuffer.js +2 -2
  773. package/src/renderers/common/UniformsGroup.js +18 -18
  774. package/src/renderers/common/XRManager.js +369 -54
  775. package/src/renderers/common/XRRenderTarget.js +5 -5
  776. package/src/renderers/common/extras/PMREMGenerator.js +62 -37
  777. package/src/renderers/common/nodes/NodeBuilderState.js +7 -7
  778. package/src/renderers/common/nodes/NodeLibrary.js +13 -13
  779. package/src/renderers/common/nodes/NodeSampledTexture.js +12 -12
  780. package/src/renderers/common/nodes/NodeSampler.js +1 -1
  781. package/src/renderers/common/nodes/NodeStorageBuffer.js +1 -1
  782. package/src/renderers/common/nodes/NodeUniform.js +9 -9
  783. package/src/renderers/common/nodes/NodeUniformsGroup.js +3 -3
  784. package/src/renderers/common/nodes/Nodes.js +13 -13
  785. package/src/renderers/shaders/UniformsLib.js +1 -4
  786. package/src/renderers/shaders/UniformsUtils.js +1 -3
  787. package/src/renderers/webgl/WebGLBackground.js +4 -2
  788. package/src/renderers/webgl/WebGLState.js +19 -19
  789. package/src/renderers/webgl-fallback/WebGLBackend.js +163 -146
  790. package/src/renderers/webgl-fallback/WebGLBufferRenderer.js +4 -4
  791. package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +89 -99
  792. package/src/renderers/webgl-fallback/utils/WebGLCapabilities.js +2 -2
  793. package/src/renderers/webgl-fallback/utils/WebGLExtensions.js +5 -5
  794. package/src/renderers/webgl-fallback/utils/WebGLState.js +97 -47
  795. package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +79 -31
  796. package/src/renderers/webgl-fallback/utils/WebGLTimestampQueryPool.js +37 -29
  797. package/src/renderers/webgl-fallback/utils/WebGLUtils.js +3 -3
  798. package/src/renderers/webgpu/WebGPUBackend.js +200 -119
  799. package/src/renderers/webgpu/WebGPURenderer.Nodes.js +3 -13
  800. package/src/renderers/webgpu/WebGPURenderer.js +19 -13
  801. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +171 -178
  802. package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +3 -3
  803. package/src/renderers/webgpu/nodes/WGSLNodeParser.js +1 -1
  804. package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +43 -9
  805. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +2 -2
  806. package/src/renderers/webgpu/utils/WebGPUConstants.js +1 -1
  807. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +18 -10
  808. package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +9 -9
  809. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +37 -37
  810. package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +31 -18
  811. package/src/renderers/webgpu/utils/WebGPUUtils.js +9 -9
  812. package/src/renderers/webxr/WebXRController.js +87 -2
  813. package/src/renderers/webxr/WebXRDepthSensing.js +49 -0
  814. package/src/renderers/webxr/WebXRManager.js +187 -11
  815. package/src/scenes/Fog.js +60 -0
  816. package/src/scenes/FogExp2.js +51 -0
  817. package/src/scenes/Scene.js +88 -0
  818. package/src/textures/CanvasTexture.js +28 -0
  819. package/src/textures/CompressedArrayTexture.js +57 -0
  820. package/src/textures/CompressedCubeTexture.js +29 -0
  821. package/src/textures/CompressedTexture.js +64 -6
  822. package/src/textures/CubeTexture.js +52 -4
  823. package/src/textures/Data3DTexture.js +77 -0
  824. package/src/textures/DataArrayTexture.js +93 -0
  825. package/src/textures/DataTexture.js +65 -0
  826. package/src/textures/DepthTexture.js +61 -9
  827. package/src/textures/FramebufferTexture.js +62 -0
  828. package/src/textures/Source.js +69 -0
  829. package/src/textures/Texture.js +362 -3
  830. package/src/textures/VideoFrameTexture.js +43 -6
  831. package/src/textures/VideoTexture.js +49 -4
  832. package/examples/jsm/geometries/ParametricGeometries.js +0 -254
@@ -8,26 +8,137 @@ const _projScreenMatrix = /*@__PURE__*/ new Matrix4();
8
8
  const _lightPositionWorld = /*@__PURE__*/ new Vector3();
9
9
  const _lookTarget = /*@__PURE__*/ new Vector3();
10
10
 
11
+ /**
12
+ * Abstract base class for light shadow classes. These classes
13
+ * represent the shadow configuration for different light types.
14
+ *
15
+ * @abstract
16
+ */
11
17
  class LightShadow {
12
18
 
19
+ /**
20
+ * Constructs a new light shadow.
21
+ *
22
+ * @param {Camera} camera - The light's view of the world.
23
+ */
13
24
  constructor( camera ) {
14
25
 
26
+ /**
27
+ * The light's view of the world.
28
+ *
29
+ * @type {Camera}
30
+ */
15
31
  this.camera = camera;
16
32
 
33
+ /**
34
+ * The intensity of the shadow. The default is `1`.
35
+ * Valid values are in the range `[0, 1]`.
36
+ *
37
+ * @type {number}
38
+ * @default 1
39
+ */
17
40
  this.intensity = 1;
18
41
 
42
+ /**
43
+ * Shadow map bias, how much to add or subtract from the normalized depth
44
+ * when deciding whether a surface is in shadow.
45
+ *
46
+ * The default is `0`. Very tiny adjustments here (in the order of `0.0001`)
47
+ * may help reduce artifacts in shadows.
48
+ *
49
+ * @type {number}
50
+ * @default 0
51
+ */
19
52
  this.bias = 0;
53
+
54
+ /**
55
+ * Defines how much the position used to query the shadow map is offset along
56
+ * the object normal. The default is `0`. Increasing this value can be used to
57
+ * reduce shadow acne especially in large scenes where light shines onto
58
+ * geometry at a shallow angle. The cost is that shadows may appear distorted.
59
+ *
60
+ * @type {number}
61
+ * @default 0
62
+ */
20
63
  this.normalBias = 0;
64
+
65
+ /**
66
+ * Setting this to values greater than 1 will blur the edges of the shadow.
67
+ * High values will cause unwanted banding effects in the shadows - a greater
68
+ * map size will allow for a higher value to be used here before these effects
69
+ * become visible.
70
+ *
71
+ * The property has no effect when the shadow map type is `PCFSoftShadowMap` and
72
+ * and it is recommended to increase softness by decreasing the shadow map size instead.
73
+ *
74
+ * The property has no effect when the shadow map type is `BasicShadowMap`.
75
+ *
76
+ * @type {number}
77
+ * @default 1
78
+ */
21
79
  this.radius = 1;
80
+
81
+ /**
82
+ * The amount of samples to use when blurring a VSM shadow map.
83
+ *
84
+ * @type {number}
85
+ * @default 8
86
+ */
22
87
  this.blurSamples = 8;
23
88
 
89
+ /**
90
+ * Defines the width and height of the shadow map. Higher values give better quality
91
+ * shadows at the cost of computation time. Values must be powers of two.
92
+ *
93
+ * @type {Vector2}
94
+ * @default (512,512)
95
+ */
24
96
  this.mapSize = new Vector2( 512, 512 );
25
97
 
98
+ /**
99
+ * The depth map generated using the internal camera; a location beyond a
100
+ * pixel's depth is in shadow. Computed internally during rendering.
101
+ *
102
+ * @type {?RenderTarget}
103
+ * @default null
104
+ */
26
105
  this.map = null;
106
+
107
+ /**
108
+ * The distribution map generated using the internal camera; an occlusion is
109
+ * calculated based on the distribution of depths. Computed internally during
110
+ * rendering.
111
+ *
112
+ * @type {?RenderTarget}
113
+ * @default null
114
+ */
27
115
  this.mapPass = null;
116
+
117
+ /**
118
+ * Model to shadow camera space, to compute location and depth in shadow map.
119
+ * This is computed internally during rendering.
120
+ *
121
+ * @type {Matrix4}
122
+ */
28
123
  this.matrix = new Matrix4();
29
124
 
125
+ /**
126
+ * Enables automatic updates of the light's shadow. If you do not require dynamic
127
+ * lighting / shadows, you may set this to `false`.
128
+ *
129
+ * @type {boolean}
130
+ * @default true
131
+ */
30
132
  this.autoUpdate = true;
133
+
134
+ /**
135
+ * When set to `true`, shadow maps will be updated in the next `render` call.
136
+ * If you have set {@link LightShadow#autoUpdate} to `false`, you will need to
137
+ * set this property to `true` and then make a render call to update the light's shadow.
138
+ *
139
+ * @type {boolean}
140
+ * @default false
141
+ */
31
142
  this.needsUpdate = false;
32
143
 
33
144
  this._frustum = new Frustum();
@@ -43,18 +154,34 @@ class LightShadow {
43
154
 
44
155
  }
45
156
 
157
+ /**
158
+ * Used internally by the renderer to get the number of viewports that need
159
+ * to be rendered for this shadow.
160
+ *
161
+ * @return {number} The viewport count.
162
+ */
46
163
  getViewportCount() {
47
164
 
48
165
  return this._viewportCount;
49
166
 
50
167
  }
51
168
 
169
+ /**
170
+ * Gets the shadow cameras frustum. Used internally by the renderer to cull objects.
171
+ *
172
+ * @return {Frustum} The shadow camera frustum.
173
+ */
52
174
  getFrustum() {
53
175
 
54
176
  return this._frustum;
55
177
 
56
178
  }
57
179
 
180
+ /**
181
+ * Update the matrices for the camera and shadow, used internally by the renderer.
182
+ *
183
+ * @param {Light} light - The light for which the shadow is being rendered.
184
+ */
58
185
  updateMatrices( light ) {
59
186
 
60
187
  const shadowCamera = this.camera;
@@ -81,18 +208,33 @@ class LightShadow {
81
208
 
82
209
  }
83
210
 
211
+ /**
212
+ * Returns a viewport definition for the given viewport index.
213
+ *
214
+ * @param {number} viewportIndex - The viewport index.
215
+ * @return {Vector4} The viewport.
216
+ */
84
217
  getViewport( viewportIndex ) {
85
218
 
86
219
  return this._viewports[ viewportIndex ];
87
220
 
88
221
  }
89
222
 
223
+ /**
224
+ * Returns the frame extends.
225
+ *
226
+ * @return {Vector2} The frame extends.
227
+ */
90
228
  getFrameExtents() {
91
229
 
92
230
  return this._frameExtents;
93
231
 
94
232
  }
95
233
 
234
+ /**
235
+ * Frees the GPU-related resources allocated by this instance. Call this
236
+ * method whenever this instance is no longer used in your app.
237
+ */
96
238
  dispose() {
97
239
 
98
240
  if ( this.map ) {
@@ -109,6 +251,12 @@ class LightShadow {
109
251
 
110
252
  }
111
253
 
254
+ /**
255
+ * Copies the values of the given light shadow instance to this instance.
256
+ *
257
+ * @param {LightShadow} source - The light shadow to copy.
258
+ * @return {LightShadow} A reference to this light shadow instance.
259
+ */
112
260
  copy( source ) {
113
261
 
114
262
  this.camera = source.camera.clone();
@@ -124,12 +272,23 @@ class LightShadow {
124
272
 
125
273
  }
126
274
 
275
+ /**
276
+ * Returns a new light shadow instance with copied values from this instance.
277
+ *
278
+ * @return {LightShadow} A clone of this instance.
279
+ */
127
280
  clone() {
128
281
 
129
282
  return new this.constructor().copy( this );
130
283
 
131
284
  }
132
285
 
286
+ /**
287
+ * Serializes the light shadow into JSON.
288
+ *
289
+ * @return {Object} A JSON object representing the serialized light shadow.
290
+ * @see {@link ObjectLoader#parse}
291
+ */
133
292
  toJSON() {
134
293
 
135
294
  const object = {};
@@ -1,23 +1,82 @@
1
1
  import { Light } from './Light.js';
2
2
  import { PointLightShadow } from './PointLightShadow.js';
3
3
 
4
+ /**
5
+ * A light that gets emitted from a single point in all directions. A common
6
+ * use case for this is to replicate the light emitted from a bare
7
+ * lightbulb.
8
+ *
9
+ * This light can cast shadows - see the {@link PointLightShadow} for details.
10
+ *
11
+ * ```js
12
+ * const light = new THREE.PointLight( 0xff0000, 1, 100 );
13
+ * light.position.set( 50, 50, 50 );
14
+ * scene.add( light );
15
+ * ```
16
+ *
17
+ * @augments Light
18
+ */
4
19
  class PointLight extends Light {
5
20
 
21
+ /**
22
+ * Constructs a new point light.
23
+ *
24
+ * @param {(number|Color|string)} [color=0xffffff] - The light's color.
25
+ * @param {number} [intensity=1] - The light's strength/intensity measured in candela (cd).
26
+ * @param {number} [distance=0] - Maximum range of the light. `0` means no limit.
27
+ * @param {number} [decay=2] - The amount the light dims along the distance of the light.
28
+ */
6
29
  constructor( color, intensity, distance = 0, decay = 2 ) {
7
30
 
8
31
  super( color, intensity );
9
32
 
33
+ /**
34
+ * This flag can be used for type testing.
35
+ *
36
+ * @type {boolean}
37
+ * @readonly
38
+ * @default true
39
+ */
10
40
  this.isPointLight = true;
11
41
 
12
42
  this.type = 'PointLight';
13
43
 
44
+ /**
45
+ * When distance is zero, light will attenuate according to inverse-square
46
+ * law to infinite distance. When distance is non-zero, light will attenuate
47
+ * according to inverse-square law until near the distance cutoff, where it
48
+ * will then attenuate quickly and smoothly to 0. Inherently, cutoffs are not
49
+ * physically correct.
50
+ *
51
+ * @type {number}
52
+ * @default 0
53
+ */
14
54
  this.distance = distance;
55
+
56
+ /**
57
+ * The amount the light dims along the distance of the light. In context of
58
+ * physically-correct rendering the default value should not be changed.
59
+ *
60
+ * @type {number}
61
+ * @default 2
62
+ */
15
63
  this.decay = decay;
16
64
 
65
+ /**
66
+ * This property holds the light's shadow configuration.
67
+ *
68
+ * @type {PointLightShadow}
69
+ */
17
70
  this.shadow = new PointLightShadow();
18
71
 
19
72
  }
20
73
 
74
+ /**
75
+ * The light's power. Power is the luminous power of the light measured in lumens (lm).
76
+ * Changing the power will also change the light's intensity.
77
+ *
78
+ * @type {number}
79
+ */
21
80
  get power() {
22
81
 
23
82
  // compute the light's luminous power (in lumens) from its intensity (in candela)
@@ -9,12 +9,27 @@ const _projScreenMatrix = /*@__PURE__*/ new Matrix4();
9
9
  const _lightPositionWorld = /*@__PURE__*/ new Vector3();
10
10
  const _lookTarget = /*@__PURE__*/ new Vector3();
11
11
 
12
+ /**
13
+ * Represents the shadow configuration of point lights.
14
+ *
15
+ * @augments LightShadow
16
+ */
12
17
  class PointLightShadow extends LightShadow {
13
18
 
19
+ /**
20
+ * Constructs a new point light shadow.
21
+ */
14
22
  constructor() {
15
23
 
16
24
  super( new PerspectiveCamera( 90, 1, 0.5, 500 ) );
17
25
 
26
+ /**
27
+ * This flag can be used for type testing.
28
+ *
29
+ * @type {boolean}
30
+ * @readonly
31
+ * @default true
32
+ */
18
33
  this.isPointLightShadow = true;
19
34
 
20
35
  this._frameExtents = new Vector2( 4, 2 );
@@ -61,6 +76,12 @@ class PointLightShadow extends LightShadow {
61
76
 
62
77
  }
63
78
 
79
+ /**
80
+ * Update the matrices for the camera and shadow, used internally by the renderer.
81
+ *
82
+ * @param {Light} light - The light for which the shadow is being rendered.
83
+ * @param {number} [viewportIndex=0] - The viewport index.
84
+ */
64
85
  updateMatrices( light, viewportIndex = 0 ) {
65
86
 
66
87
  const camera = this.camera;
@@ -1,20 +1,79 @@
1
1
  import { Light } from './Light.js';
2
2
 
3
+ /**
4
+ * This class emits light uniformly across the face a rectangular plane.
5
+ * This light type can be used to simulate light sources such as bright
6
+ * windows or strip lighting.
7
+ *
8
+ * Important Notes:
9
+ *
10
+ * - There is no shadow support.
11
+ * - Only PBR materials are supported.
12
+ * - You have to include `RectAreaLightUniformsLib` (`WebGLRenderer`) or `RectAreaLightTexturesLib` (`WebGPURenderer`)
13
+ * into your app and init the uniforms/textures.
14
+ *
15
+ * ```js
16
+ * RectAreaLightUniformsLib.init(); // only relevant for WebGLRenderer
17
+ * THREE.RectAreaLightNode.setLTC( RectAreaLightTexturesLib.init() ); // only relevant for WebGPURenderer
18
+ *
19
+ * const intensity = 1; const width = 10; const height = 10;
20
+ * const rectLight = new THREE.RectAreaLight( 0xffffff, intensity, width, height );
21
+ * rectLight.position.set( 5, 5, 0 );
22
+ * rectLight.lookAt( 0, 0, 0 );
23
+ * scene.add( rectLight )
24
+ * ```
25
+ *
26
+ * @augments Light
27
+ */
3
28
  class RectAreaLight extends Light {
4
29
 
30
+ /**
31
+ * Constructs a new area light.
32
+ *
33
+ * @param {(number|Color|string)} [color=0xffffff] - The light's color.
34
+ * @param {number} [intensity=1] - The light's strength/intensity.
35
+ * @param {number} [width=10] - The width of the light.
36
+ * @param {number} [height=10] - The height of the light.
37
+ */
5
38
  constructor( color, intensity, width = 10, height = 10 ) {
6
39
 
7
40
  super( color, intensity );
8
41
 
42
+ /**
43
+ * This flag can be used for type testing.
44
+ *
45
+ * @type {boolean}
46
+ * @readonly
47
+ * @default true
48
+ */
9
49
  this.isRectAreaLight = true;
10
50
 
11
51
  this.type = 'RectAreaLight';
12
52
 
53
+ /**
54
+ * The width of the light.
55
+ *
56
+ * @type {number}
57
+ * @default 10
58
+ */
13
59
  this.width = width;
60
+
61
+ /**
62
+ * The height of the light.
63
+ *
64
+ * @type {number}
65
+ * @default 10
66
+ */
14
67
  this.height = height;
15
68
 
16
69
  }
17
70
 
71
+ /**
72
+ * The light's power. Power is the luminous power of the light measured in lumens (lm).
73
+ * Changing the power will also change the light's intensity.
74
+ *
75
+ * @type {number}
76
+ */
18
77
  get power() {
19
78
 
20
79
  // compute the light's luminous power (in lumens) from its intensity (in nits)
@@ -2,12 +2,51 @@ import { Light } from './Light.js';
2
2
  import { SpotLightShadow } from './SpotLightShadow.js';
3
3
  import { Object3D } from '../core/Object3D.js';
4
4
 
5
+ /**
6
+ * This light gets emitted from a single point in one direction, along a cone
7
+ * that increases in size the further from the light it gets.
8
+ *
9
+ * This light can cast shadows - see the {@link SpotLightShadow} for details.
10
+ *
11
+ * ```js
12
+ * // white spotlight shining from the side, modulated by a texture
13
+ * const spotLight = new THREE.SpotLight( 0xffffff );
14
+ * spotLight.position.set( 100, 1000, 100 );
15
+ * spotLight.map = new THREE.TextureLoader().load( url );
16
+ *
17
+ * spotLight.castShadow = true;
18
+ * spotLight.shadow.mapSize.width = 1024;
19
+ * spotLight.shadow.mapSize.height = 1024;
20
+ * spotLight.shadow.camera.near = 500;
21
+ * spotLight.shadow.camera.far = 4000;
22
+ * spotLight.shadow.camera.fov = 30;s
23
+ * ```
24
+ *
25
+ * @augments Light
26
+ */
5
27
  class SpotLight extends Light {
6
28
 
29
+ /**
30
+ * Constructs a new spot light.
31
+ *
32
+ * @param {(number|Color|string)} [color=0xffffff] - The light's color.
33
+ * @param {number} [intensity=1] - The light's strength/intensity measured in candela (cd).
34
+ * @param {number} [distance=0] - Maximum range of the light. `0` means no limit.
35
+ * @param {number} [angle=Math.PI/3] - Maximum angle of light dispersion from its direction whose upper bound is `Math.PI/2`.
36
+ * @param {number} [penumbra=0] - Percent of the spotlight cone that is attenuated due to penumbra. Value range is `[0,1]`.
37
+ * @param {number} [decay=2] - The amount the light dims along the distance of the light.
38
+ */
7
39
  constructor( color, intensity, distance = 0, angle = Math.PI / 3, penumbra = 0, decay = 2 ) {
8
40
 
9
41
  super( color, intensity );
10
42
 
43
+ /**
44
+ * This flag can be used for type testing.
45
+ *
46
+ * @type {boolean}
47
+ * @readonly
48
+ * @default true
49
+ */
11
50
  this.isSpotLight = true;
12
51
 
13
52
  this.type = 'SpotLight';
@@ -15,19 +54,82 @@ class SpotLight extends Light {
15
54
  this.position.copy( Object3D.DEFAULT_UP );
16
55
  this.updateMatrix();
17
56
 
57
+ /**
58
+ * The spot light points from its position to the
59
+ * target's position.
60
+ *
61
+ * For the target's position to be changed to anything other
62
+ * than the default, it must be added to the scene.
63
+ *
64
+ * It is also possible to set the target to be another 3D object
65
+ * in the scene. The light will now track the target object.
66
+ *
67
+ * @type {Object3D}
68
+ */
18
69
  this.target = new Object3D();
19
70
 
71
+ /**
72
+ * Maximum range of the light. `0` means no limit.
73
+ *
74
+ * @type {number}
75
+ * @default 0
76
+ */
20
77
  this.distance = distance;
78
+
79
+ /**
80
+ * Maximum angle of light dispersion from its direction whose upper bound is `Math.PI/2`.
81
+ *
82
+ * @type {number}
83
+ * @default Math.PI/3
84
+ */
21
85
  this.angle = angle;
86
+
87
+ /**
88
+ * Percent of the spotlight cone that is attenuated due to penumbra.
89
+ * Value range is `[0,1]`.
90
+ *
91
+ * @type {number}
92
+ * @default 0
93
+ */
22
94
  this.penumbra = penumbra;
95
+
96
+ /**
97
+ * The amount the light dims along the distance of the light. In context of
98
+ * physically-correct rendering the default value should not be changed.
99
+ *
100
+ * @type {number}
101
+ * @default 2
102
+ */
23
103
  this.decay = decay;
24
104
 
105
+ /**
106
+ * A texture used to modulate the color of the light. The spot light
107
+ * color is mixed with the RGB value of this texture, with a ratio
108
+ * corresponding to its alpha value. The cookie-like masking effect is
109
+ * reproduced using pixel values (0, 0, 0, 1-cookie_value).
110
+ *
111
+ * *Warning*: This property is disabled if {@link Object3D#castShadow} is set to `false`.
112
+ *
113
+ * @type {?Texture}
114
+ * @default null
115
+ */
25
116
  this.map = null;
26
117
 
118
+ /**
119
+ * This property holds the light's shadow configuration.
120
+ *
121
+ * @type {SpotLightShadow}
122
+ */
27
123
  this.shadow = new SpotLightShadow();
28
124
 
29
125
  }
30
126
 
127
+ /**
128
+ * The light's power. Power is the luminous power of the light measured in lumens (lm).
129
+ * Changing the power will also change the light's intensity.
130
+ *
131
+ * @type {number}
132
+ */
31
133
  get power() {
32
134
 
33
135
  // compute the light's luminous power (in lumens) from its intensity (in candela)
@@ -2,14 +2,36 @@ import { LightShadow } from './LightShadow.js';
2
2
  import { RAD2DEG } from '../math/MathUtils.js';
3
3
  import { PerspectiveCamera } from '../cameras/PerspectiveCamera.js';
4
4
 
5
+ /**
6
+ * Represents the shadow configuration of directional lights.
7
+ *
8
+ * @augments LightShadow
9
+ */
5
10
  class SpotLightShadow extends LightShadow {
6
11
 
12
+ /**
13
+ * Constructs a new spot light shadow.
14
+ */
7
15
  constructor() {
8
16
 
9
17
  super( new PerspectiveCamera( 50, 1, 0.5, 500 ) );
10
18
 
19
+ /**
20
+ * This flag can be used for type testing.
21
+ *
22
+ * @type {boolean}
23
+ * @readonly
24
+ * @default true
25
+ */
11
26
  this.isSpotLightShadow = true;
12
27
 
28
+ /**
29
+ * Used to focus the shadow camera. The camera's field of view is set as a
30
+ * percentage of the spotlight's field-of-view. Range is `[0, 1]`.
31
+ *
32
+ * @type {number}
33
+ * @default 1
34
+ */
13
35
  this.focus = 1;
14
36
 
15
37
  }
@@ -1,11 +1,32 @@
1
1
  import { SpotLight } from '../SpotLight.js';
2
2
 
3
+ /**
4
+ * A IES version of {@link SpotLight}. Can only be used with {@link WebGPURenderer}.
5
+ *
6
+ * @augments SpotLight
7
+ */
3
8
  class IESSpotLight extends SpotLight {
4
9
 
10
+ /**
11
+ * Constructs a new IES spot light.
12
+ *
13
+ * @param {(number|Color|string)} [color=0xffffff] - The light's color.
14
+ * @param {number} [intensity=1] - The light's strength/intensity measured in candela (cd).
15
+ * @param {number} [distance=0] - Maximum range of the light. `0` means no limit.
16
+ * @param {number} [angle=Math.PI/3] - Maximum angle of light dispersion from its direction whose upper bound is `Math.PI/2`.
17
+ * @param {number} [penumbra=0] - Percent of the spotlight cone that is attenuated due to penumbra. Value range is `[0,1]`.
18
+ * @param {number} [decay=2] - The amount the light dims along the distance of the light.
19
+ */
5
20
  constructor( color, intensity, distance, angle, penumbra, decay ) {
6
21
 
7
22
  super( color, intensity, distance, angle, penumbra, decay );
8
23
 
24
+ /**
25
+ * TODO
26
+ *
27
+ * @type {?Texture}
28
+ * @default null
29
+ */
9
30
  this.iesMap = null;
10
31
 
11
32
  }
@@ -2,14 +2,39 @@ import { AnimationClip } from '../animation/AnimationClip.js';
2
2
  import { FileLoader } from './FileLoader.js';
3
3
  import { Loader } from './Loader.js';
4
4
 
5
+ /**
6
+ * Class for loading animation clips in the JSON format. The files are internally
7
+ * loaded via {@link FileLoader}.
8
+ *
9
+ * ```js
10
+ * const loader = new THREE.AnimationLoader();
11
+ * const animations = await loader.loadAsync( 'animations/animation.js' );
12
+ * ```
13
+ *
14
+ * @augments Loader
15
+ */
5
16
  class AnimationLoader extends Loader {
6
17
 
18
+ /**
19
+ * Constructs a new animation loader.
20
+ *
21
+ * @param {LoadingManager} [manager] - The loading manager.
22
+ */
7
23
  constructor( manager ) {
8
24
 
9
25
  super( manager );
10
26
 
11
27
  }
12
28
 
29
+ /**
30
+ * Starts loading from the given URL and pass the loaded animations as an array
31
+ * holding instances of {@link AnimationClip} to the `onLoad()` callback.
32
+ *
33
+ * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.
34
+ * @param {function(Array<AnimationClip>)} onLoad - Executed when the loading process has been finished.
35
+ * @param {onProgressCallback} onProgress - Executed while the loading is in progress.
36
+ * @param {onErrorCallback} onError - Executed when errors occur.
37
+ */
13
38
  load( url, onLoad, onProgress, onError ) {
14
39
 
15
40
  const scope = this;
@@ -44,6 +69,12 @@ class AnimationLoader extends Loader {
44
69
 
45
70
  }
46
71
 
72
+ /**
73
+ * Parses the given JSON object and returns an array of animation clips.
74
+ *
75
+ * @param {Object} json - The serialized animation clips.
76
+ * @return {Array<AnimationClip>} The parsed animation clips.
77
+ */
47
78
  parse( json ) {
48
79
 
49
80
  const animations = [];