super-three 0.173.4 → 0.175.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (832) hide show
  1. package/build/three.cjs +22198 -1564
  2. package/build/three.core.js +21287 -1346
  3. package/build/three.core.min.js +1 -1
  4. package/build/three.module.js +882 -189
  5. package/build/three.module.min.js +1 -1
  6. package/build/three.tsl.js +8 -2
  7. package/build/three.tsl.min.js +1 -1
  8. package/build/three.webgpu.js +19358 -17482
  9. package/build/three.webgpu.min.js +1 -1
  10. package/build/three.webgpu.nodes.js +19342 -17482
  11. package/build/three.webgpu.nodes.min.js +1 -1
  12. package/examples/jsm/Addons.js +1 -1
  13. package/examples/jsm/animation/AnimationClipCreator.js +57 -6
  14. package/examples/jsm/animation/CCDIKSolver.js +144 -42
  15. package/examples/jsm/capabilities/WebGL.js +28 -3
  16. package/examples/jsm/capabilities/WebGPU.js +16 -6
  17. package/examples/jsm/controls/ArcballControls.js +424 -154
  18. package/examples/jsm/controls/DragControls.js +93 -2
  19. package/examples/jsm/controls/FirstPersonControls.js +113 -4
  20. package/examples/jsm/controls/FlyControls.js +49 -2
  21. package/examples/jsm/controls/MapControls.js +42 -9
  22. package/examples/jsm/controls/OrbitControls.js +345 -42
  23. package/examples/jsm/controls/PointerLockControls.js +111 -9
  24. package/examples/jsm/controls/TrackballControls.js +159 -8
  25. package/examples/jsm/controls/TransformControls.js +252 -6
  26. package/examples/jsm/csm/CSM.js +226 -15
  27. package/examples/jsm/csm/CSMFrustum.js +52 -0
  28. package/examples/jsm/csm/CSMHelper.js +47 -0
  29. package/examples/jsm/csm/CSMShader.js +10 -1
  30. package/examples/jsm/csm/CSMShadowNode.js +156 -13
  31. package/examples/jsm/curves/CurveExtras.js +289 -31
  32. package/examples/jsm/curves/NURBSCurve.js +57 -14
  33. package/examples/jsm/curves/NURBSSurface.js +50 -6
  34. package/examples/jsm/curves/NURBSUtils.js +96 -112
  35. package/examples/jsm/curves/NURBSVolume.js +22 -4
  36. package/examples/jsm/effects/AnaglyphEffect.js +30 -0
  37. package/examples/jsm/effects/AsciiEffect.js +60 -15
  38. package/examples/jsm/effects/OutlineEffect.js +59 -111
  39. package/examples/jsm/effects/ParallaxBarrierEffect.js +28 -0
  40. package/examples/jsm/effects/PeppersGhostEffect.js +21 -2
  41. package/examples/jsm/effects/StereoEffect.js +29 -0
  42. package/examples/jsm/environments/DebugEnvironment.js +49 -0
  43. package/examples/jsm/environments/RoomEnvironment.js +23 -4
  44. package/examples/jsm/exporters/DRACOExporter.js +53 -13
  45. package/examples/jsm/exporters/EXRExporter.js +37 -8
  46. package/examples/jsm/exporters/GLTFExporter.js +194 -71
  47. package/examples/jsm/exporters/KTX2Exporter.js +20 -0
  48. package/examples/jsm/exporters/OBJExporter.js +18 -0
  49. package/examples/jsm/exporters/PLYExporter.js +39 -9
  50. package/examples/jsm/exporters/STLExporter.js +25 -5
  51. package/examples/jsm/exporters/USDZExporter.js +70 -3
  52. package/examples/jsm/geometries/BoxLineGeometry.js +22 -0
  53. package/examples/jsm/geometries/ConvexGeometry.js +18 -0
  54. package/examples/jsm/geometries/DecalGeometry.js +20 -9
  55. package/examples/jsm/geometries/ParametricFunctions.js +97 -0
  56. package/examples/jsm/geometries/ParametricGeometry.js +37 -5
  57. package/examples/jsm/geometries/RoundedBoxGeometry.js +21 -0
  58. package/examples/jsm/geometries/TeapotGeometry.js +22 -38
  59. package/examples/jsm/geometries/TextGeometry.js +44 -16
  60. package/examples/jsm/helpers/LightProbeHelper.js +35 -0
  61. package/examples/jsm/helpers/LightProbeHelperGPU.js +36 -0
  62. package/examples/jsm/helpers/OctreeHelper.js +35 -0
  63. package/examples/jsm/helpers/PositionalAudioHelper.js +59 -0
  64. package/examples/jsm/helpers/RectAreaLightHelper.js +35 -3
  65. package/examples/jsm/helpers/TextureHelper.js +27 -0
  66. package/examples/jsm/helpers/TextureHelperGPU.js +28 -0
  67. package/examples/jsm/helpers/VertexNormalsHelper.js +58 -2
  68. package/examples/jsm/helpers/VertexTangentsHelper.js +46 -2
  69. package/examples/jsm/helpers/ViewHelper.js +75 -1
  70. package/examples/jsm/interactive/HTMLMesh.js +25 -0
  71. package/examples/jsm/interactive/InteractiveGroup.js +65 -5
  72. package/examples/jsm/interactive/SelectionBox.js +74 -9
  73. package/examples/jsm/interactive/SelectionHelper.js +74 -30
  74. package/examples/jsm/libs/motion-controllers.module.js +1 -1
  75. package/examples/jsm/lighting/TiledLighting.js +23 -0
  76. package/examples/jsm/lights/LightProbeGenerator.js +26 -1
  77. package/examples/jsm/lights/RectAreaLightTexturesLib.js +48 -13
  78. package/examples/jsm/lights/RectAreaLightUniformsLib.js +15 -0
  79. package/examples/jsm/lines/Line2.js +36 -0
  80. package/examples/jsm/lines/LineGeometry.js +52 -0
  81. package/examples/jsm/lines/LineMaterial.js +95 -0
  82. package/examples/jsm/lines/LineSegments2.js +51 -2
  83. package/examples/jsm/lines/LineSegmentsGeometry.js +62 -8
  84. package/examples/jsm/lines/Wireframe.js +38 -2
  85. package/examples/jsm/lines/WireframeGeometry2.js +24 -0
  86. package/examples/jsm/lines/webgpu/Line2.js +25 -1
  87. package/examples/jsm/lines/webgpu/LineSegments2.js +44 -6
  88. package/examples/jsm/lines/webgpu/Wireframe.js +30 -2
  89. package/examples/jsm/loaders/3DMLoader.js +71 -2
  90. package/examples/jsm/loaders/3MFLoader.js +51 -5
  91. package/examples/jsm/loaders/AMFLoader.js +31 -12
  92. package/examples/jsm/loaders/BVHLoader.js +57 -11
  93. package/examples/jsm/loaders/ColladaLoader.js +36 -1
  94. package/examples/jsm/loaders/DDSLoader.js +25 -1
  95. package/examples/jsm/loaders/DRACOLoader.js +73 -1
  96. package/examples/jsm/loaders/EXRLoader.js +40 -8
  97. package/examples/jsm/loaders/FBXLoader.js +71 -14
  98. package/examples/jsm/loaders/FontLoader.js +60 -2
  99. package/examples/jsm/loaders/GCodeLoader.js +33 -5
  100. package/examples/jsm/loaders/GLTFLoader.js +222 -9
  101. package/examples/jsm/loaders/HDRCubeTextureLoader.js +48 -0
  102. package/examples/jsm/loaders/IESLoader.js +41 -0
  103. package/examples/jsm/loaders/KMZLoader.js +32 -0
  104. package/examples/jsm/loaders/KTX2Loader.js +87 -19
  105. package/examples/jsm/loaders/KTXLoader.js +26 -6
  106. package/examples/jsm/loaders/LDrawLoader.js +115 -5
  107. package/examples/jsm/loaders/LUT3dlLoader.js +46 -10
  108. package/examples/jsm/loaders/LUTCubeLoader.js +45 -9
  109. package/examples/jsm/loaders/LUTImageLoader.js +78 -38
  110. package/examples/jsm/loaders/LWOLoader.js +46 -7
  111. package/examples/jsm/loaders/LottieLoader.js +37 -0
  112. package/examples/jsm/loaders/MD2Loader.js +36 -1
  113. package/examples/jsm/loaders/MDDLoader.js +56 -12
  114. package/examples/jsm/loaders/MTLLoader.js +56 -33
  115. package/examples/jsm/loaders/MaterialXLoader.js +33 -0
  116. package/examples/jsm/loaders/NRRDLoader.js +36 -5
  117. package/examples/jsm/loaders/OBJLoader.js +48 -1
  118. package/examples/jsm/loaders/PCDLoader.js +47 -0
  119. package/examples/jsm/loaders/PDBLoader.js +40 -2
  120. package/examples/jsm/loaders/PLYLoader.js +62 -32
  121. package/examples/jsm/loaders/PVRLoader.js +23 -5
  122. package/examples/jsm/loaders/RGBELoader.js +38 -5
  123. package/examples/jsm/loaders/RGBMLoader.js +67 -1
  124. package/examples/jsm/loaders/STLLoader.js +47 -38
  125. package/examples/jsm/loaders/SVGLoader.js +113 -20
  126. package/examples/jsm/loaders/TDSLoader.js +90 -70
  127. package/examples/jsm/loaders/TGALoader.js +22 -0
  128. package/examples/jsm/loaders/TIFFLoader.js +22 -0
  129. package/examples/jsm/loaders/TTFLoader.js +36 -2
  130. package/examples/jsm/loaders/USDZLoader.js +34 -1
  131. package/examples/jsm/loaders/UltraHDRLoader.js +58 -12
  132. package/examples/jsm/loaders/VOXLoader.js +57 -0
  133. package/examples/jsm/loaders/VRMLLoader.js +32 -1
  134. package/examples/jsm/loaders/VTKLoader.js +38 -0
  135. package/examples/jsm/loaders/XYZLoader.js +35 -0
  136. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +39 -0
  137. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +39 -0
  138. package/examples/jsm/materials/MeshPostProcessingMaterial.js +24 -2
  139. package/examples/jsm/math/Capsule.js +89 -14
  140. package/examples/jsm/math/ColorConverter.js +21 -0
  141. package/examples/jsm/math/ColorSpaces.js +53 -0
  142. package/examples/jsm/math/ConvexHull.js +514 -92
  143. package/examples/jsm/math/ImprovedNoise.js +14 -2
  144. package/examples/jsm/math/Lut.js +111 -0
  145. package/examples/jsm/math/MeshSurfaceSampler.js +76 -13
  146. package/examples/jsm/math/OBB.js +139 -46
  147. package/examples/jsm/math/Octree.js +132 -5
  148. package/examples/jsm/math/SimplexNoise.js +66 -42
  149. package/examples/jsm/misc/ConvexObjectBreaker.js +43 -25
  150. package/examples/jsm/misc/GPUComputationRenderer.js +92 -17
  151. package/examples/jsm/misc/Gyroscope.js +11 -0
  152. package/examples/jsm/misc/MD2Character.js +115 -2
  153. package/examples/jsm/misc/MD2CharacterComplex.js +170 -8
  154. package/examples/jsm/misc/MorphAnimMesh.js +43 -0
  155. package/examples/jsm/misc/MorphBlendMesh.js +102 -0
  156. package/examples/jsm/misc/ProgressiveLightMap.js +40 -15
  157. package/examples/jsm/misc/ProgressiveLightMapGPU.js +33 -13
  158. package/examples/jsm/misc/RollerCoaster.js +52 -0
  159. package/examples/jsm/misc/Timer.js +105 -13
  160. package/examples/jsm/misc/TubePainter.js +53 -0
  161. package/examples/jsm/misc/Volume.js +109 -73
  162. package/examples/jsm/misc/VolumeSlice.js +91 -48
  163. package/examples/jsm/modifiers/CurveModifier.js +57 -34
  164. package/examples/jsm/modifiers/CurveModifierGPU.js +36 -17
  165. package/examples/jsm/modifiers/EdgeSplitModifier.js +18 -0
  166. package/examples/jsm/modifiers/SimplifyModifier.js +20 -8
  167. package/examples/jsm/modifiers/TessellateModifier.js +33 -2
  168. package/examples/jsm/objects/GroundedSkybox.js +23 -5
  169. package/examples/jsm/objects/Lensflare.js +91 -2
  170. package/examples/jsm/objects/LensflareMesh.js +53 -2
  171. package/examples/jsm/objects/MarchingCubes.js +88 -5
  172. package/examples/jsm/objects/Reflector.js +75 -2
  173. package/examples/jsm/objects/ReflectorForSSRPass.js +39 -0
  174. package/examples/jsm/objects/Refractor.js +61 -0
  175. package/examples/jsm/objects/ShadowMesh.js +53 -4
  176. package/examples/jsm/objects/Sky.js +26 -9
  177. package/examples/jsm/objects/SkyMesh.js +60 -9
  178. package/examples/jsm/objects/Water.js +44 -5
  179. package/examples/jsm/objects/Water2.js +42 -3
  180. package/examples/jsm/objects/Water2Mesh.js +38 -3
  181. package/examples/jsm/objects/WaterMesh.js +94 -7
  182. package/examples/jsm/physics/AmmoPhysics.js +47 -0
  183. package/examples/jsm/physics/JoltPhysics.js +48 -0
  184. package/examples/jsm/physics/RapierPhysics.js +56 -0
  185. package/examples/jsm/postprocessing/AfterimagePass.js +90 -38
  186. package/examples/jsm/postprocessing/BloomPass.js +125 -24
  187. package/examples/jsm/postprocessing/BokehPass.js +98 -22
  188. package/examples/jsm/postprocessing/ClearPass.js +53 -3
  189. package/examples/jsm/postprocessing/CubeTexturePass.js +81 -21
  190. package/examples/jsm/postprocessing/DotScreenPass.js +58 -10
  191. package/examples/jsm/postprocessing/EffectComposer.js +134 -0
  192. package/examples/jsm/postprocessing/FilmPass.js +53 -5
  193. package/examples/jsm/postprocessing/GTAOPass.js +191 -48
  194. package/examples/jsm/postprocessing/GlitchPass.js +84 -33
  195. package/examples/jsm/postprocessing/HalftonePass.js +64 -10
  196. package/examples/jsm/postprocessing/LUTPass.js +37 -8
  197. package/examples/jsm/postprocessing/MaskPass.js +90 -0
  198. package/examples/jsm/postprocessing/OutlinePass.js +268 -134
  199. package/examples/jsm/postprocessing/OutputPass.js +53 -14
  200. package/examples/jsm/postprocessing/Pass.js +98 -4
  201. package/examples/jsm/postprocessing/RenderPass.js +83 -0
  202. package/examples/jsm/postprocessing/RenderPixelatedPass.js +123 -45
  203. package/examples/jsm/postprocessing/RenderTransitionPass.js +119 -21
  204. package/examples/jsm/postprocessing/SAOPass.js +126 -53
  205. package/examples/jsm/postprocessing/SMAAPass.js +103 -71
  206. package/examples/jsm/postprocessing/SSAARenderPass.js +117 -35
  207. package/examples/jsm/postprocessing/SSAOPass.js +160 -47
  208. package/examples/jsm/postprocessing/SSRPass.js +230 -49
  209. package/examples/jsm/postprocessing/SavePass.js +68 -16
  210. package/examples/jsm/postprocessing/ShaderPass.js +64 -7
  211. package/examples/jsm/postprocessing/TAARenderPass.js +78 -24
  212. package/examples/jsm/postprocessing/TexturePass.js +71 -8
  213. package/examples/jsm/postprocessing/UnrealBloomPass.js +113 -37
  214. package/examples/jsm/renderers/CSS2DRenderer.js +77 -1
  215. package/examples/jsm/renderers/CSS3DRenderer.js +99 -3
  216. package/examples/jsm/renderers/Projector.js +18 -2
  217. package/examples/jsm/renderers/SVGRenderer.js +124 -0
  218. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +9 -5
  219. package/examples/jsm/shaders/AfterimageShader.js +6 -4
  220. package/examples/jsm/shaders/BasicShader.js +6 -2
  221. package/examples/jsm/shaders/BleachBypassShader.js +8 -4
  222. package/examples/jsm/shaders/BlendShader.js +6 -2
  223. package/examples/jsm/shaders/BokehShader.js +7 -4
  224. package/examples/jsm/shaders/BokehShader2.js +7 -3
  225. package/examples/jsm/shaders/BrightnessContrastShader.js +8 -5
  226. package/examples/jsm/shaders/ColorCorrectionShader.js +6 -2
  227. package/examples/jsm/shaders/ColorifyShader.js +6 -2
  228. package/examples/jsm/shaders/ConvolutionShader.js +7 -39
  229. package/examples/jsm/shaders/CopyShader.js +6 -2
  230. package/examples/jsm/shaders/DOFMipMapShader.js +8 -4
  231. package/examples/jsm/shaders/DepthLimitedBlurShader.js +7 -1
  232. package/examples/jsm/shaders/DigitalGlitch.js +7 -7
  233. package/examples/jsm/shaders/DotScreenShader.js +6 -4
  234. package/examples/jsm/shaders/ExposureShader.js +6 -2
  235. package/examples/jsm/shaders/FXAAShader.js +15 -7
  236. package/examples/jsm/shaders/FilmShader.js +10 -0
  237. package/examples/jsm/shaders/FocusShader.js +6 -4
  238. package/examples/jsm/shaders/FreiChenShader.js +7 -3
  239. package/examples/jsm/shaders/GTAOShader.js +33 -39
  240. package/examples/jsm/shaders/GammaCorrectionShader.js +8 -2
  241. package/examples/jsm/shaders/GodRaysShader.js +14 -5
  242. package/examples/jsm/shaders/HalftoneShader.js +11 -5
  243. package/examples/jsm/shaders/HorizontalBlurShader.js +9 -3
  244. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +6 -2
  245. package/examples/jsm/shaders/HueSaturationShader.js +7 -3
  246. package/examples/jsm/shaders/KaleidoShader.js +8 -4
  247. package/examples/jsm/shaders/LuminosityHighPassShader.js +6 -5
  248. package/examples/jsm/shaders/LuminosityShader.js +6 -3
  249. package/examples/jsm/shaders/MirrorShader.js +7 -4
  250. package/examples/jsm/shaders/NormalMapShader.js +5 -3
  251. package/examples/jsm/shaders/OutputShader.js +11 -0
  252. package/examples/jsm/shaders/PoissonDenoiseShader.js +21 -15
  253. package/examples/jsm/shaders/RGBShiftShader.js +5 -1
  254. package/examples/jsm/shaders/SAOShader.js +8 -2
  255. package/examples/jsm/shaders/SMAAShader.js +23 -1
  256. package/examples/jsm/shaders/SSAOShader.js +23 -5
  257. package/examples/jsm/shaders/SSRShader.js +25 -1
  258. package/examples/jsm/shaders/SepiaShader.js +6 -4
  259. package/examples/jsm/shaders/SobelOperatorShader.js +5 -2
  260. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +10 -8
  261. package/examples/jsm/shaders/TechnicolorShader.js +7 -4
  262. package/examples/jsm/shaders/ToonShader.js +29 -7
  263. package/examples/jsm/shaders/TriangleBlurShader.js +6 -4
  264. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +6 -3
  265. package/examples/jsm/shaders/VelocityShader.js +6 -2
  266. package/examples/jsm/shaders/VerticalBlurShader.js +6 -2
  267. package/examples/jsm/shaders/VerticalTiltShiftShader.js +5 -1
  268. package/examples/jsm/shaders/VignetteShader.js +6 -4
  269. package/examples/jsm/shaders/VolumeShader.js +7 -1
  270. package/examples/jsm/shaders/WaterRefractionShader.js +8 -0
  271. package/examples/jsm/textures/FlakesTexture.js +12 -0
  272. package/examples/jsm/transpiler/AST.js +10 -0
  273. package/examples/jsm/transpiler/GLSLDecoder.js +17 -3
  274. package/examples/jsm/transpiler/TSLEncoder.js +83 -15
  275. package/examples/jsm/transpiler/Transpiler.js +31 -0
  276. package/examples/jsm/tsl/display/AfterImageNode.js +24 -25
  277. package/examples/jsm/tsl/display/AnaglyphPassNode.js +2 -3
  278. package/examples/jsm/tsl/display/AnamorphicNode.js +8 -9
  279. package/examples/jsm/tsl/display/BleachBypass.js +1 -2
  280. package/examples/jsm/tsl/display/BloomNode.js +15 -16
  281. package/examples/jsm/tsl/display/DenoiseNode.js +9 -10
  282. package/examples/jsm/tsl/display/DepthOfFieldNode.js +5 -6
  283. package/examples/jsm/tsl/display/DotScreenNode.js +5 -6
  284. package/examples/jsm/tsl/display/FXAANode.js +2 -3
  285. package/examples/jsm/tsl/display/FilmNode.js +9 -8
  286. package/examples/jsm/tsl/display/GTAONode.js +11 -12
  287. package/examples/jsm/tsl/display/GaussianBlurNode.js +14 -14
  288. package/examples/jsm/tsl/display/LensflareNode.js +15 -16
  289. package/examples/jsm/tsl/display/Lut3DNode.js +4 -5
  290. package/examples/jsm/tsl/display/MotionBlur.js +1 -2
  291. package/examples/jsm/tsl/display/OutlineNode.js +7 -8
  292. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +2 -3
  293. package/examples/jsm/tsl/display/PixelationPassNode.js +14 -15
  294. package/examples/jsm/tsl/display/RGBShiftNode.js +5 -6
  295. package/examples/jsm/tsl/display/SMAANode.js +13 -7
  296. package/examples/jsm/tsl/display/SSAAPassNode.js +7 -7
  297. package/examples/jsm/tsl/display/SSRNode.js +6 -7
  298. package/examples/jsm/tsl/display/Sepia.js +1 -2
  299. package/examples/jsm/tsl/display/SobelOperatorNode.js +2 -3
  300. package/examples/jsm/tsl/display/StereoCompositePassNode.js +4 -4
  301. package/examples/jsm/tsl/display/StereoPassNode.js +2 -3
  302. package/examples/jsm/tsl/display/TRAAPassNode.js +11 -10
  303. package/examples/jsm/tsl/display/TransitionNode.js +4 -5
  304. package/examples/jsm/tsl/display/hashBlur.js +1 -2
  305. package/examples/jsm/tsl/lighting/TiledLightsNode.js +33 -7
  306. package/examples/jsm/tsl/math/Bayer.js +31 -0
  307. package/examples/jsm/tsl/utils/Raymarching.js +67 -0
  308. package/examples/jsm/utils/BufferGeometryUtils.js +88 -29
  309. package/examples/jsm/utils/CameraUtils.js +10 -7
  310. package/examples/jsm/utils/GeometryCompressionUtils.js +20 -30
  311. package/examples/jsm/utils/GeometryUtils.js +12 -13
  312. package/examples/jsm/utils/LDrawUtils.js +11 -4
  313. package/examples/jsm/utils/SceneOptimizer.js +66 -20
  314. package/examples/jsm/utils/SceneUtils.js +50 -3
  315. package/examples/jsm/utils/ShadowMapViewer.js +47 -24
  316. package/examples/jsm/utils/ShadowMapViewerGPU.js +47 -24
  317. package/examples/jsm/utils/SkeletonUtils.js +45 -0
  318. package/examples/jsm/utils/SortUtils.js +14 -5
  319. package/examples/jsm/utils/UVsDebug.js +9 -4
  320. package/examples/jsm/utils/WebGLTextureUtils.js +13 -0
  321. package/examples/jsm/utils/WebGPUTextureUtils.js +14 -0
  322. package/examples/jsm/utils/WorkerPool.js +65 -2
  323. package/examples/jsm/webxr/ARButton.js +18 -0
  324. package/examples/jsm/webxr/OculusHandModel.js +83 -0
  325. package/examples/jsm/webxr/OculusHandPointerModel.js +125 -0
  326. package/examples/jsm/webxr/Text2D.js +11 -0
  327. package/examples/jsm/webxr/VRButton.js +30 -0
  328. package/examples/jsm/webxr/XRButton.js +22 -0
  329. package/examples/jsm/webxr/XRControllerModelFactory.js +87 -3
  330. package/examples/jsm/webxr/XREstimatedLight.js +33 -3
  331. package/examples/jsm/webxr/XRHandMeshModel.js +35 -0
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  704. package/src/nodes/utils/SplitNode.js +5 -5
  705. package/src/nodes/utils/SpriteSheetUVNode.js +4 -5
  706. package/src/nodes/utils/SpriteUtils.js +5 -6
  707. package/src/nodes/utils/StorageArrayElementNode.js +3 -4
  708. package/src/nodes/utils/Timer.js +9 -5
  709. package/src/nodes/utils/TriplanarTexturesNode.js +20 -20
  710. package/src/nodes/utils/UVUtils.js +4 -4
  711. package/src/nodes/utils/ViewportUtils.js +3 -4
  712. package/src/objects/BatchedMesh.js +319 -32
  713. package/src/objects/Bone.js +24 -0
  714. package/src/objects/ClippingGroup.js +4 -4
  715. package/src/objects/Group.js +24 -0
  716. package/src/objects/InstancedMesh.js +120 -2
  717. package/src/objects/LOD.js +99 -5
  718. package/src/objects/Line.js +82 -0
  719. package/src/objects/LineLoop.js +20 -0
  720. package/src/objects/LineSegments.js +18 -0
  721. package/src/objects/Mesh.js +75 -0
  722. package/src/objects/Points.js +60 -0
  723. package/src/objects/Skeleton.js +105 -0
  724. package/src/objects/SkinnedMesh.js +99 -5
  725. package/src/objects/Sprite.js +54 -0
  726. package/src/renderers/WebGL3DRenderTarget.js +25 -0
  727. package/src/renderers/WebGLArrayRenderTarget.js +25 -0
  728. package/src/renderers/WebGLCubeRenderTarget.js +39 -1
  729. package/src/renderers/WebGLRenderTarget.js +19 -0
  730. package/src/renderers/WebGLRenderer.js +622 -83
  731. package/src/renderers/common/Animation.js +6 -6
  732. package/src/renderers/common/Attributes.js +3 -3
  733. package/src/renderers/common/Backend.js +40 -31
  734. package/src/renderers/common/Background.js +4 -3
  735. package/src/renderers/common/BindGroup.js +5 -5
  736. package/src/renderers/common/Binding.js +4 -4
  737. package/src/renderers/common/Bindings.js +10 -0
  738. package/src/renderers/common/Buffer.js +5 -5
  739. package/src/renderers/common/BufferUtils.js +7 -9
  740. package/src/renderers/common/BundleGroup.js +6 -6
  741. package/src/renderers/common/ChainMap.js +3 -3
  742. package/src/renderers/common/ClippingContext.js +8 -8
  743. package/src/renderers/common/Color4.js +8 -8
  744. package/src/renderers/common/ComputePipeline.js +2 -2
  745. package/src/renderers/common/CubeRenderTarget.js +13 -0
  746. package/src/renderers/common/DataMap.js +2 -2
  747. package/src/renderers/common/Geometries.js +6 -6
  748. package/src/renderers/common/IndirectStorageBufferAttribute.js +3 -3
  749. package/src/renderers/common/Info.js +17 -17
  750. package/src/renderers/common/Pipeline.js +3 -3
  751. package/src/renderers/common/Pipelines.js +12 -12
  752. package/src/renderers/common/PostProcessing.js +13 -1
  753. package/src/renderers/common/ProgrammableStage.js +11 -11
  754. package/src/renderers/common/QuadMesh.js +5 -3
  755. package/src/renderers/common/RenderContext.js +24 -24
  756. package/src/renderers/common/RenderContexts.js +4 -4
  757. package/src/renderers/common/RenderList.js +16 -16
  758. package/src/renderers/common/RenderObject.js +27 -27
  759. package/src/renderers/common/RenderObjects.js +4 -4
  760. package/src/renderers/common/RenderPipeline.js +1 -1
  761. package/src/renderers/common/Renderer.js +272 -200
  762. package/src/renderers/common/RendererUtils.js +0 -2
  763. package/src/renderers/common/SampledTexture.js +20 -20
  764. package/src/renderers/common/Sampler.js +5 -5
  765. package/src/renderers/common/StorageBuffer.js +2 -2
  766. package/src/renderers/common/StorageBufferAttribute.js +4 -4
  767. package/src/renderers/common/StorageInstancedBufferAttribute.js +4 -4
  768. package/src/renderers/common/StorageTexture.js +6 -6
  769. package/src/renderers/common/Textures.js +6 -6
  770. package/src/renderers/common/TimestampQueryPool.js +66 -7
  771. package/src/renderers/common/Uniform.js +26 -26
  772. package/src/renderers/common/UniformBuffer.js +2 -2
  773. package/src/renderers/common/UniformsGroup.js +18 -18
  774. package/src/renderers/common/XRManager.js +369 -54
  775. package/src/renderers/common/XRRenderTarget.js +5 -5
  776. package/src/renderers/common/extras/PMREMGenerator.js +62 -37
  777. package/src/renderers/common/nodes/NodeBuilderState.js +7 -7
  778. package/src/renderers/common/nodes/NodeLibrary.js +13 -13
  779. package/src/renderers/common/nodes/NodeSampledTexture.js +12 -12
  780. package/src/renderers/common/nodes/NodeSampler.js +1 -1
  781. package/src/renderers/common/nodes/NodeStorageBuffer.js +1 -1
  782. package/src/renderers/common/nodes/NodeUniform.js +9 -9
  783. package/src/renderers/common/nodes/NodeUniformsGroup.js +3 -3
  784. package/src/renderers/common/nodes/Nodes.js +13 -13
  785. package/src/renderers/shaders/UniformsLib.js +1 -4
  786. package/src/renderers/shaders/UniformsUtils.js +1 -3
  787. package/src/renderers/webgl/WebGLBackground.js +4 -2
  788. package/src/renderers/webgl/WebGLState.js +19 -19
  789. package/src/renderers/webgl-fallback/WebGLBackend.js +163 -146
  790. package/src/renderers/webgl-fallback/WebGLBufferRenderer.js +4 -4
  791. package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +89 -99
  792. package/src/renderers/webgl-fallback/utils/WebGLCapabilities.js +2 -2
  793. package/src/renderers/webgl-fallback/utils/WebGLExtensions.js +5 -5
  794. package/src/renderers/webgl-fallback/utils/WebGLState.js +97 -47
  795. package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +79 -31
  796. package/src/renderers/webgl-fallback/utils/WebGLTimestampQueryPool.js +37 -29
  797. package/src/renderers/webgl-fallback/utils/WebGLUtils.js +3 -3
  798. package/src/renderers/webgpu/WebGPUBackend.js +200 -119
  799. package/src/renderers/webgpu/WebGPURenderer.Nodes.js +3 -13
  800. package/src/renderers/webgpu/WebGPURenderer.js +19 -13
  801. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +171 -178
  802. package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +3 -3
  803. package/src/renderers/webgpu/nodes/WGSLNodeParser.js +1 -1
  804. package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +43 -9
  805. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +2 -2
  806. package/src/renderers/webgpu/utils/WebGPUConstants.js +1 -1
  807. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +18 -10
  808. package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +9 -9
  809. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +37 -37
  810. package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +31 -18
  811. package/src/renderers/webgpu/utils/WebGPUUtils.js +9 -9
  812. package/src/renderers/webxr/WebXRController.js +87 -2
  813. package/src/renderers/webxr/WebXRDepthSensing.js +49 -0
  814. package/src/renderers/webxr/WebXRManager.js +187 -11
  815. package/src/scenes/Fog.js +60 -0
  816. package/src/scenes/FogExp2.js +51 -0
  817. package/src/scenes/Scene.js +88 -0
  818. package/src/textures/CanvasTexture.js +28 -0
  819. package/src/textures/CompressedArrayTexture.js +57 -0
  820. package/src/textures/CompressedCubeTexture.js +29 -0
  821. package/src/textures/CompressedTexture.js +64 -6
  822. package/src/textures/CubeTexture.js +52 -4
  823. package/src/textures/Data3DTexture.js +77 -0
  824. package/src/textures/DataArrayTexture.js +93 -0
  825. package/src/textures/DataTexture.js +65 -0
  826. package/src/textures/DepthTexture.js +61 -9
  827. package/src/textures/FramebufferTexture.js +62 -0
  828. package/src/textures/Source.js +69 -0
  829. package/src/textures/Texture.js +362 -3
  830. package/src/textures/VideoFrameTexture.js +43 -6
  831. package/src/textures/VideoTexture.js +49 -4
  832. package/examples/jsm/geometries/ParametricGeometries.js +0 -254
@@ -11,7 +11,7 @@ import { instancedMesh } from '../../nodes/accessors/InstancedMeshNode.js';
11
11
  import { batch } from '../../nodes/accessors/BatchNode.js';
12
12
  import { materialReference } from '../../nodes/accessors/MaterialReferenceNode.js';
13
13
  import { positionLocal, positionView } from '../../nodes/accessors/Position.js';
14
- import { skinningReference } from '../../nodes/accessors/SkinningNode.js';
14
+ import { skinning } from '../../nodes/accessors/SkinningNode.js';
15
15
  import { morphReference } from '../../nodes/accessors/MorphNode.js';
16
16
  import { mix } from '../../nodes/math/MathNode.js';
17
17
  import { float, vec3, vec4 } from '../../nodes/tsl/TSLBase.js';
@@ -41,7 +41,7 @@ class NodeMaterial extends Material {
41
41
  /**
42
42
  * Represents the type of the node material.
43
43
  *
44
- * @type {String}
44
+ * @type {string}
45
45
  */
46
46
  get type() {
47
47
 
@@ -61,7 +61,7 @@ class NodeMaterial extends Material {
61
61
  /**
62
62
  * This flag can be used for type testing.
63
63
  *
64
- * @type {Boolean}
64
+ * @type {boolean}
65
65
  * @readonly
66
66
  * @default true
67
67
  */
@@ -70,7 +70,7 @@ class NodeMaterial extends Material {
70
70
  /**
71
71
  * Whether this material is affected by fog or not.
72
72
  *
73
- * @type {Boolean}
73
+ * @type {boolean}
74
74
  * @default true
75
75
  */
76
76
  this.fog = true;
@@ -78,7 +78,7 @@ class NodeMaterial extends Material {
78
78
  /**
79
79
  * Whether this material is affected by lights or not.
80
80
  *
81
- * @type {Boolean}
81
+ * @type {boolean}
82
82
  * @default false
83
83
  */
84
84
  this.lights = false;
@@ -88,7 +88,7 @@ class NodeMaterial extends Material {
88
88
  * This property is managed by the engine and should not be
89
89
  * modified by apps.
90
90
  *
91
- * @type {Boolean}
91
+ * @type {boolean}
92
92
  * @default false
93
93
  */
94
94
  this.hardwareClipping = false;
@@ -98,7 +98,7 @@ class NodeMaterial extends Material {
98
98
  * are affected by all lights of the scene. Sometimes selective
99
99
  * lighting is wanted which means only _some_ lights in the scene
100
100
  * affect a material. This can be achieved by creating an instance
101
- * of {@link module:LightsNode~LightsNode} with a list of selective
101
+ * of {@link LightsNode} with a list of selective
102
102
  * lights and assign the node to this property.
103
103
  *
104
104
  * ```js
@@ -106,7 +106,7 @@ class NodeMaterial extends Material {
106
106
  * material.lightsNode = customLightsNode;
107
107
  * ```
108
108
  *
109
- * @type {LightsNode?}
109
+ * @type {?LightsNode}
110
110
  * @default null
111
111
  */
112
112
  this.lightsNode = null;
@@ -121,7 +121,7 @@ class NodeMaterial extends Material {
121
121
  * material.envNode = pmremTexture( renderTarget.texture );
122
122
  * ```
123
123
  *
124
- * @type {Node<vec3>?}
124
+ * @type {?Node<vec3>}
125
125
  * @default null
126
126
  */
127
127
  this.envNode = null;
@@ -133,9 +133,9 @@ class NodeMaterial extends Material {
133
133
  * the default and define the ambient occlusion with a custom node instead.
134
134
  *
135
135
  * If you don't want to overwrite the diffuse color but modify the existing
136
- * values instead, use {@link module:MaterialNode.materialAO}.
136
+ * values instead, use {@link materialAO}.
137
137
  *
138
- * @type {Node<float>?}
138
+ * @type {?Node<float>}
139
139
  * @default null
140
140
  */
141
141
  this.aoNode = null;
@@ -150,13 +150,13 @@ class NodeMaterial extends Material {
150
150
  * ```
151
151
  *
152
152
  * If you don't want to overwrite the diffuse color but modify the existing
153
- * values instead, use {@link module:MaterialNode.materialColor}.
153
+ * values instead, use {@link materialColor}.
154
154
  *
155
155
  * ```js
156
156
  * material.colorNode = materialColor.mul( color( 0xff0000 ) ); // give diffuse colors a red tint
157
157
  * ```
158
158
  *
159
- * @type {Node<vec3>?}
159
+ * @type {?Node<vec3>}
160
160
  * @default null
161
161
  */
162
162
  this.colorNode = null;
@@ -167,9 +167,9 @@ class NodeMaterial extends Material {
167
167
  * and define the normals with a node instead.
168
168
  *
169
169
  * If you don't want to overwrite the normals but modify the existing values instead,
170
- * use {@link module:MaterialNode.materialNormal}.
170
+ * use {@link materialNormal}.
171
171
  *
172
- * @type {Node<vec3>?}
172
+ * @type {?Node<vec3>}
173
173
  * @default null
174
174
  */
175
175
  this.normalNode = null;
@@ -180,9 +180,9 @@ class NodeMaterial extends Material {
180
180
  * and define the opacity with a node instead.
181
181
  *
182
182
  * If you don't want to overwrite the normals but modify the existing
183
- * value instead, use {@link module:MaterialNode.materialOpacity}.
183
+ * value instead, use {@link materialOpacity}.
184
184
  *
185
- * @type {Node<float>?}
185
+ * @type {?Node<float>}
186
186
  * @default null
187
187
  */
188
188
  this.opacityNode = null;
@@ -203,7 +203,7 @@ class NodeMaterial extends Material {
203
203
  *
204
204
  * Backdrop computations are part of the lighting so only lit materials can use this property.
205
205
  *
206
- * @type {Node<vec3>?}
206
+ * @type {?Node<vec3>}
207
207
  * @default null
208
208
  */
209
209
  this.backdropNode = null;
@@ -211,7 +211,7 @@ class NodeMaterial extends Material {
211
211
  /**
212
212
  * This node allows to modulate the influence of `backdropNode` to the outgoing light.
213
213
  *
214
- * @type {Node<float>?}
214
+ * @type {?Node<float>}
215
215
  * @default null
216
216
  */
217
217
  this.backdropAlphaNode = null;
@@ -222,9 +222,9 @@ class NodeMaterial extends Material {
222
222
  * alpha test with a node instead.
223
223
  *
224
224
  * If you don't want to overwrite the alpha test but modify the existing
225
- * value instead, use {@link module:MaterialNode.materialAlphaTest}.
225
+ * value instead, use {@link materialAlphaTest}.
226
226
  *
227
- * @type {Node<float>?}
227
+ * @type {?Node<float>}
228
228
  * @default null
229
229
  */
230
230
  this.alphaTestNode = null;
@@ -235,13 +235,13 @@ class NodeMaterial extends Material {
235
235
  * the default and define local vertex positions with nodes instead.
236
236
  *
237
237
  * If you don't want to overwrite the vertex positions but modify the existing
238
- * values instead, use {@link module:Position.positionLocal}.
238
+ * values instead, use {@link positionLocal}.
239
239
  *
240
240
  *```js
241
241
  * material.positionNode = positionLocal.add( displace );
242
242
  * ```
243
243
  *
244
- * @type {Node<vec3>?}
244
+ * @type {?Node<vec3>}
245
245
  * @default null
246
246
  */
247
247
  this.positionNode = null;
@@ -257,7 +257,7 @@ class NodeMaterial extends Material {
257
257
  * simulation would be implemented as compute shaders and managed inside a `Fn` function. This function is
258
258
  * eventually assigned to `geometryNode`.
259
259
  *
260
- * @type {Function}
260
+ * @type {?Function}
261
261
  * @default null
262
262
  */
263
263
  this.geometryNode = null;
@@ -265,17 +265,17 @@ class NodeMaterial extends Material {
265
265
  /**
266
266
  * Allows to overwrite depth values in the fragment shader.
267
267
  *
268
- * @type {Node<float>?}
268
+ * @type {?Node<float>}
269
269
  * @default null
270
270
  */
271
271
  this.depthNode = null;
272
272
 
273
273
  /**
274
274
  * Allows to overwrite the position used for shadow map rendering which
275
- * is by default {@link module:Position.positionWorld}, the vertex position
275
+ * is by default {@link positionWorld}, the vertex position
276
276
  * in world space.
277
277
  *
278
- * @type {Node<float>?}
278
+ * @type {?Node<float>}
279
279
  * @default null
280
280
  */
281
281
  this.shadowPositionNode = null;
@@ -292,7 +292,7 @@ class NodeMaterial extends Material {
292
292
  * return shadow.mix( color( 0xff0000 ), 1 ); // modify shadow color
293
293
  * } );
294
294
  *
295
- * @type {Node<vec4>?}
295
+ * @type {?(Function|FunctionNode<vec4>)}
296
296
  * @default null
297
297
  */
298
298
  this.receivedShadowNode = null;
@@ -316,7 +316,7 @@ class NodeMaterial extends Material {
316
316
  * } )();
317
317
  * ```
318
318
  *
319
- * @type {Node<vec4>?}
319
+ * @type {?Node<vec4>}
320
320
  * @default null
321
321
  */
322
322
  this.castShadowNode = null;
@@ -326,7 +326,7 @@ class NodeMaterial extends Material {
326
326
  *
327
327
  * TODO: Explain the differences to `fragmentNode`.
328
328
  *
329
- * @type {Node<vec4>?}
329
+ * @type {?Node<vec4>}
330
330
  * @default null
331
331
  */
332
332
  this.outputNode = null;
@@ -337,7 +337,7 @@ class NodeMaterial extends Material {
337
337
  * can be useful for implementing selective FX features that should only affect
338
338
  * specific objects.
339
339
  *
340
- * @type {MRTNode?}
340
+ * @type {?MRTNode}
341
341
  * @default null
342
342
  */
343
343
  this.mrtNode = null;
@@ -347,7 +347,7 @@ class NodeMaterial extends Material {
347
347
  * the fragment shader. Assigning a node will replace the built-in material
348
348
  * logic used in the fragment stage.
349
349
  *
350
- * @type {Node<vec4>?}
350
+ * @type {?Node<vec4>}
351
351
  * @default null
352
352
  */
353
353
  this.fragmentNode = null;
@@ -357,7 +357,7 @@ class NodeMaterial extends Material {
357
357
  * the vertex shader. Assigning a node will replace the built-in material logic
358
358
  * used in the vertex stage.
359
359
  *
360
- * @type {Node<vec4>?}
360
+ * @type {?Node<vec4>}
361
361
  * @default null
362
362
  */
363
363
  this.vertexNode = null;
@@ -368,7 +368,7 @@ class NodeMaterial extends Material {
368
368
  * Allows to define a custom cache key that influence the material key computation
369
369
  * for render objects.
370
370
  *
371
- * @return {String} The custom cache key.
371
+ * @return {string} The custom cache key.
372
372
  */
373
373
  customProgramCacheKey() {
374
374
 
@@ -476,7 +476,9 @@ class NodeMaterial extends Material {
476
476
 
477
477
  //
478
478
 
479
- if ( this.outputNode !== null ) resultNode = this.outputNode;
479
+ const isCustomOutput = this.outputNode !== null;
480
+
481
+ if ( isCustomOutput ) resultNode = this.outputNode;
480
482
 
481
483
  // MRT
482
484
 
@@ -487,6 +489,8 @@ class NodeMaterial extends Material {
487
489
 
488
490
  if ( mrt !== null ) {
489
491
 
492
+ if ( isCustomOutput ) output.assign( resultNode );
493
+
490
494
  resultNode = mrt;
491
495
 
492
496
  if ( materialMRT !== null ) {
@@ -695,7 +699,7 @@ class NodeMaterial extends Material {
695
699
 
696
700
  if ( object.isSkinnedMesh === true ) {
697
701
 
698
- skinningReference( object ).append();
702
+ skinning( object ).append();
699
703
 
700
704
  }
701
705
 
@@ -965,7 +969,7 @@ class NodeMaterial extends Material {
965
969
 
966
970
  if ( lightsNode && lightsNode.getScope().hasLights ) {
967
971
 
968
- const lightingModel = this.setupLightingModel( builder );
972
+ const lightingModel = this.setupLightingModel( builder ) || null;
969
973
 
970
974
  outgoingLightNode = lightingContext( lightsNode, lightingModel, backdropNode, backdropAlphaNode );
971
975
 
@@ -990,27 +994,42 @@ class NodeMaterial extends Material {
990
994
  }
991
995
 
992
996
  /**
993
- * Setups the output node.
997
+ * Setup the fog.
994
998
  *
995
999
  * @param {NodeBuilder} builder - The current node builder.
996
1000
  * @param {Node<vec4>} outputNode - The existing output node.
997
1001
  * @return {Node<vec4>} The output node.
998
1002
  */
999
- setupOutput( builder, outputNode ) {
1003
+ setupFog( builder, outputNode ) {
1000
1004
 
1001
- // FOG
1005
+ const fogNode = builder.fogNode;
1002
1006
 
1003
- if ( this.fog === true ) {
1007
+ if ( fogNode ) {
1004
1008
 
1005
- const fogNode = builder.fogNode;
1009
+ output.assign( outputNode );
1006
1010
 
1007
- if ( fogNode ) {
1011
+ outputNode = vec4( fogNode );
1008
1012
 
1009
- output.assign( outputNode );
1013
+ }
1010
1014
 
1011
- outputNode = vec4( fogNode );
1015
+ return outputNode;
1012
1016
 
1013
- }
1017
+ }
1018
+
1019
+ /**
1020
+ * Setups the output node.
1021
+ *
1022
+ * @param {NodeBuilder} builder - The current node builder.
1023
+ * @param {Node<vec4>} outputNode - The existing output node.
1024
+ * @return {Node<vec4>} The output node.
1025
+ */
1026
+ setupOutput( builder, outputNode ) {
1027
+
1028
+ // FOG
1029
+
1030
+ if ( this.fog === true ) {
1031
+
1032
+ outputNode = this.setupFog( builder, outputNode );
1014
1033
 
1015
1034
  }
1016
1035
 
@@ -1062,7 +1081,7 @@ class NodeMaterial extends Material {
1062
1081
  /**
1063
1082
  * Serializes this material to JSON.
1064
1083
  *
1065
- * @param {(Object|String)?} meta - The meta information for serialization.
1084
+ * @param {?(Object|string)} meta - The meta information for serialization.
1066
1085
  * @return {Object} The serialized node.
1067
1086
  */
1068
1087
  toJSON( meta ) {
@@ -11,9 +11,9 @@ import { PointsMaterial } from '../PointsMaterial.js';
11
11
  const _defaultValues = /*@__PURE__*/ new PointsMaterial();
12
12
 
13
13
  /**
14
- * Node material version of `PointsMaterial`.
14
+ * Node material version of {@link PointsMaterial}.
15
15
  *
16
- * @augments NodeMaterial
16
+ * @augments SpriteNodeMaterial
17
17
  */
18
18
  class PointsNodeMaterial extends SpriteNodeMaterial {
19
19
 
@@ -26,7 +26,7 @@ class PointsNodeMaterial extends SpriteNodeMaterial {
26
26
  /**
27
27
  * Constructs a new points node material.
28
28
  *
29
- * @param {Object?} parameters - The configuration parameter.
29
+ * @param {Object} [parameters] - The configuration parameter.
30
30
  */
31
31
  constructor( parameters ) {
32
32
 
@@ -35,7 +35,7 @@ class PointsNodeMaterial extends SpriteNodeMaterial {
35
35
  /**
36
36
  * This node property provides an additional way to set the point size.
37
37
  *
38
- * @type {Node<vec2>?}
38
+ * @type {?Node<vec2>}
39
39
  * @default null
40
40
  */
41
41
  this.sizeNode = null;
@@ -43,7 +43,7 @@ class PointsNodeMaterial extends SpriteNodeMaterial {
43
43
  /**
44
44
  * This flag can be used for type testing.
45
45
  *
46
- * @type {Boolean}
46
+ * @type {boolean}
47
47
  * @readonly
48
48
  * @default true
49
49
  */
@@ -128,7 +128,7 @@ class PointsNodeMaterial extends SpriteNodeMaterial {
128
128
  /**
129
129
  * Whether alpha to coverage should be used or not.
130
130
  *
131
- * @type {Boolean}
131
+ * @type {boolean}
132
132
  * @default true
133
133
  */
134
134
  get alphaToCoverage() {
@@ -6,7 +6,7 @@ import { ShadowMaterial } from '../ShadowMaterial.js';
6
6
  const _defaultValues = /*@__PURE__*/ new ShadowMaterial();
7
7
 
8
8
  /**
9
- * Node material version of `ShadowMaterial`.
9
+ * Node material version of {@link ShadowMaterial}.
10
10
  *
11
11
  * @augments NodeMaterial
12
12
  */
@@ -21,7 +21,7 @@ class ShadowNodeMaterial extends NodeMaterial {
21
21
  /**
22
22
  * Constructs a new shadow node material.
23
23
  *
24
- * @param {Object?} parameters - The configuration parameter.
24
+ * @param {Object} [parameters] - The configuration parameter.
25
25
  */
26
26
  constructor( parameters ) {
27
27
 
@@ -30,7 +30,7 @@ class ShadowNodeMaterial extends NodeMaterial {
30
30
  /**
31
31
  * This flag can be used for type testing.
32
32
  *
33
- * @type {Boolean}
33
+ * @type {boolean}
34
34
  * @readonly
35
35
  * @default true
36
36
  */
@@ -40,11 +40,20 @@ class ShadowNodeMaterial extends NodeMaterial {
40
40
  * Set to `true` because so it's possible to implement
41
41
  * the shadow mask effect.
42
42
  *
43
- * @type {Boolean}
43
+ * @type {boolean}
44
44
  * @default true
45
45
  */
46
46
  this.lights = true;
47
47
 
48
+ /**
49
+ * Overwritten since shadow materials are transparent
50
+ * by default.
51
+ *
52
+ * @type {boolean}
53
+ * @default true
54
+ */
55
+ this.transparent = true;
56
+
48
57
  this.setDefaultValues( _defaultValues );
49
58
 
50
59
  this.setValues( parameters );
@@ -12,7 +12,7 @@ import { reference } from '../../nodes/accessors/ReferenceBaseNode.js';
12
12
  const _defaultValues = /*@__PURE__*/ new SpriteMaterial();
13
13
 
14
14
  /**
15
- * Node material version of `SpriteMaterial`.
15
+ * Node material version of {@link SpriteMaterial}.
16
16
  *
17
17
  * @augments NodeMaterial
18
18
  */
@@ -27,7 +27,7 @@ class SpriteNodeMaterial extends NodeMaterial {
27
27
  /**
28
28
  * Constructs a new sprite node material.
29
29
  *
30
- * @param {Object?} parameters - The configuration parameter.
30
+ * @param {Object} [parameters] - The configuration parameter.
31
31
  */
32
32
  constructor( parameters ) {
33
33
 
@@ -36,7 +36,7 @@ class SpriteNodeMaterial extends NodeMaterial {
36
36
  /**
37
37
  * This flag can be used for type testing.
38
38
  *
39
- * @type {Boolean}
39
+ * @type {boolean}
40
40
  * @readonly
41
41
  * @default true
42
42
  */
@@ -58,7 +58,7 @@ class SpriteNodeMaterial extends NodeMaterial {
58
58
  * particleMaterial.positionNode = positionBuffer.toAttribute();
59
59
  * ```
60
60
  *
61
- * @type {Node<vec2>?}
61
+ * @type {?Node<vec2>}
62
62
  * @default null
63
63
  */
64
64
  this.positionNode = null;
@@ -69,9 +69,9 @@ class SpriteNodeMaterial extends NodeMaterial {
69
69
  * the rotation with a node instead.
70
70
  *
71
71
  * If you don't want to overwrite the rotation but modify the existing
72
- * value instead, use {@link module:MaterialNode.materialRotation}.
72
+ * value instead, use {@link materialRotation}.
73
73
  *
74
- * @type {Node<float>?}
74
+ * @type {?Node<float>}
75
75
  * @default null
76
76
  */
77
77
  this.rotationNode = null;
@@ -81,11 +81,19 @@ class SpriteNodeMaterial extends NodeMaterial {
81
81
  * `Object3D.scale`. The scale transformation based in `Object3D.scale`
82
82
  * is multiplied with the scale value of this node in the vertex shader.
83
83
  *
84
- * @type {Node<vec2>?}
84
+ * @type {?Node<vec2>}
85
85
  * @default null
86
86
  */
87
87
  this.scaleNode = null;
88
88
 
89
+ /**
90
+ * In Sprites, the transparent property is enabled by default.
91
+ *
92
+ * @type {boolean}
93
+ * @default true
94
+ */
95
+ this.transparent = true;
96
+
89
97
  this.setDefaultValues( _defaultValues );
90
98
 
91
99
  this.setValues( parameters );
@@ -113,7 +121,7 @@ class SpriteNodeMaterial extends NodeMaterial {
113
121
 
114
122
  if ( scaleNode !== null ) {
115
123
 
116
- scale = scale.mul( float( scaleNode ) );
124
+ scale = scale.mul( vec2( scaleNode ) );
117
125
 
118
126
  }
119
127
 
@@ -165,7 +173,7 @@ class SpriteNodeMaterial extends NodeMaterial {
165
173
  /**
166
174
  * Whether to use size attenuation or not.
167
175
  *
168
- * @type {Boolean}
176
+ * @type {boolean}
169
177
  * @default true
170
178
  */
171
179
  get sizeAttenuation() {