super-three 0.173.4 → 0.175.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (832) hide show
  1. package/build/three.cjs +22198 -1564
  2. package/build/three.core.js +21287 -1346
  3. package/build/three.core.min.js +1 -1
  4. package/build/three.module.js +882 -189
  5. package/build/three.module.min.js +1 -1
  6. package/build/three.tsl.js +8 -2
  7. package/build/three.tsl.min.js +1 -1
  8. package/build/three.webgpu.js +19358 -17482
  9. package/build/three.webgpu.min.js +1 -1
  10. package/build/three.webgpu.nodes.js +19342 -17482
  11. package/build/three.webgpu.nodes.min.js +1 -1
  12. package/examples/jsm/Addons.js +1 -1
  13. package/examples/jsm/animation/AnimationClipCreator.js +57 -6
  14. package/examples/jsm/animation/CCDIKSolver.js +144 -42
  15. package/examples/jsm/capabilities/WebGL.js +28 -3
  16. package/examples/jsm/capabilities/WebGPU.js +16 -6
  17. package/examples/jsm/controls/ArcballControls.js +424 -154
  18. package/examples/jsm/controls/DragControls.js +93 -2
  19. package/examples/jsm/controls/FirstPersonControls.js +113 -4
  20. package/examples/jsm/controls/FlyControls.js +49 -2
  21. package/examples/jsm/controls/MapControls.js +42 -9
  22. package/examples/jsm/controls/OrbitControls.js +345 -42
  23. package/examples/jsm/controls/PointerLockControls.js +111 -9
  24. package/examples/jsm/controls/TrackballControls.js +159 -8
  25. package/examples/jsm/controls/TransformControls.js +252 -6
  26. package/examples/jsm/csm/CSM.js +226 -15
  27. package/examples/jsm/csm/CSMFrustum.js +52 -0
  28. package/examples/jsm/csm/CSMHelper.js +47 -0
  29. package/examples/jsm/csm/CSMShader.js +10 -1
  30. package/examples/jsm/csm/CSMShadowNode.js +156 -13
  31. package/examples/jsm/curves/CurveExtras.js +289 -31
  32. package/examples/jsm/curves/NURBSCurve.js +57 -14
  33. package/examples/jsm/curves/NURBSSurface.js +50 -6
  34. package/examples/jsm/curves/NURBSUtils.js +96 -112
  35. package/examples/jsm/curves/NURBSVolume.js +22 -4
  36. package/examples/jsm/effects/AnaglyphEffect.js +30 -0
  37. package/examples/jsm/effects/AsciiEffect.js +60 -15
  38. package/examples/jsm/effects/OutlineEffect.js +59 -111
  39. package/examples/jsm/effects/ParallaxBarrierEffect.js +28 -0
  40. package/examples/jsm/effects/PeppersGhostEffect.js +21 -2
  41. package/examples/jsm/effects/StereoEffect.js +29 -0
  42. package/examples/jsm/environments/DebugEnvironment.js +49 -0
  43. package/examples/jsm/environments/RoomEnvironment.js +23 -4
  44. package/examples/jsm/exporters/DRACOExporter.js +53 -13
  45. package/examples/jsm/exporters/EXRExporter.js +37 -8
  46. package/examples/jsm/exporters/GLTFExporter.js +194 -71
  47. package/examples/jsm/exporters/KTX2Exporter.js +20 -0
  48. package/examples/jsm/exporters/OBJExporter.js +18 -0
  49. package/examples/jsm/exporters/PLYExporter.js +39 -9
  50. package/examples/jsm/exporters/STLExporter.js +25 -5
  51. package/examples/jsm/exporters/USDZExporter.js +70 -3
  52. package/examples/jsm/geometries/BoxLineGeometry.js +22 -0
  53. package/examples/jsm/geometries/ConvexGeometry.js +18 -0
  54. package/examples/jsm/geometries/DecalGeometry.js +20 -9
  55. package/examples/jsm/geometries/ParametricFunctions.js +97 -0
  56. package/examples/jsm/geometries/ParametricGeometry.js +37 -5
  57. package/examples/jsm/geometries/RoundedBoxGeometry.js +21 -0
  58. package/examples/jsm/geometries/TeapotGeometry.js +22 -38
  59. package/examples/jsm/geometries/TextGeometry.js +44 -16
  60. package/examples/jsm/helpers/LightProbeHelper.js +35 -0
  61. package/examples/jsm/helpers/LightProbeHelperGPU.js +36 -0
  62. package/examples/jsm/helpers/OctreeHelper.js +35 -0
  63. package/examples/jsm/helpers/PositionalAudioHelper.js +59 -0
  64. package/examples/jsm/helpers/RectAreaLightHelper.js +35 -3
  65. package/examples/jsm/helpers/TextureHelper.js +27 -0
  66. package/examples/jsm/helpers/TextureHelperGPU.js +28 -0
  67. package/examples/jsm/helpers/VertexNormalsHelper.js +58 -2
  68. package/examples/jsm/helpers/VertexTangentsHelper.js +46 -2
  69. package/examples/jsm/helpers/ViewHelper.js +75 -1
  70. package/examples/jsm/interactive/HTMLMesh.js +25 -0
  71. package/examples/jsm/interactive/InteractiveGroup.js +65 -5
  72. package/examples/jsm/interactive/SelectionBox.js +74 -9
  73. package/examples/jsm/interactive/SelectionHelper.js +74 -30
  74. package/examples/jsm/libs/motion-controllers.module.js +1 -1
  75. package/examples/jsm/lighting/TiledLighting.js +23 -0
  76. package/examples/jsm/lights/LightProbeGenerator.js +26 -1
  77. package/examples/jsm/lights/RectAreaLightTexturesLib.js +48 -13
  78. package/examples/jsm/lights/RectAreaLightUniformsLib.js +15 -0
  79. package/examples/jsm/lines/Line2.js +36 -0
  80. package/examples/jsm/lines/LineGeometry.js +52 -0
  81. package/examples/jsm/lines/LineMaterial.js +95 -0
  82. package/examples/jsm/lines/LineSegments2.js +51 -2
  83. package/examples/jsm/lines/LineSegmentsGeometry.js +62 -8
  84. package/examples/jsm/lines/Wireframe.js +38 -2
  85. package/examples/jsm/lines/WireframeGeometry2.js +24 -0
  86. package/examples/jsm/lines/webgpu/Line2.js +25 -1
  87. package/examples/jsm/lines/webgpu/LineSegments2.js +44 -6
  88. package/examples/jsm/lines/webgpu/Wireframe.js +30 -2
  89. package/examples/jsm/loaders/3DMLoader.js +71 -2
  90. package/examples/jsm/loaders/3MFLoader.js +51 -5
  91. package/examples/jsm/loaders/AMFLoader.js +31 -12
  92. package/examples/jsm/loaders/BVHLoader.js +57 -11
  93. package/examples/jsm/loaders/ColladaLoader.js +36 -1
  94. package/examples/jsm/loaders/DDSLoader.js +25 -1
  95. package/examples/jsm/loaders/DRACOLoader.js +73 -1
  96. package/examples/jsm/loaders/EXRLoader.js +40 -8
  97. package/examples/jsm/loaders/FBXLoader.js +71 -14
  98. package/examples/jsm/loaders/FontLoader.js +60 -2
  99. package/examples/jsm/loaders/GCodeLoader.js +33 -5
  100. package/examples/jsm/loaders/GLTFLoader.js +222 -9
  101. package/examples/jsm/loaders/HDRCubeTextureLoader.js +48 -0
  102. package/examples/jsm/loaders/IESLoader.js +41 -0
  103. package/examples/jsm/loaders/KMZLoader.js +32 -0
  104. package/examples/jsm/loaders/KTX2Loader.js +87 -19
  105. package/examples/jsm/loaders/KTXLoader.js +26 -6
  106. package/examples/jsm/loaders/LDrawLoader.js +115 -5
  107. package/examples/jsm/loaders/LUT3dlLoader.js +46 -10
  108. package/examples/jsm/loaders/LUTCubeLoader.js +45 -9
  109. package/examples/jsm/loaders/LUTImageLoader.js +78 -38
  110. package/examples/jsm/loaders/LWOLoader.js +46 -7
  111. package/examples/jsm/loaders/LottieLoader.js +37 -0
  112. package/examples/jsm/loaders/MD2Loader.js +36 -1
  113. package/examples/jsm/loaders/MDDLoader.js +56 -12
  114. package/examples/jsm/loaders/MTLLoader.js +56 -33
  115. package/examples/jsm/loaders/MaterialXLoader.js +33 -0
  116. package/examples/jsm/loaders/NRRDLoader.js +36 -5
  117. package/examples/jsm/loaders/OBJLoader.js +48 -1
  118. package/examples/jsm/loaders/PCDLoader.js +47 -0
  119. package/examples/jsm/loaders/PDBLoader.js +40 -2
  120. package/examples/jsm/loaders/PLYLoader.js +62 -32
  121. package/examples/jsm/loaders/PVRLoader.js +23 -5
  122. package/examples/jsm/loaders/RGBELoader.js +38 -5
  123. package/examples/jsm/loaders/RGBMLoader.js +67 -1
  124. package/examples/jsm/loaders/STLLoader.js +47 -38
  125. package/examples/jsm/loaders/SVGLoader.js +113 -20
  126. package/examples/jsm/loaders/TDSLoader.js +90 -70
  127. package/examples/jsm/loaders/TGALoader.js +22 -0
  128. package/examples/jsm/loaders/TIFFLoader.js +22 -0
  129. package/examples/jsm/loaders/TTFLoader.js +36 -2
  130. package/examples/jsm/loaders/USDZLoader.js +34 -1
  131. package/examples/jsm/loaders/UltraHDRLoader.js +58 -12
  132. package/examples/jsm/loaders/VOXLoader.js +57 -0
  133. package/examples/jsm/loaders/VRMLLoader.js +32 -1
  134. package/examples/jsm/loaders/VTKLoader.js +38 -0
  135. package/examples/jsm/loaders/XYZLoader.js +35 -0
  136. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +39 -0
  137. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +39 -0
  138. package/examples/jsm/materials/MeshPostProcessingMaterial.js +24 -2
  139. package/examples/jsm/math/Capsule.js +89 -14
  140. package/examples/jsm/math/ColorConverter.js +21 -0
  141. package/examples/jsm/math/ColorSpaces.js +53 -0
  142. package/examples/jsm/math/ConvexHull.js +514 -92
  143. package/examples/jsm/math/ImprovedNoise.js +14 -2
  144. package/examples/jsm/math/Lut.js +111 -0
  145. package/examples/jsm/math/MeshSurfaceSampler.js +76 -13
  146. package/examples/jsm/math/OBB.js +139 -46
  147. package/examples/jsm/math/Octree.js +132 -5
  148. package/examples/jsm/math/SimplexNoise.js +66 -42
  149. package/examples/jsm/misc/ConvexObjectBreaker.js +43 -25
  150. package/examples/jsm/misc/GPUComputationRenderer.js +92 -17
  151. package/examples/jsm/misc/Gyroscope.js +11 -0
  152. package/examples/jsm/misc/MD2Character.js +115 -2
  153. package/examples/jsm/misc/MD2CharacterComplex.js +170 -8
  154. package/examples/jsm/misc/MorphAnimMesh.js +43 -0
  155. package/examples/jsm/misc/MorphBlendMesh.js +102 -0
  156. package/examples/jsm/misc/ProgressiveLightMap.js +40 -15
  157. package/examples/jsm/misc/ProgressiveLightMapGPU.js +33 -13
  158. package/examples/jsm/misc/RollerCoaster.js +52 -0
  159. package/examples/jsm/misc/Timer.js +105 -13
  160. package/examples/jsm/misc/TubePainter.js +53 -0
  161. package/examples/jsm/misc/Volume.js +109 -73
  162. package/examples/jsm/misc/VolumeSlice.js +91 -48
  163. package/examples/jsm/modifiers/CurveModifier.js +57 -34
  164. package/examples/jsm/modifiers/CurveModifierGPU.js +36 -17
  165. package/examples/jsm/modifiers/EdgeSplitModifier.js +18 -0
  166. package/examples/jsm/modifiers/SimplifyModifier.js +20 -8
  167. package/examples/jsm/modifiers/TessellateModifier.js +33 -2
  168. package/examples/jsm/objects/GroundedSkybox.js +23 -5
  169. package/examples/jsm/objects/Lensflare.js +91 -2
  170. package/examples/jsm/objects/LensflareMesh.js +53 -2
  171. package/examples/jsm/objects/MarchingCubes.js +88 -5
  172. package/examples/jsm/objects/Reflector.js +75 -2
  173. package/examples/jsm/objects/ReflectorForSSRPass.js +39 -0
  174. package/examples/jsm/objects/Refractor.js +61 -0
  175. package/examples/jsm/objects/ShadowMesh.js +53 -4
  176. package/examples/jsm/objects/Sky.js +26 -9
  177. package/examples/jsm/objects/SkyMesh.js +60 -9
  178. package/examples/jsm/objects/Water.js +44 -5
  179. package/examples/jsm/objects/Water2.js +42 -3
  180. package/examples/jsm/objects/Water2Mesh.js +38 -3
  181. package/examples/jsm/objects/WaterMesh.js +94 -7
  182. package/examples/jsm/physics/AmmoPhysics.js +47 -0
  183. package/examples/jsm/physics/JoltPhysics.js +48 -0
  184. package/examples/jsm/physics/RapierPhysics.js +56 -0
  185. package/examples/jsm/postprocessing/AfterimagePass.js +90 -38
  186. package/examples/jsm/postprocessing/BloomPass.js +125 -24
  187. package/examples/jsm/postprocessing/BokehPass.js +98 -22
  188. package/examples/jsm/postprocessing/ClearPass.js +53 -3
  189. package/examples/jsm/postprocessing/CubeTexturePass.js +81 -21
  190. package/examples/jsm/postprocessing/DotScreenPass.js +58 -10
  191. package/examples/jsm/postprocessing/EffectComposer.js +134 -0
  192. package/examples/jsm/postprocessing/FilmPass.js +53 -5
  193. package/examples/jsm/postprocessing/GTAOPass.js +191 -48
  194. package/examples/jsm/postprocessing/GlitchPass.js +84 -33
  195. package/examples/jsm/postprocessing/HalftonePass.js +64 -10
  196. package/examples/jsm/postprocessing/LUTPass.js +37 -8
  197. package/examples/jsm/postprocessing/MaskPass.js +90 -0
  198. package/examples/jsm/postprocessing/OutlinePass.js +268 -134
  199. package/examples/jsm/postprocessing/OutputPass.js +53 -14
  200. package/examples/jsm/postprocessing/Pass.js +98 -4
  201. package/examples/jsm/postprocessing/RenderPass.js +83 -0
  202. package/examples/jsm/postprocessing/RenderPixelatedPass.js +123 -45
  203. package/examples/jsm/postprocessing/RenderTransitionPass.js +119 -21
  204. package/examples/jsm/postprocessing/SAOPass.js +126 -53
  205. package/examples/jsm/postprocessing/SMAAPass.js +103 -71
  206. package/examples/jsm/postprocessing/SSAARenderPass.js +117 -35
  207. package/examples/jsm/postprocessing/SSAOPass.js +160 -47
  208. package/examples/jsm/postprocessing/SSRPass.js +230 -49
  209. package/examples/jsm/postprocessing/SavePass.js +68 -16
  210. package/examples/jsm/postprocessing/ShaderPass.js +64 -7
  211. package/examples/jsm/postprocessing/TAARenderPass.js +78 -24
  212. package/examples/jsm/postprocessing/TexturePass.js +71 -8
  213. package/examples/jsm/postprocessing/UnrealBloomPass.js +113 -37
  214. package/examples/jsm/renderers/CSS2DRenderer.js +77 -1
  215. package/examples/jsm/renderers/CSS3DRenderer.js +99 -3
  216. package/examples/jsm/renderers/Projector.js +18 -2
  217. package/examples/jsm/renderers/SVGRenderer.js +124 -0
  218. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +9 -5
  219. package/examples/jsm/shaders/AfterimageShader.js +6 -4
  220. package/examples/jsm/shaders/BasicShader.js +6 -2
  221. package/examples/jsm/shaders/BleachBypassShader.js +8 -4
  222. package/examples/jsm/shaders/BlendShader.js +6 -2
  223. package/examples/jsm/shaders/BokehShader.js +7 -4
  224. package/examples/jsm/shaders/BokehShader2.js +7 -3
  225. package/examples/jsm/shaders/BrightnessContrastShader.js +8 -5
  226. package/examples/jsm/shaders/ColorCorrectionShader.js +6 -2
  227. package/examples/jsm/shaders/ColorifyShader.js +6 -2
  228. package/examples/jsm/shaders/ConvolutionShader.js +7 -39
  229. package/examples/jsm/shaders/CopyShader.js +6 -2
  230. package/examples/jsm/shaders/DOFMipMapShader.js +8 -4
  231. package/examples/jsm/shaders/DepthLimitedBlurShader.js +7 -1
  232. package/examples/jsm/shaders/DigitalGlitch.js +7 -7
  233. package/examples/jsm/shaders/DotScreenShader.js +6 -4
  234. package/examples/jsm/shaders/ExposureShader.js +6 -2
  235. package/examples/jsm/shaders/FXAAShader.js +15 -7
  236. package/examples/jsm/shaders/FilmShader.js +10 -0
  237. package/examples/jsm/shaders/FocusShader.js +6 -4
  238. package/examples/jsm/shaders/FreiChenShader.js +7 -3
  239. package/examples/jsm/shaders/GTAOShader.js +33 -39
  240. package/examples/jsm/shaders/GammaCorrectionShader.js +8 -2
  241. package/examples/jsm/shaders/GodRaysShader.js +14 -5
  242. package/examples/jsm/shaders/HalftoneShader.js +11 -5
  243. package/examples/jsm/shaders/HorizontalBlurShader.js +9 -3
  244. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +6 -2
  245. package/examples/jsm/shaders/HueSaturationShader.js +7 -3
  246. package/examples/jsm/shaders/KaleidoShader.js +8 -4
  247. package/examples/jsm/shaders/LuminosityHighPassShader.js +6 -5
  248. package/examples/jsm/shaders/LuminosityShader.js +6 -3
  249. package/examples/jsm/shaders/MirrorShader.js +7 -4
  250. package/examples/jsm/shaders/NormalMapShader.js +5 -3
  251. package/examples/jsm/shaders/OutputShader.js +11 -0
  252. package/examples/jsm/shaders/PoissonDenoiseShader.js +21 -15
  253. package/examples/jsm/shaders/RGBShiftShader.js +5 -1
  254. package/examples/jsm/shaders/SAOShader.js +8 -2
  255. package/examples/jsm/shaders/SMAAShader.js +23 -1
  256. package/examples/jsm/shaders/SSAOShader.js +23 -5
  257. package/examples/jsm/shaders/SSRShader.js +25 -1
  258. package/examples/jsm/shaders/SepiaShader.js +6 -4
  259. package/examples/jsm/shaders/SobelOperatorShader.js +5 -2
  260. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +10 -8
  261. package/examples/jsm/shaders/TechnicolorShader.js +7 -4
  262. package/examples/jsm/shaders/ToonShader.js +29 -7
  263. package/examples/jsm/shaders/TriangleBlurShader.js +6 -4
  264. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +6 -3
  265. package/examples/jsm/shaders/VelocityShader.js +6 -2
  266. package/examples/jsm/shaders/VerticalBlurShader.js +6 -2
  267. package/examples/jsm/shaders/VerticalTiltShiftShader.js +5 -1
  268. package/examples/jsm/shaders/VignetteShader.js +6 -4
  269. package/examples/jsm/shaders/VolumeShader.js +7 -1
  270. package/examples/jsm/shaders/WaterRefractionShader.js +8 -0
  271. package/examples/jsm/textures/FlakesTexture.js +12 -0
  272. package/examples/jsm/transpiler/AST.js +10 -0
  273. package/examples/jsm/transpiler/GLSLDecoder.js +17 -3
  274. package/examples/jsm/transpiler/TSLEncoder.js +83 -15
  275. package/examples/jsm/transpiler/Transpiler.js +31 -0
  276. package/examples/jsm/tsl/display/AfterImageNode.js +24 -25
  277. package/examples/jsm/tsl/display/AnaglyphPassNode.js +2 -3
  278. package/examples/jsm/tsl/display/AnamorphicNode.js +8 -9
  279. package/examples/jsm/tsl/display/BleachBypass.js +1 -2
  280. package/examples/jsm/tsl/display/BloomNode.js +15 -16
  281. package/examples/jsm/tsl/display/DenoiseNode.js +9 -10
  282. package/examples/jsm/tsl/display/DepthOfFieldNode.js +5 -6
  283. package/examples/jsm/tsl/display/DotScreenNode.js +5 -6
  284. package/examples/jsm/tsl/display/FXAANode.js +2 -3
  285. package/examples/jsm/tsl/display/FilmNode.js +9 -8
  286. package/examples/jsm/tsl/display/GTAONode.js +11 -12
  287. package/examples/jsm/tsl/display/GaussianBlurNode.js +14 -14
  288. package/examples/jsm/tsl/display/LensflareNode.js +15 -16
  289. package/examples/jsm/tsl/display/Lut3DNode.js +4 -5
  290. package/examples/jsm/tsl/display/MotionBlur.js +1 -2
  291. package/examples/jsm/tsl/display/OutlineNode.js +7 -8
  292. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +2 -3
  293. package/examples/jsm/tsl/display/PixelationPassNode.js +14 -15
  294. package/examples/jsm/tsl/display/RGBShiftNode.js +5 -6
  295. package/examples/jsm/tsl/display/SMAANode.js +13 -7
  296. package/examples/jsm/tsl/display/SSAAPassNode.js +7 -7
  297. package/examples/jsm/tsl/display/SSRNode.js +6 -7
  298. package/examples/jsm/tsl/display/Sepia.js +1 -2
  299. package/examples/jsm/tsl/display/SobelOperatorNode.js +2 -3
  300. package/examples/jsm/tsl/display/StereoCompositePassNode.js +4 -4
  301. package/examples/jsm/tsl/display/StereoPassNode.js +2 -3
  302. package/examples/jsm/tsl/display/TRAAPassNode.js +11 -10
  303. package/examples/jsm/tsl/display/TransitionNode.js +4 -5
  304. package/examples/jsm/tsl/display/hashBlur.js +1 -2
  305. package/examples/jsm/tsl/lighting/TiledLightsNode.js +33 -7
  306. package/examples/jsm/tsl/math/Bayer.js +31 -0
  307. package/examples/jsm/tsl/utils/Raymarching.js +67 -0
  308. package/examples/jsm/utils/BufferGeometryUtils.js +88 -29
  309. package/examples/jsm/utils/CameraUtils.js +10 -7
  310. package/examples/jsm/utils/GeometryCompressionUtils.js +20 -30
  311. package/examples/jsm/utils/GeometryUtils.js +12 -13
  312. package/examples/jsm/utils/LDrawUtils.js +11 -4
  313. package/examples/jsm/utils/SceneOptimizer.js +66 -20
  314. package/examples/jsm/utils/SceneUtils.js +50 -3
  315. package/examples/jsm/utils/ShadowMapViewer.js +47 -24
  316. package/examples/jsm/utils/ShadowMapViewerGPU.js +47 -24
  317. package/examples/jsm/utils/SkeletonUtils.js +45 -0
  318. package/examples/jsm/utils/SortUtils.js +14 -5
  319. package/examples/jsm/utils/UVsDebug.js +9 -4
  320. package/examples/jsm/utils/WebGLTextureUtils.js +13 -0
  321. package/examples/jsm/utils/WebGPUTextureUtils.js +14 -0
  322. package/examples/jsm/utils/WorkerPool.js +65 -2
  323. package/examples/jsm/webxr/ARButton.js +18 -0
  324. package/examples/jsm/webxr/OculusHandModel.js +83 -0
  325. package/examples/jsm/webxr/OculusHandPointerModel.js +125 -0
  326. package/examples/jsm/webxr/Text2D.js +11 -0
  327. package/examples/jsm/webxr/VRButton.js +30 -0
  328. package/examples/jsm/webxr/XRButton.js +22 -0
  329. package/examples/jsm/webxr/XRControllerModelFactory.js +87 -3
  330. package/examples/jsm/webxr/XREstimatedLight.js +33 -3
  331. package/examples/jsm/webxr/XRHandMeshModel.js +35 -0
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  704. package/src/nodes/utils/SplitNode.js +5 -5
  705. package/src/nodes/utils/SpriteSheetUVNode.js +4 -5
  706. package/src/nodes/utils/SpriteUtils.js +5 -6
  707. package/src/nodes/utils/StorageArrayElementNode.js +3 -4
  708. package/src/nodes/utils/Timer.js +9 -5
  709. package/src/nodes/utils/TriplanarTexturesNode.js +20 -20
  710. package/src/nodes/utils/UVUtils.js +4 -4
  711. package/src/nodes/utils/ViewportUtils.js +3 -4
  712. package/src/objects/BatchedMesh.js +319 -32
  713. package/src/objects/Bone.js +24 -0
  714. package/src/objects/ClippingGroup.js +4 -4
  715. package/src/objects/Group.js +24 -0
  716. package/src/objects/InstancedMesh.js +120 -2
  717. package/src/objects/LOD.js +99 -5
  718. package/src/objects/Line.js +82 -0
  719. package/src/objects/LineLoop.js +20 -0
  720. package/src/objects/LineSegments.js +18 -0
  721. package/src/objects/Mesh.js +75 -0
  722. package/src/objects/Points.js +60 -0
  723. package/src/objects/Skeleton.js +105 -0
  724. package/src/objects/SkinnedMesh.js +99 -5
  725. package/src/objects/Sprite.js +54 -0
  726. package/src/renderers/WebGL3DRenderTarget.js +25 -0
  727. package/src/renderers/WebGLArrayRenderTarget.js +25 -0
  728. package/src/renderers/WebGLCubeRenderTarget.js +39 -1
  729. package/src/renderers/WebGLRenderTarget.js +19 -0
  730. package/src/renderers/WebGLRenderer.js +622 -83
  731. package/src/renderers/common/Animation.js +6 -6
  732. package/src/renderers/common/Attributes.js +3 -3
  733. package/src/renderers/common/Backend.js +40 -31
  734. package/src/renderers/common/Background.js +4 -3
  735. package/src/renderers/common/BindGroup.js +5 -5
  736. package/src/renderers/common/Binding.js +4 -4
  737. package/src/renderers/common/Bindings.js +10 -0
  738. package/src/renderers/common/Buffer.js +5 -5
  739. package/src/renderers/common/BufferUtils.js +7 -9
  740. package/src/renderers/common/BundleGroup.js +6 -6
  741. package/src/renderers/common/ChainMap.js +3 -3
  742. package/src/renderers/common/ClippingContext.js +8 -8
  743. package/src/renderers/common/Color4.js +8 -8
  744. package/src/renderers/common/ComputePipeline.js +2 -2
  745. package/src/renderers/common/CubeRenderTarget.js +13 -0
  746. package/src/renderers/common/DataMap.js +2 -2
  747. package/src/renderers/common/Geometries.js +6 -6
  748. package/src/renderers/common/IndirectStorageBufferAttribute.js +3 -3
  749. package/src/renderers/common/Info.js +17 -17
  750. package/src/renderers/common/Pipeline.js +3 -3
  751. package/src/renderers/common/Pipelines.js +12 -12
  752. package/src/renderers/common/PostProcessing.js +13 -1
  753. package/src/renderers/common/ProgrammableStage.js +11 -11
  754. package/src/renderers/common/QuadMesh.js +5 -3
  755. package/src/renderers/common/RenderContext.js +24 -24
  756. package/src/renderers/common/RenderContexts.js +4 -4
  757. package/src/renderers/common/RenderList.js +16 -16
  758. package/src/renderers/common/RenderObject.js +27 -27
  759. package/src/renderers/common/RenderObjects.js +4 -4
  760. package/src/renderers/common/RenderPipeline.js +1 -1
  761. package/src/renderers/common/Renderer.js +272 -200
  762. package/src/renderers/common/RendererUtils.js +0 -2
  763. package/src/renderers/common/SampledTexture.js +20 -20
  764. package/src/renderers/common/Sampler.js +5 -5
  765. package/src/renderers/common/StorageBuffer.js +2 -2
  766. package/src/renderers/common/StorageBufferAttribute.js +4 -4
  767. package/src/renderers/common/StorageInstancedBufferAttribute.js +4 -4
  768. package/src/renderers/common/StorageTexture.js +6 -6
  769. package/src/renderers/common/Textures.js +6 -6
  770. package/src/renderers/common/TimestampQueryPool.js +66 -7
  771. package/src/renderers/common/Uniform.js +26 -26
  772. package/src/renderers/common/UniformBuffer.js +2 -2
  773. package/src/renderers/common/UniformsGroup.js +18 -18
  774. package/src/renderers/common/XRManager.js +369 -54
  775. package/src/renderers/common/XRRenderTarget.js +5 -5
  776. package/src/renderers/common/extras/PMREMGenerator.js +62 -37
  777. package/src/renderers/common/nodes/NodeBuilderState.js +7 -7
  778. package/src/renderers/common/nodes/NodeLibrary.js +13 -13
  779. package/src/renderers/common/nodes/NodeSampledTexture.js +12 -12
  780. package/src/renderers/common/nodes/NodeSampler.js +1 -1
  781. package/src/renderers/common/nodes/NodeStorageBuffer.js +1 -1
  782. package/src/renderers/common/nodes/NodeUniform.js +9 -9
  783. package/src/renderers/common/nodes/NodeUniformsGroup.js +3 -3
  784. package/src/renderers/common/nodes/Nodes.js +13 -13
  785. package/src/renderers/shaders/UniformsLib.js +1 -4
  786. package/src/renderers/shaders/UniformsUtils.js +1 -3
  787. package/src/renderers/webgl/WebGLBackground.js +4 -2
  788. package/src/renderers/webgl/WebGLState.js +19 -19
  789. package/src/renderers/webgl-fallback/WebGLBackend.js +163 -146
  790. package/src/renderers/webgl-fallback/WebGLBufferRenderer.js +4 -4
  791. package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +89 -99
  792. package/src/renderers/webgl-fallback/utils/WebGLCapabilities.js +2 -2
  793. package/src/renderers/webgl-fallback/utils/WebGLExtensions.js +5 -5
  794. package/src/renderers/webgl-fallback/utils/WebGLState.js +97 -47
  795. package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +79 -31
  796. package/src/renderers/webgl-fallback/utils/WebGLTimestampQueryPool.js +37 -29
  797. package/src/renderers/webgl-fallback/utils/WebGLUtils.js +3 -3
  798. package/src/renderers/webgpu/WebGPUBackend.js +200 -119
  799. package/src/renderers/webgpu/WebGPURenderer.Nodes.js +3 -13
  800. package/src/renderers/webgpu/WebGPURenderer.js +19 -13
  801. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +171 -178
  802. package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +3 -3
  803. package/src/renderers/webgpu/nodes/WGSLNodeParser.js +1 -1
  804. package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +43 -9
  805. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +2 -2
  806. package/src/renderers/webgpu/utils/WebGPUConstants.js +1 -1
  807. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +18 -10
  808. package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +9 -9
  809. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +37 -37
  810. package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +31 -18
  811. package/src/renderers/webgpu/utils/WebGPUUtils.js +9 -9
  812. package/src/renderers/webxr/WebXRController.js +87 -2
  813. package/src/renderers/webxr/WebXRDepthSensing.js +49 -0
  814. package/src/renderers/webxr/WebXRManager.js +187 -11
  815. package/src/scenes/Fog.js +60 -0
  816. package/src/scenes/FogExp2.js +51 -0
  817. package/src/scenes/Scene.js +88 -0
  818. package/src/textures/CanvasTexture.js +28 -0
  819. package/src/textures/CompressedArrayTexture.js +57 -0
  820. package/src/textures/CompressedCubeTexture.js +29 -0
  821. package/src/textures/CompressedTexture.js +64 -6
  822. package/src/textures/CubeTexture.js +52 -4
  823. package/src/textures/Data3DTexture.js +77 -0
  824. package/src/textures/DataArrayTexture.js +93 -0
  825. package/src/textures/DataTexture.js +65 -0
  826. package/src/textures/DepthTexture.js +61 -9
  827. package/src/textures/FramebufferTexture.js +62 -0
  828. package/src/textures/Source.js +69 -0
  829. package/src/textures/Texture.js +362 -3
  830. package/src/textures/VideoFrameTexture.js +43 -6
  831. package/src/textures/VideoTexture.js +49 -4
  832. package/examples/jsm/geometries/ParametricGeometries.js +0 -254
@@ -0,0 +1,70 @@
1
+ import TempNode from '../core/TempNode.js';
2
+ import { addMethodChaining, nodeObject } from '../tsl/TSLCore.js';
3
+
4
+ class DebugNode extends TempNode {
5
+
6
+ static get type() {
7
+
8
+ return 'DebugNode';
9
+
10
+ }
11
+
12
+ constructor( node, callback = null ) {
13
+
14
+ super();
15
+
16
+ this.node = node;
17
+ this.callback = callback;
18
+
19
+ }
20
+
21
+ getNodeType( builder ) {
22
+
23
+ return this.node.getNodeType( builder );
24
+
25
+ }
26
+
27
+ setup( builder ) {
28
+
29
+ return this.node.build( builder );
30
+
31
+ }
32
+
33
+ analyze( builder ) {
34
+
35
+ return this.node.build( builder );
36
+
37
+ }
38
+
39
+ generate( builder ) {
40
+
41
+ const callback = this.callback;
42
+ const snippet = this.node.build( builder );
43
+
44
+ let code = '';
45
+ code += '// #--- TSL Debug ---#\n';
46
+ code += builder.flow.code.replace( /^\t/mg, '' ) + '\n';
47
+ code += '/* ... */ ' + snippet + ' /* ... */\n';
48
+ code += '// #-----------------#\n';
49
+
50
+ if ( callback !== null ) {
51
+
52
+ callback( code );
53
+
54
+ } else {
55
+
56
+ console.log( code );
57
+
58
+ }
59
+
60
+ return snippet;
61
+
62
+ }
63
+
64
+ }
65
+
66
+ export default DebugNode;
67
+
68
+ export const debug = ( node, callback = null ) => nodeObject( new DebugNode( nodeObject( node ), callback ) );
69
+
70
+ addMethodChaining( 'debug', debug );
@@ -2,13 +2,12 @@ import { select } from '../math/ConditionalNode.js';
2
2
  import { expression } from '../code/ExpressionNode.js';
3
3
  import { addMethodChaining } from '../tsl/TSLCore.js';
4
4
 
5
- /** @module Discard **/
6
-
7
5
  /**
8
6
  * Represents a `discard` shader operation in TSL.
9
7
  *
10
- * @method
11
- * @param {ConditionalNode?} conditional - An optional conditional node. It allows to decide whether the discard should be executed or not.
8
+ * @tsl
9
+ * @function
10
+ * @param {?ConditionalNode} conditional - An optional conditional node. It allows to decide whether the discard should be executed or not.
12
11
  * @return {Node} The `discard` expression.
13
12
  */
14
13
  export const Discard = ( conditional ) => ( conditional ? select( conditional, expression( 'discard' ) ) : expression( 'discard' ) ).append();
@@ -16,7 +15,8 @@ export const Discard = ( conditional ) => ( conditional ? select( conditional, e
16
15
  /**
17
16
  * Represents a `return` shader operation in TSL.
18
17
  *
19
- * @method
18
+ * @tsl
19
+ * @function
20
20
  * @return {ExpressionNode} The `return` expression.
21
21
  */
22
22
  export const Return = () => expression( 'return' ).append();
@@ -2,8 +2,6 @@ import TempNode from '../core/TempNode.js';
2
2
  import { positionWorldDirection } from '../accessors/Position.js';
3
3
  import { nodeProxy, vec2 } from '../tsl/TSLBase.js';
4
4
 
5
- /** @module EquirectUVNode **/
6
-
7
5
  /**
8
6
  * Can be used to compute texture coordinates for projecting an
9
7
  * equirectangular texture onto a mesh for using it as the scene's
@@ -59,8 +57,9 @@ export default EquirectUVNode;
59
57
  /**
60
58
  * TSL function for creating an equirect uv node.
61
59
  *
60
+ * @tsl
62
61
  * @function
63
- * @param {Node<vec3>} [dirNode=positionWorldDirection] - A direction vector for sampling which is by default `positionWorldDirection`.
62
+ * @param {?Node<vec3>} [dirNode=positionWorldDirection] - A direction vector for sampling which is by default `positionWorldDirection`.
64
63
  * @returns {EquirectUVNode}
65
64
  */
66
- export const equirectUV = /*@__PURE__*/ nodeProxy( EquirectUVNode );
65
+ export const equirectUV = /*@__PURE__*/ nodeProxy( EquirectUVNode ).setParameterLength( 0, 1 );
@@ -28,7 +28,7 @@ class FlipNode extends TempNode {
28
28
  * Constructs a new flip node.
29
29
  *
30
30
  * @param {Node} sourceNode - The node which component(s) should be flipped.
31
- * @param {String} components - The components that should be flipped e.g. `'x'` or `'xy'`.
31
+ * @param {string} components - The components that should be flipped e.g. `'x'` or `'xy'`.
32
32
  */
33
33
  constructor( sourceNode, components ) {
34
34
 
@@ -44,7 +44,7 @@ class FlipNode extends TempNode {
44
44
  /**
45
45
  * The components that should be flipped e.g. `'x'` or `'xy'`.
46
46
  *
47
- * @type {String}
47
+ * @type {string}
48
48
  */
49
49
  this.components = components;
50
50
 
@@ -54,7 +54,7 @@ class FlipNode extends TempNode {
54
54
  * This method is overwritten since the node type is inferred from the source node.
55
55
  *
56
56
  * @param {NodeBuilder} builder - The current node builder.
57
- * @return {String} The node type.
57
+ * @return {string} The node type.
58
58
  */
59
59
  getNodeType( builder ) {
60
60
 
@@ -1,8 +1,6 @@
1
1
  import Node from '../core/Node.js';
2
2
  import { nodeProxy } from '../tsl/TSLCore.js';
3
3
 
4
- /** @module FunctionOverloadingNode **/
5
-
6
4
  /**
7
5
  * This class allows to define multiple overloaded versions
8
6
  * of the same function. Depending on the parameters of the function
@@ -53,7 +51,7 @@ class FunctionOverloadingNode extends Node {
53
51
  /**
54
52
  * This node is marked as global.
55
53
  *
56
- * @type {Boolean}
54
+ * @type {boolean}
57
55
  * @default true
58
56
  */
59
57
  this.global = true;
@@ -65,7 +63,7 @@ class FunctionOverloadingNode extends Node {
65
63
  * the function's return type.
66
64
  *
67
65
  * @param {NodeBuilder} builder - The current node builder.
68
- * @return {String} The node type.
66
+ * @return {string} The node type.
69
67
  */
70
68
  getNodeType() {
71
69
 
@@ -146,6 +144,7 @@ const overloadingBaseFn = /*@__PURE__*/ nodeProxy( FunctionOverloadingNode );
146
144
  /**
147
145
  * TSL function for creating a function overloading node.
148
146
  *
147
+ * @tsl
149
148
  * @function
150
149
  * @param {Array<Function>} functionNodes - Array of `Fn` function definitions.
151
150
  * @returns {FunctionOverloadingNode}
@@ -19,7 +19,7 @@ class JoinNode extends TempNode {
19
19
  * Constructs a new join node.
20
20
  *
21
21
  * @param {Array<Node>} nodes - An array of nodes that should be joined.
22
- * @param {String?} [nodeType=null] - The node type.
22
+ * @param {?string} [nodeType=null] - The node type.
23
23
  */
24
24
  constructor( nodes = [], nodeType = null ) {
25
25
 
@@ -39,7 +39,7 @@ class JoinNode extends TempNode {
39
39
  * joined data length if not explicitly defined.
40
40
  *
41
41
  * @param {NodeBuilder} builder - The current node builder.
42
- * @return {String} The node type.
42
+ * @return {string} The node type.
43
43
  */
44
44
  getNodeType( builder ) {
45
45
 
@@ -56,17 +56,42 @@ class JoinNode extends TempNode {
56
56
  generate( builder, output ) {
57
57
 
58
58
  const type = this.getNodeType( builder );
59
+ const maxLength = builder.getTypeLength( type );
60
+
59
61
  const nodes = this.nodes;
60
62
 
61
63
  const primitiveType = builder.getComponentType( type );
62
64
 
63
65
  const snippetValues = [];
64
66
 
67
+ let length = 0;
68
+
65
69
  for ( const input of nodes ) {
66
70
 
67
- let inputSnippet = input.build( builder );
71
+ if ( length >= maxLength ) {
72
+
73
+ console.error( `THREE.TSL: Length of parameters exceeds maximum length of function '${ type }()' type.` );
74
+ break;
75
+
76
+ }
77
+
78
+ let inputType = input.getNodeType( builder );
79
+ let inputTypeLength = builder.getTypeLength( inputType );
80
+ let inputSnippet;
81
+
82
+ if ( length + inputTypeLength > maxLength ) {
83
+
84
+ console.error( `THREE.TSL: Length of '${ type }()' data exceeds maximum length of output type.` );
85
+
86
+ inputTypeLength = maxLength - length;
87
+ inputType = builder.getTypeFromLength( inputTypeLength );
88
+
89
+ }
90
+
91
+ length += inputTypeLength;
92
+ inputSnippet = input.build( builder, inputType );
68
93
 
69
- const inputPrimitiveType = builder.getComponentType( input.getNodeType( builder ) );
94
+ const inputPrimitiveType = builder.getComponentType( inputType );
70
95
 
71
96
  if ( inputPrimitiveType !== primitiveType ) {
72
97
 
@@ -2,8 +2,6 @@ import Node from '../core/Node.js';
2
2
  import { expression } from '../code/ExpressionNode.js';
3
3
  import { nodeObject, nodeArray } from '../tsl/TSLBase.js';
4
4
 
5
- /** @module LoopNode **/
6
-
7
5
  /**
8
6
  * This module offers a variety of ways to implement loops in TSL. In it's basic form it's:
9
7
  * ```js
@@ -27,6 +25,16 @@ import { nodeObject, nodeArray } from '../tsl/TSLBase.js';
27
25
  * ```js
28
26
  * Loop( { start: 10 }, () => {} );
29
27
  * ```
28
+ * It is possible to execute with boolean values, similar to the `while` syntax.
29
+ * ```js
30
+ * const value = float( 0 ).toVar();
31
+ *
32
+ * Loop( value.lessThan( 10 ), () => {
33
+ *
34
+ * value.addAssign( 1 );
35
+ *
36
+ * } );
37
+ * ```
30
38
  * The module also provides `Break()` and `Continue()` TSL expression for loop control.
31
39
  * @augments Node
32
40
  */
@@ -41,7 +49,7 @@ class LoopNode extends Node {
41
49
  /**
42
50
  * Constructs a new loop node.
43
51
  *
44
- * @param {Array<Any>} params - Depending on the loop type, array holds different parameterization values for the loop.
52
+ * @param {Array<any>} params - Depending on the loop type, array holds different parameterization values for the loop.
45
53
  */
46
54
  constructor( params = [] ) {
47
55
 
@@ -55,8 +63,8 @@ class LoopNode extends Node {
55
63
  * Returns a loop variable name based on an index. The pattern is
56
64
  * `0` = `i`, `1`= `j`, `2`= `k` and so on.
57
65
  *
58
- * @param {Number} index - The index.
59
- * @return {String} The loop variable name.
66
+ * @param {number} index - The index.
67
+ * @return {string} The loop variable name.
60
68
  */
61
69
  getVarName( index ) {
62
70
 
@@ -106,7 +114,7 @@ class LoopNode extends Node {
106
114
  * This method is overwritten since the node type is inferred based on the loop configuration.
107
115
  *
108
116
  * @param {NodeBuilder} builder - The current node builder.
109
- * @return {String} The node type.
117
+ * @return {string} The node type.
110
118
  */
111
119
  getNodeType( builder ) {
112
120
 
@@ -135,15 +143,25 @@ class LoopNode extends Node {
135
143
 
136
144
  const param = params[ i ];
137
145
 
138
- let start = null, end = null, name = null, type = null, condition = null, update = null;
146
+ let isWhile = false, start = null, end = null, name = null, type = null, condition = null, update = null;
139
147
 
140
148
  if ( param.isNode ) {
141
149
 
142
- type = 'int';
143
- name = this.getVarName( i );
144
- start = '0';
145
- end = param.build( builder, type );
146
- condition = '<';
150
+ if ( param.getNodeType( builder ) === 'bool' ) {
151
+
152
+ isWhile = true;
153
+ type = 'bool';
154
+ end = param.build( builder, type );
155
+
156
+ } else {
157
+
158
+ type = 'int';
159
+ name = this.getVarName( i );
160
+ start = '0';
161
+ end = param.build( builder, type );
162
+ condition = '<';
163
+
164
+ }
147
165
 
148
166
  } else {
149
167
 
@@ -189,41 +207,51 @@ class LoopNode extends Node {
189
207
 
190
208
  }
191
209
 
192
- const internalParam = { start, end, condition };
210
+ let loopSnippet;
193
211
 
194
- //
212
+ if ( isWhile ) {
195
213
 
196
- const startSnippet = internalParam.start;
197
- const endSnippet = internalParam.end;
214
+ loopSnippet = `while ( ${ end } )`;
198
215
 
199
- let declarationSnippet = '';
200
- let conditionalSnippet = '';
201
- let updateSnippet = '';
216
+ } else {
202
217
 
203
- if ( ! update ) {
218
+ const internalParam = { start, end, condition };
204
219
 
205
- if ( type === 'int' || type === 'uint' ) {
220
+ //
206
221
 
207
- if ( condition.includes( '<' ) ) update = '++';
208
- else update = '--';
222
+ const startSnippet = internalParam.start;
223
+ const endSnippet = internalParam.end;
209
224
 
210
- } else {
225
+ let declarationSnippet = '';
226
+ let conditionalSnippet = '';
227
+ let updateSnippet = '';
211
228
 
212
- if ( condition.includes( '<' ) ) update = '+= 1.';
213
- else update = '-= 1.';
229
+ if ( ! update ) {
230
+
231
+ if ( type === 'int' || type === 'uint' ) {
232
+
233
+ if ( condition.includes( '<' ) ) update = '++';
234
+ else update = '--';
235
+
236
+ } else {
237
+
238
+ if ( condition.includes( '<' ) ) update = '+= 1.';
239
+ else update = '-= 1.';
240
+
241
+ }
214
242
 
215
243
  }
216
244
 
217
- }
245
+ declarationSnippet += builder.getVar( type, name ) + ' = ' + startSnippet;
218
246
 
219
- declarationSnippet += builder.getVar( type, name ) + ' = ' + startSnippet;
247
+ conditionalSnippet += name + ' ' + condition + ' ' + endSnippet;
248
+ updateSnippet += name + ' ' + update;
220
249
 
221
- conditionalSnippet += name + ' ' + condition + ' ' + endSnippet;
222
- updateSnippet += name + ' ' + update;
250
+ loopSnippet = `for ( ${ declarationSnippet }; ${ conditionalSnippet }; ${ updateSnippet } )`;
223
251
 
224
- const forSnippet = `for ( ${ declarationSnippet }; ${ conditionalSnippet }; ${ updateSnippet } )`;
252
+ }
225
253
 
226
- builder.addFlowCode( ( i === 0 ? '\n' : '' ) + builder.tab + forSnippet + ' {\n\n' ).addFlowTab();
254
+ builder.addFlowCode( ( i === 0 ? '\n' : '' ) + builder.tab + loopSnippet + ' {\n\n' ).addFlowTab();
227
255
 
228
256
  }
229
257
 
@@ -252,8 +280,9 @@ export default LoopNode;
252
280
  /**
253
281
  * TSL function for creating a loop node.
254
282
  *
283
+ * @tsl
255
284
  * @function
256
- * @param {...Any} params - A list of parameters.
285
+ * @param {...any} params - A list of parameters.
257
286
  * @returns {LoopNode}
258
287
  */
259
288
  export const Loop = ( ...params ) => nodeObject( new LoopNode( nodeArray( params, 'int' ) ) ).append();
@@ -261,6 +290,7 @@ export const Loop = ( ...params ) => nodeObject( new LoopNode( nodeArray( params
261
290
  /**
262
291
  * TSL function for creating a `Continue()` expression.
263
292
  *
293
+ * @tsl
264
294
  * @function
265
295
  * @returns {ExpressionNode}
266
296
  */
@@ -269,6 +299,7 @@ export const Continue = () => expression( 'continue' ).append();
269
299
  /**
270
300
  * TSL function for creating a `Break()` expression.
271
301
  *
302
+ * @tsl
272
303
  * @function
273
304
  * @returns {ExpressionNode}
274
305
  */
@@ -277,15 +308,16 @@ export const Break = () => expression( 'break' ).append();
277
308
  // Deprecated
278
309
 
279
310
  /**
311
+ * @tsl
280
312
  * @function
281
313
  * @deprecated since r168. Use {@link Loop} instead.
282
314
  *
283
- * @param {...any} params
315
+ * @param {...any} params
284
316
  * @returns {LoopNode}
285
317
  */
286
318
  export const loop = ( ...params ) => { // @deprecated, r168
287
319
 
288
- console.warn( 'TSL.LoopNode: loop() has been renamed to Loop().' );
320
+ console.warn( 'THREE.TSL: loop() has been renamed to Loop().' );
289
321
  return Loop( ...params );
290
322
 
291
323
  };
@@ -3,8 +3,6 @@ import { transformedNormalView } from '../accessors/Normal.js';
3
3
  import { positionViewDirection } from '../accessors/Position.js';
4
4
  import { nodeImmutable, vec2, vec3 } from '../tsl/TSLBase.js';
5
5
 
6
- /** @module MatcapUVNode **/
7
-
8
6
  /**
9
7
  * Can be used to compute texture coordinates for projecting a
10
8
  * matcap onto a mesh. Used by {@link MeshMatcapNodeMaterial}.
@@ -44,6 +42,7 @@ export default MatcapUVNode;
44
42
  /**
45
43
  * TSL function for creating a matcap uv node.
46
44
  *
45
+ * @tsl
47
46
  * @function
48
47
  * @returns {MatcapUVNode}
49
48
  */
@@ -2,8 +2,6 @@ import UniformNode from '../core/UniformNode.js';
2
2
  import { NodeUpdateType } from '../core/constants.js';
3
3
  import { nodeProxy } from '../tsl/TSLBase.js';
4
4
 
5
- /** @module MatcapUVNode **/
6
-
7
5
  /**
8
6
  * A special type of uniform node that computes the
9
7
  * maximum mipmap level for a given texture node.
@@ -12,7 +10,7 @@ import { nodeProxy } from '../tsl/TSLBase.js';
12
10
  * const level = maxMipLevel( textureNode );
13
11
  * ```
14
12
  *
15
- * @augments module:UniformNode~UniformNode
13
+ * @augments UniformNode
16
14
  */
17
15
  class MaxMipLevelNode extends UniformNode {
18
16
 
@@ -43,7 +41,7 @@ class MaxMipLevelNode extends UniformNode {
43
41
  * The `updateType` is set to `NodeUpdateType.FRAME` since the node updates
44
42
  * the texture once per frame in its {@link MaxMipLevelNode#update} method.
45
43
  *
46
- * @type {String}
44
+ * @type {string}
47
45
  * @default 'frame'
48
46
  */
49
47
  this.updateType = NodeUpdateType.FRAME;
@@ -97,8 +95,9 @@ export default MaxMipLevelNode;
97
95
  /**
98
96
  * TSL function for creating a max mip level node.
99
97
  *
98
+ * @tsl
100
99
  * @function
101
100
  * @param {TextureNode} textureNode - The texture node to compute the max mip level for.
102
101
  * @returns {MaxMipLevelNode}
103
102
  */
104
- export const maxMipLevel = /*@__PURE__*/ nodeProxy( MaxMipLevelNode );
103
+ export const maxMipLevel = /*@__PURE__*/ nodeProxy( MaxMipLevelNode ).setParameterLength( 1 );
@@ -18,7 +18,7 @@ class MemberNode extends Node {
18
18
  * Constructs an array element node.
19
19
  *
20
20
  * @param {Node} node - The array-like node.
21
- * @param {String} property - The property name.
21
+ * @param {string} property - The property name.
22
22
  */
23
23
  constructor( node, property ) {
24
24
 
@@ -41,7 +41,7 @@ class MemberNode extends Node {
41
41
  /**
42
42
  * This flag can be used for type testing.
43
43
  *
44
- * @type {Boolean}
44
+ * @type {boolean}
45
45
  * @readonly
46
46
  * @default true
47
47
  */
@@ -1,11 +1,10 @@
1
1
  import { time } from './Timer.js';
2
2
 
3
- /** @module Oscillators **/
4
-
5
3
  /**
6
4
  * Generates a sine wave oscillation based on a timer.
7
5
  *
8
- * @method
6
+ * @tsl
7
+ * @function
9
8
  * @param {Node<float>} t - The timer to generate the oscillation with.
10
9
  * @return {Node<float>} The oscillation node.
11
10
  */
@@ -14,7 +13,8 @@ export const oscSine = ( t = time ) => t.add( 0.75 ).mul( Math.PI * 2 ).sin().mu
14
13
  /**
15
14
  * Generates a square wave oscillation based on a timer.
16
15
  *
17
- * @method
16
+ * @tsl
17
+ * @function
18
18
  * @param {Node<float>} t - The timer to generate the oscillation with.
19
19
  * @return {Node<float>} The oscillation node.
20
20
  */
@@ -23,7 +23,8 @@ export const oscSquare = ( t = time ) => t.fract().round();
23
23
  /**
24
24
  * Generates a triangle wave oscillation based on a timer.
25
25
  *
26
- * @method
26
+ * @tsl
27
+ * @function
27
28
  * @param {Node<float>} t - The timer to generate the oscillation with.
28
29
  * @return {Node<float>} The oscillation node.
29
30
  */
@@ -32,7 +33,8 @@ export const oscTriangle = ( t = time ) => t.add( 0.5 ).fract().mul( 2 ).sub( 1
32
33
  /**
33
34
  * Generates a sawtooth wave oscillation based on a timer.
34
35
  *
35
- * @method
36
+ * @tsl
37
+ * @function
36
38
  * @param {Node<float>} t - The timer to generate the oscillation with.
37
39
  * @return {Node<float>} The oscillation node.
38
40
  */
@@ -1,11 +1,10 @@
1
1
  import { nodeObject } from '../tsl/TSLBase.js';
2
2
 
3
- /** @module Packing **/
4
-
5
3
  /**
6
4
  * Packs a direction vector into a color value.
7
5
  *
8
- * @method
6
+ * @tsl
7
+ * @function
9
8
  * @param {Node<vec3>} node - The direction to pack.
10
9
  * @return {Node<vec3>} The color.
11
10
  */
@@ -14,7 +13,8 @@ export const directionToColor = ( node ) => nodeObject( node ).mul( 0.5 ).add( 0
14
13
  /**
15
14
  * Unpacks a color value into a direction vector.
16
15
  *
17
- * @method
16
+ * @tsl
17
+ * @function
18
18
  * @param {Node<vec3>} node - The color to unpack.
19
19
  * @return {Node<vec3>} The direction.
20
20
  */
@@ -3,13 +3,12 @@ import { textureSize } from '../accessors/TextureSizeNode.js';
3
3
  import { textureLoad } from '../accessors/TextureNode.js';
4
4
  import { WebGPUCoordinateSystem } from '../../constants.js';
5
5
 
6
- /** @module PostProcessingUtils **/
7
-
8
6
  /**
9
7
  * Computes a position in view space based on a fragment's screen position expressed as uv coordinates, the fragments
10
8
  * depth value and the camera's inverse projection matrix.
11
9
  *
12
- * @method
10
+ * @tsl
11
+ * @function
13
12
  * @param {Node<vec2>} screenPosition - The fragment's screen position expressed as uv coordinates.
14
13
  * @param {Node<float>} depth - The fragment's depth value.
15
14
  * @param {Node<mat4>} projectionMatrixInverse - The camera's inverse projection matrix.
@@ -40,7 +39,8 @@ export const getViewPosition = /*@__PURE__*/ Fn( ( [ screenPosition, depth, proj
40
39
  * Computes a screen position expressed as uv coordinates based on a fragment's position in view space
41
40
  * and the camera's projection matrix
42
41
  *
43
- * @method
42
+ * @tsl
43
+ * @function
44
44
  * @param {Node<vec3>} viewPosition - The fragments position in view space.
45
45
  * @param {Node<mat4>} projectionMatrix - The camera's projection matrix.
46
46
  * @return {Node<vec2>} The fragment's screen position expressed as uv coordinates.
@@ -57,7 +57,8 @@ export const getScreenPosition = /*@__PURE__*/ Fn( ( [ viewPosition, projectionM
57
57
  * Computes a normal vector based on depth data. Can be used as a fallback when no normal render
58
58
  * target is available or if flat surface normals are required.
59
59
  *
60
- * @method
60
+ * @tsl
61
+ * @function
61
62
  * @param {Node<vec2>} uv - The texture coordinate.
62
63
  * @param {DepthTexture} depthTexture - The depth texture.
63
64
  * @param {Node<mat4>} projectionMatrixInverse - The camera's inverse projection matrix.