super-three 0.167.0 → 0.168.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/three.cjs +165 -44
- package/build/three.module.js +165 -45
- package/build/three.module.min.js +1 -1
- package/build/three.webgpu.js +23600 -21931
- package/build/three.webgpu.min.js +1 -1
- package/examples/jsm/Addons.js +3 -1
- package/examples/jsm/animation/AnimationClipCreator.js +1 -1
- package/examples/jsm/capabilities/WebGL.js +27 -21
- package/examples/jsm/controls/ArcballControls.js +174 -158
- package/examples/jsm/controls/DragControls.js +260 -132
- package/examples/jsm/controls/FirstPersonControls.js +175 -163
- package/examples/jsm/controls/FlyControls.js +194 -188
- package/examples/jsm/controls/OrbitControls.js +777 -786
- package/examples/jsm/controls/PointerLockControls.js +24 -15
- package/examples/jsm/controls/TrackballControls.js +453 -452
- package/examples/jsm/effects/AnaglyphEffect.js +6 -13
- package/examples/jsm/effects/ParallaxBarrierEffect.js +17 -11
- package/examples/jsm/effects/StereoEffect.js +6 -1
- package/examples/jsm/environments/RoomEnvironment.js +1 -1
- package/examples/jsm/exporters/GLTFExporter.js +6 -1
- package/examples/jsm/exporters/USDZExporter.js +29 -8
- package/examples/jsm/helpers/LightProbeHelper.js +42 -43
- package/examples/jsm/loaders/KTX2Loader.js +19 -7
- package/examples/jsm/loaders/MaterialXLoader.js +11 -4
- package/examples/jsm/loaders/PCDLoader.js +9 -9
- package/examples/jsm/objects/SkyMesh.js +188 -0
- package/examples/jsm/objects/Water2Mesh.js +159 -0
- package/examples/jsm/objects/WaterMesh.js +102 -0
- package/examples/jsm/physics/RapierPhysics.js +20 -0
- package/examples/jsm/postprocessing/OutlinePass.js +31 -46
- package/examples/jsm/postprocessing/SSAARenderPass.js +3 -1
- package/examples/jsm/shaders/BleachBypassShader.js +1 -2
- package/examples/jsm/shaders/OutputShader.js +1 -1
- package/examples/jsm/transpiler/TSLEncoder.js +8 -8
- package/examples/jsm/utils/TextureUtils.js +1 -1
- package/package.json +2 -1
- package/src/Three.WebGPU.js +6 -0
- package/src/Three.js +1 -0
- package/src/constants.js +1 -1
- package/src/extras/Controls.js +32 -0
- package/src/loaders/ObjectLoader.js +3 -3
- package/src/{nodes/loaders → loaders/nodes}/NodeLoader.js +4 -4
- package/src/{nodes/loaders → loaders/nodes}/NodeMaterialLoader.js +1 -2
- package/src/materials/Material.js +4 -7
- package/src/{nodes/materials → materials/nodes}/InstancedPointsNodeMaterial.js +33 -24
- package/src/{nodes/materials → materials/nodes}/Line2NodeMaterial.js +34 -37
- package/src/{nodes/materials → materials/nodes}/LineBasicNodeMaterial.js +3 -4
- package/src/{nodes/materials → materials/nodes}/LineDashedNodeMaterial.js +7 -9
- package/src/{nodes/materials → materials/nodes}/MeshBasicNodeMaterial.js +11 -11
- package/src/{nodes/materials → materials/nodes}/MeshLambertNodeMaterial.js +5 -5
- package/src/{nodes/materials → materials/nodes}/MeshMatcapNodeMaterial.js +8 -8
- package/src/materials/nodes/MeshNormalNodeMaterial.js +40 -0
- package/src/{nodes/materials → materials/nodes}/MeshPhongNodeMaterial.js +9 -8
- package/src/{nodes/materials → materials/nodes}/MeshPhysicalNodeMaterial.js +18 -17
- package/src/{nodes/materials → materials/nodes}/MeshSSSNodeMaterial.js +6 -6
- package/src/{nodes/materials → materials/nodes}/MeshStandardNodeMaterial.js +17 -11
- package/src/{nodes/materials → materials/nodes}/MeshToonNodeMaterial.js +4 -4
- package/src/{nodes/materials → materials/nodes}/NodeMaterial.js +67 -86
- package/src/{nodes/materials/Materials.js → materials/nodes/NodeMaterials.js} +1 -1
- package/src/{nodes/materials → materials/nodes}/PointsNodeMaterial.js +3 -4
- package/src/{nodes/materials → materials/nodes}/ShadowNodeMaterial.js +4 -4
- package/src/{nodes/materials → materials/nodes}/SpriteNodeMaterial.js +11 -11
- package/src/{nodes/materials → materials/nodes}/VolumeNodeMaterial.js +14 -16
- package/src/nodes/Nodes.js +103 -159
- package/src/nodes/TSL.js +176 -0
- package/src/nodes/accessors/AccessorsUtils.js +8 -8
- package/src/nodes/accessors/BatchNode.js +48 -20
- package/src/nodes/accessors/{BitangentNode.js → Bitangent.js} +9 -9
- package/src/nodes/accessors/BufferAttributeNode.js +5 -5
- package/src/nodes/accessors/BufferNode.js +4 -4
- package/src/nodes/accessors/{CameraNode.js → Camera.js} +10 -10
- package/src/nodes/accessors/ClippingNode.js +16 -14
- package/src/nodes/accessors/CubeTextureNode.js +5 -7
- package/src/nodes/accessors/InstanceNode.js +17 -13
- package/src/nodes/accessors/InstancedPointsMaterialNode.js +4 -4
- package/src/nodes/accessors/MaterialNode.js +52 -55
- package/src/nodes/accessors/MaterialProperties.js +3 -0
- package/src/nodes/accessors/MaterialReferenceNode.js +6 -4
- package/src/nodes/accessors/ModelNode.js +11 -11
- package/src/nodes/accessors/ModelViewProjectionNode.js +6 -7
- package/src/nodes/accessors/MorphNode.js +12 -12
- package/src/nodes/accessors/Normal.js +62 -0
- package/src/nodes/accessors/Object3DNode.js +10 -10
- package/src/nodes/accessors/PointUVNode.js +4 -4
- package/src/nodes/accessors/Position.js +10 -0
- package/src/nodes/accessors/ReferenceBaseNode.js +143 -0
- package/src/nodes/accessors/ReferenceNode.js +13 -7
- package/src/nodes/accessors/ReflectVector.js +10 -0
- package/src/nodes/accessors/RendererReferenceNode.js +6 -6
- package/src/nodes/accessors/SceneNode.js +5 -6
- package/src/nodes/accessors/SkinningNode.js +84 -21
- package/src/nodes/accessors/StorageBufferNode.js +4 -5
- package/src/nodes/accessors/StorageTextureNode.js +5 -5
- package/src/nodes/accessors/Tangent.js +22 -0
- package/src/nodes/accessors/Texture3DNode.js +11 -11
- package/src/nodes/accessors/{TextureBicubicNode.js → TextureBicubic.js} +3 -32
- package/src/nodes/accessors/TextureNode.js +16 -21
- package/src/nodes/accessors/TextureSizeNode.js +4 -6
- package/src/nodes/accessors/{UniformsNode.js → UniformArrayNode.js} +17 -8
- package/src/nodes/accessors/UserDataNode.js +4 -4
- package/src/nodes/accessors/VelocityNode.js +83 -0
- package/src/nodes/accessors/VertexColorNode.js +4 -4
- package/src/nodes/code/CodeNode.js +5 -5
- package/src/nodes/code/ExpressionNode.js +4 -4
- package/src/nodes/code/FunctionCallNode.js +5 -5
- package/src/nodes/code/FunctionNode.js +5 -23
- package/src/nodes/code/ScriptableNode.js +4 -6
- package/src/nodes/code/ScriptableValueNode.js +4 -6
- package/src/nodes/core/AssignNode.js +5 -5
- package/src/nodes/core/AttributeNode.js +7 -20
- package/src/nodes/core/BypassNode.js +5 -5
- package/src/nodes/core/CacheNode.js +5 -5
- package/src/nodes/core/ConstNode.js +2 -2
- package/src/nodes/core/ContextNode.js +17 -11
- package/src/nodes/core/IndexNode.js +12 -7
- package/src/nodes/core/InputNode.js +2 -2
- package/src/nodes/core/MRTNode.js +12 -6
- package/src/nodes/core/Node.js +39 -19
- package/src/nodes/core/NodeBuilder.js +46 -33
- package/src/nodes/core/NodeUtils.js +1 -0
- package/src/nodes/core/OutputStructNode.js +4 -4
- package/src/nodes/core/ParameterNode.js +4 -4
- package/src/nodes/core/PropertyNode.js +32 -32
- package/src/nodes/core/StackNode.js +26 -10
- package/src/nodes/core/StructTypeNode.js +2 -2
- package/src/nodes/core/TempNode.js +2 -2
- package/src/nodes/core/UniformGroupNode.js +8 -9
- package/src/nodes/core/UniformNode.js +4 -4
- package/src/nodes/core/VarNode.js +6 -6
- package/src/nodes/core/VaryingNode.js +5 -5
- package/src/nodes/display/AfterImageNode.js +9 -9
- package/src/nodes/display/AnaglyphPassNode.js +61 -0
- package/src/nodes/display/AnamorphicNode.js +11 -11
- package/src/nodes/display/BleachBypass.js +26 -0
- package/src/nodes/display/BlendMode.js +54 -0
- package/src/nodes/display/BloomNode.js +21 -19
- package/src/nodes/display/BumpMapNode.js +7 -12
- package/src/nodes/display/ColorAdjustment.js +46 -0
- package/src/nodes/display/ColorSpaceFunctions.js +38 -0
- package/src/nodes/display/ColorSpaceNode.js +40 -63
- package/src/nodes/display/DenoiseNode.js +20 -17
- package/src/nodes/display/DepthOfFieldNode.js +8 -6
- package/src/nodes/display/DotScreenNode.js +10 -22
- package/src/nodes/display/FXAANode.js +17 -15
- package/src/nodes/display/FilmNode.js +7 -6
- package/src/nodes/display/FrontFacingNode.js +5 -5
- package/src/nodes/display/GTAONode.js +19 -15
- package/src/nodes/display/GaussianBlurNode.js +11 -8
- package/src/nodes/display/Lut3DNode.js +6 -5
- package/src/nodes/display/MotionBlur.js +25 -0
- package/src/nodes/display/NormalMapNode.js +8 -10
- package/src/nodes/display/ParallaxBarrierPassNode.js +55 -0
- package/src/nodes/display/PassNode.js +84 -8
- package/src/nodes/display/PixelationPassNode.js +12 -7
- package/src/nodes/display/PosterizeNode.js +4 -6
- package/src/nodes/display/RGBShiftNode.js +8 -7
- package/src/nodes/display/RenderOutputNode.js +9 -9
- package/src/nodes/display/SSAAPassNode.js +284 -0
- package/src/nodes/display/Sepia.js +17 -0
- package/src/nodes/display/SobelOperatorNode.js +9 -7
- package/src/nodes/display/StereoCompositePassNode.js +107 -0
- package/src/nodes/display/StereoPassNode.js +80 -0
- package/src/nodes/display/ToneMappingFunctions.js +190 -0
- package/src/nodes/display/ToneMappingNode.js +12 -173
- package/src/nodes/display/TransitionNode.js +9 -8
- package/src/nodes/display/ViewportDepthNode.js +30 -29
- package/src/nodes/display/ViewportDepthTextureNode.js +6 -8
- package/src/nodes/display/ViewportNode.js +26 -25
- package/src/nodes/display/ViewportSharedTextureNode.js +6 -8
- package/src/nodes/display/ViewportTextureNode.js +7 -10
- package/src/nodes/fog/FogExp2Node.js +4 -6
- package/src/nodes/fog/FogNode.js +5 -7
- package/src/nodes/fog/FogRangeNode.js +4 -6
- package/src/nodes/functions/BSDF/BRDF_GGX.js +4 -4
- package/src/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
- package/src/nodes/functions/BSDF/BRDF_Sheen.js +6 -6
- package/src/nodes/functions/BSDF/DFGApprox.js +2 -2
- package/src/nodes/functions/BSDF/D_GGX.js +2 -2
- package/src/nodes/functions/BSDF/D_GGX_Anisotropic.js +3 -3
- package/src/nodes/functions/BSDF/EnvironmentBRDF.js +2 -2
- package/src/nodes/functions/BSDF/F_Schlick.js +2 -2
- package/src/nodes/functions/BSDF/LTC.js +6 -6
- package/src/nodes/functions/BSDF/Schlick_to_F0.js +2 -2
- package/src/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +2 -2
- package/src/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.js +2 -2
- package/src/nodes/functions/BasicLightingModel.js +1 -1
- package/src/nodes/functions/PhongLightingModel.js +5 -5
- package/src/nodes/functions/PhysicalLightingModel.js +32 -31
- package/src/nodes/functions/ShadowMaskModel.js +1 -1
- package/src/nodes/functions/ToonLightingModel.js +3 -3
- package/src/nodes/functions/material/getGeometryRoughness.js +4 -4
- package/src/nodes/functions/material/getRoughness.js +2 -2
- package/src/nodes/geometry/RangeNode.js +4 -4
- package/src/nodes/gpgpu/ComputeNode.js +5 -5
- package/src/nodes/lighting/AONode.js +2 -2
- package/src/nodes/lighting/AmbientLightNode.js +2 -7
- package/src/nodes/lighting/AnalyticLightNode.js +34 -13
- package/src/nodes/lighting/BasicEnvironmentNode.js +4 -3
- package/src/nodes/lighting/BasicLightMapNode.js +3 -3
- package/src/nodes/lighting/DirectionalLightNode.js +2 -7
- package/src/nodes/lighting/EnvironmentNode.js +20 -19
- package/src/nodes/lighting/HemisphereLightNode.js +3 -7
- package/src/nodes/lighting/IESSpotLightNode.js +3 -8
- package/src/nodes/lighting/IrradianceNode.js +2 -2
- package/src/nodes/lighting/LightNode.js +5 -5
- package/src/nodes/lighting/LightProbeNode.js +76 -0
- package/src/nodes/lighting/LightUtils.js +3 -3
- package/src/nodes/lighting/LightingContextNode.js +15 -17
- package/src/nodes/lighting/LightingNode.js +2 -2
- package/src/nodes/lighting/LightsNode.js +94 -76
- package/src/nodes/lighting/PointLightNode.js +3 -8
- package/src/nodes/lighting/RectAreaLightNode.js +2 -6
- package/src/nodes/lighting/SpotLightNode.js +3 -8
- package/src/nodes/materialx/MaterialXNodes.js +2 -2
- package/src/nodes/materialx/lib/mx_hsv.js +36 -31
- package/src/nodes/materialx/lib/mx_noise.js +96 -96
- package/src/nodes/materialx/lib/mx_transform_color.js +2 -2
- package/src/nodes/math/{CondNode.js → ConditionalNode.js} +18 -7
- package/src/nodes/math/Hash.js +13 -0
- package/src/nodes/math/MathNode.js +124 -124
- package/src/nodes/math/MathUtils.js +0 -7
- package/src/nodes/math/OperatorNode.js +94 -52
- package/src/nodes/math/TriNoise3D.js +19 -29
- package/src/nodes/pmrem/PMREMNode.js +58 -15
- package/src/nodes/pmrem/PMREMUtils.js +46 -46
- package/src/nodes/procedural/Checker.js +14 -0
- package/src/nodes/tsl/TSLBase.js +30 -0
- package/src/nodes/{shadernode/ShaderNode.js → tsl/TSLCore.js} +105 -97
- package/src/nodes/utils/ArrayElementNode.js +2 -2
- package/src/nodes/utils/ConvertNode.js +2 -2
- package/src/nodes/utils/CubeMapNode.js +157 -0
- package/src/nodes/utils/Discard.js +8 -0
- package/src/nodes/utils/EquirectUVNode.js +5 -5
- package/src/nodes/utils/FlipNode.js +65 -0
- package/src/nodes/utils/FunctionOverloadingNode.js +5 -5
- package/src/nodes/utils/JoinNode.js +2 -2
- package/src/nodes/utils/LoopNode.js +12 -6
- package/src/nodes/utils/MatcapUVNode.js +6 -6
- package/src/nodes/utils/MaxMipLevelNode.js +4 -4
- package/src/nodes/utils/OscNode.js +7 -7
- package/src/nodes/utils/Packing.js +4 -0
- package/src/nodes/utils/RTTNode.js +8 -8
- package/src/nodes/utils/ReflectorNode.js +8 -3
- package/src/nodes/utils/RemapNode.js +7 -7
- package/src/nodes/utils/RotateNode.js +4 -12
- package/src/nodes/utils/SetNode.js +2 -2
- package/src/nodes/utils/SplitNode.js +2 -2
- package/src/nodes/utils/SpriteSheetUVNode.js +5 -5
- package/src/nodes/utils/SpriteUtils.js +47 -0
- package/src/nodes/utils/StorageArrayElementNode.js +4 -6
- package/src/nodes/utils/TimerNode.js +5 -5
- package/src/nodes/utils/TriplanarTexturesNode.js +7 -9
- package/src/nodes/utils/UVUtils.js +19 -0
- package/src/nodes/utils/ViewportUtils.js +14 -0
- package/src/objects/BatchedMesh.js +2 -3
- package/src/renderers/WebGLRenderer.js +24 -0
- package/src/renderers/common/Backend.js +2 -2
- package/src/renderers/common/Background.js +3 -1
- package/src/renderers/common/BindGroup.js +3 -1
- package/src/renderers/common/Bindings.js +13 -15
- package/src/renderers/common/ClippingContext.js +14 -5
- package/src/renderers/common/CubeRenderTarget.js +9 -3
- package/src/renderers/common/PostProcessing.js +4 -1
- package/src/renderers/common/QuadMesh.js +2 -0
- package/src/renderers/common/RenderContext.js +24 -0
- package/src/renderers/common/RenderList.js +1 -1
- package/src/renderers/common/RenderObject.js +2 -2
- package/src/renderers/common/Renderer.js +75 -49
- package/src/renderers/common/SampledTexture.js +12 -3
- package/src/renderers/common/StandardRenderer.js +18 -0
- package/src/renderers/common/Textures.js +8 -12
- package/src/renderers/common/extras/PMREMGenerator.js +12 -13
- package/src/renderers/common/nodes/NodeBuilderState.js +1 -1
- package/src/renderers/common/nodes/NodeLibrary.js +118 -0
- package/src/renderers/common/nodes/NodeSampledTexture.js +2 -2
- package/src/renderers/common/nodes/Nodes.js +36 -9
- package/src/renderers/common/nodes/StandardNodeLibrary.js +105 -0
- package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +2 -2
- package/src/renderers/webgl/WebGLProgram.js +1 -1
- package/src/renderers/webgl/WebGLProperties.js +7 -0
- package/src/renderers/webgl/WebGLTextures.js +61 -4
- package/src/renderers/webgl-fallback/WebGLBackend.js +88 -68
- package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +57 -9
- package/src/renderers/webgl-fallback/utils/WebGLState.js +21 -0
- package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +28 -21
- package/src/renderers/webgpu/WebGPUBackend.js +86 -68
- package/src/renderers/webgpu/WebGPURenderer.js +8 -8
- package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +99 -63
- package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +45 -21
- package/src/renderers/webgpu/utils/WebGPUConstants.js +2 -1
- package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +6 -15
- package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +62 -5
- package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +36 -21
- package/src/renderers/webgpu/utils/WebGPUUtils.js +18 -1
- package/src/renderers/webxr/WebXRManager.js +32 -25
- package/examples/jsm/loaders/LogLuvLoader.js +0 -606
- package/src/nodes/accessors/NormalNode.js +0 -14
- package/src/nodes/accessors/PositionNode.js +0 -10
- package/src/nodes/accessors/ReflectVectorNode.js +0 -10
- package/src/nodes/accessors/TangentNode.js +0 -23
- package/src/nodes/core/NodeKeywords.js +0 -80
- package/src/nodes/display/BlendModeNode.js +0 -128
- package/src/nodes/display/ColorAdjustmentNode.js +0 -104
- package/src/nodes/materials/MeshNormalNodeMaterial.js +0 -40
- package/src/nodes/math/HashNode.js +0 -34
- package/src/nodes/procedural/CheckerNode.js +0 -42
- package/src/nodes/utils/DiscardNode.js +0 -28
- package/src/nodes/utils/PackingNode.js +0 -55
- package/src/nodes/utils/RotateUVNode.js +0 -35
- /package/src/{nodes/loaders → loaders/nodes}/NodeObjectLoader.js +0 -0
- /package/src/nodes/accessors/{UVNode.js → UV.js} +0 -0
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const fn = ( c ) => blend[ c ].equal( 1.0 ).cond( blend[ c ], base[ c ].div( blend[ c ].oneMinus() ).max( 0 ) );
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inputs: [
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export const OverlayNode = tslFn( ( { base, blend } ) => {
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const fn = ( c ) => base[ c ].lessThan( 0.5 ).cond( base[ c ].mul( blend[ c ], 2.0 ), base[ c ].oneMinus().mul( blend[ c ].oneMinus() ).oneMinus() );
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//const fn = ( c ) => mix( base[ c ].oneMinus().mul( blend[ c ].oneMinus() ).oneMinus(), base[ c ].mul( blend[ c ], 2.0 ), step( base[ c ], 0.5 ) );
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name: 'overlayColor',
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{ name: 'base', type: 'vec3' },
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class BlendModeNode extends TempNode {
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constructor( blendMode, baseNode, blendNode ) {
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this.blendMode = blendMode;
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this.baseNode = baseNode;
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this.blendNode = blendNode;
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}
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setup() {
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const { blendMode, baseNode, blendNode } = this;
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const params = { base: baseNode, blend: blendNode };
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let outputNode = null;
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if ( blendMode === BlendModeNode.BURN ) {
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outputNode = BurnNode( params );
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} else if ( blendMode === BlendModeNode.DODGE ) {
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outputNode = DodgeNode( params );
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} else if ( blendMode === BlendModeNode.SCREEN ) {
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outputNode = ScreenNode( params );
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} else if ( blendMode === BlendModeNode.OVERLAY ) {
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outputNode = OverlayNode( params );
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}
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return outputNode;
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}
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}
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BlendModeNode.BURN = 'burn';
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BlendModeNode.DODGE = 'dodge';
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BlendModeNode.SCREEN = 'screen';
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BlendModeNode.OVERLAY = 'overlay';
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export default BlendModeNode;
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|
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export const burn = nodeProxy( BlendModeNode, BlendModeNode.BURN );
|
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|
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export const dodge = nodeProxy( BlendModeNode, BlendModeNode.DODGE );
|
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export const overlay = nodeProxy( BlendModeNode, BlendModeNode.OVERLAY );
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export const screen = nodeProxy( BlendModeNode, BlendModeNode.SCREEN );
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addNodeElement( 'burn', burn );
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addNodeElement( 'dodge', dodge );
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addNodeElement( 'overlay', overlay );
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addNodeElement( 'screen', screen );
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|
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addNodeClass( 'BlendModeNode', BlendModeNode );
|
|
@@ -1,104 +0,0 @@
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|
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1
|
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import TempNode from '../core/TempNode.js';
|
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2
|
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import { dot, mix } from '../math/MathNode.js';
|
|
3
|
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import { add } from '../math/OperatorNode.js';
|
|
4
|
-
import { addNodeClass } from '../core/Node.js';
|
|
5
|
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import { addNodeElement, tslFn, nodeProxy, float, vec3 } from '../shadernode/ShaderNode.js';
|
|
6
|
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import { ColorManagement } from '../../math/ColorManagement.js';
|
|
7
|
-
import { Vector3 } from '../../math/Vector3.js';
|
|
8
|
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|
|
9
|
-
const saturationNode = tslFn( ( { color, adjustment } ) => {
|
|
10
|
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|
|
11
|
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return adjustment.mix( luminance( color.rgb ), color.rgb );
|
|
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|
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|
|
13
|
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} );
|
|
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|
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|
|
15
|
-
const vibranceNode = tslFn( ( { color, adjustment } ) => {
|
|
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|
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|
|
17
|
-
const average = add( color.r, color.g, color.b ).div( 3.0 );
|
|
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|
-
|
|
19
|
-
const mx = color.r.max( color.g.max( color.b ) );
|
|
20
|
-
const amt = mx.sub( average ).mul( adjustment ).mul( - 3.0 );
|
|
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|
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|
|
22
|
-
return mix( color.rgb, mx, amt );
|
|
23
|
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|
|
24
|
-
} );
|
|
25
|
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|
|
26
|
-
const hueNode = tslFn( ( { color, adjustment } ) => {
|
|
27
|
-
|
|
28
|
-
const k = vec3( 0.57735, 0.57735, 0.57735 );
|
|
29
|
-
|
|
30
|
-
const cosAngle = adjustment.cos();
|
|
31
|
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|
|
32
|
-
return vec3( color.rgb.mul( cosAngle ).add( k.cross( color.rgb ).mul( adjustment.sin() ).add( k.mul( dot( k, color.rgb ).mul( cosAngle.oneMinus() ) ) ) ) );
|
|
33
|
-
|
|
34
|
-
} );
|
|
35
|
-
|
|
36
|
-
class ColorAdjustmentNode extends TempNode {
|
|
37
|
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|
|
38
|
-
constructor( method, colorNode, adjustmentNode = float( 1 ) ) {
|
|
39
|
-
|
|
40
|
-
super( 'vec3' );
|
|
41
|
-
|
|
42
|
-
this.method = method;
|
|
43
|
-
|
|
44
|
-
this.colorNode = colorNode;
|
|
45
|
-
this.adjustmentNode = adjustmentNode;
|
|
46
|
-
|
|
47
|
-
}
|
|
48
|
-
|
|
49
|
-
setup() {
|
|
50
|
-
|
|
51
|
-
const { method, colorNode, adjustmentNode } = this;
|
|
52
|
-
|
|
53
|
-
const callParams = { color: colorNode, adjustment: adjustmentNode };
|
|
54
|
-
|
|
55
|
-
let outputNode = null;
|
|
56
|
-
|
|
57
|
-
if ( method === ColorAdjustmentNode.SATURATION ) {
|
|
58
|
-
|
|
59
|
-
outputNode = saturationNode( callParams );
|
|
60
|
-
|
|
61
|
-
} else if ( method === ColorAdjustmentNode.VIBRANCE ) {
|
|
62
|
-
|
|
63
|
-
outputNode = vibranceNode( callParams );
|
|
64
|
-
|
|
65
|
-
} else if ( method === ColorAdjustmentNode.HUE ) {
|
|
66
|
-
|
|
67
|
-
outputNode = hueNode( callParams );
|
|
68
|
-
|
|
69
|
-
} else {
|
|
70
|
-
|
|
71
|
-
console.error( `${ this.type }: Method "${ this.method }" not supported!` );
|
|
72
|
-
|
|
73
|
-
}
|
|
74
|
-
|
|
75
|
-
return outputNode;
|
|
76
|
-
|
|
77
|
-
}
|
|
78
|
-
|
|
79
|
-
}
|
|
80
|
-
|
|
81
|
-
ColorAdjustmentNode.SATURATION = 'saturation';
|
|
82
|
-
ColorAdjustmentNode.VIBRANCE = 'vibrance';
|
|
83
|
-
ColorAdjustmentNode.HUE = 'hue';
|
|
84
|
-
|
|
85
|
-
export default ColorAdjustmentNode;
|
|
86
|
-
|
|
87
|
-
export const saturation = nodeProxy( ColorAdjustmentNode, ColorAdjustmentNode.SATURATION );
|
|
88
|
-
export const vibrance = nodeProxy( ColorAdjustmentNode, ColorAdjustmentNode.VIBRANCE );
|
|
89
|
-
export const hue = nodeProxy( ColorAdjustmentNode, ColorAdjustmentNode.HUE );
|
|
90
|
-
|
|
91
|
-
const _luminanceCoefficients = /*#__PURE__*/ new Vector3();
|
|
92
|
-
export const luminance = (
|
|
93
|
-
color,
|
|
94
|
-
luminanceCoefficients = vec3( ... ColorManagement.getLuminanceCoefficients( _luminanceCoefficients ) )
|
|
95
|
-
) => dot( color, luminanceCoefficients );
|
|
96
|
-
|
|
97
|
-
export const threshold = ( color, threshold ) => mix( vec3( 0.0 ), color, luminance( color ).sub( threshold ).max( 0 ) );
|
|
98
|
-
|
|
99
|
-
addNodeElement( 'saturation', saturation );
|
|
100
|
-
addNodeElement( 'vibrance', vibrance );
|
|
101
|
-
addNodeElement( 'hue', hue );
|
|
102
|
-
addNodeElement( 'threshold', threshold );
|
|
103
|
-
|
|
104
|
-
addNodeClass( 'ColorAdjustmentNode', ColorAdjustmentNode );
|
|
@@ -1,40 +0,0 @@
|
|
|
1
|
-
import NodeMaterial, { addNodeMaterial } from './NodeMaterial.js';
|
|
2
|
-
import { diffuseColor } from '../core/PropertyNode.js';
|
|
3
|
-
import { directionToColor } from '../utils/PackingNode.js';
|
|
4
|
-
import { materialOpacity } from '../accessors/MaterialNode.js';
|
|
5
|
-
import { transformedNormalView } from '../accessors/NormalNode.js';
|
|
6
|
-
import { float, vec4 } from '../shadernode/ShaderNode.js';
|
|
7
|
-
|
|
8
|
-
import { MeshNormalMaterial } from '../../materials/MeshNormalMaterial.js';
|
|
9
|
-
|
|
10
|
-
const _defaultValues = /*@__PURE__*/ new MeshNormalMaterial();
|
|
11
|
-
|
|
12
|
-
class MeshNormalNodeMaterial extends NodeMaterial {
|
|
13
|
-
|
|
14
|
-
constructor( parameters ) {
|
|
15
|
-
|
|
16
|
-
super();
|
|
17
|
-
|
|
18
|
-
this.lights = false;
|
|
19
|
-
|
|
20
|
-
this.isMeshNormalNodeMaterial = true;
|
|
21
|
-
|
|
22
|
-
this.setDefaultValues( _defaultValues );
|
|
23
|
-
|
|
24
|
-
this.setValues( parameters );
|
|
25
|
-
|
|
26
|
-
}
|
|
27
|
-
|
|
28
|
-
setupDiffuseColor() {
|
|
29
|
-
|
|
30
|
-
const opacityNode = this.opacityNode ? float( this.opacityNode ) : materialOpacity;
|
|
31
|
-
|
|
32
|
-
diffuseColor.assign( vec4( directionToColor( transformedNormalView ), opacityNode ) );
|
|
33
|
-
|
|
34
|
-
}
|
|
35
|
-
|
|
36
|
-
}
|
|
37
|
-
|
|
38
|
-
export default MeshNormalNodeMaterial;
|
|
39
|
-
|
|
40
|
-
addNodeMaterial( 'MeshNormalNodeMaterial', MeshNormalNodeMaterial );
|
|
@@ -1,34 +0,0 @@
|
|
|
1
|
-
import Node, { addNodeClass } from '../core/Node.js';
|
|
2
|
-
import { addNodeElement, nodeProxy } from '../shadernode/ShaderNode.js';
|
|
3
|
-
|
|
4
|
-
class HashNode extends Node {
|
|
5
|
-
|
|
6
|
-
constructor( seedNode ) {
|
|
7
|
-
|
|
8
|
-
super();
|
|
9
|
-
|
|
10
|
-
this.seedNode = seedNode;
|
|
11
|
-
|
|
12
|
-
}
|
|
13
|
-
|
|
14
|
-
setup( /*builder*/ ) {
|
|
15
|
-
|
|
16
|
-
// Taken from https://www.shadertoy.com/view/XlGcRh, originally from pcg-random.org
|
|
17
|
-
|
|
18
|
-
const state = this.seedNode.toUint().mul( 747796405 ).add( 2891336453 );
|
|
19
|
-
const word = state.shiftRight( state.shiftRight( 28 ).add( 4 ) ).bitXor( state ).mul( 277803737 );
|
|
20
|
-
const result = word.shiftRight( 22 ).bitXor( word );
|
|
21
|
-
|
|
22
|
-
return result.toFloat().mul( 1 / 2 ** 32 ); // Convert to range [0, 1)
|
|
23
|
-
|
|
24
|
-
}
|
|
25
|
-
|
|
26
|
-
}
|
|
27
|
-
|
|
28
|
-
export default HashNode;
|
|
29
|
-
|
|
30
|
-
export const hash = nodeProxy( HashNode );
|
|
31
|
-
|
|
32
|
-
addNodeElement( 'hash', hash );
|
|
33
|
-
|
|
34
|
-
addNodeClass( 'HashNode', HashNode );
|
|
@@ -1,42 +0,0 @@
|
|
|
1
|
-
import TempNode from '../core/TempNode.js';
|
|
2
|
-
import { uv } from '../accessors/UVNode.js';
|
|
3
|
-
import { addNodeClass } from '../core/Node.js';
|
|
4
|
-
import { addNodeElement, tslFn, nodeProxy } from '../shadernode/ShaderNode.js';
|
|
5
|
-
|
|
6
|
-
const checkerShaderNode = tslFn( ( inputs ) => {
|
|
7
|
-
|
|
8
|
-
const uv = inputs.uv.mul( 2.0 );
|
|
9
|
-
|
|
10
|
-
const cx = uv.x.floor();
|
|
11
|
-
const cy = uv.y.floor();
|
|
12
|
-
const result = cx.add( cy ).mod( 2.0 );
|
|
13
|
-
|
|
14
|
-
return result.sign();
|
|
15
|
-
|
|
16
|
-
} );
|
|
17
|
-
|
|
18
|
-
class CheckerNode extends TempNode {
|
|
19
|
-
|
|
20
|
-
constructor( uvNode = uv() ) {
|
|
21
|
-
|
|
22
|
-
super( 'float' );
|
|
23
|
-
|
|
24
|
-
this.uvNode = uvNode;
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25
|
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26
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-
}
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27
|
-
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28
|
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setup() {
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29
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-
|
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30
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return checkerShaderNode( { uv: this.uvNode } );
|
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31
|
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32
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}
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33
|
-
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34
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}
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35
|
-
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36
|
-
export default CheckerNode;
|
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37
|
-
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38
|
-
export const checker = nodeProxy( CheckerNode );
|
|
39
|
-
|
|
40
|
-
addNodeElement( 'checker', checker );
|
|
41
|
-
|
|
42
|
-
addNodeClass( 'CheckerNode', CheckerNode );
|
|
@@ -1,28 +0,0 @@
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1
|
-
import CondNode from '../math/CondNode.js';
|
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2
|
-
import { expression } from '../code/ExpressionNode.js';
|
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3
|
-
import { addNodeClass } from '../core/Node.js';
|
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4
|
-
import { addNodeElement, nodeProxy } from '../shadernode/ShaderNode.js';
|
|
5
|
-
|
|
6
|
-
let discardExpression;
|
|
7
|
-
|
|
8
|
-
class DiscardNode extends CondNode {
|
|
9
|
-
|
|
10
|
-
constructor( condNode ) {
|
|
11
|
-
|
|
12
|
-
discardExpression = discardExpression || expression( 'discard' );
|
|
13
|
-
|
|
14
|
-
super( condNode, discardExpression );
|
|
15
|
-
|
|
16
|
-
}
|
|
17
|
-
|
|
18
|
-
}
|
|
19
|
-
|
|
20
|
-
export default DiscardNode;
|
|
21
|
-
|
|
22
|
-
export const inlineDiscard = nodeProxy( DiscardNode );
|
|
23
|
-
export const discard = ( condNode ) => inlineDiscard( condNode ).append();
|
|
24
|
-
export const Return = () => expression( 'return' ).append();
|
|
25
|
-
|
|
26
|
-
addNodeElement( 'discard', discard ); // @TODO: Check... this cause a little confusing using in chaining
|
|
27
|
-
|
|
28
|
-
addNodeClass( 'DiscardNode', DiscardNode );
|
|
@@ -1,55 +0,0 @@
|
|
|
1
|
-
import TempNode from '../core/TempNode.js';
|
|
2
|
-
import { addNodeClass } from '../core/Node.js';
|
|
3
|
-
import { addNodeElement, nodeProxy } from '../shadernode/ShaderNode.js';
|
|
4
|
-
|
|
5
|
-
class PackingNode extends TempNode {
|
|
6
|
-
|
|
7
|
-
constructor( scope, node ) {
|
|
8
|
-
|
|
9
|
-
super();
|
|
10
|
-
|
|
11
|
-
this.scope = scope;
|
|
12
|
-
this.node = node;
|
|
13
|
-
|
|
14
|
-
}
|
|
15
|
-
|
|
16
|
-
getNodeType( builder ) {
|
|
17
|
-
|
|
18
|
-
return this.node.getNodeType( builder );
|
|
19
|
-
|
|
20
|
-
}
|
|
21
|
-
|
|
22
|
-
setup() {
|
|
23
|
-
|
|
24
|
-
const { scope, node } = this;
|
|
25
|
-
|
|
26
|
-
let result = null;
|
|
27
|
-
|
|
28
|
-
if ( scope === PackingNode.DIRECTION_TO_COLOR ) {
|
|
29
|
-
|
|
30
|
-
result = node.mul( 0.5 ).add( 0.5 );
|
|
31
|
-
|
|
32
|
-
} else if ( scope === PackingNode.COLOR_TO_DIRECTION ) {
|
|
33
|
-
|
|
34
|
-
result = node.mul( 2.0 ).sub( 1 );
|
|
35
|
-
|
|
36
|
-
}
|
|
37
|
-
|
|
38
|
-
return result;
|
|
39
|
-
|
|
40
|
-
}
|
|
41
|
-
|
|
42
|
-
}
|
|
43
|
-
|
|
44
|
-
PackingNode.DIRECTION_TO_COLOR = 'directionToColor';
|
|
45
|
-
PackingNode.COLOR_TO_DIRECTION = 'colorToDirection';
|
|
46
|
-
|
|
47
|
-
export default PackingNode;
|
|
48
|
-
|
|
49
|
-
export const directionToColor = nodeProxy( PackingNode, PackingNode.DIRECTION_TO_COLOR );
|
|
50
|
-
export const colorToDirection = nodeProxy( PackingNode, PackingNode.COLOR_TO_DIRECTION );
|
|
51
|
-
|
|
52
|
-
addNodeElement( 'directionToColor', directionToColor );
|
|
53
|
-
addNodeElement( 'colorToDirection', colorToDirection );
|
|
54
|
-
|
|
55
|
-
addNodeClass( 'PackingNode', PackingNode );
|
|
@@ -1,35 +0,0 @@
|
|
|
1
|
-
import TempNode from '../core/TempNode.js';
|
|
2
|
-
import { addNodeClass } from '../core/Node.js';
|
|
3
|
-
import { addNodeElement, nodeProxy, vec2 } from '../shadernode/ShaderNode.js';
|
|
4
|
-
|
|
5
|
-
class RotateUVNode extends TempNode {
|
|
6
|
-
|
|
7
|
-
constructor( uvNode, rotationNode, centerNode = vec2( 0.5 ) ) {
|
|
8
|
-
|
|
9
|
-
super( 'vec2' );
|
|
10
|
-
|
|
11
|
-
this.uvNode = uvNode;
|
|
12
|
-
this.rotationNode = rotationNode;
|
|
13
|
-
this.centerNode = centerNode;
|
|
14
|
-
|
|
15
|
-
}
|
|
16
|
-
|
|
17
|
-
setup() {
|
|
18
|
-
|
|
19
|
-
const { uvNode, rotationNode, centerNode } = this;
|
|
20
|
-
|
|
21
|
-
const vector = uvNode.sub( centerNode );
|
|
22
|
-
|
|
23
|
-
return vector.rotate( rotationNode ).add( centerNode );
|
|
24
|
-
|
|
25
|
-
}
|
|
26
|
-
|
|
27
|
-
}
|
|
28
|
-
|
|
29
|
-
export default RotateUVNode;
|
|
30
|
-
|
|
31
|
-
export const rotateUV = nodeProxy( RotateUVNode );
|
|
32
|
-
|
|
33
|
-
addNodeElement( 'rotateUV', rotateUV );
|
|
34
|
-
|
|
35
|
-
addNodeClass( 'RotateUVNode', RotateUVNode );
|
|
File without changes
|
|
File without changes
|