super-three 0.167.0 → 0.168.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (311) hide show
  1. package/build/three.cjs +165 -44
  2. package/build/three.module.js +165 -45
  3. package/build/three.module.min.js +1 -1
  4. package/build/three.webgpu.js +23600 -21931
  5. package/build/three.webgpu.min.js +1 -1
  6. package/examples/jsm/Addons.js +3 -1
  7. package/examples/jsm/animation/AnimationClipCreator.js +1 -1
  8. package/examples/jsm/capabilities/WebGL.js +27 -21
  9. package/examples/jsm/controls/ArcballControls.js +174 -158
  10. package/examples/jsm/controls/DragControls.js +260 -132
  11. package/examples/jsm/controls/FirstPersonControls.js +175 -163
  12. package/examples/jsm/controls/FlyControls.js +194 -188
  13. package/examples/jsm/controls/OrbitControls.js +777 -786
  14. package/examples/jsm/controls/PointerLockControls.js +24 -15
  15. package/examples/jsm/controls/TrackballControls.js +453 -452
  16. package/examples/jsm/effects/AnaglyphEffect.js +6 -13
  17. package/examples/jsm/effects/ParallaxBarrierEffect.js +17 -11
  18. package/examples/jsm/effects/StereoEffect.js +6 -1
  19. package/examples/jsm/environments/RoomEnvironment.js +1 -1
  20. package/examples/jsm/exporters/GLTFExporter.js +6 -1
  21. package/examples/jsm/exporters/USDZExporter.js +29 -8
  22. package/examples/jsm/helpers/LightProbeHelper.js +42 -43
  23. package/examples/jsm/loaders/KTX2Loader.js +19 -7
  24. package/examples/jsm/loaders/MaterialXLoader.js +11 -4
  25. package/examples/jsm/loaders/PCDLoader.js +9 -9
  26. package/examples/jsm/objects/SkyMesh.js +188 -0
  27. package/examples/jsm/objects/Water2Mesh.js +159 -0
  28. package/examples/jsm/objects/WaterMesh.js +102 -0
  29. package/examples/jsm/physics/RapierPhysics.js +20 -0
  30. package/examples/jsm/postprocessing/OutlinePass.js +31 -46
  31. package/examples/jsm/postprocessing/SSAARenderPass.js +3 -1
  32. package/examples/jsm/shaders/BleachBypassShader.js +1 -2
  33. package/examples/jsm/shaders/OutputShader.js +1 -1
  34. package/examples/jsm/transpiler/TSLEncoder.js +8 -8
  35. package/examples/jsm/utils/TextureUtils.js +1 -1
  36. package/package.json +2 -1
  37. package/src/Three.WebGPU.js +6 -0
  38. package/src/Three.js +1 -0
  39. package/src/constants.js +1 -1
  40. package/src/extras/Controls.js +32 -0
  41. package/src/loaders/ObjectLoader.js +3 -3
  42. package/src/{nodes/loaders → loaders/nodes}/NodeLoader.js +4 -4
  43. package/src/{nodes/loaders → loaders/nodes}/NodeMaterialLoader.js +1 -2
  44. package/src/materials/Material.js +4 -7
  45. package/src/{nodes/materials → materials/nodes}/InstancedPointsNodeMaterial.js +33 -24
  46. package/src/{nodes/materials → materials/nodes}/Line2NodeMaterial.js +34 -37
  47. package/src/{nodes/materials → materials/nodes}/LineBasicNodeMaterial.js +3 -4
  48. package/src/{nodes/materials → materials/nodes}/LineDashedNodeMaterial.js +7 -9
  49. package/src/{nodes/materials → materials/nodes}/MeshBasicNodeMaterial.js +11 -11
  50. package/src/{nodes/materials → materials/nodes}/MeshLambertNodeMaterial.js +5 -5
  51. package/src/{nodes/materials → materials/nodes}/MeshMatcapNodeMaterial.js +8 -8
  52. package/src/materials/nodes/MeshNormalNodeMaterial.js +40 -0
  53. package/src/{nodes/materials → materials/nodes}/MeshPhongNodeMaterial.js +9 -8
  54. package/src/{nodes/materials → materials/nodes}/MeshPhysicalNodeMaterial.js +18 -17
  55. package/src/{nodes/materials → materials/nodes}/MeshSSSNodeMaterial.js +6 -6
  56. package/src/{nodes/materials → materials/nodes}/MeshStandardNodeMaterial.js +17 -11
  57. package/src/{nodes/materials → materials/nodes}/MeshToonNodeMaterial.js +4 -4
  58. package/src/{nodes/materials → materials/nodes}/NodeMaterial.js +67 -86
  59. package/src/{nodes/materials/Materials.js → materials/nodes/NodeMaterials.js} +1 -1
  60. package/src/{nodes/materials → materials/nodes}/PointsNodeMaterial.js +3 -4
  61. package/src/{nodes/materials → materials/nodes}/ShadowNodeMaterial.js +4 -4
  62. package/src/{nodes/materials → materials/nodes}/SpriteNodeMaterial.js +11 -11
  63. package/src/{nodes/materials → materials/nodes}/VolumeNodeMaterial.js +14 -16
  64. package/src/nodes/Nodes.js +103 -159
  65. package/src/nodes/TSL.js +176 -0
  66. package/src/nodes/accessors/AccessorsUtils.js +8 -8
  67. package/src/nodes/accessors/BatchNode.js +48 -20
  68. package/src/nodes/accessors/{BitangentNode.js → Bitangent.js} +9 -9
  69. package/src/nodes/accessors/BufferAttributeNode.js +5 -5
  70. package/src/nodes/accessors/BufferNode.js +4 -4
  71. package/src/nodes/accessors/{CameraNode.js → Camera.js} +10 -10
  72. package/src/nodes/accessors/ClippingNode.js +16 -14
  73. package/src/nodes/accessors/CubeTextureNode.js +5 -7
  74. package/src/nodes/accessors/InstanceNode.js +17 -13
  75. package/src/nodes/accessors/InstancedPointsMaterialNode.js +4 -4
  76. package/src/nodes/accessors/MaterialNode.js +52 -55
  77. package/src/nodes/accessors/MaterialProperties.js +3 -0
  78. package/src/nodes/accessors/MaterialReferenceNode.js +6 -4
  79. package/src/nodes/accessors/ModelNode.js +11 -11
  80. package/src/nodes/accessors/ModelViewProjectionNode.js +6 -7
  81. package/src/nodes/accessors/MorphNode.js +12 -12
  82. package/src/nodes/accessors/Normal.js +62 -0
  83. package/src/nodes/accessors/Object3DNode.js +10 -10
  84. package/src/nodes/accessors/PointUVNode.js +4 -4
  85. package/src/nodes/accessors/Position.js +10 -0
  86. package/src/nodes/accessors/ReferenceBaseNode.js +143 -0
  87. package/src/nodes/accessors/ReferenceNode.js +13 -7
  88. package/src/nodes/accessors/ReflectVector.js +10 -0
  89. package/src/nodes/accessors/RendererReferenceNode.js +6 -6
  90. package/src/nodes/accessors/SceneNode.js +5 -6
  91. package/src/nodes/accessors/SkinningNode.js +84 -21
  92. package/src/nodes/accessors/StorageBufferNode.js +4 -5
  93. package/src/nodes/accessors/StorageTextureNode.js +5 -5
  94. package/src/nodes/accessors/Tangent.js +22 -0
  95. package/src/nodes/accessors/Texture3DNode.js +11 -11
  96. package/src/nodes/accessors/{TextureBicubicNode.js → TextureBicubic.js} +3 -32
  97. package/src/nodes/accessors/TextureNode.js +16 -21
  98. package/src/nodes/accessors/TextureSizeNode.js +4 -6
  99. package/src/nodes/accessors/{UniformsNode.js → UniformArrayNode.js} +17 -8
  100. package/src/nodes/accessors/UserDataNode.js +4 -4
  101. package/src/nodes/accessors/VelocityNode.js +83 -0
  102. package/src/nodes/accessors/VertexColorNode.js +4 -4
  103. package/src/nodes/code/CodeNode.js +5 -5
  104. package/src/nodes/code/ExpressionNode.js +4 -4
  105. package/src/nodes/code/FunctionCallNode.js +5 -5
  106. package/src/nodes/code/FunctionNode.js +5 -23
  107. package/src/nodes/code/ScriptableNode.js +4 -6
  108. package/src/nodes/code/ScriptableValueNode.js +4 -6
  109. package/src/nodes/core/AssignNode.js +5 -5
  110. package/src/nodes/core/AttributeNode.js +7 -20
  111. package/src/nodes/core/BypassNode.js +5 -5
  112. package/src/nodes/core/CacheNode.js +5 -5
  113. package/src/nodes/core/ConstNode.js +2 -2
  114. package/src/nodes/core/ContextNode.js +17 -11
  115. package/src/nodes/core/IndexNode.js +12 -7
  116. package/src/nodes/core/InputNode.js +2 -2
  117. package/src/nodes/core/MRTNode.js +12 -6
  118. package/src/nodes/core/Node.js +39 -19
  119. package/src/nodes/core/NodeBuilder.js +46 -33
  120. package/src/nodes/core/NodeUtils.js +1 -0
  121. package/src/nodes/core/OutputStructNode.js +4 -4
  122. package/src/nodes/core/ParameterNode.js +4 -4
  123. package/src/nodes/core/PropertyNode.js +32 -32
  124. package/src/nodes/core/StackNode.js +26 -10
  125. package/src/nodes/core/StructTypeNode.js +2 -2
  126. package/src/nodes/core/TempNode.js +2 -2
  127. package/src/nodes/core/UniformGroupNode.js +8 -9
  128. package/src/nodes/core/UniformNode.js +4 -4
  129. package/src/nodes/core/VarNode.js +6 -6
  130. package/src/nodes/core/VaryingNode.js +5 -5
  131. package/src/nodes/display/AfterImageNode.js +9 -9
  132. package/src/nodes/display/AnaglyphPassNode.js +61 -0
  133. package/src/nodes/display/AnamorphicNode.js +11 -11
  134. package/src/nodes/display/BleachBypass.js +26 -0
  135. package/src/nodes/display/BlendMode.js +54 -0
  136. package/src/nodes/display/BloomNode.js +21 -19
  137. package/src/nodes/display/BumpMapNode.js +7 -12
  138. package/src/nodes/display/ColorAdjustment.js +46 -0
  139. package/src/nodes/display/ColorSpaceFunctions.js +38 -0
  140. package/src/nodes/display/ColorSpaceNode.js +40 -63
  141. package/src/nodes/display/DenoiseNode.js +20 -17
  142. package/src/nodes/display/DepthOfFieldNode.js +8 -6
  143. package/src/nodes/display/DotScreenNode.js +10 -22
  144. package/src/nodes/display/FXAANode.js +17 -15
  145. package/src/nodes/display/FilmNode.js +7 -6
  146. package/src/nodes/display/FrontFacingNode.js +5 -5
  147. package/src/nodes/display/GTAONode.js +19 -15
  148. package/src/nodes/display/GaussianBlurNode.js +11 -8
  149. package/src/nodes/display/Lut3DNode.js +6 -5
  150. package/src/nodes/display/MotionBlur.js +25 -0
  151. package/src/nodes/display/NormalMapNode.js +8 -10
  152. package/src/nodes/display/ParallaxBarrierPassNode.js +55 -0
  153. package/src/nodes/display/PassNode.js +84 -8
  154. package/src/nodes/display/PixelationPassNode.js +12 -7
  155. package/src/nodes/display/PosterizeNode.js +4 -6
  156. package/src/nodes/display/RGBShiftNode.js +8 -7
  157. package/src/nodes/display/RenderOutputNode.js +9 -9
  158. package/src/nodes/display/SSAAPassNode.js +284 -0
  159. package/src/nodes/display/Sepia.js +17 -0
  160. package/src/nodes/display/SobelOperatorNode.js +9 -7
  161. package/src/nodes/display/StereoCompositePassNode.js +107 -0
  162. package/src/nodes/display/StereoPassNode.js +80 -0
  163. package/src/nodes/display/ToneMappingFunctions.js +190 -0
  164. package/src/nodes/display/ToneMappingNode.js +12 -173
  165. package/src/nodes/display/TransitionNode.js +9 -8
  166. package/src/nodes/display/ViewportDepthNode.js +30 -29
  167. package/src/nodes/display/ViewportDepthTextureNode.js +6 -8
  168. package/src/nodes/display/ViewportNode.js +26 -25
  169. package/src/nodes/display/ViewportSharedTextureNode.js +6 -8
  170. package/src/nodes/display/ViewportTextureNode.js +7 -10
  171. package/src/nodes/fog/FogExp2Node.js +4 -6
  172. package/src/nodes/fog/FogNode.js +5 -7
  173. package/src/nodes/fog/FogRangeNode.js +4 -6
  174. package/src/nodes/functions/BSDF/BRDF_GGX.js +4 -4
  175. package/src/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  176. package/src/nodes/functions/BSDF/BRDF_Sheen.js +6 -6
  177. package/src/nodes/functions/BSDF/DFGApprox.js +2 -2
  178. package/src/nodes/functions/BSDF/D_GGX.js +2 -2
  179. package/src/nodes/functions/BSDF/D_GGX_Anisotropic.js +3 -3
  180. package/src/nodes/functions/BSDF/EnvironmentBRDF.js +2 -2
  181. package/src/nodes/functions/BSDF/F_Schlick.js +2 -2
  182. package/src/nodes/functions/BSDF/LTC.js +6 -6
  183. package/src/nodes/functions/BSDF/Schlick_to_F0.js +2 -2
  184. package/src/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +2 -2
  185. package/src/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.js +2 -2
  186. package/src/nodes/functions/BasicLightingModel.js +1 -1
  187. package/src/nodes/functions/PhongLightingModel.js +5 -5
  188. package/src/nodes/functions/PhysicalLightingModel.js +32 -31
  189. package/src/nodes/functions/ShadowMaskModel.js +1 -1
  190. package/src/nodes/functions/ToonLightingModel.js +3 -3
  191. package/src/nodes/functions/material/getGeometryRoughness.js +4 -4
  192. package/src/nodes/functions/material/getRoughness.js +2 -2
  193. package/src/nodes/geometry/RangeNode.js +4 -4
  194. package/src/nodes/gpgpu/ComputeNode.js +5 -5
  195. package/src/nodes/lighting/AONode.js +2 -2
  196. package/src/nodes/lighting/AmbientLightNode.js +2 -7
  197. package/src/nodes/lighting/AnalyticLightNode.js +34 -13
  198. package/src/nodes/lighting/BasicEnvironmentNode.js +4 -3
  199. package/src/nodes/lighting/BasicLightMapNode.js +3 -3
  200. package/src/nodes/lighting/DirectionalLightNode.js +2 -7
  201. package/src/nodes/lighting/EnvironmentNode.js +20 -19
  202. package/src/nodes/lighting/HemisphereLightNode.js +3 -7
  203. package/src/nodes/lighting/IESSpotLightNode.js +3 -8
  204. package/src/nodes/lighting/IrradianceNode.js +2 -2
  205. package/src/nodes/lighting/LightNode.js +5 -5
  206. package/src/nodes/lighting/LightProbeNode.js +76 -0
  207. package/src/nodes/lighting/LightUtils.js +3 -3
  208. package/src/nodes/lighting/LightingContextNode.js +15 -17
  209. package/src/nodes/lighting/LightingNode.js +2 -2
  210. package/src/nodes/lighting/LightsNode.js +94 -76
  211. package/src/nodes/lighting/PointLightNode.js +3 -8
  212. package/src/nodes/lighting/RectAreaLightNode.js +2 -6
  213. package/src/nodes/lighting/SpotLightNode.js +3 -8
  214. package/src/nodes/materialx/MaterialXNodes.js +2 -2
  215. package/src/nodes/materialx/lib/mx_hsv.js +36 -31
  216. package/src/nodes/materialx/lib/mx_noise.js +96 -96
  217. package/src/nodes/materialx/lib/mx_transform_color.js +2 -2
  218. package/src/nodes/math/{CondNode.js → ConditionalNode.js} +18 -7
  219. package/src/nodes/math/Hash.js +13 -0
  220. package/src/nodes/math/MathNode.js +124 -124
  221. package/src/nodes/math/MathUtils.js +0 -7
  222. package/src/nodes/math/OperatorNode.js +94 -52
  223. package/src/nodes/math/TriNoise3D.js +19 -29
  224. package/src/nodes/pmrem/PMREMNode.js +58 -15
  225. package/src/nodes/pmrem/PMREMUtils.js +46 -46
  226. package/src/nodes/procedural/Checker.js +14 -0
  227. package/src/nodes/tsl/TSLBase.js +30 -0
  228. package/src/nodes/{shadernode/ShaderNode.js → tsl/TSLCore.js} +105 -97
  229. package/src/nodes/utils/ArrayElementNode.js +2 -2
  230. package/src/nodes/utils/ConvertNode.js +2 -2
  231. package/src/nodes/utils/CubeMapNode.js +157 -0
  232. package/src/nodes/utils/Discard.js +8 -0
  233. package/src/nodes/utils/EquirectUVNode.js +5 -5
  234. package/src/nodes/utils/FlipNode.js +65 -0
  235. package/src/nodes/utils/FunctionOverloadingNode.js +5 -5
  236. package/src/nodes/utils/JoinNode.js +2 -2
  237. package/src/nodes/utils/LoopNode.js +12 -6
  238. package/src/nodes/utils/MatcapUVNode.js +6 -6
  239. package/src/nodes/utils/MaxMipLevelNode.js +4 -4
  240. package/src/nodes/utils/OscNode.js +7 -7
  241. package/src/nodes/utils/Packing.js +4 -0
  242. package/src/nodes/utils/RTTNode.js +8 -8
  243. package/src/nodes/utils/ReflectorNode.js +8 -3
  244. package/src/nodes/utils/RemapNode.js +7 -7
  245. package/src/nodes/utils/RotateNode.js +4 -12
  246. package/src/nodes/utils/SetNode.js +2 -2
  247. package/src/nodes/utils/SplitNode.js +2 -2
  248. package/src/nodes/utils/SpriteSheetUVNode.js +5 -5
  249. package/src/nodes/utils/SpriteUtils.js +47 -0
  250. package/src/nodes/utils/StorageArrayElementNode.js +4 -6
  251. package/src/nodes/utils/TimerNode.js +5 -5
  252. package/src/nodes/utils/TriplanarTexturesNode.js +7 -9
  253. package/src/nodes/utils/UVUtils.js +19 -0
  254. package/src/nodes/utils/ViewportUtils.js +14 -0
  255. package/src/objects/BatchedMesh.js +2 -3
  256. package/src/renderers/WebGLRenderer.js +24 -0
  257. package/src/renderers/common/Backend.js +2 -2
  258. package/src/renderers/common/Background.js +3 -1
  259. package/src/renderers/common/BindGroup.js +3 -1
  260. package/src/renderers/common/Bindings.js +13 -15
  261. package/src/renderers/common/ClippingContext.js +14 -5
  262. package/src/renderers/common/CubeRenderTarget.js +9 -3
  263. package/src/renderers/common/PostProcessing.js +4 -1
  264. package/src/renderers/common/QuadMesh.js +2 -0
  265. package/src/renderers/common/RenderContext.js +24 -0
  266. package/src/renderers/common/RenderList.js +1 -1
  267. package/src/renderers/common/RenderObject.js +2 -2
  268. package/src/renderers/common/Renderer.js +75 -49
  269. package/src/renderers/common/SampledTexture.js +12 -3
  270. package/src/renderers/common/StandardRenderer.js +18 -0
  271. package/src/renderers/common/Textures.js +8 -12
  272. package/src/renderers/common/extras/PMREMGenerator.js +12 -13
  273. package/src/renderers/common/nodes/NodeBuilderState.js +1 -1
  274. package/src/renderers/common/nodes/NodeLibrary.js +118 -0
  275. package/src/renderers/common/nodes/NodeSampledTexture.js +2 -2
  276. package/src/renderers/common/nodes/Nodes.js +36 -9
  277. package/src/renderers/common/nodes/StandardNodeLibrary.js +105 -0
  278. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +2 -2
  279. package/src/renderers/webgl/WebGLProgram.js +1 -1
  280. package/src/renderers/webgl/WebGLProperties.js +7 -0
  281. package/src/renderers/webgl/WebGLTextures.js +61 -4
  282. package/src/renderers/webgl-fallback/WebGLBackend.js +88 -68
  283. package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +57 -9
  284. package/src/renderers/webgl-fallback/utils/WebGLState.js +21 -0
  285. package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +28 -21
  286. package/src/renderers/webgpu/WebGPUBackend.js +86 -68
  287. package/src/renderers/webgpu/WebGPURenderer.js +8 -8
  288. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +99 -63
  289. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +45 -21
  290. package/src/renderers/webgpu/utils/WebGPUConstants.js +2 -1
  291. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +6 -15
  292. package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +62 -5
  293. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +36 -21
  294. package/src/renderers/webgpu/utils/WebGPUUtils.js +18 -1
  295. package/src/renderers/webxr/WebXRManager.js +32 -25
  296. package/examples/jsm/loaders/LogLuvLoader.js +0 -606
  297. package/src/nodes/accessors/NormalNode.js +0 -14
  298. package/src/nodes/accessors/PositionNode.js +0 -10
  299. package/src/nodes/accessors/ReflectVectorNode.js +0 -10
  300. package/src/nodes/accessors/TangentNode.js +0 -23
  301. package/src/nodes/core/NodeKeywords.js +0 -80
  302. package/src/nodes/display/BlendModeNode.js +0 -128
  303. package/src/nodes/display/ColorAdjustmentNode.js +0 -104
  304. package/src/nodes/materials/MeshNormalNodeMaterial.js +0 -40
  305. package/src/nodes/math/HashNode.js +0 -34
  306. package/src/nodes/procedural/CheckerNode.js +0 -42
  307. package/src/nodes/utils/DiscardNode.js +0 -28
  308. package/src/nodes/utils/PackingNode.js +0 -55
  309. package/src/nodes/utils/RotateUVNode.js +0 -35
  310. /package/src/{nodes/loaders → loaders/nodes}/NodeObjectLoader.js +0 -0
  311. /package/src/nodes/accessors/{UVNode.js → UV.js} +0 -0
@@ -0,0 +1,284 @@
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+ import { registerNode } from '../core/Node.js';
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+ import { nodeObject } from '../tsl/TSLBase.js';
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+ import PassNode from './PassNode.js';
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+ import { Color } from '../../math/Color.js';
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+ import { Vector2 } from '../../math/Vector2.js';
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+ import { AdditiveBlending } from '../../constants.js';
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+ import { uniform } from '../core/UniformNode.js';
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+ import QuadMesh from '../../renderers/common/QuadMesh.js';
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+ import { texture } from '../accessors/TextureNode.js';
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+ import { mrt, getTextureIndex } from '../core/MRTNode.js';
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+ import NodeMaterial from '../../materials/nodes/NodeMaterial.js';
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+
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+ const _size = /*@__PURE__*/ new Vector2();
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+
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+ /**
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+ *
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+ * Supersample Anti-Aliasing Render Pass
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+ *
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+ * This manual approach to SSAA re-renders the scene ones for each sample with camera jitter and accumulates the results.
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+ *
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+ * References: https://en.wikipedia.org/wiki/Supersampling
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+ *
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+ */
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+
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+ class SSAAPassNode extends PassNode {
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+
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+ constructor( scene, camera ) {
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+
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+ super( PassNode.COLOR, scene, camera );
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+
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+ this.isSSAAPassNode = true;
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+
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+ this.sampleLevel = 4; // specified as n, where the number of samples is 2^n, so sampleLevel = 4, is 2^4 samples, 16.
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+ this.unbiased = true;
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+ this.clearColor = new Color( 0x000000 );
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+ this.clearAlpha = 0;
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+
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+ this._currentClearColor = new Color();
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+
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+ this.sampleWeight = uniform( 1 );
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+
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+ this.sampleRenderTarget = null;
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+
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+ this._quadMesh = new QuadMesh();
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+
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+ }
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+
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+ updateBefore( frame ) {
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+
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+ const { renderer } = frame;
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+ const { scene, camera } = this;
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+
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+ this._pixelRatio = renderer.getPixelRatio();
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+
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+ const size = renderer.getSize( _size );
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+
57
+ this.setSize( size.width, size.height );
58
+ this.sampleRenderTarget.setSize( this.renderTarget.width, this.renderTarget.height );
59
+
60
+ // save current renderer settings
61
+
62
+ renderer.getClearColor( this._currentClearColor );
63
+ const currentClearAlpha = renderer.getClearAlpha();
64
+ const currentRenderTarget = renderer.getRenderTarget();
65
+ const currentMRT = renderer.getMRT();
66
+ const currentAutoClear = renderer.autoClear;
67
+
68
+ //
69
+
70
+ this._cameraNear.value = camera.near;
71
+ this._cameraFar.value = camera.far;
72
+
73
+ renderer.setMRT( this.getMRT() );
74
+ renderer.autoClear = false;
75
+
76
+ const jitterOffsets = _JitterVectors[ Math.max( 0, Math.min( this.sampleLevel, 5 ) ) ];
77
+
78
+ const baseSampleWeight = 1.0 / jitterOffsets.length;
79
+ const roundingRange = 1 / 32;
80
+
81
+ const viewOffset = {
82
+
83
+ fullWidth: this.renderTarget.width,
84
+ fullHeight: this.renderTarget.height,
85
+ offsetX: 0,
86
+ offsetY: 0,
87
+ width: this.renderTarget.width,
88
+ height: this.renderTarget.height
89
+
90
+ };
91
+
92
+ const originalViewOffset = Object.assign( {}, camera.view );
93
+
94
+ if ( originalViewOffset.enabled ) Object.assign( viewOffset, originalViewOffset );
95
+
96
+ // render the scene multiple times, each slightly jitter offset from the last and accumulate the results.
97
+
98
+ for ( let i = 0; i < jitterOffsets.length; i ++ ) {
99
+
100
+ const jitterOffset = jitterOffsets[ i ];
101
+
102
+ if ( camera.setViewOffset ) {
103
+
104
+ camera.setViewOffset(
105
+
106
+ viewOffset.fullWidth, viewOffset.fullHeight,
107
+
108
+ viewOffset.offsetX + jitterOffset[ 0 ] * 0.0625, viewOffset.offsetY + jitterOffset[ 1 ] * 0.0625, // 0.0625 = 1 / 16
109
+
110
+ viewOffset.width, viewOffset.height
111
+
112
+ );
113
+
114
+ }
115
+
116
+ this.sampleWeight.value = baseSampleWeight;
117
+
118
+ if ( this.unbiased ) {
119
+
120
+ // the theory is that equal weights for each sample lead to an accumulation of rounding errors.
121
+ // The following equation varies the sampleWeight per sample so that it is uniformly distributed
122
+ // across a range of values whose rounding errors cancel each other out.
123
+
124
+ const uniformCenteredDistribution = ( - 0.5 + ( i + 0.5 ) / jitterOffsets.length );
125
+ this.sampleWeight.value += roundingRange * uniformCenteredDistribution;
126
+
127
+ }
128
+
129
+ renderer.setClearColor( this.clearColor, this.clearAlpha );
130
+ renderer.setRenderTarget( this.sampleRenderTarget );
131
+ renderer.clear();
132
+ renderer.render( scene, camera );
133
+
134
+ // accumulation
135
+
136
+ renderer.setRenderTarget( this.renderTarget );
137
+
138
+ if ( i === 0 ) {
139
+
140
+ renderer.setClearColor( 0x000000, 0.0 );
141
+ renderer.clear();
142
+
143
+ }
144
+
145
+ this._quadMesh.render( renderer );
146
+
147
+ }
148
+
149
+ renderer.copyTextureToTexture( this.sampleRenderTarget.depthTexture, this.renderTarget.depthTexture );
150
+
151
+ // restore
152
+
153
+ if ( camera.setViewOffset && originalViewOffset.enabled ) {
154
+
155
+ camera.setViewOffset(
156
+
157
+ originalViewOffset.fullWidth, originalViewOffset.fullHeight,
158
+
159
+ originalViewOffset.offsetX, originalViewOffset.offsetY,
160
+
161
+ originalViewOffset.width, originalViewOffset.height
162
+
163
+ );
164
+
165
+ } else if ( camera.clearViewOffset ) {
166
+
167
+ camera.clearViewOffset();
168
+
169
+ }
170
+
171
+ renderer.setRenderTarget( currentRenderTarget );
172
+ renderer.setMRT( currentMRT );
173
+
174
+ renderer.autoClear = currentAutoClear;
175
+ renderer.setClearColor( this._currentClearColor, currentClearAlpha );
176
+
177
+ }
178
+
179
+ setup( builder ) {
180
+
181
+ if ( this.sampleRenderTarget === null ) {
182
+
183
+ this.sampleRenderTarget = this.renderTarget.clone();
184
+
185
+ }
186
+
187
+ let sampleTexture;
188
+
189
+ const passMRT = this.getMRT();
190
+
191
+ if ( passMRT !== null ) {
192
+
193
+ const outputs = {};
194
+
195
+ for ( const name in passMRT.outputNodes ) {
196
+
197
+ const index = getTextureIndex( this.sampleRenderTarget.textures, name );
198
+
199
+ if ( index >= 0 ) {
200
+
201
+ outputs[ name ] = texture( this.sampleRenderTarget.textures[ index ] ).mul( this.sampleWeight );
202
+
203
+ }
204
+
205
+ }
206
+
207
+ sampleTexture = mrt( outputs );
208
+
209
+ } else {
210
+
211
+ sampleTexture = texture( this.sampleRenderTarget.texture ).mul( this.sampleWeight );
212
+
213
+ }
214
+
215
+ this._quadMesh.material = new NodeMaterial();
216
+ this._quadMesh.material.fragmentNode = sampleTexture;
217
+ this._quadMesh.material.transparent = true;
218
+ this._quadMesh.material.depthTest = false;
219
+ this._quadMesh.material.depthWrite = false;
220
+ this._quadMesh.material.premultipliedAlpha = true;
221
+ this._quadMesh.material.blending = AdditiveBlending;
222
+ this._quadMesh.material.normals = false;
223
+ this._quadMesh.material.name = 'SSAA';
224
+
225
+ return super.setup( builder );
226
+
227
+ }
228
+
229
+ dispose() {
230
+
231
+ super.dispose();
232
+
233
+ if ( this.sampleRenderTarget !== null ) {
234
+
235
+ this.sampleRenderTarget.dispose();
236
+
237
+ }
238
+
239
+ }
240
+
241
+ }
242
+
243
+ export default SSAAPassNode;
244
+
245
+ SSAAPassNode.type = /*@__PURE__*/ registerNode( 'SSAAPass', SSAAPassNode );
246
+
247
+ // These jitter vectors are specified in integers because it is easier.
248
+ // I am assuming a [-8,8) integer grid, but it needs to be mapped onto [-0.5,0.5)
249
+ // before being used, thus these integers need to be scaled by 1/16.
250
+ //
251
+ // Sample patterns reference: https://msdn.microsoft.com/en-us/library/windows/desktop/ff476218%28v=vs.85%29.aspx?f=255&MSPPError=-2147217396
252
+ const _JitterVectors = [
253
+ [
254
+ [ 0, 0 ]
255
+ ],
256
+ [
257
+ [ 4, 4 ], [ - 4, - 4 ]
258
+ ],
259
+ [
260
+ [ - 2, - 6 ], [ 6, - 2 ], [ - 6, 2 ], [ 2, 6 ]
261
+ ],
262
+ [
263
+ [ 1, - 3 ], [ - 1, 3 ], [ 5, 1 ], [ - 3, - 5 ],
264
+ [ - 5, 5 ], [ - 7, - 1 ], [ 3, 7 ], [ 7, - 7 ]
265
+ ],
266
+ [
267
+ [ 1, 1 ], [ - 1, - 3 ], [ - 3, 2 ], [ 4, - 1 ],
268
+ [ - 5, - 2 ], [ 2, 5 ], [ 5, 3 ], [ 3, - 5 ],
269
+ [ - 2, 6 ], [ 0, - 7 ], [ - 4, - 6 ], [ - 6, 4 ],
270
+ [ - 8, 0 ], [ 7, - 4 ], [ 6, 7 ], [ - 7, - 8 ]
271
+ ],
272
+ [
273
+ [ - 4, - 7 ], [ - 7, - 5 ], [ - 3, - 5 ], [ - 5, - 4 ],
274
+ [ - 1, - 4 ], [ - 2, - 2 ], [ - 6, - 1 ], [ - 4, 0 ],
275
+ [ - 7, 1 ], [ - 1, 2 ], [ - 6, 3 ], [ - 3, 3 ],
276
+ [ - 7, 6 ], [ - 3, 6 ], [ - 5, 7 ], [ - 1, 7 ],
277
+ [ 5, - 7 ], [ 1, - 6 ], [ 6, - 5 ], [ 4, - 4 ],
278
+ [ 2, - 3 ], [ 7, - 2 ], [ 1, - 1 ], [ 4, - 1 ],
279
+ [ 2, 1 ], [ 6, 2 ], [ 0, 4 ], [ 4, 4 ],
280
+ [ 2, 5 ], [ 7, 5 ], [ 5, 6 ], [ 3, 7 ]
281
+ ]
282
+ ];
283
+
284
+ export const ssaaPass = ( scene, camera ) => nodeObject( new SSAAPassNode( scene, camera ) );
@@ -0,0 +1,17 @@
1
+ import { Fn, vec3, vec4 } from '../tsl/TSLBase.js';
2
+ import { dot } from '../math/MathNode.js';
3
+
4
+ export const sepia = /*@__PURE__*/ Fn( ( [ color ] ) => {
5
+
6
+ const c = vec3( color );
7
+
8
+ // https://github.com/evanw/glfx.js/blob/master/src/filters/adjust/sepia.js
9
+
10
+ return vec4(
11
+ dot( c, vec3( 0.393, 0.769, 0.189 ) ),
12
+ dot( c, vec3( 0.349, 0.686, 0.168 ) ),
13
+ dot( c, vec3( 0.272, 0.534, 0.131 ) ),
14
+ color.a
15
+ );
16
+
17
+ } );
@@ -1,10 +1,12 @@
1
+ import { registerNode } from '../core/Node.js';
1
2
  import TempNode from '../core/TempNode.js';
2
- import { uv } from '../accessors/UVNode.js';
3
- import { luminance } from './ColorAdjustmentNode.js';
4
- import { addNodeElement, tslFn, nodeObject, vec2, vec3, vec4, mat3 } from '../shadernode/ShaderNode.js';
3
+ import { uv } from '../accessors/UV.js';
4
+ import { luminance } from './ColorAdjustment.js';
5
+ import { Fn, nodeObject, vec2, vec3, vec4, mat3 } from '../tsl/TSLBase.js';
5
6
  import { NodeUpdateType } from '../core/constants.js';
6
7
  import { uniform } from '../core/UniformNode.js';
7
8
  import { add } from '../math/OperatorNode.js';
9
+ import { convertToTexture } from '../utils/RTTNode.js';
8
10
 
9
11
  import { Vector2 } from '../../math/Vector2.js';
10
12
 
@@ -38,7 +40,7 @@ class SobelOperatorNode extends TempNode {
38
40
 
39
41
  const sampleTexture = ( uv ) => textureNode.uv( uv );
40
42
 
41
- const sobel = tslFn( () => {
43
+ const sobel = Fn( () => {
42
44
 
43
45
  // Sobel Edge Detection (see https://youtu.be/uihBwtPIBxM)
44
46
 
@@ -114,8 +116,8 @@ class SobelOperatorNode extends TempNode {
114
116
 
115
117
  }
116
118
 
117
- export const sobel = ( node ) => nodeObject( new SobelOperatorNode( nodeObject( node ).toTexture() ) );
119
+ export default SobelOperatorNode;
118
120
 
119
- addNodeElement( 'sobel', sobel );
121
+ SobelOperatorNode.type = /*@__PURE__*/ registerNode( 'SobelOperator', SobelOperatorNode );
120
122
 
121
- export default SobelOperatorNode;
123
+ export const sobel = ( node ) => nodeObject( new SobelOperatorNode( convertToTexture( node ) ) );
@@ -0,0 +1,107 @@
1
+
2
+ import { registerNode } from '../core/Node.js';
3
+ import PassNode from './PassNode.js';
4
+ import { StereoCamera } from '../../cameras/StereoCamera.js';
5
+ import { HalfFloatType, LinearFilter, NearestFilter } from '../../constants.js';
6
+ import { RenderTarget } from '../../core/RenderTarget.js';
7
+ import { texture } from '../accessors/TextureNode.js';
8
+ import { Vector2 } from '../../math/Vector2.js';
9
+ import QuadMesh from '../../renderers/common/QuadMesh.js';
10
+
11
+ const _size = /*@__PURE__*/ new Vector2();
12
+ const _quadMesh = /*@__PURE__*/ new QuadMesh();
13
+
14
+ class StereoCompositePassNode extends PassNode {
15
+
16
+ constructor( scene, camera ) {
17
+
18
+ super( PassNode.COLOR, scene, camera );
19
+
20
+ this.isStereoCompositePassNode = true;
21
+
22
+ this.stereo = new StereoCamera();
23
+ const _params = { minFilter: LinearFilter, magFilter: NearestFilter, type: HalfFloatType };
24
+
25
+ this._renderTargetL = new RenderTarget( 1, 1, _params );
26
+ this._renderTargetR = new RenderTarget( 1, 1, _params );
27
+
28
+ this._mapLeft = texture( this._renderTargetL.texture );
29
+ this._mapRight = texture( this._renderTargetR.texture );
30
+
31
+ this._material = null;
32
+
33
+ }
34
+
35
+ updateStereoCamera( coordinateSystem ) {
36
+
37
+ this.stereo.cameraL.coordinateSystem = coordinateSystem;
38
+ this.stereo.cameraR.coordinateSystem = coordinateSystem;
39
+ this.stereo.update( this.camera );
40
+
41
+ }
42
+
43
+ setSize( width, height ) {
44
+
45
+ super.setSize( width, height );
46
+
47
+ this._renderTargetL.setSize( this.renderTarget.width, this.renderTarget.height );
48
+ this._renderTargetR.setSize( this.renderTarget.width, this.renderTarget.height );
49
+
50
+ }
51
+
52
+ updateBefore( frame ) {
53
+
54
+ const { renderer } = frame;
55
+ const { scene, stereo, renderTarget } = this;
56
+
57
+ this._pixelRatio = renderer.getPixelRatio();
58
+
59
+ this.updateStereoCamera( renderer.coordinateSystem );
60
+
61
+ const size = renderer.getSize( _size );
62
+ this.setSize( size.width, size.height );
63
+
64
+ const currentRenderTarget = renderer.getRenderTarget();
65
+
66
+ // left
67
+
68
+ renderer.setRenderTarget( this._renderTargetL );
69
+ renderer.render( scene, stereo.cameraL );
70
+
71
+ // right
72
+
73
+ renderer.setRenderTarget( this._renderTargetR );
74
+ renderer.render( scene, stereo.cameraR );
75
+
76
+ // composite
77
+
78
+ renderer.setRenderTarget( renderTarget );
79
+ _quadMesh.material = this._material;
80
+ _quadMesh.render( renderer );
81
+
82
+ // restore
83
+
84
+ renderer.setRenderTarget( currentRenderTarget );
85
+
86
+ }
87
+
88
+ dispose() {
89
+
90
+ super.dispose();
91
+
92
+ this._renderTargetL.dispose();
93
+ this._renderTargetR.dispose();
94
+
95
+ if ( this._material !== null ) {
96
+
97
+ this._material.dispose();
98
+
99
+ }
100
+
101
+ }
102
+
103
+ }
104
+
105
+ export default StereoCompositePassNode;
106
+
107
+ StereoCompositePassNode.type = /*@__PURE__*/ registerNode( 'StereoCompositePass', StereoCompositePassNode );
@@ -0,0 +1,80 @@
1
+ import { registerNode } from '../core/Node.js';
2
+ import { nodeObject } from '../tsl/TSLBase.js';
3
+ import PassNode from './PassNode.js';
4
+ import { Vector2 } from '../../math/Vector2.js';
5
+ import { StereoCamera } from '../../cameras/StereoCamera.js';
6
+
7
+ const _size = /*@__PURE__*/ new Vector2();
8
+
9
+ class StereoPassNode extends PassNode {
10
+
11
+ constructor( scene, camera ) {
12
+
13
+ super( PassNode.COLOR, scene, camera );
14
+
15
+ this.isStereoPassNode = true;
16
+
17
+ this.stereo = new StereoCamera();
18
+ this.stereo.aspect = 0.5;
19
+
20
+ }
21
+
22
+ updateBefore( frame ) {
23
+
24
+ const { renderer } = frame;
25
+ const { scene, camera, stereo, renderTarget } = this;
26
+
27
+ this._pixelRatio = renderer.getPixelRatio();
28
+
29
+ stereo.cameraL.coordinateSystem = renderer.coordinateSystem;
30
+ stereo.cameraR.coordinateSystem = renderer.coordinateSystem;
31
+ stereo.update( camera );
32
+
33
+ const size = renderer.getSize( _size );
34
+ this.setSize( size.width, size.height );
35
+
36
+ const currentAutoClear = renderer.autoClear;
37
+ renderer.autoClear = false;
38
+
39
+ const currentRenderTarget = renderer.getRenderTarget();
40
+ const currentMRT = renderer.getMRT();
41
+
42
+ this._cameraNear.value = camera.near;
43
+ this._cameraFar.value = camera.far;
44
+
45
+ for ( const name in this._previousTextures ) {
46
+
47
+ this.toggleTexture( name );
48
+
49
+ }
50
+
51
+ renderer.setRenderTarget( renderTarget );
52
+ renderer.setMRT( this._mrt );
53
+ renderer.clear();
54
+
55
+ renderTarget.scissorTest = true;
56
+
57
+ renderTarget.scissor.set( 0, 0, renderTarget.width / 2, renderTarget.height );
58
+ renderTarget.viewport.set( 0, 0, renderTarget.width / 2, renderTarget.height );
59
+ renderer.render( scene, stereo.cameraL );
60
+
61
+ renderTarget.scissor.set( renderTarget.width / 2, 0, renderTarget.width / 2, renderTarget.height );
62
+ renderTarget.viewport.set( renderTarget.width / 2, 0, renderTarget.width / 2, renderTarget.height );
63
+ renderer.render( scene, stereo.cameraR );
64
+
65
+ renderTarget.scissorTest = false;
66
+
67
+ renderer.setRenderTarget( currentRenderTarget );
68
+ renderer.setMRT( currentMRT );
69
+
70
+ renderer.autoClear = currentAutoClear;
71
+
72
+ }
73
+
74
+ }
75
+
76
+ export default StereoPassNode;
77
+
78
+ StereoPassNode.type = /*@__PURE__*/ registerNode( 'StereoPass', StereoPassNode );
79
+
80
+ export const stereoPass = ( scene, camera ) => nodeObject( new StereoPassNode( scene, camera ) );